@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
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- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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import { CodeChunk } from "../../compiler/CodeChunk.js";
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import { chunk_is_background } from "../depth/chunk_is_background.js";
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import { chunk_decode_g_buffer_normal } from "../geometry/normal/chunk_decode_g_buffer_normal.js";
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import { chunk_plane_from_normal_and_point } from "../geometry/plane/chunk_plane_from_normal_and_point.js";
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import { chunk_plane_ray_raycast } from "../geometry/plane/chunk_plane_ray_raycast.js";
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import { RAY_STRUCT } from "../geometry/ray/RAY_STRUCT.js";
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import { chunk_ray_at } from "../geometry/ray/chunk_ray_at.js";
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import { chunk_ray_nearest_point } from "../geometry/ray/chunk_ray_nearest_point.js";
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import { chunk_inv_project_position } from "./chunk_inv_project_position.js";
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import { chunk_project_position } from "./chunk_project_position.js";
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/** Mayer et al. 2026 tangent-plane refinement. All arithmetic is in matrix view space. */
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export const chunk_screen_space_newton_ray = CodeChunk.from(/* language=WGSL */ `
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struct ScreenSpaceRayHit {
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uv: vec2<f32>,
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distance: f32,
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residual: f32,
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iterations: u32,
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// 0 hit, 1 bounds/clip, 2 sky, 3 parallel/invalid, 4 interval, 5 exhausted/residual
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status: u32,
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}
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fn screen_space_ray_in_bounds(uv: vec2<f32>) -> bool {
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return all(uv >= vec2<f32>(0.0)) && all(uv < vec2<f32>(1.0));
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}
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fn screen_space_ray_projectable(p: vec3<f32>, projection: mat4x4<f32>) -> bool {
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let clip = projection * vec4<f32>(p, 1.0);
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return clip.w > 1e-6 && all(abs(clip) < vec4<f32>(1e30));
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}
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// The receiver sampled at one lookup: its device depth and its local tangent plane.
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struct ScreenSpaceRayReceiver {
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depth: f32,
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plane: vec4<f32>,
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}
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// One G-buffer fetch. Depth is stored at the texel center; .zw is the geometric
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// face normal, while .xy includes material normal mapping.
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fn screen_space_ray_load_receiver(
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uv: vec2<f32>, depth: texture_2d<f32>, normals: texture_2d<u32>,
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inverse_projection: mat4x4<f32>, world_to_view: mat4x4<f32>,
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) -> ScreenSpaceRayReceiver {
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let size = textureDimensions(depth, 0);
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let coord = vec2<i32>(uv * vec2<f32>(size));
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let d = textureLoad(depth, coord, 0).r;
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let center = (vec2<f32>(coord) + 0.5) / vec2<f32>(size);
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let position = inv_project_position(vec3<f32>(center, d), inverse_projection);
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let normal = (world_to_view * vec4<f32>(decode_g_buffer_normal(textureLoad(normals, coord, 0).zw), 0.0)).xyz;
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return ScreenSpaceRayReceiver(d, plane_from_normal_and_point(normal, position));
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}
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// Reconstruct the receiver at the subpixel lookup on its local tangent plane, where the
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// lookup's camera ray meets it. A texel-center position is a different surface point:
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// projecting its nearest point on the ray can exceed one pixel at grazing angles even for
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// an exact hit. w is the scale along the camera ray. Where it is not positive the plane
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// has no intersection in front of the eye, and xyz is the depth sample under the lookup.
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fn screen_space_ray_lookup_position(
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uv: vec2<f32>, receiver: ScreenSpaceRayReceiver, inverse_projection: mat4x4<f32>,
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) -> vec4<f32> {
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let lookup_ray = inv_project_position(vec3f(uv, receiver.depth), inverse_projection);
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let denominator = dot(receiver.plane.xyz, lookup_ray);
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if (!(abs(denominator) > 1e-6)) { return vec4<f32>(lookup_ray, 0.0); }
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let scale = -receiver.plane.w / denominator;
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return vec4<f32>(select(lookup_ray, lookup_ray * scale, scale > 0.0), scale);
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}
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fn screen_space_ray_accept(
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ray: Ray, uv: vec2<f32>, receiver: ScreenSpaceRayReceiver, size: vec2<f32>,
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projection: mat4x4<f32>, inverse_projection: mat4x4<f32>, distance_tolerance: f32,
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) -> ScreenSpaceRayHit {
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var hit = ScreenSpaceRayHit(uv, 0.0, 1e20, 0u, 1u);
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let lookup = screen_space_ray_lookup_position(uv, receiver, inverse_projection);
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if (!(lookup.w > 0.0)) { hit.status = 3u; return hit; }
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let p = lookup.xyz;
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let travel = dot(p - ray.origin, ray.direction);
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hit.distance = travel;
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if (!(travel > 1e-4 && travel <= ray.tmax)) { hit.status = 4u; return hit; }
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let nearest = ray_nearest_point(ray, p);
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if (!screen_space_ray_projectable(nearest, projection)) { return hit; }
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let pixel_error = length((project_position(nearest, projection).xy - uv) * size);
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hit.residual = distance(p, nearest);
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hit.status = 5u;
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if (pixel_error <= 1.0 && hit.residual <= distance_tolerance) { hit.status = 0u; }
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return hit;
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}
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fn screen_space_ray_validate(
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ray: Ray, uv: vec2<f32>, depth: texture_2d<f32>, normals: texture_2d<u32>,
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projection: mat4x4<f32>, inverse_projection: mat4x4<f32>, world_to_view: mat4x4<f32>,
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distance_tolerance: f32,
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) -> ScreenSpaceRayHit {
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if (!screen_space_ray_in_bounds(uv)) { return ScreenSpaceRayHit(uv, 0.0, 1e20, 0u, 1u); }
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let receiver = screen_space_ray_load_receiver(uv, depth, normals, inverse_projection, world_to_view);
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if (is_background(receiver.depth)) { return ScreenSpaceRayHit(uv, 0.0, 1e20, 0u, 2u); }
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return screen_space_ray_accept(ray, uv, receiver, vec2<f32>(textureDimensions(depth, 0)),
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projection, inverse_projection, distance_tolerance);
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}
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100
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// One G-buffer fetch per lookup, as in the paper: the plane that rejects lookup n
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// is also the tangent plane of update n+1. max_updates updates read max_updates+1 texels.
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fn screen_space_newton_ray(
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ray: Ray, seed_uv: vec2<f32>, depth: texture_2d<f32>, normals: texture_2d<u32>,
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projection: mat4x4<f32>, inverse_projection: mat4x4<f32>, world_to_view: mat4x4<f32>,
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max_updates: u32, distance_tolerance: f32,
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) -> ScreenSpaceRayHit {
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var uv = seed_uv;
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var hit = ScreenSpaceRayHit(uv, 0.0, 1e20, 0u, 5u);
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let size = vec2<f32>(textureDimensions(depth, 0));
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let updates = min(max_updates, 16u);
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if (updates == 0u) { return hit; }
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for (var i = 0u; i <= updates; i++) {
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let iterations = max(i, 1u);
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if (!screen_space_ray_in_bounds(uv)) { return ScreenSpaceRayHit(uv, 0.0, 1e20, iterations, 1u); }
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let receiver = screen_space_ray_load_receiver(uv, depth, normals, inverse_projection, world_to_view);
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if (is_background(receiver.depth)) { return ScreenSpaceRayHit(uv, 0.0, 1e20, iterations, 2u); }
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// The seed is the undisplaced background, not an update; only updated lookups are accepted.
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if (i > 0u) {
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hit = screen_space_ray_accept(ray, uv, receiver, size, projection, inverse_projection, distance_tolerance);
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hit.iterations = i;
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if (hit.status == 0u || hit.status == 1u || i == updates) { return hit; }
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}
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hit.iterations = i + 1u;
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if (!(abs(dot(ray.direction, receiver.plane.xyz)) > 1e-4)) { hit.status = 3u; return hit; }
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let travel = plane_ray_raycast(ray.origin, ray.direction, receiver.plane);
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if (!(travel > 1e-4 && travel <= ray.tmax)) { hit.status = 4u; return hit; }
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let next = ray_at(ray.origin, ray.direction, travel);
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if (!screen_space_ray_projectable(next, projection)) { hit.status = 1u; return hit; }
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uv = project_position(next, projection).xy;
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}
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return hit;
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}
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`, [RAY_STRUCT.declaration_chunk, chunk_is_background, chunk_decode_g_buffer_normal,
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chunk_plane_from_normal_and_point, chunk_plane_ray_raycast, chunk_ray_at,
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chunk_ray_nearest_point, chunk_inv_project_position, chunk_project_position]);
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/**
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* The band `l` a band-major coefficient index belongs to — the inverse of `sh_index(m, l)` up to `m`,
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* which is then `index - l * (l + 1)`.
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*
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* `floor(sqrt(index))`, corrected by one either way: `f32` square roots of perfect squares are exact,
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* but the correction keeps the answer integer-exact rather than trusting rounding near a square — for
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* every index below 65535², past which `(l + 1)²` wraps in `u32`. The ten bands the engine generates
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* stop at index 99.
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*
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* @type {CodeChunk}
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*/
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export const chunk_sh_band_of_index: CodeChunk;
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import { CodeChunk } from "../../compiler/CodeChunk.js";
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//# sourceMappingURL=chunk_sh_band_of_index.d.ts.map
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{"version":3,"file":"chunk_sh_band_of_index.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH,qCAFU,SAAS,CAkBhB;0BA7BuB,6BAA6B"}
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import { CodeChunk } from "../../compiler/CodeChunk.js";
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/**
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* The band `l` a band-major coefficient index belongs to — the inverse of `sh_index(m, l)` up to `m`,
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5
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* which is then `index - l * (l + 1)`.
|
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6
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*
|
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7
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* `floor(sqrt(index))`, corrected by one either way: `f32` square roots of perfect squares are exact,
|
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8
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* but the correction keeps the answer integer-exact rather than trusting rounding near a square — for
|
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9
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* every index below 65535², past which `(l + 1)²` wraps in `u32`. The ten bands the engine generates
|
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10
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* stop at index 99.
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*
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* @type {CodeChunk}
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*/
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export const chunk_sh_band_of_index = CodeChunk.from(
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//language=WGSL
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`
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fn sh_band_of_index(index: u32) -> u32 {
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var l = u32(sqrt(f32(index)));
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if ((l + 1u) * (l + 1u) <= index) {
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l += 1u;
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}
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if (l * l > index) {
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l -= 1u;
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}
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return l;
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}
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`);
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/**
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2
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* One real spherical harmonic `Y(l, m)` at a unit direction, for any band — the general form of the
|
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3
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* fixed-order `sh2_basis_at`/`sh3_basis_at` and of the generated `sh{N}_basis_at` chunks, in the same
|
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4
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* convention: all-positive (no Condon-Shortley phase), zonal axis +Z, `m` signed as in `sh_index(m, l)`
|
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5
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* (negative `m` is the `sin`/`y` family).
|
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*
|
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7
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* Fully normalized associated Legendre recurrence plus `(x + iy)^|m|` for the azimuth, so there is no
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* trigonometry and no factorial: `|m|` steps to the sectoral term, then `l - |m|` steps up the band.
|
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9
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* The work is `O(l)`; at the ten bands the SH-exponential encoder uses that is at most nineteen steps.
|
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10
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+
* Meant for kernels that run once (projection, fitting), where one function serving every order beats
|
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* a chunk per order. Per-pixel reconstruction should use the unrolled `sh{N}_*` chunks instead.
|
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*
|
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* CPU twin: `core/geom/3d/sphere/harmonics/sh_basis_at.js`, which documents the recurrence.
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*
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* @type {CodeChunk}
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*/
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export const chunk_sh_basis_function: CodeChunk;
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import { CodeChunk } from "../../compiler/CodeChunk.js";
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//# sourceMappingURL=chunk_sh_basis_function.d.ts.map
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{"version":3,"file":"chunk_sh_basis_function.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH,sCAFU,SAAS,CAwDhB;0BAxEuB,6BAA6B"}
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import { CodeChunk } from "../../compiler/CodeChunk.js";
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/**
|
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* One real spherical harmonic `Y(l, m)` at a unit direction, for any band — the general form of the
|
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5
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* fixed-order `sh2_basis_at`/`sh3_basis_at` and of the generated `sh{N}_basis_at` chunks, in the same
|
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* convention: all-positive (no Condon-Shortley phase), zonal axis +Z, `m` signed as in `sh_index(m, l)`
|
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* (negative `m` is the `sin`/`y` family).
|
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*
|
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* Fully normalized associated Legendre recurrence plus `(x + iy)^|m|` for the azimuth, so there is no
|
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* trigonometry and no factorial: `|m|` steps to the sectoral term, then `l - |m|` steps up the band.
|
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11
|
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* The work is `O(l)`; at the ten bands the SH-exponential encoder uses that is at most nineteen steps.
|
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12
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+
* Meant for kernels that run once (projection, fitting), where one function serving every order beats
|
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* a chunk per order. Per-pixel reconstruction should use the unrolled `sh{N}_*` chunks instead.
|
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*
|
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* CPU twin: `core/geom/3d/sphere/harmonics/sh_basis_at.js`, which documents the recurrence.
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*
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* @type {CodeChunk}
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*/
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export const chunk_sh_basis_function = CodeChunk.from(
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//language=WGSL
|
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`
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fn sh_basis_function(m: i32, l: i32, direction: vec3<f32>) -> f32 {
|
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let order = u32(abs(m));
|
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let band = u32(l);
|
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let x = direction.x;
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let y = direction.y;
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let z = direction.z;
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// (x + iy)^|m| = c + i s, and Q(|m|, |m|) / sqrt(2|m| + 1)
|
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var c = 1.0;
|
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32
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var s = 0.0;
|
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var sectoral = 0.28209479177387814; // 1 / sqrt(4 pi)
|
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+
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for (var k = 1u; k <= order; k++) {
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let c_next = x * c - y * s;
|
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s = x * s + y * c;
|
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c = c_next;
|
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+
|
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sectoral *= sqrt(f32(2u * k - 1u) / f32(2u * k));
|
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}
|
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+
|
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var q_previous = 0.0;
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var q = sectoral * sqrt(f32(2u * order + 1u));
|
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|
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46
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if (band > order) {
|
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q_previous = q;
|
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q = sqrt(f32(2u * order + 3u)) * z * q;
|
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}
|
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|
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let mm = f32(order * order);
|
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+
|
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|
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for (var k = order + 2u; k <= band; k++) {
|
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+
let kk = f32(k * k);
|
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55
|
+
let k1 = f32((k - 1u) * (k - 1u));
|
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+
|
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+
let a = sqrt((4.0 * kk - 1.0) / (kk - mm));
|
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+
let b = sqrt((k1 - mm) / (4.0 * k1 - 1.0));
|
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+
|
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let q_next = a * (z * q - b * q_previous);
|
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+
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q_previous = q;
|
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q = q_next;
|
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}
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+
|
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if (m == 0) {
|
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return q;
|
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68
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+
}
|
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+
|
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70
|
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// sqrt(2), the real basis' factor on every m != 0 term
|
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71
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+
return 1.4142135623730951 * q * select(s, c, m > 0);
|
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+
}
|
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73
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`);
|
|
@@ -0,0 +1,19 @@
|
|
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1
|
+
/**
|
|
2
|
+
* Band `l`'s attenuation under convolution with a von Mises-Fisher lobe of concentration `kappa`:
|
|
3
|
+
* `exp(-l(l+1) / (2 kappa))`. Band 0 is never attenuated.
|
|
4
|
+
*
|
|
5
|
+
* The large-kappa form of the vMF's zonal coefficients — Ref-NeRF's integrated directional encoding
|
|
6
|
+
* (Verbin et al., CVPR 2022, [VHM*22]), which Silvennoinen, Sloan, Iwanicki and Nowrouzezahrai use to
|
|
7
|
+
* encode roughness continuously in "Spherical Harmonic Exponentials for Efficient Glossy Reflections"
|
|
8
|
+
* (HPG 2025, https://doi.org/10.1111/cgf.70219), with `kappa = 1 / alpha`.
|
|
9
|
+
*
|
|
10
|
+
* The generated `sh{N}_color_evaluate_vmf` chunks fold the same factor into their unrolled bands;
|
|
11
|
+
* this is the one-band form for kernels that walk coefficients by index.
|
|
12
|
+
*
|
|
13
|
+
* CPU twin: `core/geom/3d/sphere/harmonics/sh_vmf_window.js`.
|
|
14
|
+
*
|
|
15
|
+
* @type {CodeChunk}
|
|
16
|
+
*/
|
|
17
|
+
export const chunk_sh_vmf_window: CodeChunk;
|
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18
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
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19
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+
//# sourceMappingURL=chunk_sh_vmf_window.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
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1
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{"version":3,"file":"chunk_sh_vmf_window.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH,kCAFU,SAAS,CAQhB;0BAxBuB,6BAA6B"}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Band `l`'s attenuation under convolution with a von Mises-Fisher lobe of concentration `kappa`:
|
|
5
|
+
* `exp(-l(l+1) / (2 kappa))`. Band 0 is never attenuated.
|
|
6
|
+
*
|
|
7
|
+
* The large-kappa form of the vMF's zonal coefficients — Ref-NeRF's integrated directional encoding
|
|
8
|
+
* (Verbin et al., CVPR 2022, [VHM*22]), which Silvennoinen, Sloan, Iwanicki and Nowrouzezahrai use to
|
|
9
|
+
* encode roughness continuously in "Spherical Harmonic Exponentials for Efficient Glossy Reflections"
|
|
10
|
+
* (HPG 2025, https://doi.org/10.1111/cgf.70219), with `kappa = 1 / alpha`.
|
|
11
|
+
*
|
|
12
|
+
* The generated `sh{N}_color_evaluate_vmf` chunks fold the same factor into their unrolled bands;
|
|
13
|
+
* this is the one-band form for kernels that walk coefficients by index.
|
|
14
|
+
*
|
|
15
|
+
* CPU twin: `core/geom/3d/sphere/harmonics/sh_vmf_window.js`.
|
|
16
|
+
*
|
|
17
|
+
* @type {CodeChunk}
|
|
18
|
+
*/
|
|
19
|
+
export const chunk_sh_vmf_window = CodeChunk.from(
|
|
20
|
+
//language=WGSL
|
|
21
|
+
`
|
|
22
|
+
fn sh_vmf_window(l: f32, kappa: f32) -> f32 {
|
|
23
|
+
return exp(-l * (l + 1.0) / (2.0 * kappa));
|
|
24
|
+
}
|
|
25
|
+
`);
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A spherical-harmonic-exponential reflection probe in the configuration of Silvennoinen et al.'s
|
|
3
|
+
* results (HPG 2025, https://doi.org/10.1111/cgf.70219): P to degree 4, Q to degree 2 — five and three
|
|
4
|
+
* bands. What `SHExpEncoder` writes with `SH_EXP_P4Q2_SETTINGS` (see `sh_exp_probe_vec4_count` for the
|
|
5
|
+
* layout), 560 bytes:
|
|
6
|
+
*
|
|
7
|
+
* - `header`: `(alpha_min, alpha_max, 5, 3)` — the GGX alpha range the probe was fitted over and its band counts;
|
|
8
|
+
* - `p`: log-radiance coefficients of the reflection term, RGB, band-major;
|
|
9
|
+
* - `q`: those of the half-reflection term; `q[0]` is always zero, its band 0 being folded into `p[0]`.
|
|
10
|
+
*
|
|
11
|
+
* 33 of the 35 slots carry information, three floats each; `vec3` arrays stride 16 bytes in WGSL.
|
|
12
|
+
*
|
|
13
|
+
* @type {WebGPUStruct}
|
|
14
|
+
*/
|
|
15
|
+
export const SH_EXP_P4Q2_PROBE_STRUCT: WebGPUStruct;
|
|
16
|
+
import { WebGPUStruct } from "../../../type/WebGPUStruct.js";
|
|
17
|
+
//# sourceMappingURL=SH_EXP_P4Q2_PROBE_STRUCT.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SH_EXP_P4Q2_PROBE_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;GAaG;AACH,uCAFU,YAAY,CAMD;6BApBQ,+BAA+B"}
|
package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.js
ADDED
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { vec3f, vec4f } from "../../../type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUArray } from "../../../type/WebGPUArray.js";
|
|
3
|
+
import { WebGPUStruct } from "../../../type/WebGPUStruct.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* A spherical-harmonic-exponential reflection probe in the configuration of Silvennoinen et al.'s
|
|
7
|
+
* results (HPG 2025, https://doi.org/10.1111/cgf.70219): P to degree 4, Q to degree 2 — five and three
|
|
8
|
+
* bands. What `SHExpEncoder` writes with `SH_EXP_P4Q2_SETTINGS` (see `sh_exp_probe_vec4_count` for the
|
|
9
|
+
* layout), 560 bytes:
|
|
10
|
+
*
|
|
11
|
+
* - `header`: `(alpha_min, alpha_max, 5, 3)` — the GGX alpha range the probe was fitted over and its band counts;
|
|
12
|
+
* - `p`: log-radiance coefficients of the reflection term, RGB, band-major;
|
|
13
|
+
* - `q`: those of the half-reflection term; `q[0]` is always zero, its band 0 being folded into `p[0]`.
|
|
14
|
+
*
|
|
15
|
+
* 33 of the 35 slots carry information, three floats each; `vec3` arrays stride 16 bytes in WGSL.
|
|
16
|
+
*
|
|
17
|
+
* @type {WebGPUStruct}
|
|
18
|
+
*/
|
|
19
|
+
export const SH_EXP_P4Q2_PROBE_STRUCT = WebGPUStruct.from({
|
|
20
|
+
header: vec4f,
|
|
21
|
+
p: WebGPUArray.from(vec3f, 25),
|
|
22
|
+
q: WebGPUArray.from(vec3f, 9),
|
|
23
|
+
}, "SHExpProbeP4Q2");
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Reconstructs the GGX base reflectance of a spherical-harmonic-exponential probe
|
|
3
|
+
* ({@link SH_EXP_P4Q2_PROBE_STRUCT}):
|
|
4
|
+
*
|
|
5
|
+
* E0(v, n, alpha) ≈ exp(<vMF(1/alpha) ⊙ Y(r), p>) · exp(<vMF(1/alpha) ⊙ Y(h_r), q>)
|
|
6
|
+
* r = reflect(-v, n), h_r = normalize(n + r)
|
|
7
|
+
*
|
|
8
|
+
* — Silvennoinen, Sloan, Iwanicki and Nowrouzezahrai, "Spherical Harmonic Exponentials for Efficient
|
|
9
|
+
* Glossy Reflections", HPG 2025 (https://doi.org/10.1111/cgf.70219, "Runtime Reconstruction"; talk:
|
|
10
|
+
* https://www.youtube.com/watch?v=THVMMNZ68iA). The two exponentials share one `exp`.
|
|
11
|
+
*
|
|
12
|
+
* `E0` is the environment reflected by the GGX BRDF without Fresnel, `∫ L(l) f_DV(v, n, l, alpha) <l, n> dl`:
|
|
13
|
+
* radiance already weighted by the BRDF's directional albedo. `sh_exp_specular` applies Fresnel;
|
|
14
|
+
* `sh_exp_radiance` divides the albedo out for code that wants the split sum's prefiltered radiance.
|
|
15
|
+
*
|
|
16
|
+
* `alpha` is GGX alpha (roughness²) and is clamped to the range in the probe's header: the fit says
|
|
17
|
+
* nothing outside it, and below it the windows open onto bands fitted under attenuation.
|
|
18
|
+
* `view_direction` points from the surface towards the viewer; both vectors are unit length.
|
|
19
|
+
*
|
|
20
|
+
* Cost: two generated 5- and 3-band vMF evaluations (34 terms, two `exp` for the windows) and one `exp`.
|
|
21
|
+
*
|
|
22
|
+
* @type {CodeChunk}
|
|
23
|
+
*/
|
|
24
|
+
export const chunk_sh_exp_p4q2_base_reflectance: CodeChunk;
|
|
25
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
26
|
+
//# sourceMappingURL=chunk_sh_exp_p4q2_base_reflectance.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_sh_exp_p4q2_base_reflectance.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,iDAFU,SAAS,CA4BhB;0BAtDuB,gCAAgC"}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_sh3_color_evaluate_vmf } from "../generated/chunk_sh3_color_evaluate_vmf.js";
|
|
3
|
+
import { chunk_sh5_color_evaluate_vmf } from "../generated/chunk_sh5_color_evaluate_vmf.js";
|
|
4
|
+
import { SH_EXP_P4Q2_PROBE_STRUCT } from "./SH_EXP_P4Q2_PROBE_STRUCT.js";
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Reconstructs the GGX base reflectance of a spherical-harmonic-exponential probe
|
|
8
|
+
* ({@link SH_EXP_P4Q2_PROBE_STRUCT}):
|
|
9
|
+
*
|
|
10
|
+
* E0(v, n, alpha) ≈ exp(<vMF(1/alpha) ⊙ Y(r), p>) · exp(<vMF(1/alpha) ⊙ Y(h_r), q>)
|
|
11
|
+
* r = reflect(-v, n), h_r = normalize(n + r)
|
|
12
|
+
*
|
|
13
|
+
* — Silvennoinen, Sloan, Iwanicki and Nowrouzezahrai, "Spherical Harmonic Exponentials for Efficient
|
|
14
|
+
* Glossy Reflections", HPG 2025 (https://doi.org/10.1111/cgf.70219, "Runtime Reconstruction"; talk:
|
|
15
|
+
* https://www.youtube.com/watch?v=THVMMNZ68iA). The two exponentials share one `exp`.
|
|
16
|
+
*
|
|
17
|
+
* `E0` is the environment reflected by the GGX BRDF without Fresnel, `∫ L(l) f_DV(v, n, l, alpha) <l, n> dl`:
|
|
18
|
+
* radiance already weighted by the BRDF's directional albedo. `sh_exp_specular` applies Fresnel;
|
|
19
|
+
* `sh_exp_radiance` divides the albedo out for code that wants the split sum's prefiltered radiance.
|
|
20
|
+
*
|
|
21
|
+
* `alpha` is GGX alpha (roughness²) and is clamped to the range in the probe's header: the fit says
|
|
22
|
+
* nothing outside it, and below it the windows open onto bands fitted under attenuation.
|
|
23
|
+
* `view_direction` points from the surface towards the viewer; both vectors are unit length.
|
|
24
|
+
*
|
|
25
|
+
* Cost: two generated 5- and 3-band vMF evaluations (34 terms, two `exp` for the windows) and one `exp`.
|
|
26
|
+
*
|
|
27
|
+
* @type {CodeChunk}
|
|
28
|
+
*/
|
|
29
|
+
export const chunk_sh_exp_p4q2_base_reflectance = CodeChunk.from(
|
|
30
|
+
//language=WGSL
|
|
31
|
+
`
|
|
32
|
+
fn sh_exp_p4q2_base_reflectance(
|
|
33
|
+
probe: SHExpProbeP4Q2,
|
|
34
|
+
view_direction: vec3<f32>,
|
|
35
|
+
normal: vec3<f32>,
|
|
36
|
+
alpha: f32
|
|
37
|
+
) -> vec3<f32> {
|
|
38
|
+
let r = reflect(-view_direction, normal);
|
|
39
|
+
|
|
40
|
+
// |n + r|^2 = 2 + 2 dot(n, v): zero only for a view straight through the surface
|
|
41
|
+
let normal_plus_r = normal + r;
|
|
42
|
+
let h_r = normal_plus_r * inverseSqrt(max(dot(normal_plus_r, normal_plus_r), 1e-12));
|
|
43
|
+
|
|
44
|
+
let kappa = 1.0 / clamp(alpha, probe.header.x, probe.header.y);
|
|
45
|
+
|
|
46
|
+
return exp(
|
|
47
|
+
sh5_color_evaluate_vmf(probe.p, r, kappa)
|
|
48
|
+
+ sh3_color_evaluate_vmf(probe.q, h_r, kappa)
|
|
49
|
+
);
|
|
50
|
+
}
|
|
51
|
+
`, [
|
|
52
|
+
SH_EXP_P4Q2_PROBE_STRUCT.declaration_chunk,
|
|
53
|
+
chunk_sh5_color_evaluate_vmf,
|
|
54
|
+
chunk_sh3_color_evaluate_vmf,
|
|
55
|
+
]);
|
package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts
ADDED
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Specular reflection from an SH-exponential probe's base reflectance `E0`, with Fresnel.
|
|
3
|
+
*
|
|
4
|
+
* Silvennoinen et al. (HPG 2025, https://doi.org/10.1111/cgf.70219, "Fresnel Tail Reflectance") split
|
|
5
|
+
* reflected radiance as `E = F0 E0 + (1 - F0) E1` and model only `E0`; the Fresnel tail
|
|
6
|
+
* `E1 = ∫ L f_DV (1 - <v,h>)^5 <l,n> dl` is approximated, as in the split sum [Kar13], by assuming the
|
|
7
|
+
* tail-weighted lobe sees the same mean radiance as the base one. With the split sum's scale and bias
|
|
8
|
+
* `A = ∫ f_DV (1 - Fc) <l,n>` and `B = ∫ f_DV Fc <l,n>`, so that `A + B` is the BRDF's directional
|
|
9
|
+
* albedo, that is `E1 ≈ E0 · B / (A + B)` and
|
|
10
|
+
*
|
|
11
|
+
* E ≈ E0 · (F0 · A + F90 · B) / (A + B)
|
|
12
|
+
*
|
|
13
|
+
* The paper (Section 4.2, eq. 15) writes `E1 ≈ E0 · ∫ f_DV Fc <l,n>`: it takes the environment as a
|
|
14
|
+
* constant equal to `E0`. But a constant environment `c` has `E0 = c (A + B)`, so that constant is
|
|
15
|
+
* `E0 / (A + B)`; written without the division the tail is undercounted by a factor `A + B` — the
|
|
16
|
+
* energy the paper's Figure 3 says its tail loses at grazing angles. For a white environment the form
|
|
17
|
+
* here is exact (`E1 / E0` equals `B / (A + B)` to four decimals across alpha and NoV). Against a
|
|
18
|
+
* quadrature reference on the Venice-sunset map, with exact `E0` and F0 = 0.04, its log RMSE was 0.058
|
|
19
|
+
* against the paper form's 0.067 at NoV >= 0.5 and 0.206 against 0.226 in [0.2, 0.5); below 0.2, where
|
|
20
|
+
* `A + B` is near 1 and the two forms nearly coincide, 0.317 against 0.315 (f64 prototype, 2026-10-03).
|
|
21
|
+
*
|
|
22
|
+
* A split stays here by design. Fitting the tail with an SH exponential of its own (P4 Q2, twice the
|
|
23
|
+
* storage) instead was measured too: up to three times the error at grazing (tonemapped 0.245 against
|
|
24
|
+
* 0.083 below NoV 0.2 on Venice, 0.164 against 0.106 on Rustig-Koppie), because the tail's weight
|
|
25
|
+
* depends on `n·v`, which `P(r) Q(h_r)` cannot represent and the 2-D factor `B / (A + B)` carries exactly.
|
|
26
|
+
*
|
|
27
|
+
* `dfg` is a split-sum LUT read at `(NoV, roughness)`: `.x` the F0 scale A, `.y` the F90 bias B.
|
|
28
|
+
* The engine's `tSplitSum` (`assets/textures/split_sum.bin`) weights both by `F_Hauber`'s `(1 - VoH)^4`,
|
|
29
|
+
* as `chunk_integrate_brdf` does, so its `A + B` is the directional albedo to within 0.06% (against an f64
|
|
30
|
+
* quadrature, 2026-10-03; held by `split_sum_asset.spec.js`). And this is single scattering:
|
|
31
|
+
* `compute_indirect_specular` adds Turquin's multiple-scattering term, `1 + F0 (1 - Ess) / Ess`, which this
|
|
32
|
+
* does not.
|
|
33
|
+
*
|
|
34
|
+
* @type {CodeChunk}
|
|
35
|
+
*/
|
|
36
|
+
export const chunk_sh_exp_specular: CodeChunk;
|
|
37
|
+
/**
|
|
38
|
+
* The view-dependent prefiltered radiance an SH-exponential probe encodes: its base reflectance `E0`
|
|
39
|
+
* with the BRDF's directional albedo `A + B` divided out — the BRDF-weighted mean radiance the split
|
|
40
|
+
* sum's prefiltered map stands for, but for this view rather than for `v = n`.
|
|
41
|
+
*
|
|
42
|
+
* This is what to hand `compute_indirect_specular` in place of a prefiltered map's radiance. That
|
|
43
|
+
* applies `F0 · A + F90 · B` and Turquin's multiple scattering on top, so its result is
|
|
44
|
+
* {@link chunk_sh_exp_specular}'s times the multiple-scattering factor: at alpha 1 and normal
|
|
45
|
+
* incidence 3.16 times for a white metal, 1.09 times for F0 = 0.04. `dfg` is the split-sum LUT at
|
|
46
|
+
* `(NoV, roughness)`; the engine's carries the albedo to within 0.06% (see there).
|
|
47
|
+
*
|
|
48
|
+
* @type {CodeChunk}
|
|
49
|
+
*/
|
|
50
|
+
export const chunk_sh_exp_radiance: CodeChunk;
|
|
51
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
52
|
+
//# sourceMappingURL=chunk_sh_exp_split_sum.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_sh_exp_split_sum.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,oCAFU,SAAS,CAQhB;AAEH;;;;;;;;;;;;GAYG;AACH,oCAFU,SAAS,CAQhB;0BAhEuB,gCAAgC"}
|
package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js
ADDED
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Specular reflection from an SH-exponential probe's base reflectance `E0`, with Fresnel.
|
|
5
|
+
*
|
|
6
|
+
* Silvennoinen et al. (HPG 2025, https://doi.org/10.1111/cgf.70219, "Fresnel Tail Reflectance") split
|
|
7
|
+
* reflected radiance as `E = F0 E0 + (1 - F0) E1` and model only `E0`; the Fresnel tail
|
|
8
|
+
* `E1 = ∫ L f_DV (1 - <v,h>)^5 <l,n> dl` is approximated, as in the split sum [Kar13], by assuming the
|
|
9
|
+
* tail-weighted lobe sees the same mean radiance as the base one. With the split sum's scale and bias
|
|
10
|
+
* `A = ∫ f_DV (1 - Fc) <l,n>` and `B = ∫ f_DV Fc <l,n>`, so that `A + B` is the BRDF's directional
|
|
11
|
+
* albedo, that is `E1 ≈ E0 · B / (A + B)` and
|
|
12
|
+
*
|
|
13
|
+
* E ≈ E0 · (F0 · A + F90 · B) / (A + B)
|
|
14
|
+
*
|
|
15
|
+
* The paper (Section 4.2, eq. 15) writes `E1 ≈ E0 · ∫ f_DV Fc <l,n>`: it takes the environment as a
|
|
16
|
+
* constant equal to `E0`. But a constant environment `c` has `E0 = c (A + B)`, so that constant is
|
|
17
|
+
* `E0 / (A + B)`; written without the division the tail is undercounted by a factor `A + B` — the
|
|
18
|
+
* energy the paper's Figure 3 says its tail loses at grazing angles. For a white environment the form
|
|
19
|
+
* here is exact (`E1 / E0` equals `B / (A + B)` to four decimals across alpha and NoV). Against a
|
|
20
|
+
* quadrature reference on the Venice-sunset map, with exact `E0` and F0 = 0.04, its log RMSE was 0.058
|
|
21
|
+
* against the paper form's 0.067 at NoV >= 0.5 and 0.206 against 0.226 in [0.2, 0.5); below 0.2, where
|
|
22
|
+
* `A + B` is near 1 and the two forms nearly coincide, 0.317 against 0.315 (f64 prototype, 2026-10-03).
|
|
23
|
+
*
|
|
24
|
+
* A split stays here by design. Fitting the tail with an SH exponential of its own (P4 Q2, twice the
|
|
25
|
+
* storage) instead was measured too: up to three times the error at grazing (tonemapped 0.245 against
|
|
26
|
+
* 0.083 below NoV 0.2 on Venice, 0.164 against 0.106 on Rustig-Koppie), because the tail's weight
|
|
27
|
+
* depends on `n·v`, which `P(r) Q(h_r)` cannot represent and the 2-D factor `B / (A + B)` carries exactly.
|
|
28
|
+
*
|
|
29
|
+
* `dfg` is a split-sum LUT read at `(NoV, roughness)`: `.x` the F0 scale A, `.y` the F90 bias B.
|
|
30
|
+
* The engine's `tSplitSum` (`assets/textures/split_sum.bin`) weights both by `F_Hauber`'s `(1 - VoH)^4`,
|
|
31
|
+
* as `chunk_integrate_brdf` does, so its `A + B` is the directional albedo to within 0.06% (against an f64
|
|
32
|
+
* quadrature, 2026-10-03; held by `split_sum_asset.spec.js`). And this is single scattering:
|
|
33
|
+
* `compute_indirect_specular` adds Turquin's multiple-scattering term, `1 + F0 (1 - Ess) / Ess`, which this
|
|
34
|
+
* does not.
|
|
35
|
+
*
|
|
36
|
+
* @type {CodeChunk}
|
|
37
|
+
*/
|
|
38
|
+
export const chunk_sh_exp_specular = CodeChunk.from(
|
|
39
|
+
//language=WGSL
|
|
40
|
+
`
|
|
41
|
+
fn sh_exp_specular(base_reflectance: vec3<f32>, f0: vec3<f32>, f90: f32, dfg: vec2<f32>) -> vec3<f32> {
|
|
42
|
+
return base_reflectance * (f0 * dfg.x + f90 * dfg.y) / max(dfg.x + dfg.y, 1e-6);
|
|
43
|
+
}
|
|
44
|
+
`);
|
|
45
|
+
|
|
46
|
+
/**
|
|
47
|
+
* The view-dependent prefiltered radiance an SH-exponential probe encodes: its base reflectance `E0`
|
|
48
|
+
* with the BRDF's directional albedo `A + B` divided out — the BRDF-weighted mean radiance the split
|
|
49
|
+
* sum's prefiltered map stands for, but for this view rather than for `v = n`.
|
|
50
|
+
*
|
|
51
|
+
* This is what to hand `compute_indirect_specular` in place of a prefiltered map's radiance. That
|
|
52
|
+
* applies `F0 · A + F90 · B` and Turquin's multiple scattering on top, so its result is
|
|
53
|
+
* {@link chunk_sh_exp_specular}'s times the multiple-scattering factor: at alpha 1 and normal
|
|
54
|
+
* incidence 3.16 times for a white metal, 1.09 times for F0 = 0.04. `dfg` is the split-sum LUT at
|
|
55
|
+
* `(NoV, roughness)`; the engine's carries the albedo to within 0.06% (see there).
|
|
56
|
+
*
|
|
57
|
+
* @type {CodeChunk}
|
|
58
|
+
*/
|
|
59
|
+
export const chunk_sh_exp_radiance = CodeChunk.from(
|
|
60
|
+
//language=WGSL
|
|
61
|
+
`
|
|
62
|
+
fn sh_exp_radiance(base_reflectance: vec3<f32>, dfg: vec2<f32>) -> vec3<f32> {
|
|
63
|
+
return base_reflectance / max(dfg.x + dfg.y, 1e-6);
|
|
64
|
+
}
|
|
65
|
+
`);
|
package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The 10-band real spherical harmonic basis at a unit direction: 100 values, band-major, index
|
|
3
|
+
* `l * (l + 1) + m`, in the engine's all-positive convention (the first nine are `sh3_basis_at`).
|
|
4
|
+
*
|
|
5
|
+
* Unrolled from the normalized associated Legendre recurrence documented in
|
|
6
|
+
* `core/geom/3d/sphere/harmonics/sh_basis_at.js`, which is its CPU twin. For one coefficient of any
|
|
7
|
+
* band, `sh_basis_function`.
|
|
8
|
+
*
|
|
9
|
+
* @type {CodeChunk}
|
|
10
|
+
*/
|
|
11
|
+
export const chunk_sh10_basis_at: CodeChunk;
|
|
12
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
13
|
+
//# sourceMappingURL=chunk_sh10_basis_at.d.ts.map
|
package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_sh10_basis_at.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.js"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AACH,kCAFU,SAAS,CAwNhB;0BAlOuB,gCAAgC"}
|