native_audio 0.1.0

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Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,27 @@
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+ #ifndef __gl3platform_h_
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+ #define __gl3platform_h_
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+
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+ /*
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+ ** Copyright 2017-2020 The Khronos Group Inc.
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+ ** SPDX-License-Identifier: Apache-2.0
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+ */
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+
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+ /* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
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+ *
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+ * Adopters may modify khrplatform.h and this file to suit their platform.
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+ * Please contribute modifications back to Khronos as pull requests on the
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+ * public github repository:
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+ * https://github.com/KhronosGroup/OpenGL-Registry
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+ */
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+
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+ #include <KHR/khrplatform.h>
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+
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+ #ifndef GL_APICALL
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+ #define GL_APICALL KHRONOS_APICALL
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+ #endif
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+
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+ #ifndef GL_APIENTRY
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+ #define GL_APIENTRY KHRONOS_APIENTRY
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+ #endif
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+
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+ #endif /* __gl3platform_h_ */
@@ -0,0 +1,290 @@
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+ #ifndef __khrplatform_h_
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+ #define __khrplatform_h_
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+
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+ /*
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+ ** Copyright (c) 2008-2018 The Khronos Group Inc.
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+ **
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+ ** Permission is hereby granted, free of charge, to any person obtaining a
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+ ** copy of this software and/or associated documentation files (the
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+ ** "Materials"), to deal in the Materials without restriction, including
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+ ** without limitation the rights to use, copy, modify, merge, publish,
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+ ** distribute, sublicense, and/or sell copies of the Materials, and to
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+ ** permit persons to whom the Materials are furnished to do so, subject to
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+ ** the following conditions:
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+ **
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+ ** The above copyright notice and this permission notice shall be included
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+ ** in all copies or substantial portions of the Materials.
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+ **
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+ ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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+ ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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+ ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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+ ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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+ ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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+ */
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+
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+ /* Khronos platform-specific types and definitions.
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+ *
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+ * The master copy of khrplatform.h is maintained in the Khronos EGL
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+ * Registry repository at https://github.com/KhronosGroup/EGL-Registry
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+ * The last semantic modification to khrplatform.h was at commit ID:
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+ * 67a3e0864c2d75ea5287b9f3d2eb74a745936692
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+ *
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+ * Adopters may modify this file to suit their platform. Adopters are
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+ * encouraged to submit platform specific modifications to the Khronos
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+ * group so that they can be included in future versions of this file.
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+ * Please submit changes by filing pull requests or issues on
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+ * the EGL Registry repository linked above.
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+ *
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+ *
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+ * See the Implementer's Guidelines for information about where this file
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+ * should be located on your system and for more details of its use:
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+ * http://www.khronos.org/registry/implementers_guide.pdf
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+ *
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+ * This file should be included as
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+ * #include <KHR/khrplatform.h>
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+ * by Khronos client API header files that use its types and defines.
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+ *
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+ * The types in khrplatform.h should only be used to define API-specific types.
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+ *
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+ * Types defined in khrplatform.h:
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+ * khronos_int8_t signed 8 bit
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+ * khronos_uint8_t unsigned 8 bit
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+ * khronos_int16_t signed 16 bit
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+ * khronos_uint16_t unsigned 16 bit
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+ * khronos_int32_t signed 32 bit
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+ * khronos_uint32_t unsigned 32 bit
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+ * khronos_int64_t signed 64 bit
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+ * khronos_uint64_t unsigned 64 bit
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+ * khronos_intptr_t signed same number of bits as a pointer
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+ * khronos_uintptr_t unsigned same number of bits as a pointer
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+ * khronos_ssize_t signed size
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+ * khronos_usize_t unsigned size
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+ * khronos_float_t signed 32 bit floating point
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+ * khronos_time_ns_t unsigned 64 bit time in nanoseconds
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+ * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
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+ * nanoseconds
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+ * khronos_stime_nanoseconds_t signed time interval in nanoseconds
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+ * khronos_boolean_enum_t enumerated boolean type. This should
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+ * only be used as a base type when a client API's boolean type is
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+ * an enum. Client APIs which use an integer or other type for
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+ * booleans cannot use this as the base type for their boolean.
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+ *
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+ * Tokens defined in khrplatform.h:
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+ *
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+ * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
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+ *
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+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
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+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
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+ *
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+ * Calling convention macros defined in this file:
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+ * KHRONOS_APICALL
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+ * KHRONOS_APIENTRY
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+ * KHRONOS_APIATTRIBUTES
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+ *
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+ * These may be used in function prototypes as:
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+ *
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+ * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
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+ * int arg1,
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+ * int arg2) KHRONOS_APIATTRIBUTES;
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+ */
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+
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+ #if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
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+ # define KHRONOS_STATIC 1
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+ #endif
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+
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+ /*-------------------------------------------------------------------------
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+ * Definition of KHRONOS_APICALL
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+ *-------------------------------------------------------------------------
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+ * This precedes the return type of the function in the function prototype.
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+ */
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+ #if defined(KHRONOS_STATIC)
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+ /* If the preprocessor constant KHRONOS_STATIC is defined, make the
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+ * header compatible with static linking. */
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+ # define KHRONOS_APICALL
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+ #elif defined(_WIN32)
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+ # define KHRONOS_APICALL __declspec(dllimport)
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+ #elif defined (__SYMBIAN32__)
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+ # define KHRONOS_APICALL IMPORT_C
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+ #elif defined(__ANDROID__)
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+ # define KHRONOS_APICALL __attribute__((visibility("default")))
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+ #else
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+ # define KHRONOS_APICALL
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+ #endif
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+
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+ /*-------------------------------------------------------------------------
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+ * Definition of KHRONOS_APIENTRY
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+ *-------------------------------------------------------------------------
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+ * This follows the return type of the function and precedes the function
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+ * name in the function prototype.
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+ */
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+ #if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
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+ /* Win32 but not WinCE */
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+ # define KHRONOS_APIENTRY __stdcall
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+ #else
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+ # define KHRONOS_APIENTRY
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+ #endif
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+
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+ /*-------------------------------------------------------------------------
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+ * Definition of KHRONOS_APIATTRIBUTES
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+ *-------------------------------------------------------------------------
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+ * This follows the closing parenthesis of the function prototype arguments.
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+ */
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+ #if defined (__ARMCC_2__)
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+ #define KHRONOS_APIATTRIBUTES __softfp
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+ #else
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+ #define KHRONOS_APIATTRIBUTES
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+ #endif
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+
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+ /*-------------------------------------------------------------------------
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+ * basic type definitions
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+ *-----------------------------------------------------------------------*/
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+ #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
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+
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+
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+ /*
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+ * Using <stdint.h>
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+ */
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+ #include <stdint.h>
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+ typedef int32_t khronos_int32_t;
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+ typedef uint32_t khronos_uint32_t;
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+ typedef int64_t khronos_int64_t;
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+ typedef uint64_t khronos_uint64_t;
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+ #define KHRONOS_SUPPORT_INT64 1
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+ #define KHRONOS_SUPPORT_FLOAT 1
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+
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+ #elif defined(__VMS ) || defined(__sgi)
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+
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+ /*
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+ * Using <inttypes.h>
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+ */
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+ #include <inttypes.h>
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+ typedef int32_t khronos_int32_t;
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+ typedef uint32_t khronos_uint32_t;
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+ typedef int64_t khronos_int64_t;
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+ typedef uint64_t khronos_uint64_t;
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+ #define KHRONOS_SUPPORT_INT64 1
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+ #define KHRONOS_SUPPORT_FLOAT 1
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+
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+ #elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
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+
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+ /*
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+ * Win32
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+ */
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+ typedef __int32 khronos_int32_t;
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+ typedef unsigned __int32 khronos_uint32_t;
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+ typedef __int64 khronos_int64_t;
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+ typedef unsigned __int64 khronos_uint64_t;
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+ #define KHRONOS_SUPPORT_INT64 1
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+ #define KHRONOS_SUPPORT_FLOAT 1
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+
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+ #elif defined(__sun__) || defined(__digital__)
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+
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+ /*
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+ * Sun or Digital
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+ */
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+ typedef int khronos_int32_t;
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+ typedef unsigned int khronos_uint32_t;
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+ #if defined(__arch64__) || defined(_LP64)
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+ typedef long int khronos_int64_t;
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+ typedef unsigned long int khronos_uint64_t;
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+ #else
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+ typedef long long int khronos_int64_t;
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+ typedef unsigned long long int khronos_uint64_t;
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+ #endif /* __arch64__ */
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+ #define KHRONOS_SUPPORT_INT64 1
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+ #define KHRONOS_SUPPORT_FLOAT 1
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+
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+ #elif 0
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+
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+ /*
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+ * Hypothetical platform with no float or int64 support
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+ */
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+ typedef int khronos_int32_t;
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+ typedef unsigned int khronos_uint32_t;
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+ #define KHRONOS_SUPPORT_INT64 0
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+ #define KHRONOS_SUPPORT_FLOAT 0
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+
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+ #else
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+
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+ /*
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+ * Generic fallback
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+ */
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+ #include <stdint.h>
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+ typedef int32_t khronos_int32_t;
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+ typedef uint32_t khronos_uint32_t;
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+ typedef int64_t khronos_int64_t;
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+ typedef uint64_t khronos_uint64_t;
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+ #define KHRONOS_SUPPORT_INT64 1
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+ #define KHRONOS_SUPPORT_FLOAT 1
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+
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+ #endif
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+
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+
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+ /*
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+ * Types that are (so far) the same on all platforms
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+ */
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+ typedef signed char khronos_int8_t;
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+ typedef unsigned char khronos_uint8_t;
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+ typedef signed short int khronos_int16_t;
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+ typedef unsigned short int khronos_uint16_t;
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+
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+ /*
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+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
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+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
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+ * to be the only LLP64 architecture in current use.
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+ */
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+ #ifdef _WIN64
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+ typedef signed long long int khronos_intptr_t;
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+ typedef unsigned long long int khronos_uintptr_t;
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+ typedef signed long long int khronos_ssize_t;
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+ typedef unsigned long long int khronos_usize_t;
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+ #else
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+ typedef signed long int khronos_intptr_t;
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+ typedef unsigned long int khronos_uintptr_t;
246
+ typedef signed long int khronos_ssize_t;
247
+ typedef unsigned long int khronos_usize_t;
248
+ #endif
249
+
250
+ #if KHRONOS_SUPPORT_FLOAT
251
+ /*
252
+ * Float type
253
+ */
254
+ typedef float khronos_float_t;
255
+ #endif
256
+
257
+ #if KHRONOS_SUPPORT_INT64
258
+ /* Time types
259
+ *
260
+ * These types can be used to represent a time interval in nanoseconds or
261
+ * an absolute Unadjusted System Time. Unadjusted System Time is the number
262
+ * of nanoseconds since some arbitrary system event (e.g. since the last
263
+ * time the system booted). The Unadjusted System Time is an unsigned
264
+ * 64 bit value that wraps back to 0 every 584 years. Time intervals
265
+ * may be either signed or unsigned.
266
+ */
267
+ typedef khronos_uint64_t khronos_utime_nanoseconds_t;
268
+ typedef khronos_int64_t khronos_stime_nanoseconds_t;
269
+ #endif
270
+
271
+ /*
272
+ * Dummy value used to pad enum types to 32 bits.
273
+ */
274
+ #ifndef KHRONOS_MAX_ENUM
275
+ #define KHRONOS_MAX_ENUM 0x7FFFFFFF
276
+ #endif
277
+
278
+ /*
279
+ * Enumerated boolean type
280
+ *
281
+ * Values other than zero should be considered to be true. Therefore
282
+ * comparisons should not be made against KHRONOS_TRUE.
283
+ */
284
+ typedef enum {
285
+ KHRONOS_FALSE = 0,
286
+ KHRONOS_TRUE = 1,
287
+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
288
+ } khronos_boolean_enum_t;
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+
290
+ #endif /* __khrplatform_h_ */
@@ -0,0 +1,233 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL.h
24
+ *
25
+ * Main include header for the SDL library
26
+ */
27
+
28
+
29
+ #ifndef SDL_h_
30
+ #define SDL_h_
31
+
32
+ #include "SDL_main.h"
33
+ #include "SDL_stdinc.h"
34
+ #include "SDL_assert.h"
35
+ #include "SDL_atomic.h"
36
+ #include "SDL_audio.h"
37
+ #include "SDL_clipboard.h"
38
+ #include "SDL_cpuinfo.h"
39
+ #include "SDL_endian.h"
40
+ #include "SDL_error.h"
41
+ #include "SDL_events.h"
42
+ #include "SDL_filesystem.h"
43
+ #include "SDL_gamecontroller.h"
44
+ #include "SDL_guid.h"
45
+ #include "SDL_haptic.h"
46
+ #include "SDL_hidapi.h"
47
+ #include "SDL_hints.h"
48
+ #include "SDL_joystick.h"
49
+ #include "SDL_loadso.h"
50
+ #include "SDL_log.h"
51
+ #include "SDL_messagebox.h"
52
+ #include "SDL_metal.h"
53
+ #include "SDL_mutex.h"
54
+ #include "SDL_power.h"
55
+ #include "SDL_render.h"
56
+ #include "SDL_rwops.h"
57
+ #include "SDL_sensor.h"
58
+ #include "SDL_shape.h"
59
+ #include "SDL_system.h"
60
+ #include "SDL_thread.h"
61
+ #include "SDL_timer.h"
62
+ #include "SDL_version.h"
63
+ #include "SDL_video.h"
64
+ #include "SDL_locale.h"
65
+ #include "SDL_misc.h"
66
+
67
+ #include "begin_code.h"
68
+ /* Set up for C function definitions, even when using C++ */
69
+ #ifdef __cplusplus
70
+ extern "C" {
71
+ #endif
72
+
73
+ /* As of version 0.5, SDL is loaded dynamically into the application */
74
+
75
+ /**
76
+ * \name SDL_INIT_*
77
+ *
78
+ * These are the flags which may be passed to SDL_Init(). You should
79
+ * specify the subsystems which you will be using in your application.
80
+ */
81
+ /* @{ */
82
+ #define SDL_INIT_TIMER 0x00000001u
83
+ #define SDL_INIT_AUDIO 0x00000010u
84
+ #define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
85
+ #define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
86
+ #define SDL_INIT_HAPTIC 0x00001000u
87
+ #define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
88
+ #define SDL_INIT_EVENTS 0x00004000u
89
+ #define SDL_INIT_SENSOR 0x00008000u
90
+ #define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
91
+ #define SDL_INIT_EVERYTHING ( \
92
+ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
93
+ SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
94
+ )
95
+ /* @} */
96
+
97
+ /**
98
+ * Initialize the SDL library.
99
+ *
100
+ * SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the
101
+ * two may be used interchangeably. Though for readability of your code
102
+ * SDL_InitSubSystem() might be preferred.
103
+ *
104
+ * The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread)
105
+ * subsystems are initialized by default. Message boxes
106
+ * (SDL_ShowSimpleMessageBox) also attempt to work without initializing the
107
+ * video subsystem, in hopes of being useful in showing an error dialog when
108
+ * SDL_Init fails. You must specifically initialize other subsystems if you
109
+ * use them in your application.
110
+ *
111
+ * Logging (such as SDL_Log) works without initialization, too.
112
+ *
113
+ * `flags` may be any of the following OR'd together:
114
+ *
115
+ * - `SDL_INIT_TIMER`: timer subsystem
116
+ * - `SDL_INIT_AUDIO`: audio subsystem
117
+ * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
118
+ * subsystem
119
+ * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
120
+ * events subsystem
121
+ * - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem
122
+ * - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically
123
+ * initializes the joystick subsystem
124
+ * - `SDL_INIT_EVENTS`: events subsystem
125
+ * - `SDL_INIT_EVERYTHING`: all of the above subsystems
126
+ * - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored
127
+ *
128
+ * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
129
+ * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
130
+ * call SDL_Quit() to force shutdown). If a subsystem is already loaded then
131
+ * this call will increase the ref-count and return.
132
+ *
133
+ * \param flags subsystem initialization flags
134
+ * \returns 0 on success or a negative error code on failure; call
135
+ * SDL_GetError() for more information.
136
+ *
137
+ * \since This function is available since SDL 2.0.0.
138
+ *
139
+ * \sa SDL_InitSubSystem
140
+ * \sa SDL_Quit
141
+ * \sa SDL_SetMainReady
142
+ * \sa SDL_WasInit
143
+ */
144
+ extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
145
+
146
+ /**
147
+ * Compatibility function to initialize the SDL library.
148
+ *
149
+ * In SDL2, this function and SDL_Init() are interchangeable.
150
+ *
151
+ * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
152
+ * \returns 0 on success or a negative error code on failure; call
153
+ * SDL_GetError() for more information.
154
+ *
155
+ * \since This function is available since SDL 2.0.0.
156
+ *
157
+ * \sa SDL_Init
158
+ * \sa SDL_Quit
159
+ * \sa SDL_QuitSubSystem
160
+ */
161
+ extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
162
+
163
+ /**
164
+ * Shut down specific SDL subsystems.
165
+ *
166
+ * If you start a subsystem using a call to that subsystem's init function
167
+ * (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
168
+ * SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use
169
+ * that subsystem's quit function (SDL_VideoQuit()) directly instead. But
170
+ * generally, you should not be using those functions directly anyhow; use
171
+ * SDL_Init() instead.
172
+ *
173
+ * You still need to call SDL_Quit() even if you close all open subsystems
174
+ * with SDL_QuitSubSystem().
175
+ *
176
+ * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
177
+ *
178
+ * \since This function is available since SDL 2.0.0.
179
+ *
180
+ * \sa SDL_InitSubSystem
181
+ * \sa SDL_Quit
182
+ */
183
+ extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
184
+
185
+ /**
186
+ * Get a mask of the specified subsystems which are currently initialized.
187
+ *
188
+ * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
189
+ * \returns a mask of all initialized subsystems if `flags` is 0, otherwise it
190
+ * returns the initialization status of the specified subsystems.
191
+ *
192
+ * The return value does not include SDL_INIT_NOPARACHUTE.
193
+ *
194
+ * \since This function is available since SDL 2.0.0.
195
+ *
196
+ * \sa SDL_Init
197
+ * \sa SDL_InitSubSystem
198
+ */
199
+ extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
200
+
201
+ /**
202
+ * Clean up all initialized subsystems.
203
+ *
204
+ * You should call this function even if you have already shutdown each
205
+ * initialized subsystem with SDL_QuitSubSystem(). It is safe to call this
206
+ * function even in the case of errors in initialization.
207
+ *
208
+ * If you start a subsystem using a call to that subsystem's init function
209
+ * (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
210
+ * then you must use that subsystem's quit function (SDL_VideoQuit()) to shut
211
+ * it down before calling SDL_Quit(). But generally, you should not be using
212
+ * those functions directly anyhow; use SDL_Init() instead.
213
+ *
214
+ * You can use this function with atexit() to ensure that it is run when your
215
+ * application is shutdown, but it is not wise to do this from a library or
216
+ * other dynamically loaded code.
217
+ *
218
+ * \since This function is available since SDL 2.0.0.
219
+ *
220
+ * \sa SDL_Init
221
+ * \sa SDL_QuitSubSystem
222
+ */
223
+ extern DECLSPEC void SDLCALL SDL_Quit(void);
224
+
225
+ /* Ends C function definitions when using C++ */
226
+ #ifdef __cplusplus
227
+ }
228
+ #endif
229
+ #include "close_code.h"
230
+
231
+ #endif /* SDL_h_ */
232
+
233
+ /* vi: set ts=4 sw=4 expandtab: */