@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
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- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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@@ -197,11 +197,15 @@ function get_sat_edges(shape) {
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* taken from the SAT scan. Mirrors Bullet's "face most opposing the normal", made symmetric across A and B.
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* @param {boolean} is_A select within piece A, otherwise piece B
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*
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* @param {Float64Array} n the contact normal `n` (B→A), whose negation is A's axis toward B. Read
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* from an array: this is called where V8 will not inline it, and a call boxes the numbers it takes
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*/
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function select_reference_face(is_A,
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function select_reference_face(is_A, n, n_offset) {
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const mx = is_A ? -n[n_offset] : n[n_offset];
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const my = is_A ? -n[n_offset + 1] : n[n_offset + 1];
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const mz = is_A ? -n[n_offset + 2] : n[n_offset + 2];
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const nf = is_A ? g_fA : g_fB;
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const wv = is_A ? wvA : wvB;
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const fl = is_A ? g_flA : g_flB;
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ref_sel.score = best;
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}
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/**
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* The candidate axis handed to {@link test_axis}: x, y, z, then ref². In an array because test_axis
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* is too big for V8 to inline, and a call that is not inlined boxes each number passed to it — four
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* per axis, over every face and edge pair of every pair of pieces.
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*/
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const sat_axis = new Float64Array(4);
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/**
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* SAT axis test; true if the axis SEPARATES the pieces.
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*
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*
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* @param {Float64Array} axis the candidate axis `[x, y, z, ref2]`. The axis need not be unit
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* (normalised here). ref2 is the square of the axis's characteristic magnitude (Σ|edge|² for a
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* face, |ea|²·|eb|² for an edge cross); the axis is rejected as degenerate when `len2 / ref2` — a
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* scale-invariant fatness / sin²θ — falls below {@link PARALLEL_EPS_REL}. See PARALLEL_EPS_REL.
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* @param {number} nA vertex count of piece A in {@link wvA}
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* @param {number} nB vertex count of piece B in {@link wvB}
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* @param {number} kind axis provenance recorded on a new minimum: 0 = A face normal,
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* 1 = B face normal, 2 = edge × edge cross
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* @param {number} ref2 square of the axis's characteristic magnitude (Σ|edge|² for a face,
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* |ea|²·|eb|² for an edge cross); the axis is rejected as degenerate when `len2 / ref2` — a
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* scale-invariant fatness / sin²θ — falls below {@link PARALLEL_EPS_REL}. See PARALLEL_EPS_REL.
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* @returns {boolean} true if this axis separates the pieces
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*/
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function test_axis(
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function test_axis(axis, nA, nB, kind) {
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let ux = axis[0], uy = axis[1], uz = axis[2];
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const ref2 = axis[3];
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const len2 = ux * ux + uy * uy + uz * uz;
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if (len2 < PARALLEL_EPS_REL * ref2) return false;
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const inv = 1 / Math.sqrt(len2);
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if (sat.kind === -1 || overlap < sat.overlap - (sat.overlap * TIE_REL + TIE_ABS)) {
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sat.overlap = overlap;
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const dcx = cenA[0] - cenB[0], dcy = cenA[1] - cenB[1], dcz = cenA[2] - cenB[2];
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// Written out rather than a call to v3_dot: this branch is taken on too few of the calls for
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// V8 to inline a call in it, and a call that is not inlined boxes each of its six numbers.
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const sign = (ux * dcx + uy * dcy + uz * dcz) >= 0 ? 1 : -1;
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sat.nx = ux * sign; sat.ny = uy * sign; sat.nz = uz * sign;
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sat.kind = kind;
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}
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sat.kind = -1; sat.overlap = Infinity;
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const axis = sat_axis;
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// A face normals.
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for (let f = 0; f < g_fA; f++) {
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const s2 = face_normal(
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const s2 = face_normal(axis, wvA, g_flA, g_foA[f], g_foA[f + 1]);
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axis[3] = s2 * s2;
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if (test_axis(axis, g_nA, g_nB, 0)) return false;
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}
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// B face normals.
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for (let f = 0; f < g_fB; f++) {
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const s2 = face_normal(
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const s2 = face_normal(axis, wvB, g_flB, g_foB[f], g_foB[f + 1]);
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axis[3] = s2 * s2;
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if (test_axis(axis, g_nA, g_nB, 1)) return false;
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}
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// Edge × edge crosses, over each hull's UNIQUE edges (cached per shape —
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// see get_sat_edges; the face-loop scan retested every interior edge pair
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for (let ib = 0; ib < neB; ib += 2) {
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const b0 = edgesB[ib] * 3, b1 = edgesB[ib + 1] * 3;
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const ebx = wvB[b1] - wvB[b0], eby = wvB[b1 + 1] - wvB[b0 + 1], ebz = wvB[b1 + 2] - wvB[b0 + 2];
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axis[0] = eay * ebz - eaz * eby;
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axis[1] = eaz * ebx - eax * ebz;
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axis[2] = eax * eby - eay * ebx;
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// ref² = |ea|²·|eb|² makes len²/ref² = sin²θ, a true (scale-invariant) parallelism test.
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axis[3] = ea2 * (ebx * ebx + eby * eby + ebz * ebz);
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if (test_axis(axis, g_nA, g_nB, 2)) return false;
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}
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}
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// Face winner: reference / incident polygon clipping. SAT decided WHICH piece owns the
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// reference face, but not which of its two antipodal faces — see select_reference_face.
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const ref_is_A = sat.kind === 0;
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select_reference_face(
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ref_is_A,
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ref_is_A ? -nx : nx,
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ref_is_A ? -ny : ny,
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);
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select_reference_face(ref_is_A, out, 0);
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emit_face_manifold(out, ref_is_A, ref_sel.face
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emit_face_manifold(out, ref_is_A, ref_sel.face);
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return true;
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}
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* @returns {boolean} always true
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*/
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export function convex_hull_clip(out, A, posA, rotA, B, posB, rotB, nx, ny, nz) {
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const axis = scratch_clip_axis;
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axis[0] = nx;
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axis[1] = ny;
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axis[2] = nz;
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return convex_hull_clip_array(out, A, posA, rotA, B, posB, rotB, axis, 0);
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}
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/** Where {@link convex_hull_clip} packs its axis. */
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const scratch_clip_axis = new Float64Array(3);
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/**
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* {@link convex_hull_clip} with the axis read from `axis[axis_offset ..+2]`: the hull-pair contact
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* routine does not inline the call, and handed the axis as three numbers it boxed each.
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*
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* @param {Float64Array|number[]} out length ≥ CONVEX_CONVEX_OUT_LENGTH
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* @param {{vertices,face_offsets,face_loops}} A
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* @param {{x,y,z}} posA
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* @param {{x,y,z,w}} rotA
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* @param {{vertices,face_offsets,face_loops}} B
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* @param {{x,y,z}} posB
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* @param {{x,y,z,w}} rotB
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* @param {Float64Array} axis unit axis as returned by {@link gjk_epa_penetration}, either sign
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* @param {number} axis_offset
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* @returns {boolean} always true
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*/
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export function convex_hull_clip_array(out, A, posA, rotA, B, posB, rotB, axis, axis_offset) {
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let nx = axis[axis_offset], ny = axis[axis_offset + 1], nz = axis[axis_offset + 2];
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set_geom(A, B);
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load_world(wvA, A.vertices, g_nA, posA, rotA);
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load_world(wvB, B.vertices, g_nB, posB, rotB);
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// with the axis pointing toward the other body. A's contact face points
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// toward B (along −n); B's toward A (along +n). The flatter (better-aligned)
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// one is the reference.
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-
select_reference_face(true,
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select_reference_face(true, out, 0);
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const bestA = ref_sel.score;
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const faceA = ref_sel.face;
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select_reference_face(false,
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select_reference_face(false, out, 0);
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const bestB = ref_sel.score;
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const faceB = ref_sel.face;
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448
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const ref_is_A = bestA >= bestB;
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emit_face_manifold(out, ref_is_A, ref_is_A ? faceA : faceB
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emit_face_manifold(out, ref_is_A, ref_is_A ? faceA : faceB);
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406
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if ((out[3] | 0) === 0) {
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const overlap = projection_overlap(nx, ny, nz);
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@@ -424,22 +469,123 @@ function projection_overlap(nx, ny, nz) {
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424
469
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return maxB - minA;
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}
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/**
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/**
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* Vertices within this fraction of a piece's extent along the axis of its extreme projection count
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* as one support feature (a face or an edge lying across the axis), not as a vertex.
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* @type {number}
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+
*/
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477
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+
const SUPPORT_TIE_REL = 1e-3;
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+
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/**
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* Support-feature records written by {@link support_feature}:
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+
* 0 vertex count, 1..3 centroid, 4 squared spread (largest squared distance of a member from the
|
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* centroid), 5..6 world-vertex offsets of the first two members, 7 the extreme projection.
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+
*/
|
|
484
|
+
const feature_A = new Float64Array(8);
|
|
485
|
+
const feature_B = new Float64Array(8);
|
|
486
|
+
|
|
487
|
+
/**
|
|
488
|
+
* The support feature of a piece along `d`: every vertex whose projection on `d` is within
|
|
489
|
+
* {@link SUPPORT_TIE_REL} of the piece's extent of the extreme one.
|
|
490
|
+
*
|
|
491
|
+
* @param {Float64Array} out a feature record (see {@link feature_A})
|
|
492
|
+
* @param {Float64Array} wv world vertices
|
|
493
|
+
* @param {number} n vertex count
|
|
494
|
+
* @param {number} dx
|
|
495
|
+
* @param {number} dy
|
|
496
|
+
* @param {number} dz
|
|
497
|
+
*/
|
|
498
|
+
function support_feature(out, wv, n, dx, dy, dz) {
|
|
499
|
+
let hi = -Infinity, lo = Infinity;
|
|
500
|
+
for (let i = 0; i < n; i++) {
|
|
501
|
+
const d = v3_dot(dx, dy, dz, wv[i * 3], wv[i * 3 + 1], wv[i * 3 + 2]);
|
|
502
|
+
if (d > hi) hi = d;
|
|
503
|
+
if (d < lo) lo = d;
|
|
433
504
|
}
|
|
434
|
-
|
|
435
|
-
|
|
436
|
-
|
|
437
|
-
|
|
505
|
+
const floor = hi - (hi - lo) * SUPPORT_TIE_REL;
|
|
506
|
+
|
|
507
|
+
let count = 0, cx = 0, cy = 0, cz = 0;
|
|
508
|
+
out[5] = out[6] = -1;
|
|
509
|
+
for (let i = 0; i < n; i++) {
|
|
510
|
+
const o = i * 3;
|
|
511
|
+
if (v3_dot(dx, dy, dz, wv[o], wv[o + 1], wv[o + 2]) < floor) continue;
|
|
512
|
+
if (count < 2) out[5 + count] = o;
|
|
513
|
+
cx += wv[o]; cy += wv[o + 1]; cz += wv[o + 2];
|
|
514
|
+
count++;
|
|
515
|
+
}
|
|
516
|
+
cx /= count; cy /= count; cz /= count;
|
|
517
|
+
|
|
518
|
+
let spread = 0;
|
|
519
|
+
for (let i = 0; i < n; i++) {
|
|
520
|
+
const o = i * 3;
|
|
521
|
+
if (v3_dot(dx, dy, dz, wv[o], wv[o + 1], wv[o + 2]) < floor) continue;
|
|
522
|
+
const ex = wv[o] - cx, ey = wv[o + 1] - cy, ez = wv[o + 2] - cz;
|
|
523
|
+
const s = ex * ex + ey * ey + ez * ez;
|
|
524
|
+
if (s > spread) spread = s;
|
|
438
525
|
}
|
|
526
|
+
|
|
527
|
+
out[0] = count;
|
|
528
|
+
out[1] = cx; out[2] = cy; out[3] = cz;
|
|
529
|
+
out[4] = spread;
|
|
530
|
+
out[7] = hi;
|
|
531
|
+
}
|
|
532
|
+
|
|
533
|
+
/**
|
|
534
|
+
* Single contact along axis `n` (B→A) for a penetrating pair whose face clip left nothing.
|
|
535
|
+
*
|
|
536
|
+
* It belongs where the two pieces touch, and the solver acts at the witnesses' midpoint, so a raw
|
|
537
|
+
* support vertex of each piece will not do: the support of a large flat side along its own normal
|
|
538
|
+
* is a tie between its corners, and the first corner of a 40 m floor is 28 m from a cube sitting on
|
|
539
|
+
* it. A hull cube resting on the half of a two-triangle floor side that was not the reference face
|
|
540
|
+
* got exactly that, and the torque about the far corner tipped it through the floor.
|
|
541
|
+
*
|
|
542
|
+
* Instead, take each piece's support feature facing the other, and use the SMALLER one, which lies
|
|
543
|
+
* inside the contact: its centroid is one witness, and its projection along `n` onto the other
|
|
544
|
+
* piece's support plane is the other — a body's whole bottom face over a floor gives the point under
|
|
545
|
+
* its middle. Two edges crossing meet at their closest points, as the SAT path's edge contact does.
|
|
546
|
+
*/
|
|
547
|
+
function emit_single_contact(out, nx, ny, nz, depth) {
|
|
548
|
+
// A's feature faces B: extreme along −n; B's faces A: extreme along +n. (n is B → A.)
|
|
549
|
+
support_feature(feature_A, wvA, g_nA, -nx, -ny, -nz);
|
|
550
|
+
support_feature(feature_B, wvB, g_nB, nx, ny, nz);
|
|
551
|
+
|
|
439
552
|
out[3] = 1;
|
|
440
|
-
out[4] = wvA[ai * 3]; out[5] = wvA[ai * 3 + 1]; out[6] = wvA[ai * 3 + 2];
|
|
441
|
-
out[7] = wvB[bi * 3]; out[8] = wvB[bi * 3 + 1]; out[9] = wvB[bi * 3 + 2];
|
|
442
553
|
out[10] = depth;
|
|
554
|
+
|
|
555
|
+
if (feature_A[0] === 2 && feature_B[0] === 2) {
|
|
556
|
+
const a0 = feature_A[5], a1 = feature_A[6];
|
|
557
|
+
const b0 = feature_B[5], b1 = feature_B[6];
|
|
558
|
+
|
|
559
|
+
line3_compute_segment_segment_closest_points(
|
|
560
|
+
scratch_st,
|
|
561
|
+
wvA[a0], wvA[a0 + 1], wvA[a0 + 2],
|
|
562
|
+
wvA[a1], wvA[a1 + 1], wvA[a1 + 2],
|
|
563
|
+
wvB[b0], wvB[b0 + 1], wvB[b0 + 2],
|
|
564
|
+
wvB[b1], wvB[b1 + 1], wvB[b1 + 2]
|
|
565
|
+
);
|
|
566
|
+
const s = scratch_st[0];
|
|
567
|
+
const t = scratch_st[1];
|
|
568
|
+
out[4] = wvA[a0] + (wvA[a1] - wvA[a0]) * s;
|
|
569
|
+
out[5] = wvA[a0 + 1] + (wvA[a1 + 1] - wvA[a0 + 1]) * s;
|
|
570
|
+
out[6] = wvA[a0 + 2] + (wvA[a1 + 2] - wvA[a0 + 2]) * s;
|
|
571
|
+
out[7] = wvB[b0] + (wvB[b1] - wvB[b0]) * t;
|
|
572
|
+
out[8] = wvB[b0 + 1] + (wvB[b1 + 1] - wvB[b0 + 1]) * t;
|
|
573
|
+
out[9] = wvB[b0 + 2] + (wvB[b1 + 2] - wvB[b0 + 2]) * t;
|
|
574
|
+
return;
|
|
575
|
+
}
|
|
576
|
+
|
|
577
|
+
// n · x on A's support plane is −feature_A[7]; on B's it is feature_B[7]
|
|
578
|
+
if (feature_A[4] <= feature_B[4]) {
|
|
579
|
+
const cx = feature_A[1], cy = feature_A[2], cz = feature_A[3];
|
|
580
|
+
const k = feature_B[7] - v3_dot(nx, ny, nz, cx, cy, cz);
|
|
581
|
+
out[4] = cx; out[5] = cy; out[6] = cz;
|
|
582
|
+
out[7] = cx + nx * k; out[8] = cy + ny * k; out[9] = cz + nz * k;
|
|
583
|
+
} else {
|
|
584
|
+
const cx = feature_B[1], cy = feature_B[2], cz = feature_B[3];
|
|
585
|
+
const k = -feature_A[7] - v3_dot(nx, ny, nz, cx, cy, cz);
|
|
586
|
+
out[4] = cx + nx * k; out[5] = cy + ny * k; out[6] = cz + nz * k;
|
|
587
|
+
out[7] = cx; out[8] = cy; out[9] = cz;
|
|
588
|
+
}
|
|
443
589
|
}
|
|
444
590
|
|
|
445
591
|
const scratch_st = new Float64Array(2);
|
|
@@ -519,17 +665,16 @@ function emit_edge_pair_contact(out, nx, ny, nz, depth) {
|
|
|
519
665
|
|
|
520
666
|
/**
|
|
521
667
|
* Reference/incident polygon clipping given the reference face. Writes the
|
|
522
|
-
* manifold (count + contacts) into `out`;
|
|
523
|
-
*
|
|
668
|
+
* manifold (count + contacts) into `out`; reads the unit axis `n` (B→A) from
|
|
669
|
+
* out[0..2], where the caller set it, and leaves it there. Shared by both the
|
|
670
|
+
* SAT and GJK+EPA entry points.
|
|
524
671
|
*
|
|
525
672
|
* @param {Float64Array|number[]} out length ≥ CONVEX_CONVEX_OUT_LENGTH
|
|
526
673
|
* @param {boolean} ref_is_A reference face belongs to A (else B)
|
|
527
674
|
* @param {number} ref_face reference face index within its piece
|
|
528
|
-
* @param {number} nx axis (B→A) x, unit
|
|
529
|
-
* @param {number} ny axis (B→A) y, unit
|
|
530
|
-
* @param {number} nz axis (B→A) z, unit
|
|
531
675
|
*/
|
|
532
|
-
function emit_face_manifold(out, ref_is_A, ref_face
|
|
676
|
+
function emit_face_manifold(out, ref_is_A, ref_face) {
|
|
677
|
+
const nx = out[0], ny = out[1], nz = out[2];
|
|
533
678
|
const ref_wv = ref_is_A ? wvA : wvB;
|
|
534
679
|
const ref_fo = ref_is_A ? g_foA : g_foB;
|
|
535
680
|
const ref_fl = ref_is_A ? g_flA : g_flB;
|
|
@@ -588,7 +733,10 @@ function emit_face_manifold(out, ref_is_A, ref_face, nx, ny, nz) {
|
|
|
588
733
|
let sx = edy * rmz - edz * rmy, sy = edz * rmx - edx * rmz, sz = edx * rmy - edy * rmx;
|
|
589
734
|
const pax = ref_wv[va], pay = ref_wv[va + 1], paz = ref_wv[va + 2];
|
|
590
735
|
if ((rcx - pax) * sx + (rcy - pay) * sy + (rcz - paz) * sz > 0) { sx = -sx; sy = -sy; sz = -sz; }
|
|
591
|
-
|
|
736
|
+
const plane = clip_plane;
|
|
737
|
+
plane[0] = sx; plane[1] = sy; plane[2] = sz;
|
|
738
|
+
plane[3] = pax; plane[4] = pay; plane[5] = paz;
|
|
739
|
+
n_poly = clip_poly_array(src, n_poly, dst, plane, 0);
|
|
592
740
|
const t = src; src = dst; dst = t;
|
|
593
741
|
}
|
|
594
742
|
if (n_poly === 0) { out[3] = 0; return; }
|
|
@@ -628,8 +776,55 @@ function emit_face_manifold(out, ref_is_A, ref_face, nx, ny, nz) {
|
|
|
628
776
|
* or the dropped OOB writes leave stale/NaN points that later reads consume
|
|
629
777
|
* (the buffers are pre-sized to inc_len + ref_len, so the guard is a backstop
|
|
630
778
|
* for degenerate input, not the normal bound).
|
|
779
|
+
*
|
|
780
|
+
* Shared with {@link feature_manifold}, which clips support features the same way.
|
|
781
|
+
*
|
|
782
|
+
* @param {Float64Array} src polygon, flat `(x, y, z)` per point
|
|
783
|
+
* @param {number} n point count in `src`
|
|
784
|
+
* @param {Float64Array} dst receives the clipped polygon; `src` and `dst` must not overlap
|
|
785
|
+
* @param {number} sx clip plane normal x (points with positive side are cut)
|
|
786
|
+
* @param {number} sy
|
|
787
|
+
* @param {number} sz
|
|
788
|
+
* @param {number} ax a point on the clip plane, x
|
|
789
|
+
* @param {number} ay
|
|
790
|
+
* @param {number} az
|
|
791
|
+
* @returns {number} point count written to `dst`
|
|
792
|
+
*/
|
|
793
|
+
export function clip_poly(src, n, dst, sx, sy, sz, ax, ay, az) {
|
|
794
|
+
const plane = clip_poly_plane;
|
|
795
|
+
|
|
796
|
+
plane[0] = sx;
|
|
797
|
+
plane[1] = sy;
|
|
798
|
+
plane[2] = sz;
|
|
799
|
+
plane[3] = ax;
|
|
800
|
+
plane[4] = ay;
|
|
801
|
+
plane[5] = az;
|
|
802
|
+
|
|
803
|
+
return clip_poly_array(src, n, dst, plane, 0);
|
|
804
|
+
}
|
|
805
|
+
|
|
806
|
+
/** Where {@link clip_poly} packs its plane. */
|
|
807
|
+
const clip_poly_plane = new Float64Array(6);
|
|
808
|
+
|
|
809
|
+
/** The side plane {@link emit_face_manifold} hands {@link clip_poly_array}. */
|
|
810
|
+
const clip_plane = new Float64Array(6);
|
|
811
|
+
|
|
812
|
+
/**
|
|
813
|
+
* {@link clip_poly} with the plane read from `plane[plane_offset ..+5]`: the normal `s`, then a point
|
|
814
|
+
* `a` on the plane. For a caller that cannot have the call inlined, where passing the plane's six
|
|
815
|
+
* numbers would box each into a new heap object, once per side plane of every face clip.
|
|
816
|
+
*
|
|
817
|
+
* @param {Float64Array} src polygon, flat `(x, y, z)` per point
|
|
818
|
+
* @param {number} n point count in `src`
|
|
819
|
+
* @param {Float64Array} dst receives the clipped polygon; `src` and `dst` must not overlap
|
|
820
|
+
* @param {Float64Array} plane `[sx, sy, sz, ax, ay, az]`
|
|
821
|
+
* @param {number} plane_offset
|
|
822
|
+
* @returns {number} point count written to `dst`
|
|
631
823
|
*/
|
|
632
|
-
function
|
|
824
|
+
export function clip_poly_array(src, n, dst, plane, plane_offset) {
|
|
825
|
+
const sx = plane[plane_offset], sy = plane[plane_offset + 1], sz = plane[plane_offset + 2];
|
|
826
|
+
const ax = plane[plane_offset + 3], ay = plane[plane_offset + 4], az = plane[plane_offset + 5];
|
|
827
|
+
|
|
633
828
|
const cap = (dst.length / 3) | 0;
|
|
634
829
|
let m = 0;
|
|
635
830
|
for (let i = 0; i < n && m < cap; i++) {
|
|
@@ -28,4 +28,17 @@
|
|
|
28
28
|
* @returns {number} number of triangles written
|
|
29
29
|
*/
|
|
30
30
|
export function decompose_to_triangles(output: Float64Array, offset: number, shape: AbstractShape3D, aabb_min_x: number, aabb_min_y: number, aabb_min_z: number, aabb_max_x: number, aabb_max_y: number, aabb_max_z: number): number;
|
|
31
|
+
/**
|
|
32
|
+
* {@link decompose_to_triangles} with the query box read from `aabb[aabb_offset ..+5]`
|
|
33
|
+
* (`[min x, min y, min z, max x, max y, max z]`, the shape's body-local frame): the enumerators are
|
|
34
|
+
* past what V8 inlines, and a call that is not inlined boxes each number passed to it.
|
|
35
|
+
*
|
|
36
|
+
* @param {Float64Array} output
|
|
37
|
+
* @param {number} offset float-index into output
|
|
38
|
+
* @param {AbstractShape3D} shape (must have `is_convex === false`)
|
|
39
|
+
* @param {Float64Array} aabb
|
|
40
|
+
* @param {number} aabb_offset
|
|
41
|
+
* @returns {number} number of triangles written
|
|
42
|
+
*/
|
|
43
|
+
export function decompose_to_triangles_array(output: Float64Array, offset: number, shape: AbstractShape3D, aabb: Float64Array, aabb_offset: number): number;
|
|
31
44
|
//# sourceMappingURL=decompose_to_triangles.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"decompose_to_triangles.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,+CAXW,YAAY,UACZ,MAAM,sCAEN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,GACJ,MAAM,
|
|
1
|
+
{"version":3,"file":"decompose_to_triangles.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,+CAXW,YAAY,UACZ,MAAM,sCAEN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,GACJ,MAAM,CAalB;AAKD;;;;;;;;;;;GAWG;AACH,qDAPW,YAAY,UACZ,MAAM,gCAEN,YAAY,eACZ,MAAM,GACJ,MAAM,CAYlB"}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import {
|
|
1
|
+
import { heightmap_enumerate_triangles_array } from "./heightmap_enumerate_triangles.js";
|
|
2
|
+
import { mesh_enumerate_triangles_array } from "./mesh_enumerate_triangles.js";
|
|
3
3
|
|
|
4
4
|
/**
|
|
5
5
|
* Dispatch a non-convex shape to its triangle enumerator. Writes
|
|
@@ -35,20 +35,36 @@ export function decompose_to_triangles(
|
|
|
35
35
|
aabb_min_x, aabb_min_y, aabb_min_z,
|
|
36
36
|
aabb_max_x, aabb_max_y, aabb_max_z
|
|
37
37
|
) {
|
|
38
|
+
const aabb = scratch_aabb;
|
|
39
|
+
|
|
40
|
+
aabb[0] = aabb_min_x; aabb[1] = aabb_min_y; aabb[2] = aabb_min_z;
|
|
41
|
+
aabb[3] = aabb_max_x; aabb[4] = aabb_max_y; aabb[5] = aabb_max_z;
|
|
42
|
+
|
|
43
|
+
return decompose_to_triangles_array(output, offset, shape, aabb, 0);
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
/** Where {@link decompose_to_triangles} packs its query box. */
|
|
47
|
+
const scratch_aabb = new Float64Array(6);
|
|
48
|
+
|
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+
/**
|
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+
* {@link decompose_to_triangles} with the query box read from `aabb[aabb_offset ..+5]`
|
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+
* (`[min x, min y, min z, max x, max y, max z]`, the shape's body-local frame): the enumerators are
|
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+
* past what V8 inlines, and a call that is not inlined boxes each number passed to it.
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+
*
|
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+
* @param {Float64Array} output
|
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+
* @param {number} offset float-index into output
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* @param {AbstractShape3D} shape (must have `is_convex === false`)
|
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+
* @param {Float64Array} aabb
|
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* @param {number} aabb_offset
|
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* @returns {number} number of triangles written
|
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*/
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61
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+
export function decompose_to_triangles_array(output, offset, shape, aabb, aabb_offset) {
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38
62
|
if (shape.isHeightMapShape3D === true) {
|
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-
return
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40
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output, offset, shape,
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41
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-
aabb_min_x, aabb_min_y, aabb_min_z,
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42
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-
aabb_max_x, aabb_max_y, aabb_max_z
|
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);
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+
return heightmap_enumerate_triangles_array(output, offset, shape, aabb, aabb_offset);
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44
64
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}
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65
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66
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if (shape.isMeshShape3D === true) {
|
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-
return
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48
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-
output, offset, shape,
|
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49
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-
aabb_min_x, aabb_min_y, aabb_min_z,
|
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50
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-
aabb_max_x, aabb_max_y, aabb_max_z
|
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51
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-
);
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67
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+
return mesh_enumerate_triangles_array(output, offset, shape, aabb, aabb_offset);
|
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68
|
}
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53
69
|
|
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54
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|
throw new Error(`decompose_to_triangles: no enumerator registered for shape kind \`${shape.constructor.name}\``);
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@@ -61,4 +61,17 @@
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61
61
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* @returns {number} number of triangles written
|
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62
62
|
*/
|
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63
63
|
export function heightmap_enumerate_triangles(output: Float64Array, offset: number, shape: HeightMapShape3D, aabb_min_x: number, aabb_min_y: number, aabb_min_z: number, aabb_max_x: number, aabb_max_y: number, aabb_max_z: number): number;
|
|
64
|
+
/**
|
|
65
|
+
* {@link heightmap_enumerate_triangles} with the query box read from `aabb[aabb_offset ..+5]`
|
|
66
|
+
* (`[min x, min y, min z, max x, max y, max z]`, the shape's body-local frame): this is past what V8
|
|
67
|
+
* inlines, and a call that is not inlined boxes each number passed to it.
|
|
68
|
+
*
|
|
69
|
+
* @param {Float64Array} output
|
|
70
|
+
* @param {number} offset float-index into output
|
|
71
|
+
* @param {HeightMapShape3D} shape
|
|
72
|
+
* @param {Float64Array} aabb
|
|
73
|
+
* @param {number} aabb_offset
|
|
74
|
+
* @returns {number} number of triangles written
|
|
75
|
+
*/
|
|
76
|
+
export function heightmap_enumerate_triangles_array(output: Float64Array, offset: number, shape: HeightMapShape3D, aabb: Float64Array, aabb_offset: number): number;
|
|
64
77
|
//# sourceMappingURL=heightmap_enumerate_triangles.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"heightmap_enumerate_triangles.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6DG;AACH,sDAXW,YAAY,UACZ,MAAM,uCAEN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,GACJ,MAAM,
|
|
1
|
+
{"version":3,"file":"heightmap_enumerate_triangles.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6DG;AACH,sDAXW,YAAY,UACZ,MAAM,uCAEN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,GACJ,MAAM,CAalB;AAKD;;;;;;;;;;;GAWG;AACH,4DAPW,YAAY,UACZ,MAAM,iCAEN,YAAY,eACZ,MAAM,GACJ,MAAM,CA8MlB"}
|
|
@@ -88,6 +88,33 @@ export function heightmap_enumerate_triangles(
|
|
|
88
88
|
aabb_min_x, aabb_min_y, aabb_min_z,
|
|
89
89
|
aabb_max_x, aabb_max_y, aabb_max_z
|
|
90
90
|
) {
|
|
91
|
+
const aabb = scratch_aabb;
|
|
92
|
+
|
|
93
|
+
aabb[0] = aabb_min_x; aabb[1] = aabb_min_y; aabb[2] = aabb_min_z;
|
|
94
|
+
aabb[3] = aabb_max_x; aabb[4] = aabb_max_y; aabb[5] = aabb_max_z;
|
|
95
|
+
|
|
96
|
+
return heightmap_enumerate_triangles_array(output, offset, shape, aabb, 0);
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
/** Where {@link heightmap_enumerate_triangles} packs its query box. */
|
|
100
|
+
const scratch_aabb = new Float64Array(6);
|
|
101
|
+
|
|
102
|
+
/**
|
|
103
|
+
* {@link heightmap_enumerate_triangles} with the query box read from `aabb[aabb_offset ..+5]`
|
|
104
|
+
* (`[min x, min y, min z, max x, max y, max z]`, the shape's body-local frame): this is past what V8
|
|
105
|
+
* inlines, and a call that is not inlined boxes each number passed to it.
|
|
106
|
+
*
|
|
107
|
+
* @param {Float64Array} output
|
|
108
|
+
* @param {number} offset float-index into output
|
|
109
|
+
* @param {HeightMapShape3D} shape
|
|
110
|
+
* @param {Float64Array} aabb
|
|
111
|
+
* @param {number} aabb_offset
|
|
112
|
+
* @returns {number} number of triangles written
|
|
113
|
+
*/
|
|
114
|
+
export function heightmap_enumerate_triangles_array(output, offset, shape, aabb, aabb_offset) {
|
|
115
|
+
const aabb_min_x = aabb[aabb_offset], aabb_min_y = aabb[aabb_offset + 1], aabb_min_z = aabb[aabb_offset + 2];
|
|
116
|
+
const aabb_max_x = aabb[aabb_offset + 3], aabb_max_y = aabb[aabb_offset + 4], aabb_max_z = aabb[aabb_offset + 5];
|
|
117
|
+
|
|
91
118
|
const sampler = shape.sampler;
|
|
92
119
|
|
|
93
120
|
if (sampler === null) {
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* {@link TriangleEdgeFlags} of the edges of one triangle {@link heightmap_enumerate_triangles} wrote into
|
|
3
|
+
* a triangle buffer (its corners: {@link heightmap_triangle_vertex_flat}): for each of its edges, whether the triangle across — the other half of its sub-cell across
|
|
4
|
+
* the diagonal, a neighbouring sub-cell's across a grid line — lies in its plane (FLAT), bends up
|
|
5
|
+
* (CONCAVE), or neither, a real edge; the rim of the footprint has no neighbour and is real. The
|
|
6
|
+
* classes are {@link tri3_classify_shared_edge}'s, as {@link MeshShape3D#get_triangle_edge_flags} gives
|
|
7
|
+
* a mesh.
|
|
8
|
+
*
|
|
9
|
+
* Nothing is stored. The triangle's own three corners are in the buffer; the far corner of each
|
|
10
|
+
* neighbour — three of them — is sampled exactly as the enumerator samples corners (the same
|
|
11
|
+
* Catmull-Rom filter, the same `i / seg_u`, `j / seg_v` products). A contact pays for this only on the
|
|
12
|
+
* triangles whose contacts the narrowphase has to judge, never per enumerated triangle.
|
|
13
|
+
*
|
|
14
|
+
* The edges are numbered as the enumerator winds the triangle: of `(A, D, B)`, A→D (the sub-cell's
|
|
15
|
+
* low-u side), D→B (the diagonal) and B→A (its low-v side); of `(D, C, B)`, D→C (high v), C→B
|
|
16
|
+
* (high u) and B→D (the diagonal).
|
|
17
|
+
*
|
|
18
|
+
* @param {HeightMapShape3D} shape
|
|
19
|
+
* @param {Float64Array} triangles a triangle buffer the enumerator wrote
|
|
20
|
+
* @param {number} offset float index of the triangle's entry
|
|
21
|
+
* @returns {number}
|
|
22
|
+
*/
|
|
23
|
+
export function heightmap_triangle_edge_flags(shape: HeightMapShape3D, triangles: Float64Array, offset: number): number;
|
|
24
|
+
/**
|
|
25
|
+
* Whether corner `k` of one triangle {@link heightmap_enumerate_triangles} wrote into a triangle buffer
|
|
26
|
+
* is a FLAT vertex ({@link TriangleEdgeFlags.FlatVertexA} shifted by `k`): every one of the six edges
|
|
27
|
+
* meeting at that grid vertex is FLAT, the six triangles around it pairwise in one plane across each.
|
|
28
|
+
* A vertex on the rim of the footprint has rim edges, which are real, and is not.
|
|
29
|
+
*
|
|
30
|
+
* Corners are numbered as the enumerator winds the triangle: A, D, B of `(A, D, B)`; D, C, B of
|
|
31
|
+
* `(D, C, B)`. Nothing is stored: the six neighbours are sampled exactly as the enumerator samples
|
|
32
|
+
* corners, so a vertex has one answer from every triangle around it. Asked only for a corner a contact
|
|
33
|
+
* lies on.
|
|
34
|
+
*
|
|
35
|
+
* @param {HeightMapShape3D} shape
|
|
36
|
+
* @param {Float64Array} triangles a triangle buffer the enumerator wrote
|
|
37
|
+
* @param {number} offset float index of the triangle's entry
|
|
38
|
+
* @param {number} k corner, 0..2
|
|
39
|
+
* @returns {boolean}
|
|
40
|
+
*/
|
|
41
|
+
export function heightmap_triangle_vertex_flat(shape: HeightMapShape3D, triangles: Float64Array, offset: number, k: number): boolean;
|
|
42
|
+
//# sourceMappingURL=heightmap_triangle_edge_flags.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"heightmap_triangle_edge_flags.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,kFAJW,YAAY,UACZ,MAAM,GACJ,MAAM,CA2GlB;AAiBD;;;;;;;;;;;;;;;;GAgBG;AACH,mFALW,YAAY,UACZ,MAAM,KACN,MAAM,GACJ,OAAO,CAgEnB"}
|