@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
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- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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@@ -1,33 +1,78 @@
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/**
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* Draws water surfaces over a lit frame.
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*
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* **Water is a transparent pass on top of opaque**, which is why it lives here rather than in the
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* material system: it is not shaded, it does not write the G-buffer, and it needs the finished
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* depth of everything behind it in order to know how much water the view is looking through.
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*
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* The pass reads scene depth and writes the frame's colour, so it belongs at
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* {@link FramePhase.AfterLighting} — opaque surfaces lit and composited, transparency not yet run.
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*/
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/** Production water channel. Only AVBOIT's shared resolve composites its radiance. */
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export class GPUWaterRenderer {
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surfaces: any[];
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settings: {
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enabled: boolean;
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max_distance: number;
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distance_tolerance: number;
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max_updates: number;
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fallback_steps: number;
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mode: number;
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reflections: number;
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debug_view: number;
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inscatter_segments: number;
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};
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/**
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*
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*
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* @
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* @param {FrameGraph} args.graph
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* @param {WaterSurface[]} args.surfaces
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* @param {number} args.color colour resource handle to draw over
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* @param {number} args.depth scene depth — **sampled**, which is why it is not also an
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* attachment, and why the shader does its own depth test
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* @param {GPUBuffer} args.camera
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* @returns {number} the colour handle after the draws
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* The frame's water bodies table, recorded by whoever owns the surfaces at the head of the frame;
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* each drawable surface carries its row as `body_index`.
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* @type {import("./medium/GPUWaterBodies.js").GPUWaterBodies|null}
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*/
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bodies: import("./medium/GPUWaterBodies.js").GPUWaterBodies | null;
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avboit_is_empty(): boolean;
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/** Optional single-pixel readback on the next rendered water frame. No per-frame readback. */
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request_probe(uv: any): Promise<any>;
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dispose(): void;
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avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture, hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, indirect_lighting_mode }: {
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graph: any;
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view_ctx: any;
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camera: any;
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color_texture: any;
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depth_texture: any;
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normal_texture: any;
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hzb_texture: any;
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environment_texture: any;
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light_cluster_parameters: any;
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light_cluster_lookup: any;
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light_cluster_data: any;
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shadowmap_atlas: any;
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indirect_lighting_mode?: number;
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}): {
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background_color: any;
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};
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avboit_occupancy({ graph, camera, cluster_parameters, occupancy }: {
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graph: any;
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camera: any;
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cluster_parameters: any;
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occupancy: any;
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}): any;
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avboit_splat({ graph, camera, warp, voxel_resolution, volume }: {
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graph: any;
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camera: any;
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warp: any;
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voxel_resolution: any;
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volume: any;
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}): {
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extinction: any;
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overflow: any;
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dummy: any;
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};
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avboit_draw({ graph, view_ctx, camera, warp, integral, volumetrics_lut, volumetrics_metadata, accumulators }: {
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graph: any;
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view_ctx: any;
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camera: any;
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warp: any;
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integral: any;
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volumetrics_lut: any;
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volumetrics_metadata: any;
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accumulators: any;
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}): {
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color: any;
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norm: any;
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extinction: any;
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emission: any;
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};
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/** Debug presentation only: called after shared resolve, never sampled by production optics. */
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inspect(graph: any, view_ctx: any, output_resolution: any): number;
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#private;
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}
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//# sourceMappingURL=GPUWaterRenderer.d.ts.map
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{"version":3,"file":"GPUWaterRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/GPUWaterRenderer.js"],"names":[],"mappings":"
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{"version":3,"file":"GPUWaterRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/GPUWaterRenderer.js"],"names":[],"mappings":"AAqCA,sFAAsF;AACtF;IACI,gBAAc;IACd;;;;;;;;;;MACwG;IACxG;;;;OAIG;IACH,QAFU,OAAO,4BAA4B,EAAE,cAAc,GAAC,IAAI,CAEpD;IAQd,2BAGC;IAED,8FAA8F;IAC9F,qCAgBC;IAED,gBAKC;IAED;;;;;;;;;;;;;;;;MA6HC;IAQD;;;;;YAMC;IAED;;;;;;;;;;MAOC;IAED;;;;;;;;;;;;;;MAwBC;IAED,gGAAgG;IAChG,mEAYC;;CA4BJ"}
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import {
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import {
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import { half_to_float_uint16 } from "../../../core/binary/half_to_float_uint16.js";
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import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
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import { DEFAULT_DEPTH_TEXTURE_VIEW } from "../depth/DEFAULT_DEPTH_TEXTURE_VIEW.js";
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import { graph_compute_pass } from "../shader/graph/compute/graph_compute_pass.js";
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import { graph_image_pass } from "../shader/graph/graph_image_pass.js";
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import { ShadeIndirectLightingMode } from "../ShadeIndirectLightingMode.js";
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import { water_missing_receiver_path } from "./water_missing_receiver_path.js";
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import { STATIC_GRAPHICS_ENGINE_ASSETS } from "../STATIC_GRAPHICS_ENGINE_ASSETS.js";
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import { SAMPLER_LINEAR_UPSCALE } from "../texture/SAMPLER_LINEAR_UPSCALE.js";
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import {
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import { SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR } from "../shadow/map/SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
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import { create_water_finalize_pipeline_brick4, create_water_finalize_pipeline_ibl, create_water_pipeline,
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WATER_DRAW_STRUCT, WATER_FINALIZE_RESOURCES_BRICK4, WATER_FINALIZE_RESOURCES_IBL, WATER_RESOURCES,
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WATER_TRACE_STRUCT } from "./shader_water.js";
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import { shader_water_background_copy, shader_water_debug, shader_water_draw,
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shader_water_occupancy, shader_water_splat, shader_water_confidence_seed,
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shader_water_confidence_x, shader_water_confidence_y } from "./shader_water_avboit.js";
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/**
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*
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*
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*
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* @
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* A surface the water passes can draw: visible, and with its surface interface published by the
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* producer this frame.
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* @param {Object} s
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* @returns {boolean}
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*/
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function water_surface_drawable(s) {
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return s.visible && s.gpu_surface !== undefined;
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}
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/**
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*
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*
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*
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* material system: it is not shaded, it does not write the G-buffer, and it needs the finished
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* depth of everything behind it in order to know how much water the view is looking through.
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*
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* The pass reads scene depth and writes the frame's colour, so it belongs at
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* {@link FramePhase.AfterLighting} — opaque surfaces lit and composited, transparency not yet run.
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* Draw a surface interface's mesh: the producer's index buffer over its vertex storage buffer.
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* @param {ShadeGPURenderPassEncoder} render
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* @param {{indices: GPUBuffer, index_count: number}} surface
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*/
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#pipeline = null;
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/**
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* @type {string}
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*/
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#pipeline_color_format = "";
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function water_surface_draw(render, surface) {
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render.setIndexBuffer(surface.indices, "uint32");
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render.drawIndexed(surface.index_count);
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}
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/** Production water channel. Only AVBOIT's shared resolve composites its radiance. */
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export class GPUWaterRenderer {
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surfaces = [];
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settings = { enabled: true, max_distance: 300, distance_tolerance: 0.15,
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max_updates: 4, fallback_steps: 48, mode: 0, reflections: 1, debug_view: 0, inscatter_segments: 4 };
|
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/**
|
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*
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*
|
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* The frame's water bodies table, recorded by whoever owns the surfaces at the head of the frame;
|
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45
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* each drawable surface carries its row as `body_index`.
|
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* @type {import("./medium/GPUWaterBodies.js").GPUWaterBodies|null}
|
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47
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*/
|
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bodies = null;
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#pipeline = create_water_pipeline();
|
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#finalize_pipeline_ibl = create_water_finalize_pipeline_ibl();
|
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#finalize_pipeline_brick4 = create_water_finalize_pipeline_brick4();
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#prepared = new WeakMap();
|
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#inspection = new WeakMap();
|
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#probe = null;
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avboit_is_empty() {
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// the authored state: whether there is water at all, not whether its surface was produced yet
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return !this.settings.enabled || !this.surfaces.some(s => s.visible);
|
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}
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/**
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const data = {};
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const pass = graph.add('water', data, (data, resources, context) => {
|
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this.#execute(data, resources, context, surfaces, camera);
|
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/** Optional single-pixel readback on the next rendered water frame. No per-frame readback. */
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request_probe(uv) {
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if (this.avboit_is_empty()) { return Promise.reject(new Error("No active water to inspect")); }
|
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if (this.#probe !== null) { return Promise.reject(new Error("Water probe already pending")); }
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if (uv.length !== 2 || !Array.from(uv).every(Number.isFinite)) {
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+
return Promise.reject(new Error("Water probe requires two finite UV coordinates"));
|
|
67
|
+
}
|
|
68
|
+
return new Promise((resolve, reject) => {
|
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69
|
+
const probe = { uv: Array.from(uv),
|
|
70
|
+
resolve: value => { clearTimeout(timeout); resolve(value); },
|
|
71
|
+
reject: error => { clearTimeout(timeout); reject(error); } };
|
|
72
|
+
const timeout = setTimeout(() => {
|
|
73
|
+
if (this.#probe === probe) { this.#probe = null; }
|
|
74
|
+
reject(new Error("Water probe timed out; render an active AVBOIT water frame"));
|
|
75
|
+
}, 10000);
|
|
76
|
+
this.#probe = probe;
|
|
68
77
|
});
|
|
78
|
+
}
|
|
69
79
|
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
80
|
+
dispose() {
|
|
81
|
+
this.#probe?.reject(new Error("Water system stopped"));
|
|
82
|
+
this.#probe = null;
|
|
83
|
+
this.#prepared = new WeakMap();
|
|
84
|
+
this.#inspection = new WeakMap();
|
|
74
85
|
}
|
|
75
86
|
|
|
76
|
-
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77
|
-
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78
|
-
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79
|
-
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80
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-
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81
|
-
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82
|
-
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|
83
|
-
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|
84
|
-
|
|
85
|
-
|
|
87
|
+
avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture,
|
|
88
|
+
hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data,
|
|
89
|
+
shadowmap_atlas, indirect_lighting_mode = ShadeIndirectLightingMode.IBL }) {
|
|
90
|
+
const surfaces = this.surfaces.filter(water_surface_drawable)
|
|
91
|
+
.map(s => ({ ...s, missing_receiver_path: water_missing_receiver_path({ medium: s.medium,
|
|
92
|
+
max_distance: this.settings.max_distance }) }))
|
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93
|
+
.sort((a, b) => a.entity - b.entity);
|
|
94
|
+
surfaces.forEach((surface, index) => { surface.surface_id = index + 1; });
|
|
95
|
+
const settings = { ...this.settings };
|
|
96
|
+
const probe = this.#probe;
|
|
97
|
+
this.#probe = null;
|
|
98
|
+
const resolution = Array.from(view_ctx.resolution);
|
|
99
|
+
const data = { resolution, frame_time: surfaces[0]?.time ?? 0 };
|
|
100
|
+
const pipeline = this.#pipeline;
|
|
101
|
+
const pass = graph.add("Water / receivers", data, (data, resources, context) => {
|
|
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|
+
const { encoder, graphics } = context;
|
|
103
|
+
const shared = {
|
|
104
|
+
camera: resources.get(data.camera),
|
|
105
|
+
trace: encoder.allocateTransientValueBuffer(WATER_TRACE_STRUCT, settings),
|
|
106
|
+
tDepth: resources.get(data.scene_depth).obtainView(DEFAULT_DEPTH_TEXTURE_VIEW),
|
|
107
|
+
tNormal: resources.get(data.normal).obtainView(),
|
|
108
|
+
tHZB: resources.get(data.hzb).obtainView(),
|
|
109
|
+
tScene: resources.get(data.color).obtainView(),
|
|
110
|
+
};
|
|
111
|
+
// Copies/uniform uploads must be encoded before opening the render pass.
|
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112
|
+
const draws = surfaces.map(s => ({ surface: s.gpu_surface, bindings: WATER_RESOURCES.generateBindings({ ...shared,
|
|
113
|
+
water: encoder.allocateTransientValueBuffer(WATER_DRAW_STRUCT, s),
|
|
114
|
+
surface_vertices: s.gpu_surface.vertices,
|
|
115
|
+
}, encoder) }));
|
|
116
|
+
const render = encoder.constructRenderPass({ label: "Water / receivers", pipeline, bindings: [],
|
|
117
|
+
colorAttachments: [data.receiver, data.trace_metadata].map(handle => ({
|
|
118
|
+
view: resources.get(handle).obtainView(), loadOp: "clear", storeOp: "store", clearValue: [0,0,0,0],
|
|
119
|
+
})),
|
|
120
|
+
depthStencilAttachment: { view: resources.get(data.interface_depth).obtainView(DEFAULT_DEPTH_TEXTURE_VIEW),
|
|
121
|
+
depthLoadOp: "clear", depthStoreOp: "store", depthClearValue: 0 },
|
|
122
|
+
});
|
|
123
|
+
for (const draw of draws) { graphics.setPipelineBindings(render, pipeline, draw.bindings); water_surface_draw(render, draw.surface); }
|
|
124
|
+
render.end();
|
|
125
|
+
});
|
|
126
|
+
for (const [name, handle] of Object.entries({ camera, color: color_texture, scene_depth: depth_texture,
|
|
127
|
+
normal: normal_texture, hzb: hzb_texture })) { data[name] = pass.read(handle); }
|
|
128
|
+
const target = (name, format) => pass.create(`Water ${name}`, TextureResourceDescriptor.from({
|
|
129
|
+
resolution, format, usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
|
|
130
|
+
| (probe !== null && format !== "depth32float" ? GPUTextureUsage.COPY_SRC : 0),
|
|
131
|
+
}));
|
|
132
|
+
// Keep the accepted UV and both paths at f32 precision through final shading.
|
|
133
|
+
data.receiver = target("receiver", "rgba32float");
|
|
134
|
+
data.trace_metadata = target("trace metadata", "rgba32float");
|
|
135
|
+
data.interface_depth = target("interface depth", "depth32float");
|
|
136
|
+
let states = this.#prepared.get(graph);
|
|
137
|
+
if (states === undefined) { states = new Map(); this.#prepared.set(graph, states); }
|
|
138
|
+
states.set(camera, data);
|
|
139
|
+
if (settings.debug_view !== 0) {
|
|
140
|
+
let views = this.#inspection.get(graph);
|
|
141
|
+
if (views === undefined) { views = new Map(); this.#inspection.set(graph, views); }
|
|
142
|
+
views.set(view_ctx, { data, mode: settings.debug_view, resolution });
|
|
86
143
|
}
|
|
87
|
-
|
|
88
|
-
const
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
const
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
const
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
|
|
144
|
+
const visibility_resolution = resolution.map(v => Math.ceil(v / 4));
|
|
145
|
+
const [seeds] = graph_image_pass({ graph, shader: shader_water_confidence_seed,
|
|
146
|
+
inputs: { trace_metadata: data.trace_metadata, scene_depth: data.scene_depth }, output_resolution: visibility_resolution });
|
|
147
|
+
const [horizontal] = graph_image_pass({ graph, shader: shader_water_confidence_x,
|
|
148
|
+
inputs: { distance_field: seeds }, output_resolution: visibility_resolution });
|
|
149
|
+
const [visibility_distance] = graph_image_pass({ graph, shader: shader_water_confidence_y,
|
|
150
|
+
inputs: { distance_field: horizontal }, output_resolution: visibility_resolution });
|
|
151
|
+
data.visibility_distance = visibility_distance;
|
|
152
|
+
const finalize_data = {};
|
|
153
|
+
// the optics read the GI mode the meshes in this frame are lit by: a reflection or a sky that
|
|
154
|
+
// misses on screen falls back to it, as SSR's resolve does
|
|
155
|
+
const use_brick4 = indirect_lighting_mode === ShadeIndirectLightingMode.Brick4;
|
|
156
|
+
const finalize_pipeline = use_brick4 ? this.#finalize_pipeline_brick4 : this.#finalize_pipeline_ibl;
|
|
157
|
+
const finalize_resources = use_brick4 ? WATER_FINALIZE_RESOURCES_BRICK4 : WATER_FINALIZE_RESOURCES_IBL;
|
|
158
|
+
const bodies = this.bodies;
|
|
159
|
+
const finalize = graph.add('Water / coherent optics', finalize_data, (d, resources, {encoder, graphics}) => {
|
|
160
|
+
const shared = {
|
|
161
|
+
camera: resources.get(d.camera), trace: encoder.allocateTransientValueBuffer(WATER_TRACE_STRUCT, settings),
|
|
162
|
+
tDepth: resources.get(d.scene_depth).obtainView(DEFAULT_DEPTH_TEXTURE_VIEW),
|
|
163
|
+
tNormal: resources.get(d.normal).obtainView(), tHZB: resources.get(d.hzb).obtainView(),
|
|
164
|
+
tScene: resources.get(d.color).obtainView(),
|
|
165
|
+
receiver: resources.get(d.receiver).obtainView(), trace_metadata: resources.get(d.trace_metadata).obtainView(),
|
|
166
|
+
visibility_distance: resources.get(d.visibility_distance).obtainView(),
|
|
167
|
+
water_bodies: bodies?.buffer,
|
|
168
|
+
// the lights, as the transparent meshes bind them
|
|
169
|
+
light_data: view_ctx.scene.lights.buffer_data,
|
|
170
|
+
tEnvironment: resources.get(d.environment).obtainView(),
|
|
171
|
+
cluster_parameters: resources.get(d.light_cluster_parameters),
|
|
172
|
+
cluster_lookup: resources.get(d.light_cluster_lookup),
|
|
173
|
+
cluster_data: resources.get(d.light_cluster_data),
|
|
174
|
+
shadowmapAtlas: resources.get(d.shadowmap_atlas).obtainView(),
|
|
175
|
+
sCompareLinear: graphics.samplers.obtain(SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR),
|
|
176
|
+
};
|
|
177
|
+
if (use_brick4) {
|
|
178
|
+
shared.brick4 = view_ctx.scene.volumetric_light_map.buffer;
|
|
179
|
+
shared.view = view_ctx.uniform_buffer.buffer;
|
|
113
180
|
}
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
wave_amplitude: surface.wave_amplitude,
|
|
125
|
-
wave_speed: surface.wave_speed,
|
|
126
|
-
wave_frequency: surface.wave_frequency,
|
|
127
|
-
scattering: surface.scattering,
|
|
128
|
-
shore_transition: surface.shore_transition
|
|
181
|
+
const draws = surfaces.map(s => ({ surface: s.gpu_surface, bindings: finalize_resources.generateBindings({...shared,
|
|
182
|
+
water: encoder.allocateTransientValueBuffer(WATER_DRAW_STRUCT, s),
|
|
183
|
+
surface_vertices: s.gpu_surface.vertices,
|
|
184
|
+
}, encoder) }));
|
|
185
|
+
const copy_pipeline = shader_water_background_copy.pipeline;
|
|
186
|
+
const copy_bindings = shader_water_background_copy.descriptor.resources.generateBindings({tScene: shared.tScene}, encoder);
|
|
187
|
+
const render = encoder.constructRenderPass({label: 'Water / coherent optics', pipeline: finalize_pipeline, bindings: [],
|
|
188
|
+
colorAttachments: [d.transmission,d.radiance,d.background].map(handle => ({
|
|
189
|
+
view: resources.get(handle).obtainView(), loadOp: 'clear', storeOp: 'store', clearValue: [0,0,0,0],
|
|
190
|
+
})), depthStencilAttachment: {view: resources.get(d.interface_depth).obtainView(DEFAULT_DEPTH_TEXTURE_VIEW), depthReadOnly: true},
|
|
129
191
|
});
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
192
|
+
render.setPipeline(graphics.render_pipelines.obtain(copy_pipeline)); render.record_pipeline(copy_pipeline);
|
|
193
|
+
graphics.setPipelineBindings(render, copy_pipeline, copy_bindings); render.draw(3);
|
|
194
|
+
render.setPipeline(graphics.render_pipelines.obtain(finalize_pipeline)); render.record_pipeline(finalize_pipeline);
|
|
195
|
+
for (const draw of draws) { graphics.setPipelineBindings(render, finalize_pipeline, draw.bindings); water_surface_draw(render, draw.surface); }
|
|
196
|
+
render.end();
|
|
197
|
+
});
|
|
198
|
+
for (const key of ['camera','scene_depth','normal','hzb','color','receiver','trace_metadata','visibility_distance','interface_depth']) {
|
|
199
|
+
finalize_data[key] = finalize.read(data[key]);
|
|
138
200
|
}
|
|
201
|
+
for (const [key, handle] of Object.entries({ environment: environment_texture, light_cluster_parameters,
|
|
202
|
+
light_cluster_lookup, light_cluster_data, shadowmap_atlas })) { finalize_data[key] = finalize.read(handle); }
|
|
203
|
+
const optical_target = (name,format) => finalize.create(`Water ${name}`, TextureResourceDescriptor.from({
|
|
204
|
+
resolution, format, usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
|
|
205
|
+
| (probe !== null ? GPUTextureUsage.COPY_SRC : 0),
|
|
206
|
+
}));
|
|
207
|
+
data.transmission = finalize_data.transmission = optical_target('transmission','rgba32float');
|
|
208
|
+
data.radiance = finalize_data.radiance = optical_target('radiance','rgba16float');
|
|
209
|
+
const background_color = finalize_data.background = optical_target('background','rgba16float');
|
|
210
|
+
if (probe !== null) { this.#record_probe(graph, data, resolution, probe); }
|
|
211
|
+
return { background_color };
|
|
212
|
+
}
|
|
139
213
|
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
}
|
|
214
|
+
#state(graph, camera) {
|
|
215
|
+
const data = this.#prepared.get(graph)?.get(camera);
|
|
216
|
+
if (data === undefined) { throw new Error("Water AVBOIT requires preparation in this graph/view"); }
|
|
217
|
+
return data;
|
|
218
|
+
}
|
|
143
219
|
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
storeOp: "store",
|
|
152
|
-
view: color_texture.obtainView(TextureViewDescriptor.from({
|
|
153
|
-
mipLevelCount: 1,
|
|
154
|
-
baseMipLevel: 0
|
|
155
|
-
}))
|
|
156
|
-
}]
|
|
157
|
-
});
|
|
220
|
+
avboit_occupancy({ graph, camera, cluster_parameters, occupancy }) {
|
|
221
|
+
const data = this.#state(graph, camera);
|
|
222
|
+
const { occupancy: out } = graph_compute_pass({ graph, shader: shader_water_occupancy,
|
|
223
|
+
bindings: { camera, settings: { cluster_parameters }, interface_depth: data.interface_depth, occupancy },
|
|
224
|
+
group_count: [Math.ceil(data.resolution[0] / 8), Math.ceil(data.resolution[1] / 8), 1] });
|
|
225
|
+
return out;
|
|
226
|
+
}
|
|
158
227
|
|
|
159
|
-
|
|
160
|
-
|
|
228
|
+
avboit_splat({ graph, camera, warp, voxel_resolution, volume }) {
|
|
229
|
+
const data = this.#state(graph, camera);
|
|
230
|
+
const out = graph_compute_pass({ graph, shader: shader_water_splat,
|
|
231
|
+
bindings: { camera, warp, interface_depth: data.interface_depth, transmission: data.transmission,
|
|
232
|
+
extinction_volume: volume.extinction, overflow_slice: volume.overflow },
|
|
233
|
+
group_count: [Math.ceil(voxel_resolution[0]/8), Math.ceil(voxel_resolution[1]/8), 1] });
|
|
234
|
+
return { extinction: out.extinction_volume, overflow: out.overflow_slice, dummy: volume.dummy };
|
|
235
|
+
}
|
|
161
236
|
|
|
162
|
-
|
|
237
|
+
avboit_draw({ graph, view_ctx, camera, warp, integral, volumetrics_lut, volumetrics_metadata, accumulators }) {
|
|
238
|
+
const optical = this.#state(graph, camera);
|
|
239
|
+
// Inspection consumes the same completed shared integral as the production contribution.
|
|
240
|
+
optical.warp = warp; optical.integral = integral;
|
|
241
|
+
const data = {};
|
|
242
|
+
const pass = graph.add("Water / AVBOIT draw", data, (data, resources, { encoder, graphics }) => {
|
|
243
|
+
shader_water_draw.draw({ encoder, bindings: {
|
|
244
|
+
camera: resources.get(data.camera), view: view_ctx.uniform_buffer.buffer,
|
|
245
|
+
warp: resources.get(data.warp), interface_depth: resources.get(data.interface_depth).obtainView(DEFAULT_DEPTH_TEXTURE_VIEW),
|
|
246
|
+
transmission: resources.get(data.transmission).obtainView(), radiance: resources.get(data.radiance).obtainView(),
|
|
247
|
+
tIntegral: resources.get(data.integral).obtainView(), sLinear: graphics.samplers.obtain(SAMPLER_LINEAR_UPSCALE),
|
|
248
|
+
volumetrics_metadata: resources.get(data.volumetrics_metadata), tVolumetrics: resources.get(data.volumetrics_lut).obtainView(),
|
|
249
|
+
tSTBN_vec3: graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3).obtainView(),
|
|
250
|
+
}, colorAttachments: [data.color,data.norm,data.extinction,data.emission].map(handle => ({
|
|
251
|
+
view: resources.get(handle).obtainView(), loadOp: "load", storeOp: "store",
|
|
252
|
+
})) });
|
|
253
|
+
});
|
|
254
|
+
for (const [key,handle] of Object.entries({camera,warp,integral,volumetrics_lut,volumetrics_metadata,
|
|
255
|
+
interface_depth: optical.interface_depth, transmission: optical.transmission, radiance: optical.radiance})) {
|
|
256
|
+
data[key] = pass.read(handle);
|
|
163
257
|
}
|
|
258
|
+
for (const [key,handle] of Object.entries(accumulators)) { data[key] = pass.write(pass.read(handle)); }
|
|
259
|
+
this.#prepared.get(graph).delete(camera);
|
|
260
|
+
return { color: data.color, norm: data.norm, extinction: data.extinction, emission: data.emission };
|
|
261
|
+
}
|
|
164
262
|
|
|
165
|
-
|
|
263
|
+
/** Debug presentation only: called after shared resolve, never sampled by production optics. */
|
|
264
|
+
inspect(graph, view_ctx, output_resolution) {
|
|
265
|
+
const views = this.#inspection.get(graph);
|
|
266
|
+
const state = views?.get(view_ctx);
|
|
267
|
+
if (state === undefined) { return undefined; }
|
|
268
|
+
views.delete(view_ctx);
|
|
269
|
+
const { data, mode } = state;
|
|
270
|
+
const resolution = output_resolution ?? state.resolution;
|
|
271
|
+
const [color] = graph_image_pass({ graph, shader: shader_water_debug, output_resolution: resolution,
|
|
272
|
+
inputs: { inspection: { mode, resolution }, camera: data.camera, warp: data.warp, tIntegral: data.integral,
|
|
273
|
+
transmission: data.transmission, radiance: data.radiance,
|
|
274
|
+
receiver: data.receiver, interface_depth: data.interface_depth, trace_metadata: data.trace_metadata } });
|
|
275
|
+
return color;
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
#record_probe(graph, optical, resolution, probe) {
|
|
279
|
+
const data = {};
|
|
280
|
+
const pass = graph.add("Water / pixel probe", data, (data, resources, { encoder, graphics }) => {
|
|
281
|
+
const buffer = graphics.device.createBuffer({ size: 1024, usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST });
|
|
282
|
+
const pixel = probe.uv.map((v, i) => Math.min(resolution[i]-1, Math.max(0, Math.floor(v*resolution[i]))));
|
|
283
|
+
[data.receiver, data.transmission, data.radiance, data.trace_metadata].forEach((handle, i) => {
|
|
284
|
+
encoder.copyTextureToBuffer({ texture: resources.get(handle).gpu_texture, origin: [...pixel, 0] },
|
|
285
|
+
{ buffer, offset: i*256, bytesPerRow: 256 }, [1,1,1]);
|
|
286
|
+
});
|
|
287
|
+
encoder.done.then(async () => {
|
|
288
|
+
try {
|
|
289
|
+
await buffer.mapAsync(GPUMapMode.READ);
|
|
290
|
+
const mapped = buffer.getMappedRange();
|
|
291
|
+
const half = offset => Array.from(new Uint16Array(mapped, offset, 4), half_to_float_uint16);
|
|
292
|
+
const radiance = half(512);
|
|
293
|
+
const confidence = radiance[3];
|
|
294
|
+
radiance[3] = new Float32Array(mapped, 768, 4)[1];
|
|
295
|
+
probe.resolve({ pixel, resolution, frame_time: optical.frame_time, receiver: Array.from(new Float32Array(mapped, 0, 4)),
|
|
296
|
+
transmission: Array.from(new Float32Array(mapped, 256, 4)), radiance, confidence, stale: false });
|
|
297
|
+
} catch (error) { probe.reject(error); }
|
|
298
|
+
finally { buffer.destroy(); }
|
|
299
|
+
});
|
|
300
|
+
});
|
|
301
|
+
for (const key of ["receiver", "transmission", "radiance", "trace_metadata"]) { data[key] = pass.read(optical[key]); }
|
|
302
|
+
pass.make_side_effect();
|
|
166
303
|
}
|
|
167
304
|
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The environment map: irradiance as its roughness-1 level × π, specular from its prefiltered levels.
|
|
3
|
+
* Expects `tEnvironment`.
|
|
4
|
+
* @type {CodeChunk}
|
|
5
|
+
*/
|
|
6
|
+
export const chunk_water_gi_ibl: CodeChunk;
|
|
7
|
+
/**
|
|
8
|
+
* Brick4, the volumetric directional light map: position-dependent, so water under a bridge receives
|
|
9
|
+
* less sky and reflects the bridge's light rather than the sky. Expects `brick4` and `view`.
|
|
10
|
+
* @type {CodeChunk}
|
|
11
|
+
*/
|
|
12
|
+
export const chunk_water_gi_brick4: CodeChunk;
|
|
13
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
14
|
+
//# sourceMappingURL=chunk_water_gi.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_water_gi.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/chunk_water_gi.js"],"names":[],"mappings":"AAqBA;;;;GAIG;AACH,iCAFU,SAAS,CAUoC;AAEvD;;;;GAIG;AACH,oCAFU,SAAS,CAgBwB;0BAlDjB,iCAAiC"}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
import { chunk_get_ibl_irradiance } from "../deferred/indirect/chunk_get_ibl_irradiance.js";
|
|
2
|
+
import { chunk_get_ibl_radiance } from "../deferred/indirect/chunk_get_ibl_radiance.js";
|
|
3
|
+
import {
|
|
4
|
+
chunk_brick4_sample_forward_indirect
|
|
5
|
+
} from "../global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js";
|
|
6
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
7
|
+
|
|
8
|
+
/*
|
|
9
|
+
What the engine's indirect lighting says at a point on the water, one module per indirect-lighting
|
|
10
|
+
mode, as SSR's resolve and the transparent mesh draw are split (WATER_OPTICS_PLAN_2026_10_02.md
|
|
11
|
+
§5.4). Each defines the same two functions, so the water's optics body is written once and composed
|
|
12
|
+
with either:
|
|
13
|
+
|
|
14
|
+
- water_gi_irradiance(position, normal): plane irradiance on a surface facing normal — the sky light
|
|
15
|
+
that enters the water;
|
|
16
|
+
- water_gi_specular(position, normal, view_direction, roughness): the radiance a reflection that
|
|
17
|
+
missed on screen falls back to. view_direction points from the surface to the camera.
|
|
18
|
+
|
|
19
|
+
LPV has no transparent variant: like the transparent meshes, water uses the IBL module under it.
|
|
20
|
+
*/
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* The environment map: irradiance as its roughness-1 level × π, specular from its prefiltered levels.
|
|
24
|
+
* Expects `tEnvironment`.
|
|
25
|
+
* @type {CodeChunk}
|
|
26
|
+
*/
|
|
27
|
+
export const chunk_water_gi_ibl = CodeChunk.from(/* language=WGSL */ `
|
|
28
|
+
fn water_gi_irradiance(position: vec3<f32>, normal: vec3<f32>) -> vec3<f32> {
|
|
29
|
+
return get_ibl_irradiance(normal);
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
fn water_gi_specular(position: vec3<f32>, normal: vec3<f32>, view_direction: vec3<f32>, roughness: f32) -> vec3<f32> {
|
|
33
|
+
return get_ibl_radiance(view_direction, normal, roughness);
|
|
34
|
+
}
|
|
35
|
+
`, [chunk_get_ibl_irradiance, chunk_get_ibl_radiance]);
|
|
36
|
+
|
|
37
|
+
/**
|
|
38
|
+
* Brick4, the volumetric directional light map: position-dependent, so water under a bridge receives
|
|
39
|
+
* less sky and reflects the bridge's light rather than the sky. Expects `brick4` and `view`.
|
|
40
|
+
* @type {CodeChunk}
|
|
41
|
+
*/
|
|
42
|
+
export const chunk_water_gi_brick4 = CodeChunk.from(/* language=WGSL */ `
|
|
43
|
+
fn water_gi_irradiance(position: vec3<f32>, normal: vec3<f32>) -> vec3<f32> {
|
|
44
|
+
var radiance: vec3<f32>;
|
|
45
|
+
var irradiance: vec3<f32>;
|
|
46
|
+
brick4_sample_forward_indirect(position, normal, normal, normal, 1.0, &radiance, &irradiance);
|
|
47
|
+
return irradiance;
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
fn water_gi_specular(position: vec3<f32>, normal: vec3<f32>, view_direction: vec3<f32>, roughness: f32) -> vec3<f32> {
|
|
51
|
+
var radiance: vec3<f32>;
|
|
52
|
+
var irradiance: vec3<f32>;
|
|
53
|
+
brick4_sample_forward_indirect(position, view_direction, normal, normal, roughness, &radiance, &irradiance);
|
|
54
|
+
return radiance;
|
|
55
|
+
}
|
|
56
|
+
`, [chunk_brick4_sample_forward_indirect]);
|