@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
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- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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import {
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import {
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import {
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CCR_AABB_MAX_X,
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} from "../collider/ClothColliderRecord.js";
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import { cloth_collider_refit_bounds, cloth_contact_rounding } from "../collider/cloth_collider_bounds.js";
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*
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* ## The query box
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* The cloth's
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*
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* The cloth's particle bounds are fattened by its contact radius and particle
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* travel; the index supplies each collider's motion and inflation. Both sides
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* include an outward rounding allowance for the solver's Float32 conversion.
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* {@link cloth_gather_reach} carries the reach derivation.
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* It used to be the velocity clamp of §7 P1 read as a distance. That was wrong
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*
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* The gather has one job the solver depends on: the set it hands over must
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* contain every collider `cloth_contact_find` would draw a row against. So the
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* reach is split between the cloth query and each collider's indexed bounds:
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* (radius + inflation) · (1 + CLOTH_CONTACT_MARGIN) the contact itself
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* by its own travel and inflation, so an intersection covers the same sum
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}
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}
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+ index.max_inflation * (1 + CLOTH_CONTACT_MARGIN);
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return dt * Math.sqrt(fastest_squared);
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}
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/**
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* Query the index
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* @param {ClothInstance} instance read for its bounds, anchor pose and filter
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*/
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function query_colliders(instance, index, reach) {
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}
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// The contact's own reach, on the same terms `cloth_contact_find` states
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// it in, plus everything {@link cloth_gather_reach} already folded in.
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// The anchor pose the particles were carried into this step, not the live
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// component — those are the same value by the time this runs, and the
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// cached pair is the one `move_local_frame` used.
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const anchor_y = instance.anchor_translation[1];
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const anchor_rotation = instance.anchor_rotation;
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const contact_reach = reach + state.contact_radius * (1 + CLOTH_CONTACT_MARGIN);
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const local_scale = Math.max(Math.abs(min_x), Math.abs(max_x))
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+ Math.max(Math.abs(min_y), Math.abs(max_y))
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+ Math.max(Math.abs(min_z), Math.abs(max_z)) + contact_reach;
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const world_scale = local_scale + Math.abs(anchor_x) + Math.abs(anchor_y) + Math.abs(anchor_z);
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const margin = contact_reach + cloth_contact_rounding(local_scale, world_scale);
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// The local box's eight corners, in world. A rotated box is not a box, so
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let world_max_z = -Infinity;
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// The corner and the rotation go in as arrays: handed over as seven numbers, each was boxed
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// wherever the call was not inlined, eight times a cloth a step.
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CORNER[0] = (corner & 1) === 0 ? min_x : max_x;
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CORNER[1] = (corner & 2) === 0 ? min_y : max_y;
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CORNER[2] = (corner & 4) === 0 ? min_z : max_z;
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v3_quaternion_apply_array(CORNER, 0, CORNER, 0, anchor_rotation, 0);
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const x = CORNER[0] + anchor_x;
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QUERY_BOX[0] = world_min_x;
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QUERY_BOX[1] = world_min_y;
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QUERY_BOX[2] = world_min_z;
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QUERY_BOX[3] = world_max_x;
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QUERY_BOX[4] = world_max_y;
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const candidates = index.queryArray(HANDLES, QUERY_BOX, 0, cloth.layer, cloth.mask, true);
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// A half-space has no bounded world-space conversion allowance, so the
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// index keeps every plane. Reject separated planes in the exact Float32
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// frame used by the solver, BEFORE applying the table limit. Otherwise
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// distant floors can consume all slots and hide a real nearby contact.
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let overlapping = 0;
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const source = index.table;
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for (let i = 0; i < candidates; i++) {
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const handle = HANDLES[i];
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if (source[handle * CCR_STRIDE + CCR_KIND] === ClothColliderKind.Plane) {
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localise_record(PLANE_RECORD, 0, source, handle, instance);
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const extra = Math.max(0, PLANE_RECORD[CCR_INFLATION]) * (1 + CLOTH_CONTACT_MARGIN)
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+ Math.hypot(
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PLANE_RECORD[CCR_TX] - PLANE_RECORD[CCR_PREV_TX],
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PLANE_RECORD[CCR_TY] - PLANE_RECORD[CCR_PREV_TY],
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PLANE_RECORD[CCR_TZ] - PLANE_RECORD[CCR_PREV_TZ]
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);
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if (max_x + extra < PLANE_RECORD[CCR_AABB_MIN_X] || min_x - extra > PLANE_RECORD[CCR_AABB_MAX_X]
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|| max_y + extra < PLANE_RECORD[CCR_AABB_MIN_Y] || min_y - extra > PLANE_RECORD[CCR_AABB_MAX_Y]
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|| max_z + extra < PLANE_RECORD[CCR_AABB_MIN_Z] || min_z - extra > PLANE_RECORD[CCR_AABB_MAX_Z]) {
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continue;
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}
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}
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HANDLES[overlapping++] = handle;
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}
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let found = overlapping;
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@@ -269,44 +299,28 @@ export function cloth_gather_colliders(instance, index, reach) {
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}
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}
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return found;
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}
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/**
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* Query the index and rewrite overlapping colliders into the cloth's frame.
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* @param {ClothInstance} instance its state's collider table and keys are filled
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* @param {ClothColliderIndex} index
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* @param {number} reach particle travel from {@link cloth_gather_reach}
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* @returns {number} how many colliders were gathered
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*/
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export function cloth_gather_colliders(instance, index, reach) {
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const found = query_colliders(instance, index, reach);
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const state = instance.state;
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const table = state.collider_table;
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const keys = state.collider_key;
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const source = index.table;
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for (let i = 0; i < found; i++) {
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const handle = HANDLES[i];
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const from = handle * CCR_STRIDE;
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const to = i * CCR_STRIDE;
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keys[i] = handle;
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-
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table
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table[to + CCR_PARAM_0] = source[from + CCR_PARAM_0];
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table[to + CCR_PARAM_1] = source[from + CCR_PARAM_1];
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table[to + CCR_PARAM_2] = source[from + CCR_PARAM_2];
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table[to + CCR_PARAM_3] = source[from + CCR_PARAM_3];
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table[to + CCR_FEATURE] = source[from + CCR_FEATURE];
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table[to + CCR_FRICTION] = source[from + CCR_FRICTION];
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table[to + CCR_INFLATION] = source[from + CCR_INFLATION];
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localise(
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table, to + CCR_TX, to + CCR_QX,
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source[from + CCR_TX], source[from + CCR_TY], source[from + CCR_TZ],
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source[from + CCR_QX], source[from + CCR_QY], source[from + CCR_QZ], source[from + CCR_QW],
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anchor_x, anchor_y, anchor_z, qx, qy, qz, qw
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);
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localise(
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table, to + CCR_PREV_TX, to + CCR_PREV_QX,
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source[from + CCR_PREV_TX], source[from + CCR_PREV_TY], source[from + CCR_PREV_TZ],
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source[from + CCR_PREV_QX], source[from + CCR_PREV_QY],
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source[from + CCR_PREV_QZ], source[from + CCR_PREV_QW],
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anchor_x, anchor_y, anchor_z, qx, qy, qz, qw
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);
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cloth_collider_refit_bounds(table, i, CCR_STRIDE);
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instance.gathered_collider_revisions[i] = index.revisionOf(handle);
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localise_record(table, i, source, handle, instance);
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}
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state.collider_count = found;
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@@ -314,45 +328,85 @@ export function cloth_gather_colliders(instance, index, reach) {
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return found;
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}
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+
/**
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* Convert a complete record using the solver's storage precision. Shared with
|
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* the plane prefilter so its bounds and travel match what discovery will read.
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* @param {Float32Array} table
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* @param {number} record
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* @param {Float64Array} source
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* @param {number} handle
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* @param {ClothInstance} instance
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* @private
|
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+
*/
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+
function localise_record(table, record, source, handle, instance) {
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const anchor_translation = instance.anchor_translation;
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|
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const anchor_rotation = instance.anchor_rotation;
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|
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const from = handle * CCR_STRIDE;
|
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|
+
const to = record * CCR_STRIDE;
|
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|
+
|
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|
+
table[to + CCR_KIND] = source[from + CCR_KIND];
|
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|
+
table[to + CCR_PARAM_0] = source[from + CCR_PARAM_0];
|
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|
+
table[to + CCR_PARAM_1] = source[from + CCR_PARAM_1];
|
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|
+
table[to + CCR_PARAM_2] = source[from + CCR_PARAM_2];
|
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|
+
table[to + CCR_PARAM_3] = source[from + CCR_PARAM_3];
|
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|
+
table[to + CCR_FEATURE] = source[from + CCR_FEATURE];
|
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|
+
table[to + CCR_FRICTION] = source[from + CCR_FRICTION];
|
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|
+
table[to + CCR_INFLATION] = source[from + CCR_INFLATION];
|
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|
+
|
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+
localise(
|
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|
+
table, to + CCR_TX, to + CCR_QX,
|
|
358
|
+
source, from + CCR_TX, from + CCR_QX,
|
|
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|
+
anchor_translation, anchor_rotation
|
|
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|
+
);
|
|
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|
+
|
|
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|
+
localise(
|
|
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|
+
table, to + CCR_PREV_TX, to + CCR_PREV_QX,
|
|
364
|
+
source, from + CCR_PREV_TX, from + CCR_PREV_QX,
|
|
365
|
+
anchor_translation, anchor_rotation
|
|
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|
+
);
|
|
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|
+
|
|
368
|
+
cloth_collider_refit_bounds(table, record, CCR_STRIDE);
|
|
369
|
+
}
|
|
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|
+
|
|
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|
/**
|
|
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|
* Write a world pose into a record's translation and rotation slots, expressed
|
|
319
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|
* in the anchor's frame.
|
|
320
374
|
*
|
|
375
|
+
* Everything goes in as arrays and slots: handed over as fourteen numbers, the
|
|
376
|
+
* pose and the anchor's were each boxed into a heap object wherever this was
|
|
377
|
+
* not inlined, twice per collider per cloth per step.
|
|
378
|
+
*
|
|
321
379
|
* @param {Float32Array} table
|
|
322
380
|
* @param {number} translation_slot
|
|
323
381
|
* @param {number} rotation_slot
|
|
324
|
-
* @param {
|
|
325
|
-
* @param {number}
|
|
326
|
-
* @param {number}
|
|
327
|
-
* @param {
|
|
328
|
-
* @param {
|
|
329
|
-
* @param {number} rz
|
|
330
|
-
* @param {number} rw
|
|
331
|
-
* @param {number} anchor_x
|
|
332
|
-
* @param {number} anchor_y
|
|
333
|
-
* @param {number} anchor_z
|
|
334
|
-
* @param {number} qx
|
|
335
|
-
* @param {number} qy
|
|
336
|
-
* @param {number} qz
|
|
337
|
-
* @param {number} qw
|
|
382
|
+
* @param {Float32Array|Float64Array} source the world pose's record table
|
|
383
|
+
* @param {number} source_translation_slot `[x, y, z]`
|
|
384
|
+
* @param {number} source_rotation_slot `[x, y, z, w]`
|
|
385
|
+
* @param {Float64Array} anchor_translation `[x, y, z]`
|
|
386
|
+
* @param {Float64Array} anchor_rotation `[x, y, z, w]`
|
|
338
387
|
* @private
|
|
339
388
|
*/
|
|
340
389
|
function localise(
|
|
341
390
|
table, translation_slot, rotation_slot,
|
|
342
|
-
|
|
343
|
-
|
|
391
|
+
source, source_translation_slot, source_rotation_slot,
|
|
392
|
+
anchor_translation, anchor_rotation
|
|
344
393
|
) {
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
);
|
|
394
|
+
LOCAL_TRANSLATION[0] = source[source_translation_slot] - anchor_translation[0];
|
|
395
|
+
LOCAL_TRANSLATION[1] = source[source_translation_slot + 1] - anchor_translation[1];
|
|
396
|
+
LOCAL_TRANSLATION[2] = source[source_translation_slot + 2] - anchor_translation[2];
|
|
397
|
+
|
|
398
|
+
v3_quaternion_apply_inverse_array(LOCAL_TRANSLATION, 0, LOCAL_TRANSLATION, 0, anchor_rotation, 0);
|
|
350
399
|
|
|
351
400
|
table[translation_slot] = LOCAL_TRANSLATION[0];
|
|
352
401
|
table[translation_slot + 1] = LOCAL_TRANSLATION[1];
|
|
353
402
|
table[translation_slot + 2] = LOCAL_TRANSLATION[2];
|
|
354
403
|
|
|
355
|
-
|
|
404
|
+
ANCHOR_CONJUGATE[0] = -anchor_rotation[0];
|
|
405
|
+
ANCHOR_CONJUGATE[1] = -anchor_rotation[1];
|
|
406
|
+
ANCHOR_CONJUGATE[2] = -anchor_rotation[2];
|
|
407
|
+
ANCHOR_CONJUGATE[3] = anchor_rotation[3];
|
|
408
|
+
|
|
409
|
+
quat3_multiply_array(LOCAL_ROTATION, 0, ANCHOR_CONJUGATE, 0, source, source_rotation_slot);
|
|
356
410
|
|
|
357
411
|
table[rotation_slot] = LOCAL_ROTATION[0];
|
|
358
412
|
table[rotation_slot + 1] = LOCAL_ROTATION[1];
|
|
@@ -366,17 +420,19 @@ function localise(
|
|
|
366
420
|
*
|
|
367
421
|
* A sleeping cloth is not stepped and not written back, so something has to
|
|
368
422
|
* notice when the world it was resting against changes. This is that something,
|
|
369
|
-
* and it
|
|
370
|
-
*
|
|
423
|
+
* and it queries handles and revisions without constructing a local collider
|
|
424
|
+
* table or changing solver memory.
|
|
371
425
|
*
|
|
372
|
-
* **Two comparisons, and the set is the one M2 did not have.** A
|
|
373
|
-
* comparison answers "did anything
|
|
426
|
+
* **Two comparisons, and the set is the one M2 did not have.** A revision
|
|
427
|
+
* comparison answers "did anything change", and `ClothColliderSystem#link`
|
|
374
428
|
* *places* a new collider rather than posing it — previous equals current — so
|
|
375
429
|
* a sphere spawned around a sleeping rope is a collider that has not moved.
|
|
376
430
|
* Measured: the rope slept through it and stayed asleep three hundred steps
|
|
377
431
|
* later with four of its six links inside. A handle appearing in the gathered
|
|
378
432
|
* set, or leaving it, is a change to the world the cloth went to sleep in
|
|
379
433
|
* whatever the poses say, and it costs one integer compare per record.
|
|
434
|
+
* Revisions also detect placements (whose swept poses are equal), changed
|
|
435
|
+
* surfaces, and a removed handle reused while the cloth slept.
|
|
380
436
|
*
|
|
381
437
|
* The query uses the reach the cloth's last *step* gathered with, so the two
|
|
382
438
|
* sets are answers to the same question. A set built at zero margin against one
|
|
@@ -387,9 +443,7 @@ function localise(
|
|
|
387
443
|
* @returns {boolean}
|
|
388
444
|
*/
|
|
389
445
|
export function cloth_colliders_moved(instance, index) {
|
|
390
|
-
const found =
|
|
391
|
-
|
|
392
|
-
const keys = instance.state.collider_key;
|
|
446
|
+
const found = query_colliders(instance, index, instance.gather_reach);
|
|
393
447
|
|
|
394
448
|
if (found !== instance.collider_key_count) {
|
|
395
449
|
return true;
|
|
@@ -398,23 +452,7 @@ export function cloth_colliders_moved(instance, index) {
|
|
|
398
452
|
const seen = instance.collider_keys;
|
|
399
453
|
|
|
400
454
|
for (let i = 0; i < found; i++) {
|
|
401
|
-
if (
|
|
402
|
-
return true;
|
|
403
|
-
}
|
|
404
|
-
}
|
|
405
|
-
|
|
406
|
-
const table = instance.state.collider_table;
|
|
407
|
-
|
|
408
|
-
for (let i = 0; i < found; i++) {
|
|
409
|
-
const r = i * CCR_STRIDE;
|
|
410
|
-
|
|
411
|
-
if (table[r + CCR_TX] !== table[r + CCR_PREV_TX]
|
|
412
|
-
|| table[r + CCR_TY] !== table[r + CCR_PREV_TY]
|
|
413
|
-
|| table[r + CCR_TZ] !== table[r + CCR_PREV_TZ]
|
|
414
|
-
|| table[r + CCR_QX] !== table[r + CCR_PREV_QX]
|
|
415
|
-
|| table[r + CCR_QY] !== table[r + CCR_PREV_QY]
|
|
416
|
-
|| table[r + CCR_QZ] !== table[r + CCR_PREV_QZ]
|
|
417
|
-
|| table[r + CCR_QW] !== table[r + CCR_PREV_QW]) {
|
|
455
|
+
if (HANDLES[i] !== seen[i] || index.revisionOf(HANDLES[i]) !== instance.collider_revisions[i]) {
|
|
418
456
|
return true;
|
|
419
457
|
}
|
|
420
458
|
}
|
|
@@ -440,6 +478,7 @@ export function cloth_remember_colliders(instance, reach) {
|
|
|
440
478
|
|
|
441
479
|
for (let i = 0; i < count; i++) {
|
|
442
480
|
seen[i] = keys[i];
|
|
481
|
+
instance.collider_revisions[i] = instance.gathered_collider_revisions[i];
|
|
443
482
|
}
|
|
444
483
|
|
|
445
484
|
instance.collider_key_count = count;
|
|
@@ -452,6 +491,9 @@ export function cloth_remember_colliders(instance, reach) {
|
|
|
452
491
|
*/
|
|
453
492
|
const HANDLES = [];
|
|
454
493
|
|
|
494
|
+
/** @type {Float32Array} @private */
|
|
495
|
+
const PLANE_RECORD = new Float32Array(CCR_STRIDE);
|
|
496
|
+
|
|
455
497
|
/**
|
|
456
498
|
* @type {Float64Array}
|
|
457
499
|
* @private
|
|
@@ -469,3 +511,18 @@ const LOCAL_TRANSLATION = new Float64Array(3);
|
|
|
469
511
|
* @private
|
|
470
512
|
*/
|
|
471
513
|
const LOCAL_ROTATION = new Float64Array(4);
|
|
514
|
+
|
|
515
|
+
/**
|
|
516
|
+
* The anchor's rotation conjugated, `[-x, -y, -z, w]`: {@link localise}'s left operand.
|
|
517
|
+
* @type {Float64Array}
|
|
518
|
+
* @private
|
|
519
|
+
*/
|
|
520
|
+
const ANCHOR_CONJUGATE = new Float64Array(4);
|
|
521
|
+
|
|
522
|
+
/**
|
|
523
|
+
* The world box {@link query_colliders} asks the index about, `[min_x, min_y, min_z, max_x, max_y,
|
|
524
|
+
* max_z]`.
|
|
525
|
+
* @type {Float64Array}
|
|
526
|
+
* @private
|
|
527
|
+
*/
|
|
528
|
+
const QUERY_BOX = new Float64Array(6);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"cloth_reconstruct_pose.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js"],"names":[],"mappings":"AA6DA;;;;;;;;;;GAUG;AACH,iEAFa,IAAI,
|
|
1
|
+
{"version":3,"file":"cloth_reconstruct_pose.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js"],"names":[],"mappings":"AA6DA;;;;;;;;;;GAUG;AACH,iEAFa,IAAI,CA+DhB"}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import {
|
|
3
|
-
import {
|
|
1
|
+
import { quat3_multiply_array } from "../../../../core/geom/3d/quaternion/quat3_multiply.js";
|
|
2
|
+
import { quat3_nlerp_array } from "../../../../core/geom/3d/quaternion/quat3_nlerp.js";
|
|
3
|
+
import { quat3_shortest_arc_array } from "../../../../core/geom/3d/quaternion/quat3_shortest_arc.js";
|
|
4
4
|
|
|
5
5
|
/**
|
|
6
6
|
* # From particles to a pose — the half of the write-back that is arithmetic
|
|
@@ -114,13 +114,11 @@ export function cloth_reconstruct_pose(instance) {
|
|
|
114
114
|
|
|
115
115
|
let swing = SWING_OUT;
|
|
116
116
|
|
|
117
|
+
// Every quaternion and direction below goes to its function as an array and an offset:
|
|
118
|
+
// handed over as numbers, each was boxed into a heap object wherever the call was not inlined,
|
|
119
|
+
// which until V8 optimises this pass is every call, per node per step.
|
|
117
120
|
if (has_parent_swing && has_child_swing) {
|
|
118
|
-
|
|
119
|
-
SWING, SWING_OUT,
|
|
120
|
-
SWING[SWING_PARENT], SWING[SWING_PARENT + 1], SWING[SWING_PARENT + 2], SWING[SWING_PARENT + 3],
|
|
121
|
-
SWING[SWING_CHILD], SWING[SWING_CHILD + 1], SWING[SWING_CHILD + 2], SWING[SWING_CHILD + 3],
|
|
122
|
-
0.5
|
|
123
|
-
);
|
|
121
|
+
quat3_nlerp_array(SWING, SWING_OUT, SWING, SWING_PARENT, SWING, SWING_CHILD, 0.5);
|
|
124
122
|
} else if (has_child_swing) {
|
|
125
123
|
swing = SWING_CHILD;
|
|
126
124
|
} else {
|
|
@@ -131,11 +129,7 @@ export function cloth_reconstruct_pose(instance) {
|
|
|
131
129
|
|
|
132
130
|
// Animated orientation first, then the swing: the swing is expressed in
|
|
133
131
|
// the cloth's local frame.
|
|
134
|
-
|
|
135
|
-
reconstructed, node * 4,
|
|
136
|
-
SWING[swing], SWING[swing + 1], SWING[swing + 2], SWING[swing + 3],
|
|
137
|
-
rotation[node * 4], rotation[node * 4 + 1], rotation[node * 4 + 2], rotation[node * 4 + 3]
|
|
138
|
-
);
|
|
132
|
+
quat3_multiply_array(reconstructed, node * 4, SWING, swing, rotation, node * 4);
|
|
139
133
|
}
|
|
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const a = from * 3;
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DIRECTION[0] = animated[b] - animated[a];
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DIRECTION[1] = animated[b + 1] - animated[a + 1];
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DIRECTION[2] = animated[b + 2] - animated[a + 2];
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DIRECTION[3] = blended[b] - blended[a];
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DIRECTION[4] = blended[b + 1] - blended[a + 1];
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DIRECTION[5] = blended[b + 2] - blended[a + 2];
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const has_animated = unit(DIRECTION, 0);
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const has_blended = unit(DIRECTION, 3);
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if (!has_animated || !has_blended) {
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identity(out);
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@@ -169,11 +168,7 @@ function link_swing(instance, from, to, out) {
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return false;
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}
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SWING, out,
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DIRECTION[0], DIRECTION[1], DIRECTION[2],
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DIRECTION[3], DIRECTION[4], DIRECTION[5]
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);
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quat3_shortest_arc_array(SWING, out, DIRECTION, 0, DIRECTION, 3);
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172
|
|
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return true;
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}
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@@ -213,23 +208,37 @@ function children_swing(instance, node, out) {
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213
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for (let i = start; i < end; i++) {
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214
209
|
const b = child[i] * 3;
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215
210
|
|
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216
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-
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217
|
-
|
|
211
|
+
DIRECTION[6] = animated[b] - animated[a];
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|
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DIRECTION[7] = animated[b + 1] - animated[a + 1];
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213
|
+
DIRECTION[8] = animated[b + 2] - animated[a + 2];
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|
+
|
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215
|
+
if (unit(DIRECTION, 6)) {
|
|
218
216
|
anim_x += DIRECTION[6];
|
|
219
217
|
anim_y += DIRECTION[7];
|
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220
218
|
anim_z += DIRECTION[8];
|
|
221
219
|
}
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|
222
220
|
|
|
223
|
-
|
|
224
|
-
|
|
221
|
+
DIRECTION[9] = blended[b] - blended[a];
|
|
222
|
+
DIRECTION[10] = blended[b + 1] - blended[a + 1];
|
|
223
|
+
DIRECTION[11] = blended[b + 2] - blended[a + 2];
|
|
224
|
+
|
|
225
|
+
if (unit(DIRECTION, 9)) {
|
|
225
226
|
sim_x += DIRECTION[9];
|
|
226
227
|
sim_y += DIRECTION[10];
|
|
227
228
|
sim_z += DIRECTION[11];
|
|
228
229
|
}
|
|
229
230
|
}
|
|
230
231
|
|
|
231
|
-
|
|
232
|
-
|
|
232
|
+
DIRECTION[0] = anim_x;
|
|
233
|
+
DIRECTION[1] = anim_y;
|
|
234
|
+
DIRECTION[2] = anim_z;
|
|
235
|
+
|
|
236
|
+
DIRECTION[3] = sim_x;
|
|
237
|
+
DIRECTION[4] = sim_y;
|
|
238
|
+
DIRECTION[5] = sim_z;
|
|
239
|
+
|
|
240
|
+
const has_animated = unit(DIRECTION, 0);
|
|
241
|
+
const has_blended = unit(DIRECTION, 3);
|
|
233
242
|
|
|
234
243
|
if (!has_animated || !has_blended) {
|
|
235
244
|
// Branches that cancel — a node with two children pointing opposite
|
|
@@ -240,27 +249,25 @@ function children_swing(instance, node, out) {
|
|
|
240
249
|
return false;
|
|
241
250
|
}
|
|
242
251
|
|
|
243
|
-
|
|
244
|
-
SWING, out,
|
|
245
|
-
DIRECTION[0], DIRECTION[1], DIRECTION[2],
|
|
246
|
-
DIRECTION[3], DIRECTION[4], DIRECTION[5]
|
|
247
|
-
);
|
|
252
|
+
quat3_shortest_arc_array(SWING, out, DIRECTION, 0, DIRECTION, 3);
|
|
248
253
|
|
|
249
254
|
return true;
|
|
250
255
|
}
|
|
251
256
|
|
|
252
257
|
/**
|
|
253
|
-
* Normalise
|
|
258
|
+
* Normalise the vector at `offset` in place, reporting whether there was a direction to find; one
|
|
259
|
+
* that was not is left as it was.
|
|
254
260
|
*
|
|
255
261
|
* @param {Float64Array} out
|
|
256
262
|
* @param {number} offset
|
|
257
|
-
* @param {number} x
|
|
258
|
-
* @param {number} y
|
|
259
|
-
* @param {number} z
|
|
260
263
|
* @returns {boolean}
|
|
261
264
|
* @private
|
|
262
265
|
*/
|
|
263
|
-
function unit(out, offset
|
|
266
|
+
function unit(out, offset) {
|
|
267
|
+
const x = out[offset];
|
|
268
|
+
const y = out[offset + 1];
|
|
269
|
+
const z = out[offset + 2];
|
|
270
|
+
|
|
264
271
|
const length_squared = x * x + y * y + z * z;
|
|
265
272
|
|
|
266
273
|
if (length_squared < 1e-24) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"cloth_write_back.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_write_back.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDG;AAEH;;;;;;GAMG;AACH,wFAFa,IAAI,
|
|
1
|
+
{"version":3,"file":"cloth_write_back.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_write_back.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDG;AAEH;;;;;;GAMG;AACH,wFAFa,IAAI,CAiDhB;AAyBD;;;;;;;;;GASG;AACH,0FAJW,MAAM,UACN,MAAM,GACJ,IAAI,CA6BhB"}
|