native_audio 0.1.0

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Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,236 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_test_common.h
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+ *
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+ * Include file for SDL test framework.
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+ *
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+ * This code is a part of the SDL2_test library, not the main SDL library.
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+ */
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+
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+ /* Ported from original test\common.h file. */
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+
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+ #ifndef SDL_test_common_h_
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+ #define SDL_test_common_h_
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+
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+ #include "SDL.h"
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+
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+ #if defined(__PSP__)
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+ #define DEFAULT_WINDOW_WIDTH 480
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+ #define DEFAULT_WINDOW_HEIGHT 272
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+ #elif defined(__VITA__)
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+ #define DEFAULT_WINDOW_WIDTH 960
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+ #define DEFAULT_WINDOW_HEIGHT 544
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+ #else
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+ #define DEFAULT_WINDOW_WIDTH 640
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+ #define DEFAULT_WINDOW_HEIGHT 480
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+ #endif
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+
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+ #define VERBOSE_VIDEO 0x00000001
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+ #define VERBOSE_MODES 0x00000002
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+ #define VERBOSE_RENDER 0x00000004
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+ #define VERBOSE_EVENT 0x00000008
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+ #define VERBOSE_AUDIO 0x00000010
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+ #define VERBOSE_MOTION 0x00000020
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+
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+ typedef struct
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+ {
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+ /* SDL init flags */
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+ char **argv;
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+ Uint32 flags;
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+ Uint32 verbose;
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+
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+ /* Video info */
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+ const char *videodriver;
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+ int display;
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+ const char *window_title;
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+ const char *window_icon;
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+ Uint32 window_flags;
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+ SDL_bool flash_on_focus_loss;
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+ int window_x;
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+ int window_y;
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+ int window_w;
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+ int window_h;
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+ int window_minW;
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+ int window_minH;
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+ int window_maxW;
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+ int window_maxH;
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+ int logical_w;
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+ int logical_h;
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+ float scale;
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+ int depth;
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+ int refresh_rate;
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+ int num_windows;
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+ SDL_Window **windows;
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+
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+ /* Renderer info */
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+ const char *renderdriver;
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+ Uint32 render_flags;
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+ SDL_bool skip_renderer;
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+ SDL_Renderer **renderers;
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+ SDL_Texture **targets;
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+
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+ /* Audio info */
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+ const char *audiodriver;
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+ SDL_AudioSpec audiospec;
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+
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+ /* GL settings */
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+ int gl_red_size;
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+ int gl_green_size;
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+ int gl_blue_size;
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+ int gl_alpha_size;
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+ int gl_buffer_size;
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+ int gl_depth_size;
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+ int gl_stencil_size;
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+ int gl_double_buffer;
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+ int gl_accum_red_size;
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+ int gl_accum_green_size;
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+ int gl_accum_blue_size;
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+ int gl_accum_alpha_size;
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+ int gl_stereo;
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+ int gl_multisamplebuffers;
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+ int gl_multisamplesamples;
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+ int gl_retained_backing;
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+ int gl_accelerated;
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+ int gl_major_version;
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+ int gl_minor_version;
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+ int gl_debug;
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+ int gl_profile_mask;
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+
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+ /* Additional fields added in 2.0.18 */
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+ SDL_Rect confine;
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+
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+ } SDLTest_CommonState;
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /* Function prototypes */
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+
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+ /**
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+ * \brief Parse command line parameters and create common state.
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+ *
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+ * \param argv Array of command line parameters
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+ * \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
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+ *
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+ * \returns a newly allocated common state object.
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+ */
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+ SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags);
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+
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+ /**
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+ * \brief Process one common argument.
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+ *
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+ * \param state The common state describing the test window to create.
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+ * \param index The index of the argument to process in argv[].
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+ *
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+ * \returns the number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error.
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+ */
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+ int SDLTest_CommonArg(SDLTest_CommonState * state, int index);
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+
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+
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+ /**
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+ * \brief Logs command line usage info.
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+ *
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+ * This logs the appropriate command line options for the subsystems in use
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+ * plus other common options, and then any application-specific options.
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+ * This uses the SDL_Log() function and splits up output to be friendly to
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+ * 80-character-wide terminals.
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+ *
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+ * \param state The common state describing the test window for the app.
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+ * \param argv0 argv[0], as passed to main/SDL_main.
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+ * \param options an array of strings for application specific options. The last element of the array should be NULL.
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+ */
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+ void SDLTest_CommonLogUsage(SDLTest_CommonState * state, const char *argv0, const char **options);
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+
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+ /**
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+ * \brief Returns common usage information
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+ *
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+ * You should (probably) be using SDLTest_CommonLogUsage() instead, but this
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+ * function remains for binary compatibility. Strings returned from this
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+ * function are valid until SDLTest_CommonQuit() is called, in which case
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+ * those strings' memory is freed and can no longer be used.
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+ *
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+ * \param state The common state describing the test window to create.
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+ * \returns a string with usage information
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+ */
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+ const char *SDLTest_CommonUsage(SDLTest_CommonState * state);
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+
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+ /**
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+ * \brief Open test window.
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+ *
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+ * \param state The common state describing the test window to create.
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+ *
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+ * \returns SDL_TRUE if initialization succeeded, false otherwise
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+ */
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+ SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state);
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+
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+ /**
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+ * \brief Easy argument handling when test app doesn't need any custom args.
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+ *
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+ * \param state The common state describing the test window to create.
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+ * \param argc argc, as supplied to SDL_main
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+ * \param argv argv, as supplied to SDL_main
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+ *
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+ * \returns SDL_FALSE if app should quit, true otherwise.
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+ */
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+ SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState * state, const int argc, char **argv);
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+
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+ /**
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+ * \brief Common event handler for test windows.
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+ *
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+ * \param state The common state used to create test window.
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+ * \param event The event to handle.
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+ * \param done Flag indicating we are done.
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+ *
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+ */
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+ void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done);
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+
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+ /**
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+ * \brief Close test window.
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+ *
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+ * \param state The common state used to create test window.
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+ *
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+ */
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+ void SDLTest_CommonQuit(SDLTest_CommonState * state);
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+
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+ /**
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+ * \brief Draws various window information (position, size, etc.) to the renderer.
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+ *
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+ * \param renderer The renderer to draw to.
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+ * \param window The window whose information should be displayed.
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+ * \param usedHeight Returns the height used, so the caller can draw more below.
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+ *
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+ */
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+ void SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window, int * usedHeight);
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+
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+ /* Ends C function definitions when using C++ */
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+ #ifdef __cplusplus
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+ }
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+ #endif
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+ #include "close_code.h"
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+
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+ #endif /* SDL_test_common_h_ */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,69 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
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+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
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+
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+ /**
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+ * \file SDL_test_compare.h
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+ *
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+ * Include file for SDL test framework.
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+ *
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+ * This code is a part of the SDL2_test library, not the main SDL library.
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+ */
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+
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+ /*
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+
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+ Defines comparison functions (i.e. for surfaces).
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+
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+ */
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+
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+ #ifndef SDL_test_compare_h_
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+ #define SDL_test_compare_h_
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+
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+ #include "SDL.h"
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+
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+ #include "SDL_test_images.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * \brief Compares a surface and with reference image data for equality
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+ *
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+ * \param surface Surface used in comparison
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+ * \param referenceSurface Test Surface used in comparison
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+ * \param allowable_error Allowable difference (=sum of squared difference for each RGB component) in blending accuracy.
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+ *
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+ * \returns 0 if comparison succeeded, >0 (=number of pixels for which the comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ.
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+ */
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+ int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error);
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+
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+
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+ /* Ends C function definitions when using C++ */
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+ #ifdef __cplusplus
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+ }
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+ #endif
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+ #include "close_code.h"
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+
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+ #endif /* SDL_test_compare_h_ */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,124 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_test_crc32.h
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+ *
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+ * Include file for SDL test framework.
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+ *
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+ * This code is a part of the SDL2_test library, not the main SDL library.
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+ */
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+
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+ /*
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+
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+ Implements CRC32 calculations (default output is Perl String::CRC32 compatible).
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+
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+ */
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+
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+ #ifndef SDL_test_crc32_h_
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+ #define SDL_test_crc32_h_
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+
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+ /* ------------ Definitions --------- */
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+
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+ /* Definition shared by all CRC routines */
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+
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+ #ifndef CrcUint32
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+ #define CrcUint32 unsigned int
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+ #endif
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+ #ifndef CrcUint8
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+ #define CrcUint8 unsigned char
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+ #endif
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+
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+ #ifdef ORIGINAL_METHOD
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+ #define CRC32_POLY 0x04c11db7 /* AUTODIN II, Ethernet, & FDDI */
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+ #else
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+ #define CRC32_POLY 0xEDB88320 /* Perl String::CRC32 compatible */
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+ #endif
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+
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+ /**
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+ * Data structure for CRC32 (checksum) computation
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+ */
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+ typedef struct {
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+ CrcUint32 crc32_table[256]; /* CRC table */
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+ } SDLTest_Crc32Context;
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+
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+ /* ---------- Function Prototypes ------------- */
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+
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+ /**
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+ * \brief Initialize the CRC context
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+ *
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+ * Note: The function initializes the crc table required for all crc calculations.
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+ *
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+ * \param crcContext pointer to context variable
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+ *
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+ * \returns 0 for OK, -1 on error
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+ *
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+ */
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+ int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext);
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+
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+
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+ /**
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+ * \brief calculate a crc32 from a data block
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+ *
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+ * \param crcContext pointer to context variable
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+ * \param inBuf input buffer to checksum
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+ * \param inLen length of input buffer
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+ * \param crc32 pointer to Uint32 to store the final CRC into
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+ *
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+ * \returns 0 for OK, -1 on error
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+ *
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+ */
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+ int SDLTest_Crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
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+
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+ /* Same routine broken down into three steps */
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+ int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32);
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+ int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32);
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+ int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
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+
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+
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+ /**
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+ * \brief clean up CRC context
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+ *
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+ * \param crcContext pointer to context variable
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+ *
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+ * \returns 0 for OK, -1 on error
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+ *
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+ */
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+
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+ int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext);
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+
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+
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+ /* Ends C function definitions when using C++ */
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+ #ifdef __cplusplus
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+ }
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+ #endif
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+ #include "close_code.h"
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+
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+ #endif /* SDL_test_crc32_h_ */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,168 @@
1
+ /*
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+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
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+ * \file SDL_test_font.h
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+ *
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+ * Include file for SDL test framework.
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+ *
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+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
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+ #ifndef SDL_test_font_h_
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+ #define SDL_test_font_h_
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
35
+ #ifdef __cplusplus
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+ extern "C" {
37
+ #endif
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+
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+ /* Function prototypes */
40
+
41
+ #define FONT_CHARACTER_SIZE 8
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+ #define FONT_LINE_HEIGHT (FONT_CHARACTER_SIZE + 2)
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+
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+ /**
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+ * \brief Draw a string in the currently set font.
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+ *
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+ * \param renderer The renderer to draw on.
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+ * \param x The X coordinate of the upper left corner of the character.
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+ * \param y The Y coordinate of the upper left corner of the character.
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+ * \param c The character to draw.
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+ *
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+ * \returns 0 on success, -1 on failure.
53
+ */
54
+ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, Uint32 c);
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+
56
+ /**
57
+ * \brief Draw a UTF-8 string in the currently set font.
58
+ *
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+ * The font currently only supports characters in the Basic Latin and Latin-1 Supplement sets.
60
+ *
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+ * \param renderer The renderer to draw on.
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+ * \param x The X coordinate of the upper left corner of the string.
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+ * \param y The Y coordinate of the upper left corner of the string.
64
+ * \param s The string to draw.
65
+ *
66
+ * \returns 0 on success, -1 on failure.
67
+ */
68
+ int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s);
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+
70
+ /**
71
+ * \brief Data used for multi-line text output
72
+ */
73
+ typedef struct SDLTest_TextWindow
74
+ {
75
+ SDL_Rect rect;
76
+ int current;
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+ int numlines;
78
+ char **lines;
79
+ } SDLTest_TextWindow;
80
+
81
+ /**
82
+ * \brief Create a multi-line text output window
83
+ *
84
+ * \param x The X coordinate of the upper left corner of the window.
85
+ * \param y The Y coordinate of the upper left corner of the window.
86
+ * \param w The width of the window (currently ignored)
87
+ * \param h The height of the window (currently ignored)
88
+ *
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+ * \returns the new window, or NULL on failure.
90
+ *
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+ * \since This function is available since SDL 2.24.0
92
+ */
93
+ SDLTest_TextWindow *SDLTest_TextWindowCreate(int x, int y, int w, int h);
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+
95
+ /**
96
+ * \brief Display a multi-line text output window
97
+ *
98
+ * This function should be called every frame to display the text
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+ *
100
+ * \param textwin The text output window
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+ * \param renderer The renderer to use for display
102
+ *
103
+ * \since This function is available since SDL 2.24.0
104
+ */
105
+ void SDLTest_TextWindowDisplay(SDLTest_TextWindow *textwin, SDL_Renderer *renderer);
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+
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+ /**
108
+ * \brief Add text to a multi-line text output window
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+ *
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+ * Adds UTF-8 text to the end of the current text. The newline character starts a
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+ * new line of text. The backspace character deletes the last character or, if the
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+ * line is empty, deletes the line and goes to the end of the previous line.
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+ *
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+ * \param textwin The text output window
115
+ * \param fmt A printf() style format string
116
+ * \param ... additional parameters matching % tokens in the `fmt` string, if any
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+ *
118
+ * \since This function is available since SDL 2.24.0
119
+ */
120
+ void SDLTest_TextWindowAddText(SDLTest_TextWindow *textwin, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
121
+
122
+ /**
123
+ * \brief Add text to a multi-line text output window
124
+ *
125
+ * Adds UTF-8 text to the end of the current text. The newline character starts a
126
+ * new line of text. The backspace character deletes the last character or, if the
127
+ * line is empty, deletes the line and goes to the end of the previous line.
128
+ *
129
+ * \param textwin The text output window
130
+ * \param text The text to add to the window
131
+ * \param len The length, in bytes, of the text to add to the window
132
+ *
133
+ * \since This function is available since SDL 2.24.0
134
+ */
135
+ void SDLTest_TextWindowAddTextWithLength(SDLTest_TextWindow *textwin, const char *text, size_t len);
136
+
137
+ /**
138
+ * \brief Clear the text in a multi-line text output window
139
+ *
140
+ * \param textwin The text output window
141
+ *
142
+ * \since This function is available since SDL 2.24.0
143
+ */
144
+ void SDLTest_TextWindowClear(SDLTest_TextWindow *textwin);
145
+
146
+ /**
147
+ * \brief Free the storage associated with a multi-line text output window
148
+ *
149
+ * \param textwin The text output window
150
+ *
151
+ * \since This function is available since SDL 2.24.0
152
+ */
153
+ void SDLTest_TextWindowDestroy(SDLTest_TextWindow *textwin);
154
+
155
+ /**
156
+ * \brief Cleanup textures used by font drawing functions.
157
+ */
158
+ void SDLTest_CleanupTextDrawing(void);
159
+
160
+ /* Ends C function definitions when using C++ */
161
+ #ifdef __cplusplus
162
+ }
163
+ #endif
164
+ #include "close_code.h"
165
+
166
+ #endif /* SDL_test_font_h_ */
167
+
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+ /* vi: set ts=4 sw=4 expandtab: */