@woosh/meep-engine 3.37.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
  159. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
  160. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
  161. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  166. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
  167. package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
  168. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/Water.js +42 -36
  170. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  178. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  181. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  184. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  187. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  189. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  190. package/src/engine/graphics3/WaterSystem.d.ts +58 -6
  191. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  192. package/src/engine/graphics3/WaterSystem.js +423 -293
  193. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  194. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  195. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  196. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  197. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  198. package/src/engine/interpolation/InterpolationLog.js +12 -6
  199. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  200. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  201. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  204. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  206. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  207. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  209. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  213. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  214. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  215. package/src/engine/physics/body/SolverBodyState.js +4 -5
  216. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  217. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  218. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  219. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  220. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  221. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  222. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
  223. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  224. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
  225. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
  226. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
  228. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  231. package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
  233. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
  235. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
  236. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
  238. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
  240. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
  241. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
  243. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  244. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  246. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  247. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  248. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  249. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  250. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  251. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  252. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  253. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  254. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  255. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  256. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  257. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  258. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  259. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  260. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  261. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  262. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
  263. package/src/engine/physics/contact/ManifoldStore.js +32 -0
  264. package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
  265. package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
  266. package/src/engine/physics/ecs/BodyKind.js +16 -8
  267. package/src/engine/physics/ecs/Collider.d.ts +7 -2
  268. package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
  269. package/src/engine/physics/ecs/Collider.js +7 -2
  270. package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
  271. package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
  272. package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
  273. package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
  274. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  275. package/src/engine/physics/ecs/PhysicsSystem.js +810 -96
  276. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  277. package/src/engine/physics/fluid/FluidField.js +5 -1
  278. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
  279. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  280. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
  281. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  282. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  283. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  284. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +3 -4
  285. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  286. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +9 -7
  287. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.d.ts.map +1 -1
  288. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js +65 -43
  289. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts +23 -0
  290. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts.map +1 -0
  291. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.js +22 -0
  292. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts +29 -0
  293. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts.map +1 -0
  294. package/src/engine/physics/inertia/convex_hull_mass_properties.js +117 -0
  295. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts +24 -0
  296. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts.map +1 -0
  297. package/src/engine/physics/inertia/mass_properties_accumulate.js +93 -0
  298. package/src/engine/physics/inertia/primitive_mass_properties.d.ts +46 -0
  299. package/src/engine/physics/inertia/primitive_mass_properties.d.ts.map +1 -0
  300. package/src/engine/physics/inertia/primitive_mass_properties.js +118 -0
  301. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts +27 -0
  302. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts.map +1 -0
  303. package/src/engine/physics/inertia/rigid_body_set_mass_properties.js +62 -0
  304. package/src/engine/physics/inertia/world_inverse_inertia.d.ts +67 -25
  305. package/src/engine/physics/inertia/world_inverse_inertia.d.ts.map +1 -1
  306. package/src/engine/physics/inertia/world_inverse_inertia.js +149 -26
  307. package/src/engine/physics/integration/integrate_position.d.ts +18 -19
  308. package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
  309. package/src/engine/physics/integration/integrate_position.js +40 -37
  310. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  311. package/src/engine/physics/integration/integrate_velocity.js +13 -4
  312. package/src/engine/physics/island/IslandBuilder.d.ts +124 -6
  313. package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -1
  314. package/src/engine/physics/island/IslandBuilder.js +322 -19
  315. package/src/engine/physics/narrowphase/box_box_manifold.d.ts +13 -0
  316. package/src/engine/physics/narrowphase/box_box_manifold.d.ts.map +1 -1
  317. package/src/engine/physics/narrowphase/box_box_manifold.js +95 -39
  318. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts +40 -0
  319. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts.map +1 -1
  320. package/src/engine/physics/narrowphase/box_triangle_contact.js +415 -120
  321. package/src/engine/physics/narrowphase/capsule_contacts.d.ts +63 -0
  322. package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
  323. package/src/engine/physics/narrowphase/capsule_contacts.js +234 -46
  324. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts +13 -0
  325. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts.map +1 -1
  326. package/src/engine/physics/narrowphase/capsule_triangle_contact.js +141 -93
  327. package/src/engine/physics/narrowphase/compute_penetration.d.ts +29 -11
  328. package/src/engine/physics/narrowphase/compute_penetration.d.ts.map +1 -1
  329. package/src/engine/physics/narrowphase/compute_penetration.js +157 -34
  330. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts +76 -0
  331. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts.map +1 -1
  332. package/src/engine/physics/narrowphase/convex_convex_manifold.js +243 -48
  333. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts +13 -0
  334. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts.map +1 -1
  335. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +28 -12
  336. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts +13 -0
  337. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts.map +1 -1
  338. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js +27 -0
  339. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts +42 -0
  340. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts.map +1 -0
  341. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.js +250 -0
  342. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts +27 -11
  343. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -1
  344. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +291 -12
  345. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts +7 -1
  346. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts.map +1 -1
  347. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +7 -1
  348. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts +35 -0
  349. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts.map +1 -0
  350. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.js +61 -0
  351. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts +54 -0
  352. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts.map +1 -0
  353. package/src/engine/physics/narrowphase/hull_sphere_contact.js +244 -0
  354. package/src/engine/physics/narrowphase/mesh_convex_hull.js +5 -1
  355. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts +2 -0
  356. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts.map +1 -1
  357. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +56 -31
  358. package/src/engine/physics/narrowphase/narrowphase_step.d.ts +6 -5
  359. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
  360. package/src/engine/physics/narrowphase/narrowphase_step.js +2185 -483
  361. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts +56 -5
  362. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts.map +1 -1
  363. package/src/engine/physics/narrowphase/reduce_manifold_contacts.js +546 -5
  364. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts +29 -2
  365. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts.map +1 -1
  366. package/src/engine/physics/narrowphase/refine_ray_concave.js +628 -75
  367. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts +3 -2
  368. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts.map +1 -1
  369. package/src/engine/physics/narrowphase/refine_ray_hit.js +3 -2
  370. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts +27 -0
  371. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -0
  372. package/src/engine/physics/narrowphase/rigid_subject_pose.js +96 -0
  373. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts +14 -0
  374. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
  375. package/src/engine/physics/narrowphase/sphere_box_contact.js +51 -5
  376. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts +12 -0
  377. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts.map +1 -1
  378. package/src/engine/physics/narrowphase/sphere_sphere_contact.js +30 -0
  379. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts +12 -0
  380. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts.map +1 -1
  381. package/src/engine/physics/narrowphase/sphere_triangle_contact.js +37 -8
  382. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts +139 -0
  383. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts.map +1 -0
  384. package/src/engine/physics/narrowphase/support_feature_manifold.js +949 -0
  385. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts +32 -13
  386. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts.map +1 -1
  387. package/src/engine/physics/queries/PhysicsSurfacePoint.js +36 -13
  388. package/src/engine/physics/queries/convex_overlaps_shape.d.ts +27 -0
  389. package/src/engine/physics/queries/convex_overlaps_shape.d.ts.map +1 -0
  390. package/src/engine/physics/queries/convex_overlaps_shape.js +169 -0
  391. package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
  392. package/src/engine/physics/queries/overlap_shape.js +57 -79
  393. package/src/engine/physics/queries/raycast.d.ts +10 -4
  394. package/src/engine/physics/queries/raycast.d.ts.map +1 -1
  395. package/src/engine/physics/queries/raycast.js +133 -9
  396. package/src/engine/physics/queries/shape_cast.d.ts +55 -24
  397. package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
  398. package/src/engine/physics/queries/shape_cast.js +2061 -245
  399. package/src/engine/physics/solver/apply_impulse_to_body.d.ts +32 -10
  400. package/src/engine/physics/solver/apply_impulse_to_body.d.ts.map +1 -1
  401. package/src/engine/physics/solver/apply_impulse_to_body.js +69 -28
  402. package/src/engine/physics/solver/solve_contacts.d.ts +65 -18
  403. package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -1
  404. package/src/engine/physics/solver/solve_contacts.js +458 -234
  405. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  406. package/src/engine/physics/vehicle/RaycastVehicle.js +5 -6
  407. package/src/shade/assets/textures/split_sum.bin +0 -0
  408. package/src/shade/device/mock/SoftwareGPUQueue.d.ts.map +1 -1
  409. package/src/shade/device/mock/SoftwareGPUQueue.js +2 -1
  410. package/src/shade/playground/path_traced_media/README.md +78 -0
  411. package/src/shade/playground/path_traced_media/capture_radiance.d.ts +33 -0
  412. package/src/shade/playground/path_traced_media/capture_radiance.d.ts.map +1 -0
  413. package/src/shade/playground/path_traced_media/capture_radiance.js +174 -0
  414. package/src/shade/playground/path_traced_media/checks.d.ts +160 -0
  415. package/src/shade/playground/path_traced_media/checks.d.ts.map +1 -0
  416. package/src/shade/playground/path_traced_media/checks.js +921 -0
  417. package/src/shade/playground/path_traced_media/index.html +71 -0
  418. package/src/shade/playground/path_traced_media/main.d.ts +2 -0
  419. package/src/shade/playground/path_traced_media/main.d.ts.map +1 -0
  420. package/src/shade/playground/path_traced_media/main.js +440 -0
  421. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts +26 -0
  422. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts.map +1 -0
  423. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.js +117 -0
  424. package/src/shade/playground/path_traced_media/views.d.ts +21 -0
  425. package/src/shade/playground/path_traced_media/views.d.ts.map +1 -0
  426. package/src/shade/playground/path_traced_media/views.js +161 -0
  427. package/src/shade/playground/sh_exponential/README.md +43 -0
  428. package/src/shade/playground/sh_exponential/index.html +59 -0
  429. package/src/shade/playground/sh_exponential/main.d.ts +2 -0
  430. package/src/shade/playground/sh_exponential/main.d.ts.map +1 -0
  431. package/src/shade/playground/sh_exponential/main.js +571 -0
  432. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts +46 -0
  433. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts.map +1 -0
  434. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.js +270 -0
  435. package/src/shade/playground/water_refraction/README.md +158 -0
  436. package/src/shade/playground/water_refraction/index.html +40 -0
  437. package/src/shade/playground/water_refraction/main.d.ts +2 -0
  438. package/src/shade/playground/water_refraction/main.d.ts.map +1 -0
  439. package/src/shade/playground/water_refraction/main.js +202 -0
  440. package/src/shade/playground/water_refraction/world.d.ts +39 -0
  441. package/src/shade/playground/water_refraction/world.d.ts.map +1 -0
  442. package/src/shade/playground/water_refraction/world.js +141 -0
  443. package/src/shade/renderer/Renderer.d.ts +2 -0
  444. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  445. package/src/shade/renderer/Renderer.js +27 -0
  446. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts +2 -3
  447. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  448. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  449. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
  450. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +9 -1
  451. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.d.ts.map +1 -1
  452. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js +6 -4
  453. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  454. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -0
  455. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts +7 -0
  456. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts.map +1 -1
  457. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js +12 -12
  458. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts +4 -0
  459. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts.map +1 -1
  460. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js +13 -9
  461. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  462. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +2 -0
  463. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  464. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  465. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  466. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -9
  467. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  468. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +20 -10
  469. package/src/shade/renderer/light/environment/chunk_roughness_to_mip_ratio.d.ts +8 -0
  470. package/src/shade/renderer/light/environment/chunk_roughness_to_mip_ratio.d.ts.map +1 -0
  471. package/src/shade/renderer/light/environment/chunk_sphere_probe_roughness_to_lod.d.ts +0 -6
  472. package/src/shade/renderer/light/environment/chunk_sphere_probe_roughness_to_lod.d.ts.map +1 -1
  473. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts +2 -1
  474. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts.map +1 -1
  475. package/src/shade/renderer/light/environment/rgbe/load_environment_map.js +2 -1
  476. package/src/shade/renderer/light/environment/sh_exponential/README.md +171 -0
  477. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts +170 -0
  478. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts.map +1 -0
  479. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.js +377 -0
  480. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts +16 -0
  481. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts.map +1 -0
  482. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.js +27 -0
  483. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts +21 -0
  484. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -0
  485. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +53 -0
  486. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts +33 -0
  487. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts.map +1 -0
  488. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.js +90 -0
  489. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts +28 -0
  490. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts.map +1 -0
  491. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.js +92 -0
  492. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts +39 -0
  493. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts.map +1 -0
  494. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.js +44 -0
  495. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts +42 -0
  496. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts.map +1 -0
  497. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.js +123 -0
  498. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts +30 -0
  499. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts.map +1 -0
  500. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.js +147 -0
  501. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts +24 -0
  502. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts.map +1 -0
  503. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.js +79 -0
  504. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts +17 -0
  505. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts.map +1 -0
  506. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.js +99 -0
  507. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts +24 -0
  508. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts.map +1 -0
  509. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.js +104 -0
  510. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts +12 -0
  511. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts.map +1 -0
  512. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.js +93 -0
  513. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  514. package/src/shade/renderer/lightmap/GPULightMap.js +1 -0
  515. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  516. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -0
  517. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  518. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -0
  519. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  520. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts +1 -1
  521. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts.map +1 -1
  522. package/src/shade/renderer/material/StandardShadeMaterial.d.ts +15 -0
  523. package/src/shade/renderer/material/StandardShadeMaterial.d.ts.map +1 -1
  524. package/src/shade/renderer/material/StandardShadeMaterial.js +17 -0
  525. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +36 -2
  526. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  527. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +218 -18
  528. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.d.ts.map +1 -1
  529. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js +10 -0
  530. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts +17 -0
  531. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts.map +1 -0
  532. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.js +24 -0
  533. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts +24 -0
  534. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts.map +1 -0
  535. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.js +18 -0
  536. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts +20 -0
  537. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts.map +1 -0
  538. package/src/shade/renderer/medium/MEDIUM_STRUCT.js +43 -0
  539. package/src/shade/renderer/medium/ParticipatingMedium.d.ts +108 -0
  540. package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -0
  541. package/src/shade/renderer/medium/ParticipatingMedium.js +204 -0
  542. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts +13 -0
  543. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts.map +1 -0
  544. package/src/shade/renderer/medium/chunk_medium_lobe_phase.js +33 -0
  545. package/src/shade/renderer/medium/participating_medium_serialization.d.ts +32 -0
  546. package/src/shade/renderer/medium/participating_medium_serialization.d.ts.map +1 -0
  547. package/src/shade/renderer/medium/participating_medium_serialization.js +181 -0
  548. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts +48 -0
  549. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts.map +1 -0
  550. package/src/shade/renderer/medium/phase/MediumPhaseFunction.js +42 -0
  551. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts +23 -0
  552. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts.map +1 -0
  553. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.js +45 -0
  554. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts +30 -0
  555. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts.map +1 -0
  556. package/src/shade/renderer/medium/phase/PhaseDraine.js +58 -0
  557. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts +24 -0
  558. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts.map +1 -0
  559. package/src/shade/renderer/medium/phase/PhaseFournierForand.js +53 -0
  560. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts +21 -0
  561. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts.map +1 -0
  562. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.js +43 -0
  563. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts +25 -0
  564. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts.map +1 -0
  565. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.js +66 -0
  566. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts +9 -0
  567. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts.map +1 -0
  568. package/src/shade/renderer/medium/phase/PhaseRayleigh.js +21 -0
  569. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts +28 -0
  570. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts.map +1 -0
  571. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.js +49 -0
  572. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts +10 -0
  573. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts.map +1 -0
  574. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.js +25 -0
  575. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts +47 -0
  576. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts.map +1 -0
  577. package/src/shade/renderer/medium/water/water_iop_from_appearance.js +174 -0
  578. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts +57 -0
  579. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts.map +1 -0
  580. package/src/shade/renderer/medium/water/water_iop_from_constituents.js +242 -0
  581. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts +41 -0
  582. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts.map +1 -0
  583. package/src/shade/renderer/medium/water/water_iop_jerlov.js +231 -0
  584. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts +66 -0
  585. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts.map +1 -0
  586. package/src/shade/renderer/medium/water/water_iop_spectral_reference.js +223 -0
  587. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts +96 -0
  588. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts.map +1 -0
  589. package/src/shade/renderer/medium/water/water_medium_from_iop.js +145 -0
  590. package/src/shade/renderer/medium/water/water_presets.d.ts +69 -0
  591. package/src/shade/renderer/medium/water/water_presets.d.ts.map +1 -0
  592. package/src/shade/renderer/medium/water/water_presets.js +119 -0
  593. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts +69 -0
  594. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts.map +1 -0
  595. package/src/shade/renderer/medium/water/water_rgb_from_spectral.js +341 -0
  596. package/src/shade/renderer/particles/DESIGN.md +4 -2
  597. package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts +1 -1
  598. package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts.map +1 -1
  599. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts +26 -0
  600. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts.map +1 -0
  601. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.js +71 -0
  602. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  603. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +16 -1
  604. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
  605. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +6 -13
  606. package/src/shade/renderer/path_tracer/PATH_TRACED_MEDIA_PLAN_2026_10_02.md +520 -0
  607. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  608. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -0
  609. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  610. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +2 -0
  611. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  612. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +188 -185
  613. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.d.ts.map +1 -1
  614. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.js +4 -1
  615. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts +13 -0
  616. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts.map +1 -0
  617. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js +29 -0
  618. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts +79 -0
  619. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts.map +1 -1
  620. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +360 -70
  621. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
  622. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +4 -3
  623. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts +24 -0
  624. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts.map +1 -0
  625. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.js +99 -0
  626. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts +68 -0
  627. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts.map +1 -0
  628. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.js +263 -0
  629. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts +55 -0
  630. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts.map +1 -0
  631. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.js +148 -0
  632. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts +17 -0
  633. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts.map +1 -0
  634. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.js +41 -0
  635. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts +20 -0
  636. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts.map +1 -0
  637. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.js +105 -0
  638. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts +28 -0
  639. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts.map +1 -0
  640. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.js +97 -0
  641. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts +12 -0
  642. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts.map +1 -0
  643. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.js +46 -0
  644. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts +25 -0
  645. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts.map +1 -0
  646. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.js +75 -0
  647. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts +54 -0
  648. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts.map +1 -0
  649. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.js +245 -0
  650. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts +42 -0
  651. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts.map +1 -0
  652. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.js +236 -0
  653. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts +24 -0
  654. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts.map +1 -0
  655. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.js +97 -0
  656. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts +57 -0
  657. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts.map +1 -0
  658. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.js +222 -0
  659. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts +88 -0
  660. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts.map +1 -0
  661. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.js +304 -0
  662. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts +35 -0
  663. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts.map +1 -0
  664. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.js +137 -0
  665. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  666. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -1
  667. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +85 -84
  668. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts +8 -0
  669. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts.map +1 -1
  670. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js +9 -0
  671. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +28 -1
  672. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  673. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +17 -1
  674. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts +13 -7
  675. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts.map +1 -1
  676. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js +13 -7
  677. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +309 -0
  678. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +54 -9
  679. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  680. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +9 -1
  681. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts +33 -0
  682. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts.map +1 -0
  683. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.js +45 -0
  684. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts +4 -0
  685. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts.map +1 -1
  686. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.js +6 -2
  687. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_renormalization.d.ts +4 -0
  688. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_renormalization.d.ts.map +1 -0
  689. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_renormalization.js +11 -0
  690. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_rgb_contribution.d.ts +4 -0
  691. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_rgb_contribution.d.ts.map +1 -0
  692. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_rgb_contribution.js +19 -0
  693. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts +2 -1
  694. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map +1 -1
  695. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js +4 -2
  696. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.d.ts.map +1 -1
  697. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +5 -3
  698. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_split_counts.d.ts +4 -0
  699. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_split_counts.d.ts.map +1 -0
  700. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_split_counts.js +8 -0
  701. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts +14 -0
  702. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts.map +1 -0
  703. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.js +28 -0
  704. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts +10 -0
  705. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts.map +1 -0
  706. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.js +18 -0
  707. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts +19 -0
  708. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts.map +1 -0
  709. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.js +44 -0
  710. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts +10 -0
  711. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts.map +1 -0
  712. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.js +17 -0
  713. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +1 -1
  714. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  715. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +23 -2
  716. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts.map +1 -1
  717. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js +163 -64
  718. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.d.ts.map +1 -1
  719. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.js +4 -8
  720. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  721. package/src/shade/renderer/scene/GPUSceneContext.js +4 -1
  722. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
  723. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +5 -0
  724. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  725. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +12 -1
  726. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts.map +1 -1
  727. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +22 -3
  728. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts +18 -0
  729. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts.map +1 -0
  730. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.js +31 -0
  731. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts +43 -0
  732. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts.map +1 -0
  733. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.js +153 -0
  734. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts +13 -0
  735. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts.map +1 -0
  736. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.js +57 -0
  737. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts +45 -0
  738. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts.map +1 -0
  739. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js +109 -0
  740. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.d.ts.map +1 -1
  741. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.js +6 -3
  742. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts +24 -0
  743. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts.map +1 -0
  744. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.js +49 -0
  745. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts +18 -0
  746. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts.map +1 -1
  747. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.js +18 -0
  748. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_add_f32_storage.d.ts +12 -0
  749. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_add_f32_storage.d.ts.map +1 -0
  750. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_max_f32_storage.d.ts +12 -0
  751. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_max_f32_storage.d.ts.map +1 -0
  752. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_min_f32_storage.d.ts +12 -0
  753. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_min_f32_storage.d.ts.map +1 -0
  754. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +3 -0
  755. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
  756. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +3 -0
  757. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.d.ts.map +1 -1
  758. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.js +3 -1
  759. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts +24 -0
  760. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts.map +1 -0
  761. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.js +53 -0
  762. package/src/shade/renderer/shader/chunk/geometry/plane/{plane_ray_raycast.d.ts → chunk_plane_ray_raycast.d.ts} +2 -2
  763. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_plane_ray_raycast.d.ts.map +1 -0
  764. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts +7 -1
  765. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts.map +1 -1
  766. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.js +12 -60
  767. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts +26 -6
  768. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts.map +1 -1
  769. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.js +30 -20
  770. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.d.ts.map +1 -1
  771. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.js +3 -1
  772. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.d.ts.map +1 -1
  773. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.js +3 -1
  774. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.d.ts.map +1 -1
  775. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.js +3 -1
  776. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts +14 -0
  777. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts.map +1 -0
  778. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.js +25 -0
  779. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts +9 -2
  780. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts.map +1 -1
  781. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.js +33 -10
  782. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts +4 -0
  783. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts.map +1 -0
  784. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +135 -0
  785. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts +14 -0
  786. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts.map +1 -0
  787. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.js +30 -0
  788. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts +19 -0
  789. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts.map +1 -0
  790. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.js +73 -0
  791. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts +19 -0
  792. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts.map +1 -0
  793. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.js +25 -0
  794. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts +17 -0
  795. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts.map +1 -0
  796. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.js +23 -0
  797. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts +26 -0
  798. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts.map +1 -0
  799. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.js +55 -0
  800. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +52 -0
  801. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -0
  802. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +65 -0
  803. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts +13 -0
  804. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts.map +1 -0
  805. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.js +229 -0
  806. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts +23 -0
  807. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts.map +1 -0
  808. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.js +278 -0
  809. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts +23 -0
  810. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts.map +1 -0
  811. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.js +58 -0
  812. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts +23 -0
  813. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts.map +1 -0
  814. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.js +75 -0
  815. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts +13 -0
  816. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts.map +1 -0
  817. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.js +70 -0
  818. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts +23 -0
  819. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts.map +1 -0
  820. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.js +95 -0
  821. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts +13 -0
  822. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts.map +1 -0
  823. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.js +89 -0
  824. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts +23 -0
  825. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts.map +1 -0
  826. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.js +118 -0
  827. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts +13 -0
  828. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts.map +1 -0
  829. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.js +111 -0
  830. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts +23 -0
  831. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts.map +1 -0
  832. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.js +144 -0
  833. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts +13 -0
  834. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts.map +1 -0
  835. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.js +136 -0
  836. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts +23 -0
  837. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts.map +1 -0
  838. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.js +173 -0
  839. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts +13 -0
  840. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts.map +1 -0
  841. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.js +164 -0
  842. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts +23 -0
  843. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts.map +1 -0
  844. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.js +205 -0
  845. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts +13 -0
  846. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts.map +1 -0
  847. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.js +195 -0
  848. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts +23 -0
  849. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts.map +1 -0
  850. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.js +240 -0
  851. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +0 -6
  852. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  853. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +46 -1
  854. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.d.ts +7 -7
  855. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js +7 -7
  856. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +42 -10
  857. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  858. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +104 -48
  859. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +20 -4
  860. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  861. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +186 -74
  862. package/src/shade/renderer/shadow/map/Shadowmap.d.ts +2 -1
  863. package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
  864. package/src/shade/renderer/shadow/map/Shadowmap.js +2 -1
  865. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts +30 -0
  866. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts.map +1 -0
  867. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.js +52 -0
  868. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts +14 -0
  869. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts.map +1 -0
  870. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.js +20 -0
  871. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts +8 -0
  872. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts.map +1 -0
  873. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js +7 -0
  874. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +8 -6
  875. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
  876. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +28 -34
  877. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts +3 -2
  878. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts.map +1 -1
  879. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.js +19 -14
  880. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +4 -3
  881. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
  882. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +12 -7
  883. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +4 -4
  884. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +4 -4
  885. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  886. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +39 -17
  887. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +1 -1
  888. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +5 -36
  889. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +1 -1
  890. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +3 -2
  891. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +1 -1
  892. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  893. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +49 -35
  894. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +4 -1
  895. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +1 -1
  896. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +8 -9
  897. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +2 -2
  898. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +1 -1
  899. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
  900. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
  901. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
  902. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
  903. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
  904. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
  905. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
  906. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  907. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  908. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  909. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  910. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  911. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  912. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  913. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  914. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  915. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  916. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
  917. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
  918. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  919. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  920. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  921. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  922. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  923. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  924. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  925. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  926. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  927. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  928. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  929. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  930. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  931. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  932. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  933. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +72 -27
  934. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  935. package/src/shade/renderer/water/GPUWaterRenderer.js +275 -138
  936. package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
  937. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
  938. package/src/shade/renderer/water/chunk_water_gi.js +56 -0
  939. package/src/shade/renderer/water/chunk_water_transport.d.ts +7 -0
  940. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -0
  941. package/src/shade/renderer/water/chunk_water_transport.js +105 -0
  942. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +29 -0
  943. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
  944. package/src/shade/renderer/water/medium/GPUWaterBodies.js +116 -0
  945. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +23 -0
  946. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  947. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
  948. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
  949. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
  950. package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
  951. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
  952. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
  953. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  954. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  955. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  956. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  957. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  958. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  959. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  960. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  961. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  962. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  963. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  964. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  965. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  966. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  967. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  968. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  969. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  970. package/src/shade/renderer/water/shader_water.d.ts +15 -26
  971. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  972. package/src/shade/renderer/water/shader_water.js +373 -213
  973. package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
  974. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
  975. package/src/shade/renderer/water/shader_water_avboit.js +268 -0
  976. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  977. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  978. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  979. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  980. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  981. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  982. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  983. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  984. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  985. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  986. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  987. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  988. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  989. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  990. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  991. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  992. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  993. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  994. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  995. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  996. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  997. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  998. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  999. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  1000. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  1001. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1002. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1003. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1004. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1005. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1006. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1007. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
  1008. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
  1009. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
  1010. package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
  1011. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1012. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1013. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1014. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1015. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1016. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -197,11 +197,15 @@ function get_sat_edges(shape) {
197
197
  * taken from the SAT scan. Mirrors Bullet's "face most opposing the normal", made symmetric across A and B.
198
198
  *
199
199
  * @param {boolean} is_A select within piece A, otherwise piece B
200
- * @param {number} mx axis toward the other body, x
201
- * @param {number} my axis toward the other body, y
202
- * @param {number} mz axis toward the other body, z
200
+ * @param {Float64Array} n the contact normal `n` (B→A), whose negation is A's axis toward B. Read
201
+ * from an array: this is called where V8 will not inline it, and a call boxes the numbers it takes
202
+ * @param {number} n_offset
203
203
  */
204
- function select_reference_face(is_A, mx, my, mz) {
204
+ function select_reference_face(is_A, n, n_offset) {
205
+ const mx = is_A ? -n[n_offset] : n[n_offset];
206
+ const my = is_A ? -n[n_offset + 1] : n[n_offset + 1];
207
+ const mz = is_A ? -n[n_offset + 2] : n[n_offset + 2];
208
+
205
209
  const nf = is_A ? g_fA : g_fB;
206
210
  const wv = is_A ? wvA : wvB;
207
211
  const fl = is_A ? g_flA : g_flB;
@@ -226,21 +230,28 @@ function select_reference_face(is_A, mx, my, mz) {
226
230
  ref_sel.score = best;
227
231
  }
228
232
 
233
+ /**
234
+ * The candidate axis handed to {@link test_axis}: x, y, z, then ref². In an array because test_axis
235
+ * is too big for V8 to inline, and a call that is not inlined boxes each number passed to it — four
236
+ * per axis, over every face and edge pair of every pair of pieces.
237
+ */
238
+ const sat_axis = new Float64Array(4);
239
+
229
240
  /**
230
241
  * SAT axis test; true if the axis SEPARATES the pieces.
231
- * @param {number} ux candidate axis x; need not be unit (normalised here)
232
- * @param {number} uy candidate axis y
233
- * @param {number} uz candidate axis z
242
+ * @param {Float64Array} axis the candidate axis `[x, y, z, ref2]`. The axis need not be unit
243
+ * (normalised here). ref2 is the square of the axis's characteristic magnitude (Σ|edge|² for a
244
+ * face, |ea|²·|eb|² for an edge cross); the axis is rejected as degenerate when `len2 / ref2` — a
245
+ * scale-invariant fatness / sin²θ — falls below {@link PARALLEL_EPS_REL}. See PARALLEL_EPS_REL.
234
246
  * @param {number} nA vertex count of piece A in {@link wvA}
235
247
  * @param {number} nB vertex count of piece B in {@link wvB}
236
248
  * @param {number} kind axis provenance recorded on a new minimum: 0 = A face normal,
237
249
  * 1 = B face normal, 2 = edge × edge cross
238
- * @param {number} ref2 square of the axis's characteristic magnitude (Σ|edge|² for a face,
239
- * |ea|²·|eb|² for an edge cross); the axis is rejected as degenerate when `len2 / ref2` — a
240
- * scale-invariant fatness / sin²θ — falls below {@link PARALLEL_EPS_REL}. See PARALLEL_EPS_REL.
241
250
  * @returns {boolean} true if this axis separates the pieces
242
251
  */
243
- function test_axis(ux, uy, uz, nA, nB, kind, ref2) {
252
+ function test_axis(axis, nA, nB, kind) {
253
+ let ux = axis[0], uy = axis[1], uz = axis[2];
254
+ const ref2 = axis[3];
244
255
  const len2 = ux * ux + uy * uy + uz * uz;
245
256
  if (len2 < PARALLEL_EPS_REL * ref2) return false;
246
257
  const inv = 1 / Math.sqrt(len2);
@@ -262,7 +273,9 @@ function test_axis(ux, uy, uz, nA, nB, kind, ref2) {
262
273
  if (sat.kind === -1 || overlap < sat.overlap - (sat.overlap * TIE_REL + TIE_ABS)) {
263
274
  sat.overlap = overlap;
264
275
  const dcx = cenA[0] - cenB[0], dcy = cenA[1] - cenB[1], dcz = cenA[2] - cenB[2];
265
- const sign = v3_dot(ux, uy, uz, dcx, dcy, dcz) >= 0 ? 1 : -1;
276
+ // Written out rather than a call to v3_dot: this branch is taken on too few of the calls for
277
+ // V8 to inline a call in it, and a call that is not inlined boxes each of its six numbers.
278
+ const sign = (ux * dcx + uy * dcy + uz * dcz) >= 0 ? 1 : -1;
266
279
  sat.nx = ux * sign; sat.ny = uy * sign; sat.nz = uz * sign;
267
280
  sat.kind = kind;
268
281
  }
@@ -292,15 +305,19 @@ export function convex_convex_manifold(out, A, posA, rotA, B, posB, rotB) {
292
305
 
293
306
  sat.kind = -1; sat.overlap = Infinity;
294
307
 
308
+ const axis = sat_axis;
309
+
295
310
  // A face normals.
296
311
  for (let f = 0; f < g_fA; f++) {
297
- const s2 = face_normal(tmp_n, wvA, g_flA, g_foA[f], g_foA[f + 1]);
298
- if (test_axis(tmp_n[0], tmp_n[1], tmp_n[2], g_nA, g_nB, 0, s2 * s2)) return false;
312
+ const s2 = face_normal(axis, wvA, g_flA, g_foA[f], g_foA[f + 1]);
313
+ axis[3] = s2 * s2;
314
+ if (test_axis(axis, g_nA, g_nB, 0)) return false;
299
315
  }
300
316
  // B face normals.
301
317
  for (let f = 0; f < g_fB; f++) {
302
- const s2 = face_normal(tmp_n, wvB, g_flB, g_foB[f], g_foB[f + 1]);
303
- if (test_axis(tmp_n[0], tmp_n[1], tmp_n[2], g_nA, g_nB, 1, s2 * s2)) return false;
318
+ const s2 = face_normal(axis, wvB, g_flB, g_foB[f], g_foB[f + 1]);
319
+ axis[3] = s2 * s2;
320
+ if (test_axis(axis, g_nA, g_nB, 1)) return false;
304
321
  }
305
322
  // Edge × edge crosses, over each hull's UNIQUE edges (cached per shape —
306
323
  // see get_sat_edges; the face-loop scan retested every interior edge pair
@@ -316,9 +333,12 @@ export function convex_convex_manifold(out, A, posA, rotA, B, posB, rotB) {
316
333
  for (let ib = 0; ib < neB; ib += 2) {
317
334
  const b0 = edgesB[ib] * 3, b1 = edgesB[ib + 1] * 3;
318
335
  const ebx = wvB[b1] - wvB[b0], eby = wvB[b1 + 1] - wvB[b0 + 1], ebz = wvB[b1 + 2] - wvB[b0 + 2];
319
- const cx = eay * ebz - eaz * eby, cy = eaz * ebx - eax * ebz, cz = eax * eby - eay * ebx;
336
+ axis[0] = eay * ebz - eaz * eby;
337
+ axis[1] = eaz * ebx - eax * ebz;
338
+ axis[2] = eax * eby - eay * ebx;
320
339
  // ref² = |ea|²·|eb|² makes len²/ref² = sin²θ, a true (scale-invariant) parallelism test.
321
- if (test_axis(cx, cy, cz, g_nA, g_nB, 2, ea2 * (ebx * ebx + eby * eby + ebz * ebz))) return false;
340
+ axis[3] = ea2 * (ebx * ebx + eby * eby + ebz * ebz);
341
+ if (test_axis(axis, g_nA, g_nB, 2)) return false;
322
342
  }
323
343
  }
324
344
 
@@ -336,14 +356,9 @@ export function convex_convex_manifold(out, A, posA, rotA, B, posB, rotB) {
336
356
  // Face winner: reference / incident polygon clipping. SAT decided WHICH piece owns the
337
357
  // reference face, but not which of its two antipodal faces — see select_reference_face.
338
358
  const ref_is_A = sat.kind === 0;
339
- select_reference_face(
340
- ref_is_A,
341
- ref_is_A ? -nx : nx,
342
- ref_is_A ? -ny : ny,
343
- ref_is_A ? -nz : nz
344
- );
359
+ select_reference_face(ref_is_A, out, 0);
345
360
 
346
- emit_face_manifold(out, ref_is_A, ref_sel.face, nx, ny, nz);
361
+ emit_face_manifold(out, ref_is_A, ref_sel.face);
347
362
  return true;
348
363
  }
349
364
 
@@ -372,6 +387,36 @@ export function convex_convex_manifold(out, A, posA, rotA, B, posB, rotB) {
372
387
  * @returns {boolean} always true
373
388
  */
374
389
  export function convex_hull_clip(out, A, posA, rotA, B, posB, rotB, nx, ny, nz) {
390
+ const axis = scratch_clip_axis;
391
+
392
+ axis[0] = nx;
393
+ axis[1] = ny;
394
+ axis[2] = nz;
395
+
396
+ return convex_hull_clip_array(out, A, posA, rotA, B, posB, rotB, axis, 0);
397
+ }
398
+
399
+ /** Where {@link convex_hull_clip} packs its axis. */
400
+ const scratch_clip_axis = new Float64Array(3);
401
+
402
+ /**
403
+ * {@link convex_hull_clip} with the axis read from `axis[axis_offset ..+2]`: the hull-pair contact
404
+ * routine does not inline the call, and handed the axis as three numbers it boxed each.
405
+ *
406
+ * @param {Float64Array|number[]} out length ≥ CONVEX_CONVEX_OUT_LENGTH
407
+ * @param {{vertices,face_offsets,face_loops}} A
408
+ * @param {{x,y,z}} posA
409
+ * @param {{x,y,z,w}} rotA
410
+ * @param {{vertices,face_offsets,face_loops}} B
411
+ * @param {{x,y,z}} posB
412
+ * @param {{x,y,z,w}} rotB
413
+ * @param {Float64Array} axis unit axis as returned by {@link gjk_epa_penetration}, either sign
414
+ * @param {number} axis_offset
415
+ * @returns {boolean} always true
416
+ */
417
+ export function convex_hull_clip_array(out, A, posA, rotA, B, posB, rotB, axis, axis_offset) {
418
+ let nx = axis[axis_offset], ny = axis[axis_offset + 1], nz = axis[axis_offset + 2];
419
+
375
420
  set_geom(A, B);
376
421
  load_world(wvA, A.vertices, g_nA, posA, rotA);
377
422
  load_world(wvB, B.vertices, g_nB, posB, rotB);
@@ -392,16 +437,16 @@ export function convex_hull_clip(out, A, posA, rotA, B, posB, rotB, nx, ny, nz)
392
437
  // with the axis pointing toward the other body. A's contact face points
393
438
  // toward B (along −n); B's toward A (along +n). The flatter (better-aligned)
394
439
  // one is the reference.
395
- select_reference_face(true, -nx, -ny, -nz);
440
+ select_reference_face(true, out, 0);
396
441
  const bestA = ref_sel.score;
397
442
  const faceA = ref_sel.face;
398
443
 
399
- select_reference_face(false, nx, ny, nz);
444
+ select_reference_face(false, out, 0);
400
445
  const bestB = ref_sel.score;
401
446
  const faceB = ref_sel.face;
402
447
 
403
448
  const ref_is_A = bestA >= bestB;
404
- emit_face_manifold(out, ref_is_A, ref_is_A ? faceA : faceB, nx, ny, nz);
449
+ emit_face_manifold(out, ref_is_A, ref_is_A ? faceA : faceB);
405
450
 
406
451
  if ((out[3] | 0) === 0) {
407
452
  const overlap = projection_overlap(nx, ny, nz);
@@ -424,22 +469,123 @@ function projection_overlap(nx, ny, nz) {
424
469
  return maxB - minA;
425
470
  }
426
471
 
427
- /** Single deepest support-pair contact along axis `n` (B→A). */
428
- function emit_single_contact(out, nx, ny, nz, depth) {
429
- let sa = -Infinity, ai = 0;
430
- for (let i = 0; i < g_nA; i++) {
431
- const d = -v3_dot(nx, ny, nz, wvA[i * 3], wvA[i * 3 + 1], wvA[i * 3 + 2]);
432
- if (d > sa) { sa = d; ai = i; }
472
+ /**
473
+ * Vertices within this fraction of a piece's extent along the axis of its extreme projection count
474
+ * as one support feature (a face or an edge lying across the axis), not as a vertex.
475
+ * @type {number}
476
+ */
477
+ const SUPPORT_TIE_REL = 1e-3;
478
+
479
+ /**
480
+ * Support-feature records written by {@link support_feature}:
481
+ * 0 vertex count, 1..3 centroid, 4 squared spread (largest squared distance of a member from the
482
+ * centroid), 5..6 world-vertex offsets of the first two members, 7 the extreme projection.
483
+ */
484
+ const feature_A = new Float64Array(8);
485
+ const feature_B = new Float64Array(8);
486
+
487
+ /**
488
+ * The support feature of a piece along `d`: every vertex whose projection on `d` is within
489
+ * {@link SUPPORT_TIE_REL} of the piece's extent of the extreme one.
490
+ *
491
+ * @param {Float64Array} out a feature record (see {@link feature_A})
492
+ * @param {Float64Array} wv world vertices
493
+ * @param {number} n vertex count
494
+ * @param {number} dx
495
+ * @param {number} dy
496
+ * @param {number} dz
497
+ */
498
+ function support_feature(out, wv, n, dx, dy, dz) {
499
+ let hi = -Infinity, lo = Infinity;
500
+ for (let i = 0; i < n; i++) {
501
+ const d = v3_dot(dx, dy, dz, wv[i * 3], wv[i * 3 + 1], wv[i * 3 + 2]);
502
+ if (d > hi) hi = d;
503
+ if (d < lo) lo = d;
433
504
  }
434
- let sb = -Infinity, bi = 0;
435
- for (let i = 0; i < g_nB; i++) {
436
- const d = v3_dot(nx, ny, nz, wvB[i * 3], wvB[i * 3 + 1], wvB[i * 3 + 2]);
437
- if (d > sb) { sb = d; bi = i; }
505
+ const floor = hi - (hi - lo) * SUPPORT_TIE_REL;
506
+
507
+ let count = 0, cx = 0, cy = 0, cz = 0;
508
+ out[5] = out[6] = -1;
509
+ for (let i = 0; i < n; i++) {
510
+ const o = i * 3;
511
+ if (v3_dot(dx, dy, dz, wv[o], wv[o + 1], wv[o + 2]) < floor) continue;
512
+ if (count < 2) out[5 + count] = o;
513
+ cx += wv[o]; cy += wv[o + 1]; cz += wv[o + 2];
514
+ count++;
515
+ }
516
+ cx /= count; cy /= count; cz /= count;
517
+
518
+ let spread = 0;
519
+ for (let i = 0; i < n; i++) {
520
+ const o = i * 3;
521
+ if (v3_dot(dx, dy, dz, wv[o], wv[o + 1], wv[o + 2]) < floor) continue;
522
+ const ex = wv[o] - cx, ey = wv[o + 1] - cy, ez = wv[o + 2] - cz;
523
+ const s = ex * ex + ey * ey + ez * ez;
524
+ if (s > spread) spread = s;
438
525
  }
526
+
527
+ out[0] = count;
528
+ out[1] = cx; out[2] = cy; out[3] = cz;
529
+ out[4] = spread;
530
+ out[7] = hi;
531
+ }
532
+
533
+ /**
534
+ * Single contact along axis `n` (B→A) for a penetrating pair whose face clip left nothing.
535
+ *
536
+ * It belongs where the two pieces touch, and the solver acts at the witnesses' midpoint, so a raw
537
+ * support vertex of each piece will not do: the support of a large flat side along its own normal
538
+ * is a tie between its corners, and the first corner of a 40 m floor is 28 m from a cube sitting on
539
+ * it. A hull cube resting on the half of a two-triangle floor side that was not the reference face
540
+ * got exactly that, and the torque about the far corner tipped it through the floor.
541
+ *
542
+ * Instead, take each piece's support feature facing the other, and use the SMALLER one, which lies
543
+ * inside the contact: its centroid is one witness, and its projection along `n` onto the other
544
+ * piece's support plane is the other — a body's whole bottom face over a floor gives the point under
545
+ * its middle. Two edges crossing meet at their closest points, as the SAT path's edge contact does.
546
+ */
547
+ function emit_single_contact(out, nx, ny, nz, depth) {
548
+ // A's feature faces B: extreme along −n; B's faces A: extreme along +n. (n is B → A.)
549
+ support_feature(feature_A, wvA, g_nA, -nx, -ny, -nz);
550
+ support_feature(feature_B, wvB, g_nB, nx, ny, nz);
551
+
439
552
  out[3] = 1;
440
- out[4] = wvA[ai * 3]; out[5] = wvA[ai * 3 + 1]; out[6] = wvA[ai * 3 + 2];
441
- out[7] = wvB[bi * 3]; out[8] = wvB[bi * 3 + 1]; out[9] = wvB[bi * 3 + 2];
442
553
  out[10] = depth;
554
+
555
+ if (feature_A[0] === 2 && feature_B[0] === 2) {
556
+ const a0 = feature_A[5], a1 = feature_A[6];
557
+ const b0 = feature_B[5], b1 = feature_B[6];
558
+
559
+ line3_compute_segment_segment_closest_points(
560
+ scratch_st,
561
+ wvA[a0], wvA[a0 + 1], wvA[a0 + 2],
562
+ wvA[a1], wvA[a1 + 1], wvA[a1 + 2],
563
+ wvB[b0], wvB[b0 + 1], wvB[b0 + 2],
564
+ wvB[b1], wvB[b1 + 1], wvB[b1 + 2]
565
+ );
566
+ const s = scratch_st[0];
567
+ const t = scratch_st[1];
568
+ out[4] = wvA[a0] + (wvA[a1] - wvA[a0]) * s;
569
+ out[5] = wvA[a0 + 1] + (wvA[a1 + 1] - wvA[a0 + 1]) * s;
570
+ out[6] = wvA[a0 + 2] + (wvA[a1 + 2] - wvA[a0 + 2]) * s;
571
+ out[7] = wvB[b0] + (wvB[b1] - wvB[b0]) * t;
572
+ out[8] = wvB[b0 + 1] + (wvB[b1 + 1] - wvB[b0 + 1]) * t;
573
+ out[9] = wvB[b0 + 2] + (wvB[b1 + 2] - wvB[b0 + 2]) * t;
574
+ return;
575
+ }
576
+
577
+ // n · x on A's support plane is −feature_A[7]; on B's it is feature_B[7]
578
+ if (feature_A[4] <= feature_B[4]) {
579
+ const cx = feature_A[1], cy = feature_A[2], cz = feature_A[3];
580
+ const k = feature_B[7] - v3_dot(nx, ny, nz, cx, cy, cz);
581
+ out[4] = cx; out[5] = cy; out[6] = cz;
582
+ out[7] = cx + nx * k; out[8] = cy + ny * k; out[9] = cz + nz * k;
583
+ } else {
584
+ const cx = feature_B[1], cy = feature_B[2], cz = feature_B[3];
585
+ const k = -feature_A[7] - v3_dot(nx, ny, nz, cx, cy, cz);
586
+ out[4] = cx + nx * k; out[5] = cy + ny * k; out[6] = cz + nz * k;
587
+ out[7] = cx; out[8] = cy; out[9] = cz;
588
+ }
443
589
  }
444
590
 
445
591
  const scratch_st = new Float64Array(2);
@@ -519,17 +665,16 @@ function emit_edge_pair_contact(out, nx, ny, nz, depth) {
519
665
 
520
666
  /**
521
667
  * Reference/incident polygon clipping given the reference face. Writes the
522
- * manifold (count + contacts) into `out`; leaves out[0..2] (the normal) as set
523
- * by the caller. Shared by both the SAT and GJK+EPA entry points.
668
+ * manifold (count + contacts) into `out`; reads the unit axis `n` (B→A) from
669
+ * out[0..2], where the caller set it, and leaves it there. Shared by both the
670
+ * SAT and GJK+EPA entry points.
524
671
  *
525
672
  * @param {Float64Array|number[]} out length ≥ CONVEX_CONVEX_OUT_LENGTH
526
673
  * @param {boolean} ref_is_A reference face belongs to A (else B)
527
674
  * @param {number} ref_face reference face index within its piece
528
- * @param {number} nx axis (B→A) x, unit
529
- * @param {number} ny axis (B→A) y, unit
530
- * @param {number} nz axis (B→A) z, unit
531
675
  */
532
- function emit_face_manifold(out, ref_is_A, ref_face, nx, ny, nz) {
676
+ function emit_face_manifold(out, ref_is_A, ref_face) {
677
+ const nx = out[0], ny = out[1], nz = out[2];
533
678
  const ref_wv = ref_is_A ? wvA : wvB;
534
679
  const ref_fo = ref_is_A ? g_foA : g_foB;
535
680
  const ref_fl = ref_is_A ? g_flA : g_flB;
@@ -588,7 +733,10 @@ function emit_face_manifold(out, ref_is_A, ref_face, nx, ny, nz) {
588
733
  let sx = edy * rmz - edz * rmy, sy = edz * rmx - edx * rmz, sz = edx * rmy - edy * rmx;
589
734
  const pax = ref_wv[va], pay = ref_wv[va + 1], paz = ref_wv[va + 2];
590
735
  if ((rcx - pax) * sx + (rcy - pay) * sy + (rcz - paz) * sz > 0) { sx = -sx; sy = -sy; sz = -sz; }
591
- n_poly = clip_poly(src, n_poly, dst, sx, sy, sz, pax, pay, paz);
736
+ const plane = clip_plane;
737
+ plane[0] = sx; plane[1] = sy; plane[2] = sz;
738
+ plane[3] = pax; plane[4] = pay; plane[5] = paz;
739
+ n_poly = clip_poly_array(src, n_poly, dst, plane, 0);
592
740
  const t = src; src = dst; dst = t;
593
741
  }
594
742
  if (n_poly === 0) { out[3] = 0; return; }
@@ -628,8 +776,55 @@ function emit_face_manifold(out, ref_is_A, ref_face, nx, ny, nz) {
628
776
  * or the dropped OOB writes leave stale/NaN points that later reads consume
629
777
  * (the buffers are pre-sized to inc_len + ref_len, so the guard is a backstop
630
778
  * for degenerate input, not the normal bound).
779
+ *
780
+ * Shared with {@link feature_manifold}, which clips support features the same way.
781
+ *
782
+ * @param {Float64Array} src polygon, flat `(x, y, z)` per point
783
+ * @param {number} n point count in `src`
784
+ * @param {Float64Array} dst receives the clipped polygon; `src` and `dst` must not overlap
785
+ * @param {number} sx clip plane normal x (points with positive side are cut)
786
+ * @param {number} sy
787
+ * @param {number} sz
788
+ * @param {number} ax a point on the clip plane, x
789
+ * @param {number} ay
790
+ * @param {number} az
791
+ * @returns {number} point count written to `dst`
792
+ */
793
+ export function clip_poly(src, n, dst, sx, sy, sz, ax, ay, az) {
794
+ const plane = clip_poly_plane;
795
+
796
+ plane[0] = sx;
797
+ plane[1] = sy;
798
+ plane[2] = sz;
799
+ plane[3] = ax;
800
+ plane[4] = ay;
801
+ plane[5] = az;
802
+
803
+ return clip_poly_array(src, n, dst, plane, 0);
804
+ }
805
+
806
+ /** Where {@link clip_poly} packs its plane. */
807
+ const clip_poly_plane = new Float64Array(6);
808
+
809
+ /** The side plane {@link emit_face_manifold} hands {@link clip_poly_array}. */
810
+ const clip_plane = new Float64Array(6);
811
+
812
+ /**
813
+ * {@link clip_poly} with the plane read from `plane[plane_offset ..+5]`: the normal `s`, then a point
814
+ * `a` on the plane. For a caller that cannot have the call inlined, where passing the plane's six
815
+ * numbers would box each into a new heap object, once per side plane of every face clip.
816
+ *
817
+ * @param {Float64Array} src polygon, flat `(x, y, z)` per point
818
+ * @param {number} n point count in `src`
819
+ * @param {Float64Array} dst receives the clipped polygon; `src` and `dst` must not overlap
820
+ * @param {Float64Array} plane `[sx, sy, sz, ax, ay, az]`
821
+ * @param {number} plane_offset
822
+ * @returns {number} point count written to `dst`
631
823
  */
632
- function clip_poly(src, n, dst, sx, sy, sz, ax, ay, az) {
824
+ export function clip_poly_array(src, n, dst, plane, plane_offset) {
825
+ const sx = plane[plane_offset], sy = plane[plane_offset + 1], sz = plane[plane_offset + 2];
826
+ const ax = plane[plane_offset + 3], ay = plane[plane_offset + 4], az = plane[plane_offset + 5];
827
+
633
828
  const cap = (dst.length / 3) | 0;
634
829
  let m = 0;
635
830
  for (let i = 0; i < n && m < cap; i++) {
@@ -28,4 +28,17 @@
28
28
  * @returns {number} number of triangles written
29
29
  */
30
30
  export function decompose_to_triangles(output: Float64Array, offset: number, shape: AbstractShape3D, aabb_min_x: number, aabb_min_y: number, aabb_min_z: number, aabb_max_x: number, aabb_max_y: number, aabb_max_z: number): number;
31
+ /**
32
+ * {@link decompose_to_triangles} with the query box read from `aabb[aabb_offset ..+5]`
33
+ * (`[min x, min y, min z, max x, max y, max z]`, the shape's body-local frame): the enumerators are
34
+ * past what V8 inlines, and a call that is not inlined boxes each number passed to it.
35
+ *
36
+ * @param {Float64Array} output
37
+ * @param {number} offset float-index into output
38
+ * @param {AbstractShape3D} shape (must have `is_convex === false`)
39
+ * @param {Float64Array} aabb
40
+ * @param {number} aabb_offset
41
+ * @returns {number} number of triangles written
42
+ */
43
+ export function decompose_to_triangles_array(output: Float64Array, offset: number, shape: AbstractShape3D, aabb: Float64Array, aabb_offset: number): number;
31
44
  //# sourceMappingURL=decompose_to_triangles.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"decompose_to_triangles.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,+CAXW,YAAY,UACZ,MAAM,sCAEN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,GACJ,MAAM,CAwBlB"}
1
+ {"version":3,"file":"decompose_to_triangles.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,+CAXW,YAAY,UACZ,MAAM,sCAEN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,GACJ,MAAM,CAalB;AAKD;;;;;;;;;;;GAWG;AACH,qDAPW,YAAY,UACZ,MAAM,gCAEN,YAAY,eACZ,MAAM,GACJ,MAAM,CAYlB"}
@@ -1,5 +1,5 @@
1
- import { heightmap_enumerate_triangles } from "./heightmap_enumerate_triangles.js";
2
- import { mesh_enumerate_triangles } from "./mesh_enumerate_triangles.js";
1
+ import { heightmap_enumerate_triangles_array } from "./heightmap_enumerate_triangles.js";
2
+ import { mesh_enumerate_triangles_array } from "./mesh_enumerate_triangles.js";
3
3
 
4
4
  /**
5
5
  * Dispatch a non-convex shape to its triangle enumerator. Writes
@@ -35,20 +35,36 @@ export function decompose_to_triangles(
35
35
  aabb_min_x, aabb_min_y, aabb_min_z,
36
36
  aabb_max_x, aabb_max_y, aabb_max_z
37
37
  ) {
38
+ const aabb = scratch_aabb;
39
+
40
+ aabb[0] = aabb_min_x; aabb[1] = aabb_min_y; aabb[2] = aabb_min_z;
41
+ aabb[3] = aabb_max_x; aabb[4] = aabb_max_y; aabb[5] = aabb_max_z;
42
+
43
+ return decompose_to_triangles_array(output, offset, shape, aabb, 0);
44
+ }
45
+
46
+ /** Where {@link decompose_to_triangles} packs its query box. */
47
+ const scratch_aabb = new Float64Array(6);
48
+
49
+ /**
50
+ * {@link decompose_to_triangles} with the query box read from `aabb[aabb_offset ..+5]`
51
+ * (`[min x, min y, min z, max x, max y, max z]`, the shape's body-local frame): the enumerators are
52
+ * past what V8 inlines, and a call that is not inlined boxes each number passed to it.
53
+ *
54
+ * @param {Float64Array} output
55
+ * @param {number} offset float-index into output
56
+ * @param {AbstractShape3D} shape (must have `is_convex === false`)
57
+ * @param {Float64Array} aabb
58
+ * @param {number} aabb_offset
59
+ * @returns {number} number of triangles written
60
+ */
61
+ export function decompose_to_triangles_array(output, offset, shape, aabb, aabb_offset) {
38
62
  if (shape.isHeightMapShape3D === true) {
39
- return heightmap_enumerate_triangles(
40
- output, offset, shape,
41
- aabb_min_x, aabb_min_y, aabb_min_z,
42
- aabb_max_x, aabb_max_y, aabb_max_z
43
- );
63
+ return heightmap_enumerate_triangles_array(output, offset, shape, aabb, aabb_offset);
44
64
  }
45
65
 
46
66
  if (shape.isMeshShape3D === true) {
47
- return mesh_enumerate_triangles(
48
- output, offset, shape,
49
- aabb_min_x, aabb_min_y, aabb_min_z,
50
- aabb_max_x, aabb_max_y, aabb_max_z
51
- );
67
+ return mesh_enumerate_triangles_array(output, offset, shape, aabb, aabb_offset);
52
68
  }
53
69
 
54
70
  throw new Error(`decompose_to_triangles: no enumerator registered for shape kind \`${shape.constructor.name}\``);
@@ -61,4 +61,17 @@
61
61
  * @returns {number} number of triangles written
62
62
  */
63
63
  export function heightmap_enumerate_triangles(output: Float64Array, offset: number, shape: HeightMapShape3D, aabb_min_x: number, aabb_min_y: number, aabb_min_z: number, aabb_max_x: number, aabb_max_y: number, aabb_max_z: number): number;
64
+ /**
65
+ * {@link heightmap_enumerate_triangles} with the query box read from `aabb[aabb_offset ..+5]`
66
+ * (`[min x, min y, min z, max x, max y, max z]`, the shape's body-local frame): this is past what V8
67
+ * inlines, and a call that is not inlined boxes each number passed to it.
68
+ *
69
+ * @param {Float64Array} output
70
+ * @param {number} offset float-index into output
71
+ * @param {HeightMapShape3D} shape
72
+ * @param {Float64Array} aabb
73
+ * @param {number} aabb_offset
74
+ * @returns {number} number of triangles written
75
+ */
76
+ export function heightmap_enumerate_triangles_array(output: Float64Array, offset: number, shape: HeightMapShape3D, aabb: Float64Array, aabb_offset: number): number;
64
77
  //# sourceMappingURL=heightmap_enumerate_triangles.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"heightmap_enumerate_triangles.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6DG;AACH,sDAXW,YAAY,UACZ,MAAM,uCAEN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,GACJ,MAAM,CA+MlB"}
1
+ {"version":3,"file":"heightmap_enumerate_triangles.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6DG;AACH,sDAXW,YAAY,UACZ,MAAM,uCAEN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,GACJ,MAAM,CAalB;AAKD;;;;;;;;;;;GAWG;AACH,4DAPW,YAAY,UACZ,MAAM,iCAEN,YAAY,eACZ,MAAM,GACJ,MAAM,CA8MlB"}
@@ -88,6 +88,33 @@ export function heightmap_enumerate_triangles(
88
88
  aabb_min_x, aabb_min_y, aabb_min_z,
89
89
  aabb_max_x, aabb_max_y, aabb_max_z
90
90
  ) {
91
+ const aabb = scratch_aabb;
92
+
93
+ aabb[0] = aabb_min_x; aabb[1] = aabb_min_y; aabb[2] = aabb_min_z;
94
+ aabb[3] = aabb_max_x; aabb[4] = aabb_max_y; aabb[5] = aabb_max_z;
95
+
96
+ return heightmap_enumerate_triangles_array(output, offset, shape, aabb, 0);
97
+ }
98
+
99
+ /** Where {@link heightmap_enumerate_triangles} packs its query box. */
100
+ const scratch_aabb = new Float64Array(6);
101
+
102
+ /**
103
+ * {@link heightmap_enumerate_triangles} with the query box read from `aabb[aabb_offset ..+5]`
104
+ * (`[min x, min y, min z, max x, max y, max z]`, the shape's body-local frame): this is past what V8
105
+ * inlines, and a call that is not inlined boxes each number passed to it.
106
+ *
107
+ * @param {Float64Array} output
108
+ * @param {number} offset float-index into output
109
+ * @param {HeightMapShape3D} shape
110
+ * @param {Float64Array} aabb
111
+ * @param {number} aabb_offset
112
+ * @returns {number} number of triangles written
113
+ */
114
+ export function heightmap_enumerate_triangles_array(output, offset, shape, aabb, aabb_offset) {
115
+ const aabb_min_x = aabb[aabb_offset], aabb_min_y = aabb[aabb_offset + 1], aabb_min_z = aabb[aabb_offset + 2];
116
+ const aabb_max_x = aabb[aabb_offset + 3], aabb_max_y = aabb[aabb_offset + 4], aabb_max_z = aabb[aabb_offset + 5];
117
+
91
118
  const sampler = shape.sampler;
92
119
 
93
120
  if (sampler === null) {
@@ -0,0 +1,42 @@
1
+ /**
2
+ * {@link TriangleEdgeFlags} of the edges of one triangle {@link heightmap_enumerate_triangles} wrote into
3
+ * a triangle buffer (its corners: {@link heightmap_triangle_vertex_flat}): for each of its edges, whether the triangle across — the other half of its sub-cell across
4
+ * the diagonal, a neighbouring sub-cell's across a grid line — lies in its plane (FLAT), bends up
5
+ * (CONCAVE), or neither, a real edge; the rim of the footprint has no neighbour and is real. The
6
+ * classes are {@link tri3_classify_shared_edge}'s, as {@link MeshShape3D#get_triangle_edge_flags} gives
7
+ * a mesh.
8
+ *
9
+ * Nothing is stored. The triangle's own three corners are in the buffer; the far corner of each
10
+ * neighbour — three of them — is sampled exactly as the enumerator samples corners (the same
11
+ * Catmull-Rom filter, the same `i / seg_u`, `j / seg_v` products). A contact pays for this only on the
12
+ * triangles whose contacts the narrowphase has to judge, never per enumerated triangle.
13
+ *
14
+ * The edges are numbered as the enumerator winds the triangle: of `(A, D, B)`, A→D (the sub-cell's
15
+ * low-u side), D→B (the diagonal) and B→A (its low-v side); of `(D, C, B)`, D→C (high v), C→B
16
+ * (high u) and B→D (the diagonal).
17
+ *
18
+ * @param {HeightMapShape3D} shape
19
+ * @param {Float64Array} triangles a triangle buffer the enumerator wrote
20
+ * @param {number} offset float index of the triangle's entry
21
+ * @returns {number}
22
+ */
23
+ export function heightmap_triangle_edge_flags(shape: HeightMapShape3D, triangles: Float64Array, offset: number): number;
24
+ /**
25
+ * Whether corner `k` of one triangle {@link heightmap_enumerate_triangles} wrote into a triangle buffer
26
+ * is a FLAT vertex ({@link TriangleEdgeFlags.FlatVertexA} shifted by `k`): every one of the six edges
27
+ * meeting at that grid vertex is FLAT, the six triangles around it pairwise in one plane across each.
28
+ * A vertex on the rim of the footprint has rim edges, which are real, and is not.
29
+ *
30
+ * Corners are numbered as the enumerator winds the triangle: A, D, B of `(A, D, B)`; D, C, B of
31
+ * `(D, C, B)`. Nothing is stored: the six neighbours are sampled exactly as the enumerator samples
32
+ * corners, so a vertex has one answer from every triangle around it. Asked only for a corner a contact
33
+ * lies on.
34
+ *
35
+ * @param {HeightMapShape3D} shape
36
+ * @param {Float64Array} triangles a triangle buffer the enumerator wrote
37
+ * @param {number} offset float index of the triangle's entry
38
+ * @param {number} k corner, 0..2
39
+ * @returns {boolean}
40
+ */
41
+ export function heightmap_triangle_vertex_flat(shape: HeightMapShape3D, triangles: Float64Array, offset: number, k: number): boolean;
42
+ //# sourceMappingURL=heightmap_triangle_edge_flags.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"heightmap_triangle_edge_flags.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,kFAJW,YAAY,UACZ,MAAM,GACJ,MAAM,CA2GlB;AAiBD;;;;;;;;;;;;;;;;GAgBG;AACH,mFALW,YAAY,UACZ,MAAM,KACN,MAAM,GACJ,OAAO,CAgEnB"}