@woosh/meep-engine 3.37.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
  159. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
  160. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
  161. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  166. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
  167. package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
  168. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/Water.js +42 -36
  170. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  178. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  181. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  184. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  187. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  189. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  190. package/src/engine/graphics3/WaterSystem.d.ts +58 -6
  191. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  192. package/src/engine/graphics3/WaterSystem.js +423 -293
  193. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  194. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  195. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  196. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  197. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  198. package/src/engine/interpolation/InterpolationLog.js +12 -6
  199. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  200. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  201. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  204. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  206. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  207. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  209. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  213. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  214. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  215. package/src/engine/physics/body/SolverBodyState.js +4 -5
  216. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  217. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  218. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  219. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  220. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  221. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  222. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
  223. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  224. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
  225. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
  226. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
  228. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  231. package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
  233. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
  235. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
  236. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
  238. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
  240. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
  241. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
  243. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  244. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  246. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  247. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
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  899. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
  900. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
  901. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
  902. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
  903. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
  904. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
  905. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
  906. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  907. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  908. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  909. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  910. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  911. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  912. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  913. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  914. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  915. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  916. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
  917. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
  918. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  919. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  920. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  921. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  922. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  923. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  924. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  925. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  926. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  927. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  928. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  929. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  930. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  931. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  932. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  933. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +72 -27
  934. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  935. package/src/shade/renderer/water/GPUWaterRenderer.js +275 -138
  936. package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
  937. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
  938. package/src/shade/renderer/water/chunk_water_gi.js +56 -0
  939. package/src/shade/renderer/water/chunk_water_transport.d.ts +7 -0
  940. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -0
  941. package/src/shade/renderer/water/chunk_water_transport.js +105 -0
  942. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +29 -0
  943. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
  944. package/src/shade/renderer/water/medium/GPUWaterBodies.js +116 -0
  945. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +23 -0
  946. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  947. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
  948. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
  949. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
  950. package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
  951. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
  952. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
  953. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  954. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  955. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  956. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  957. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  958. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  959. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  960. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  961. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  962. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  963. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  964. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  965. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  966. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  967. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  968. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  969. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  970. package/src/shade/renderer/water/shader_water.d.ts +15 -26
  971. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  972. package/src/shade/renderer/water/shader_water.js +373 -213
  973. package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
  974. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
  975. package/src/shade/renderer/water/shader_water_avboit.js +268 -0
  976. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  977. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  978. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  979. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  980. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  981. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  982. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  983. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  984. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  985. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  986. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  987. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  988. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  989. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  990. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  991. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  992. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  993. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  994. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  995. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  996. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  997. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  998. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  999. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  1000. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  1001. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1002. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1003. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1004. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1005. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1006. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1007. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
  1008. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
  1009. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
  1010. package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
  1011. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1012. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1013. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1014. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1015. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1016. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -104,25 +104,16 @@ export class ClothColliderIndex {
104
104
  /**
105
105
  * The widest {@link CCR_INFLATION} any live record carries, metres.
106
106
  *
107
- * A gather's margin has to cover what the narrowphase will ask for, and
108
- * `cloth_contact_find` reaches `(radius + inflation) · (1 + margin)` from
109
- * each particle. The gather cannot know which colliders it is about to find,
110
- * so it takes the widest in the index — which is why this is here rather
111
- * than derived per query.
112
- *
113
- * Exact after {@link advance}, and only ever raised between advances by
114
- * {@link add} and {@link setSurface}. Stale-high is a wider margin; the
115
- * other direction is a missed contact, so the maximum is never lowered
116
- * inside a step.
107
+ * Diagnostic upper bound, exact after {@link advance} and only raised
108
+ * between advances. Contact queries use each collider's own reach instead.
117
109
  * @type {number}
118
110
  */
119
111
  max_inflation: number;
120
112
  /**
121
113
  * The furthest any live collider has moved since {@link advance}, metres.
122
114
  *
123
- * The narrowphase adds each collider's own travel to its reach on top of
124
- * testing the swept bounds, so the gather's margin has to carry it too or
125
- * the set it hands over is smaller than the set the rows are drawn from.
115
+ * Diagnostic upper bound. Contact queries carry travel on each collider's
116
+ * leaf, so a remote outlier cannot widen every cloth's query.
126
117
  * @type {number}
127
118
  */
128
119
  max_collider_travel: number;
@@ -154,6 +145,11 @@ export class ClothColliderIndex {
154
145
  * @returns {boolean}
155
146
  */
156
147
  isLive(handle: number): boolean;
148
+ /**
149
+ * @param {number} handle
150
+ * @returns {number} revision of the live record
151
+ */
152
+ revisionOf(handle: number): number;
157
153
  /**
158
154
  * Roll every live record's current pose into its previous one. Called once
159
155
  * per fixed step, before any pose for this step is written.
@@ -235,9 +231,25 @@ export class ClothColliderIndex {
235
231
  * @param {number} max_z
236
232
  * @param {number} layer the querier's layer
237
233
  * @param {number} mask the querier's mask
234
+ * @param {boolean} [contact] include each collider's own travel and contact
235
+ * inflation and conversion allowance; the caller supplies particle radius,
236
+ * travel and its local-coordinate conversion allowance in the query box
237
+ * @returns {number} how many handles were written
238
+ */
239
+ query(out: number[], min_x: number, min_y: number, min_z: number, max_x: number, max_y: number, max_z: number, layer: number, mask: number, contact?: boolean): number;
240
+ /**
241
+ * {@link query} with the box read from an array. For a caller that queries every step: six
242
+ * numbers handed to a call are each boxed into a heap object wherever V8 does not inline it.
243
+ *
244
+ * @param {number[]} out grown as needed; only `[0, returned)` is valid
245
+ * @param {number[]|Float32Array|Float64Array} box `[min_x, min_y, min_z, max_x, max_y, max_z]`
246
+ * @param {number} box_offset
247
+ * @param {number} layer the querier's layer
248
+ * @param {number} mask the querier's mask
249
+ * @param {boolean} contact as {@link query}'s
238
250
  * @returns {number} how many handles were written
239
251
  */
240
- query(out: number[], min_x: number, min_y: number, min_z: number, max_x: number, max_y: number, max_z: number, layer: number, mask: number): number;
252
+ queryArray(out: number[], box: number[] | Float32Array | Float64Array, box_offset: number, layer: number, mask: number, contact: boolean): number;
241
253
  #private;
242
254
  }
243
255
  //# sourceMappingURL=ClothColliderIndex.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ClothColliderIndex.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/ClothColliderIndex.js"],"names":[],"mappings":"AAuCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgFG;AACH;IAEI;;;;;;OAMG;IACH,OAFU,YAAY,CAEM;IAE5B;;;;;OAKG;IACH,MAFU,UAAU,CAEK;IAEzB;;;;OAIG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;;;;;;;;;OAcG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;;;OAOG;IACH,qBAFU,MAAM,CAEQ;IAmExB;;;;;;;;;;;OAWG;IACH,sCAPW,MAAM,aACN,MAAM,SACN,MAAM,QACN,MAAM,UACN,MAAM,GACJ,MAAM,CA6DlB;IAED;;;;;;;OAOG;IACH,eAHW,MAAM,GACJ,IAAI,CAoChB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;OAIG;IACH,WAFa,IAAI,CA0ChB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAkFhB;IAyCD;;;;;;;;;;;;;;;OAeG;IACH,kBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAiBhB;IAED;;;;;;;;OAQG;IACH,mBALW,MAAM,YACN,MAAM,aACN,MAAM,GACJ,IAAI,CAchB;IAED;;;;;OAKG;IACH,kBALW,MAAM,SACN,MAAM,QACN,MAAM,GACJ,IAAI,CAOhB;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,WAXW,MAAM,EAAE,SACR,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,QACN,MAAM,GACJ,MAAM,CA6DlB;;CA+FJ"}
1
+ {"version":3,"file":"ClothColliderIndex.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/ClothColliderIndex.js"],"names":[],"mappings":"AA2CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgFG;AACH;IAEI;;;;;;OAMG;IACH,OAFU,YAAY,CAEM;IAE5B;;;;;OAKG;IACH,MAFU,UAAU,CAEK;IAEzB;;;;OAIG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;OAMG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;;OAMG;IACH,qBAFU,MAAM,CAEQ;IAoFxB;;;;;;;;;;;OAWG;IACH,sCAPW,MAAM,aACN,MAAM,SACN,MAAM,QACN,MAAM,UACN,MAAM,GACJ,MAAM,CA8DlB;IAED;;;;;;;OAOG;IACH,eAHW,MAAM,GACJ,IAAI,CAoChB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,WAFa,IAAI,CAuDhB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CA8BhB;IAwID;;;;;;;;;;;;;;;OAeG;IACH,kBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAmBhB;IAED;;;;;;;;OAQG;IACH,mBALW,MAAM,YACN,MAAM,aACN,MAAM,GACJ,IAAI,CAoBhB;IAED;;;;;OAKG;IACH,kBALW,MAAM,SACN,MAAM,QACN,MAAM,GACJ,IAAI,CAWhB;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,WAdW,MAAM,EAAE,SACR,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,QACN,MAAM,YACN,OAAO,GAGL,MAAM,CAWlB;IAED;;;;;;;;;;;OAWG;IACH,gBARW,MAAM,EAAE,OACR,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,SACN,MAAM,QACN,MAAM,WACN,OAAO,GACL,MAAM,CA6DlB;;CAyGJ"}
@@ -17,6 +17,9 @@ import {
17
17
  CCR_META_MASK,
18
18
  CCR_META_STRIDE,
19
19
  CCR_KIND,
20
+ CCR_PARAM_0,
21
+ CCR_PARAM_1,
22
+ CCR_PARAM_2,
20
23
  CCR_PREV_QW,
21
24
  CCR_PREV_QX,
22
25
  CCR_PREV_QY,
@@ -33,9 +36,10 @@ import {
33
36
  CCR_TY,
34
37
  CCR_TZ
35
38
  } from "./ClothColliderRecord.js";
36
- import { cloth_collider_refit_bounds } from "./cloth_collider_bounds.js";
39
+ import { cloth_collider_refit_bounds, cloth_contact_rounding } from "./cloth_collider_bounds.js";
37
40
  import { cloth_collider_pack } from "./cloth_collider_pack.js";
38
41
  import { ClothColliderKind } from "./ClothColliderKind.js";
42
+ import { CLOTH_CONTACT_MARGIN } from "../solver/cloth_contact_find.js";
39
43
 
40
44
  /**
41
45
  * # The index of live cloth colliders
@@ -147,16 +151,8 @@ export class ClothColliderIndex {
147
151
  /**
148
152
  * The widest {@link CCR_INFLATION} any live record carries, metres.
149
153
  *
150
- * A gather's margin has to cover what the narrowphase will ask for, and
151
- * `cloth_contact_find` reaches `(radius + inflation) · (1 + margin)` from
152
- * each particle. The gather cannot know which colliders it is about to find,
153
- * so it takes the widest in the index — which is why this is here rather
154
- * than derived per query.
155
- *
156
- * Exact after {@link advance}, and only ever raised between advances by
157
- * {@link add} and {@link setSurface}. Stale-high is a wider margin; the
158
- * other direction is a missed contact, so the maximum is never lowered
159
- * inside a step.
154
+ * Diagnostic upper bound, exact after {@link advance} and only raised
155
+ * between advances. Contact queries use each collider's own reach instead.
160
156
  * @type {number}
161
157
  */
162
158
  max_inflation = 0;
@@ -164,9 +160,8 @@ export class ClothColliderIndex {
164
160
  /**
165
161
  * The furthest any live collider has moved since {@link advance}, metres.
166
162
  *
167
- * The narrowphase adds each collider's own travel to its reach on top of
168
- * testing the swept bounds, so the gather's margin has to carry it too or
169
- * the set it hands over is smaller than the set the rows are drawn from.
163
+ * Diagnostic upper bound. Contact queries carry travel on each collider's
164
+ * leaf, so a remote outlier cannot widen every cloth's query.
170
165
  * @type {number}
171
166
  */
172
167
  max_collider_travel = 0;
@@ -214,6 +209,23 @@ export class ClothColliderIndex {
214
209
  */
215
210
  #node = new Uint32Array(0);
216
211
 
212
+ /**
213
+ * Each collider's speculative contact reach: its own translation travel
214
+ * plus inflation. Stored on the leaf instead of widening every cloth's
215
+ * query by the largest motion anywhere in the world.
216
+ * @type {Float64Array}
217
+ * @private
218
+ */
219
+ #reach = new Float64Array(0);
220
+
221
+ /**
222
+ * Changes to a handle's identity, pose, surface or filter. A placement has
223
+ * equal previous/current poses but must still wake cloth resting against it.
224
+ * @type {Uint32Array}
225
+ * @private
226
+ */
227
+ #revision = new Uint32Array(0);
228
+
217
229
  /**
218
230
  * Handles of live half-spaces, which cannot go in the tree. Empty in every
219
231
  * scene this engine has; see the class docblock.
@@ -277,6 +289,7 @@ export class ClothColliderIndex {
277
289
  this.meta[m + CCR_META_ENTITY] = entity;
278
290
 
279
291
  this.#live[handle] = 1;
292
+ this.#revision[handle]++;
280
293
 
281
294
  // No pose yet, and a record with an uninitialised rotation is a
282
295
  // quaternion of all zeros — which normalises to nothing and poses
@@ -362,6 +375,14 @@ export class ClothColliderIndex {
362
375
  return handle >= 0 && handle < this.count && this.#live[handle] === 1;
363
376
  }
364
377
 
378
+ /**
379
+ * @param {number} handle
380
+ * @returns {number} revision of the live record
381
+ */
382
+ revisionOf(handle) {
383
+ return this.#revision[handle];
384
+ }
385
+
365
386
  /**
366
387
  * Roll every live record's current pose into its previous one. Called once
367
388
  * per fixed step, before any pose for this step is written.
@@ -398,6 +419,14 @@ export class ClothColliderIndex {
398
419
  this.max_inflation = table[r + CCR_INFLATION];
399
420
  }
400
421
 
422
+ const moved = table[r + CCR_PREV_TX] !== table[r + CCR_TX]
423
+ || table[r + CCR_PREV_TY] !== table[r + CCR_TY]
424
+ || table[r + CCR_PREV_TZ] !== table[r + CCR_TZ]
425
+ || table[r + CCR_PREV_QX] !== table[r + CCR_QX]
426
+ || table[r + CCR_PREV_QY] !== table[r + CCR_QY]
427
+ || table[r + CCR_PREV_QZ] !== table[r + CCR_QZ]
428
+ || table[r + CCR_PREV_QW] !== table[r + CCR_QW];
429
+
401
430
  table[r + CCR_PREV_TX] = table[r + CCR_TX];
402
431
  table[r + CCR_PREV_TY] = table[r + CCR_TY];
403
432
  table[r + CCR_PREV_TZ] = table[r + CCR_TZ];
@@ -406,6 +435,11 @@ export class ClothColliderIndex {
406
435
  table[r + CCR_PREV_QY] = table[r + CCR_QY];
407
436
  table[r + CCR_PREV_QZ] = table[r + CCR_QZ];
408
437
  table[r + CCR_PREV_QW] = table[r + CCR_QW];
438
+
439
+ if (moved) {
440
+ cloth_collider_refit_bounds(table, handle, CCR_STRIDE);
441
+ this.#refit(handle);
442
+ }
409
443
  }
410
444
  }
411
445
 
@@ -428,12 +462,21 @@ export class ClothColliderIndex {
428
462
  * @returns {void}
429
463
  */
430
464
  setPose(handle, tx, ty, tz, qx, qy, qz, qw) {
431
- assert.ok(this.isLive(handle), `cloth collider handle ${handle} is not live`);
465
+ // the message is built only when the check fails: as an argument it was a string per call
466
+ if (!this.isLive(handle)) {
467
+ assert.ok(false, `cloth collider handle ${handle} is not live`);
468
+ }
432
469
 
433
470
  const table = this.table;
434
471
 
435
472
  const r = handle * CCR_STRIDE;
436
473
 
474
+ if (table[r + CCR_TX] !== tx || table[r + CCR_TY] !== ty || table[r + CCR_TZ] !== tz
475
+ || table[r + CCR_QX] !== qx || table[r + CCR_QY] !== qy
476
+ || table[r + CCR_QZ] !== qz || table[r + CCR_QW] !== qw) {
477
+ this.#revision[handle]++;
478
+ }
479
+
437
480
  table[r + CCR_TX] = tx;
438
481
  table[r + CCR_TY] = ty;
439
482
  table[r + CCR_TZ] = tz;
@@ -445,12 +488,37 @@ export class ClothColliderIndex {
445
488
 
446
489
  cloth_collider_refit_bounds(this.table, handle, CCR_STRIDE);
447
490
 
491
+ this.#refit(handle);
492
+ }
493
+
494
+ /**
495
+ * @param {number} handle
496
+ * @private
497
+ */
498
+ #refit(handle) {
499
+ const table = this.table;
500
+ const r = handle * CCR_STRIDE;
501
+
448
502
  const travel = Math.hypot(
449
- tx - table[r + CCR_PREV_TX],
450
- ty - table[r + CCR_PREV_TY],
451
- tz - table[r + CCR_PREV_TZ]
503
+ table[r + CCR_TX] - table[r + CCR_PREV_TX],
504
+ table[r + CCR_TY] - table[r + CCR_PREV_TY],
505
+ table[r + CCR_TZ] - table[r + CCR_PREV_TZ]
452
506
  );
453
507
 
508
+ const contact_reach = travel + Math.max(0, table[r + CCR_INFLATION]) * (1 + CLOTH_CONTACT_MARGIN);
509
+ // The sum of the bounded primitive's dimensions bounds its radius.
510
+ // Include conversion error in BOTH the tree leaf and the final test;
511
+ // the BVH's storage slack alone is discarded by the latter.
512
+ const geometry = table[r + CCR_KIND] === ClothColliderKind.Plane ? 0
513
+ : Math.abs(table[r + CCR_PARAM_0]) + Math.abs(table[r + CCR_PARAM_1])
514
+ + Math.abs(table[r + CCR_PARAM_2]);
515
+ const local_scale = geometry + contact_reach;
516
+ const world_scale = local_scale
517
+ + Math.abs(table[r + CCR_TX]) + Math.abs(table[r + CCR_TY]) + Math.abs(table[r + CCR_TZ])
518
+ + Math.abs(table[r + CCR_PREV_TX]) + Math.abs(table[r + CCR_PREV_TY]) + Math.abs(table[r + CCR_PREV_TZ]);
519
+ const reach = contact_reach + cloth_contact_rounding(local_scale, world_scale);
520
+ this.#reach[handle] = reach;
521
+
454
522
  if (travel > this.max_collider_travel) {
455
523
  this.max_collider_travel = travel;
456
524
  }
@@ -485,12 +553,20 @@ export class ClothColliderIndex {
485
553
  // tree.
486
554
  this.#bvh.node_get_aabb(node, STORED_AABB);
487
555
 
488
- if (table[r + CCR_AABB_MIN_X] >= STORED_AABB[0]
489
- && table[r + CCR_AABB_MIN_Y] >= STORED_AABB[1]
490
- && table[r + CCR_AABB_MIN_Z] >= STORED_AABB[2]
491
- && table[r + CCR_AABB_MAX_X] <= STORED_AABB[3]
492
- && table[r + CCR_AABB_MAX_Y] <= STORED_AABB[4]
493
- && table[r + CCR_AABB_MAX_Z] <= STORED_AABB[5]) {
556
+ let contained = true;
557
+ let oversized = false;
558
+ for (let axis = 0; axis < 3; axis++) {
559
+ const lower = table[r + CCR_AABB_MIN_X + axis] - reach;
560
+ const upper = table[r + CCR_AABB_MAX_X + axis] + reach;
561
+ if (lower < STORED_AABB[axis] || upper > STORED_AABB[axis + 3]) contained = false;
562
+ // A one-step outlier must not leave a scene-sized leaf behind once
563
+ // motion stops. Allow ordinary jitter to keep spending the slack.
564
+ if (STORED_AABB[axis + 3] - STORED_AABB[axis]
565
+ > 2 * (upper - lower + 2 * BVH_LEAF_SLACK
566
+ + (Math.abs(lower) + Math.abs(upper)) * FLOAT32_ROUNDING)) oversized = true;
567
+ }
568
+
569
+ if (contained && !oversized) {
494
570
  return;
495
571
  }
496
572
 
@@ -510,8 +586,8 @@ export class ClothColliderIndex {
510
586
  }
511
587
 
512
588
  /**
513
- * Write a record's swept bounds into {@link FAT_AABB} with the slack the
514
- * refit skip spends, and store them on the leaf.
589
+ * Write a record's swept bounds plus its contact reach into {@link FAT_AABB}
590
+ * with the slack the refit skip spends, and store them on the leaf.
515
591
  *
516
592
  * The slack is also what makes the tree's `Float32` nodes safe to hold a
517
593
  * `Float64` world, and it has two terms because one is not enough. The
@@ -536,10 +612,11 @@ export class ClothColliderIndex {
536
612
  */
537
613
  #store_fat_aabb(node, r) {
538
614
  const table = this.table;
615
+ const reach = this.#reach[r / CCR_STRIDE];
539
616
 
540
617
  for (let axis = 0; axis < 3; axis++) {
541
- const lower = table[r + CCR_AABB_MIN_X + axis];
542
- const upper = table[r + CCR_AABB_MAX_X + axis];
618
+ const lower = table[r + CCR_AABB_MIN_X + axis] - reach;
619
+ const upper = table[r + CCR_AABB_MAX_X + axis] + reach;
543
620
 
544
621
  FAT_AABB[axis] = lower - BVH_LEAF_SLACK - Math.abs(lower) * FLOAT32_ROUNDING;
545
622
  FAT_AABB[axis + 3] = upper + BVH_LEAF_SLACK + Math.abs(upper) * FLOAT32_ROUNDING;
@@ -565,7 +642,9 @@ export class ClothColliderIndex {
565
642
  * @returns {void}
566
643
  */
567
644
  placePose(handle, tx, ty, tz, qx, qy, qz, qw) {
568
- assert.ok(this.isLive(handle), `cloth collider handle ${handle} is not live`);
645
+ if (!this.isLive(handle)) {
646
+ assert.ok(false, `cloth collider handle ${handle} is not live`);
647
+ }
569
648
 
570
649
  const r = handle * CCR_STRIDE;
571
650
 
@@ -593,6 +672,10 @@ export class ClothColliderIndex {
593
672
  setSurface(handle, friction, inflation) {
594
673
  const r = handle * CCR_STRIDE;
595
674
 
675
+ if (this.table[r + CCR_FRICTION] !== friction || this.table[r + CCR_INFLATION] !== inflation) {
676
+ this.#revision[handle]++;
677
+ }
678
+
596
679
  this.table[r + CCR_FRICTION] = friction;
597
680
  this.table[r + CCR_INFLATION] = inflation;
598
681
 
@@ -602,6 +685,8 @@ export class ClothColliderIndex {
602
685
  if (inflation > this.max_inflation) {
603
686
  this.max_inflation = inflation;
604
687
  }
688
+
689
+ this.#refit(handle);
605
690
  }
606
691
 
607
692
  /**
@@ -613,6 +698,10 @@ export class ClothColliderIndex {
613
698
  setFilter(handle, layer, mask) {
614
699
  const m = handle * CCR_META_STRIDE;
615
700
 
701
+ if (this.meta[m + CCR_META_LAYER] !== (layer | 0) || this.meta[m + CCR_META_MASK] !== (mask | 0)) {
702
+ this.#revision[handle]++;
703
+ }
704
+
616
705
  this.meta[m + CCR_META_LAYER] = layer;
617
706
  this.meta[m + CCR_META_MASK] = mask;
618
707
  }
@@ -642,15 +731,41 @@ export class ClothColliderIndex {
642
731
  * @param {number} max_z
643
732
  * @param {number} layer the querier's layer
644
733
  * @param {number} mask the querier's mask
734
+ * @param {boolean} [contact] include each collider's own travel and contact
735
+ * inflation and conversion allowance; the caller supplies particle radius,
736
+ * travel and its local-coordinate conversion allowance in the query box
737
+ * @returns {number} how many handles were written
738
+ */
739
+ query(out, min_x, min_y, min_z, max_x, max_y, max_z, layer, mask, contact = false) {
740
+ SCALAR_BOX[0] = min_x;
741
+ SCALAR_BOX[1] = min_y;
742
+ SCALAR_BOX[2] = min_z;
743
+ SCALAR_BOX[3] = max_x;
744
+ SCALAR_BOX[4] = max_y;
745
+ SCALAR_BOX[5] = max_z;
746
+
747
+ return this.queryArray(out, SCALAR_BOX, 0, layer, mask, contact);
748
+ }
749
+
750
+ /**
751
+ * {@link query} with the box read from an array. For a caller that queries every step: six
752
+ * numbers handed to a call are each boxed into a heap object wherever V8 does not inline it.
753
+ *
754
+ * @param {number[]} out grown as needed; only `[0, returned)` is valid
755
+ * @param {number[]|Float32Array|Float64Array} box `[min_x, min_y, min_z, max_x, max_y, max_z]`
756
+ * @param {number} box_offset
757
+ * @param {number} layer the querier's layer
758
+ * @param {number} mask the querier's mask
759
+ * @param {boolean} contact as {@link query}'s
645
760
  * @returns {number} how many handles were written
646
761
  */
647
- query(out, min_x, min_y, min_z, max_x, max_y, max_z, layer, mask) {
648
- QUERY_AABB[0] = min_x;
649
- QUERY_AABB[1] = min_y;
650
- QUERY_AABB[2] = min_z;
651
- QUERY_AABB[3] = max_x;
652
- QUERY_AABB[4] = max_y;
653
- QUERY_AABB[5] = max_z;
762
+ queryArray(out, box, box_offset, layer, mask, contact) {
763
+ QUERY_AABB[0] = box[box_offset];
764
+ QUERY_AABB[1] = box[box_offset + 1];
765
+ QUERY_AABB[2] = box[box_offset + 2];
766
+ QUERY_AABB[3] = box[box_offset + 3];
767
+ QUERY_AABB[4] = box[box_offset + 4];
768
+ QUERY_AABB[5] = box[box_offset + 5];
654
769
 
655
770
  // Grow and retry: the traversal returns the TRUE overlap count and
656
771
  // drops writes past the end, so a short buffer is a resize rather than
@@ -676,9 +791,9 @@ export class ClothColliderIndex {
676
791
  for (let i = 0; i < candidate_count; i++) {
677
792
  const handle = candidates[i];
678
793
 
679
- // The leaf carries slack and `Float32` rounding; the record is the
680
- // exact `Float64` answer, and it is what the narrowphase will read.
681
- if (this.#overlaps(handle, min_x, min_y, min_z, max_x, max_y, max_z, layer, mask)) {
794
+ // Raw queries use the exact record. Contact queries retain the
795
+ // conversion allowance needed by the solver's Float32 table.
796
+ if (this.#overlaps(handle, layer, mask, contact)) {
682
797
  answer.push(handle);
683
798
  }
684
799
  }
@@ -688,7 +803,7 @@ export class ClothColliderIndex {
688
803
  for (let i = 0; i < planes.length; i++) {
689
804
  const handle = planes[i];
690
805
 
691
- if (this.#overlaps(handle, min_x, min_y, min_z, max_x, max_y, max_z, layer, mask)) {
806
+ if (this.#overlaps(handle, layer, mask, contact)) {
692
807
  answer.push(handle);
693
808
  }
694
809
  }
@@ -696,7 +811,7 @@ export class ClothColliderIndex {
696
811
  // Ascending handle order — see the class docblock. The wake test
697
812
  // compares element by element and the gather's overflow keeps a prefix,
698
813
  // so both read this order as meaning.
699
- answer.sort(ASCENDING);
814
+ sort_handles(answer);
700
815
 
701
816
  for (let i = 0; i < answer.length; i++) {
702
817
  out[i] = answer[i];
@@ -707,21 +822,16 @@ export class ClothColliderIndex {
707
822
 
708
823
  /**
709
824
  * Whether a live record passes the filter and its exact swept bounds meet
710
- * the box.
825
+ * the box being queried, {@link QUERY_AABB}.
711
826
  *
712
827
  * @param {number} handle
713
- * @param {number} min_x
714
- * @param {number} min_y
715
- * @param {number} min_z
716
- * @param {number} max_x
717
- * @param {number} max_y
718
- * @param {number} max_z
719
828
  * @param {number} layer
720
829
  * @param {number} mask
830
+ * @param {boolean} contact
721
831
  * @returns {boolean}
722
832
  * @private
723
833
  */
724
- #overlaps(handle, min_x, min_y, min_z, max_x, max_y, max_z, layer, mask) {
834
+ #overlaps(handle, layer, mask, contact) {
725
835
  if (this.#live[handle] === 0) {
726
836
  return false;
727
837
  }
@@ -742,15 +852,24 @@ export class ClothColliderIndex {
742
852
 
743
853
  const r = handle * CCR_STRIDE;
744
854
 
745
- if (table[r + CCR_AABB_MIN_X] > max_x || table[r + CCR_AABB_MAX_X] < min_x) {
855
+ // A plane has no finite radius with which to bound a rounded normal's
856
+ // displacement. Keep every filtered half-space; the gather can reject
857
+ // it using the solver's actual local bounds before applying its cap.
858
+ if (contact && table[r + CCR_KIND] === ClothColliderKind.Plane) return true;
859
+
860
+ const reach = contact ? this.#reach[handle] : 0;
861
+
862
+ const box = QUERY_AABB;
863
+
864
+ if (table[r + CCR_AABB_MIN_X] - reach > box[3] || table[r + CCR_AABB_MAX_X] + reach < box[0]) {
746
865
  return false;
747
866
  }
748
867
 
749
- if (table[r + CCR_AABB_MIN_Y] > max_y || table[r + CCR_AABB_MAX_Y] < min_y) {
868
+ if (table[r + CCR_AABB_MIN_Y] - reach > box[4] || table[r + CCR_AABB_MAX_Y] + reach < box[1]) {
750
869
  return false;
751
870
  }
752
871
 
753
- if (table[r + CCR_AABB_MIN_Z] > max_z || table[r + CCR_AABB_MAX_Z] < min_z) {
872
+ if (table[r + CCR_AABB_MIN_Z] - reach > box[5] || table[r + CCR_AABB_MAX_Z] + reach < box[2]) {
754
873
  return false;
755
874
  }
756
875
 
@@ -784,11 +903,15 @@ export class ClothColliderIndex {
784
903
  const meta = new Int32Array(capacity * CCR_META_STRIDE);
785
904
  const live = new Uint8Array(capacity);
786
905
  const node = new Uint32Array(capacity);
906
+ const reach = new Float64Array(capacity);
907
+ const revision = new Uint32Array(capacity);
787
908
 
788
909
  table.set(this.table);
789
910
  meta.set(this.meta);
790
911
  live.set(this.#live);
791
912
  node.set(this.#node);
913
+ reach.set(this.#reach);
914
+ revision.set(this.#revision);
792
915
 
793
916
  node.fill(NULL_NODE, this.#node.length);
794
917
 
@@ -796,6 +919,8 @@ export class ClothColliderIndex {
796
919
  this.meta = meta;
797
920
  this.#live = live;
798
921
  this.#node = node;
922
+ this.#reach = reach;
923
+ this.#revision = revision;
799
924
  }
800
925
 
801
926
  }
@@ -818,10 +943,54 @@ const BVH_LEAF_SLACK = 0.05;
818
943
  const FLOAT32_ROUNDING = 2 ** -22;
819
944
 
820
945
  /**
946
+ * The box being queried, `[min_x, min_y, min_z, max_x, max_y, max_z]`: what the tree is walked with
947
+ * and what {@link ClothColliderIndex#overlaps} tests each candidate against.
821
948
  * @type {Float64Array}
822
949
  */
823
950
  const QUERY_AABB = new Float64Array(6);
824
951
 
952
+ /**
953
+ * {@link ClothColliderIndex#query}'s box, packed for {@link ClothColliderIndex#queryArray}.
954
+ * @type {Float64Array}
955
+ */
956
+ const SCALAR_BOX = new Float64Array(6);
957
+
958
+ /**
959
+ * Above this many handles {@link sort_handles} hands the work to `Array.prototype.sort`.
960
+ * @type {number}
961
+ */
962
+ const INSERTION_SORT_LIMIT = 32;
963
+
964
+ /**
965
+ * Sort handles ascending, in place. A query finds a handful, and for those an insertion sort is as
966
+ * fast as `Array.prototype.sort` and allocates nothing, where the built-in copies the elements into
967
+ * a work array of its own on every call. Both are stable, and handles are integers, so the order is
968
+ * the same either way.
969
+ * @param {number[]} handles
970
+ */
971
+ function sort_handles(handles) {
972
+ const n = handles.length;
973
+
974
+ if (n > INSERTION_SORT_LIMIT) {
975
+ handles.sort(ASCENDING);
976
+
977
+ return;
978
+ }
979
+
980
+ for (let i = 1; i < n; i++) {
981
+ const handle = handles[i];
982
+
983
+ let j = i - 1;
984
+
985
+ while (j >= 0 && handles[j] > handle) {
986
+ handles[j + 1] = handles[j];
987
+ j--;
988
+ }
989
+
990
+ handles[j + 1] = handle;
991
+ }
992
+ }
993
+
825
994
  /**
826
995
  * The box on its way into a leaf.
827
996
  * @type {Float64Array}
@@ -1,3 +1,33 @@
1
+ /**
2
+ * Outward error allowance when a world-space query precedes the solver's
3
+ * Float32 conversion. Shared by the cloth query and the collider leaf: their
4
+ * allowances add, just as their speculative contact reaches do.
5
+ *
6
+ * Let u = 2^-24, P bound the particle's local distance from the anchor, G the
7
+ * shape radius, and L the sum of the contact and motion reaches. Rounding a
8
+ * localized translation contributes at most u times its length; rounding both
9
+ * swept translations adds at most u(2|t| + travel) to the measured travel.
10
+ * The relative quaternion is rounded, normalized and rounded again. Its
11
+ * error is less than 4u, so its inverse rotation/scale displaces a point by
12
+ * less than 9u times its radius. Shape parameters and inflation round once.
13
+ * Together these are bounded by 4u|t| + 16u(G + L). For an accepted contact,
14
+ * |t| <= P + G + L + error; substituting bounds that error by 32u(P + G + L).
15
+ * We spend 64u, including outward arithmetic rounding. P and the particle
16
+ * reach are paid by the query, G and collider reach by the index. No world
17
+ * coordinate is multiplied by a Float32 epsilon.
18
+ *
19
+ * World transforms/bounds use doubles: the separate world term covers their
20
+ * subtraction and rotation arithmetic, including cancellation far from the
21
+ * origin. The absolute term covers Float32 subnormals. Assumes finite solver
22
+ * values and rigid unit-quaternion input poses, as the collider API does.
23
+ * Unbounded planes cannot use a shape-radius bound and are always candidates
24
+ * for a contact query (their layer/mask still applies).
25
+ *
26
+ * @param {number} local_scale nonnegative local length bound
27
+ * @param {number} world_scale nonnegative world arithmetic magnitude bound
28
+ * @returns {number} metres of outward padding
29
+ */
30
+ export function cloth_contact_rounding(local_scale: number, world_scale: number): number;
1
31
  /**
2
32
  * # The swept bounds of a packed collider
3
33
  *
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"cloth_collider_bounds.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/cloth_collider_bounds.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,oDAJW,MAAM,eACN,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;;;;;;;;;GAcG;AAEH;;;;;;;GAOG;AACH,mDALW,YAAY,GAAC,YAAY,UACzB,MAAM,UACN,MAAM,GACJ,IAAI,CAoBhB"}