native_audio 0.1.0
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- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_atomic.h
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*
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* Atomic operations.
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*
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* IMPORTANT:
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* If you are not an expert in concurrent lockless programming, you should
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* only be using the atomic lock and reference counting functions in this
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* file. In all other cases you should be protecting your data structures
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* with full mutexes.
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*
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* The list of "safe" functions to use are:
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* SDL_AtomicLock()
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* SDL_AtomicUnlock()
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* SDL_AtomicIncRef()
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* SDL_AtomicDecRef()
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*
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* Seriously, here be dragons!
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* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
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*
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* You can find out a little more about lockless programming and the
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* subtle issues that can arise here:
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* http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
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*
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* There's also lots of good information here:
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* http://www.1024cores.net/home/lock-free-algorithms
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* http://preshing.com/
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*
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* These operations may or may not actually be implemented using
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* processor specific atomic operations. When possible they are
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* implemented as true processor specific atomic operations. When that
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* is not possible the are implemented using locks that *do* use the
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* available atomic operations.
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*
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* All of the atomic operations that modify memory are full memory barriers.
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*/
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#ifndef SDL_atomic_h_
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#define SDL_atomic_h_
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#include "SDL_stdinc.h"
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#include "SDL_platform.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \name SDL AtomicLock
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*
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* The atomic locks are efficient spinlocks using CPU instructions,
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* but are vulnerable to starvation and can spin forever if a thread
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* holding a lock has been terminated. For this reason you should
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* minimize the code executed inside an atomic lock and never do
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* expensive things like API or system calls while holding them.
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*
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* The atomic locks are not safe to lock recursively.
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*
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* Porting Note:
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* The spin lock functions and type are required and can not be
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* emulated because they are used in the atomic emulation code.
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*/
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/* @{ */
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typedef int SDL_SpinLock;
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/**
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* Try to lock a spin lock by setting it to a non-zero value.
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*
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* ***Please note that spinlocks are dangerous if you don't know what you're
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* doing. Please be careful using any sort of spinlock!***
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*
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* \param lock a pointer to a lock variable
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* \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already
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* held.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_AtomicLock
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* \sa SDL_AtomicUnlock
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
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/**
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* Lock a spin lock by setting it to a non-zero value.
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*
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* ***Please note that spinlocks are dangerous if you don't know what you're
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* doing. Please be careful using any sort of spinlock!***
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*
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* \param lock a pointer to a lock variable
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_AtomicTryLock
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* \sa SDL_AtomicUnlock
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*/
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extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
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/**
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* Unlock a spin lock by setting it to 0.
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*
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* Always returns immediately.
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*
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* ***Please note that spinlocks are dangerous if you don't know what you're
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* doing. Please be careful using any sort of spinlock!***
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*
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* \param lock a pointer to a lock variable
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_AtomicLock
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* \sa SDL_AtomicTryLock
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*/
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extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
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/* @} *//* SDL AtomicLock */
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/**
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* The compiler barrier prevents the compiler from reordering
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* reads and writes to globally visible variables across the call.
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*/
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#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
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void _ReadWriteBarrier(void);
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#pragma intrinsic(_ReadWriteBarrier)
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#define SDL_CompilerBarrier() _ReadWriteBarrier()
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#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
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/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
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#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
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#elif defined(__WATCOMC__)
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extern __inline void SDL_CompilerBarrier(void);
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#pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
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#else
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#define SDL_CompilerBarrier() \
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{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
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#endif
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/**
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* Memory barriers are designed to prevent reads and writes from being
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* reordered by the compiler and being seen out of order on multi-core CPUs.
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*
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* A typical pattern would be for thread A to write some data and a flag, and
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* for thread B to read the flag and get the data. In this case you would
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* insert a release barrier between writing the data and the flag,
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* guaranteeing that the data write completes no later than the flag is
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* written, and you would insert an acquire barrier between reading the flag
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* and reading the data, to ensure that all the reads associated with the flag
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* have completed.
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*
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* In this pattern you should always see a release barrier paired with an
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* acquire barrier and you should gate the data reads/writes with a single
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* flag variable.
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*
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* For more information on these semantics, take a look at the blog post:
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* http://preshing.com/20120913/acquire-and-release-semantics
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*
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* \since This function is available since SDL 2.0.6.
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*/
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extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
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extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
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#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
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#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
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#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
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#elif defined(__GNUC__) && defined(__aarch64__)
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#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
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#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
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#elif defined(__GNUC__) && defined(__arm__)
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#if 0 /* defined(__LINUX__) || defined(__ANDROID__) */
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/* Information from:
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https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19
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The Linux kernel provides a helper function which provides the right code for a memory barrier,
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hard-coded at address 0xffff0fa0
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*/
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typedef void (*SDL_KernelMemoryBarrierFunc)();
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#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
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#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
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#elif 0 /* defined(__QNXNTO__) */
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#include <sys/cpuinline.h>
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#define SDL_MemoryBarrierRelease() __cpu_membarrier()
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#define SDL_MemoryBarrierAcquire() __cpu_membarrier()
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#else
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#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__)
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#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
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#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
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#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
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#ifdef __thumb__
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/* The mcr instruction isn't available in thumb mode, use real functions */
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#define SDL_MEMORY_BARRIER_USES_FUNCTION
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#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
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#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
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#else
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#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
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#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
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#endif /* __thumb__ */
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#else
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#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
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#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
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#endif /* __LINUX__ || __ANDROID__ */
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#endif /* __GNUC__ && __arm__ */
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#else
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#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
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/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
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#include <mbarrier.h>
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#define SDL_MemoryBarrierRelease() __machine_rel_barrier()
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#define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
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#else
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/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
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#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
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#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
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#endif
|
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#endif
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+
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/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */
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#if (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
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#define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */
|
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#elif (defined(__arm__) && __ARM_ARCH >= 7) || defined(__aarch64__)
|
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#define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory")
|
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#elif (defined(__powerpc__) || defined(__powerpc64__))
|
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#define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27");
|
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#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
|
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#define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */
|
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#elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64))
|
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|
+
#define SDL_CPUPauseInstruction() __yield()
|
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+
#elif defined(__WATCOMC__) && defined(__386__)
|
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/* watcom assembler rejects PAUSE if CPU < i686, and it refuses REP NOP as an invalid combination. Hardcode the bytes. */
|
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+
extern __inline void SDL_CPUPauseInstruction(void);
|
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|
+
#pragma aux SDL_CPUPauseInstruction = "db 0f3h,90h"
|
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#else
|
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|
+
#define SDL_CPUPauseInstruction()
|
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|
+
#endif
|
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+
|
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+
|
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/**
|
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* \brief A type representing an atomic integer value. It is a struct
|
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|
+
* so people don't accidentally use numeric operations on it.
|
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|
+
*/
|
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|
+
typedef struct { int value; } SDL_atomic_t;
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+
|
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/**
|
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|
+
* Set an atomic variable to a new value if it is currently an old value.
|
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+
*
|
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|
+
* ***Note: If you don't know what this function is for, you shouldn't use
|
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|
+
* it!***
|
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|
+
*
|
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|
+
* \param a a pointer to an SDL_atomic_t variable to be modified
|
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|
+
* \param oldval the old value
|
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|
+
* \param newval the new value
|
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|
+
* \returns SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
|
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|
+
*
|
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|
+
* \since This function is available since SDL 2.0.0.
|
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|
+
*
|
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|
+
* \sa SDL_AtomicCASPtr
|
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|
+
* \sa SDL_AtomicGet
|
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|
+
* \sa SDL_AtomicSet
|
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|
+
*/
|
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|
+
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
|
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|
+
|
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|
+
/**
|
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|
+
* Set an atomic variable to a value.
|
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|
+
*
|
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|
+
* This function also acts as a full memory barrier.
|
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|
+
*
|
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|
+
* ***Note: If you don't know what this function is for, you shouldn't use
|
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|
+
* it!***
|
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|
+
*
|
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|
+
* \param a a pointer to an SDL_atomic_t variable to be modified
|
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|
+
* \param v the desired value
|
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|
+
* \returns the previous value of the atomic variable.
|
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|
+
*
|
297
|
+
* \since This function is available since SDL 2.0.2.
|
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|
+
*
|
299
|
+
* \sa SDL_AtomicGet
|
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|
+
*/
|
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|
+
extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
|
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|
+
|
303
|
+
/**
|
304
|
+
* Get the value of an atomic variable.
|
305
|
+
*
|
306
|
+
* ***Note: If you don't know what this function is for, you shouldn't use
|
307
|
+
* it!***
|
308
|
+
*
|
309
|
+
* \param a a pointer to an SDL_atomic_t variable
|
310
|
+
* \returns the current value of an atomic variable.
|
311
|
+
*
|
312
|
+
* \since This function is available since SDL 2.0.2.
|
313
|
+
*
|
314
|
+
* \sa SDL_AtomicSet
|
315
|
+
*/
|
316
|
+
extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
|
317
|
+
|
318
|
+
/**
|
319
|
+
* Add to an atomic variable.
|
320
|
+
*
|
321
|
+
* This function also acts as a full memory barrier.
|
322
|
+
*
|
323
|
+
* ***Note: If you don't know what this function is for, you shouldn't use
|
324
|
+
* it!***
|
325
|
+
*
|
326
|
+
* \param a a pointer to an SDL_atomic_t variable to be modified
|
327
|
+
* \param v the desired value to add
|
328
|
+
* \returns the previous value of the atomic variable.
|
329
|
+
*
|
330
|
+
* \since This function is available since SDL 2.0.2.
|
331
|
+
*
|
332
|
+
* \sa SDL_AtomicDecRef
|
333
|
+
* \sa SDL_AtomicIncRef
|
334
|
+
*/
|
335
|
+
extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
|
336
|
+
|
337
|
+
/**
|
338
|
+
* \brief Increment an atomic variable used as a reference count.
|
339
|
+
*/
|
340
|
+
#ifndef SDL_AtomicIncRef
|
341
|
+
#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
|
342
|
+
#endif
|
343
|
+
|
344
|
+
/**
|
345
|
+
* \brief Decrement an atomic variable used as a reference count.
|
346
|
+
*
|
347
|
+
* \return SDL_TRUE if the variable reached zero after decrementing,
|
348
|
+
* SDL_FALSE otherwise
|
349
|
+
*/
|
350
|
+
#ifndef SDL_AtomicDecRef
|
351
|
+
#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
|
352
|
+
#endif
|
353
|
+
|
354
|
+
/**
|
355
|
+
* Set a pointer to a new value if it is currently an old value.
|
356
|
+
*
|
357
|
+
* ***Note: If you don't know what this function is for, you shouldn't use
|
358
|
+
* it!***
|
359
|
+
*
|
360
|
+
* \param a a pointer to a pointer
|
361
|
+
* \param oldval the old pointer value
|
362
|
+
* \param newval the new pointer value
|
363
|
+
* \returns SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
|
364
|
+
*
|
365
|
+
* \since This function is available since SDL 2.0.0.
|
366
|
+
*
|
367
|
+
* \sa SDL_AtomicCAS
|
368
|
+
* \sa SDL_AtomicGetPtr
|
369
|
+
* \sa SDL_AtomicSetPtr
|
370
|
+
*/
|
371
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
|
372
|
+
|
373
|
+
/**
|
374
|
+
* Set a pointer to a value atomically.
|
375
|
+
*
|
376
|
+
* ***Note: If you don't know what this function is for, you shouldn't use
|
377
|
+
* it!***
|
378
|
+
*
|
379
|
+
* \param a a pointer to a pointer
|
380
|
+
* \param v the desired pointer value
|
381
|
+
* \returns the previous value of the pointer.
|
382
|
+
*
|
383
|
+
* \since This function is available since SDL 2.0.2.
|
384
|
+
*
|
385
|
+
* \sa SDL_AtomicCASPtr
|
386
|
+
* \sa SDL_AtomicGetPtr
|
387
|
+
*/
|
388
|
+
extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
|
389
|
+
|
390
|
+
/**
|
391
|
+
* Get the value of a pointer atomically.
|
392
|
+
*
|
393
|
+
* ***Note: If you don't know what this function is for, you shouldn't use
|
394
|
+
* it!***
|
395
|
+
*
|
396
|
+
* \param a a pointer to a pointer
|
397
|
+
* \returns the current value of a pointer.
|
398
|
+
*
|
399
|
+
* \since This function is available since SDL 2.0.2.
|
400
|
+
*
|
401
|
+
* \sa SDL_AtomicCASPtr
|
402
|
+
* \sa SDL_AtomicSetPtr
|
403
|
+
*/
|
404
|
+
extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
|
405
|
+
|
406
|
+
/* Ends C function definitions when using C++ */
|
407
|
+
#ifdef __cplusplus
|
408
|
+
}
|
409
|
+
#endif
|
410
|
+
|
411
|
+
#include "close_code.h"
|
412
|
+
|
413
|
+
#endif /* SDL_atomic_h_ */
|
414
|
+
|
415
|
+
/* vi: set ts=4 sw=4 expandtab: */
|