@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
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- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
package/package.json
CHANGED
|
@@ -353,6 +353,17 @@ export class BinaryBuffer {
|
|
|
353
353
|
* @param {Float32Array|number[]} source
|
|
354
354
|
*/
|
|
355
355
|
writeFloat32Array(source: Float32Array | number[], source_offset: number, length: number): void;
|
|
356
|
+
/**
|
|
357
|
+
* Write `length` numbers from `source` as Float64, in order. Byte for byte what as many
|
|
358
|
+
* {@link writeFloat64} calls would write, with no number handed to a call on the way: a caller
|
|
359
|
+
* that would otherwise pass each number to writeFloat64 has each of them boxed into a heap object
|
|
360
|
+
* wherever V8 does not inline that call.
|
|
361
|
+
*
|
|
362
|
+
* @param {Float64Array|number[]|ArrayLike<number>} source
|
|
363
|
+
* @param {number} source_offset starting index in the source array
|
|
364
|
+
* @param {number} length number of elements to write
|
|
365
|
+
*/
|
|
366
|
+
writeFloat64Array(source: Float64Array | number[] | ArrayLike<number>, source_offset: number, length: number): void;
|
|
356
367
|
/**
|
|
357
368
|
*
|
|
358
369
|
* @param {number} source_offset starting index in the source array
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BinaryBuffer.d.ts","sourceRoot":"","sources":["../../../../src/core/binary/BinaryBuffer.js"],"names":[],"mappings":"AAuCA;;;;;;;;;;;;;;;;;;GAkBG;AACH;
|
|
1
|
+
{"version":3,"file":"BinaryBuffer.d.ts","sourceRoot":"","sources":["../../../../src/core/binary/BinaryBuffer.js"],"names":[],"mappings":"AAuCA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IA85CI;;;;OAIG;IACH,4BAHW,UAAU,GACT,YAAY,CAUvB;IAED;;;;OAIG;IACH,0BAHW,WAAW,GACV,YAAY,CAQvB;IAED;;;;;OAKG;IACH,8BAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;OAKG;IACH,2BAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;OAKG;IACH,yBAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;OAKG;IACH,0BAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;OAKG;IACH,0BAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;OAKG;IACH,2BAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;OAKG;IACH,2BAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;;OAMG;IACH,yBALW,YAAY,UACZ,YAAY,UACZ,MAAM,GACJ,UAAU,CActB;IA7iDD;;;;;OAKG;IACH,YAFU,UAAU,GAAC,OAAO,CAES;IAErC;;;;;OAKG;IACH,UAFU,MAAM,CAEH;IASb;;OAEG;IACH,oBAEC;IAZD;;OAEG;IACH,mBAEC;IASD;;;OAGG;IACH,UAFU,MAAM,CAEgB;IAEhC;;;;;;OAMG;IACH,aAA6C;IAE7C;;;;OAIG;IACH,iBAAmC;IAEnC;;;;OAIG;IACH,qBAAyC;IAEzC;;;;OAIG;IACH,qBAAmB;IAEnB;;;OAGG;IACH,4BAEC;IAED;;;;;;OAMG;IACH,sBAFW,WAAW,QAYrB;IAED;;;;OAIG;IACH,QAFa,YAAY,CAMxB;IAED;;;;OAIG;IACH,iBAFW,MAAM,QAMhB;IAED;;;;;;;;OAQG;IACH,sBAJW,MAAM,QAyChB;IAED;;;OAGG;IACH,6BAFW,MAAM,QAuBhB;IAED;;;OAGG;IACH,eAFa,MAAM,CAMlB;IAED;;;OAGG;IACH,eAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,eAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,YAFY,MAAM,CAQjB;IAED;;;OAGG;IACH,aAFY,MAAM,CAQjB;IAED;;;OAGG;IACH,eAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,eAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,aAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,eAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,eAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,aAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,aAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,cAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,cAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAUlB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAUlB;IAED;;;OAGG;IACH,cAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,cAFa,MAAM,CAQlB;IAED;;;;;OAKG;IACH,4BAFW,UAAU,sBAFV,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,6BAFW,WAAW,sBAFX,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,6BAFW,WAAW,GAAC,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,sBAFtC,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,2BAFW,SAAS,sBAFT,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,4BAFW,UAAU,sBAFV,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,4BAFW,UAAU,sBAFV,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,8BAFW,YAAY,GAAC,MAAM,EAAE,sBAFrB,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,8BAFW,YAAY,sBAFZ,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,0BAFW,YAAY,GAAC,MAAM,EAAE,iBAFrB,MAAM,UACN,MAAM,QAUhB;IAED;;;;;;;;;OASG;IACH,0BAJW,YAAY,GAAC,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBACvC,MAAM,UACN,MAAM,QAoBhB;IAED;;;;;OAKG;IACH,0BAFW,YAAY,GAAC,MAAM,EAAE,iBAFrB,MAAM,UACN,MAAM,QAUhB;IAED;;;;;OAKG;IACH,8BAFW,YAAY,GAAC,MAAM,EAAE,sBAFrB,MAAM,UACN,MAAM,QAOhB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAMhB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,iBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAShB;IAED;;;;;OAKG;IACH,uBAJW,SAAS,GAAC,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBACpC,MAAM,UACN,MAAM,QAYhB;IAED;;;;;OAKG;IACH,wBAJW,UAAU,GAAC,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBACrC,MAAM,UACN,MAAM,QAYhB;IAED;;;;;OAKG;IACH,wBAJW,UAAU,GAAC,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBACrC,MAAM,UACN,MAAM,QAYhB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAShB;IAED;;;;;OAKG;IACH,wBAJW,UAAU,GAAC,MAAM,EAAE,iBACnB,MAAM,UACN,MAAM,QAQhB;IAED;;;OAGG;IACH,mBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,qBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,qBAFW,MAAM,QAShB;IAED;;;;;OAKG;IACH,yBAJW,WAAW,GAAC,MAAM,EAAE,iBACpB,MAAM,UACN,MAAM,QAQhB;IAED;;;OAGG;IACH,mBAFW,MAAM,QAQhB;IAED;;;OAGG;IACH,qBAFW,MAAM,QAgBhB;IAED;;;OAGG;IACH,qBAFW,MAAM,QAgBhB;IAED;;;;;;OAMG;IACH,oBAFW,MAAM,QAmChB;IAED;;;OAGG;IACH,eAFa,MAAM,CA8BlB;IAED;;;OAGG;IACH,mBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,qBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,qBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,mBAFW,MAAM,QAShB;IAED;;;;;OAKG;IACH,yBAJW,WAAW,GAAC,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBACtC,MAAM,UACN,MAAM,QAYhB;IAED;;;;;OAKG;IACH,kBAJW,UAAU,GAAC,iBAAiB,iBAC5B,MAAM,UACN,MAAM,QAgChB;IAED;;;;;OAKG;IACH,uBAJW,UAAU,sBACV,MAAM,UACN,MAAM,QAyBhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QA8FhB;IAED;;;OAGG;IACH,kBAFa,MAAM,CAwElB;IAED;;;;;;;;OAQG;IACH,yBAFW,MAAM,QAuBhB;IAED;;;;;;;;;OASG;IACH,4BAJW,MAAM,oBACN,OAAO,GACL,MAAM,CAoBlB;IAED;;;;OAIG;IACH,YAFY,MAAM,CAIjB;IAED;;;;;;;;;;;OAWG;IACH,eAFY,MAAM,CAcjB;IAsJL;;;OAGG;IACH,yBAFU,OAAO,CAEoB;CANpC;2BAlmD0B,iBAAiB"}
|
|
@@ -625,6 +625,36 @@ export class BinaryBuffer {
|
|
|
625
625
|
}
|
|
626
626
|
}
|
|
627
627
|
|
|
628
|
+
/**
|
|
629
|
+
* Write `length` numbers from `source` as Float64, in order. Byte for byte what as many
|
|
630
|
+
* {@link writeFloat64} calls would write, with no number handed to a call on the way: a caller
|
|
631
|
+
* that would otherwise pass each number to writeFloat64 has each of them boxed into a heap object
|
|
632
|
+
* wherever V8 does not inline that call.
|
|
633
|
+
*
|
|
634
|
+
* @param {Float64Array|number[]|ArrayLike<number>} source
|
|
635
|
+
* @param {number} source_offset starting index in the source array
|
|
636
|
+
* @param {number} length number of elements to write
|
|
637
|
+
*/
|
|
638
|
+
writeFloat64Array(source, source_offset, length) {
|
|
639
|
+
assert.isArrayLike(source, 'source');
|
|
640
|
+
assert.greaterThanOrEqual(source.length, source_offset + length, "source underflow");
|
|
641
|
+
|
|
642
|
+
const end = this.position + 8 * length;
|
|
643
|
+
this.ensureCapacity(end);
|
|
644
|
+
|
|
645
|
+
const data_view = this.dataView;
|
|
646
|
+
const endianness = this.endianness;
|
|
647
|
+
|
|
648
|
+
let position = this.position;
|
|
649
|
+
|
|
650
|
+
for (let i = 0; i < length; i++) {
|
|
651
|
+
data_view.setFloat64(position, source[source_offset + i], endianness);
|
|
652
|
+
position += 8;
|
|
653
|
+
}
|
|
654
|
+
|
|
655
|
+
this.position = end;
|
|
656
|
+
}
|
|
657
|
+
|
|
628
658
|
/**
|
|
629
659
|
*
|
|
630
660
|
* @param {number} source_offset starting index in the source array
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bvh_query_user_data_intersects_aabb.d.ts","sourceRoot":"","sources":["../../../../../../src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AACH,4DALW,MAAM,EAAE,GAAC,WAAW,iBACpB,MAAM,kBAEN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,QAAM,
|
|
1
|
+
{"version":3,"file":"bvh_query_user_data_intersects_aabb.d.ts","sourceRoot":"","sources":["../../../../../../src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AACH,4DALW,MAAM,EAAE,GAAC,WAAW,iBACpB,MAAM,kBAEN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,QAAM,UAyFlD"}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
//
|
|
2
|
+
import { assert } from "../../../assert.js";
|
|
2
3
|
import { SCRATCH_UINT32_TRAVERSAL_STACK } from "../../../collection/SCRATCH_UINT32_TRAVERSAL_STACK.js";
|
|
3
|
-
import { aabb3_intersects_aabb3 } from "../../../geom/3d/aabb/aabb3_intersects_aabb3.js";
|
|
4
4
|
import { NULL_NODE } from "../BVH.js";
|
|
5
5
|
|
|
6
6
|
const stack = SCRATCH_UINT32_TRAVERSAL_STACK;
|
|
@@ -26,6 +26,29 @@ export function bvh_query_user_data_intersects_aabb(
|
|
|
26
26
|
return 0;
|
|
27
27
|
}
|
|
28
28
|
|
|
29
|
+
// The query box, read once. The overlap test below is written out rather than a call to
|
|
30
|
+
// aabb3_intersects_aabb3: a call passing twelve numbers boxes each into a new heap object whenever
|
|
31
|
+
// it is not inlined, and the node accessors' asserts spend this function's inlining budget, so it
|
|
32
|
+
// was not — twelve allocations per node visited, in every broadphase query.
|
|
33
|
+
const x0 = aabb[0];
|
|
34
|
+
const y0 = aabb[1];
|
|
35
|
+
const z0 = aabb[2];
|
|
36
|
+
const x1 = aabb[3];
|
|
37
|
+
const y1 = aabb[4];
|
|
38
|
+
const z1 = aabb[5];
|
|
39
|
+
|
|
40
|
+
// The six are handed to assert.isNumber only when one is not a number. Called every time, the
|
|
41
|
+
// calls were left out of line for the same budget, and each boxed the number it was passed.
|
|
42
|
+
if (typeof x0 !== 'number' || typeof y0 !== 'number' || typeof z0 !== 'number'
|
|
43
|
+
|| typeof x1 !== 'number' || typeof y1 !== 'number' || typeof z1 !== 'number') {
|
|
44
|
+
assert.isNumber(x0, 'x0');
|
|
45
|
+
assert.isNumber(y0, 'y0');
|
|
46
|
+
assert.isNumber(z0, 'z0');
|
|
47
|
+
assert.isNumber(x1, 'x1');
|
|
48
|
+
assert.isNumber(y1, 'y1');
|
|
49
|
+
assert.isNumber(z1, 'z1');
|
|
50
|
+
}
|
|
51
|
+
|
|
29
52
|
/**
|
|
30
53
|
*
|
|
31
54
|
* @type {number}
|
|
@@ -48,12 +71,10 @@ export function bvh_query_user_data_intersects_aabb(
|
|
|
48
71
|
// test node against the ray
|
|
49
72
|
bvh.node_get_aabb(node, scratch_aabb);
|
|
50
73
|
|
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51
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aabb[3], aabb[4], aabb[5]
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*/
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export function aabb3_transform_oriented(result: number[] | Float32Array | Float64Array, result_offset: number, lx0: number, ly0: number, lz0: number, lx1: number, ly1: number, lz1: number, px: number, py: number, pz: number, qx: number, qy: number, qz: number, qw: number): void;
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/**
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* {@link aabb3_transform_oriented} with the local box and the pose read from arrays, and the one place
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* its arithmetic lives: a call V8 does not inline boxes each number passed to it into a new heap
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* object, thirteen here, once per collider per step in the broadphase update and per pair in the
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* narrowphase.
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*
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* @param {number[]|Float32Array|Float64Array} aabb local box `[x0, y0, z0, x1, y1, z1]`
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* @param {number[]|Float64Array} pose translation then orientation (unit quaternion):
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* `[px, py, pz, qx, qy, qz, qw]`
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* @param {number} pose_offset
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*/
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export function aabb3_transform_oriented_array(result: number[] | Float32Array | Float64Array, result_offset: number, aabb: number[] | Float32Array | Float64Array, aabb_offset: number, pose: number[] | Float64Array, pose_offset: number): void;
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{"version":3,"file":"aabb3_transform_oriented.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/aabb/aabb3_transform_oriented.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,iDAhBW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,
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1
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{"version":3,"file":"aabb3_transform_oriented.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/aabb/aabb3_transform_oriented.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,iDAhBW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAkBhB;AAMD;;;;;;;;;;;;;GAaG;AACH,uDARW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,QACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,eAClC,MAAM,QACN,MAAM,EAAE,GAAC,YAAY,eAErB,MAAM,QAuEhB"}
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@@ -32,6 +32,47 @@ export function aabb3_transform_oriented(
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px, py, pz,
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qx, qy, qz, qw
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) {
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const aabb = scratch_aabb;
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const pose = scratch_pose;
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aabb[0] = lx0; aabb[1] = ly0; aabb[2] = lz0;
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aabb[3] = lx1; aabb[4] = ly1; aabb[5] = lz1;
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pose[0] = px; pose[1] = py; pose[2] = pz;
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pose[3] = qx; pose[4] = qy; pose[5] = qz; pose[6] = qw;
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aabb3_transform_oriented_array(result, result_offset, aabb, 0, pose, 0);
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}
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/** Where {@link aabb3_transform_oriented} packs its box and its pose. */
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const scratch_aabb = new Float64Array(6);
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const scratch_pose = new Float64Array(7);
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/**
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* {@link aabb3_transform_oriented} with the local box and the pose read from arrays, and the one place
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* its arithmetic lives: a call V8 does not inline boxes each number passed to it into a new heap
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* object, thirteen here, once per collider per step in the broadphase update and per pair in the
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* narrowphase.
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*
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* @param {number[]|Float32Array|Float64Array} result
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* @param {number} result_offset
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* @param {number[]|Float32Array|Float64Array} aabb local box `[x0, y0, z0, x1, y1, z1]`
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* @param {number} aabb_offset
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* @param {number[]|Float64Array} pose translation then orientation (unit quaternion):
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* `[px, py, pz, qx, qy, qz, qw]`
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* @param {number} pose_offset
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*/
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export function aabb3_transform_oriented_array(
|
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result, result_offset,
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aabb, aabb_offset,
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pose, pose_offset
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) {
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const lx0 = aabb[aabb_offset], ly0 = aabb[aabb_offset + 1], lz0 = aabb[aabb_offset + 2];
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const lx1 = aabb[aabb_offset + 3], ly1 = aabb[aabb_offset + 4], lz1 = aabb[aabb_offset + 5];
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const px = pose[pose_offset], py = pose[pose_offset + 1], pz = pose[pose_offset + 2];
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const qx = pose[pose_offset + 3], qy = pose[pose_offset + 4], qz = pose[pose_offset + 5], qw = pose[pose_offset + 6];
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// local centre and half-extent
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const cx = (lx0 + lx1) * 0.5;
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const cy = (ly0 + ly1) * 0.5;
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@@ -34,4 +34,16 @@
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34
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* @param {number} rot_w
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35
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*/
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36
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export function aabb3_transform_oriented_inverse(out: Float64Array, out_offset: number, world_aabb: Float64Array | number[], pos_x: number, pos_y: number, pos_z: number, rot_x: number, rot_y: number, rot_z: number, rot_w: number): void;
|
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37
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+
/**
|
|
38
|
+
* {@link aabb3_transform_oriented_inverse} with the pose read from an array, and the one place its
|
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39
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+
* arithmetic lives: a call V8 does not inline boxes each number passed to it into a new heap object.
|
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40
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+
*
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41
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* @param {Float64Array} out 6-float min/max in body-local frame
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* @param {number} out_offset
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43
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* @param {Float64Array|number[]} world_aabb 6-float min/max in world frame
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* @param {number[]|Float64Array} pose body world position then rotation (unit quaternion):
|
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* `[px, py, pz, qx, qy, qz, qw]`
|
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+
* @param {number} pose_offset
|
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+
*/
|
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48
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+
export function aabb3_transform_oriented_inverse_array(out: Float64Array, out_offset: number, world_aabb: Float64Array | number[], pose: number[] | Float64Array, pose_offset: number): void;
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//# sourceMappingURL=aabb3_transform_oriented_inverse.d.ts.map
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{"version":3,"file":"aabb3_transform_oriented_inverse.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,sDAXW,YAAY,cACZ,MAAM,cACN,YAAY,GAAC,MAAM,EAAE,SACrB,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,
|
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1
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+
{"version":3,"file":"aabb3_transform_oriented_inverse.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,sDAXW,YAAY,cACZ,MAAM,cACN,YAAY,GAAC,MAAM,EAAE,SACrB,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,QAchB;AAKD;;;;;;;;;;GAUG;AACH,4DAPW,YAAY,cACZ,MAAM,cACN,YAAY,GAAC,MAAM,EAAE,QACrB,MAAM,EAAE,GAAC,YAAY,eAErB,MAAM,QAuChB"}
|
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@@ -47,6 +47,33 @@ export function aabb3_transform_oriented_inverse(
|
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|
47
47
|
pos_x, pos_y, pos_z,
|
|
48
48
|
rot_x, rot_y, rot_z, rot_w
|
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49
49
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) {
|
|
50
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+
const pose = scratch_pose;
|
|
51
|
+
|
|
52
|
+
pose[0] = pos_x; pose[1] = pos_y; pose[2] = pos_z;
|
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+
pose[3] = rot_x; pose[4] = rot_y; pose[5] = rot_z; pose[6] = rot_w;
|
|
54
|
+
|
|
55
|
+
aabb3_transform_oriented_inverse_array(out, out_offset, world_aabb, pose, 0);
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
/** Where {@link aabb3_transform_oriented_inverse} packs its pose. */
|
|
59
|
+
const scratch_pose = new Float64Array(7);
|
|
60
|
+
|
|
61
|
+
/**
|
|
62
|
+
* {@link aabb3_transform_oriented_inverse} with the pose read from an array, and the one place its
|
|
63
|
+
* arithmetic lives: a call V8 does not inline boxes each number passed to it into a new heap object.
|
|
64
|
+
*
|
|
65
|
+
* @param {Float64Array} out 6-float min/max in body-local frame
|
|
66
|
+
* @param {number} out_offset
|
|
67
|
+
* @param {Float64Array|number[]} world_aabb 6-float min/max in world frame
|
|
68
|
+
* @param {number[]|Float64Array} pose body world position then rotation (unit quaternion):
|
|
69
|
+
* `[px, py, pz, qx, qy, qz, qw]`
|
|
70
|
+
* @param {number} pose_offset
|
|
71
|
+
*/
|
|
72
|
+
export function aabb3_transform_oriented_inverse_array(out, out_offset, world_aabb, pose, pose_offset) {
|
|
73
|
+
const pos_x = pose[pose_offset], pos_y = pose[pose_offset + 1], pos_z = pose[pose_offset + 2];
|
|
74
|
+
const rot_x = pose[pose_offset + 3], rot_y = pose[pose_offset + 4];
|
|
75
|
+
const rot_z = pose[pose_offset + 5], rot_w = pose[pose_offset + 6];
|
|
76
|
+
|
|
50
77
|
let min_x = Infinity, min_y = Infinity, min_z = Infinity;
|
|
51
78
|
let max_x = -Infinity, max_y = -Infinity, max_z = -Infinity;
|
|
52
79
|
|
|
@@ -75,7 +75,7 @@ function gjk_core(simplex, shape_a, shape_b, dir) {
|
|
|
75
75
|
minkowski_support(
|
|
76
76
|
simplex, 6,
|
|
77
77
|
shape_a, shape_b,
|
|
78
|
-
dir
|
|
78
|
+
dir, 0
|
|
79
79
|
);
|
|
80
80
|
|
|
81
81
|
// Search toward the origin from C
|
|
@@ -89,7 +89,7 @@ function gjk_core(simplex, shape_a, shape_b, dir) {
|
|
|
89
89
|
}
|
|
90
90
|
|
|
91
91
|
// Get second support point (simplex point B)
|
|
92
|
-
minkowski_support(simplex, 3, shape_a, shape_b, dir
|
|
92
|
+
minkowski_support(simplex, 3, shape_a, shape_b, dir, 0);
|
|
93
93
|
|
|
94
94
|
// B didn't pass the origin — no intersection possible
|
|
95
95
|
if (v3_dot(simplex[3], simplex[4], simplex[5], dir[0], dir[1], dir[2]) < 0) {
|
|
@@ -131,7 +131,7 @@ function gjk_core(simplex, shape_a, shape_b, dir) {
|
|
|
131
131
|
|
|
132
132
|
for (let iterations = 0; iterations < GJK_MAX_ITERATIONS; iterations++) {
|
|
133
133
|
// Get new support point A
|
|
134
|
-
minkowski_support(simplex, 0, shape_a, shape_b, dir
|
|
134
|
+
minkowski_support(simplex, 0, shape_a, shape_b, dir, 0);
|
|
135
135
|
|
|
136
136
|
const a_x = simplex[0];
|
|
137
137
|
const a_y = simplex[1];
|
|
@@ -0,0 +1,94 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Move every live vertex of `simplex` as shape B moves by `(dx, dy, dz)`, so it stays a valid warm
|
|
3
|
+
* start: a support point of a translated shape is the old one, translated.
|
|
4
|
+
*
|
|
5
|
+
* @param {GJKSimplex} simplex
|
|
6
|
+
* @param {number} dx
|
|
7
|
+
* @param {number} dy
|
|
8
|
+
* @param {number} dz
|
|
9
|
+
*/
|
|
10
|
+
export function gjk_simplex_translate_b(simplex: GJKSimplex, dx: number, dy: number, dz: number): void;
|
|
11
|
+
/**
|
|
12
|
+
* Distance between convex shapes `shape_a` and `shape_b`, posed in world space.
|
|
13
|
+
*
|
|
14
|
+
* `out` receives:
|
|
15
|
+
* - `[0..2]` the closest point on A, `[3..5]` the closest point on B;
|
|
16
|
+
* - `[6..8]` the unit normal from A toward B — the direction B would move to separate further;
|
|
17
|
+
* - `[9]` a lower bound on the distance: every point of B lies at least this far beyond A along the
|
|
18
|
+
* normal. Within {@link GJK_DISTANCE_RELATIVE_GAP} of the distance on convergence (or within
|
|
19
|
+
* `gap_tolerance`), and a true bound regardless.
|
|
20
|
+
*
|
|
21
|
+
* When the shapes overlap or touch, the distance and the lower bound are 0, the normal is zero, and
|
|
22
|
+
* the two points coincide at a point the shapes share. A positive lower bound comes with a plane
|
|
23
|
+
* that separates the shapes. A search that runs out of {@link MAX_ITERATIONS} before finding any
|
|
24
|
+
* such plane establishes neither: it reports the closest it came — a distance no less than the
|
|
25
|
+
* true one, along the witness points' own direction — with a lower bound of 0, and
|
|
26
|
+
* `simplex.converged` false. Overlap is reported only by a search that ended on its own terms.
|
|
27
|
+
*
|
|
28
|
+
* @param {Float64Array} out at least 10 floats
|
|
29
|
+
* @param {GJKSimplex} simplex workspace, and warm start when its `count` is non-zero (see
|
|
30
|
+
* {@link GJKSimplex}); holds the final simplex afterwards
|
|
31
|
+
* @param {{support:function(Float64Array, number, Float64Array, number):void}} shape_a support in
|
|
32
|
+
* world space, unit direction ({@link AbstractShape3D#support}'s contract)
|
|
33
|
+
* @param {{support:function(Float64Array, number, Float64Array, number):void}} shape_b
|
|
34
|
+
* @param {number} gap_tolerance the search also stops once a support plane separates the shapes
|
|
35
|
+
* and lies within this distance of the closest point, so the distance and its lower bound are
|
|
36
|
+
* within it of the true distance. A curved pair's gap closes linearly, and chasing
|
|
37
|
+
* {@link GJK_DISTANCE_RELATIVE_GAP} ran a sphere's queries to {@link MAX_ITERATIONS} a third of
|
|
38
|
+
* the time; a caller that only steps by the bound needs no finer answer. The normal is no better
|
|
39
|
+
* than the gap, though: off by up to `sqrt(2 · gap_tolerance / R)` for a pair whose surfaces
|
|
40
|
+
* curve with a combined radius `R` (half a degree for a 5 cm sphere at 2.5e-6). 0 leaves
|
|
41
|
+
* {@link GJK_DISTANCE_RELATIVE_GAP} as the only stop
|
|
42
|
+
* @returns {number} the distance, `|point on B − point on A|`
|
|
43
|
+
*/
|
|
44
|
+
export function gjk_distance(out: Float64Array, simplex: GJKSimplex, shape_a: {
|
|
45
|
+
support: (arg0: Float64Array, arg1: number, arg2: Float64Array, arg3: number) => void;
|
|
46
|
+
}, shape_b: {
|
|
47
|
+
support: (arg0: Float64Array, arg1: number, arg2: Float64Array, arg3: number) => void;
|
|
48
|
+
}, gap_tolerance: number): number;
|
|
49
|
+
/**
|
|
50
|
+
* The search stops when the support plane lies within this fraction of the closest point's distance
|
|
51
|
+
* — the closest point is then within it of the true distance. A caller that needs less can stop it
|
|
52
|
+
* sooner with an absolute tolerance of its own (see {@link gjk_distance}).
|
|
53
|
+
* @type {number}
|
|
54
|
+
*/
|
|
55
|
+
export const GJK_DISTANCE_RELATIVE_GAP: number;
|
|
56
|
+
/**
|
|
57
|
+
* The simplex a {@link gjk_distance} query builds, and what it reports beyond the result array.
|
|
58
|
+
* Reusable: one per caller, re-filled by every query.
|
|
59
|
+
*
|
|
60
|
+
* A query starts from whatever vertices `count` says are live (zero for a cold start), so a caller
|
|
61
|
+
* repeating a query on the same pair can hand the last simplex back — Box3D's simplex cache. Those
|
|
62
|
+
* vertices must still be support points of the shapes as they are posed now:
|
|
63
|
+
* {@link gjk_simplex_translate_b} keeps them so across a translation of B.
|
|
64
|
+
*/
|
|
65
|
+
export class GJKSimplex {
|
|
66
|
+
/**
|
|
67
|
+
* Four vertices of {@link VERTEX_STRIDE} floats: the support point on A, the one on B, `B − A`.
|
|
68
|
+
* @type {Float64Array}
|
|
69
|
+
*/
|
|
70
|
+
vertices: Float64Array;
|
|
71
|
+
/**
|
|
72
|
+
* Barycentric weight of each live vertex in the closest point.
|
|
73
|
+
* @type {Float64Array}
|
|
74
|
+
*/
|
|
75
|
+
weights: Float64Array;
|
|
76
|
+
/**
|
|
77
|
+
* Live vertices, 0 to 4.
|
|
78
|
+
* @type {number}
|
|
79
|
+
*/
|
|
80
|
+
count: number;
|
|
81
|
+
/**
|
|
82
|
+
* Whether the last query terminated on its own terms (a duplicate support, a closed gap, no
|
|
83
|
+
* further progress, an overlap) rather than on {@link MAX_ITERATIONS}. Its result is the best
|
|
84
|
+
* found either way, and its lower bound holds either way.
|
|
85
|
+
* @type {boolean}
|
|
86
|
+
*/
|
|
87
|
+
converged: boolean;
|
|
88
|
+
/**
|
|
89
|
+
* Iterations the last query ran.
|
|
90
|
+
* @type {number}
|
|
91
|
+
*/
|
|
92
|
+
iterations: number;
|
|
93
|
+
}
|
|
94
|
+
//# sourceMappingURL=gjk_distance.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|