native_audio 0.1.0

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Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,261 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_platform.h
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+ *
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+ * Try to get a standard set of platform defines.
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+ */
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+
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+ #ifndef SDL_platform_h_
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+ #define SDL_platform_h_
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+
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+ #if defined(_AIX)
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+ #undef __AIX__
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+ #define __AIX__ 1
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+ #endif
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+ #if defined(__HAIKU__)
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+ #undef __HAIKU__
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+ #define __HAIKU__ 1
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+ #endif
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+ #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
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+ #undef __BSDI__
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+ #define __BSDI__ 1
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+ #endif
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+ #if defined(_arch_dreamcast)
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+ #undef __DREAMCAST__
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+ #define __DREAMCAST__ 1
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+ #endif
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+ #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
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+ #undef __FREEBSD__
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+ #define __FREEBSD__ 1
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+ #endif
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+ #if defined(hpux) || defined(__hpux) || defined(__hpux__)
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+ #undef __HPUX__
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+ #define __HPUX__ 1
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+ #endif
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+ #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
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+ #undef __IRIX__
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+ #define __IRIX__ 1
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+ #endif
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+ #if (defined(linux) || defined(__linux) || defined(__linux__))
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+ #undef __LINUX__
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+ #define __LINUX__ 1
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+ #endif
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+ #if defined(ANDROID) || defined(__ANDROID__)
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+ #undef __ANDROID__
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+ #undef __LINUX__ /* do we need to do this? */
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+ #define __ANDROID__ 1
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+ #endif
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+ #if defined(__NGAGE__)
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+ #undef __NGAGE__
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+ #define __NGAGE__ 1
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+ #endif
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+
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+ #if defined(__APPLE__)
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+ /* lets us know what version of Mac OS X we're compiling on */
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+ #include <AvailabilityMacros.h>
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+ #include <TargetConditionals.h>
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+
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+ /* Fix building with older SDKs that don't define these
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+ See this for more information:
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+ https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
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+ */
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+ #ifndef TARGET_OS_MACCATALYST
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+ #define TARGET_OS_MACCATALYST 0
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+ #endif
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+ #ifndef TARGET_OS_IOS
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+ #define TARGET_OS_IOS 0
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+ #endif
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+ #ifndef TARGET_OS_IPHONE
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+ #define TARGET_OS_IPHONE 0
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+ #endif
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+ #ifndef TARGET_OS_TV
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+ #define TARGET_OS_TV 0
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+ #endif
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+ #ifndef TARGET_OS_SIMULATOR
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+ #define TARGET_OS_SIMULATOR 0
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+ #endif
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+
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+ #if TARGET_OS_TV
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+ #undef __TVOS__
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+ #define __TVOS__ 1
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+ #endif
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+ #if TARGET_OS_IPHONE
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+ /* if compiling for iOS */
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+ #undef __IPHONEOS__
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+ #define __IPHONEOS__ 1
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+ #undef __MACOSX__
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+ #else
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+ /* if not compiling for iOS */
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+ #undef __MACOSX__
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+ #define __MACOSX__ 1
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+ #if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
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+ # error SDL for Mac OS X only supports deploying on 10.7 and above.
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+ #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
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+ #endif /* TARGET_OS_IPHONE */
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+ #endif /* defined(__APPLE__) */
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+
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+ #if defined(__NetBSD__)
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+ #undef __NETBSD__
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+ #define __NETBSD__ 1
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+ #endif
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+ #if defined(__OpenBSD__)
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+ #undef __OPENBSD__
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+ #define __OPENBSD__ 1
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+ #endif
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+ #if defined(__OS2__) || defined(__EMX__)
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+ #undef __OS2__
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+ #define __OS2__ 1
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+ #endif
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+ #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
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+ #undef __OSF__
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+ #define __OSF__ 1
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+ #endif
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+ #if defined(__QNXNTO__)
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+ #undef __QNXNTO__
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+ #define __QNXNTO__ 1
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+ #endif
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+ #if defined(riscos) || defined(__riscos) || defined(__riscos__)
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+ #undef __RISCOS__
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+ #define __RISCOS__ 1
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+ #endif
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+ #if defined(__sun) && defined(__SVR4)
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+ #undef __SOLARIS__
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+ #define __SOLARIS__ 1
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+ #endif
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+
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+ #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
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+ /* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
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+ #if defined(_MSC_VER) && defined(__has_include)
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+ #if __has_include(<winapifamily.h>)
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+ #define HAVE_WINAPIFAMILY_H 1
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+ #else
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+ #define HAVE_WINAPIFAMILY_H 0
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+ #endif
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+
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+ /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
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+ #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
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+ #define HAVE_WINAPIFAMILY_H 1
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+ #else
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+ #define HAVE_WINAPIFAMILY_H 0
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+ #endif
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+
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+ #if HAVE_WINAPIFAMILY_H
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+ #include <winapifamily.h>
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+ #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
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+ #else
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+ #define WINAPI_FAMILY_WINRT 0
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+ #endif /* HAVE_WINAPIFAMILY_H */
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+
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+ #if WINAPI_FAMILY_WINRT
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+ #undef __WINRT__
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+ #define __WINRT__ 1
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+ #elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
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+ #undef __WINGDK__
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+ #define __WINGDK__ 1
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+ #elif defined(_GAMING_XBOX_XBOXONE)
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+ #undef __XBOXONE__
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+ #define __XBOXONE__ 1
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+ #elif defined(_GAMING_XBOX_SCARLETT)
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+ #undef __XBOXSERIES__
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+ #define __XBOXSERIES__ 1
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+ #else
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+ #undef __WINDOWS__
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+ #define __WINDOWS__ 1
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+ #endif
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+ #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
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+
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+ #if defined(__WINDOWS__)
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+ #undef __WIN32__
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+ #define __WIN32__ 1
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+ #endif
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+ /* This is to support generic "any GDK" separate from a platform-specific GDK */
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+ #if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
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+ #undef __GDK__
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+ #define __GDK__ 1
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+ #endif
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+ #if defined(__PSP__)
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+ #undef __PSP__
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+ #define __PSP__ 1
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+ #endif
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+ #if defined(PS2)
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+ #define __PS2__ 1
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+ #endif
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+
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+ /* The NACL compiler defines __native_client__ and __pnacl__
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+ * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
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+ */
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+ #if defined(__native_client__)
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+ #undef __LINUX__
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+ #undef __NACL__
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+ #define __NACL__ 1
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+ #endif
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+ #if defined(__pnacl__)
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+ #undef __LINUX__
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+ #undef __PNACL__
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+ #define __PNACL__ 1
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+ /* PNACL with newlib supports static linking only */
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+ #define __SDL_NOGETPROCADDR__
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+ #endif
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+
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+ #if defined(__vita__)
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+ #define __VITA__ 1
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+ #endif
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+
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+ #if defined(__3DS__)
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+ #undef __3DS__
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+ #define __3DS__ 1
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+ #endif
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * Get the name of the platform.
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+ *
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+ * Here are the names returned for some (but not all) supported platforms:
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+ *
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+ * - "Windows"
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+ * - "Mac OS X"
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+ * - "Linux"
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+ * - "iOS"
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+ * - "Android"
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+ *
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+ * \returns the name of the platform. If the correct platform name is not
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+ * available, returns a string beginning with the text "Unknown".
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ */
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+ extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
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+
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+ /* Ends C function definitions when using C++ */
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+ #ifdef __cplusplus
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+ }
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+ #endif
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+ #include "close_code.h"
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+
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+ #endif /* SDL_platform_h_ */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,88 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
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+
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+ #ifndef SDL_power_h_
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+ #define SDL_power_h_
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+
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+ /**
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+ * \file SDL_power.h
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+ *
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+ * Header for the SDL power management routines.
29
+ */
30
+
31
+ #include "SDL_stdinc.h"
32
+
33
+ #include "begin_code.h"
34
+ /* Set up for C function definitions, even when using C++ */
35
+ #ifdef __cplusplus
36
+ extern "C" {
37
+ #endif
38
+
39
+ /**
40
+ * The basic state for the system's power supply.
41
+ */
42
+ typedef enum
43
+ {
44
+ SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */
45
+ SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */
46
+ SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */
47
+ SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */
48
+ SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */
49
+ } SDL_PowerState;
50
+
51
+
52
+ /**
53
+ * Get the current power supply details.
54
+ *
55
+ * You should never take a battery status as absolute truth. Batteries
56
+ * (especially failing batteries) are delicate hardware, and the values
57
+ * reported here are best estimates based on what that hardware reports. It's
58
+ * not uncommon for older batteries to lose stored power much faster than it
59
+ * reports, or completely drain when reporting it has 20 percent left, etc.
60
+ *
61
+ * Battery status can change at any time; if you are concerned with power
62
+ * state, you should call this function frequently, and perhaps ignore changes
63
+ * until they seem to be stable for a few seconds.
64
+ *
65
+ * It's possible a platform can only report battery percentage or time left
66
+ * but not both.
67
+ *
68
+ * \param secs seconds of battery life left, you can pass a NULL here if you
69
+ * don't care, will return -1 if we can't determine a value, or
70
+ * we're not running on a battery
71
+ * \param pct percentage of battery life left, between 0 and 100, you can pass
72
+ * a NULL here if you don't care, will return -1 if we can't
73
+ * determine a value, or we're not running on a battery
74
+ * \returns an SDL_PowerState enum representing the current battery state.
75
+ *
76
+ * \since This function is available since SDL 2.0.0.
77
+ */
78
+ extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
79
+
80
+ /* Ends C function definitions when using C++ */
81
+ #ifdef __cplusplus
82
+ }
83
+ #endif
84
+ #include "close_code.h"
85
+
86
+ #endif /* SDL_power_h_ */
87
+
88
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,58 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_quit.h
24
+ *
25
+ * Include file for SDL quit event handling.
26
+ */
27
+
28
+ #ifndef SDL_quit_h_
29
+ #define SDL_quit_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+
34
+ /**
35
+ * \file SDL_quit.h
36
+ *
37
+ * An ::SDL_QUIT event is generated when the user tries to close the application
38
+ * window. If it is ignored or filtered out, the window will remain open.
39
+ * If it is not ignored or filtered, it is queued normally and the window
40
+ * is allowed to close. When the window is closed, screen updates will
41
+ * complete, but have no effect.
42
+ *
43
+ * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
44
+ * and SIGTERM (system termination request), if handlers do not already
45
+ * exist, that generate ::SDL_QUIT events as well. There is no way
46
+ * to determine the cause of an ::SDL_QUIT event, but setting a signal
47
+ * handler in your application will override the default generation of
48
+ * quit events for that signal.
49
+ *
50
+ * \sa SDL_Quit()
51
+ */
52
+
53
+ /* There are no functions directly affecting the quit event */
54
+
55
+ #define SDL_QuitRequested() \
56
+ (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0))
57
+
58
+ #endif /* SDL_quit_h_ */