native_audio 0.1.0
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- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_pixels.h
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*
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* Header for the enumerated pixel format definitions.
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*/
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#ifndef SDL_pixels_h_
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#define SDL_pixels_h_
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#include "SDL_stdinc.h"
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#include "SDL_endian.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \name Transparency definitions
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*
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* These define alpha as the opacity of a surface.
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*/
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/* @{ */
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#define SDL_ALPHA_OPAQUE 255
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#define SDL_ALPHA_TRANSPARENT 0
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/* @} */
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/** Pixel type. */
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typedef enum
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{
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SDL_PIXELTYPE_UNKNOWN,
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SDL_PIXELTYPE_INDEX1,
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SDL_PIXELTYPE_INDEX4,
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SDL_PIXELTYPE_INDEX8,
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SDL_PIXELTYPE_PACKED8,
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SDL_PIXELTYPE_PACKED16,
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SDL_PIXELTYPE_PACKED32,
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SDL_PIXELTYPE_ARRAYU8,
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SDL_PIXELTYPE_ARRAYU16,
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SDL_PIXELTYPE_ARRAYU32,
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SDL_PIXELTYPE_ARRAYF16,
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SDL_PIXELTYPE_ARRAYF32
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} SDL_PixelType;
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/** Bitmap pixel order, high bit -> low bit. */
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typedef enum
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{
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SDL_BITMAPORDER_NONE,
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SDL_BITMAPORDER_4321,
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SDL_BITMAPORDER_1234
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} SDL_BitmapOrder;
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/** Packed component order, high bit -> low bit. */
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typedef enum
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{
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SDL_PACKEDORDER_NONE,
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SDL_PACKEDORDER_XRGB,
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SDL_PACKEDORDER_RGBX,
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SDL_PACKEDORDER_ARGB,
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SDL_PACKEDORDER_RGBA,
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SDL_PACKEDORDER_XBGR,
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SDL_PACKEDORDER_BGRX,
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SDL_PACKEDORDER_ABGR,
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SDL_PACKEDORDER_BGRA
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} SDL_PackedOrder;
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/** Array component order, low byte -> high byte. */
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/* !!! FIXME: in 2.1, make these not overlap differently with
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!!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */
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typedef enum
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{
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SDL_ARRAYORDER_NONE,
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SDL_ARRAYORDER_RGB,
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SDL_ARRAYORDER_RGBA,
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SDL_ARRAYORDER_ARGB,
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SDL_ARRAYORDER_BGR,
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SDL_ARRAYORDER_BGRA,
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SDL_ARRAYORDER_ABGR
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} SDL_ArrayOrder;
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/** Packed component layout. */
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typedef enum
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{
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SDL_PACKEDLAYOUT_NONE,
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SDL_PACKEDLAYOUT_332,
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SDL_PACKEDLAYOUT_4444,
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SDL_PACKEDLAYOUT_1555,
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SDL_PACKEDLAYOUT_5551,
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SDL_PACKEDLAYOUT_565,
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SDL_PACKEDLAYOUT_8888,
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SDL_PACKEDLAYOUT_2101010,
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SDL_PACKEDLAYOUT_1010102
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} SDL_PackedLayout;
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#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
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#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
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((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
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((bits) << 8) | ((bytes) << 0))
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#define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F)
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#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
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#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
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#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
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#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
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#define SDL_BYTESPERPIXEL(X) \
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(SDL_ISPIXELFORMAT_FOURCC(X) ? \
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((((X) == SDL_PIXELFORMAT_YUY2) || \
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((X) == SDL_PIXELFORMAT_UYVY) || \
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((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
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#define SDL_ISPIXELFORMAT_INDEXED(format) \
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(!SDL_ISPIXELFORMAT_FOURCC(format) && \
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((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
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(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
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(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
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#define SDL_ISPIXELFORMAT_PACKED(format) \
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(!SDL_ISPIXELFORMAT_FOURCC(format) && \
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((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
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(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
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(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))
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#define SDL_ISPIXELFORMAT_ARRAY(format) \
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(!SDL_ISPIXELFORMAT_FOURCC(format) && \
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((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
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(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
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(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
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(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
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(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
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#define SDL_ISPIXELFORMAT_ALPHA(format) \
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((SDL_ISPIXELFORMAT_PACKED(format) && \
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((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
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(SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
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(SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
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(SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
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(SDL_ISPIXELFORMAT_ARRAY(format) && \
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((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
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(SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
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(SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
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(SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA))))
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/* The flag is set to 1 because 0x1? is not in the printable ASCII range */
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#define SDL_ISPIXELFORMAT_FOURCC(format) \
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((format) && (SDL_PIXELFLAG(format) != 1))
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/* Note: If you modify this list, update SDL_GetPixelFormatName() */
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typedef enum
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{
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SDL_PIXELFORMAT_UNKNOWN,
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SDL_PIXELFORMAT_INDEX1LSB =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0,
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1, 0),
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SDL_PIXELFORMAT_INDEX1MSB =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0,
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1, 0),
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180
|
+
SDL_PIXELFORMAT_INDEX4LSB =
|
181
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0,
|
182
|
+
4, 0),
|
183
|
+
SDL_PIXELFORMAT_INDEX4MSB =
|
184
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0,
|
185
|
+
4, 0),
|
186
|
+
SDL_PIXELFORMAT_INDEX8 =
|
187
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1),
|
188
|
+
SDL_PIXELFORMAT_RGB332 =
|
189
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
|
190
|
+
SDL_PACKEDLAYOUT_332, 8, 1),
|
191
|
+
SDL_PIXELFORMAT_XRGB4444 =
|
192
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
|
193
|
+
SDL_PACKEDLAYOUT_4444, 12, 2),
|
194
|
+
SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444,
|
195
|
+
SDL_PIXELFORMAT_XBGR4444 =
|
196
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
|
197
|
+
SDL_PACKEDLAYOUT_4444, 12, 2),
|
198
|
+
SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444,
|
199
|
+
SDL_PIXELFORMAT_XRGB1555 =
|
200
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
|
201
|
+
SDL_PACKEDLAYOUT_1555, 15, 2),
|
202
|
+
SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555,
|
203
|
+
SDL_PIXELFORMAT_XBGR1555 =
|
204
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
|
205
|
+
SDL_PACKEDLAYOUT_1555, 15, 2),
|
206
|
+
SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555,
|
207
|
+
SDL_PIXELFORMAT_ARGB4444 =
|
208
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
|
209
|
+
SDL_PACKEDLAYOUT_4444, 16, 2),
|
210
|
+
SDL_PIXELFORMAT_RGBA4444 =
|
211
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
|
212
|
+
SDL_PACKEDLAYOUT_4444, 16, 2),
|
213
|
+
SDL_PIXELFORMAT_ABGR4444 =
|
214
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
|
215
|
+
SDL_PACKEDLAYOUT_4444, 16, 2),
|
216
|
+
SDL_PIXELFORMAT_BGRA4444 =
|
217
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
|
218
|
+
SDL_PACKEDLAYOUT_4444, 16, 2),
|
219
|
+
SDL_PIXELFORMAT_ARGB1555 =
|
220
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
|
221
|
+
SDL_PACKEDLAYOUT_1555, 16, 2),
|
222
|
+
SDL_PIXELFORMAT_RGBA5551 =
|
223
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
|
224
|
+
SDL_PACKEDLAYOUT_5551, 16, 2),
|
225
|
+
SDL_PIXELFORMAT_ABGR1555 =
|
226
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
|
227
|
+
SDL_PACKEDLAYOUT_1555, 16, 2),
|
228
|
+
SDL_PIXELFORMAT_BGRA5551 =
|
229
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
|
230
|
+
SDL_PACKEDLAYOUT_5551, 16, 2),
|
231
|
+
SDL_PIXELFORMAT_RGB565 =
|
232
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
|
233
|
+
SDL_PACKEDLAYOUT_565, 16, 2),
|
234
|
+
SDL_PIXELFORMAT_BGR565 =
|
235
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
|
236
|
+
SDL_PACKEDLAYOUT_565, 16, 2),
|
237
|
+
SDL_PIXELFORMAT_RGB24 =
|
238
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0,
|
239
|
+
24, 3),
|
240
|
+
SDL_PIXELFORMAT_BGR24 =
|
241
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
|
242
|
+
24, 3),
|
243
|
+
SDL_PIXELFORMAT_XRGB8888 =
|
244
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
|
245
|
+
SDL_PACKEDLAYOUT_8888, 24, 4),
|
246
|
+
SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888,
|
247
|
+
SDL_PIXELFORMAT_RGBX8888 =
|
248
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
|
249
|
+
SDL_PACKEDLAYOUT_8888, 24, 4),
|
250
|
+
SDL_PIXELFORMAT_XBGR8888 =
|
251
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
|
252
|
+
SDL_PACKEDLAYOUT_8888, 24, 4),
|
253
|
+
SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888,
|
254
|
+
SDL_PIXELFORMAT_BGRX8888 =
|
255
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
|
256
|
+
SDL_PACKEDLAYOUT_8888, 24, 4),
|
257
|
+
SDL_PIXELFORMAT_ARGB8888 =
|
258
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
|
259
|
+
SDL_PACKEDLAYOUT_8888, 32, 4),
|
260
|
+
SDL_PIXELFORMAT_RGBA8888 =
|
261
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA,
|
262
|
+
SDL_PACKEDLAYOUT_8888, 32, 4),
|
263
|
+
SDL_PIXELFORMAT_ABGR8888 =
|
264
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR,
|
265
|
+
SDL_PACKEDLAYOUT_8888, 32, 4),
|
266
|
+
SDL_PIXELFORMAT_BGRA8888 =
|
267
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA,
|
268
|
+
SDL_PACKEDLAYOUT_8888, 32, 4),
|
269
|
+
SDL_PIXELFORMAT_ARGB2101010 =
|
270
|
+
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
|
271
|
+
SDL_PACKEDLAYOUT_2101010, 32, 4),
|
272
|
+
|
273
|
+
/* Aliases for RGBA byte arrays of color data, for the current platform */
|
274
|
+
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
275
|
+
SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888,
|
276
|
+
SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
|
277
|
+
SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
|
278
|
+
SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
|
279
|
+
#else
|
280
|
+
SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
|
281
|
+
SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
|
282
|
+
SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
|
283
|
+
SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
|
284
|
+
#endif
|
285
|
+
|
286
|
+
SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */
|
287
|
+
SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
|
288
|
+
SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */
|
289
|
+
SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
|
290
|
+
SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
|
291
|
+
SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
|
292
|
+
SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
|
293
|
+
SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
|
294
|
+
SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
|
295
|
+
SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
|
296
|
+
SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */
|
297
|
+
SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'),
|
298
|
+
SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */
|
299
|
+
SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
|
300
|
+
SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */
|
301
|
+
SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
|
302
|
+
} SDL_PixelFormatEnum;
|
303
|
+
|
304
|
+
/**
|
305
|
+
* The bits of this structure can be directly reinterpreted as an integer-packed
|
306
|
+
* color which uses the SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888
|
307
|
+
* on little-endian systems and SDL_PIXELFORMAT_RGBA8888 on big-endian systems).
|
308
|
+
*/
|
309
|
+
typedef struct SDL_Color
|
310
|
+
{
|
311
|
+
Uint8 r;
|
312
|
+
Uint8 g;
|
313
|
+
Uint8 b;
|
314
|
+
Uint8 a;
|
315
|
+
} SDL_Color;
|
316
|
+
#define SDL_Colour SDL_Color
|
317
|
+
|
318
|
+
typedef struct SDL_Palette
|
319
|
+
{
|
320
|
+
int ncolors;
|
321
|
+
SDL_Color *colors;
|
322
|
+
Uint32 version;
|
323
|
+
int refcount;
|
324
|
+
} SDL_Palette;
|
325
|
+
|
326
|
+
/**
|
327
|
+
* \note Everything in the pixel format structure is read-only.
|
328
|
+
*/
|
329
|
+
typedef struct SDL_PixelFormat
|
330
|
+
{
|
331
|
+
Uint32 format;
|
332
|
+
SDL_Palette *palette;
|
333
|
+
Uint8 BitsPerPixel;
|
334
|
+
Uint8 BytesPerPixel;
|
335
|
+
Uint8 padding[2];
|
336
|
+
Uint32 Rmask;
|
337
|
+
Uint32 Gmask;
|
338
|
+
Uint32 Bmask;
|
339
|
+
Uint32 Amask;
|
340
|
+
Uint8 Rloss;
|
341
|
+
Uint8 Gloss;
|
342
|
+
Uint8 Bloss;
|
343
|
+
Uint8 Aloss;
|
344
|
+
Uint8 Rshift;
|
345
|
+
Uint8 Gshift;
|
346
|
+
Uint8 Bshift;
|
347
|
+
Uint8 Ashift;
|
348
|
+
int refcount;
|
349
|
+
struct SDL_PixelFormat *next;
|
350
|
+
} SDL_PixelFormat;
|
351
|
+
|
352
|
+
/**
|
353
|
+
* Get the human readable name of a pixel format.
|
354
|
+
*
|
355
|
+
* \param format the pixel format to query
|
356
|
+
* \returns the human readable name of the specified pixel format or
|
357
|
+
* `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized.
|
358
|
+
*
|
359
|
+
* \since This function is available since SDL 2.0.0.
|
360
|
+
*/
|
361
|
+
extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
|
362
|
+
|
363
|
+
/**
|
364
|
+
* Convert one of the enumerated pixel formats to a bpp value and RGBA masks.
|
365
|
+
*
|
366
|
+
* \param format one of the SDL_PixelFormatEnum values
|
367
|
+
* \param bpp a bits per pixel value; usually 15, 16, or 32
|
368
|
+
* \param Rmask a pointer filled in with the red mask for the format
|
369
|
+
* \param Gmask a pointer filled in with the green mask for the format
|
370
|
+
* \param Bmask a pointer filled in with the blue mask for the format
|
371
|
+
* \param Amask a pointer filled in with the alpha mask for the format
|
372
|
+
* \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't
|
373
|
+
* possible; call SDL_GetError() for more information.
|
374
|
+
*
|
375
|
+
* \since This function is available since SDL 2.0.0.
|
376
|
+
*
|
377
|
+
* \sa SDL_MasksToPixelFormatEnum
|
378
|
+
*/
|
379
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
|
380
|
+
int *bpp,
|
381
|
+
Uint32 * Rmask,
|
382
|
+
Uint32 * Gmask,
|
383
|
+
Uint32 * Bmask,
|
384
|
+
Uint32 * Amask);
|
385
|
+
|
386
|
+
/**
|
387
|
+
* Convert a bpp value and RGBA masks to an enumerated pixel format.
|
388
|
+
*
|
389
|
+
* This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't
|
390
|
+
* possible.
|
391
|
+
*
|
392
|
+
* \param bpp a bits per pixel value; usually 15, 16, or 32
|
393
|
+
* \param Rmask the red mask for the format
|
394
|
+
* \param Gmask the green mask for the format
|
395
|
+
* \param Bmask the blue mask for the format
|
396
|
+
* \param Amask the alpha mask for the format
|
397
|
+
* \returns one of the SDL_PixelFormatEnum values
|
398
|
+
*
|
399
|
+
* \since This function is available since SDL 2.0.0.
|
400
|
+
*
|
401
|
+
* \sa SDL_PixelFormatEnumToMasks
|
402
|
+
*/
|
403
|
+
extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
|
404
|
+
Uint32 Rmask,
|
405
|
+
Uint32 Gmask,
|
406
|
+
Uint32 Bmask,
|
407
|
+
Uint32 Amask);
|
408
|
+
|
409
|
+
/**
|
410
|
+
* Create an SDL_PixelFormat structure corresponding to a pixel format.
|
411
|
+
*
|
412
|
+
* Returned structure may come from a shared global cache (i.e. not newly
|
413
|
+
* allocated), and hence should not be modified, especially the palette. Weird
|
414
|
+
* errors such as `Blit combination not supported` may occur.
|
415
|
+
*
|
416
|
+
* \param pixel_format one of the SDL_PixelFormatEnum values
|
417
|
+
* \returns the new SDL_PixelFormat structure or NULL on failure; call
|
418
|
+
* SDL_GetError() for more information.
|
419
|
+
*
|
420
|
+
* \since This function is available since SDL 2.0.0.
|
421
|
+
*
|
422
|
+
* \sa SDL_FreeFormat
|
423
|
+
*/
|
424
|
+
extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
|
425
|
+
|
426
|
+
/**
|
427
|
+
* Free an SDL_PixelFormat structure allocated by SDL_AllocFormat().
|
428
|
+
*
|
429
|
+
* \param format the SDL_PixelFormat structure to free
|
430
|
+
*
|
431
|
+
* \since This function is available since SDL 2.0.0.
|
432
|
+
*
|
433
|
+
* \sa SDL_AllocFormat
|
434
|
+
*/
|
435
|
+
extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
|
436
|
+
|
437
|
+
/**
|
438
|
+
* Create a palette structure with the specified number of color entries.
|
439
|
+
*
|
440
|
+
* The palette entries are initialized to white.
|
441
|
+
*
|
442
|
+
* \param ncolors represents the number of color entries in the color palette
|
443
|
+
* \returns a new SDL_Palette structure on success or NULL on failure (e.g. if
|
444
|
+
* there wasn't enough memory); call SDL_GetError() for more
|
445
|
+
* information.
|
446
|
+
*
|
447
|
+
* \since This function is available since SDL 2.0.0.
|
448
|
+
*
|
449
|
+
* \sa SDL_FreePalette
|
450
|
+
*/
|
451
|
+
extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
|
452
|
+
|
453
|
+
/**
|
454
|
+
* Set the palette for a pixel format structure.
|
455
|
+
*
|
456
|
+
* \param format the SDL_PixelFormat structure that will use the palette
|
457
|
+
* \param palette the SDL_Palette structure that will be used
|
458
|
+
* \returns 0 on success or a negative error code on failure; call
|
459
|
+
* SDL_GetError() for more information.
|
460
|
+
*
|
461
|
+
* \since This function is available since SDL 2.0.0.
|
462
|
+
*
|
463
|
+
* \sa SDL_AllocPalette
|
464
|
+
* \sa SDL_FreePalette
|
465
|
+
*/
|
466
|
+
extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
|
467
|
+
SDL_Palette *palette);
|
468
|
+
|
469
|
+
/**
|
470
|
+
* Set a range of colors in a palette.
|
471
|
+
*
|
472
|
+
* \param palette the SDL_Palette structure to modify
|
473
|
+
* \param colors an array of SDL_Color structures to copy into the palette
|
474
|
+
* \param firstcolor the index of the first palette entry to modify
|
475
|
+
* \param ncolors the number of entries to modify
|
476
|
+
* \returns 0 on success or a negative error code if not all of the colors
|
477
|
+
* could be set; call SDL_GetError() for more information.
|
478
|
+
*
|
479
|
+
* \since This function is available since SDL 2.0.0.
|
480
|
+
*
|
481
|
+
* \sa SDL_AllocPalette
|
482
|
+
* \sa SDL_CreateRGBSurface
|
483
|
+
*/
|
484
|
+
extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
|
485
|
+
const SDL_Color * colors,
|
486
|
+
int firstcolor, int ncolors);
|
487
|
+
|
488
|
+
/**
|
489
|
+
* Free a palette created with SDL_AllocPalette().
|
490
|
+
*
|
491
|
+
* \param palette the SDL_Palette structure to be freed
|
492
|
+
*
|
493
|
+
* \since This function is available since SDL 2.0.0.
|
494
|
+
*
|
495
|
+
* \sa SDL_AllocPalette
|
496
|
+
*/
|
497
|
+
extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
|
498
|
+
|
499
|
+
/**
|
500
|
+
* Map an RGB triple to an opaque pixel value for a given pixel format.
|
501
|
+
*
|
502
|
+
* This function maps the RGB color value to the specified pixel format and
|
503
|
+
* returns the pixel value best approximating the given RGB color value for
|
504
|
+
* the given pixel format.
|
505
|
+
*
|
506
|
+
* If the format has a palette (8-bit) the index of the closest matching color
|
507
|
+
* in the palette will be returned.
|
508
|
+
*
|
509
|
+
* If the specified pixel format has an alpha component it will be returned as
|
510
|
+
* all 1 bits (fully opaque).
|
511
|
+
*
|
512
|
+
* If the pixel format bpp (color depth) is less than 32-bpp then the unused
|
513
|
+
* upper bits of the return value can safely be ignored (e.g., with a 16-bpp
|
514
|
+
* format the return value can be assigned to a Uint16, and similarly a Uint8
|
515
|
+
* for an 8-bpp format).
|
516
|
+
*
|
517
|
+
* \param format an SDL_PixelFormat structure describing the pixel format
|
518
|
+
* \param r the red component of the pixel in the range 0-255
|
519
|
+
* \param g the green component of the pixel in the range 0-255
|
520
|
+
* \param b the blue component of the pixel in the range 0-255
|
521
|
+
* \returns a pixel value
|
522
|
+
*
|
523
|
+
* \since This function is available since SDL 2.0.0.
|
524
|
+
*
|
525
|
+
* \sa SDL_GetRGB
|
526
|
+
* \sa SDL_GetRGBA
|
527
|
+
* \sa SDL_MapRGBA
|
528
|
+
*/
|
529
|
+
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
|
530
|
+
Uint8 r, Uint8 g, Uint8 b);
|
531
|
+
|
532
|
+
/**
|
533
|
+
* Map an RGBA quadruple to a pixel value for a given pixel format.
|
534
|
+
*
|
535
|
+
* This function maps the RGBA color value to the specified pixel format and
|
536
|
+
* returns the pixel value best approximating the given RGBA color value for
|
537
|
+
* the given pixel format.
|
538
|
+
*
|
539
|
+
* If the specified pixel format has no alpha component the alpha value will
|
540
|
+
* be ignored (as it will be in formats with a palette).
|
541
|
+
*
|
542
|
+
* If the format has a palette (8-bit) the index of the closest matching color
|
543
|
+
* in the palette will be returned.
|
544
|
+
*
|
545
|
+
* If the pixel format bpp (color depth) is less than 32-bpp then the unused
|
546
|
+
* upper bits of the return value can safely be ignored (e.g., with a 16-bpp
|
547
|
+
* format the return value can be assigned to a Uint16, and similarly a Uint8
|
548
|
+
* for an 8-bpp format).
|
549
|
+
*
|
550
|
+
* \param format an SDL_PixelFormat structure describing the format of the
|
551
|
+
* pixel
|
552
|
+
* \param r the red component of the pixel in the range 0-255
|
553
|
+
* \param g the green component of the pixel in the range 0-255
|
554
|
+
* \param b the blue component of the pixel in the range 0-255
|
555
|
+
* \param a the alpha component of the pixel in the range 0-255
|
556
|
+
* \returns a pixel value
|
557
|
+
*
|
558
|
+
* \since This function is available since SDL 2.0.0.
|
559
|
+
*
|
560
|
+
* \sa SDL_GetRGB
|
561
|
+
* \sa SDL_GetRGBA
|
562
|
+
* \sa SDL_MapRGB
|
563
|
+
*/
|
564
|
+
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
|
565
|
+
Uint8 r, Uint8 g, Uint8 b,
|
566
|
+
Uint8 a);
|
567
|
+
|
568
|
+
/**
|
569
|
+
* Get RGB values from a pixel in the specified format.
|
570
|
+
*
|
571
|
+
* This function uses the entire 8-bit [0..255] range when converting color
|
572
|
+
* components from pixel formats with less than 8-bits per RGB component
|
573
|
+
* (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
|
574
|
+
* 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
|
575
|
+
*
|
576
|
+
* \param pixel a pixel value
|
577
|
+
* \param format an SDL_PixelFormat structure describing the format of the
|
578
|
+
* pixel
|
579
|
+
* \param r a pointer filled in with the red component
|
580
|
+
* \param g a pointer filled in with the green component
|
581
|
+
* \param b a pointer filled in with the blue component
|
582
|
+
*
|
583
|
+
* \since This function is available since SDL 2.0.0.
|
584
|
+
*
|
585
|
+
* \sa SDL_GetRGBA
|
586
|
+
* \sa SDL_MapRGB
|
587
|
+
* \sa SDL_MapRGBA
|
588
|
+
*/
|
589
|
+
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
|
590
|
+
const SDL_PixelFormat * format,
|
591
|
+
Uint8 * r, Uint8 * g, Uint8 * b);
|
592
|
+
|
593
|
+
/**
|
594
|
+
* Get RGBA values from a pixel in the specified format.
|
595
|
+
*
|
596
|
+
* This function uses the entire 8-bit [0..255] range when converting color
|
597
|
+
* components from pixel formats with less than 8-bits per RGB component
|
598
|
+
* (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
|
599
|
+
* 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
|
600
|
+
*
|
601
|
+
* If the surface has no alpha component, the alpha will be returned as 0xff
|
602
|
+
* (100% opaque).
|
603
|
+
*
|
604
|
+
* \param pixel a pixel value
|
605
|
+
* \param format an SDL_PixelFormat structure describing the format of the
|
606
|
+
* pixel
|
607
|
+
* \param r a pointer filled in with the red component
|
608
|
+
* \param g a pointer filled in with the green component
|
609
|
+
* \param b a pointer filled in with the blue component
|
610
|
+
* \param a a pointer filled in with the alpha component
|
611
|
+
*
|
612
|
+
* \since This function is available since SDL 2.0.0.
|
613
|
+
*
|
614
|
+
* \sa SDL_GetRGB
|
615
|
+
* \sa SDL_MapRGB
|
616
|
+
* \sa SDL_MapRGBA
|
617
|
+
*/
|
618
|
+
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
|
619
|
+
const SDL_PixelFormat * format,
|
620
|
+
Uint8 * r, Uint8 * g, Uint8 * b,
|
621
|
+
Uint8 * a);
|
622
|
+
|
623
|
+
/**
|
624
|
+
* Calculate a 256 entry gamma ramp for a gamma value.
|
625
|
+
*
|
626
|
+
* \param gamma a gamma value where 0.0 is black and 1.0 is identity
|
627
|
+
* \param ramp an array of 256 values filled in with the gamma ramp
|
628
|
+
*
|
629
|
+
* \since This function is available since SDL 2.0.0.
|
630
|
+
*
|
631
|
+
* \sa SDL_SetWindowGammaRamp
|
632
|
+
*/
|
633
|
+
extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
|
634
|
+
|
635
|
+
|
636
|
+
/* Ends C function definitions when using C++ */
|
637
|
+
#ifdef __cplusplus
|
638
|
+
}
|
639
|
+
#endif
|
640
|
+
#include "close_code.h"
|
641
|
+
|
642
|
+
#endif /* SDL_pixels_h_ */
|
643
|
+
|
644
|
+
/* vi: set ts=4 sw=4 expandtab: */
|