native_audio 0.1.0
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- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
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#ifndef __gles2_gl2_h_
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#define __gles2_gl2_h_ 1
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** Copyright 2013-2020 The Khronos Group Inc.
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** SPDX-License-Identifier: MIT
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**
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** This header is generated from the Khronos OpenGL / OpenGL ES XML
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** API Registry. The current version of the Registry, generator scripts
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** used to make the header, and the header can be found at
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** https://github.com/KhronosGroup/OpenGL-Registry
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*/
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#include <GLES2/gl2platform.h>
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#ifndef GL_APIENTRYP
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#define GL_APIENTRYP GL_APIENTRY*
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#endif
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#ifndef GL_GLES_PROTOTYPES
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#define GL_GLES_PROTOTYPES 1
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#endif
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/* Generated on date 20210107 */
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/* Generated C header for:
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* API: gles2
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* Profile: common
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* Versions considered: 2\.[0-9]
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* Versions emitted: .*
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* Default extensions included: None
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* Additional extensions included: _nomatch_^
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* Extensions removed: _nomatch_^
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*/
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#ifndef GL_ES_VERSION_2_0
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#define GL_ES_VERSION_2_0 1
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#include <KHR/khrplatform.h>
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typedef khronos_int8_t GLbyte;
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typedef khronos_float_t GLclampf;
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typedef khronos_int32_t GLfixed;
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typedef khronos_int16_t GLshort;
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typedef khronos_uint16_t GLushort;
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typedef void GLvoid;
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typedef struct __GLsync *GLsync;
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typedef khronos_int64_t GLint64;
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typedef khronos_uint64_t GLuint64;
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typedef unsigned int GLenum;
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typedef unsigned int GLuint;
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typedef char GLchar;
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typedef khronos_float_t GLfloat;
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typedef khronos_ssize_t GLsizeiptr;
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typedef khronos_intptr_t GLintptr;
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typedef unsigned int GLbitfield;
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typedef int GLint;
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typedef unsigned char GLboolean;
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typedef int GLsizei;
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typedef khronos_uint8_t GLubyte;
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_FALSE 0
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#define GL_TRUE 1
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_FUNC_ADD 0x8006
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#define GL_BLEND_EQUATION 0x8009
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_FUNC_SUBTRACT 0x800A
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_BLEND_COLOR 0x8005
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STATIC_DRAW 0x88E4
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_CULL_FACE 0x0B44
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#define GL_BLEND 0x0BE2
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#define GL_DITHER 0x0BD0
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#define GL_STENCIL_TEST 0x0B90
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#define GL_DEPTH_TEST 0x0B71
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_COVERAGE 0x80A0
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_LINE_WIDTH 0x0B21
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_STENCIL_BACK_FUNC 0x8800
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#define GL_STENCIL_BACK_FAIL 0x8801
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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#define GL_STENCIL_BACK_REF 0x8CA3
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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#define GL_VIEWPORT 0x0BA2
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_ALPHA_BITS 0x0D55
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#define GL_DEPTH_BITS 0x0D56
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#define GL_STENCIL_BITS 0x0D57
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
172
|
+
#define GL_TEXTURE_BINDING_2D 0x8069
|
173
|
+
#define GL_SAMPLE_BUFFERS 0x80A8
|
174
|
+
#define GL_SAMPLES 0x80A9
|
175
|
+
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
176
|
+
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
177
|
+
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
178
|
+
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
179
|
+
#define GL_DONT_CARE 0x1100
|
180
|
+
#define GL_FASTEST 0x1101
|
181
|
+
#define GL_NICEST 0x1102
|
182
|
+
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
183
|
+
#define GL_BYTE 0x1400
|
184
|
+
#define GL_UNSIGNED_BYTE 0x1401
|
185
|
+
#define GL_SHORT 0x1402
|
186
|
+
#define GL_UNSIGNED_SHORT 0x1403
|
187
|
+
#define GL_INT 0x1404
|
188
|
+
#define GL_UNSIGNED_INT 0x1405
|
189
|
+
#define GL_FLOAT 0x1406
|
190
|
+
#define GL_FIXED 0x140C
|
191
|
+
#define GL_DEPTH_COMPONENT 0x1902
|
192
|
+
#define GL_ALPHA 0x1906
|
193
|
+
#define GL_RGB 0x1907
|
194
|
+
#define GL_RGBA 0x1908
|
195
|
+
#define GL_LUMINANCE 0x1909
|
196
|
+
#define GL_LUMINANCE_ALPHA 0x190A
|
197
|
+
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
198
|
+
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
199
|
+
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
200
|
+
#define GL_FRAGMENT_SHADER 0x8B30
|
201
|
+
#define GL_VERTEX_SHADER 0x8B31
|
202
|
+
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
203
|
+
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
204
|
+
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
205
|
+
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
206
|
+
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
207
|
+
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
208
|
+
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
209
|
+
#define GL_SHADER_TYPE 0x8B4F
|
210
|
+
#define GL_DELETE_STATUS 0x8B80
|
211
|
+
#define GL_LINK_STATUS 0x8B82
|
212
|
+
#define GL_VALIDATE_STATUS 0x8B83
|
213
|
+
#define GL_ATTACHED_SHADERS 0x8B85
|
214
|
+
#define GL_ACTIVE_UNIFORMS 0x8B86
|
215
|
+
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
216
|
+
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
217
|
+
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
218
|
+
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
219
|
+
#define GL_CURRENT_PROGRAM 0x8B8D
|
220
|
+
#define GL_NEVER 0x0200
|
221
|
+
#define GL_LESS 0x0201
|
222
|
+
#define GL_EQUAL 0x0202
|
223
|
+
#define GL_LEQUAL 0x0203
|
224
|
+
#define GL_GREATER 0x0204
|
225
|
+
#define GL_NOTEQUAL 0x0205
|
226
|
+
#define GL_GEQUAL 0x0206
|
227
|
+
#define GL_ALWAYS 0x0207
|
228
|
+
#define GL_KEEP 0x1E00
|
229
|
+
#define GL_REPLACE 0x1E01
|
230
|
+
#define GL_INCR 0x1E02
|
231
|
+
#define GL_DECR 0x1E03
|
232
|
+
#define GL_INVERT 0x150A
|
233
|
+
#define GL_INCR_WRAP 0x8507
|
234
|
+
#define GL_DECR_WRAP 0x8508
|
235
|
+
#define GL_VENDOR 0x1F00
|
236
|
+
#define GL_RENDERER 0x1F01
|
237
|
+
#define GL_VERSION 0x1F02
|
238
|
+
#define GL_EXTENSIONS 0x1F03
|
239
|
+
#define GL_NEAREST 0x2600
|
240
|
+
#define GL_LINEAR 0x2601
|
241
|
+
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
242
|
+
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
243
|
+
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
244
|
+
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
245
|
+
#define GL_TEXTURE_MAG_FILTER 0x2800
|
246
|
+
#define GL_TEXTURE_MIN_FILTER 0x2801
|
247
|
+
#define GL_TEXTURE_WRAP_S 0x2802
|
248
|
+
#define GL_TEXTURE_WRAP_T 0x2803
|
249
|
+
#define GL_TEXTURE 0x1702
|
250
|
+
#define GL_TEXTURE_CUBE_MAP 0x8513
|
251
|
+
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
252
|
+
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
253
|
+
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
254
|
+
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
255
|
+
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
256
|
+
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
257
|
+
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
258
|
+
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
259
|
+
#define GL_TEXTURE0 0x84C0
|
260
|
+
#define GL_TEXTURE1 0x84C1
|
261
|
+
#define GL_TEXTURE2 0x84C2
|
262
|
+
#define GL_TEXTURE3 0x84C3
|
263
|
+
#define GL_TEXTURE4 0x84C4
|
264
|
+
#define GL_TEXTURE5 0x84C5
|
265
|
+
#define GL_TEXTURE6 0x84C6
|
266
|
+
#define GL_TEXTURE7 0x84C7
|
267
|
+
#define GL_TEXTURE8 0x84C8
|
268
|
+
#define GL_TEXTURE9 0x84C9
|
269
|
+
#define GL_TEXTURE10 0x84CA
|
270
|
+
#define GL_TEXTURE11 0x84CB
|
271
|
+
#define GL_TEXTURE12 0x84CC
|
272
|
+
#define GL_TEXTURE13 0x84CD
|
273
|
+
#define GL_TEXTURE14 0x84CE
|
274
|
+
#define GL_TEXTURE15 0x84CF
|
275
|
+
#define GL_TEXTURE16 0x84D0
|
276
|
+
#define GL_TEXTURE17 0x84D1
|
277
|
+
#define GL_TEXTURE18 0x84D2
|
278
|
+
#define GL_TEXTURE19 0x84D3
|
279
|
+
#define GL_TEXTURE20 0x84D4
|
280
|
+
#define GL_TEXTURE21 0x84D5
|
281
|
+
#define GL_TEXTURE22 0x84D6
|
282
|
+
#define GL_TEXTURE23 0x84D7
|
283
|
+
#define GL_TEXTURE24 0x84D8
|
284
|
+
#define GL_TEXTURE25 0x84D9
|
285
|
+
#define GL_TEXTURE26 0x84DA
|
286
|
+
#define GL_TEXTURE27 0x84DB
|
287
|
+
#define GL_TEXTURE28 0x84DC
|
288
|
+
#define GL_TEXTURE29 0x84DD
|
289
|
+
#define GL_TEXTURE30 0x84DE
|
290
|
+
#define GL_TEXTURE31 0x84DF
|
291
|
+
#define GL_ACTIVE_TEXTURE 0x84E0
|
292
|
+
#define GL_REPEAT 0x2901
|
293
|
+
#define GL_CLAMP_TO_EDGE 0x812F
|
294
|
+
#define GL_MIRRORED_REPEAT 0x8370
|
295
|
+
#define GL_FLOAT_VEC2 0x8B50
|
296
|
+
#define GL_FLOAT_VEC3 0x8B51
|
297
|
+
#define GL_FLOAT_VEC4 0x8B52
|
298
|
+
#define GL_INT_VEC2 0x8B53
|
299
|
+
#define GL_INT_VEC3 0x8B54
|
300
|
+
#define GL_INT_VEC4 0x8B55
|
301
|
+
#define GL_BOOL 0x8B56
|
302
|
+
#define GL_BOOL_VEC2 0x8B57
|
303
|
+
#define GL_BOOL_VEC3 0x8B58
|
304
|
+
#define GL_BOOL_VEC4 0x8B59
|
305
|
+
#define GL_FLOAT_MAT2 0x8B5A
|
306
|
+
#define GL_FLOAT_MAT3 0x8B5B
|
307
|
+
#define GL_FLOAT_MAT4 0x8B5C
|
308
|
+
#define GL_SAMPLER_2D 0x8B5E
|
309
|
+
#define GL_SAMPLER_CUBE 0x8B60
|
310
|
+
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
311
|
+
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
312
|
+
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
313
|
+
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
314
|
+
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
315
|
+
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
316
|
+
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
317
|
+
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
318
|
+
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
319
|
+
#define GL_COMPILE_STATUS 0x8B81
|
320
|
+
#define GL_INFO_LOG_LENGTH 0x8B84
|
321
|
+
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
322
|
+
#define GL_SHADER_COMPILER 0x8DFA
|
323
|
+
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
324
|
+
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
325
|
+
#define GL_LOW_FLOAT 0x8DF0
|
326
|
+
#define GL_MEDIUM_FLOAT 0x8DF1
|
327
|
+
#define GL_HIGH_FLOAT 0x8DF2
|
328
|
+
#define GL_LOW_INT 0x8DF3
|
329
|
+
#define GL_MEDIUM_INT 0x8DF4
|
330
|
+
#define GL_HIGH_INT 0x8DF5
|
331
|
+
#define GL_FRAMEBUFFER 0x8D40
|
332
|
+
#define GL_RENDERBUFFER 0x8D41
|
333
|
+
#define GL_RGBA4 0x8056
|
334
|
+
#define GL_RGB5_A1 0x8057
|
335
|
+
#define GL_RGB565 0x8D62
|
336
|
+
#define GL_DEPTH_COMPONENT16 0x81A5
|
337
|
+
#define GL_STENCIL_INDEX8 0x8D48
|
338
|
+
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
339
|
+
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
340
|
+
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
341
|
+
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
342
|
+
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
343
|
+
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
344
|
+
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
345
|
+
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
346
|
+
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
347
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
348
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
349
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
350
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
351
|
+
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
352
|
+
#define GL_DEPTH_ATTACHMENT 0x8D00
|
353
|
+
#define GL_STENCIL_ATTACHMENT 0x8D20
|
354
|
+
#define GL_NONE 0
|
355
|
+
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
356
|
+
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
357
|
+
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
358
|
+
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
359
|
+
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
360
|
+
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
361
|
+
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
362
|
+
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
363
|
+
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
364
|
+
typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
365
|
+
typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
|
366
|
+
typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
|
367
|
+
typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
|
368
|
+
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
|
369
|
+
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
|
370
|
+
typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
|
371
|
+
typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
372
|
+
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
|
373
|
+
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
|
374
|
+
typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
|
375
|
+
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
376
|
+
typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
377
|
+
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
378
|
+
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
|
379
|
+
typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
|
380
|
+
typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
381
|
+
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
|
382
|
+
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
|
383
|
+
typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
384
|
+
typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
|
385
|
+
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
386
|
+
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
|
387
|
+
typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
388
|
+
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
389
|
+
typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
|
390
|
+
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
|
391
|
+
typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
|
392
|
+
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
|
393
|
+
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
|
394
|
+
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
|
395
|
+
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
|
396
|
+
typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
|
397
|
+
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
|
398
|
+
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
|
399
|
+
typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
|
400
|
+
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
|
401
|
+
typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
|
402
|
+
typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
|
403
|
+
typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
404
|
+
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
|
405
|
+
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
406
|
+
typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
|
407
|
+
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
408
|
+
typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
|
409
|
+
typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
|
410
|
+
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
411
|
+
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
412
|
+
typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
|
413
|
+
typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
|
414
|
+
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
|
415
|
+
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
|
416
|
+
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
|
417
|
+
typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
|
418
|
+
typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
419
|
+
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
420
|
+
typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
421
|
+
typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
|
422
|
+
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
|
423
|
+
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
|
424
|
+
typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
|
425
|
+
typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
|
426
|
+
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
427
|
+
typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
|
428
|
+
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
|
429
|
+
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
430
|
+
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
|
431
|
+
typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
|
432
|
+
typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
433
|
+
typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
434
|
+
typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
435
|
+
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
|
436
|
+
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
|
437
|
+
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
|
438
|
+
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
|
439
|
+
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
|
440
|
+
typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
|
441
|
+
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
|
442
|
+
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
|
443
|
+
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
|
444
|
+
typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
|
445
|
+
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
|
446
|
+
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
|
447
|
+
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
|
448
|
+
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
|
449
|
+
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
|
450
|
+
typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
|
451
|
+
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
|
452
|
+
typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
|
453
|
+
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
|
454
|
+
typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
|
455
|
+
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
|
456
|
+
typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
457
|
+
typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
|
458
|
+
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
459
|
+
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
|
460
|
+
typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
461
|
+
typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
|
462
|
+
typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
463
|
+
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
|
464
|
+
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
|
465
|
+
typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
|
466
|
+
typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
|
467
|
+
typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
|
468
|
+
typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
469
|
+
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
470
|
+
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
|
471
|
+
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
|
472
|
+
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
|
473
|
+
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
|
474
|
+
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
475
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
|
476
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
477
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
|
478
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
|
479
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
|
480
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
481
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
|
482
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
|
483
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
484
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
485
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
|
486
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
|
487
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
488
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
489
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
490
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
|
491
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
492
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
493
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
494
|
+
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
|
495
|
+
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
|
496
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
|
497
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
|
498
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
|
499
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
|
500
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
501
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
|
502
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
503
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
|
504
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
505
|
+
typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
506
|
+
#if GL_GLES_PROTOTYPES
|
507
|
+
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
508
|
+
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
509
|
+
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
|
510
|
+
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
511
|
+
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
512
|
+
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
513
|
+
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
514
|
+
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
515
|
+
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
|
516
|
+
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
517
|
+
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
518
|
+
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
519
|
+
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
520
|
+
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
521
|
+
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
522
|
+
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
523
|
+
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
524
|
+
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
|
525
|
+
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
526
|
+
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
527
|
+
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
528
|
+
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
529
|
+
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
|
530
|
+
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
531
|
+
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
532
|
+
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
533
|
+
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
534
|
+
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
535
|
+
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
|
536
|
+
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
|
537
|
+
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
538
|
+
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
|
539
|
+
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
540
|
+
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
541
|
+
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
542
|
+
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
543
|
+
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
|
544
|
+
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
545
|
+
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
546
|
+
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
547
|
+
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
548
|
+
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
549
|
+
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
550
|
+
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
551
|
+
GL_APICALL void GL_APIENTRY glFinish (void);
|
552
|
+
GL_APICALL void GL_APIENTRY glFlush (void);
|
553
|
+
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
554
|
+
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
555
|
+
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
556
|
+
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
|
557
|
+
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
558
|
+
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
|
559
|
+
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
|
560
|
+
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
561
|
+
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
562
|
+
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
563
|
+
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
564
|
+
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
|
565
|
+
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
|
566
|
+
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
567
|
+
GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
568
|
+
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
|
569
|
+
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
570
|
+
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
|
571
|
+
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
|
572
|
+
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
573
|
+
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
574
|
+
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
|
575
|
+
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
576
|
+
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
577
|
+
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
578
|
+
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
|
579
|
+
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
|
580
|
+
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
|
581
|
+
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
|
582
|
+
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
|
583
|
+
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
|
584
|
+
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
|
585
|
+
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
|
586
|
+
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
|
587
|
+
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
588
|
+
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
589
|
+
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
590
|
+
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
591
|
+
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
592
|
+
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
593
|
+
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
594
|
+
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
595
|
+
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
596
|
+
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
597
|
+
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
598
|
+
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
599
|
+
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
600
|
+
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
601
|
+
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
602
|
+
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
|
603
|
+
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
604
|
+
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
|
605
|
+
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
606
|
+
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
607
|
+
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
608
|
+
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
609
|
+
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
610
|
+
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
611
|
+
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
612
|
+
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
613
|
+
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
614
|
+
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
|
615
|
+
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
616
|
+
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
|
617
|
+
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
618
|
+
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
|
619
|
+
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
|
620
|
+
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
|
621
|
+
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
|
622
|
+
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
|
623
|
+
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
|
624
|
+
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
|
625
|
+
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
|
626
|
+
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
627
|
+
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
|
628
|
+
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
|
629
|
+
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
|
630
|
+
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
631
|
+
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
|
632
|
+
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
633
|
+
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
|
634
|
+
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
635
|
+
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
636
|
+
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
637
|
+
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
638
|
+
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
639
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
|
640
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
|
641
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
|
642
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
|
643
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
644
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
|
645
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
646
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
|
647
|
+
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
648
|
+
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
649
|
+
#endif
|
650
|
+
#endif /* GL_ES_VERSION_2_0 */
|
651
|
+
|
652
|
+
#ifdef __cplusplus
|
653
|
+
}
|
654
|
+
#endif
|
655
|
+
|
656
|
+
#endif
|