native_audio 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
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#ifndef __gl3platform_h_
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#define __gl3platform_h_
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/*
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** Copyright 2017-2020 The Khronos Group Inc.
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** SPDX-License-Identifier: Apache-2.0
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/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
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*
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* Adopters may modify khrplatform.h and this file to suit their platform.
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* Please contribute modifications back to Khronos as pull requests on the
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#include <KHR/khrplatform.h>
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#ifndef GL_APICALL
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#define __khrplatform_h_
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/*
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** Copyright (c) 2008-2018 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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/* Khronos platform-specific types and definitions.
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*
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* The master copy of khrplatform.h is maintained in the Khronos EGL
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* Registry repository at https://github.com/KhronosGroup/EGL-Registry
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* The last semantic modification to khrplatform.h was at commit ID:
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* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
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*
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* Adopters may modify this file to suit their platform. Adopters are
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* encouraged to submit platform specific modifications to the Khronos
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* group so that they can be included in future versions of this file.
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* the EGL Registry repository linked above.
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*
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* See the Implementer's Guidelines for information about where this file
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* http://www.khronos.org/registry/implementers_guide.pdf
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* KHRONOS_APICALL
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* KHRONOS_APIATTRIBUTES
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#endif
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/*-------------------------------------------------------------------------
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#elif defined(__ANDROID__)
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# define KHRONOS_APICALL __attribute__((visibility("default")))
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#else
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#endif
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APIENTRY
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*-------------------------------------------------------------------------
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#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
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/* Win32 but not WinCE */
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# define KHRONOS_APIENTRY __stdcall
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# define KHRONOS_APIENTRY
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APIATTRIBUTES
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*-------------------------------------------------------------------------
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#if defined (__ARMCC_2__)
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#define KHRONOS_APIATTRIBUTES __softfp
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#else
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#define KHRONOS_APIATTRIBUTES
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+
#endif
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+
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/*-------------------------------------------------------------------------
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* basic type definitions
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*-----------------------------------------------------------------------*/
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+
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
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+
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+
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/*
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* Using <stdint.h>
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*/
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#include <stdint.h>
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typedef int32_t khronos_int32_t;
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typedef uint32_t khronos_uint32_t;
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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+
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#elif defined(__VMS ) || defined(__sgi)
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+
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/*
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* Using <inttypes.h>
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*/
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#include <inttypes.h>
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typedef int32_t khronos_int32_t;
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typedef uint32_t khronos_uint32_t;
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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+
#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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+
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+
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
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+
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+
/*
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* Win32
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+
*/
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+
typedef __int32 khronos_int32_t;
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+
typedef unsigned __int32 khronos_uint32_t;
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+
typedef __int64 khronos_int64_t;
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+
typedef unsigned __int64 khronos_uint64_t;
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+
#define KHRONOS_SUPPORT_INT64 1
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+
#define KHRONOS_SUPPORT_FLOAT 1
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+
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+
#elif defined(__sun__) || defined(__digital__)
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+
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/*
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* Sun or Digital
|
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*/
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|
+
typedef int khronos_int32_t;
|
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|
+
typedef unsigned int khronos_uint32_t;
|
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189
|
+
#if defined(__arch64__) || defined(_LP64)
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|
+
typedef long int khronos_int64_t;
|
|
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|
+
typedef unsigned long int khronos_uint64_t;
|
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|
+
#else
|
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|
+
typedef long long int khronos_int64_t;
|
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|
+
typedef unsigned long long int khronos_uint64_t;
|
|
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|
+
#endif /* __arch64__ */
|
|
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|
+
#define KHRONOS_SUPPORT_INT64 1
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|
+
#define KHRONOS_SUPPORT_FLOAT 1
|
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|
+
|
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|
+
#elif 0
|
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|
+
|
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|
+
/*
|
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|
+
* Hypothetical platform with no float or int64 support
|
|
203
|
+
*/
|
|
204
|
+
typedef int khronos_int32_t;
|
|
205
|
+
typedef unsigned int khronos_uint32_t;
|
|
206
|
+
#define KHRONOS_SUPPORT_INT64 0
|
|
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|
+
#define KHRONOS_SUPPORT_FLOAT 0
|
|
208
|
+
|
|
209
|
+
#else
|
|
210
|
+
|
|
211
|
+
/*
|
|
212
|
+
* Generic fallback
|
|
213
|
+
*/
|
|
214
|
+
#include <stdint.h>
|
|
215
|
+
typedef int32_t khronos_int32_t;
|
|
216
|
+
typedef uint32_t khronos_uint32_t;
|
|
217
|
+
typedef int64_t khronos_int64_t;
|
|
218
|
+
typedef uint64_t khronos_uint64_t;
|
|
219
|
+
#define KHRONOS_SUPPORT_INT64 1
|
|
220
|
+
#define KHRONOS_SUPPORT_FLOAT 1
|
|
221
|
+
|
|
222
|
+
#endif
|
|
223
|
+
|
|
224
|
+
|
|
225
|
+
/*
|
|
226
|
+
* Types that are (so far) the same on all platforms
|
|
227
|
+
*/
|
|
228
|
+
typedef signed char khronos_int8_t;
|
|
229
|
+
typedef unsigned char khronos_uint8_t;
|
|
230
|
+
typedef signed short int khronos_int16_t;
|
|
231
|
+
typedef unsigned short int khronos_uint16_t;
|
|
232
|
+
|
|
233
|
+
/*
|
|
234
|
+
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
|
235
|
+
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
|
236
|
+
* to be the only LLP64 architecture in current use.
|
|
237
|
+
*/
|
|
238
|
+
#ifdef _WIN64
|
|
239
|
+
typedef signed long long int khronos_intptr_t;
|
|
240
|
+
typedef unsigned long long int khronos_uintptr_t;
|
|
241
|
+
typedef signed long long int khronos_ssize_t;
|
|
242
|
+
typedef unsigned long long int khronos_usize_t;
|
|
243
|
+
#else
|
|
244
|
+
typedef signed long int khronos_intptr_t;
|
|
245
|
+
typedef unsigned long int khronos_uintptr_t;
|
|
246
|
+
typedef signed long int khronos_ssize_t;
|
|
247
|
+
typedef unsigned long int khronos_usize_t;
|
|
248
|
+
#endif
|
|
249
|
+
|
|
250
|
+
#if KHRONOS_SUPPORT_FLOAT
|
|
251
|
+
/*
|
|
252
|
+
* Float type
|
|
253
|
+
*/
|
|
254
|
+
typedef float khronos_float_t;
|
|
255
|
+
#endif
|
|
256
|
+
|
|
257
|
+
#if KHRONOS_SUPPORT_INT64
|
|
258
|
+
/* Time types
|
|
259
|
+
*
|
|
260
|
+
* These types can be used to represent a time interval in nanoseconds or
|
|
261
|
+
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
|
262
|
+
* of nanoseconds since some arbitrary system event (e.g. since the last
|
|
263
|
+
* time the system booted). The Unadjusted System Time is an unsigned
|
|
264
|
+
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
|
265
|
+
* may be either signed or unsigned.
|
|
266
|
+
*/
|
|
267
|
+
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
|
268
|
+
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
|
269
|
+
#endif
|
|
270
|
+
|
|
271
|
+
/*
|
|
272
|
+
* Dummy value used to pad enum types to 32 bits.
|
|
273
|
+
*/
|
|
274
|
+
#ifndef KHRONOS_MAX_ENUM
|
|
275
|
+
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
|
276
|
+
#endif
|
|
277
|
+
|
|
278
|
+
/*
|
|
279
|
+
* Enumerated boolean type
|
|
280
|
+
*
|
|
281
|
+
* Values other than zero should be considered to be true. Therefore
|
|
282
|
+
* comparisons should not be made against KHRONOS_TRUE.
|
|
283
|
+
*/
|
|
284
|
+
typedef enum {
|
|
285
|
+
KHRONOS_FALSE = 0,
|
|
286
|
+
KHRONOS_TRUE = 1,
|
|
287
|
+
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
|
288
|
+
} khronos_boolean_enum_t;
|
|
289
|
+
|
|
290
|
+
#endif /* __khrplatform_h_ */
|
|
@@ -0,0 +1,233 @@
|
|
|
1
|
+
/*
|
|
2
|
+
Simple DirectMedia Layer
|
|
3
|
+
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
|
4
|
+
|
|
5
|
+
This software is provided 'as-is', without any express or implied
|
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
|
7
|
+
arising from the use of this software.
|
|
8
|
+
|
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
|
11
|
+
freely, subject to the following restrictions:
|
|
12
|
+
|
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
|
14
|
+
claim that you wrote the original software. If you use this software
|
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
|
16
|
+
appreciated but is not required.
|
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
|
18
|
+
misrepresented as being the original software.
|
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
|
20
|
+
*/
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* \file SDL.h
|
|
24
|
+
*
|
|
25
|
+
* Main include header for the SDL library
|
|
26
|
+
*/
|
|
27
|
+
|
|
28
|
+
|
|
29
|
+
#ifndef SDL_h_
|
|
30
|
+
#define SDL_h_
|
|
31
|
+
|
|
32
|
+
#include "SDL_main.h"
|
|
33
|
+
#include "SDL_stdinc.h"
|
|
34
|
+
#include "SDL_assert.h"
|
|
35
|
+
#include "SDL_atomic.h"
|
|
36
|
+
#include "SDL_audio.h"
|
|
37
|
+
#include "SDL_clipboard.h"
|
|
38
|
+
#include "SDL_cpuinfo.h"
|
|
39
|
+
#include "SDL_endian.h"
|
|
40
|
+
#include "SDL_error.h"
|
|
41
|
+
#include "SDL_events.h"
|
|
42
|
+
#include "SDL_filesystem.h"
|
|
43
|
+
#include "SDL_gamecontroller.h"
|
|
44
|
+
#include "SDL_guid.h"
|
|
45
|
+
#include "SDL_haptic.h"
|
|
46
|
+
#include "SDL_hidapi.h"
|
|
47
|
+
#include "SDL_hints.h"
|
|
48
|
+
#include "SDL_joystick.h"
|
|
49
|
+
#include "SDL_loadso.h"
|
|
50
|
+
#include "SDL_log.h"
|
|
51
|
+
#include "SDL_messagebox.h"
|
|
52
|
+
#include "SDL_metal.h"
|
|
53
|
+
#include "SDL_mutex.h"
|
|
54
|
+
#include "SDL_power.h"
|
|
55
|
+
#include "SDL_render.h"
|
|
56
|
+
#include "SDL_rwops.h"
|
|
57
|
+
#include "SDL_sensor.h"
|
|
58
|
+
#include "SDL_shape.h"
|
|
59
|
+
#include "SDL_system.h"
|
|
60
|
+
#include "SDL_thread.h"
|
|
61
|
+
#include "SDL_timer.h"
|
|
62
|
+
#include "SDL_version.h"
|
|
63
|
+
#include "SDL_video.h"
|
|
64
|
+
#include "SDL_locale.h"
|
|
65
|
+
#include "SDL_misc.h"
|
|
66
|
+
|
|
67
|
+
#include "begin_code.h"
|
|
68
|
+
/* Set up for C function definitions, even when using C++ */
|
|
69
|
+
#ifdef __cplusplus
|
|
70
|
+
extern "C" {
|
|
71
|
+
#endif
|
|
72
|
+
|
|
73
|
+
/* As of version 0.5, SDL is loaded dynamically into the application */
|
|
74
|
+
|
|
75
|
+
/**
|
|
76
|
+
* \name SDL_INIT_*
|
|
77
|
+
*
|
|
78
|
+
* These are the flags which may be passed to SDL_Init(). You should
|
|
79
|
+
* specify the subsystems which you will be using in your application.
|
|
80
|
+
*/
|
|
81
|
+
/* @{ */
|
|
82
|
+
#define SDL_INIT_TIMER 0x00000001u
|
|
83
|
+
#define SDL_INIT_AUDIO 0x00000010u
|
|
84
|
+
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
|
|
85
|
+
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
|
|
86
|
+
#define SDL_INIT_HAPTIC 0x00001000u
|
|
87
|
+
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
|
|
88
|
+
#define SDL_INIT_EVENTS 0x00004000u
|
|
89
|
+
#define SDL_INIT_SENSOR 0x00008000u
|
|
90
|
+
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
|
|
91
|
+
#define SDL_INIT_EVERYTHING ( \
|
|
92
|
+
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
|
|
93
|
+
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
|
|
94
|
+
)
|
|
95
|
+
/* @} */
|
|
96
|
+
|
|
97
|
+
/**
|
|
98
|
+
* Initialize the SDL library.
|
|
99
|
+
*
|
|
100
|
+
* SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the
|
|
101
|
+
* two may be used interchangeably. Though for readability of your code
|
|
102
|
+
* SDL_InitSubSystem() might be preferred.
|
|
103
|
+
*
|
|
104
|
+
* The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread)
|
|
105
|
+
* subsystems are initialized by default. Message boxes
|
|
106
|
+
* (SDL_ShowSimpleMessageBox) also attempt to work without initializing the
|
|
107
|
+
* video subsystem, in hopes of being useful in showing an error dialog when
|
|
108
|
+
* SDL_Init fails. You must specifically initialize other subsystems if you
|
|
109
|
+
* use them in your application.
|
|
110
|
+
*
|
|
111
|
+
* Logging (such as SDL_Log) works without initialization, too.
|
|
112
|
+
*
|
|
113
|
+
* `flags` may be any of the following OR'd together:
|
|
114
|
+
*
|
|
115
|
+
* - `SDL_INIT_TIMER`: timer subsystem
|
|
116
|
+
* - `SDL_INIT_AUDIO`: audio subsystem
|
|
117
|
+
* - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
|
|
118
|
+
* subsystem
|
|
119
|
+
* - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
|
|
120
|
+
* events subsystem
|
|
121
|
+
* - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem
|
|
122
|
+
* - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically
|
|
123
|
+
* initializes the joystick subsystem
|
|
124
|
+
* - `SDL_INIT_EVENTS`: events subsystem
|
|
125
|
+
* - `SDL_INIT_EVERYTHING`: all of the above subsystems
|
|
126
|
+
* - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored
|
|
127
|
+
*
|
|
128
|
+
* Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
|
|
129
|
+
* for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
|
|
130
|
+
* call SDL_Quit() to force shutdown). If a subsystem is already loaded then
|
|
131
|
+
* this call will increase the ref-count and return.
|
|
132
|
+
*
|
|
133
|
+
* \param flags subsystem initialization flags
|
|
134
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
135
|
+
* SDL_GetError() for more information.
|
|
136
|
+
*
|
|
137
|
+
* \since This function is available since SDL 2.0.0.
|
|
138
|
+
*
|
|
139
|
+
* \sa SDL_InitSubSystem
|
|
140
|
+
* \sa SDL_Quit
|
|
141
|
+
* \sa SDL_SetMainReady
|
|
142
|
+
* \sa SDL_WasInit
|
|
143
|
+
*/
|
|
144
|
+
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
|
|
145
|
+
|
|
146
|
+
/**
|
|
147
|
+
* Compatibility function to initialize the SDL library.
|
|
148
|
+
*
|
|
149
|
+
* In SDL2, this function and SDL_Init() are interchangeable.
|
|
150
|
+
*
|
|
151
|
+
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
|
|
152
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
153
|
+
* SDL_GetError() for more information.
|
|
154
|
+
*
|
|
155
|
+
* \since This function is available since SDL 2.0.0.
|
|
156
|
+
*
|
|
157
|
+
* \sa SDL_Init
|
|
158
|
+
* \sa SDL_Quit
|
|
159
|
+
* \sa SDL_QuitSubSystem
|
|
160
|
+
*/
|
|
161
|
+
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
|
|
162
|
+
|
|
163
|
+
/**
|
|
164
|
+
* Shut down specific SDL subsystems.
|
|
165
|
+
*
|
|
166
|
+
* If you start a subsystem using a call to that subsystem's init function
|
|
167
|
+
* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
|
|
168
|
+
* SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use
|
|
169
|
+
* that subsystem's quit function (SDL_VideoQuit()) directly instead. But
|
|
170
|
+
* generally, you should not be using those functions directly anyhow; use
|
|
171
|
+
* SDL_Init() instead.
|
|
172
|
+
*
|
|
173
|
+
* You still need to call SDL_Quit() even if you close all open subsystems
|
|
174
|
+
* with SDL_QuitSubSystem().
|
|
175
|
+
*
|
|
176
|
+
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
|
|
177
|
+
*
|
|
178
|
+
* \since This function is available since SDL 2.0.0.
|
|
179
|
+
*
|
|
180
|
+
* \sa SDL_InitSubSystem
|
|
181
|
+
* \sa SDL_Quit
|
|
182
|
+
*/
|
|
183
|
+
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
|
|
184
|
+
|
|
185
|
+
/**
|
|
186
|
+
* Get a mask of the specified subsystems which are currently initialized.
|
|
187
|
+
*
|
|
188
|
+
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
|
|
189
|
+
* \returns a mask of all initialized subsystems if `flags` is 0, otherwise it
|
|
190
|
+
* returns the initialization status of the specified subsystems.
|
|
191
|
+
*
|
|
192
|
+
* The return value does not include SDL_INIT_NOPARACHUTE.
|
|
193
|
+
*
|
|
194
|
+
* \since This function is available since SDL 2.0.0.
|
|
195
|
+
*
|
|
196
|
+
* \sa SDL_Init
|
|
197
|
+
* \sa SDL_InitSubSystem
|
|
198
|
+
*/
|
|
199
|
+
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
|
|
200
|
+
|
|
201
|
+
/**
|
|
202
|
+
* Clean up all initialized subsystems.
|
|
203
|
+
*
|
|
204
|
+
* You should call this function even if you have already shutdown each
|
|
205
|
+
* initialized subsystem with SDL_QuitSubSystem(). It is safe to call this
|
|
206
|
+
* function even in the case of errors in initialization.
|
|
207
|
+
*
|
|
208
|
+
* If you start a subsystem using a call to that subsystem's init function
|
|
209
|
+
* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
|
|
210
|
+
* then you must use that subsystem's quit function (SDL_VideoQuit()) to shut
|
|
211
|
+
* it down before calling SDL_Quit(). But generally, you should not be using
|
|
212
|
+
* those functions directly anyhow; use SDL_Init() instead.
|
|
213
|
+
*
|
|
214
|
+
* You can use this function with atexit() to ensure that it is run when your
|
|
215
|
+
* application is shutdown, but it is not wise to do this from a library or
|
|
216
|
+
* other dynamically loaded code.
|
|
217
|
+
*
|
|
218
|
+
* \since This function is available since SDL 2.0.0.
|
|
219
|
+
*
|
|
220
|
+
* \sa SDL_Init
|
|
221
|
+
* \sa SDL_QuitSubSystem
|
|
222
|
+
*/
|
|
223
|
+
extern DECLSPEC void SDLCALL SDL_Quit(void);
|
|
224
|
+
|
|
225
|
+
/* Ends C function definitions when using C++ */
|
|
226
|
+
#ifdef __cplusplus
|
|
227
|
+
}
|
|
228
|
+
#endif
|
|
229
|
+
#include "close_code.h"
|
|
230
|
+
|
|
231
|
+
#endif /* SDL_h_ */
|
|
232
|
+
|
|
233
|
+
/* vi: set ts=4 sw=4 expandtab: */
|