@woosh/meep-engine 3.37.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
  159. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
  160. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
  161. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  166. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
  167. package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
  168. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/Water.js +42 -36
  170. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  178. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  181. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  184. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  187. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  189. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  190. package/src/engine/graphics3/WaterSystem.d.ts +58 -6
  191. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  192. package/src/engine/graphics3/WaterSystem.js +423 -293
  193. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  194. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  195. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  196. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  197. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  198. package/src/engine/interpolation/InterpolationLog.js +12 -6
  199. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  200. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  201. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  204. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  206. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  207. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  209. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  213. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  214. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  215. package/src/engine/physics/body/SolverBodyState.js +4 -5
  216. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  217. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  218. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  219. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  220. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  221. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  222. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
  223. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  224. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
  225. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
  226. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
  228. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  231. package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
  233. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
  235. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
  236. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
  238. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
  240. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
  241. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
  243. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  244. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  246. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  247. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  248. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  249. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  250. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  251. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  252. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  253. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  254. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  255. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  256. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  257. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  258. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  259. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  260. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  261. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  262. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
  263. package/src/engine/physics/contact/ManifoldStore.js +32 -0
  264. package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
  265. package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
  266. package/src/engine/physics/ecs/BodyKind.js +16 -8
  267. package/src/engine/physics/ecs/Collider.d.ts +7 -2
  268. package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
  269. package/src/engine/physics/ecs/Collider.js +7 -2
  270. package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
  271. package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
  272. package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
  273. package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
  274. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  275. package/src/engine/physics/ecs/PhysicsSystem.js +810 -96
  276. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  277. package/src/engine/physics/fluid/FluidField.js +5 -1
  278. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
  279. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  280. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
  281. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  282. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  283. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  284. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +3 -4
  285. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  286. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +9 -7
  287. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.d.ts.map +1 -1
  288. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js +65 -43
  289. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts +23 -0
  290. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts.map +1 -0
  291. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.js +22 -0
  292. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts +29 -0
  293. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts.map +1 -0
  294. package/src/engine/physics/inertia/convex_hull_mass_properties.js +117 -0
  295. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts +24 -0
  296. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts.map +1 -0
  297. package/src/engine/physics/inertia/mass_properties_accumulate.js +93 -0
  298. package/src/engine/physics/inertia/primitive_mass_properties.d.ts +46 -0
  299. package/src/engine/physics/inertia/primitive_mass_properties.d.ts.map +1 -0
  300. package/src/engine/physics/inertia/primitive_mass_properties.js +118 -0
  301. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts +27 -0
  302. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts.map +1 -0
  303. package/src/engine/physics/inertia/rigid_body_set_mass_properties.js +62 -0
  304. package/src/engine/physics/inertia/world_inverse_inertia.d.ts +67 -25
  305. package/src/engine/physics/inertia/world_inverse_inertia.d.ts.map +1 -1
  306. package/src/engine/physics/inertia/world_inverse_inertia.js +149 -26
  307. package/src/engine/physics/integration/integrate_position.d.ts +18 -19
  308. package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
  309. package/src/engine/physics/integration/integrate_position.js +40 -37
  310. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  311. package/src/engine/physics/integration/integrate_velocity.js +13 -4
  312. package/src/engine/physics/island/IslandBuilder.d.ts +124 -6
  313. package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -1
  314. package/src/engine/physics/island/IslandBuilder.js +322 -19
  315. package/src/engine/physics/narrowphase/box_box_manifold.d.ts +13 -0
  316. package/src/engine/physics/narrowphase/box_box_manifold.d.ts.map +1 -1
  317. package/src/engine/physics/narrowphase/box_box_manifold.js +95 -39
  318. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts +40 -0
  319. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts.map +1 -1
  320. package/src/engine/physics/narrowphase/box_triangle_contact.js +415 -120
  321. package/src/engine/physics/narrowphase/capsule_contacts.d.ts +63 -0
  322. package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
  323. package/src/engine/physics/narrowphase/capsule_contacts.js +234 -46
  324. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts +13 -0
  325. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts.map +1 -1
  326. package/src/engine/physics/narrowphase/capsule_triangle_contact.js +141 -93
  327. package/src/engine/physics/narrowphase/compute_penetration.d.ts +29 -11
  328. package/src/engine/physics/narrowphase/compute_penetration.d.ts.map +1 -1
  329. package/src/engine/physics/narrowphase/compute_penetration.js +157 -34
  330. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts +76 -0
  331. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts.map +1 -1
  332. package/src/engine/physics/narrowphase/convex_convex_manifold.js +243 -48
  333. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts +13 -0
  334. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts.map +1 -1
  335. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +28 -12
  336. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts +13 -0
  337. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts.map +1 -1
  338. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js +27 -0
  339. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts +42 -0
  340. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts.map +1 -0
  341. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.js +250 -0
  342. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts +27 -11
  343. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -1
  344. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +291 -12
  345. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts +7 -1
  346. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts.map +1 -1
  347. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +7 -1
  348. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts +35 -0
  349. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts.map +1 -0
  350. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.js +61 -0
  351. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts +54 -0
  352. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts.map +1 -0
  353. package/src/engine/physics/narrowphase/hull_sphere_contact.js +244 -0
  354. package/src/engine/physics/narrowphase/mesh_convex_hull.js +5 -1
  355. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts +2 -0
  356. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts.map +1 -1
  357. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +56 -31
  358. package/src/engine/physics/narrowphase/narrowphase_step.d.ts +6 -5
  359. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
  360. package/src/engine/physics/narrowphase/narrowphase_step.js +2185 -483
  361. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts +56 -5
  362. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts.map +1 -1
  363. package/src/engine/physics/narrowphase/reduce_manifold_contacts.js +546 -5
  364. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts +29 -2
  365. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts.map +1 -1
  366. package/src/engine/physics/narrowphase/refine_ray_concave.js +628 -75
  367. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts +3 -2
  368. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts.map +1 -1
  369. package/src/engine/physics/narrowphase/refine_ray_hit.js +3 -2
  370. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts +27 -0
  371. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -0
  372. package/src/engine/physics/narrowphase/rigid_subject_pose.js +96 -0
  373. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts +14 -0
  374. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
  375. package/src/engine/physics/narrowphase/sphere_box_contact.js +51 -5
  376. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts +12 -0
  377. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts.map +1 -1
  378. package/src/engine/physics/narrowphase/sphere_sphere_contact.js +30 -0
  379. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts +12 -0
  380. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts.map +1 -1
  381. package/src/engine/physics/narrowphase/sphere_triangle_contact.js +37 -8
  382. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts +139 -0
  383. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts.map +1 -0
  384. package/src/engine/physics/narrowphase/support_feature_manifold.js +949 -0
  385. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts +32 -13
  386. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts.map +1 -1
  387. package/src/engine/physics/queries/PhysicsSurfacePoint.js +36 -13
  388. package/src/engine/physics/queries/convex_overlaps_shape.d.ts +27 -0
  389. package/src/engine/physics/queries/convex_overlaps_shape.d.ts.map +1 -0
  390. package/src/engine/physics/queries/convex_overlaps_shape.js +169 -0
  391. package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
  392. package/src/engine/physics/queries/overlap_shape.js +57 -79
  393. package/src/engine/physics/queries/raycast.d.ts +10 -4
  394. package/src/engine/physics/queries/raycast.d.ts.map +1 -1
  395. package/src/engine/physics/queries/raycast.js +133 -9
  396. package/src/engine/physics/queries/shape_cast.d.ts +55 -24
  397. package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
  398. package/src/engine/physics/queries/shape_cast.js +2061 -245
  399. package/src/engine/physics/solver/apply_impulse_to_body.d.ts +32 -10
  400. package/src/engine/physics/solver/apply_impulse_to_body.d.ts.map +1 -1
  401. package/src/engine/physics/solver/apply_impulse_to_body.js +69 -28
  402. package/src/engine/physics/solver/solve_contacts.d.ts +65 -18
  403. package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -1
  404. package/src/engine/physics/solver/solve_contacts.js +458 -234
  405. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  406. package/src/engine/physics/vehicle/RaycastVehicle.js +5 -6
  407. package/src/shade/assets/textures/split_sum.bin +0 -0
  408. package/src/shade/device/mock/SoftwareGPUQueue.d.ts.map +1 -1
  409. package/src/shade/device/mock/SoftwareGPUQueue.js +2 -1
  410. package/src/shade/playground/path_traced_media/README.md +78 -0
  411. package/src/shade/playground/path_traced_media/capture_radiance.d.ts +33 -0
  412. package/src/shade/playground/path_traced_media/capture_radiance.d.ts.map +1 -0
  413. package/src/shade/playground/path_traced_media/capture_radiance.js +174 -0
  414. package/src/shade/playground/path_traced_media/checks.d.ts +160 -0
  415. package/src/shade/playground/path_traced_media/checks.d.ts.map +1 -0
  416. package/src/shade/playground/path_traced_media/checks.js +921 -0
  417. package/src/shade/playground/path_traced_media/index.html +71 -0
  418. package/src/shade/playground/path_traced_media/main.d.ts +2 -0
  419. package/src/shade/playground/path_traced_media/main.d.ts.map +1 -0
  420. package/src/shade/playground/path_traced_media/main.js +440 -0
  421. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts +26 -0
  422. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts.map +1 -0
  423. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.js +117 -0
  424. package/src/shade/playground/path_traced_media/views.d.ts +21 -0
  425. package/src/shade/playground/path_traced_media/views.d.ts.map +1 -0
  426. package/src/shade/playground/path_traced_media/views.js +161 -0
  427. package/src/shade/playground/sh_exponential/README.md +43 -0
  428. package/src/shade/playground/sh_exponential/index.html +59 -0
  429. package/src/shade/playground/sh_exponential/main.d.ts +2 -0
  430. package/src/shade/playground/sh_exponential/main.d.ts.map +1 -0
  431. package/src/shade/playground/sh_exponential/main.js +571 -0
  432. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts +46 -0
  433. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts.map +1 -0
  434. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.js +270 -0
  435. package/src/shade/playground/water_refraction/README.md +158 -0
  436. package/src/shade/playground/water_refraction/index.html +40 -0
  437. package/src/shade/playground/water_refraction/main.d.ts +2 -0
  438. package/src/shade/playground/water_refraction/main.d.ts.map +1 -0
  439. package/src/shade/playground/water_refraction/main.js +202 -0
  440. package/src/shade/playground/water_refraction/world.d.ts +39 -0
  441. package/src/shade/playground/water_refraction/world.d.ts.map +1 -0
  442. package/src/shade/playground/water_refraction/world.js +141 -0
  443. package/src/shade/renderer/Renderer.d.ts +2 -0
  444. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  445. package/src/shade/renderer/Renderer.js +27 -0
  446. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts +2 -3
  447. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  448. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  449. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
  450. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +9 -1
  451. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.d.ts.map +1 -1
  452. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js +6 -4
  453. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  454. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -0
  455. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts +7 -0
  456. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts.map +1 -1
  457. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js +12 -12
  458. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts +4 -0
  459. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts.map +1 -1
  460. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js +13 -9
  461. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  462. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +2 -0
  463. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  464. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  465. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  466. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -9
  467. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  468. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +20 -10
  469. package/src/shade/renderer/light/environment/chunk_roughness_to_mip_ratio.d.ts +8 -0
  470. package/src/shade/renderer/light/environment/chunk_roughness_to_mip_ratio.d.ts.map +1 -0
  471. package/src/shade/renderer/light/environment/chunk_sphere_probe_roughness_to_lod.d.ts +0 -6
  472. package/src/shade/renderer/light/environment/chunk_sphere_probe_roughness_to_lod.d.ts.map +1 -1
  473. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts +2 -1
  474. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts.map +1 -1
  475. package/src/shade/renderer/light/environment/rgbe/load_environment_map.js +2 -1
  476. package/src/shade/renderer/light/environment/sh_exponential/README.md +171 -0
  477. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts +170 -0
  478. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts.map +1 -0
  479. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.js +377 -0
  480. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts +16 -0
  481. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts.map +1 -0
  482. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.js +27 -0
  483. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts +21 -0
  484. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -0
  485. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +53 -0
  486. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts +33 -0
  487. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts.map +1 -0
  488. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.js +90 -0
  489. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts +28 -0
  490. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts.map +1 -0
  491. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.js +92 -0
  492. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts +39 -0
  493. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts.map +1 -0
  494. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.js +44 -0
  495. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts +42 -0
  496. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts.map +1 -0
  497. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.js +123 -0
  498. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts +30 -0
  499. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts.map +1 -0
  500. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.js +147 -0
  501. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts +24 -0
  502. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts.map +1 -0
  503. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.js +79 -0
  504. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts +17 -0
  505. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts.map +1 -0
  506. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.js +99 -0
  507. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts +24 -0
  508. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts.map +1 -0
  509. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.js +104 -0
  510. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts +12 -0
  511. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts.map +1 -0
  512. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.js +93 -0
  513. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  514. package/src/shade/renderer/lightmap/GPULightMap.js +1 -0
  515. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  516. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -0
  517. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  518. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -0
  519. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  520. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts +1 -1
  521. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts.map +1 -1
  522. package/src/shade/renderer/material/StandardShadeMaterial.d.ts +15 -0
  523. package/src/shade/renderer/material/StandardShadeMaterial.d.ts.map +1 -1
  524. package/src/shade/renderer/material/StandardShadeMaterial.js +17 -0
  525. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +36 -2
  526. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  527. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +218 -18
  528. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.d.ts.map +1 -1
  529. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js +10 -0
  530. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts +17 -0
  531. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts.map +1 -0
  532. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.js +24 -0
  533. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts +24 -0
  534. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts.map +1 -0
  535. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.js +18 -0
  536. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts +20 -0
  537. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts.map +1 -0
  538. package/src/shade/renderer/medium/MEDIUM_STRUCT.js +43 -0
  539. package/src/shade/renderer/medium/ParticipatingMedium.d.ts +108 -0
  540. package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -0
  541. package/src/shade/renderer/medium/ParticipatingMedium.js +204 -0
  542. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts +13 -0
  543. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts.map +1 -0
  544. package/src/shade/renderer/medium/chunk_medium_lobe_phase.js +33 -0
  545. package/src/shade/renderer/medium/participating_medium_serialization.d.ts +32 -0
  546. package/src/shade/renderer/medium/participating_medium_serialization.d.ts.map +1 -0
  547. package/src/shade/renderer/medium/participating_medium_serialization.js +181 -0
  548. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts +48 -0
  549. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts.map +1 -0
  550. package/src/shade/renderer/medium/phase/MediumPhaseFunction.js +42 -0
  551. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts +23 -0
  552. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts.map +1 -0
  553. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.js +45 -0
  554. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts +30 -0
  555. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts.map +1 -0
  556. package/src/shade/renderer/medium/phase/PhaseDraine.js +58 -0
  557. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts +24 -0
  558. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts.map +1 -0
  559. package/src/shade/renderer/medium/phase/PhaseFournierForand.js +53 -0
  560. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts +21 -0
  561. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts.map +1 -0
  562. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.js +43 -0
  563. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts +25 -0
  564. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts.map +1 -0
  565. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.js +66 -0
  566. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts +9 -0
  567. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts.map +1 -0
  568. package/src/shade/renderer/medium/phase/PhaseRayleigh.js +21 -0
  569. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts +28 -0
  570. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts.map +1 -0
  571. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.js +49 -0
  572. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts +10 -0
  573. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts.map +1 -0
  574. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.js +25 -0
  575. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts +47 -0
  576. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts.map +1 -0
  577. package/src/shade/renderer/medium/water/water_iop_from_appearance.js +174 -0
  578. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts +57 -0
  579. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts.map +1 -0
  580. package/src/shade/renderer/medium/water/water_iop_from_constituents.js +242 -0
  581. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts +41 -0
  582. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts.map +1 -0
  583. package/src/shade/renderer/medium/water/water_iop_jerlov.js +231 -0
  584. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts +66 -0
  585. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts.map +1 -0
  586. package/src/shade/renderer/medium/water/water_iop_spectral_reference.js +223 -0
  587. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts +96 -0
  588. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts.map +1 -0
  589. package/src/shade/renderer/medium/water/water_medium_from_iop.js +145 -0
  590. package/src/shade/renderer/medium/water/water_presets.d.ts +69 -0
  591. package/src/shade/renderer/medium/water/water_presets.d.ts.map +1 -0
  592. package/src/shade/renderer/medium/water/water_presets.js +119 -0
  593. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts +69 -0
  594. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts.map +1 -0
  595. package/src/shade/renderer/medium/water/water_rgb_from_spectral.js +341 -0
  596. package/src/shade/renderer/particles/DESIGN.md +4 -2
  597. package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts +1 -1
  598. package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts.map +1 -1
  599. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts +26 -0
  600. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts.map +1 -0
  601. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.js +71 -0
  602. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  603. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +16 -1
  604. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
  605. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +6 -13
  606. package/src/shade/renderer/path_tracer/PATH_TRACED_MEDIA_PLAN_2026_10_02.md +520 -0
  607. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  608. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -0
  609. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  610. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +2 -0
  611. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  612. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +188 -185
  613. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.d.ts.map +1 -1
  614. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.js +4 -1
  615. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts +13 -0
  616. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts.map +1 -0
  617. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js +29 -0
  618. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts +79 -0
  619. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts.map +1 -1
  620. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +360 -70
  621. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
  622. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +4 -3
  623. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts +24 -0
  624. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts.map +1 -0
  625. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.js +99 -0
  626. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts +68 -0
  627. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts.map +1 -0
  628. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.js +263 -0
  629. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts +55 -0
  630. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts.map +1 -0
  631. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.js +148 -0
  632. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts +17 -0
  633. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts.map +1 -0
  634. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.js +41 -0
  635. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts +20 -0
  636. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts.map +1 -0
  637. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.js +105 -0
  638. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts +28 -0
  639. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts.map +1 -0
  640. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.js +97 -0
  641. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts +12 -0
  642. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts.map +1 -0
  643. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.js +46 -0
  644. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts +25 -0
  645. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts.map +1 -0
  646. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.js +75 -0
  647. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts +54 -0
  648. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts.map +1 -0
  649. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.js +245 -0
  650. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts +42 -0
  651. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts.map +1 -0
  652. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.js +236 -0
  653. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts +24 -0
  654. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts.map +1 -0
  655. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.js +97 -0
  656. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts +57 -0
  657. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts.map +1 -0
  658. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.js +222 -0
  659. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts +88 -0
  660. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts.map +1 -0
  661. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.js +304 -0
  662. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts +35 -0
  663. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts.map +1 -0
  664. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.js +137 -0
  665. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  666. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -1
  667. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +85 -84
  668. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts +8 -0
  669. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts.map +1 -1
  670. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js +9 -0
  671. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +28 -1
  672. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  673. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +17 -1
  674. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts +13 -7
  675. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts.map +1 -1
  676. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js +13 -7
  677. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +309 -0
  678. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +54 -9
  679. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  680. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +9 -1
  681. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts +33 -0
  682. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts.map +1 -0
  683. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.js +45 -0
  684. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts +4 -0
  685. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts.map +1 -1
  686. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.js +6 -2
  687. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_renormalization.d.ts +4 -0
  688. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_renormalization.d.ts.map +1 -0
  689. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_renormalization.js +11 -0
  690. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_rgb_contribution.d.ts +4 -0
  691. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_rgb_contribution.d.ts.map +1 -0
  692. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_rgb_contribution.js +19 -0
  693. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts +2 -1
  694. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map +1 -1
  695. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js +4 -2
  696. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.d.ts.map +1 -1
  697. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +5 -3
  698. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_split_counts.d.ts +4 -0
  699. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_split_counts.d.ts.map +1 -0
  700. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_split_counts.js +8 -0
  701. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts +14 -0
  702. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts.map +1 -0
  703. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.js +28 -0
  704. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts +10 -0
  705. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts.map +1 -0
  706. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.js +18 -0
  707. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts +19 -0
  708. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts.map +1 -0
  709. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.js +44 -0
  710. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts +10 -0
  711. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts.map +1 -0
  712. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.js +17 -0
  713. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +1 -1
  714. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  715. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +23 -2
  716. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts.map +1 -1
  717. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js +163 -64
  718. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.d.ts.map +1 -1
  719. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.js +4 -8
  720. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  721. package/src/shade/renderer/scene/GPUSceneContext.js +4 -1
  722. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
  723. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +5 -0
  724. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  725. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +12 -1
  726. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts.map +1 -1
  727. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +22 -3
  728. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts +18 -0
  729. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts.map +1 -0
  730. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.js +31 -0
  731. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts +43 -0
  732. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts.map +1 -0
  733. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.js +153 -0
  734. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts +13 -0
  735. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts.map +1 -0
  736. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.js +57 -0
  737. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts +45 -0
  738. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts.map +1 -0
  739. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js +109 -0
  740. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.d.ts.map +1 -1
  741. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.js +6 -3
  742. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts +24 -0
  743. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts.map +1 -0
  744. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.js +49 -0
  745. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts +18 -0
  746. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts.map +1 -1
  747. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.js +18 -0
  748. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_add_f32_storage.d.ts +12 -0
  749. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_add_f32_storage.d.ts.map +1 -0
  750. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_max_f32_storage.d.ts +12 -0
  751. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_max_f32_storage.d.ts.map +1 -0
  752. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_min_f32_storage.d.ts +12 -0
  753. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_min_f32_storage.d.ts.map +1 -0
  754. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +3 -0
  755. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
  756. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +3 -0
  757. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.d.ts.map +1 -1
  758. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.js +3 -1
  759. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts +24 -0
  760. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts.map +1 -0
  761. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.js +53 -0
  762. package/src/shade/renderer/shader/chunk/geometry/plane/{plane_ray_raycast.d.ts → chunk_plane_ray_raycast.d.ts} +2 -2
  763. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_plane_ray_raycast.d.ts.map +1 -0
  764. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts +7 -1
  765. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts.map +1 -1
  766. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.js +12 -60
  767. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts +26 -6
  768. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts.map +1 -1
  769. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.js +30 -20
  770. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.d.ts.map +1 -1
  771. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.js +3 -1
  772. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.d.ts.map +1 -1
  773. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.js +3 -1
  774. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.d.ts.map +1 -1
  775. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.js +3 -1
  776. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts +14 -0
  777. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts.map +1 -0
  778. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.js +25 -0
  779. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts +9 -2
  780. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts.map +1 -1
  781. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.js +33 -10
  782. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts +4 -0
  783. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts.map +1 -0
  784. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +135 -0
  785. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts +14 -0
  786. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts.map +1 -0
  787. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.js +30 -0
  788. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts +19 -0
  789. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts.map +1 -0
  790. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.js +73 -0
  791. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts +19 -0
  792. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts.map +1 -0
  793. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.js +25 -0
  794. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts +17 -0
  795. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts.map +1 -0
  796. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.js +23 -0
  797. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts +26 -0
  798. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts.map +1 -0
  799. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.js +55 -0
  800. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +52 -0
  801. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -0
  802. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +65 -0
  803. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts +13 -0
  804. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts.map +1 -0
  805. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.js +229 -0
  806. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts +23 -0
  807. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts.map +1 -0
  808. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.js +278 -0
  809. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts +23 -0
  810. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts.map +1 -0
  811. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.js +58 -0
  812. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts +23 -0
  813. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts.map +1 -0
  814. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.js +75 -0
  815. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts +13 -0
  816. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts.map +1 -0
  817. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.js +70 -0
  818. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts +23 -0
  819. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts.map +1 -0
  820. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.js +95 -0
  821. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts +13 -0
  822. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts.map +1 -0
  823. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.js +89 -0
  824. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts +23 -0
  825. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts.map +1 -0
  826. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.js +118 -0
  827. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts +13 -0
  828. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts.map +1 -0
  829. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.js +111 -0
  830. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts +23 -0
  831. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts.map +1 -0
  832. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.js +144 -0
  833. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts +13 -0
  834. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts.map +1 -0
  835. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.js +136 -0
  836. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts +23 -0
  837. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts.map +1 -0
  838. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.js +173 -0
  839. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts +13 -0
  840. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts.map +1 -0
  841. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.js +164 -0
  842. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts +23 -0
  843. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts.map +1 -0
  844. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.js +205 -0
  845. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts +13 -0
  846. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts.map +1 -0
  847. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.js +195 -0
  848. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts +23 -0
  849. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts.map +1 -0
  850. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.js +240 -0
  851. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +0 -6
  852. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  853. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +46 -1
  854. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.d.ts +7 -7
  855. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js +7 -7
  856. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +42 -10
  857. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  858. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +104 -48
  859. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +20 -4
  860. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  861. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +186 -74
  862. package/src/shade/renderer/shadow/map/Shadowmap.d.ts +2 -1
  863. package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
  864. package/src/shade/renderer/shadow/map/Shadowmap.js +2 -1
  865. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts +30 -0
  866. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts.map +1 -0
  867. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.js +52 -0
  868. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts +14 -0
  869. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts.map +1 -0
  870. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.js +20 -0
  871. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts +8 -0
  872. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts.map +1 -0
  873. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js +7 -0
  874. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +8 -6
  875. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
  876. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +28 -34
  877. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts +3 -2
  878. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts.map +1 -1
  879. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.js +19 -14
  880. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +4 -3
  881. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
  882. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +12 -7
  883. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +4 -4
  884. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +4 -4
  885. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  886. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +39 -17
  887. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +1 -1
  888. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +5 -36
  889. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +1 -1
  890. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +3 -2
  891. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +1 -1
  892. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  893. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +49 -35
  894. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +4 -1
  895. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +1 -1
  896. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +8 -9
  897. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +2 -2
  898. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +1 -1
  899. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
  900. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
  901. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
  902. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
  903. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
  904. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
  905. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
  906. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  907. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  908. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  909. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  910. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  911. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  912. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  913. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  914. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  915. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  916. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
  917. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
  918. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  919. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  920. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  921. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  922. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  923. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  924. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  925. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  926. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  927. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  928. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  929. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  930. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  931. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  932. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  933. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +72 -27
  934. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  935. package/src/shade/renderer/water/GPUWaterRenderer.js +275 -138
  936. package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
  937. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
  938. package/src/shade/renderer/water/chunk_water_gi.js +56 -0
  939. package/src/shade/renderer/water/chunk_water_transport.d.ts +7 -0
  940. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -0
  941. package/src/shade/renderer/water/chunk_water_transport.js +105 -0
  942. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +29 -0
  943. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
  944. package/src/shade/renderer/water/medium/GPUWaterBodies.js +116 -0
  945. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +23 -0
  946. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  947. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
  948. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
  949. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
  950. package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
  951. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
  952. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
  953. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  954. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  955. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  956. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  957. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  958. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  959. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  960. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  961. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  962. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  963. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  964. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  965. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  966. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  967. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  968. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  969. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  970. package/src/shade/renderer/water/shader_water.d.ts +15 -26
  971. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  972. package/src/shade/renderer/water/shader_water.js +373 -213
  973. package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
  974. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
  975. package/src/shade/renderer/water/shader_water_avboit.js +268 -0
  976. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  977. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  978. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  979. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  980. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  981. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  982. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  983. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  984. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  985. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  986. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  987. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  988. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  989. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  990. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  991. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  992. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  993. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  994. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  995. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  996. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  997. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  998. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  999. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  1000. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  1001. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1002. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1003. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1004. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1005. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1006. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1007. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
  1008. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
  1009. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
  1010. package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
  1011. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1012. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1013. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1014. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1015. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1016. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -1,25 +1,26 @@
1
1
  import {
2
2
  chunk_build_orthonormal_matrix_n
3
3
  } from "../../../../../shader/chunk/geometry/normal/chunk_build_orthonormal_matrix_n.js";
4
+ import { chunk_uniform_sample_cone } from "../../../../../shader/chunk/geometry/ray/chunk_uniform_sample_cone.js";
4
5
  import {
5
6
  chunk_sphere_fibonacci_point
6
7
  } from "../../../../../shader/chunk/geometry/sphere/chunk_sphere_fibonacci_point.js";
7
- import {
8
- chunk_spherical_to_cartesian
9
- } from "../../../../../shader/chunk/geometry/sphere/chunk_spherical_to_cartesian.js";
10
- import { PI_DECLARATION } from "../../../../../shader/chunk/math/PI_DECLARATION.js";
11
8
  import { chunk_random } from "../../../../../shader/chunk/random/chunk_random.js";
12
9
  import { CodeChunk } from "../../../../../shader/compiler/CodeChunk.js";
13
10
 
11
+ /**
12
+ * Fibonacci point `index` of `limit`, turned by a frame around a uniformly random axis.
13
+ *
14
+ * The axis must be uniform on the sphere: the resolve buckets samples by contiguous index, which is a
15
+ * latitude band in the frame, and only an isotropic axis makes every band isotropic in the world.
16
+ * @type {CodeChunk}
17
+ */
14
18
  export const chunk_direction_by_index_rand1 = CodeChunk.from(
15
19
  //language=WGSL
16
20
  `
17
21
  fn direction_by_index(index : u32, limit: u32) -> vec3<f32>{
18
- let phi = random() * 2.0 * PI;
19
- let cos_theta = random() * 2.0 - 1.0;
20
- let theta = acos(cos_theta);
21
-
22
- let random_direction = spherical_to_cartesian(theta, phi);
22
+ // a cone of cos(theta_max) = -1 is the whole sphere
23
+ let random_direction = uniform_sample_cone(vec2(random(), random()), -1.0);
23
24
 
24
25
  let tbn = build_orthonormal_matrix_n(random_direction);
25
26
 
@@ -28,10 +29,9 @@ fn direction_by_index(index : u32, limit: u32) -> vec3<f32>{
28
29
  return normalize(tbn * fixed_direction);
29
30
  }
30
31
  `, [
31
- chunk_spherical_to_cartesian,
32
- PI_DECLARATION,
32
+ chunk_uniform_sample_cone,
33
33
  chunk_sphere_fibonacci_point,
34
34
  chunk_build_orthonormal_matrix_n,
35
35
  chunk_random,
36
36
  ]
37
- )
37
+ )
@@ -1,3 +1,7 @@
1
+ /**
2
+ * A uniformly random direction on the sphere; `index` and `limit` are ignored.
3
+ * @type {CodeChunk}
4
+ */
1
5
  export const chunk_direction_by_index_spherical: CodeChunk;
2
6
  import { CodeChunk } from "../../../../../shader/compiler/CodeChunk.js";
3
7
  //# sourceMappingURL=chunk_direction_by_index_spherical.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_direction_by_index_spherical.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js"],"names":[],"mappings":"AAEA,2DAaC;0BAfyB,6CAA6C"}
1
+ {"version":3,"file":"chunk_direction_by_index_spherical.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH,iDAFU,SAAS,CAalB;0BAjByB,6CAA6C"}
@@ -1,16 +1,20 @@
1
+ import { chunk_uniform_sample_cone } from "../../../../../shader/chunk/geometry/ray/chunk_uniform_sample_cone.js";
2
+ import { chunk_random } from "../../../../../shader/chunk/random/chunk_random.js";
1
3
  import { CodeChunk } from "../../../../../shader/compiler/CodeChunk.js";
2
4
 
5
+ /**
6
+ * A uniformly random direction on the sphere; `index` and `limit` are ignored.
7
+ * @type {CodeChunk}
8
+ */
3
9
  export const chunk_direction_by_index_spherical = CodeChunk.from(
4
10
  //language=WGSL
5
11
  `
6
12
  fn direction_by_index(index : u32, limit: u32) -> vec3<f32>{
7
- let phi = random() * 2.0 * PI;
8
- let cos_theta = random() * 2.0 - 1.0;
9
- let theta = acos(cos_theta);
10
-
11
- let ray_direction = spherical_to_cartesian(theta, phi);
12
-
13
- return ray_direction;
13
+ // a cone of cos(theta_max) = -1 is the whole sphere
14
+ return uniform_sample_cone(vec2(random(), random()), -1.0);
14
15
  }
15
- `
16
- )
16
+ `, [
17
+ chunk_uniform_sample_cone,
18
+ chunk_random,
19
+ ]
20
+ )
@@ -1 +1 @@
1
- {"version":3,"file":"shader_brick4_bake_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js"],"names":[],"mappings":"AA6GA,sDAIG;8BAnG2B,qCAAqC"}
1
+ {"version":3,"file":"shader_brick4_bake_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js"],"names":[],"mappings":"AA+GA,sDAIG;8BApG2B,qCAAqC"}
@@ -2,6 +2,7 @@ import { u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
2
  import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
3
3
  import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
4
4
  import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../../../../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
5
+ import { MEDIA_TABLE_STRUCT } from "../../../../medium/MEDIA_TABLE_STRUCT.js";
5
6
  import { chunk_render_trace_path } from "../../../../path_tracer/shader/chunk_render_trace_path.js";
6
7
  import { chunk_rgbe9995_encode } from "../../../../shader/chunk/color/rgbe9995/chunk_rgbe9995_encode.js";
7
8
  import {
@@ -23,6 +24,7 @@ resources.addGroup(RESOURCE_GROUP_RTX);
23
24
 
24
25
  resources.createGroup()
25
26
  .addUniform("materials", INDIRECT_MATERIAL_ARRAY_TYPE)
27
+ .addUniform("media", MEDIA_TABLE_STRUCT)
26
28
  .addTexture("textures", "unfilterable-float", "2d-array")
27
29
 
28
30
  resources.createGroup()
@@ -1 +1 @@
1
- {"version":3,"file":"GPULightProbeVolumeRenderer.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js"],"names":[],"mappings":"AAqBA;;;GAGG;AAEH;IA+GI;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,QAQzB;IAhCD;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,EAgBzB;IAtFD;;;OAGG;IACH,sCAEC;IAdD;;;OAGG;IACH,qCAEC;IAoCD;;;OAGG;IACH,6BAEC;IAYD;;;OAGG;IACH,0CASC;IAyDD;;;OAGG;IACH,gCAFW,MAAM,wEAUhB;IAED;;;;;OAKG;IACH,qBAJW,sBAAsB,gBACtB,MAAM,qBACN,MAAM,QA6ChB;IAED,aAgGC;IAED;;;OAGG;IACH,sCAFW,MAAM,QA8ChB;IAED;;;OAGG;IACH,eAFY,MAAM,CAUjB;IAED,gBACC;;CACJ;8BA1XY,OAAO,6BAA6B,EAAE,eAAe;8BACrD,OAAO,mCAAmC,EAAE,eAAe;kCAZtC,uCAAuC;uCAFlC,8CAA8C"}
1
+ {"version":3,"file":"GPULightProbeVolumeRenderer.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js"],"names":[],"mappings":"AAqBA;;;GAGG;AAEH;IA+GI;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,QAQzB;IAhCD;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,EAgBzB;IAtFD;;;OAGG;IACH,sCAEC;IAdD;;;OAGG;IACH,qCAEC;IAoCD;;;OAGG;IACH,6BAEC;IAYD;;;OAGG;IACH,0CASC;IAyDD;;;OAGG;IACH,gCAFW,MAAM,wEAUhB;IAED;;;;;OAKG;IACH,qBAJW,sBAAsB,gBACtB,MAAM,qBACN,MAAM,QA6ChB;IAED,aAmGC;IAED;;;OAGG;IACH,sCAFW,MAAM,QA8ChB;IAED;;;OAGG;IACH,eAFY,MAAM,CAUjB;IAED,gBACC;;CACJ;8BA7XY,OAAO,6BAA6B,EAAE,eAAe;8BACrD,OAAO,mCAAmC,EAAE,eAAe;kCAZtC,uCAAuC;uCAFlC,8CAA8C"}
@@ -297,6 +297,7 @@ export class GPULightProbeVolumeRenderer {
297
297
  lpv_metadata: lpv.buffer_metadata.buffer,
298
298
  lpv_probes: lpv.buffer_probes,
299
299
  materials: r_materials.buffer_materials,
300
+ media: r_materials.buffer_media,
300
301
  textures: r_materials.textureView,
301
302
  bake_settings: bake_uniform,
302
303
  tEnvironment: this.#environment.obtainView(),
@@ -306,6 +307,8 @@ export class GPULightProbeVolumeRenderer {
306
307
  blas_data: blas.buffer_data,
307
308
  scene_database: scene.scene_database_buffer,
308
309
  geometries: geometries.buffer_metadata,
310
+ meshlet_metadata: geometries.meshlets.buffer_metadata,
311
+ meshlet_data: geometries.meshlets.buffer_data,
309
312
  //
310
313
  light_data: scene.lights.buffer_data,
311
314
  }
@@ -1 +1 @@
1
- {"version":3,"file":"probe_trace_compute_shader_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js"],"names":[],"mappings":"AA0BA,sDAIG;AAwKH,4DAIG;6BAxM0B,sCAAsC;8BAkBrC,kCAAkC"}
1
+ {"version":3,"file":"probe_trace_compute_shader_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js"],"names":[],"mappings":"AAyBA,sDAIG;AAoKH,4DAIG;6BAnM0B,sCAAsC;8BAiBrC,kCAAkC"}
@@ -1,11 +1,10 @@
1
1
  import { u32, vec3f } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
2
  import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
3
  import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
4
- import { GEOMETRY_METADATA_STRUCT } from "../../../geometry/GEOMETRY_METADATA_STRUCT.js";
4
+ import { sr_create_group_RTX } from "../../../geometry/sr_create_group_RTX.js";
5
5
  import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../../../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
6
+ import { MEDIA_TABLE_STRUCT } from "../../../medium/MEDIA_TABLE_STRUCT.js";
6
7
  import { chunk_render_trace_path } from "../../../path_tracer/shader/chunk_render_trace_path.js";
7
- import { BVH2_NODE_STRUCT } from "../../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
8
- import { BVH_STRUCT } from "../../../shader/chunk/bvh/BVH_STRUCT.js";
9
8
  import {
10
9
  chunk_build_orthonormal_matrix_n
11
10
  } from "../../../shader/chunk/geometry/normal/chunk_build_orthonormal_matrix_n.js";
@@ -40,16 +39,12 @@ resources.createGroup({ label: 'LPV & scene' })
40
39
  .addUniform("lpv_metadata", LIGHT_PROBE_VOLUME_METADATA_STRUCT)
41
40
  .addStorageBuffer('lpv_probes', WebGPUArray.from(LIGHT_PROBE_STRUCT), true)
42
41
  .addUniform('materials', INDIRECT_MATERIAL_ARRAY_TYPE)
42
+ .addUniform('media', MEDIA_TABLE_STRUCT)
43
43
  .addTexture('textures', 'unfilterable-float', '2d-array', false)
44
44
  .addUniform('bake_settings', PROBE_BAKE_UNIFORMS_STRUCT)
45
45
  .addTexture('tEnvironment', 'unfilterable-float')
46
46
 
47
- resources.createGroup({ label: 'RTX' })
48
- .addStorageBuffer('tlas', BVH_STRUCT)
49
- .addStorageBuffer('blas_lookup', WebGPUArray.u32)
50
- .addStorageBuffer('blas_data', WebGPUArray.from(BVH2_NODE_STRUCT))
51
- .addStorageBuffer('scene_database', WebGPUArray.from(u32))
52
- .addStorageBuffer('geometries', WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
47
+ sr_create_group_RTX(resources);
53
48
 
54
49
  resources.createGroup({ label: 'lights' })
55
50
  .addStorageBuffer('light_data', WebGPUArray.u32)
@@ -1 +1 @@
1
- {"version":3,"file":"LIGHT_DATABASE_SPEC.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/LIGHT_DATABASE_SPEC.js"],"names":[],"mappings":"AAWA,wDAiBG;sCA1BmC,0CAA0C"}
1
+ {"version":3,"file":"LIGHT_DATABASE_SPEC.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/LIGHT_DATABASE_SPEC.js"],"names":[],"mappings":"AAUA,wDAiBG;sCA1BmC,0CAA0C"}
@@ -1,12 +1,11 @@
1
1
  import { vec4f } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../shader/type/WebGPUArray.js";
3
2
  import { GPUDatabaseDefinition } from "../buffer/table/GPUDatabaseDefinition.js";
4
3
  import { SCENE_DATABASE_SPEC } from "../scene/SCENE_DATABASE_SPEC.js";
5
4
  import { DIRECTIONAL_LIGHT_STRUCT } from "../shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.js";
6
5
  import { POINT_LIGHT_STRUCT } from "../shader/chunk/light/POINT_LIGHT_STRUCT.js";
7
6
  import { SPOT_LIGHT_STRUCT } from "../shader/chunk/light/SPOT_LIGHT_STRUCT.js";
8
- import { CSM_CASTER_RANGE_STRUCT } from "../shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js";
9
- import { SHADOWMAP_CSM_CASCADE_COUNT } from "../shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js";
7
+ import { CSM_CASCADE_STRUCT } from "../shadow/map/csm/CSM_CASCADE_STRUCT.js";
8
+ import { CSM_SHADOWMAP_STRUCT } from "../shadow/map/csm/CSM_SHADOWMAP_STRUCT.js";
10
9
  import { SHADOWMAP_VIEW_METADATA_STRUCT } from "../shadow/map/shader/SHADOWMAP_VIEW_METADATA_STRUCT.js";
11
10
 
12
11
  export const LIGHT_DATABASE_SPEC = GPUDatabaseDefinition.from({
@@ -16,16 +15,27 @@ export const LIGHT_DATABASE_SPEC = GPUDatabaseDefinition.from({
16
15
 
17
16
  // shadow metadata, indexed by `light.shadow_id` from the matching light record.
18
17
  // Point lights store only the atlas rect — sampling is direction-based and uses no
19
- // projection. Spot/directional store atlas + projection per view (1 for spot,
20
- // SHADOWMAP_CSM_CASCADE_COUNT cascades for directional).
18
+ // projection. Spot lights store atlas + projection for their one view. Directional lights
19
+ // store where their cascades are, as a range over `shadow_cascade`.
21
20
  shadow_point: vec4f,
22
21
  shadow_spot: SHADOWMAP_VIEW_METADATA_STRUCT,
23
- shadow_directional: WebGPUArray.from(SHADOWMAP_VIEW_METADATA_STRUCT, SHADOWMAP_CSM_CASCADE_COUNT),
22
+ shadow_directional: CSM_SHADOWMAP_STRUCT,
24
23
 
25
- // per directional shadow map, what the GPU measured of the casters in front of each cascade —
26
- // written by the caster-range pass, read back to fit the next frame's near planes; one row per
27
- // map, claimed and released by the shadow context
28
- shadow_csm_caster_range: CSM_CASTER_RANGE_STRUCT,
24
+ // one row per cascade of a directional shadow map, a map's cascades a run of consecutive rows
25
+ // claimed and released by the shadow context: atlas + projection from the CPU, and what the GPU
26
+ // measured of the casters in front of the cascade, read back to fit the next frame's near plane
27
+ shadow_cascade: CSM_CASCADE_STRUCT,
28
+ });
29
+
30
+ // A directional shadow map's cascades. Not owning: the shadow context holds the run for the life of
31
+ // the map, while the record naming it sits in a slot reassigned densely as maps come and go.
32
+ LIGHT_DATABASE_SPEC.add_range({
33
+ table: 'shadow_directional',
34
+ first_field: 'first_cascade',
35
+ count_field: 'cascade_count',
36
+ target_database: LIGHT_DATABASE_SPEC,
37
+ target_table: 'shadow_cascade',
38
+ owning: false,
29
39
  });
30
40
 
31
41
  for (const kind of ['point', 'spot', 'directional']) {
@@ -0,0 +1,8 @@
1
+ /**
2
+ * Input roughness is linear (blender calls it "UI roughness")
3
+ * @see https://projects.blender.org/blender/blender/src/commit/866ef5b468589587395b1ee7480ea75b4c0fbc26/source/blender/draw/engines/eevee_next/shaders/eevee_lightprobe_sphere_mapping_lib.glsl#L102
4
+ * @type {CodeChunk}
5
+ */
6
+ export const chunk_roughness_to_mip_ratio: CodeChunk;
7
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
8
+ //# sourceMappingURL=chunk_roughness_to_mip_ratio.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_roughness_to_mip_ratio.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/chunk_roughness_to_mip_ratio.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,2CAFU,SAAS,CAiBjB;0BAvBwB,oCAAoC"}
@@ -1,9 +1,3 @@
1
- /**
2
- * Input roughness is linear (blender calls it "UI roughness")
3
- * @see https://projects.blender.org/blender/blender/src/commit/866ef5b468589587395b1ee7480ea75b4c0fbc26/source/blender/draw/engines/eevee_next/shaders/eevee_lightprobe_sphere_mapping_lib.glsl#L102
4
- * @type {CodeChunk}
5
- */
6
- export const chunk_roughness_to_mip_ratio: CodeChunk;
7
1
  /**
8
2
  * Input roughness is linear (blender calls it "UI roughness")
9
3
  * @see https://projects.blender.org/blender/blender/src/commit/866ef5b468589587395b1ee7480ea75b4c0fbc26/source/blender/draw/engines/eevee_next/shaders/eevee_lightprobe_sphere_mapping_lib.glsl#L102
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_sphere_probe_roughness_to_lod.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/chunk_sphere_probe_roughness_to_lod.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,2CAFU,SAAS,CAkBjB;AAEF;;;;GAIG;AACH,kDAFU,SAAS,CAajB;0BA1CwB,oCAAoC"}
1
+ {"version":3,"file":"chunk_sphere_probe_roughness_to_lod.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/chunk_sphere_probe_roughness_to_lod.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,kDAFU,SAAS,CAajB;0BApBwB,oCAAoC"}
@@ -1,5 +1,6 @@
1
1
  /**
2
- * TODO make a conversion tool, to avoid having to do this in main thread every time
2
+ * An equirectangular map is resampled to octahedral here, on the main thread, on every load;
3
+ * `tools/environment/convert_equirectangular_to_octahedral.mjs` does the same conversion once, offline.
3
4
  * @param {string} url
4
5
  * @param {ProjectionMappingType} [projection]
5
6
  * @returns {Promise<ShadeTexture>}
@@ -1 +1 @@
1
- {"version":3,"file":"load_environment_map.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/environment/rgbe/load_environment_map.js"],"names":[],"mappings":"AAyCA;;;;;GAKG;AACH,0CAJW,MAAM,eACN,qBAAqB,GACnB,QAAQ,YAAY,CAAC,CA2CjC;oCAzES,MAAM;;;;;6BARa,kCAAkC"}
1
+ {"version":3,"file":"load_environment_map.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/environment/rgbe/load_environment_map.js"],"names":[],"mappings":"AAyCA;;;;;;GAMG;AACH,0CAJW,MAAM,eACN,qBAAqB,GACnB,QAAQ,YAAY,CAAC,CA2CjC;oCA1ES,MAAM;;;;;6BARa,kCAAkC"}
@@ -40,7 +40,8 @@ function download_env_map(data, width, height, file_name = 'env_map',) {
40
40
 
41
41
 
42
42
  /**
43
- * TODO make a conversion tool, to avoid having to do this in main thread every time
43
+ * An equirectangular map is resampled to octahedral here, on the main thread, on every load;
44
+ * `tools/environment/convert_equirectangular_to_octahedral.mjs` does the same conversion once, offline.
44
45
  * @param {string} url
45
46
  * @param {ProjectionMappingType} [projection]
46
47
  * @returns {Promise<ShadeTexture>}
@@ -0,0 +1,171 @@
1
+ # Spherical harmonic exponential reflection probes
2
+
3
+ An implementation of
4
+
5
+ > Ari Silvennoinen, Peter-Pike Sloan, Michał Iwanicki, Derek Nowrouzezahrai.
6
+ > **Spherical Harmonic Exponentials for Efficient Glossy Reflections.** High-Performance Graphics 2025,
7
+ > Computer Graphics Forum 44(8). https://doi.org/10.1111/cgf.70219
8
+ > — slides: https://highperformancegraphics.org/untracked/2025/presentations/Pa5_1_hpg_2025_slides.pdf
9
+ > — talk: https://www.youtube.com/watch?v=THVMMNZ68iA
10
+
11
+ An environment's glossy reflection for every GGX roughness in a range, view-dependent, in 33 RGB
12
+ coefficients at the paper's configuration: what a split-sum prefiltered map stores in a mip chain, a
13
+ few hundred bytes instead, without the `v = n` assumption and without aliasing.
14
+
15
+ ## The method
16
+
17
+ Reflected radiance is split as in the split sum [Kar13], `E ≈ F0·E0 + (1 − F0)·E1`, and only the
18
+ base reflectance is modelled:
19
+
20
+ E0(v, n, α) = ∫ L(l) f_DV(v, n, l, α) ⟨l, n⟩ dl (GGX without Fresnel)
21
+ ≈ P(r, α) · Q(h_r, α) [MAA01]
22
+ P(r, α) = exp(⟨vMF(1/α) ⊙ Y(r), p⟩)
23
+ Q(h_r, α) = exp(⟨vMF(1/α) ⊙ Y(h_r), q⟩)
24
+
25
+ `r = reflect(−v, n)` and `h_r = normalize(n + r)` (the paper's reflection-half-reflection
26
+ parametrization), `Y` the real SH basis, `vMF_l(κ) = exp(−l(l+1) / 2κ)` the band window of a von
27
+ Mises-Fisher lobe (Ref-NeRF's directional encoding [VHM*22]), so one set of coefficients covers every
28
+ roughness. Taking logs makes it linear in `[p; q]`, solved by least squares over many `(v, n, α)`.
29
+
30
+ ## Where things are
31
+
32
+ | | |
33
+ |---|---|
34
+ | `SHExpEncoder.js` | host side: builds the configuration's constants, records the five passes |
35
+ | `sh_exp_fit_samples.js`, `sh_exp_design_row.js`, `sh_exp_solve_matrix.js` | the fit's fixed samples, its rows, and the inverse of its normal matrix (CPU, f64) |
36
+ | `shader_sh_exp_*.js` | the passes: environment cells → reference `E0` → log floor → projection → solve |
37
+ | `../../../shader/chunk/spherical_harmonics/exponential/` | reconstruction: `sh_exp_p4q2_base_reflectance`, `sh_exp_specular`, `sh_exp_radiance`, the probe struct |
38
+ | `../../../shader/chunk/spherical_harmonics/generated/` | `sh{N}_color_evaluate_vmf` and `sh{N}_basis_at`, generated by `tools/codegen/spherical_harmonics/` |
39
+ | `../../../../playground/sh_exponential/` | sphere grid: reference, SH exponential, the engine's split-sum IBL, error |
40
+
41
+ Encoding, with the default configuration:
42
+
43
+ ```js
44
+ const encoder = new SHExpEncoder(device, SH_EXP_P4Q2_SETTINGS); // once: 8 ms of CPU
45
+ encoder.encode({ encoder: cmd, environment: lights.environment.obtainView(), output: probes, output_offset: 0 });
46
+ ```
47
+
48
+ Reconstruction, in WGSL, with the probe bound as `SH_EXP_P4Q2_PROBE_STRUCT`:
49
+
50
+ ```wgsl
51
+ let e0 = sh_exp_p4q2_base_reflectance(probe, view_direction, normal, alpha); // alpha = roughness²
52
+ let specular = sh_exp_specular(e0, f0, f90, dfg); // dfg: tSplitSum at (NoV, roughness)
53
+ ```
54
+
55
+ ## Decisions
56
+
57
+ Measured with an f64 prototype of the method and with these modules' own CPU fit, on the octahedral
58
+ Venice-sunset and Rustig-Koppie maps and a synthetic sun-and-sky (2026-10-03). Error is the RMSE of
59
+ Reinhard-tonemapped luminance (exposure at the mean), over held-out `(v, n, α)` with α in [0.25, 1] and
60
+ views cosine-weighted about the normal (the screen footprint of a sphere), by α third unless stated.
61
+
62
+ 1. **What is fitted: `E0`, as the paper says.** Fitting `E0 / (A + B)` — the BRDF's directional albedo
63
+ divided out — looked attractive, since the albedo depends on `n·v`, which `P(r)·Q(h_r)` cannot
64
+ represent. Measured, it is not a win: tonemapped error 0.045 / 0.023 / 0.042 against 0.067 / 0.037 /
65
+ 0.068 on Venice (α in [0.25, 0.45), [0.45, 0.7), [0.7, 1]), but 0.099 / 0.077 / 0.119 against
66
+ 0.085 / 0.078 / 0.100 on Rustig-Koppie, and slightly worse on the synthetic sun. Reversal: divide `E0` by the albedo the
67
+ reference pass can integrate alongside it, and multiply it back in `sh_exp_radiance`'s place.
68
+ 2. **The Fresnel tail is `E0 · B / (A + B)`** — the paper's own assumption, made consistent. Section 4.2
69
+ (eq. 15) approximates the tail by taking the environment as a constant equal to `E0`, which gives
70
+ `E0 · ∫ f_DV Fc ⟨l,n⟩ = E0 · B`. A constant environment `c` has `E0 = c (A + B)`, so the constant is
71
+ `E0 / (A + B)`; the paper's form undercounts the tail by `A + B`, the energy its Figure 3 says the
72
+ tail loses at grazing angles. See `chunk_sh_exp_split_sum.js` for the numbers. This is the one split
73
+ the method keeps: E0 itself is modelled whole (Section 4: no prefiltered map, no `v = n`), and the
74
+ tail's factor, like the split sum's second integral, depends on no environment (Section 3.2: Karis
75
+ tabulates it, Lazarov fits it analytically). `sh_exp_specular` is single
76
+ scattering; handing `sh_exp_radiance` to `compute_indirect_specular` adds the engine's
77
+ multiple-scattering term on top. The engine's `split_sum.bin` weights its scale and bias both by
78
+ Hauber's fourth power, so its `A + B` is the albedo to within 0.06% (measured; see the chunk).
79
+ 3. **A fixed, deterministic sample set** (5-D Halton) instead of fresh random samples per encode: the
80
+ least-squares matrix then depends on the configuration only, and is inverted once on the CPU in f64
81
+ (8–14 ms for 33 unknowns at 4096 samples, 141 ms for 199 at 8192). The GPU does a reduction and a
82
+ matrix-vector product per environment. 1024, 4096 and 16384 samples fitted the synthetic map to the
83
+ same error within 0.02 in log space, so 4096 where the paper takes 64 × 64 × 4 = 16384.
84
+ 4. **The paper's sample distribution** (Section 5.1): views uniform over the hemisphere about the
85
+ normal, normals uniform over the sphere, α uniform over a range relaxed below the one used — [0.20, 1]
86
+ for use over [0.25, 1]. The first version cosine-weighted the views (a sphere's screen footprint) and
87
+ fitted α over [0.25, 1]; with the paper's, this module's fit of Venice moved from 0.063 / 0.035 /
88
+ 0.073 to 0.048 / 0.038 / 0.091 by roughness third (held-out views cosine-weighted), and the playground
89
+ below from as-close-or-worse than the engine's IBL everywhere to closer over α 0.36–0.64: better
90
+ where reflections are sharpest, worse at the rough end, as Section 5.4 describes.
91
+ 5. **The reference `E0` is a quadrature** over a 64×64 octahedral grid of the map, cells weighted by
92
+ exact texel solid angle. Noise-free, and a 128 grid fitted to the same error to the third decimal.
93
+ 6. **A ridge of `1e-4` of the mean diagonal**, constant band unpenalised. Wherever the view is near the
94
+ normal `h_r` is near `r`, so the P and Q columns of one `(l, m)` are nearly collinear: condition
95
+ number 1.1e3 at five-and-three bands, 1.8e10 at ten-and-ten (3e3 and 8e11 under the earlier
96
+ cosine-weighted views, where an unregularized ten-and-ten fit ran coefficients to 2.4e4). Leaving
97
+ band 0 unpenalised keeps brightness scaling exact (`k·L` adds `ln k / Y00` to `p[0]`).
98
+ 7. **`log E0` is floored at 1e-3 of its mean luminance**, so a black lower hemisphere cannot pull the fit
99
+ towards `log 0`, and the encoding stays scale-invariant.
100
+ 8. **Probe layout**: a `vec4` header (fitted `α` range, band counts) and P and Q as `array<vec3<f32>>`
101
+ with Q's band 0 stored as zero, 560 bytes at the default — the paper's 33 × 3 floats would be 396.
102
+ Plain arrays so the generated `sh{N}_color_evaluate_vmf` take them as they are.
103
+
104
+ ## What limits it — measured
105
+
106
+ The model's error across a roughness range is set by **how it couples roughness, not by its SH
107
+ degree**. With `v = n` and α over [0.25, 1], five bands and ten bands reconstruct to the same
108
+ tonemapped error, 0.066; at one fixed α = 0.1, ten bands are four times better than five (0.0066 against
109
+ 0.0285). And over the paper's sampling, ten-and-ten bands match five-and-three within 0.001 (0.048 /
110
+ 0.038 / 0.091 for both on Venice). The constant band has no window (`vMF_0 = 1`), so it cannot follow
111
+ the GGX albedo's dependence on α — `E0` of a white environment at normal incidence falls from 0.92 at
112
+ α = 0.25 to 0.31 at α = 1. The paper's Figure 6 shows the same: at α 0.81 and 1.0 its reconstruction
113
+ stays bright where the reference darkens; and Section 5.4 notes the fit favours the low-roughness end,
114
+ whose errors are larger.
115
+
116
+ Below the fitted range, reconstruction clamps α to it (0.20 by default) and so stays blurrier than the
117
+ surface.
118
+
119
+ ## On the device
120
+
121
+ RTX 4090, Chrome, the Venice-sunset map at 1024² (2026-10-03, one-off headless run of the playground):
122
+
123
+ - Encoding takes 0.11 ms of GPU time by timestamps (2026-10-04): reference reflectance 72 µs,
124
+ environment cells 24 µs, projection 11 µs, log floor and solve 2–3 µs each, no gaps between the
125
+ passes. Later in the same browser launch, after seconds of light load, the same encode of either map
126
+ reads 0.33–0.36 ms — the GPU's clock state, not the data. The paper reports 0.33 ms for its
127
+ precomputation on an RTX A6000 (CUDA) over the same number of BRDF evaluations, 16.8 million
128
+ (64 × 64 × 4 configurations × 1,024 directions; here 4,096 configurations × 4,096 cells).
129
+ - The 3.0–3.7 ms this page and the playground reported before 2026-10-04 was submit-to-done wall time,
130
+ not GPU time: a 256-byte `clearBuffer` alone reads 0.5–4.6 ms that way (median 2.4 ms), which is
131
+ Chrome's completion latency. The playground now times the encode by timestamps.
132
+ - Building the encoder takes 8–13 ms of CPU.
133
+ - The probe the GPU writes for a 64² synthetic map matches the WGSL emulator's run of the same kernels
134
+ to 4.5e-5 on coefficients up to 10.8.
135
+ - Against the playground's reference (quadrature over a 128² grid; tonemapped luminance RMSE over a
136
+ sphere seen head-on), by GGX α, the probe fitted with the paper's sample distribution:
137
+
138
+ | α | 0.09* | 0.16* | 0.25 | 0.36 | 0.49 | 0.64 | 0.81 | 1.00 |
139
+ |---|---|---|---|---|---|---|---|---|
140
+ | SH exponential, P4 Q2 | 0.082 | 0.061 | 0.041 | 0.025 | 0.022 | 0.030 | 0.049 | 0.074 |
141
+ | engine IBL (split sum) | 0.021 | 0.025 | 0.036 | 0.033 | 0.027 | 0.032 | 0.036 | 0.039 |
142
+ | SH exponential, first version | 0.083 | 0.059 | 0.042 | 0.033 | 0.033 | 0.035 | 0.045 | 0.064 |
143
+
144
+ \* below the fitted range. The probe is closer than the engine's prefiltered map over α 0.36–0.64;
145
+ the engine's is closer at 0.25 and from 0.81 up, where the exponential's constant band cannot follow
146
+ the albedo's fall with α (see above) and the split sum's LUT carries it per `n·v` and α. The error
147
+ image shows the exponential too bright at high α, as the paper's Figure 6 does. This is one view of
148
+ one map, E0 without Fresnel, against the engine's cone-filtered map — not the paper's test (chrome and
149
+ glass spheres against a GGX-prefiltered octahedral mip chain, MSE, 192 cases, lower in 95%).
150
+
151
+ ## Tests
152
+
153
+ - `sh_exp_encoder_kernels.spec.js` — every pass under the WGSL emulator against an independent f64
154
+ oracle. The emulator's subgroups are one lane wide and its barrier is a no-op, so the workgroup
155
+ reduction's cross-lane half (`chunk_sh_exp_workgroup_sum`) is not exercised there; the one-off
156
+ device run below is what covers it. Pinned: cells tile the sphere, keep its integral, and take the
157
+ texels whose centres they hold at any pair of sizes; a white map at α = 1 reflects
158
+ `1 − n·v ln(1 + 1/n·v)`; the probe is the f64 least-squares fit of the kernels' own `E0`; scaling the
159
+ map moves only the constant band.
160
+ - `sh_exp_solve_matrix.spec.js`, `sh_exp_fit_samples.spec.js`, `sh_exp_design_row.spec.js` — the CPU side.
161
+ - `SHExpEncoder.spec.js` — the five dispatches, their sizes and buffers, on `SoftwareGPUDevice`.
162
+ - `chunk_sh_exp_p4q2_base_reflectance.spec.js` — reconstruction against the CPU design row.
163
+
164
+ ## References
165
+
166
+ - [Kar13] Brian Karis, "Real Shading in Unreal Engine 4", SIGGRAPH 2013 course notes.
167
+ - [MAA01] Michael McCool, Jason Ang, Anis Ahmad, "Homomorphic Factorization of BRDFs for
168
+ High-Performance Rendering", SIGGRAPH 2001.
169
+ - [VHM*22] Dor Verbin, Peter Hedman, Ben Mildenhall, Todd Zickler, Jonathan Barron, Pratul Srinivasan,
170
+ "Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields", CVPR 2022.
171
+ - Peter-Pike Sloan, "Efficient Spherical Harmonic Evaluation", JCGT 2(2), 2013 — the basis recurrence.