native_audio 0.1.0

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Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,656 @@
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+ #ifndef __gles2_gl2_h_
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+ #define __gles2_gl2_h_ 1
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+
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /*
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+ ** Copyright 2013-2020 The Khronos Group Inc.
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+ ** SPDX-License-Identifier: MIT
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+ **
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+ ** This header is generated from the Khronos OpenGL / OpenGL ES XML
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+ ** API Registry. The current version of the Registry, generator scripts
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+ ** used to make the header, and the header can be found at
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+ ** https://github.com/KhronosGroup/OpenGL-Registry
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+ */
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+
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+ #include <GLES2/gl2platform.h>
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+
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+ #ifndef GL_APIENTRYP
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+ #define GL_APIENTRYP GL_APIENTRY*
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+ #endif
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+
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+ #ifndef GL_GLES_PROTOTYPES
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+ #define GL_GLES_PROTOTYPES 1
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+ #endif
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+
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+ /* Generated on date 20210107 */
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+
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+ /* Generated C header for:
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+ * API: gles2
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+ * Profile: common
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+ * Versions considered: 2\.[0-9]
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+ * Versions emitted: .*
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+ * Default extensions included: None
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+ * Additional extensions included: _nomatch_^
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+ * Extensions removed: _nomatch_^
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+ */
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+
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+ #ifndef GL_ES_VERSION_2_0
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+ #define GL_ES_VERSION_2_0 1
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+ #include <KHR/khrplatform.h>
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+ typedef khronos_int8_t GLbyte;
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+ typedef khronos_float_t GLclampf;
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+ typedef khronos_int32_t GLfixed;
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+ typedef khronos_int16_t GLshort;
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+ typedef khronos_uint16_t GLushort;
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+ typedef void GLvoid;
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+ typedef struct __GLsync *GLsync;
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+ typedef khronos_int64_t GLint64;
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+ typedef khronos_uint64_t GLuint64;
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+ typedef unsigned int GLenum;
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+ typedef unsigned int GLuint;
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+ typedef char GLchar;
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+ typedef khronos_float_t GLfloat;
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+ typedef khronos_ssize_t GLsizeiptr;
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+ typedef khronos_intptr_t GLintptr;
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+ typedef unsigned int GLbitfield;
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+ typedef int GLint;
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+ typedef unsigned char GLboolean;
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+ typedef int GLsizei;
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+ typedef khronos_uint8_t GLubyte;
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+ #define GL_DEPTH_BUFFER_BIT 0x00000100
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+ #define GL_STENCIL_BUFFER_BIT 0x00000400
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+ #define GL_COLOR_BUFFER_BIT 0x00004000
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+ #define GL_FALSE 0
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+ #define GL_TRUE 1
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+ #define GL_POINTS 0x0000
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+ #define GL_LINES 0x0001
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+ #define GL_LINE_LOOP 0x0002
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+ #define GL_LINE_STRIP 0x0003
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+ #define GL_TRIANGLES 0x0004
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+ #define GL_TRIANGLE_STRIP 0x0005
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+ #define GL_TRIANGLE_FAN 0x0006
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+ #define GL_ZERO 0
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+ #define GL_ONE 1
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+ #define GL_SRC_COLOR 0x0300
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+ #define GL_ONE_MINUS_SRC_COLOR 0x0301
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+ #define GL_SRC_ALPHA 0x0302
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+ #define GL_ONE_MINUS_SRC_ALPHA 0x0303
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+ #define GL_DST_ALPHA 0x0304
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+ #define GL_ONE_MINUS_DST_ALPHA 0x0305
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+ #define GL_DST_COLOR 0x0306
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+ #define GL_ONE_MINUS_DST_COLOR 0x0307
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+ #define GL_SRC_ALPHA_SATURATE 0x0308
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+ #define GL_FUNC_ADD 0x8006
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+ #define GL_BLEND_EQUATION 0x8009
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+ #define GL_BLEND_EQUATION_RGB 0x8009
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+ #define GL_BLEND_EQUATION_ALPHA 0x883D
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+ #define GL_FUNC_SUBTRACT 0x800A
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+ #define GL_FUNC_REVERSE_SUBTRACT 0x800B
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+ #define GL_BLEND_DST_RGB 0x80C8
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+ #define GL_BLEND_SRC_RGB 0x80C9
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+ #define GL_BLEND_DST_ALPHA 0x80CA
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+ #define GL_BLEND_SRC_ALPHA 0x80CB
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+ #define GL_CONSTANT_COLOR 0x8001
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+ #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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+ #define GL_CONSTANT_ALPHA 0x8003
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+ #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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+ #define GL_BLEND_COLOR 0x8005
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+ #define GL_ARRAY_BUFFER 0x8892
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+ #define GL_ELEMENT_ARRAY_BUFFER 0x8893
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+ #define GL_ARRAY_BUFFER_BINDING 0x8894
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+ #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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+ #define GL_STREAM_DRAW 0x88E0
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+ #define GL_STATIC_DRAW 0x88E4
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+ #define GL_DYNAMIC_DRAW 0x88E8
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+ #define GL_BUFFER_SIZE 0x8764
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+ #define GL_BUFFER_USAGE 0x8765
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+ #define GL_CURRENT_VERTEX_ATTRIB 0x8626
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+ #define GL_FRONT 0x0404
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+ #define GL_BACK 0x0405
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+ #define GL_FRONT_AND_BACK 0x0408
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+ #define GL_TEXTURE_2D 0x0DE1
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+ #define GL_CULL_FACE 0x0B44
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+ #define GL_BLEND 0x0BE2
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+ #define GL_DITHER 0x0BD0
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+ #define GL_STENCIL_TEST 0x0B90
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+ #define GL_DEPTH_TEST 0x0B71
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+ #define GL_SCISSOR_TEST 0x0C11
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+ #define GL_POLYGON_OFFSET_FILL 0x8037
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+ #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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+ #define GL_SAMPLE_COVERAGE 0x80A0
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+ #define GL_NO_ERROR 0
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+ #define GL_INVALID_ENUM 0x0500
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+ #define GL_INVALID_VALUE 0x0501
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+ #define GL_INVALID_OPERATION 0x0502
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+ #define GL_OUT_OF_MEMORY 0x0505
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+ #define GL_CW 0x0900
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+ #define GL_CCW 0x0901
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+ #define GL_LINE_WIDTH 0x0B21
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+ #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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+ #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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+ #define GL_CULL_FACE_MODE 0x0B45
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+ #define GL_FRONT_FACE 0x0B46
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+ #define GL_DEPTH_RANGE 0x0B70
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+ #define GL_DEPTH_WRITEMASK 0x0B72
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+ #define GL_DEPTH_CLEAR_VALUE 0x0B73
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+ #define GL_DEPTH_FUNC 0x0B74
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+ #define GL_STENCIL_CLEAR_VALUE 0x0B91
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+ #define GL_STENCIL_FUNC 0x0B92
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+ #define GL_STENCIL_FAIL 0x0B94
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+ #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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+ #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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+ #define GL_STENCIL_REF 0x0B97
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+ #define GL_STENCIL_VALUE_MASK 0x0B93
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+ #define GL_STENCIL_WRITEMASK 0x0B98
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+ #define GL_STENCIL_BACK_FUNC 0x8800
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+ #define GL_STENCIL_BACK_FAIL 0x8801
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+ #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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+ #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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+ #define GL_STENCIL_BACK_REF 0x8CA3
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+ #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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+ #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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+ #define GL_VIEWPORT 0x0BA2
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+ #define GL_SCISSOR_BOX 0x0C10
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+ #define GL_COLOR_CLEAR_VALUE 0x0C22
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+ #define GL_COLOR_WRITEMASK 0x0C23
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+ #define GL_UNPACK_ALIGNMENT 0x0CF5
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+ #define GL_PACK_ALIGNMENT 0x0D05
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+ #define GL_MAX_TEXTURE_SIZE 0x0D33
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+ #define GL_MAX_VIEWPORT_DIMS 0x0D3A
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+ #define GL_SUBPIXEL_BITS 0x0D50
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+ #define GL_RED_BITS 0x0D52
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+ #define GL_GREEN_BITS 0x0D53
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+ #define GL_BLUE_BITS 0x0D54
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+ #define GL_ALPHA_BITS 0x0D55
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+ #define GL_DEPTH_BITS 0x0D56
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+ #define GL_STENCIL_BITS 0x0D57
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+ #define GL_POLYGON_OFFSET_UNITS 0x2A00
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+ #define GL_POLYGON_OFFSET_FACTOR 0x8038
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+ #define GL_TEXTURE_BINDING_2D 0x8069
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+ #define GL_SAMPLE_BUFFERS 0x80A8
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+ #define GL_SAMPLES 0x80A9
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+ #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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+ #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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+ #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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+ #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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+ #define GL_DONT_CARE 0x1100
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+ #define GL_FASTEST 0x1101
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+ #define GL_NICEST 0x1102
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+ #define GL_GENERATE_MIPMAP_HINT 0x8192
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+ #define GL_BYTE 0x1400
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+ #define GL_UNSIGNED_BYTE 0x1401
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+ #define GL_SHORT 0x1402
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+ #define GL_UNSIGNED_SHORT 0x1403
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+ #define GL_INT 0x1404
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+ #define GL_UNSIGNED_INT 0x1405
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+ #define GL_FLOAT 0x1406
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+ #define GL_FIXED 0x140C
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+ #define GL_DEPTH_COMPONENT 0x1902
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+ #define GL_ALPHA 0x1906
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+ #define GL_RGB 0x1907
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+ #define GL_RGBA 0x1908
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+ #define GL_LUMINANCE 0x1909
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+ #define GL_LUMINANCE_ALPHA 0x190A
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+ #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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+ #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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+ #define GL_UNSIGNED_SHORT_5_6_5 0x8363
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+ #define GL_FRAGMENT_SHADER 0x8B30
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+ #define GL_VERTEX_SHADER 0x8B31
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+ #define GL_MAX_VERTEX_ATTRIBS 0x8869
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+ #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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+ #define GL_MAX_VARYING_VECTORS 0x8DFC
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+ #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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+ #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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+ #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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+ #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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+ #define GL_SHADER_TYPE 0x8B4F
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+ #define GL_DELETE_STATUS 0x8B80
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+ #define GL_LINK_STATUS 0x8B82
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+ #define GL_VALIDATE_STATUS 0x8B83
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+ #define GL_ATTACHED_SHADERS 0x8B85
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+ #define GL_ACTIVE_UNIFORMS 0x8B86
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+ #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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+ #define GL_ACTIVE_ATTRIBUTES 0x8B89
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+ #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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+ #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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+ #define GL_CURRENT_PROGRAM 0x8B8D
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+ #define GL_NEVER 0x0200
221
+ #define GL_LESS 0x0201
222
+ #define GL_EQUAL 0x0202
223
+ #define GL_LEQUAL 0x0203
224
+ #define GL_GREATER 0x0204
225
+ #define GL_NOTEQUAL 0x0205
226
+ #define GL_GEQUAL 0x0206
227
+ #define GL_ALWAYS 0x0207
228
+ #define GL_KEEP 0x1E00
229
+ #define GL_REPLACE 0x1E01
230
+ #define GL_INCR 0x1E02
231
+ #define GL_DECR 0x1E03
232
+ #define GL_INVERT 0x150A
233
+ #define GL_INCR_WRAP 0x8507
234
+ #define GL_DECR_WRAP 0x8508
235
+ #define GL_VENDOR 0x1F00
236
+ #define GL_RENDERER 0x1F01
237
+ #define GL_VERSION 0x1F02
238
+ #define GL_EXTENSIONS 0x1F03
239
+ #define GL_NEAREST 0x2600
240
+ #define GL_LINEAR 0x2601
241
+ #define GL_NEAREST_MIPMAP_NEAREST 0x2700
242
+ #define GL_LINEAR_MIPMAP_NEAREST 0x2701
243
+ #define GL_NEAREST_MIPMAP_LINEAR 0x2702
244
+ #define GL_LINEAR_MIPMAP_LINEAR 0x2703
245
+ #define GL_TEXTURE_MAG_FILTER 0x2800
246
+ #define GL_TEXTURE_MIN_FILTER 0x2801
247
+ #define GL_TEXTURE_WRAP_S 0x2802
248
+ #define GL_TEXTURE_WRAP_T 0x2803
249
+ #define GL_TEXTURE 0x1702
250
+ #define GL_TEXTURE_CUBE_MAP 0x8513
251
+ #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
252
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
253
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
254
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
255
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
256
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
257
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
258
+ #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
259
+ #define GL_TEXTURE0 0x84C0
260
+ #define GL_TEXTURE1 0x84C1
261
+ #define GL_TEXTURE2 0x84C2
262
+ #define GL_TEXTURE3 0x84C3
263
+ #define GL_TEXTURE4 0x84C4
264
+ #define GL_TEXTURE5 0x84C5
265
+ #define GL_TEXTURE6 0x84C6
266
+ #define GL_TEXTURE7 0x84C7
267
+ #define GL_TEXTURE8 0x84C8
268
+ #define GL_TEXTURE9 0x84C9
269
+ #define GL_TEXTURE10 0x84CA
270
+ #define GL_TEXTURE11 0x84CB
271
+ #define GL_TEXTURE12 0x84CC
272
+ #define GL_TEXTURE13 0x84CD
273
+ #define GL_TEXTURE14 0x84CE
274
+ #define GL_TEXTURE15 0x84CF
275
+ #define GL_TEXTURE16 0x84D0
276
+ #define GL_TEXTURE17 0x84D1
277
+ #define GL_TEXTURE18 0x84D2
278
+ #define GL_TEXTURE19 0x84D3
279
+ #define GL_TEXTURE20 0x84D4
280
+ #define GL_TEXTURE21 0x84D5
281
+ #define GL_TEXTURE22 0x84D6
282
+ #define GL_TEXTURE23 0x84D7
283
+ #define GL_TEXTURE24 0x84D8
284
+ #define GL_TEXTURE25 0x84D9
285
+ #define GL_TEXTURE26 0x84DA
286
+ #define GL_TEXTURE27 0x84DB
287
+ #define GL_TEXTURE28 0x84DC
288
+ #define GL_TEXTURE29 0x84DD
289
+ #define GL_TEXTURE30 0x84DE
290
+ #define GL_TEXTURE31 0x84DF
291
+ #define GL_ACTIVE_TEXTURE 0x84E0
292
+ #define GL_REPEAT 0x2901
293
+ #define GL_CLAMP_TO_EDGE 0x812F
294
+ #define GL_MIRRORED_REPEAT 0x8370
295
+ #define GL_FLOAT_VEC2 0x8B50
296
+ #define GL_FLOAT_VEC3 0x8B51
297
+ #define GL_FLOAT_VEC4 0x8B52
298
+ #define GL_INT_VEC2 0x8B53
299
+ #define GL_INT_VEC3 0x8B54
300
+ #define GL_INT_VEC4 0x8B55
301
+ #define GL_BOOL 0x8B56
302
+ #define GL_BOOL_VEC2 0x8B57
303
+ #define GL_BOOL_VEC3 0x8B58
304
+ #define GL_BOOL_VEC4 0x8B59
305
+ #define GL_FLOAT_MAT2 0x8B5A
306
+ #define GL_FLOAT_MAT3 0x8B5B
307
+ #define GL_FLOAT_MAT4 0x8B5C
308
+ #define GL_SAMPLER_2D 0x8B5E
309
+ #define GL_SAMPLER_CUBE 0x8B60
310
+ #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
311
+ #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
312
+ #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
313
+ #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
314
+ #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
315
+ #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
316
+ #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
317
+ #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
318
+ #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
319
+ #define GL_COMPILE_STATUS 0x8B81
320
+ #define GL_INFO_LOG_LENGTH 0x8B84
321
+ #define GL_SHADER_SOURCE_LENGTH 0x8B88
322
+ #define GL_SHADER_COMPILER 0x8DFA
323
+ #define GL_SHADER_BINARY_FORMATS 0x8DF8
324
+ #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
325
+ #define GL_LOW_FLOAT 0x8DF0
326
+ #define GL_MEDIUM_FLOAT 0x8DF1
327
+ #define GL_HIGH_FLOAT 0x8DF2
328
+ #define GL_LOW_INT 0x8DF3
329
+ #define GL_MEDIUM_INT 0x8DF4
330
+ #define GL_HIGH_INT 0x8DF5
331
+ #define GL_FRAMEBUFFER 0x8D40
332
+ #define GL_RENDERBUFFER 0x8D41
333
+ #define GL_RGBA4 0x8056
334
+ #define GL_RGB5_A1 0x8057
335
+ #define GL_RGB565 0x8D62
336
+ #define GL_DEPTH_COMPONENT16 0x81A5
337
+ #define GL_STENCIL_INDEX8 0x8D48
338
+ #define GL_RENDERBUFFER_WIDTH 0x8D42
339
+ #define GL_RENDERBUFFER_HEIGHT 0x8D43
340
+ #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
341
+ #define GL_RENDERBUFFER_RED_SIZE 0x8D50
342
+ #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
343
+ #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
344
+ #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
345
+ #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
346
+ #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
347
+ #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
348
+ #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
349
+ #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
350
+ #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
351
+ #define GL_COLOR_ATTACHMENT0 0x8CE0
352
+ #define GL_DEPTH_ATTACHMENT 0x8D00
353
+ #define GL_STENCIL_ATTACHMENT 0x8D20
354
+ #define GL_NONE 0
355
+ #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
356
+ #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
357
+ #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
358
+ #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
359
+ #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
360
+ #define GL_FRAMEBUFFER_BINDING 0x8CA6
361
+ #define GL_RENDERBUFFER_BINDING 0x8CA7
362
+ #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
363
+ #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
364
+ typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
365
+ typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
366
+ typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
367
+ typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
368
+ typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
369
+ typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
370
+ typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
371
+ typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
372
+ typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
373
+ typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
374
+ typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
375
+ typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
376
+ typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
377
+ typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
378
+ typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
379
+ typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
380
+ typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
381
+ typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
382
+ typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
383
+ typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
384
+ typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
385
+ typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
386
+ typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
387
+ typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
388
+ typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
389
+ typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
390
+ typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
391
+ typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
392
+ typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
393
+ typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
394
+ typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
395
+ typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
396
+ typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
397
+ typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
398
+ typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
399
+ typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
400
+ typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
401
+ typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
402
+ typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
403
+ typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
404
+ typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
405
+ typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
406
+ typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
407
+ typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
408
+ typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
409
+ typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
410
+ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
411
+ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
412
+ typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
413
+ typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
414
+ typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
415
+ typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
416
+ typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
417
+ typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
418
+ typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
419
+ typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
420
+ typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
421
+ typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
422
+ typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
423
+ typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
424
+ typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
425
+ typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
426
+ typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
427
+ typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
428
+ typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
429
+ typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
430
+ typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
431
+ typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
432
+ typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
433
+ typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
434
+ typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
435
+ typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
436
+ typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
437
+ typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
438
+ typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
439
+ typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
440
+ typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
441
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
442
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
443
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
444
+ typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
445
+ typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
446
+ typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
447
+ typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
448
+ typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
449
+ typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
450
+ typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
451
+ typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
452
+ typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
453
+ typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
454
+ typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
455
+ typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
456
+ typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
457
+ typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
458
+ typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
459
+ typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
460
+ typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
461
+ typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
462
+ typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
463
+ typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
464
+ typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
465
+ typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
466
+ typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
467
+ typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
468
+ typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
469
+ typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
470
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
471
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
472
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
473
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
474
+ typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
475
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
476
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
477
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
478
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
479
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
480
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
481
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
482
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
483
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
484
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
485
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
486
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
487
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
488
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
489
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
490
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
491
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
492
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494
+ typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
495
+ typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
496
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
497
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
498
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
499
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
500
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
501
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
502
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
503
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
504
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
505
+ typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
506
+ #if GL_GLES_PROTOTYPES
507
+ GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508
+ GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509
+ GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510
+ GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511
+ GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512
+ GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513
+ GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514
+ GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515
+ GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516
+ GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
517
+ GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
518
+ GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
519
+ GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
520
+ GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
521
+ GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
522
+ GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
523
+ GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
524
+ GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
525
+ GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
526
+ GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
527
+ GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
528
+ GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
529
+ GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
530
+ GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
531
+ GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
532
+ GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
533
+ GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
534
+ GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
535
+ GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
536
+ GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
537
+ GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
538
+ GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
539
+ GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
540
+ GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
541
+ GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
542
+ GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
543
+ GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
544
+ GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
545
+ GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
546
+ GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
547
+ GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
548
+ GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
549
+ GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
550
+ GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
551
+ GL_APICALL void GL_APIENTRY glFinish (void);
552
+ GL_APICALL void GL_APIENTRY glFlush (void);
553
+ GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
554
+ GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
555
+ GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
556
+ GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
557
+ GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
558
+ GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
559
+ GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
560
+ GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
561
+ GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
562
+ GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
563
+ GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
564
+ GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
565
+ GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
566
+ GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
567
+ GL_APICALL GLenum GL_APIENTRY glGetError (void);
568
+ GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
569
+ GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
570
+ GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
571
+ GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
572
+ GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
573
+ GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
574
+ GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
575
+ GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
576
+ GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
577
+ GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
578
+ GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
579
+ GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
580
+ GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
581
+ GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
582
+ GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
583
+ GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
584
+ GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
585
+ GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
586
+ GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
587
+ GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
588
+ GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
589
+ GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
590
+ GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
591
+ GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
592
+ GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
593
+ GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
594
+ GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
595
+ GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
596
+ GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
597
+ GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
598
+ GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
599
+ GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
600
+ GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
601
+ GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
602
+ GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
603
+ GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
604
+ GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
605
+ GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
606
+ GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
607
+ GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
608
+ GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
609
+ GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
610
+ GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
611
+ GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
612
+ GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
613
+ GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
614
+ GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
615
+ GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
616
+ GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
617
+ GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
618
+ GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
619
+ GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
620
+ GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
621
+ GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
622
+ GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
623
+ GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
624
+ GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
625
+ GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
626
+ GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
627
+ GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
628
+ GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
629
+ GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
630
+ GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
631
+ GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
632
+ GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
633
+ GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
634
+ GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
635
+ GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
636
+ GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
637
+ GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
638
+ GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
639
+ GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
640
+ GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
641
+ GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
642
+ GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
643
+ GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
644
+ GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
645
+ GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
646
+ GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
647
+ GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
648
+ GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
649
+ #endif
650
+ #endif /* GL_ES_VERSION_2_0 */
651
+
652
+ #ifdef __cplusplus
653
+ }
654
+ #endif
655
+
656
+ #endif