native_audio 0.1.0

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Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,415 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_atomic.h
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+ *
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+ * Atomic operations.
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+ *
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+ * IMPORTANT:
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+ * If you are not an expert in concurrent lockless programming, you should
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+ * only be using the atomic lock and reference counting functions in this
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+ * file. In all other cases you should be protecting your data structures
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+ * with full mutexes.
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+ *
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+ * The list of "safe" functions to use are:
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+ * SDL_AtomicLock()
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+ * SDL_AtomicUnlock()
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+ * SDL_AtomicIncRef()
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+ * SDL_AtomicDecRef()
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+ *
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+ * Seriously, here be dragons!
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+ * ^^^^^^^^^^^^^^^^^^^^^^^^^^^
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+ *
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+ * You can find out a little more about lockless programming and the
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+ * subtle issues that can arise here:
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+ * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
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+ *
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+ * There's also lots of good information here:
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+ * http://www.1024cores.net/home/lock-free-algorithms
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+ * http://preshing.com/
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+ *
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+ * These operations may or may not actually be implemented using
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+ * processor specific atomic operations. When possible they are
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+ * implemented as true processor specific atomic operations. When that
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+ * is not possible the are implemented using locks that *do* use the
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+ * available atomic operations.
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+ *
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+ * All of the atomic operations that modify memory are full memory barriers.
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+ */
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+
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+ #ifndef SDL_atomic_h_
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+ #define SDL_atomic_h_
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_platform.h"
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+
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+ #include "begin_code.h"
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+
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * \name SDL AtomicLock
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+ *
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+ * The atomic locks are efficient spinlocks using CPU instructions,
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+ * but are vulnerable to starvation and can spin forever if a thread
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+ * holding a lock has been terminated. For this reason you should
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+ * minimize the code executed inside an atomic lock and never do
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+ * expensive things like API or system calls while holding them.
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+ *
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+ * The atomic locks are not safe to lock recursively.
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+ *
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+ * Porting Note:
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+ * The spin lock functions and type are required and can not be
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+ * emulated because they are used in the atomic emulation code.
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+ */
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+ /* @{ */
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+
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+ typedef int SDL_SpinLock;
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+
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+ /**
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+ * Try to lock a spin lock by setting it to a non-zero value.
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+ *
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+ * ***Please note that spinlocks are dangerous if you don't know what you're
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+ * doing. Please be careful using any sort of spinlock!***
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+ *
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+ * \param lock a pointer to a lock variable
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+ * \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already
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+ * held.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_AtomicLock
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+ * \sa SDL_AtomicUnlock
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+ */
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+ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
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+
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+ /**
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+ * Lock a spin lock by setting it to a non-zero value.
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+ *
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+ * ***Please note that spinlocks are dangerous if you don't know what you're
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+ * doing. Please be careful using any sort of spinlock!***
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+ *
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+ * \param lock a pointer to a lock variable
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_AtomicTryLock
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+ * \sa SDL_AtomicUnlock
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+ */
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+ extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
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+
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+ /**
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+ * Unlock a spin lock by setting it to 0.
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+ *
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+ * Always returns immediately.
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+ *
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+ * ***Please note that spinlocks are dangerous if you don't know what you're
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+ * doing. Please be careful using any sort of spinlock!***
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+ *
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+ * \param lock a pointer to a lock variable
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_AtomicLock
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+ * \sa SDL_AtomicTryLock
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+ */
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+ extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
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+
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+ /* @} *//* SDL AtomicLock */
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+
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+
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+ /**
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+ * The compiler barrier prevents the compiler from reordering
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+ * reads and writes to globally visible variables across the call.
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+ */
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+ #if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
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+ void _ReadWriteBarrier(void);
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+ #pragma intrinsic(_ReadWriteBarrier)
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+ #define SDL_CompilerBarrier() _ReadWriteBarrier()
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+ #elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
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+ /* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
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+ #define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
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+ #elif defined(__WATCOMC__)
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+ extern __inline void SDL_CompilerBarrier(void);
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+ #pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
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+ #else
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+ #define SDL_CompilerBarrier() \
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+ { SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
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+ #endif
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+
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+ /**
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+ * Memory barriers are designed to prevent reads and writes from being
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+ * reordered by the compiler and being seen out of order on multi-core CPUs.
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+ *
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+ * A typical pattern would be for thread A to write some data and a flag, and
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+ * for thread B to read the flag and get the data. In this case you would
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+ * insert a release barrier between writing the data and the flag,
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+ * guaranteeing that the data write completes no later than the flag is
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+ * written, and you would insert an acquire barrier between reading the flag
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+ * and reading the data, to ensure that all the reads associated with the flag
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+ * have completed.
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+ *
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+ * In this pattern you should always see a release barrier paired with an
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+ * acquire barrier and you should gate the data reads/writes with a single
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+ * flag variable.
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+ *
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+ * For more information on these semantics, take a look at the blog post:
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+ * http://preshing.com/20120913/acquire-and-release-semantics
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+ *
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+ * \since This function is available since SDL 2.0.6.
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+ */
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+ extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
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+ extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
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+
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+ #if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
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+ #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
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+ #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
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+ #elif defined(__GNUC__) && defined(__aarch64__)
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+ #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
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+ #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
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+ #elif defined(__GNUC__) && defined(__arm__)
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+ #if 0 /* defined(__LINUX__) || defined(__ANDROID__) */
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+ /* Information from:
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+ https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19
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+
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+ The Linux kernel provides a helper function which provides the right code for a memory barrier,
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+ hard-coded at address 0xffff0fa0
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+ */
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+ typedef void (*SDL_KernelMemoryBarrierFunc)();
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+ #define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
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+ #define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
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+ #elif 0 /* defined(__QNXNTO__) */
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+ #include <sys/cpuinline.h>
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+
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+ #define SDL_MemoryBarrierRelease() __cpu_membarrier()
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+ #define SDL_MemoryBarrierAcquire() __cpu_membarrier()
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+ #else
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+ #if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__)
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+ #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
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+ #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
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+ #elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
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+ #ifdef __thumb__
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+ /* The mcr instruction isn't available in thumb mode, use real functions */
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+ #define SDL_MEMORY_BARRIER_USES_FUNCTION
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+ #define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
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+ #define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
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+ #else
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+ #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
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+ #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
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+ #endif /* __thumb__ */
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+ #else
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+ #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
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+ #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
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+ #endif /* __LINUX__ || __ANDROID__ */
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+ #endif /* __GNUC__ && __arm__ */
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+ #else
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+ #if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
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+ /* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
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+ #include <mbarrier.h>
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+ #define SDL_MemoryBarrierRelease() __machine_rel_barrier()
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+ #define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
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+ #else
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+ /* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
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+ #define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
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+ #define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
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+ #endif
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+ #endif
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+
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+ /* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */
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+ #if (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
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+ #define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */
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+ #elif (defined(__arm__) && __ARM_ARCH >= 7) || defined(__aarch64__)
244
+ #define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory")
245
+ #elif (defined(__powerpc__) || defined(__powerpc64__))
246
+ #define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27");
247
+ #elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
248
+ #define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */
249
+ #elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64))
250
+ #define SDL_CPUPauseInstruction() __yield()
251
+ #elif defined(__WATCOMC__) && defined(__386__)
252
+ /* watcom assembler rejects PAUSE if CPU < i686, and it refuses REP NOP as an invalid combination. Hardcode the bytes. */
253
+ extern __inline void SDL_CPUPauseInstruction(void);
254
+ #pragma aux SDL_CPUPauseInstruction = "db 0f3h,90h"
255
+ #else
256
+ #define SDL_CPUPauseInstruction()
257
+ #endif
258
+
259
+
260
+ /**
261
+ * \brief A type representing an atomic integer value. It is a struct
262
+ * so people don't accidentally use numeric operations on it.
263
+ */
264
+ typedef struct { int value; } SDL_atomic_t;
265
+
266
+ /**
267
+ * Set an atomic variable to a new value if it is currently an old value.
268
+ *
269
+ * ***Note: If you don't know what this function is for, you shouldn't use
270
+ * it!***
271
+ *
272
+ * \param a a pointer to an SDL_atomic_t variable to be modified
273
+ * \param oldval the old value
274
+ * \param newval the new value
275
+ * \returns SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
276
+ *
277
+ * \since This function is available since SDL 2.0.0.
278
+ *
279
+ * \sa SDL_AtomicCASPtr
280
+ * \sa SDL_AtomicGet
281
+ * \sa SDL_AtomicSet
282
+ */
283
+ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
284
+
285
+ /**
286
+ * Set an atomic variable to a value.
287
+ *
288
+ * This function also acts as a full memory barrier.
289
+ *
290
+ * ***Note: If you don't know what this function is for, you shouldn't use
291
+ * it!***
292
+ *
293
+ * \param a a pointer to an SDL_atomic_t variable to be modified
294
+ * \param v the desired value
295
+ * \returns the previous value of the atomic variable.
296
+ *
297
+ * \since This function is available since SDL 2.0.2.
298
+ *
299
+ * \sa SDL_AtomicGet
300
+ */
301
+ extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
302
+
303
+ /**
304
+ * Get the value of an atomic variable.
305
+ *
306
+ * ***Note: If you don't know what this function is for, you shouldn't use
307
+ * it!***
308
+ *
309
+ * \param a a pointer to an SDL_atomic_t variable
310
+ * \returns the current value of an atomic variable.
311
+ *
312
+ * \since This function is available since SDL 2.0.2.
313
+ *
314
+ * \sa SDL_AtomicSet
315
+ */
316
+ extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
317
+
318
+ /**
319
+ * Add to an atomic variable.
320
+ *
321
+ * This function also acts as a full memory barrier.
322
+ *
323
+ * ***Note: If you don't know what this function is for, you shouldn't use
324
+ * it!***
325
+ *
326
+ * \param a a pointer to an SDL_atomic_t variable to be modified
327
+ * \param v the desired value to add
328
+ * \returns the previous value of the atomic variable.
329
+ *
330
+ * \since This function is available since SDL 2.0.2.
331
+ *
332
+ * \sa SDL_AtomicDecRef
333
+ * \sa SDL_AtomicIncRef
334
+ */
335
+ extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
336
+
337
+ /**
338
+ * \brief Increment an atomic variable used as a reference count.
339
+ */
340
+ #ifndef SDL_AtomicIncRef
341
+ #define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
342
+ #endif
343
+
344
+ /**
345
+ * \brief Decrement an atomic variable used as a reference count.
346
+ *
347
+ * \return SDL_TRUE if the variable reached zero after decrementing,
348
+ * SDL_FALSE otherwise
349
+ */
350
+ #ifndef SDL_AtomicDecRef
351
+ #define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
352
+ #endif
353
+
354
+ /**
355
+ * Set a pointer to a new value if it is currently an old value.
356
+ *
357
+ * ***Note: If you don't know what this function is for, you shouldn't use
358
+ * it!***
359
+ *
360
+ * \param a a pointer to a pointer
361
+ * \param oldval the old pointer value
362
+ * \param newval the new pointer value
363
+ * \returns SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
364
+ *
365
+ * \since This function is available since SDL 2.0.0.
366
+ *
367
+ * \sa SDL_AtomicCAS
368
+ * \sa SDL_AtomicGetPtr
369
+ * \sa SDL_AtomicSetPtr
370
+ */
371
+ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
372
+
373
+ /**
374
+ * Set a pointer to a value atomically.
375
+ *
376
+ * ***Note: If you don't know what this function is for, you shouldn't use
377
+ * it!***
378
+ *
379
+ * \param a a pointer to a pointer
380
+ * \param v the desired pointer value
381
+ * \returns the previous value of the pointer.
382
+ *
383
+ * \since This function is available since SDL 2.0.2.
384
+ *
385
+ * \sa SDL_AtomicCASPtr
386
+ * \sa SDL_AtomicGetPtr
387
+ */
388
+ extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
389
+
390
+ /**
391
+ * Get the value of a pointer atomically.
392
+ *
393
+ * ***Note: If you don't know what this function is for, you shouldn't use
394
+ * it!***
395
+ *
396
+ * \param a a pointer to a pointer
397
+ * \returns the current value of a pointer.
398
+ *
399
+ * \since This function is available since SDL 2.0.2.
400
+ *
401
+ * \sa SDL_AtomicCASPtr
402
+ * \sa SDL_AtomicSetPtr
403
+ */
404
+ extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
405
+
406
+ /* Ends C function definitions when using C++ */
407
+ #ifdef __cplusplus
408
+ }
409
+ #endif
410
+
411
+ #include "close_code.h"
412
+
413
+ #endif /* SDL_atomic_h_ */
414
+
415
+ /* vi: set ts=4 sw=4 expandtab: */