native_audio 0.1.0

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Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,451 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_hidapi.h
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+ *
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+ * Header file for SDL HIDAPI functions.
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+ *
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+ * This is an adaptation of the original HIDAPI interface by Alan Ott,
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+ * and includes source code licensed under the following BSD license:
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+ *
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+ Copyright (c) 2010, Alan Ott, Signal 11 Software
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+ All rights reserved.
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+
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+ Redistribution and use in source and binary forms, with or without
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+ modification, are permitted provided that the following conditions are met:
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+
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+ * Redistributions of source code must retain the above copyright notice,
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+ this list of conditions and the following disclaimer.
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+ * Redistributions in binary form must reproduce the above copyright
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+ notice, this list of conditions and the following disclaimer in the
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+ documentation and/or other materials provided with the distribution.
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+ * Neither the name of Signal 11 Software nor the names of its
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+ contributors may be used to endorse or promote products derived from
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+ this software without specific prior written permission.
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+
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+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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+ POSSIBILITY OF SUCH DAMAGE.
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+ *
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+ * If you would like a version of SDL without this code, you can build SDL
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+ * with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for example
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+ * on iOS or tvOS to avoid a dependency on the CoreBluetooth framework.
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+ */
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+
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+ #ifndef SDL_hidapi_h_
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+ #define SDL_hidapi_h_
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+
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+ #include "SDL_stdinc.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * \brief A handle representing an open HID device
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+ */
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+ struct SDL_hid_device_;
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+ typedef struct SDL_hid_device_ SDL_hid_device; /**< opaque hidapi structure */
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+
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+ /** hidapi info structure */
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+ /**
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+ * \brief Information about a connected HID device
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+ */
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+ typedef struct SDL_hid_device_info
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+ {
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+ /** Platform-specific device path */
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+ char *path;
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+ /** Device Vendor ID */
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+ unsigned short vendor_id;
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+ /** Device Product ID */
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+ unsigned short product_id;
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+ /** Serial Number */
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+ wchar_t *serial_number;
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+ /** Device Release Number in binary-coded decimal,
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+ also known as Device Version Number */
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+ unsigned short release_number;
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+ /** Manufacturer String */
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+ wchar_t *manufacturer_string;
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+ /** Product string */
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+ wchar_t *product_string;
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+ /** Usage Page for this Device/Interface
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+ (Windows/Mac only). */
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+ unsigned short usage_page;
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+ /** Usage for this Device/Interface
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+ (Windows/Mac only).*/
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+ unsigned short usage;
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+ /** The USB interface which this logical device
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+ represents.
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+
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+ * Valid on both Linux implementations in all cases.
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+ * Valid on the Windows implementation only if the device
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+ contains more than one interface. */
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+ int interface_number;
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+
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+ /** Additional information about the USB interface.
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+ Valid on libusb and Android implementations. */
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+ int interface_class;
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+ int interface_subclass;
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+ int interface_protocol;
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+
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+ /** Pointer to the next device */
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+ struct SDL_hid_device_info *next;
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+ } SDL_hid_device_info;
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+
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+
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+ /**
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+ * Initialize the HIDAPI library.
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+ *
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+ * This function initializes the HIDAPI library. Calling it is not strictly
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+ * necessary, as it will be called automatically by SDL_hid_enumerate() and
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+ * any of the SDL_hid_open_*() functions if it is needed. This function should
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+ * be called at the beginning of execution however, if there is a chance of
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+ * HIDAPI handles being opened by different threads simultaneously.
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+ *
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+ * Each call to this function should have a matching call to SDL_hid_exit()
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+ *
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+ * \returns 0 on success and -1 on error.
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+ *
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+ * \since This function is available since SDL 2.0.18.
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+ *
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+ * \sa SDL_hid_exit
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+ */
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+ extern DECLSPEC int SDLCALL SDL_hid_init(void);
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+
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+ /**
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+ * Finalize the HIDAPI library.
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+ *
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+ * This function frees all of the static data associated with HIDAPI. It
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+ * should be called at the end of execution to avoid memory leaks.
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+ *
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+ * \returns 0 on success and -1 on error.
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+ *
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+ * \since This function is available since SDL 2.0.18.
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+ *
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+ * \sa SDL_hid_init
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+ */
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+ extern DECLSPEC int SDLCALL SDL_hid_exit(void);
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+
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+ /**
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+ * Check to see if devices may have been added or removed.
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+ *
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+ * Enumerating the HID devices is an expensive operation, so you can call this
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+ * to see if there have been any system device changes since the last call to
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+ * this function. A change in the counter returned doesn't necessarily mean
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+ * that anything has changed, but you can call SDL_hid_enumerate() to get an
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+ * updated device list.
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+ *
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+ * Calling this function for the first time may cause a thread or other system
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+ * resource to be allocated to track device change notifications.
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+ *
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+ * \returns a change counter that is incremented with each potential device
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+ * change, or 0 if device change detection isn't available.
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+ *
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+ * \since This function is available since SDL 2.0.18.
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+ *
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+ * \sa SDL_hid_enumerate
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+ */
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+ extern DECLSPEC Uint32 SDLCALL SDL_hid_device_change_count(void);
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+
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+ /**
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+ * Enumerate the HID Devices.
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+ *
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+ * This function returns a linked list of all the HID devices attached to the
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+ * system which match vendor_id and product_id. If `vendor_id` is set to 0
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+ * then any vendor matches. If `product_id` is set to 0 then any product
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+ * matches. If `vendor_id` and `product_id` are both set to 0, then all HID
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+ * devices will be returned.
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+ *
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+ * \param vendor_id The Vendor ID (VID) of the types of device to open.
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+ * \param product_id The Product ID (PID) of the types of device to open.
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+ * \returns a pointer to a linked list of type SDL_hid_device_info, containing
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+ * information about the HID devices attached to the system, or NULL
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+ * in the case of failure. Free this linked list by calling
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+ * SDL_hid_free_enumeration().
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+ *
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+ * \since This function is available since SDL 2.0.18.
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+ *
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+ * \sa SDL_hid_device_change_count
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+ */
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+ extern DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id);
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+
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+ /**
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+ * Free an enumeration Linked List
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+ *
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+ * This function frees a linked list created by SDL_hid_enumerate().
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+ *
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+ * \param devs Pointer to a list of struct_device returned from
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+ * SDL_hid_enumerate().
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+ *
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+ * \since This function is available since SDL 2.0.18.
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+ */
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+ extern DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *devs);
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+
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+ /**
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+ * Open a HID device using a Vendor ID (VID), Product ID (PID) and optionally
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+ * a serial number.
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+ *
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+ * If `serial_number` is NULL, the first device with the specified VID and PID
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+ * is opened.
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+ *
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+ * \param vendor_id The Vendor ID (VID) of the device to open.
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+ * \param product_id The Product ID (PID) of the device to open.
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+ * \param serial_number The Serial Number of the device to open (Optionally
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+ * NULL).
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+ * \returns a pointer to a SDL_hid_device object on success or NULL on
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+ * failure.
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+ *
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+ * \since This function is available since SDL 2.0.18.
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+ */
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+ extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number);
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+
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+ /**
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+ * Open a HID device by its path name.
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+ *
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+ * The path name be determined by calling SDL_hid_enumerate(), or a
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+ * platform-specific path name can be used (eg: /dev/hidraw0 on Linux).
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+ *
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+ * \param path The path name of the device to open
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+ * \returns a pointer to a SDL_hid_device object on success or NULL on
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+ * failure.
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+ *
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+ * \since This function is available since SDL 2.0.18.
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+ */
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+ extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path, int bExclusive /* = false */);
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+
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+ /**
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+ * Write an Output report to a HID device.
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+ *
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+ * The first byte of `data` must contain the Report ID. For devices which only
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+ * support a single report, this must be set to 0x0. The remaining bytes
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+ * contain the report data. Since the Report ID is mandatory, calls to
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+ * SDL_hid_write() will always contain one more byte than the report contains.
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+ * For example, if a hid report is 16 bytes long, 17 bytes must be passed to
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+ * SDL_hid_write(), the Report ID (or 0x0, for devices with a single report),
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+ * followed by the report data (16 bytes). In this example, the length passed
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+ * in would be 17.
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+ *
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+ * SDL_hid_write() will send the data on the first OUT endpoint, if one
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+ * exists. If it does not, it will send the data through the Control Endpoint
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+ * (Endpoint 0).
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+ *
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+ * \param dev A device handle returned from SDL_hid_open().
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+ * \param data The data to send, including the report number as the first
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+ * byte.
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+ * \param length The length in bytes of the data to send.
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+ * \returns the actual number of bytes written and -1 on error.
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+ *
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+ * \since This function is available since SDL 2.0.18.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_hid_write(SDL_hid_device *dev, const unsigned char *data, size_t length);
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+
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+ /**
272
+ * Read an Input report from a HID device with timeout.
273
+ *
274
+ * Input reports are returned to the host through the INTERRUPT IN endpoint.
275
+ * The first byte will contain the Report number if the device uses numbered
276
+ * reports.
277
+ *
278
+ * \param dev A device handle returned from SDL_hid_open().
279
+ * \param data A buffer to put the read data into.
280
+ * \param length The number of bytes to read. For devices with multiple
281
+ * reports, make sure to read an extra byte for the report
282
+ * number.
283
+ * \param milliseconds timeout in milliseconds or -1 for blocking wait.
284
+ * \returns the actual number of bytes read and -1 on error. If no packet was
285
+ * available to be read within the timeout period, this function
286
+ * returns 0.
287
+ *
288
+ * \since This function is available since SDL 2.0.18.
289
+ */
290
+ extern DECLSPEC int SDLCALL SDL_hid_read_timeout(SDL_hid_device *dev, unsigned char *data, size_t length, int milliseconds);
291
+
292
+ /**
293
+ * Read an Input report from a HID device.
294
+ *
295
+ * Input reports are returned to the host through the INTERRUPT IN endpoint.
296
+ * The first byte will contain the Report number if the device uses numbered
297
+ * reports.
298
+ *
299
+ * \param dev A device handle returned from SDL_hid_open().
300
+ * \param data A buffer to put the read data into.
301
+ * \param length The number of bytes to read. For devices with multiple
302
+ * reports, make sure to read an extra byte for the report
303
+ * number.
304
+ * \returns the actual number of bytes read and -1 on error. If no packet was
305
+ * available to be read and the handle is in non-blocking mode, this
306
+ * function returns 0.
307
+ *
308
+ * \since This function is available since SDL 2.0.18.
309
+ */
310
+ extern DECLSPEC int SDLCALL SDL_hid_read(SDL_hid_device *dev, unsigned char *data, size_t length);
311
+
312
+ /**
313
+ * Set the device handle to be non-blocking.
314
+ *
315
+ * In non-blocking mode calls to SDL_hid_read() will return immediately with a
316
+ * value of 0 if there is no data to be read. In blocking mode, SDL_hid_read()
317
+ * will wait (block) until there is data to read before returning.
318
+ *
319
+ * Nonblocking can be turned on and off at any time.
320
+ *
321
+ * \param dev A device handle returned from SDL_hid_open().
322
+ * \param nonblock enable or not the nonblocking reads - 1 to enable
323
+ * nonblocking - 0 to disable nonblocking.
324
+ * \returns 0 on success and -1 on error.
325
+ *
326
+ * \since This function is available since SDL 2.0.18.
327
+ */
328
+ extern DECLSPEC int SDLCALL SDL_hid_set_nonblocking(SDL_hid_device *dev, int nonblock);
329
+
330
+ /**
331
+ * Send a Feature report to the device.
332
+ *
333
+ * Feature reports are sent over the Control endpoint as a Set_Report
334
+ * transfer. The first byte of `data` must contain the Report ID. For devices
335
+ * which only support a single report, this must be set to 0x0. The remaining
336
+ * bytes contain the report data. Since the Report ID is mandatory, calls to
337
+ * SDL_hid_send_feature_report() will always contain one more byte than the
338
+ * report contains. For example, if a hid report is 16 bytes long, 17 bytes
339
+ * must be passed to SDL_hid_send_feature_report(): the Report ID (or 0x0, for
340
+ * devices which do not use numbered reports), followed by the report data (16
341
+ * bytes). In this example, the length passed in would be 17.
342
+ *
343
+ * \param dev A device handle returned from SDL_hid_open().
344
+ * \param data The data to send, including the report number as the first
345
+ * byte.
346
+ * \param length The length in bytes of the data to send, including the report
347
+ * number.
348
+ * \returns the actual number of bytes written and -1 on error.
349
+ *
350
+ * \since This function is available since SDL 2.0.18.
351
+ */
352
+ extern DECLSPEC int SDLCALL SDL_hid_send_feature_report(SDL_hid_device *dev, const unsigned char *data, size_t length);
353
+
354
+ /**
355
+ * Get a feature report from a HID device.
356
+ *
357
+ * Set the first byte of `data` to the Report ID of the report to be read.
358
+ * Make sure to allow space for this extra byte in `data`. Upon return, the
359
+ * first byte will still contain the Report ID, and the report data will start
360
+ * in data[1].
361
+ *
362
+ * \param dev A device handle returned from SDL_hid_open().
363
+ * \param data A buffer to put the read data into, including the Report ID.
364
+ * Set the first byte of `data` to the Report ID of the report to
365
+ * be read, or set it to zero if your device does not use numbered
366
+ * reports.
367
+ * \param length The number of bytes to read, including an extra byte for the
368
+ * report ID. The buffer can be longer than the actual report.
369
+ * \returns the number of bytes read plus one for the report ID (which is
370
+ * still in the first byte), or -1 on error.
371
+ *
372
+ * \since This function is available since SDL 2.0.18.
373
+ */
374
+ extern DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsigned char *data, size_t length);
375
+
376
+ /**
377
+ * Close a HID device.
378
+ *
379
+ * \param dev A device handle returned from SDL_hid_open().
380
+ *
381
+ * \since This function is available since SDL 2.0.18.
382
+ */
383
+ extern DECLSPEC void SDLCALL SDL_hid_close(SDL_hid_device *dev);
384
+
385
+ /**
386
+ * Get The Manufacturer String from a HID device.
387
+ *
388
+ * \param dev A device handle returned from SDL_hid_open().
389
+ * \param string A wide string buffer to put the data into.
390
+ * \param maxlen The length of the buffer in multiples of wchar_t.
391
+ * \returns 0 on success and -1 on error.
392
+ *
393
+ * \since This function is available since SDL 2.0.18.
394
+ */
395
+ extern DECLSPEC int SDLCALL SDL_hid_get_manufacturer_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
396
+
397
+ /**
398
+ * Get The Product String from a HID device.
399
+ *
400
+ * \param dev A device handle returned from SDL_hid_open().
401
+ * \param string A wide string buffer to put the data into.
402
+ * \param maxlen The length of the buffer in multiples of wchar_t.
403
+ * \returns 0 on success and -1 on error.
404
+ *
405
+ * \since This function is available since SDL 2.0.18.
406
+ */
407
+ extern DECLSPEC int SDLCALL SDL_hid_get_product_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
408
+
409
+ /**
410
+ * Get The Serial Number String from a HID device.
411
+ *
412
+ * \param dev A device handle returned from SDL_hid_open().
413
+ * \param string A wide string buffer to put the data into.
414
+ * \param maxlen The length of the buffer in multiples of wchar_t.
415
+ * \returns 0 on success and -1 on error.
416
+ *
417
+ * \since This function is available since SDL 2.0.18.
418
+ */
419
+ extern DECLSPEC int SDLCALL SDL_hid_get_serial_number_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
420
+
421
+ /**
422
+ * Get a string from a HID device, based on its string index.
423
+ *
424
+ * \param dev A device handle returned from SDL_hid_open().
425
+ * \param string_index The index of the string to get.
426
+ * \param string A wide string buffer to put the data into.
427
+ * \param maxlen The length of the buffer in multiples of wchar_t.
428
+ * \returns 0 on success and -1 on error.
429
+ *
430
+ * \since This function is available since SDL 2.0.18.
431
+ */
432
+ extern DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev, int string_index, wchar_t *string, size_t maxlen);
433
+
434
+ /**
435
+ * Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers
436
+ *
437
+ * \param active SDL_TRUE to start the scan, SDL_FALSE to stop the scan
438
+ *
439
+ * \since This function is available since SDL 2.0.18.
440
+ */
441
+ extern DECLSPEC void SDLCALL SDL_hid_ble_scan(SDL_bool active);
442
+
443
+ /* Ends C function definitions when using C++ */
444
+ #ifdef __cplusplus
445
+ }
446
+ #endif
447
+ #include "close_code.h"
448
+
449
+ #endif /* SDL_hidapi_h_ */
450
+
451
+ /* vi: set sts=4 ts=4 sw=4 expandtab: */