native_audio 0.1.0

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Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,141 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
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+
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+ #ifndef SDL_config_pandora_h_
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+ #define SDL_config_pandora_h_
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+ #define SDL_config_h_
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+
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+ /* This is a set of defines to configure the SDL features */
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+
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+ /* General platform specific identifiers */
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+ #include "SDL_platform.h"
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+
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+ #ifdef __LP64__
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+ #define SIZEOF_VOIDP 8
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+ #else
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+ #define SIZEOF_VOIDP 4
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+ #endif
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+
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+ #define SDL_BYTEORDER 1234
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+
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+ #define STDC_HEADERS 1
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+ #define HAVE_ALLOCA_H 1
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+ #define HAVE_CTYPE_H 1
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+ #define HAVE_ICONV_H 1
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+ #define HAVE_INTTYPES_H 1
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+ #define HAVE_LIMITS_H 1
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+ #define HAVE_MALLOC_H 1
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+ #define HAVE_MATH_H 1
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+ #define HAVE_MEMORY_H 1
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+ #define HAVE_SIGNAL_H 1
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+ #define HAVE_STDARG_H 1
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+ #define HAVE_STDINT_H 1
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+ #define HAVE_STDIO_H 1
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+ #define HAVE_STDLIB_H 1
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+ #define HAVE_STRINGS_H 1
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+ #define HAVE_STRING_H 1
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+ #define HAVE_SYS_TYPES_H 1
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+
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+ #define HAVE_DLOPEN 1
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+ #define HAVE_MALLOC 1
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+ #define HAVE_CALLOC 1
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+ #define HAVE_REALLOC 1
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+ #define HAVE_FREE 1
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+ #define HAVE_ALLOCA 1
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+ #define HAVE_GETENV 1
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+ #define HAVE_SETENV 1
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+ #define HAVE_PUTENV 1
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+ #define HAVE_UNSETENV 1
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+ #define HAVE_QSORT 1
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+ #define HAVE_BSEARCH 1
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+ #define HAVE_ABS 1
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+ #define HAVE_BCOPY 1
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+ #define HAVE_MEMSET 1
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+ #define HAVE_MEMCPY 1
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+ #define HAVE_MEMMOVE 1
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+ #define HAVE_STRLEN 1
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+ #define HAVE_STRCHR 1
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+ #define HAVE_STRRCHR 1
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+ #define HAVE_STRSTR 1
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+ #define HAVE_STRTOL 1
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+ #define HAVE_STRTOUL 1
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+ #define HAVE_STRTOLL 1
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+ #define HAVE_STRTOULL 1
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+ #define HAVE_ATOI 1
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+ #define HAVE_ATOF 1
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+ #define HAVE_STRCMP 1
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+ #define HAVE_STRNCMP 1
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+ #define HAVE_STRCASECMP 1
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+ #define HAVE_STRNCASECMP 1
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+ #define HAVE_VSSCANF 1
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+ #define HAVE_VSNPRINTF 1
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+ #define HAVE_M_PI 1
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+ #define HAVE_CEIL 1
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+ #define HAVE_COPYSIGN 1
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+ #define HAVE_COS 1
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+ #define HAVE_COSF 1
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+ #define HAVE_EXP 1
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+ #define HAVE_FABS 1
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+ #define HAVE_FLOOR 1
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+ #define HAVE_LOG 1
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+ #define HAVE_LOG10 1
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+ #define HAVE_LROUND 1
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+ #define HAVE_LROUNDF 1
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+ #define HAVE_ROUND 1
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+ #define HAVE_ROUNDF 1
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+ #define HAVE_SCALBN 1
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+ #define HAVE_SIN 1
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+ #define HAVE_SINF 1
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+ #define HAVE_SQRT 1
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+ #define HAVE_SQRTF 1
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+ #define HAVE_TAN 1
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+ #define HAVE_TANF 1
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+ #define HAVE_TRUNC 1
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+ #define HAVE_TRUNCF 1
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+ #define HAVE_SIGACTION 1
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+ #define HAVE_SETJMP 1
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+ #define HAVE_NANOSLEEP 1
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+
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+ #define SDL_AUDIO_DRIVER_DUMMY 1
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+ #define SDL_AUDIO_DRIVER_OSS 1
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+
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+ #define SDL_INPUT_LINUXEV 1
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+ #define SDL_JOYSTICK_LINUX 1
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+ #define SDL_JOYSTICK_VIRTUAL 1
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+ #define SDL_HAPTIC_LINUX 1
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+
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+ #define SDL_SENSOR_DUMMY 1
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+
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+ #define SDL_LOADSO_DLOPEN 1
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+
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+ #define SDL_THREAD_PTHREAD 1
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+ #define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1
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+
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+ #define SDL_TIMER_UNIX 1
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+ #define SDL_FILESYSTEM_UNIX 1
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+
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+ #define SDL_VIDEO_DRIVER_DUMMY 1
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+ #define SDL_VIDEO_DRIVER_X11 1
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+ #define SDL_VIDEO_DRIVER_PANDORA 1
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+ #define SDL_VIDEO_RENDER_OGL_ES 1
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+ #define SDL_VIDEO_OPENGL_ES 1
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+
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+ #endif /* SDL_config_pandora_h_ */
@@ -0,0 +1,331 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
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+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
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+
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+ #ifndef SDL_config_windows_h_
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+ #define SDL_config_windows_h_
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+ #define SDL_config_h_
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+
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+ #include "SDL_platform.h"
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+
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+ /* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK,
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+ * but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence.
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+ * If your compiler doesn't support __has_include() but you have winsdkver.h, define HAVE_WINSDKVER_H. */
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+ #if !defined(HAVE_WINSDKVER_H) && defined(__has_include)
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+ #if __has_include(<winsdkver.h>)
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+ #define HAVE_WINSDKVER_H 1
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+ #endif
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+ #endif
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+
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+ #ifdef HAVE_WINSDKVER_H
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+ #include <winsdkver.h>
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+ #endif
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+
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+ /* sdkddkver.h defines more specific SDK version numbers. This is needed because older versions of the
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+ * Windows 10 SDK have broken declarations for the C API for DirectX 12. */
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+ #if !defined(HAVE_SDKDDKVER_H) && defined(__has_include)
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+ #if __has_include(<sdkddkver.h>)
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+ #define HAVE_SDKDDKVER_H 1
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+ #endif
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+ #endif
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+
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+ #ifdef HAVE_SDKDDKVER_H
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+ #include <sdkddkver.h>
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+ #endif
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+
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+ /* This is a set of defines to configure the SDL features */
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+
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+ #if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
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+ /* Most everything except Visual Studio 2008 and earlier has stdint.h now */
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+ #if defined(_MSC_VER) && (_MSC_VER < 1600)
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+ typedef signed __int8 int8_t;
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+ typedef unsigned __int8 uint8_t;
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+ typedef signed __int16 int16_t;
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+ typedef unsigned __int16 uint16_t;
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+ typedef signed __int32 int32_t;
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+ typedef unsigned __int32 uint32_t;
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+ typedef signed __int64 int64_t;
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+ typedef unsigned __int64 uint64_t;
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+ #ifndef _UINTPTR_T_DEFINED
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+ #ifdef _WIN64
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+ typedef unsigned __int64 uintptr_t;
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+ #else
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+ typedef unsigned int uintptr_t;
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+ #endif
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+ #define _UINTPTR_T_DEFINED
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+ #endif
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+ #else
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+ #define HAVE_STDINT_H 1
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+ #endif /* Visual Studio 2008 */
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+ #endif /* !_STDINT_H_ && !HAVE_STDINT_H */
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+
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+ #ifdef _WIN64
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+ # define SIZEOF_VOIDP 8
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+ #else
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+ # define SIZEOF_VOIDP 4
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+ #endif
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+
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+ #ifdef __clang__
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+ # define HAVE_GCC_ATOMICS 1
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+ #endif
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+
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+ #define HAVE_DDRAW_H 1
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+ #define HAVE_DINPUT_H 1
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+ #define HAVE_DSOUND_H 1
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+ #ifndef __WATCOMC__
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+ #define HAVE_DXGI_H 1
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+ #define HAVE_XINPUT_H 1
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+ #if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */
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+ #define HAVE_WINDOWS_GAMING_INPUT_H 1
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+ #endif
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+ #if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */
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+ #define HAVE_D3D11_H 1
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+ #define HAVE_ROAPI_H 1
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+ #endif
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+ #if defined(WDK_NTDDI_VERSION) && WDK_NTDDI_VERSION > 0x0A000008 /* 10.0.19041.0 */
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+ #define HAVE_D3D12_H 1
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+ #endif
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+ #if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0603 /* Windows 8.1 SDK */
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+ #define HAVE_SHELLSCALINGAPI_H 1
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+ #endif
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+ #define HAVE_MMDEVICEAPI_H 1
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+ #define HAVE_AUDIOCLIENT_H 1
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+ #define HAVE_TPCSHRD_H 1
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+ #define HAVE_SENSORSAPI_H 1
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+ #endif
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+ #if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
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+ #define HAVE_IMMINTRIN_H 1
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+ #elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
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+ # if __has_include(<immintrin.h>)
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+ # define HAVE_IMMINTRIN_H 1
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+ # endif
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+ #endif
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+
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+ /* This is disabled by default to avoid C runtime dependencies and manifest requirements */
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+ #ifdef HAVE_LIBC
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+ /* Useful headers */
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+ #define STDC_HEADERS 1
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+ #define HAVE_CTYPE_H 1
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+ #define HAVE_FLOAT_H 1
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+ #define HAVE_LIMITS_H 1
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+ #define HAVE_MATH_H 1
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+ #define HAVE_SIGNAL_H 1
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+ #define HAVE_STDIO_H 1
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+ #define HAVE_STRING_H 1
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+
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+ /* C library functions */
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+ #define HAVE_MALLOC 1
135
+ #define HAVE_CALLOC 1
136
+ #define HAVE_REALLOC 1
137
+ #define HAVE_FREE 1
138
+ #define HAVE_ALLOCA 1
139
+ /* OpenWatcom requires specific calling conventions for qsort and bsearch */
140
+ #ifndef __WATCOMC__
141
+ #define HAVE_QSORT 1
142
+ #define HAVE_BSEARCH 1
143
+ #endif
144
+ #define HAVE_ABS 1
145
+ #define HAVE_MEMSET 1
146
+ #define HAVE_MEMCPY 1
147
+ #define HAVE_MEMMOVE 1
148
+ #define HAVE_MEMCMP 1
149
+ #define HAVE_STRLEN 1
150
+ #define HAVE__STRREV 1
151
+ /* These functions have security warnings, so we won't use them */
152
+ /* #undef HAVE__STRUPR */
153
+ /* #undef HAVE__STRLWR */
154
+ #define HAVE_STRCHR 1
155
+ #define HAVE_STRRCHR 1
156
+ #define HAVE_STRSTR 1
157
+ /* #undef HAVE_STRTOK_R */
158
+ /* These functions have security warnings, so we won't use them */
159
+ /* #undef HAVE__LTOA */
160
+ /* #undef HAVE__ULTOA */
161
+ #define HAVE_STRTOL 1
162
+ #define HAVE_STRTOUL 1
163
+ #define HAVE_STRTOD 1
164
+ #define HAVE_ATOI 1
165
+ #define HAVE_ATOF 1
166
+ #define HAVE_STRCMP 1
167
+ #define HAVE_STRNCMP 1
168
+ #define HAVE__STRICMP 1
169
+ #define HAVE__STRNICMP 1
170
+ #define HAVE__WCSICMP 1
171
+ #define HAVE__WCSNICMP 1
172
+ #define HAVE__WCSDUP 1
173
+ #define HAVE_ACOS 1
174
+ #define HAVE_ASIN 1
175
+ #define HAVE_ATAN 1
176
+ #define HAVE_ATAN2 1
177
+ #define HAVE_CEIL 1
178
+ #define HAVE_COS 1
179
+ #define HAVE_EXP 1
180
+ #define HAVE_FABS 1
181
+ #define HAVE_FLOOR 1
182
+ #define HAVE_FMOD 1
183
+ #define HAVE_LOG 1
184
+ #define HAVE_LOG10 1
185
+ #define HAVE_POW 1
186
+ #define HAVE_SIN 1
187
+ #define HAVE_SQRT 1
188
+ #define HAVE_TAN 1
189
+ #ifndef __WATCOMC__
190
+ #define HAVE_ACOSF 1
191
+ #define HAVE_ASINF 1
192
+ #define HAVE_ATANF 1
193
+ #define HAVE_ATAN2F 1
194
+ #define HAVE_CEILF 1
195
+ #define HAVE__COPYSIGN 1
196
+ #define HAVE_COSF 1
197
+ #define HAVE_EXPF 1
198
+ #define HAVE_FABSF 1
199
+ #define HAVE_FLOORF 1
200
+ #define HAVE_FMODF 1
201
+ #define HAVE_LOGF 1
202
+ #define HAVE_LOG10F 1
203
+ #define HAVE_POWF 1
204
+ #define HAVE_SINF 1
205
+ #define HAVE_SQRTF 1
206
+ #define HAVE_TANF 1
207
+ #endif
208
+ #if defined(_MSC_VER)
209
+ /* These functions were added with the VC++ 2013 C runtime library */
210
+ #if _MSC_VER >= 1800
211
+ #define HAVE_STRTOLL 1
212
+ #define HAVE_STRTOULL 1
213
+ #define HAVE_VSSCANF 1
214
+ #define HAVE_LROUND 1
215
+ #define HAVE_LROUNDF 1
216
+ #define HAVE_ROUND 1
217
+ #define HAVE_ROUNDF 1
218
+ #define HAVE_SCALBN 1
219
+ #define HAVE_SCALBNF 1
220
+ #define HAVE_TRUNC 1
221
+ #define HAVE_TRUNCF 1
222
+ #endif
223
+ /* This function is available with at least the VC++ 2008 C runtime library */
224
+ #if _MSC_VER >= 1400
225
+ #define HAVE__FSEEKI64 1
226
+ #endif
227
+ #ifdef _USE_MATH_DEFINES
228
+ #define HAVE_M_PI 1
229
+ #endif
230
+ #elif defined(__WATCOMC__)
231
+ #define HAVE__FSEEKI64 1
232
+ #define HAVE_STRTOLL 1
233
+ #define HAVE_STRTOULL 1
234
+ #define HAVE_VSSCANF 1
235
+ #define HAVE_ROUND 1
236
+ #define HAVE_SCALBN 1
237
+ #define HAVE_TRUNC 1
238
+ #else
239
+ #define HAVE_M_PI 1
240
+ #endif
241
+ #else
242
+ #define HAVE_STDARG_H 1
243
+ #define HAVE_STDDEF_H 1
244
+ #endif
245
+
246
+ /* Enable various audio drivers */
247
+ #if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
248
+ #define SDL_AUDIO_DRIVER_WASAPI 1
249
+ #endif
250
+ #define SDL_AUDIO_DRIVER_DSOUND 1
251
+ #define SDL_AUDIO_DRIVER_WINMM 1
252
+ #define SDL_AUDIO_DRIVER_DISK 1
253
+ #define SDL_AUDIO_DRIVER_DUMMY 1
254
+
255
+ /* Enable various input drivers */
256
+ #define SDL_JOYSTICK_DINPUT 1
257
+ #define SDL_JOYSTICK_HIDAPI 1
258
+ #ifndef __WINRT__
259
+ #define SDL_JOYSTICK_RAWINPUT 1
260
+ #endif
261
+ #define SDL_JOYSTICK_VIRTUAL 1
262
+ #ifdef HAVE_WINDOWS_GAMING_INPUT_H
263
+ #define SDL_JOYSTICK_WGI 1
264
+ #endif
265
+ #define SDL_JOYSTICK_XINPUT 1
266
+ #define SDL_HAPTIC_DINPUT 1
267
+ #define SDL_HAPTIC_XINPUT 1
268
+
269
+ /* Enable the sensor driver */
270
+ #ifdef HAVE_SENSORSAPI_H
271
+ #define SDL_SENSOR_WINDOWS 1
272
+ #else
273
+ #define SDL_SENSOR_DUMMY 1
274
+ #endif
275
+
276
+ /* Enable various shared object loading systems */
277
+ #define SDL_LOADSO_WINDOWS 1
278
+
279
+ /* Enable various threading systems */
280
+ #define SDL_THREAD_GENERIC_COND_SUFFIX 1
281
+ #define SDL_THREAD_WINDOWS 1
282
+
283
+ /* Enable various timer systems */
284
+ #define SDL_TIMER_WINDOWS 1
285
+
286
+ /* Enable various video drivers */
287
+ #define SDL_VIDEO_DRIVER_DUMMY 1
288
+ #define SDL_VIDEO_DRIVER_WINDOWS 1
289
+
290
+ #ifndef SDL_VIDEO_RENDER_D3D
291
+ #define SDL_VIDEO_RENDER_D3D 1
292
+ #endif
293
+ #if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
294
+ #define SDL_VIDEO_RENDER_D3D11 1
295
+ #endif
296
+ #if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H)
297
+ #define SDL_VIDEO_RENDER_D3D12 1
298
+ #endif
299
+
300
+ /* Enable OpenGL support */
301
+ #ifndef SDL_VIDEO_OPENGL
302
+ #define SDL_VIDEO_OPENGL 1
303
+ #endif
304
+ #ifndef SDL_VIDEO_OPENGL_WGL
305
+ #define SDL_VIDEO_OPENGL_WGL 1
306
+ #endif
307
+ #ifndef SDL_VIDEO_RENDER_OGL
308
+ #define SDL_VIDEO_RENDER_OGL 1
309
+ #endif
310
+ #ifndef SDL_VIDEO_RENDER_OGL_ES2
311
+ #define SDL_VIDEO_RENDER_OGL_ES2 1
312
+ #endif
313
+ #ifndef SDL_VIDEO_OPENGL_ES2
314
+ #define SDL_VIDEO_OPENGL_ES2 1
315
+ #endif
316
+ #ifndef SDL_VIDEO_OPENGL_EGL
317
+ #define SDL_VIDEO_OPENGL_EGL 1
318
+ #endif
319
+
320
+ /* Enable Vulkan support */
321
+ #define SDL_VIDEO_VULKAN 1
322
+
323
+ /* Enable system power support */
324
+ #define SDL_POWER_WINDOWS 1
325
+
326
+ /* Enable filesystem support */
327
+ #define SDL_FILESYSTEM_WINDOWS 1
328
+
329
+ #endif /* SDL_config_windows_h_ */
330
+
331
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,253 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_config_wingdk_h_
23
+ #define SDL_config_wingdk_h_
24
+ #define SDL_config_h_
25
+
26
+ #include "SDL_platform.h"
27
+
28
+ /* Windows GDK does not need Windows SDK version checks because it requires
29
+ * a recent version of the Windows 10 SDK. */
30
+
31
+ /* GDK only supports 64-bit */
32
+ # define SIZEOF_VOIDP 8
33
+
34
+ #ifdef __clang__
35
+ # define HAVE_GCC_ATOMICS 1
36
+ #endif
37
+
38
+ #define HAVE_DDRAW_H 1
39
+ #define HAVE_DINPUT_H 1
40
+ #define HAVE_DSOUND_H 1
41
+ /* No SDK version checks needed for these because the SDK has to be new. */
42
+ #define HAVE_DXGI_H 1
43
+ #define HAVE_XINPUT_H 1
44
+ #define HAVE_WINDOWS_GAMING_INPUT_H 1
45
+ #define HAVE_D3D11_H 1
46
+ #define HAVE_ROAPI_H 1
47
+ #define HAVE_D3D12_H 1
48
+ #define HAVE_SHELLSCALINGAPI_H 1
49
+ #define HAVE_MMDEVICEAPI_H 1
50
+ #define HAVE_AUDIOCLIENT_H 1
51
+ #define HAVE_TPCSHRD_H 1
52
+ #define HAVE_SENSORSAPI_H 1
53
+ #if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
54
+ #define HAVE_IMMINTRIN_H 1
55
+ #elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
56
+ # if __has_include(<immintrin.h>)
57
+ # define HAVE_IMMINTRIN_H 1
58
+ # endif
59
+ #endif
60
+
61
+ /* This is disabled by default to avoid C runtime dependencies and manifest requirements */
62
+ #ifdef HAVE_LIBC
63
+ /* Useful headers */
64
+ #define STDC_HEADERS 1
65
+ #define HAVE_CTYPE_H 1
66
+ #define HAVE_FLOAT_H 1
67
+ #define HAVE_LIMITS_H 1
68
+ #define HAVE_MATH_H 1
69
+ #define HAVE_SIGNAL_H 1
70
+ #define HAVE_STDINT_H 1
71
+ #define HAVE_STDIO_H 1
72
+ #define HAVE_STRING_H 1
73
+
74
+ /* C library functions */
75
+ #define HAVE_MALLOC 1
76
+ #define HAVE_CALLOC 1
77
+ #define HAVE_REALLOC 1
78
+ #define HAVE_FREE 1
79
+ #define HAVE_ALLOCA 1
80
+ #define HAVE_QSORT 1
81
+ #define HAVE_BSEARCH 1
82
+ #define HAVE_ABS 1
83
+ #define HAVE_MEMSET 1
84
+ #define HAVE_MEMCPY 1
85
+ #define HAVE_MEMMOVE 1
86
+ #define HAVE_MEMCMP 1
87
+ #define HAVE_STRLEN 1
88
+ #define HAVE__STRREV 1
89
+ /* These functions have security warnings, so we won't use them */
90
+ /* #undef HAVE__STRUPR */
91
+ /* #undef HAVE__STRLWR */
92
+ #define HAVE_STRCHR 1
93
+ #define HAVE_STRRCHR 1
94
+ #define HAVE_STRSTR 1
95
+ /* #undef HAVE_STRTOK_R */
96
+ /* These functions have security warnings, so we won't use them */
97
+ /* #undef HAVE__LTOA */
98
+ /* #undef HAVE__ULTOA */
99
+ #define HAVE_STRTOL 1
100
+ #define HAVE_STRTOUL 1
101
+ #define HAVE_STRTOD 1
102
+ #define HAVE_ATOI 1
103
+ #define HAVE_ATOF 1
104
+ #define HAVE_STRCMP 1
105
+ #define HAVE_STRNCMP 1
106
+ #define HAVE__STRICMP 1
107
+ #define HAVE__STRNICMP 1
108
+ #define HAVE__WCSICMP 1
109
+ #define HAVE__WCSNICMP 1
110
+ #define HAVE__WCSDUP 1
111
+ #define HAVE_ACOS 1
112
+ #define HAVE_ASIN 1
113
+ #define HAVE_ATAN 1
114
+ #define HAVE_ATAN2 1
115
+ #define HAVE_CEIL 1
116
+ #define HAVE_COS 1
117
+ #define HAVE_EXP 1
118
+ #define HAVE_FABS 1
119
+ #define HAVE_FLOOR 1
120
+ #define HAVE_FMOD 1
121
+ #define HAVE_LOG 1
122
+ #define HAVE_LOG10 1
123
+ #define HAVE_POW 1
124
+ #define HAVE_SIN 1
125
+ #define HAVE_SQRT 1
126
+ #define HAVE_TAN 1
127
+ #define HAVE_ACOSF 1
128
+ #define HAVE_ASINF 1
129
+ #define HAVE_ATANF 1
130
+ #define HAVE_ATAN2F 1
131
+ #define HAVE_CEILF 1
132
+ #define HAVE__COPYSIGN 1
133
+ #define HAVE_COSF 1
134
+ #define HAVE_EXPF 1
135
+ #define HAVE_FABSF 1
136
+ #define HAVE_FLOORF 1
137
+ #define HAVE_FMODF 1
138
+ #define HAVE_LOGF 1
139
+ #define HAVE_LOG10F 1
140
+ #define HAVE_POWF 1
141
+ #define HAVE_SINF 1
142
+ #define HAVE_SQRTF 1
143
+ #define HAVE_TANF 1
144
+ #if defined(_MSC_VER)
145
+ /* These functions were added with the VC++ 2013 C runtime library */
146
+ #define HAVE_STRTOLL 1
147
+ #define HAVE_STRTOULL 1
148
+ #define HAVE_VSSCANF 1
149
+ #define HAVE_LROUND 1
150
+ #define HAVE_LROUNDF 1
151
+ #define HAVE_ROUND 1
152
+ #define HAVE_ROUNDF 1
153
+ #define HAVE_SCALBN 1
154
+ #define HAVE_SCALBNF 1
155
+ #define HAVE_TRUNC 1
156
+ #define HAVE_TRUNCF 1
157
+ #define HAVE__FSEEKI64 1
158
+ #ifdef _USE_MATH_DEFINES
159
+ #define HAVE_M_PI 1
160
+ #endif
161
+ #else
162
+ #define HAVE_M_PI 1
163
+ #endif
164
+ #else
165
+ #define HAVE_STDARG_H 1
166
+ #define HAVE_STDDEF_H 1
167
+ #define HAVE_STDINT_H 1
168
+ #endif
169
+
170
+ /* Enable various audio drivers */
171
+ #if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
172
+ #define SDL_AUDIO_DRIVER_WASAPI 1
173
+ #endif
174
+ #define SDL_AUDIO_DRIVER_DSOUND 1
175
+ #define SDL_AUDIO_DRIVER_WINMM 1
176
+ #define SDL_AUDIO_DRIVER_DISK 1
177
+ #define SDL_AUDIO_DRIVER_DUMMY 1
178
+
179
+ /* Enable various input drivers */
180
+ #define SDL_JOYSTICK_DINPUT 1
181
+ #define SDL_JOYSTICK_HIDAPI 1
182
+ #define SDL_JOYSTICK_RAWINPUT 1
183
+ #define SDL_JOYSTICK_VIRTUAL 1
184
+ #ifdef HAVE_WINDOWS_GAMING_INPUT_H
185
+ #define SDL_JOYSTICK_WGI 1
186
+ #endif
187
+ #define SDL_JOYSTICK_XINPUT 1
188
+ #define SDL_HAPTIC_DINPUT 1
189
+ #define SDL_HAPTIC_XINPUT 1
190
+
191
+ /* Enable the sensor driver */
192
+ #ifdef HAVE_SENSORSAPI_H
193
+ #define SDL_SENSOR_WINDOWS 1
194
+ #else
195
+ #define SDL_SENSOR_DUMMY 1
196
+ #endif
197
+
198
+ /* Enable various shared object loading systems */
199
+ #define SDL_LOADSO_WINDOWS 1
200
+
201
+ /* Enable various threading systems */
202
+ #define SDL_THREAD_GENERIC_COND_SUFFIX 1
203
+ #define SDL_THREAD_WINDOWS 1
204
+
205
+ /* Enable various timer systems */
206
+ #define SDL_TIMER_WINDOWS 1
207
+
208
+ /* Enable various video drivers */
209
+ #define SDL_VIDEO_DRIVER_DUMMY 1
210
+ #define SDL_VIDEO_DRIVER_WINDOWS 1
211
+
212
+ #ifndef SDL_VIDEO_RENDER_D3D
213
+ #define SDL_VIDEO_RENDER_D3D 1
214
+ #endif
215
+ #if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
216
+ #define SDL_VIDEO_RENDER_D3D11 1
217
+ #endif
218
+ #if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H)
219
+ #define SDL_VIDEO_RENDER_D3D12 1
220
+ #endif
221
+
222
+ /* Enable OpenGL support */
223
+ #ifndef SDL_VIDEO_OPENGL
224
+ #define SDL_VIDEO_OPENGL 1
225
+ #endif
226
+ #ifndef SDL_VIDEO_OPENGL_WGL
227
+ #define SDL_VIDEO_OPENGL_WGL 1
228
+ #endif
229
+ #ifndef SDL_VIDEO_RENDER_OGL
230
+ #define SDL_VIDEO_RENDER_OGL 1
231
+ #endif
232
+ #ifndef SDL_VIDEO_RENDER_OGL_ES2
233
+ #define SDL_VIDEO_RENDER_OGL_ES2 1
234
+ #endif
235
+ #ifndef SDL_VIDEO_OPENGL_ES2
236
+ #define SDL_VIDEO_OPENGL_ES2 1
237
+ #endif
238
+ #ifndef SDL_VIDEO_OPENGL_EGL
239
+ #define SDL_VIDEO_OPENGL_EGL 1
240
+ #endif
241
+
242
+ /* Enable Vulkan support */
243
+ #define SDL_VIDEO_VULKAN 1
244
+
245
+ /* Enable system power support */
246
+ #define SDL_POWER_WINDOWS 1
247
+
248
+ /* Enable filesystem support */
249
+ #define SDL_FILESYSTEM_WINDOWS 1
250
+
251
+ #endif /* SDL_config_wingdk_h_ */
252
+
253
+ /* vi: set ts=4 sw=4 expandtab: */