native_audio 0.1.0

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Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,220 @@
1
+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
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+
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+ #ifndef SDL_config_winrt_h_
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+ #define SDL_config_winrt_h_
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+ #define SDL_config_h_
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+
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+ #include "SDL_platform.h"
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+
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+ /* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used
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+ by SDL to determine which version of the Windows SDK is being used.
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+ */
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+ #include <sdkddkver.h>
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+
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+ /* Define possibly-undefined NTDDI values (used when compiling SDL against
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+ older versions of the Windows SDK.
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+ */
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+ #ifndef NTDDI_WINBLUE
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+ #define NTDDI_WINBLUE 0x06030000
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+ #endif
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+ #ifndef NTDDI_WIN10
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+ #define NTDDI_WIN10 0x0A000000
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+ #endif
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+
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+ /* This is a set of defines to configure the SDL features */
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+
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+ #ifdef _WIN64
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+ # define SIZEOF_VOIDP 8
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+ #else
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+ # define SIZEOF_VOIDP 4
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+ #endif
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+
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+ #ifdef __clang__
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+ # define HAVE_GCC_ATOMICS 1
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+ #endif
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+
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+ /* Useful headers */
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+ #define HAVE_DXGI_H 1
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+ #if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
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+ #define HAVE_XINPUT_H 1
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+ #endif
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+
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+ #define HAVE_MMDEVICEAPI_H 1
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+ #define HAVE_AUDIOCLIENT_H 1
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+ #define HAVE_TPCSHRD_H 1
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+
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+ #define HAVE_LIBC 1
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+ #define STDC_HEADERS 1
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+ #define HAVE_CTYPE_H 1
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+ #define HAVE_FLOAT_H 1
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+ #define HAVE_LIMITS_H 1
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+ #define HAVE_MATH_H 1
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+ #define HAVE_SIGNAL_H 1
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+ #define HAVE_STDINT_H 1
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+ #define HAVE_STDIO_H 1
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+ #define HAVE_STRING_H 1
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+
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+ /* C library functions */
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+ #define HAVE_MALLOC 1
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+ #define HAVE_CALLOC 1
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+ #define HAVE_REALLOC 1
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+ #define HAVE_FREE 1
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+ #define HAVE_ALLOCA 1
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+ #define HAVE_QSORT 1
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+ #define HAVE_BSEARCH 1
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+ #define HAVE_ABS 1
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+ #define HAVE_MEMSET 1
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+ #define HAVE_MEMCPY 1
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+ #define HAVE_MEMMOVE 1
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+ #define HAVE_MEMCMP 1
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+ #define HAVE_STRLEN 1
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+ #define HAVE__STRREV 1
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+ #define HAVE__STRUPR 1
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+ #define HAVE_STRCHR 1
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+ #define HAVE_STRRCHR 1
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+ #define HAVE_STRSTR 1
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+ #define HAVE_STRTOL 1
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+ #define HAVE_STRTOUL 1
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+ /* #undef HAVE_STRTOLL */
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+ /* #undef HAVE_STRTOULL */
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+ #define HAVE_STRTOD 1
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+ #define HAVE_ATOI 1
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+ #define HAVE_ATOF 1
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+ #define HAVE_STRCMP 1
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+ #define HAVE_STRNCMP 1
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+ #define HAVE__STRICMP 1
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+ #define HAVE__STRNICMP 1
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+ #define HAVE_VSNPRINTF 1
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+ /* TODO, WinRT: consider using ??_s versions of the following */
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+ /* #undef HAVE__STRLWR */
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+ /* #undef HAVE_ITOA */
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+ /* #undef HAVE__LTOA */
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+ /* #undef HAVE__ULTOA */
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+ /* #undef HAVE_SSCANF */
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+ #define HAVE_M_PI 1
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+ #define HAVE_ACOS 1
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+ #define HAVE_ACOSF 1
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+ #define HAVE_ASIN 1
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+ #define HAVE_ASINF 1
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+ #define HAVE_ATAN 1
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+ #define HAVE_ATANF 1
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+ #define HAVE_ATAN2 1
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+ #define HAVE_ATAN2F 1
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+ #define HAVE_CEIL 1
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+ #define HAVE_CEILF 1
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+ #define HAVE__COPYSIGN 1
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+ #define HAVE_COS 1
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+ #define HAVE_COSF 1
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+ #define HAVE_EXP 1
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+ #define HAVE_EXPF 1
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+ #define HAVE_FABS 1
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+ #define HAVE_FABSF 1
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+ #define HAVE_FLOOR 1
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+ #define HAVE_FLOORF 1
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+ #define HAVE_FMOD 1
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+ #define HAVE_FMODF 1
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+ #define HAVE_LOG 1
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+ #define HAVE_LOGF 1
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+ #define HAVE_LOG10 1
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+ #define HAVE_LOG10F 1
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+ #define HAVE_LROUND 1
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+ #define HAVE_LROUNDF 1
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+ #define HAVE_POW 1
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+ #define HAVE_POWF 1
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+ #define HAVE_ROUND 1
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+ #define HAVE_ROUNDF 1
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+ #define HAVE__SCALB 1
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+ #define HAVE_SIN 1
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+ #define HAVE_SINF 1
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+ #define HAVE_SQRT 1
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+ #define HAVE_SQRTF 1
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+ #define HAVE_TAN 1
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+ #define HAVE_TANF 1
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+ #define HAVE_TRUNC 1
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+ #define HAVE_TRUNCF 1
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+ #define HAVE__FSEEKI64 1
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+
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+ #define HAVE_ROAPI_H 1
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+
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+ /* Enable various audio drivers */
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+ #define SDL_AUDIO_DRIVER_WASAPI 1
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+ #define SDL_AUDIO_DRIVER_DISK 1
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+ #define SDL_AUDIO_DRIVER_DUMMY 1
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+
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+ /* Enable various input drivers */
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+ #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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+ #define SDL_JOYSTICK_DISABLED 1
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+ #define SDL_HAPTIC_DISABLED 1
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+ #else
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+ #define SDL_JOYSTICK_VIRTUAL 1
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+ #if (NTDDI_VERSION >= NTDDI_WIN10)
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+ #define SDL_JOYSTICK_WGI 1
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+ #define SDL_HAPTIC_DISABLED 1
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+ #else
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+ #define SDL_JOYSTICK_XINPUT 1
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+ #define SDL_HAPTIC_XINPUT 1
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+ #endif /* WIN10 */
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+ #endif
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+
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+ /* WinRT doesn't have HIDAPI available */
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+ #define SDL_HIDAPI_DISABLED 1
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+
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+ /* Enable the dummy sensor driver */
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+ #define SDL_SENSOR_DUMMY 1
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+
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+ /* Enable various shared object loading systems */
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+ #define SDL_LOADSO_WINDOWS 1
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+
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+ /* Enable various threading systems */
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+ #if (NTDDI_VERSION >= NTDDI_WINBLUE)
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+ #define SDL_THREAD_GENERIC_COND_SUFFIX 1
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+ #define SDL_THREAD_WINDOWS 1
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+ #else
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+ /* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */
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+ #define SDL_THREAD_STDCPP 1
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+ #endif
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+
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+ /* Enable various timer systems */
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+ #define SDL_TIMER_WINDOWS 1
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+
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+ /* Enable various video drivers */
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+ #define SDL_VIDEO_DRIVER_WINRT 1
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+ #define SDL_VIDEO_DRIVER_DUMMY 1
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+
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+ /* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
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+ #define SDL_VIDEO_OPENGL_ES2 1
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+ #define SDL_VIDEO_OPENGL_EGL 1
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+
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+ /* Enable appropriate renderer(s) */
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+ #define SDL_VIDEO_RENDER_D3D11 1
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+
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+ /* Disable D3D12 as it's not implemented for WinRT */
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+ #define SDL_VIDEO_RENDER_D3D12 0
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+
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+ #if SDL_VIDEO_OPENGL_ES2
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+ #define SDL_VIDEO_RENDER_OGL_ES2 1
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+ #endif
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+
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+ /* Enable system power support */
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+ #define SDL_POWER_WINRT 1
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+
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+ #endif /* SDL_config_winrt_h_ */
@@ -0,0 +1,235 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
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+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
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+
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+ #ifndef SDL_config_wingdk_h_
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+ #define SDL_config_wingdk_h_
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+ #define SDL_config_h_
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+
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+ #include "SDL_platform.h"
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+
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+ /* Windows GDK does not need Windows SDK version checks because it requires
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+ * a recent version of the Windows 10 SDK. */
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+
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+ /* GDK only supports 64-bit */
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+ # define SIZEOF_VOIDP 8
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+
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+ #ifdef __clang__
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+ # define HAVE_GCC_ATOMICS 1
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+ #endif
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+
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+ /*#define HAVE_DDRAW_H 1*/
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+ /*#define HAVE_DINPUT_H 1*/
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+ /*#define HAVE_DSOUND_H 1*/
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+ /* No SDK version checks needed for these because the SDK has to be new. */
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+ /* #define HAVE_DXGI_H 1 */
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+ #define HAVE_XINPUT_H 1
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+ /*#define HAVE_WINDOWS_GAMING_INPUT_H 1*/
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+ /*#define HAVE_D3D11_H 1*/
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+ /*#define HAVE_ROAPI_H 1*/
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+ #define HAVE_D3D12_H 1
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+ /*#define HAVE_SHELLSCALINGAPI_H 1*/
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+ #define HAVE_MMDEVICEAPI_H 1
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+ #define HAVE_AUDIOCLIENT_H 1
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+ /*#define HAVE_TPCSHRD_H 1*/
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+ /*#define HAVE_SENSORSAPI_H 1*/
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+ #if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
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+ #define HAVE_IMMINTRIN_H 1
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+ #elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
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+ # if __has_include(<immintrin.h>)
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+ # define HAVE_IMMINTRIN_H 1
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+ # endif
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+ #endif
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+
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+ /* This is disabled by default to avoid C runtime dependencies and manifest requirements */
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+ #ifdef HAVE_LIBC
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+ /* Useful headers */
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+ #define STDC_HEADERS 1
65
+ #define HAVE_CTYPE_H 1
66
+ #define HAVE_FLOAT_H 1
67
+ #define HAVE_LIMITS_H 1
68
+ #define HAVE_MATH_H 1
69
+ #define HAVE_SIGNAL_H 1
70
+ #define HAVE_STDINT_H 1
71
+ #define HAVE_STDIO_H 1
72
+ #define HAVE_STRING_H 1
73
+
74
+ /* C library functions */
75
+ #define HAVE_MALLOC 1
76
+ #define HAVE_CALLOC 1
77
+ #define HAVE_REALLOC 1
78
+ #define HAVE_FREE 1
79
+ #define HAVE_ALLOCA 1
80
+ #define HAVE_QSORT 1
81
+ #define HAVE_BSEARCH 1
82
+ #define HAVE_ABS 1
83
+ #define HAVE_MEMSET 1
84
+ #define HAVE_MEMCPY 1
85
+ #define HAVE_MEMMOVE 1
86
+ #define HAVE_MEMCMP 1
87
+ #define HAVE_STRLEN 1
88
+ #define HAVE__STRREV 1
89
+ /* These functions have security warnings, so we won't use them */
90
+ /* #undef HAVE__STRUPR */
91
+ /* #undef HAVE__STRLWR */
92
+ #define HAVE_STRCHR 1
93
+ #define HAVE_STRRCHR 1
94
+ #define HAVE_STRSTR 1
95
+ /* #undef HAVE_STRTOK_R */
96
+ /* These functions have security warnings, so we won't use them */
97
+ /* #undef HAVE__LTOA */
98
+ /* #undef HAVE__ULTOA */
99
+ #define HAVE_STRTOL 1
100
+ #define HAVE_STRTOUL 1
101
+ #define HAVE_STRTOD 1
102
+ #define HAVE_ATOI 1
103
+ #define HAVE_ATOF 1
104
+ #define HAVE_STRCMP 1
105
+ #define HAVE_STRNCMP 1
106
+ #define HAVE__STRICMP 1
107
+ #define HAVE__STRNICMP 1
108
+ #define HAVE__WCSICMP 1
109
+ #define HAVE__WCSNICMP 1
110
+ #define HAVE__WCSDUP 1
111
+ #define HAVE_ACOS 1
112
+ #define HAVE_ASIN 1
113
+ #define HAVE_ATAN 1
114
+ #define HAVE_ATAN2 1
115
+ #define HAVE_CEIL 1
116
+ #define HAVE_COS 1
117
+ #define HAVE_EXP 1
118
+ #define HAVE_FABS 1
119
+ #define HAVE_FLOOR 1
120
+ #define HAVE_FMOD 1
121
+ #define HAVE_LOG 1
122
+ #define HAVE_LOG10 1
123
+ #define HAVE_POW 1
124
+ #define HAVE_SIN 1
125
+ #define HAVE_SQRT 1
126
+ #define HAVE_TAN 1
127
+ #define HAVE_ACOSF 1
128
+ #define HAVE_ASINF 1
129
+ #define HAVE_ATANF 1
130
+ #define HAVE_ATAN2F 1
131
+ #define HAVE_CEILF 1
132
+ #define HAVE__COPYSIGN 1
133
+ #define HAVE_COSF 1
134
+ #define HAVE_EXPF 1
135
+ #define HAVE_FABSF 1
136
+ #define HAVE_FLOORF 1
137
+ #define HAVE_FMODF 1
138
+ #define HAVE_LOGF 1
139
+ #define HAVE_LOG10F 1
140
+ #define HAVE_POWF 1
141
+ #define HAVE_SINF 1
142
+ #define HAVE_SQRTF 1
143
+ #define HAVE_TANF 1
144
+ #if defined(_MSC_VER)
145
+ /* These functions were added with the VC++ 2013 C runtime library */
146
+ #define HAVE_STRTOLL 1
147
+ #define HAVE_STRTOULL 1
148
+ #define HAVE_VSSCANF 1
149
+ #define HAVE_LROUND 1
150
+ #define HAVE_LROUNDF 1
151
+ #define HAVE_ROUND 1
152
+ #define HAVE_ROUNDF 1
153
+ #define HAVE_SCALBN 1
154
+ #define HAVE_SCALBNF 1
155
+ #define HAVE_TRUNC 1
156
+ #define HAVE_TRUNCF 1
157
+ #define HAVE__FSEEKI64 1
158
+ #ifdef _USE_MATH_DEFINES
159
+ #define HAVE_M_PI 1
160
+ #endif
161
+ #else
162
+ #define HAVE_M_PI 1
163
+ #endif
164
+ #else
165
+ #define HAVE_STDARG_H 1
166
+ #define HAVE_STDDEF_H 1
167
+ #define HAVE_STDINT_H 1
168
+ #endif
169
+
170
+ /* Enable various audio drivers */
171
+ #if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
172
+ #define SDL_AUDIO_DRIVER_WASAPI 1
173
+ #endif
174
+ /*#define SDL_AUDIO_DRIVER_DSOUND 1*/
175
+ /*#define SDL_AUDIO_DRIVER_WINMM 1*/
176
+ #define SDL_AUDIO_DRIVER_DISK 1
177
+ #define SDL_AUDIO_DRIVER_DUMMY 1
178
+
179
+ /* Enable various input drivers */
180
+ /*#define SDL_JOYSTICK_DINPUT 1*/
181
+ /*#define SDL_JOYSTICK_HIDAPI 1*/
182
+ /*#define SDL_JOYSTICK_RAWINPUT 1*/
183
+ #define SDL_JOYSTICK_VIRTUAL 1
184
+ #ifdef HAVE_WINDOWS_GAMING_INPUT_H
185
+ #define SDL_JOYSTICK_WGI 1
186
+ #endif
187
+ #define SDL_JOYSTICK_XINPUT 1
188
+ /*#define SDL_HAPTIC_DINPUT 1*/
189
+ #define SDL_HAPTIC_XINPUT 1
190
+
191
+ /* Enable the sensor driver */
192
+ #ifdef HAVE_SENSORSAPI_H
193
+ #define SDL_SENSOR_WINDOWS 1
194
+ #else
195
+ #define SDL_SENSOR_DUMMY 1
196
+ #endif
197
+
198
+ /* Enable various shared object loading systems */
199
+ #define SDL_LOADSO_WINDOWS 1
200
+
201
+ /* Enable various threading systems */
202
+ #define SDL_THREAD_GENERIC_COND_SUFFIX 1
203
+ #define SDL_THREAD_WINDOWS 1
204
+
205
+ /* Enable various timer systems */
206
+ #define SDL_TIMER_WINDOWS 1
207
+
208
+ /* Enable various video drivers */
209
+ #define SDL_VIDEO_DRIVER_DUMMY 1
210
+ #define SDL_VIDEO_DRIVER_WINDOWS 1
211
+
212
+ /* #ifndef SDL_VIDEO_RENDER_D3D
213
+ #define SDL_VIDEO_RENDER_D3D 1
214
+ #endif*/
215
+ #if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
216
+ #define SDL_VIDEO_RENDER_D3D11 1
217
+ #endif
218
+ #if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H)
219
+ #define SDL_VIDEO_RENDER_D3D12 1
220
+ #endif
221
+
222
+ /* Enable system power support */
223
+ /*#define SDL_POWER_WINDOWS 1*/
224
+ #define SDL_POWER_HARDWIRED 1
225
+
226
+ /* Enable filesystem support */
227
+ /* #define SDL_FILESYSTEM_WINDOWS 1*/
228
+ #define SDL_FILESYSTEM_XBOX 1
229
+
230
+ /* Disable IME as not supported yet (TODO: Xbox IME?) */
231
+ #define SDL_DISABLE_WINDOWS_IME 1
232
+
233
+ #endif /* SDL_config_wingdk_h_ */
234
+
235
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,20 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */