@woosh/meep-engine 3.37.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
  159. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
  160. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
  161. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  166. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
  167. package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
  168. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/Water.js +42 -36
  170. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  178. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  181. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  184. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  187. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  189. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  190. package/src/engine/graphics3/WaterSystem.d.ts +58 -6
  191. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  192. package/src/engine/graphics3/WaterSystem.js +423 -293
  193. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  194. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  195. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  196. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  197. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  198. package/src/engine/interpolation/InterpolationLog.js +12 -6
  199. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  200. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  201. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  204. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  206. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  207. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  209. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  213. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  214. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  215. package/src/engine/physics/body/SolverBodyState.js +4 -5
  216. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  217. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  218. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  219. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  220. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  221. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  222. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
  223. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  224. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
  225. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
  226. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
  228. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  231. package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
  233. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
  235. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
  236. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
  238. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
  240. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
  241. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
  243. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  244. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  246. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  247. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
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@@ -443,8 +443,8 @@ export class ClothInstance {
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  * The index handles this cloth last **stepped against**, in the order the
444
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  * broadphase returned them, and how many of them are meaningful.
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  *
446
- * §7 P5's wake test compares each overlapping collider's previous pose with
447
- * its current one, and `ClothColliderSystem#link` *places* a new collider —
446
+ * §7 P5's wake test compares each overlapping collider's revision with the
447
+ * last simulated step, and `ClothColliderSystem#link` *places* a new collider —
448
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  * previous equals current — so a collider spawned around a sleeping cloth
449
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  * is one that has not moved and never woke it. The set is the other half of
450
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  * that question: a handle appearing or leaving is a change to the world the
@@ -456,6 +456,19 @@ export class ClothInstance {
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  * @type {number}
457
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  */
458
458
  collider_key_count: number;
459
+ /**
460
+ * Revision of each collider at the last simulated gather. Unlike comparing
461
+ * swept poses, this also detects a placement or a changed surface.
462
+ * @type {Uint32Array}
463
+ */
464
+ collider_revisions: Uint32Array;
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+ /**
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+ * Revisions captured alongside the current solver table. The remember
467
+ * operation copies this snapshot, so index edits after gathering still
468
+ * wake the cloth and the public two-argument remember API needs no index.
469
+ * @type {Uint32Array}
470
+ */
471
+ gathered_collider_revisions: Uint32Array;
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  /**
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  * The broadphase margin the last gather used, metres. The wake test has to
461
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  * query with the same one, or it compares a set built under one reach with
@@ -1 +1 @@
1
- {"version":3,"file":"ClothInstance.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothInstance.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH;IAEI;;;OAGG;IACH,QAFU,MAAM,CAEJ;IAEZ;;OAEG;IACH,OAFU,QAAM,IAAI,CAEP;IAEb;;;OAGG;IACH,WAFU,WAAW,GAAC,IAAI,CAET;IAEjB;;;;;;OAMG;IACH,QAFU,OAAO,CAEF;IAEf;;OAEG;IACH,OAFU,aAAW,IAAI,CAEZ;IAEb;;OAEG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,aAFU,UAAU,GAAC,IAAI,CAEN;IAEnB;;;OAGG;IACH,aAFU,UAAU,GAAC,IAAI,CAEN;IAEnB;;;;;;;;;OASG;IACH,KAFU,WAAS,IAAI,CAEZ;IAEX;;;;OAIG;IACH,gBAFU,WAAW,EAAE,CAEH;IAEpB;;;;;;OAMG;IACH,YAFU,UAAU,GAAC,MAAM,EAAE,CAEb;IAEhB;;;;;;;;;;;;OAYG;IACH,aAFU,WAAW,CAEW;IAEhC;;;;;;;;;;;OAWG;IACH,iBAFU,qBAAqB,CAEV;IAErB;;;;OAIG;IACH,qBAFU,YAAY,GAAC,IAAI,CAEA;IAE3B;;;OAGG;IACH,qBAFU,YAAY,GAAC,IAAI,CAEA;IAE3B;;;OAGG;IACH,mBAFU,UAAU,GAAC,IAAI,CAEA;IAEzB;;;OAGG;IACH,YAFU,UAAU,GAAC,IAAI,CAEP;IAElB;;;;;;;;;OASG;IACH,eAFU,UAAU,GAAC,IAAI,CAEJ;IAErB;;;OAGG;IACH,eAFU,UAAU,GAAC,IAAI,CAEJ;IAErB;;OAEG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,kBAFU,WAAW,EAAE,CAED;IAEtB;;;;OAIG;IACH,mBAFU,qBAAqB,CAER;IAEvB;;;OAGG;IACH,kBAFU,UAAU,GAAC,IAAI,CAED;IAExB;;;;;;;;OAQG;IACH,UAFU,YAAY,GAAC,IAAI,CAEX;IAEhB;;;;;;;;;;;OAWG;IACH,mBAFU,YAAY,GAAC,IAAI,CAEF;IAEzB;;;OAGG;IACH,mBAFU,YAAY,GAAC,IAAI,CAEF;IAEzB;;;;;;;;;;OAUG;IACH,kBAFU,YAAY,GAAC,IAAI,CAEH;IAExB;;;;;;;;;OASG;IACH,kBAFU,YAAY,GAAC,IAAI,CAEH;IAExB;;;;;OAKG;IACH,WAFU,UAAU,GAAC,IAAI,CAER;IAEjB;;;OAGG;IACH,YAFU,UAAU,GAAC,IAAI,CAEP;IAElB;;;OAGG;IACH,UAFU,UAAU,GAAC,IAAI,CAET;IAEhB;;;OAGG;IACH,YAFU,UAAU,GAAC,IAAI,CAEP;IAElB;;;;OAIG;IACH,UAFU,UAAU,GAAC,IAAI,CAET;IAEhB;;;;;OAKG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;;;;OASG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,oBAFU,YAAY,CAEmB;IAEzC;;;OAGG;IACH,iBAFU,YAAY,CAE2B;IAEjD;;;;;OAKG;IACH,cAFU,OAAO,CAEI;IAErB;;;;;OAKG;IACH,eAFU,aAAa,CAEa;IAEpC;;;;;OAKG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;;OAIG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;;;;;OAQG;IACH,QAFU,OAAO,CAEF;IAEf;;;;;;;;OAQG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;OASG;IACH,cAFU,OAAO,CAEI;IAErB;;;;;;;;;OASG;IACH,4BAFU,OAAO,CAEkB;IAEnC;;;;;;;OAOG;IACH,iBAFU;QAAC,MAAM,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,UAAU,CAAA;KAAC,GAAC,IAAI,CAEjC;IAEvB;;;;;;;;;;OAUG;IACH,mBAFU,MAAM,CAEa;IAE7B;;;;;OAKG;IACH,YAFU,MAAM,CAED;IAEf;;;;;OAKG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;OAKG;IACH,SAFU,OAAO,CAED;IAEhB;;;;;;;;;OASG;IACH,UAFU,YAAY,CAES;IAE/B;;;;;;OAMG;IACH,YAFU,OAAO,CAEE;IAEnB;;;;;;;;;;;;;;;;OAgBG;IACH,KAFU,MAAM,CAER;IAER;;;;;;;;;;;OAWG;IACH,eAFU,UAAU,CAEiC;IAErD;;OAEG;IACH,oBAFU,MAAM,CAEO;IAEvB;;;;;;OAMG;IACH,cAFU,MAAM,CAEC;IAEjB;;;;;;;;OAQG;IACH,gBAFU,MAAM,EAAE,GAAC,IAAI,CAED;IAEtB;;;;;;;;;;OAUG;IACH,iBAFU,YAAY,GAAC,IAAI,CAEJ;IAEvB;;;;;OAKG;IACH,gBAFU,MAAM,CAEG;CACtB;4BA3iB2B,uCAAuC;8BAErC,oBAAoB"}
1
+ {"version":3,"file":"ClothInstance.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothInstance.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH;IAEI;;;OAGG;IACH,QAFU,MAAM,CAEJ;IAEZ;;OAEG;IACH,OAFU,QAAM,IAAI,CAEP;IAEb;;;OAGG;IACH,WAFU,WAAW,GAAC,IAAI,CAET;IAEjB;;;;;;OAMG;IACH,QAFU,OAAO,CAEF;IAEf;;OAEG;IACH,OAFU,aAAW,IAAI,CAEZ;IAEb;;OAEG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,aAFU,UAAU,GAAC,IAAI,CAEN;IAEnB;;;OAGG;IACH,aAFU,UAAU,GAAC,IAAI,CAEN;IAEnB;;;;;;;;;OASG;IACH,KAFU,WAAS,IAAI,CAEZ;IAEX;;;;OAIG;IACH,gBAFU,WAAW,EAAE,CAEH;IAEpB;;;;;;OAMG;IACH,YAFU,UAAU,GAAC,MAAM,EAAE,CAEb;IAEhB;;;;;;;;;;;;OAYG;IACH,aAFU,WAAW,CAEW;IAEhC;;;;;;;;;;;OAWG;IACH,iBAFU,qBAAqB,CAEV;IAErB;;;;OAIG;IACH,qBAFU,YAAY,GAAC,IAAI,CAEA;IAE3B;;;OAGG;IACH,qBAFU,YAAY,GAAC,IAAI,CAEA;IAE3B;;;OAGG;IACH,mBAFU,UAAU,GAAC,IAAI,CAEA;IAEzB;;;OAGG;IACH,YAFU,UAAU,GAAC,IAAI,CAEP;IAElB;;;;;;;;;OASG;IACH,eAFU,UAAU,GAAC,IAAI,CAEJ;IAErB;;;OAGG;IACH,eAFU,UAAU,GAAC,IAAI,CAEJ;IAErB;;OAEG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,kBAFU,WAAW,EAAE,CAED;IAEtB;;;;OAIG;IACH,mBAFU,qBAAqB,CAER;IAEvB;;;OAGG;IACH,kBAFU,UAAU,GAAC,IAAI,CAED;IAExB;;;;;;;;OAQG;IACH,UAFU,YAAY,GAAC,IAAI,CAEX;IAEhB;;;;;;;;;;;OAWG;IACH,mBAFU,YAAY,GAAC,IAAI,CAEF;IAEzB;;;OAGG;IACH,mBAFU,YAAY,GAAC,IAAI,CAEF;IAEzB;;;;;;;;;;OAUG;IACH,kBAFU,YAAY,GAAC,IAAI,CAEH;IAExB;;;;;;;;;OASG;IACH,kBAFU,YAAY,GAAC,IAAI,CAEH;IAExB;;;;;OAKG;IACH,WAFU,UAAU,GAAC,IAAI,CAER;IAEjB;;;OAGG;IACH,YAFU,UAAU,GAAC,IAAI,CAEP;IAElB;;;OAGG;IACH,UAFU,UAAU,GAAC,IAAI,CAET;IAEhB;;;OAGG;IACH,YAFU,UAAU,GAAC,IAAI,CAEP;IAElB;;;;OAIG;IACH,UAFU,UAAU,GAAC,IAAI,CAET;IAEhB;;;;;OAKG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;;;;OASG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,oBAFU,YAAY,CAEmB;IAEzC;;;OAGG;IACH,iBAFU,YAAY,CAE2B;IAEjD;;;;;OAKG;IACH,cAFU,OAAO,CAEI;IAErB;;;;;OAKG;IACH,eAFU,aAAa,CAEa;IAEpC;;;;;OAKG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;;OAIG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;;;;;OAQG;IACH,QAFU,OAAO,CAEF;IAEf;;;;;;;;OAQG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;OASG;IACH,cAFU,OAAO,CAEI;IAErB;;;;;;;;;OASG;IACH,4BAFU,OAAO,CAEkB;IAEnC;;;;;;;OAOG;IACH,iBAFU;QAAC,MAAM,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,UAAU,CAAA;KAAC,GAAC,IAAI,CAEjC;IAEvB;;;;;;;;;;OAUG;IACH,mBAFU,MAAM,CAEa;IAE7B;;;;;OAKG;IACH,YAFU,MAAM,CAED;IAEf;;;;;OAKG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;OAKG;IACH,SAFU,OAAO,CAED;IAEhB;;;;;;;;;OASG;IACH,UAFU,YAAY,CAES;IAE/B;;;;;;OAMG;IACH,YAFU,OAAO,CAEE;IAEnB;;;;;;;;;;;;;;;;OAgBG;IACH,KAFU,MAAM,CAER;IAER;;;;;;;;;;;OAWG;IACH,eAFU,UAAU,CAEiC;IAErD;;OAEG;IACH,oBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,oBAFU,WAAW,CAEsC;IAE3D;;;;;OAKG;IACH,6BAFU,WAAW,CAE+C;IAEpE;;;;;;OAMG;IACH,cAFU,MAAM,CAEC;IAEjB;;;;;;;;OAQG;IACH,gBAFU,MAAM,EAAE,GAAC,IAAI,CAED;IAEtB;;;;;;;;;;OAUG;IACH,iBAFU,YAAY,GAAC,IAAI,CAEJ;IAEvB;;;;;OAKG;IACH,gBAFU,MAAM,CAEG;CACtB;4BA1jB2B,uCAAuC;8BAErC,oBAAoB"}
@@ -498,8 +498,8 @@ export class ClothInstance {
498
498
  * The index handles this cloth last **stepped against**, in the order the
499
499
  * broadphase returned them, and how many of them are meaningful.
500
500
  *
501
- * §7 P5's wake test compares each overlapping collider's previous pose with
502
- * its current one, and `ClothColliderSystem#link` *places* a new collider —
501
+ * §7 P5's wake test compares each overlapping collider's revision with the
502
+ * last simulated step, and `ClothColliderSystem#link` *places* a new collider —
503
503
  * previous equals current — so a collider spawned around a sleeping cloth
504
504
  * is one that has not moved and never woke it. The set is the other half of
505
505
  * that question: a handle appearing or leaving is a change to the world the
@@ -513,6 +513,21 @@ export class ClothInstance {
513
513
  */
514
514
  collider_key_count = 0;
515
515
 
516
+ /**
517
+ * Revision of each collider at the last simulated gather. Unlike comparing
518
+ * swept poses, this also detects a placement or a changed surface.
519
+ * @type {Uint32Array}
520
+ */
521
+ collider_revisions = new Uint32Array(CLOTH_COLLIDER_SLOTS);
522
+
523
+ /**
524
+ * Revisions captured alongside the current solver table. The remember
525
+ * operation copies this snapshot, so index edits after gathering still
526
+ * wake the cloth and the public two-argument remember API needs no index.
527
+ * @type {Uint32Array}
528
+ */
529
+ gathered_collider_revisions = new Uint32Array(CLOTH_COLLIDER_SLOTS);
530
+
516
531
  /**
517
532
  * The broadphase margin the last gather used, metres. The wake test has to
518
533
  * query with the same one, or it compares a set built under one reach with
@@ -1 +1 @@
1
- {"version":3,"file":"ClothWorld.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothWorld.js"],"names":[],"mappings":"AA2DA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiFG;AACH;IAEI;;;OAGG;IACH,SAFU,YAAY,CAEoB;IAE1C;;;;;;;;;;;;OAYG;IACH,WAFU,aAAa,EAAE,CAEV;IAEf;;;;;;;;;;;;;;;OAeG;IACH,QAFU;QAAC,WAAW,SAAW,MAAM,KAAG,CAAC,iBAAe,IAAI,CAAC,CAAA;KAAC,GAAC,IAAI,CAEvD;IAEd;;OAEG;IACH,eAFU,gBAAc,IAAI,CAEP;IAErB;;OAEG;IACH,aAFU,yBAAyB,GAAC,IAAI,CAErB;IAEnB;;;;;;OAMG;IACH,WAFU,mBAAmB,GAAC,IAAI,CAEjB;IAEjB;;;;;;;;;;;;;;;;;;OAkBG;IACH,MAFU,oBAAkB,IAAI,CAEpB;IAEZ;;;;;;;;;;;;;;;;;;;OAmBG;IACH,MAFU,MAAM,CAEP;IAET;;;;;OAKG;IACH,uBAAmB;IAEnB;;;;;OAKG;IACH,cAFU,OAAO,CAEI;IAErB;;;OAGG;IACH,oBAAwB;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,uBAKE;IAEF;;;;;OAKG;IACH,2CAiBC;IAED;;;;;OAKG;IACH,YALW,KAAK,kCAEL,MAAM,GACJ,aAAa,CAczB;IAED;;;;;;;;OAQG;IACH,iDAFa,IAAI,CAIhB;IAED;;;OAGG;IACH,iDAFa,IAAI,CAIhB;IAED;;;OAGG;IACH,eAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CA0BnC;IAyED;;;;;;;;;;;OAWG;IACH,eAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CAanC;IAED;;;;;;;OAOG;IACH,aAHW,MAAM,GACJ,IAAI,CAShB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CAInC;IAED;;;;;OAKG;IACH,uCAFW,MAAM,QAgBhB;IAED;;;;;;;;;OASG;IACH,wBANW,aAAa,mCAEb,MAAM,GACJ,OAAO,CA8BnB;IAED;;;;;;;OAOG;IACH,iBAJW,aAAa,gCAEX,IAAI,CA4ChB;IAwFD;;;;;;;;;;;OAWG;IACH,kBAPW,aAAa,MACb,MAAM,UACN,YAAY,UACZ,MAAM,GACJ,OAAO,CAgPnB;;CA8EJ;8BAj/B6B,oBAAoB;0CAjB3C,gEAAgE;oCAcnC,0BAA0B;sBA4BxC,YAAY"}
1
+ {"version":3,"file":"ClothWorld.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothWorld.js"],"names":[],"mappings":"AA2DA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiFG;AACH;IAEI;;;OAGG;IACH,SAFU,YAAY,CAEoB;IAE1C;;;;;;;;;;;;OAYG;IACH,WAFU,aAAa,EAAE,CAEV;IAEf;;;;;;;;;;;;;;;OAeG;IACH,QAFU;QAAC,WAAW,SAAW,MAAM,KAAG,CAAC,iBAAe,IAAI,CAAC,CAAA;KAAC,GAAC,IAAI,CAEvD;IAEd;;OAEG;IACH,eAFU,gBAAc,IAAI,CAEP;IAErB;;OAEG;IACH,aAFU,yBAAyB,GAAC,IAAI,CAErB;IAEnB;;;;;;OAMG;IACH,WAFU,mBAAmB,GAAC,IAAI,CAEjB;IAEjB;;;;;;;;;;;;;;;;;;OAkBG;IACH,MAFU,oBAAkB,IAAI,CAEpB;IAEZ;;;;;;;;;;;;;;;;;;;OAmBG;IACH,MAFU,MAAM,CAEP;IAET;;;;;OAKG;IACH,uBAAmB;IAEnB;;;;;OAKG;IACH,cAFU,OAAO,CAEI;IAErB;;;OAGG;IACH,oBAAwB;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,uBAKE;IAEF;;;;;OAKG;IACH,2CAiBC;IAED;;;;;OAKG;IACH,YALW,KAAK,kCAEL,MAAM,GACJ,aAAa,CAczB;IAED;;;;;;;;OAQG;IACH,iDAFa,IAAI,CAIhB;IAED;;;OAGG;IACH,iDAFa,IAAI,CAIhB;IAED;;;OAGG;IACH,eAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CA0BnC;IAyED;;;;;;;;;;;OAWG;IACH,eAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CAanC;IAED;;;;;;;OAOG;IACH,aAHW,MAAM,GACJ,IAAI,CAShB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CAInC;IAED;;;;;OAKG;IACH,uCAFW,MAAM,QAgBhB;IAED;;;;;;;;;OASG;IACH,wBANW,aAAa,mCAEb,MAAM,GACJ,OAAO,CA8BnB;IAED;;;;;;;OAOG;IACH,iBAJW,aAAa,gCAEX,IAAI,CA4ChB;IAwFD;;;;;;;;;;;OAWG;IACH,kBAPW,aAAa,MACb,MAAM,UACN,YAAY,UACZ,MAAM,GACJ,OAAO,CA0PnB;;CA8EJ;8BA3/B6B,oBAAoB;0CAjB3C,gEAAgE;oCAcnC,0BAA0B;sBA4BxC,YAAY"}
@@ -1,8 +1,8 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
- import { quat3_multiply } from "../../../../core/geom/3d/quaternion/quat3_multiply.js";
3
- import { quat3_nlerp } from "../../../../core/geom/3d/quaternion/quat3_nlerp.js";
4
- import { v3_quaternion_apply } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
5
- import { v3_quaternion_apply_inverse } from "../../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
2
+ import { quat3_multiply_array } from "../../../../core/geom/3d/quaternion/quat3_multiply.js";
3
+ import { quat3_nlerp_array } from "../../../../core/geom/3d/quaternion/quat3_nlerp.js";
4
+ import { v3_quaternion_apply_array } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
5
+ import { v3_quaternion_apply_inverse_array } from "../../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
6
6
  import { EntityObserver } from "../../../ecs/EntityObserver.js";
7
7
  import {
8
8
  TransformAttachment
@@ -787,9 +787,8 @@ export class ClothWorld {
787
787
  if (instance.asleep && this.colliders !== null && instance.state !== null) {
788
788
  // §7 P5's "wake on collider motion". A sleeping cloth is neither
789
789
  // stepped nor written back, so something has to notice the world it
790
- // was resting against moving out from under it, and a broadphase
791
- // query plus a pose comparison is three orders of magnitude cheaper
792
- // than the step it decides whether to skip.
790
+ // was resting against moving out from under it. Query handles and
791
+ // revisions without preparing the solver's local collider table.
793
792
  if (cloth_colliders_moved(instance, this.colliders.index)) {
794
793
  instance.asleep = false;
795
794
  instance.still_steps = 0;
@@ -822,7 +821,7 @@ export class ClothWorld {
822
821
  return false;
823
822
  }
824
823
 
825
- if (instance.anchor_valid) {
824
+ if (moved) {
826
825
  const displacement = Math.hypot(tx - previous_translation[0], ty - previous_translation[1], tz - previous_translation[2]);
827
826
 
828
827
  const teleport = displacement > Math.max(
@@ -833,12 +832,22 @@ export class ClothWorld {
833
832
  if (teleport) {
834
833
  this.#teleport(instance);
835
834
  } else {
836
- move_local_frame(
837
- instance,
838
- tx, ty, tz, qx, qy, qz, qw,
839
- previous_translation, previous_rotation
840
- );
835
+ // the new pose goes in as an array: handed over as seven numbers, each was boxed
836
+ // wherever the call was not inlined
837
+ ANCHOR_POSE[0] = tx;
838
+ ANCHOR_POSE[1] = ty;
839
+ ANCHOR_POSE[2] = tz;
840
+ ANCHOR_POSE[3] = qx;
841
+ ANCHOR_POSE[4] = qy;
842
+ ANCHOR_POSE[5] = qz;
843
+ ANCHOR_POSE[6] = qw;
844
+
845
+ move_local_frame(instance, ANCHOR_POSE, previous_translation, previous_rotation);
841
846
  }
847
+ } else if (instance.anchor_valid && instance.cloth.dynamics.inertia > 0) {
848
+ // The frame is identical. Preserve the pinning side effect of
849
+ // move_local_frame without rewriting every free position/velocity.
850
+ pin_anchor(instance);
842
851
  }
843
852
 
844
853
  previous_translation[0] = tx;
@@ -859,7 +868,8 @@ export class ClothWorld {
859
868
  // Gravity is a world vector and the solve is in the anchor's frame.
860
869
  const gravity = this.gravity;
861
870
 
862
- v3_quaternion_apply_inverse(LOCAL_GRAVITY, 0, gravity[0], gravity[1], gravity[2], qx, qy, qz, qw);
871
+ // `previous_rotation` has just been set to this step's `q`; vector and rotation go in as arrays
872
+ v3_quaternion_apply_inverse_array(LOCAL_GRAVITY, 0, gravity, 0, previous_rotation, 0);
863
873
 
864
874
  const state = instance.state;
865
875
 
@@ -879,8 +889,8 @@ export class ClothWorld {
879
889
  cloth_gather_colliders(instance, this.colliders.index, reach);
880
890
 
881
891
  // What this cloth is about to step against, for the next wake test
882
- // to compare with. Here rather than inside the gather because the
883
- // wake test gathers too, and what it asks about is the set the last
892
+ // to compare with. Here rather than inside the query because the
893
+ // wake test queries too, and what it asks about is the set the last
884
894
  // *step* saw.
885
895
  cloth_remember_colliders(instance, reach);
886
896
  } else {
@@ -1057,6 +1067,28 @@ const LOCAL_GRAVITY = new Float64Array(3);
1057
1067
  */
1058
1068
  const FRAME = new Float64Array(8);
1059
1069
 
1070
+ /**
1071
+ * The anchor's pose this step, `[tx, ty, tz, qx, qy, qz, qw]`, as {@link move_local_frame} takes it.
1072
+ * @type {Float64Array}
1073
+ * @private
1074
+ */
1075
+ const ANCHOR_POSE = new Float64Array(7);
1076
+
1077
+ /**
1078
+ * {@link move_local_frame}'s `q_now⁻¹`, `[-qx, -qy, -qz, qw]`.
1079
+ * @type {Float64Array}
1080
+ * @private
1081
+ */
1082
+ const POSE_CONJUGATE = new Float64Array(4);
1083
+
1084
+ /**
1085
+ * The identity rotation, `[0, 0, 0, 1]`, which {@link move_local_frame} limits a turn towards. Never
1086
+ * written.
1087
+ * @type {Float64Array}
1088
+ * @private
1089
+ */
1090
+ const IDENTITY_ROTATION = new Float64Array([0, 0, 0, 1]);
1091
+
1060
1092
  /**
1061
1093
  * Carry the particles across a change of anchor pose, by however much of it the
1062
1094
  * fabric is willing to feel. §7 P7.
@@ -1073,23 +1105,17 @@ const FRAME = new Float64Array(8);
1073
1105
  * teleports a metre — or spins — something a cape *lags behind* rather than
1074
1106
  * something it is fired out of.
1075
1107
  *
1108
+ * Every vector and quaternion goes to its function as an array and an offset: handed over as numbers,
1109
+ * each was boxed into a heap object wherever the call was not inlined, which until V8 optimises this
1110
+ * is every call, twice per particle per step of a moving anchor.
1111
+ *
1076
1112
  * @param {ClothInstance} instance
1077
- * @param {number} tx
1078
- * @param {number} ty
1079
- * @param {number} tz
1080
- * @param {number} qx
1081
- * @param {number} qy
1082
- * @param {number} qz
1083
- * @param {number} qw
1113
+ * @param {Float64Array} pose the anchor's pose now, `[tx, ty, tz, qx, qy, qz, qw]`
1084
1114
  * @param {Float64Array} previous_translation
1085
1115
  * @param {Float64Array} previous_rotation
1086
1116
  * @private
1087
1117
  */
1088
- function move_local_frame(
1089
- instance,
1090
- tx, ty, tz, qx, qy, qz, qw,
1091
- previous_translation, previous_rotation
1092
- ) {
1118
+ function move_local_frame(instance, pose, previous_translation, previous_rotation) {
1093
1119
  let inertia = instance.cloth.dynamics.inertia;
1094
1120
 
1095
1121
  if (inertia <= 0) {
@@ -1100,13 +1126,11 @@ function move_local_frame(
1100
1126
  inertia = 1;
1101
1127
  }
1102
1128
 
1103
- v3_quaternion_apply_inverse(
1104
- FRAME, 0,
1105
- previous_translation[0] - tx,
1106
- previous_translation[1] - ty,
1107
- previous_translation[2] - tz,
1108
- qx, qy, qz, qw
1109
- );
1129
+ FRAME[0] = previous_translation[0] - pose[0];
1130
+ FRAME[1] = previous_translation[1] - pose[1];
1131
+ FRAME[2] = previous_translation[2] - pose[2];
1132
+
1133
+ v3_quaternion_apply_inverse_array(FRAME, 0, FRAME, 0, pose, 3);
1110
1134
 
1111
1135
  const travel_limit = CLOTH_ANCHOR_TRAVEL_REACH * instance.reach;
1112
1136
 
@@ -1120,11 +1144,12 @@ function move_local_frame(
1120
1144
  FRAME[2] *= scale;
1121
1145
  }
1122
1146
 
1123
- quat3_multiply(
1124
- FRAME, 4,
1125
- -qx, -qy, -qz, qw,
1126
- previous_rotation[0], previous_rotation[1], previous_rotation[2], previous_rotation[3]
1127
- );
1147
+ POSE_CONJUGATE[0] = -pose[3];
1148
+ POSE_CONJUGATE[1] = -pose[4];
1149
+ POSE_CONJUGATE[2] = -pose[5];
1150
+ POSE_CONJUGATE[3] = pose[6];
1151
+
1152
+ quat3_multiply_array(FRAME, 4, POSE_CONJUGATE, 0, previous_rotation, 0);
1128
1153
 
1129
1154
  // `|w|` is `cos(θ/2)`, so this is the angle test without an `acos`.
1130
1155
  const half_angle_cos = FRAME[7] < 0 ? -FRAME[7] : FRAME[7];
@@ -1132,12 +1157,7 @@ function move_local_frame(
1132
1157
  if (half_angle_cos < Math.cos(CLOTH_ANCHOR_ROTATION_LIMIT * 0.5)) {
1133
1158
  const angle = 2 * Math.acos(half_angle_cos > 1 ? 1 : half_angle_cos);
1134
1159
 
1135
- quat3_nlerp(
1136
- FRAME, 4,
1137
- 0, 0, 0, 1,
1138
- FRAME[4], FRAME[5], FRAME[6], FRAME[7],
1139
- CLOTH_ANCHOR_ROTATION_LIMIT / angle
1140
- );
1160
+ quat3_nlerp_array(FRAME, 4, IDENTITY_ROTATION, 0, FRAME, 4, CLOTH_ANCHOR_ROTATION_LIMIT / angle);
1141
1161
  }
1142
1162
 
1143
1163
  const state = instance.state;
@@ -1151,27 +1171,32 @@ function move_local_frame(
1151
1171
  const dy = FRAME[1];
1152
1172
  const dz = FRAME[2];
1153
1173
 
1154
- const rx = FRAME[4];
1155
- const ry = FRAME[5];
1156
- const rz = FRAME[6];
1157
- const rw = FRAME[7];
1158
-
1159
1174
  for (let i = 0; i < particle_count; i++) {
1160
1175
  const p = i * 3;
1161
1176
 
1162
- v3_quaternion_apply(CARRIED, 0, position[p], position[p + 1], position[p + 2], rx, ry, rz, rw);
1177
+ v3_quaternion_apply_array(CARRIED, 0, position, p, FRAME, 4);
1163
1178
 
1164
1179
  position[p] += inertia * (CARRIED[0] + dx - position[p]);
1165
1180
  position[p + 1] += inertia * (CARRIED[1] + dy - position[p + 1]);
1166
1181
  position[p + 2] += inertia * (CARRIED[2] + dz - position[p + 2]);
1167
1182
 
1168
- v3_quaternion_apply(CARRIED, 0, velocity[p], velocity[p + 1], velocity[p + 2], rx, ry, rz, rw);
1183
+ v3_quaternion_apply_array(CARRIED, 0, velocity, p, FRAME, 4);
1169
1184
 
1170
1185
  velocity[p] += inertia * (CARRIED[0] - velocity[p]);
1171
1186
  velocity[p + 1] += inertia * (CARRIED[1] - velocity[p + 1]);
1172
1187
  velocity[p + 2] += inertia * (CARRIED[2] - velocity[p + 2]);
1173
1188
  }
1174
1189
 
1190
+ pin_anchor(instance);
1191
+ }
1192
+
1193
+ /**
1194
+ * @param {ClothInstance} instance
1195
+ * @private
1196
+ */
1197
+ function pin_anchor(instance) {
1198
+ const position = instance.state.position;
1199
+ const velocity = instance.state.velocity;
1175
1200
  // The anchor is pinned and is the origin of the frame it anchors, so it is
1176
1201
  // the one particle that must not be carried anywhere.
1177
1202
  const anchor = instance.particle_of_node[0] * 3;
@@ -23,10 +23,10 @@
23
23
  *
24
24
  * ## The query box
25
25
  *
26
- * The cloth's own particle bounds, fattened by exactly what
27
- * `cloth_contact_find` will reach for — no more, because a broadphase that is
28
- * wider than its narrowphase is collecting colliders it will then throw away.
29
- * {@link cloth_gather_reach} is that quantity and carries the derivation.
26
+ * The cloth's particle bounds are fattened by its contact radius and particle
27
+ * travel; the index supplies each collider's motion and inflation. Both sides
28
+ * include an outward rounding allowance for the solver's Float32 conversion.
29
+ * {@link cloth_gather_reach} carries the reach derivation.
30
30
  *
31
31
  * It used to be the velocity clamp of §7 P1 read as a distance. That was wrong
32
32
  * in both directions at once. The clamp is `4 · shortest_row · substeps ·
@@ -66,17 +66,16 @@
66
66
  *
67
67
  * The gather has one job the solver depends on: the set it hands over must
68
68
  * contain every collider `cloth_contact_find` would draw a row against. So the
69
- * margin is that function's own reach, maximised over the things the gather
70
- * cannot yet know — which collider, and which particle:
69
+ * reach is split between the cloth query and each collider's indexed bounds:
71
70
  *
72
71
  * (radius + inflation) · (1 + CLOTH_CONTACT_MARGIN) the contact itself
73
72
  * + collider travel §20, the collider's approach
74
73
  * + |v| · dt §54, the particle's own
75
74
  *
76
- * The radius term is added by {@link cloth_gather_colliders}, which knows the
77
- * cloth's `contact_radius`; this supplies the rest. Inflation and collider
78
- * travel come from the index as maxima over every live record, because the
79
- * gather has not queried yet and so cannot know which records it will get.
75
+ * The radius term is added by {@link cloth_gather_colliders}. This function
76
+ * supplies particle travel. The index expands each collider's swept bounds
77
+ * by its own travel and inflation, so an intersection covers the same sum
78
+ * without allowing one remote outlier to widen every cloth's query.
80
79
  *
81
80
  * **The velocity is read before the step and the narrowphase reads it after
82
81
  * `damp`**, which only ever scales it down — so this is an upper bound on the
@@ -92,13 +91,10 @@
92
91
  */
93
92
  export function cloth_gather_reach(state: ClothState, index: ClothColliderIndex, dt: number): number;
94
93
  /**
95
- * Query the index and rewrite the overlapping colliders into the cloth's frame.
96
- *
97
- * @param {ClothInstance} instance read for its anchor pose and filter; its
98
- * state's `collider_table`, `collider_key` and `collider_count` are filled
94
+ * Query the index and rewrite overlapping colliders into the cloth's frame.
95
+ * @param {ClothInstance} instance its state's collider table and keys are filled
99
96
  * @param {ClothColliderIndex} index
100
- * @param {number} reach how far past its particles the cloth has to look,
101
- * metres — {@link cloth_gather_reach}
97
+ * @param {number} reach particle travel from {@link cloth_gather_reach}
102
98
  * @returns {number} how many colliders were gathered
103
99
  */
104
100
  export function cloth_gather_colliders(instance: ClothInstance, index: ClothColliderIndex, reach: number): number;
@@ -108,17 +104,19 @@ export function cloth_gather_colliders(instance: ClothInstance, index: ClothColl
108
104
  *
109
105
  * A sleeping cloth is not stepped and not written back, so something has to
110
106
  * notice when the world it was resting against changes. This is that something,
111
- * and it is a broadphase query plus two comparisons: cheaper than a step by
112
- * three orders of magnitude, which is what makes sleep worth having at all.
107
+ * and it queries handles and revisions without constructing a local collider
108
+ * table or changing solver memory.
113
109
  *
114
- * **Two comparisons, and the set is the one M2 did not have.** A pose
115
- * comparison answers "did anything move", and `ClothColliderSystem#link`
110
+ * **Two comparisons, and the set is the one M2 did not have.** A revision
111
+ * comparison answers "did anything change", and `ClothColliderSystem#link`
116
112
  * *places* a new collider rather than posing it — previous equals current — so
117
113
  * a sphere spawned around a sleeping rope is a collider that has not moved.
118
114
  * Measured: the rope slept through it and stayed asleep three hundred steps
119
115
  * later with four of its six links inside. A handle appearing in the gathered
120
116
  * set, or leaving it, is a change to the world the cloth went to sleep in
121
117
  * whatever the poses say, and it costs one integer compare per record.
118
+ * Revisions also detect placements (whose swept poses are equal), changed
119
+ * surfaces, and a removed handle reused while the cloth slept.
122
120
  *
123
121
  * The query uses the reach the cloth's last *step* gathered with, so the two
124
122
  * sets are answers to the same question. A set built at zero margin against one
@@ -1 +1 @@
1
- {"version":3,"file":"cloth_gather_colliders.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_gather_colliders.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8DG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,qFAHW,MAAM,GACJ,MAAM,CAwBlB;AAED;;;;;;;;;GASG;AACH,kGAJW,MAAM,GAEJ,MAAM,CA6JlB;AAgDD;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,2FAFa,OAAO,CAoCnB;AAED;;;;;;;;GAQG;AACH,yEAHW,MAAM,GACJ,IAAI,CAehB"}
1
+ {"version":3,"file":"cloth_gather_colliders.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_gather_colliders.js"],"names":[],"mappings":"AAuCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8DG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,qFAHW,MAAM,GACJ,MAAM,CAsBlB;AAyJD;;;;;;GAMG;AACH,kGAHW,MAAM,GACJ,MAAM,CAmBlB;AAwFD;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,2FAFa,OAAO,CAkBnB;AAED;;;;;;;;GAQG;AACH,yEAHW,MAAM,GACJ,IAAI,CAgBhB"}