native_audio 0.1.0
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- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
@@ -0,0 +1,261 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_platform.h
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*
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* Try to get a standard set of platform defines.
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*/
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#ifndef SDL_platform_h_
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#define SDL_platform_h_
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#if defined(_AIX)
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#undef __AIX__
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#define __AIX__ 1
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#endif
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#if defined(__HAIKU__)
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#undef __HAIKU__
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#define __HAIKU__ 1
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#endif
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#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
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#undef __BSDI__
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#define __BSDI__ 1
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#endif
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#if defined(_arch_dreamcast)
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#undef __DREAMCAST__
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#define __DREAMCAST__ 1
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#endif
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#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
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#undef __FREEBSD__
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#define __FREEBSD__ 1
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#endif
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#if defined(hpux) || defined(__hpux) || defined(__hpux__)
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#undef __HPUX__
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#define __HPUX__ 1
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#endif
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#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
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#undef __IRIX__
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#define __IRIX__ 1
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#endif
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#if (defined(linux) || defined(__linux) || defined(__linux__))
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#undef __LINUX__
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#define __LINUX__ 1
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#endif
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#if defined(ANDROID) || defined(__ANDROID__)
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#undef __ANDROID__
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#undef __LINUX__ /* do we need to do this? */
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#define __ANDROID__ 1
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#endif
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#if defined(__NGAGE__)
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#undef __NGAGE__
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#define __NGAGE__ 1
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#endif
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#if defined(__APPLE__)
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/* lets us know what version of Mac OS X we're compiling on */
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#include <AvailabilityMacros.h>
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#include <TargetConditionals.h>
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/* Fix building with older SDKs that don't define these
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See this for more information:
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https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
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*/
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#ifndef TARGET_OS_MACCATALYST
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#define TARGET_OS_MACCATALYST 0
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#endif
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#ifndef TARGET_OS_IOS
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#define TARGET_OS_IOS 0
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#endif
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#ifndef TARGET_OS_IPHONE
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#define TARGET_OS_IPHONE 0
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#endif
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#ifndef TARGET_OS_TV
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#define TARGET_OS_TV 0
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#endif
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#ifndef TARGET_OS_SIMULATOR
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#define TARGET_OS_SIMULATOR 0
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#endif
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#if TARGET_OS_TV
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#undef __TVOS__
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#define __TVOS__ 1
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#endif
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#if TARGET_OS_IPHONE
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/* if compiling for iOS */
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#undef __IPHONEOS__
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#define __IPHONEOS__ 1
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#undef __MACOSX__
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#else
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#undef __MACOSX__
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#define __MACOSX__ 1
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#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
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# error SDL for Mac OS X only supports deploying on 10.7 and above.
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#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
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#endif /* TARGET_OS_IPHONE */
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#endif /* defined(__APPLE__) */
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#if defined(__NetBSD__)
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#undef __NETBSD__
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#define __NETBSD__ 1
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#endif
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#if defined(__OpenBSD__)
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#undef __OPENBSD__
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#define __OPENBSD__ 1
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#endif
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#if defined(__OS2__) || defined(__EMX__)
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#undef __OS2__
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#define __OS2__ 1
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#endif
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#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
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#undef __OSF__
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#define __OSF__ 1
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#endif
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#if defined(__QNXNTO__)
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#undef __QNXNTO__
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#define __QNXNTO__ 1
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#endif
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#if defined(riscos) || defined(__riscos) || defined(__riscos__)
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#undef __RISCOS__
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#define __RISCOS__ 1
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#endif
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#if defined(__sun) && defined(__SVR4)
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#undef __SOLARIS__
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#define __SOLARIS__ 1
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#endif
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#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
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/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
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#if defined(_MSC_VER) && defined(__has_include)
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#if __has_include(<winapifamily.h>)
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#define HAVE_WINAPIFAMILY_H 1
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#else
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#define HAVE_WINAPIFAMILY_H 0
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#endif
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/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
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#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
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#define HAVE_WINAPIFAMILY_H 1
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#else
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#define HAVE_WINAPIFAMILY_H 0
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#endif
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#if HAVE_WINAPIFAMILY_H
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#include <winapifamily.h>
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#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
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#else
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#define WINAPI_FAMILY_WINRT 0
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#endif /* HAVE_WINAPIFAMILY_H */
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#if WINAPI_FAMILY_WINRT
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#undef __WINRT__
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#define __WINRT__ 1
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#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
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#undef __WINGDK__
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#define __WINGDK__ 1
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#elif defined(_GAMING_XBOX_XBOXONE)
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#undef __XBOXONE__
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#define __XBOXONE__ 1
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#elif defined(_GAMING_XBOX_SCARLETT)
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#undef __XBOXSERIES__
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#define __XBOXSERIES__ 1
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#else
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#undef __WINDOWS__
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#define __WINDOWS__ 1
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#endif
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#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
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#if defined(__WINDOWS__)
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#undef __WIN32__
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#define __WIN32__ 1
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#endif
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/* This is to support generic "any GDK" separate from a platform-specific GDK */
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#if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
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#undef __GDK__
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#define __GDK__ 1
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+
#endif
|
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|
+
#if defined(__PSP__)
|
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|
+
#undef __PSP__
|
198
|
+
#define __PSP__ 1
|
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|
+
#endif
|
200
|
+
#if defined(PS2)
|
201
|
+
#define __PS2__ 1
|
202
|
+
#endif
|
203
|
+
|
204
|
+
/* The NACL compiler defines __native_client__ and __pnacl__
|
205
|
+
* Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
|
206
|
+
*/
|
207
|
+
#if defined(__native_client__)
|
208
|
+
#undef __LINUX__
|
209
|
+
#undef __NACL__
|
210
|
+
#define __NACL__ 1
|
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|
+
#endif
|
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|
+
#if defined(__pnacl__)
|
213
|
+
#undef __LINUX__
|
214
|
+
#undef __PNACL__
|
215
|
+
#define __PNACL__ 1
|
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|
+
/* PNACL with newlib supports static linking only */
|
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|
+
#define __SDL_NOGETPROCADDR__
|
218
|
+
#endif
|
219
|
+
|
220
|
+
#if defined(__vita__)
|
221
|
+
#define __VITA__ 1
|
222
|
+
#endif
|
223
|
+
|
224
|
+
#if defined(__3DS__)
|
225
|
+
#undef __3DS__
|
226
|
+
#define __3DS__ 1
|
227
|
+
#endif
|
228
|
+
|
229
|
+
#include "begin_code.h"
|
230
|
+
/* Set up for C function definitions, even when using C++ */
|
231
|
+
#ifdef __cplusplus
|
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|
+
extern "C" {
|
233
|
+
#endif
|
234
|
+
|
235
|
+
/**
|
236
|
+
* Get the name of the platform.
|
237
|
+
*
|
238
|
+
* Here are the names returned for some (but not all) supported platforms:
|
239
|
+
*
|
240
|
+
* - "Windows"
|
241
|
+
* - "Mac OS X"
|
242
|
+
* - "Linux"
|
243
|
+
* - "iOS"
|
244
|
+
* - "Android"
|
245
|
+
*
|
246
|
+
* \returns the name of the platform. If the correct platform name is not
|
247
|
+
* available, returns a string beginning with the text "Unknown".
|
248
|
+
*
|
249
|
+
* \since This function is available since SDL 2.0.0.
|
250
|
+
*/
|
251
|
+
extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
|
252
|
+
|
253
|
+
/* Ends C function definitions when using C++ */
|
254
|
+
#ifdef __cplusplus
|
255
|
+
}
|
256
|
+
#endif
|
257
|
+
#include "close_code.h"
|
258
|
+
|
259
|
+
#endif /* SDL_platform_h_ */
|
260
|
+
|
261
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,88 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
#ifndef SDL_power_h_
|
23
|
+
#define SDL_power_h_
|
24
|
+
|
25
|
+
/**
|
26
|
+
* \file SDL_power.h
|
27
|
+
*
|
28
|
+
* Header for the SDL power management routines.
|
29
|
+
*/
|
30
|
+
|
31
|
+
#include "SDL_stdinc.h"
|
32
|
+
|
33
|
+
#include "begin_code.h"
|
34
|
+
/* Set up for C function definitions, even when using C++ */
|
35
|
+
#ifdef __cplusplus
|
36
|
+
extern "C" {
|
37
|
+
#endif
|
38
|
+
|
39
|
+
/**
|
40
|
+
* The basic state for the system's power supply.
|
41
|
+
*/
|
42
|
+
typedef enum
|
43
|
+
{
|
44
|
+
SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */
|
45
|
+
SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */
|
46
|
+
SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */
|
47
|
+
SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */
|
48
|
+
SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */
|
49
|
+
} SDL_PowerState;
|
50
|
+
|
51
|
+
|
52
|
+
/**
|
53
|
+
* Get the current power supply details.
|
54
|
+
*
|
55
|
+
* You should never take a battery status as absolute truth. Batteries
|
56
|
+
* (especially failing batteries) are delicate hardware, and the values
|
57
|
+
* reported here are best estimates based on what that hardware reports. It's
|
58
|
+
* not uncommon for older batteries to lose stored power much faster than it
|
59
|
+
* reports, or completely drain when reporting it has 20 percent left, etc.
|
60
|
+
*
|
61
|
+
* Battery status can change at any time; if you are concerned with power
|
62
|
+
* state, you should call this function frequently, and perhaps ignore changes
|
63
|
+
* until they seem to be stable for a few seconds.
|
64
|
+
*
|
65
|
+
* It's possible a platform can only report battery percentage or time left
|
66
|
+
* but not both.
|
67
|
+
*
|
68
|
+
* \param secs seconds of battery life left, you can pass a NULL here if you
|
69
|
+
* don't care, will return -1 if we can't determine a value, or
|
70
|
+
* we're not running on a battery
|
71
|
+
* \param pct percentage of battery life left, between 0 and 100, you can pass
|
72
|
+
* a NULL here if you don't care, will return -1 if we can't
|
73
|
+
* determine a value, or we're not running on a battery
|
74
|
+
* \returns an SDL_PowerState enum representing the current battery state.
|
75
|
+
*
|
76
|
+
* \since This function is available since SDL 2.0.0.
|
77
|
+
*/
|
78
|
+
extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
|
79
|
+
|
80
|
+
/* Ends C function definitions when using C++ */
|
81
|
+
#ifdef __cplusplus
|
82
|
+
}
|
83
|
+
#endif
|
84
|
+
#include "close_code.h"
|
85
|
+
|
86
|
+
#endif /* SDL_power_h_ */
|
87
|
+
|
88
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,58 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file SDL_quit.h
|
24
|
+
*
|
25
|
+
* Include file for SDL quit event handling.
|
26
|
+
*/
|
27
|
+
|
28
|
+
#ifndef SDL_quit_h_
|
29
|
+
#define SDL_quit_h_
|
30
|
+
|
31
|
+
#include "SDL_stdinc.h"
|
32
|
+
#include "SDL_error.h"
|
33
|
+
|
34
|
+
/**
|
35
|
+
* \file SDL_quit.h
|
36
|
+
*
|
37
|
+
* An ::SDL_QUIT event is generated when the user tries to close the application
|
38
|
+
* window. If it is ignored or filtered out, the window will remain open.
|
39
|
+
* If it is not ignored or filtered, it is queued normally and the window
|
40
|
+
* is allowed to close. When the window is closed, screen updates will
|
41
|
+
* complete, but have no effect.
|
42
|
+
*
|
43
|
+
* SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
|
44
|
+
* and SIGTERM (system termination request), if handlers do not already
|
45
|
+
* exist, that generate ::SDL_QUIT events as well. There is no way
|
46
|
+
* to determine the cause of an ::SDL_QUIT event, but setting a signal
|
47
|
+
* handler in your application will override the default generation of
|
48
|
+
* quit events for that signal.
|
49
|
+
*
|
50
|
+
* \sa SDL_Quit()
|
51
|
+
*/
|
52
|
+
|
53
|
+
/* There are no functions directly affecting the quit event */
|
54
|
+
|
55
|
+
#define SDL_QuitRequested() \
|
56
|
+
(SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0))
|
57
|
+
|
58
|
+
#endif /* SDL_quit_h_ */
|