@woosh/meep-engine 3.37.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
  159. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
  160. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
  161. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  166. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
  167. package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
  168. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/Water.js +42 -36
  170. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  178. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  181. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  184. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  187. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  189. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  190. package/src/engine/graphics3/WaterSystem.d.ts +58 -6
  191. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  192. package/src/engine/graphics3/WaterSystem.js +423 -293
  193. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  194. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  195. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  196. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  197. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  198. package/src/engine/interpolation/InterpolationLog.js +12 -6
  199. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  200. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  201. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  204. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  206. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  207. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  209. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  213. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  214. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  215. package/src/engine/physics/body/SolverBodyState.js +4 -5
  216. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  217. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  218. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  219. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  220. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  221. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  222. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
  223. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  224. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
  225. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
  226. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
  228. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  231. package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
  233. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
  235. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
  236. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
  238. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
  240. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
  241. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
  243. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  244. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  246. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  247. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
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@@ -0,0 +1,71 @@
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+ <!doctype html>
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+ <html lang="en">
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+ <head>
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+ <meta charset="utf-8">
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+ <title>meep — path-traced participating media</title>
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+ <style>
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+ :root {
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+ color-scheme: dark;
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+ --bg: #14161a;
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+ --line: #2b3038;
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+ --text: #d6dae0;
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+ --muted: #8b939f;
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+ --pass: #55c46a;
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+ --fail: #ff6b6b;
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+ }
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+
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+ * { box-sizing: border-box; }
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+
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+ body {
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+ margin: 0;
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+ padding: 16px;
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+ background: var(--bg);
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+ color: var(--text);
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+ font: 13px/1.5 system-ui, -apple-system, Segoe UI, sans-serif;
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+ }
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+
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+ h1 { font-size: 16px; font-weight: 600; margin: 0 0 4px; }
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+
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+ p { margin: 0 0 12px; color: var(--muted); max-width: 90ch; }
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+
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+ .stage { display: flex; gap: 16px; align-items: flex-start; flex-wrap: wrap; }
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+
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+ canvas {
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+ display: block;
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+ width: 512px;
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+ height: 512px;
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+ max-width: 100%;
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+ image-rendering: pixelated;
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+ border: 1px solid var(--line);
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+ border-radius: 4px;
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+ }
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+
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+ .controls { display: flex; flex-direction: column; gap: 8px; min-width: 280px; max-width: 640px; }
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+
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+ select, button { font: inherit; padding: 4px 8px; }
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+
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+ pre { margin: 0; white-space: pre-wrap; font: 12px/1.45 ui-monospace, Consolas, monospace; }
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+
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+ pre.pass { color: var(--pass); }
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+
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+ pre.fail { color: var(--fail); }
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+ </style>
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+ </head>
54
+ <body>
55
+ <h1>Path-traced participating media</h1>
56
+ <p>Participating media in the accumulating path tracer. The first scene is one to look at. The checks
57
+ below it are built for a number, not a picture: each frames exactly one closed-form answer — a slab
58
+ filling the view, a white furnace in which a lossless object should vanish — and <b>run the checks</b>
59
+ renders each to convergence and compares regions of the image with it.</p>
60
+ <div class="stage">
61
+ <canvas id="view"></canvas>
62
+ <div class="controls">
63
+ <label>scene <select id="check"></select></label>
64
+ <p id="about"></p>
65
+ <button id="run">run the checks</button>
66
+ <pre id="report">starting…</pre>
67
+ </div>
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+ </div>
69
+ <script type="module" src="./main.js"></script>
70
+ </body>
71
+ </html>
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=main.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/path_traced_media/main.js"],"names":[],"mappings":""}
@@ -0,0 +1,440 @@
1
+ import Quaternion from "../../../core/geom/Quaternion.js";
2
+ import Vector3 from "../../../core/geom/Vector3.js";
3
+ import { DEG_TO_RAD } from "../../../core/math/DEG_TO_RAD.js";
4
+ import { EntityComponentDataset } from "../../../engine/ecs/EntityComponentDataset.js";
5
+ import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
6
+ import { PerspectiveCamera } from "../../renderer/camera/PerspectiveCamera.js";
7
+ import { create_frame_loop } from "../../renderer/create_frame_loop.js";
8
+ import { MeshoptClusterizer } from "../../renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.js";
9
+ import { meshlet_geometry_build_from_geometry } from "../../renderer/geometry/meshlet_geometry_build_from_geometry.js";
10
+ import { MeshletGeometry } from "../../renderer/geometry/MeshletGeometry.js";
11
+ import { Renderer } from "../../renderer/Renderer.js";
12
+ import { place_primitive } from "../../renderer/scene/rows/place_primitive.js";
13
+ import { Scene } from "../../renderer/scene/Scene.js";
14
+ import { load_default_environment } from "../load_default_environment.js";
15
+ import { make_flat_environment } from "../skinned_blas_refit/flat_environment.js";
16
+ import { CaptureRadiance } from "./capture_radiance.js";
17
+ import { agrees, MEDIA_CHECKS, region_statistics } from "./checks.js";
18
+ import { MEDIA_VIEWS } from "./views.js";
19
+
20
+ /**
21
+ * The path tracer's participating media against closed-form answers: Beer-Lambert through an
22
+ * index-matched slab and through glass with every internal reflection summed, a camera that starts
23
+ * inside a medium, white furnaces for a scattering glass sphere and a fog volume, and shadow rays
24
+ * through a medium-bounding mesh and through a fog volume. See the README.
25
+ *
26
+ * Above them in the list, scenes to look at (`views.js`): the same media in a setting with
27
+ * something to see through them.
28
+ *
29
+ * `npm run dev`, then `/src/shade/playground/path_traced_media/`. From the console:
30
+ * `run_checks({ frames, only })` runs the checks (all, or the ones whose name contains `only`) and
31
+ * returns the report; `show(name)` puts a view or a check on screen; `accumulate(frames)` and
32
+ * `read_radiance()` drive and read it where the page's own frame loop does not run.
33
+ */
34
+
35
+ /** small, so a full image is one tile of the accumulating tracer and converges in seconds */
36
+ const SIZE = 256;
37
+
38
+ /** what is on screen to be looked at, four tiles */
39
+ const VIEW_SIZE = 512;
40
+
41
+ /**
42
+ * Frames each check accumulates, one sample per pixel each. Enough for every check's tolerance; the
43
+ * scattering spheres take tens of milliseconds a frame, so more is minutes of a saturated GPU.
44
+ */
45
+ const DEFAULT_FRAMES = 256;
46
+
47
+ function element(id) {
48
+ return document.getElementById(id);
49
+ }
50
+
51
+ function report(text, kind = '') {
52
+ const node = element('report');
53
+
54
+ node.textContent = text;
55
+ node.className = kind;
56
+ }
57
+
58
+ async function main() {
59
+ // the meshlet builder's WASM instantiates asynchronously at import
60
+ await MeshoptClusterizer.ready;
61
+
62
+ const canvas = element('view');
63
+
64
+ canvas.width = SIZE;
65
+ canvas.height = SIZE;
66
+
67
+ const camera = new PerspectiveCamera();
68
+
69
+ camera.near = 0.05;
70
+ camera.far = 200;
71
+ camera.aspect = 1;
72
+
73
+ const context = canvas.getContext('webgpu');
74
+
75
+ if (context === null) {
76
+ report('no WebGPU context — this browser has none, or the page is not a secure context', 'fail');
77
+ return;
78
+ }
79
+
80
+ const renderer = new Renderer();
81
+
82
+ await renderer.initialize({ context, pixelRatio: 1 });
83
+
84
+ renderer.resize(SIZE, SIZE);
85
+
86
+ // the tracer's own running mean is what is measured: nothing after it may touch the colour
87
+ renderer.feature_path_tracing_enabled = true;
88
+ renderer.feature_taa_enabled = false;
89
+ renderer.feature_dof_enabled = false;
90
+ renderer.feature_motion_blur_enabled = false;
91
+ renderer.feature_sharpening_enabled = false;
92
+ renderer.feature_bloom_enabled = false;
93
+ renderer.feature_automatic_exposure_enabled = false;
94
+ renderer.exposure_compensation = 1;
95
+
96
+ // a true running mean, never an exponential one
97
+ renderer.path_tracer.min_accumulation_alpha = 0;
98
+
99
+ const device = renderer.graphics.device;
100
+
101
+ const capture = new CaptureRadiance(device);
102
+
103
+ renderer.add_extension(capture);
104
+
105
+ const scratch_transform = new Transform64();
106
+
107
+ /**
108
+ * @param {number} size
109
+ */
110
+ function set_size(size) {
111
+ if (canvas.width === size) {
112
+ return;
113
+ }
114
+
115
+ canvas.width = size;
116
+ canvas.height = size;
117
+
118
+ renderer.resize(size, size);
119
+ }
120
+
121
+ /**
122
+ * @param {MediaCheck} check
123
+ * @param {function(MediaScene): void} build
124
+ * @returns {Scene}
125
+ */
126
+ function build_scene(check, build) {
127
+ const scene = new Scene();
128
+
129
+ scene.dataset = new EntityComponentDataset();
130
+
131
+ if (check.environment === 'sky') {
132
+ scene.lights.environment = make_flat_environment([0.45, 0.55, 0.75]);
133
+
134
+ load_default_environment(scene).then(applied => {
135
+ if (applied) {
136
+ renderer.path_tracer.clear_history = true;
137
+ }
138
+ });
139
+ } else {
140
+ scene.lights.environment = make_flat_environment(check.environment);
141
+ }
142
+
143
+ const scene_context = renderer.scenes.obtain(scene);
144
+
145
+ build({
146
+ scene,
147
+ place(geometry, material, position, rotation = new Quaternion()) {
148
+ scratch_transform.setTranslation(position.x, position.y, position.z);
149
+ scratch_transform.setRotation(rotation.x, rotation.y, rotation.z, rotation.w);
150
+ scratch_transform.updateMatrix();
151
+
152
+ place_primitive(scene_context, geometry, material, scratch_transform);
153
+ },
154
+ meshlets(geometry) {
155
+ const meshlets = new MeshletGeometry();
156
+
157
+ meshlet_geometry_build_from_geometry(geometry, meshlets);
158
+
159
+ return meshlets;
160
+ },
161
+ });
162
+
163
+ return scene;
164
+ }
165
+
166
+ function aim(check) {
167
+ const { position, target, fov_degrees } = check.camera;
168
+
169
+ camera.fov = fov_degrees * DEG_TO_RAD;
170
+ camera.transform.setTranslation(position[0], position[1], position[2]);
171
+ camera.transform.lookAt(new Vector3(target[0], target[1], target[2]));
172
+ camera.transform.updateMatrix();
173
+ }
174
+
175
+ /** what the frame loop draws when no check is running */
176
+ let live_scene = null;
177
+ let busy = false;
178
+
179
+ /**
180
+ * @param {MediaCheck} check
181
+ * @param {function(MediaScene): void} build
182
+ * @param {number} frames
183
+ */
184
+ async function measure(check, build, frames) {
185
+ set_size(SIZE);
186
+
187
+ const scene = build_scene(check, build);
188
+
189
+ aim(check);
190
+
191
+ // a few frames first, so pipeline compilation is not in the timing
192
+ for (let i = 0; i < 4; i++) {
193
+ renderer.render(camera, scene, 0);
194
+ }
195
+
196
+ await device.queue.onSubmittedWorkDone();
197
+
198
+ renderer.path_tracer.clear_history = true;
199
+
200
+ // the accumulation is read halfway too: the two halves differ by the estimate's noise alone
201
+ const half = frames >> 1;
202
+
203
+ let half_image = null;
204
+ let waited = 0;
205
+
206
+ const started = performance.now();
207
+
208
+ for (let i = 0; i < frames; i++) {
209
+ capture.enabled = i === half - 1 || i === frames - 1;
210
+
211
+ renderer.render(camera, scene, 0);
212
+
213
+ if (i === half - 1) {
214
+ const waiting = performance.now();
215
+
216
+ await device.queue.onSubmittedWorkDone();
217
+ half_image = await capture.read();
218
+
219
+ waited = performance.now() - waiting;
220
+ } else if ((i & 31) === 31) {
221
+ await device.queue.onSubmittedWorkDone();
222
+ }
223
+ }
224
+
225
+ await device.queue.onSubmittedWorkDone();
226
+
227
+ const ms_per_frame = (performance.now() - started - waited) / frames;
228
+
229
+ capture.enabled = false;
230
+
231
+ live_scene = scene;
232
+
233
+ return {
234
+ image: await capture.read(),
235
+ half_image,
236
+ samples: renderer.path_tracer.min_sample_count,
237
+ ms_per_frame,
238
+ };
239
+ }
240
+
241
+ /**
242
+ * @param {MediaCheck} check
243
+ * @param {number} frames
244
+ */
245
+ async function run_check(check, frames) {
246
+ const started = performance.now();
247
+
248
+ const test = await measure(check, check.test, frames);
249
+ const control = check.control !== undefined ? await measure(check, check.control, frames) : null;
250
+
251
+ const fov = check.camera.fov_degrees;
252
+
253
+ const regions = check.regions.map(region => {
254
+ const measured = region_statistics(test.image, region.rect, region.expected, fov, test.half_image);
255
+
256
+ let mean = measured.mean;
257
+ let standard_error = measured.standard_error;
258
+
259
+ if (region.ratio) {
260
+ const reference = region_statistics(control.image, region.rect, region.expected, fov, control.half_image);
261
+
262
+ mean = measured.mean.map((m, c) => m / reference.mean[c]);
263
+ standard_error = measured.mean.map((m, c) => Math.hypot(
264
+ measured.standard_error[c] / reference.mean[c],
265
+ m * reference.standard_error[c] / (reference.mean[c] * reference.mean[c])
266
+ ));
267
+ }
268
+
269
+ // every frame accumulated, in the control too: a history reset mid-run measures less
270
+ const accumulated = test.samples === frames && (control === null || control.samples === frames);
271
+
272
+ const pass = accumulated
273
+ && measured.non_finite === 0
274
+ && mean.every((m, c) => agrees(m, standard_error[c], measured.expected[c], region.allowance));
275
+
276
+ return {
277
+ name: region.name,
278
+ pass,
279
+ expected: measured.expected.map(v => +v.toFixed(5)),
280
+ measured: mean.map(v => +v.toFixed(5)),
281
+ standard_error: standard_error.map(v => +v.toExponential(2)),
282
+ pixels: measured.pixels,
283
+ non_finite: measured.non_finite,
284
+ };
285
+ });
286
+
287
+ return {
288
+ name: check.name,
289
+ pass: regions.every(r => r.pass),
290
+ samples: test.samples,
291
+ seconds: +((performance.now() - started) / 1000).toFixed(1),
292
+ ms_per_frame: +test.ms_per_frame.toFixed(2),
293
+ regions,
294
+ };
295
+ }
296
+
297
+ async function run_checks({ frames = DEFAULT_FRAMES, only = '' } = {}) {
298
+ if (busy) {
299
+ throw new Error('checks are already running');
300
+ }
301
+
302
+ busy = true;
303
+
304
+ const results = [];
305
+
306
+ try {
307
+ for (const check of MEDIA_CHECKS) {
308
+ if (!check.name.includes(only)) {
309
+ continue;
310
+ }
311
+
312
+ report(`running "${check.name}"…`);
313
+
314
+ results.push(await run_check(check, frames));
315
+ }
316
+ } finally {
317
+ busy = false;
318
+ }
319
+
320
+ const failed = results.filter(r => !r.pass).length;
321
+
322
+ report(
323
+ results.map(r => `${r.pass ? 'PASS' : 'FAIL'} ${r.name}\n${r.regions.map(region => ` ${region.pass ? 'ok ' : 'FAIL'} ${region.name}: ${region.measured.join(', ')} (expected ${region.expected.join(', ')})`).join('\n')}`).join('\n'),
324
+ failed === 0 ? 'pass' : 'fail'
325
+ );
326
+
327
+ return {
328
+ adapter: `${renderer.graphics.adapter?.info?.vendor ?? '?'}/${renderer.graphics.adapter?.info?.architecture ?? '?'}`,
329
+ frames,
330
+ failed,
331
+ results,
332
+ };
333
+ }
334
+
335
+ const entries = [...MEDIA_VIEWS, ...MEDIA_CHECKS];
336
+
337
+ /**
338
+ * @param {string} name of a view or a check
339
+ */
340
+ function show(name) {
341
+ const entry = entries.find(e => e.name === name);
342
+
343
+ if (entry === undefined) {
344
+ throw new Error(`no view or check named "${name}"`);
345
+ }
346
+
347
+ set_size(VIEW_SIZE);
348
+
349
+ live_scene = build_scene(entry, entry.test);
350
+
351
+ aim(entry);
352
+
353
+ renderer.path_tracer.clear_history = true;
354
+
355
+ element('check').value = name;
356
+ element('about').textContent = entry.about;
357
+ }
358
+
359
+ const select = element('check');
360
+
361
+ for (const [label, list] of [['to look at', MEDIA_VIEWS], ['checks — closed forms, abstract by design', MEDIA_CHECKS]]) {
362
+ const group = document.createElement('optgroup');
363
+
364
+ group.label = label;
365
+
366
+ for (const entry of list) {
367
+ const option = document.createElement('option');
368
+
369
+ option.value = entry.name;
370
+ option.textContent = entry.name;
371
+
372
+ group.appendChild(option);
373
+ }
374
+
375
+ select.appendChild(group);
376
+ }
377
+
378
+ select.addEventListener('change', () => show(select.value));
379
+
380
+ element('run').addEventListener('click', () => {
381
+ run_checks().catch(error => report(`checks: ${error.message}`, 'fail'));
382
+ });
383
+
384
+ show(MEDIA_VIEWS[0].name);
385
+
386
+ /**
387
+ * The radiance of the scene on screen, as the tracer has accumulated it so far.
388
+ * @returns {Promise<{rgb: Float32Array, width: number, height: number}>}
389
+ */
390
+ async function read_radiance() {
391
+ capture.enabled = true;
392
+
393
+ renderer.render(camera, live_scene, 0);
394
+
395
+ await device.queue.onSubmittedWorkDone();
396
+
397
+ capture.enabled = false;
398
+
399
+ return capture.read();
400
+ }
401
+
402
+ /**
403
+ * Accumulate `frames` more samples of the scene on screen, without waiting for the frame loop —
404
+ * which a hidden page does not run.
405
+ * @param {number} frames
406
+ * @returns {Promise<number>} samples per pixel so far
407
+ */
408
+ async function accumulate(frames) {
409
+ for (let i = 0; i < frames; i++) {
410
+ renderer.render(camera, live_scene, 0);
411
+
412
+ if ((i & 15) === 15) {
413
+ await device.queue.onSubmittedWorkDone();
414
+ }
415
+ }
416
+
417
+ await device.queue.onSubmittedWorkDone();
418
+
419
+ return renderer.path_tracer.min_sample_count;
420
+ }
421
+
422
+ globalThis.renderer = renderer;
423
+ globalThis.run_checks = run_checks;
424
+ globalThis.show = show;
425
+ globalThis.read_radiance = read_radiance;
426
+ globalThis.accumulate = accumulate;
427
+
428
+ report('ready — pick a scene to look at, or run the checks');
429
+
430
+ create_frame_loop(() => {
431
+ if (!busy && live_scene !== null) {
432
+ renderer.render(camera, live_scene, 0);
433
+ }
434
+ });
435
+ }
436
+
437
+ main().catch(error => {
438
+ report(`page: ${error.message}`, 'fail');
439
+ console.error(error);
440
+ });
@@ -0,0 +1,26 @@
1
+ /**
2
+ * A closed body of water whose top is a sum of two sine waves: `width` by `length` (x by z), its
3
+ * bottom at y = 0, its surface at `depth` plus the waves. The surface's vertex normals are the waves'
4
+ * own, from their gradient, so the interpolated normal is the smooth surface's — what manifold
5
+ * next-event estimation focuses light through. The sides follow the waves along the top edge, so the
6
+ * mesh is closed; every face's normal points out.
7
+ *
8
+ * @param {object} options
9
+ * @param {number} options.width
10
+ * @param {number} options.length
11
+ * @param {number} options.depth mean height of the surface over the bottom
12
+ * @param {number} options.amplitude of each wave
13
+ * @param {number} options.wavelength of the first wave; the second is 0.63 of it, at an angle
14
+ * @param {number} options.segments grid cells along each side of the surface
15
+ * @returns {Geometry}
16
+ */
17
+ export function make_wave_pool_geometry({ width, length, depth, amplitude, wavelength, segments }: {
18
+ width: number;
19
+ length: number;
20
+ depth: number;
21
+ amplitude: number;
22
+ wavelength: number;
23
+ segments: number;
24
+ }): Geometry;
25
+ import { Geometry } from "../../renderer/geometry/Geometry.js";
26
+ //# sourceMappingURL=make_wave_pool_geometry.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"make_wave_pool_geometry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/path_traced_media/make_wave_pool_geometry.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;GAeG;AACH;IAR2B,KAAK,EAArB,MAAM;IACU,MAAM,EAAtB,MAAM;IACU,KAAK,EAArB,MAAM;IACU,SAAS,EAAzB,MAAM;IACU,UAAU,EAA1B,MAAM;IACU,QAAQ,EAAxB,MAAM;IACJ,QAAQ,CAkGpB;yBAnHwB,qCAAqC"}
@@ -0,0 +1,117 @@
1
+ import { Attribute } from "../../renderer/geometry/Attribute.js";
2
+ import { Geometry } from "../../renderer/geometry/Geometry.js";
3
+ import { StandardAttributes } from "../../renderer/geometry/StandardAttributes.js";
4
+
5
+ /**
6
+ * A closed body of water whose top is a sum of two sine waves: `width` by `length` (x by z), its
7
+ * bottom at y = 0, its surface at `depth` plus the waves. The surface's vertex normals are the waves'
8
+ * own, from their gradient, so the interpolated normal is the smooth surface's — what manifold
9
+ * next-event estimation focuses light through. The sides follow the waves along the top edge, so the
10
+ * mesh is closed; every face's normal points out.
11
+ *
12
+ * @param {object} options
13
+ * @param {number} options.width
14
+ * @param {number} options.length
15
+ * @param {number} options.depth mean height of the surface over the bottom
16
+ * @param {number} options.amplitude of each wave
17
+ * @param {number} options.wavelength of the first wave; the second is 0.63 of it, at an angle
18
+ * @param {number} options.segments grid cells along each side of the surface
19
+ * @returns {Geometry}
20
+ */
21
+ export function make_wave_pool_geometry({ width, length, depth, amplitude, wavelength, segments }) {
22
+ const k1 = 2 * Math.PI / wavelength;
23
+ const k2 = k1 / 0.63;
24
+
25
+ // two waves, the second across the first at about 40 degrees
26
+ const d2 = [Math.cos(0.7), Math.sin(0.7)];
27
+
28
+ const height = (x, z) => depth
29
+ + amplitude * Math.sin(k1 * x)
30
+ + amplitude * Math.sin(k2 * (d2[0] * x + d2[1] * z) + 1.3);
31
+
32
+ const gradient = (x, z) => {
33
+ const c2 = amplitude * k2 * Math.cos(k2 * (d2[0] * x + d2[1] * z) + 1.3);
34
+ return [amplitude * k1 * Math.cos(k1 * x) + c2 * d2[0], c2 * d2[1]];
35
+ };
36
+
37
+ const positions = [];
38
+ const normals = [];
39
+ const uvs = [];
40
+ const indices = [];
41
+
42
+ function vertex(p, n, uv) {
43
+ positions.push(p[0], p[1], p[2]);
44
+ normals.push(n[0], n[1], n[2]);
45
+ uvs.push(uv[0], uv[1]);
46
+ return positions.length / 3 - 1;
47
+ }
48
+
49
+ // the surface, wound counter-clockwise seen from above
50
+ const top = [];
51
+
52
+ for (let j = 0; j <= segments; j++) {
53
+ for (let i = 0; i <= segments; i++) {
54
+ const x = (i / segments - 0.5) * width;
55
+ const z = (j / segments - 0.5) * length;
56
+ const [gx, gz] = gradient(x, z);
57
+ const n = [-gx, 1, -gz];
58
+ const l = Math.hypot(...n);
59
+
60
+ top.push(vertex([x, height(x, z), z], n.map(c => c / l), [i / segments, j / segments]));
61
+ }
62
+ }
63
+
64
+ for (let j = 0; j < segments; j++) {
65
+ for (let i = 0; i < segments; i++) {
66
+ const a = top[j * (segments + 1) + i];
67
+ const b = top[j * (segments + 1) + i + 1];
68
+ const c = top[(j + 1) * (segments + 1) + i];
69
+ const d = top[(j + 1) * (segments + 1) + i + 1];
70
+
71
+ indices.push(a, c, b, b, c, d);
72
+ }
73
+ }
74
+
75
+ // the bottom, facing down
76
+ const hw = width / 2, hl = length / 2;
77
+ const down = [0, -1, 0];
78
+ const b0 = vertex([-hw, 0, -hl], down, [0, 0]);
79
+ const b1 = vertex([hw, 0, -hl], down, [1, 0]);
80
+ const b2 = vertex([-hw, 0, hl], down, [0, 1]);
81
+ const b3 = vertex([hw, 0, hl], down, [1, 1]);
82
+
83
+ indices.push(b0, b1, b2, b1, b3, b2);
84
+
85
+ // the four sides, each a strip from the bottom edge up to the surface's edge
86
+ const sides = [
87
+ { normal: [0, 0, -1], at: t => [(t - 0.5) * width, -hl] },
88
+ { normal: [1, 0, 0], at: t => [hw, (t - 0.5) * length] },
89
+ { normal: [0, 0, 1], at: t => [(0.5 - t) * width, hl] },
90
+ { normal: [-1, 0, 0], at: t => [-hw, (0.5 - t) * length] },
91
+ ];
92
+
93
+ for (const side of sides) {
94
+ for (let i = 0; i < segments; i++) {
95
+ const [x0, z0] = side.at(i / segments);
96
+ const [x1, z1] = side.at((i + 1) / segments);
97
+
98
+ const lower0 = vertex([x0, 0, z0], side.normal, [i / segments, 0]);
99
+ const lower1 = vertex([x1, 0, z1], side.normal, [(i + 1) / segments, 0]);
100
+ const upper0 = vertex([x0, height(x0, z0), z0], side.normal, [i / segments, 1]);
101
+ const upper1 = vertex([x1, height(x1, z1), z1], side.normal, [(i + 1) / segments, 1]);
102
+
103
+ // counter-clockwise seen from outside
104
+ indices.push(lower0, upper1, lower1, lower0, upper0, upper1);
105
+ }
106
+ }
107
+
108
+ const geometry = new Geometry();
109
+
110
+ geometry.name = "WavePool";
111
+ geometry.index = Attribute.from(new Uint32Array(indices), 1, 'index');
112
+ geometry.addAttribute(Attribute.from(new Float32Array(positions), 3, StandardAttributes.Position));
113
+ geometry.addAttribute(Attribute.from(new Float32Array(normals), 3, StandardAttributes.Normal));
114
+ geometry.addAttribute(Attribute.from(new Float32Array(uvs), 2, StandardAttributes.TextureCoordinates0));
115
+
116
+ return geometry;
117
+ }
@@ -0,0 +1,21 @@
1
+ /**
2
+ * @type {MediaView[]}
3
+ */
4
+ export const MEDIA_VIEWS: MediaView[];
5
+ /**
6
+ * Scenes to look at, not to measure: what the media do in a setting with something to see through
7
+ * them. `environment: 'sky'` lights them with the playground's default sky when `test_assets/` has
8
+ * it, and a flat blue one until then.
9
+ */
10
+ export type MediaView = {
11
+ name: string;
12
+ about: string;
13
+ environment: number[] | 'sky';
14
+ camera: {
15
+ position: number[];
16
+ target: number[];
17
+ fov_degrees: number;
18
+ };
19
+ test: (arg0: MediaScene) => void;
20
+ };
21
+ //# sourceMappingURL=views.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"views.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/path_traced_media/views.js"],"names":[],"mappings":"AA0CA;;GAEG;AACH,0BAFU,SAAS,EAAE,CAqHnB;;;;;;;UA5IY,MAAM;WACN,MAAM;iBACN,MAAM,EAAE,GAAC,KAAK;YACd;QAAC,QAAQ,EAAE,MAAM,EAAE,CAAC;QAAC,MAAM,EAAE,MAAM,EAAE,CAAC;QAAC,WAAW,EAAE,MAAM,CAAA;KAAC;gCACrC,IAAI"}