@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
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- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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/**
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* Compose a 4x4 transform matrix from a rotation quaternion, a translation and a (non-uniform) scale,
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* each read from an array at an offset. `out = T * R * S`.
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*
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* The one place the quaternion→matrix expansion lives: {@link m4_from_rotation_translation_scale}
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* (arrays at offset 0) hands it its arrays, and {@link m4_from_rotation_translation_scale_scalar}
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* packs its numbers for it. Use this one wherever the operands already sit in flat arrays, such as
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* {@link Transform64}, which packs the matrix and all three operands in a single buffer: a caller V8
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*
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* Inverse of {@link m4_decompose_array}, and shaped like it: the matrix at offset 0, each operand at
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* its own offset.
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*
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* Every operand is read before the first element of `out` is written, so the operands may overlap
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* `out`, as a {@link Transform64}'s translation overlaps its matrix.
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*
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* The quaternion is assumed to be of unit length. Allocation-free.
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*
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* @param {number[]|Float32Array|Float64Array} out destination 4x4 matrix, column-major
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* @param {number[]|Float32Array|Float64Array} rotation quaternion `[x, y, z, w]`
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* @param {number} rotation_offset offset into `rotation`
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* @param {number[]|Float32Array|Float64Array} translation `[x, y, z]`
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* @param {number} translation_offset offset into `translation`
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* @param {number[]|Float32Array|Float64Array} scale `[x, y, z]`
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* @param {number} scale_offset offset into `scale`
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*
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* @author Alex Goldring
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* @copyright Company Named Limited (c) 2026
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*/
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export function m4_from_rotation_translation_scale_array(
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out,
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rotation, rotation_offset,
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translation, translation_offset,
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scale, scale_offset
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) {
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const qx = rotation[rotation_offset];
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const qy = rotation[rotation_offset + 1];
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const qz = rotation[rotation_offset + 2];
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const qw = rotation[rotation_offset + 3];
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const tx = translation[translation_offset];
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const ty = translation[translation_offset + 1];
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const tz = translation[translation_offset + 2];
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const sx = scale[scale_offset];
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const sz = scale[scale_offset + 2];
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const x2 = qx + qx;
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const y2 = qy + qy;
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const z2 = qz + qz;
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const xx = qx * x2;
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const xy = qx * y2;
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const xz = qx * z2;
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const yy = qy * y2;
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const yz = qy * z2;
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const zz = qz * z2;
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const wx = qw * x2;
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const wz = qw * z2;
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out[0] = (1 - (yy + zz)) * sx;
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out[1] = (xy + wz) * sx;
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out[8] = (xz + wy) * sz;
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out[9] = (yz - wx) * sz;
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}
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* Compose a 4x4 transform matrix from a rotation quaternion, a translation and a (non-uniform) scale,
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* {@link m4_from_rotation_translation_scale_array}, which this packs its numbers for; a caller whose
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{"version":3,"file":"m4_from_rotation_translation_scale_scalar.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js"],"names":[],"mappings":"
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{"version":3,"file":"m4_from_rotation_translation_scale_scalar.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,+DAfW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,MAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QA2BhB"}
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import { m4_from_rotation_translation_scale_array } from "./m4_from_rotation_translation_scale_array.js";
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/**
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* Where {@link m4_from_rotation_translation_scale_scalar} packs its operands: rotation at 0, translation
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* at 4, scale at 7.
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* @type {Float64Array}
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*/
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const operands = new Float64Array(10);
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* {@link m4_from_rotation_translation_scale_array}, which this packs its numbers for; a caller whose
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* operands already sit in flat arrays should call that one, so the numbers never cross a call.
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const xz = qx * z2;
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o[0] = qx;
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out[7] = 0;
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out[11] = 0;
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out[15] = 1;
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m4_from_rotation_translation_scale_array(out, o, 0, o, 4, o, 7);
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*/
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export function quat3_integrate(result_q: number[] | Float64Array | Quaternion, qx: number, qy: number, qz: number, qw: number, omega_x: number, omega_y: number, omega_z: number, dt: number): void;
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/**
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* {@link quat3_integrate} with the quaternion read from `q[q_offset ..+3]` and the angular velocity
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* from `omega[omega_offset ..+2]`, writing the result at `result_q[result_offset]`. The one place the
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* arithmetic lives. For a caller that cannot have the call inlined, where passing the seven numbers
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* Every input is read before the result is written, so `result_q` may be `q`.
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*
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* @param {number} result_offset
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* @param {number[]|Float64Array} q unit quaternion `[x, y, z, w]`
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* @param {number} q_offset
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* @param {number[]|Float64Array} omega angular velocity `[x, y, z]`
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*/
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export function quat3_integrate_array(result_q: number[] | Float64Array | Quaternion, result_offset: number, q: number[] | Float64Array, q_offset: number, omega: number[] | Float64Array, omega_offset: number, dt: number): void;
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{"version":3,"file":"quat3_integrate.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/quaternion/quat3_integrate.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,0CAVW,MAAM,EAAE,GAAC,YAAY,aAAW,MAChC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,WACN,MAAM,WACN,MAAM,WACN,MAAM,MACN,MAAM,
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{"version":3,"file":"quat3_integrate.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/quaternion/quat3_integrate.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,0CAVW,MAAM,EAAE,GAAC,YAAY,aAAW,MAChC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,WACN,MAAM,WACN,MAAM,WACN,MAAM,MACN,MAAM,QAmBhB;AAKD;;;;;;;;;;;;;;;GAeG;AACH,gDARW,MAAM,EAAE,GAAC,YAAY,aAAW,iBAChC,MAAM,KACN,MAAM,EAAE,GAAC,YAAY,YACrB,MAAM,SACN,MAAM,EAAE,GAAC,YAAY,gBACrB,MAAM,MACN,MAAM,QAyChB"}
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const inputs = integrate_inputs;
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inputs[0] = qx;
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inputs[1] = qy;
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inputs[2] = qz;
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inputs[3] = qw;
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inputs[4] = omega_x;
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quat3_integrate_array(result_q, 0, inputs, 0, inputs, 4, dt);
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* {@link quat3_integrate} with the quaternion read from `q[q_offset ..+3]` and the angular velocity
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*
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export function quat3_integrate_array(
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result_q, result_offset,
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q, q_offset,
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omega, omega_offset,
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dt
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) {
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const qx = q[q_offset], qy = q[q_offset + 1], qz = q[q_offset + 2], qw = q[q_offset + 3];
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const omega_x = omega[omega_offset], omega_y = omega[omega_offset + 1], omega_z = omega[omega_offset + 2];
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const h = 0.5 * dt;
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const dqx = h * (omega_x * qw + omega_y * qz - omega_z * qy);
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nx = 0; ny = 0; nz = 0; nw = 1;
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}
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}
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* @param {number} bw
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*/
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export function quat3_multiply(out: number[] | Float32Array | Float64Array, out_offset: number, ax: number, ay: number, az: number, aw: number, bx: number, by: number, bz: number, bw: number): void;
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/**
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* {@link quat3_multiply} with both operands read from arrays, `out = a ⊗ b`. For a caller whose inlining
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* budget is spent: there a call to the scalar form is a real call, and a real call boxes each of its
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* eight numbers into a new heap object. The arithmetic is the scalar form's, written out again rather
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* than called, for the same reason; the two must stay operation for operation the same.
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*
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*
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* @param {number[]|Float32Array|Float64Array} out
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* @param {number} a_offset
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* @param {number[]|Float32Array|Float64Array} b `[x, y, z, w]`
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* @param {number} b_offset
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*/
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export function quat3_multiply_array(out: number[] | Float32Array | Float64Array, out_offset: number, a: number[] | Float32Array | Float64Array, a_offset: number, b: number[] | Float32Array | Float64Array, b_offset: number): void;
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{"version":3,"file":"quat3_multiply.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/quaternion/quat3_multiply.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,oCAXW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAOhB"}
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1
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{"version":3,"file":"quat3_multiply.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/quaternion/quat3_multiply.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,oCAXW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAOhB;AAED;;;;;;;;;;;;;;GAcG;AACH,0CAPW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,KACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,YAClC,MAAM,KACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,YAClC,MAAM,QAUhB"}
|
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@@ -29,3 +29,28 @@ export function quat3_multiply(out, out_offset, ax, ay, az, aw, bx, by, bz, bw)
|
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29
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out[out_offset + 2] = aw * bz + ax * by - ay * bx + az * bw;
|
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out[out_offset + 3] = aw * bw - ax * bx - ay * by - az * bz;
|
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|
}
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|
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/**
|
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* {@link quat3_multiply} with both operands read from arrays, `out = a ⊗ b`. For a caller whose inlining
|
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* budget is spent: there a call to the scalar form is a real call, and a real call boxes each of its
|
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+
* eight numbers into a new heap object. The arithmetic is the scalar form's, written out again rather
|
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+
* than called, for the same reason; the two must stay operation for operation the same.
|
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*
|
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* `out` may be `a` or `b`: both are read before the first write.
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*
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* @param {number[]|Float32Array|Float64Array} out
|
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* @param {number} out_offset
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* @param {number[]|Float32Array|Float64Array} a `[x, y, z, w]`
|
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* @param {number} a_offset
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* @param {number[]|Float32Array|Float64Array} b `[x, y, z, w]`
|
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46
|
+
* @param {number} b_offset
|
|
47
|
+
*/
|
|
48
|
+
export function quat3_multiply_array(out, out_offset, a, a_offset, b, b_offset) {
|
|
49
|
+
const ax = a[a_offset], ay = a[a_offset + 1], az = a[a_offset + 2], aw = a[a_offset + 3];
|
|
50
|
+
const bx = b[b_offset], by = b[b_offset + 1], bz = b[b_offset + 2], bw = b[b_offset + 3];
|
|
51
|
+
|
|
52
|
+
out[out_offset] = aw * bx + ax * bw + ay * bz - az * by;
|
|
53
|
+
out[out_offset + 1] = aw * by - ax * bz + ay * bw + az * bx;
|
|
54
|
+
out[out_offset + 2] = aw * bz + ax * by - ay * bx + az * bw;
|
|
55
|
+
out[out_offset + 3] = aw * bw - ax * bx - ay * by - az * bz;
|
|
56
|
+
}
|
|
@@ -45,4 +45,22 @@
|
|
|
45
45
|
* @param {number} t blend factor; 0 yields `a`, 1 yields `b` (or `-b`)
|
|
46
46
|
*/
|
|
47
47
|
export function quat3_nlerp(out: number[] | Float32Array | Float64Array, out_offset: number, ax: number, ay: number, az: number, aw: number, bx: number, by: number, bz: number, bw: number, t: number): void;
|
|
48
|
+
/**
|
|
49
|
+
* {@link quat3_nlerp} with both quaternions read from arrays. For a caller whose inlining budget is
|
|
50
|
+
* spent, or code V8 has not optimised yet: there a call to the scalar form is a real call, and a real
|
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+
* call boxes each of its eight numbers into a new heap object. The arithmetic is the scalar form's,
|
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+
* written out again rather than called, for the same reason; the two must stay operation for
|
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+
* operation the same.
|
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|
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*
|
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|
+
* Every component is read before the first write, so `out` may be `a` or `b`.
|
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*
|
|
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* @param {number[]|Float32Array|Float64Array} out
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* @param {number} out_offset
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+
* @param {number[]|Float32Array|Float64Array} a `[x, y, z, w]`
|
|
60
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* @param {number} a_offset
|
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61
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* @param {number[]|Float32Array|Float64Array} b `[x, y, z, w]`
|
|
62
|
+
* @param {number} b_offset
|
|
63
|
+
* @param {number} t blend fraction, `0` is `a` and `1` is `b`
|
|
64
|
+
*/
|
|
65
|
+
export function quat3_nlerp_array(out: number[] | Float32Array | Float64Array, out_offset: number, a: number[] | Float32Array | Float64Array, a_offset: number, b: number[] | Float32Array | Float64Array, b_offset: number, t: number): void;
|
|
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|
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{"version":3,"file":"quat3_nlerp.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/quaternion/quat3_nlerp.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH,iCAZW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,KACN,MAAM,QAyBhB"}
|
|
1
|
+
{"version":3,"file":"quat3_nlerp.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/quaternion/quat3_nlerp.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH,iCAZW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,KACN,MAAM,QAyBhB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,uCARW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,KACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,YAClC,MAAM,KACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,YAClC,MAAM,KACN,MAAM,QA4BhB"}
|
|
@@ -70,3 +70,48 @@ export function quat3_nlerp(out, out_offset, ax, ay, az, aw, bx, by, bz, bw, t)
|
|
|
70
70
|
out[out_offset + 2] = qz * inv_len;
|
|
71
71
|
out[out_offset + 3] = qw * inv_len;
|
|
72
72
|
}
|
|
73
|
+
|
|
74
|
+
/**
|
|
75
|
+
* {@link quat3_nlerp} with both quaternions read from arrays. For a caller whose inlining budget is
|
|
76
|
+
* spent, or code V8 has not optimised yet: there a call to the scalar form is a real call, and a real
|
|
77
|
+
* call boxes each of its eight numbers into a new heap object. The arithmetic is the scalar form's,
|
|
78
|
+
* written out again rather than called, for the same reason; the two must stay operation for
|
|
79
|
+
* operation the same.
|
|
80
|
+
*
|
|
81
|
+
* Every component is read before the first write, so `out` may be `a` or `b`.
|
|
82
|
+
*
|
|
83
|
+
* @param {number[]|Float32Array|Float64Array} out
|
|
84
|
+
* @param {number} out_offset
|
|
85
|
+
* @param {number[]|Float32Array|Float64Array} a `[x, y, z, w]`
|
|
86
|
+
* @param {number} a_offset
|
|
87
|
+
* @param {number[]|Float32Array|Float64Array} b `[x, y, z, w]`
|
|
88
|
+
* @param {number} b_offset
|
|
89
|
+
* @param {number} t blend fraction, `0` is `a` and `1` is `b`
|
|
90
|
+
*/
|
|
91
|
+
export function quat3_nlerp_array(out, out_offset, a, a_offset, b, b_offset, t) {
|
|
92
|
+
const ax = a[a_offset], ay = a[a_offset + 1], az = a[a_offset + 2], aw = a[a_offset + 3];
|
|
93
|
+
let bx = b[b_offset], by = b[b_offset + 1], bz = b[b_offset + 2], bw = b[b_offset + 3];
|
|
94
|
+
|
|
95
|
+
if (ax * bx + ay * by + az * bz + aw * bw < 0) {
|
|
96
|
+
bx = -bx;
|
|
97
|
+
by = -by;
|
|
98
|
+
bz = -bz;
|
|
99
|
+
bw = -bw;
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
const qx = ax + (bx - ax) * t;
|
|
103
|
+
const qy = ay + (by - ay) * t;
|
|
104
|
+
const qz = az + (bz - az) * t;
|
|
105
|
+
const qw = aw + (bw - aw) * t;
|
|
106
|
+
|
|
107
|
+
const len2 = qx * qx + qy * qy + qz * qz + qw * qw;
|
|
108
|
+
|
|
109
|
+
assert.ok(len2 > 0, 'quat3_nlerp_array: blend cancelled to the zero quaternion; a or b was not a rotation');
|
|
110
|
+
|
|
111
|
+
const inv_len = 1 / Math.sqrt(len2);
|
|
112
|
+
|
|
113
|
+
out[out_offset] = qx * inv_len;
|
|
114
|
+
out[out_offset + 1] = qy * inv_len;
|
|
115
|
+
out[out_offset + 2] = qz * inv_len;
|
|
116
|
+
out[out_offset + 3] = qw * inv_len;
|
|
117
|
+
}
|
|
@@ -38,4 +38,21 @@
|
|
|
38
38
|
* @copyright Company Named Limited (c) 2026
|
|
39
39
|
*/
|
|
40
40
|
export function quat3_shortest_arc(out: number[] | Float32Array | Float64Array, out_offset: number, ax: number, ay: number, az: number, bx: number, by: number, bz: number): void;
|
|
41
|
+
/**
|
|
42
|
+
* {@link quat3_shortest_arc} with both vectors read from arrays. For a caller whose inlining budget
|
|
43
|
+
* is spent, or code V8 has not optimised yet: there a call to the scalar form is a real call, and a
|
|
44
|
+
* real call boxes each of its six numbers into a new heap object. The arithmetic is the scalar
|
|
45
|
+
* form's, written out again rather than called, for the same reason; the two must stay operation for
|
|
46
|
+
* operation the same.
|
|
47
|
+
*
|
|
48
|
+
* Both vectors are read before the first write, so `out` may overlap either.
|
|
49
|
+
*
|
|
50
|
+
* @param {number[]|Float32Array|Float64Array} out
|
|
51
|
+
* @param {number} out_offset offset into `out`; receives 4 floats (x, y, z, w)
|
|
52
|
+
* @param {number[]|Float32Array|Float64Array} a unit vector `[x, y, z]`, from
|
|
53
|
+
* @param {number} a_offset
|
|
54
|
+
* @param {number[]|Float32Array|Float64Array} b unit vector `[x, y, z]`, to
|
|
55
|
+
* @param {number} b_offset
|
|
56
|
+
*/
|
|
57
|
+
export function quat3_shortest_arc_array(out: number[] | Float32Array | Float64Array, out_offset: number, a: number[] | Float32Array | Float64Array, a_offset: number, b: number[] | Float32Array | Float64Array, b_offset: number): void;
|
|
41
58
|
//# sourceMappingURL=quat3_shortest_arc.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"quat3_shortest_arc.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/quaternion/quat3_shortest_arc.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH,wCAZW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QA2DhB"}
|
|
1
|
+
{"version":3,"file":"quat3_shortest_arc.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/quaternion/quat3_shortest_arc.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH,wCAZW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QA2DhB;AAED;;;;;;;;;;;;;;;GAeG;AACH,8CAPW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,KACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,YAClC,MAAM,KACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,YAClC,MAAM,QA6ChB"}
|