native_audio 0.1.0
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- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_video.h
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*
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* Header file for SDL video functions.
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*/
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#ifndef SDL_video_h_
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#define SDL_video_h_
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#include "SDL_stdinc.h"
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#include "SDL_pixels.h"
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#include "SDL_rect.h"
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#include "SDL_surface.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \brief The structure that defines a display mode
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*
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* \sa SDL_GetNumDisplayModes()
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* \sa SDL_GetDisplayMode()
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* \sa SDL_GetDesktopDisplayMode()
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* \sa SDL_GetCurrentDisplayMode()
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* \sa SDL_GetClosestDisplayMode()
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* \sa SDL_SetWindowDisplayMode()
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* \sa SDL_GetWindowDisplayMode()
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*/
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typedef struct
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{
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Uint32 format; /**< pixel format */
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int w; /**< width, in screen coordinates */
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int h; /**< height, in screen coordinates */
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int refresh_rate; /**< refresh rate (or zero for unspecified) */
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void *driverdata; /**< driver-specific data, initialize to 0 */
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} SDL_DisplayMode;
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/**
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* \brief The type used to identify a window
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*
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* \sa SDL_CreateWindow()
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* \sa SDL_CreateWindowFrom()
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* \sa SDL_DestroyWindow()
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* \sa SDL_FlashWindow()
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* \sa SDL_GetWindowData()
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* \sa SDL_GetWindowFlags()
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* \sa SDL_GetWindowGrab()
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* \sa SDL_GetWindowKeyboardGrab()
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* \sa SDL_GetWindowMouseGrab()
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* \sa SDL_GetWindowPosition()
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* \sa SDL_GetWindowSize()
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* \sa SDL_GetWindowTitle()
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* \sa SDL_HideWindow()
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* \sa SDL_MaximizeWindow()
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* \sa SDL_MinimizeWindow()
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* \sa SDL_RaiseWindow()
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* \sa SDL_RestoreWindow()
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* \sa SDL_SetWindowData()
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* \sa SDL_SetWindowFullscreen()
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* \sa SDL_SetWindowGrab()
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* \sa SDL_SetWindowKeyboardGrab()
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* \sa SDL_SetWindowMouseGrab()
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* \sa SDL_SetWindowIcon()
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* \sa SDL_SetWindowPosition()
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* \sa SDL_SetWindowSize()
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* \sa SDL_SetWindowBordered()
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* \sa SDL_SetWindowResizable()
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* \sa SDL_SetWindowTitle()
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* \sa SDL_ShowWindow()
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*/
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typedef struct SDL_Window SDL_Window;
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/**
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* \brief The flags on a window
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*
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* \sa SDL_GetWindowFlags()
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*/
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typedef enum
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{
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SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
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SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
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SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
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SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
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SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
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SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
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SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
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SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
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SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
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SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
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SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
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SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
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SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
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SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
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On macOS NSHighResolutionCapable must be set true in the
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application's Info.plist for this to have any effect. */
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SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
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SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
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SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
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SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
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SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
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SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
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SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
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SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
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SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
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SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
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} SDL_WindowFlags;
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/**
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* \brief Used to indicate that you don't care what the window position is.
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*/
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#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
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#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
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#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
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#define SDL_WINDOWPOS_ISUNDEFINED(X) \
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(((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
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/**
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* \brief Used to indicate that the window position should be centered.
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*/
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#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
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#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
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#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
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#define SDL_WINDOWPOS_ISCENTERED(X) \
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(((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
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/**
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* \brief Event subtype for window events
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*/
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typedef enum
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{
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SDL_WINDOWEVENT_NONE, /**< Never used */
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SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
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SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
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SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
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redrawn */
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SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
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*/
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SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
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SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
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a result of an API call or through the
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system or user changing the window size. */
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SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
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SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
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SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
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and position */
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SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
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SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
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SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
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SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
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SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
|
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+
SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
|
177
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+
SDL_WINDOWEVENT_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
|
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|
+
SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */
|
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|
+
SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */
|
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|
+
} SDL_WindowEventID;
|
181
|
+
|
182
|
+
/**
|
183
|
+
* \brief Event subtype for display events
|
184
|
+
*/
|
185
|
+
typedef enum
|
186
|
+
{
|
187
|
+
SDL_DISPLAYEVENT_NONE, /**< Never used */
|
188
|
+
SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */
|
189
|
+
SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */
|
190
|
+
SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */
|
191
|
+
} SDL_DisplayEventID;
|
192
|
+
|
193
|
+
/**
|
194
|
+
* \brief Display orientation
|
195
|
+
*/
|
196
|
+
typedef enum
|
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|
+
{
|
198
|
+
SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
|
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|
+
SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
|
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|
+
SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
|
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|
+
SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
|
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|
+
SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
|
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|
+
} SDL_DisplayOrientation;
|
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|
+
|
205
|
+
/**
|
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|
+
* \brief Window flash operation
|
207
|
+
*/
|
208
|
+
typedef enum
|
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|
+
{
|
210
|
+
SDL_FLASH_CANCEL, /**< Cancel any window flash state */
|
211
|
+
SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
|
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|
+
SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
|
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|
+
} SDL_FlashOperation;
|
214
|
+
|
215
|
+
/**
|
216
|
+
* \brief An opaque handle to an OpenGL context.
|
217
|
+
*/
|
218
|
+
typedef void *SDL_GLContext;
|
219
|
+
|
220
|
+
/**
|
221
|
+
* \brief OpenGL configuration attributes
|
222
|
+
*/
|
223
|
+
typedef enum
|
224
|
+
{
|
225
|
+
SDL_GL_RED_SIZE,
|
226
|
+
SDL_GL_GREEN_SIZE,
|
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|
+
SDL_GL_BLUE_SIZE,
|
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|
+
SDL_GL_ALPHA_SIZE,
|
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|
+
SDL_GL_BUFFER_SIZE,
|
230
|
+
SDL_GL_DOUBLEBUFFER,
|
231
|
+
SDL_GL_DEPTH_SIZE,
|
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|
+
SDL_GL_STENCIL_SIZE,
|
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|
+
SDL_GL_ACCUM_RED_SIZE,
|
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|
+
SDL_GL_ACCUM_GREEN_SIZE,
|
235
|
+
SDL_GL_ACCUM_BLUE_SIZE,
|
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|
+
SDL_GL_ACCUM_ALPHA_SIZE,
|
237
|
+
SDL_GL_STEREO,
|
238
|
+
SDL_GL_MULTISAMPLEBUFFERS,
|
239
|
+
SDL_GL_MULTISAMPLESAMPLES,
|
240
|
+
SDL_GL_ACCELERATED_VISUAL,
|
241
|
+
SDL_GL_RETAINED_BACKING,
|
242
|
+
SDL_GL_CONTEXT_MAJOR_VERSION,
|
243
|
+
SDL_GL_CONTEXT_MINOR_VERSION,
|
244
|
+
SDL_GL_CONTEXT_EGL,
|
245
|
+
SDL_GL_CONTEXT_FLAGS,
|
246
|
+
SDL_GL_CONTEXT_PROFILE_MASK,
|
247
|
+
SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
|
248
|
+
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
|
249
|
+
SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
|
250
|
+
SDL_GL_CONTEXT_RESET_NOTIFICATION,
|
251
|
+
SDL_GL_CONTEXT_NO_ERROR,
|
252
|
+
SDL_GL_FLOATBUFFERS
|
253
|
+
} SDL_GLattr;
|
254
|
+
|
255
|
+
typedef enum
|
256
|
+
{
|
257
|
+
SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
|
258
|
+
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
|
259
|
+
SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
|
260
|
+
} SDL_GLprofile;
|
261
|
+
|
262
|
+
typedef enum
|
263
|
+
{
|
264
|
+
SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
|
265
|
+
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
|
266
|
+
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
|
267
|
+
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
|
268
|
+
} SDL_GLcontextFlag;
|
269
|
+
|
270
|
+
typedef enum
|
271
|
+
{
|
272
|
+
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
|
273
|
+
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
|
274
|
+
} SDL_GLcontextReleaseFlag;
|
275
|
+
|
276
|
+
typedef enum
|
277
|
+
{
|
278
|
+
SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
|
279
|
+
SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
|
280
|
+
} SDL_GLContextResetNotification;
|
281
|
+
|
282
|
+
/* Function prototypes */
|
283
|
+
|
284
|
+
/**
|
285
|
+
* Get the number of video drivers compiled into SDL.
|
286
|
+
*
|
287
|
+
* \returns a number >= 1 on success or a negative error code on failure; call
|
288
|
+
* SDL_GetError() for more information.
|
289
|
+
*
|
290
|
+
* \since This function is available since SDL 2.0.0.
|
291
|
+
*
|
292
|
+
* \sa SDL_GetVideoDriver
|
293
|
+
*/
|
294
|
+
extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
|
295
|
+
|
296
|
+
/**
|
297
|
+
* Get the name of a built in video driver.
|
298
|
+
*
|
299
|
+
* The video drivers are presented in the order in which they are normally
|
300
|
+
* checked during initialization.
|
301
|
+
*
|
302
|
+
* \param index the index of a video driver
|
303
|
+
* \returns the name of the video driver with the given **index**.
|
304
|
+
*
|
305
|
+
* \since This function is available since SDL 2.0.0.
|
306
|
+
*
|
307
|
+
* \sa SDL_GetNumVideoDrivers
|
308
|
+
*/
|
309
|
+
extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
|
310
|
+
|
311
|
+
/**
|
312
|
+
* Initialize the video subsystem, optionally specifying a video driver.
|
313
|
+
*
|
314
|
+
* This function initializes the video subsystem, setting up a connection to
|
315
|
+
* the window manager, etc, and determines the available display modes and
|
316
|
+
* pixel formats, but does not initialize a window or graphics mode.
|
317
|
+
*
|
318
|
+
* If you use this function and you haven't used the SDL_INIT_VIDEO flag with
|
319
|
+
* either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit()
|
320
|
+
* before calling SDL_Quit().
|
321
|
+
*
|
322
|
+
* It is safe to call this function multiple times. SDL_VideoInit() will call
|
323
|
+
* SDL_VideoQuit() itself if the video subsystem has already been initialized.
|
324
|
+
*
|
325
|
+
* You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a
|
326
|
+
* specific `driver_name`.
|
327
|
+
*
|
328
|
+
* \param driver_name the name of a video driver to initialize, or NULL for
|
329
|
+
* the default driver
|
330
|
+
* \returns 0 on success or a negative error code on failure; call
|
331
|
+
* SDL_GetError() for more information.
|
332
|
+
*
|
333
|
+
* \since This function is available since SDL 2.0.0.
|
334
|
+
*
|
335
|
+
* \sa SDL_GetNumVideoDrivers
|
336
|
+
* \sa SDL_GetVideoDriver
|
337
|
+
* \sa SDL_InitSubSystem
|
338
|
+
* \sa SDL_VideoQuit
|
339
|
+
*/
|
340
|
+
extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
|
341
|
+
|
342
|
+
/**
|
343
|
+
* Shut down the video subsystem, if initialized with SDL_VideoInit().
|
344
|
+
*
|
345
|
+
* This function closes all windows, and restores the original video mode.
|
346
|
+
*
|
347
|
+
* \since This function is available since SDL 2.0.0.
|
348
|
+
*
|
349
|
+
* \sa SDL_VideoInit
|
350
|
+
*/
|
351
|
+
extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
|
352
|
+
|
353
|
+
/**
|
354
|
+
* Get the name of the currently initialized video driver.
|
355
|
+
*
|
356
|
+
* \returns the name of the current video driver or NULL if no driver has been
|
357
|
+
* initialized.
|
358
|
+
*
|
359
|
+
* \since This function is available since SDL 2.0.0.
|
360
|
+
*
|
361
|
+
* \sa SDL_GetNumVideoDrivers
|
362
|
+
* \sa SDL_GetVideoDriver
|
363
|
+
*/
|
364
|
+
extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
|
365
|
+
|
366
|
+
/**
|
367
|
+
* Get the number of available video displays.
|
368
|
+
*
|
369
|
+
* \returns a number >= 1 or a negative error code on failure; call
|
370
|
+
* SDL_GetError() for more information.
|
371
|
+
*
|
372
|
+
* \since This function is available since SDL 2.0.0.
|
373
|
+
*
|
374
|
+
* \sa SDL_GetDisplayBounds
|
375
|
+
*/
|
376
|
+
extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
|
377
|
+
|
378
|
+
/**
|
379
|
+
* Get the name of a display in UTF-8 encoding.
|
380
|
+
*
|
381
|
+
* \param displayIndex the index of display from which the name should be
|
382
|
+
* queried
|
383
|
+
* \returns the name of a display or NULL for an invalid display index or
|
384
|
+
* failure; call SDL_GetError() for more information.
|
385
|
+
*
|
386
|
+
* \since This function is available since SDL 2.0.0.
|
387
|
+
*
|
388
|
+
* \sa SDL_GetNumVideoDisplays
|
389
|
+
*/
|
390
|
+
extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
|
391
|
+
|
392
|
+
/**
|
393
|
+
* Get the desktop area represented by a display.
|
394
|
+
*
|
395
|
+
* The primary display (`displayIndex` zero) is always located at 0,0.
|
396
|
+
*
|
397
|
+
* \param displayIndex the index of the display to query
|
398
|
+
* \param rect the SDL_Rect structure filled in with the display bounds
|
399
|
+
* \returns 0 on success or a negative error code on failure; call
|
400
|
+
* SDL_GetError() for more information.
|
401
|
+
*
|
402
|
+
* \since This function is available since SDL 2.0.0.
|
403
|
+
*
|
404
|
+
* \sa SDL_GetNumVideoDisplays
|
405
|
+
*/
|
406
|
+
extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
|
407
|
+
|
408
|
+
/**
|
409
|
+
* Get the usable desktop area represented by a display.
|
410
|
+
*
|
411
|
+
* The primary display (`displayIndex` zero) is always located at 0,0.
|
412
|
+
*
|
413
|
+
* This is the same area as SDL_GetDisplayBounds() reports, but with portions
|
414
|
+
* reserved by the system removed. For example, on Apple's macOS, this
|
415
|
+
* subtracts the area occupied by the menu bar and dock.
|
416
|
+
*
|
417
|
+
* Setting a window to be fullscreen generally bypasses these unusable areas,
|
418
|
+
* so these are good guidelines for the maximum space available to a
|
419
|
+
* non-fullscreen window.
|
420
|
+
*
|
421
|
+
* The parameter `rect` is ignored if it is NULL.
|
422
|
+
*
|
423
|
+
* This function also returns -1 if the parameter `displayIndex` is out of
|
424
|
+
* range.
|
425
|
+
*
|
426
|
+
* \param displayIndex the index of the display to query the usable bounds
|
427
|
+
* from
|
428
|
+
* \param rect the SDL_Rect structure filled in with the display bounds
|
429
|
+
* \returns 0 on success or a negative error code on failure; call
|
430
|
+
* SDL_GetError() for more information.
|
431
|
+
*
|
432
|
+
* \since This function is available since SDL 2.0.5.
|
433
|
+
*
|
434
|
+
* \sa SDL_GetDisplayBounds
|
435
|
+
* \sa SDL_GetNumVideoDisplays
|
436
|
+
*/
|
437
|
+
extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
|
438
|
+
|
439
|
+
/**
|
440
|
+
* Get the dots/pixels-per-inch for a display.
|
441
|
+
*
|
442
|
+
* Diagonal, horizontal and vertical DPI can all be optionally returned if the
|
443
|
+
* appropriate parameter is non-NULL.
|
444
|
+
*
|
445
|
+
* A failure of this function usually means that either no DPI information is
|
446
|
+
* available or the `displayIndex` is out of range.
|
447
|
+
*
|
448
|
+
* **WARNING**: This reports the DPI that the hardware reports, and it is not
|
449
|
+
* always reliable! It is almost always better to use SDL_GetWindowSize() to
|
450
|
+
* find the window size, which might be in logical points instead of pixels,
|
451
|
+
* and then SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(),
|
452
|
+
* SDL_Metal_GetDrawableSize(), or SDL_GetRendererOutputSize(), and compare
|
453
|
+
* the two values to get an actual scaling value between the two. We will be
|
454
|
+
* rethinking how high-dpi details should be managed in SDL3 to make things
|
455
|
+
* more consistent, reliable, and clear.
|
456
|
+
*
|
457
|
+
* \param displayIndex the index of the display from which DPI information
|
458
|
+
* should be queried
|
459
|
+
* \param ddpi a pointer filled in with the diagonal DPI of the display; may
|
460
|
+
* be NULL
|
461
|
+
* \param hdpi a pointer filled in with the horizontal DPI of the display; may
|
462
|
+
* be NULL
|
463
|
+
* \param vdpi a pointer filled in with the vertical DPI of the display; may
|
464
|
+
* be NULL
|
465
|
+
* \returns 0 on success or a negative error code on failure; call
|
466
|
+
* SDL_GetError() for more information.
|
467
|
+
*
|
468
|
+
* \since This function is available since SDL 2.0.4.
|
469
|
+
*
|
470
|
+
* \sa SDL_GetNumVideoDisplays
|
471
|
+
*/
|
472
|
+
extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
|
473
|
+
|
474
|
+
/**
|
475
|
+
* Get the orientation of a display.
|
476
|
+
*
|
477
|
+
* \param displayIndex the index of the display to query
|
478
|
+
* \returns The SDL_DisplayOrientation enum value of the display, or
|
479
|
+
* `SDL_ORIENTATION_UNKNOWN` if it isn't available.
|
480
|
+
*
|
481
|
+
* \since This function is available since SDL 2.0.9.
|
482
|
+
*
|
483
|
+
* \sa SDL_GetNumVideoDisplays
|
484
|
+
*/
|
485
|
+
extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
|
486
|
+
|
487
|
+
/**
|
488
|
+
* Get the number of available display modes.
|
489
|
+
*
|
490
|
+
* The `displayIndex` needs to be in the range from 0 to
|
491
|
+
* SDL_GetNumVideoDisplays() - 1.
|
492
|
+
*
|
493
|
+
* \param displayIndex the index of the display to query
|
494
|
+
* \returns a number >= 1 on success or a negative error code on failure; call
|
495
|
+
* SDL_GetError() for more information.
|
496
|
+
*
|
497
|
+
* \since This function is available since SDL 2.0.0.
|
498
|
+
*
|
499
|
+
* \sa SDL_GetDisplayMode
|
500
|
+
* \sa SDL_GetNumVideoDisplays
|
501
|
+
*/
|
502
|
+
extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
|
503
|
+
|
504
|
+
/**
|
505
|
+
* Get information about a specific display mode.
|
506
|
+
*
|
507
|
+
* The display modes are sorted in this priority:
|
508
|
+
*
|
509
|
+
* - width -> largest to smallest
|
510
|
+
* - height -> largest to smallest
|
511
|
+
* - bits per pixel -> more colors to fewer colors
|
512
|
+
* - packed pixel layout -> largest to smallest
|
513
|
+
* - refresh rate -> highest to lowest
|
514
|
+
*
|
515
|
+
* \param displayIndex the index of the display to query
|
516
|
+
* \param modeIndex the index of the display mode to query
|
517
|
+
* \param mode an SDL_DisplayMode structure filled in with the mode at
|
518
|
+
* `modeIndex`
|
519
|
+
* \returns 0 on success or a negative error code on failure; call
|
520
|
+
* SDL_GetError() for more information.
|
521
|
+
*
|
522
|
+
* \since This function is available since SDL 2.0.0.
|
523
|
+
*
|
524
|
+
* \sa SDL_GetNumDisplayModes
|
525
|
+
*/
|
526
|
+
extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
|
527
|
+
SDL_DisplayMode * mode);
|
528
|
+
|
529
|
+
/**
|
530
|
+
* Get information about the desktop's display mode.
|
531
|
+
*
|
532
|
+
* There's a difference between this function and SDL_GetCurrentDisplayMode()
|
533
|
+
* when SDL runs fullscreen and has changed the resolution. In that case this
|
534
|
+
* function will return the previous native display mode, and not the current
|
535
|
+
* display mode.
|
536
|
+
*
|
537
|
+
* \param displayIndex the index of the display to query
|
538
|
+
* \param mode an SDL_DisplayMode structure filled in with the current display
|
539
|
+
* mode
|
540
|
+
* \returns 0 on success or a negative error code on failure; call
|
541
|
+
* SDL_GetError() for more information.
|
542
|
+
*
|
543
|
+
* \since This function is available since SDL 2.0.0.
|
544
|
+
*
|
545
|
+
* \sa SDL_GetCurrentDisplayMode
|
546
|
+
* \sa SDL_GetDisplayMode
|
547
|
+
* \sa SDL_SetWindowDisplayMode
|
548
|
+
*/
|
549
|
+
extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
|
550
|
+
|
551
|
+
/**
|
552
|
+
* Get information about the current display mode.
|
553
|
+
*
|
554
|
+
* There's a difference between this function and SDL_GetDesktopDisplayMode()
|
555
|
+
* when SDL runs fullscreen and has changed the resolution. In that case this
|
556
|
+
* function will return the current display mode, and not the previous native
|
557
|
+
* display mode.
|
558
|
+
*
|
559
|
+
* \param displayIndex the index of the display to query
|
560
|
+
* \param mode an SDL_DisplayMode structure filled in with the current display
|
561
|
+
* mode
|
562
|
+
* \returns 0 on success or a negative error code on failure; call
|
563
|
+
* SDL_GetError() for more information.
|
564
|
+
*
|
565
|
+
* \since This function is available since SDL 2.0.0.
|
566
|
+
*
|
567
|
+
* \sa SDL_GetDesktopDisplayMode
|
568
|
+
* \sa SDL_GetDisplayMode
|
569
|
+
* \sa SDL_GetNumVideoDisplays
|
570
|
+
* \sa SDL_SetWindowDisplayMode
|
571
|
+
*/
|
572
|
+
extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
|
573
|
+
|
574
|
+
|
575
|
+
/**
|
576
|
+
* Get the closest match to the requested display mode.
|
577
|
+
*
|
578
|
+
* The available display modes are scanned and `closest` is filled in with the
|
579
|
+
* closest mode matching the requested mode and returned. The mode format and
|
580
|
+
* refresh rate default to the desktop mode if they are set to 0. The modes
|
581
|
+
* are scanned with size being first priority, format being second priority,
|
582
|
+
* and finally checking the refresh rate. If all the available modes are too
|
583
|
+
* small, then NULL is returned.
|
584
|
+
*
|
585
|
+
* \param displayIndex the index of the display to query
|
586
|
+
* \param mode an SDL_DisplayMode structure containing the desired display
|
587
|
+
* mode
|
588
|
+
* \param closest an SDL_DisplayMode structure filled in with the closest
|
589
|
+
* match of the available display modes
|
590
|
+
* \returns the passed in value `closest` or NULL if no matching video mode
|
591
|
+
* was available; call SDL_GetError() for more information.
|
592
|
+
*
|
593
|
+
* \since This function is available since SDL 2.0.0.
|
594
|
+
*
|
595
|
+
* \sa SDL_GetDisplayMode
|
596
|
+
* \sa SDL_GetNumDisplayModes
|
597
|
+
*/
|
598
|
+
extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
|
599
|
+
|
600
|
+
/**
|
601
|
+
* Get the index of the display containing a point
|
602
|
+
*
|
603
|
+
* \param point the point to query
|
604
|
+
* \returns the index of the display containing the point or a negative error
|
605
|
+
* code on failure; call SDL_GetError() for more information.
|
606
|
+
*
|
607
|
+
* \since This function is available since SDL 2.24.0.
|
608
|
+
*
|
609
|
+
* \sa SDL_GetDisplayBounds
|
610
|
+
* \sa SDL_GetNumVideoDisplays
|
611
|
+
*/
|
612
|
+
extern DECLSPEC int SDLCALL SDL_GetPointDisplayIndex(const SDL_Point * point);
|
613
|
+
|
614
|
+
/**
|
615
|
+
* Get the index of the display primarily containing a rect
|
616
|
+
*
|
617
|
+
* \param rect the rect to query
|
618
|
+
* \returns the index of the display entirely containing the rect or closest
|
619
|
+
* to the center of the rect on success or a negative error code on
|
620
|
+
* failure; call SDL_GetError() for more information.
|
621
|
+
*
|
622
|
+
* \since This function is available since SDL 2.24.0.
|
623
|
+
*
|
624
|
+
* \sa SDL_GetDisplayBounds
|
625
|
+
* \sa SDL_GetNumVideoDisplays
|
626
|
+
*/
|
627
|
+
extern DECLSPEC int SDLCALL SDL_GetRectDisplayIndex(const SDL_Rect * rect);
|
628
|
+
|
629
|
+
/**
|
630
|
+
* Get the index of the display associated with a window.
|
631
|
+
*
|
632
|
+
* \param window the window to query
|
633
|
+
* \returns the index of the display containing the center of the window on
|
634
|
+
* success or a negative error code on failure; call SDL_GetError()
|
635
|
+
* for more information.
|
636
|
+
*
|
637
|
+
* \since This function is available since SDL 2.0.0.
|
638
|
+
*
|
639
|
+
* \sa SDL_GetDisplayBounds
|
640
|
+
* \sa SDL_GetNumVideoDisplays
|
641
|
+
*/
|
642
|
+
extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
|
643
|
+
|
644
|
+
/**
|
645
|
+
* Set the display mode to use when a window is visible at fullscreen.
|
646
|
+
*
|
647
|
+
* This only affects the display mode used when the window is fullscreen. To
|
648
|
+
* change the window size when the window is not fullscreen, use
|
649
|
+
* SDL_SetWindowSize().
|
650
|
+
*
|
651
|
+
* \param window the window to affect
|
652
|
+
* \param mode the SDL_DisplayMode structure representing the mode to use, or
|
653
|
+
* NULL to use the window's dimensions and the desktop's format
|
654
|
+
* and refresh rate
|
655
|
+
* \returns 0 on success or a negative error code on failure; call
|
656
|
+
* SDL_GetError() for more information.
|
657
|
+
*
|
658
|
+
* \since This function is available since SDL 2.0.0.
|
659
|
+
*
|
660
|
+
* \sa SDL_GetWindowDisplayMode
|
661
|
+
* \sa SDL_SetWindowFullscreen
|
662
|
+
*/
|
663
|
+
extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
|
664
|
+
const SDL_DisplayMode * mode);
|
665
|
+
|
666
|
+
/**
|
667
|
+
* Query the display mode to use when a window is visible at fullscreen.
|
668
|
+
*
|
669
|
+
* \param window the window to query
|
670
|
+
* \param mode an SDL_DisplayMode structure filled in with the fullscreen
|
671
|
+
* display mode
|
672
|
+
* \returns 0 on success or a negative error code on failure; call
|
673
|
+
* SDL_GetError() for more information.
|
674
|
+
*
|
675
|
+
* \since This function is available since SDL 2.0.0.
|
676
|
+
*
|
677
|
+
* \sa SDL_SetWindowDisplayMode
|
678
|
+
* \sa SDL_SetWindowFullscreen
|
679
|
+
*/
|
680
|
+
extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
|
681
|
+
SDL_DisplayMode * mode);
|
682
|
+
|
683
|
+
/**
|
684
|
+
* Get the raw ICC profile data for the screen the window is currently on.
|
685
|
+
*
|
686
|
+
* Data returned should be freed with SDL_free.
|
687
|
+
*
|
688
|
+
* \param window the window to query
|
689
|
+
* \param size the size of the ICC profile
|
690
|
+
* \returns the raw ICC profile data on success or NULL on failure; call
|
691
|
+
* SDL_GetError() for more information.
|
692
|
+
*
|
693
|
+
* \since This function is available since SDL 2.0.18.
|
694
|
+
*/
|
695
|
+
extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size);
|
696
|
+
|
697
|
+
/**
|
698
|
+
* Get the pixel format associated with the window.
|
699
|
+
*
|
700
|
+
* \param window the window to query
|
701
|
+
* \returns the pixel format of the window on success or
|
702
|
+
* SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
|
703
|
+
* information.
|
704
|
+
*
|
705
|
+
* \since This function is available since SDL 2.0.0.
|
706
|
+
*/
|
707
|
+
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
|
708
|
+
|
709
|
+
/**
|
710
|
+
* Create a window with the specified position, dimensions, and flags.
|
711
|
+
*
|
712
|
+
* `flags` may be any of the following OR'd together:
|
713
|
+
*
|
714
|
+
* - `SDL_WINDOW_FULLSCREEN`: fullscreen window
|
715
|
+
* - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
|
716
|
+
* - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
|
717
|
+
* - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
|
718
|
+
* - `SDL_WINDOW_METAL`: window usable with a Metal instance
|
719
|
+
* - `SDL_WINDOW_HIDDEN`: window is not visible
|
720
|
+
* - `SDL_WINDOW_BORDERLESS`: no window decoration
|
721
|
+
* - `SDL_WINDOW_RESIZABLE`: window can be resized
|
722
|
+
* - `SDL_WINDOW_MINIMIZED`: window is minimized
|
723
|
+
* - `SDL_WINDOW_MAXIMIZED`: window is maximized
|
724
|
+
* - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
|
725
|
+
* - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if
|
726
|
+
* supported (>= SDL 2.0.1)
|
727
|
+
*
|
728
|
+
* `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is
|
729
|
+
* implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be
|
730
|
+
* queried later using SDL_GetWindowFlags().
|
731
|
+
*
|
732
|
+
* On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
|
733
|
+
* property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
|
734
|
+
*
|
735
|
+
* If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size
|
736
|
+
* in pixels may differ from its size in screen coordinates on platforms with
|
737
|
+
* high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the
|
738
|
+
* client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or
|
739
|
+
* SDL_GetRendererOutputSize() to query the drawable size in pixels. Note that
|
740
|
+
* when this flag is set, the drawable size can vary after the window is
|
741
|
+
* created and should be queried after major window events such as when the
|
742
|
+
* window is resized or moved between displays.
|
743
|
+
*
|
744
|
+
* If the window is set fullscreen, the width and height parameters `w` and
|
745
|
+
* `h` will not be used. However, invalid size parameters (e.g. too large) may
|
746
|
+
* still fail. Window size is actually limited to 16384 x 16384 for all
|
747
|
+
* platforms at window creation.
|
748
|
+
*
|
749
|
+
* If the window is created with any of the SDL_WINDOW_OPENGL or
|
750
|
+
* SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
|
751
|
+
* (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
|
752
|
+
* corresponding UnloadLibrary function is called by SDL_DestroyWindow().
|
753
|
+
*
|
754
|
+
* If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
|
755
|
+
* SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
|
756
|
+
*
|
757
|
+
* If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
|
758
|
+
* SDL_CreateWindow() will fail.
|
759
|
+
*
|
760
|
+
* On non-Apple devices, SDL requires you to either not link to the Vulkan
|
761
|
+
* loader or link to a dynamic library version. This limitation may be removed
|
762
|
+
* in a future version of SDL.
|
763
|
+
*
|
764
|
+
* \param title the title of the window, in UTF-8 encoding
|
765
|
+
* \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or
|
766
|
+
* `SDL_WINDOWPOS_UNDEFINED`
|
767
|
+
* \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or
|
768
|
+
* `SDL_WINDOWPOS_UNDEFINED`
|
769
|
+
* \param w the width of the window, in screen coordinates
|
770
|
+
* \param h the height of the window, in screen coordinates
|
771
|
+
* \param flags 0, or one or more SDL_WindowFlags OR'd together
|
772
|
+
* \returns the window that was created or NULL on failure; call
|
773
|
+
* SDL_GetError() for more information.
|
774
|
+
*
|
775
|
+
* \since This function is available since SDL 2.0.0.
|
776
|
+
*
|
777
|
+
* \sa SDL_CreateWindowFrom
|
778
|
+
* \sa SDL_DestroyWindow
|
779
|
+
*/
|
780
|
+
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
|
781
|
+
int x, int y, int w,
|
782
|
+
int h, Uint32 flags);
|
783
|
+
|
784
|
+
/**
|
785
|
+
* Create an SDL window from an existing native window.
|
786
|
+
*
|
787
|
+
* In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
|
788
|
+
* the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
|
789
|
+
* before using SDL_CreateWindowFrom().
|
790
|
+
*
|
791
|
+
* \param data a pointer to driver-dependent window creation data, typically
|
792
|
+
* your native window cast to a void*
|
793
|
+
* \returns the window that was created or NULL on failure; call
|
794
|
+
* SDL_GetError() for more information.
|
795
|
+
*
|
796
|
+
* \since This function is available since SDL 2.0.0.
|
797
|
+
*
|
798
|
+
* \sa SDL_CreateWindow
|
799
|
+
* \sa SDL_DestroyWindow
|
800
|
+
*/
|
801
|
+
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
|
802
|
+
|
803
|
+
/**
|
804
|
+
* Get the numeric ID of a window.
|
805
|
+
*
|
806
|
+
* The numeric ID is what SDL_WindowEvent references, and is necessary to map
|
807
|
+
* these events to specific SDL_Window objects.
|
808
|
+
*
|
809
|
+
* \param window the window to query
|
810
|
+
* \returns the ID of the window on success or 0 on failure; call
|
811
|
+
* SDL_GetError() for more information.
|
812
|
+
*
|
813
|
+
* \since This function is available since SDL 2.0.0.
|
814
|
+
*
|
815
|
+
* \sa SDL_GetWindowFromID
|
816
|
+
*/
|
817
|
+
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
|
818
|
+
|
819
|
+
/**
|
820
|
+
* Get a window from a stored ID.
|
821
|
+
*
|
822
|
+
* The numeric ID is what SDL_WindowEvent references, and is necessary to map
|
823
|
+
* these events to specific SDL_Window objects.
|
824
|
+
*
|
825
|
+
* \param id the ID of the window
|
826
|
+
* \returns the window associated with `id` or NULL if it doesn't exist; call
|
827
|
+
* SDL_GetError() for more information.
|
828
|
+
*
|
829
|
+
* \since This function is available since SDL 2.0.0.
|
830
|
+
*
|
831
|
+
* \sa SDL_GetWindowID
|
832
|
+
*/
|
833
|
+
extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
|
834
|
+
|
835
|
+
/**
|
836
|
+
* Get the window flags.
|
837
|
+
*
|
838
|
+
* \param window the window to query
|
839
|
+
* \returns a mask of the SDL_WindowFlags associated with `window`
|
840
|
+
*
|
841
|
+
* \since This function is available since SDL 2.0.0.
|
842
|
+
*
|
843
|
+
* \sa SDL_CreateWindow
|
844
|
+
* \sa SDL_HideWindow
|
845
|
+
* \sa SDL_MaximizeWindow
|
846
|
+
* \sa SDL_MinimizeWindow
|
847
|
+
* \sa SDL_SetWindowFullscreen
|
848
|
+
* \sa SDL_SetWindowGrab
|
849
|
+
* \sa SDL_ShowWindow
|
850
|
+
*/
|
851
|
+
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
|
852
|
+
|
853
|
+
/**
|
854
|
+
* Set the title of a window.
|
855
|
+
*
|
856
|
+
* This string is expected to be in UTF-8 encoding.
|
857
|
+
*
|
858
|
+
* \param window the window to change
|
859
|
+
* \param title the desired window title in UTF-8 format
|
860
|
+
*
|
861
|
+
* \since This function is available since SDL 2.0.0.
|
862
|
+
*
|
863
|
+
* \sa SDL_GetWindowTitle
|
864
|
+
*/
|
865
|
+
extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
|
866
|
+
const char *title);
|
867
|
+
|
868
|
+
/**
|
869
|
+
* Get the title of a window.
|
870
|
+
*
|
871
|
+
* \param window the window to query
|
872
|
+
* \returns the title of the window in UTF-8 format or "" if there is no
|
873
|
+
* title.
|
874
|
+
*
|
875
|
+
* \since This function is available since SDL 2.0.0.
|
876
|
+
*
|
877
|
+
* \sa SDL_SetWindowTitle
|
878
|
+
*/
|
879
|
+
extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
|
880
|
+
|
881
|
+
/**
|
882
|
+
* Set the icon for a window.
|
883
|
+
*
|
884
|
+
* \param window the window to change
|
885
|
+
* \param icon an SDL_Surface structure containing the icon for the window
|
886
|
+
*
|
887
|
+
* \since This function is available since SDL 2.0.0.
|
888
|
+
*/
|
889
|
+
extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
|
890
|
+
SDL_Surface * icon);
|
891
|
+
|
892
|
+
/**
|
893
|
+
* Associate an arbitrary named pointer with a window.
|
894
|
+
*
|
895
|
+
* `name` is case-sensitive.
|
896
|
+
*
|
897
|
+
* \param window the window to associate with the pointer
|
898
|
+
* \param name the name of the pointer
|
899
|
+
* \param userdata the associated pointer
|
900
|
+
* \returns the previous value associated with `name`.
|
901
|
+
*
|
902
|
+
* \since This function is available since SDL 2.0.0.
|
903
|
+
*
|
904
|
+
* \sa SDL_GetWindowData
|
905
|
+
*/
|
906
|
+
extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
|
907
|
+
const char *name,
|
908
|
+
void *userdata);
|
909
|
+
|
910
|
+
/**
|
911
|
+
* Retrieve the data pointer associated with a window.
|
912
|
+
*
|
913
|
+
* \param window the window to query
|
914
|
+
* \param name the name of the pointer
|
915
|
+
* \returns the value associated with `name`.
|
916
|
+
*
|
917
|
+
* \since This function is available since SDL 2.0.0.
|
918
|
+
*
|
919
|
+
* \sa SDL_SetWindowData
|
920
|
+
*/
|
921
|
+
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
|
922
|
+
const char *name);
|
923
|
+
|
924
|
+
/**
|
925
|
+
* Set the position of a window.
|
926
|
+
*
|
927
|
+
* The window coordinate origin is the upper left of the display.
|
928
|
+
*
|
929
|
+
* \param window the window to reposition
|
930
|
+
* \param x the x coordinate of the window in screen coordinates, or
|
931
|
+
* `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
|
932
|
+
* \param y the y coordinate of the window in screen coordinates, or
|
933
|
+
* `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
|
934
|
+
*
|
935
|
+
* \since This function is available since SDL 2.0.0.
|
936
|
+
*
|
937
|
+
* \sa SDL_GetWindowPosition
|
938
|
+
*/
|
939
|
+
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
|
940
|
+
int x, int y);
|
941
|
+
|
942
|
+
/**
|
943
|
+
* Get the position of a window.
|
944
|
+
*
|
945
|
+
* If you do not need the value for one of the positions a NULL may be passed
|
946
|
+
* in the `x` or `y` parameter.
|
947
|
+
*
|
948
|
+
* \param window the window to query
|
949
|
+
* \param x a pointer filled in with the x position of the window, in screen
|
950
|
+
* coordinates, may be NULL
|
951
|
+
* \param y a pointer filled in with the y position of the window, in screen
|
952
|
+
* coordinates, may be NULL
|
953
|
+
*
|
954
|
+
* \since This function is available since SDL 2.0.0.
|
955
|
+
*
|
956
|
+
* \sa SDL_SetWindowPosition
|
957
|
+
*/
|
958
|
+
extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
|
959
|
+
int *x, int *y);
|
960
|
+
|
961
|
+
/**
|
962
|
+
* Set the size of a window's client area.
|
963
|
+
*
|
964
|
+
* The window size in screen coordinates may differ from the size in pixels,
|
965
|
+
* if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
|
966
|
+
* with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or
|
967
|
+
* SDL_GetRendererOutputSize() to get the real client area size in pixels.
|
968
|
+
*
|
969
|
+
* Fullscreen windows automatically match the size of the display mode, and
|
970
|
+
* you should use SDL_SetWindowDisplayMode() to change their size.
|
971
|
+
*
|
972
|
+
* \param window the window to change
|
973
|
+
* \param w the width of the window in pixels, in screen coordinates, must be
|
974
|
+
* > 0
|
975
|
+
* \param h the height of the window in pixels, in screen coordinates, must be
|
976
|
+
* > 0
|
977
|
+
*
|
978
|
+
* \since This function is available since SDL 2.0.0.
|
979
|
+
*
|
980
|
+
* \sa SDL_GetWindowSize
|
981
|
+
* \sa SDL_SetWindowDisplayMode
|
982
|
+
*/
|
983
|
+
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
|
984
|
+
int h);
|
985
|
+
|
986
|
+
/**
|
987
|
+
* Get the size of a window's client area.
|
988
|
+
*
|
989
|
+
* NULL can safely be passed as the `w` or `h` parameter if the width or
|
990
|
+
* height value is not desired.
|
991
|
+
*
|
992
|
+
* The window size in screen coordinates may differ from the size in pixels,
|
993
|
+
* if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
|
994
|
+
* with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(),
|
995
|
+
* SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
|
996
|
+
* real client area size in pixels.
|
997
|
+
*
|
998
|
+
* \param window the window to query the width and height from
|
999
|
+
* \param w a pointer filled in with the width of the window, in screen
|
1000
|
+
* coordinates, may be NULL
|
1001
|
+
* \param h a pointer filled in with the height of the window, in screen
|
1002
|
+
* coordinates, may be NULL
|
1003
|
+
*
|
1004
|
+
* \since This function is available since SDL 2.0.0.
|
1005
|
+
*
|
1006
|
+
* \sa SDL_GL_GetDrawableSize
|
1007
|
+
* \sa SDL_Vulkan_GetDrawableSize
|
1008
|
+
* \sa SDL_SetWindowSize
|
1009
|
+
*/
|
1010
|
+
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
|
1011
|
+
int *h);
|
1012
|
+
|
1013
|
+
/**
|
1014
|
+
* Get the size of a window's borders (decorations) around the client area.
|
1015
|
+
*
|
1016
|
+
* Note: If this function fails (returns -1), the size values will be
|
1017
|
+
* initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
|
1018
|
+
* window in question was borderless.
|
1019
|
+
*
|
1020
|
+
* Note: This function may fail on systems where the window has not yet been
|
1021
|
+
* decorated by the display server (for example, immediately after calling
|
1022
|
+
* SDL_CreateWindow). It is recommended that you wait at least until the
|
1023
|
+
* window has been presented and composited, so that the window system has a
|
1024
|
+
* chance to decorate the window and provide the border dimensions to SDL.
|
1025
|
+
*
|
1026
|
+
* This function also returns -1 if getting the information is not supported.
|
1027
|
+
*
|
1028
|
+
* \param window the window to query the size values of the border
|
1029
|
+
* (decorations) from
|
1030
|
+
* \param top pointer to variable for storing the size of the top border; NULL
|
1031
|
+
* is permitted
|
1032
|
+
* \param left pointer to variable for storing the size of the left border;
|
1033
|
+
* NULL is permitted
|
1034
|
+
* \param bottom pointer to variable for storing the size of the bottom
|
1035
|
+
* border; NULL is permitted
|
1036
|
+
* \param right pointer to variable for storing the size of the right border;
|
1037
|
+
* NULL is permitted
|
1038
|
+
* \returns 0 on success or a negative error code on failure; call
|
1039
|
+
* SDL_GetError() for more information.
|
1040
|
+
*
|
1041
|
+
* \since This function is available since SDL 2.0.5.
|
1042
|
+
*
|
1043
|
+
* \sa SDL_GetWindowSize
|
1044
|
+
*/
|
1045
|
+
extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
|
1046
|
+
int *top, int *left,
|
1047
|
+
int *bottom, int *right);
|
1048
|
+
|
1049
|
+
/**
|
1050
|
+
* Get the size of a window in pixels.
|
1051
|
+
*
|
1052
|
+
* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
|
1053
|
+
* drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
|
1054
|
+
* platform with high-DPI support (Apple calls this "Retina"), and not
|
1055
|
+
* disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
|
1056
|
+
*
|
1057
|
+
* \param window the window from which the drawable size should be queried
|
1058
|
+
* \param w a pointer to variable for storing the width in pixels, may be NULL
|
1059
|
+
* \param h a pointer to variable for storing the height in pixels, may be
|
1060
|
+
* NULL
|
1061
|
+
*
|
1062
|
+
* \since This function is available since SDL 2.26.0.
|
1063
|
+
*
|
1064
|
+
* \sa SDL_CreateWindow
|
1065
|
+
* \sa SDL_GetWindowSize
|
1066
|
+
*/
|
1067
|
+
extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window,
|
1068
|
+
int *w, int *h);
|
1069
|
+
|
1070
|
+
/**
|
1071
|
+
* Set the minimum size of a window's client area.
|
1072
|
+
*
|
1073
|
+
* \param window the window to change
|
1074
|
+
* \param min_w the minimum width of the window in pixels
|
1075
|
+
* \param min_h the minimum height of the window in pixels
|
1076
|
+
*
|
1077
|
+
* \since This function is available since SDL 2.0.0.
|
1078
|
+
*
|
1079
|
+
* \sa SDL_GetWindowMinimumSize
|
1080
|
+
* \sa SDL_SetWindowMaximumSize
|
1081
|
+
*/
|
1082
|
+
extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
|
1083
|
+
int min_w, int min_h);
|
1084
|
+
|
1085
|
+
/**
|
1086
|
+
* Get the minimum size of a window's client area.
|
1087
|
+
*
|
1088
|
+
* \param window the window to query
|
1089
|
+
* \param w a pointer filled in with the minimum width of the window, may be
|
1090
|
+
* NULL
|
1091
|
+
* \param h a pointer filled in with the minimum height of the window, may be
|
1092
|
+
* NULL
|
1093
|
+
*
|
1094
|
+
* \since This function is available since SDL 2.0.0.
|
1095
|
+
*
|
1096
|
+
* \sa SDL_GetWindowMaximumSize
|
1097
|
+
* \sa SDL_SetWindowMinimumSize
|
1098
|
+
*/
|
1099
|
+
extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
|
1100
|
+
int *w, int *h);
|
1101
|
+
|
1102
|
+
/**
|
1103
|
+
* Set the maximum size of a window's client area.
|
1104
|
+
*
|
1105
|
+
* \param window the window to change
|
1106
|
+
* \param max_w the maximum width of the window in pixels
|
1107
|
+
* \param max_h the maximum height of the window in pixels
|
1108
|
+
*
|
1109
|
+
* \since This function is available since SDL 2.0.0.
|
1110
|
+
*
|
1111
|
+
* \sa SDL_GetWindowMaximumSize
|
1112
|
+
* \sa SDL_SetWindowMinimumSize
|
1113
|
+
*/
|
1114
|
+
extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
|
1115
|
+
int max_w, int max_h);
|
1116
|
+
|
1117
|
+
/**
|
1118
|
+
* Get the maximum size of a window's client area.
|
1119
|
+
*
|
1120
|
+
* \param window the window to query
|
1121
|
+
* \param w a pointer filled in with the maximum width of the window, may be
|
1122
|
+
* NULL
|
1123
|
+
* \param h a pointer filled in with the maximum height of the window, may be
|
1124
|
+
* NULL
|
1125
|
+
*
|
1126
|
+
* \since This function is available since SDL 2.0.0.
|
1127
|
+
*
|
1128
|
+
* \sa SDL_GetWindowMinimumSize
|
1129
|
+
* \sa SDL_SetWindowMaximumSize
|
1130
|
+
*/
|
1131
|
+
extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
|
1132
|
+
int *w, int *h);
|
1133
|
+
|
1134
|
+
/**
|
1135
|
+
* Set the border state of a window.
|
1136
|
+
*
|
1137
|
+
* This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
|
1138
|
+
* or remove the border from the actual window. This is a no-op if the
|
1139
|
+
* window's border already matches the requested state.
|
1140
|
+
*
|
1141
|
+
* You can't change the border state of a fullscreen window.
|
1142
|
+
*
|
1143
|
+
* \param window the window of which to change the border state
|
1144
|
+
* \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
|
1145
|
+
*
|
1146
|
+
* \since This function is available since SDL 2.0.0.
|
1147
|
+
*
|
1148
|
+
* \sa SDL_GetWindowFlags
|
1149
|
+
*/
|
1150
|
+
extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
|
1151
|
+
SDL_bool bordered);
|
1152
|
+
|
1153
|
+
/**
|
1154
|
+
* Set the user-resizable state of a window.
|
1155
|
+
*
|
1156
|
+
* This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
|
1157
|
+
* allow/disallow user resizing of the window. This is a no-op if the window's
|
1158
|
+
* resizable state already matches the requested state.
|
1159
|
+
*
|
1160
|
+
* You can't change the resizable state of a fullscreen window.
|
1161
|
+
*
|
1162
|
+
* \param window the window of which to change the resizable state
|
1163
|
+
* \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
|
1164
|
+
*
|
1165
|
+
* \since This function is available since SDL 2.0.5.
|
1166
|
+
*
|
1167
|
+
* \sa SDL_GetWindowFlags
|
1168
|
+
*/
|
1169
|
+
extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
|
1170
|
+
SDL_bool resizable);
|
1171
|
+
|
1172
|
+
/**
|
1173
|
+
* Set the window to always be above the others.
|
1174
|
+
*
|
1175
|
+
* This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
|
1176
|
+
* will bring the window to the front and keep the window above the rest.
|
1177
|
+
*
|
1178
|
+
* \param window The window of which to change the always on top state
|
1179
|
+
* \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
|
1180
|
+
* disable
|
1181
|
+
*
|
1182
|
+
* \since This function is available since SDL 2.0.16.
|
1183
|
+
*
|
1184
|
+
* \sa SDL_GetWindowFlags
|
1185
|
+
*/
|
1186
|
+
extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
|
1187
|
+
SDL_bool on_top);
|
1188
|
+
|
1189
|
+
/**
|
1190
|
+
* Show a window.
|
1191
|
+
*
|
1192
|
+
* \param window the window to show
|
1193
|
+
*
|
1194
|
+
* \since This function is available since SDL 2.0.0.
|
1195
|
+
*
|
1196
|
+
* \sa SDL_HideWindow
|
1197
|
+
* \sa SDL_RaiseWindow
|
1198
|
+
*/
|
1199
|
+
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
|
1200
|
+
|
1201
|
+
/**
|
1202
|
+
* Hide a window.
|
1203
|
+
*
|
1204
|
+
* \param window the window to hide
|
1205
|
+
*
|
1206
|
+
* \since This function is available since SDL 2.0.0.
|
1207
|
+
*
|
1208
|
+
* \sa SDL_ShowWindow
|
1209
|
+
*/
|
1210
|
+
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
|
1211
|
+
|
1212
|
+
/**
|
1213
|
+
* Raise a window above other windows and set the input focus.
|
1214
|
+
*
|
1215
|
+
* \param window the window to raise
|
1216
|
+
*
|
1217
|
+
* \since This function is available since SDL 2.0.0.
|
1218
|
+
*/
|
1219
|
+
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
|
1220
|
+
|
1221
|
+
/**
|
1222
|
+
* Make a window as large as possible.
|
1223
|
+
*
|
1224
|
+
* \param window the window to maximize
|
1225
|
+
*
|
1226
|
+
* \since This function is available since SDL 2.0.0.
|
1227
|
+
*
|
1228
|
+
* \sa SDL_MinimizeWindow
|
1229
|
+
* \sa SDL_RestoreWindow
|
1230
|
+
*/
|
1231
|
+
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
|
1232
|
+
|
1233
|
+
/**
|
1234
|
+
* Minimize a window to an iconic representation.
|
1235
|
+
*
|
1236
|
+
* \param window the window to minimize
|
1237
|
+
*
|
1238
|
+
* \since This function is available since SDL 2.0.0.
|
1239
|
+
*
|
1240
|
+
* \sa SDL_MaximizeWindow
|
1241
|
+
* \sa SDL_RestoreWindow
|
1242
|
+
*/
|
1243
|
+
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
|
1244
|
+
|
1245
|
+
/**
|
1246
|
+
* Restore the size and position of a minimized or maximized window.
|
1247
|
+
*
|
1248
|
+
* \param window the window to restore
|
1249
|
+
*
|
1250
|
+
* \since This function is available since SDL 2.0.0.
|
1251
|
+
*
|
1252
|
+
* \sa SDL_MaximizeWindow
|
1253
|
+
* \sa SDL_MinimizeWindow
|
1254
|
+
*/
|
1255
|
+
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
|
1256
|
+
|
1257
|
+
/**
|
1258
|
+
* Set a window's fullscreen state.
|
1259
|
+
*
|
1260
|
+
* `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a
|
1261
|
+
* videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
|
1262
|
+
* that takes the size of the desktop; and 0 for windowed mode.
|
1263
|
+
*
|
1264
|
+
* \param window the window to change
|
1265
|
+
* \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
|
1266
|
+
* \returns 0 on success or a negative error code on failure; call
|
1267
|
+
* SDL_GetError() for more information.
|
1268
|
+
*
|
1269
|
+
* \since This function is available since SDL 2.0.0.
|
1270
|
+
*
|
1271
|
+
* \sa SDL_GetWindowDisplayMode
|
1272
|
+
* \sa SDL_SetWindowDisplayMode
|
1273
|
+
*/
|
1274
|
+
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
|
1275
|
+
Uint32 flags);
|
1276
|
+
|
1277
|
+
/**
|
1278
|
+
* Get the SDL surface associated with the window.
|
1279
|
+
*
|
1280
|
+
* A new surface will be created with the optimal format for the window, if
|
1281
|
+
* necessary. This surface will be freed when the window is destroyed. Do not
|
1282
|
+
* free this surface.
|
1283
|
+
*
|
1284
|
+
* This surface will be invalidated if the window is resized. After resizing a
|
1285
|
+
* window this function must be called again to return a valid surface.
|
1286
|
+
*
|
1287
|
+
* You may not combine this with 3D or the rendering API on this window.
|
1288
|
+
*
|
1289
|
+
* This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
|
1290
|
+
*
|
1291
|
+
* \param window the window to query
|
1292
|
+
* \returns the surface associated with the window, or NULL on failure; call
|
1293
|
+
* SDL_GetError() for more information.
|
1294
|
+
*
|
1295
|
+
* \since This function is available since SDL 2.0.0.
|
1296
|
+
*
|
1297
|
+
* \sa SDL_UpdateWindowSurface
|
1298
|
+
* \sa SDL_UpdateWindowSurfaceRects
|
1299
|
+
*/
|
1300
|
+
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
|
1301
|
+
|
1302
|
+
/**
|
1303
|
+
* Copy the window surface to the screen.
|
1304
|
+
*
|
1305
|
+
* This is the function you use to reflect any changes to the surface on the
|
1306
|
+
* screen.
|
1307
|
+
*
|
1308
|
+
* This function is equivalent to the SDL 1.2 API SDL_Flip().
|
1309
|
+
*
|
1310
|
+
* \param window the window to update
|
1311
|
+
* \returns 0 on success or a negative error code on failure; call
|
1312
|
+
* SDL_GetError() for more information.
|
1313
|
+
*
|
1314
|
+
* \since This function is available since SDL 2.0.0.
|
1315
|
+
*
|
1316
|
+
* \sa SDL_GetWindowSurface
|
1317
|
+
* \sa SDL_UpdateWindowSurfaceRects
|
1318
|
+
*/
|
1319
|
+
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
|
1320
|
+
|
1321
|
+
/**
|
1322
|
+
* Copy areas of the window surface to the screen.
|
1323
|
+
*
|
1324
|
+
* This is the function you use to reflect changes to portions of the surface
|
1325
|
+
* on the screen.
|
1326
|
+
*
|
1327
|
+
* This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
|
1328
|
+
*
|
1329
|
+
* \param window the window to update
|
1330
|
+
* \param rects an array of SDL_Rect structures representing areas of the
|
1331
|
+
* surface to copy
|
1332
|
+
* \param numrects the number of rectangles
|
1333
|
+
* \returns 0 on success or a negative error code on failure; call
|
1334
|
+
* SDL_GetError() for more information.
|
1335
|
+
*
|
1336
|
+
* \since This function is available since SDL 2.0.0.
|
1337
|
+
*
|
1338
|
+
* \sa SDL_GetWindowSurface
|
1339
|
+
* \sa SDL_UpdateWindowSurface
|
1340
|
+
*/
|
1341
|
+
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
|
1342
|
+
const SDL_Rect * rects,
|
1343
|
+
int numrects);
|
1344
|
+
|
1345
|
+
/**
|
1346
|
+
* Set a window's input grab mode.
|
1347
|
+
*
|
1348
|
+
* When input is grabbed, the mouse is confined to the window. This function
|
1349
|
+
* will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
|
1350
|
+
* keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
|
1351
|
+
*
|
1352
|
+
* If the caller enables a grab while another window is currently grabbed, the
|
1353
|
+
* other window loses its grab in favor of the caller's window.
|
1354
|
+
*
|
1355
|
+
* \param window the window for which the input grab mode should be set
|
1356
|
+
* \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
|
1357
|
+
*
|
1358
|
+
* \since This function is available since SDL 2.0.0.
|
1359
|
+
*
|
1360
|
+
* \sa SDL_GetGrabbedWindow
|
1361
|
+
* \sa SDL_GetWindowGrab
|
1362
|
+
*/
|
1363
|
+
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
|
1364
|
+
SDL_bool grabbed);
|
1365
|
+
|
1366
|
+
/**
|
1367
|
+
* Set a window's keyboard grab mode.
|
1368
|
+
*
|
1369
|
+
* Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
|
1370
|
+
* the Meta/Super key. Note that not all system keyboard shortcuts can be
|
1371
|
+
* captured by applications (one example is Ctrl+Alt+Del on Windows).
|
1372
|
+
*
|
1373
|
+
* This is primarily intended for specialized applications such as VNC clients
|
1374
|
+
* or VM frontends. Normal games should not use keyboard grab.
|
1375
|
+
*
|
1376
|
+
* When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
|
1377
|
+
* window is full-screen to ensure the user is not trapped in your
|
1378
|
+
* application. If you have a custom keyboard shortcut to exit fullscreen
|
1379
|
+
* mode, you may suppress this behavior with
|
1380
|
+
* `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
|
1381
|
+
*
|
1382
|
+
* If the caller enables a grab while another window is currently grabbed, the
|
1383
|
+
* other window loses its grab in favor of the caller's window.
|
1384
|
+
*
|
1385
|
+
* \param window The window for which the keyboard grab mode should be set.
|
1386
|
+
* \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
|
1387
|
+
*
|
1388
|
+
* \since This function is available since SDL 2.0.16.
|
1389
|
+
*
|
1390
|
+
* \sa SDL_GetWindowKeyboardGrab
|
1391
|
+
* \sa SDL_SetWindowMouseGrab
|
1392
|
+
* \sa SDL_SetWindowGrab
|
1393
|
+
*/
|
1394
|
+
extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
|
1395
|
+
SDL_bool grabbed);
|
1396
|
+
|
1397
|
+
/**
|
1398
|
+
* Set a window's mouse grab mode.
|
1399
|
+
*
|
1400
|
+
* Mouse grab confines the mouse cursor to the window.
|
1401
|
+
*
|
1402
|
+
* \param window The window for which the mouse grab mode should be set.
|
1403
|
+
* \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
|
1404
|
+
*
|
1405
|
+
* \since This function is available since SDL 2.0.16.
|
1406
|
+
*
|
1407
|
+
* \sa SDL_GetWindowMouseGrab
|
1408
|
+
* \sa SDL_SetWindowKeyboardGrab
|
1409
|
+
* \sa SDL_SetWindowGrab
|
1410
|
+
*/
|
1411
|
+
extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window,
|
1412
|
+
SDL_bool grabbed);
|
1413
|
+
|
1414
|
+
/**
|
1415
|
+
* Get a window's input grab mode.
|
1416
|
+
*
|
1417
|
+
* \param window the window to query
|
1418
|
+
* \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
|
1419
|
+
*
|
1420
|
+
* \since This function is available since SDL 2.0.0.
|
1421
|
+
*
|
1422
|
+
* \sa SDL_SetWindowGrab
|
1423
|
+
*/
|
1424
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
|
1425
|
+
|
1426
|
+
/**
|
1427
|
+
* Get a window's keyboard grab mode.
|
1428
|
+
*
|
1429
|
+
* \param window the window to query
|
1430
|
+
* \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
|
1431
|
+
*
|
1432
|
+
* \since This function is available since SDL 2.0.16.
|
1433
|
+
*
|
1434
|
+
* \sa SDL_SetWindowKeyboardGrab
|
1435
|
+
* \sa SDL_GetWindowGrab
|
1436
|
+
*/
|
1437
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
|
1438
|
+
|
1439
|
+
/**
|
1440
|
+
* Get a window's mouse grab mode.
|
1441
|
+
*
|
1442
|
+
* \param window the window to query
|
1443
|
+
* \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
|
1444
|
+
*
|
1445
|
+
* \since This function is available since SDL 2.0.16.
|
1446
|
+
*
|
1447
|
+
* \sa SDL_SetWindowKeyboardGrab
|
1448
|
+
* \sa SDL_GetWindowGrab
|
1449
|
+
*/
|
1450
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window);
|
1451
|
+
|
1452
|
+
/**
|
1453
|
+
* Get the window that currently has an input grab enabled.
|
1454
|
+
*
|
1455
|
+
* \returns the window if input is grabbed or NULL otherwise.
|
1456
|
+
*
|
1457
|
+
* \since This function is available since SDL 2.0.4.
|
1458
|
+
*
|
1459
|
+
* \sa SDL_GetWindowGrab
|
1460
|
+
* \sa SDL_SetWindowGrab
|
1461
|
+
*/
|
1462
|
+
extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
|
1463
|
+
|
1464
|
+
/**
|
1465
|
+
* Confines the cursor to the specified area of a window.
|
1466
|
+
*
|
1467
|
+
* Note that this does NOT grab the cursor, it only defines the area a cursor
|
1468
|
+
* is restricted to when the window has mouse focus.
|
1469
|
+
*
|
1470
|
+
* \param window The window that will be associated with the barrier.
|
1471
|
+
* \param rect A rectangle area in window-relative coordinates. If NULL the
|
1472
|
+
* barrier for the specified window will be destroyed.
|
1473
|
+
* \returns 0 on success or a negative error code on failure; call
|
1474
|
+
* SDL_GetError() for more information.
|
1475
|
+
*
|
1476
|
+
* \since This function is available since SDL 2.0.18.
|
1477
|
+
*
|
1478
|
+
* \sa SDL_GetWindowMouseRect
|
1479
|
+
* \sa SDL_SetWindowMouseGrab
|
1480
|
+
*/
|
1481
|
+
extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect);
|
1482
|
+
|
1483
|
+
/**
|
1484
|
+
* Get the mouse confinement rectangle of a window.
|
1485
|
+
*
|
1486
|
+
* \param window The window to query
|
1487
|
+
* \returns A pointer to the mouse confinement rectangle of a window, or NULL
|
1488
|
+
* if there isn't one.
|
1489
|
+
*
|
1490
|
+
* \since This function is available since SDL 2.0.18.
|
1491
|
+
*
|
1492
|
+
* \sa SDL_SetWindowMouseRect
|
1493
|
+
*/
|
1494
|
+
extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window);
|
1495
|
+
|
1496
|
+
/**
|
1497
|
+
* Set the brightness (gamma multiplier) for a given window's display.
|
1498
|
+
*
|
1499
|
+
* Despite the name and signature, this method sets the brightness of the
|
1500
|
+
* entire display, not an individual window. A window is considered to be
|
1501
|
+
* owned by the display that contains the window's center pixel. (The index of
|
1502
|
+
* this display can be retrieved using SDL_GetWindowDisplayIndex().) The
|
1503
|
+
* brightness set will not follow the window if it is moved to another
|
1504
|
+
* display.
|
1505
|
+
*
|
1506
|
+
* Many platforms will refuse to set the display brightness in modern times.
|
1507
|
+
* You are better off using a shader to adjust gamma during rendering, or
|
1508
|
+
* something similar.
|
1509
|
+
*
|
1510
|
+
* \param window the window used to select the display whose brightness will
|
1511
|
+
* be changed
|
1512
|
+
* \param brightness the brightness (gamma multiplier) value to set where 0.0
|
1513
|
+
* is completely dark and 1.0 is normal brightness
|
1514
|
+
* \returns 0 on success or a negative error code on failure; call
|
1515
|
+
* SDL_GetError() for more information.
|
1516
|
+
*
|
1517
|
+
* \since This function is available since SDL 2.0.0.
|
1518
|
+
*
|
1519
|
+
* \sa SDL_GetWindowBrightness
|
1520
|
+
* \sa SDL_SetWindowGammaRamp
|
1521
|
+
*/
|
1522
|
+
extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
|
1523
|
+
|
1524
|
+
/**
|
1525
|
+
* Get the brightness (gamma multiplier) for a given window's display.
|
1526
|
+
*
|
1527
|
+
* Despite the name and signature, this method retrieves the brightness of the
|
1528
|
+
* entire display, not an individual window. A window is considered to be
|
1529
|
+
* owned by the display that contains the window's center pixel. (The index of
|
1530
|
+
* this display can be retrieved using SDL_GetWindowDisplayIndex().)
|
1531
|
+
*
|
1532
|
+
* \param window the window used to select the display whose brightness will
|
1533
|
+
* be queried
|
1534
|
+
* \returns the brightness for the display where 0.0 is completely dark and
|
1535
|
+
* 1.0 is normal brightness.
|
1536
|
+
*
|
1537
|
+
* \since This function is available since SDL 2.0.0.
|
1538
|
+
*
|
1539
|
+
* \sa SDL_SetWindowBrightness
|
1540
|
+
*/
|
1541
|
+
extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
|
1542
|
+
|
1543
|
+
/**
|
1544
|
+
* Set the opacity for a window.
|
1545
|
+
*
|
1546
|
+
* The parameter `opacity` will be clamped internally between 0.0f
|
1547
|
+
* (transparent) and 1.0f (opaque).
|
1548
|
+
*
|
1549
|
+
* This function also returns -1 if setting the opacity isn't supported.
|
1550
|
+
*
|
1551
|
+
* \param window the window which will be made transparent or opaque
|
1552
|
+
* \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
|
1553
|
+
* \returns 0 on success or a negative error code on failure; call
|
1554
|
+
* SDL_GetError() for more information.
|
1555
|
+
*
|
1556
|
+
* \since This function is available since SDL 2.0.5.
|
1557
|
+
*
|
1558
|
+
* \sa SDL_GetWindowOpacity
|
1559
|
+
*/
|
1560
|
+
extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
|
1561
|
+
|
1562
|
+
/**
|
1563
|
+
* Get the opacity of a window.
|
1564
|
+
*
|
1565
|
+
* If transparency isn't supported on this platform, opacity will be reported
|
1566
|
+
* as 1.0f without error.
|
1567
|
+
*
|
1568
|
+
* The parameter `opacity` is ignored if it is NULL.
|
1569
|
+
*
|
1570
|
+
* This function also returns -1 if an invalid window was provided.
|
1571
|
+
*
|
1572
|
+
* \param window the window to get the current opacity value from
|
1573
|
+
* \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
|
1574
|
+
* \returns 0 on success or a negative error code on failure; call
|
1575
|
+
* SDL_GetError() for more information.
|
1576
|
+
*
|
1577
|
+
* \since This function is available since SDL 2.0.5.
|
1578
|
+
*
|
1579
|
+
* \sa SDL_SetWindowOpacity
|
1580
|
+
*/
|
1581
|
+
extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
|
1582
|
+
|
1583
|
+
/**
|
1584
|
+
* Set the window as a modal for another window.
|
1585
|
+
*
|
1586
|
+
* \param modal_window the window that should be set modal
|
1587
|
+
* \param parent_window the parent window for the modal window
|
1588
|
+
* \returns 0 on success or a negative error code on failure; call
|
1589
|
+
* SDL_GetError() for more information.
|
1590
|
+
*
|
1591
|
+
* \since This function is available since SDL 2.0.5.
|
1592
|
+
*/
|
1593
|
+
extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
|
1594
|
+
|
1595
|
+
/**
|
1596
|
+
* Explicitly set input focus to the window.
|
1597
|
+
*
|
1598
|
+
* You almost certainly want SDL_RaiseWindow() instead of this function. Use
|
1599
|
+
* this with caution, as you might give focus to a window that is completely
|
1600
|
+
* obscured by other windows.
|
1601
|
+
*
|
1602
|
+
* \param window the window that should get the input focus
|
1603
|
+
* \returns 0 on success or a negative error code on failure; call
|
1604
|
+
* SDL_GetError() for more information.
|
1605
|
+
*
|
1606
|
+
* \since This function is available since SDL 2.0.5.
|
1607
|
+
*
|
1608
|
+
* \sa SDL_RaiseWindow
|
1609
|
+
*/
|
1610
|
+
extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
|
1611
|
+
|
1612
|
+
/**
|
1613
|
+
* Set the gamma ramp for the display that owns a given window.
|
1614
|
+
*
|
1615
|
+
* Set the gamma translation table for the red, green, and blue channels of
|
1616
|
+
* the video hardware. Each table is an array of 256 16-bit quantities,
|
1617
|
+
* representing a mapping between the input and output for that channel. The
|
1618
|
+
* input is the index into the array, and the output is the 16-bit gamma value
|
1619
|
+
* at that index, scaled to the output color precision.
|
1620
|
+
*
|
1621
|
+
* Despite the name and signature, this method sets the gamma ramp of the
|
1622
|
+
* entire display, not an individual window. A window is considered to be
|
1623
|
+
* owned by the display that contains the window's center pixel. (The index of
|
1624
|
+
* this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma
|
1625
|
+
* ramp set will not follow the window if it is moved to another display.
|
1626
|
+
*
|
1627
|
+
* \param window the window used to select the display whose gamma ramp will
|
1628
|
+
* be changed
|
1629
|
+
* \param red a 256 element array of 16-bit quantities representing the
|
1630
|
+
* translation table for the red channel, or NULL
|
1631
|
+
* \param green a 256 element array of 16-bit quantities representing the
|
1632
|
+
* translation table for the green channel, or NULL
|
1633
|
+
* \param blue a 256 element array of 16-bit quantities representing the
|
1634
|
+
* translation table for the blue channel, or NULL
|
1635
|
+
* \returns 0 on success or a negative error code on failure; call
|
1636
|
+
* SDL_GetError() for more information.
|
1637
|
+
*
|
1638
|
+
* \since This function is available since SDL 2.0.0.
|
1639
|
+
*
|
1640
|
+
* \sa SDL_GetWindowGammaRamp
|
1641
|
+
*/
|
1642
|
+
extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
|
1643
|
+
const Uint16 * red,
|
1644
|
+
const Uint16 * green,
|
1645
|
+
const Uint16 * blue);
|
1646
|
+
|
1647
|
+
/**
|
1648
|
+
* Get the gamma ramp for a given window's display.
|
1649
|
+
*
|
1650
|
+
* Despite the name and signature, this method retrieves the gamma ramp of the
|
1651
|
+
* entire display, not an individual window. A window is considered to be
|
1652
|
+
* owned by the display that contains the window's center pixel. (The index of
|
1653
|
+
* this display can be retrieved using SDL_GetWindowDisplayIndex().)
|
1654
|
+
*
|
1655
|
+
* \param window the window used to select the display whose gamma ramp will
|
1656
|
+
* be queried
|
1657
|
+
* \param red a 256 element array of 16-bit quantities filled in with the
|
1658
|
+
* translation table for the red channel, or NULL
|
1659
|
+
* \param green a 256 element array of 16-bit quantities filled in with the
|
1660
|
+
* translation table for the green channel, or NULL
|
1661
|
+
* \param blue a 256 element array of 16-bit quantities filled in with the
|
1662
|
+
* translation table for the blue channel, or NULL
|
1663
|
+
* \returns 0 on success or a negative error code on failure; call
|
1664
|
+
* SDL_GetError() for more information.
|
1665
|
+
*
|
1666
|
+
* \since This function is available since SDL 2.0.0.
|
1667
|
+
*
|
1668
|
+
* \sa SDL_SetWindowGammaRamp
|
1669
|
+
*/
|
1670
|
+
extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
|
1671
|
+
Uint16 * red,
|
1672
|
+
Uint16 * green,
|
1673
|
+
Uint16 * blue);
|
1674
|
+
|
1675
|
+
/**
|
1676
|
+
* Possible return values from the SDL_HitTest callback.
|
1677
|
+
*
|
1678
|
+
* \sa SDL_HitTest
|
1679
|
+
*/
|
1680
|
+
typedef enum
|
1681
|
+
{
|
1682
|
+
SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
|
1683
|
+
SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
|
1684
|
+
SDL_HITTEST_RESIZE_TOPLEFT,
|
1685
|
+
SDL_HITTEST_RESIZE_TOP,
|
1686
|
+
SDL_HITTEST_RESIZE_TOPRIGHT,
|
1687
|
+
SDL_HITTEST_RESIZE_RIGHT,
|
1688
|
+
SDL_HITTEST_RESIZE_BOTTOMRIGHT,
|
1689
|
+
SDL_HITTEST_RESIZE_BOTTOM,
|
1690
|
+
SDL_HITTEST_RESIZE_BOTTOMLEFT,
|
1691
|
+
SDL_HITTEST_RESIZE_LEFT
|
1692
|
+
} SDL_HitTestResult;
|
1693
|
+
|
1694
|
+
/**
|
1695
|
+
* Callback used for hit-testing.
|
1696
|
+
*
|
1697
|
+
* \param win the SDL_Window where hit-testing was set on
|
1698
|
+
* \param area an SDL_Point which should be hit-tested
|
1699
|
+
* \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
|
1700
|
+
* \return an SDL_HitTestResult value.
|
1701
|
+
*
|
1702
|
+
* \sa SDL_SetWindowHitTest
|
1703
|
+
*/
|
1704
|
+
typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
|
1705
|
+
const SDL_Point *area,
|
1706
|
+
void *data);
|
1707
|
+
|
1708
|
+
/**
|
1709
|
+
* Provide a callback that decides if a window region has special properties.
|
1710
|
+
*
|
1711
|
+
* Normally windows are dragged and resized by decorations provided by the
|
1712
|
+
* system window manager (a title bar, borders, etc), but for some apps, it
|
1713
|
+
* makes sense to drag them from somewhere else inside the window itself; for
|
1714
|
+
* example, one might have a borderless window that wants to be draggable from
|
1715
|
+
* any part, or simulate its own title bar, etc.
|
1716
|
+
*
|
1717
|
+
* This function lets the app provide a callback that designates pieces of a
|
1718
|
+
* given window as special. This callback is run during event processing if we
|
1719
|
+
* need to tell the OS to treat a region of the window specially; the use of
|
1720
|
+
* this callback is known as "hit testing."
|
1721
|
+
*
|
1722
|
+
* Mouse input may not be delivered to your application if it is within a
|
1723
|
+
* special area; the OS will often apply that input to moving the window or
|
1724
|
+
* resizing the window and not deliver it to the application.
|
1725
|
+
*
|
1726
|
+
* Specifying NULL for a callback disables hit-testing. Hit-testing is
|
1727
|
+
* disabled by default.
|
1728
|
+
*
|
1729
|
+
* Platforms that don't support this functionality will return -1
|
1730
|
+
* unconditionally, even if you're attempting to disable hit-testing.
|
1731
|
+
*
|
1732
|
+
* Your callback may fire at any time, and its firing does not indicate any
|
1733
|
+
* specific behavior (for example, on Windows, this certainly might fire when
|
1734
|
+
* the OS is deciding whether to drag your window, but it fires for lots of
|
1735
|
+
* other reasons, too, some unrelated to anything you probably care about _and
|
1736
|
+
* when the mouse isn't actually at the location it is testing_). Since this
|
1737
|
+
* can fire at any time, you should try to keep your callback efficient,
|
1738
|
+
* devoid of allocations, etc.
|
1739
|
+
*
|
1740
|
+
* \param window the window to set hit-testing on
|
1741
|
+
* \param callback the function to call when doing a hit-test
|
1742
|
+
* \param callback_data an app-defined void pointer passed to **callback**
|
1743
|
+
* \returns 0 on success or -1 on error (including unsupported); call
|
1744
|
+
* SDL_GetError() for more information.
|
1745
|
+
*
|
1746
|
+
* \since This function is available since SDL 2.0.4.
|
1747
|
+
*/
|
1748
|
+
extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
|
1749
|
+
SDL_HitTest callback,
|
1750
|
+
void *callback_data);
|
1751
|
+
|
1752
|
+
/**
|
1753
|
+
* Request a window to demand attention from the user.
|
1754
|
+
*
|
1755
|
+
* \param window the window to be flashed
|
1756
|
+
* \param operation the flash operation
|
1757
|
+
* \returns 0 on success or a negative error code on failure; call
|
1758
|
+
* SDL_GetError() for more information.
|
1759
|
+
*
|
1760
|
+
* \since This function is available since SDL 2.0.16.
|
1761
|
+
*/
|
1762
|
+
extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation);
|
1763
|
+
|
1764
|
+
/**
|
1765
|
+
* Destroy a window.
|
1766
|
+
*
|
1767
|
+
* If `window` is NULL, this function will return immediately after setting
|
1768
|
+
* the SDL error message to "Invalid window". See SDL_GetError().
|
1769
|
+
*
|
1770
|
+
* \param window the window to destroy
|
1771
|
+
*
|
1772
|
+
* \since This function is available since SDL 2.0.0.
|
1773
|
+
*
|
1774
|
+
* \sa SDL_CreateWindow
|
1775
|
+
* \sa SDL_CreateWindowFrom
|
1776
|
+
*/
|
1777
|
+
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
|
1778
|
+
|
1779
|
+
|
1780
|
+
/**
|
1781
|
+
* Check whether the screensaver is currently enabled.
|
1782
|
+
*
|
1783
|
+
* The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
|
1784
|
+
* the screensaver was enabled by default.
|
1785
|
+
*
|
1786
|
+
* The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
|
1787
|
+
*
|
1788
|
+
* \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
|
1789
|
+
* disabled.
|
1790
|
+
*
|
1791
|
+
* \since This function is available since SDL 2.0.0.
|
1792
|
+
*
|
1793
|
+
* \sa SDL_DisableScreenSaver
|
1794
|
+
* \sa SDL_EnableScreenSaver
|
1795
|
+
*/
|
1796
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
|
1797
|
+
|
1798
|
+
/**
|
1799
|
+
* Allow the screen to be blanked by a screen saver.
|
1800
|
+
*
|
1801
|
+
* \since This function is available since SDL 2.0.0.
|
1802
|
+
*
|
1803
|
+
* \sa SDL_DisableScreenSaver
|
1804
|
+
* \sa SDL_IsScreenSaverEnabled
|
1805
|
+
*/
|
1806
|
+
extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
|
1807
|
+
|
1808
|
+
/**
|
1809
|
+
* Prevent the screen from being blanked by a screen saver.
|
1810
|
+
*
|
1811
|
+
* If you disable the screensaver, it is automatically re-enabled when SDL
|
1812
|
+
* quits.
|
1813
|
+
*
|
1814
|
+
* The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
|
1815
|
+
* the screensaver was enabled by default.
|
1816
|
+
*
|
1817
|
+
* \since This function is available since SDL 2.0.0.
|
1818
|
+
*
|
1819
|
+
* \sa SDL_EnableScreenSaver
|
1820
|
+
* \sa SDL_IsScreenSaverEnabled
|
1821
|
+
*/
|
1822
|
+
extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
|
1823
|
+
|
1824
|
+
|
1825
|
+
/**
|
1826
|
+
* \name OpenGL support functions
|
1827
|
+
*/
|
1828
|
+
/* @{ */
|
1829
|
+
|
1830
|
+
/**
|
1831
|
+
* Dynamically load an OpenGL library.
|
1832
|
+
*
|
1833
|
+
* This should be done after initializing the video driver, but before
|
1834
|
+
* creating any OpenGL windows. If no OpenGL library is loaded, the default
|
1835
|
+
* library will be loaded upon creation of the first OpenGL window.
|
1836
|
+
*
|
1837
|
+
* If you do this, you need to retrieve all of the GL functions used in your
|
1838
|
+
* program from the dynamic library using SDL_GL_GetProcAddress().
|
1839
|
+
*
|
1840
|
+
* \param path the platform dependent OpenGL library name, or NULL to open the
|
1841
|
+
* default OpenGL library
|
1842
|
+
* \returns 0 on success or a negative error code on failure; call
|
1843
|
+
* SDL_GetError() for more information.
|
1844
|
+
*
|
1845
|
+
* \since This function is available since SDL 2.0.0.
|
1846
|
+
*
|
1847
|
+
* \sa SDL_GL_GetProcAddress
|
1848
|
+
* \sa SDL_GL_UnloadLibrary
|
1849
|
+
*/
|
1850
|
+
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
|
1851
|
+
|
1852
|
+
/**
|
1853
|
+
* Get an OpenGL function by name.
|
1854
|
+
*
|
1855
|
+
* If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
|
1856
|
+
* GL functions must be retrieved this way. Usually this is used to retrieve
|
1857
|
+
* function pointers to OpenGL extensions.
|
1858
|
+
*
|
1859
|
+
* There are some quirks to looking up OpenGL functions that require some
|
1860
|
+
* extra care from the application. If you code carefully, you can handle
|
1861
|
+
* these quirks without any platform-specific code, though:
|
1862
|
+
*
|
1863
|
+
* - On Windows, function pointers are specific to the current GL context;
|
1864
|
+
* this means you need to have created a GL context and made it current
|
1865
|
+
* before calling SDL_GL_GetProcAddress(). If you recreate your context or
|
1866
|
+
* create a second context, you should assume that any existing function
|
1867
|
+
* pointers aren't valid to use with it. This is (currently) a
|
1868
|
+
* Windows-specific limitation, and in practice lots of drivers don't suffer
|
1869
|
+
* this limitation, but it is still the way the wgl API is documented to
|
1870
|
+
* work and you should expect crashes if you don't respect it. Store a copy
|
1871
|
+
* of the function pointers that comes and goes with context lifespan.
|
1872
|
+
* - On X11, function pointers returned by this function are valid for any
|
1873
|
+
* context, and can even be looked up before a context is created at all.
|
1874
|
+
* This means that, for at least some common OpenGL implementations, if you
|
1875
|
+
* look up a function that doesn't exist, you'll get a non-NULL result that
|
1876
|
+
* is _NOT_ safe to call. You must always make sure the function is actually
|
1877
|
+
* available for a given GL context before calling it, by checking for the
|
1878
|
+
* existence of the appropriate extension with SDL_GL_ExtensionSupported(),
|
1879
|
+
* or verifying that the version of OpenGL you're using offers the function
|
1880
|
+
* as core functionality.
|
1881
|
+
* - Some OpenGL drivers, on all platforms, *will* return NULL if a function
|
1882
|
+
* isn't supported, but you can't count on this behavior. Check for
|
1883
|
+
* extensions you use, and if you get a NULL anyway, act as if that
|
1884
|
+
* extension wasn't available. This is probably a bug in the driver, but you
|
1885
|
+
* can code defensively for this scenario anyhow.
|
1886
|
+
* - Just because you're on Linux/Unix, don't assume you'll be using X11.
|
1887
|
+
* Next-gen display servers are waiting to replace it, and may or may not
|
1888
|
+
* make the same promises about function pointers.
|
1889
|
+
* - OpenGL function pointers must be declared `APIENTRY` as in the example
|
1890
|
+
* code. This will ensure the proper calling convention is followed on
|
1891
|
+
* platforms where this matters (Win32) thereby avoiding stack corruption.
|
1892
|
+
*
|
1893
|
+
* \param proc the name of an OpenGL function
|
1894
|
+
* \returns a pointer to the named OpenGL function. The returned pointer
|
1895
|
+
* should be cast to the appropriate function signature.
|
1896
|
+
*
|
1897
|
+
* \since This function is available since SDL 2.0.0.
|
1898
|
+
*
|
1899
|
+
* \sa SDL_GL_ExtensionSupported
|
1900
|
+
* \sa SDL_GL_LoadLibrary
|
1901
|
+
* \sa SDL_GL_UnloadLibrary
|
1902
|
+
*/
|
1903
|
+
extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
|
1904
|
+
|
1905
|
+
/**
|
1906
|
+
* Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
|
1907
|
+
*
|
1908
|
+
* \since This function is available since SDL 2.0.0.
|
1909
|
+
*
|
1910
|
+
* \sa SDL_GL_LoadLibrary
|
1911
|
+
*/
|
1912
|
+
extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
|
1913
|
+
|
1914
|
+
/**
|
1915
|
+
* Check if an OpenGL extension is supported for the current context.
|
1916
|
+
*
|
1917
|
+
* This function operates on the current GL context; you must have created a
|
1918
|
+
* context and it must be current before calling this function. Do not assume
|
1919
|
+
* that all contexts you create will have the same set of extensions
|
1920
|
+
* available, or that recreating an existing context will offer the same
|
1921
|
+
* extensions again.
|
1922
|
+
*
|
1923
|
+
* While it's probably not a massive overhead, this function is not an O(1)
|
1924
|
+
* operation. Check the extensions you care about after creating the GL
|
1925
|
+
* context and save that information somewhere instead of calling the function
|
1926
|
+
* every time you need to know.
|
1927
|
+
*
|
1928
|
+
* \param extension the name of the extension to check
|
1929
|
+
* \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
|
1930
|
+
*
|
1931
|
+
* \since This function is available since SDL 2.0.0.
|
1932
|
+
*/
|
1933
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
|
1934
|
+
*extension);
|
1935
|
+
|
1936
|
+
/**
|
1937
|
+
* Reset all previously set OpenGL context attributes to their default values.
|
1938
|
+
*
|
1939
|
+
* \since This function is available since SDL 2.0.2.
|
1940
|
+
*
|
1941
|
+
* \sa SDL_GL_GetAttribute
|
1942
|
+
* \sa SDL_GL_SetAttribute
|
1943
|
+
*/
|
1944
|
+
extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
|
1945
|
+
|
1946
|
+
/**
|
1947
|
+
* Set an OpenGL window attribute before window creation.
|
1948
|
+
*
|
1949
|
+
* This function sets the OpenGL attribute `attr` to `value`. The requested
|
1950
|
+
* attributes should be set before creating an OpenGL window. You should use
|
1951
|
+
* SDL_GL_GetAttribute() to check the values after creating the OpenGL
|
1952
|
+
* context, since the values obtained can differ from the requested ones.
|
1953
|
+
*
|
1954
|
+
* \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
|
1955
|
+
* \param value the desired value for the attribute
|
1956
|
+
* \returns 0 on success or a negative error code on failure; call
|
1957
|
+
* SDL_GetError() for more information.
|
1958
|
+
*
|
1959
|
+
* \since This function is available since SDL 2.0.0.
|
1960
|
+
*
|
1961
|
+
* \sa SDL_GL_GetAttribute
|
1962
|
+
* \sa SDL_GL_ResetAttributes
|
1963
|
+
*/
|
1964
|
+
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
|
1965
|
+
|
1966
|
+
/**
|
1967
|
+
* Get the actual value for an attribute from the current context.
|
1968
|
+
*
|
1969
|
+
* \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
|
1970
|
+
* \param value a pointer filled in with the current value of `attr`
|
1971
|
+
* \returns 0 on success or a negative error code on failure; call
|
1972
|
+
* SDL_GetError() for more information.
|
1973
|
+
*
|
1974
|
+
* \since This function is available since SDL 2.0.0.
|
1975
|
+
*
|
1976
|
+
* \sa SDL_GL_ResetAttributes
|
1977
|
+
* \sa SDL_GL_SetAttribute
|
1978
|
+
*/
|
1979
|
+
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
|
1980
|
+
|
1981
|
+
/**
|
1982
|
+
* Create an OpenGL context for an OpenGL window, and make it current.
|
1983
|
+
*
|
1984
|
+
* Windows users new to OpenGL should note that, for historical reasons, GL
|
1985
|
+
* functions added after OpenGL version 1.1 are not available by default.
|
1986
|
+
* Those functions must be loaded at run-time, either with an OpenGL
|
1987
|
+
* extension-handling library or with SDL_GL_GetProcAddress() and its related
|
1988
|
+
* functions.
|
1989
|
+
*
|
1990
|
+
* SDL_GLContext is an alias for `void *`. It's opaque to the application.
|
1991
|
+
*
|
1992
|
+
* \param window the window to associate with the context
|
1993
|
+
* \returns the OpenGL context associated with `window` or NULL on error; call
|
1994
|
+
* SDL_GetError() for more details.
|
1995
|
+
*
|
1996
|
+
* \since This function is available since SDL 2.0.0.
|
1997
|
+
*
|
1998
|
+
* \sa SDL_GL_DeleteContext
|
1999
|
+
* \sa SDL_GL_MakeCurrent
|
2000
|
+
*/
|
2001
|
+
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
|
2002
|
+
window);
|
2003
|
+
|
2004
|
+
/**
|
2005
|
+
* Set up an OpenGL context for rendering into an OpenGL window.
|
2006
|
+
*
|
2007
|
+
* The context must have been created with a compatible window.
|
2008
|
+
*
|
2009
|
+
* \param window the window to associate with the context
|
2010
|
+
* \param context the OpenGL context to associate with the window
|
2011
|
+
* \returns 0 on success or a negative error code on failure; call
|
2012
|
+
* SDL_GetError() for more information.
|
2013
|
+
*
|
2014
|
+
* \since This function is available since SDL 2.0.0.
|
2015
|
+
*
|
2016
|
+
* \sa SDL_GL_CreateContext
|
2017
|
+
*/
|
2018
|
+
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
|
2019
|
+
SDL_GLContext context);
|
2020
|
+
|
2021
|
+
/**
|
2022
|
+
* Get the currently active OpenGL window.
|
2023
|
+
*
|
2024
|
+
* \returns the currently active OpenGL window on success or NULL on failure;
|
2025
|
+
* call SDL_GetError() for more information.
|
2026
|
+
*
|
2027
|
+
* \since This function is available since SDL 2.0.0.
|
2028
|
+
*/
|
2029
|
+
extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
|
2030
|
+
|
2031
|
+
/**
|
2032
|
+
* Get the currently active OpenGL context.
|
2033
|
+
*
|
2034
|
+
* \returns the currently active OpenGL context or NULL on failure; call
|
2035
|
+
* SDL_GetError() for more information.
|
2036
|
+
*
|
2037
|
+
* \since This function is available since SDL 2.0.0.
|
2038
|
+
*
|
2039
|
+
* \sa SDL_GL_MakeCurrent
|
2040
|
+
*/
|
2041
|
+
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
|
2042
|
+
|
2043
|
+
/**
|
2044
|
+
* Get the size of a window's underlying drawable in pixels.
|
2045
|
+
*
|
2046
|
+
* This returns info useful for calling glViewport().
|
2047
|
+
*
|
2048
|
+
* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
|
2049
|
+
* drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
|
2050
|
+
* platform with high-DPI support (Apple calls this "Retina"), and not
|
2051
|
+
* disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
|
2052
|
+
*
|
2053
|
+
* \param window the window from which the drawable size should be queried
|
2054
|
+
* \param w a pointer to variable for storing the width in pixels, may be NULL
|
2055
|
+
* \param h a pointer to variable for storing the height in pixels, may be
|
2056
|
+
* NULL
|
2057
|
+
*
|
2058
|
+
* \since This function is available since SDL 2.0.1.
|
2059
|
+
*
|
2060
|
+
* \sa SDL_CreateWindow
|
2061
|
+
* \sa SDL_GetWindowSize
|
2062
|
+
*/
|
2063
|
+
extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
|
2064
|
+
int *h);
|
2065
|
+
|
2066
|
+
/**
|
2067
|
+
* Set the swap interval for the current OpenGL context.
|
2068
|
+
*
|
2069
|
+
* Some systems allow specifying -1 for the interval, to enable adaptive
|
2070
|
+
* vsync. Adaptive vsync works the same as vsync, but if you've already missed
|
2071
|
+
* the vertical retrace for a given frame, it swaps buffers immediately, which
|
2072
|
+
* might be less jarring for the user during occasional framerate drops. If an
|
2073
|
+
* application requests adaptive vsync and the system does not support it,
|
2074
|
+
* this function will fail and return -1. In such a case, you should probably
|
2075
|
+
* retry the call with 1 for the interval.
|
2076
|
+
*
|
2077
|
+
* Adaptive vsync is implemented for some glX drivers with
|
2078
|
+
* GLX_EXT_swap_control_tear, and for some Windows drivers with
|
2079
|
+
* WGL_EXT_swap_control_tear.
|
2080
|
+
*
|
2081
|
+
* Read more on the Khronos wiki:
|
2082
|
+
* https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
|
2083
|
+
*
|
2084
|
+
* \param interval 0 for immediate updates, 1 for updates synchronized with
|
2085
|
+
* the vertical retrace, -1 for adaptive vsync
|
2086
|
+
* \returns 0 on success or -1 if setting the swap interval is not supported;
|
2087
|
+
* call SDL_GetError() for more information.
|
2088
|
+
*
|
2089
|
+
* \since This function is available since SDL 2.0.0.
|
2090
|
+
*
|
2091
|
+
* \sa SDL_GL_GetSwapInterval
|
2092
|
+
*/
|
2093
|
+
extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
|
2094
|
+
|
2095
|
+
/**
|
2096
|
+
* Get the swap interval for the current OpenGL context.
|
2097
|
+
*
|
2098
|
+
* If the system can't determine the swap interval, or there isn't a valid
|
2099
|
+
* current context, this function will return 0 as a safe default.
|
2100
|
+
*
|
2101
|
+
* \returns 0 if there is no vertical retrace synchronization, 1 if the buffer
|
2102
|
+
* swap is synchronized with the vertical retrace, and -1 if late
|
2103
|
+
* swaps happen immediately instead of waiting for the next retrace;
|
2104
|
+
* call SDL_GetError() for more information.
|
2105
|
+
*
|
2106
|
+
* \since This function is available since SDL 2.0.0.
|
2107
|
+
*
|
2108
|
+
* \sa SDL_GL_SetSwapInterval
|
2109
|
+
*/
|
2110
|
+
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
|
2111
|
+
|
2112
|
+
/**
|
2113
|
+
* Update a window with OpenGL rendering.
|
2114
|
+
*
|
2115
|
+
* This is used with double-buffered OpenGL contexts, which are the default.
|
2116
|
+
*
|
2117
|
+
* On macOS, make sure you bind 0 to the draw framebuffer before swapping the
|
2118
|
+
* window, otherwise nothing will happen. If you aren't using
|
2119
|
+
* glBindFramebuffer(), this is the default and you won't have to do anything
|
2120
|
+
* extra.
|
2121
|
+
*
|
2122
|
+
* \param window the window to change
|
2123
|
+
*
|
2124
|
+
* \since This function is available since SDL 2.0.0.
|
2125
|
+
*/
|
2126
|
+
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
|
2127
|
+
|
2128
|
+
/**
|
2129
|
+
* Delete an OpenGL context.
|
2130
|
+
*
|
2131
|
+
* \param context the OpenGL context to be deleted
|
2132
|
+
*
|
2133
|
+
* \since This function is available since SDL 2.0.0.
|
2134
|
+
*
|
2135
|
+
* \sa SDL_GL_CreateContext
|
2136
|
+
*/
|
2137
|
+
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
|
2138
|
+
|
2139
|
+
/* @} *//* OpenGL support functions */
|
2140
|
+
|
2141
|
+
|
2142
|
+
/* Ends C function definitions when using C++ */
|
2143
|
+
#ifdef __cplusplus
|
2144
|
+
}
|
2145
|
+
#endif
|
2146
|
+
#include "close_code.h"
|
2147
|
+
|
2148
|
+
#endif /* SDL_video_h_ */
|
2149
|
+
|
2150
|
+
/* vi: set ts=4 sw=4 expandtab: */
|