@woosh/meep-engine 3.37.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
  159. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
  160. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
  161. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  166. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
  167. package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
  168. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/Water.js +42 -36
  170. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  178. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  181. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  184. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  187. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  189. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  190. package/src/engine/graphics3/WaterSystem.d.ts +58 -6
  191. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  192. package/src/engine/graphics3/WaterSystem.js +423 -293
  193. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  194. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  195. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  196. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  197. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  198. package/src/engine/interpolation/InterpolationLog.js +12 -6
  199. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  200. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  201. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  204. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  206. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  207. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  209. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  213. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  214. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  215. package/src/engine/physics/body/SolverBodyState.js +4 -5
  216. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  217. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  218. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  219. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  220. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  221. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  222. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
  223. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  224. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
  225. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
  226. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
  228. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  231. package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
  233. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
  235. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
  236. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
  238. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
  240. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
  241. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
  243. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  244. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  246. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  247. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
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  899. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
  900. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
  901. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
  902. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
  903. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
  904. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
  905. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
  906. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  907. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  908. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  909. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  910. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  911. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  912. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  913. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  914. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  915. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  916. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
  917. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
  918. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  919. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  920. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  921. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  922. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  923. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  924. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  925. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  926. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  927. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  928. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  929. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  930. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  931. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  932. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  933. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +72 -27
  934. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  935. package/src/shade/renderer/water/GPUWaterRenderer.js +275 -138
  936. package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
  937. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
  938. package/src/shade/renderer/water/chunk_water_gi.js +56 -0
  939. package/src/shade/renderer/water/chunk_water_transport.d.ts +7 -0
  940. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -0
  941. package/src/shade/renderer/water/chunk_water_transport.js +105 -0
  942. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +29 -0
  943. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
  944. package/src/shade/renderer/water/medium/GPUWaterBodies.js +116 -0
  945. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +23 -0
  946. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  947. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
  948. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
  949. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
  950. package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
  951. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
  952. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
  953. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  954. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  955. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  956. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  957. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  958. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  959. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  960. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  961. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  962. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  963. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  964. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  965. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  966. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  967. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  968. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  969. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  970. package/src/shade/renderer/water/shader_water.d.ts +15 -26
  971. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  972. package/src/shade/renderer/water/shader_water.js +373 -213
  973. package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
  974. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
  975. package/src/shade/renderer/water/shader_water_avboit.js +268 -0
  976. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  977. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  978. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  979. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  980. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  981. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  982. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  983. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  984. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  985. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  986. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  987. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  988. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  989. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  990. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  991. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  992. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  993. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  994. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  995. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  996. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  997. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  998. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  999. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  1000. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  1001. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1002. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1003. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1004. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1005. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1006. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1007. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
  1008. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
  1009. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
  1010. package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
  1011. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1012. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1013. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1014. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1015. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1016. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -1,7 +1,7 @@
1
- import { quat3_multiply } from "../../../../core/geom/3d/quaternion/quat3_multiply.js";
2
- import { v3_quaternion_apply } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
1
+ import { quat3_multiply_array } from "../../../../core/geom/3d/quaternion/quat3_multiply.js";
2
+ import { v3_quaternion_apply_array } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
3
3
  import {
4
- v3_quaternion_apply_inverse
4
+ v3_quaternion_apply_inverse_array
5
5
  } from "../../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
6
6
  import { t64_announce_change } from "../../../ecs/transform/t64_announce_change.js";
7
7
  import {
@@ -90,10 +90,9 @@ export function cloth_write_back(instance, ecd) {
90
90
  const ay = instance.anchor_translation[1];
91
91
  const az = instance.anchor_translation[2];
92
92
 
93
- const aqx = instance.anchor_rotation[0];
94
- const aqy = instance.anchor_rotation[1];
95
- const aqz = instance.anchor_rotation[2];
96
- const aqw = instance.anchor_rotation[3];
93
+ // The rotations go in as arrays, read where they sit: handed over as seven and eight numbers,
94
+ // each was boxed into a heap object wherever the call was not inlined.
95
+ const anchor_rotation = instance.anchor_rotation;
97
96
 
98
97
  const parent = instance.node_parent;
99
98
 
@@ -102,22 +101,13 @@ export function cloth_write_back(instance, ecd) {
102
101
 
103
102
  const n = node * 3;
104
103
 
105
- v3_quaternion_apply(
106
- transform, TRANSFORM64_TRANSLATION_OFFSET,
107
- blended[n], blended[n + 1], blended[n + 2],
108
- aqx, aqy, aqz, aqw
109
- );
104
+ v3_quaternion_apply_array(transform, TRANSFORM64_TRANSLATION_OFFSET, blended, n, anchor_rotation, 0);
110
105
 
111
106
  transform[TRANSFORM64_TRANSLATION_OFFSET] += ax;
112
107
  transform[TRANSFORM64_TRANSLATION_OFFSET + 1] += ay;
113
108
  transform[TRANSFORM64_TRANSLATION_OFFSET + 2] += az;
114
109
 
115
- quat3_multiply(
116
- transform, TRANSFORM64_ROTATION_OFFSET,
117
- aqx, aqy, aqz, aqw,
118
- reconstructed[node * 4], reconstructed[node * 4 + 1],
119
- reconstructed[node * 4 + 2], reconstructed[node * 4 + 3]
120
- );
110
+ quat3_multiply_array(transform, TRANSFORM64_ROTATION_OFFSET, anchor_rotation, 0, reconstructed, node * 4);
121
111
 
122
112
  transform.updateMatrix();
123
113
 
@@ -164,24 +154,25 @@ export function cloth_write_local_pose(local, instance, node, parent) {
164
154
  const blended = instance.blended_position;
165
155
  const rotation = instance.blended_rotation;
166
156
 
167
- const pqx = rotation[parent * 4];
168
- const pqy = rotation[parent * 4 + 1];
169
- const pqz = rotation[parent * 4 + 2];
170
- const pqw = rotation[parent * 4 + 3];
171
-
172
- v3_quaternion_apply_inverse(
173
- local, TRANSFORM64_TRANSLATION_OFFSET,
174
- blended[node * 3] - blended[parent * 3],
175
- blended[node * 3 + 1] - blended[parent * 3 + 1],
176
- blended[node * 3 + 2] - blended[parent * 3 + 2],
177
- pqx, pqy, pqz, pqw
178
- );
179
-
180
- quat3_multiply(
181
- local, TRANSFORM64_ROTATION_OFFSET,
182
- -pqx, -pqy, -pqz, pqw,
183
- rotation[node * 4], rotation[node * 4 + 1], rotation[node * 4 + 2], rotation[node * 4 + 3]
184
- );
157
+ // Operands go in as arrays, the parent's rotation and the node's straight from the instance, the
158
+ // offset and the conjugate through scratch: handed over as seven and eight numbers, each was
159
+ // boxed into a heap object wherever the call was not inlined.
160
+ const offset = scratch_local_offset;
161
+
162
+ offset[0] = blended[node * 3] - blended[parent * 3];
163
+ offset[1] = blended[node * 3 + 1] - blended[parent * 3 + 1];
164
+ offset[2] = blended[node * 3 + 2] - blended[parent * 3 + 2];
165
+
166
+ v3_quaternion_apply_inverse_array(local, TRANSFORM64_TRANSLATION_OFFSET, offset, 0, rotation, parent * 4);
167
+
168
+ const conjugate = scratch_parent_conjugate;
169
+
170
+ conjugate[0] = -rotation[parent * 4];
171
+ conjugate[1] = -rotation[parent * 4 + 1];
172
+ conjugate[2] = -rotation[parent * 4 + 2];
173
+ conjugate[3] = rotation[parent * 4 + 3];
174
+
175
+ quat3_multiply_array(local, TRANSFORM64_ROTATION_OFFSET, conjugate, 0, rotation, node * 4);
185
176
 
186
177
  // `multiplyTransforms` reads the matrix, not the components, so a local
187
178
  // transform that is not refreshed here composes the pose it had last time.
@@ -218,3 +209,17 @@ function pose_pruned(instance, ecd) {
218
209
  t64_announce_change(ecd, instance.pruned_entity[i]);
219
210
  }
220
211
  }
212
+
213
+ /**
214
+ * {@link cloth_write_local_pose}'s node position less its parent's, in the cloth's frame.
215
+ * @type {Float64Array}
216
+ * @private
217
+ */
218
+ const scratch_local_offset = new Float64Array(3);
219
+
220
+ /**
221
+ * {@link cloth_write_local_pose}'s parent rotation, conjugated: `[-x, -y, -z, w]`.
222
+ * @type {Float64Array}
223
+ * @private
224
+ */
225
+ const scratch_parent_conjugate = new Float64Array(4);
@@ -157,9 +157,9 @@ export async function build_garment({ preset, dynamics, links, spacing, collide,
157
157
  cloth.fixedUpdate(1 / 60);
158
158
 
159
159
  const bind = skeleton.joint.map(entity => {
160
- const t = ecd.getComponent(entity, Transform64).translation;
160
+ const t = ecd.getComponent(entity, Transform64);
161
161
 
162
- return [t[0], t[1], t[2]];
162
+ return [t.translation_x, t.translation_y, t.translation_z];
163
163
  });
164
164
 
165
165
  return {
@@ -351,13 +351,13 @@ export function garment_sync_colliders(scene) {
351
351
  const t = scene.ecd.getComponent(part.node, Transform64);
352
352
 
353
353
  part.transform.setTranslation(
354
- t.translation[0] + part.offset[0],
355
- t.translation[1] + part.offset[1],
356
- t.translation[2] + part.offset[2]
354
+ t.translation_x + part.offset[0],
355
+ t.translation_y + part.offset[1],
356
+ t.translation_z + part.offset[2]
357
357
  );
358
358
 
359
359
  part.transform.setRotation(
360
- t.rotation[0], t.rotation[1], t.rotation[2], t.rotation[3]
360
+ t.rotation_x, t.rotation_y, t.rotation_z, t.rotation_w
361
361
  );
362
362
 
363
363
  part.transform.updateMatrix();
@@ -201,9 +201,9 @@ function draw() {
201
201
  * @returns {number} depth
202
202
  */
203
203
  function project_node(node, out, width, height) {
204
- const t = scene.ecd.getComponent(node, Transform64).translation;
204
+ const t = scene.ecd.getComponent(node, Transform64);
205
205
 
206
- return project(out, camera, t[0], t[1], t[2], width, height);
206
+ return project(out, camera, t.translation_x, t.translation_y, t.translation_z, width, height);
207
207
  }
208
208
 
209
209
  /**
@@ -291,11 +291,15 @@ function draw_bind(width, height) {
291
291
  const parent = parent_of(node);
292
292
  const parent_index = joint.indexOf(parent);
293
293
 
294
- const from = parent_index >= 0
295
- ? bind[parent_index]
296
- : Array.from(scene.ecd.getComponent(parent, Transform64).translation);
294
+ if (parent_index >= 0) {
295
+ const from = bind[parent_index];
297
296
 
298
- project(SCREEN, camera, from[0], from[1], from[2], width, height);
297
+ project(SCREEN, camera, from[0], from[1], from[2], width, height);
298
+ } else {
299
+ const from = scene.ecd.getComponent(parent, Transform64);
300
+
301
+ project(SCREEN, camera, from.translation_x, from.translation_y, from.translation_z, width, height);
302
+ }
299
303
  project(OTHER, camera, bind[i][0], bind[i][1], bind[i][2], width, height);
300
304
 
301
305
  context.beginPath();
@@ -356,13 +360,13 @@ function draw_frames(width, height) {
356
360
  for (const node of scene.joint) {
357
361
  const t = scene.ecd.getComponent(node, Transform64);
358
362
 
359
- project(SCREEN, camera, t.translation[0], t.translation[1], t.translation[2], width, height);
363
+ project(SCREEN, camera, t.translation_x, t.translation_y, t.translation_z, width, height);
360
364
 
361
365
  for (const [colour, x, y, z] of axes) {
362
- const qx = t.rotation[0];
363
- const qy = t.rotation[1];
364
- const qz = t.rotation[2];
365
- const qw = t.rotation[3];
366
+ const qx = t.rotation_x;
367
+ const qy = t.rotation_y;
368
+ const qz = t.rotation_z;
369
+ const qw = t.rotation_w;
366
370
 
367
371
  const tx = 2 * (qy * z - qz * y);
368
372
  const ty = 2 * (qz * x - qx * z);
@@ -374,9 +378,9 @@ function draw_frames(width, height) {
374
378
 
375
379
  project(
376
380
  OTHER, camera,
377
- t.translation[0] + dx * length,
378
- t.translation[1] + dy * length,
379
- t.translation[2] + dz * length,
381
+ t.translation_x + dx * length,
382
+ t.translation_y + dy * length,
383
+ t.translation_z + dz * length,
380
384
  width, height
381
385
  );
382
386
 
@@ -1 +1 @@
1
- {"version":3,"file":"cloth_contact_find.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_contact_find.js"],"names":[],"mappings":"AAgHA;;;;;;;;;;;;;;;;;;GAkBG;AACH,6DARW,YAAY,GAAC,YAAY,QACzB,UAAU,SACV,MAAM,MACN,MAAM,GAGJ,MAAM,CAqLlB;AA/RD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2EG;AAEH;;;;;;;;;GASG;AACH,mCAFU,MAAM,CAEsB"}
1
+ {"version":3,"file":"cloth_contact_find.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_contact_find.js"],"names":[],"mappings":"AAgHA;;;;;;;;;;;;;;;;;;GAkBG;AACH,6DARW,YAAY,GAAC,YAAY,QACzB,UAAU,SACV,MAAM,MACN,MAAM,GAGJ,MAAM,CAwLlB;AAlSD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2EG;AAEH;;;;;;;;;GASG;AACH,mCAFU,MAAM,CAEsB"}
@@ -16,8 +16,8 @@ import {
16
16
  } from "../collider/ClothColliderRecord.js";
17
17
  import {
18
18
  cloth_collider_pose_at,
19
- cloth_collider_signed_distance,
20
- cloth_collider_to_local
19
+ cloth_collider_signed_distance_array,
20
+ cloth_collider_to_local_array
21
21
  } from "../collider/cloth_collider_sdf.js";
22
22
  import { CLOTH_CONTACT_SLOTS } from "./constraint/cloth_contact_row.js";
23
23
 
@@ -235,7 +235,10 @@ export function cloth_contact_find(state, table, keys, count, dt) {
235
235
  continue;
236
236
  }
237
237
 
238
- const distance = cloth_collider_signed_distance(NORMAL, 0, table, record, x, y, z);
238
+ // the particle where it sits, the distance beside the normal: no number crosses the call
239
+ cloth_collider_signed_distance_array(NORMAL, 0, table, record, position, p);
240
+
241
+ const distance = NORMAL[3];
239
242
 
240
243
  if (distance > reach) {
241
244
  continue;
@@ -300,7 +303,7 @@ export function cloth_contact_find(state, table, keys, count, dt) {
300
303
  friction_penalty[slot] = 0;
301
304
 
302
305
  // A new contact sticks where the particle is now.
303
- cloth_collider_to_local(anchor, slot * 3, table, record, x, y, z);
306
+ cloth_collider_to_local_array(anchor, slot * 3, table, record, position, p);
304
307
  }
305
308
 
306
309
  created++;
@@ -322,7 +325,7 @@ let TRAVEL = new Float64Array(0);
322
325
  * @type {Float64Array}
323
326
  * @private
324
327
  */
325
- const NORMAL = new Float64Array(3);
328
+ const NORMAL = new Float64Array(4);
326
329
 
327
330
  /**
328
331
  * @type {Float64Array}
@@ -1 +1 @@
1
- {"version":3,"file":"cloth_solve_vertex.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_solve_vertex.js"],"names":[],"mappings":"AAgFA;;;;;;;;;;;;;GAaG;AACH,gEANW,MAAM,qBACN,MAAM,mBACN,YAAY,GAAC,YAAY,GAAC,IAAI,QA6HxC"}
1
+ {"version":3,"file":"cloth_solve_vertex.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_solve_vertex.js"],"names":[],"mappings":"AAgFA;;;;;;;;;;;;;GAaG;AACH,gEANW,MAAM,qBACN,MAAM,mBACN,YAAY,GAAC,YAAY,GAAC,IAAI,QAgIxC"}
@@ -163,11 +163,14 @@ export function cloth_solve_vertex(state, particle, inverse_h_squared, collider_
163
163
 
164
164
  // The pivots of an SPD matrix are its `H` restricted to nested subspaces,
165
165
  // so all three positive *is* positive definiteness — the same claim §5.3
166
- // makes, checked where it is actually used.
167
- assert.ok(
168
- pivot_x > 0 && pivot_y > 0 && pivot_z > 0,
169
- `cloth vertex ${particle}: H is not positive definite (pivots ${pivot_x}, ${pivot_y}, ${pivot_z}) — the SPD-by-construction argument of §5.3 has been broken`
170
- );
166
+ // makes, checked where it is actually used. The message is built only when the check fails: as
167
+ // an argument it was a string of four numbers per vertex per iteration.
168
+ if (!(pivot_x > 0 && pivot_y > 0 && pivot_z > 0)) {
169
+ assert.ok(
170
+ false,
171
+ `cloth vertex ${particle}: H is not positive definite (pivots ${pivot_x}, ${pivot_y}, ${pivot_z}) — the SPD-by-construction argument of §5.3 has been broken`
172
+ );
173
+ }
171
174
 
172
175
  const force_x = accumulator[CVA_F_X];
173
176
  const force_y = accumulator[CVA_F_Y];
@@ -1 +1 @@
1
- {"version":3,"file":"cloth_contact_row.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/physics/cloth/solver/constraint/cloth_contact_row.js"],"names":[],"mappings":"AAuHA;;;;;;;;GAQG;AACH,sDANW,YAAY,+BAEZ,MAAM,SACN,YAAY,GAAC,YAAY,QA8LnC;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,mEANW,MAAM,SACN,MAAM,eACN,MAAM,eACN,MAAM,qBACN,MAAM,QA8ChB;AAED;;;;;;;;;;;;;;;GAeG;AACH,oEALW,YAAY,GAAC,YAAY,QACzB,MAAM,eACN,MAAM,qBACN,MAAM,QAsGhB;AAxdD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2DG;AAEH;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;;;GAKG;AACH,qCAFU,MAAM,CAE2B"}
1
+ {"version":3,"file":"cloth_contact_row.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/physics/cloth/solver/constraint/cloth_contact_row.js"],"names":[],"mappings":"AAuHA;;;;;;;;GAQG;AACH,sDANW,YAAY,+BAEZ,MAAM,SACN,YAAY,GAAC,YAAY,QA+LnC;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,mEANW,MAAM,SACN,MAAM,eACN,MAAM,eACN,MAAM,qBACN,MAAM,QA8ChB;AAED;;;;;;;;;;;;;;;GAeG;AACH,oEALW,YAAY,GAAC,YAAY,QACzB,MAAM,eACN,MAAM,qBACN,MAAM,QAqGhB;AAxdD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2DG;AAEH;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;;;GAKG;AACH,qCAFU,MAAM,CAE2B"}
@@ -5,9 +5,9 @@ import {
5
5
  CCR_STRIDE
6
6
  } from "../../collider/ClothColliderRecord.js";
7
7
  import {
8
- cloth_collider_from_local,
9
- cloth_collider_signed_distance,
10
- cloth_collider_to_local
8
+ cloth_collider_from_local_array,
9
+ cloth_collider_signed_distance_array,
10
+ cloth_collider_to_local_array
11
11
  } from "../../collider/cloth_collider_sdf.js";
12
12
  import {
13
13
  CVA_F_X,
@@ -177,7 +177,11 @@ export function cloth_contact_accumulate(accumulator, state, particle, table) {
177
177
 
178
178
  const r = record * CCR_STRIDE;
179
179
 
180
- const distance = cloth_collider_signed_distance(NORMAL, 0, table, record, x, y, z);
180
+ // The particle goes in where it sits and the distance comes back beside the normal:
181
+ // handed over and back as numbers, each was boxed wherever the call was not inlined.
182
+ cloth_collider_signed_distance_array(NORMAL, 0, table, record, position, self);
183
+
184
+ const distance = NORMAL[3];
181
185
 
182
186
  const offset = radius + table[r + CCR_INFLATION];
183
187
 
@@ -190,7 +194,7 @@ export function cloth_contact_accumulate(accumulator, state, particle, table) {
190
194
  // clamped out — and while it is, the friction anchor follows the
191
195
  // particle, so that when it *does* touch it sticks where it landed
192
196
  // rather than being dragged back to wherever it last was.
193
- cloth_collider_to_local(anchor, slot * 3, table, record, x, y, z);
197
+ cloth_collider_to_local_array(anchor, slot * 3, table, record, position, self);
194
198
 
195
199
  friction_lambda[slot] = 0;
196
200
 
@@ -238,10 +242,7 @@ export function cloth_contact_accumulate(accumulator, state, particle, table) {
238
242
  continue;
239
243
  }
240
244
 
241
- cloth_collider_from_local(
242
- ANCHOR_WORLD, 0, table, record,
243
- anchor[slot * 3], anchor[slot * 3 + 1], anchor[slot * 3 + 2]
244
- );
245
+ cloth_collider_from_local_array(ANCHOR_WORLD, 0, table, record, anchor, slot * 3);
245
246
 
246
247
  const dx = x - ANCHOR_WORLD[0];
247
248
  const dy = y - ANCHOR_WORLD[1];
@@ -440,7 +441,9 @@ export function cloth_contact_dual_update(state, table, beta, k_max_ratio, inver
440
441
 
441
442
  const r = record * CCR_STRIDE;
442
443
 
443
- const distance = cloth_collider_signed_distance(NORMAL, 0, table, record, x, y, z);
444
+ cloth_collider_signed_distance_array(NORMAL, 0, table, record, position, self);
445
+
446
+ const distance = NORMAL[3];
444
447
 
445
448
  const c = radius + table[r + CCR_INFLATION] - distance;
446
449
 
@@ -464,10 +467,7 @@ export function cloth_contact_dual_update(state, table, beta, k_max_ratio, inver
464
467
  continue;
465
468
  }
466
469
 
467
- cloth_collider_from_local(
468
- ANCHOR_WORLD, 0, table, record,
469
- anchor[slot * 3], anchor[slot * 3 + 1], anchor[slot * 3 + 2]
470
- );
470
+ cloth_collider_from_local_array(ANCHOR_WORLD, 0, table, record, anchor, slot * 3);
471
471
 
472
472
  const dx = x - ANCHOR_WORLD[0];
473
473
  const dy = y - ANCHOR_WORLD[1];
@@ -515,7 +515,7 @@ function clamp_band(value, lo, hi) {
515
515
  * @type {Float64Array}
516
516
  * @private
517
517
  */
518
- const NORMAL = new Float64Array(3);
518
+ const NORMAL = new Float64Array(4);
519
519
 
520
520
  /**
521
521
  * @type {Float64Array}
@@ -17,6 +17,11 @@
17
17
  * carries state across steps: a multiplier that goes non-finite poisons every
18
18
  * subsequent step even after the positions that produced it have been reset.
19
19
  *
20
+ * Every test is `v - v === 0`, which is `Number.isFinite(v)` for a number — `v - v` is zero for any
21
+ * finite `v` and NaN for NaN and both infinities — without the call. Until V8 optimises this sweep,
22
+ * which takes a few hundred steps, `Number.isFinite` is a call into a builtin and every number handed
23
+ * to it is boxed into a heap object first.
24
+ *
20
25
  * @param {ClothState} state
21
26
  * @returns {string} "" when clean, else a description of the first non-finite value
22
27
  *
@@ -1 +1 @@
1
- {"version":3,"file":"find_non_finite_cloth_state.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/find_non_finite_cloth_state.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,gEALa,MAAM,CAmFlB"}
1
+ {"version":3,"file":"find_non_finite_cloth_state.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/find_non_finite_cloth_state.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,gEALa,MAAM,CAqGlB"}
@@ -17,6 +17,11 @@
17
17
  * carries state across steps: a multiplier that goes non-finite poisons every
18
18
  * subsequent step even after the positions that produced it have been reset.
19
19
  *
20
+ * Every test is `v - v === 0`, which is `Number.isFinite(v)` for a number — `v - v` is zero for any
21
+ * finite `v` and NaN for NaN and both infinities — without the call. Until V8 optimises this sweep,
22
+ * which takes a few hundred steps, `Number.isFinite` is a call into a builtin and every number handed
23
+ * to it is boxed into a heap object first.
24
+ *
20
25
  * @param {ClothState} state
21
26
  * @returns {string} "" when clean, else a description of the first non-finite value
22
27
  *
@@ -32,11 +37,15 @@ export function find_non_finite_cloth_state(state) {
32
37
  for (let i = 0; i < particle_count; i++) {
33
38
  const p = i * 3;
34
39
 
35
- if (!Number.isFinite(position[p] + position[p + 1] + position[p + 2])) {
40
+ const position_sum = position[p] + position[p + 1] + position[p + 2];
41
+
42
+ if (!(position_sum - position_sum === 0)) {
36
43
  return `particle[${i}].position = (${position[p]}, ${position[p + 1]}, ${position[p + 2]})`;
37
44
  }
38
45
 
39
- if (!Number.isFinite(velocity[p] + velocity[p + 1] + velocity[p + 2])) {
46
+ const velocity_sum = velocity[p] + velocity[p + 1] + velocity[p + 2];
47
+
48
+ if (!(velocity_sum - velocity_sum === 0)) {
40
49
  return `particle[${i}].velocity = (${velocity[p]}, ${velocity[p + 1]}, ${velocity[p + 2]})`;
41
50
  }
42
51
  }
@@ -47,11 +56,15 @@ export function find_non_finite_cloth_state(state) {
47
56
  const stretch_penalty = state.stretch_penalty;
48
57
 
49
58
  for (let row = 0; row < stretch_count; row++) {
50
- if (!Number.isFinite(stretch_lambda[row])) {
59
+ const stretch_lambda_value = stretch_lambda[row];
60
+
61
+ if (!(stretch_lambda_value - stretch_lambda_value === 0)) {
51
62
  return `stretch[${row}].lambda = ${stretch_lambda[row]}`;
52
63
  }
53
64
 
54
- if (!Number.isFinite(stretch_penalty[row])) {
65
+ const stretch_penalty_value = stretch_penalty[row];
66
+
67
+ if (!(stretch_penalty_value - stretch_penalty_value === 0)) {
55
68
  return `stretch[${row}].penalty = ${stretch_penalty[row]}`;
56
69
  }
57
70
  }
@@ -64,11 +77,15 @@ export function find_non_finite_cloth_state(state) {
64
77
  for (let row = 0; row < bend_count; row++) {
65
78
  const dual = row * 3;
66
79
 
67
- if (!Number.isFinite(bend_lambda[dual] + bend_lambda[dual + 1] + bend_lambda[dual + 2])) {
80
+ const bend_lambda_sum = bend_lambda[dual] + bend_lambda[dual + 1] + bend_lambda[dual + 2];
81
+
82
+ if (!(bend_lambda_sum - bend_lambda_sum === 0)) {
68
83
  return `bend[${row}].lambda = (${bend_lambda[dual]}, ${bend_lambda[dual + 1]}, ${bend_lambda[dual + 2]})`;
69
84
  }
70
85
 
71
- if (!Number.isFinite(bend_penalty[row])) {
86
+ const bend_penalty_value = bend_penalty[row];
87
+
88
+ if (!(bend_penalty_value - bend_penalty_value === 0)) {
72
89
  return `bend[${row}].penalty = ${bend_penalty[row]}`;
73
90
  }
74
91
  }
@@ -80,11 +97,15 @@ export function find_non_finite_cloth_state(state) {
80
97
  const leash_target = state.leash_target;
81
98
 
82
99
  for (let row = 0; row < leash_count; row++) {
83
- if (!Number.isFinite(leash_lambda[row])) {
100
+ const leash_lambda_value = leash_lambda[row];
101
+
102
+ if (!(leash_lambda_value - leash_lambda_value === 0)) {
84
103
  return `leash[${row}].lambda = ${leash_lambda[row]}`;
85
104
  }
86
105
 
87
- if (!Number.isFinite(leash_penalty[row])) {
106
+ const leash_penalty_value = leash_penalty[row];
107
+
108
+ if (!(leash_penalty_value - leash_penalty_value === 0)) {
88
109
  return `leash[${row}].penalty = ${leash_penalty[row]}`;
89
110
  }
90
111
 
@@ -95,7 +116,9 @@ export function find_non_finite_cloth_state(state) {
95
116
  // than a solve.
96
117
  const target = row * 3;
97
118
 
98
- if (!Number.isFinite(leash_target[target] + leash_target[target + 1] + leash_target[target + 2])) {
119
+ const leash_target_sum = leash_target[target] + leash_target[target + 1] + leash_target[target + 2];
120
+
121
+ if (!(leash_target_sum - leash_target_sum === 0)) {
99
122
  return `leash[${row}].target = (${leash_target[target]}, ${leash_target[target + 1]}, ${leash_target[target + 2]})`;
100
123
  }
101
124
  }
@@ -24,21 +24,63 @@
24
24
  */
25
25
  export function swing_twist_error(dx: number, dy: number, dz: number, dw: number, out: Float64Array): void;
26
26
  /**
27
- * Solve every joint for one substep: recompute geometry at the current poses,
28
- * derive each DOF's row parameters from its mode, replay the per-substep
29
- * warm-start, and run `iters` velocity iterations.
27
+ * {@link swing_twist_error} with `qD` read from `q[q_offset ..+3]`, `[x, y, z, w]`: the one place the
28
+ * arithmetic lives. For a caller whose inlining budget is spent, where a call taking the four numbers
29
+ * would box each into a new heap object.
30
+ *
31
+ * @param {Float64Array} q
32
+ * @param {number} q_offset
33
+ * @param {Float64Array} out length-3 destination (frame-axis positions)
34
+ */
35
+ export function swing_twist_error_array(q: Float64Array, q_offset: number, out: Float64Array): void;
36
+ /**
37
+ * Solve every joint for one substep: prepare each joint's rows at the current
38
+ * poses, then run `iters` Gauss-Seidel passes over all of them. The first pass
39
+ * prepares, warm-starts and solves each joint in turn; passes 2..iters
40
+ * re-solve every live joint from its prepared rows, in the same order. The
41
+ * prepared rows stay for this substep's {@link relax_joints}.
42
+ *
43
+ * The warm start stays inside the first pass, interleaved with the solve, on
44
+ * purpose: replaying every joint's impulse before solving any (Box3D's order)
45
+ * is unstable on these hard Baumgarte rows — measured, a hanging 10-link
46
+ * chain at one pass opens by ~99 m, and a hanging 20-link chain at eight
47
+ * passes diverges from rest. Box3D gets away with it on soft rows.
30
48
  *
31
49
  * Called once per substep from `PhysicsSystem.fixedUpdate`, after the contact
32
50
  * solve so the two share the substep / warm-start cadence.
33
51
  *
34
- * @param {Joint[]} joints live joints (sparse array; holes skipped)
52
+ * @param {Joint[]} joints live joints in solve order (holes skipped)
35
53
  * @param {PhysicsSystem} system reads `__bodies` / `__transforms` / index map
36
54
  * @param {number} dt_sub substep size in seconds (the SPOOK gain is derived
37
55
  * from it, matching the contact solver's per-substep position stiffness)
38
- * @param {number} iters velocity iterations
39
- * @param {boolean} [reverse] A2: traverse the joint array tip→root this call
40
- * (the caller alternates it per substep for a symmetric Gauss-Seidel sweep, so
41
- * chain impulses propagate both ways). Default false ⇒ original root→tip order.
56
+ * @param {number} iters passes over the joint set. 0 turns the joints off for
57
+ * the substep: nothing is prepared, warm-started or solved, and so nothing
58
+ * is relaxed either — the solver leaves the jointed bodies' velocities alone.
59
+ * @param {boolean} [reverse] A2: sweep the joint array tip→root this substep
60
+ * (the caller alternates it per substep for a symmetric Gauss-Seidel sweep,
61
+ * so chain impulses propagate both ways). Default false ⇒ root→tip.
42
62
  */
43
63
  export function solve_joints(joints: Joint[], system: PhysicsSystem, dt_sub: number, iters: number, reverse?: boolean): void;
64
+ /**
65
+ * The relax pass: one more sweep over the joints the last
66
+ * {@link solve_joints} prepared, re-solving their LIMITED, MOTOR and SPRING
67
+ * rows against the relax bias — the velocity target without the position
68
+ * correction (see the module doc) — from the prepared rows. Called once per
69
+ * substep from `PhysicsSystem.fixedUpdate`, after the position integrate,
70
+ * with the joints and sweep direction of that substep's solve.
71
+ *
72
+ * LOCKED rows sit it out, where Box3D relaxes every row. Its rows are soft;
73
+ * on these hard Baumgarte rows relaxing the LOCKED ones as well widened the
74
+ * ragdoll drop's settle tail. Per-twin settled limb speed, median / 94th
75
+ * percentile over 401 twins: 0.31 / 1.65 m/s with this relax, 0.27 / 3.55
76
+ * with none, 0.49 / 5.6 relaxing every row. Re-deriving the lever arms at the
77
+ * integrated pose while keeping the prepared K⁻¹ and frame made the full relax
78
+ * worse still, 4.2 / 7.9 (101 twins). LOCKED rows need no relax: the next
79
+ * substep's biased solve sets their velocity outright.
80
+ *
81
+ * @param {Joint[]} joints the array the last solve_joints was given
82
+ * @param {PhysicsSystem} system reads `__solver_state`
83
+ * @param {boolean} [reverse] the sweep direction of that solve
84
+ */
85
+ export function relax_joints(joints: Joint[], system: PhysicsSystem, reverse?: boolean): void;
44
86
  //# sourceMappingURL=solve_constraints.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"solve_constraints.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/constraint/solve_constraints.js"],"names":[],"mappings":"AA+SA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,sCANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,OACN,YAAY,QAkCtB;AAuKD;;;;;;;;;;;;;;;;GAgBG;AACH,qCATW,OAAO,iCAEP,MAAM,SAEN,MAAM,YACN,OAAO,QAuSjB"}
1
+ {"version":3,"file":"solve_constraints.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/constraint/solve_constraints.js"],"names":[],"mappings":"AAwZA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,sCANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,OACN,YAAY,QAWtB;AAKD;;;;;;;;GAQG;AACH,2CAJW,YAAY,YACZ,MAAM,OACN,YAAY,QAoCtB;AA+gBD;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,qCAXW,OAAO,iCAEP,MAAM,SAEN,MAAM,YAGN,OAAO,QAgCjB;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,qCAJW,OAAO,mCAEP,OAAO,QAgBjB"}