native_audio 0.1.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,322 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_sensor.h
24
+ *
25
+ * Include file for SDL sensor event handling
26
+ *
27
+ */
28
+
29
+ #ifndef SDL_sensor_h_
30
+ #define SDL_sensor_h_
31
+
32
+ #include "SDL_stdinc.h"
33
+ #include "SDL_error.h"
34
+
35
+ #include "begin_code.h"
36
+ /* Set up for C function definitions, even when using C++ */
37
+ #ifdef __cplusplus
38
+ /* *INDENT-OFF* */
39
+ extern "C" {
40
+ /* *INDENT-ON* */
41
+ #endif
42
+
43
+ /**
44
+ * \brief SDL_sensor.h
45
+ *
46
+ * In order to use these functions, SDL_Init() must have been called
47
+ * with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system
48
+ * for sensors, and load appropriate drivers.
49
+ */
50
+
51
+ struct _SDL_Sensor;
52
+ typedef struct _SDL_Sensor SDL_Sensor;
53
+
54
+ /**
55
+ * This is a unique ID for a sensor for the time it is connected to the system,
56
+ * and is never reused for the lifetime of the application.
57
+ *
58
+ * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
59
+ */
60
+ typedef Sint32 SDL_SensorID;
61
+
62
+ /* The different sensors defined by SDL
63
+ *
64
+ * Additional sensors may be available, using platform dependent semantics.
65
+ *
66
+ * Hare are the additional Android sensors:
67
+ * https://developer.android.com/reference/android/hardware/SensorEvent.html#values
68
+ */
69
+ typedef enum
70
+ {
71
+ SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */
72
+ SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */
73
+ SDL_SENSOR_ACCEL, /**< Accelerometer */
74
+ SDL_SENSOR_GYRO, /**< Gyroscope */
75
+ SDL_SENSOR_ACCEL_L, /**< Accelerometer for left Joy-Con controller and Wii nunchuk */
76
+ SDL_SENSOR_GYRO_L, /**< Gyroscope for left Joy-Con controller */
77
+ SDL_SENSOR_ACCEL_R, /**< Accelerometer for right Joy-Con controller */
78
+ SDL_SENSOR_GYRO_R /**< Gyroscope for right Joy-Con controller */
79
+ } SDL_SensorType;
80
+
81
+ /**
82
+ * Accelerometer sensor
83
+ *
84
+ * The accelerometer returns the current acceleration in SI meters per
85
+ * second squared. This measurement includes the force of gravity, so
86
+ * a device at rest will have an value of SDL_STANDARD_GRAVITY away
87
+ * from the center of the earth.
88
+ *
89
+ * values[0]: Acceleration on the x axis
90
+ * values[1]: Acceleration on the y axis
91
+ * values[2]: Acceleration on the z axis
92
+ *
93
+ * For phones held in portrait mode and game controllers held in front of you,
94
+ * the axes are defined as follows:
95
+ * -X ... +X : left ... right
96
+ * -Y ... +Y : bottom ... top
97
+ * -Z ... +Z : farther ... closer
98
+ *
99
+ * The axis data is not changed when the phone is rotated.
100
+ *
101
+ * \sa SDL_GetDisplayOrientation()
102
+ */
103
+ #define SDL_STANDARD_GRAVITY 9.80665f
104
+
105
+ /**
106
+ * Gyroscope sensor
107
+ *
108
+ * The gyroscope returns the current rate of rotation in radians per second.
109
+ * The rotation is positive in the counter-clockwise direction. That is,
110
+ * an observer looking from a positive location on one of the axes would
111
+ * see positive rotation on that axis when it appeared to be rotating
112
+ * counter-clockwise.
113
+ *
114
+ * values[0]: Angular speed around the x axis (pitch)
115
+ * values[1]: Angular speed around the y axis (yaw)
116
+ * values[2]: Angular speed around the z axis (roll)
117
+ *
118
+ * For phones held in portrait mode and game controllers held in front of you,
119
+ * the axes are defined as follows:
120
+ * -X ... +X : left ... right
121
+ * -Y ... +Y : bottom ... top
122
+ * -Z ... +Z : farther ... closer
123
+ *
124
+ * The axis data is not changed when the phone or controller is rotated.
125
+ *
126
+ * \sa SDL_GetDisplayOrientation()
127
+ */
128
+
129
+ /* Function prototypes */
130
+
131
+ /**
132
+ * Locking for multi-threaded access to the sensor API
133
+ *
134
+ * If you are using the sensor API or handling events from multiple threads
135
+ * you should use these locking functions to protect access to the sensors.
136
+ *
137
+ * In particular, you are guaranteed that the sensor list won't change, so the
138
+ * API functions that take a sensor index will be valid, and sensor events
139
+ * will not be delivered.
140
+ *
141
+ * \since This function is available since SDL 2.0.14.
142
+ */
143
+ extern DECLSPEC void SDLCALL SDL_LockSensors(void);
144
+ extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
145
+
146
+ /**
147
+ * Count the number of sensors attached to the system right now.
148
+ *
149
+ * \returns the number of sensors detected.
150
+ *
151
+ * \since This function is available since SDL 2.0.9.
152
+ */
153
+ extern DECLSPEC int SDLCALL SDL_NumSensors(void);
154
+
155
+ /**
156
+ * Get the implementation dependent name of a sensor.
157
+ *
158
+ * \param device_index The sensor to obtain name from
159
+ * \returns the sensor name, or NULL if `device_index` is out of range.
160
+ *
161
+ * \since This function is available since SDL 2.0.9.
162
+ */
163
+ extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
164
+
165
+ /**
166
+ * Get the type of a sensor.
167
+ *
168
+ * \param device_index The sensor to get the type from
169
+ * \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `device_index` is
170
+ * out of range.
171
+ *
172
+ * \since This function is available since SDL 2.0.9.
173
+ */
174
+ extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index);
175
+
176
+ /**
177
+ * Get the platform dependent type of a sensor.
178
+ *
179
+ * \param device_index The sensor to check
180
+ * \returns the sensor platform dependent type, or -1 if `device_index` is out
181
+ * of range.
182
+ *
183
+ * \since This function is available since SDL 2.0.9.
184
+ */
185
+ extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index);
186
+
187
+ /**
188
+ * Get the instance ID of a sensor.
189
+ *
190
+ * \param device_index The sensor to get instance id from
191
+ * \returns the sensor instance ID, or -1 if `device_index` is out of range.
192
+ *
193
+ * \since This function is available since SDL 2.0.9.
194
+ */
195
+ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index);
196
+
197
+ /**
198
+ * Open a sensor for use.
199
+ *
200
+ * \param device_index The sensor to open
201
+ * \returns an SDL_Sensor sensor object, or NULL if an error occurred.
202
+ *
203
+ * \since This function is available since SDL 2.0.9.
204
+ */
205
+ extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
206
+
207
+ /**
208
+ * Return the SDL_Sensor associated with an instance id.
209
+ *
210
+ * \param instance_id The sensor from instance id
211
+ * \returns an SDL_Sensor object.
212
+ *
213
+ * \since This function is available since SDL 2.0.9.
214
+ */
215
+ extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id);
216
+
217
+ /**
218
+ * Get the implementation dependent name of a sensor
219
+ *
220
+ * \param sensor The SDL_Sensor object
221
+ * \returns the sensor name, or NULL if `sensor` is NULL.
222
+ *
223
+ * \since This function is available since SDL 2.0.9.
224
+ */
225
+ extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
226
+
227
+ /**
228
+ * Get the type of a sensor.
229
+ *
230
+ * \param sensor The SDL_Sensor object to inspect
231
+ * \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is
232
+ * NULL.
233
+ *
234
+ * \since This function is available since SDL 2.0.9.
235
+ */
236
+ extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor);
237
+
238
+ /**
239
+ * Get the platform dependent type of a sensor.
240
+ *
241
+ * \param sensor The SDL_Sensor object to inspect
242
+ * \returns the sensor platform dependent type, or -1 if `sensor` is NULL.
243
+ *
244
+ * \since This function is available since SDL 2.0.9.
245
+ */
246
+ extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
247
+
248
+ /**
249
+ * Get the instance ID of a sensor.
250
+ *
251
+ * \param sensor The SDL_Sensor object to inspect
252
+ * \returns the sensor instance ID, or -1 if `sensor` is NULL.
253
+ *
254
+ * \since This function is available since SDL 2.0.9.
255
+ */
256
+ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor);
257
+
258
+ /**
259
+ * Get the current state of an opened sensor.
260
+ *
261
+ * The number of values and interpretation of the data is sensor dependent.
262
+ *
263
+ * \param sensor The SDL_Sensor object to query
264
+ * \param data A pointer filled with the current sensor state
265
+ * \param num_values The number of values to write to data
266
+ * \returns 0 or -1 if an error occurred.
267
+ *
268
+ * \since This function is available since SDL 2.0.9.
269
+ */
270
+ extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor *sensor, float *data, int num_values);
271
+
272
+ /**
273
+ * Get the current state of an opened sensor with the timestamp of the last
274
+ * update.
275
+ *
276
+ * The number of values and interpretation of the data is sensor dependent.
277
+ *
278
+ * \param sensor The SDL_Sensor object to query
279
+ * \param timestamp A pointer filled with the timestamp in microseconds of the
280
+ * current sensor reading if available, or 0 if not
281
+ * \param data A pointer filled with the current sensor state
282
+ * \param num_values The number of values to write to data
283
+ * \returns 0 or -1 if an error occurred.
284
+ *
285
+ * \since This function is available since SDL 2.26.0.
286
+ */
287
+ extern DECLSPEC int SDLCALL SDL_SensorGetDataWithTimestamp(SDL_Sensor *sensor, Uint64 *timestamp, float *data, int num_values);
288
+
289
+ /**
290
+ * Close a sensor previously opened with SDL_SensorOpen().
291
+ *
292
+ * \param sensor The SDL_Sensor object to close
293
+ *
294
+ * \since This function is available since SDL 2.0.9.
295
+ */
296
+ extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor *sensor);
297
+
298
+ /**
299
+ * Update the current state of the open sensors.
300
+ *
301
+ * This is called automatically by the event loop if sensor events are
302
+ * enabled.
303
+ *
304
+ * This needs to be called from the thread that initialized the sensor
305
+ * subsystem.
306
+ *
307
+ * \since This function is available since SDL 2.0.9.
308
+ */
309
+ extern DECLSPEC void SDLCALL SDL_SensorUpdate(void);
310
+
311
+
312
+ /* Ends C function definitions when using C++ */
313
+ #ifdef __cplusplus
314
+ /* *INDENT-OFF* */
315
+ }
316
+ /* *INDENT-ON* */
317
+ #endif
318
+ #include "close_code.h"
319
+
320
+ #endif /* SDL_sensor_h_ */
321
+
322
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,155 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_shape_h_
23
+ #define SDL_shape_h_
24
+
25
+ #include "SDL_stdinc.h"
26
+ #include "SDL_pixels.h"
27
+ #include "SDL_rect.h"
28
+ #include "SDL_surface.h"
29
+ #include "SDL_video.h"
30
+
31
+ #include "begin_code.h"
32
+ /* Set up for C function definitions, even when using C++ */
33
+ #ifdef __cplusplus
34
+ extern "C" {
35
+ #endif
36
+
37
+ /** \file SDL_shape.h
38
+ *
39
+ * Header file for the shaped window API.
40
+ */
41
+
42
+ #define SDL_NONSHAPEABLE_WINDOW -1
43
+ #define SDL_INVALID_SHAPE_ARGUMENT -2
44
+ #define SDL_WINDOW_LACKS_SHAPE -3
45
+
46
+ /**
47
+ * Create a window that can be shaped with the specified position, dimensions,
48
+ * and flags.
49
+ *
50
+ * \param title The title of the window, in UTF-8 encoding.
51
+ * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
52
+ * ::SDL_WINDOWPOS_UNDEFINED.
53
+ * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
54
+ * ::SDL_WINDOWPOS_UNDEFINED.
55
+ * \param w The width of the window.
56
+ * \param h The height of the window.
57
+ * \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with
58
+ * any of the following: ::SDL_WINDOW_OPENGL,
59
+ * ::SDL_WINDOW_INPUT_GRABBED, ::SDL_WINDOW_HIDDEN,
60
+ * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
61
+ * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_BORDERLESS is always set,
62
+ * and ::SDL_WINDOW_FULLSCREEN is always unset.
63
+ * \return the window created, or NULL if window creation failed.
64
+ *
65
+ * \since This function is available since SDL 2.0.0.
66
+ *
67
+ * \sa SDL_DestroyWindow
68
+ */
69
+ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
70
+
71
+ /**
72
+ * Return whether the given window is a shaped window.
73
+ *
74
+ * \param window The window to query for being shaped.
75
+ * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if
76
+ * the window is unshaped or NULL.
77
+ *
78
+ * \since This function is available since SDL 2.0.0.
79
+ *
80
+ * \sa SDL_CreateShapedWindow
81
+ */
82
+ extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window);
83
+
84
+ /** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */
85
+ typedef enum {
86
+ /** \brief The default mode, a binarized alpha cutoff of 1. */
87
+ ShapeModeDefault,
88
+ /** \brief A binarized alpha cutoff with a given integer value. */
89
+ ShapeModeBinarizeAlpha,
90
+ /** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */
91
+ ShapeModeReverseBinarizeAlpha,
92
+ /** \brief A color key is applied. */
93
+ ShapeModeColorKey
94
+ } WindowShapeMode;
95
+
96
+ #define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha)
97
+
98
+ /** \brief A union containing parameters for shaped windows. */
99
+ typedef union {
100
+ /** \brief A cutoff alpha value for binarization of the window shape's alpha channel. */
101
+ Uint8 binarizationCutoff;
102
+ SDL_Color colorKey;
103
+ } SDL_WindowShapeParams;
104
+
105
+ /** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */
106
+ typedef struct SDL_WindowShapeMode {
107
+ /** \brief The mode of these window-shape parameters. */
108
+ WindowShapeMode mode;
109
+ /** \brief Window-shape parameters. */
110
+ SDL_WindowShapeParams parameters;
111
+ } SDL_WindowShapeMode;
112
+
113
+ /**
114
+ * Set the shape and parameters of a shaped window.
115
+ *
116
+ * \param window The shaped window whose parameters should be set.
117
+ * \param shape A surface encoding the desired shape for the window.
118
+ * \param shape_mode The parameters to set for the shaped window.
119
+ * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on an invalid shape
120
+ * argument, or SDL_NONSHAPEABLE_WINDOW if the SDL_Window given does
121
+ * not reference a valid shaped window.
122
+ *
123
+ * \since This function is available since SDL 2.0.0.
124
+ *
125
+ * \sa SDL_WindowShapeMode
126
+ * \sa SDL_GetShapedWindowMode
127
+ */
128
+ extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
129
+
130
+ /**
131
+ * Get the shape parameters of a shaped window.
132
+ *
133
+ * \param window The shaped window whose parameters should be retrieved.
134
+ * \param shape_mode An empty shape-mode structure to fill, or NULL to check
135
+ * whether the window has a shape.
136
+ * \return 0 if the window has a shape and, provided shape_mode was not NULL,
137
+ * shape_mode has been filled with the mode data,
138
+ * SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped
139
+ * window, or SDL_WINDOW_LACKS_SHAPE if the SDL_Window given is a
140
+ * shapeable window currently lacking a shape.
141
+ *
142
+ * \since This function is available since SDL 2.0.0.
143
+ *
144
+ * \sa SDL_WindowShapeMode
145
+ * \sa SDL_SetWindowShape
146
+ */
147
+ extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode);
148
+
149
+ /* Ends C function definitions when using C++ */
150
+ #ifdef __cplusplus
151
+ }
152
+ #endif
153
+ #include "close_code.h"
154
+
155
+ #endif /* SDL_shape_h_ */