native_audio 0.1.0
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- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_test_md5.h
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*
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* Include file for SDL test framework.
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*
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* This code is a part of the SDL2_test library, not the main SDL library.
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*/
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/*
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***********************************************************************
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** Header file for implementation of MD5 **
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** RSA Data Security, Inc. MD5 Message-Digest Algorithm **
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** Created: 2/17/90 RLR **
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** Revised: 12/27/90 SRD,AJ,BSK,JT Reference C version **
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** Revised (for MD5): RLR 4/27/91 **
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** -- G modified to have y&~z instead of y&z **
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** -- FF, GG, HH modified to add in last register done **
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** -- Access pattern: round 2 works mod 5, round 3 works mod 3 **
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** -- distinct additive constant for each step **
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** -- round 4 added, working mod 7 **
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***********************************************************************
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*/
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/*
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***********************************************************************
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** Message-digest routines: **
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** To form the message digest for a message M **
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** (1) Initialize a context buffer mdContext using MD5Init **
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** (2) Call MD5Update on mdContext and M **
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** (3) Call MD5Final on mdContext **
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** The message digest is now in mdContext->digest[0...15] **
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***********************************************************************
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*/
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#ifndef SDL_test_md5_h_
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#define SDL_test_md5_h_
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* ------------ Definitions --------- */
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/* typedef a 32-bit type */
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typedef unsigned long int MD5UINT4;
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/* Data structure for MD5 (Message-Digest) computation */
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typedef struct {
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MD5UINT4 i[2]; /* number of _bits_ handled mod 2^64 */
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MD5UINT4 buf[4]; /* scratch buffer */
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unsigned char in[64]; /* input buffer */
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unsigned char digest[16]; /* actual digest after Md5Final call */
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} SDLTest_Md5Context;
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/* ---------- Function Prototypes ------------- */
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/**
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* \brief initialize the context
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*
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* \param mdContext pointer to context variable
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*
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* Note: The function initializes the message-digest context
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* mdContext. Call before each new use of the context -
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* all fields are set to zero.
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*/
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void SDLTest_Md5Init(SDLTest_Md5Context * mdContext);
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/**
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* \brief update digest from variable length data
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*
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* \param mdContext pointer to context variable
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* \param inBuf pointer to data array/string
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* \param inLen length of data array/string
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*
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* Note: The function updates the message-digest context to account
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* for the presence of each of the characters inBuf[0..inLen-1]
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* in the message whose digest is being computed.
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*/
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void SDLTest_Md5Update(SDLTest_Md5Context * mdContext, unsigned char *inBuf,
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unsigned int inLen);
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/**
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* \brief complete digest computation
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*
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* \param mdContext pointer to context variable
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*
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* Note: The function terminates the message-digest computation and
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* ends with the desired message digest in mdContext.digest[0..15].
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* Always call before using the digest[] variable.
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*/
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void SDLTest_Md5Final(SDLTest_Md5Context * mdContext);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_test_md5_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_test_memory.h
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*
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* Include file for SDL test framework.
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*
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* This code is a part of the SDL2_test library, not the main SDL library.
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*/
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#ifndef SDL_test_memory_h_
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#define SDL_test_memory_h_
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \brief Start tracking SDL memory allocations
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*
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* \note This should be called before any other SDL functions for complete tracking coverage
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*/
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int SDLTest_TrackAllocations(void);
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/**
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* \brief Print a log of any outstanding allocations
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*
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* \note This can be called after SDL_Quit()
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*/
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void SDLTest_LogAllocations(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_test_memory_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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16
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+
appreciated but is not required.
|
17
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+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
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+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file SDL_test_random.h
|
24
|
+
*
|
25
|
+
* Include file for SDL test framework.
|
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|
+
*
|
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|
+
* This code is a part of the SDL2_test library, not the main SDL library.
|
28
|
+
*/
|
29
|
+
|
30
|
+
/*
|
31
|
+
|
32
|
+
A "32-bit Multiply with carry random number generator. Very fast.
|
33
|
+
Includes a list of recommended multipliers.
|
34
|
+
|
35
|
+
multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32.
|
36
|
+
period: (a*2^31)-1
|
37
|
+
|
38
|
+
*/
|
39
|
+
|
40
|
+
#ifndef SDL_test_random_h_
|
41
|
+
#define SDL_test_random_h_
|
42
|
+
|
43
|
+
#include "begin_code.h"
|
44
|
+
/* Set up for C function definitions, even when using C++ */
|
45
|
+
#ifdef __cplusplus
|
46
|
+
extern "C" {
|
47
|
+
#endif
|
48
|
+
|
49
|
+
/* --- Definitions */
|
50
|
+
|
51
|
+
/*
|
52
|
+
* Macros that return a random number in a specific format.
|
53
|
+
*/
|
54
|
+
#define SDLTest_RandomInt(c) ((int)SDLTest_Random(c))
|
55
|
+
|
56
|
+
/*
|
57
|
+
* Context structure for the random number generator state.
|
58
|
+
*/
|
59
|
+
typedef struct {
|
60
|
+
unsigned int a;
|
61
|
+
unsigned int x;
|
62
|
+
unsigned int c;
|
63
|
+
unsigned int ah;
|
64
|
+
unsigned int al;
|
65
|
+
} SDLTest_RandomContext;
|
66
|
+
|
67
|
+
|
68
|
+
/* --- Function prototypes */
|
69
|
+
|
70
|
+
/**
|
71
|
+
* \brief Initialize random number generator with two integers.
|
72
|
+
*
|
73
|
+
* Note: The random sequence of numbers returned by ...Random() is the
|
74
|
+
* same for the same two integers and has a period of 2^31.
|
75
|
+
*
|
76
|
+
* \param rndContext pointer to context structure
|
77
|
+
* \param xi integer that defines the random sequence
|
78
|
+
* \param ci integer that defines the random sequence
|
79
|
+
*
|
80
|
+
*/
|
81
|
+
void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi,
|
82
|
+
unsigned int ci);
|
83
|
+
|
84
|
+
/**
|
85
|
+
* \brief Initialize random number generator based on current system time.
|
86
|
+
*
|
87
|
+
* \param rndContext pointer to context structure
|
88
|
+
*
|
89
|
+
*/
|
90
|
+
void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext);
|
91
|
+
|
92
|
+
|
93
|
+
/**
|
94
|
+
* \brief Initialize random number generator based on current system time.
|
95
|
+
*
|
96
|
+
* Note: ...RandomInit() or ...RandomInitTime() must have been called
|
97
|
+
* before using this function.
|
98
|
+
*
|
99
|
+
* \param rndContext pointer to context structure
|
100
|
+
*
|
101
|
+
* \returns a random number (32bit unsigned integer)
|
102
|
+
*
|
103
|
+
*/
|
104
|
+
unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext);
|
105
|
+
|
106
|
+
|
107
|
+
/* Ends C function definitions when using C++ */
|
108
|
+
#ifdef __cplusplus
|
109
|
+
}
|
110
|
+
#endif
|
111
|
+
#include "close_code.h"
|
112
|
+
|
113
|
+
#endif /* SDL_test_random_h_ */
|
114
|
+
|
115
|
+
/* vi: set ts=4 sw=4 expandtab: */
|