@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +810 -96
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +5 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +3 -4
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +9 -7
- package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js +65 -43
- package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts +23 -0
- package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts.map +1 -0
- package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.js +22 -0
- package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts +29 -0
- package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts.map +1 -0
- package/src/engine/physics/inertia/convex_hull_mass_properties.js +117 -0
- package/src/engine/physics/inertia/mass_properties_accumulate.d.ts +24 -0
- package/src/engine/physics/inertia/mass_properties_accumulate.d.ts.map +1 -0
- package/src/engine/physics/inertia/mass_properties_accumulate.js +93 -0
- package/src/engine/physics/inertia/primitive_mass_properties.d.ts +46 -0
- package/src/engine/physics/inertia/primitive_mass_properties.d.ts.map +1 -0
- package/src/engine/physics/inertia/primitive_mass_properties.js +118 -0
- package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts +27 -0
- package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts.map +1 -0
- package/src/engine/physics/inertia/rigid_body_set_mass_properties.js +62 -0
- package/src/engine/physics/inertia/world_inverse_inertia.d.ts +67 -25
- package/src/engine/physics/inertia/world_inverse_inertia.d.ts.map +1 -1
- package/src/engine/physics/inertia/world_inverse_inertia.js +149 -26
- package/src/engine/physics/integration/integrate_position.d.ts +18 -19
- package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
- package/src/engine/physics/integration/integrate_position.js +40 -37
- package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
- package/src/engine/physics/integration/integrate_velocity.js +13 -4
- package/src/engine/physics/island/IslandBuilder.d.ts +124 -6
- package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -1
- package/src/engine/physics/island/IslandBuilder.js +322 -19
- package/src/engine/physics/narrowphase/box_box_manifold.d.ts +13 -0
- package/src/engine/physics/narrowphase/box_box_manifold.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/box_box_manifold.js +95 -39
- package/src/engine/physics/narrowphase/box_triangle_contact.d.ts +40 -0
- package/src/engine/physics/narrowphase/box_triangle_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/box_triangle_contact.js +415 -120
- package/src/engine/physics/narrowphase/capsule_contacts.d.ts +63 -0
- package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/capsule_contacts.js +234 -46
- package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts +13 -0
- package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/capsule_triangle_contact.js +141 -93
- package/src/engine/physics/narrowphase/compute_penetration.d.ts +29 -11
- package/src/engine/physics/narrowphase/compute_penetration.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/compute_penetration.js +157 -34
- package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts +76 -0
- package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/convex_convex_manifold.js +243 -48
- package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts +13 -0
- package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +28 -12
- package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts +13 -0
- package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js +27 -0
- package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts +42 -0
- package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.js +250 -0
- package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts +27 -11
- package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +291 -12
- package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts +7 -1
- package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +7 -1
- package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts +35 -0
- package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.js +61 -0
- package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts +54 -0
- package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/hull_sphere_contact.js +244 -0
- package/src/engine/physics/narrowphase/mesh_convex_hull.js +5 -1
- package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts +2 -0
- package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +56 -31
- package/src/engine/physics/narrowphase/narrowphase_step.d.ts +6 -5
- package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/narrowphase_step.js +2185 -483
- package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts +56 -5
- package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/reduce_manifold_contacts.js +546 -5
- package/src/engine/physics/narrowphase/refine_ray_concave.d.ts +29 -2
- package/src/engine/physics/narrowphase/refine_ray_concave.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/refine_ray_concave.js +628 -75
- package/src/engine/physics/narrowphase/refine_ray_hit.d.ts +3 -2
- package/src/engine/physics/narrowphase/refine_ray_hit.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/refine_ray_hit.js +3 -2
- package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts +27 -0
- package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/rigid_subject_pose.js +96 -0
- package/src/engine/physics/narrowphase/sphere_box_contact.d.ts +14 -0
- package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/sphere_box_contact.js +51 -5
- package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts +12 -0
- package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/sphere_sphere_contact.js +30 -0
- package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts +12 -0
- package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/sphere_triangle_contact.js +37 -8
- package/src/engine/physics/narrowphase/support_feature_manifold.d.ts +139 -0
- package/src/engine/physics/narrowphase/support_feature_manifold.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/support_feature_manifold.js +949 -0
- package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts +32 -13
- package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts.map +1 -1
- package/src/engine/physics/queries/PhysicsSurfacePoint.js +36 -13
- package/src/engine/physics/queries/convex_overlaps_shape.d.ts +27 -0
- package/src/engine/physics/queries/convex_overlaps_shape.d.ts.map +1 -0
- package/src/engine/physics/queries/convex_overlaps_shape.js +169 -0
- package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
- package/src/engine/physics/queries/overlap_shape.js +57 -79
- package/src/engine/physics/queries/raycast.d.ts +10 -4
- package/src/engine/physics/queries/raycast.d.ts.map +1 -1
- package/src/engine/physics/queries/raycast.js +133 -9
- package/src/engine/physics/queries/shape_cast.d.ts +55 -24
- package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
- package/src/engine/physics/queries/shape_cast.js +2061 -245
- package/src/engine/physics/solver/apply_impulse_to_body.d.ts +32 -10
- package/src/engine/physics/solver/apply_impulse_to_body.d.ts.map +1 -1
- package/src/engine/physics/solver/apply_impulse_to_body.js +69 -28
- package/src/engine/physics/solver/solve_contacts.d.ts +65 -18
- package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -1
- package/src/engine/physics/solver/solve_contacts.js +458 -234
- package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
- package/src/engine/physics/vehicle/RaycastVehicle.js +5 -6
- package/src/shade/assets/textures/split_sum.bin +0 -0
- package/src/shade/device/mock/SoftwareGPUQueue.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUQueue.js +2 -1
- package/src/shade/playground/path_traced_media/README.md +78 -0
- package/src/shade/playground/path_traced_media/capture_radiance.d.ts +33 -0
- package/src/shade/playground/path_traced_media/capture_radiance.d.ts.map +1 -0
- package/src/shade/playground/path_traced_media/capture_radiance.js +174 -0
- package/src/shade/playground/path_traced_media/checks.d.ts +160 -0
- package/src/shade/playground/path_traced_media/checks.d.ts.map +1 -0
- package/src/shade/playground/path_traced_media/checks.js +921 -0
- package/src/shade/playground/path_traced_media/index.html +71 -0
- package/src/shade/playground/path_traced_media/main.d.ts +2 -0
- package/src/shade/playground/path_traced_media/main.d.ts.map +1 -0
- package/src/shade/playground/path_traced_media/main.js +440 -0
- package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts +26 -0
- package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts.map +1 -0
- package/src/shade/playground/path_traced_media/make_wave_pool_geometry.js +117 -0
- package/src/shade/playground/path_traced_media/views.d.ts +21 -0
- package/src/shade/playground/path_traced_media/views.d.ts.map +1 -0
- package/src/shade/playground/path_traced_media/views.js +161 -0
- package/src/shade/playground/sh_exponential/README.md +43 -0
- package/src/shade/playground/sh_exponential/index.html +59 -0
- package/src/shade/playground/sh_exponential/main.d.ts +2 -0
- package/src/shade/playground/sh_exponential/main.d.ts.map +1 -0
- package/src/shade/playground/sh_exponential/main.js +571 -0
- package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts +46 -0
- package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts.map +1 -0
- package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.js +270 -0
- package/src/shade/playground/water_refraction/README.md +158 -0
- package/src/shade/playground/water_refraction/index.html +40 -0
- package/src/shade/playground/water_refraction/main.d.ts +2 -0
- package/src/shade/playground/water_refraction/main.d.ts.map +1 -0
- package/src/shade/playground/water_refraction/main.js +202 -0
- package/src/shade/playground/water_refraction/world.d.ts +39 -0
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -0
- package/src/shade/playground/water_refraction/world.js +141 -0
- package/src/shade/renderer/Renderer.d.ts +2 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +27 -0
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts +2 -3
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +9 -1
- package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js +6 -4
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts +7 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js +12 -12
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts +4 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js +13 -9
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +2 -0
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -9
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +20 -10
- package/src/shade/renderer/light/environment/chunk_roughness_to_mip_ratio.d.ts +8 -0
- package/src/shade/renderer/light/environment/chunk_roughness_to_mip_ratio.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/chunk_sphere_probe_roughness_to_lod.d.ts +0 -6
- package/src/shade/renderer/light/environment/chunk_sphere_probe_roughness_to_lod.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts +2 -1
- package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/rgbe/load_environment_map.js +2 -1
- package/src/shade/renderer/light/environment/sh_exponential/README.md +171 -0
- package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts +170 -0
- package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.js +377 -0
- package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts +16 -0
- package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.js +27 -0
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts +21 -0
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +53 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts +33 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.js +90 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts +28 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.js +92 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts +39 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.js +44 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts +42 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.js +123 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts +30 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.js +147 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts +24 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.js +79 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts +17 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.js +99 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts +24 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.js +104 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts +12 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.js +93 -0
- package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/GPULightMap.js +1 -0
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -0
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -0
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts +1 -1
- package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts.map +1 -1
- package/src/shade/renderer/material/StandardShadeMaterial.d.ts +15 -0
- package/src/shade/renderer/material/StandardShadeMaterial.d.ts.map +1 -1
- package/src/shade/renderer/material/StandardShadeMaterial.js +17 -0
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +36 -2
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +218 -18
- package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js +10 -0
- package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts +17 -0
- package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.js +24 -0
- package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts +24 -0
- package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts.map +1 -0
- package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.js +18 -0
- package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts +20 -0
- package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/medium/MEDIUM_STRUCT.js +43 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts +108 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -0
- package/src/shade/renderer/medium/ParticipatingMedium.js +204 -0
- package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts +13 -0
- package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts.map +1 -0
- package/src/shade/renderer/medium/chunk_medium_lobe_phase.js +33 -0
- package/src/shade/renderer/medium/participating_medium_serialization.d.ts +32 -0
- package/src/shade/renderer/medium/participating_medium_serialization.d.ts.map +1 -0
- package/src/shade/renderer/medium/participating_medium_serialization.js +181 -0
- package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts +48 -0
- package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/MediumPhaseFunction.js +42 -0
- package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts +23 -0
- package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseCornetteShanks.js +45 -0
- package/src/shade/renderer/medium/phase/PhaseDraine.d.ts +30 -0
- package/src/shade/renderer/medium/phase/PhaseDraine.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseDraine.js +58 -0
- package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts +24 -0
- package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseFournierForand.js +53 -0
- package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts +21 -0
- package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.js +43 -0
- package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts +25 -0
- package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseJendersieDeon.js +66 -0
- package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts +9 -0
- package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseRayleigh.js +21 -0
- package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts +28 -0
- package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseWaterMolecular.js +49 -0
- package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts +10 -0
- package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.js +25 -0
- package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts +47 -0
- package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_iop_from_appearance.js +174 -0
- package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts +57 -0
- package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_iop_from_constituents.js +242 -0
- package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts +41 -0
- package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_iop_jerlov.js +231 -0
- package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts +66 -0
- package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_iop_spectral_reference.js +223 -0
- package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts +96 -0
- package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_medium_from_iop.js +145 -0
- package/src/shade/renderer/medium/water/water_presets.d.ts +69 -0
- package/src/shade/renderer/medium/water/water_presets.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_presets.js +119 -0
- package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts +69 -0
- package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_rgb_from_spectral.js +341 -0
- package/src/shade/renderer/particles/DESIGN.md +4 -2
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts +1 -1
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts +26 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.js +71 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +16 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +6 -13
- package/src/shade/renderer/path_tracer/PATH_TRACED_MEDIA_PLAN_2026_10_02.md +520 -0
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -0
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +2 -0
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +188 -185
- package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.js +4 -1
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts +13 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js +29 -0
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts +79 -0
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +360 -70
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +4 -3
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts +24 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.js +99 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts +68 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.js +263 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts +55 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.js +148 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts +17 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.js +41 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts +20 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.js +105 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts +28 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.js +97 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts +12 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.js +46 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts +25 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.js +75 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts +54 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.js +245 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts +42 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.js +236 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts +24 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.js +97 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts +57 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.js +222 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts +88 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.js +304 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts +35 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.js +137 -0
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +85 -84
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts +8 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js +9 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +28 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +17 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts +13 -7
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js +13 -7
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +309 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +54 -9
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +9 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts +33 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.js +45 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts +4 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.js +6 -2
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_renormalization.d.ts +4 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_renormalization.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_renormalization.js +11 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_rgb_contribution.d.ts +4 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_rgb_contribution.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_rgb_contribution.js +19 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js +4 -2
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +5 -3
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_split_counts.d.ts +4 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_split_counts.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_split_counts.js +8 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts +14 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.js +28 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts +10 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.js +18 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts +19 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.js +44 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts +10 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.js +17 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +23 -2
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js +163 -64
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.js +4 -8
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +4 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +5 -0
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +12 -1
- package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +22 -3
- package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.js +31 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts +43 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.js +153 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.js +57 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts +45 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js +109 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.js +6 -3
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.js +49 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.js +18 -0
- package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_add_f32_storage.d.ts +12 -0
- package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_add_f32_storage.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_max_f32_storage.d.ts +12 -0
- package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_max_f32_storage.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_min_f32_storage.d.ts +12 -0
- package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_min_f32_storage.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +3 -0
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +3 -0
- package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.js +3 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.js +53 -0
- package/src/shade/renderer/shader/chunk/geometry/plane/{plane_ray_raycast.d.ts → chunk_plane_ray_raycast.d.ts} +2 -2
- package/src/shade/renderer/shader/chunk/geometry/plane/chunk_plane_ray_raycast.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.js +12 -60
- package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts +26 -6
- package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.js +30 -20
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.js +3 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.js +3 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.js +3 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.js +25 -0
- package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts +9 -2
- package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.js +33 -10
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts +4 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +135 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.js +30 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts +19 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.js +73 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts +19 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.js +25 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.js +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts +26 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.js +55 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +52 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +65 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.js +229 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.js +278 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.js +58 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.js +75 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.js +70 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.js +95 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.js +89 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.js +118 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.js +111 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.js +144 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.js +136 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.js +173 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.js +164 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.js +205 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.js +195 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.js +240 -0
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +0 -6
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +46 -1
- package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.d.ts +7 -7
- package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js +7 -7
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +42 -10
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +104 -48
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +20 -4
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +186 -74
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts +2 -1
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/Shadowmap.js +2 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts +30 -0
- package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.js +52 -0
- package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts +14 -0
- package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.js +20 -0
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts +8 -0
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js +7 -0
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +8 -6
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +28 -34
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts +3 -2
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.js +19 -14
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +4 -3
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +12 -7
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +4 -4
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +4 -4
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +39 -17
- package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +5 -36
- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +3 -2
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +49 -35
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +4 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +8 -9
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +2 -2
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
- package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
- package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
- package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
- package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
- package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
- package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
- package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
- package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
- package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +72 -27
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +275 -138
- package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
- package/src/shade/renderer/water/chunk_water_gi.js +56 -0
- package/src/shade/renderer/water/chunk_water_transport.d.ts +7 -0
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -0
- package/src/shade/renderer/water/chunk_water_transport.js +105 -0
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +29 -0
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/GPUWaterBodies.js +116 -0
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +23 -0
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
|
@@ -0,0 +1,71 @@
|
|
|
1
|
+
<!doctype html>
|
|
2
|
+
<html lang="en">
|
|
3
|
+
<head>
|
|
4
|
+
<meta charset="utf-8">
|
|
5
|
+
<title>meep — path-traced participating media</title>
|
|
6
|
+
<style>
|
|
7
|
+
:root {
|
|
8
|
+
color-scheme: dark;
|
|
9
|
+
--bg: #14161a;
|
|
10
|
+
--line: #2b3038;
|
|
11
|
+
--text: #d6dae0;
|
|
12
|
+
--muted: #8b939f;
|
|
13
|
+
--pass: #55c46a;
|
|
14
|
+
--fail: #ff6b6b;
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
* { box-sizing: border-box; }
|
|
18
|
+
|
|
19
|
+
body {
|
|
20
|
+
margin: 0;
|
|
21
|
+
padding: 16px;
|
|
22
|
+
background: var(--bg);
|
|
23
|
+
color: var(--text);
|
|
24
|
+
font: 13px/1.5 system-ui, -apple-system, Segoe UI, sans-serif;
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
h1 { font-size: 16px; font-weight: 600; margin: 0 0 4px; }
|
|
28
|
+
|
|
29
|
+
p { margin: 0 0 12px; color: var(--muted); max-width: 90ch; }
|
|
30
|
+
|
|
31
|
+
.stage { display: flex; gap: 16px; align-items: flex-start; flex-wrap: wrap; }
|
|
32
|
+
|
|
33
|
+
canvas {
|
|
34
|
+
display: block;
|
|
35
|
+
width: 512px;
|
|
36
|
+
height: 512px;
|
|
37
|
+
max-width: 100%;
|
|
38
|
+
image-rendering: pixelated;
|
|
39
|
+
border: 1px solid var(--line);
|
|
40
|
+
border-radius: 4px;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
.controls { display: flex; flex-direction: column; gap: 8px; min-width: 280px; max-width: 640px; }
|
|
44
|
+
|
|
45
|
+
select, button { font: inherit; padding: 4px 8px; }
|
|
46
|
+
|
|
47
|
+
pre { margin: 0; white-space: pre-wrap; font: 12px/1.45 ui-monospace, Consolas, monospace; }
|
|
48
|
+
|
|
49
|
+
pre.pass { color: var(--pass); }
|
|
50
|
+
|
|
51
|
+
pre.fail { color: var(--fail); }
|
|
52
|
+
</style>
|
|
53
|
+
</head>
|
|
54
|
+
<body>
|
|
55
|
+
<h1>Path-traced participating media</h1>
|
|
56
|
+
<p>Participating media in the accumulating path tracer. The first scene is one to look at. The checks
|
|
57
|
+
below it are built for a number, not a picture: each frames exactly one closed-form answer — a slab
|
|
58
|
+
filling the view, a white furnace in which a lossless object should vanish — and <b>run the checks</b>
|
|
59
|
+
renders each to convergence and compares regions of the image with it.</p>
|
|
60
|
+
<div class="stage">
|
|
61
|
+
<canvas id="view"></canvas>
|
|
62
|
+
<div class="controls">
|
|
63
|
+
<label>scene <select id="check"></select></label>
|
|
64
|
+
<p id="about"></p>
|
|
65
|
+
<button id="run">run the checks</button>
|
|
66
|
+
<pre id="report">starting…</pre>
|
|
67
|
+
</div>
|
|
68
|
+
</div>
|
|
69
|
+
<script type="module" src="./main.js"></script>
|
|
70
|
+
</body>
|
|
71
|
+
</html>
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/path_traced_media/main.js"],"names":[],"mappings":""}
|
|
@@ -0,0 +1,440 @@
|
|
|
1
|
+
import Quaternion from "../../../core/geom/Quaternion.js";
|
|
2
|
+
import Vector3 from "../../../core/geom/Vector3.js";
|
|
3
|
+
import { DEG_TO_RAD } from "../../../core/math/DEG_TO_RAD.js";
|
|
4
|
+
import { EntityComponentDataset } from "../../../engine/ecs/EntityComponentDataset.js";
|
|
5
|
+
import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
|
|
6
|
+
import { PerspectiveCamera } from "../../renderer/camera/PerspectiveCamera.js";
|
|
7
|
+
import { create_frame_loop } from "../../renderer/create_frame_loop.js";
|
|
8
|
+
import { MeshoptClusterizer } from "../../renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.js";
|
|
9
|
+
import { meshlet_geometry_build_from_geometry } from "../../renderer/geometry/meshlet_geometry_build_from_geometry.js";
|
|
10
|
+
import { MeshletGeometry } from "../../renderer/geometry/MeshletGeometry.js";
|
|
11
|
+
import { Renderer } from "../../renderer/Renderer.js";
|
|
12
|
+
import { place_primitive } from "../../renderer/scene/rows/place_primitive.js";
|
|
13
|
+
import { Scene } from "../../renderer/scene/Scene.js";
|
|
14
|
+
import { load_default_environment } from "../load_default_environment.js";
|
|
15
|
+
import { make_flat_environment } from "../skinned_blas_refit/flat_environment.js";
|
|
16
|
+
import { CaptureRadiance } from "./capture_radiance.js";
|
|
17
|
+
import { agrees, MEDIA_CHECKS, region_statistics } from "./checks.js";
|
|
18
|
+
import { MEDIA_VIEWS } from "./views.js";
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* The path tracer's participating media against closed-form answers: Beer-Lambert through an
|
|
22
|
+
* index-matched slab and through glass with every internal reflection summed, a camera that starts
|
|
23
|
+
* inside a medium, white furnaces for a scattering glass sphere and a fog volume, and shadow rays
|
|
24
|
+
* through a medium-bounding mesh and through a fog volume. See the README.
|
|
25
|
+
*
|
|
26
|
+
* Above them in the list, scenes to look at (`views.js`): the same media in a setting with
|
|
27
|
+
* something to see through them.
|
|
28
|
+
*
|
|
29
|
+
* `npm run dev`, then `/src/shade/playground/path_traced_media/`. From the console:
|
|
30
|
+
* `run_checks({ frames, only })` runs the checks (all, or the ones whose name contains `only`) and
|
|
31
|
+
* returns the report; `show(name)` puts a view or a check on screen; `accumulate(frames)` and
|
|
32
|
+
* `read_radiance()` drive and read it where the page's own frame loop does not run.
|
|
33
|
+
*/
|
|
34
|
+
|
|
35
|
+
/** small, so a full image is one tile of the accumulating tracer and converges in seconds */
|
|
36
|
+
const SIZE = 256;
|
|
37
|
+
|
|
38
|
+
/** what is on screen to be looked at, four tiles */
|
|
39
|
+
const VIEW_SIZE = 512;
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
* Frames each check accumulates, one sample per pixel each. Enough for every check's tolerance; the
|
|
43
|
+
* scattering spheres take tens of milliseconds a frame, so more is minutes of a saturated GPU.
|
|
44
|
+
*/
|
|
45
|
+
const DEFAULT_FRAMES = 256;
|
|
46
|
+
|
|
47
|
+
function element(id) {
|
|
48
|
+
return document.getElementById(id);
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
function report(text, kind = '') {
|
|
52
|
+
const node = element('report');
|
|
53
|
+
|
|
54
|
+
node.textContent = text;
|
|
55
|
+
node.className = kind;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
async function main() {
|
|
59
|
+
// the meshlet builder's WASM instantiates asynchronously at import
|
|
60
|
+
await MeshoptClusterizer.ready;
|
|
61
|
+
|
|
62
|
+
const canvas = element('view');
|
|
63
|
+
|
|
64
|
+
canvas.width = SIZE;
|
|
65
|
+
canvas.height = SIZE;
|
|
66
|
+
|
|
67
|
+
const camera = new PerspectiveCamera();
|
|
68
|
+
|
|
69
|
+
camera.near = 0.05;
|
|
70
|
+
camera.far = 200;
|
|
71
|
+
camera.aspect = 1;
|
|
72
|
+
|
|
73
|
+
const context = canvas.getContext('webgpu');
|
|
74
|
+
|
|
75
|
+
if (context === null) {
|
|
76
|
+
report('no WebGPU context — this browser has none, or the page is not a secure context', 'fail');
|
|
77
|
+
return;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
const renderer = new Renderer();
|
|
81
|
+
|
|
82
|
+
await renderer.initialize({ context, pixelRatio: 1 });
|
|
83
|
+
|
|
84
|
+
renderer.resize(SIZE, SIZE);
|
|
85
|
+
|
|
86
|
+
// the tracer's own running mean is what is measured: nothing after it may touch the colour
|
|
87
|
+
renderer.feature_path_tracing_enabled = true;
|
|
88
|
+
renderer.feature_taa_enabled = false;
|
|
89
|
+
renderer.feature_dof_enabled = false;
|
|
90
|
+
renderer.feature_motion_blur_enabled = false;
|
|
91
|
+
renderer.feature_sharpening_enabled = false;
|
|
92
|
+
renderer.feature_bloom_enabled = false;
|
|
93
|
+
renderer.feature_automatic_exposure_enabled = false;
|
|
94
|
+
renderer.exposure_compensation = 1;
|
|
95
|
+
|
|
96
|
+
// a true running mean, never an exponential one
|
|
97
|
+
renderer.path_tracer.min_accumulation_alpha = 0;
|
|
98
|
+
|
|
99
|
+
const device = renderer.graphics.device;
|
|
100
|
+
|
|
101
|
+
const capture = new CaptureRadiance(device);
|
|
102
|
+
|
|
103
|
+
renderer.add_extension(capture);
|
|
104
|
+
|
|
105
|
+
const scratch_transform = new Transform64();
|
|
106
|
+
|
|
107
|
+
/**
|
|
108
|
+
* @param {number} size
|
|
109
|
+
*/
|
|
110
|
+
function set_size(size) {
|
|
111
|
+
if (canvas.width === size) {
|
|
112
|
+
return;
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
canvas.width = size;
|
|
116
|
+
canvas.height = size;
|
|
117
|
+
|
|
118
|
+
renderer.resize(size, size);
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
/**
|
|
122
|
+
* @param {MediaCheck} check
|
|
123
|
+
* @param {function(MediaScene): void} build
|
|
124
|
+
* @returns {Scene}
|
|
125
|
+
*/
|
|
126
|
+
function build_scene(check, build) {
|
|
127
|
+
const scene = new Scene();
|
|
128
|
+
|
|
129
|
+
scene.dataset = new EntityComponentDataset();
|
|
130
|
+
|
|
131
|
+
if (check.environment === 'sky') {
|
|
132
|
+
scene.lights.environment = make_flat_environment([0.45, 0.55, 0.75]);
|
|
133
|
+
|
|
134
|
+
load_default_environment(scene).then(applied => {
|
|
135
|
+
if (applied) {
|
|
136
|
+
renderer.path_tracer.clear_history = true;
|
|
137
|
+
}
|
|
138
|
+
});
|
|
139
|
+
} else {
|
|
140
|
+
scene.lights.environment = make_flat_environment(check.environment);
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
const scene_context = renderer.scenes.obtain(scene);
|
|
144
|
+
|
|
145
|
+
build({
|
|
146
|
+
scene,
|
|
147
|
+
place(geometry, material, position, rotation = new Quaternion()) {
|
|
148
|
+
scratch_transform.setTranslation(position.x, position.y, position.z);
|
|
149
|
+
scratch_transform.setRotation(rotation.x, rotation.y, rotation.z, rotation.w);
|
|
150
|
+
scratch_transform.updateMatrix();
|
|
151
|
+
|
|
152
|
+
place_primitive(scene_context, geometry, material, scratch_transform);
|
|
153
|
+
},
|
|
154
|
+
meshlets(geometry) {
|
|
155
|
+
const meshlets = new MeshletGeometry();
|
|
156
|
+
|
|
157
|
+
meshlet_geometry_build_from_geometry(geometry, meshlets);
|
|
158
|
+
|
|
159
|
+
return meshlets;
|
|
160
|
+
},
|
|
161
|
+
});
|
|
162
|
+
|
|
163
|
+
return scene;
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
function aim(check) {
|
|
167
|
+
const { position, target, fov_degrees } = check.camera;
|
|
168
|
+
|
|
169
|
+
camera.fov = fov_degrees * DEG_TO_RAD;
|
|
170
|
+
camera.transform.setTranslation(position[0], position[1], position[2]);
|
|
171
|
+
camera.transform.lookAt(new Vector3(target[0], target[1], target[2]));
|
|
172
|
+
camera.transform.updateMatrix();
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
/** what the frame loop draws when no check is running */
|
|
176
|
+
let live_scene = null;
|
|
177
|
+
let busy = false;
|
|
178
|
+
|
|
179
|
+
/**
|
|
180
|
+
* @param {MediaCheck} check
|
|
181
|
+
* @param {function(MediaScene): void} build
|
|
182
|
+
* @param {number} frames
|
|
183
|
+
*/
|
|
184
|
+
async function measure(check, build, frames) {
|
|
185
|
+
set_size(SIZE);
|
|
186
|
+
|
|
187
|
+
const scene = build_scene(check, build);
|
|
188
|
+
|
|
189
|
+
aim(check);
|
|
190
|
+
|
|
191
|
+
// a few frames first, so pipeline compilation is not in the timing
|
|
192
|
+
for (let i = 0; i < 4; i++) {
|
|
193
|
+
renderer.render(camera, scene, 0);
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
await device.queue.onSubmittedWorkDone();
|
|
197
|
+
|
|
198
|
+
renderer.path_tracer.clear_history = true;
|
|
199
|
+
|
|
200
|
+
// the accumulation is read halfway too: the two halves differ by the estimate's noise alone
|
|
201
|
+
const half = frames >> 1;
|
|
202
|
+
|
|
203
|
+
let half_image = null;
|
|
204
|
+
let waited = 0;
|
|
205
|
+
|
|
206
|
+
const started = performance.now();
|
|
207
|
+
|
|
208
|
+
for (let i = 0; i < frames; i++) {
|
|
209
|
+
capture.enabled = i === half - 1 || i === frames - 1;
|
|
210
|
+
|
|
211
|
+
renderer.render(camera, scene, 0);
|
|
212
|
+
|
|
213
|
+
if (i === half - 1) {
|
|
214
|
+
const waiting = performance.now();
|
|
215
|
+
|
|
216
|
+
await device.queue.onSubmittedWorkDone();
|
|
217
|
+
half_image = await capture.read();
|
|
218
|
+
|
|
219
|
+
waited = performance.now() - waiting;
|
|
220
|
+
} else if ((i & 31) === 31) {
|
|
221
|
+
await device.queue.onSubmittedWorkDone();
|
|
222
|
+
}
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
await device.queue.onSubmittedWorkDone();
|
|
226
|
+
|
|
227
|
+
const ms_per_frame = (performance.now() - started - waited) / frames;
|
|
228
|
+
|
|
229
|
+
capture.enabled = false;
|
|
230
|
+
|
|
231
|
+
live_scene = scene;
|
|
232
|
+
|
|
233
|
+
return {
|
|
234
|
+
image: await capture.read(),
|
|
235
|
+
half_image,
|
|
236
|
+
samples: renderer.path_tracer.min_sample_count,
|
|
237
|
+
ms_per_frame,
|
|
238
|
+
};
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
/**
|
|
242
|
+
* @param {MediaCheck} check
|
|
243
|
+
* @param {number} frames
|
|
244
|
+
*/
|
|
245
|
+
async function run_check(check, frames) {
|
|
246
|
+
const started = performance.now();
|
|
247
|
+
|
|
248
|
+
const test = await measure(check, check.test, frames);
|
|
249
|
+
const control = check.control !== undefined ? await measure(check, check.control, frames) : null;
|
|
250
|
+
|
|
251
|
+
const fov = check.camera.fov_degrees;
|
|
252
|
+
|
|
253
|
+
const regions = check.regions.map(region => {
|
|
254
|
+
const measured = region_statistics(test.image, region.rect, region.expected, fov, test.half_image);
|
|
255
|
+
|
|
256
|
+
let mean = measured.mean;
|
|
257
|
+
let standard_error = measured.standard_error;
|
|
258
|
+
|
|
259
|
+
if (region.ratio) {
|
|
260
|
+
const reference = region_statistics(control.image, region.rect, region.expected, fov, control.half_image);
|
|
261
|
+
|
|
262
|
+
mean = measured.mean.map((m, c) => m / reference.mean[c]);
|
|
263
|
+
standard_error = measured.mean.map((m, c) => Math.hypot(
|
|
264
|
+
measured.standard_error[c] / reference.mean[c],
|
|
265
|
+
m * reference.standard_error[c] / (reference.mean[c] * reference.mean[c])
|
|
266
|
+
));
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
// every frame accumulated, in the control too: a history reset mid-run measures less
|
|
270
|
+
const accumulated = test.samples === frames && (control === null || control.samples === frames);
|
|
271
|
+
|
|
272
|
+
const pass = accumulated
|
|
273
|
+
&& measured.non_finite === 0
|
|
274
|
+
&& mean.every((m, c) => agrees(m, standard_error[c], measured.expected[c], region.allowance));
|
|
275
|
+
|
|
276
|
+
return {
|
|
277
|
+
name: region.name,
|
|
278
|
+
pass,
|
|
279
|
+
expected: measured.expected.map(v => +v.toFixed(5)),
|
|
280
|
+
measured: mean.map(v => +v.toFixed(5)),
|
|
281
|
+
standard_error: standard_error.map(v => +v.toExponential(2)),
|
|
282
|
+
pixels: measured.pixels,
|
|
283
|
+
non_finite: measured.non_finite,
|
|
284
|
+
};
|
|
285
|
+
});
|
|
286
|
+
|
|
287
|
+
return {
|
|
288
|
+
name: check.name,
|
|
289
|
+
pass: regions.every(r => r.pass),
|
|
290
|
+
samples: test.samples,
|
|
291
|
+
seconds: +((performance.now() - started) / 1000).toFixed(1),
|
|
292
|
+
ms_per_frame: +test.ms_per_frame.toFixed(2),
|
|
293
|
+
regions,
|
|
294
|
+
};
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
async function run_checks({ frames = DEFAULT_FRAMES, only = '' } = {}) {
|
|
298
|
+
if (busy) {
|
|
299
|
+
throw new Error('checks are already running');
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
busy = true;
|
|
303
|
+
|
|
304
|
+
const results = [];
|
|
305
|
+
|
|
306
|
+
try {
|
|
307
|
+
for (const check of MEDIA_CHECKS) {
|
|
308
|
+
if (!check.name.includes(only)) {
|
|
309
|
+
continue;
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
report(`running "${check.name}"…`);
|
|
313
|
+
|
|
314
|
+
results.push(await run_check(check, frames));
|
|
315
|
+
}
|
|
316
|
+
} finally {
|
|
317
|
+
busy = false;
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
const failed = results.filter(r => !r.pass).length;
|
|
321
|
+
|
|
322
|
+
report(
|
|
323
|
+
results.map(r => `${r.pass ? 'PASS' : 'FAIL'} ${r.name}\n${r.regions.map(region => ` ${region.pass ? 'ok ' : 'FAIL'} ${region.name}: ${region.measured.join(', ')} (expected ${region.expected.join(', ')})`).join('\n')}`).join('\n'),
|
|
324
|
+
failed === 0 ? 'pass' : 'fail'
|
|
325
|
+
);
|
|
326
|
+
|
|
327
|
+
return {
|
|
328
|
+
adapter: `${renderer.graphics.adapter?.info?.vendor ?? '?'}/${renderer.graphics.adapter?.info?.architecture ?? '?'}`,
|
|
329
|
+
frames,
|
|
330
|
+
failed,
|
|
331
|
+
results,
|
|
332
|
+
};
|
|
333
|
+
}
|
|
334
|
+
|
|
335
|
+
const entries = [...MEDIA_VIEWS, ...MEDIA_CHECKS];
|
|
336
|
+
|
|
337
|
+
/**
|
|
338
|
+
* @param {string} name of a view or a check
|
|
339
|
+
*/
|
|
340
|
+
function show(name) {
|
|
341
|
+
const entry = entries.find(e => e.name === name);
|
|
342
|
+
|
|
343
|
+
if (entry === undefined) {
|
|
344
|
+
throw new Error(`no view or check named "${name}"`);
|
|
345
|
+
}
|
|
346
|
+
|
|
347
|
+
set_size(VIEW_SIZE);
|
|
348
|
+
|
|
349
|
+
live_scene = build_scene(entry, entry.test);
|
|
350
|
+
|
|
351
|
+
aim(entry);
|
|
352
|
+
|
|
353
|
+
renderer.path_tracer.clear_history = true;
|
|
354
|
+
|
|
355
|
+
element('check').value = name;
|
|
356
|
+
element('about').textContent = entry.about;
|
|
357
|
+
}
|
|
358
|
+
|
|
359
|
+
const select = element('check');
|
|
360
|
+
|
|
361
|
+
for (const [label, list] of [['to look at', MEDIA_VIEWS], ['checks — closed forms, abstract by design', MEDIA_CHECKS]]) {
|
|
362
|
+
const group = document.createElement('optgroup');
|
|
363
|
+
|
|
364
|
+
group.label = label;
|
|
365
|
+
|
|
366
|
+
for (const entry of list) {
|
|
367
|
+
const option = document.createElement('option');
|
|
368
|
+
|
|
369
|
+
option.value = entry.name;
|
|
370
|
+
option.textContent = entry.name;
|
|
371
|
+
|
|
372
|
+
group.appendChild(option);
|
|
373
|
+
}
|
|
374
|
+
|
|
375
|
+
select.appendChild(group);
|
|
376
|
+
}
|
|
377
|
+
|
|
378
|
+
select.addEventListener('change', () => show(select.value));
|
|
379
|
+
|
|
380
|
+
element('run').addEventListener('click', () => {
|
|
381
|
+
run_checks().catch(error => report(`checks: ${error.message}`, 'fail'));
|
|
382
|
+
});
|
|
383
|
+
|
|
384
|
+
show(MEDIA_VIEWS[0].name);
|
|
385
|
+
|
|
386
|
+
/**
|
|
387
|
+
* The radiance of the scene on screen, as the tracer has accumulated it so far.
|
|
388
|
+
* @returns {Promise<{rgb: Float32Array, width: number, height: number}>}
|
|
389
|
+
*/
|
|
390
|
+
async function read_radiance() {
|
|
391
|
+
capture.enabled = true;
|
|
392
|
+
|
|
393
|
+
renderer.render(camera, live_scene, 0);
|
|
394
|
+
|
|
395
|
+
await device.queue.onSubmittedWorkDone();
|
|
396
|
+
|
|
397
|
+
capture.enabled = false;
|
|
398
|
+
|
|
399
|
+
return capture.read();
|
|
400
|
+
}
|
|
401
|
+
|
|
402
|
+
/**
|
|
403
|
+
* Accumulate `frames` more samples of the scene on screen, without waiting for the frame loop —
|
|
404
|
+
* which a hidden page does not run.
|
|
405
|
+
* @param {number} frames
|
|
406
|
+
* @returns {Promise<number>} samples per pixel so far
|
|
407
|
+
*/
|
|
408
|
+
async function accumulate(frames) {
|
|
409
|
+
for (let i = 0; i < frames; i++) {
|
|
410
|
+
renderer.render(camera, live_scene, 0);
|
|
411
|
+
|
|
412
|
+
if ((i & 15) === 15) {
|
|
413
|
+
await device.queue.onSubmittedWorkDone();
|
|
414
|
+
}
|
|
415
|
+
}
|
|
416
|
+
|
|
417
|
+
await device.queue.onSubmittedWorkDone();
|
|
418
|
+
|
|
419
|
+
return renderer.path_tracer.min_sample_count;
|
|
420
|
+
}
|
|
421
|
+
|
|
422
|
+
globalThis.renderer = renderer;
|
|
423
|
+
globalThis.run_checks = run_checks;
|
|
424
|
+
globalThis.show = show;
|
|
425
|
+
globalThis.read_radiance = read_radiance;
|
|
426
|
+
globalThis.accumulate = accumulate;
|
|
427
|
+
|
|
428
|
+
report('ready — pick a scene to look at, or run the checks');
|
|
429
|
+
|
|
430
|
+
create_frame_loop(() => {
|
|
431
|
+
if (!busy && live_scene !== null) {
|
|
432
|
+
renderer.render(camera, live_scene, 0);
|
|
433
|
+
}
|
|
434
|
+
});
|
|
435
|
+
}
|
|
436
|
+
|
|
437
|
+
main().catch(error => {
|
|
438
|
+
report(`page: ${error.message}`, 'fail');
|
|
439
|
+
console.error(error);
|
|
440
|
+
});
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A closed body of water whose top is a sum of two sine waves: `width` by `length` (x by z), its
|
|
3
|
+
* bottom at y = 0, its surface at `depth` plus the waves. The surface's vertex normals are the waves'
|
|
4
|
+
* own, from their gradient, so the interpolated normal is the smooth surface's — what manifold
|
|
5
|
+
* next-event estimation focuses light through. The sides follow the waves along the top edge, so the
|
|
6
|
+
* mesh is closed; every face's normal points out.
|
|
7
|
+
*
|
|
8
|
+
* @param {object} options
|
|
9
|
+
* @param {number} options.width
|
|
10
|
+
* @param {number} options.length
|
|
11
|
+
* @param {number} options.depth mean height of the surface over the bottom
|
|
12
|
+
* @param {number} options.amplitude of each wave
|
|
13
|
+
* @param {number} options.wavelength of the first wave; the second is 0.63 of it, at an angle
|
|
14
|
+
* @param {number} options.segments grid cells along each side of the surface
|
|
15
|
+
* @returns {Geometry}
|
|
16
|
+
*/
|
|
17
|
+
export function make_wave_pool_geometry({ width, length, depth, amplitude, wavelength, segments }: {
|
|
18
|
+
width: number;
|
|
19
|
+
length: number;
|
|
20
|
+
depth: number;
|
|
21
|
+
amplitude: number;
|
|
22
|
+
wavelength: number;
|
|
23
|
+
segments: number;
|
|
24
|
+
}): Geometry;
|
|
25
|
+
import { Geometry } from "../../renderer/geometry/Geometry.js";
|
|
26
|
+
//# sourceMappingURL=make_wave_pool_geometry.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"make_wave_pool_geometry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/path_traced_media/make_wave_pool_geometry.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;GAeG;AACH;IAR2B,KAAK,EAArB,MAAM;IACU,MAAM,EAAtB,MAAM;IACU,KAAK,EAArB,MAAM;IACU,SAAS,EAAzB,MAAM;IACU,UAAU,EAA1B,MAAM;IACU,QAAQ,EAAxB,MAAM;IACJ,QAAQ,CAkGpB;yBAnHwB,qCAAqC"}
|
|
@@ -0,0 +1,117 @@
|
|
|
1
|
+
import { Attribute } from "../../renderer/geometry/Attribute.js";
|
|
2
|
+
import { Geometry } from "../../renderer/geometry/Geometry.js";
|
|
3
|
+
import { StandardAttributes } from "../../renderer/geometry/StandardAttributes.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* A closed body of water whose top is a sum of two sine waves: `width` by `length` (x by z), its
|
|
7
|
+
* bottom at y = 0, its surface at `depth` plus the waves. The surface's vertex normals are the waves'
|
|
8
|
+
* own, from their gradient, so the interpolated normal is the smooth surface's — what manifold
|
|
9
|
+
* next-event estimation focuses light through. The sides follow the waves along the top edge, so the
|
|
10
|
+
* mesh is closed; every face's normal points out.
|
|
11
|
+
*
|
|
12
|
+
* @param {object} options
|
|
13
|
+
* @param {number} options.width
|
|
14
|
+
* @param {number} options.length
|
|
15
|
+
* @param {number} options.depth mean height of the surface over the bottom
|
|
16
|
+
* @param {number} options.amplitude of each wave
|
|
17
|
+
* @param {number} options.wavelength of the first wave; the second is 0.63 of it, at an angle
|
|
18
|
+
* @param {number} options.segments grid cells along each side of the surface
|
|
19
|
+
* @returns {Geometry}
|
|
20
|
+
*/
|
|
21
|
+
export function make_wave_pool_geometry({ width, length, depth, amplitude, wavelength, segments }) {
|
|
22
|
+
const k1 = 2 * Math.PI / wavelength;
|
|
23
|
+
const k2 = k1 / 0.63;
|
|
24
|
+
|
|
25
|
+
// two waves, the second across the first at about 40 degrees
|
|
26
|
+
const d2 = [Math.cos(0.7), Math.sin(0.7)];
|
|
27
|
+
|
|
28
|
+
const height = (x, z) => depth
|
|
29
|
+
+ amplitude * Math.sin(k1 * x)
|
|
30
|
+
+ amplitude * Math.sin(k2 * (d2[0] * x + d2[1] * z) + 1.3);
|
|
31
|
+
|
|
32
|
+
const gradient = (x, z) => {
|
|
33
|
+
const c2 = amplitude * k2 * Math.cos(k2 * (d2[0] * x + d2[1] * z) + 1.3);
|
|
34
|
+
return [amplitude * k1 * Math.cos(k1 * x) + c2 * d2[0], c2 * d2[1]];
|
|
35
|
+
};
|
|
36
|
+
|
|
37
|
+
const positions = [];
|
|
38
|
+
const normals = [];
|
|
39
|
+
const uvs = [];
|
|
40
|
+
const indices = [];
|
|
41
|
+
|
|
42
|
+
function vertex(p, n, uv) {
|
|
43
|
+
positions.push(p[0], p[1], p[2]);
|
|
44
|
+
normals.push(n[0], n[1], n[2]);
|
|
45
|
+
uvs.push(uv[0], uv[1]);
|
|
46
|
+
return positions.length / 3 - 1;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
// the surface, wound counter-clockwise seen from above
|
|
50
|
+
const top = [];
|
|
51
|
+
|
|
52
|
+
for (let j = 0; j <= segments; j++) {
|
|
53
|
+
for (let i = 0; i <= segments; i++) {
|
|
54
|
+
const x = (i / segments - 0.5) * width;
|
|
55
|
+
const z = (j / segments - 0.5) * length;
|
|
56
|
+
const [gx, gz] = gradient(x, z);
|
|
57
|
+
const n = [-gx, 1, -gz];
|
|
58
|
+
const l = Math.hypot(...n);
|
|
59
|
+
|
|
60
|
+
top.push(vertex([x, height(x, z), z], n.map(c => c / l), [i / segments, j / segments]));
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
for (let j = 0; j < segments; j++) {
|
|
65
|
+
for (let i = 0; i < segments; i++) {
|
|
66
|
+
const a = top[j * (segments + 1) + i];
|
|
67
|
+
const b = top[j * (segments + 1) + i + 1];
|
|
68
|
+
const c = top[(j + 1) * (segments + 1) + i];
|
|
69
|
+
const d = top[(j + 1) * (segments + 1) + i + 1];
|
|
70
|
+
|
|
71
|
+
indices.push(a, c, b, b, c, d);
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
// the bottom, facing down
|
|
76
|
+
const hw = width / 2, hl = length / 2;
|
|
77
|
+
const down = [0, -1, 0];
|
|
78
|
+
const b0 = vertex([-hw, 0, -hl], down, [0, 0]);
|
|
79
|
+
const b1 = vertex([hw, 0, -hl], down, [1, 0]);
|
|
80
|
+
const b2 = vertex([-hw, 0, hl], down, [0, 1]);
|
|
81
|
+
const b3 = vertex([hw, 0, hl], down, [1, 1]);
|
|
82
|
+
|
|
83
|
+
indices.push(b0, b1, b2, b1, b3, b2);
|
|
84
|
+
|
|
85
|
+
// the four sides, each a strip from the bottom edge up to the surface's edge
|
|
86
|
+
const sides = [
|
|
87
|
+
{ normal: [0, 0, -1], at: t => [(t - 0.5) * width, -hl] },
|
|
88
|
+
{ normal: [1, 0, 0], at: t => [hw, (t - 0.5) * length] },
|
|
89
|
+
{ normal: [0, 0, 1], at: t => [(0.5 - t) * width, hl] },
|
|
90
|
+
{ normal: [-1, 0, 0], at: t => [-hw, (0.5 - t) * length] },
|
|
91
|
+
];
|
|
92
|
+
|
|
93
|
+
for (const side of sides) {
|
|
94
|
+
for (let i = 0; i < segments; i++) {
|
|
95
|
+
const [x0, z0] = side.at(i / segments);
|
|
96
|
+
const [x1, z1] = side.at((i + 1) / segments);
|
|
97
|
+
|
|
98
|
+
const lower0 = vertex([x0, 0, z0], side.normal, [i / segments, 0]);
|
|
99
|
+
const lower1 = vertex([x1, 0, z1], side.normal, [(i + 1) / segments, 0]);
|
|
100
|
+
const upper0 = vertex([x0, height(x0, z0), z0], side.normal, [i / segments, 1]);
|
|
101
|
+
const upper1 = vertex([x1, height(x1, z1), z1], side.normal, [(i + 1) / segments, 1]);
|
|
102
|
+
|
|
103
|
+
// counter-clockwise seen from outside
|
|
104
|
+
indices.push(lower0, upper1, lower1, lower0, upper0, upper1);
|
|
105
|
+
}
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
const geometry = new Geometry();
|
|
109
|
+
|
|
110
|
+
geometry.name = "WavePool";
|
|
111
|
+
geometry.index = Attribute.from(new Uint32Array(indices), 1, 'index');
|
|
112
|
+
geometry.addAttribute(Attribute.from(new Float32Array(positions), 3, StandardAttributes.Position));
|
|
113
|
+
geometry.addAttribute(Attribute.from(new Float32Array(normals), 3, StandardAttributes.Normal));
|
|
114
|
+
geometry.addAttribute(Attribute.from(new Float32Array(uvs), 2, StandardAttributes.TextureCoordinates0));
|
|
115
|
+
|
|
116
|
+
return geometry;
|
|
117
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @type {MediaView[]}
|
|
3
|
+
*/
|
|
4
|
+
export const MEDIA_VIEWS: MediaView[];
|
|
5
|
+
/**
|
|
6
|
+
* Scenes to look at, not to measure: what the media do in a setting with something to see through
|
|
7
|
+
* them. `environment: 'sky'` lights them with the playground's default sky when `test_assets/` has
|
|
8
|
+
* it, and a flat blue one until then.
|
|
9
|
+
*/
|
|
10
|
+
export type MediaView = {
|
|
11
|
+
name: string;
|
|
12
|
+
about: string;
|
|
13
|
+
environment: number[] | 'sky';
|
|
14
|
+
camera: {
|
|
15
|
+
position: number[];
|
|
16
|
+
target: number[];
|
|
17
|
+
fov_degrees: number;
|
|
18
|
+
};
|
|
19
|
+
test: (arg0: MediaScene) => void;
|
|
20
|
+
};
|
|
21
|
+
//# sourceMappingURL=views.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"views.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/path_traced_media/views.js"],"names":[],"mappings":"AA0CA;;GAEG;AACH,0BAFU,SAAS,EAAE,CAqHnB;;;;;;;UA5IY,MAAM;WACN,MAAM;iBACN,MAAM,EAAE,GAAC,KAAK;YACd;QAAC,QAAQ,EAAE,MAAM,EAAE,CAAC;QAAC,MAAM,EAAE,MAAM,EAAE,CAAC;QAAC,WAAW,EAAE,MAAM,CAAA;KAAC;gCACrC,IAAI"}
|