native_audio 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,27 @@
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+ #ifndef __gl3platform_h_
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+ #define __gl3platform_h_
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+
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+ /*
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+ ** Copyright 2017-2020 The Khronos Group Inc.
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+ ** SPDX-License-Identifier: Apache-2.0
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+ */
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+
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+ /* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
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+ *
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+ * Adopters may modify khrplatform.h and this file to suit their platform.
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+ * Please contribute modifications back to Khronos as pull requests on the
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+ * public github repository:
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+ * https://github.com/KhronosGroup/OpenGL-Registry
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+ */
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+
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+ #include <KHR/khrplatform.h>
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+
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+ #ifndef GL_APICALL
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+ #define GL_APICALL KHRONOS_APICALL
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+ #endif
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+
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+ #ifndef GL_APIENTRY
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+ #define GL_APIENTRY KHRONOS_APIENTRY
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+ #endif
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+
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+ #endif /* __gl3platform_h_ */
@@ -0,0 +1,290 @@
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+ #ifndef __khrplatform_h_
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+ #define __khrplatform_h_
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+
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+ /*
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+ ** Copyright (c) 2008-2018 The Khronos Group Inc.
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+ **
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+ ** Permission is hereby granted, free of charge, to any person obtaining a
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+ ** copy of this software and/or associated documentation files (the
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+ ** "Materials"), to deal in the Materials without restriction, including
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+ ** without limitation the rights to use, copy, modify, merge, publish,
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+ ** distribute, sublicense, and/or sell copies of the Materials, and to
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+ ** permit persons to whom the Materials are furnished to do so, subject to
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+ ** the following conditions:
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+ **
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+ ** The above copyright notice and this permission notice shall be included
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+ ** in all copies or substantial portions of the Materials.
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+ **
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+ ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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+ ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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+ ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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+ ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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+ ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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+ */
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+
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+ /* Khronos platform-specific types and definitions.
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+ *
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+ * The master copy of khrplatform.h is maintained in the Khronos EGL
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+ * Registry repository at https://github.com/KhronosGroup/EGL-Registry
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+ * The last semantic modification to khrplatform.h was at commit ID:
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+ * 67a3e0864c2d75ea5287b9f3d2eb74a745936692
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+ *
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+ * Adopters may modify this file to suit their platform. Adopters are
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+ * encouraged to submit platform specific modifications to the Khronos
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+ * group so that they can be included in future versions of this file.
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+ * Please submit changes by filing pull requests or issues on
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+ * the EGL Registry repository linked above.
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+ *
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+ *
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+ * See the Implementer's Guidelines for information about where this file
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+ * should be located on your system and for more details of its use:
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+ * http://www.khronos.org/registry/implementers_guide.pdf
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+ *
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+ * This file should be included as
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+ * #include <KHR/khrplatform.h>
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+ * by Khronos client API header files that use its types and defines.
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+ *
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+ * The types in khrplatform.h should only be used to define API-specific types.
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+ *
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+ * Types defined in khrplatform.h:
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+ * khronos_int8_t signed 8 bit
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+ * khronos_uint8_t unsigned 8 bit
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+ * khronos_int16_t signed 16 bit
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+ * khronos_uint16_t unsigned 16 bit
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+ * khronos_int32_t signed 32 bit
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+ * khronos_uint32_t unsigned 32 bit
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+ * khronos_int64_t signed 64 bit
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+ * khronos_uint64_t unsigned 64 bit
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+ * khronos_intptr_t signed same number of bits as a pointer
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+ * khronos_uintptr_t unsigned same number of bits as a pointer
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+ * khronos_ssize_t signed size
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+ * khronos_usize_t unsigned size
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+ * khronos_float_t signed 32 bit floating point
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+ * khronos_time_ns_t unsigned 64 bit time in nanoseconds
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+ * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
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+ * nanoseconds
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+ * khronos_stime_nanoseconds_t signed time interval in nanoseconds
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+ * khronos_boolean_enum_t enumerated boolean type. This should
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+ * only be used as a base type when a client API's boolean type is
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+ * an enum. Client APIs which use an integer or other type for
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+ * booleans cannot use this as the base type for their boolean.
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+ *
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+ * Tokens defined in khrplatform.h:
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+ *
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+ * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
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+ *
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+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
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+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
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+ *
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+ * Calling convention macros defined in this file:
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+ * KHRONOS_APICALL
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+ * KHRONOS_APIENTRY
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+ * KHRONOS_APIATTRIBUTES
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+ *
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+ * These may be used in function prototypes as:
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+ *
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+ * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
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+ * int arg1,
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+ * int arg2) KHRONOS_APIATTRIBUTES;
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+ */
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+
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+ #if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
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+ # define KHRONOS_STATIC 1
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+ #endif
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+
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+ /*-------------------------------------------------------------------------
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+ * Definition of KHRONOS_APICALL
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+ *-------------------------------------------------------------------------
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+ * This precedes the return type of the function in the function prototype.
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+ */
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+ #if defined(KHRONOS_STATIC)
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+ /* If the preprocessor constant KHRONOS_STATIC is defined, make the
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+ * header compatible with static linking. */
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+ # define KHRONOS_APICALL
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+ #elif defined(_WIN32)
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+ # define KHRONOS_APICALL __declspec(dllimport)
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+ #elif defined (__SYMBIAN32__)
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+ # define KHRONOS_APICALL IMPORT_C
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+ #elif defined(__ANDROID__)
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+ # define KHRONOS_APICALL __attribute__((visibility("default")))
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+ #else
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+ # define KHRONOS_APICALL
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+ #endif
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+
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+ /*-------------------------------------------------------------------------
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+ * Definition of KHRONOS_APIENTRY
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+ *-------------------------------------------------------------------------
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+ * This follows the return type of the function and precedes the function
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+ * name in the function prototype.
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+ */
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+ #if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
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+ /* Win32 but not WinCE */
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+ # define KHRONOS_APIENTRY __stdcall
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+ #else
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+ # define KHRONOS_APIENTRY
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+ #endif
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+
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+ /*-------------------------------------------------------------------------
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+ * Definition of KHRONOS_APIATTRIBUTES
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+ *-------------------------------------------------------------------------
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+ * This follows the closing parenthesis of the function prototype arguments.
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+ */
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+ #if defined (__ARMCC_2__)
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+ #define KHRONOS_APIATTRIBUTES __softfp
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+ #else
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+ #define KHRONOS_APIATTRIBUTES
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+ #endif
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+
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+ /*-------------------------------------------------------------------------
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+ * basic type definitions
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+ *-----------------------------------------------------------------------*/
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+ #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
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+
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+
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+ /*
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+ * Using <stdint.h>
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+ */
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+ #include <stdint.h>
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+ typedef int32_t khronos_int32_t;
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+ typedef uint32_t khronos_uint32_t;
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+ typedef int64_t khronos_int64_t;
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+ typedef uint64_t khronos_uint64_t;
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+ #define KHRONOS_SUPPORT_INT64 1
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+ #define KHRONOS_SUPPORT_FLOAT 1
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+
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+ #elif defined(__VMS ) || defined(__sgi)
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+
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+ /*
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+ * Using <inttypes.h>
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+ */
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+ #include <inttypes.h>
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+ typedef int32_t khronos_int32_t;
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+ typedef uint32_t khronos_uint32_t;
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+ typedef int64_t khronos_int64_t;
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+ typedef uint64_t khronos_uint64_t;
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+ #define KHRONOS_SUPPORT_INT64 1
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+ #define KHRONOS_SUPPORT_FLOAT 1
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+
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+ #elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
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+
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+ /*
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+ * Win32
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+ */
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+ typedef __int32 khronos_int32_t;
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+ typedef unsigned __int32 khronos_uint32_t;
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+ typedef __int64 khronos_int64_t;
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+ typedef unsigned __int64 khronos_uint64_t;
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+ #define KHRONOS_SUPPORT_INT64 1
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+ #define KHRONOS_SUPPORT_FLOAT 1
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+
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+ #elif defined(__sun__) || defined(__digital__)
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+
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+ /*
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+ * Sun or Digital
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+ */
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+ typedef int khronos_int32_t;
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+ typedef unsigned int khronos_uint32_t;
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+ #if defined(__arch64__) || defined(_LP64)
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+ typedef long int khronos_int64_t;
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+ typedef unsigned long int khronos_uint64_t;
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+ #else
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+ typedef long long int khronos_int64_t;
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+ typedef unsigned long long int khronos_uint64_t;
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+ #endif /* __arch64__ */
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+ #define KHRONOS_SUPPORT_INT64 1
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+ #define KHRONOS_SUPPORT_FLOAT 1
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+
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+ #elif 0
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+
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+ /*
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+ * Hypothetical platform with no float or int64 support
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+ */
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+ typedef int khronos_int32_t;
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+ typedef unsigned int khronos_uint32_t;
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+ #define KHRONOS_SUPPORT_INT64 0
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+ #define KHRONOS_SUPPORT_FLOAT 0
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+
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+ #else
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+
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+ /*
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+ * Generic fallback
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+ */
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+ #include <stdint.h>
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+ typedef int32_t khronos_int32_t;
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+ typedef uint32_t khronos_uint32_t;
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+ typedef int64_t khronos_int64_t;
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+ typedef uint64_t khronos_uint64_t;
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+ #define KHRONOS_SUPPORT_INT64 1
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+ #define KHRONOS_SUPPORT_FLOAT 1
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+
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+ #endif
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+
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+
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+ /*
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+ * Types that are (so far) the same on all platforms
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+ */
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+ typedef signed char khronos_int8_t;
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+ typedef unsigned char khronos_uint8_t;
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+ typedef signed short int khronos_int16_t;
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+ typedef unsigned short int khronos_uint16_t;
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+
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+ /*
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+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
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+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
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+ * to be the only LLP64 architecture in current use.
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+ */
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+ #ifdef _WIN64
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+ typedef signed long long int khronos_intptr_t;
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+ typedef unsigned long long int khronos_uintptr_t;
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+ typedef signed long long int khronos_ssize_t;
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+ typedef unsigned long long int khronos_usize_t;
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+ #else
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+ typedef signed long int khronos_intptr_t;
245
+ typedef unsigned long int khronos_uintptr_t;
246
+ typedef signed long int khronos_ssize_t;
247
+ typedef unsigned long int khronos_usize_t;
248
+ #endif
249
+
250
+ #if KHRONOS_SUPPORT_FLOAT
251
+ /*
252
+ * Float type
253
+ */
254
+ typedef float khronos_float_t;
255
+ #endif
256
+
257
+ #if KHRONOS_SUPPORT_INT64
258
+ /* Time types
259
+ *
260
+ * These types can be used to represent a time interval in nanoseconds or
261
+ * an absolute Unadjusted System Time. Unadjusted System Time is the number
262
+ * of nanoseconds since some arbitrary system event (e.g. since the last
263
+ * time the system booted). The Unadjusted System Time is an unsigned
264
+ * 64 bit value that wraps back to 0 every 584 years. Time intervals
265
+ * may be either signed or unsigned.
266
+ */
267
+ typedef khronos_uint64_t khronos_utime_nanoseconds_t;
268
+ typedef khronos_int64_t khronos_stime_nanoseconds_t;
269
+ #endif
270
+
271
+ /*
272
+ * Dummy value used to pad enum types to 32 bits.
273
+ */
274
+ #ifndef KHRONOS_MAX_ENUM
275
+ #define KHRONOS_MAX_ENUM 0x7FFFFFFF
276
+ #endif
277
+
278
+ /*
279
+ * Enumerated boolean type
280
+ *
281
+ * Values other than zero should be considered to be true. Therefore
282
+ * comparisons should not be made against KHRONOS_TRUE.
283
+ */
284
+ typedef enum {
285
+ KHRONOS_FALSE = 0,
286
+ KHRONOS_TRUE = 1,
287
+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
288
+ } khronos_boolean_enum_t;
289
+
290
+ #endif /* __khrplatform_h_ */
@@ -0,0 +1,233 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL.h
24
+ *
25
+ * Main include header for the SDL library
26
+ */
27
+
28
+
29
+ #ifndef SDL_h_
30
+ #define SDL_h_
31
+
32
+ #include "SDL_main.h"
33
+ #include "SDL_stdinc.h"
34
+ #include "SDL_assert.h"
35
+ #include "SDL_atomic.h"
36
+ #include "SDL_audio.h"
37
+ #include "SDL_clipboard.h"
38
+ #include "SDL_cpuinfo.h"
39
+ #include "SDL_endian.h"
40
+ #include "SDL_error.h"
41
+ #include "SDL_events.h"
42
+ #include "SDL_filesystem.h"
43
+ #include "SDL_gamecontroller.h"
44
+ #include "SDL_guid.h"
45
+ #include "SDL_haptic.h"
46
+ #include "SDL_hidapi.h"
47
+ #include "SDL_hints.h"
48
+ #include "SDL_joystick.h"
49
+ #include "SDL_loadso.h"
50
+ #include "SDL_log.h"
51
+ #include "SDL_messagebox.h"
52
+ #include "SDL_metal.h"
53
+ #include "SDL_mutex.h"
54
+ #include "SDL_power.h"
55
+ #include "SDL_render.h"
56
+ #include "SDL_rwops.h"
57
+ #include "SDL_sensor.h"
58
+ #include "SDL_shape.h"
59
+ #include "SDL_system.h"
60
+ #include "SDL_thread.h"
61
+ #include "SDL_timer.h"
62
+ #include "SDL_version.h"
63
+ #include "SDL_video.h"
64
+ #include "SDL_locale.h"
65
+ #include "SDL_misc.h"
66
+
67
+ #include "begin_code.h"
68
+ /* Set up for C function definitions, even when using C++ */
69
+ #ifdef __cplusplus
70
+ extern "C" {
71
+ #endif
72
+
73
+ /* As of version 0.5, SDL is loaded dynamically into the application */
74
+
75
+ /**
76
+ * \name SDL_INIT_*
77
+ *
78
+ * These are the flags which may be passed to SDL_Init(). You should
79
+ * specify the subsystems which you will be using in your application.
80
+ */
81
+ /* @{ */
82
+ #define SDL_INIT_TIMER 0x00000001u
83
+ #define SDL_INIT_AUDIO 0x00000010u
84
+ #define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
85
+ #define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
86
+ #define SDL_INIT_HAPTIC 0x00001000u
87
+ #define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
88
+ #define SDL_INIT_EVENTS 0x00004000u
89
+ #define SDL_INIT_SENSOR 0x00008000u
90
+ #define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
91
+ #define SDL_INIT_EVERYTHING ( \
92
+ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
93
+ SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
94
+ )
95
+ /* @} */
96
+
97
+ /**
98
+ * Initialize the SDL library.
99
+ *
100
+ * SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the
101
+ * two may be used interchangeably. Though for readability of your code
102
+ * SDL_InitSubSystem() might be preferred.
103
+ *
104
+ * The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread)
105
+ * subsystems are initialized by default. Message boxes
106
+ * (SDL_ShowSimpleMessageBox) also attempt to work without initializing the
107
+ * video subsystem, in hopes of being useful in showing an error dialog when
108
+ * SDL_Init fails. You must specifically initialize other subsystems if you
109
+ * use them in your application.
110
+ *
111
+ * Logging (such as SDL_Log) works without initialization, too.
112
+ *
113
+ * `flags` may be any of the following OR'd together:
114
+ *
115
+ * - `SDL_INIT_TIMER`: timer subsystem
116
+ * - `SDL_INIT_AUDIO`: audio subsystem
117
+ * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
118
+ * subsystem
119
+ * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
120
+ * events subsystem
121
+ * - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem
122
+ * - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically
123
+ * initializes the joystick subsystem
124
+ * - `SDL_INIT_EVENTS`: events subsystem
125
+ * - `SDL_INIT_EVERYTHING`: all of the above subsystems
126
+ * - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored
127
+ *
128
+ * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
129
+ * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
130
+ * call SDL_Quit() to force shutdown). If a subsystem is already loaded then
131
+ * this call will increase the ref-count and return.
132
+ *
133
+ * \param flags subsystem initialization flags
134
+ * \returns 0 on success or a negative error code on failure; call
135
+ * SDL_GetError() for more information.
136
+ *
137
+ * \since This function is available since SDL 2.0.0.
138
+ *
139
+ * \sa SDL_InitSubSystem
140
+ * \sa SDL_Quit
141
+ * \sa SDL_SetMainReady
142
+ * \sa SDL_WasInit
143
+ */
144
+ extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
145
+
146
+ /**
147
+ * Compatibility function to initialize the SDL library.
148
+ *
149
+ * In SDL2, this function and SDL_Init() are interchangeable.
150
+ *
151
+ * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
152
+ * \returns 0 on success or a negative error code on failure; call
153
+ * SDL_GetError() for more information.
154
+ *
155
+ * \since This function is available since SDL 2.0.0.
156
+ *
157
+ * \sa SDL_Init
158
+ * \sa SDL_Quit
159
+ * \sa SDL_QuitSubSystem
160
+ */
161
+ extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
162
+
163
+ /**
164
+ * Shut down specific SDL subsystems.
165
+ *
166
+ * If you start a subsystem using a call to that subsystem's init function
167
+ * (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
168
+ * SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use
169
+ * that subsystem's quit function (SDL_VideoQuit()) directly instead. But
170
+ * generally, you should not be using those functions directly anyhow; use
171
+ * SDL_Init() instead.
172
+ *
173
+ * You still need to call SDL_Quit() even if you close all open subsystems
174
+ * with SDL_QuitSubSystem().
175
+ *
176
+ * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
177
+ *
178
+ * \since This function is available since SDL 2.0.0.
179
+ *
180
+ * \sa SDL_InitSubSystem
181
+ * \sa SDL_Quit
182
+ */
183
+ extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
184
+
185
+ /**
186
+ * Get a mask of the specified subsystems which are currently initialized.
187
+ *
188
+ * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
189
+ * \returns a mask of all initialized subsystems if `flags` is 0, otherwise it
190
+ * returns the initialization status of the specified subsystems.
191
+ *
192
+ * The return value does not include SDL_INIT_NOPARACHUTE.
193
+ *
194
+ * \since This function is available since SDL 2.0.0.
195
+ *
196
+ * \sa SDL_Init
197
+ * \sa SDL_InitSubSystem
198
+ */
199
+ extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
200
+
201
+ /**
202
+ * Clean up all initialized subsystems.
203
+ *
204
+ * You should call this function even if you have already shutdown each
205
+ * initialized subsystem with SDL_QuitSubSystem(). It is safe to call this
206
+ * function even in the case of errors in initialization.
207
+ *
208
+ * If you start a subsystem using a call to that subsystem's init function
209
+ * (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
210
+ * then you must use that subsystem's quit function (SDL_VideoQuit()) to shut
211
+ * it down before calling SDL_Quit(). But generally, you should not be using
212
+ * those functions directly anyhow; use SDL_Init() instead.
213
+ *
214
+ * You can use this function with atexit() to ensure that it is run when your
215
+ * application is shutdown, but it is not wise to do this from a library or
216
+ * other dynamically loaded code.
217
+ *
218
+ * \since This function is available since SDL 2.0.0.
219
+ *
220
+ * \sa SDL_Init
221
+ * \sa SDL_QuitSubSystem
222
+ */
223
+ extern DECLSPEC void SDLCALL SDL_Quit(void);
224
+
225
+ /* Ends C function definitions when using C++ */
226
+ #ifdef __cplusplus
227
+ }
228
+ #endif
229
+ #include "close_code.h"
230
+
231
+ #endif /* SDL_h_ */
232
+
233
+ /* vi: set ts=4 sw=4 expandtab: */