@woosh/meep-engine 3.37.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
  159. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
  160. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
  161. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  166. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
  167. package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
  168. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/Water.js +42 -36
  170. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  178. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  181. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  184. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  187. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  189. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  190. package/src/engine/graphics3/WaterSystem.d.ts +58 -6
  191. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  192. package/src/engine/graphics3/WaterSystem.js +423 -293
  193. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  194. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  195. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  196. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  197. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  198. package/src/engine/interpolation/InterpolationLog.js +12 -6
  199. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  200. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  201. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  204. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  206. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  207. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  209. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  213. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  214. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  215. package/src/engine/physics/body/SolverBodyState.js +4 -5
  216. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  217. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  218. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  219. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  220. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  221. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  222. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
  223. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  224. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
  225. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
  226. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
  228. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  231. package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
  233. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
  235. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
  236. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
  238. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
  240. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
  241. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
  243. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  244. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  246. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  247. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
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  899. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
  900. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
  901. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
  902. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
  903. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
  904. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
  905. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
  906. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  907. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  908. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  909. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  910. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  911. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  912. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  913. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  914. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  915. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  916. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
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  918. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  919. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  920. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  921. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  922. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  923. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  924. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  925. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  926. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  927. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  928. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  929. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  930. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  931. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  932. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  933. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +72 -27
  934. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
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  937. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
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  939. package/src/shade/renderer/water/chunk_water_transport.d.ts +7 -0
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  942. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +29 -0
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  944. package/src/shade/renderer/water/medium/GPUWaterBodies.js +116 -0
  945. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +23 -0
  946. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  947. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
  948. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
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  951. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
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  953. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  954. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
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  957. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  958. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  959. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  960. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  961. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  962. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  963. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  964. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
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  966. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  967. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  968. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  969. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  970. package/src/shade/renderer/water/shader_water.d.ts +15 -26
  971. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
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  973. package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
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  975. package/src/shade/renderer/water/shader_water_avboit.js +268 -0
  976. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  977. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  978. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  979. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  980. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  981. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  982. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  983. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  984. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  985. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  986. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  987. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  988. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  989. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  990. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  991. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  992. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  993. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  994. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  995. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  996. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  997. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  998. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  999. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  1000. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  1001. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1002. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1003. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1004. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1005. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1006. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1007. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
  1008. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
  1009. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
  1010. package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
  1011. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1012. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1013. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1014. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1015. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1016. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -0,0 +1,85 @@
1
+ /**
2
+ * Compose a 4x4 transform matrix from a rotation quaternion, a translation and a (non-uniform) scale,
3
+ * each read from an array at an offset. `out = T * R * S`.
4
+ *
5
+ * The one place the quaternion→matrix expansion lives: {@link m4_from_rotation_translation_scale}
6
+ * (arrays at offset 0) hands it its arrays, and {@link m4_from_rotation_translation_scale_scalar}
7
+ * packs its numbers for it. Use this one wherever the operands already sit in flat arrays, such as
8
+ * {@link Transform64}, which packs the matrix and all three operands in a single buffer: a caller V8
9
+ * does not inline this into passes arrays and small integers, where handing over the ten operands as
10
+ * numbers would box each of them into a new heap object.
11
+ *
12
+ * Inverse of {@link m4_decompose_array}, and shaped like it: the matrix at offset 0, each operand at
13
+ * its own offset.
14
+ *
15
+ * Every operand is read before the first element of `out` is written, so the operands may overlap
16
+ * `out`, as a {@link Transform64}'s translation overlaps its matrix.
17
+ *
18
+ * The quaternion is assumed to be of unit length. Allocation-free.
19
+ *
20
+ * @param {number[]|Float32Array|Float64Array} out destination 4x4 matrix, column-major
21
+ * @param {number[]|Float32Array|Float64Array} rotation quaternion `[x, y, z, w]`
22
+ * @param {number} rotation_offset offset into `rotation`
23
+ * @param {number[]|Float32Array|Float64Array} translation `[x, y, z]`
24
+ * @param {number} translation_offset offset into `translation`
25
+ * @param {number[]|Float32Array|Float64Array} scale `[x, y, z]`
26
+ * @param {number} scale_offset offset into `scale`
27
+ *
28
+ * @author Alex Goldring
29
+ * @copyright Company Named Limited (c) 2026
30
+ */
31
+ export function m4_from_rotation_translation_scale_array(
32
+ out,
33
+ rotation, rotation_offset,
34
+ translation, translation_offset,
35
+ scale, scale_offset
36
+ ) {
37
+ const qx = rotation[rotation_offset];
38
+ const qy = rotation[rotation_offset + 1];
39
+ const qz = rotation[rotation_offset + 2];
40
+ const qw = rotation[rotation_offset + 3];
41
+
42
+ const tx = translation[translation_offset];
43
+ const ty = translation[translation_offset + 1];
44
+ const tz = translation[translation_offset + 2];
45
+
46
+ const sx = scale[scale_offset];
47
+ const sy = scale[scale_offset + 1];
48
+ const sz = scale[scale_offset + 2];
49
+
50
+ const x2 = qx + qx;
51
+ const y2 = qy + qy;
52
+ const z2 = qz + qz;
53
+
54
+ const xx = qx * x2;
55
+ const xy = qx * y2;
56
+ const xz = qx * z2;
57
+
58
+ const yy = qy * y2;
59
+ const yz = qy * z2;
60
+ const zz = qz * z2;
61
+
62
+ const wx = qw * x2;
63
+ const wy = qw * y2;
64
+ const wz = qw * z2;
65
+
66
+ out[0] = (1 - (yy + zz)) * sx;
67
+ out[1] = (xy + wz) * sx;
68
+ out[2] = (xz - wy) * sx;
69
+ out[3] = 0;
70
+
71
+ out[4] = (xy - wz) * sy;
72
+ out[5] = (1 - (xx + zz)) * sy;
73
+ out[6] = (yz + wx) * sy;
74
+ out[7] = 0;
75
+
76
+ out[8] = (xz + wy) * sz;
77
+ out[9] = (yz - wx) * sz;
78
+ out[10] = (1 - (xx + yy)) * sz;
79
+ out[11] = 0;
80
+
81
+ out[12] = tx;
82
+ out[13] = ty;
83
+ out[14] = tz;
84
+ out[15] = 1;
85
+ }
@@ -2,9 +2,9 @@
2
2
  * Compose a 4x4 transform matrix from a rotation quaternion, a translation and a (non-uniform) scale,
3
3
  * taking every operand as a loose scalar. `out = T * R * S`.
4
4
  *
5
- * This is the shared core of {@link m4_compose} (object operands) and
6
- * {@link m4_from_rotation_translation_scale} (array operands) — those two differ only in how they read
7
- * their inputs, and previously each carried its own copy of the quaternion→matrix expansion.
5
+ * {@link m4_compose} (object operands) reads its inputs into this. The arithmetic lives in
6
+ * {@link m4_from_rotation_translation_scale_array}, which this packs its numbers for; a caller whose
7
+ * operands already sit in flat arrays should call that one, so the numbers never cross a call.
8
8
  *
9
9
  * The quaternion is assumed to be of unit length. Allocation-free.
10
10
  *
@@ -1 +1 @@
1
- {"version":3,"file":"m4_from_rotation_translation_scale_scalar.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,+DAfW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,MAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QA8ChB"}
1
+ {"version":3,"file":"m4_from_rotation_translation_scale_scalar.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,+DAfW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,MAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QA2BhB"}
@@ -1,10 +1,19 @@
1
+ import { m4_from_rotation_translation_scale_array } from "./m4_from_rotation_translation_scale_array.js";
2
+
3
+ /**
4
+ * Where {@link m4_from_rotation_translation_scale_scalar} packs its operands: rotation at 0, translation
5
+ * at 4, scale at 7.
6
+ * @type {Float64Array}
7
+ */
8
+ const operands = new Float64Array(10);
9
+
1
10
  /**
2
11
  * Compose a 4x4 transform matrix from a rotation quaternion, a translation and a (non-uniform) scale,
3
12
  * taking every operand as a loose scalar. `out = T * R * S`.
4
13
  *
5
- * This is the shared core of {@link m4_compose} (object operands) and
6
- * {@link m4_from_rotation_translation_scale} (array operands) — those two differ only in how they read
7
- * their inputs, and previously each carried its own copy of the quaternion→matrix expansion.
14
+ * {@link m4_compose} (object operands) reads its inputs into this. The arithmetic lives in
15
+ * {@link m4_from_rotation_translation_scale_array}, which this packs its numbers for; a caller whose
16
+ * operands already sit in flat arrays should call that one, so the numbers never cross a call.
8
17
  *
9
18
  * The quaternion is assumed to be of unit length. Allocation-free.
10
19
  *
@@ -29,39 +38,20 @@ export function m4_from_rotation_translation_scale_scalar(
29
38
  tx, ty, tz,
30
39
  sx, sy, sz
31
40
  ) {
32
- const x2 = qx + qx;
33
- const y2 = qy + qy;
34
- const z2 = qz + qz;
35
-
36
- const xx = qx * x2;
37
- const xy = qx * y2;
38
- const xz = qx * z2;
39
-
40
- const yy = qy * y2;
41
- const yz = qy * z2;
42
- const zz = qz * z2;
43
-
44
- const wx = qw * x2;
45
- const wy = qw * y2;
46
- const wz = qw * z2;
41
+ const o = operands;
47
42
 
48
- out[0] = (1 - (yy + zz)) * sx;
49
- out[1] = (xy + wz) * sx;
50
- out[2] = (xz - wy) * sx;
51
- out[3] = 0;
43
+ o[0] = qx;
44
+ o[1] = qy;
45
+ o[2] = qz;
46
+ o[3] = qw;
52
47
 
53
- out[4] = (xy - wz) * sy;
54
- out[5] = (1 - (xx + zz)) * sy;
55
- out[6] = (yz + wx) * sy;
56
- out[7] = 0;
48
+ o[4] = tx;
49
+ o[5] = ty;
50
+ o[6] = tz;
57
51
 
58
- out[8] = (xz + wy) * sz;
59
- out[9] = (yz - wx) * sz;
60
- out[10] = (1 - (xx + yy)) * sz;
61
- out[11] = 0;
52
+ o[7] = sx;
53
+ o[8] = sy;
54
+ o[9] = sz;
62
55
 
63
- out[12] = tx;
64
- out[13] = ty;
65
- out[14] = tz;
66
- out[15] = 1;
56
+ m4_from_rotation_translation_scale_array(out, o, 0, o, 4, o, 7);
67
57
  }
@@ -24,4 +24,21 @@
24
24
  * @param {number} dt
25
25
  */
26
26
  export function quat3_integrate(result_q: number[] | Float64Array | Quaternion, qx: number, qy: number, qz: number, qw: number, omega_x: number, omega_y: number, omega_z: number, dt: number): void;
27
+ /**
28
+ * {@link quat3_integrate} with the quaternion read from `q[q_offset ..+3]` and the angular velocity
29
+ * from `omega[omega_offset ..+2]`, writing the result at `result_q[result_offset]`. The one place the
30
+ * arithmetic lives. For a caller that cannot have the call inlined, where passing the seven numbers
31
+ * would box each into a new heap object, once per body per substep.
32
+ *
33
+ * Every input is read before the result is written, so `result_q` may be `q`.
34
+ *
35
+ * @param {number[]|Float64Array|Quaternion} result_q destination
36
+ * @param {number} result_offset
37
+ * @param {number[]|Float64Array} q unit quaternion `[x, y, z, w]`
38
+ * @param {number} q_offset
39
+ * @param {number[]|Float64Array} omega angular velocity `[x, y, z]`
40
+ * @param {number} omega_offset
41
+ * @param {number} dt
42
+ */
43
+ export function quat3_integrate_array(result_q: number[] | Float64Array | Quaternion, result_offset: number, q: number[] | Float64Array, q_offset: number, omega: number[] | Float64Array, omega_offset: number, dt: number): void;
27
44
  //# sourceMappingURL=quat3_integrate.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"quat3_integrate.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/quaternion/quat3_integrate.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,0CAVW,MAAM,EAAE,GAAC,YAAY,aAAW,MAChC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,WACN,MAAM,WACN,MAAM,WACN,MAAM,MACN,MAAM,QAsChB"}
1
+ {"version":3,"file":"quat3_integrate.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/quaternion/quat3_integrate.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,0CAVW,MAAM,EAAE,GAAC,YAAY,aAAW,MAChC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,WACN,MAAM,WACN,MAAM,WACN,MAAM,MACN,MAAM,QAmBhB;AAKD;;;;;;;;;;;;;;;GAeG;AACH,gDARW,MAAM,EAAE,GAAC,YAAY,aAAW,iBAChC,MAAM,KACN,MAAM,EAAE,GAAC,YAAY,YACrB,MAAM,SACN,MAAM,EAAE,GAAC,YAAY,gBACrB,MAAM,MACN,MAAM,QAyChB"}
@@ -29,6 +29,47 @@ export function quat3_integrate(
29
29
  omega_x, omega_y, omega_z,
30
30
  dt
31
31
  ) {
32
+ const inputs = integrate_inputs;
33
+
34
+ inputs[0] = qx;
35
+ inputs[1] = qy;
36
+ inputs[2] = qz;
37
+ inputs[3] = qw;
38
+ inputs[4] = omega_x;
39
+ inputs[5] = omega_y;
40
+ inputs[6] = omega_z;
41
+
42
+ quat3_integrate_array(result_q, 0, inputs, 0, inputs, 4, dt);
43
+ }
44
+
45
+ /** Where {@link quat3_integrate} packs its quaternion and angular velocity. */
46
+ const integrate_inputs = new Float64Array(7);
47
+
48
+ /**
49
+ * {@link quat3_integrate} with the quaternion read from `q[q_offset ..+3]` and the angular velocity
50
+ * from `omega[omega_offset ..+2]`, writing the result at `result_q[result_offset]`. The one place the
51
+ * arithmetic lives. For a caller that cannot have the call inlined, where passing the seven numbers
52
+ * would box each into a new heap object, once per body per substep.
53
+ *
54
+ * Every input is read before the result is written, so `result_q` may be `q`.
55
+ *
56
+ * @param {number[]|Float64Array|Quaternion} result_q destination
57
+ * @param {number} result_offset
58
+ * @param {number[]|Float64Array} q unit quaternion `[x, y, z, w]`
59
+ * @param {number} q_offset
60
+ * @param {number[]|Float64Array} omega angular velocity `[x, y, z]`
61
+ * @param {number} omega_offset
62
+ * @param {number} dt
63
+ */
64
+ export function quat3_integrate_array(
65
+ result_q, result_offset,
66
+ q, q_offset,
67
+ omega, omega_offset,
68
+ dt
69
+ ) {
70
+ const qx = q[q_offset], qy = q[q_offset + 1], qz = q[q_offset + 2], qw = q[q_offset + 3];
71
+ const omega_x = omega[omega_offset], omega_y = omega[omega_offset + 1], omega_z = omega[omega_offset + 2];
72
+
32
73
  const h = 0.5 * dt;
33
74
 
34
75
  const dqx = h * (omega_x * qw + omega_y * qz - omega_z * qy);
@@ -55,8 +96,8 @@ export function quat3_integrate(
55
96
  nx = 0; ny = 0; nz = 0; nw = 1;
56
97
  }
57
98
 
58
- result_q[0] = nx;
59
- result_q[1] = ny;
60
- result_q[2] = nz;
61
- result_q[3] = nw;
99
+ result_q[result_offset] = nx;
100
+ result_q[result_offset + 1] = ny;
101
+ result_q[result_offset + 2] = nz;
102
+ result_q[result_offset + 3] = nw;
62
103
  }
@@ -24,4 +24,20 @@
24
24
  * @param {number} bw
25
25
  */
26
26
  export function quat3_multiply(out: number[] | Float32Array | Float64Array, out_offset: number, ax: number, ay: number, az: number, aw: number, bx: number, by: number, bz: number, bw: number): void;
27
+ /**
28
+ * {@link quat3_multiply} with both operands read from arrays, `out = a ⊗ b`. For a caller whose inlining
29
+ * budget is spent: there a call to the scalar form is a real call, and a real call boxes each of its
30
+ * eight numbers into a new heap object. The arithmetic is the scalar form's, written out again rather
31
+ * than called, for the same reason; the two must stay operation for operation the same.
32
+ *
33
+ * `out` may be `a` or `b`: both are read before the first write.
34
+ *
35
+ * @param {number[]|Float32Array|Float64Array} out
36
+ * @param {number} out_offset
37
+ * @param {number[]|Float32Array|Float64Array} a `[x, y, z, w]`
38
+ * @param {number} a_offset
39
+ * @param {number[]|Float32Array|Float64Array} b `[x, y, z, w]`
40
+ * @param {number} b_offset
41
+ */
42
+ export function quat3_multiply_array(out: number[] | Float32Array | Float64Array, out_offset: number, a: number[] | Float32Array | Float64Array, a_offset: number, b: number[] | Float32Array | Float64Array, b_offset: number): void;
27
43
  //# sourceMappingURL=quat3_multiply.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"quat3_multiply.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/quaternion/quat3_multiply.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,oCAXW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAOhB"}
1
+ {"version":3,"file":"quat3_multiply.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/quaternion/quat3_multiply.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,oCAXW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAOhB;AAED;;;;;;;;;;;;;;GAcG;AACH,0CAPW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,KACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,YAClC,MAAM,KACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,YAClC,MAAM,QAUhB"}
@@ -29,3 +29,28 @@ export function quat3_multiply(out, out_offset, ax, ay, az, aw, bx, by, bz, bw)
29
29
  out[out_offset + 2] = aw * bz + ax * by - ay * bx + az * bw;
30
30
  out[out_offset + 3] = aw * bw - ax * bx - ay * by - az * bz;
31
31
  }
32
+
33
+ /**
34
+ * {@link quat3_multiply} with both operands read from arrays, `out = a ⊗ b`. For a caller whose inlining
35
+ * budget is spent: there a call to the scalar form is a real call, and a real call boxes each of its
36
+ * eight numbers into a new heap object. The arithmetic is the scalar form's, written out again rather
37
+ * than called, for the same reason; the two must stay operation for operation the same.
38
+ *
39
+ * `out` may be `a` or `b`: both are read before the first write.
40
+ *
41
+ * @param {number[]|Float32Array|Float64Array} out
42
+ * @param {number} out_offset
43
+ * @param {number[]|Float32Array|Float64Array} a `[x, y, z, w]`
44
+ * @param {number} a_offset
45
+ * @param {number[]|Float32Array|Float64Array} b `[x, y, z, w]`
46
+ * @param {number} b_offset
47
+ */
48
+ export function quat3_multiply_array(out, out_offset, a, a_offset, b, b_offset) {
49
+ const ax = a[a_offset], ay = a[a_offset + 1], az = a[a_offset + 2], aw = a[a_offset + 3];
50
+ const bx = b[b_offset], by = b[b_offset + 1], bz = b[b_offset + 2], bw = b[b_offset + 3];
51
+
52
+ out[out_offset] = aw * bx + ax * bw + ay * bz - az * by;
53
+ out[out_offset + 1] = aw * by - ax * bz + ay * bw + az * bx;
54
+ out[out_offset + 2] = aw * bz + ax * by - ay * bx + az * bw;
55
+ out[out_offset + 3] = aw * bw - ax * bx - ay * by - az * bz;
56
+ }
@@ -45,4 +45,22 @@
45
45
  * @param {number} t blend factor; 0 yields `a`, 1 yields `b` (or `-b`)
46
46
  */
47
47
  export function quat3_nlerp(out: number[] | Float32Array | Float64Array, out_offset: number, ax: number, ay: number, az: number, aw: number, bx: number, by: number, bz: number, bw: number, t: number): void;
48
+ /**
49
+ * {@link quat3_nlerp} with both quaternions read from arrays. For a caller whose inlining budget is
50
+ * spent, or code V8 has not optimised yet: there a call to the scalar form is a real call, and a real
51
+ * call boxes each of its eight numbers into a new heap object. The arithmetic is the scalar form's,
52
+ * written out again rather than called, for the same reason; the two must stay operation for
53
+ * operation the same.
54
+ *
55
+ * Every component is read before the first write, so `out` may be `a` or `b`.
56
+ *
57
+ * @param {number[]|Float32Array|Float64Array} out
58
+ * @param {number} out_offset
59
+ * @param {number[]|Float32Array|Float64Array} a `[x, y, z, w]`
60
+ * @param {number} a_offset
61
+ * @param {number[]|Float32Array|Float64Array} b `[x, y, z, w]`
62
+ * @param {number} b_offset
63
+ * @param {number} t blend fraction, `0` is `a` and `1` is `b`
64
+ */
65
+ export function quat3_nlerp_array(out: number[] | Float32Array | Float64Array, out_offset: number, a: number[] | Float32Array | Float64Array, a_offset: number, b: number[] | Float32Array | Float64Array, b_offset: number, t: number): void;
48
66
  //# sourceMappingURL=quat3_nlerp.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"quat3_nlerp.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/quaternion/quat3_nlerp.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH,iCAZW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,KACN,MAAM,QAyBhB"}
1
+ {"version":3,"file":"quat3_nlerp.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/quaternion/quat3_nlerp.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH,iCAZW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,KACN,MAAM,QAyBhB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,uCARW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,KACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,YAClC,MAAM,KACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,YAClC,MAAM,KACN,MAAM,QA4BhB"}
@@ -70,3 +70,48 @@ export function quat3_nlerp(out, out_offset, ax, ay, az, aw, bx, by, bz, bw, t)
70
70
  out[out_offset + 2] = qz * inv_len;
71
71
  out[out_offset + 3] = qw * inv_len;
72
72
  }
73
+
74
+ /**
75
+ * {@link quat3_nlerp} with both quaternions read from arrays. For a caller whose inlining budget is
76
+ * spent, or code V8 has not optimised yet: there a call to the scalar form is a real call, and a real
77
+ * call boxes each of its eight numbers into a new heap object. The arithmetic is the scalar form's,
78
+ * written out again rather than called, for the same reason; the two must stay operation for
79
+ * operation the same.
80
+ *
81
+ * Every component is read before the first write, so `out` may be `a` or `b`.
82
+ *
83
+ * @param {number[]|Float32Array|Float64Array} out
84
+ * @param {number} out_offset
85
+ * @param {number[]|Float32Array|Float64Array} a `[x, y, z, w]`
86
+ * @param {number} a_offset
87
+ * @param {number[]|Float32Array|Float64Array} b `[x, y, z, w]`
88
+ * @param {number} b_offset
89
+ * @param {number} t blend fraction, `0` is `a` and `1` is `b`
90
+ */
91
+ export function quat3_nlerp_array(out, out_offset, a, a_offset, b, b_offset, t) {
92
+ const ax = a[a_offset], ay = a[a_offset + 1], az = a[a_offset + 2], aw = a[a_offset + 3];
93
+ let bx = b[b_offset], by = b[b_offset + 1], bz = b[b_offset + 2], bw = b[b_offset + 3];
94
+
95
+ if (ax * bx + ay * by + az * bz + aw * bw < 0) {
96
+ bx = -bx;
97
+ by = -by;
98
+ bz = -bz;
99
+ bw = -bw;
100
+ }
101
+
102
+ const qx = ax + (bx - ax) * t;
103
+ const qy = ay + (by - ay) * t;
104
+ const qz = az + (bz - az) * t;
105
+ const qw = aw + (bw - aw) * t;
106
+
107
+ const len2 = qx * qx + qy * qy + qz * qz + qw * qw;
108
+
109
+ assert.ok(len2 > 0, 'quat3_nlerp_array: blend cancelled to the zero quaternion; a or b was not a rotation');
110
+
111
+ const inv_len = 1 / Math.sqrt(len2);
112
+
113
+ out[out_offset] = qx * inv_len;
114
+ out[out_offset + 1] = qy * inv_len;
115
+ out[out_offset + 2] = qz * inv_len;
116
+ out[out_offset + 3] = qw * inv_len;
117
+ }
@@ -38,4 +38,21 @@
38
38
  * @copyright Company Named Limited (c) 2026
39
39
  */
40
40
  export function quat3_shortest_arc(out: number[] | Float32Array | Float64Array, out_offset: number, ax: number, ay: number, az: number, bx: number, by: number, bz: number): void;
41
+ /**
42
+ * {@link quat3_shortest_arc} with both vectors read from arrays. For a caller whose inlining budget
43
+ * is spent, or code V8 has not optimised yet: there a call to the scalar form is a real call, and a
44
+ * real call boxes each of its six numbers into a new heap object. The arithmetic is the scalar
45
+ * form's, written out again rather than called, for the same reason; the two must stay operation for
46
+ * operation the same.
47
+ *
48
+ * Both vectors are read before the first write, so `out` may overlap either.
49
+ *
50
+ * @param {number[]|Float32Array|Float64Array} out
51
+ * @param {number} out_offset offset into `out`; receives 4 floats (x, y, z, w)
52
+ * @param {number[]|Float32Array|Float64Array} a unit vector `[x, y, z]`, from
53
+ * @param {number} a_offset
54
+ * @param {number[]|Float32Array|Float64Array} b unit vector `[x, y, z]`, to
55
+ * @param {number} b_offset
56
+ */
57
+ export function quat3_shortest_arc_array(out: number[] | Float32Array | Float64Array, out_offset: number, a: number[] | Float32Array | Float64Array, a_offset: number, b: number[] | Float32Array | Float64Array, b_offset: number): void;
41
58
  //# sourceMappingURL=quat3_shortest_arc.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"quat3_shortest_arc.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/quaternion/quat3_shortest_arc.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH,wCAZW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QA2DhB;AAED;;;;;;;;;;;;;;;GAeG;AACH,8CAPW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,KACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,YAClC,MAAM,KACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,YAClC,MAAM,QA6ChB"}