@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
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- package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
|
@@ -0,0 +1,4 @@
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/** A covering RGB-throughput surface; the existing particle/scalar entry point stays unchanged. */
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export const chunk_avboit_rgb_contribution: CodeChunk;
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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//# sourceMappingURL=chunk_avboit_rgb_contribution.d.ts.map
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{"version":3,"file":"chunk_avboit_rgb_contribution.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_rgb_contribution.js"],"names":[],"mappings":"AAGA,mGAAmG;AACnG,sDAc8C;0BAlBpB,uCAAuC"}
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@@ -0,0 +1,19 @@
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { chunk_avboit_premultiplied_contribution } from "./chunk_avboit_premultiplied_contribution.js";
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/** A covering RGB-throughput surface; the existing particle/scalar entry point stays unchanged. */
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export const chunk_avboit_rgb_contribution = CodeChunk.from(/* language=WGSL */ `
|
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fn avboit_rgb_contribution(
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radiance: vec3<f32>, self_transmittance: vec3<f32>,
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front_transmittance: vec3<f32>, fog: vec4<f32>,
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9
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) -> AVBOITContribution {
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let t = clamp(self_transmittance, vec3<f32>(1e-6), vec3<f32>(1.0));
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let loss = vec3<f32>(1.0) - t;
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var out: AVBOITContribution;
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out.color = vec4<f32>((radiance * fog.w + loss * fog.xyz) * front_transmittance, 0.0);
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out.norm = vec4<f32>(loss * front_transmittance, 0.0);
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out.extinction = vec4<f32>(-log(t), 0.0);
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out.emission = vec4<f32>(0.0);
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return out;
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}
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`, [chunk_avboit_premultiplied_contribution]);
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@@ -1,7 +1,8 @@
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1
1
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/**
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2
2
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* The RGB transmittance of everything in front of a fragment: a trilinear sample of the integral
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3
3
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* texture at the biased, warped depth, turned back into transmittance. The draw weights a fragment's
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-
* whole contribution by it.
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* whole contribution by it. `footprint_bias` is the fragment's `avboit_footprint_bias`, or `0` for a
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* surface that writes nothing into the volume; see `avboit_integral_depth_coordinate`.
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*
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* @type {CodeChunk}
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*/
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package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map
CHANGED
|
@@ -1 +1 @@
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1
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-
{"version":3,"file":"chunk_avboit_sample_transmittance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js"],"names":[],"mappings":"AAKA
|
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1
|
+
{"version":3,"file":"chunk_avboit_sample_transmittance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js"],"names":[],"mappings":"AAKA;;;;;;;GAOG;AACH,gDAFU,SAAS,CAsBjB;0BAjCwB,uCAAuC"}
|
|
@@ -6,7 +6,8 @@ import { chunk_avboit_integral_depth_coordinate } from "./chunk_avboit_integral_
|
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6
6
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/**
|
|
7
7
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* The RGB transmittance of everything in front of a fragment: a trilinear sample of the integral
|
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8
8
|
* texture at the biased, warped depth, turned back into transmittance. The draw weights a fragment's
|
|
9
|
-
* whole contribution by it.
|
|
9
|
+
* whole contribution by it. `footprint_bias` is the fragment's `avboit_footprint_bias`, or `0` for a
|
|
10
|
+
* surface that writes nothing into the volume; see `avboit_integral_depth_coordinate`.
|
|
10
11
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*
|
|
11
12
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* @type {CodeChunk}
|
|
12
13
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*/
|
|
@@ -19,8 +20,9 @@ fn avboit_sample_transmittance(
|
|
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19
20
|
integral_sampler: sampler,
|
|
20
21
|
screen_uv: vec2<f32>,
|
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22
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z_view: f32,
|
|
23
|
+
footprint_bias: f32,
|
|
22
24
|
) -> vec3<f32> {
|
|
23
|
-
let w = avboit_integral_depth_coordinate(warp, z_view);
|
|
25
|
+
let w = avboit_integral_depth_coordinate(warp, z_view, footprint_bias);
|
|
24
26
|
let extinction = textureSampleLevel(integral, integral_sampler, vec3<f32>(screen_uv, w), 0.0).rgb;
|
|
25
27
|
return avboit_extinction_to_transmittance(extinction);
|
|
26
28
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_avboit_splat_slice.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;GAcG;AACH,uCAFU,SAAS,
|
|
1
|
+
{"version":3,"file":"chunk_avboit_splat_slice.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;GAcG;AACH,uCAFU,SAAS,CAyCjB;0BA3DwB,uCAAuC"}
|
|
@@ -21,12 +21,10 @@ import { chunk_avboit_pack_counts } from "./chunk_avboit_pack_counts.js";
|
|
|
21
21
|
export const chunk_avboit_splat_slice = CodeChunk.from(
|
|
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22
|
//language=WGSL
|
|
23
23
|
`
|
|
24
|
-
fn
|
|
24
|
+
fn avboit_splat_counts(column: u32, slice: i32, counts: vec3<u32>, texel: vec2<u32>) {
|
|
25
25
|
let physical = i32(warp.physical_count);
|
|
26
26
|
let s = clamp(slice, 0, physical - 1);
|
|
27
27
|
|
|
28
|
-
let counts = avboit_extinction_to_counts(extinction);
|
|
29
|
-
|
|
30
28
|
if (all(counts == vec3<u32>(0u))) {
|
|
31
29
|
return;
|
|
32
30
|
}
|
|
@@ -50,6 +48,10 @@ fn avboit_splat_slice(column: u32, slice: i32, extinction: vec3<f32>, texel: vec
|
|
|
50
48
|
}
|
|
51
49
|
}
|
|
52
50
|
}
|
|
51
|
+
|
|
52
|
+
fn avboit_splat_slice(column: u32, slice: i32, extinction: vec3<f32>, texel: vec2<u32>) {
|
|
53
|
+
avboit_splat_counts(column, slice, avboit_extinction_to_counts(extinction), texel);
|
|
54
|
+
}
|
|
53
55
|
`, [
|
|
54
56
|
chunk_avboit_extinction_to_counts,
|
|
55
57
|
chunk_avboit_overflows,
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
/** Partition already quantized counts. Rounding two fractional extinctions can erase both. */
|
|
2
|
+
export const chunk_avboit_split_counts: CodeChunk;
|
|
3
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
4
|
+
//# sourceMappingURL=chunk_avboit_split_counts.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_avboit_split_counts.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_split_counts.js"],"names":[],"mappings":"AAEA,8FAA8F;AAC9F,kDAIG;0BAPuB,uCAAuC"}
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/** Partition already quantized counts. Rounding two fractional extinctions can erase both. */
|
|
4
|
+
export const chunk_avboit_split_counts = CodeChunk.from(/* language=WGSL */ `
|
|
5
|
+
fn avboit_split_counts(counts: vec3<u32>, fraction: f32) -> vec3<u32> {
|
|
6
|
+
return min(counts, vec3<u32>(vec3<f32>(counts) * clamp(fraction, 0.0, 1.0) + 0.5));
|
|
7
|
+
}
|
|
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|
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`);
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Word `word` of the warp's occupancy at `virtual_count` virtual slices, from that word's undilated
|
|
3
|
+
* bits `marked` and its neighbours' `marked_below` and `marked_above` (0 where there is none): dilated
|
|
4
|
+
* by one slice each side, across word boundaries, with nothing at or past `virtual_count`.
|
|
5
|
+
*
|
|
6
|
+
* Dilation is applied at the resolution being tried rather than once at the finest, because a
|
|
7
|
+
* one-slice margin at 1024 slices is a quarter of a slice at 256 and rounds away; the margin is what
|
|
8
|
+
* keeps a fragment on the edge of a meshlet's bounds from linear-splatting into a neighbouring run.
|
|
9
|
+
*
|
|
10
|
+
* @type {CodeChunk}
|
|
11
|
+
*/
|
|
12
|
+
export const chunk_avboit_warp_level_word: CodeChunk;
|
|
13
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
14
|
+
//# sourceMappingURL=chunk_avboit_warp_level_word.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_avboit_warp_level_word.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.js"],"names":[],"mappings":"AAGA;;;;;;;;;;GAUG;AACH,2CAFU,SAAS,CAejB;0BA3BwB,uCAAuC"}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_avboit_dilate_word } from "./chunk_avboit_dilate_word.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Word `word` of the warp's occupancy at `virtual_count` virtual slices, from that word's undilated
|
|
6
|
+
* bits `marked` and its neighbours' `marked_below` and `marked_above` (0 where there is none): dilated
|
|
7
|
+
* by one slice each side, across word boundaries, with nothing at or past `virtual_count`.
|
|
8
|
+
*
|
|
9
|
+
* Dilation is applied at the resolution being tried rather than once at the finest, because a
|
|
10
|
+
* one-slice margin at 1024 slices is a quarter of a slice at 256 and rounds away; the margin is what
|
|
11
|
+
* keeps a fragment on the edge of a meshlet's bounds from linear-splatting into a neighbouring run.
|
|
12
|
+
*
|
|
13
|
+
* @type {CodeChunk}
|
|
14
|
+
*/
|
|
15
|
+
export const chunk_avboit_warp_level_word = CodeChunk.from(
|
|
16
|
+
//language=WGSL
|
|
17
|
+
`
|
|
18
|
+
fn avboit_warp_level_word(marked_below: u32, marked: u32, marked_above: u32, word: u32, virtual_count: u32) -> u32 {
|
|
19
|
+
let dilated = avboit_dilate_word(marked, marked_below >> 31u, (marked_above & 1u) << 31u);
|
|
20
|
+
let present = virtual_count - min(word * 32u, virtual_count);
|
|
21
|
+
if (present >= 32u) {
|
|
22
|
+
return dilated;
|
|
23
|
+
}
|
|
24
|
+
return dilated & ((1u << present) - 1u);
|
|
25
|
+
}
|
|
26
|
+
`,
|
|
27
|
+
[chunk_avboit_dilate_word]
|
|
28
|
+
);
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The warp LUT entry of slice `bit` of a 32-slice occupancy word `word`, given `below`, the occupied
|
|
3
|
+
* slices in the words before it: occupied slices before this one, shifted up, with this slice's own
|
|
4
|
+
* occupancy in bit 0 — see `AVBOIT_WARP_STRUCT`.
|
|
5
|
+
*
|
|
6
|
+
* @type {CodeChunk}
|
|
7
|
+
*/
|
|
8
|
+
export const chunk_avboit_warp_lut_entry: CodeChunk;
|
|
9
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
10
|
+
//# sourceMappingURL=chunk_avboit_warp_lut_entry.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_avboit_warp_lut_entry.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,0CAFU,SAAS,CAUjB;0BAjBwB,uCAAuC"}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* The warp LUT entry of slice `bit` of a 32-slice occupancy word `word`, given `below`, the occupied
|
|
5
|
+
* slices in the words before it: occupied slices before this one, shifted up, with this slice's own
|
|
6
|
+
* occupancy in bit 0 — see `AVBOIT_WARP_STRUCT`.
|
|
7
|
+
*
|
|
8
|
+
* @type {CodeChunk}
|
|
9
|
+
*/
|
|
10
|
+
export const chunk_avboit_warp_lut_entry = CodeChunk.from(
|
|
11
|
+
//language=WGSL
|
|
12
|
+
`
|
|
13
|
+
fn avboit_warp_lut_entry(word: u32, bit: u32, below: u32) -> u32 {
|
|
14
|
+
let prefix = below + countOneBits(word & ((1u << bit) - 1u));
|
|
15
|
+
return (prefix << 1u) | ((word >> bit) & 1u);
|
|
16
|
+
}
|
|
17
|
+
`
|
|
18
|
+
);
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The slices of a slicing into `virtual_count` virtual slices that the occupied finest slices of
|
|
3
|
+
* occupancy word `word` (`bits`, finest slices `32 word` to `32 word + 31`) touch: two words of that
|
|
4
|
+
* slicing's occupancy, from its word `(word · virtual_count) / V_max` on.
|
|
5
|
+
*
|
|
6
|
+
* Finest slice `f` touches virtual slices `floor(f V / V_max)` to `ceil((f + 1) V / V_max) - 1` — every
|
|
7
|
+
* one it shares a length of depth with. At an octave, where `V_max / V` is a power of two, a virtual
|
|
8
|
+
* slice is occupied exactly when one of the finest slices halving would OR into it is; between octaves
|
|
9
|
+
* a boundary falls inside a finest slice and both virtual slices take it, which keeps the warp
|
|
10
|
+
* conservative there — no fragment of an occupied finest slice lands in an unoccupied virtual one.
|
|
11
|
+
*
|
|
12
|
+
* Marked a run of occupied slices at a time; a word holds at most 16. Thirty-two finest slices touch
|
|
13
|
+
* at most 33 virtual ones, so two words always hold them. Division-free: `V_max` is a power of two.
|
|
14
|
+
*
|
|
15
|
+
* @type {CodeChunk}
|
|
16
|
+
*/
|
|
17
|
+
export const chunk_avboit_warp_marks: CodeChunk;
|
|
18
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
19
|
+
//# sourceMappingURL=chunk_avboit_warp_marks.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_avboit_warp_marks.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;GAeG;AACH,sCAFU,SAAS,CAyBjB;0BA3CwB,uCAAuC"}
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { AVBOIT_VIRTUAL_SLICES_MAX } from "./AVBOIT_CONSTANTS.js";
|
|
3
|
+
import { chunk_avboit_occupancy_word_mask } from "./chunk_avboit_occupancy_word_mask.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* The slices of a slicing into `virtual_count` virtual slices that the occupied finest slices of
|
|
7
|
+
* occupancy word `word` (`bits`, finest slices `32 word` to `32 word + 31`) touch: two words of that
|
|
8
|
+
* slicing's occupancy, from its word `(word · virtual_count) / V_max` on.
|
|
9
|
+
*
|
|
10
|
+
* Finest slice `f` touches virtual slices `floor(f V / V_max)` to `ceil((f + 1) V / V_max) - 1` — every
|
|
11
|
+
* one it shares a length of depth with. At an octave, where `V_max / V` is a power of two, a virtual
|
|
12
|
+
* slice is occupied exactly when one of the finest slices halving would OR into it is; between octaves
|
|
13
|
+
* a boundary falls inside a finest slice and both virtual slices take it, which keeps the warp
|
|
14
|
+
* conservative there — no fragment of an occupied finest slice lands in an unoccupied virtual one.
|
|
15
|
+
*
|
|
16
|
+
* Marked a run of occupied slices at a time; a word holds at most 16. Thirty-two finest slices touch
|
|
17
|
+
* at most 33 virtual ones, so two words always hold them. Division-free: `V_max` is a power of two.
|
|
18
|
+
*
|
|
19
|
+
* @type {CodeChunk}
|
|
20
|
+
*/
|
|
21
|
+
export const chunk_avboit_warp_marks = CodeChunk.from(
|
|
22
|
+
//language=WGSL
|
|
23
|
+
`
|
|
24
|
+
fn avboit_warp_marks(bits: u32, word: u32, virtual_count: u32) -> vec2u {
|
|
25
|
+
let shift = ${Math.log2(AVBOIT_VIRTUAL_SLICES_MAX)}u;
|
|
26
|
+
let base = ((word * virtual_count) >> shift) * 32u;
|
|
27
|
+
var marks = vec2u(0u);
|
|
28
|
+
var rest = bits;
|
|
29
|
+
for (var run = 0u; run < 16u && rest != 0u; run++) {
|
|
30
|
+
let start = countTrailingZeros(rest);
|
|
31
|
+
let free_bits = ~rest & (0xFFFFFFFFu << start);
|
|
32
|
+
let end = select(countTrailingZeros(free_bits), 32u, free_bits == 0u);
|
|
33
|
+
rest = select(rest & (0xFFFFFFFFu << end), 0u, end == 32u);
|
|
34
|
+
let first = ((word * 32u + start) * virtual_count) >> shift;
|
|
35
|
+
let last = (((word * 32u + end) * virtual_count + ${AVBOIT_VIRTUAL_SLICES_MAX - 1}u) >> shift) - 1u;
|
|
36
|
+
let lo = i32(first - base);
|
|
37
|
+
let hi = i32(last - base);
|
|
38
|
+
marks |= vec2u(avboit_occupancy_word_mask(0u, lo, hi), avboit_occupancy_word_mask(1u, lo, hi));
|
|
39
|
+
}
|
|
40
|
+
return marks;
|
|
41
|
+
}
|
|
42
|
+
`,
|
|
43
|
+
[chunk_avboit_occupancy_word_mask]
|
|
44
|
+
);
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Virtual slice count of step `step` (1 to `steps - 1`) between the octave `octave` and the one above
|
|
3
|
+
* it: `2 octave · 2^(-step / steps)`, rounded — finer for a smaller `step`, never reaching either
|
|
4
|
+
* octave.
|
|
5
|
+
*
|
|
6
|
+
* @type {CodeChunk}
|
|
7
|
+
*/
|
|
8
|
+
export const chunk_avboit_warp_step_count: CodeChunk;
|
|
9
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
10
|
+
//# sourceMappingURL=chunk_avboit_warp_step_count.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_avboit_warp_step_count.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,2CAFU,SAAS,CASjB;0BAhBwB,uCAAuC"}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Virtual slice count of step `step` (1 to `steps - 1`) between the octave `octave` and the one above
|
|
5
|
+
* it: `2 octave · 2^(-step / steps)`, rounded — finer for a smaller `step`, never reaching either
|
|
6
|
+
* octave.
|
|
7
|
+
*
|
|
8
|
+
* @type {CodeChunk}
|
|
9
|
+
*/
|
|
10
|
+
export const chunk_avboit_warp_step_count = CodeChunk.from(
|
|
11
|
+
//language=WGSL
|
|
12
|
+
`
|
|
13
|
+
fn avboit_warp_step_count(octave: u32, steps: u32, step: u32) -> u32 {
|
|
14
|
+
return u32(round(f32(octave) * exp2(f32(steps - step) / f32(steps))));
|
|
15
|
+
}
|
|
16
|
+
`
|
|
17
|
+
);
|
package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts
CHANGED
|
@@ -164,7 +164,7 @@ export function avboit_create_accumulators(pass: FramePassBuilder, resolution: A
|
|
|
164
164
|
* sources of transparent fragments; the MBOIT orchestrator ignores them
|
|
165
165
|
* @returns {number} resource ID of the composited color texture
|
|
166
166
|
*/
|
|
167
|
-
export function graph_rasterize_meshes_transparent_avboit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, volumetrics_irradiance, indirect_lighting_mode, avboit, side_channels, }: {
|
|
167
|
+
export function graph_rasterize_meshes_transparent_avboit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, normal_texture, hzb_texture, environment_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, volumetrics_irradiance, indirect_lighting_mode, avboit, side_channels, }: {
|
|
168
168
|
graph: FrameGraph;
|
|
169
169
|
buckets: number;
|
|
170
170
|
view_ctx: GPUViewContext;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AA4DA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;;GAYG;AACH;IAT+B,KAAK;IACA,KAAK;IACd,MAAM,EAAtB,MAAM;IACqB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACD,kBAAkB,EAAlC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACW,SAAS,GAA1B,MAAM;IACJ,MAAM,CA4DlB;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,SAAS,EAAzB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACmB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACQ,MAAM,GAA/B,cAAc;IACZ,MAAM,
|
|
1
|
+
{"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AA4DA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;;GAYG;AACH;IAT+B,KAAK;IACA,KAAK;IACd,MAAM,EAAtB,MAAM;IACqB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACD,kBAAkB,EAAlC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACW,SAAS,GAA1B,MAAM;IACJ,MAAM,CA4DlB;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,SAAS,EAAzB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACmB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACQ,MAAM,GAA/B,cAAc;IACZ,MAAM,CAuDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6KAFa;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAiJjE;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,IAAI,EAApB,MAAM;IACU,UAAU,EAA1B,MAAM;IACU,QAAQ,EAAxB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACN,MAAM,CAoClB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qUAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,CAwN7D;AAED;;;;;;;;GAQG;AACH,+EAHW,UAAU,MAAM,CAAC,GACf;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAe/E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH;IAtB+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,QAAQ,EAA1B,MAAM,EAAE;IACQ,aAAa,EAA7B,MAAM;IACU,aAAa,EAA7B,MAAM;IACuB,MAAM;IACnB,wBAAwB,EAAxC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,kBAAkB,EAAlC,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,oBAAoB,EAApC,MAAM;IAC6B,sBAAsB,EAAzD;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC;IAGU,sBAAsB,EAAzD,yBAAyB;IACA,MAAM,GAA/B,cAAc;IACiD,aAAa,GAA5E,OAAO,wBAAwB,EAAE,iBAAiB,EAAE;IAElD,MAAM,CAkTlB;+BA19B8B,qBAAqB;0CA9BV,uCAAuC"}
|
package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js
CHANGED
|
@@ -171,6 +171,7 @@ export function graph_avboit_build_warp({
|
|
|
171
171
|
voxel_width: voxel_resolution[0],
|
|
172
172
|
voxel_height: voxel_resolution[1],
|
|
173
173
|
tint_from_base_color: avboit.transmission_tint_from_base_color ? 1 : 0,
|
|
174
|
+
steps_per_octave: avboit.warp_steps_per_octave,
|
|
174
175
|
cluster_parameters,
|
|
175
176
|
};
|
|
176
177
|
|
|
@@ -724,6 +725,9 @@ export function graph_rasterize_meshes_transparent_avboit({
|
|
|
724
725
|
viewport,
|
|
725
726
|
depth_texture,
|
|
726
727
|
color_texture,
|
|
728
|
+
normal_texture,
|
|
729
|
+
hzb_texture,
|
|
730
|
+
environment_texture,
|
|
727
731
|
limits,
|
|
728
732
|
light_cluster_parameters,
|
|
729
733
|
light_cluster_lookup,
|
|
@@ -809,7 +813,7 @@ export function graph_rasterize_meshes_transparent_avboit({
|
|
|
809
813
|
const primitive_front = construct_primitive_state(ShadeDrawMode.Triangles, ShadeDrawSide.Front);
|
|
810
814
|
const primitive_double = construct_primitive_state(ShadeDrawMode.Triangles, ShadeDrawSide.Double);
|
|
811
815
|
|
|
812
|
-
const gr_hzb = graph_import_texture(graph, view_ctx.hierarchical_z_buffer.texture);
|
|
816
|
+
const gr_hzb = hzb_texture ?? graph_import_texture(graph, view_ctx.hierarchical_z_buffer.texture);
|
|
813
817
|
const gr_camera = graph_import_buffer(graph, view_ctx.camera.buffer.buffer);
|
|
814
818
|
|
|
815
819
|
const voxel_resolution = avboit_voxel_resolution(view_ctx.resolution);
|
|
@@ -819,6 +823,23 @@ export function graph_rasterize_meshes_transparent_avboit({
|
|
|
819
823
|
const camera = view_ctx.camera.camera;
|
|
820
824
|
const cluster_parameters = avboit_build_depth_curve(camera.near, camera.far);
|
|
821
825
|
|
|
826
|
+
// A background producer transports only immutable opaque radiance. Reject ambiguity before
|
|
827
|
+
// recording any preparation rather than letting channel registration order choose a winner.
|
|
828
|
+
const preparers = side_channels.filter(channel => typeof channel.avboit_prepare === "function");
|
|
829
|
+
if (preparers.length > 1) {
|
|
830
|
+
throw new Error("AVBOIT supports one refractive background producer per view");
|
|
831
|
+
}
|
|
832
|
+
let background_color = color_texture;
|
|
833
|
+
for (const channel of preparers) {
|
|
834
|
+
const prepared = channel.avboit_prepare({ graph, view_ctx, camera: gr_camera, color_texture,
|
|
835
|
+
depth_texture, normal_texture, hzb_texture: gr_hzb, environment_texture, light_cluster_parameters,
|
|
836
|
+
light_cluster_lookup, light_cluster_data, shadowmap_atlas, indirect_lighting_mode });
|
|
837
|
+
if (prepared?.background_color !== undefined) {
|
|
838
|
+
assert.isNonNegativeInteger(prepared.background_color, 'prepared.background_color');
|
|
839
|
+
background_color = prepared.background_color;
|
|
840
|
+
}
|
|
841
|
+
}
|
|
842
|
+
|
|
822
843
|
// Draw artifacts (shared with MBOIT)
|
|
823
844
|
// ======
|
|
824
845
|
|
|
@@ -992,7 +1013,7 @@ export function graph_rasterize_meshes_transparent_avboit({
|
|
|
992
1013
|
shader: shader_avboit_resolve,
|
|
993
1014
|
output_resolution: view_ctx.resolution,
|
|
994
1015
|
inputs: {
|
|
995
|
-
tScene:
|
|
1016
|
+
tScene: background_color,
|
|
996
1017
|
tColor: accumulators.color,
|
|
997
1018
|
tNorm: accumulators.norm,
|
|
998
1019
|
tExtinction: accumulators.extinction,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_avboit_build_warp.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_avboit_build_warp.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js"],"names":[],"mappings":"AAcA;;GAEG;AACH,6DAYqC;AAwMrC,qDAIG;6BAtO0B,sCAAsC;8BAErC,kCAAkC"}
|