native_audio 0.1.0
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- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
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#ifndef __gl3platform_h_
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#define __gl3platform_h_
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/*
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** Copyright 2017-2020 The Khronos Group Inc.
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** SPDX-License-Identifier: Apache-2.0
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*/
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/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
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*
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* Adopters may modify khrplatform.h and this file to suit their platform.
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* Please contribute modifications back to Khronos as pull requests on the
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* public github repository:
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* https://github.com/KhronosGroup/OpenGL-Registry
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*/
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#include <KHR/khrplatform.h>
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#ifndef GL_APICALL
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#define GL_APICALL KHRONOS_APICALL
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#endif
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#ifndef GL_APIENTRY
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#define GL_APIENTRY KHRONOS_APIENTRY
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#endif
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#endif /* __gl3platform_h_ */
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#ifndef __khrplatform_h_
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#define __khrplatform_h_
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/*
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** Copyright (c) 2008-2018 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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/* Khronos platform-specific types and definitions.
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*
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* The master copy of khrplatform.h is maintained in the Khronos EGL
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* Registry repository at https://github.com/KhronosGroup/EGL-Registry
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* The last semantic modification to khrplatform.h was at commit ID:
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* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
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*
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* Adopters may modify this file to suit their platform. Adopters are
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* encouraged to submit platform specific modifications to the Khronos
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* group so that they can be included in future versions of this file.
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* Please submit changes by filing pull requests or issues on
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* the EGL Registry repository linked above.
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*
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*
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* See the Implementer's Guidelines for information about where this file
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* should be located on your system and for more details of its use:
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* http://www.khronos.org/registry/implementers_guide.pdf
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*
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* This file should be included as
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* #include <KHR/khrplatform.h>
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* by Khronos client API header files that use its types and defines.
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*
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* The types in khrplatform.h should only be used to define API-specific types.
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*
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* Types defined in khrplatform.h:
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* khronos_int8_t signed 8 bit
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* khronos_uint8_t unsigned 8 bit
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* khronos_int16_t signed 16 bit
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* khronos_uint16_t unsigned 16 bit
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* khronos_int32_t signed 32 bit
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* khronos_uint32_t unsigned 32 bit
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* khronos_int64_t signed 64 bit
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* khronos_uint64_t unsigned 64 bit
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* khronos_intptr_t signed same number of bits as a pointer
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* khronos_uintptr_t unsigned same number of bits as a pointer
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* khronos_ssize_t signed size
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* khronos_usize_t unsigned size
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* khronos_float_t signed 32 bit floating point
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* khronos_time_ns_t unsigned 64 bit time in nanoseconds
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* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
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* nanoseconds
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* khronos_stime_nanoseconds_t signed time interval in nanoseconds
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* khronos_boolean_enum_t enumerated boolean type. This should
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* only be used as a base type when a client API's boolean type is
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* an enum. Client APIs which use an integer or other type for
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*
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* Tokens defined in khrplatform.h:
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*
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*
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* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
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*
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* Calling convention macros defined in this file:
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* KHRONOS_APICALL
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* KHRONOS_APIENTRY
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* KHRONOS_APIATTRIBUTES
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*
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* These may be used in function prototypes as:
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*
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* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
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*/
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#endif
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APICALL
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*-------------------------------------------------------------------------
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*/
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#if defined(KHRONOS_STATIC)
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/* If the preprocessor constant KHRONOS_STATIC is defined, make the
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* header compatible with static linking. */
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# define KHRONOS_APICALL
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#elif defined(_WIN32)
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# define KHRONOS_APICALL __declspec(dllimport)
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#elif defined (__SYMBIAN32__)
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# define KHRONOS_APICALL IMPORT_C
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#elif defined(__ANDROID__)
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# define KHRONOS_APICALL __attribute__((visibility("default")))
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#else
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# define KHRONOS_APICALL
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#endif
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APIENTRY
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*-------------------------------------------------------------------------
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* This follows the return type of the function and precedes the function
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* name in the function prototype.
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*/
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#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
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/* Win32 but not WinCE */
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# define KHRONOS_APIENTRY __stdcall
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# define KHRONOS_APIENTRY
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#endif
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APIATTRIBUTES
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*-------------------------------------------------------------------------
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*/
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#if defined (__ARMCC_2__)
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#define KHRONOS_APIATTRIBUTES __softfp
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#define KHRONOS_APIATTRIBUTES
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#endif
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/*-------------------------------------------------------------------------
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* basic type definitions
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*-----------------------------------------------------------------------*/
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#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
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#include <stdint.h>
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typedef int32_t khronos_int32_t;
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typedef uint32_t khronos_uint32_t;
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif defined(__VMS ) || defined(__sgi)
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#include <inttypes.h>
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typedef int32_t khronos_int32_t;
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typedef uint32_t khronos_uint32_t;
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
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/*
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* Win32
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*/
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typedef __int32 khronos_int32_t;
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typedef unsigned __int32 khronos_uint32_t;
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typedef __int64 khronos_int64_t;
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typedef unsigned __int64 khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif defined(__sun__) || defined(__digital__)
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/*
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* Sun or Digital
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*/
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typedef int khronos_int32_t;
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typedef unsigned int khronos_uint32_t;
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#if defined(__arch64__) || defined(_LP64)
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typedef long int khronos_int64_t;
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typedef unsigned long int khronos_uint64_t;
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#else
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typedef long long int khronos_int64_t;
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typedef unsigned long long int khronos_uint64_t;
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#endif /* __arch64__ */
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif 0
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/*
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* Hypothetical platform with no float or int64 support
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*/
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typedef int khronos_int32_t;
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typedef unsigned int khronos_uint32_t;
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#define KHRONOS_SUPPORT_INT64 0
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#define KHRONOS_SUPPORT_FLOAT 0
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#else
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/*
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* Generic fallback
|
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*/
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#include <stdint.h>
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typedef int32_t khronos_int32_t;
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typedef uint32_t khronos_uint32_t;
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#endif
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/*
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* Types that are (so far) the same on all platforms
|
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*/
|
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typedef signed char khronos_int8_t;
|
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typedef unsigned char khronos_uint8_t;
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typedef signed short int khronos_int16_t;
|
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typedef unsigned short int khronos_uint16_t;
|
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+
|
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/*
|
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* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
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+
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
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|
+
* to be the only LLP64 architecture in current use.
|
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+
*/
|
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|
+
#ifdef _WIN64
|
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|
+
typedef signed long long int khronos_intptr_t;
|
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|
+
typedef unsigned long long int khronos_uintptr_t;
|
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|
+
typedef signed long long int khronos_ssize_t;
|
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|
+
typedef unsigned long long int khronos_usize_t;
|
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|
+
#else
|
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|
+
typedef signed long int khronos_intptr_t;
|
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|
+
typedef unsigned long int khronos_uintptr_t;
|
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|
+
typedef signed long int khronos_ssize_t;
|
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|
+
typedef unsigned long int khronos_usize_t;
|
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|
+
#endif
|
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|
+
|
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|
+
#if KHRONOS_SUPPORT_FLOAT
|
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|
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/*
|
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|
+
* Float type
|
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|
+
*/
|
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|
+
typedef float khronos_float_t;
|
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|
+
#endif
|
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|
+
|
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|
+
#if KHRONOS_SUPPORT_INT64
|
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|
+
/* Time types
|
259
|
+
*
|
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|
+
* These types can be used to represent a time interval in nanoseconds or
|
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|
+
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
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|
+
* of nanoseconds since some arbitrary system event (e.g. since the last
|
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|
+
* time the system booted). The Unadjusted System Time is an unsigned
|
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|
+
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
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|
+
* may be either signed or unsigned.
|
266
|
+
*/
|
267
|
+
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
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|
+
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
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|
+
#endif
|
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|
+
|
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|
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/*
|
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|
+
* Dummy value used to pad enum types to 32 bits.
|
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|
+
*/
|
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|
+
#ifndef KHRONOS_MAX_ENUM
|
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|
+
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
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|
+
#endif
|
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|
+
|
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|
+
/*
|
279
|
+
* Enumerated boolean type
|
280
|
+
*
|
281
|
+
* Values other than zero should be considered to be true. Therefore
|
282
|
+
* comparisons should not be made against KHRONOS_TRUE.
|
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|
+
*/
|
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|
+
typedef enum {
|
285
|
+
KHRONOS_FALSE = 0,
|
286
|
+
KHRONOS_TRUE = 1,
|
287
|
+
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
288
|
+
} khronos_boolean_enum_t;
|
289
|
+
|
290
|
+
#endif /* __khrplatform_h_ */
|
@@ -0,0 +1,233 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file SDL.h
|
24
|
+
*
|
25
|
+
* Main include header for the SDL library
|
26
|
+
*/
|
27
|
+
|
28
|
+
|
29
|
+
#ifndef SDL_h_
|
30
|
+
#define SDL_h_
|
31
|
+
|
32
|
+
#include "SDL_main.h"
|
33
|
+
#include "SDL_stdinc.h"
|
34
|
+
#include "SDL_assert.h"
|
35
|
+
#include "SDL_atomic.h"
|
36
|
+
#include "SDL_audio.h"
|
37
|
+
#include "SDL_clipboard.h"
|
38
|
+
#include "SDL_cpuinfo.h"
|
39
|
+
#include "SDL_endian.h"
|
40
|
+
#include "SDL_error.h"
|
41
|
+
#include "SDL_events.h"
|
42
|
+
#include "SDL_filesystem.h"
|
43
|
+
#include "SDL_gamecontroller.h"
|
44
|
+
#include "SDL_guid.h"
|
45
|
+
#include "SDL_haptic.h"
|
46
|
+
#include "SDL_hidapi.h"
|
47
|
+
#include "SDL_hints.h"
|
48
|
+
#include "SDL_joystick.h"
|
49
|
+
#include "SDL_loadso.h"
|
50
|
+
#include "SDL_log.h"
|
51
|
+
#include "SDL_messagebox.h"
|
52
|
+
#include "SDL_metal.h"
|
53
|
+
#include "SDL_mutex.h"
|
54
|
+
#include "SDL_power.h"
|
55
|
+
#include "SDL_render.h"
|
56
|
+
#include "SDL_rwops.h"
|
57
|
+
#include "SDL_sensor.h"
|
58
|
+
#include "SDL_shape.h"
|
59
|
+
#include "SDL_system.h"
|
60
|
+
#include "SDL_thread.h"
|
61
|
+
#include "SDL_timer.h"
|
62
|
+
#include "SDL_version.h"
|
63
|
+
#include "SDL_video.h"
|
64
|
+
#include "SDL_locale.h"
|
65
|
+
#include "SDL_misc.h"
|
66
|
+
|
67
|
+
#include "begin_code.h"
|
68
|
+
/* Set up for C function definitions, even when using C++ */
|
69
|
+
#ifdef __cplusplus
|
70
|
+
extern "C" {
|
71
|
+
#endif
|
72
|
+
|
73
|
+
/* As of version 0.5, SDL is loaded dynamically into the application */
|
74
|
+
|
75
|
+
/**
|
76
|
+
* \name SDL_INIT_*
|
77
|
+
*
|
78
|
+
* These are the flags which may be passed to SDL_Init(). You should
|
79
|
+
* specify the subsystems which you will be using in your application.
|
80
|
+
*/
|
81
|
+
/* @{ */
|
82
|
+
#define SDL_INIT_TIMER 0x00000001u
|
83
|
+
#define SDL_INIT_AUDIO 0x00000010u
|
84
|
+
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
|
85
|
+
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
|
86
|
+
#define SDL_INIT_HAPTIC 0x00001000u
|
87
|
+
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
|
88
|
+
#define SDL_INIT_EVENTS 0x00004000u
|
89
|
+
#define SDL_INIT_SENSOR 0x00008000u
|
90
|
+
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
|
91
|
+
#define SDL_INIT_EVERYTHING ( \
|
92
|
+
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
|
93
|
+
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
|
94
|
+
)
|
95
|
+
/* @} */
|
96
|
+
|
97
|
+
/**
|
98
|
+
* Initialize the SDL library.
|
99
|
+
*
|
100
|
+
* SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the
|
101
|
+
* two may be used interchangeably. Though for readability of your code
|
102
|
+
* SDL_InitSubSystem() might be preferred.
|
103
|
+
*
|
104
|
+
* The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread)
|
105
|
+
* subsystems are initialized by default. Message boxes
|
106
|
+
* (SDL_ShowSimpleMessageBox) also attempt to work without initializing the
|
107
|
+
* video subsystem, in hopes of being useful in showing an error dialog when
|
108
|
+
* SDL_Init fails. You must specifically initialize other subsystems if you
|
109
|
+
* use them in your application.
|
110
|
+
*
|
111
|
+
* Logging (such as SDL_Log) works without initialization, too.
|
112
|
+
*
|
113
|
+
* `flags` may be any of the following OR'd together:
|
114
|
+
*
|
115
|
+
* - `SDL_INIT_TIMER`: timer subsystem
|
116
|
+
* - `SDL_INIT_AUDIO`: audio subsystem
|
117
|
+
* - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
|
118
|
+
* subsystem
|
119
|
+
* - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
|
120
|
+
* events subsystem
|
121
|
+
* - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem
|
122
|
+
* - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically
|
123
|
+
* initializes the joystick subsystem
|
124
|
+
* - `SDL_INIT_EVENTS`: events subsystem
|
125
|
+
* - `SDL_INIT_EVERYTHING`: all of the above subsystems
|
126
|
+
* - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored
|
127
|
+
*
|
128
|
+
* Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
|
129
|
+
* for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
|
130
|
+
* call SDL_Quit() to force shutdown). If a subsystem is already loaded then
|
131
|
+
* this call will increase the ref-count and return.
|
132
|
+
*
|
133
|
+
* \param flags subsystem initialization flags
|
134
|
+
* \returns 0 on success or a negative error code on failure; call
|
135
|
+
* SDL_GetError() for more information.
|
136
|
+
*
|
137
|
+
* \since This function is available since SDL 2.0.0.
|
138
|
+
*
|
139
|
+
* \sa SDL_InitSubSystem
|
140
|
+
* \sa SDL_Quit
|
141
|
+
* \sa SDL_SetMainReady
|
142
|
+
* \sa SDL_WasInit
|
143
|
+
*/
|
144
|
+
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
|
145
|
+
|
146
|
+
/**
|
147
|
+
* Compatibility function to initialize the SDL library.
|
148
|
+
*
|
149
|
+
* In SDL2, this function and SDL_Init() are interchangeable.
|
150
|
+
*
|
151
|
+
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
|
152
|
+
* \returns 0 on success or a negative error code on failure; call
|
153
|
+
* SDL_GetError() for more information.
|
154
|
+
*
|
155
|
+
* \since This function is available since SDL 2.0.0.
|
156
|
+
*
|
157
|
+
* \sa SDL_Init
|
158
|
+
* \sa SDL_Quit
|
159
|
+
* \sa SDL_QuitSubSystem
|
160
|
+
*/
|
161
|
+
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
|
162
|
+
|
163
|
+
/**
|
164
|
+
* Shut down specific SDL subsystems.
|
165
|
+
*
|
166
|
+
* If you start a subsystem using a call to that subsystem's init function
|
167
|
+
* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
|
168
|
+
* SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use
|
169
|
+
* that subsystem's quit function (SDL_VideoQuit()) directly instead. But
|
170
|
+
* generally, you should not be using those functions directly anyhow; use
|
171
|
+
* SDL_Init() instead.
|
172
|
+
*
|
173
|
+
* You still need to call SDL_Quit() even if you close all open subsystems
|
174
|
+
* with SDL_QuitSubSystem().
|
175
|
+
*
|
176
|
+
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
|
177
|
+
*
|
178
|
+
* \since This function is available since SDL 2.0.0.
|
179
|
+
*
|
180
|
+
* \sa SDL_InitSubSystem
|
181
|
+
* \sa SDL_Quit
|
182
|
+
*/
|
183
|
+
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
|
184
|
+
|
185
|
+
/**
|
186
|
+
* Get a mask of the specified subsystems which are currently initialized.
|
187
|
+
*
|
188
|
+
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
|
189
|
+
* \returns a mask of all initialized subsystems if `flags` is 0, otherwise it
|
190
|
+
* returns the initialization status of the specified subsystems.
|
191
|
+
*
|
192
|
+
* The return value does not include SDL_INIT_NOPARACHUTE.
|
193
|
+
*
|
194
|
+
* \since This function is available since SDL 2.0.0.
|
195
|
+
*
|
196
|
+
* \sa SDL_Init
|
197
|
+
* \sa SDL_InitSubSystem
|
198
|
+
*/
|
199
|
+
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
|
200
|
+
|
201
|
+
/**
|
202
|
+
* Clean up all initialized subsystems.
|
203
|
+
*
|
204
|
+
* You should call this function even if you have already shutdown each
|
205
|
+
* initialized subsystem with SDL_QuitSubSystem(). It is safe to call this
|
206
|
+
* function even in the case of errors in initialization.
|
207
|
+
*
|
208
|
+
* If you start a subsystem using a call to that subsystem's init function
|
209
|
+
* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
|
210
|
+
* then you must use that subsystem's quit function (SDL_VideoQuit()) to shut
|
211
|
+
* it down before calling SDL_Quit(). But generally, you should not be using
|
212
|
+
* those functions directly anyhow; use SDL_Init() instead.
|
213
|
+
*
|
214
|
+
* You can use this function with atexit() to ensure that it is run when your
|
215
|
+
* application is shutdown, but it is not wise to do this from a library or
|
216
|
+
* other dynamically loaded code.
|
217
|
+
*
|
218
|
+
* \since This function is available since SDL 2.0.0.
|
219
|
+
*
|
220
|
+
* \sa SDL_Init
|
221
|
+
* \sa SDL_QuitSubSystem
|
222
|
+
*/
|
223
|
+
extern DECLSPEC void SDLCALL SDL_Quit(void);
|
224
|
+
|
225
|
+
/* Ends C function definitions when using C++ */
|
226
|
+
#ifdef __cplusplus
|
227
|
+
}
|
228
|
+
#endif
|
229
|
+
#include "close_code.h"
|
230
|
+
|
231
|
+
#endif /* SDL_h_ */
|
232
|
+
|
233
|
+
/* vi: set ts=4 sw=4 expandtab: */
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