native_audio 0.1.0
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- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_opengl.h
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*
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* This is a simple file to encapsulate the OpenGL API headers.
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*/
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/**
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* \def NO_SDL_GLEXT
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*
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* Define this if you have your own version of glext.h and want to disable the
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* version included in SDL_opengl.h.
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*/
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#ifndef SDL_opengl_h_
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#define SDL_opengl_h_
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#include "SDL_config.h"
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#ifndef __IPHONEOS__ /* No OpenGL on iOS. */
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/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef __gl_h_
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#define __gl_h_
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#if defined(USE_MGL_NAMESPACE)
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#include "gl_mangle.h"
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#endif
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/**********************************************************************
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* Begin system-specific stuff.
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*/
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#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
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#define __WIN32__
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#endif
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#if defined(__WIN32__) && !defined(__CYGWIN__)
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# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
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# define GLAPI __declspec(dllexport)
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# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
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# define GLAPI __declspec(dllimport)
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# else /* for use with static link lib build of Win32 edition only */
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# define GLAPI extern
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# endif /* _STATIC_MESA support */
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# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
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# define GLAPIENTRY
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# else
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# define GLAPIENTRY __stdcall
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# endif
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#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
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# define GLAPI extern
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# define GLAPIENTRY __stdcall
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#elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */
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# define GLAPI extern
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# define GLAPIENTRY _System
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# define APIENTRY _System
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# if defined(__GNUC__) && !defined(_System)
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# define _System
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# endif
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#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
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# define GLAPI __attribute__((visibility("default")))
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# define GLAPIENTRY
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#endif /* WIN32 && !CYGWIN */
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/*
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* It is also useful when applications include this file by
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* including only glut.h, since glut.h depends on windows.h.
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* Applications needing to include windows.h with parms other
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* glut.h or gl.h.
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*/
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#ifndef NOMINMAX /* don't define min() and max(). */
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#define NOMINMAX
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#endif
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#include <windows.h>
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#endif
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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#ifndef GLAPIENTRY
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#define GLAPIENTRY
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#endif
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#ifndef APIENTRY
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#define APIENTRY GLAPIENTRY
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#endif
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/* "P" suffix to be used for a pointer to a function */
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#ifndef APIENTRYP
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#define APIENTRYP APIENTRY *
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#endif
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#ifndef GLAPIENTRYP
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#define GLAPIENTRYP GLAPIENTRY *
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#endif
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#if defined(PRAGMA_EXPORT_SUPPORTED)
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#pragma export on
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#endif
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/*
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* End system-specific stuff.
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**********************************************************************/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define GL_VERSION_1_1 1
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#define GL_VERSION_1_2 1
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#define GL_VERSION_1_3 1
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#define GL_ARB_imaging 1
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/*
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* Datatypes
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*/
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef void GLvoid;
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typedef signed char GLbyte; /* 1-byte signed */
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typedef short GLshort; /* 2-byte signed */
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typedef int GLint; /* 4-byte signed */
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typedef unsigned char GLubyte; /* 1-byte unsigned */
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typedef unsigned short GLushort; /* 2-byte unsigned */
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typedef unsigned int GLuint; /* 4-byte unsigned */
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typedef int GLsizei; /* 4-byte signed */
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typedef float GLfloat; /* single precision float */
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typedef float GLclampf; /* single precision float in [0,1] */
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typedef double GLdouble; /* double precision float */
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typedef double GLclampd; /* double precision float in [0,1] */
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/*
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* Constants
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*/
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/* Boolean values */
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#define GL_FALSE 0
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#define GL_TRUE 1
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/* Data types */
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
|
206
|
+
#define GL_UNSIGNED_SHORT 0x1403
|
207
|
+
#define GL_INT 0x1404
|
208
|
+
#define GL_UNSIGNED_INT 0x1405
|
209
|
+
#define GL_FLOAT 0x1406
|
210
|
+
#define GL_2_BYTES 0x1407
|
211
|
+
#define GL_3_BYTES 0x1408
|
212
|
+
#define GL_4_BYTES 0x1409
|
213
|
+
#define GL_DOUBLE 0x140A
|
214
|
+
|
215
|
+
/* Primitives */
|
216
|
+
#define GL_POINTS 0x0000
|
217
|
+
#define GL_LINES 0x0001
|
218
|
+
#define GL_LINE_LOOP 0x0002
|
219
|
+
#define GL_LINE_STRIP 0x0003
|
220
|
+
#define GL_TRIANGLES 0x0004
|
221
|
+
#define GL_TRIANGLE_STRIP 0x0005
|
222
|
+
#define GL_TRIANGLE_FAN 0x0006
|
223
|
+
#define GL_QUADS 0x0007
|
224
|
+
#define GL_QUAD_STRIP 0x0008
|
225
|
+
#define GL_POLYGON 0x0009
|
226
|
+
|
227
|
+
/* Vertex Arrays */
|
228
|
+
#define GL_VERTEX_ARRAY 0x8074
|
229
|
+
#define GL_NORMAL_ARRAY 0x8075
|
230
|
+
#define GL_COLOR_ARRAY 0x8076
|
231
|
+
#define GL_INDEX_ARRAY 0x8077
|
232
|
+
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
233
|
+
#define GL_EDGE_FLAG_ARRAY 0x8079
|
234
|
+
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
235
|
+
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
236
|
+
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
237
|
+
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
238
|
+
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
239
|
+
#define GL_COLOR_ARRAY_SIZE 0x8081
|
240
|
+
#define GL_COLOR_ARRAY_TYPE 0x8082
|
241
|
+
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
242
|
+
#define GL_INDEX_ARRAY_TYPE 0x8085
|
243
|
+
#define GL_INDEX_ARRAY_STRIDE 0x8086
|
244
|
+
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
245
|
+
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
246
|
+
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
247
|
+
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
248
|
+
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
249
|
+
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
250
|
+
#define GL_COLOR_ARRAY_POINTER 0x8090
|
251
|
+
#define GL_INDEX_ARRAY_POINTER 0x8091
|
252
|
+
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
253
|
+
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
254
|
+
#define GL_V2F 0x2A20
|
255
|
+
#define GL_V3F 0x2A21
|
256
|
+
#define GL_C4UB_V2F 0x2A22
|
257
|
+
#define GL_C4UB_V3F 0x2A23
|
258
|
+
#define GL_C3F_V3F 0x2A24
|
259
|
+
#define GL_N3F_V3F 0x2A25
|
260
|
+
#define GL_C4F_N3F_V3F 0x2A26
|
261
|
+
#define GL_T2F_V3F 0x2A27
|
262
|
+
#define GL_T4F_V4F 0x2A28
|
263
|
+
#define GL_T2F_C4UB_V3F 0x2A29
|
264
|
+
#define GL_T2F_C3F_V3F 0x2A2A
|
265
|
+
#define GL_T2F_N3F_V3F 0x2A2B
|
266
|
+
#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
267
|
+
#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
268
|
+
|
269
|
+
/* Matrix Mode */
|
270
|
+
#define GL_MATRIX_MODE 0x0BA0
|
271
|
+
#define GL_MODELVIEW 0x1700
|
272
|
+
#define GL_PROJECTION 0x1701
|
273
|
+
#define GL_TEXTURE 0x1702
|
274
|
+
|
275
|
+
/* Points */
|
276
|
+
#define GL_POINT_SMOOTH 0x0B10
|
277
|
+
#define GL_POINT_SIZE 0x0B11
|
278
|
+
#define GL_POINT_SIZE_GRANULARITY 0x0B13
|
279
|
+
#define GL_POINT_SIZE_RANGE 0x0B12
|
280
|
+
|
281
|
+
/* Lines */
|
282
|
+
#define GL_LINE_SMOOTH 0x0B20
|
283
|
+
#define GL_LINE_STIPPLE 0x0B24
|
284
|
+
#define GL_LINE_STIPPLE_PATTERN 0x0B25
|
285
|
+
#define GL_LINE_STIPPLE_REPEAT 0x0B26
|
286
|
+
#define GL_LINE_WIDTH 0x0B21
|
287
|
+
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
|
288
|
+
#define GL_LINE_WIDTH_RANGE 0x0B22
|
289
|
+
|
290
|
+
/* Polygons */
|
291
|
+
#define GL_POINT 0x1B00
|
292
|
+
#define GL_LINE 0x1B01
|
293
|
+
#define GL_FILL 0x1B02
|
294
|
+
#define GL_CW 0x0900
|
295
|
+
#define GL_CCW 0x0901
|
296
|
+
#define GL_FRONT 0x0404
|
297
|
+
#define GL_BACK 0x0405
|
298
|
+
#define GL_POLYGON_MODE 0x0B40
|
299
|
+
#define GL_POLYGON_SMOOTH 0x0B41
|
300
|
+
#define GL_POLYGON_STIPPLE 0x0B42
|
301
|
+
#define GL_EDGE_FLAG 0x0B43
|
302
|
+
#define GL_CULL_FACE 0x0B44
|
303
|
+
#define GL_CULL_FACE_MODE 0x0B45
|
304
|
+
#define GL_FRONT_FACE 0x0B46
|
305
|
+
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
306
|
+
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
307
|
+
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
308
|
+
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
309
|
+
#define GL_POLYGON_OFFSET_FILL 0x8037
|
310
|
+
|
311
|
+
/* Display Lists */
|
312
|
+
#define GL_COMPILE 0x1300
|
313
|
+
#define GL_COMPILE_AND_EXECUTE 0x1301
|
314
|
+
#define GL_LIST_BASE 0x0B32
|
315
|
+
#define GL_LIST_INDEX 0x0B33
|
316
|
+
#define GL_LIST_MODE 0x0B30
|
317
|
+
|
318
|
+
/* Depth buffer */
|
319
|
+
#define GL_NEVER 0x0200
|
320
|
+
#define GL_LESS 0x0201
|
321
|
+
#define GL_EQUAL 0x0202
|
322
|
+
#define GL_LEQUAL 0x0203
|
323
|
+
#define GL_GREATER 0x0204
|
324
|
+
#define GL_NOTEQUAL 0x0205
|
325
|
+
#define GL_GEQUAL 0x0206
|
326
|
+
#define GL_ALWAYS 0x0207
|
327
|
+
#define GL_DEPTH_TEST 0x0B71
|
328
|
+
#define GL_DEPTH_BITS 0x0D56
|
329
|
+
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
330
|
+
#define GL_DEPTH_FUNC 0x0B74
|
331
|
+
#define GL_DEPTH_RANGE 0x0B70
|
332
|
+
#define GL_DEPTH_WRITEMASK 0x0B72
|
333
|
+
#define GL_DEPTH_COMPONENT 0x1902
|
334
|
+
|
335
|
+
/* Lighting */
|
336
|
+
#define GL_LIGHTING 0x0B50
|
337
|
+
#define GL_LIGHT0 0x4000
|
338
|
+
#define GL_LIGHT1 0x4001
|
339
|
+
#define GL_LIGHT2 0x4002
|
340
|
+
#define GL_LIGHT3 0x4003
|
341
|
+
#define GL_LIGHT4 0x4004
|
342
|
+
#define GL_LIGHT5 0x4005
|
343
|
+
#define GL_LIGHT6 0x4006
|
344
|
+
#define GL_LIGHT7 0x4007
|
345
|
+
#define GL_SPOT_EXPONENT 0x1205
|
346
|
+
#define GL_SPOT_CUTOFF 0x1206
|
347
|
+
#define GL_CONSTANT_ATTENUATION 0x1207
|
348
|
+
#define GL_LINEAR_ATTENUATION 0x1208
|
349
|
+
#define GL_QUADRATIC_ATTENUATION 0x1209
|
350
|
+
#define GL_AMBIENT 0x1200
|
351
|
+
#define GL_DIFFUSE 0x1201
|
352
|
+
#define GL_SPECULAR 0x1202
|
353
|
+
#define GL_SHININESS 0x1601
|
354
|
+
#define GL_EMISSION 0x1600
|
355
|
+
#define GL_POSITION 0x1203
|
356
|
+
#define GL_SPOT_DIRECTION 0x1204
|
357
|
+
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
358
|
+
#define GL_COLOR_INDEXES 0x1603
|
359
|
+
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
|
360
|
+
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
|
361
|
+
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
|
362
|
+
#define GL_FRONT_AND_BACK 0x0408
|
363
|
+
#define GL_SHADE_MODEL 0x0B54
|
364
|
+
#define GL_FLAT 0x1D00
|
365
|
+
#define GL_SMOOTH 0x1D01
|
366
|
+
#define GL_COLOR_MATERIAL 0x0B57
|
367
|
+
#define GL_COLOR_MATERIAL_FACE 0x0B55
|
368
|
+
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
|
369
|
+
#define GL_NORMALIZE 0x0BA1
|
370
|
+
|
371
|
+
/* User clipping planes */
|
372
|
+
#define GL_CLIP_PLANE0 0x3000
|
373
|
+
#define GL_CLIP_PLANE1 0x3001
|
374
|
+
#define GL_CLIP_PLANE2 0x3002
|
375
|
+
#define GL_CLIP_PLANE3 0x3003
|
376
|
+
#define GL_CLIP_PLANE4 0x3004
|
377
|
+
#define GL_CLIP_PLANE5 0x3005
|
378
|
+
|
379
|
+
/* Accumulation buffer */
|
380
|
+
#define GL_ACCUM_RED_BITS 0x0D58
|
381
|
+
#define GL_ACCUM_GREEN_BITS 0x0D59
|
382
|
+
#define GL_ACCUM_BLUE_BITS 0x0D5A
|
383
|
+
#define GL_ACCUM_ALPHA_BITS 0x0D5B
|
384
|
+
#define GL_ACCUM_CLEAR_VALUE 0x0B80
|
385
|
+
#define GL_ACCUM 0x0100
|
386
|
+
#define GL_ADD 0x0104
|
387
|
+
#define GL_LOAD 0x0101
|
388
|
+
#define GL_MULT 0x0103
|
389
|
+
#define GL_RETURN 0x0102
|
390
|
+
|
391
|
+
/* Alpha testing */
|
392
|
+
#define GL_ALPHA_TEST 0x0BC0
|
393
|
+
#define GL_ALPHA_TEST_REF 0x0BC2
|
394
|
+
#define GL_ALPHA_TEST_FUNC 0x0BC1
|
395
|
+
|
396
|
+
/* Blending */
|
397
|
+
#define GL_BLEND 0x0BE2
|
398
|
+
#define GL_BLEND_SRC 0x0BE1
|
399
|
+
#define GL_BLEND_DST 0x0BE0
|
400
|
+
#define GL_ZERO 0
|
401
|
+
#define GL_ONE 1
|
402
|
+
#define GL_SRC_COLOR 0x0300
|
403
|
+
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
404
|
+
#define GL_SRC_ALPHA 0x0302
|
405
|
+
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
406
|
+
#define GL_DST_ALPHA 0x0304
|
407
|
+
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
408
|
+
#define GL_DST_COLOR 0x0306
|
409
|
+
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
410
|
+
#define GL_SRC_ALPHA_SATURATE 0x0308
|
411
|
+
|
412
|
+
/* Render Mode */
|
413
|
+
#define GL_FEEDBACK 0x1C01
|
414
|
+
#define GL_RENDER 0x1C00
|
415
|
+
#define GL_SELECT 0x1C02
|
416
|
+
|
417
|
+
/* Feedback */
|
418
|
+
#define GL_2D 0x0600
|
419
|
+
#define GL_3D 0x0601
|
420
|
+
#define GL_3D_COLOR 0x0602
|
421
|
+
#define GL_3D_COLOR_TEXTURE 0x0603
|
422
|
+
#define GL_4D_COLOR_TEXTURE 0x0604
|
423
|
+
#define GL_POINT_TOKEN 0x0701
|
424
|
+
#define GL_LINE_TOKEN 0x0702
|
425
|
+
#define GL_LINE_RESET_TOKEN 0x0707
|
426
|
+
#define GL_POLYGON_TOKEN 0x0703
|
427
|
+
#define GL_BITMAP_TOKEN 0x0704
|
428
|
+
#define GL_DRAW_PIXEL_TOKEN 0x0705
|
429
|
+
#define GL_COPY_PIXEL_TOKEN 0x0706
|
430
|
+
#define GL_PASS_THROUGH_TOKEN 0x0700
|
431
|
+
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
432
|
+
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
433
|
+
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
434
|
+
|
435
|
+
/* Selection */
|
436
|
+
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
437
|
+
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
438
|
+
|
439
|
+
/* Fog */
|
440
|
+
#define GL_FOG 0x0B60
|
441
|
+
#define GL_FOG_MODE 0x0B65
|
442
|
+
#define GL_FOG_DENSITY 0x0B62
|
443
|
+
#define GL_FOG_COLOR 0x0B66
|
444
|
+
#define GL_FOG_INDEX 0x0B61
|
445
|
+
#define GL_FOG_START 0x0B63
|
446
|
+
#define GL_FOG_END 0x0B64
|
447
|
+
#define GL_LINEAR 0x2601
|
448
|
+
#define GL_EXP 0x0800
|
449
|
+
#define GL_EXP2 0x0801
|
450
|
+
|
451
|
+
/* Logic Ops */
|
452
|
+
#define GL_LOGIC_OP 0x0BF1
|
453
|
+
#define GL_INDEX_LOGIC_OP 0x0BF1
|
454
|
+
#define GL_COLOR_LOGIC_OP 0x0BF2
|
455
|
+
#define GL_LOGIC_OP_MODE 0x0BF0
|
456
|
+
#define GL_CLEAR 0x1500
|
457
|
+
#define GL_SET 0x150F
|
458
|
+
#define GL_COPY 0x1503
|
459
|
+
#define GL_COPY_INVERTED 0x150C
|
460
|
+
#define GL_NOOP 0x1505
|
461
|
+
#define GL_INVERT 0x150A
|
462
|
+
#define GL_AND 0x1501
|
463
|
+
#define GL_NAND 0x150E
|
464
|
+
#define GL_OR 0x1507
|
465
|
+
#define GL_NOR 0x1508
|
466
|
+
#define GL_XOR 0x1506
|
467
|
+
#define GL_EQUIV 0x1509
|
468
|
+
#define GL_AND_REVERSE 0x1502
|
469
|
+
#define GL_AND_INVERTED 0x1504
|
470
|
+
#define GL_OR_REVERSE 0x150B
|
471
|
+
#define GL_OR_INVERTED 0x150D
|
472
|
+
|
473
|
+
/* Stencil */
|
474
|
+
#define GL_STENCIL_BITS 0x0D57
|
475
|
+
#define GL_STENCIL_TEST 0x0B90
|
476
|
+
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
477
|
+
#define GL_STENCIL_FUNC 0x0B92
|
478
|
+
#define GL_STENCIL_VALUE_MASK 0x0B93
|
479
|
+
#define GL_STENCIL_FAIL 0x0B94
|
480
|
+
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
481
|
+
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
482
|
+
#define GL_STENCIL_REF 0x0B97
|
483
|
+
#define GL_STENCIL_WRITEMASK 0x0B98
|
484
|
+
#define GL_STENCIL_INDEX 0x1901
|
485
|
+
#define GL_KEEP 0x1E00
|
486
|
+
#define GL_REPLACE 0x1E01
|
487
|
+
#define GL_INCR 0x1E02
|
488
|
+
#define GL_DECR 0x1E03
|
489
|
+
|
490
|
+
/* Buffers, Pixel Drawing/Reading */
|
491
|
+
#define GL_NONE 0
|
492
|
+
#define GL_LEFT 0x0406
|
493
|
+
#define GL_RIGHT 0x0407
|
494
|
+
/*GL_FRONT 0x0404 */
|
495
|
+
/*GL_BACK 0x0405 */
|
496
|
+
/*GL_FRONT_AND_BACK 0x0408 */
|
497
|
+
#define GL_FRONT_LEFT 0x0400
|
498
|
+
#define GL_FRONT_RIGHT 0x0401
|
499
|
+
#define GL_BACK_LEFT 0x0402
|
500
|
+
#define GL_BACK_RIGHT 0x0403
|
501
|
+
#define GL_AUX0 0x0409
|
502
|
+
#define GL_AUX1 0x040A
|
503
|
+
#define GL_AUX2 0x040B
|
504
|
+
#define GL_AUX3 0x040C
|
505
|
+
#define GL_COLOR_INDEX 0x1900
|
506
|
+
#define GL_RED 0x1903
|
507
|
+
#define GL_GREEN 0x1904
|
508
|
+
#define GL_BLUE 0x1905
|
509
|
+
#define GL_ALPHA 0x1906
|
510
|
+
#define GL_LUMINANCE 0x1909
|
511
|
+
#define GL_LUMINANCE_ALPHA 0x190A
|
512
|
+
#define GL_ALPHA_BITS 0x0D55
|
513
|
+
#define GL_RED_BITS 0x0D52
|
514
|
+
#define GL_GREEN_BITS 0x0D53
|
515
|
+
#define GL_BLUE_BITS 0x0D54
|
516
|
+
#define GL_INDEX_BITS 0x0D51
|
517
|
+
#define GL_SUBPIXEL_BITS 0x0D50
|
518
|
+
#define GL_AUX_BUFFERS 0x0C00
|
519
|
+
#define GL_READ_BUFFER 0x0C02
|
520
|
+
#define GL_DRAW_BUFFER 0x0C01
|
521
|
+
#define GL_DOUBLEBUFFER 0x0C32
|
522
|
+
#define GL_STEREO 0x0C33
|
523
|
+
#define GL_BITMAP 0x1A00
|
524
|
+
#define GL_COLOR 0x1800
|
525
|
+
#define GL_DEPTH 0x1801
|
526
|
+
#define GL_STENCIL 0x1802
|
527
|
+
#define GL_DITHER 0x0BD0
|
528
|
+
#define GL_RGB 0x1907
|
529
|
+
#define GL_RGBA 0x1908
|
530
|
+
|
531
|
+
/* Implementation limits */
|
532
|
+
#define GL_MAX_LIST_NESTING 0x0B31
|
533
|
+
#define GL_MAX_EVAL_ORDER 0x0D30
|
534
|
+
#define GL_MAX_LIGHTS 0x0D31
|
535
|
+
#define GL_MAX_CLIP_PLANES 0x0D32
|
536
|
+
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
537
|
+
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
538
|
+
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
539
|
+
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
540
|
+
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
541
|
+
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
542
|
+
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
543
|
+
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
544
|
+
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
545
|
+
|
546
|
+
/* Gets */
|
547
|
+
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
|
548
|
+
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
|
549
|
+
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
550
|
+
#define GL_COLOR_WRITEMASK 0x0C23
|
551
|
+
#define GL_CURRENT_INDEX 0x0B01
|
552
|
+
#define GL_CURRENT_COLOR 0x0B00
|
553
|
+
#define GL_CURRENT_NORMAL 0x0B02
|
554
|
+
#define GL_CURRENT_RASTER_COLOR 0x0B04
|
555
|
+
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
|
556
|
+
#define GL_CURRENT_RASTER_INDEX 0x0B05
|
557
|
+
#define GL_CURRENT_RASTER_POSITION 0x0B07
|
558
|
+
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
|
559
|
+
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
|
560
|
+
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
|
561
|
+
#define GL_INDEX_CLEAR_VALUE 0x0C20
|
562
|
+
#define GL_INDEX_MODE 0x0C30
|
563
|
+
#define GL_INDEX_WRITEMASK 0x0C21
|
564
|
+
#define GL_MODELVIEW_MATRIX 0x0BA6
|
565
|
+
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
566
|
+
#define GL_NAME_STACK_DEPTH 0x0D70
|
567
|
+
#define GL_PROJECTION_MATRIX 0x0BA7
|
568
|
+
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
|
569
|
+
#define GL_RENDER_MODE 0x0C40
|
570
|
+
#define GL_RGBA_MODE 0x0C31
|
571
|
+
#define GL_TEXTURE_MATRIX 0x0BA8
|
572
|
+
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
573
|
+
#define GL_VIEWPORT 0x0BA2
|
574
|
+
|
575
|
+
/* Evaluators */
|
576
|
+
#define GL_AUTO_NORMAL 0x0D80
|
577
|
+
#define GL_MAP1_COLOR_4 0x0D90
|
578
|
+
#define GL_MAP1_INDEX 0x0D91
|
579
|
+
#define GL_MAP1_NORMAL 0x0D92
|
580
|
+
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
581
|
+
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
582
|
+
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
583
|
+
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
584
|
+
#define GL_MAP1_VERTEX_3 0x0D97
|
585
|
+
#define GL_MAP1_VERTEX_4 0x0D98
|
586
|
+
#define GL_MAP2_COLOR_4 0x0DB0
|
587
|
+
#define GL_MAP2_INDEX 0x0DB1
|
588
|
+
#define GL_MAP2_NORMAL 0x0DB2
|
589
|
+
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
590
|
+
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
591
|
+
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
592
|
+
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
593
|
+
#define GL_MAP2_VERTEX_3 0x0DB7
|
594
|
+
#define GL_MAP2_VERTEX_4 0x0DB8
|
595
|
+
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
596
|
+
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
597
|
+
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
598
|
+
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
599
|
+
#define GL_COEFF 0x0A00
|
600
|
+
#define GL_ORDER 0x0A01
|
601
|
+
#define GL_DOMAIN 0x0A02
|
602
|
+
|
603
|
+
/* Hints */
|
604
|
+
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
605
|
+
#define GL_POINT_SMOOTH_HINT 0x0C51
|
606
|
+
#define GL_LINE_SMOOTH_HINT 0x0C52
|
607
|
+
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
608
|
+
#define GL_FOG_HINT 0x0C54
|
609
|
+
#define GL_DONT_CARE 0x1100
|
610
|
+
#define GL_FASTEST 0x1101
|
611
|
+
#define GL_NICEST 0x1102
|
612
|
+
|
613
|
+
/* Scissor box */
|
614
|
+
#define GL_SCISSOR_BOX 0x0C10
|
615
|
+
#define GL_SCISSOR_TEST 0x0C11
|
616
|
+
|
617
|
+
/* Pixel Mode / Transfer */
|
618
|
+
#define GL_MAP_COLOR 0x0D10
|
619
|
+
#define GL_MAP_STENCIL 0x0D11
|
620
|
+
#define GL_INDEX_SHIFT 0x0D12
|
621
|
+
#define GL_INDEX_OFFSET 0x0D13
|
622
|
+
#define GL_RED_SCALE 0x0D14
|
623
|
+
#define GL_RED_BIAS 0x0D15
|
624
|
+
#define GL_GREEN_SCALE 0x0D18
|
625
|
+
#define GL_GREEN_BIAS 0x0D19
|
626
|
+
#define GL_BLUE_SCALE 0x0D1A
|
627
|
+
#define GL_BLUE_BIAS 0x0D1B
|
628
|
+
#define GL_ALPHA_SCALE 0x0D1C
|
629
|
+
#define GL_ALPHA_BIAS 0x0D1D
|
630
|
+
#define GL_DEPTH_SCALE 0x0D1E
|
631
|
+
#define GL_DEPTH_BIAS 0x0D1F
|
632
|
+
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
633
|
+
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
634
|
+
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
635
|
+
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
636
|
+
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
637
|
+
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
638
|
+
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
639
|
+
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
640
|
+
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
641
|
+
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
642
|
+
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
643
|
+
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
644
|
+
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
645
|
+
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
646
|
+
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
647
|
+
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
648
|
+
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
649
|
+
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
650
|
+
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
651
|
+
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
652
|
+
#define GL_PACK_ALIGNMENT 0x0D05
|
653
|
+
#define GL_PACK_LSB_FIRST 0x0D01
|
654
|
+
#define GL_PACK_ROW_LENGTH 0x0D02
|
655
|
+
#define GL_PACK_SKIP_PIXELS 0x0D04
|
656
|
+
#define GL_PACK_SKIP_ROWS 0x0D03
|
657
|
+
#define GL_PACK_SWAP_BYTES 0x0D00
|
658
|
+
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
659
|
+
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
660
|
+
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
661
|
+
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
662
|
+
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
663
|
+
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
664
|
+
#define GL_ZOOM_X 0x0D16
|
665
|
+
#define GL_ZOOM_Y 0x0D17
|
666
|
+
|
667
|
+
/* Texture mapping */
|
668
|
+
#define GL_TEXTURE_ENV 0x2300
|
669
|
+
#define GL_TEXTURE_ENV_MODE 0x2200
|
670
|
+
#define GL_TEXTURE_1D 0x0DE0
|
671
|
+
#define GL_TEXTURE_2D 0x0DE1
|
672
|
+
#define GL_TEXTURE_WRAP_S 0x2802
|
673
|
+
#define GL_TEXTURE_WRAP_T 0x2803
|
674
|
+
#define GL_TEXTURE_MAG_FILTER 0x2800
|
675
|
+
#define GL_TEXTURE_MIN_FILTER 0x2801
|
676
|
+
#define GL_TEXTURE_ENV_COLOR 0x2201
|
677
|
+
#define GL_TEXTURE_GEN_S 0x0C60
|
678
|
+
#define GL_TEXTURE_GEN_T 0x0C61
|
679
|
+
#define GL_TEXTURE_GEN_R 0x0C62
|
680
|
+
#define GL_TEXTURE_GEN_Q 0x0C63
|
681
|
+
#define GL_TEXTURE_GEN_MODE 0x2500
|
682
|
+
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
683
|
+
#define GL_TEXTURE_WIDTH 0x1000
|
684
|
+
#define GL_TEXTURE_HEIGHT 0x1001
|
685
|
+
#define GL_TEXTURE_BORDER 0x1005
|
686
|
+
#define GL_TEXTURE_COMPONENTS 0x1003
|
687
|
+
#define GL_TEXTURE_RED_SIZE 0x805C
|
688
|
+
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
689
|
+
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
690
|
+
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
691
|
+
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
692
|
+
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
693
|
+
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
694
|
+
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
695
|
+
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
696
|
+
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
697
|
+
#define GL_OBJECT_LINEAR 0x2401
|
698
|
+
#define GL_OBJECT_PLANE 0x2501
|
699
|
+
#define GL_EYE_LINEAR 0x2400
|
700
|
+
#define GL_EYE_PLANE 0x2502
|
701
|
+
#define GL_SPHERE_MAP 0x2402
|
702
|
+
#define GL_DECAL 0x2101
|
703
|
+
#define GL_MODULATE 0x2100
|
704
|
+
#define GL_NEAREST 0x2600
|
705
|
+
#define GL_REPEAT 0x2901
|
706
|
+
#define GL_CLAMP 0x2900
|
707
|
+
#define GL_S 0x2000
|
708
|
+
#define GL_T 0x2001
|
709
|
+
#define GL_R 0x2002
|
710
|
+
#define GL_Q 0x2003
|
711
|
+
|
712
|
+
/* Utility */
|
713
|
+
#define GL_VENDOR 0x1F00
|
714
|
+
#define GL_RENDERER 0x1F01
|
715
|
+
#define GL_VERSION 0x1F02
|
716
|
+
#define GL_EXTENSIONS 0x1F03
|
717
|
+
|
718
|
+
/* Errors */
|
719
|
+
#define GL_NO_ERROR 0
|
720
|
+
#define GL_INVALID_ENUM 0x0500
|
721
|
+
#define GL_INVALID_VALUE 0x0501
|
722
|
+
#define GL_INVALID_OPERATION 0x0502
|
723
|
+
#define GL_STACK_OVERFLOW 0x0503
|
724
|
+
#define GL_STACK_UNDERFLOW 0x0504
|
725
|
+
#define GL_OUT_OF_MEMORY 0x0505
|
726
|
+
|
727
|
+
/* glPush/PopAttrib bits */
|
728
|
+
#define GL_CURRENT_BIT 0x00000001
|
729
|
+
#define GL_POINT_BIT 0x00000002
|
730
|
+
#define GL_LINE_BIT 0x00000004
|
731
|
+
#define GL_POLYGON_BIT 0x00000008
|
732
|
+
#define GL_POLYGON_STIPPLE_BIT 0x00000010
|
733
|
+
#define GL_PIXEL_MODE_BIT 0x00000020
|
734
|
+
#define GL_LIGHTING_BIT 0x00000040
|
735
|
+
#define GL_FOG_BIT 0x00000080
|
736
|
+
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
737
|
+
#define GL_ACCUM_BUFFER_BIT 0x00000200
|
738
|
+
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
739
|
+
#define GL_VIEWPORT_BIT 0x00000800
|
740
|
+
#define GL_TRANSFORM_BIT 0x00001000
|
741
|
+
#define GL_ENABLE_BIT 0x00002000
|
742
|
+
#define GL_COLOR_BUFFER_BIT 0x00004000
|
743
|
+
#define GL_HINT_BIT 0x00008000
|
744
|
+
#define GL_EVAL_BIT 0x00010000
|
745
|
+
#define GL_LIST_BIT 0x00020000
|
746
|
+
#define GL_TEXTURE_BIT 0x00040000
|
747
|
+
#define GL_SCISSOR_BIT 0x00080000
|
748
|
+
#define GL_ALL_ATTRIB_BITS 0x000FFFFF
|
749
|
+
|
750
|
+
|
751
|
+
/* OpenGL 1.1 */
|
752
|
+
#define GL_PROXY_TEXTURE_1D 0x8063
|
753
|
+
#define GL_PROXY_TEXTURE_2D 0x8064
|
754
|
+
#define GL_TEXTURE_PRIORITY 0x8066
|
755
|
+
#define GL_TEXTURE_RESIDENT 0x8067
|
756
|
+
#define GL_TEXTURE_BINDING_1D 0x8068
|
757
|
+
#define GL_TEXTURE_BINDING_2D 0x8069
|
758
|
+
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
759
|
+
#define GL_ALPHA4 0x803B
|
760
|
+
#define GL_ALPHA8 0x803C
|
761
|
+
#define GL_ALPHA12 0x803D
|
762
|
+
#define GL_ALPHA16 0x803E
|
763
|
+
#define GL_LUMINANCE4 0x803F
|
764
|
+
#define GL_LUMINANCE8 0x8040
|
765
|
+
#define GL_LUMINANCE12 0x8041
|
766
|
+
#define GL_LUMINANCE16 0x8042
|
767
|
+
#define GL_LUMINANCE4_ALPHA4 0x8043
|
768
|
+
#define GL_LUMINANCE6_ALPHA2 0x8044
|
769
|
+
#define GL_LUMINANCE8_ALPHA8 0x8045
|
770
|
+
#define GL_LUMINANCE12_ALPHA4 0x8046
|
771
|
+
#define GL_LUMINANCE12_ALPHA12 0x8047
|
772
|
+
#define GL_LUMINANCE16_ALPHA16 0x8048
|
773
|
+
#define GL_INTENSITY 0x8049
|
774
|
+
#define GL_INTENSITY4 0x804A
|
775
|
+
#define GL_INTENSITY8 0x804B
|
776
|
+
#define GL_INTENSITY12 0x804C
|
777
|
+
#define GL_INTENSITY16 0x804D
|
778
|
+
#define GL_R3_G3_B2 0x2A10
|
779
|
+
#define GL_RGB4 0x804F
|
780
|
+
#define GL_RGB5 0x8050
|
781
|
+
#define GL_RGB8 0x8051
|
782
|
+
#define GL_RGB10 0x8052
|
783
|
+
#define GL_RGB12 0x8053
|
784
|
+
#define GL_RGB16 0x8054
|
785
|
+
#define GL_RGBA2 0x8055
|
786
|
+
#define GL_RGBA4 0x8056
|
787
|
+
#define GL_RGB5_A1 0x8057
|
788
|
+
#define GL_RGBA8 0x8058
|
789
|
+
#define GL_RGB10_A2 0x8059
|
790
|
+
#define GL_RGBA12 0x805A
|
791
|
+
#define GL_RGBA16 0x805B
|
792
|
+
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
793
|
+
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
794
|
+
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
|
795
|
+
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
|
796
|
+
|
797
|
+
|
798
|
+
|
799
|
+
/*
|
800
|
+
* Miscellaneous
|
801
|
+
*/
|
802
|
+
|
803
|
+
GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
|
804
|
+
|
805
|
+
GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
|
806
|
+
|
807
|
+
GLAPI void GLAPIENTRY glClear( GLbitfield mask );
|
808
|
+
|
809
|
+
GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
|
810
|
+
|
811
|
+
GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
|
812
|
+
|
813
|
+
GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
|
814
|
+
|
815
|
+
GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
|
816
|
+
|
817
|
+
GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
|
818
|
+
|
819
|
+
GLAPI void GLAPIENTRY glCullFace( GLenum mode );
|
820
|
+
|
821
|
+
GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
|
822
|
+
|
823
|
+
GLAPI void GLAPIENTRY glPointSize( GLfloat size );
|
824
|
+
|
825
|
+
GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
|
826
|
+
|
827
|
+
GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
|
828
|
+
|
829
|
+
GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
|
830
|
+
|
831
|
+
GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
|
832
|
+
|
833
|
+
GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
|
834
|
+
|
835
|
+
GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
|
836
|
+
|
837
|
+
GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
|
838
|
+
|
839
|
+
GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
|
840
|
+
|
841
|
+
GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
|
842
|
+
|
843
|
+
GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
|
844
|
+
|
845
|
+
GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
|
846
|
+
|
847
|
+
GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
|
848
|
+
|
849
|
+
GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
|
850
|
+
|
851
|
+
GLAPI void GLAPIENTRY glEnable( GLenum cap );
|
852
|
+
|
853
|
+
GLAPI void GLAPIENTRY glDisable( GLenum cap );
|
854
|
+
|
855
|
+
GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
|
856
|
+
|
857
|
+
|
858
|
+
GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
|
859
|
+
|
860
|
+
GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
|
861
|
+
|
862
|
+
|
863
|
+
GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
|
864
|
+
|
865
|
+
GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
|
866
|
+
|
867
|
+
GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
|
868
|
+
|
869
|
+
GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
|
870
|
+
|
871
|
+
|
872
|
+
GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
|
873
|
+
|
874
|
+
GLAPI void GLAPIENTRY glPopAttrib( void );
|
875
|
+
|
876
|
+
|
877
|
+
GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
|
878
|
+
|
879
|
+
GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
|
880
|
+
|
881
|
+
|
882
|
+
GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
|
883
|
+
|
884
|
+
GLAPI GLenum GLAPIENTRY glGetError( void );
|
885
|
+
|
886
|
+
GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
|
887
|
+
|
888
|
+
GLAPI void GLAPIENTRY glFinish( void );
|
889
|
+
|
890
|
+
GLAPI void GLAPIENTRY glFlush( void );
|
891
|
+
|
892
|
+
GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
|
893
|
+
|
894
|
+
|
895
|
+
/*
|
896
|
+
* Depth Buffer
|
897
|
+
*/
|
898
|
+
|
899
|
+
GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
|
900
|
+
|
901
|
+
GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
|
902
|
+
|
903
|
+
GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
|
904
|
+
|
905
|
+
GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
|
906
|
+
|
907
|
+
|
908
|
+
/*
|
909
|
+
* Accumulation Buffer
|
910
|
+
*/
|
911
|
+
|
912
|
+
GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
|
913
|
+
|
914
|
+
GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
|
915
|
+
|
916
|
+
|
917
|
+
/*
|
918
|
+
* Transformation
|
919
|
+
*/
|
920
|
+
|
921
|
+
GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
|
922
|
+
|
923
|
+
GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
|
924
|
+
GLdouble bottom, GLdouble top,
|
925
|
+
GLdouble near_val, GLdouble far_val );
|
926
|
+
|
927
|
+
GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
|
928
|
+
GLdouble bottom, GLdouble top,
|
929
|
+
GLdouble near_val, GLdouble far_val );
|
930
|
+
|
931
|
+
GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
|
932
|
+
GLsizei width, GLsizei height );
|
933
|
+
|
934
|
+
GLAPI void GLAPIENTRY glPushMatrix( void );
|
935
|
+
|
936
|
+
GLAPI void GLAPIENTRY glPopMatrix( void );
|
937
|
+
|
938
|
+
GLAPI void GLAPIENTRY glLoadIdentity( void );
|
939
|
+
|
940
|
+
GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
|
941
|
+
GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
|
942
|
+
|
943
|
+
GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
|
944
|
+
GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
|
945
|
+
|
946
|
+
GLAPI void GLAPIENTRY glRotated( GLdouble angle,
|
947
|
+
GLdouble x, GLdouble y, GLdouble z );
|
948
|
+
GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
|
949
|
+
GLfloat x, GLfloat y, GLfloat z );
|
950
|
+
|
951
|
+
GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
|
952
|
+
GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
|
953
|
+
|
954
|
+
GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
|
955
|
+
GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
|
956
|
+
|
957
|
+
|
958
|
+
/*
|
959
|
+
* Display Lists
|
960
|
+
*/
|
961
|
+
|
962
|
+
GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
|
963
|
+
|
964
|
+
GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
|
965
|
+
|
966
|
+
GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
|
967
|
+
|
968
|
+
GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
|
969
|
+
|
970
|
+
GLAPI void GLAPIENTRY glEndList( void );
|
971
|
+
|
972
|
+
GLAPI void GLAPIENTRY glCallList( GLuint list );
|
973
|
+
|
974
|
+
GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
|
975
|
+
const GLvoid *lists );
|
976
|
+
|
977
|
+
GLAPI void GLAPIENTRY glListBase( GLuint base );
|
978
|
+
|
979
|
+
|
980
|
+
/*
|
981
|
+
* Drawing Functions
|
982
|
+
*/
|
983
|
+
|
984
|
+
GLAPI void GLAPIENTRY glBegin( GLenum mode );
|
985
|
+
|
986
|
+
GLAPI void GLAPIENTRY glEnd( void );
|
987
|
+
|
988
|
+
|
989
|
+
GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
|
990
|
+
GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
|
991
|
+
GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
|
992
|
+
GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
|
993
|
+
|
994
|
+
GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
|
995
|
+
GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
|
996
|
+
GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
|
997
|
+
GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
|
998
|
+
|
999
|
+
GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
|
1000
|
+
GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
1001
|
+
GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
|
1002
|
+
GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
|
1003
|
+
|
1004
|
+
GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
|
1005
|
+
GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
|
1006
|
+
GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
|
1007
|
+
GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
|
1008
|
+
|
1009
|
+
GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
|
1010
|
+
GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
|
1011
|
+
GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
|
1012
|
+
GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
|
1013
|
+
|
1014
|
+
GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
|
1015
|
+
GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
|
1016
|
+
GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
|
1017
|
+
GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
|
1018
|
+
|
1019
|
+
|
1020
|
+
GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
|
1021
|
+
GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
|
1022
|
+
GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
|
1023
|
+
GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
|
1024
|
+
GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
|
1025
|
+
|
1026
|
+
GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
|
1027
|
+
GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
|
1028
|
+
GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
|
1029
|
+
GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
|
1030
|
+
GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
|
1031
|
+
|
1032
|
+
|
1033
|
+
GLAPI void GLAPIENTRY glIndexd( GLdouble c );
|
1034
|
+
GLAPI void GLAPIENTRY glIndexf( GLfloat c );
|
1035
|
+
GLAPI void GLAPIENTRY glIndexi( GLint c );
|
1036
|
+
GLAPI void GLAPIENTRY glIndexs( GLshort c );
|
1037
|
+
GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
|
1038
|
+
|
1039
|
+
GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
|
1040
|
+
GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
|
1041
|
+
GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
|
1042
|
+
GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
|
1043
|
+
GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
|
1044
|
+
|
1045
|
+
GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
|
1046
|
+
GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
|
1047
|
+
GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
|
1048
|
+
GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
|
1049
|
+
GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
|
1050
|
+
GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
|
1051
|
+
GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
|
1052
|
+
GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
|
1053
|
+
|
1054
|
+
GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
|
1055
|
+
GLbyte blue, GLbyte alpha );
|
1056
|
+
GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
|
1057
|
+
GLdouble blue, GLdouble alpha );
|
1058
|
+
GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
|
1059
|
+
GLfloat blue, GLfloat alpha );
|
1060
|
+
GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
|
1061
|
+
GLint blue, GLint alpha );
|
1062
|
+
GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
|
1063
|
+
GLshort blue, GLshort alpha );
|
1064
|
+
GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
|
1065
|
+
GLubyte blue, GLubyte alpha );
|
1066
|
+
GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
|
1067
|
+
GLuint blue, GLuint alpha );
|
1068
|
+
GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
|
1069
|
+
GLushort blue, GLushort alpha );
|
1070
|
+
|
1071
|
+
|
1072
|
+
GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
|
1073
|
+
GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
|
1074
|
+
GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
|
1075
|
+
GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
|
1076
|
+
GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
|
1077
|
+
GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
|
1078
|
+
GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
|
1079
|
+
GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
|
1080
|
+
|
1081
|
+
GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
|
1082
|
+
GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
|
1083
|
+
GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
|
1084
|
+
GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
|
1085
|
+
GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
|
1086
|
+
GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
|
1087
|
+
GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
|
1088
|
+
GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
|
1089
|
+
|
1090
|
+
|
1091
|
+
GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
|
1092
|
+
GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
|
1093
|
+
GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
|
1094
|
+
GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
|
1095
|
+
|
1096
|
+
GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
|
1097
|
+
GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
|
1098
|
+
GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
|
1099
|
+
GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
|
1100
|
+
|
1101
|
+
GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
|
1102
|
+
GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
|
1103
|
+
GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
|
1104
|
+
GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
|
1105
|
+
|
1106
|
+
GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
|
1107
|
+
GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
|
1108
|
+
GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
|
1109
|
+
GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
|
1110
|
+
|
1111
|
+
GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
|
1112
|
+
GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
|
1113
|
+
GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
|
1114
|
+
GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
|
1115
|
+
|
1116
|
+
GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
|
1117
|
+
GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
|
1118
|
+
GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
|
1119
|
+
GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
|
1120
|
+
|
1121
|
+
GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
|
1122
|
+
GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
|
1123
|
+
GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
|
1124
|
+
GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
|
1125
|
+
|
1126
|
+
GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
|
1127
|
+
GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
|
1128
|
+
GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
|
1129
|
+
GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
|
1130
|
+
|
1131
|
+
|
1132
|
+
GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
|
1133
|
+
GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
|
1134
|
+
GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
|
1135
|
+
GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
|
1136
|
+
|
1137
|
+
GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
|
1138
|
+
GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
|
1139
|
+
GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
|
1140
|
+
GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
|
1141
|
+
|
1142
|
+
GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
|
1143
|
+
GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
1144
|
+
GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
|
1145
|
+
GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
|
1146
|
+
|
1147
|
+
GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
|
1148
|
+
GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
|
1149
|
+
GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
|
1150
|
+
GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
|
1151
|
+
|
1152
|
+
GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
|
1153
|
+
GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
|
1154
|
+
GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
|
1155
|
+
GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
|
1156
|
+
|
1157
|
+
GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
|
1158
|
+
GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
|
1159
|
+
GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
|
1160
|
+
GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
|
1161
|
+
|
1162
|
+
|
1163
|
+
GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
|
1164
|
+
GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
|
1165
|
+
GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
|
1166
|
+
GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
|
1167
|
+
|
1168
|
+
|
1169
|
+
GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
|
1170
|
+
GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
|
1171
|
+
GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
|
1172
|
+
GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
|
1173
|
+
|
1174
|
+
|
1175
|
+
/*
|
1176
|
+
* Vertex Arrays (1.1)
|
1177
|
+
*/
|
1178
|
+
|
1179
|
+
GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
|
1180
|
+
GLsizei stride, const GLvoid *ptr );
|
1181
|
+
|
1182
|
+
GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
|
1183
|
+
const GLvoid *ptr );
|
1184
|
+
|
1185
|
+
GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
|
1186
|
+
GLsizei stride, const GLvoid *ptr );
|
1187
|
+
|
1188
|
+
GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
|
1189
|
+
const GLvoid *ptr );
|
1190
|
+
|
1191
|
+
GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
|
1192
|
+
GLsizei stride, const GLvoid *ptr );
|
1193
|
+
|
1194
|
+
GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
|
1195
|
+
|
1196
|
+
GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
|
1197
|
+
|
1198
|
+
GLAPI void GLAPIENTRY glArrayElement( GLint i );
|
1199
|
+
|
1200
|
+
GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
|
1201
|
+
|
1202
|
+
GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
|
1203
|
+
GLenum type, const GLvoid *indices );
|
1204
|
+
|
1205
|
+
GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
|
1206
|
+
const GLvoid *pointer );
|
1207
|
+
|
1208
|
+
/*
|
1209
|
+
* Lighting
|
1210
|
+
*/
|
1211
|
+
|
1212
|
+
GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
|
1213
|
+
|
1214
|
+
GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
|
1215
|
+
GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
|
1216
|
+
GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
|
1217
|
+
const GLfloat *params );
|
1218
|
+
GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
|
1219
|
+
const GLint *params );
|
1220
|
+
|
1221
|
+
GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
|
1222
|
+
GLfloat *params );
|
1223
|
+
GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
|
1224
|
+
GLint *params );
|
1225
|
+
|
1226
|
+
GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
|
1227
|
+
GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
|
1228
|
+
GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
|
1229
|
+
GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
|
1230
|
+
|
1231
|
+
GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
|
1232
|
+
GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
|
1233
|
+
GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
|
1234
|
+
GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
|
1235
|
+
|
1236
|
+
GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
|
1237
|
+
GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
|
1238
|
+
|
1239
|
+
GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
|
1240
|
+
|
1241
|
+
|
1242
|
+
/*
|
1243
|
+
* Raster functions
|
1244
|
+
*/
|
1245
|
+
|
1246
|
+
GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
|
1247
|
+
|
1248
|
+
GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
|
1249
|
+
GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
|
1250
|
+
|
1251
|
+
GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
|
1252
|
+
GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
|
1253
|
+
|
1254
|
+
GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
|
1255
|
+
const GLfloat *values );
|
1256
|
+
GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
|
1257
|
+
const GLuint *values );
|
1258
|
+
GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
|
1259
|
+
const GLushort *values );
|
1260
|
+
|
1261
|
+
GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
|
1262
|
+
GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
|
1263
|
+
GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
|
1264
|
+
|
1265
|
+
GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
|
1266
|
+
GLfloat xorig, GLfloat yorig,
|
1267
|
+
GLfloat xmove, GLfloat ymove,
|
1268
|
+
const GLubyte *bitmap );
|
1269
|
+
|
1270
|
+
GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
|
1271
|
+
GLsizei width, GLsizei height,
|
1272
|
+
GLenum format, GLenum type,
|
1273
|
+
GLvoid *pixels );
|
1274
|
+
|
1275
|
+
GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
|
1276
|
+
GLenum format, GLenum type,
|
1277
|
+
const GLvoid *pixels );
|
1278
|
+
|
1279
|
+
GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
|
1280
|
+
GLsizei width, GLsizei height,
|
1281
|
+
GLenum type );
|
1282
|
+
|
1283
|
+
/*
|
1284
|
+
* Stenciling
|
1285
|
+
*/
|
1286
|
+
|
1287
|
+
GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
|
1288
|
+
|
1289
|
+
GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
|
1290
|
+
|
1291
|
+
GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
|
1292
|
+
|
1293
|
+
GLAPI void GLAPIENTRY glClearStencil( GLint s );
|
1294
|
+
|
1295
|
+
|
1296
|
+
|
1297
|
+
/*
|
1298
|
+
* Texture mapping
|
1299
|
+
*/
|
1300
|
+
|
1301
|
+
GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
|
1302
|
+
GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
|
1303
|
+
GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
|
1304
|
+
|
1305
|
+
GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
|
1306
|
+
GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
|
1307
|
+
GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
|
1308
|
+
|
1309
|
+
GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
|
1310
|
+
GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
|
1311
|
+
GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
|
1312
|
+
|
1313
|
+
|
1314
|
+
GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
|
1315
|
+
GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
|
1316
|
+
|
1317
|
+
GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
|
1318
|
+
GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
|
1319
|
+
|
1320
|
+
GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
|
1321
|
+
GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
|
1322
|
+
|
1323
|
+
|
1324
|
+
GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
|
1325
|
+
GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
|
1326
|
+
|
1327
|
+
GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
|
1328
|
+
const GLfloat *params );
|
1329
|
+
GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
|
1330
|
+
const GLint *params );
|
1331
|
+
|
1332
|
+
GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
|
1333
|
+
GLenum pname, GLfloat *params);
|
1334
|
+
GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
|
1335
|
+
GLenum pname, GLint *params );
|
1336
|
+
|
1337
|
+
GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
|
1338
|
+
GLenum pname, GLfloat *params );
|
1339
|
+
GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
|
1340
|
+
GLenum pname, GLint *params );
|
1341
|
+
|
1342
|
+
|
1343
|
+
GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
|
1344
|
+
GLint internalFormat,
|
1345
|
+
GLsizei width, GLint border,
|
1346
|
+
GLenum format, GLenum type,
|
1347
|
+
const GLvoid *pixels );
|
1348
|
+
|
1349
|
+
GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
|
1350
|
+
GLint internalFormat,
|
1351
|
+
GLsizei width, GLsizei height,
|
1352
|
+
GLint border, GLenum format, GLenum type,
|
1353
|
+
const GLvoid *pixels );
|
1354
|
+
|
1355
|
+
GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
|
1356
|
+
GLenum format, GLenum type,
|
1357
|
+
GLvoid *pixels );
|
1358
|
+
|
1359
|
+
|
1360
|
+
/* 1.1 functions */
|
1361
|
+
|
1362
|
+
GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
|
1363
|
+
|
1364
|
+
GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
|
1365
|
+
|
1366
|
+
GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
|
1367
|
+
|
1368
|
+
GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
|
1369
|
+
const GLuint *textures,
|
1370
|
+
const GLclampf *priorities );
|
1371
|
+
|
1372
|
+
GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
|
1373
|
+
const GLuint *textures,
|
1374
|
+
GLboolean *residences );
|
1375
|
+
|
1376
|
+
GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
|
1377
|
+
|
1378
|
+
|
1379
|
+
GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
|
1380
|
+
GLint xoffset,
|
1381
|
+
GLsizei width, GLenum format,
|
1382
|
+
GLenum type, const GLvoid *pixels );
|
1383
|
+
|
1384
|
+
|
1385
|
+
GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
|
1386
|
+
GLint xoffset, GLint yoffset,
|
1387
|
+
GLsizei width, GLsizei height,
|
1388
|
+
GLenum format, GLenum type,
|
1389
|
+
const GLvoid *pixels );
|
1390
|
+
|
1391
|
+
|
1392
|
+
GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
|
1393
|
+
GLenum internalformat,
|
1394
|
+
GLint x, GLint y,
|
1395
|
+
GLsizei width, GLint border );
|
1396
|
+
|
1397
|
+
|
1398
|
+
GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
|
1399
|
+
GLenum internalformat,
|
1400
|
+
GLint x, GLint y,
|
1401
|
+
GLsizei width, GLsizei height,
|
1402
|
+
GLint border );
|
1403
|
+
|
1404
|
+
|
1405
|
+
GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
|
1406
|
+
GLint xoffset, GLint x, GLint y,
|
1407
|
+
GLsizei width );
|
1408
|
+
|
1409
|
+
|
1410
|
+
GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
|
1411
|
+
GLint xoffset, GLint yoffset,
|
1412
|
+
GLint x, GLint y,
|
1413
|
+
GLsizei width, GLsizei height );
|
1414
|
+
|
1415
|
+
|
1416
|
+
/*
|
1417
|
+
* Evaluators
|
1418
|
+
*/
|
1419
|
+
|
1420
|
+
GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
|
1421
|
+
GLint stride,
|
1422
|
+
GLint order, const GLdouble *points );
|
1423
|
+
GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
|
1424
|
+
GLint stride,
|
1425
|
+
GLint order, const GLfloat *points );
|
1426
|
+
|
1427
|
+
GLAPI void GLAPIENTRY glMap2d( GLenum target,
|
1428
|
+
GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
|
1429
|
+
GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
|
1430
|
+
const GLdouble *points );
|
1431
|
+
GLAPI void GLAPIENTRY glMap2f( GLenum target,
|
1432
|
+
GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
|
1433
|
+
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
|
1434
|
+
const GLfloat *points );
|
1435
|
+
|
1436
|
+
GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
|
1437
|
+
GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
|
1438
|
+
GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
|
1439
|
+
|
1440
|
+
GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
|
1441
|
+
GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
|
1442
|
+
|
1443
|
+
GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
|
1444
|
+
GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
|
1445
|
+
|
1446
|
+
GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
|
1447
|
+
GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
|
1448
|
+
|
1449
|
+
GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
|
1450
|
+
GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
|
1451
|
+
|
1452
|
+
GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
|
1453
|
+
GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
|
1454
|
+
|
1455
|
+
GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
|
1456
|
+
GLint vn, GLdouble v1, GLdouble v2 );
|
1457
|
+
GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
|
1458
|
+
GLint vn, GLfloat v1, GLfloat v2 );
|
1459
|
+
|
1460
|
+
GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
|
1461
|
+
|
1462
|
+
GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
|
1463
|
+
|
1464
|
+
GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
|
1465
|
+
|
1466
|
+
GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
|
1467
|
+
|
1468
|
+
|
1469
|
+
/*
|
1470
|
+
* Fog
|
1471
|
+
*/
|
1472
|
+
|
1473
|
+
GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
|
1474
|
+
|
1475
|
+
GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
|
1476
|
+
|
1477
|
+
GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
|
1478
|
+
|
1479
|
+
GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
|
1480
|
+
|
1481
|
+
|
1482
|
+
/*
|
1483
|
+
* Selection and Feedback
|
1484
|
+
*/
|
1485
|
+
|
1486
|
+
GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
|
1487
|
+
|
1488
|
+
GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
|
1489
|
+
|
1490
|
+
GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
|
1491
|
+
|
1492
|
+
GLAPI void GLAPIENTRY glInitNames( void );
|
1493
|
+
|
1494
|
+
GLAPI void GLAPIENTRY glLoadName( GLuint name );
|
1495
|
+
|
1496
|
+
GLAPI void GLAPIENTRY glPushName( GLuint name );
|
1497
|
+
|
1498
|
+
GLAPI void GLAPIENTRY glPopName( void );
|
1499
|
+
|
1500
|
+
|
1501
|
+
|
1502
|
+
/*
|
1503
|
+
* OpenGL 1.2
|
1504
|
+
*/
|
1505
|
+
|
1506
|
+
#define GL_RESCALE_NORMAL 0x803A
|
1507
|
+
#define GL_CLAMP_TO_EDGE 0x812F
|
1508
|
+
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
1509
|
+
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
1510
|
+
#define GL_BGR 0x80E0
|
1511
|
+
#define GL_BGRA 0x80E1
|
1512
|
+
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
1513
|
+
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
1514
|
+
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
1515
|
+
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
1516
|
+
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
1517
|
+
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
1518
|
+
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
1519
|
+
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
1520
|
+
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
1521
|
+
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
1522
|
+
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
1523
|
+
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
1524
|
+
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
1525
|
+
#define GL_SINGLE_COLOR 0x81F9
|
1526
|
+
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
1527
|
+
#define GL_TEXTURE_MIN_LOD 0x813A
|
1528
|
+
#define GL_TEXTURE_MAX_LOD 0x813B
|
1529
|
+
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
1530
|
+
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
1531
|
+
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
1532
|
+
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
1533
|
+
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
1534
|
+
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
1535
|
+
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
1536
|
+
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
1537
|
+
#define GL_PACK_SKIP_IMAGES 0x806B
|
1538
|
+
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
1539
|
+
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
1540
|
+
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
1541
|
+
#define GL_TEXTURE_3D 0x806F
|
1542
|
+
#define GL_PROXY_TEXTURE_3D 0x8070
|
1543
|
+
#define GL_TEXTURE_DEPTH 0x8071
|
1544
|
+
#define GL_TEXTURE_WRAP_R 0x8072
|
1545
|
+
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
1546
|
+
#define GL_TEXTURE_BINDING_3D 0x806A
|
1547
|
+
|
1548
|
+
GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
|
1549
|
+
GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
|
1550
|
+
|
1551
|
+
GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
|
1552
|
+
GLint internalFormat,
|
1553
|
+
GLsizei width, GLsizei height,
|
1554
|
+
GLsizei depth, GLint border,
|
1555
|
+
GLenum format, GLenum type,
|
1556
|
+
const GLvoid *pixels );
|
1557
|
+
|
1558
|
+
GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
|
1559
|
+
GLint xoffset, GLint yoffset,
|
1560
|
+
GLint zoffset, GLsizei width,
|
1561
|
+
GLsizei height, GLsizei depth,
|
1562
|
+
GLenum format,
|
1563
|
+
GLenum type, const GLvoid *pixels);
|
1564
|
+
|
1565
|
+
GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
|
1566
|
+
GLint xoffset, GLint yoffset,
|
1567
|
+
GLint zoffset, GLint x,
|
1568
|
+
GLint y, GLsizei width,
|
1569
|
+
GLsizei height );
|
1570
|
+
|
1571
|
+
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
|
1572
|
+
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
1573
|
+
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
|
1574
|
+
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
1575
|
+
|
1576
|
+
|
1577
|
+
/*
|
1578
|
+
* GL_ARB_imaging
|
1579
|
+
*/
|
1580
|
+
|
1581
|
+
#define GL_CONSTANT_COLOR 0x8001
|
1582
|
+
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
1583
|
+
#define GL_CONSTANT_ALPHA 0x8003
|
1584
|
+
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
1585
|
+
#define GL_COLOR_TABLE 0x80D0
|
1586
|
+
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
|
1587
|
+
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
|
1588
|
+
#define GL_PROXY_COLOR_TABLE 0x80D3
|
1589
|
+
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
|
1590
|
+
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
|
1591
|
+
#define GL_COLOR_TABLE_SCALE 0x80D6
|
1592
|
+
#define GL_COLOR_TABLE_BIAS 0x80D7
|
1593
|
+
#define GL_COLOR_TABLE_FORMAT 0x80D8
|
1594
|
+
#define GL_COLOR_TABLE_WIDTH 0x80D9
|
1595
|
+
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
|
1596
|
+
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
|
1597
|
+
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
|
1598
|
+
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
|
1599
|
+
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
|
1600
|
+
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
|
1601
|
+
#define GL_CONVOLUTION_1D 0x8010
|
1602
|
+
#define GL_CONVOLUTION_2D 0x8011
|
1603
|
+
#define GL_SEPARABLE_2D 0x8012
|
1604
|
+
#define GL_CONVOLUTION_BORDER_MODE 0x8013
|
1605
|
+
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
|
1606
|
+
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
|
1607
|
+
#define GL_REDUCE 0x8016
|
1608
|
+
#define GL_CONVOLUTION_FORMAT 0x8017
|
1609
|
+
#define GL_CONVOLUTION_WIDTH 0x8018
|
1610
|
+
#define GL_CONVOLUTION_HEIGHT 0x8019
|
1611
|
+
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
|
1612
|
+
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
|
1613
|
+
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
|
1614
|
+
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
|
1615
|
+
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
|
1616
|
+
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
|
1617
|
+
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
|
1618
|
+
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
|
1619
|
+
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
|
1620
|
+
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
|
1621
|
+
#define GL_CONSTANT_BORDER 0x8151
|
1622
|
+
#define GL_REPLICATE_BORDER 0x8153
|
1623
|
+
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
|
1624
|
+
#define GL_COLOR_MATRIX 0x80B1
|
1625
|
+
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
|
1626
|
+
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
|
1627
|
+
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
|
1628
|
+
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
|
1629
|
+
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
|
1630
|
+
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
|
1631
|
+
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
|
1632
|
+
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
|
1633
|
+
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
|
1634
|
+
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
|
1635
|
+
#define GL_HISTOGRAM 0x8024
|
1636
|
+
#define GL_PROXY_HISTOGRAM 0x8025
|
1637
|
+
#define GL_HISTOGRAM_WIDTH 0x8026
|
1638
|
+
#define GL_HISTOGRAM_FORMAT 0x8027
|
1639
|
+
#define GL_HISTOGRAM_RED_SIZE 0x8028
|
1640
|
+
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
|
1641
|
+
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
|
1642
|
+
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
|
1643
|
+
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
|
1644
|
+
#define GL_HISTOGRAM_SINK 0x802D
|
1645
|
+
#define GL_MINMAX 0x802E
|
1646
|
+
#define GL_MINMAX_FORMAT 0x802F
|
1647
|
+
#define GL_MINMAX_SINK 0x8030
|
1648
|
+
#define GL_TABLE_TOO_LARGE 0x8031
|
1649
|
+
#define GL_BLEND_EQUATION 0x8009
|
1650
|
+
#define GL_MIN 0x8007
|
1651
|
+
#define GL_MAX 0x8008
|
1652
|
+
#define GL_FUNC_ADD 0x8006
|
1653
|
+
#define GL_FUNC_SUBTRACT 0x800A
|
1654
|
+
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
1655
|
+
#define GL_BLEND_COLOR 0x8005
|
1656
|
+
|
1657
|
+
|
1658
|
+
GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
|
1659
|
+
GLsizei width, GLenum format,
|
1660
|
+
GLenum type, const GLvoid *table );
|
1661
|
+
|
1662
|
+
GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
|
1663
|
+
GLsizei start, GLsizei count,
|
1664
|
+
GLenum format, GLenum type,
|
1665
|
+
const GLvoid *data );
|
1666
|
+
|
1667
|
+
GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
|
1668
|
+
const GLint *params);
|
1669
|
+
|
1670
|
+
GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
|
1671
|
+
const GLfloat *params);
|
1672
|
+
|
1673
|
+
GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
|
1674
|
+
GLint x, GLint y, GLsizei width );
|
1675
|
+
|
1676
|
+
GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
|
1677
|
+
GLint x, GLint y, GLsizei width );
|
1678
|
+
|
1679
|
+
GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
|
1680
|
+
GLenum type, GLvoid *table );
|
1681
|
+
|
1682
|
+
GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
|
1683
|
+
GLfloat *params );
|
1684
|
+
|
1685
|
+
GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
|
1686
|
+
GLint *params );
|
1687
|
+
|
1688
|
+
GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
|
1689
|
+
|
1690
|
+
GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
|
1691
|
+
GLclampf blue, GLclampf alpha );
|
1692
|
+
|
1693
|
+
GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
|
1694
|
+
GLenum internalformat, GLboolean sink );
|
1695
|
+
|
1696
|
+
GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
|
1697
|
+
|
1698
|
+
GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
|
1699
|
+
GLenum format, GLenum type,
|
1700
|
+
GLvoid *values );
|
1701
|
+
|
1702
|
+
GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
|
1703
|
+
GLfloat *params );
|
1704
|
+
|
1705
|
+
GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
|
1706
|
+
GLint *params );
|
1707
|
+
|
1708
|
+
GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
|
1709
|
+
GLboolean sink );
|
1710
|
+
|
1711
|
+
GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
|
1712
|
+
|
1713
|
+
GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
|
1714
|
+
GLenum format, GLenum types,
|
1715
|
+
GLvoid *values );
|
1716
|
+
|
1717
|
+
GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
|
1718
|
+
GLfloat *params );
|
1719
|
+
|
1720
|
+
GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
|
1721
|
+
GLint *params );
|
1722
|
+
|
1723
|
+
GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
|
1724
|
+
GLenum internalformat, GLsizei width, GLenum format, GLenum type,
|
1725
|
+
const GLvoid *image );
|
1726
|
+
|
1727
|
+
GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
|
1728
|
+
GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
|
1729
|
+
GLenum type, const GLvoid *image );
|
1730
|
+
|
1731
|
+
GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
|
1732
|
+
GLfloat params );
|
1733
|
+
|
1734
|
+
GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
|
1735
|
+
const GLfloat *params );
|
1736
|
+
|
1737
|
+
GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
|
1738
|
+
GLint params );
|
1739
|
+
|
1740
|
+
GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
|
1741
|
+
const GLint *params );
|
1742
|
+
|
1743
|
+
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
|
1744
|
+
GLenum internalformat, GLint x, GLint y, GLsizei width );
|
1745
|
+
|
1746
|
+
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
|
1747
|
+
GLenum internalformat, GLint x, GLint y, GLsizei width,
|
1748
|
+
GLsizei height);
|
1749
|
+
|
1750
|
+
GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
|
1751
|
+
GLenum type, GLvoid *image );
|
1752
|
+
|
1753
|
+
GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
|
1754
|
+
GLfloat *params );
|
1755
|
+
|
1756
|
+
GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
|
1757
|
+
GLint *params );
|
1758
|
+
|
1759
|
+
GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
|
1760
|
+
GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
|
1761
|
+
GLenum type, const GLvoid *row, const GLvoid *column );
|
1762
|
+
|
1763
|
+
GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
|
1764
|
+
GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
|
1765
|
+
|
1766
|
+
|
1767
|
+
|
1768
|
+
|
1769
|
+
/*
|
1770
|
+
* OpenGL 1.3
|
1771
|
+
*/
|
1772
|
+
|
1773
|
+
/* multitexture */
|
1774
|
+
#define GL_TEXTURE0 0x84C0
|
1775
|
+
#define GL_TEXTURE1 0x84C1
|
1776
|
+
#define GL_TEXTURE2 0x84C2
|
1777
|
+
#define GL_TEXTURE3 0x84C3
|
1778
|
+
#define GL_TEXTURE4 0x84C4
|
1779
|
+
#define GL_TEXTURE5 0x84C5
|
1780
|
+
#define GL_TEXTURE6 0x84C6
|
1781
|
+
#define GL_TEXTURE7 0x84C7
|
1782
|
+
#define GL_TEXTURE8 0x84C8
|
1783
|
+
#define GL_TEXTURE9 0x84C9
|
1784
|
+
#define GL_TEXTURE10 0x84CA
|
1785
|
+
#define GL_TEXTURE11 0x84CB
|
1786
|
+
#define GL_TEXTURE12 0x84CC
|
1787
|
+
#define GL_TEXTURE13 0x84CD
|
1788
|
+
#define GL_TEXTURE14 0x84CE
|
1789
|
+
#define GL_TEXTURE15 0x84CF
|
1790
|
+
#define GL_TEXTURE16 0x84D0
|
1791
|
+
#define GL_TEXTURE17 0x84D1
|
1792
|
+
#define GL_TEXTURE18 0x84D2
|
1793
|
+
#define GL_TEXTURE19 0x84D3
|
1794
|
+
#define GL_TEXTURE20 0x84D4
|
1795
|
+
#define GL_TEXTURE21 0x84D5
|
1796
|
+
#define GL_TEXTURE22 0x84D6
|
1797
|
+
#define GL_TEXTURE23 0x84D7
|
1798
|
+
#define GL_TEXTURE24 0x84D8
|
1799
|
+
#define GL_TEXTURE25 0x84D9
|
1800
|
+
#define GL_TEXTURE26 0x84DA
|
1801
|
+
#define GL_TEXTURE27 0x84DB
|
1802
|
+
#define GL_TEXTURE28 0x84DC
|
1803
|
+
#define GL_TEXTURE29 0x84DD
|
1804
|
+
#define GL_TEXTURE30 0x84DE
|
1805
|
+
#define GL_TEXTURE31 0x84DF
|
1806
|
+
#define GL_ACTIVE_TEXTURE 0x84E0
|
1807
|
+
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
1808
|
+
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
1809
|
+
/* texture_cube_map */
|
1810
|
+
#define GL_NORMAL_MAP 0x8511
|
1811
|
+
#define GL_REFLECTION_MAP 0x8512
|
1812
|
+
#define GL_TEXTURE_CUBE_MAP 0x8513
|
1813
|
+
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
1814
|
+
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
1815
|
+
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
1816
|
+
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
1817
|
+
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
1818
|
+
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
1819
|
+
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
1820
|
+
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
1821
|
+
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
1822
|
+
/* texture_compression */
|
1823
|
+
#define GL_COMPRESSED_ALPHA 0x84E9
|
1824
|
+
#define GL_COMPRESSED_LUMINANCE 0x84EA
|
1825
|
+
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
|
1826
|
+
#define GL_COMPRESSED_INTENSITY 0x84EC
|
1827
|
+
#define GL_COMPRESSED_RGB 0x84ED
|
1828
|
+
#define GL_COMPRESSED_RGBA 0x84EE
|
1829
|
+
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
1830
|
+
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
1831
|
+
#define GL_TEXTURE_COMPRESSED 0x86A1
|
1832
|
+
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
1833
|
+
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
1834
|
+
/* multisample */
|
1835
|
+
#define GL_MULTISAMPLE 0x809D
|
1836
|
+
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
1837
|
+
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
1838
|
+
#define GL_SAMPLE_COVERAGE 0x80A0
|
1839
|
+
#define GL_SAMPLE_BUFFERS 0x80A8
|
1840
|
+
#define GL_SAMPLES 0x80A9
|
1841
|
+
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
1842
|
+
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
1843
|
+
#define GL_MULTISAMPLE_BIT 0x20000000
|
1844
|
+
/* transpose_matrix */
|
1845
|
+
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
|
1846
|
+
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
|
1847
|
+
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
|
1848
|
+
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
|
1849
|
+
/* texture_env_combine */
|
1850
|
+
#define GL_COMBINE 0x8570
|
1851
|
+
#define GL_COMBINE_RGB 0x8571
|
1852
|
+
#define GL_COMBINE_ALPHA 0x8572
|
1853
|
+
#define GL_SOURCE0_RGB 0x8580
|
1854
|
+
#define GL_SOURCE1_RGB 0x8581
|
1855
|
+
#define GL_SOURCE2_RGB 0x8582
|
1856
|
+
#define GL_SOURCE0_ALPHA 0x8588
|
1857
|
+
#define GL_SOURCE1_ALPHA 0x8589
|
1858
|
+
#define GL_SOURCE2_ALPHA 0x858A
|
1859
|
+
#define GL_OPERAND0_RGB 0x8590
|
1860
|
+
#define GL_OPERAND1_RGB 0x8591
|
1861
|
+
#define GL_OPERAND2_RGB 0x8592
|
1862
|
+
#define GL_OPERAND0_ALPHA 0x8598
|
1863
|
+
#define GL_OPERAND1_ALPHA 0x8599
|
1864
|
+
#define GL_OPERAND2_ALPHA 0x859A
|
1865
|
+
#define GL_RGB_SCALE 0x8573
|
1866
|
+
#define GL_ADD_SIGNED 0x8574
|
1867
|
+
#define GL_INTERPOLATE 0x8575
|
1868
|
+
#define GL_SUBTRACT 0x84E7
|
1869
|
+
#define GL_CONSTANT 0x8576
|
1870
|
+
#define GL_PRIMARY_COLOR 0x8577
|
1871
|
+
#define GL_PREVIOUS 0x8578
|
1872
|
+
/* texture_env_dot3 */
|
1873
|
+
#define GL_DOT3_RGB 0x86AE
|
1874
|
+
#define GL_DOT3_RGBA 0x86AF
|
1875
|
+
/* texture_border_clamp */
|
1876
|
+
#define GL_CLAMP_TO_BORDER 0x812D
|
1877
|
+
|
1878
|
+
GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
|
1879
|
+
|
1880
|
+
GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
|
1881
|
+
|
1882
|
+
GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
|
1883
|
+
|
1884
|
+
GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
|
1885
|
+
|
1886
|
+
GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
|
1887
|
+
|
1888
|
+
GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
|
1889
|
+
|
1890
|
+
GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
|
1891
|
+
|
1892
|
+
GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
|
1893
|
+
|
1894
|
+
GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
|
1895
|
+
|
1896
|
+
GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
|
1897
|
+
|
1898
|
+
GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
|
1899
|
+
|
1900
|
+
GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
|
1901
|
+
|
1902
|
+
GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
|
1903
|
+
|
1904
|
+
GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
|
1905
|
+
|
1906
|
+
GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
|
1907
|
+
|
1908
|
+
GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
|
1909
|
+
|
1910
|
+
GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
|
1911
|
+
|
1912
|
+
GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
|
1913
|
+
|
1914
|
+
GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
|
1915
|
+
|
1916
|
+
GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
|
1917
|
+
|
1918
|
+
GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
|
1919
|
+
|
1920
|
+
GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
|
1921
|
+
|
1922
|
+
GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
|
1923
|
+
|
1924
|
+
GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
|
1925
|
+
|
1926
|
+
GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
|
1927
|
+
|
1928
|
+
GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
|
1929
|
+
|
1930
|
+
GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
|
1931
|
+
|
1932
|
+
GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
|
1933
|
+
|
1934
|
+
GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
|
1935
|
+
|
1936
|
+
GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
|
1937
|
+
|
1938
|
+
GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
|
1939
|
+
|
1940
|
+
GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
|
1941
|
+
|
1942
|
+
GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
|
1943
|
+
|
1944
|
+
GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
|
1945
|
+
|
1946
|
+
GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
|
1947
|
+
|
1948
|
+
GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
|
1949
|
+
|
1950
|
+
GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
|
1951
|
+
|
1952
|
+
GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
|
1953
|
+
|
1954
|
+
GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
|
1955
|
+
|
1956
|
+
GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
|
1957
|
+
|
1958
|
+
GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
|
1959
|
+
|
1960
|
+
|
1961
|
+
GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
|
1962
|
+
|
1963
|
+
GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
|
1964
|
+
|
1965
|
+
GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
|
1966
|
+
|
1967
|
+
GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
|
1968
|
+
|
1969
|
+
GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
|
1970
|
+
|
1971
|
+
|
1972
|
+
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
1973
|
+
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
|
1974
|
+
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
|
1975
|
+
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
|
1976
|
+
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
|
1977
|
+
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
|
1978
|
+
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
|
1979
|
+
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
|
1980
|
+
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
|
1981
|
+
|
1982
|
+
|
1983
|
+
|
1984
|
+
/*
|
1985
|
+
* GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
|
1986
|
+
*/
|
1987
|
+
#ifndef GL_ARB_multitexture
|
1988
|
+
#define GL_ARB_multitexture 1
|
1989
|
+
|
1990
|
+
#define GL_TEXTURE0_ARB 0x84C0
|
1991
|
+
#define GL_TEXTURE1_ARB 0x84C1
|
1992
|
+
#define GL_TEXTURE2_ARB 0x84C2
|
1993
|
+
#define GL_TEXTURE3_ARB 0x84C3
|
1994
|
+
#define GL_TEXTURE4_ARB 0x84C4
|
1995
|
+
#define GL_TEXTURE5_ARB 0x84C5
|
1996
|
+
#define GL_TEXTURE6_ARB 0x84C6
|
1997
|
+
#define GL_TEXTURE7_ARB 0x84C7
|
1998
|
+
#define GL_TEXTURE8_ARB 0x84C8
|
1999
|
+
#define GL_TEXTURE9_ARB 0x84C9
|
2000
|
+
#define GL_TEXTURE10_ARB 0x84CA
|
2001
|
+
#define GL_TEXTURE11_ARB 0x84CB
|
2002
|
+
#define GL_TEXTURE12_ARB 0x84CC
|
2003
|
+
#define GL_TEXTURE13_ARB 0x84CD
|
2004
|
+
#define GL_TEXTURE14_ARB 0x84CE
|
2005
|
+
#define GL_TEXTURE15_ARB 0x84CF
|
2006
|
+
#define GL_TEXTURE16_ARB 0x84D0
|
2007
|
+
#define GL_TEXTURE17_ARB 0x84D1
|
2008
|
+
#define GL_TEXTURE18_ARB 0x84D2
|
2009
|
+
#define GL_TEXTURE19_ARB 0x84D3
|
2010
|
+
#define GL_TEXTURE20_ARB 0x84D4
|
2011
|
+
#define GL_TEXTURE21_ARB 0x84D5
|
2012
|
+
#define GL_TEXTURE22_ARB 0x84D6
|
2013
|
+
#define GL_TEXTURE23_ARB 0x84D7
|
2014
|
+
#define GL_TEXTURE24_ARB 0x84D8
|
2015
|
+
#define GL_TEXTURE25_ARB 0x84D9
|
2016
|
+
#define GL_TEXTURE26_ARB 0x84DA
|
2017
|
+
#define GL_TEXTURE27_ARB 0x84DB
|
2018
|
+
#define GL_TEXTURE28_ARB 0x84DC
|
2019
|
+
#define GL_TEXTURE29_ARB 0x84DD
|
2020
|
+
#define GL_TEXTURE30_ARB 0x84DE
|
2021
|
+
#define GL_TEXTURE31_ARB 0x84DF
|
2022
|
+
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
|
2023
|
+
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
|
2024
|
+
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
|
2025
|
+
|
2026
|
+
GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
|
2027
|
+
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
|
2028
|
+
GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
|
2029
|
+
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
|
2030
|
+
GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
|
2031
|
+
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
|
2032
|
+
GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
|
2033
|
+
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
|
2034
|
+
GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
|
2035
|
+
GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
|
2036
|
+
GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
|
2037
|
+
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
|
2038
|
+
GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
|
2039
|
+
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
|
2040
|
+
GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
|
2041
|
+
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
|
2042
|
+
GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
|
2043
|
+
GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
|
2044
|
+
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
2045
|
+
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
|
2046
|
+
GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
2047
|
+
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
|
2048
|
+
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
|
2049
|
+
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
|
2050
|
+
GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
|
2051
|
+
GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
|
2052
|
+
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
2053
|
+
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
|
2054
|
+
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
2055
|
+
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
|
2056
|
+
GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
|
2057
|
+
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
|
2058
|
+
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
2059
|
+
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
|
2060
|
+
|
2061
|
+
typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
|
2062
|
+
typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
|
2063
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
|
2064
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
|
2065
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
|
2066
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
|
2067
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
|
2068
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
|
2069
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
|
2070
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
|
2071
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
|
2072
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
|
2073
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
|
2074
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
|
2075
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
|
2076
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
|
2077
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
|
2078
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
|
2079
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
2080
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
|
2081
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
2082
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
|
2083
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
|
2084
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
|
2085
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
|
2086
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
|
2087
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
2088
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
|
2089
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
2090
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
|
2091
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
|
2092
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
|
2093
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
2094
|
+
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
|
2095
|
+
|
2096
|
+
#endif /* GL_ARB_multitexture */
|
2097
|
+
|
2098
|
+
|
2099
|
+
|
2100
|
+
/*
|
2101
|
+
* Define this token if you want "old-style" header file behaviour (extensions
|
2102
|
+
* defined in gl.h). Otherwise, extensions will be included from glext.h.
|
2103
|
+
*/
|
2104
|
+
#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
|
2105
|
+
#include "SDL_opengl_glext.h"
|
2106
|
+
#endif /* GL_GLEXT_LEGACY */
|
2107
|
+
|
2108
|
+
|
2109
|
+
|
2110
|
+
/**********************************************************************
|
2111
|
+
* Begin system-specific stuff
|
2112
|
+
*/
|
2113
|
+
#if defined(PRAGMA_EXPORT_SUPPORTED)
|
2114
|
+
#pragma export off
|
2115
|
+
#endif
|
2116
|
+
|
2117
|
+
/*
|
2118
|
+
* End system-specific stuff
|
2119
|
+
**********************************************************************/
|
2120
|
+
|
2121
|
+
|
2122
|
+
#ifdef __cplusplus
|
2123
|
+
}
|
2124
|
+
#endif
|
2125
|
+
|
2126
|
+
#endif /* __gl_h_ */
|
2127
|
+
|
2128
|
+
#endif /* !__IPHONEOS__ */
|
2129
|
+
|
2130
|
+
#endif /* SDL_opengl_h_ */
|
2131
|
+
|
2132
|
+
/* vi: set ts=4 sw=4 expandtab: */
|