@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
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- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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/**
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* The widest {@link CCR_INFLATION} any live record carries, metres.
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*
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*
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*
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* each particle. The gather cannot know which colliders it is about to find,
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* so it takes the widest in the index — which is why this is here rather
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* than derived per query.
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*
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* Exact after {@link advance}, and only ever raised between advances by
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* {@link add} and {@link setSurface}. Stale-high is a wider margin; the
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* other direction is a missed contact, so the maximum is never lowered
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* inside a step.
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* Diagnostic upper bound, exact after {@link advance} and only raised
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* between advances. Contact queries use each collider's own reach instead.
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* @type {number}
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*/
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max_inflation: number;
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/**
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* The furthest any live collider has moved since {@link advance}, metres.
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*
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*
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*
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* the set it hands over is smaller than the set the rows are drawn from.
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* Diagnostic upper bound. Contact queries carry travel on each collider's
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* leaf, so a remote outlier cannot widen every cloth's query.
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*/
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max_collider_travel: number;
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* @returns {boolean}
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*/
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isLive(handle: number): boolean;
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/**
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* @param {number} handle
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* @returns {number} revision of the live record
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*/
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revisionOf(handle: number): number;
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/**
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* Roll every live record's current pose into its previous one. Called once
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* per fixed step, before any pose for this step is written.
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* @param {number} max_z
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* @param {number} layer the querier's layer
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* @param {boolean} [contact] include each collider's own travel and contact
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* inflation and conversion allowance; the caller supplies particle radius,
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* travel and its local-coordinate conversion allowance in the query box
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* @returns {number} how many handles were written
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*/
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query(out: number[], min_x: number, min_y: number, min_z: number, max_x: number, max_y: number, max_z: number, layer: number, mask: number, contact?: boolean): number;
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/**
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* {@link query} with the box read from an array. For a caller that queries every step: six
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* numbers handed to a call are each boxed into a heap object wherever V8 does not inline it.
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*
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* @param {number[]} out grown as needed; only `[0, returned)` is valid
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* @param {number[]|Float32Array|Float64Array} box `[min_x, min_y, min_z, max_x, max_y, max_z]`
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* @param {number} box_offset
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* @param {boolean} contact as {@link query}'s
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*/
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queryArray(out: number[], box: number[] | Float32Array | Float64Array, box_offset: number, layer: number, mask: number, contact: boolean): number;
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#private;
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}
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//# sourceMappingURL=ClothColliderIndex.d.ts.map
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1
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{"version":3,"file":"ClothColliderIndex.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/ClothColliderIndex.js"],"names":[],"mappings":"
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{"version":3,"file":"ClothColliderIndex.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/ClothColliderIndex.js"],"names":[],"mappings":"AA2CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgFG;AACH;IAEI;;;;;;OAMG;IACH,OAFU,YAAY,CAEM;IAE5B;;;;;OAKG;IACH,MAFU,UAAU,CAEK;IAEzB;;;;OAIG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;OAMG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;;OAMG;IACH,qBAFU,MAAM,CAEQ;IAoFxB;;;;;;;;;;;OAWG;IACH,sCAPW,MAAM,aACN,MAAM,SACN,MAAM,QACN,MAAM,UACN,MAAM,GACJ,MAAM,CA8DlB;IAED;;;;;;;OAOG;IACH,eAHW,MAAM,GACJ,IAAI,CAoChB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,WAFa,IAAI,CAuDhB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CA8BhB;IAwID;;;;;;;;;;;;;;;OAeG;IACH,kBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAmBhB;IAED;;;;;;;;OAQG;IACH,mBALW,MAAM,YACN,MAAM,aACN,MAAM,GACJ,IAAI,CAoBhB;IAED;;;;;OAKG;IACH,kBALW,MAAM,SACN,MAAM,QACN,MAAM,GACJ,IAAI,CAWhB;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,WAdW,MAAM,EAAE,SACR,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,QACN,MAAM,YACN,OAAO,GAGL,MAAM,CAWlB;IAED;;;;;;;;;;;OAWG;IACH,gBARW,MAAM,EAAE,OACR,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,SACN,MAAM,QACN,MAAM,WACN,OAAO,GACL,MAAM,CA6DlB;;CAyGJ"}
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@@ -17,6 +17,9 @@ import {
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CCR_META_MASK,
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CCR_META_STRIDE,
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CCR_KIND,
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CCR_PARAM_0,
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CCR_PARAM_1,
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CCR_PARAM_2,
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CCR_PREV_QW,
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CCR_PREV_QX,
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CCR_PREV_QY,
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CCR_TY,
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CCR_TZ
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} from "./ClothColliderRecord.js";
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import { cloth_collider_refit_bounds } from "./cloth_collider_bounds.js";
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import { cloth_collider_refit_bounds, cloth_contact_rounding } from "./cloth_collider_bounds.js";
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import { cloth_collider_pack } from "./cloth_collider_pack.js";
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import { ClothColliderKind } from "./ClothColliderKind.js";
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import { CLOTH_CONTACT_MARGIN } from "../solver/cloth_contact_find.js";
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/**
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* # The index of live cloth colliders
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@@ -147,16 +151,8 @@ export class ClothColliderIndex {
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/**
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* The widest {@link CCR_INFLATION} any live record carries, metres.
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*
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* so it takes the widest in the index — which is why this is here rather
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* than derived per query.
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*
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* {@link add} and {@link setSurface}. Stale-high is a wider margin; the
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* other direction is a missed contact, so the maximum is never lowered
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* inside a step.
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* Diagnostic upper bound, exact after {@link advance} and only raised
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* between advances. Contact queries use each collider's own reach instead.
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*/
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max_inflation = 0;
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@@ -164,9 +160,8 @@ export class ClothColliderIndex {
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/**
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* The furthest any live collider has moved since {@link advance}, metres.
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*
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*
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*
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* the set it hands over is smaller than the set the rows are drawn from.
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* leaf, so a remote outlier cannot widen every cloth's query.
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max_collider_travel = 0;
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@@ -214,6 +209,23 @@ export class ClothColliderIndex {
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*/
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#node = new Uint32Array(0);
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/**
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* Each collider's speculative contact reach: its own translation travel
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* plus inflation. Stored on the leaf instead of widening every cloth's
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* query by the largest motion anywhere in the world.
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* @type {Float64Array}
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* @private
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*/
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#reach = new Float64Array(0);
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/**
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* Changes to a handle's identity, pose, surface or filter. A placement has
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* equal previous/current poses but must still wake cloth resting against it.
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* @type {Uint32Array}
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* @private
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*/
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#revision = new Uint32Array(0);
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/**
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* Handles of live half-spaces, which cannot go in the tree. Empty in every
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* scene this engine has; see the class docblock.
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@@ -277,6 +289,7 @@ export class ClothColliderIndex {
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this.meta[m + CCR_META_ENTITY] = entity;
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this.#live[handle] = 1;
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this.#revision[handle]++;
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// No pose yet, and a record with an uninitialised rotation is a
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// quaternion of all zeros — which normalises to nothing and poses
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@@ -362,6 +375,14 @@ export class ClothColliderIndex {
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return handle >= 0 && handle < this.count && this.#live[handle] === 1;
|
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}
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/**
|
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* @param {number} handle
|
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* @returns {number} revision of the live record
|
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*/
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revisionOf(handle) {
|
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return this.#revision[handle];
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}
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/**
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* Roll every live record's current pose into its previous one. Called once
|
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* per fixed step, before any pose for this step is written.
|
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@@ -398,6 +419,14 @@ export class ClothColliderIndex {
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this.max_inflation = table[r + CCR_INFLATION];
|
|
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}
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const moved = table[r + CCR_PREV_TX] !== table[r + CCR_TX]
|
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423
|
+
|| table[r + CCR_PREV_TY] !== table[r + CCR_TY]
|
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424
|
+
|| table[r + CCR_PREV_TZ] !== table[r + CCR_TZ]
|
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425
|
+
|| table[r + CCR_PREV_QX] !== table[r + CCR_QX]
|
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426
|
+
|| table[r + CCR_PREV_QY] !== table[r + CCR_QY]
|
|
427
|
+
|| table[r + CCR_PREV_QZ] !== table[r + CCR_QZ]
|
|
428
|
+
|| table[r + CCR_PREV_QW] !== table[r + CCR_QW];
|
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|
+
|
|
401
430
|
table[r + CCR_PREV_TX] = table[r + CCR_TX];
|
|
402
431
|
table[r + CCR_PREV_TY] = table[r + CCR_TY];
|
|
403
432
|
table[r + CCR_PREV_TZ] = table[r + CCR_TZ];
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|
@@ -406,6 +435,11 @@ export class ClothColliderIndex {
|
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406
435
|
table[r + CCR_PREV_QY] = table[r + CCR_QY];
|
|
407
436
|
table[r + CCR_PREV_QZ] = table[r + CCR_QZ];
|
|
408
437
|
table[r + CCR_PREV_QW] = table[r + CCR_QW];
|
|
438
|
+
|
|
439
|
+
if (moved) {
|
|
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|
+
cloth_collider_refit_bounds(table, handle, CCR_STRIDE);
|
|
441
|
+
this.#refit(handle);
|
|
442
|
+
}
|
|
409
443
|
}
|
|
410
444
|
}
|
|
411
445
|
|
|
@@ -428,12 +462,21 @@ export class ClothColliderIndex {
|
|
|
428
462
|
* @returns {void}
|
|
429
463
|
*/
|
|
430
464
|
setPose(handle, tx, ty, tz, qx, qy, qz, qw) {
|
|
431
|
-
|
|
465
|
+
// the message is built only when the check fails: as an argument it was a string per call
|
|
466
|
+
if (!this.isLive(handle)) {
|
|
467
|
+
assert.ok(false, `cloth collider handle ${handle} is not live`);
|
|
468
|
+
}
|
|
432
469
|
|
|
433
470
|
const table = this.table;
|
|
434
471
|
|
|
435
472
|
const r = handle * CCR_STRIDE;
|
|
436
473
|
|
|
474
|
+
if (table[r + CCR_TX] !== tx || table[r + CCR_TY] !== ty || table[r + CCR_TZ] !== tz
|
|
475
|
+
|| table[r + CCR_QX] !== qx || table[r + CCR_QY] !== qy
|
|
476
|
+
|| table[r + CCR_QZ] !== qz || table[r + CCR_QW] !== qw) {
|
|
477
|
+
this.#revision[handle]++;
|
|
478
|
+
}
|
|
479
|
+
|
|
437
480
|
table[r + CCR_TX] = tx;
|
|
438
481
|
table[r + CCR_TY] = ty;
|
|
439
482
|
table[r + CCR_TZ] = tz;
|
|
@@ -445,12 +488,37 @@ export class ClothColliderIndex {
|
|
|
445
488
|
|
|
446
489
|
cloth_collider_refit_bounds(this.table, handle, CCR_STRIDE);
|
|
447
490
|
|
|
491
|
+
this.#refit(handle);
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
/**
|
|
495
|
+
* @param {number} handle
|
|
496
|
+
* @private
|
|
497
|
+
*/
|
|
498
|
+
#refit(handle) {
|
|
499
|
+
const table = this.table;
|
|
500
|
+
const r = handle * CCR_STRIDE;
|
|
501
|
+
|
|
448
502
|
const travel = Math.hypot(
|
|
449
|
-
|
|
450
|
-
|
|
451
|
-
|
|
503
|
+
table[r + CCR_TX] - table[r + CCR_PREV_TX],
|
|
504
|
+
table[r + CCR_TY] - table[r + CCR_PREV_TY],
|
|
505
|
+
table[r + CCR_TZ] - table[r + CCR_PREV_TZ]
|
|
452
506
|
);
|
|
453
507
|
|
|
508
|
+
const contact_reach = travel + Math.max(0, table[r + CCR_INFLATION]) * (1 + CLOTH_CONTACT_MARGIN);
|
|
509
|
+
// The sum of the bounded primitive's dimensions bounds its radius.
|
|
510
|
+
// Include conversion error in BOTH the tree leaf and the final test;
|
|
511
|
+
// the BVH's storage slack alone is discarded by the latter.
|
|
512
|
+
const geometry = table[r + CCR_KIND] === ClothColliderKind.Plane ? 0
|
|
513
|
+
: Math.abs(table[r + CCR_PARAM_0]) + Math.abs(table[r + CCR_PARAM_1])
|
|
514
|
+
+ Math.abs(table[r + CCR_PARAM_2]);
|
|
515
|
+
const local_scale = geometry + contact_reach;
|
|
516
|
+
const world_scale = local_scale
|
|
517
|
+
+ Math.abs(table[r + CCR_TX]) + Math.abs(table[r + CCR_TY]) + Math.abs(table[r + CCR_TZ])
|
|
518
|
+
+ Math.abs(table[r + CCR_PREV_TX]) + Math.abs(table[r + CCR_PREV_TY]) + Math.abs(table[r + CCR_PREV_TZ]);
|
|
519
|
+
const reach = contact_reach + cloth_contact_rounding(local_scale, world_scale);
|
|
520
|
+
this.#reach[handle] = reach;
|
|
521
|
+
|
|
454
522
|
if (travel > this.max_collider_travel) {
|
|
455
523
|
this.max_collider_travel = travel;
|
|
456
524
|
}
|
|
@@ -485,12 +553,20 @@ export class ClothColliderIndex {
|
|
|
485
553
|
// tree.
|
|
486
554
|
this.#bvh.node_get_aabb(node, STORED_AABB);
|
|
487
555
|
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
491
|
-
|
|
492
|
-
|
|
493
|
-
|
|
556
|
+
let contained = true;
|
|
557
|
+
let oversized = false;
|
|
558
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
559
|
+
const lower = table[r + CCR_AABB_MIN_X + axis] - reach;
|
|
560
|
+
const upper = table[r + CCR_AABB_MAX_X + axis] + reach;
|
|
561
|
+
if (lower < STORED_AABB[axis] || upper > STORED_AABB[axis + 3]) contained = false;
|
|
562
|
+
// A one-step outlier must not leave a scene-sized leaf behind once
|
|
563
|
+
// motion stops. Allow ordinary jitter to keep spending the slack.
|
|
564
|
+
if (STORED_AABB[axis + 3] - STORED_AABB[axis]
|
|
565
|
+
> 2 * (upper - lower + 2 * BVH_LEAF_SLACK
|
|
566
|
+
+ (Math.abs(lower) + Math.abs(upper)) * FLOAT32_ROUNDING)) oversized = true;
|
|
567
|
+
}
|
|
568
|
+
|
|
569
|
+
if (contained && !oversized) {
|
|
494
570
|
return;
|
|
495
571
|
}
|
|
496
572
|
|
|
@@ -510,8 +586,8 @@ export class ClothColliderIndex {
|
|
|
510
586
|
}
|
|
511
587
|
|
|
512
588
|
/**
|
|
513
|
-
* Write a record's swept bounds into {@link FAT_AABB}
|
|
514
|
-
* refit skip spends, and store them on the leaf.
|
|
589
|
+
* Write a record's swept bounds plus its contact reach into {@link FAT_AABB}
|
|
590
|
+
* with the slack the refit skip spends, and store them on the leaf.
|
|
515
591
|
*
|
|
516
592
|
* The slack is also what makes the tree's `Float32` nodes safe to hold a
|
|
517
593
|
* `Float64` world, and it has two terms because one is not enough. The
|
|
@@ -536,10 +612,11 @@ export class ClothColliderIndex {
|
|
|
536
612
|
*/
|
|
537
613
|
#store_fat_aabb(node, r) {
|
|
538
614
|
const table = this.table;
|
|
615
|
+
const reach = this.#reach[r / CCR_STRIDE];
|
|
539
616
|
|
|
540
617
|
for (let axis = 0; axis < 3; axis++) {
|
|
541
|
-
const lower = table[r + CCR_AABB_MIN_X + axis];
|
|
542
|
-
const upper = table[r + CCR_AABB_MAX_X + axis];
|
|
618
|
+
const lower = table[r + CCR_AABB_MIN_X + axis] - reach;
|
|
619
|
+
const upper = table[r + CCR_AABB_MAX_X + axis] + reach;
|
|
543
620
|
|
|
544
621
|
FAT_AABB[axis] = lower - BVH_LEAF_SLACK - Math.abs(lower) * FLOAT32_ROUNDING;
|
|
545
622
|
FAT_AABB[axis + 3] = upper + BVH_LEAF_SLACK + Math.abs(upper) * FLOAT32_ROUNDING;
|
|
@@ -565,7 +642,9 @@ export class ClothColliderIndex {
|
|
|
565
642
|
* @returns {void}
|
|
566
643
|
*/
|
|
567
644
|
placePose(handle, tx, ty, tz, qx, qy, qz, qw) {
|
|
568
|
-
|
|
645
|
+
if (!this.isLive(handle)) {
|
|
646
|
+
assert.ok(false, `cloth collider handle ${handle} is not live`);
|
|
647
|
+
}
|
|
569
648
|
|
|
570
649
|
const r = handle * CCR_STRIDE;
|
|
571
650
|
|
|
@@ -593,6 +672,10 @@ export class ClothColliderIndex {
|
|
|
593
672
|
setSurface(handle, friction, inflation) {
|
|
594
673
|
const r = handle * CCR_STRIDE;
|
|
595
674
|
|
|
675
|
+
if (this.table[r + CCR_FRICTION] !== friction || this.table[r + CCR_INFLATION] !== inflation) {
|
|
676
|
+
this.#revision[handle]++;
|
|
677
|
+
}
|
|
678
|
+
|
|
596
679
|
this.table[r + CCR_FRICTION] = friction;
|
|
597
680
|
this.table[r + CCR_INFLATION] = inflation;
|
|
598
681
|
|
|
@@ -602,6 +685,8 @@ export class ClothColliderIndex {
|
|
|
602
685
|
if (inflation > this.max_inflation) {
|
|
603
686
|
this.max_inflation = inflation;
|
|
604
687
|
}
|
|
688
|
+
|
|
689
|
+
this.#refit(handle);
|
|
605
690
|
}
|
|
606
691
|
|
|
607
692
|
/**
|
|
@@ -613,6 +698,10 @@ export class ClothColliderIndex {
|
|
|
613
698
|
setFilter(handle, layer, mask) {
|
|
614
699
|
const m = handle * CCR_META_STRIDE;
|
|
615
700
|
|
|
701
|
+
if (this.meta[m + CCR_META_LAYER] !== (layer | 0) || this.meta[m + CCR_META_MASK] !== (mask | 0)) {
|
|
702
|
+
this.#revision[handle]++;
|
|
703
|
+
}
|
|
704
|
+
|
|
616
705
|
this.meta[m + CCR_META_LAYER] = layer;
|
|
617
706
|
this.meta[m + CCR_META_MASK] = mask;
|
|
618
707
|
}
|
|
@@ -642,15 +731,41 @@ export class ClothColliderIndex {
|
|
|
642
731
|
* @param {number} max_z
|
|
643
732
|
* @param {number} layer the querier's layer
|
|
644
733
|
* @param {number} mask the querier's mask
|
|
734
|
+
* @param {boolean} [contact] include each collider's own travel and contact
|
|
735
|
+
* inflation and conversion allowance; the caller supplies particle radius,
|
|
736
|
+
* travel and its local-coordinate conversion allowance in the query box
|
|
737
|
+
* @returns {number} how many handles were written
|
|
738
|
+
*/
|
|
739
|
+
query(out, min_x, min_y, min_z, max_x, max_y, max_z, layer, mask, contact = false) {
|
|
740
|
+
SCALAR_BOX[0] = min_x;
|
|
741
|
+
SCALAR_BOX[1] = min_y;
|
|
742
|
+
SCALAR_BOX[2] = min_z;
|
|
743
|
+
SCALAR_BOX[3] = max_x;
|
|
744
|
+
SCALAR_BOX[4] = max_y;
|
|
745
|
+
SCALAR_BOX[5] = max_z;
|
|
746
|
+
|
|
747
|
+
return this.queryArray(out, SCALAR_BOX, 0, layer, mask, contact);
|
|
748
|
+
}
|
|
749
|
+
|
|
750
|
+
/**
|
|
751
|
+
* {@link query} with the box read from an array. For a caller that queries every step: six
|
|
752
|
+
* numbers handed to a call are each boxed into a heap object wherever V8 does not inline it.
|
|
753
|
+
*
|
|
754
|
+
* @param {number[]} out grown as needed; only `[0, returned)` is valid
|
|
755
|
+
* @param {number[]|Float32Array|Float64Array} box `[min_x, min_y, min_z, max_x, max_y, max_z]`
|
|
756
|
+
* @param {number} box_offset
|
|
757
|
+
* @param {number} layer the querier's layer
|
|
758
|
+
* @param {number} mask the querier's mask
|
|
759
|
+
* @param {boolean} contact as {@link query}'s
|
|
645
760
|
* @returns {number} how many handles were written
|
|
646
761
|
*/
|
|
647
|
-
|
|
648
|
-
QUERY_AABB[0] =
|
|
649
|
-
QUERY_AABB[1] =
|
|
650
|
-
QUERY_AABB[2] =
|
|
651
|
-
QUERY_AABB[3] =
|
|
652
|
-
QUERY_AABB[4] =
|
|
653
|
-
QUERY_AABB[5] =
|
|
762
|
+
queryArray(out, box, box_offset, layer, mask, contact) {
|
|
763
|
+
QUERY_AABB[0] = box[box_offset];
|
|
764
|
+
QUERY_AABB[1] = box[box_offset + 1];
|
|
765
|
+
QUERY_AABB[2] = box[box_offset + 2];
|
|
766
|
+
QUERY_AABB[3] = box[box_offset + 3];
|
|
767
|
+
QUERY_AABB[4] = box[box_offset + 4];
|
|
768
|
+
QUERY_AABB[5] = box[box_offset + 5];
|
|
654
769
|
|
|
655
770
|
// Grow and retry: the traversal returns the TRUE overlap count and
|
|
656
771
|
// drops writes past the end, so a short buffer is a resize rather than
|
|
@@ -676,9 +791,9 @@ export class ClothColliderIndex {
|
|
|
676
791
|
for (let i = 0; i < candidate_count; i++) {
|
|
677
792
|
const handle = candidates[i];
|
|
678
793
|
|
|
679
|
-
//
|
|
680
|
-
//
|
|
681
|
-
if (this.#overlaps(handle,
|
|
794
|
+
// Raw queries use the exact record. Contact queries retain the
|
|
795
|
+
// conversion allowance needed by the solver's Float32 table.
|
|
796
|
+
if (this.#overlaps(handle, layer, mask, contact)) {
|
|
682
797
|
answer.push(handle);
|
|
683
798
|
}
|
|
684
799
|
}
|
|
@@ -688,7 +803,7 @@ export class ClothColliderIndex {
|
|
|
688
803
|
for (let i = 0; i < planes.length; i++) {
|
|
689
804
|
const handle = planes[i];
|
|
690
805
|
|
|
691
|
-
if (this.#overlaps(handle,
|
|
806
|
+
if (this.#overlaps(handle, layer, mask, contact)) {
|
|
692
807
|
answer.push(handle);
|
|
693
808
|
}
|
|
694
809
|
}
|
|
@@ -696,7 +811,7 @@ export class ClothColliderIndex {
|
|
|
696
811
|
// Ascending handle order — see the class docblock. The wake test
|
|
697
812
|
// compares element by element and the gather's overflow keeps a prefix,
|
|
698
813
|
// so both read this order as meaning.
|
|
699
|
-
answer
|
|
814
|
+
sort_handles(answer);
|
|
700
815
|
|
|
701
816
|
for (let i = 0; i < answer.length; i++) {
|
|
702
817
|
out[i] = answer[i];
|
|
@@ -707,21 +822,16 @@ export class ClothColliderIndex {
|
|
|
707
822
|
|
|
708
823
|
/**
|
|
709
824
|
* Whether a live record passes the filter and its exact swept bounds meet
|
|
710
|
-
* the box.
|
|
825
|
+
* the box being queried, {@link QUERY_AABB}.
|
|
711
826
|
*
|
|
712
827
|
* @param {number} handle
|
|
713
|
-
* @param {number} min_x
|
|
714
|
-
* @param {number} min_y
|
|
715
|
-
* @param {number} min_z
|
|
716
|
-
* @param {number} max_x
|
|
717
|
-
* @param {number} max_y
|
|
718
|
-
* @param {number} max_z
|
|
719
828
|
* @param {number} layer
|
|
720
829
|
* @param {number} mask
|
|
830
|
+
* @param {boolean} contact
|
|
721
831
|
* @returns {boolean}
|
|
722
832
|
* @private
|
|
723
833
|
*/
|
|
724
|
-
#overlaps(handle,
|
|
834
|
+
#overlaps(handle, layer, mask, contact) {
|
|
725
835
|
if (this.#live[handle] === 0) {
|
|
726
836
|
return false;
|
|
727
837
|
}
|
|
@@ -742,15 +852,24 @@ export class ClothColliderIndex {
|
|
|
742
852
|
|
|
743
853
|
const r = handle * CCR_STRIDE;
|
|
744
854
|
|
|
745
|
-
|
|
855
|
+
// A plane has no finite radius with which to bound a rounded normal's
|
|
856
|
+
// displacement. Keep every filtered half-space; the gather can reject
|
|
857
|
+
// it using the solver's actual local bounds before applying its cap.
|
|
858
|
+
if (contact && table[r + CCR_KIND] === ClothColliderKind.Plane) return true;
|
|
859
|
+
|
|
860
|
+
const reach = contact ? this.#reach[handle] : 0;
|
|
861
|
+
|
|
862
|
+
const box = QUERY_AABB;
|
|
863
|
+
|
|
864
|
+
if (table[r + CCR_AABB_MIN_X] - reach > box[3] || table[r + CCR_AABB_MAX_X] + reach < box[0]) {
|
|
746
865
|
return false;
|
|
747
866
|
}
|
|
748
867
|
|
|
749
|
-
if (table[r + CCR_AABB_MIN_Y] >
|
|
868
|
+
if (table[r + CCR_AABB_MIN_Y] - reach > box[4] || table[r + CCR_AABB_MAX_Y] + reach < box[1]) {
|
|
750
869
|
return false;
|
|
751
870
|
}
|
|
752
871
|
|
|
753
|
-
if (table[r + CCR_AABB_MIN_Z] >
|
|
872
|
+
if (table[r + CCR_AABB_MIN_Z] - reach > box[5] || table[r + CCR_AABB_MAX_Z] + reach < box[2]) {
|
|
754
873
|
return false;
|
|
755
874
|
}
|
|
756
875
|
|
|
@@ -784,11 +903,15 @@ export class ClothColliderIndex {
|
|
|
784
903
|
const meta = new Int32Array(capacity * CCR_META_STRIDE);
|
|
785
904
|
const live = new Uint8Array(capacity);
|
|
786
905
|
const node = new Uint32Array(capacity);
|
|
906
|
+
const reach = new Float64Array(capacity);
|
|
907
|
+
const revision = new Uint32Array(capacity);
|
|
787
908
|
|
|
788
909
|
table.set(this.table);
|
|
789
910
|
meta.set(this.meta);
|
|
790
911
|
live.set(this.#live);
|
|
791
912
|
node.set(this.#node);
|
|
913
|
+
reach.set(this.#reach);
|
|
914
|
+
revision.set(this.#revision);
|
|
792
915
|
|
|
793
916
|
node.fill(NULL_NODE, this.#node.length);
|
|
794
917
|
|
|
@@ -796,6 +919,8 @@ export class ClothColliderIndex {
|
|
|
796
919
|
this.meta = meta;
|
|
797
920
|
this.#live = live;
|
|
798
921
|
this.#node = node;
|
|
922
|
+
this.#reach = reach;
|
|
923
|
+
this.#revision = revision;
|
|
799
924
|
}
|
|
800
925
|
|
|
801
926
|
}
|
|
@@ -818,10 +943,54 @@ const BVH_LEAF_SLACK = 0.05;
|
|
|
818
943
|
const FLOAT32_ROUNDING = 2 ** -22;
|
|
819
944
|
|
|
820
945
|
/**
|
|
946
|
+
* The box being queried, `[min_x, min_y, min_z, max_x, max_y, max_z]`: what the tree is walked with
|
|
947
|
+
* and what {@link ClothColliderIndex#overlaps} tests each candidate against.
|
|
821
948
|
* @type {Float64Array}
|
|
822
949
|
*/
|
|
823
950
|
const QUERY_AABB = new Float64Array(6);
|
|
824
951
|
|
|
952
|
+
/**
|
|
953
|
+
* {@link ClothColliderIndex#query}'s box, packed for {@link ClothColliderIndex#queryArray}.
|
|
954
|
+
* @type {Float64Array}
|
|
955
|
+
*/
|
|
956
|
+
const SCALAR_BOX = new Float64Array(6);
|
|
957
|
+
|
|
958
|
+
/**
|
|
959
|
+
* Above this many handles {@link sort_handles} hands the work to `Array.prototype.sort`.
|
|
960
|
+
* @type {number}
|
|
961
|
+
*/
|
|
962
|
+
const INSERTION_SORT_LIMIT = 32;
|
|
963
|
+
|
|
964
|
+
/**
|
|
965
|
+
* Sort handles ascending, in place. A query finds a handful, and for those an insertion sort is as
|
|
966
|
+
* fast as `Array.prototype.sort` and allocates nothing, where the built-in copies the elements into
|
|
967
|
+
* a work array of its own on every call. Both are stable, and handles are integers, so the order is
|
|
968
|
+
* the same either way.
|
|
969
|
+
* @param {number[]} handles
|
|
970
|
+
*/
|
|
971
|
+
function sort_handles(handles) {
|
|
972
|
+
const n = handles.length;
|
|
973
|
+
|
|
974
|
+
if (n > INSERTION_SORT_LIMIT) {
|
|
975
|
+
handles.sort(ASCENDING);
|
|
976
|
+
|
|
977
|
+
return;
|
|
978
|
+
}
|
|
979
|
+
|
|
980
|
+
for (let i = 1; i < n; i++) {
|
|
981
|
+
const handle = handles[i];
|
|
982
|
+
|
|
983
|
+
let j = i - 1;
|
|
984
|
+
|
|
985
|
+
while (j >= 0 && handles[j] > handle) {
|
|
986
|
+
handles[j + 1] = handles[j];
|
|
987
|
+
j--;
|
|
988
|
+
}
|
|
989
|
+
|
|
990
|
+
handles[j + 1] = handle;
|
|
991
|
+
}
|
|
992
|
+
}
|
|
993
|
+
|
|
825
994
|
/**
|
|
826
995
|
* The box on its way into a leaf.
|
|
827
996
|
* @type {Float64Array}
|
|
@@ -1,3 +1,33 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Outward error allowance when a world-space query precedes the solver's
|
|
3
|
+
* Float32 conversion. Shared by the cloth query and the collider leaf: their
|
|
4
|
+
* allowances add, just as their speculative contact reaches do.
|
|
5
|
+
*
|
|
6
|
+
* Let u = 2^-24, P bound the particle's local distance from the anchor, G the
|
|
7
|
+
* shape radius, and L the sum of the contact and motion reaches. Rounding a
|
|
8
|
+
* localized translation contributes at most u times its length; rounding both
|
|
9
|
+
* swept translations adds at most u(2|t| + travel) to the measured travel.
|
|
10
|
+
* The relative quaternion is rounded, normalized and rounded again. Its
|
|
11
|
+
* error is less than 4u, so its inverse rotation/scale displaces a point by
|
|
12
|
+
* less than 9u times its radius. Shape parameters and inflation round once.
|
|
13
|
+
* Together these are bounded by 4u|t| + 16u(G + L). For an accepted contact,
|
|
14
|
+
* |t| <= P + G + L + error; substituting bounds that error by 32u(P + G + L).
|
|
15
|
+
* We spend 64u, including outward arithmetic rounding. P and the particle
|
|
16
|
+
* reach are paid by the query, G and collider reach by the index. No world
|
|
17
|
+
* coordinate is multiplied by a Float32 epsilon.
|
|
18
|
+
*
|
|
19
|
+
* World transforms/bounds use doubles: the separate world term covers their
|
|
20
|
+
* subtraction and rotation arithmetic, including cancellation far from the
|
|
21
|
+
* origin. The absolute term covers Float32 subnormals. Assumes finite solver
|
|
22
|
+
* values and rigid unit-quaternion input poses, as the collider API does.
|
|
23
|
+
* Unbounded planes cannot use a shape-radius bound and are always candidates
|
|
24
|
+
* for a contact query (their layer/mask still applies).
|
|
25
|
+
*
|
|
26
|
+
* @param {number} local_scale nonnegative local length bound
|
|
27
|
+
* @param {number} world_scale nonnegative world arithmetic magnitude bound
|
|
28
|
+
* @returns {number} metres of outward padding
|
|
29
|
+
*/
|
|
30
|
+
export function cloth_contact_rounding(local_scale: number, world_scale: number): number;
|
|
1
31
|
/**
|
|
2
32
|
* # The swept bounds of a packed collider
|
|
3
33
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"cloth_collider_bounds.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/cloth_collider_bounds.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;;;;GAcG;AAEH;;;;;;;GAOG;AACH,mDALW,YAAY,GAAC,YAAY,UACzB,MAAM,UACN,MAAM,GACJ,IAAI,CAoBhB"}
|
|
1
|
+
{"version":3,"file":"cloth_collider_bounds.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/cloth_collider_bounds.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,oDAJW,MAAM,eACN,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;;;;;;;;;GAcG;AAEH;;;;;;;GAOG;AACH,mDALW,YAAY,GAAC,YAAY,UACzB,MAAM,UACN,MAAM,GACJ,IAAI,CAoBhB"}
|