@woosh/meep-engine 3.37.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
  159. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
  160. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
  161. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  166. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
  167. package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
  168. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/Water.js +42 -36
  170. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  178. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  181. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  184. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  187. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  189. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  190. package/src/engine/graphics3/WaterSystem.d.ts +58 -6
  191. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  192. package/src/engine/graphics3/WaterSystem.js +423 -293
  193. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  194. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  195. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  196. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  197. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  198. package/src/engine/interpolation/InterpolationLog.js +12 -6
  199. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  200. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  201. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  204. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  206. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  207. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  209. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  213. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  214. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  215. package/src/engine/physics/body/SolverBodyState.js +4 -5
  216. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  217. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  218. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  219. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  220. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  221. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  222. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
  223. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  224. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
  225. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
  226. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
  228. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  231. package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
  233. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
  235. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
  236. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
  238. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
  240. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
  241. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
  243. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  244. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  246. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  247. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  248. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  249. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  250. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  251. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  252. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  253. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  254. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  255. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  256. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  257. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  258. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  259. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  260. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  261. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  262. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
  263. package/src/engine/physics/contact/ManifoldStore.js +32 -0
  264. package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
  265. package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
  266. package/src/engine/physics/ecs/BodyKind.js +16 -8
  267. package/src/engine/physics/ecs/Collider.d.ts +7 -2
  268. package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
  269. package/src/engine/physics/ecs/Collider.js +7 -2
  270. package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
  271. package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
  272. package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
  273. package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
  274. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  275. package/src/engine/physics/ecs/PhysicsSystem.js +810 -96
  276. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  277. package/src/engine/physics/fluid/FluidField.js +5 -1
  278. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
  279. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  280. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
  281. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  282. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  283. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  284. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +3 -4
  285. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  286. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +9 -7
  287. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.d.ts.map +1 -1
  288. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js +65 -43
  289. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts +23 -0
  290. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts.map +1 -0
  291. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.js +22 -0
  292. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts +29 -0
  293. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts.map +1 -0
  294. package/src/engine/physics/inertia/convex_hull_mass_properties.js +117 -0
  295. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts +24 -0
  296. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts.map +1 -0
  297. package/src/engine/physics/inertia/mass_properties_accumulate.js +93 -0
  298. package/src/engine/physics/inertia/primitive_mass_properties.d.ts +46 -0
  299. package/src/engine/physics/inertia/primitive_mass_properties.d.ts.map +1 -0
  300. package/src/engine/physics/inertia/primitive_mass_properties.js +118 -0
  301. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts +27 -0
  302. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts.map +1 -0
  303. package/src/engine/physics/inertia/rigid_body_set_mass_properties.js +62 -0
  304. package/src/engine/physics/inertia/world_inverse_inertia.d.ts +67 -25
  305. package/src/engine/physics/inertia/world_inverse_inertia.d.ts.map +1 -1
  306. package/src/engine/physics/inertia/world_inverse_inertia.js +149 -26
  307. package/src/engine/physics/integration/integrate_position.d.ts +18 -19
  308. package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
  309. package/src/engine/physics/integration/integrate_position.js +40 -37
  310. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  311. package/src/engine/physics/integration/integrate_velocity.js +13 -4
  312. package/src/engine/physics/island/IslandBuilder.d.ts +124 -6
  313. package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -1
  314. package/src/engine/physics/island/IslandBuilder.js +322 -19
  315. package/src/engine/physics/narrowphase/box_box_manifold.d.ts +13 -0
  316. package/src/engine/physics/narrowphase/box_box_manifold.d.ts.map +1 -1
  317. package/src/engine/physics/narrowphase/box_box_manifold.js +95 -39
  318. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts +40 -0
  319. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts.map +1 -1
  320. package/src/engine/physics/narrowphase/box_triangle_contact.js +415 -120
  321. package/src/engine/physics/narrowphase/capsule_contacts.d.ts +63 -0
  322. package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
  323. package/src/engine/physics/narrowphase/capsule_contacts.js +234 -46
  324. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts +13 -0
  325. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts.map +1 -1
  326. package/src/engine/physics/narrowphase/capsule_triangle_contact.js +141 -93
  327. package/src/engine/physics/narrowphase/compute_penetration.d.ts +29 -11
  328. package/src/engine/physics/narrowphase/compute_penetration.d.ts.map +1 -1
  329. package/src/engine/physics/narrowphase/compute_penetration.js +157 -34
  330. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts +76 -0
  331. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts.map +1 -1
  332. package/src/engine/physics/narrowphase/convex_convex_manifold.js +243 -48
  333. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts +13 -0
  334. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts.map +1 -1
  335. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +28 -12
  336. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts +13 -0
  337. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts.map +1 -1
  338. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js +27 -0
  339. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts +42 -0
  340. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts.map +1 -0
  341. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.js +250 -0
  342. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts +27 -11
  343. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -1
  344. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +291 -12
  345. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts +7 -1
  346. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts.map +1 -1
  347. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +7 -1
  348. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts +35 -0
  349. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts.map +1 -0
  350. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.js +61 -0
  351. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts +54 -0
  352. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts.map +1 -0
  353. package/src/engine/physics/narrowphase/hull_sphere_contact.js +244 -0
  354. package/src/engine/physics/narrowphase/mesh_convex_hull.js +5 -1
  355. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts +2 -0
  356. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts.map +1 -1
  357. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +56 -31
  358. package/src/engine/physics/narrowphase/narrowphase_step.d.ts +6 -5
  359. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
  360. package/src/engine/physics/narrowphase/narrowphase_step.js +2185 -483
  361. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts +56 -5
  362. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts.map +1 -1
  363. package/src/engine/physics/narrowphase/reduce_manifold_contacts.js +546 -5
  364. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts +29 -2
  365. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts.map +1 -1
  366. package/src/engine/physics/narrowphase/refine_ray_concave.js +628 -75
  367. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts +3 -2
  368. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts.map +1 -1
  369. package/src/engine/physics/narrowphase/refine_ray_hit.js +3 -2
  370. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts +27 -0
  371. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -0
  372. package/src/engine/physics/narrowphase/rigid_subject_pose.js +96 -0
  373. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts +14 -0
  374. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
  375. package/src/engine/physics/narrowphase/sphere_box_contact.js +51 -5
  376. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts +12 -0
  377. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts.map +1 -1
  378. package/src/engine/physics/narrowphase/sphere_sphere_contact.js +30 -0
  379. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts +12 -0
  380. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts.map +1 -1
  381. package/src/engine/physics/narrowphase/sphere_triangle_contact.js +37 -8
  382. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts +139 -0
  383. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts.map +1 -0
  384. package/src/engine/physics/narrowphase/support_feature_manifold.js +949 -0
  385. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts +32 -13
  386. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts.map +1 -1
  387. package/src/engine/physics/queries/PhysicsSurfacePoint.js +36 -13
  388. package/src/engine/physics/queries/convex_overlaps_shape.d.ts +27 -0
  389. package/src/engine/physics/queries/convex_overlaps_shape.d.ts.map +1 -0
  390. package/src/engine/physics/queries/convex_overlaps_shape.js +169 -0
  391. package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
  392. package/src/engine/physics/queries/overlap_shape.js +57 -79
  393. package/src/engine/physics/queries/raycast.d.ts +10 -4
  394. package/src/engine/physics/queries/raycast.d.ts.map +1 -1
  395. package/src/engine/physics/queries/raycast.js +133 -9
  396. package/src/engine/physics/queries/shape_cast.d.ts +55 -24
  397. package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
  398. package/src/engine/physics/queries/shape_cast.js +2061 -245
  399. package/src/engine/physics/solver/apply_impulse_to_body.d.ts +32 -10
  400. package/src/engine/physics/solver/apply_impulse_to_body.d.ts.map +1 -1
  401. package/src/engine/physics/solver/apply_impulse_to_body.js +69 -28
  402. package/src/engine/physics/solver/solve_contacts.d.ts +65 -18
  403. package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -1
  404. package/src/engine/physics/solver/solve_contacts.js +458 -234
  405. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  406. package/src/engine/physics/vehicle/RaycastVehicle.js +5 -6
  407. package/src/shade/assets/textures/split_sum.bin +0 -0
  408. package/src/shade/device/mock/SoftwareGPUQueue.d.ts.map +1 -1
  409. package/src/shade/device/mock/SoftwareGPUQueue.js +2 -1
  410. package/src/shade/playground/path_traced_media/README.md +78 -0
  411. package/src/shade/playground/path_traced_media/capture_radiance.d.ts +33 -0
  412. package/src/shade/playground/path_traced_media/capture_radiance.d.ts.map +1 -0
  413. package/src/shade/playground/path_traced_media/capture_radiance.js +174 -0
  414. package/src/shade/playground/path_traced_media/checks.d.ts +160 -0
  415. package/src/shade/playground/path_traced_media/checks.d.ts.map +1 -0
  416. package/src/shade/playground/path_traced_media/checks.js +921 -0
  417. package/src/shade/playground/path_traced_media/index.html +71 -0
  418. package/src/shade/playground/path_traced_media/main.d.ts +2 -0
  419. package/src/shade/playground/path_traced_media/main.d.ts.map +1 -0
  420. package/src/shade/playground/path_traced_media/main.js +440 -0
  421. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts +26 -0
  422. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts.map +1 -0
  423. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.js +117 -0
  424. package/src/shade/playground/path_traced_media/views.d.ts +21 -0
  425. package/src/shade/playground/path_traced_media/views.d.ts.map +1 -0
  426. package/src/shade/playground/path_traced_media/views.js +161 -0
  427. package/src/shade/playground/sh_exponential/README.md +43 -0
  428. package/src/shade/playground/sh_exponential/index.html +59 -0
  429. package/src/shade/playground/sh_exponential/main.d.ts +2 -0
  430. package/src/shade/playground/sh_exponential/main.d.ts.map +1 -0
  431. package/src/shade/playground/sh_exponential/main.js +571 -0
  432. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts +46 -0
  433. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts.map +1 -0
  434. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.js +270 -0
  435. package/src/shade/playground/water_refraction/README.md +158 -0
  436. package/src/shade/playground/water_refraction/index.html +40 -0
  437. package/src/shade/playground/water_refraction/main.d.ts +2 -0
  438. package/src/shade/playground/water_refraction/main.d.ts.map +1 -0
  439. package/src/shade/playground/water_refraction/main.js +202 -0
  440. package/src/shade/playground/water_refraction/world.d.ts +39 -0
  441. package/src/shade/playground/water_refraction/world.d.ts.map +1 -0
  442. package/src/shade/playground/water_refraction/world.js +141 -0
  443. package/src/shade/renderer/Renderer.d.ts +2 -0
  444. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  445. package/src/shade/renderer/Renderer.js +27 -0
  446. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts +2 -3
  447. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  448. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  449. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
  450. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +9 -1
  451. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.d.ts.map +1 -1
  452. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js +6 -4
  453. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  454. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -0
  455. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts +7 -0
  456. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts.map +1 -1
  457. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js +12 -12
  458. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts +4 -0
  459. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts.map +1 -1
  460. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js +13 -9
  461. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  462. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +2 -0
  463. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  464. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  465. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  466. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -9
  467. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  468. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +20 -10
  469. package/src/shade/renderer/light/environment/chunk_roughness_to_mip_ratio.d.ts +8 -0
  470. package/src/shade/renderer/light/environment/chunk_roughness_to_mip_ratio.d.ts.map +1 -0
  471. package/src/shade/renderer/light/environment/chunk_sphere_probe_roughness_to_lod.d.ts +0 -6
  472. package/src/shade/renderer/light/environment/chunk_sphere_probe_roughness_to_lod.d.ts.map +1 -1
  473. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts +2 -1
  474. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts.map +1 -1
  475. package/src/shade/renderer/light/environment/rgbe/load_environment_map.js +2 -1
  476. package/src/shade/renderer/light/environment/sh_exponential/README.md +171 -0
  477. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts +170 -0
  478. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts.map +1 -0
  479. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.js +377 -0
  480. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts +16 -0
  481. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts.map +1 -0
  482. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.js +27 -0
  483. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts +21 -0
  484. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -0
  485. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +53 -0
  486. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts +33 -0
  487. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts.map +1 -0
  488. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.js +90 -0
  489. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts +28 -0
  490. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts.map +1 -0
  491. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.js +92 -0
  492. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts +39 -0
  493. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts.map +1 -0
  494. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.js +44 -0
  495. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts +42 -0
  496. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts.map +1 -0
  497. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.js +123 -0
  498. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts +30 -0
  499. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts.map +1 -0
  500. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.js +147 -0
  501. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts +24 -0
  502. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts.map +1 -0
  503. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.js +79 -0
  504. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts +17 -0
  505. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts.map +1 -0
  506. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.js +99 -0
  507. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts +24 -0
  508. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts.map +1 -0
  509. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.js +104 -0
  510. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts +12 -0
  511. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts.map +1 -0
  512. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.js +93 -0
  513. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  514. package/src/shade/renderer/lightmap/GPULightMap.js +1 -0
  515. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  516. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -0
  517. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  518. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -0
  519. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  520. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts +1 -1
  521. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts.map +1 -1
  522. package/src/shade/renderer/material/StandardShadeMaterial.d.ts +15 -0
  523. package/src/shade/renderer/material/StandardShadeMaterial.d.ts.map +1 -1
  524. package/src/shade/renderer/material/StandardShadeMaterial.js +17 -0
  525. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +36 -2
  526. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  527. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +218 -18
  528. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.d.ts.map +1 -1
  529. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js +10 -0
  530. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts +17 -0
  531. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts.map +1 -0
  532. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.js +24 -0
  533. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts +24 -0
  534. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts.map +1 -0
  535. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.js +18 -0
  536. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts +20 -0
  537. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts.map +1 -0
  538. package/src/shade/renderer/medium/MEDIUM_STRUCT.js +43 -0
  539. package/src/shade/renderer/medium/ParticipatingMedium.d.ts +108 -0
  540. package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -0
  541. package/src/shade/renderer/medium/ParticipatingMedium.js +204 -0
  542. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts +13 -0
  543. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts.map +1 -0
  544. package/src/shade/renderer/medium/chunk_medium_lobe_phase.js +33 -0
  545. package/src/shade/renderer/medium/participating_medium_serialization.d.ts +32 -0
  546. package/src/shade/renderer/medium/participating_medium_serialization.d.ts.map +1 -0
  547. package/src/shade/renderer/medium/participating_medium_serialization.js +181 -0
  548. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts +48 -0
  549. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts.map +1 -0
  550. package/src/shade/renderer/medium/phase/MediumPhaseFunction.js +42 -0
  551. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts +23 -0
  552. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts.map +1 -0
  553. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.js +45 -0
  554. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts +30 -0
  555. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts.map +1 -0
  556. package/src/shade/renderer/medium/phase/PhaseDraine.js +58 -0
  557. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts +24 -0
  558. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts.map +1 -0
  559. package/src/shade/renderer/medium/phase/PhaseFournierForand.js +53 -0
  560. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts +21 -0
  561. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts.map +1 -0
  562. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.js +43 -0
  563. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts +25 -0
  564. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts.map +1 -0
  565. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.js +66 -0
  566. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts +9 -0
  567. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts.map +1 -0
  568. package/src/shade/renderer/medium/phase/PhaseRayleigh.js +21 -0
  569. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts +28 -0
  570. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts.map +1 -0
  571. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.js +49 -0
  572. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts +10 -0
  573. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts.map +1 -0
  574. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.js +25 -0
  575. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts +47 -0
  576. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts.map +1 -0
  577. package/src/shade/renderer/medium/water/water_iop_from_appearance.js +174 -0
  578. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts +57 -0
  579. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts.map +1 -0
  580. package/src/shade/renderer/medium/water/water_iop_from_constituents.js +242 -0
  581. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts +41 -0
  582. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts.map +1 -0
  583. package/src/shade/renderer/medium/water/water_iop_jerlov.js +231 -0
  584. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts +66 -0
  585. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts.map +1 -0
  586. package/src/shade/renderer/medium/water/water_iop_spectral_reference.js +223 -0
  587. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts +96 -0
  588. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts.map +1 -0
  589. package/src/shade/renderer/medium/water/water_medium_from_iop.js +145 -0
  590. package/src/shade/renderer/medium/water/water_presets.d.ts +69 -0
  591. package/src/shade/renderer/medium/water/water_presets.d.ts.map +1 -0
  592. package/src/shade/renderer/medium/water/water_presets.js +119 -0
  593. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts +69 -0
  594. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts.map +1 -0
  595. package/src/shade/renderer/medium/water/water_rgb_from_spectral.js +341 -0
  596. package/src/shade/renderer/particles/DESIGN.md +4 -2
  597. package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts +1 -1
  598. package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts.map +1 -1
  599. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts +26 -0
  600. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts.map +1 -0
  601. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.js +71 -0
  602. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  603. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +16 -1
  604. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
  605. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +6 -13
  606. package/src/shade/renderer/path_tracer/PATH_TRACED_MEDIA_PLAN_2026_10_02.md +520 -0
  607. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  608. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -0
  609. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  610. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +2 -0
  611. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  612. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +188 -185
  613. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.d.ts.map +1 -1
  614. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.js +4 -1
  615. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts +13 -0
  616. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts.map +1 -0
  617. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js +29 -0
  618. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts +79 -0
  619. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts.map +1 -1
  620. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +360 -70
  621. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
  622. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +4 -3
  623. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts +24 -0
  624. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts.map +1 -0
  625. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.js +99 -0
  626. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts +68 -0
  627. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts.map +1 -0
  628. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.js +263 -0
  629. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts +55 -0
  630. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts.map +1 -0
  631. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.js +148 -0
  632. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts +17 -0
  633. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts.map +1 -0
  634. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.js +41 -0
  635. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts +20 -0
  636. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts.map +1 -0
  637. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.js +105 -0
  638. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts +28 -0
  639. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts.map +1 -0
  640. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.js +97 -0
  641. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts +12 -0
  642. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts.map +1 -0
  643. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.js +46 -0
  644. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts +25 -0
  645. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts.map +1 -0
  646. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.js +75 -0
  647. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts +54 -0
  648. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts.map +1 -0
  649. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.js +245 -0
  650. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts +42 -0
  651. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts.map +1 -0
  652. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.js +236 -0
  653. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts +24 -0
  654. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts.map +1 -0
  655. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.js +97 -0
  656. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts +57 -0
  657. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts.map +1 -0
  658. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.js +222 -0
  659. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts +88 -0
  660. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts.map +1 -0
  661. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.js +304 -0
  662. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts +35 -0
  663. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts.map +1 -0
  664. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.js +137 -0
  665. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  666. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -1
  667. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +85 -84
  668. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts +8 -0
  669. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts.map +1 -1
  670. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js +9 -0
  671. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +28 -1
  672. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  673. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +17 -1
  674. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts +13 -7
  675. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts.map +1 -1
  676. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js +13 -7
  677. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +309 -0
  678. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +54 -9
  679. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  680. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +9 -1
  681. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts +33 -0
  682. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts.map +1 -0
  683. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.js +45 -0
  684. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts +4 -0
  685. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts.map +1 -1
  686. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.js +6 -2
  687. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_renormalization.d.ts +4 -0
  688. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_renormalization.d.ts.map +1 -0
  689. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_renormalization.js +11 -0
  690. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_rgb_contribution.d.ts +4 -0
  691. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_rgb_contribution.d.ts.map +1 -0
  692. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_rgb_contribution.js +19 -0
  693. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts +2 -1
  694. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map +1 -1
  695. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js +4 -2
  696. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.d.ts.map +1 -1
  697. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +5 -3
  698. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_split_counts.d.ts +4 -0
  699. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_split_counts.d.ts.map +1 -0
  700. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_split_counts.js +8 -0
  701. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts +14 -0
  702. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts.map +1 -0
  703. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.js +28 -0
  704. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts +10 -0
  705. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts.map +1 -0
  706. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.js +18 -0
  707. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts +19 -0
  708. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts.map +1 -0
  709. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.js +44 -0
  710. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts +10 -0
  711. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts.map +1 -0
  712. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.js +17 -0
  713. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +1 -1
  714. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  715. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +23 -2
  716. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts.map +1 -1
  717. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js +163 -64
  718. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.d.ts.map +1 -1
  719. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.js +4 -8
  720. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  721. package/src/shade/renderer/scene/GPUSceneContext.js +4 -1
  722. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
  723. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +5 -0
  724. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  725. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +12 -1
  726. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts.map +1 -1
  727. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +22 -3
  728. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts +18 -0
  729. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts.map +1 -0
  730. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.js +31 -0
  731. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts +43 -0
  732. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts.map +1 -0
  733. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.js +153 -0
  734. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts +13 -0
  735. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts.map +1 -0
  736. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.js +57 -0
  737. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts +45 -0
  738. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts.map +1 -0
  739. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js +109 -0
  740. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.d.ts.map +1 -1
  741. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.js +6 -3
  742. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts +24 -0
  743. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts.map +1 -0
  744. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.js +49 -0
  745. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts +18 -0
  746. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts.map +1 -1
  747. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.js +18 -0
  748. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_add_f32_storage.d.ts +12 -0
  749. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_add_f32_storage.d.ts.map +1 -0
  750. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_max_f32_storage.d.ts +12 -0
  751. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_max_f32_storage.d.ts.map +1 -0
  752. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_min_f32_storage.d.ts +12 -0
  753. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_min_f32_storage.d.ts.map +1 -0
  754. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +3 -0
  755. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
  756. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +3 -0
  757. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.d.ts.map +1 -1
  758. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.js +3 -1
  759. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts +24 -0
  760. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts.map +1 -0
  761. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.js +53 -0
  762. package/src/shade/renderer/shader/chunk/geometry/plane/{plane_ray_raycast.d.ts → chunk_plane_ray_raycast.d.ts} +2 -2
  763. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_plane_ray_raycast.d.ts.map +1 -0
  764. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts +7 -1
  765. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts.map +1 -1
  766. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.js +12 -60
  767. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts +26 -6
  768. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts.map +1 -1
  769. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.js +30 -20
  770. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.d.ts.map +1 -1
  771. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.js +3 -1
  772. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.d.ts.map +1 -1
  773. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.js +3 -1
  774. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.d.ts.map +1 -1
  775. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.js +3 -1
  776. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts +14 -0
  777. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts.map +1 -0
  778. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.js +25 -0
  779. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts +9 -2
  780. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts.map +1 -1
  781. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.js +33 -10
  782. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts +4 -0
  783. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts.map +1 -0
  784. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +135 -0
  785. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts +14 -0
  786. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts.map +1 -0
  787. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.js +30 -0
  788. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts +19 -0
  789. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts.map +1 -0
  790. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.js +73 -0
  791. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts +19 -0
  792. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts.map +1 -0
  793. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.js +25 -0
  794. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts +17 -0
  795. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts.map +1 -0
  796. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.js +23 -0
  797. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts +26 -0
  798. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts.map +1 -0
  799. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.js +55 -0
  800. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +52 -0
  801. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -0
  802. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +65 -0
  803. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts +13 -0
  804. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts.map +1 -0
  805. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.js +229 -0
  806. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts +23 -0
  807. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts.map +1 -0
  808. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.js +278 -0
  809. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts +23 -0
  810. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts.map +1 -0
  811. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.js +58 -0
  812. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts +23 -0
  813. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts.map +1 -0
  814. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.js +75 -0
  815. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts +13 -0
  816. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts.map +1 -0
  817. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.js +70 -0
  818. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts +23 -0
  819. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts.map +1 -0
  820. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.js +95 -0
  821. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts +13 -0
  822. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts.map +1 -0
  823. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.js +89 -0
  824. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts +23 -0
  825. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts.map +1 -0
  826. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.js +118 -0
  827. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts +13 -0
  828. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts.map +1 -0
  829. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.js +111 -0
  830. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts +23 -0
  831. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts.map +1 -0
  832. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.js +144 -0
  833. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts +13 -0
  834. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts.map +1 -0
  835. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.js +136 -0
  836. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts +23 -0
  837. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts.map +1 -0
  838. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.js +173 -0
  839. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts +13 -0
  840. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts.map +1 -0
  841. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.js +164 -0
  842. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts +23 -0
  843. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts.map +1 -0
  844. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.js +205 -0
  845. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts +13 -0
  846. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts.map +1 -0
  847. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.js +195 -0
  848. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts +23 -0
  849. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts.map +1 -0
  850. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.js +240 -0
  851. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +0 -6
  852. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  853. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +46 -1
  854. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.d.ts +7 -7
  855. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js +7 -7
  856. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +42 -10
  857. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  858. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +104 -48
  859. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +20 -4
  860. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  861. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +186 -74
  862. package/src/shade/renderer/shadow/map/Shadowmap.d.ts +2 -1
  863. package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
  864. package/src/shade/renderer/shadow/map/Shadowmap.js +2 -1
  865. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts +30 -0
  866. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts.map +1 -0
  867. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.js +52 -0
  868. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts +14 -0
  869. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts.map +1 -0
  870. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.js +20 -0
  871. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts +8 -0
  872. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts.map +1 -0
  873. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js +7 -0
  874. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +8 -6
  875. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
  876. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +28 -34
  877. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts +3 -2
  878. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts.map +1 -1
  879. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.js +19 -14
  880. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +4 -3
  881. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
  882. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +12 -7
  883. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +4 -4
  884. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +4 -4
  885. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  886. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +39 -17
  887. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +1 -1
  888. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +5 -36
  889. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +1 -1
  890. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +3 -2
  891. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +1 -1
  892. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  893. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +49 -35
  894. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +4 -1
  895. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +1 -1
  896. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +8 -9
  897. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +2 -2
  898. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +1 -1
  899. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
  900. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
  901. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
  902. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
  903. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
  904. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
  905. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
  906. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  907. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  908. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  909. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  910. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  911. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  912. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  913. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  914. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  915. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  916. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
  917. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
  918. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  919. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  920. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  921. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  922. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  923. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  924. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  925. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  926. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  927. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  928. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  929. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  930. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  931. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  932. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  933. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +72 -27
  934. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  935. package/src/shade/renderer/water/GPUWaterRenderer.js +275 -138
  936. package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
  937. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
  938. package/src/shade/renderer/water/chunk_water_gi.js +56 -0
  939. package/src/shade/renderer/water/chunk_water_transport.d.ts +7 -0
  940. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -0
  941. package/src/shade/renderer/water/chunk_water_transport.js +105 -0
  942. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +29 -0
  943. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
  944. package/src/shade/renderer/water/medium/GPUWaterBodies.js +116 -0
  945. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +23 -0
  946. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  947. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
  948. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
  949. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
  950. package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
  951. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
  952. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
  953. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  954. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  955. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  956. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  957. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  958. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  959. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  960. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  961. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  962. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  963. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  964. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  965. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  966. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  967. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  968. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  969. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  970. package/src/shade/renderer/water/shader_water.d.ts +15 -26
  971. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  972. package/src/shade/renderer/water/shader_water.js +373 -213
  973. package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
  974. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
  975. package/src/shade/renderer/water/shader_water_avboit.js +268 -0
  976. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  977. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  978. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  979. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  980. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  981. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  982. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  983. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  984. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  985. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  986. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  987. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  988. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  989. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  990. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  991. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  992. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  993. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  994. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  995. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  996. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  997. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  998. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  999. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  1000. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  1001. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1002. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1003. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1004. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1005. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1006. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1007. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
  1008. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
  1009. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
  1010. package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
  1011. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1012. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1013. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1014. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1015. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1016. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -1,33 +1,78 @@
1
- /**
2
- * Draws water surfaces over a lit frame.
3
- *
4
- * **Water is a transparent pass on top of opaque**, which is why it lives here rather than in the
5
- * material system: it is not shaded, it does not write the G-buffer, and it needs the finished
6
- * depth of everything behind it in order to know how much water the view is looking through.
7
- *
8
- * The pass reads scene depth and writes the frame's colour, so it belongs at
9
- * {@link FramePhase.AfterLighting} — opaque surfaces lit and composited, transparency not yet run.
10
- */
1
+ /** Production water channel. Only AVBOIT's shared resolve composites its radiance. */
11
2
  export class GPUWaterRenderer {
3
+ surfaces: any[];
4
+ settings: {
5
+ enabled: boolean;
6
+ max_distance: number;
7
+ distance_tolerance: number;
8
+ max_updates: number;
9
+ fallback_steps: number;
10
+ mode: number;
11
+ reflections: number;
12
+ debug_view: number;
13
+ inscatter_segments: number;
14
+ };
12
15
  /**
13
- * Record the water draws into `graph`, over the colour it is given.
14
- *
15
- * @param {object} args
16
- * @param {FrameGraph} args.graph
17
- * @param {WaterSurface[]} args.surfaces
18
- * @param {number} args.color colour resource handle to draw over
19
- * @param {number} args.depth scene depth — **sampled**, which is why it is not also an
20
- * attachment, and why the shader does its own depth test
21
- * @param {GPUBuffer} args.camera
22
- * @returns {number} the colour handle after the draws
16
+ * The frame's water bodies table, recorded by whoever owns the surfaces at the head of the frame;
17
+ * each drawable surface carries its row as `body_index`.
18
+ * @type {import("./medium/GPUWaterBodies.js").GPUWaterBodies|null}
23
19
  */
24
- graph_draw({ graph, surfaces, color, depth, camera }: {
25
- graph: FrameGraph;
26
- surfaces: WaterSurface[];
27
- color: number;
28
- depth: number;
29
- camera: GPUBuffer;
30
- }): number;
20
+ bodies: import("./medium/GPUWaterBodies.js").GPUWaterBodies | null;
21
+ avboit_is_empty(): boolean;
22
+ /** Optional single-pixel readback on the next rendered water frame. No per-frame readback. */
23
+ request_probe(uv: any): Promise<any>;
24
+ dispose(): void;
25
+ avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture, hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, indirect_lighting_mode }: {
26
+ graph: any;
27
+ view_ctx: any;
28
+ camera: any;
29
+ color_texture: any;
30
+ depth_texture: any;
31
+ normal_texture: any;
32
+ hzb_texture: any;
33
+ environment_texture: any;
34
+ light_cluster_parameters: any;
35
+ light_cluster_lookup: any;
36
+ light_cluster_data: any;
37
+ shadowmap_atlas: any;
38
+ indirect_lighting_mode?: number;
39
+ }): {
40
+ background_color: any;
41
+ };
42
+ avboit_occupancy({ graph, camera, cluster_parameters, occupancy }: {
43
+ graph: any;
44
+ camera: any;
45
+ cluster_parameters: any;
46
+ occupancy: any;
47
+ }): any;
48
+ avboit_splat({ graph, camera, warp, voxel_resolution, volume }: {
49
+ graph: any;
50
+ camera: any;
51
+ warp: any;
52
+ voxel_resolution: any;
53
+ volume: any;
54
+ }): {
55
+ extinction: any;
56
+ overflow: any;
57
+ dummy: any;
58
+ };
59
+ avboit_draw({ graph, view_ctx, camera, warp, integral, volumetrics_lut, volumetrics_metadata, accumulators }: {
60
+ graph: any;
61
+ view_ctx: any;
62
+ camera: any;
63
+ warp: any;
64
+ integral: any;
65
+ volumetrics_lut: any;
66
+ volumetrics_metadata: any;
67
+ accumulators: any;
68
+ }): {
69
+ color: any;
70
+ norm: any;
71
+ extinction: any;
72
+ emission: any;
73
+ };
74
+ /** Debug presentation only: called after shared resolve, never sampled by production optics. */
75
+ inspect(graph: any, view_ctx: any, output_resolution: any): number;
31
76
  #private;
32
77
  }
33
78
  //# sourceMappingURL=GPUWaterRenderer.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"GPUWaterRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/GPUWaterRenderer.js"],"names":[],"mappings":"AAaA;;;;;;;;;GASG;AACH;IAwBI;;;;;;;;;;;OAWG;IACH;QAR4B,KAAK;QACD,QAAQ,EAA7B,cAAc;QACD,KAAK,EAAlB,MAAM;QACO,KAAK,EAAlB,MAAM;QAEU,MAAM;QACpB,MAAM,CAgBlB;;CA6FJ"}
1
+ {"version":3,"file":"GPUWaterRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/GPUWaterRenderer.js"],"names":[],"mappings":"AAqCA,sFAAsF;AACtF;IACI,gBAAc;IACd;;;;;;;;;;MACwG;IACxG;;;;OAIG;IACH,QAFU,OAAO,4BAA4B,EAAE,cAAc,GAAC,IAAI,CAEpD;IAQd,2BAGC;IAED,8FAA8F;IAC9F,qCAgBC;IAED,gBAKC;IAED;;;;;;;;;;;;;;;;MA6HC;IAQD;;;;;YAMC;IAED;;;;;;;;;;MAOC;IAED;;;;;;;;;;;;;;MAwBC;IAED,gGAAgG;IAChG,mEAYC;;CA4BJ"}
@@ -1,167 +1,304 @@
1
- import { assert } from "../../../core/assert.js";
2
- import { TextureViewDescriptor } from "../../descriptor/texture/TextureViewDescriptor.js";
1
+ import { half_to_float_uint16 } from "../../../core/binary/half_to_float_uint16.js";
2
+ import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
3
+ import { DEFAULT_DEPTH_TEXTURE_VIEW } from "../depth/DEFAULT_DEPTH_TEXTURE_VIEW.js";
4
+ import { graph_compute_pass } from "../shader/graph/compute/graph_compute_pass.js";
5
+ import { graph_image_pass } from "../shader/graph/graph_image_pass.js";
6
+ import { ShadeIndirectLightingMode } from "../ShadeIndirectLightingMode.js";
7
+ import { water_missing_receiver_path } from "./water_missing_receiver_path.js";
8
+ import { STATIC_GRAPHICS_ENGINE_ASSETS } from "../STATIC_GRAPHICS_ENGINE_ASSETS.js";
3
9
  import { SAMPLER_LINEAR_UPSCALE } from "../texture/SAMPLER_LINEAR_UPSCALE.js";
4
- import { create_water_pipeline, WATER_DRAW_STRUCT, WATER_RESOURCES } from "./shader_water.js";
10
+ import { SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR } from "../shadow/map/SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
11
+ import { create_water_finalize_pipeline_brick4, create_water_finalize_pipeline_ibl, create_water_pipeline,
12
+ WATER_DRAW_STRUCT, WATER_FINALIZE_RESOURCES_BRICK4, WATER_FINALIZE_RESOURCES_IBL, WATER_RESOURCES,
13
+ WATER_TRACE_STRUCT } from "./shader_water.js";
14
+ import { shader_water_background_copy, shader_water_debug, shader_water_draw,
15
+ shader_water_occupancy, shader_water_splat, shader_water_confidence_seed,
16
+ shader_water_confidence_x, shader_water_confidence_y } from "./shader_water_avboit.js";
5
17
 
6
18
  /**
7
- * Vertices per surface. Two triangles, generated from the vertex index — the surface is a rectangle
8
- * at a constant height, so there is nothing to upload.
9
- *
10
- * @type {number}
19
+ * A surface the water passes can draw: visible, and with its surface interface published by the
20
+ * producer this frame.
21
+ * @param {Object} s
22
+ * @returns {boolean}
11
23
  */
12
- const VERTICES_PER_SURFACE = 6;
24
+ function water_surface_drawable(s) {
25
+ return s.visible && s.gpu_surface !== undefined;
26
+ }
13
27
 
14
28
  /**
15
- * Draws water surfaces over a lit frame.
16
- *
17
- * **Water is a transparent pass on top of opaque**, which is why it lives here rather than in the
18
- * material system: it is not shaded, it does not write the G-buffer, and it needs the finished
19
- * depth of everything behind it in order to know how much water the view is looking through.
20
- *
21
- * The pass reads scene depth and writes the frame's colour, so it belongs at
22
- * {@link FramePhase.AfterLighting} — opaque surfaces lit and composited, transparency not yet run.
29
+ * Draw a surface interface's mesh: the producer's index buffer over its vertex storage buffer.
30
+ * @param {ShadeGPURenderPassEncoder} render
31
+ * @param {{indices: GPUBuffer, index_count: number}} surface
23
32
  */
24
- export class GPUWaterRenderer {
25
- /**
26
- * @type {RenderPipelineDescriptor|null}
27
- */
28
- #pipeline = null;
29
-
30
- /**
31
- * @type {string}
32
- */
33
- #pipeline_color_format = "";
33
+ function water_surface_draw(render, surface) {
34
+ render.setIndexBuffer(surface.indices, "uint32");
35
+ render.drawIndexed(surface.index_count);
36
+ }
34
37
 
38
+ /** Production water channel. Only AVBOIT's shared resolve composites its radiance. */
39
+ export class GPUWaterRenderer {
40
+ surfaces = [];
41
+ settings = { enabled: true, max_distance: 300, distance_tolerance: 0.15,
42
+ max_updates: 4, fallback_steps: 48, mode: 0, reflections: 1, debug_view: 0, inscatter_segments: 4 };
35
43
  /**
36
- * @param {string} color_format the frame colour this draws over
37
- * @returns {RenderPipelineDescriptor}
44
+ * The frame's water bodies table, recorded by whoever owns the surfaces at the head of the frame;
45
+ * each drawable surface carries its row as `body_index`.
46
+ * @type {import("./medium/GPUWaterBodies.js").GPUWaterBodies|null}
38
47
  */
39
- #obtain_pipeline(color_format) {
40
- if (this.#pipeline === null || this.#pipeline_color_format !== color_format) {
41
- this.#pipeline = create_water_pipeline({ color_format });
42
- this.#pipeline_color_format = color_format;
43
- }
48
+ bodies = null;
49
+ #pipeline = create_water_pipeline();
50
+ #finalize_pipeline_ibl = create_water_finalize_pipeline_ibl();
51
+ #finalize_pipeline_brick4 = create_water_finalize_pipeline_brick4();
52
+ #prepared = new WeakMap();
53
+ #inspection = new WeakMap();
54
+ #probe = null;
44
55
 
45
- return this.#pipeline;
56
+ avboit_is_empty() {
57
+ // the authored state: whether there is water at all, not whether its surface was produced yet
58
+ return !this.settings.enabled || !this.surfaces.some(s => s.visible);
46
59
  }
47
60
 
48
- /**
49
- * Record the water draws into `graph`, over the colour it is given.
50
- *
51
- * @param {object} args
52
- * @param {FrameGraph} args.graph
53
- * @param {WaterSurface[]} args.surfaces
54
- * @param {number} args.color colour resource handle to draw over
55
- * @param {number} args.depth scene depth — **sampled**, which is why it is not also an
56
- * attachment, and why the shader does its own depth test
57
- * @param {GPUBuffer} args.camera
58
- * @returns {number} the colour handle after the draws
59
- */
60
- graph_draw({ graph, surfaces, color, depth, camera }) {
61
- assert.defined(graph, 'graph');
62
- assert.defined(surfaces, 'surfaces');
63
-
64
- const data = {};
65
-
66
- const pass = graph.add('water', data, (data, resources, context) => {
67
- this.#execute(data, resources, context, surfaces, camera);
61
+ /** Optional single-pixel readback on the next rendered water frame. No per-frame readback. */
62
+ request_probe(uv) {
63
+ if (this.avboit_is_empty()) { return Promise.reject(new Error("No active water to inspect")); }
64
+ if (this.#probe !== null) { return Promise.reject(new Error("Water probe already pending")); }
65
+ if (uv.length !== 2 || !Array.from(uv).every(Number.isFinite)) {
66
+ return Promise.reject(new Error("Water probe requires two finite UV coordinates"));
67
+ }
68
+ return new Promise((resolve, reject) => {
69
+ const probe = { uv: Array.from(uv),
70
+ resolve: value => { clearTimeout(timeout); resolve(value); },
71
+ reject: error => { clearTimeout(timeout); reject(error); } };
72
+ const timeout = setTimeout(() => {
73
+ if (this.#probe === probe) { this.#probe = null; }
74
+ reject(new Error("Water probe timed out; render an active AVBOIT water frame"));
75
+ }, 10000);
76
+ this.#probe = probe;
68
77
  });
78
+ }
69
79
 
70
- data.depth = pass.read(depth);
71
- data.color = pass.write(pass.read(color));
72
-
73
- return data.color;
80
+ dispose() {
81
+ this.#probe?.reject(new Error("Water system stopped"));
82
+ this.#probe = null;
83
+ this.#prepared = new WeakMap();
84
+ this.#inspection = new WeakMap();
74
85
  }
75
86
 
76
- /**
77
- * @param data
78
- * @param {FramePassResources} resources
79
- * @param {GraphicsExecutionContext} context
80
- * @param {WaterSurface[]} surfaces
81
- * @param {GPUBuffer} camera
82
- */
83
- #execute(data, resources, context, surfaces, camera) {
84
- if (surfaces.length === 0) {
85
- return;
87
+ avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture,
88
+ hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data,
89
+ shadowmap_atlas, indirect_lighting_mode = ShadeIndirectLightingMode.IBL }) {
90
+ const surfaces = this.surfaces.filter(water_surface_drawable)
91
+ .map(s => ({ ...s, missing_receiver_path: water_missing_receiver_path({ medium: s.medium,
92
+ max_distance: this.settings.max_distance }) }))
93
+ .sort((a, b) => a.entity - b.entity);
94
+ surfaces.forEach((surface, index) => { surface.surface_id = index + 1; });
95
+ const settings = { ...this.settings };
96
+ const probe = this.#probe;
97
+ this.#probe = null;
98
+ const resolution = Array.from(view_ctx.resolution);
99
+ const data = { resolution, frame_time: surfaces[0]?.time ?? 0 };
100
+ const pipeline = this.#pipeline;
101
+ const pass = graph.add("Water / receivers", data, (data, resources, context) => {
102
+ const { encoder, graphics } = context;
103
+ const shared = {
104
+ camera: resources.get(data.camera),
105
+ trace: encoder.allocateTransientValueBuffer(WATER_TRACE_STRUCT, settings),
106
+ tDepth: resources.get(data.scene_depth).obtainView(DEFAULT_DEPTH_TEXTURE_VIEW),
107
+ tNormal: resources.get(data.normal).obtainView(),
108
+ tHZB: resources.get(data.hzb).obtainView(),
109
+ tScene: resources.get(data.color).obtainView(),
110
+ };
111
+ // Copies/uniform uploads must be encoded before opening the render pass.
112
+ const draws = surfaces.map(s => ({ surface: s.gpu_surface, bindings: WATER_RESOURCES.generateBindings({ ...shared,
113
+ water: encoder.allocateTransientValueBuffer(WATER_DRAW_STRUCT, s),
114
+ surface_vertices: s.gpu_surface.vertices,
115
+ }, encoder) }));
116
+ const render = encoder.constructRenderPass({ label: "Water / receivers", pipeline, bindings: [],
117
+ colorAttachments: [data.receiver, data.trace_metadata].map(handle => ({
118
+ view: resources.get(handle).obtainView(), loadOp: "clear", storeOp: "store", clearValue: [0,0,0,0],
119
+ })),
120
+ depthStencilAttachment: { view: resources.get(data.interface_depth).obtainView(DEFAULT_DEPTH_TEXTURE_VIEW),
121
+ depthLoadOp: "clear", depthStoreOp: "store", depthClearValue: 0 },
122
+ });
123
+ for (const draw of draws) { graphics.setPipelineBindings(render, pipeline, draw.bindings); water_surface_draw(render, draw.surface); }
124
+ render.end();
125
+ });
126
+ for (const [name, handle] of Object.entries({ camera, color: color_texture, scene_depth: depth_texture,
127
+ normal: normal_texture, hzb: hzb_texture })) { data[name] = pass.read(handle); }
128
+ const target = (name, format) => pass.create(`Water ${name}`, TextureResourceDescriptor.from({
129
+ resolution, format, usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
130
+ | (probe !== null && format !== "depth32float" ? GPUTextureUsage.COPY_SRC : 0),
131
+ }));
132
+ // Keep the accepted UV and both paths at f32 precision through final shading.
133
+ data.receiver = target("receiver", "rgba32float");
134
+ data.trace_metadata = target("trace metadata", "rgba32float");
135
+ data.interface_depth = target("interface depth", "depth32float");
136
+ let states = this.#prepared.get(graph);
137
+ if (states === undefined) { states = new Map(); this.#prepared.set(graph, states); }
138
+ states.set(camera, data);
139
+ if (settings.debug_view !== 0) {
140
+ let views = this.#inspection.get(graph);
141
+ if (views === undefined) { views = new Map(); this.#inspection.set(graph, views); }
142
+ views.set(view_ctx, { data, mode: settings.debug_view, resolution });
86
143
  }
87
-
88
- const encoder = context.encoder;
89
- const graphics = context.graphics;
90
-
91
- const color_texture = resources.get(data.color);
92
- const depth_texture = resources.get(data.depth);
93
-
94
- const pipeline = this.#obtain_pipeline(color_texture.format);
95
-
96
- const depth_view = depth_texture.obtainView();
97
-
98
- // the height map is read at a coarser rate than its texels and clamped at the shore, which
99
- // is what the upscale sampler is
100
- const sampler = graphics.samplers.obtain(SAMPLER_LINEAR_UPSCALE);
101
-
102
- /*
103
- Every per-draw resource is built before the render pass opens: staging a uniform records a
104
- copy onto the command encoder, and the encoder is locked while a render pass is open on it.
105
- */
106
- const draws = [];
107
-
108
- for (let i = 0; i < surfaces.length; i++) {
109
- const surface = surfaces[i];
110
-
111
- if (!surface.visible) {
112
- continue;
144
+ const visibility_resolution = resolution.map(v => Math.ceil(v / 4));
145
+ const [seeds] = graph_image_pass({ graph, shader: shader_water_confidence_seed,
146
+ inputs: { trace_metadata: data.trace_metadata, scene_depth: data.scene_depth }, output_resolution: visibility_resolution });
147
+ const [horizontal] = graph_image_pass({ graph, shader: shader_water_confidence_x,
148
+ inputs: { distance_field: seeds }, output_resolution: visibility_resolution });
149
+ const [visibility_distance] = graph_image_pass({ graph, shader: shader_water_confidence_y,
150
+ inputs: { distance_field: horizontal }, output_resolution: visibility_resolution });
151
+ data.visibility_distance = visibility_distance;
152
+ const finalize_data = {};
153
+ // the optics read the GI mode the meshes in this frame are lit by: a reflection or a sky that
154
+ // misses on screen falls back to it, as SSR's resolve does
155
+ const use_brick4 = indirect_lighting_mode === ShadeIndirectLightingMode.Brick4;
156
+ const finalize_pipeline = use_brick4 ? this.#finalize_pipeline_brick4 : this.#finalize_pipeline_ibl;
157
+ const finalize_resources = use_brick4 ? WATER_FINALIZE_RESOURCES_BRICK4 : WATER_FINALIZE_RESOURCES_IBL;
158
+ const bodies = this.bodies;
159
+ const finalize = graph.add('Water / coherent optics', finalize_data, (d, resources, {encoder, graphics}) => {
160
+ const shared = {
161
+ camera: resources.get(d.camera), trace: encoder.allocateTransientValueBuffer(WATER_TRACE_STRUCT, settings),
162
+ tDepth: resources.get(d.scene_depth).obtainView(DEFAULT_DEPTH_TEXTURE_VIEW),
163
+ tNormal: resources.get(d.normal).obtainView(), tHZB: resources.get(d.hzb).obtainView(),
164
+ tScene: resources.get(d.color).obtainView(),
165
+ receiver: resources.get(d.receiver).obtainView(), trace_metadata: resources.get(d.trace_metadata).obtainView(),
166
+ visibility_distance: resources.get(d.visibility_distance).obtainView(),
167
+ water_bodies: bodies?.buffer,
168
+ // the lights, as the transparent meshes bind them
169
+ light_data: view_ctx.scene.lights.buffer_data,
170
+ tEnvironment: resources.get(d.environment).obtainView(),
171
+ cluster_parameters: resources.get(d.light_cluster_parameters),
172
+ cluster_lookup: resources.get(d.light_cluster_lookup),
173
+ cluster_data: resources.get(d.light_cluster_data),
174
+ shadowmapAtlas: resources.get(d.shadowmap_atlas).obtainView(),
175
+ sCompareLinear: graphics.samplers.obtain(SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR),
176
+ };
177
+ if (use_brick4) {
178
+ shared.brick4 = view_ctx.scene.volumetric_light_map.buffer;
179
+ shared.view = view_ctx.uniform_buffer.buffer;
113
180
  }
114
-
115
- const height = graphics.textures.obtain(surface.height_texture);
116
-
117
- const water = encoder.allocateTransientValueBuffer(WATER_DRAW_STRUCT, {
118
- extent: surface.extent,
119
- height_uv: surface.height_uv,
120
- color_deep: surface.color_deep,
121
- color_shore: surface.color_shore,
122
- level: surface.level,
123
- time: surface.time,
124
- wave_amplitude: surface.wave_amplitude,
125
- wave_speed: surface.wave_speed,
126
- wave_frequency: surface.wave_frequency,
127
- scattering: surface.scattering,
128
- shore_transition: surface.shore_transition
181
+ const draws = surfaces.map(s => ({ surface: s.gpu_surface, bindings: finalize_resources.generateBindings({...shared,
182
+ water: encoder.allocateTransientValueBuffer(WATER_DRAW_STRUCT, s),
183
+ surface_vertices: s.gpu_surface.vertices,
184
+ }, encoder) }));
185
+ const copy_pipeline = shader_water_background_copy.pipeline;
186
+ const copy_bindings = shader_water_background_copy.descriptor.resources.generateBindings({tScene: shared.tScene}, encoder);
187
+ const render = encoder.constructRenderPass({label: 'Water / coherent optics', pipeline: finalize_pipeline, bindings: [],
188
+ colorAttachments: [d.transmission,d.radiance,d.background].map(handle => ({
189
+ view: resources.get(handle).obtainView(), loadOp: 'clear', storeOp: 'store', clearValue: [0,0,0,0],
190
+ })), depthStencilAttachment: {view: resources.get(d.interface_depth).obtainView(DEFAULT_DEPTH_TEXTURE_VIEW), depthReadOnly: true},
129
191
  });
130
-
131
- draws.push(WATER_RESOURCES.generateBindings({
132
- camera,
133
- water,
134
- scene_depth: depth_view,
135
- terrain_height: height.obtainView(),
136
- height_sampler: sampler
137
- }, encoder));
192
+ render.setPipeline(graphics.render_pipelines.obtain(copy_pipeline)); render.record_pipeline(copy_pipeline);
193
+ graphics.setPipelineBindings(render, copy_pipeline, copy_bindings); render.draw(3);
194
+ render.setPipeline(graphics.render_pipelines.obtain(finalize_pipeline)); render.record_pipeline(finalize_pipeline);
195
+ for (const draw of draws) { graphics.setPipelineBindings(render, finalize_pipeline, draw.bindings); water_surface_draw(render, draw.surface); }
196
+ render.end();
197
+ });
198
+ for (const key of ['camera','scene_depth','normal','hzb','color','receiver','trace_metadata','visibility_distance','interface_depth']) {
199
+ finalize_data[key] = finalize.read(data[key]);
138
200
  }
201
+ for (const [key, handle] of Object.entries({ environment: environment_texture, light_cluster_parameters,
202
+ light_cluster_lookup, light_cluster_data, shadowmap_atlas })) { finalize_data[key] = finalize.read(handle); }
203
+ const optical_target = (name,format) => finalize.create(`Water ${name}`, TextureResourceDescriptor.from({
204
+ resolution, format, usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
205
+ | (probe !== null ? GPUTextureUsage.COPY_SRC : 0),
206
+ }));
207
+ data.transmission = finalize_data.transmission = optical_target('transmission','rgba32float');
208
+ data.radiance = finalize_data.radiance = optical_target('radiance','rgba16float');
209
+ const background_color = finalize_data.background = optical_target('background','rgba16float');
210
+ if (probe !== null) { this.#record_probe(graph, data, resolution, probe); }
211
+ return { background_color };
212
+ }
139
213
 
140
- if (draws.length === 0) {
141
- return;
142
- }
214
+ #state(graph, camera) {
215
+ const data = this.#prepared.get(graph)?.get(camera);
216
+ if (data === undefined) { throw new Error("Water AVBOIT requires preparation in this graph/view"); }
217
+ return data;
218
+ }
143
219
 
144
- const render_pass = encoder.constructRenderPass({
145
- label: "Water",
146
- pipeline,
147
- // one bind group per surface, so they are set per draw rather than once for the pass
148
- bindings: [],
149
- colorAttachments: [{
150
- loadOp: "load",
151
- storeOp: "store",
152
- view: color_texture.obtainView(TextureViewDescriptor.from({
153
- mipLevelCount: 1,
154
- baseMipLevel: 0
155
- }))
156
- }]
157
- });
220
+ avboit_occupancy({ graph, camera, cluster_parameters, occupancy }) {
221
+ const data = this.#state(graph, camera);
222
+ const { occupancy: out } = graph_compute_pass({ graph, shader: shader_water_occupancy,
223
+ bindings: { camera, settings: { cluster_parameters }, interface_depth: data.interface_depth, occupancy },
224
+ group_count: [Math.ceil(data.resolution[0] / 8), Math.ceil(data.resolution[1] / 8), 1] });
225
+ return out;
226
+ }
158
227
 
159
- for (let i = 0; i < draws.length; i++) {
160
- graphics.setPipelineBindings(render_pass, pipeline, draws[i]);
228
+ avboit_splat({ graph, camera, warp, voxel_resolution, volume }) {
229
+ const data = this.#state(graph, camera);
230
+ const out = graph_compute_pass({ graph, shader: shader_water_splat,
231
+ bindings: { camera, warp, interface_depth: data.interface_depth, transmission: data.transmission,
232
+ extinction_volume: volume.extinction, overflow_slice: volume.overflow },
233
+ group_count: [Math.ceil(voxel_resolution[0]/8), Math.ceil(voxel_resolution[1]/8), 1] });
234
+ return { extinction: out.extinction_volume, overflow: out.overflow_slice, dummy: volume.dummy };
235
+ }
161
236
 
162
- render_pass.draw(VERTICES_PER_SURFACE);
237
+ avboit_draw({ graph, view_ctx, camera, warp, integral, volumetrics_lut, volumetrics_metadata, accumulators }) {
238
+ const optical = this.#state(graph, camera);
239
+ // Inspection consumes the same completed shared integral as the production contribution.
240
+ optical.warp = warp; optical.integral = integral;
241
+ const data = {};
242
+ const pass = graph.add("Water / AVBOIT draw", data, (data, resources, { encoder, graphics }) => {
243
+ shader_water_draw.draw({ encoder, bindings: {
244
+ camera: resources.get(data.camera), view: view_ctx.uniform_buffer.buffer,
245
+ warp: resources.get(data.warp), interface_depth: resources.get(data.interface_depth).obtainView(DEFAULT_DEPTH_TEXTURE_VIEW),
246
+ transmission: resources.get(data.transmission).obtainView(), radiance: resources.get(data.radiance).obtainView(),
247
+ tIntegral: resources.get(data.integral).obtainView(), sLinear: graphics.samplers.obtain(SAMPLER_LINEAR_UPSCALE),
248
+ volumetrics_metadata: resources.get(data.volumetrics_metadata), tVolumetrics: resources.get(data.volumetrics_lut).obtainView(),
249
+ tSTBN_vec3: graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3).obtainView(),
250
+ }, colorAttachments: [data.color,data.norm,data.extinction,data.emission].map(handle => ({
251
+ view: resources.get(handle).obtainView(), loadOp: "load", storeOp: "store",
252
+ })) });
253
+ });
254
+ for (const [key,handle] of Object.entries({camera,warp,integral,volumetrics_lut,volumetrics_metadata,
255
+ interface_depth: optical.interface_depth, transmission: optical.transmission, radiance: optical.radiance})) {
256
+ data[key] = pass.read(handle);
163
257
  }
258
+ for (const [key,handle] of Object.entries(accumulators)) { data[key] = pass.write(pass.read(handle)); }
259
+ this.#prepared.get(graph).delete(camera);
260
+ return { color: data.color, norm: data.norm, extinction: data.extinction, emission: data.emission };
261
+ }
164
262
 
165
- render_pass.end();
263
+ /** Debug presentation only: called after shared resolve, never sampled by production optics. */
264
+ inspect(graph, view_ctx, output_resolution) {
265
+ const views = this.#inspection.get(graph);
266
+ const state = views?.get(view_ctx);
267
+ if (state === undefined) { return undefined; }
268
+ views.delete(view_ctx);
269
+ const { data, mode } = state;
270
+ const resolution = output_resolution ?? state.resolution;
271
+ const [color] = graph_image_pass({ graph, shader: shader_water_debug, output_resolution: resolution,
272
+ inputs: { inspection: { mode, resolution }, camera: data.camera, warp: data.warp, tIntegral: data.integral,
273
+ transmission: data.transmission, radiance: data.radiance,
274
+ receiver: data.receiver, interface_depth: data.interface_depth, trace_metadata: data.trace_metadata } });
275
+ return color;
276
+ }
277
+
278
+ #record_probe(graph, optical, resolution, probe) {
279
+ const data = {};
280
+ const pass = graph.add("Water / pixel probe", data, (data, resources, { encoder, graphics }) => {
281
+ const buffer = graphics.device.createBuffer({ size: 1024, usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST });
282
+ const pixel = probe.uv.map((v, i) => Math.min(resolution[i]-1, Math.max(0, Math.floor(v*resolution[i]))));
283
+ [data.receiver, data.transmission, data.radiance, data.trace_metadata].forEach((handle, i) => {
284
+ encoder.copyTextureToBuffer({ texture: resources.get(handle).gpu_texture, origin: [...pixel, 0] },
285
+ { buffer, offset: i*256, bytesPerRow: 256 }, [1,1,1]);
286
+ });
287
+ encoder.done.then(async () => {
288
+ try {
289
+ await buffer.mapAsync(GPUMapMode.READ);
290
+ const mapped = buffer.getMappedRange();
291
+ const half = offset => Array.from(new Uint16Array(mapped, offset, 4), half_to_float_uint16);
292
+ const radiance = half(512);
293
+ const confidence = radiance[3];
294
+ radiance[3] = new Float32Array(mapped, 768, 4)[1];
295
+ probe.resolve({ pixel, resolution, frame_time: optical.frame_time, receiver: Array.from(new Float32Array(mapped, 0, 4)),
296
+ transmission: Array.from(new Float32Array(mapped, 256, 4)), radiance, confidence, stale: false });
297
+ } catch (error) { probe.reject(error); }
298
+ finally { buffer.destroy(); }
299
+ });
300
+ });
301
+ for (const key of ["receiver", "transmission", "radiance", "trace_metadata"]) { data[key] = pass.read(optical[key]); }
302
+ pass.make_side_effect();
166
303
  }
167
304
  }
@@ -0,0 +1,14 @@
1
+ /**
2
+ * The environment map: irradiance as its roughness-1 level × π, specular from its prefiltered levels.
3
+ * Expects `tEnvironment`.
4
+ * @type {CodeChunk}
5
+ */
6
+ export const chunk_water_gi_ibl: CodeChunk;
7
+ /**
8
+ * Brick4, the volumetric directional light map: position-dependent, so water under a bridge receives
9
+ * less sky and reflects the bridge's light rather than the sky. Expects `brick4` and `view`.
10
+ * @type {CodeChunk}
11
+ */
12
+ export const chunk_water_gi_brick4: CodeChunk;
13
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
14
+ //# sourceMappingURL=chunk_water_gi.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_water_gi.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/chunk_water_gi.js"],"names":[],"mappings":"AAqBA;;;;GAIG;AACH,iCAFU,SAAS,CAUoC;AAEvD;;;;GAIG;AACH,oCAFU,SAAS,CAgBwB;0BAlDjB,iCAAiC"}
@@ -0,0 +1,56 @@
1
+ import { chunk_get_ibl_irradiance } from "../deferred/indirect/chunk_get_ibl_irradiance.js";
2
+ import { chunk_get_ibl_radiance } from "../deferred/indirect/chunk_get_ibl_radiance.js";
3
+ import {
4
+ chunk_brick4_sample_forward_indirect
5
+ } from "../global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js";
6
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
7
+
8
+ /*
9
+ What the engine's indirect lighting says at a point on the water, one module per indirect-lighting
10
+ mode, as SSR's resolve and the transparent mesh draw are split (WATER_OPTICS_PLAN_2026_10_02.md
11
+ §5.4). Each defines the same two functions, so the water's optics body is written once and composed
12
+ with either:
13
+
14
+ - water_gi_irradiance(position, normal): plane irradiance on a surface facing normal — the sky light
15
+ that enters the water;
16
+ - water_gi_specular(position, normal, view_direction, roughness): the radiance a reflection that
17
+ missed on screen falls back to. view_direction points from the surface to the camera.
18
+
19
+ LPV has no transparent variant: like the transparent meshes, water uses the IBL module under it.
20
+ */
21
+
22
+ /**
23
+ * The environment map: irradiance as its roughness-1 level × π, specular from its prefiltered levels.
24
+ * Expects `tEnvironment`.
25
+ * @type {CodeChunk}
26
+ */
27
+ export const chunk_water_gi_ibl = CodeChunk.from(/* language=WGSL */ `
28
+ fn water_gi_irradiance(position: vec3<f32>, normal: vec3<f32>) -> vec3<f32> {
29
+ return get_ibl_irradiance(normal);
30
+ }
31
+
32
+ fn water_gi_specular(position: vec3<f32>, normal: vec3<f32>, view_direction: vec3<f32>, roughness: f32) -> vec3<f32> {
33
+ return get_ibl_radiance(view_direction, normal, roughness);
34
+ }
35
+ `, [chunk_get_ibl_irradiance, chunk_get_ibl_radiance]);
36
+
37
+ /**
38
+ * Brick4, the volumetric directional light map: position-dependent, so water under a bridge receives
39
+ * less sky and reflects the bridge's light rather than the sky. Expects `brick4` and `view`.
40
+ * @type {CodeChunk}
41
+ */
42
+ export const chunk_water_gi_brick4 = CodeChunk.from(/* language=WGSL */ `
43
+ fn water_gi_irradiance(position: vec3<f32>, normal: vec3<f32>) -> vec3<f32> {
44
+ var radiance: vec3<f32>;
45
+ var irradiance: vec3<f32>;
46
+ brick4_sample_forward_indirect(position, normal, normal, normal, 1.0, &radiance, &irradiance);
47
+ return irradiance;
48
+ }
49
+
50
+ fn water_gi_specular(position: vec3<f32>, normal: vec3<f32>, view_direction: vec3<f32>, roughness: f32) -> vec3<f32> {
51
+ var radiance: vec3<f32>;
52
+ var irradiance: vec3<f32>;
53
+ brick4_sample_forward_indirect(position, view_direction, normal, normal, roughness, &radiance, &irradiance);
54
+ return radiance;
55
+ }
56
+ `, [chunk_brick4_sample_forward_indirect]);