@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
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- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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{"version":3,"file":"cloth_contact_find.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_contact_find.js"],"names":[],"mappings":"AAgHA;;;;;;;;;;;;;;;;;;GAkBG;AACH,6DARW,YAAY,GAAC,YAAY,QACzB,UAAU,SACV,MAAM,MACN,MAAM,GAGJ,MAAM,
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{"version":3,"file":"cloth_contact_find.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_contact_find.js"],"names":[],"mappings":"AAgHA;;;;;;;;;;;;;;;;;;GAkBG;AACH,6DARW,YAAY,GAAC,YAAY,QACzB,UAAU,SACV,MAAM,MACN,MAAM,GAGJ,MAAM,CAwLlB;AAlSD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2EG;AAEH;;;;;;;;;GASG;AACH,mCAFU,MAAM,CAEsB"}
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@@ -16,8 +16,8 @@ import {
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16
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} from "../collider/ClothColliderRecord.js";
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import {
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18
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cloth_collider_pose_at,
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cloth_collider_to_local_array
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} from "../collider/cloth_collider_sdf.js";
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import { CLOTH_CONTACT_SLOTS } from "./constraint/cloth_contact_row.js";
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// the particle where it sits, the distance beside the normal: no number crosses the call
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cloth_collider_signed_distance_array(NORMAL, 0, table, record, position, p);
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@@ -300,7 +303,7 @@ export function cloth_contact_find(state, table, keys, count, dt) {
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friction_penalty[slot] = 0;
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const NORMAL = new Float64Array(
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{"version":3,"file":"cloth_solve_vertex.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_solve_vertex.js"],"names":[],"mappings":"AAgFA;;;;;;;;;;;;;GAaG;AACH,gEANW,MAAM,qBACN,MAAM,mBACN,YAAY,GAAC,YAAY,GAAC,IAAI,
|
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{"version":3,"file":"cloth_solve_vertex.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_solve_vertex.js"],"names":[],"mappings":"AAgFA;;;;;;;;;;;;;GAaG;AACH,gEANW,MAAM,qBACN,MAAM,mBACN,YAAY,GAAC,YAAY,GAAC,IAAI,QAgIxC"}
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assert.ok(
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false,
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);
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}
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{"version":3,"file":"cloth_contact_row.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/physics/cloth/solver/constraint/cloth_contact_row.js"],"names":[],"mappings":"AAuHA;;;;;;;;GAQG;AACH,sDANW,YAAY,+BAEZ,MAAM,SACN,YAAY,GAAC,YAAY,
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1
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+
{"version":3,"file":"cloth_contact_row.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/physics/cloth/solver/constraint/cloth_contact_row.js"],"names":[],"mappings":"AAuHA;;;;;;;;GAQG;AACH,sDANW,YAAY,+BAEZ,MAAM,SACN,YAAY,GAAC,YAAY,QA+LnC;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,mEANW,MAAM,SACN,MAAM,eACN,MAAM,eACN,MAAM,qBACN,MAAM,QA8ChB;AAED;;;;;;;;;;;;;;;GAeG;AACH,oEALW,YAAY,GAAC,YAAY,QACzB,MAAM,eACN,MAAM,qBACN,MAAM,QAqGhB;AAxdD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2DG;AAEH;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;;;GAKG;AACH,qCAFU,MAAM,CAE2B"}
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CCR_STRIDE
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} from "../../collider/ClothColliderRecord.js";
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import {
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cloth_collider_from_local_array,
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cloth_collider_signed_distance_array,
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cloth_collider_to_local_array
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} from "../../collider/cloth_collider_sdf.js";
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CVA_F_X,
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cloth_collider_signed_distance_array(NORMAL, 0, table, record, position, self);
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cloth_collider_to_local_array(anchor, slot * 3, table, record, position, self);
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anchor[slot * 3], anchor[slot * 3 + 1], anchor[slot * 3 + 2]
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);
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cloth_collider_from_local_array(ANCHOR_WORLD, 0, table, record, anchor, slot * 3);
|
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|
|
@@ -440,7 +441,9 @@ export function cloth_contact_dual_update(state, table, beta, k_max_ratio, inver
|
|
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|
|
|
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442
|
const r = record * CCR_STRIDE;
|
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cloth_collider_signed_distance_array(NORMAL, 0, table, record, position, self);
|
|
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|
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|
|
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|
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const distance = NORMAL[3];
|
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|
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|
const c = radius + table[r + CCR_INFLATION] - distance;
|
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449
|
|
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@@ -464,10 +467,7 @@ export function cloth_contact_dual_update(state, table, beta, k_max_ratio, inver
|
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|
continue;
|
|
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|
}
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|
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|
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ANCHOR_WORLD, 0, table, record,
|
|
469
|
-
anchor[slot * 3], anchor[slot * 3 + 1], anchor[slot * 3 + 2]
|
|
470
|
-
);
|
|
470
|
+
cloth_collider_from_local_array(ANCHOR_WORLD, 0, table, record, anchor, slot * 3);
|
|
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|
|
|
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|
const dx = x - ANCHOR_WORLD[0];
|
|
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|
const dy = y - ANCHOR_WORLD[1];
|
|
@@ -515,7 +515,7 @@ function clamp_band(value, lo, hi) {
|
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* @private
|
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|
*/
|
|
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|
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const NORMAL = new Float64Array(
|
|
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|
+
const NORMAL = new Float64Array(4);
|
|
519
519
|
|
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|
/**
|
|
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|
* @type {Float64Array}
|
|
@@ -17,6 +17,11 @@
|
|
|
17
17
|
* carries state across steps: a multiplier that goes non-finite poisons every
|
|
18
18
|
* subsequent step even after the positions that produced it have been reset.
|
|
19
19
|
*
|
|
20
|
+
* Every test is `v - v === 0`, which is `Number.isFinite(v)` for a number — `v - v` is zero for any
|
|
21
|
+
* finite `v` and NaN for NaN and both infinities — without the call. Until V8 optimises this sweep,
|
|
22
|
+
* which takes a few hundred steps, `Number.isFinite` is a call into a builtin and every number handed
|
|
23
|
+
* to it is boxed into a heap object first.
|
|
24
|
+
*
|
|
20
25
|
* @param {ClothState} state
|
|
21
26
|
* @returns {string} "" when clean, else a description of the first non-finite value
|
|
22
27
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"find_non_finite_cloth_state.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/find_non_finite_cloth_state.js"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"find_non_finite_cloth_state.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/find_non_finite_cloth_state.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,gEALa,MAAM,CAqGlB"}
|
|
@@ -17,6 +17,11 @@
|
|
|
17
17
|
* carries state across steps: a multiplier that goes non-finite poisons every
|
|
18
18
|
* subsequent step even after the positions that produced it have been reset.
|
|
19
19
|
*
|
|
20
|
+
* Every test is `v - v === 0`, which is `Number.isFinite(v)` for a number — `v - v` is zero for any
|
|
21
|
+
* finite `v` and NaN for NaN and both infinities — without the call. Until V8 optimises this sweep,
|
|
22
|
+
* which takes a few hundred steps, `Number.isFinite` is a call into a builtin and every number handed
|
|
23
|
+
* to it is boxed into a heap object first.
|
|
24
|
+
*
|
|
20
25
|
* @param {ClothState} state
|
|
21
26
|
* @returns {string} "" when clean, else a description of the first non-finite value
|
|
22
27
|
*
|
|
@@ -32,11 +37,15 @@ export function find_non_finite_cloth_state(state) {
|
|
|
32
37
|
for (let i = 0; i < particle_count; i++) {
|
|
33
38
|
const p = i * 3;
|
|
34
39
|
|
|
35
|
-
|
|
40
|
+
const position_sum = position[p] + position[p + 1] + position[p + 2];
|
|
41
|
+
|
|
42
|
+
if (!(position_sum - position_sum === 0)) {
|
|
36
43
|
return `particle[${i}].position = (${position[p]}, ${position[p + 1]}, ${position[p + 2]})`;
|
|
37
44
|
}
|
|
38
45
|
|
|
39
|
-
|
|
46
|
+
const velocity_sum = velocity[p] + velocity[p + 1] + velocity[p + 2];
|
|
47
|
+
|
|
48
|
+
if (!(velocity_sum - velocity_sum === 0)) {
|
|
40
49
|
return `particle[${i}].velocity = (${velocity[p]}, ${velocity[p + 1]}, ${velocity[p + 2]})`;
|
|
41
50
|
}
|
|
42
51
|
}
|
|
@@ -47,11 +56,15 @@ export function find_non_finite_cloth_state(state) {
|
|
|
47
56
|
const stretch_penalty = state.stretch_penalty;
|
|
48
57
|
|
|
49
58
|
for (let row = 0; row < stretch_count; row++) {
|
|
50
|
-
|
|
59
|
+
const stretch_lambda_value = stretch_lambda[row];
|
|
60
|
+
|
|
61
|
+
if (!(stretch_lambda_value - stretch_lambda_value === 0)) {
|
|
51
62
|
return `stretch[${row}].lambda = ${stretch_lambda[row]}`;
|
|
52
63
|
}
|
|
53
64
|
|
|
54
|
-
|
|
65
|
+
const stretch_penalty_value = stretch_penalty[row];
|
|
66
|
+
|
|
67
|
+
if (!(stretch_penalty_value - stretch_penalty_value === 0)) {
|
|
55
68
|
return `stretch[${row}].penalty = ${stretch_penalty[row]}`;
|
|
56
69
|
}
|
|
57
70
|
}
|
|
@@ -64,11 +77,15 @@ export function find_non_finite_cloth_state(state) {
|
|
|
64
77
|
for (let row = 0; row < bend_count; row++) {
|
|
65
78
|
const dual = row * 3;
|
|
66
79
|
|
|
67
|
-
|
|
80
|
+
const bend_lambda_sum = bend_lambda[dual] + bend_lambda[dual + 1] + bend_lambda[dual + 2];
|
|
81
|
+
|
|
82
|
+
if (!(bend_lambda_sum - bend_lambda_sum === 0)) {
|
|
68
83
|
return `bend[${row}].lambda = (${bend_lambda[dual]}, ${bend_lambda[dual + 1]}, ${bend_lambda[dual + 2]})`;
|
|
69
84
|
}
|
|
70
85
|
|
|
71
|
-
|
|
86
|
+
const bend_penalty_value = bend_penalty[row];
|
|
87
|
+
|
|
88
|
+
if (!(bend_penalty_value - bend_penalty_value === 0)) {
|
|
72
89
|
return `bend[${row}].penalty = ${bend_penalty[row]}`;
|
|
73
90
|
}
|
|
74
91
|
}
|
|
@@ -80,11 +97,15 @@ export function find_non_finite_cloth_state(state) {
|
|
|
80
97
|
const leash_target = state.leash_target;
|
|
81
98
|
|
|
82
99
|
for (let row = 0; row < leash_count; row++) {
|
|
83
|
-
|
|
100
|
+
const leash_lambda_value = leash_lambda[row];
|
|
101
|
+
|
|
102
|
+
if (!(leash_lambda_value - leash_lambda_value === 0)) {
|
|
84
103
|
return `leash[${row}].lambda = ${leash_lambda[row]}`;
|
|
85
104
|
}
|
|
86
105
|
|
|
87
|
-
|
|
106
|
+
const leash_penalty_value = leash_penalty[row];
|
|
107
|
+
|
|
108
|
+
if (!(leash_penalty_value - leash_penalty_value === 0)) {
|
|
88
109
|
return `leash[${row}].penalty = ${leash_penalty[row]}`;
|
|
89
110
|
}
|
|
90
111
|
|
|
@@ -95,7 +116,9 @@ export function find_non_finite_cloth_state(state) {
|
|
|
95
116
|
// than a solve.
|
|
96
117
|
const target = row * 3;
|
|
97
118
|
|
|
98
|
-
|
|
119
|
+
const leash_target_sum = leash_target[target] + leash_target[target + 1] + leash_target[target + 2];
|
|
120
|
+
|
|
121
|
+
if (!(leash_target_sum - leash_target_sum === 0)) {
|
|
99
122
|
return `leash[${row}].target = (${leash_target[target]}, ${leash_target[target + 1]}, ${leash_target[target + 2]})`;
|
|
100
123
|
}
|
|
101
124
|
}
|
|
@@ -24,21 +24,63 @@
|
|
|
24
24
|
*/
|
|
25
25
|
export function swing_twist_error(dx: number, dy: number, dz: number, dw: number, out: Float64Array): void;
|
|
26
26
|
/**
|
|
27
|
-
*
|
|
28
|
-
*
|
|
29
|
-
*
|
|
27
|
+
* {@link swing_twist_error} with `qD` read from `q[q_offset ..+3]`, `[x, y, z, w]`: the one place the
|
|
28
|
+
* arithmetic lives. For a caller whose inlining budget is spent, where a call taking the four numbers
|
|
29
|
+
* would box each into a new heap object.
|
|
30
|
+
*
|
|
31
|
+
* @param {Float64Array} q
|
|
32
|
+
* @param {number} q_offset
|
|
33
|
+
* @param {Float64Array} out length-3 destination (frame-axis positions)
|
|
34
|
+
*/
|
|
35
|
+
export function swing_twist_error_array(q: Float64Array, q_offset: number, out: Float64Array): void;
|
|
36
|
+
/**
|
|
37
|
+
* Solve every joint for one substep: prepare each joint's rows at the current
|
|
38
|
+
* poses, then run `iters` Gauss-Seidel passes over all of them. The first pass
|
|
39
|
+
* prepares, warm-starts and solves each joint in turn; passes 2..iters
|
|
40
|
+
* re-solve every live joint from its prepared rows, in the same order. The
|
|
41
|
+
* prepared rows stay for this substep's {@link relax_joints}.
|
|
42
|
+
*
|
|
43
|
+
* The warm start stays inside the first pass, interleaved with the solve, on
|
|
44
|
+
* purpose: replaying every joint's impulse before solving any (Box3D's order)
|
|
45
|
+
* is unstable on these hard Baumgarte rows — measured, a hanging 10-link
|
|
46
|
+
* chain at one pass opens by ~99 m, and a hanging 20-link chain at eight
|
|
47
|
+
* passes diverges from rest. Box3D gets away with it on soft rows.
|
|
30
48
|
*
|
|
31
49
|
* Called once per substep from `PhysicsSystem.fixedUpdate`, after the contact
|
|
32
50
|
* solve so the two share the substep / warm-start cadence.
|
|
33
51
|
*
|
|
34
|
-
* @param {Joint[]} joints live joints
|
|
52
|
+
* @param {Joint[]} joints live joints in solve order (holes skipped)
|
|
35
53
|
* @param {PhysicsSystem} system reads `__bodies` / `__transforms` / index map
|
|
36
54
|
* @param {number} dt_sub substep size in seconds (the SPOOK gain is derived
|
|
37
55
|
* from it, matching the contact solver's per-substep position stiffness)
|
|
38
|
-
* @param {number} iters
|
|
39
|
-
*
|
|
40
|
-
*
|
|
41
|
-
*
|
|
56
|
+
* @param {number} iters passes over the joint set. 0 turns the joints off for
|
|
57
|
+
* the substep: nothing is prepared, warm-started or solved, and so nothing
|
|
58
|
+
* is relaxed either — the solver leaves the jointed bodies' velocities alone.
|
|
59
|
+
* @param {boolean} [reverse] A2: sweep the joint array tip→root this substep
|
|
60
|
+
* (the caller alternates it per substep for a symmetric Gauss-Seidel sweep,
|
|
61
|
+
* so chain impulses propagate both ways). Default false ⇒ root→tip.
|
|
42
62
|
*/
|
|
43
63
|
export function solve_joints(joints: Joint[], system: PhysicsSystem, dt_sub: number, iters: number, reverse?: boolean): void;
|
|
64
|
+
/**
|
|
65
|
+
* The relax pass: one more sweep over the joints the last
|
|
66
|
+
* {@link solve_joints} prepared, re-solving their LIMITED, MOTOR and SPRING
|
|
67
|
+
* rows against the relax bias — the velocity target without the position
|
|
68
|
+
* correction (see the module doc) — from the prepared rows. Called once per
|
|
69
|
+
* substep from `PhysicsSystem.fixedUpdate`, after the position integrate,
|
|
70
|
+
* with the joints and sweep direction of that substep's solve.
|
|
71
|
+
*
|
|
72
|
+
* LOCKED rows sit it out, where Box3D relaxes every row. Its rows are soft;
|
|
73
|
+
* on these hard Baumgarte rows relaxing the LOCKED ones as well widened the
|
|
74
|
+
* ragdoll drop's settle tail. Per-twin settled limb speed, median / 94th
|
|
75
|
+
* percentile over 401 twins: 0.31 / 1.65 m/s with this relax, 0.27 / 3.55
|
|
76
|
+
* with none, 0.49 / 5.6 relaxing every row. Re-deriving the lever arms at the
|
|
77
|
+
* integrated pose while keeping the prepared K⁻¹ and frame made the full relax
|
|
78
|
+
* worse still, 4.2 / 7.9 (101 twins). LOCKED rows need no relax: the next
|
|
79
|
+
* substep's biased solve sets their velocity outright.
|
|
80
|
+
*
|
|
81
|
+
* @param {Joint[]} joints the array the last solve_joints was given
|
|
82
|
+
* @param {PhysicsSystem} system reads `__solver_state`
|
|
83
|
+
* @param {boolean} [reverse] the sweep direction of that solve
|
|
84
|
+
*/
|
|
85
|
+
export function relax_joints(joints: Joint[], system: PhysicsSystem, reverse?: boolean): void;
|
|
44
86
|
//# sourceMappingURL=solve_constraints.d.ts.map
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@@ -1 +1 @@
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1
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-
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1
|
+
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