native_audio 0.1.0

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Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,644 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_pixels.h
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+ *
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+ * Header for the enumerated pixel format definitions.
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+ */
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+
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+ #ifndef SDL_pixels_h_
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+ #define SDL_pixels_h_
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_endian.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * \name Transparency definitions
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+ *
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+ * These define alpha as the opacity of a surface.
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+ */
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+ /* @{ */
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+ #define SDL_ALPHA_OPAQUE 255
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+ #define SDL_ALPHA_TRANSPARENT 0
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+ /* @} */
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+
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+ /** Pixel type. */
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+ typedef enum
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+ {
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+ SDL_PIXELTYPE_UNKNOWN,
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+ SDL_PIXELTYPE_INDEX1,
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+ SDL_PIXELTYPE_INDEX4,
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+ SDL_PIXELTYPE_INDEX8,
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+ SDL_PIXELTYPE_PACKED8,
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+ SDL_PIXELTYPE_PACKED16,
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+ SDL_PIXELTYPE_PACKED32,
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+ SDL_PIXELTYPE_ARRAYU8,
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+ SDL_PIXELTYPE_ARRAYU16,
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+ SDL_PIXELTYPE_ARRAYU32,
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+ SDL_PIXELTYPE_ARRAYF16,
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+ SDL_PIXELTYPE_ARRAYF32
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+ } SDL_PixelType;
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+
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+ /** Bitmap pixel order, high bit -> low bit. */
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+ typedef enum
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+ {
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+ SDL_BITMAPORDER_NONE,
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+ SDL_BITMAPORDER_4321,
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+ SDL_BITMAPORDER_1234
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+ } SDL_BitmapOrder;
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+
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+ /** Packed component order, high bit -> low bit. */
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+ typedef enum
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+ {
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+ SDL_PACKEDORDER_NONE,
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+ SDL_PACKEDORDER_XRGB,
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+ SDL_PACKEDORDER_RGBX,
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+ SDL_PACKEDORDER_ARGB,
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+ SDL_PACKEDORDER_RGBA,
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+ SDL_PACKEDORDER_XBGR,
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+ SDL_PACKEDORDER_BGRX,
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+ SDL_PACKEDORDER_ABGR,
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+ SDL_PACKEDORDER_BGRA
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+ } SDL_PackedOrder;
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+
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+ /** Array component order, low byte -> high byte. */
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+ /* !!! FIXME: in 2.1, make these not overlap differently with
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+ !!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */
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+ typedef enum
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+ {
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+ SDL_ARRAYORDER_NONE,
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+ SDL_ARRAYORDER_RGB,
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+ SDL_ARRAYORDER_RGBA,
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+ SDL_ARRAYORDER_ARGB,
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+ SDL_ARRAYORDER_BGR,
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+ SDL_ARRAYORDER_BGRA,
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+ SDL_ARRAYORDER_ABGR
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+ } SDL_ArrayOrder;
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+
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+ /** Packed component layout. */
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+ typedef enum
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+ {
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+ SDL_PACKEDLAYOUT_NONE,
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+ SDL_PACKEDLAYOUT_332,
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+ SDL_PACKEDLAYOUT_4444,
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+ SDL_PACKEDLAYOUT_1555,
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+ SDL_PACKEDLAYOUT_5551,
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+ SDL_PACKEDLAYOUT_565,
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+ SDL_PACKEDLAYOUT_8888,
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+ SDL_PACKEDLAYOUT_2101010,
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+ SDL_PACKEDLAYOUT_1010102
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+ } SDL_PackedLayout;
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+
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+ #define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
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+
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+ #define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
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+ ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
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+ ((bits) << 8) | ((bytes) << 0))
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+
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+ #define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F)
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+ #define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
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+ #define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
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+ #define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
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+ #define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
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+ #define SDL_BYTESPERPIXEL(X) \
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+ (SDL_ISPIXELFORMAT_FOURCC(X) ? \
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+ ((((X) == SDL_PIXELFORMAT_YUY2) || \
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+ ((X) == SDL_PIXELFORMAT_UYVY) || \
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+ ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
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+
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+ #define SDL_ISPIXELFORMAT_INDEXED(format) \
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+ (!SDL_ISPIXELFORMAT_FOURCC(format) && \
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+ ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
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+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
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+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
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+
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+ #define SDL_ISPIXELFORMAT_PACKED(format) \
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+ (!SDL_ISPIXELFORMAT_FOURCC(format) && \
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+ ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
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+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
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+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))
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+
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+ #define SDL_ISPIXELFORMAT_ARRAY(format) \
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+ (!SDL_ISPIXELFORMAT_FOURCC(format) && \
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+ ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
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+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
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+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
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+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
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+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
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+
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+ #define SDL_ISPIXELFORMAT_ALPHA(format) \
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+ ((SDL_ISPIXELFORMAT_PACKED(format) && \
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+ ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
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+ (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
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+ (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
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+ (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
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+ (SDL_ISPIXELFORMAT_ARRAY(format) && \
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+ ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
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+ (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
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+ (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
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+ (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA))))
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+
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+ /* The flag is set to 1 because 0x1? is not in the printable ASCII range */
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+ #define SDL_ISPIXELFORMAT_FOURCC(format) \
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+ ((format) && (SDL_PIXELFLAG(format) != 1))
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+
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+ /* Note: If you modify this list, update SDL_GetPixelFormatName() */
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+ typedef enum
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+ {
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+ SDL_PIXELFORMAT_UNKNOWN,
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+ SDL_PIXELFORMAT_INDEX1LSB =
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+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0,
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+ 1, 0),
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+ SDL_PIXELFORMAT_INDEX1MSB =
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+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0,
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+ 1, 0),
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+ SDL_PIXELFORMAT_INDEX4LSB =
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+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0,
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+ 4, 0),
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+ SDL_PIXELFORMAT_INDEX4MSB =
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+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0,
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+ 4, 0),
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+ SDL_PIXELFORMAT_INDEX8 =
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+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1),
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+ SDL_PIXELFORMAT_RGB332 =
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+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
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+ SDL_PACKEDLAYOUT_332, 8, 1),
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+ SDL_PIXELFORMAT_XRGB4444 =
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+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
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+ SDL_PACKEDLAYOUT_4444, 12, 2),
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+ SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444,
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+ SDL_PIXELFORMAT_XBGR4444 =
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+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
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+ SDL_PACKEDLAYOUT_4444, 12, 2),
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+ SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444,
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+ SDL_PIXELFORMAT_XRGB1555 =
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+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
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+ SDL_PACKEDLAYOUT_1555, 15, 2),
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+ SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555,
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+ SDL_PIXELFORMAT_XBGR1555 =
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+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
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+ SDL_PACKEDLAYOUT_1555, 15, 2),
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+ SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555,
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+ SDL_PIXELFORMAT_ARGB4444 =
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+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
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+ SDL_PACKEDLAYOUT_4444, 16, 2),
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+ SDL_PIXELFORMAT_RGBA4444 =
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+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
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+ SDL_PACKEDLAYOUT_4444, 16, 2),
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+ SDL_PIXELFORMAT_ABGR4444 =
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+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
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+ SDL_PACKEDLAYOUT_4444, 16, 2),
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+ SDL_PIXELFORMAT_BGRA4444 =
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+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
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+ SDL_PACKEDLAYOUT_4444, 16, 2),
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+ SDL_PIXELFORMAT_ARGB1555 =
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+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
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+ SDL_PACKEDLAYOUT_1555, 16, 2),
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+ SDL_PIXELFORMAT_RGBA5551 =
223
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
224
+ SDL_PACKEDLAYOUT_5551, 16, 2),
225
+ SDL_PIXELFORMAT_ABGR1555 =
226
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
227
+ SDL_PACKEDLAYOUT_1555, 16, 2),
228
+ SDL_PIXELFORMAT_BGRA5551 =
229
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
230
+ SDL_PACKEDLAYOUT_5551, 16, 2),
231
+ SDL_PIXELFORMAT_RGB565 =
232
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
233
+ SDL_PACKEDLAYOUT_565, 16, 2),
234
+ SDL_PIXELFORMAT_BGR565 =
235
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
236
+ SDL_PACKEDLAYOUT_565, 16, 2),
237
+ SDL_PIXELFORMAT_RGB24 =
238
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0,
239
+ 24, 3),
240
+ SDL_PIXELFORMAT_BGR24 =
241
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
242
+ 24, 3),
243
+ SDL_PIXELFORMAT_XRGB8888 =
244
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
245
+ SDL_PACKEDLAYOUT_8888, 24, 4),
246
+ SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888,
247
+ SDL_PIXELFORMAT_RGBX8888 =
248
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
249
+ SDL_PACKEDLAYOUT_8888, 24, 4),
250
+ SDL_PIXELFORMAT_XBGR8888 =
251
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
252
+ SDL_PACKEDLAYOUT_8888, 24, 4),
253
+ SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888,
254
+ SDL_PIXELFORMAT_BGRX8888 =
255
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
256
+ SDL_PACKEDLAYOUT_8888, 24, 4),
257
+ SDL_PIXELFORMAT_ARGB8888 =
258
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
259
+ SDL_PACKEDLAYOUT_8888, 32, 4),
260
+ SDL_PIXELFORMAT_RGBA8888 =
261
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA,
262
+ SDL_PACKEDLAYOUT_8888, 32, 4),
263
+ SDL_PIXELFORMAT_ABGR8888 =
264
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR,
265
+ SDL_PACKEDLAYOUT_8888, 32, 4),
266
+ SDL_PIXELFORMAT_BGRA8888 =
267
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA,
268
+ SDL_PACKEDLAYOUT_8888, 32, 4),
269
+ SDL_PIXELFORMAT_ARGB2101010 =
270
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
271
+ SDL_PACKEDLAYOUT_2101010, 32, 4),
272
+
273
+ /* Aliases for RGBA byte arrays of color data, for the current platform */
274
+ #if SDL_BYTEORDER == SDL_BIG_ENDIAN
275
+ SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888,
276
+ SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
277
+ SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
278
+ SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
279
+ #else
280
+ SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
281
+ SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
282
+ SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
283
+ SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
284
+ #endif
285
+
286
+ SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */
287
+ SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
288
+ SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */
289
+ SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
290
+ SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
291
+ SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
292
+ SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
293
+ SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
294
+ SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
295
+ SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
296
+ SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */
297
+ SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'),
298
+ SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */
299
+ SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
300
+ SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */
301
+ SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
302
+ } SDL_PixelFormatEnum;
303
+
304
+ /**
305
+ * The bits of this structure can be directly reinterpreted as an integer-packed
306
+ * color which uses the SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888
307
+ * on little-endian systems and SDL_PIXELFORMAT_RGBA8888 on big-endian systems).
308
+ */
309
+ typedef struct SDL_Color
310
+ {
311
+ Uint8 r;
312
+ Uint8 g;
313
+ Uint8 b;
314
+ Uint8 a;
315
+ } SDL_Color;
316
+ #define SDL_Colour SDL_Color
317
+
318
+ typedef struct SDL_Palette
319
+ {
320
+ int ncolors;
321
+ SDL_Color *colors;
322
+ Uint32 version;
323
+ int refcount;
324
+ } SDL_Palette;
325
+
326
+ /**
327
+ * \note Everything in the pixel format structure is read-only.
328
+ */
329
+ typedef struct SDL_PixelFormat
330
+ {
331
+ Uint32 format;
332
+ SDL_Palette *palette;
333
+ Uint8 BitsPerPixel;
334
+ Uint8 BytesPerPixel;
335
+ Uint8 padding[2];
336
+ Uint32 Rmask;
337
+ Uint32 Gmask;
338
+ Uint32 Bmask;
339
+ Uint32 Amask;
340
+ Uint8 Rloss;
341
+ Uint8 Gloss;
342
+ Uint8 Bloss;
343
+ Uint8 Aloss;
344
+ Uint8 Rshift;
345
+ Uint8 Gshift;
346
+ Uint8 Bshift;
347
+ Uint8 Ashift;
348
+ int refcount;
349
+ struct SDL_PixelFormat *next;
350
+ } SDL_PixelFormat;
351
+
352
+ /**
353
+ * Get the human readable name of a pixel format.
354
+ *
355
+ * \param format the pixel format to query
356
+ * \returns the human readable name of the specified pixel format or
357
+ * `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized.
358
+ *
359
+ * \since This function is available since SDL 2.0.0.
360
+ */
361
+ extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
362
+
363
+ /**
364
+ * Convert one of the enumerated pixel formats to a bpp value and RGBA masks.
365
+ *
366
+ * \param format one of the SDL_PixelFormatEnum values
367
+ * \param bpp a bits per pixel value; usually 15, 16, or 32
368
+ * \param Rmask a pointer filled in with the red mask for the format
369
+ * \param Gmask a pointer filled in with the green mask for the format
370
+ * \param Bmask a pointer filled in with the blue mask for the format
371
+ * \param Amask a pointer filled in with the alpha mask for the format
372
+ * \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't
373
+ * possible; call SDL_GetError() for more information.
374
+ *
375
+ * \since This function is available since SDL 2.0.0.
376
+ *
377
+ * \sa SDL_MasksToPixelFormatEnum
378
+ */
379
+ extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
380
+ int *bpp,
381
+ Uint32 * Rmask,
382
+ Uint32 * Gmask,
383
+ Uint32 * Bmask,
384
+ Uint32 * Amask);
385
+
386
+ /**
387
+ * Convert a bpp value and RGBA masks to an enumerated pixel format.
388
+ *
389
+ * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't
390
+ * possible.
391
+ *
392
+ * \param bpp a bits per pixel value; usually 15, 16, or 32
393
+ * \param Rmask the red mask for the format
394
+ * \param Gmask the green mask for the format
395
+ * \param Bmask the blue mask for the format
396
+ * \param Amask the alpha mask for the format
397
+ * \returns one of the SDL_PixelFormatEnum values
398
+ *
399
+ * \since This function is available since SDL 2.0.0.
400
+ *
401
+ * \sa SDL_PixelFormatEnumToMasks
402
+ */
403
+ extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
404
+ Uint32 Rmask,
405
+ Uint32 Gmask,
406
+ Uint32 Bmask,
407
+ Uint32 Amask);
408
+
409
+ /**
410
+ * Create an SDL_PixelFormat structure corresponding to a pixel format.
411
+ *
412
+ * Returned structure may come from a shared global cache (i.e. not newly
413
+ * allocated), and hence should not be modified, especially the palette. Weird
414
+ * errors such as `Blit combination not supported` may occur.
415
+ *
416
+ * \param pixel_format one of the SDL_PixelFormatEnum values
417
+ * \returns the new SDL_PixelFormat structure or NULL on failure; call
418
+ * SDL_GetError() for more information.
419
+ *
420
+ * \since This function is available since SDL 2.0.0.
421
+ *
422
+ * \sa SDL_FreeFormat
423
+ */
424
+ extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
425
+
426
+ /**
427
+ * Free an SDL_PixelFormat structure allocated by SDL_AllocFormat().
428
+ *
429
+ * \param format the SDL_PixelFormat structure to free
430
+ *
431
+ * \since This function is available since SDL 2.0.0.
432
+ *
433
+ * \sa SDL_AllocFormat
434
+ */
435
+ extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
436
+
437
+ /**
438
+ * Create a palette structure with the specified number of color entries.
439
+ *
440
+ * The palette entries are initialized to white.
441
+ *
442
+ * \param ncolors represents the number of color entries in the color palette
443
+ * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if
444
+ * there wasn't enough memory); call SDL_GetError() for more
445
+ * information.
446
+ *
447
+ * \since This function is available since SDL 2.0.0.
448
+ *
449
+ * \sa SDL_FreePalette
450
+ */
451
+ extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
452
+
453
+ /**
454
+ * Set the palette for a pixel format structure.
455
+ *
456
+ * \param format the SDL_PixelFormat structure that will use the palette
457
+ * \param palette the SDL_Palette structure that will be used
458
+ * \returns 0 on success or a negative error code on failure; call
459
+ * SDL_GetError() for more information.
460
+ *
461
+ * \since This function is available since SDL 2.0.0.
462
+ *
463
+ * \sa SDL_AllocPalette
464
+ * \sa SDL_FreePalette
465
+ */
466
+ extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
467
+ SDL_Palette *palette);
468
+
469
+ /**
470
+ * Set a range of colors in a palette.
471
+ *
472
+ * \param palette the SDL_Palette structure to modify
473
+ * \param colors an array of SDL_Color structures to copy into the palette
474
+ * \param firstcolor the index of the first palette entry to modify
475
+ * \param ncolors the number of entries to modify
476
+ * \returns 0 on success or a negative error code if not all of the colors
477
+ * could be set; call SDL_GetError() for more information.
478
+ *
479
+ * \since This function is available since SDL 2.0.0.
480
+ *
481
+ * \sa SDL_AllocPalette
482
+ * \sa SDL_CreateRGBSurface
483
+ */
484
+ extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
485
+ const SDL_Color * colors,
486
+ int firstcolor, int ncolors);
487
+
488
+ /**
489
+ * Free a palette created with SDL_AllocPalette().
490
+ *
491
+ * \param palette the SDL_Palette structure to be freed
492
+ *
493
+ * \since This function is available since SDL 2.0.0.
494
+ *
495
+ * \sa SDL_AllocPalette
496
+ */
497
+ extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
498
+
499
+ /**
500
+ * Map an RGB triple to an opaque pixel value for a given pixel format.
501
+ *
502
+ * This function maps the RGB color value to the specified pixel format and
503
+ * returns the pixel value best approximating the given RGB color value for
504
+ * the given pixel format.
505
+ *
506
+ * If the format has a palette (8-bit) the index of the closest matching color
507
+ * in the palette will be returned.
508
+ *
509
+ * If the specified pixel format has an alpha component it will be returned as
510
+ * all 1 bits (fully opaque).
511
+ *
512
+ * If the pixel format bpp (color depth) is less than 32-bpp then the unused
513
+ * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
514
+ * format the return value can be assigned to a Uint16, and similarly a Uint8
515
+ * for an 8-bpp format).
516
+ *
517
+ * \param format an SDL_PixelFormat structure describing the pixel format
518
+ * \param r the red component of the pixel in the range 0-255
519
+ * \param g the green component of the pixel in the range 0-255
520
+ * \param b the blue component of the pixel in the range 0-255
521
+ * \returns a pixel value
522
+ *
523
+ * \since This function is available since SDL 2.0.0.
524
+ *
525
+ * \sa SDL_GetRGB
526
+ * \sa SDL_GetRGBA
527
+ * \sa SDL_MapRGBA
528
+ */
529
+ extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
530
+ Uint8 r, Uint8 g, Uint8 b);
531
+
532
+ /**
533
+ * Map an RGBA quadruple to a pixel value for a given pixel format.
534
+ *
535
+ * This function maps the RGBA color value to the specified pixel format and
536
+ * returns the pixel value best approximating the given RGBA color value for
537
+ * the given pixel format.
538
+ *
539
+ * If the specified pixel format has no alpha component the alpha value will
540
+ * be ignored (as it will be in formats with a palette).
541
+ *
542
+ * If the format has a palette (8-bit) the index of the closest matching color
543
+ * in the palette will be returned.
544
+ *
545
+ * If the pixel format bpp (color depth) is less than 32-bpp then the unused
546
+ * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
547
+ * format the return value can be assigned to a Uint16, and similarly a Uint8
548
+ * for an 8-bpp format).
549
+ *
550
+ * \param format an SDL_PixelFormat structure describing the format of the
551
+ * pixel
552
+ * \param r the red component of the pixel in the range 0-255
553
+ * \param g the green component of the pixel in the range 0-255
554
+ * \param b the blue component of the pixel in the range 0-255
555
+ * \param a the alpha component of the pixel in the range 0-255
556
+ * \returns a pixel value
557
+ *
558
+ * \since This function is available since SDL 2.0.0.
559
+ *
560
+ * \sa SDL_GetRGB
561
+ * \sa SDL_GetRGBA
562
+ * \sa SDL_MapRGB
563
+ */
564
+ extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
565
+ Uint8 r, Uint8 g, Uint8 b,
566
+ Uint8 a);
567
+
568
+ /**
569
+ * Get RGB values from a pixel in the specified format.
570
+ *
571
+ * This function uses the entire 8-bit [0..255] range when converting color
572
+ * components from pixel formats with less than 8-bits per RGB component
573
+ * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
574
+ * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
575
+ *
576
+ * \param pixel a pixel value
577
+ * \param format an SDL_PixelFormat structure describing the format of the
578
+ * pixel
579
+ * \param r a pointer filled in with the red component
580
+ * \param g a pointer filled in with the green component
581
+ * \param b a pointer filled in with the blue component
582
+ *
583
+ * \since This function is available since SDL 2.0.0.
584
+ *
585
+ * \sa SDL_GetRGBA
586
+ * \sa SDL_MapRGB
587
+ * \sa SDL_MapRGBA
588
+ */
589
+ extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
590
+ const SDL_PixelFormat * format,
591
+ Uint8 * r, Uint8 * g, Uint8 * b);
592
+
593
+ /**
594
+ * Get RGBA values from a pixel in the specified format.
595
+ *
596
+ * This function uses the entire 8-bit [0..255] range when converting color
597
+ * components from pixel formats with less than 8-bits per RGB component
598
+ * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
599
+ * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
600
+ *
601
+ * If the surface has no alpha component, the alpha will be returned as 0xff
602
+ * (100% opaque).
603
+ *
604
+ * \param pixel a pixel value
605
+ * \param format an SDL_PixelFormat structure describing the format of the
606
+ * pixel
607
+ * \param r a pointer filled in with the red component
608
+ * \param g a pointer filled in with the green component
609
+ * \param b a pointer filled in with the blue component
610
+ * \param a a pointer filled in with the alpha component
611
+ *
612
+ * \since This function is available since SDL 2.0.0.
613
+ *
614
+ * \sa SDL_GetRGB
615
+ * \sa SDL_MapRGB
616
+ * \sa SDL_MapRGBA
617
+ */
618
+ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
619
+ const SDL_PixelFormat * format,
620
+ Uint8 * r, Uint8 * g, Uint8 * b,
621
+ Uint8 * a);
622
+
623
+ /**
624
+ * Calculate a 256 entry gamma ramp for a gamma value.
625
+ *
626
+ * \param gamma a gamma value where 0.0 is black and 1.0 is identity
627
+ * \param ramp an array of 256 values filled in with the gamma ramp
628
+ *
629
+ * \since This function is available since SDL 2.0.0.
630
+ *
631
+ * \sa SDL_SetWindowGammaRamp
632
+ */
633
+ extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
634
+
635
+
636
+ /* Ends C function definitions when using C++ */
637
+ #ifdef __cplusplus
638
+ }
639
+ #endif
640
+ #include "close_code.h"
641
+
642
+ #endif /* SDL_pixels_h_ */
643
+
644
+ /* vi: set ts=4 sw=4 expandtab: */