@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
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- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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* resolves ({@link PhysicsSystem#setTargetPose}). The order the EntityManager
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*
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*/
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unlink(controller: FirstPersonPlayerController, bodyTransform: Transform64, entity: number): void;
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* Leave the body standing where the controller last put it. The velocities a target pose
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* derives stay on the body after its step, so a body the controller stops driving would walk
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* on at its last speed. When the last pose is still in flight - handed over, its step not run
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*
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*/
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private _releaseBody;
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*/
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private _tickEntity;
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* while walking.
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*
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* @
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private _fireFootstep;
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* Keep a move someone else made to the body during this tick. The tick resolved its pose from
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* where the body was when it started ({@link PerEntityRuntime#bodyStartPosition}); a transform
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* it was put, at whatever velocity covers that distance in one step. The tick's pose becomes
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* the transform's instead, and the camera jumps to it.
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*
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*/
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private _adoptExternalMove;
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*
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* step announces the move. Every tick sets one, standing still included - the velocities a
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* target derives stay on the body, and without a new target the last move's would carry the
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*
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*
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private _syncColliderShape;
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_resolveCrouchHeld(controller: any, runtime: any
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_resolveCrouchHeld(controller: any, runtime: any): any;
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/**
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* the rising probe; the player's own body
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*
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* the rising probe; the player's own body, and sensors, are filtered
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* out ({@link PerEntityRuntime#solidNotSelf}). Only genuine overhead
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* geometry blocks the grow. Relies on the player
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*
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* @param {Transform64} bodyTransform
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private _advanceJumpFsm;
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* integrator for headless / unit-test scenes with no collidable
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* geometry. Land / leave-ground events flow identically from either.
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* The move is resolved into {@link PerEntityRuntime#bodyPosition}.
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* @param {Transform64} bodyTransform
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private _integrateVerticalAndResolveGround;
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* and then call this directly — so motion routes through one motor for
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* everyone (sweep-and-slide, anti-tunnel, land/leave events) rather than
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* a bespoke `position._add` + hand-rolled ground-catch.
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*
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* The move starts from {@link PerEntityRuntime#bodyPosition} and is resolved into it; the
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* body reaches it at the end of the tick. `bodyTransform` holds the pose the tick started from
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* and is not written.
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private _resolveMotion;
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@@ -282,10 +349,13 @@ export class FirstPersonPlayerControllerSystem extends System<any> {
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* Read-only with respect to controller state — this is purely a publish
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*
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* The root position is the pose this tick resolved ({@link PerEntityRuntime#bodyPosition}),
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* which the body reaches in the physics step: published now, it is where the body is once
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* the step has run, whichever of the two systems runs first.
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*
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* @param {Transform64} bodyTransform
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*/
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private _publishPose;
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/**
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@@ -295,6 +365,8 @@ export class FirstPersonPlayerControllerSystem extends System<any> {
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* position is smooth at any refresh rate. (Yaw/pitch aren't snapshotted —
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* they're render-rate.) On a teleport (`renderSnap`), prev and cur collapse
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* to the new position so the camera jumps rather than gliding across it.
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* The position is the pose this tick resolved, not the transform, which
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* reaches it only in the physics step.
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*/
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private _snapshotRenderPose;
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@@ -349,9 +421,12 @@ import { Camera } from "../../graphics/ecs/camera/Camera.js";
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declare class PerEntityRuntime {
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/**
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* Co-attached kinematic body. Set by {@link FirstPersonPlayerControllerSystem.link}
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* after asserting it's present.
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*
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*
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* after asserting it's present. Each tick ends by handing the pose the tick resolved
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* ({@link bodyPosition}, {@link bodyRotation}) to {@link PhysicsSystem#setTargetPose}: the
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* physics step that follows moves the body there with the velocity that covers the distance
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* in the step, so what the player meets or carries sees a body moving at the player's speed,
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* and the step ends with the body exactly on the pose. A warp ({@link bodyTeleport}) goes
|
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* through {@link PhysicsSystem#setPose} instead. Other physics systems (raycasts, contact
|
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* events) see the player through this body.
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* @type {RigidBody|null}
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*/
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@@ -363,6 +438,23 @@ declare class PerEntityRuntime {
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* @type {Collider|null}
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*/
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collider: Collider | null;
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+
/**
|
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* Query filter that leaves out every collider of the player's own body. A query asks its filter
|
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* with the entity of the body a collider belongs to, so comparing that entity catches the
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* capsule and anything else the body carries — a child trigger, a held item's collider — where
|
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* comparing the capsule's Collider caught only the capsule, and a second collider on the body
|
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* pushed the player out of itself. Made at link, so a tick allocates no closure.
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* @type {((entity:number, collider:Collider)=>boolean)|null}
|
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*/
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+
notSelf: ((entity: number, collider: Collider) => boolean) | null;
|
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|
+
/**
|
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451
|
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* Shape-cast filter for the posture headroom probe: {@link notSelf}, and solid — a sensor (a
|
|
452
|
+
* collider or body flagged IsSensor) is no ceiling, as it is no wall to the mover. The shape cast
|
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453
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+
* reports sensors, so the probe drops them itself; it asks the physics system for the body behind
|
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* the id the cast passes. Made at link.
|
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+
* @type {((entity:number, collider:Collider, body_id:number)=>boolean)|null}
|
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456
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+
*/
|
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+
solidNotSelf: ((entity: number, collider: Collider, body_id: number) => boolean) | null;
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/**
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* This character's own mover.
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*
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@@ -378,6 +470,39 @@ declare class PerEntityRuntime {
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* @type {KinematicMover|null}
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*/
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mover: KinematicMover | null;
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+
/**
|
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|
+
* Where this tick puts the body. Read from the body's Transform64 at the top of the tick —
|
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+
* the pose the body actually has — then moved by the mover, the flat-ground fallback or an
|
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|
+
* ability, and handed to the body at the end of the tick (see {@link rigidBody}). Everything
|
|
477
|
+
* in the tick that asks where the player is reads it here, not from the transform, which
|
|
478
|
+
* does not move until the physics step: the land / apex bookkeeping, the posture probe, the
|
|
479
|
+
* published pose and the camera's interpolation endpoint.
|
|
480
|
+
* @type {Float64Array}
|
|
481
|
+
*/
|
|
482
|
+
bodyPosition: Float64Array;
|
|
483
|
+
/**
|
|
484
|
+
* The body's orientation this tick as `[x, y, z, w]`: the pure yaw of {@link bodyYaw}, made at
|
|
485
|
+
* the top of the tick and handed to the body with {@link bodyPosition}. The mover's and the
|
|
486
|
+
* posture probe's casts use it.
|
|
487
|
+
* @type {Float64Array}
|
|
488
|
+
*/
|
|
489
|
+
bodyRotation: Float64Array;
|
|
490
|
+
/**
|
|
491
|
+
* Where the body was at the top of this tick, as read into {@link bodyPosition}. Compared with
|
|
492
|
+
* the transform before the pose is handed over: a body moved under the tick by someone else —
|
|
493
|
+
* a respawn's `setPose` from a signal handler — is left where they put it, rather than pulled
|
|
494
|
+
* back to a pose resolved from where it used to be.
|
|
495
|
+
* @type {Float64Array}
|
|
496
|
+
*/
|
|
497
|
+
bodyStartPosition: Float64Array;
|
|
498
|
+
/**
|
|
499
|
+
* Set by whoever moved {@link bodyPosition} by a warp this tick rather than a motion — the
|
|
500
|
+
* ledge grab's snap onto the hang pose. The tick then ends with {@link PhysicsSystem#setPose}
|
|
501
|
+
* to the pose, so the body gets no velocity from the jump. Cleared when the pose is handed
|
|
502
|
+
* over.
|
|
503
|
+
* @type {boolean}
|
|
504
|
+
*/
|
|
505
|
+
bodyTeleport: boolean;
|
|
381
506
|
/**
|
|
382
507
|
* Pre-built capsule colliders, one per posture. Cached at link
|
|
383
508
|
* from `config.body.{height, crouchHeight, proneHeight, radius}`
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FirstPersonPlayerControllerSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/control/first-person/FirstPersonPlayerControllerSystem.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"FirstPersonPlayerControllerSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/control/first-person/FirstPersonPlayerControllerSystem.js"],"names":[],"mappings":"AAwcA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;;IAOI,0EAA0D;IAE1D,kKAIE;IAEF;;;OAGG;IACH,SAFU,IAAI,MAAM,EAAE,gBAAgB,CAAC,CAEnB;IAEpB;;;;OAIG;IACH,sBAFU,OAAO,CAEW;IAE5B;;;;OAIG;IACH,SAFU,MAAM,CAEJ;IAEZ;;;;;;;;;;;;;;;;OAgBG;IACH,gBAFU,CAAC,CAAC,CAAC,EAAC,MAAM,EAAE,CAAC,EAAC,MAAM,EAAE,CAAC,EAAC,MAAM,KAAK,MAAM,GAAC,IAAI,CAAC,GAAG,IAAI,CAE1C;IAEtB;;;;;;;OAOG;IACH,eAFU,aAAa,GAAC,IAAI,CAEP;IAErB;;;;;;;;;;;;;OAaG;IACH,eAAc;IAEd,+DAA+D;IAC/D,uBAA+B;IAE/B,yDAAyD;IACzD,oBAAyB;IAEzB,2CAA2C;IAC3C,oBAAwC;IAExC,2CAMC;IAED;;;;OAIG;IACH,iBAJW,2BAA2B,iBAC3B,WAAW,UACX,MAAM,QA+JhB;IAED;;;;OAIG;IACH,mBAJW,2BAA2B,iBAC3B,WAAW,UACX,MAAM,QAgBhB;IAED;;;;;;;;;;OAUG;IACH,qBAcC;IAED;;;;;;;;OAQG;IACH,mBAHW,MAAM,GACJ,gBAAgB,GAAC,SAAS,CAItC;IAUG,mBAAoB;IAYpB,yBAA0B;IAI9B;;;;OAIG;IACH,oBAwUC;IAED;;;;;;;;;OASG;IACH,sBAsBC;IAED;;;;;;;;;;;OAWG;IACH,2BAkBC;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,wBA4BC;IAED;;;;;;;;;;;;;;OAcG;IACH,2BAaC;IAED,uDA0CC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,2BAQC;IAED;;;;;;;;;;OAUG;IACH,wBA+EC;IAED;;;;;;;;;;;;;;;OAeG;IACH,2CAIC;IAED;;;;;;;;;;;;;;;OAeG;IACH,uBAMC;IAED;;;;;OAKG;IACH,sBAWC;IAED;;;;;OAKG;IACH,sBAgDC;IAED;;;;;;;;OAQG;IACH,wBA2CC;IAED;;;;;;OAMG;IACH,gBAsBC;IAED;;;;OAIG;IACH,uBAIC;IAED;;;OAGG;IACH,wBAUC;IAED;;;;;;;;;;;;;;OAcG;IACH,2BA4IC;IAED;;;;;;;;;;;;;;;OAeG;IACH,kCAsDC;IAED;;;;;;;;;;;;;OAaG;IACH,qBAkDC;IAED;;;;;;;;;;OAUG;IACH,4BAUC;IAED;;;;;;;;;OASG;IACH,8BAkBC;IAED;;;;;;;;;;;;;;;OAeG;IACH,qBA+CC;IAED;;;;;OAKG;IACH,oBA0LC;CACJ;uBA/vEsB,qBAAqB;4BAChB,oCAAoC;4CAUpB,kCAAkC;4CAdlC,oDAAoD;0BAUtE,gCAAgC;uBALnC,qCAAqC;AAqF5D;;;;;GAKG;AACH;IACI;;;;;;;;;;OAUG;IACH,WAFU,SAAS,GAAC,IAAI,CAEP;IAEjB;;;;;OAKG;IACH,UAFU,QAAQ,GAAC,IAAI,CAEP;IAEhB;;;;;;;OAOG;IACH,SAFU,CAAC,CAAC,MAAM,EAAC,MAAM,EAAE,QAAQ,EAAC,QAAQ,KAAG,OAAO,CAAC,GAAC,IAAI,CAE7C;IAEf;;;;;;OAMG;IACH,cAFU,CAAC,CAAC,MAAM,EAAC,MAAM,EAAE,QAAQ,EAAC,QAAQ,EAAE,OAAO,EAAC,MAAM,KAAG,OAAO,CAAC,GAAC,IAAI,CAExD;IAEpB;;;;;;;;;;;;;OAaG;IACH,OAFU,cAAc,GAAC,IAAI,CAEhB;IAEb;;;;;;;;OAQG;IACH,cAFU,YAAY,CAEa;IAEnC;;;;;OAKG;IACH,cAFU,YAAY,CAEwB;IAE9C;;;;;;OAMG;IACH,mBAFU,YAAY,CAEkB;IAExC;;;;;;OAMG;IACH,cAFU,OAAO,CAEI;IAErB;;;;;;;;;;;OAWG;IACH,2BAA0B;IAE1B,+CAA+C;IAC/C,4BAA2B;IAE3B,+CAA+C;IAC/C,2BAA0B;IAE1B,eAAe;IACf,oBAAiB;IAEjB,2DAA2D;IAC3D,iBAAa;IAEb,6CAA6C;IAC7C,gBAAY;IAEZ,sEAAsE;IACtE,yBAAqB;IAWrB;;wBAEoB;IACpB,qBAAiB;IAEjB,uBAA8B;IAC9B,sBAA6B;IAE7B;;gDAE4C;IAC5C,oBAAmB;IAEnB;sDACkD;IAClD,kBAAc;IAEd,kBAAc;IACd,kBAAc;IAEd,qEAAqE;IACrE,sBAAqB;IAErB,oEAAoE;IACpE,wBAAuB;IAEvB,yEAAyE;IACzE,uBAAsB;IAEtB,wEAAwE;IACxE,8BAA0B;IAE1B,mEAAmE;IACnE,gBAAe;IAEf;;;;;OAKG;IACH,kBAAc;IAEd,mEAAmE;IACnE,sBAAoB;IAEpB;;;;OAIG;IACH,gBAAkB;IAElB,kEAAkE;IAClE,mBAA0B;IAE1B,0CAA0C;IAC1C,kBAA2B;IAE3B,iDAAiD;IACjD,wBAAmC;IAEnC,wEAAwE;IACxE,mBAA0B;IAE1B;;;;;;;OAOG;IACH,sBAAkB;IAElB,sEAAsE;IACtE,sBAAkB;IAElB,sBAAkB;IAElB,iDAAiD;IACjD,sBAAoB;IAEpB,uDAAuD;IACvD,kBAAc;IAEd,0EAA0E;IAC1E,qBAAiB;IAEjB,+DAA+D;IAC/D,iBAAgB;IAEhB,oDAAoD;IACpD,mBAAkB;IAElB,2EAA2E;IAC3E,wBAAoB;IAEpB,gFAAgF;IAChF,wBAAoB;IAEpB,+DAA+D;IAC/D,qBAAmB;IAEnB;;;;;;;;;;OAUG;IACH,qBAAmB;IAEnB;;;;;;OAMG;IACH,qBAAiB;IAEjB;;;;OAIG;IACH,2BAAkC;IAElC;;;;OAIG;IACH,6BAAoC;IAEpC;;;;;OAKG;IACH,4BAAmC;IAEnC;;;;OAIG;IACH,wBAA+B;IAE/B;;;;OAIG;IACH,mBAAe;IAEf;;;;;OAKG;IACH,eAAW;IAEX,eAAW;IAEX,8EAA8E;IAC9E,mBAAe;IAEf,4FAA4F;IAC5F,qBAAiB;IAEjB;;;;;OAKG;IACH,+BAAsC;IAEtC;;;;;OAKG;IACH,4BAAmC;IAEnC,sDAAsD;IACtD,kBAAe;IAEf;;;;;OAKG;IACH,4BAA2B;IAE3B;;;;;;OAMG;IACH,4BAAwB;CAC3B;8BAnb6B,oCAAoC;yBAFzC,+BAA+B;+BAKzB,+BAA+B;oBAjB1C,+BAA+B;uBAyB5B,kBAAkB;+BAPV,8BAA8B;mCAW1B,iCAAiC"}
|