@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
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- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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import {
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chunk_build_orthonormal_matrix_n
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chunk_spherical_to_cartesian
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} from "../../../../../shader/chunk/geometry/sphere/chunk_spherical_to_cartesian.js";
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import { PI_DECLARATION } from "../../../../../shader/chunk/math/PI_DECLARATION.js";
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/**
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* Fibonacci point `index` of `limit`, turned by a frame around a uniformly random axis.
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*
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* The axis must be uniform on the sphere: the resolve buckets samples by contiguous index, which is a
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*/
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export const chunk_direction_by_index_rand1 = CodeChunk.from(
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`
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fn direction_by_index(index : u32, limit: u32) -> vec3<f32>{
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let
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let random_direction = spherical_to_cartesian(theta, phi);
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let random_direction = uniform_sample_cone(vec2(random(), random()), -1.0);
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PI_DECLARATION,
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chunk_uniform_sample_cone,
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chunk_sphere_fibonacci_point,
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chunk_build_orthonormal_matrix_n,
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chunk_random,
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]
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)
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)
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/**
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* A uniformly random direction on the sphere; `index` and `limit` are ignored.
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* @type {CodeChunk}
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*/
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export const chunk_direction_by_index_spherical: CodeChunk;
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import { CodeChunk } from "../../../../../shader/compiler/CodeChunk.js";
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//# sourceMappingURL=chunk_direction_by_index_spherical.d.ts.map
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-
{"version":3,"file":"chunk_direction_by_index_spherical.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js"],"names":[],"mappings":"
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{"version":3,"file":"chunk_direction_by_index_spherical.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH,iDAFU,SAAS,CAalB;0BAjByB,6CAA6C"}
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@@ -1,16 +1,20 @@
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import { chunk_uniform_sample_cone } from "../../../../../shader/chunk/geometry/ray/chunk_uniform_sample_cone.js";
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import { chunk_random } from "../../../../../shader/chunk/random/chunk_random.js";
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import { CodeChunk } from "../../../../../shader/compiler/CodeChunk.js";
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/**
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* A uniformly random direction on the sphere; `index` and `limit` are ignored.
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* @type {CodeChunk}
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*/
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export const chunk_direction_by_index_spherical = CodeChunk.from(
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//language=WGSL
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`
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fn direction_by_index(index : u32, limit: u32) -> vec3<f32>{
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let theta = acos(cos_theta);
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let ray_direction = spherical_to_cartesian(theta, phi);
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return ray_direction;
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// a cone of cos(theta_max) = -1 is the whole sphere
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return uniform_sample_cone(vec2(random(), random()), -1.0);
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}
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`, [
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chunk_uniform_sample_cone,
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chunk_random,
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]
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)
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package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"shader_brick4_bake_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"shader_brick4_bake_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js"],"names":[],"mappings":"AA+GA,sDAIG;8BApG2B,qCAAqC"}
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@@ -2,6 +2,7 @@ import { u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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2
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import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
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3
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import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
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import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../../../../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
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import { MEDIA_TABLE_STRUCT } from "../../../../medium/MEDIA_TABLE_STRUCT.js";
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import { chunk_render_trace_path } from "../../../../path_tracer/shader/chunk_render_trace_path.js";
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import { chunk_rgbe9995_encode } from "../../../../shader/chunk/color/rgbe9995/chunk_rgbe9995_encode.js";
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import {
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@@ -23,6 +24,7 @@ resources.addGroup(RESOURCE_GROUP_RTX);
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resources.createGroup()
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.addUniform("materials", INDIRECT_MATERIAL_ARRAY_TYPE)
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.addUniform("media", MEDIA_TABLE_STRUCT)
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package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map
CHANGED
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1
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-
{"version":3,"file":"GPULightProbeVolumeRenderer.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js"],"names":[],"mappings":"AAqBA;;;GAGG;AAEH;IA+GI;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,QAQzB;IAhCD;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,EAgBzB;IAtFD;;;OAGG;IACH,sCAEC;IAdD;;;OAGG;IACH,qCAEC;IAoCD;;;OAGG;IACH,6BAEC;IAYD;;;OAGG;IACH,0CASC;IAyDD;;;OAGG;IACH,gCAFW,MAAM,wEAUhB;IAED;;;;;OAKG;IACH,qBAJW,sBAAsB,gBACtB,MAAM,qBACN,MAAM,QA6ChB;IAED,
|
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1
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+
{"version":3,"file":"GPULightProbeVolumeRenderer.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js"],"names":[],"mappings":"AAqBA;;;GAGG;AAEH;IA+GI;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,QAQzB;IAhCD;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,EAgBzB;IAtFD;;;OAGG;IACH,sCAEC;IAdD;;;OAGG;IACH,qCAEC;IAoCD;;;OAGG;IACH,6BAEC;IAYD;;;OAGG;IACH,0CASC;IAyDD;;;OAGG;IACH,gCAFW,MAAM,wEAUhB;IAED;;;;;OAKG;IACH,qBAJW,sBAAsB,gBACtB,MAAM,qBACN,MAAM,QA6ChB;IAED,aAmGC;IAED;;;OAGG;IACH,sCAFW,MAAM,QA8ChB;IAED;;;OAGG;IACH,eAFY,MAAM,CAUjB;IAED,gBACC;;CACJ;8BA7XY,OAAO,6BAA6B,EAAE,eAAe;8BACrD,OAAO,mCAAmC,EAAE,eAAe;kCAZtC,uCAAuC;uCAFlC,8CAA8C"}
|
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@@ -297,6 +297,7 @@ export class GPULightProbeVolumeRenderer {
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297
297
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lpv_metadata: lpv.buffer_metadata.buffer,
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lpv_probes: lpv.buffer_probes,
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materials: r_materials.buffer_materials,
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media: r_materials.buffer_media,
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textures: r_materials.textureView,
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@@ -306,6 +307,8 @@ export class GPULightProbeVolumeRenderer {
|
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306
307
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blas_data: blas.buffer_data,
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308
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scene_database: scene.scene_database_buffer,
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geometries: geometries.buffer_metadata,
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+
meshlet_metadata: geometries.meshlets.buffer_metadata,
|
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311
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+
meshlet_data: geometries.meshlets.buffer_data,
|
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312
|
//
|
|
310
313
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light_data: scene.lights.buffer_data,
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314
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}
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@@ -1 +1 @@
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|
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1
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-
{"version":3,"file":"probe_trace_compute_shader_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js"],"names":[],"mappings":"
|
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1
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+
{"version":3,"file":"probe_trace_compute_shader_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js"],"names":[],"mappings":"AAyBA,sDAIG;AAoKH,4DAIG;6BAnM0B,sCAAsC;8BAiBrC,kCAAkC"}
|
package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js
CHANGED
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@@ -1,11 +1,10 @@
|
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1
1
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import { u32, vec3f } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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2
2
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import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
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3
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
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4
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-
import {
|
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4
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+
import { sr_create_group_RTX } from "../../../geometry/sr_create_group_RTX.js";
|
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5
5
|
import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../../../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
|
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6
|
+
import { MEDIA_TABLE_STRUCT } from "../../../medium/MEDIA_TABLE_STRUCT.js";
|
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6
7
|
import { chunk_render_trace_path } from "../../../path_tracer/shader/chunk_render_trace_path.js";
|
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7
|
-
import { BVH2_NODE_STRUCT } from "../../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
|
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-
import { BVH_STRUCT } from "../../../shader/chunk/bvh/BVH_STRUCT.js";
|
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|
import {
|
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9
|
chunk_build_orthonormal_matrix_n
|
|
11
10
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} from "../../../shader/chunk/geometry/normal/chunk_build_orthonormal_matrix_n.js";
|
|
@@ -40,16 +39,12 @@ resources.createGroup({ label: 'LPV & scene' })
|
|
|
40
39
|
.addUniform("lpv_metadata", LIGHT_PROBE_VOLUME_METADATA_STRUCT)
|
|
41
40
|
.addStorageBuffer('lpv_probes', WebGPUArray.from(LIGHT_PROBE_STRUCT), true)
|
|
42
41
|
.addUniform('materials', INDIRECT_MATERIAL_ARRAY_TYPE)
|
|
42
|
+
.addUniform('media', MEDIA_TABLE_STRUCT)
|
|
43
43
|
.addTexture('textures', 'unfilterable-float', '2d-array', false)
|
|
44
44
|
.addUniform('bake_settings', PROBE_BAKE_UNIFORMS_STRUCT)
|
|
45
45
|
.addTexture('tEnvironment', 'unfilterable-float')
|
|
46
46
|
|
|
47
|
-
resources
|
|
48
|
-
.addStorageBuffer('tlas', BVH_STRUCT)
|
|
49
|
-
.addStorageBuffer('blas_lookup', WebGPUArray.u32)
|
|
50
|
-
.addStorageBuffer('blas_data', WebGPUArray.from(BVH2_NODE_STRUCT))
|
|
51
|
-
.addStorageBuffer('scene_database', WebGPUArray.from(u32))
|
|
52
|
-
.addStorageBuffer('geometries', WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
|
|
47
|
+
sr_create_group_RTX(resources);
|
|
53
48
|
|
|
54
49
|
resources.createGroup({ label: 'lights' })
|
|
55
50
|
.addStorageBuffer('light_data', WebGPUArray.u32)
|
|
@@ -1 +1 @@
|
|
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1
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{"version":3,"file":"LIGHT_DATABASE_SPEC.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/LIGHT_DATABASE_SPEC.js"],"names":[],"mappings":"
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{"version":3,"file":"LIGHT_DATABASE_SPEC.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/LIGHT_DATABASE_SPEC.js"],"names":[],"mappings":"AAUA,wDAiBG;sCA1BmC,0CAA0C"}
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import { vec4f } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../shader/type/WebGPUArray.js";
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import { GPUDatabaseDefinition } from "../buffer/table/GPUDatabaseDefinition.js";
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import { SCENE_DATABASE_SPEC } from "../scene/SCENE_DATABASE_SPEC.js";
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import { DIRECTIONAL_LIGHT_STRUCT } from "../shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.js";
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import { POINT_LIGHT_STRUCT } from "../shader/chunk/light/POINT_LIGHT_STRUCT.js";
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import { SPOT_LIGHT_STRUCT } from "../shader/chunk/light/SPOT_LIGHT_STRUCT.js";
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import {
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import { CSM_CASCADE_STRUCT } from "../shadow/map/csm/CSM_CASCADE_STRUCT.js";
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import { CSM_SHADOWMAP_STRUCT } from "../shadow/map/csm/CSM_SHADOWMAP_STRUCT.js";
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import { SHADOWMAP_VIEW_METADATA_STRUCT } from "../shadow/map/shader/SHADOWMAP_VIEW_METADATA_STRUCT.js";
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export const LIGHT_DATABASE_SPEC = GPUDatabaseDefinition.from({
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// shadow metadata, indexed by `light.shadow_id` from the matching light record.
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// Point lights store only the atlas rect — sampling is direction-based and uses no
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// projection. Spot
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//
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// projection. Spot lights store atlas + projection for their one view. Directional lights
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// store where their cascades are, as a range over `shadow_cascade`.
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shadow_point: vec4f,
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shadow_spot: SHADOWMAP_VIEW_METADATA_STRUCT,
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shadow_directional:
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shadow_directional: CSM_SHADOWMAP_STRUCT,
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// per directional shadow map,
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//
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//
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// one row per cascade of a directional shadow map, a map's cascades a run of consecutive rows
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// claimed and released by the shadow context: atlas + projection from the CPU, and what the GPU
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// measured of the casters in front of the cascade, read back to fit the next frame's near plane
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shadow_cascade: CSM_CASCADE_STRUCT,
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});
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// A directional shadow map's cascades. Not owning: the shadow context holds the run for the life of
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// the map, while the record naming it sits in a slot reassigned densely as maps come and go.
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LIGHT_DATABASE_SPEC.add_range({
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table: 'shadow_directional',
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first_field: 'first_cascade',
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count_field: 'cascade_count',
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target_database: LIGHT_DATABASE_SPEC,
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target_table: 'shadow_cascade',
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owning: false,
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});
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for (const kind of ['point', 'spot', 'directional']) {
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/**
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* Input roughness is linear (blender calls it "UI roughness")
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* @see https://projects.blender.org/blender/blender/src/commit/866ef5b468589587395b1ee7480ea75b4c0fbc26/source/blender/draw/engines/eevee_next/shaders/eevee_lightprobe_sphere_mapping_lib.glsl#L102
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* @type {CodeChunk}
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*/
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export const chunk_roughness_to_mip_ratio: CodeChunk;
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//# sourceMappingURL=chunk_roughness_to_mip_ratio.d.ts.map
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{"version":3,"file":"chunk_roughness_to_mip_ratio.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/chunk_roughness_to_mip_ratio.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,2CAFU,SAAS,CAiBjB;0BAvBwB,oCAAoC"}
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/**
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* Input roughness is linear (blender calls it "UI roughness")
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* @see https://projects.blender.org/blender/blender/src/commit/866ef5b468589587395b1ee7480ea75b4c0fbc26/source/blender/draw/engines/eevee_next/shaders/eevee_lightprobe_sphere_mapping_lib.glsl#L102
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* @type {CodeChunk}
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*/
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export const chunk_roughness_to_mip_ratio: CodeChunk;
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/**
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* Input roughness is linear (blender calls it "UI roughness")
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* @see https://projects.blender.org/blender/blender/src/commit/866ef5b468589587395b1ee7480ea75b4c0fbc26/source/blender/draw/engines/eevee_next/shaders/eevee_lightprobe_sphere_mapping_lib.glsl#L102
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{"version":3,"file":"chunk_sphere_probe_roughness_to_lod.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/chunk_sphere_probe_roughness_to_lod.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,
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{"version":3,"file":"chunk_sphere_probe_roughness_to_lod.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/chunk_sphere_probe_roughness_to_lod.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,kDAFU,SAAS,CAajB;0BApBwB,oCAAoC"}
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/**
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*
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* An equirectangular map is resampled to octahedral here, on the main thread, on every load;
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* `tools/environment/convert_equirectangular_to_octahedral.mjs` does the same conversion once, offline.
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* @param {string} url
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* @param {ProjectionMappingType} [projection]
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* @returns {Promise<ShadeTexture>}
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{"version":3,"file":"load_environment_map.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/environment/rgbe/load_environment_map.js"],"names":[],"mappings":"AAyCA
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{"version":3,"file":"load_environment_map.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/environment/rgbe/load_environment_map.js"],"names":[],"mappings":"AAyCA;;;;;;GAMG;AACH,0CAJW,MAAM,eACN,qBAAqB,GACnB,QAAQ,YAAY,CAAC,CA2CjC;oCA1ES,MAAM;;;;;6BARa,kCAAkC"}
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/**
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*
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* An equirectangular map is resampled to octahedral here, on the main thread, on every load;
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* `tools/environment/convert_equirectangular_to_octahedral.mjs` does the same conversion once, offline.
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* @param {string} url
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* @returns {Promise<ShadeTexture>}
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# Spherical harmonic exponential reflection probes
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An implementation of
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> Ari Silvennoinen, Peter-Pike Sloan, Michał Iwanicki, Derek Nowrouzezahrai.
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> **Spherical Harmonic Exponentials for Efficient Glossy Reflections.** High-Performance Graphics 2025,
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> Computer Graphics Forum 44(8). https://doi.org/10.1111/cgf.70219
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> — slides: https://highperformancegraphics.org/untracked/2025/presentations/Pa5_1_hpg_2025_slides.pdf
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> — talk: https://www.youtube.com/watch?v=THVMMNZ68iA
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An environment's glossy reflection for every GGX roughness in a range, view-dependent, in 33 RGB
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coefficients at the paper's configuration: what a split-sum prefiltered map stores in a mip chain, a
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few hundred bytes instead, without the `v = n` assumption and without aliasing.
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## The method
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Reflected radiance is split as in the split sum [Kar13], `E ≈ F0·E0 + (1 − F0)·E1`, and only the
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base reflectance is modelled:
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E0(v, n, α) = ∫ L(l) f_DV(v, n, l, α) ⟨l, n⟩ dl (GGX without Fresnel)
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≈ P(r, α) · Q(h_r, α) [MAA01]
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P(r, α) = exp(⟨vMF(1/α) ⊙ Y(r), p⟩)
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Q(h_r, α) = exp(⟨vMF(1/α) ⊙ Y(h_r), q⟩)
|
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+
|
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`r = reflect(−v, n)` and `h_r = normalize(n + r)` (the paper's reflection-half-reflection
|
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parametrization), `Y` the real SH basis, `vMF_l(κ) = exp(−l(l+1) / 2κ)` the band window of a von
|
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Mises-Fisher lobe (Ref-NeRF's directional encoding [VHM*22]), so one set of coefficients covers every
|
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roughness. Taking logs makes it linear in `[p; q]`, solved by least squares over many `(v, n, α)`.
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## Where things are
|
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| | |
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|---|---|
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| `SHExpEncoder.js` | host side: builds the configuration's constants, records the five passes |
|
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| `sh_exp_fit_samples.js`, `sh_exp_design_row.js`, `sh_exp_solve_matrix.js` | the fit's fixed samples, its rows, and the inverse of its normal matrix (CPU, f64) |
|
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| `shader_sh_exp_*.js` | the passes: environment cells → reference `E0` → log floor → projection → solve |
|
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| `../../../shader/chunk/spherical_harmonics/exponential/` | reconstruction: `sh_exp_p4q2_base_reflectance`, `sh_exp_specular`, `sh_exp_radiance`, the probe struct |
|
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| `../../../shader/chunk/spherical_harmonics/generated/` | `sh{N}_color_evaluate_vmf` and `sh{N}_basis_at`, generated by `tools/codegen/spherical_harmonics/` |
|
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| `../../../../playground/sh_exponential/` | sphere grid: reference, SH exponential, the engine's split-sum IBL, error |
|
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Encoding, with the default configuration:
|
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|
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```js
|
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const encoder = new SHExpEncoder(device, SH_EXP_P4Q2_SETTINGS); // once: 8 ms of CPU
|
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encoder.encode({ encoder: cmd, environment: lights.environment.obtainView(), output: probes, output_offset: 0 });
|
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+
```
|
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|
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Reconstruction, in WGSL, with the probe bound as `SH_EXP_P4Q2_PROBE_STRUCT`:
|
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+
|
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```wgsl
|
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let e0 = sh_exp_p4q2_base_reflectance(probe, view_direction, normal, alpha); // alpha = roughness²
|
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|
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let specular = sh_exp_specular(e0, f0, f90, dfg); // dfg: tSplitSum at (NoV, roughness)
|
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|
+
```
|
|
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|
+
|
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## Decisions
|
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|
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Measured with an f64 prototype of the method and with these modules' own CPU fit, on the octahedral
|
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Venice-sunset and Rustig-Koppie maps and a synthetic sun-and-sky (2026-10-03). Error is the RMSE of
|
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Reinhard-tonemapped luminance (exposure at the mean), over held-out `(v, n, α)` with α in [0.25, 1] and
|
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views cosine-weighted about the normal (the screen footprint of a sphere), by α third unless stated.
|
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+
|
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1. **What is fitted: `E0`, as the paper says.** Fitting `E0 / (A + B)` — the BRDF's directional albedo
|
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+
divided out — looked attractive, since the albedo depends on `n·v`, which `P(r)·Q(h_r)` cannot
|
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64
|
+
represent. Measured, it is not a win: tonemapped error 0.045 / 0.023 / 0.042 against 0.067 / 0.037 /
|
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|
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0.068 on Venice (α in [0.25, 0.45), [0.45, 0.7), [0.7, 1]), but 0.099 / 0.077 / 0.119 against
|
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|
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0.085 / 0.078 / 0.100 on Rustig-Koppie, and slightly worse on the synthetic sun. Reversal: divide `E0` by the albedo the
|
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67
|
+
reference pass can integrate alongside it, and multiply it back in `sh_exp_radiance`'s place.
|
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|
+
2. **The Fresnel tail is `E0 · B / (A + B)`** — the paper's own assumption, made consistent. Section 4.2
|
|
69
|
+
(eq. 15) approximates the tail by taking the environment as a constant equal to `E0`, which gives
|
|
70
|
+
`E0 · ∫ f_DV Fc ⟨l,n⟩ = E0 · B`. A constant environment `c` has `E0 = c (A + B)`, so the constant is
|
|
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|
+
`E0 / (A + B)`; the paper's form undercounts the tail by `A + B`, the energy its Figure 3 says the
|
|
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|
+
tail loses at grazing angles. See `chunk_sh_exp_split_sum.js` for the numbers. This is the one split
|
|
73
|
+
the method keeps: E0 itself is modelled whole (Section 4: no prefiltered map, no `v = n`), and the
|
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+
tail's factor, like the split sum's second integral, depends on no environment (Section 3.2: Karis
|
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|
+
tabulates it, Lazarov fits it analytically). `sh_exp_specular` is single
|
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|
+
scattering; handing `sh_exp_radiance` to `compute_indirect_specular` adds the engine's
|
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multiple-scattering term on top. The engine's `split_sum.bin` weights its scale and bias both by
|
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|
+
Hauber's fourth power, so its `A + B` is the albedo to within 0.06% (measured; see the chunk).
|
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|
+
3. **A fixed, deterministic sample set** (5-D Halton) instead of fresh random samples per encode: the
|
|
80
|
+
least-squares matrix then depends on the configuration only, and is inverted once on the CPU in f64
|
|
81
|
+
(8–14 ms for 33 unknowns at 4096 samples, 141 ms for 199 at 8192). The GPU does a reduction and a
|
|
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|
+
matrix-vector product per environment. 1024, 4096 and 16384 samples fitted the synthetic map to the
|
|
83
|
+
same error within 0.02 in log space, so 4096 where the paper takes 64 × 64 × 4 = 16384.
|
|
84
|
+
4. **The paper's sample distribution** (Section 5.1): views uniform over the hemisphere about the
|
|
85
|
+
normal, normals uniform over the sphere, α uniform over a range relaxed below the one used — [0.20, 1]
|
|
86
|
+
for use over [0.25, 1]. The first version cosine-weighted the views (a sphere's screen footprint) and
|
|
87
|
+
fitted α over [0.25, 1]; with the paper's, this module's fit of Venice moved from 0.063 / 0.035 /
|
|
88
|
+
0.073 to 0.048 / 0.038 / 0.091 by roughness third (held-out views cosine-weighted), and the playground
|
|
89
|
+
below from as-close-or-worse than the engine's IBL everywhere to closer over α 0.36–0.64: better
|
|
90
|
+
where reflections are sharpest, worse at the rough end, as Section 5.4 describes.
|
|
91
|
+
5. **The reference `E0` is a quadrature** over a 64×64 octahedral grid of the map, cells weighted by
|
|
92
|
+
exact texel solid angle. Noise-free, and a 128 grid fitted to the same error to the third decimal.
|
|
93
|
+
6. **A ridge of `1e-4` of the mean diagonal**, constant band unpenalised. Wherever the view is near the
|
|
94
|
+
normal `h_r` is near `r`, so the P and Q columns of one `(l, m)` are nearly collinear: condition
|
|
95
|
+
number 1.1e3 at five-and-three bands, 1.8e10 at ten-and-ten (3e3 and 8e11 under the earlier
|
|
96
|
+
cosine-weighted views, where an unregularized ten-and-ten fit ran coefficients to 2.4e4). Leaving
|
|
97
|
+
band 0 unpenalised keeps brightness scaling exact (`k·L` adds `ln k / Y00` to `p[0]`).
|
|
98
|
+
7. **`log E0` is floored at 1e-3 of its mean luminance**, so a black lower hemisphere cannot pull the fit
|
|
99
|
+
towards `log 0`, and the encoding stays scale-invariant.
|
|
100
|
+
8. **Probe layout**: a `vec4` header (fitted `α` range, band counts) and P and Q as `array<vec3<f32>>`
|
|
101
|
+
with Q's band 0 stored as zero, 560 bytes at the default — the paper's 33 × 3 floats would be 396.
|
|
102
|
+
Plain arrays so the generated `sh{N}_color_evaluate_vmf` take them as they are.
|
|
103
|
+
|
|
104
|
+
## What limits it — measured
|
|
105
|
+
|
|
106
|
+
The model's error across a roughness range is set by **how it couples roughness, not by its SH
|
|
107
|
+
degree**. With `v = n` and α over [0.25, 1], five bands and ten bands reconstruct to the same
|
|
108
|
+
tonemapped error, 0.066; at one fixed α = 0.1, ten bands are four times better than five (0.0066 against
|
|
109
|
+
0.0285). And over the paper's sampling, ten-and-ten bands match five-and-three within 0.001 (0.048 /
|
|
110
|
+
0.038 / 0.091 for both on Venice). The constant band has no window (`vMF_0 = 1`), so it cannot follow
|
|
111
|
+
the GGX albedo's dependence on α — `E0` of a white environment at normal incidence falls from 0.92 at
|
|
112
|
+
α = 0.25 to 0.31 at α = 1. The paper's Figure 6 shows the same: at α 0.81 and 1.0 its reconstruction
|
|
113
|
+
stays bright where the reference darkens; and Section 5.4 notes the fit favours the low-roughness end,
|
|
114
|
+
whose errors are larger.
|
|
115
|
+
|
|
116
|
+
Below the fitted range, reconstruction clamps α to it (0.20 by default) and so stays blurrier than the
|
|
117
|
+
surface.
|
|
118
|
+
|
|
119
|
+
## On the device
|
|
120
|
+
|
|
121
|
+
RTX 4090, Chrome, the Venice-sunset map at 1024² (2026-10-03, one-off headless run of the playground):
|
|
122
|
+
|
|
123
|
+
- Encoding takes 0.11 ms of GPU time by timestamps (2026-10-04): reference reflectance 72 µs,
|
|
124
|
+
environment cells 24 µs, projection 11 µs, log floor and solve 2–3 µs each, no gaps between the
|
|
125
|
+
passes. Later in the same browser launch, after seconds of light load, the same encode of either map
|
|
126
|
+
reads 0.33–0.36 ms — the GPU's clock state, not the data. The paper reports 0.33 ms for its
|
|
127
|
+
precomputation on an RTX A6000 (CUDA) over the same number of BRDF evaluations, 16.8 million
|
|
128
|
+
(64 × 64 × 4 configurations × 1,024 directions; here 4,096 configurations × 4,096 cells).
|
|
129
|
+
- The 3.0–3.7 ms this page and the playground reported before 2026-10-04 was submit-to-done wall time,
|
|
130
|
+
not GPU time: a 256-byte `clearBuffer` alone reads 0.5–4.6 ms that way (median 2.4 ms), which is
|
|
131
|
+
Chrome's completion latency. The playground now times the encode by timestamps.
|
|
132
|
+
- Building the encoder takes 8–13 ms of CPU.
|
|
133
|
+
- The probe the GPU writes for a 64² synthetic map matches the WGSL emulator's run of the same kernels
|
|
134
|
+
to 4.5e-5 on coefficients up to 10.8.
|
|
135
|
+
- Against the playground's reference (quadrature over a 128² grid; tonemapped luminance RMSE over a
|
|
136
|
+
sphere seen head-on), by GGX α, the probe fitted with the paper's sample distribution:
|
|
137
|
+
|
|
138
|
+
| α | 0.09* | 0.16* | 0.25 | 0.36 | 0.49 | 0.64 | 0.81 | 1.00 |
|
|
139
|
+
|---|---|---|---|---|---|---|---|---|
|
|
140
|
+
| SH exponential, P4 Q2 | 0.082 | 0.061 | 0.041 | 0.025 | 0.022 | 0.030 | 0.049 | 0.074 |
|
|
141
|
+
| engine IBL (split sum) | 0.021 | 0.025 | 0.036 | 0.033 | 0.027 | 0.032 | 0.036 | 0.039 |
|
|
142
|
+
| SH exponential, first version | 0.083 | 0.059 | 0.042 | 0.033 | 0.033 | 0.035 | 0.045 | 0.064 |
|
|
143
|
+
|
|
144
|
+
\* below the fitted range. The probe is closer than the engine's prefiltered map over α 0.36–0.64;
|
|
145
|
+
the engine's is closer at 0.25 and from 0.81 up, where the exponential's constant band cannot follow
|
|
146
|
+
the albedo's fall with α (see above) and the split sum's LUT carries it per `n·v` and α. The error
|
|
147
|
+
image shows the exponential too bright at high α, as the paper's Figure 6 does. This is one view of
|
|
148
|
+
one map, E0 without Fresnel, against the engine's cone-filtered map — not the paper's test (chrome and
|
|
149
|
+
glass spheres against a GGX-prefiltered octahedral mip chain, MSE, 192 cases, lower in 95%).
|
|
150
|
+
|
|
151
|
+
## Tests
|
|
152
|
+
|
|
153
|
+
- `sh_exp_encoder_kernels.spec.js` — every pass under the WGSL emulator against an independent f64
|
|
154
|
+
oracle. The emulator's subgroups are one lane wide and its barrier is a no-op, so the workgroup
|
|
155
|
+
reduction's cross-lane half (`chunk_sh_exp_workgroup_sum`) is not exercised there; the one-off
|
|
156
|
+
device run below is what covers it. Pinned: cells tile the sphere, keep its integral, and take the
|
|
157
|
+
texels whose centres they hold at any pair of sizes; a white map at α = 1 reflects
|
|
158
|
+
`1 − n·v ln(1 + 1/n·v)`; the probe is the f64 least-squares fit of the kernels' own `E0`; scaling the
|
|
159
|
+
map moves only the constant band.
|
|
160
|
+
- `sh_exp_solve_matrix.spec.js`, `sh_exp_fit_samples.spec.js`, `sh_exp_design_row.spec.js` — the CPU side.
|
|
161
|
+
- `SHExpEncoder.spec.js` — the five dispatches, their sizes and buffers, on `SoftwareGPUDevice`.
|
|
162
|
+
- `chunk_sh_exp_p4q2_base_reflectance.spec.js` — reconstruction against the CPU design row.
|
|
163
|
+
|
|
164
|
+
## References
|
|
165
|
+
|
|
166
|
+
- [Kar13] Brian Karis, "Real Shading in Unreal Engine 4", SIGGRAPH 2013 course notes.
|
|
167
|
+
- [MAA01] Michael McCool, Jason Ang, Anis Ahmad, "Homomorphic Factorization of BRDFs for
|
|
168
|
+
High-Performance Rendering", SIGGRAPH 2001.
|
|
169
|
+
- [VHM*22] Dor Verbin, Peter Hedman, Ben Mildenhall, Todd Zickler, Jonathan Barron, Pratul Srinivasan,
|
|
170
|
+
"Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields", CVPR 2022.
|
|
171
|
+
- Peter-Pike Sloan, "Efficient Spherical Harmonic Evaluation", JCGT 2(2), 2013 — the basis recurrence.
|