native_audio 0.1.0
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- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
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/*
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Simple DirectMedia Layer
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Copyright (C) 2017, Mark Callow
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_vulkan.h
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*
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* Header file for functions to creating Vulkan surfaces on SDL windows.
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*/
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#ifndef SDL_vulkan_h_
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#define SDL_vulkan_h_
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#include "SDL_video.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Avoid including vulkan.h, don't define VkInstance if it's already included */
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#ifdef VULKAN_H_
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#define NO_SDL_VULKAN_TYPEDEFS
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#endif
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#ifndef NO_SDL_VULKAN_TYPEDEFS
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#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
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#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
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#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
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#else
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#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
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#endif
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VK_DEFINE_HANDLE(VkInstance)
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VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
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#endif /* !NO_SDL_VULKAN_TYPEDEFS */
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typedef VkInstance SDL_vulkanInstance;
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typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
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/**
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* \name Vulkan support functions
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*
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* \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API
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* is compatable with Tizen's implementation of Vulkan in SDL.
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*/
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/* @{ */
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/**
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* Dynamically load the Vulkan loader library.
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*
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* This should be called after initializing the video driver, but before
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* creating any Vulkan windows. If no Vulkan loader library is loaded, the
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* default library will be loaded upon creation of the first Vulkan window.
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*
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* It is fairly common for Vulkan applications to link with libvulkan instead
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* of explicitly loading it at run time. This will work with SDL provided the
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* application links to a dynamic library and both it and SDL use the same
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* search path.
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*
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* If you specify a non-NULL `path`, an application should retrieve all of the
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* Vulkan functions it uses from the dynamic library using
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* SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points
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* to the same vulkan loader library the application linked to.
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*
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* On Apple devices, if `path` is NULL, SDL will attempt to find the
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* `vkGetInstanceProcAddr` address within all the Mach-O images of the current
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* process. This is because it is fairly common for Vulkan applications to
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* link with libvulkan (and historically MoltenVK was provided as a static
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* library). If it is not found, on macOS, SDL will attempt to load
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* `vulkan.framework/vulkan`, `libvulkan.1.dylib`,
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* `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On
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* iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a
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* dynamic framework or .dylib must ensure it is included in its application
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* bundle.
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*
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* On non-Apple devices, application linking with a static libvulkan is not
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* supported. Either do not link to the Vulkan loader or link to a dynamic
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* library version.
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*
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* \param path The platform dependent Vulkan loader library name or NULL
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* \returns 0 on success or -1 if the library couldn't be loaded; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.6.
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*
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* \sa SDL_Vulkan_GetVkInstanceProcAddr
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* \sa SDL_Vulkan_UnloadLibrary
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*/
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extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
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/**
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* Get the address of the `vkGetInstanceProcAddr` function.
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*
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* This should be called after either calling SDL_Vulkan_LoadLibrary() or
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* creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
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*
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* \returns the function pointer for `vkGetInstanceProcAddr` or NULL on error.
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*
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* \since This function is available since SDL 2.0.6.
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*/
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extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
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/**
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* Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary()
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*
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* \since This function is available since SDL 2.0.6.
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*
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* \sa SDL_Vulkan_LoadLibrary
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*/
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extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
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/**
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* Get the names of the Vulkan instance extensions needed to create a surface
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* with SDL_Vulkan_CreateSurface.
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*
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* If `pNames` is NULL, then the number of required Vulkan instance extensions
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* is returned in `pCount`. Otherwise, `pCount` must point to a variable set
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* to the number of elements in the `pNames` array, and on return the variable
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* is overwritten with the number of names actually written to `pNames`. If
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* `pCount` is less than the number of required extensions, at most `pCount`
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* structures will be written. If `pCount` is smaller than the number of
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* required extensions, SDL_FALSE will be returned instead of SDL_TRUE, to
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* indicate that not all the required extensions were returned.
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*
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* The `window` parameter is currently needed to be valid as of SDL 2.0.8,
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* however, this parameter will likely be removed in future releases
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*
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* \param window A window for which the required Vulkan instance extensions
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* should be retrieved (will be deprecated in a future release)
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* \param pCount A pointer to an unsigned int corresponding to the number of
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* extensions to be returned
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* \param pNames NULL or a pointer to an array to be filled with required
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* Vulkan instance extensions
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* \returns SDL_TRUE on success, SDL_FALSE on error.
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*
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* \since This function is available since SDL 2.0.6.
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*
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* \sa SDL_Vulkan_CreateSurface
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *window,
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unsigned int *pCount,
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const char **pNames);
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/**
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* Create a Vulkan rendering surface for a window.
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*
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* The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and
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* `instance` must have been created with extensions returned by
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* SDL_Vulkan_GetInstanceExtensions() enabled.
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*
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* \param window The window to which to attach the Vulkan surface
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* \param instance The Vulkan instance handle
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* \param surface A pointer to a VkSurfaceKHR handle to output the newly
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* created surface
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* \returns SDL_TRUE on success, SDL_FALSE on error.
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*
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* \since This function is available since SDL 2.0.6.
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*
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* \sa SDL_Vulkan_GetInstanceExtensions
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* \sa SDL_Vulkan_GetDrawableSize
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
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VkInstance instance,
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VkSurfaceKHR* surface);
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/**
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* Get the size of the window's underlying drawable dimensions in pixels.
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*
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* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
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* drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
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* platform with high-DPI support (Apple calls this "Retina"), and not
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* disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
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*
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* \param window an SDL_Window for which the size is to be queried
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* \param w Pointer to the variable to write the width to or NULL
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* \param h Pointer to the variable to write the height to or NULL
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*
|
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* \since This function is available since SDL 2.0.6.
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*
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* \sa SDL_GetWindowSize
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* \sa SDL_CreateWindow
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* \sa SDL_Vulkan_CreateSurface
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*/
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extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window,
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int *w, int *h);
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+
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/* @} *//* Vulkan support functions */
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+
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/* Ends C function definitions when using C++ */
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+
#ifdef __cplusplus
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}
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#endif
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+
#include "close_code.h"
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+
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#endif /* SDL_vulkan_h_ */
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1
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+
/*
|
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+
Simple DirectMedia Layer
|
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+
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
4
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+
|
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+
This software is provided 'as-is', without any express or implied
|
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+
warranty. In no event will the authors be held liable for any damages
|
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+
arising from the use of this software.
|
8
|
+
|
9
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+
Permission is granted to anyone to use this software for any purpose,
|
10
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+
including commercial applications, and to alter it and redistribute it
|
11
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+
freely, subject to the following restrictions:
|
12
|
+
|
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|
+
1. The origin of this software must not be misrepresented; you must not
|
14
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+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
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+
* \file begin_code.h
|
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+
*
|
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+
* This file sets things up for C dynamic library function definitions,
|
26
|
+
* static inlined functions, and structures aligned at 4-byte alignment.
|
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|
+
* If you don't like ugly C preprocessor code, don't look at this file. :)
|
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+
*/
|
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+
|
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+
/* This shouldn't be nested -- included it around code only. */
|
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+
#ifdef _begin_code_h
|
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+
#error Nested inclusion of begin_code.h
|
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+
#endif
|
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|
+
#define _begin_code_h
|
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+
|
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+
#ifndef SDL_DEPRECATED
|
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|
+
# if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
|
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+
# define SDL_DEPRECATED __attribute__((deprecated))
|
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|
+
# else
|
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|
+
# define SDL_DEPRECATED
|
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|
+
# endif
|
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|
+
#endif
|
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|
+
|
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|
+
#ifndef SDL_UNUSED
|
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|
+
# ifdef __GNUC__
|
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|
+
# define SDL_UNUSED __attribute__((unused))
|
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|
+
# else
|
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|
+
# define SDL_UNUSED
|
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|
+
# endif
|
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|
+
#endif
|
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|
+
|
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|
+
/* Some compilers use a special export keyword */
|
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|
+
#ifndef DECLSPEC
|
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|
+
# if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__) || defined(__GDK__)
|
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|
+
# ifdef DLL_EXPORT
|
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|
+
# define DECLSPEC __declspec(dllexport)
|
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|
+
# else
|
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|
+
# define DECLSPEC
|
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|
+
# endif
|
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|
+
# elif defined(__OS2__)
|
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|
+
# ifdef BUILD_SDL
|
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|
+
# define DECLSPEC __declspec(dllexport)
|
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|
+
# else
|
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|
+
# define DECLSPEC
|
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|
+
# endif
|
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+
# else
|
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|
+
# if defined(__GNUC__) && __GNUC__ >= 4
|
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|
+
# define DECLSPEC __attribute__ ((visibility("default")))
|
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|
+
# else
|
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|
+
# define DECLSPEC
|
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|
+
# endif
|
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|
+
# endif
|
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|
+
#endif
|
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|
+
|
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|
+
/* By default SDL uses the C calling convention */
|
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|
+
#ifndef SDLCALL
|
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|
+
#if (defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)) && !defined(__GNUC__)
|
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|
+
#define SDLCALL __cdecl
|
79
|
+
#elif defined(__OS2__) || defined(__EMX__)
|
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|
+
#define SDLCALL _System
|
81
|
+
# if defined (__GNUC__) && !defined(_System)
|
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|
+
# define _System /* for old EMX/GCC compat. */
|
83
|
+
# endif
|
84
|
+
#else
|
85
|
+
#define SDLCALL
|
86
|
+
#endif
|
87
|
+
#endif /* SDLCALL */
|
88
|
+
|
89
|
+
/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
|
90
|
+
#ifdef __SYMBIAN32__
|
91
|
+
#undef DECLSPEC
|
92
|
+
#define DECLSPEC
|
93
|
+
#endif /* __SYMBIAN32__ */
|
94
|
+
|
95
|
+
/* Force structure packing at 4 byte alignment.
|
96
|
+
This is necessary if the header is included in code which has structure
|
97
|
+
packing set to an alternate value, say for loading structures from disk.
|
98
|
+
The packing is reset to the previous value in close_code.h
|
99
|
+
*/
|
100
|
+
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
|
101
|
+
#ifdef _MSC_VER
|
102
|
+
#pragma warning(disable: 4103)
|
103
|
+
#endif
|
104
|
+
#ifdef __clang__
|
105
|
+
#pragma clang diagnostic ignored "-Wpragma-pack"
|
106
|
+
#endif
|
107
|
+
#ifdef __BORLANDC__
|
108
|
+
#pragma nopackwarning
|
109
|
+
#endif
|
110
|
+
#ifdef _WIN64
|
111
|
+
/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
|
112
|
+
#pragma pack(push,8)
|
113
|
+
#else
|
114
|
+
#pragma pack(push,4)
|
115
|
+
#endif
|
116
|
+
#endif /* Compiler needs structure packing set */
|
117
|
+
|
118
|
+
#ifndef SDL_INLINE
|
119
|
+
#if defined(__GNUC__)
|
120
|
+
#define SDL_INLINE __inline__
|
121
|
+
#elif defined(_MSC_VER) || defined(__BORLANDC__) || \
|
122
|
+
defined(__DMC__) || defined(__SC__) || \
|
123
|
+
defined(__WATCOMC__) || defined(__LCC__) || \
|
124
|
+
defined(__DECC) || defined(__CC_ARM)
|
125
|
+
#define SDL_INLINE __inline
|
126
|
+
#ifndef __inline__
|
127
|
+
#define __inline__ __inline
|
128
|
+
#endif
|
129
|
+
#else
|
130
|
+
#define SDL_INLINE inline
|
131
|
+
#ifndef __inline__
|
132
|
+
#define __inline__ inline
|
133
|
+
#endif
|
134
|
+
#endif
|
135
|
+
#endif /* SDL_INLINE not defined */
|
136
|
+
|
137
|
+
#ifndef SDL_FORCE_INLINE
|
138
|
+
#if defined(_MSC_VER)
|
139
|
+
#define SDL_FORCE_INLINE __forceinline
|
140
|
+
#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
|
141
|
+
#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
|
142
|
+
#else
|
143
|
+
#define SDL_FORCE_INLINE static SDL_INLINE
|
144
|
+
#endif
|
145
|
+
#endif /* SDL_FORCE_INLINE not defined */
|
146
|
+
|
147
|
+
#ifndef SDL_NORETURN
|
148
|
+
#if defined(__GNUC__)
|
149
|
+
#define SDL_NORETURN __attribute__((noreturn))
|
150
|
+
#elif defined(_MSC_VER)
|
151
|
+
#define SDL_NORETURN __declspec(noreturn)
|
152
|
+
#else
|
153
|
+
#define SDL_NORETURN
|
154
|
+
#endif
|
155
|
+
#endif /* SDL_NORETURN not defined */
|
156
|
+
|
157
|
+
/* Apparently this is needed by several Windows compilers */
|
158
|
+
#if !defined(__MACH__)
|
159
|
+
#ifndef NULL
|
160
|
+
#ifdef __cplusplus
|
161
|
+
#define NULL 0
|
162
|
+
#else
|
163
|
+
#define NULL ((void *)0)
|
164
|
+
#endif
|
165
|
+
#endif /* NULL */
|
166
|
+
#endif /* ! Mac OS X - breaks precompiled headers */
|
167
|
+
|
168
|
+
#ifndef SDL_FALLTHROUGH
|
169
|
+
#if (defined(__cplusplus) && __cplusplus >= 201703L) || \
|
170
|
+
(defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L)
|
171
|
+
#define SDL_FALLTHROUGH [[fallthrough]]
|
172
|
+
#else
|
173
|
+
#if defined(__has_attribute)
|
174
|
+
#define _HAS_FALLTHROUGH __has_attribute(__fallthrough__)
|
175
|
+
#else
|
176
|
+
#define _HAS_FALLTHROUGH 0
|
177
|
+
#endif /* __has_attribute */
|
178
|
+
#if _HAS_FALLTHROUGH && \
|
179
|
+
((defined(__GNUC__) && __GNUC__ >= 7) || \
|
180
|
+
(defined(__clang_major__) && __clang_major__ >= 10))
|
181
|
+
#define SDL_FALLTHROUGH __attribute__((__fallthrough__))
|
182
|
+
#else
|
183
|
+
#define SDL_FALLTHROUGH do {} while (0) /* fallthrough */
|
184
|
+
#endif /* _HAS_FALLTHROUGH */
|
185
|
+
#undef _HAS_FALLTHROUGH
|
186
|
+
#endif /* C++17 or C2x */
|
187
|
+
#endif /* SDL_FALLTHROUGH not defined */
|
@@ -0,0 +1,40 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file close_code.h
|
24
|
+
*
|
25
|
+
* This file reverses the effects of begin_code.h and should be included
|
26
|
+
* after you finish any function and structure declarations in your headers
|
27
|
+
*/
|
28
|
+
|
29
|
+
#ifndef _begin_code_h
|
30
|
+
#error close_code.h included without matching begin_code.h
|
31
|
+
#endif
|
32
|
+
#undef _begin_code_h
|
33
|
+
|
34
|
+
/* Reset structure packing at previous byte alignment */
|
35
|
+
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
|
36
|
+
#ifdef __BORLANDC__
|
37
|
+
#pragma nopackwarning
|
38
|
+
#endif
|
39
|
+
#pragma pack(pop)
|
40
|
+
#endif /* Compiler needs structure packing set */
|
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|
|
1
|
+
!<arch>
|
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|
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|
+
!<arch>
|
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