@woosh/meep-engine 3.37.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
  159. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
  160. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
  161. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  166. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
  167. package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
  168. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/Water.js +42 -36
  170. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  178. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  181. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  184. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  187. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  189. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  190. package/src/engine/graphics3/WaterSystem.d.ts +58 -6
  191. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  192. package/src/engine/graphics3/WaterSystem.js +423 -293
  193. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  194. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  195. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  196. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  197. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  198. package/src/engine/interpolation/InterpolationLog.js +12 -6
  199. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  200. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  201. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  204. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  206. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  207. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  209. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  213. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  214. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  215. package/src/engine/physics/body/SolverBodyState.js +4 -5
  216. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  217. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  218. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  219. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  220. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  221. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  222. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
  223. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  224. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
  225. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
  226. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
  228. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  231. package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
  233. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
  235. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
  236. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
  238. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
  240. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
  241. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
  243. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  244. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  246. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  247. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
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@@ -0,0 +1,782 @@
1
+ /**
2
+ * GJK distance between two convex shapes: the distance, the closest point on each, and the normal
3
+ * that separates them. The third GJK in this directory, and the only one that measures how far
4
+ * apart two shapes are rather than whether they overlap — `gjk.js` answers yes or no, and
5
+ * `gjk_epa_penetration.js` answers how deep.
6
+ *
7
+ * Ported from Box3D's `b3ShapeDistance` (distance.c, MIT, Erin Catto; portions by Dirk Gregorius):
8
+ * the same simplex solver — barycentric coordinates over the vertex, edge and face Voronoi regions,
9
+ * which never builds a search direction out of a near-zero closest point — and the same exits.
10
+ * Three things differ, all because a shape here is a support function rather than a vertex list:
11
+ *
12
+ * - A duplicate support point is recognised by its coordinates, not by a vertex index. A polytope's
13
+ * support returns one vertex bit for bit every time it is chosen, so this terminates a box or a
14
+ * hull exactly as Box3D does.
15
+ * - A curved support (a sphere, a capsule's caps) returns a new point for every direction, so the
16
+ * duplicate test never fires on one. The search also stops once the support plane in the search
17
+ * direction closes to within {@link GJK_DISTANCE_RELATIVE_GAP} of the closest point found — van
18
+ * den Bergen's criterion; the closest point is then that close to the true distance — or within
19
+ * the caller's own absolute tolerance, when it gives one.
20
+ * - It reports a LOWER bound on the distance besides the distance itself: the gap to that support
21
+ * plane, along the reported normal. Every point of `B − A` lies beyond it, so it is a separating
22
+ * plane in fact, not an estimate — what a conservative advancement needs to step by.
23
+ *
24
+ * Everything is in world space; the shapes are any support providers, e.g. {@link PosedShape3D}.
25
+ * Allocation-free: the simplex lives in a caller-owned {@link GJKSimplex}, the rest in module
26
+ * scratch (no callbacks run inside, so nothing can re-enter it).
27
+ *
28
+ * @author Alex Goldring
29
+ * @copyright Company Named Limited (c) 2026
30
+ */
31
+ import { assert } from "../../../assert.js";
32
+
33
+ /**
34
+ * Most iterations a query runs: Box3D's `B3_MAX_GJK_ITERATIONS`. A polytope pair terminates on a
35
+ * duplicate support long before it; the cap is for a curved pair whose gap closes slowly.
36
+ * @type {number}
37
+ */
38
+ const MAX_ITERATIONS = 32;
39
+
40
+ /**
41
+ * The search stops when the support plane lies within this fraction of the closest point's distance
42
+ * — the closest point is then within it of the true distance. A caller that needs less can stop it
43
+ * sooner with an absolute tolerance of its own (see {@link gjk_distance}).
44
+ * @type {number}
45
+ */
46
+ export const GJK_DISTANCE_RELATIVE_GAP = 1e-10;
47
+
48
+ /**
49
+ * A search direction shorter than this (squared) has collapsed: the origin lies on the simplex, and
50
+ * the shapes touch. Box3D's `1000 * FLT_MIN`, at double precision.
51
+ * @type {number}
52
+ */
53
+ const COLLAPSED_SEARCH_SQR = 1000 * 2.2250738585072014e-308;
54
+
55
+ /**
56
+ * Floats per simplex vertex: the support point on A, the one on B, and their difference `B − A`.
57
+ * @type {number}
58
+ */
59
+ const VERTEX_STRIDE = 9;
60
+
61
+ const OFFSET_A = 0;
62
+ const OFFSET_B = 3;
63
+ const OFFSET_W = 6;
64
+
65
+ /**
66
+ * The simplex a {@link gjk_distance} query builds, and what it reports beyond the result array.
67
+ * Reusable: one per caller, re-filled by every query.
68
+ *
69
+ * A query starts from whatever vertices `count` says are live (zero for a cold start), so a caller
70
+ * repeating a query on the same pair can hand the last simplex back — Box3D's simplex cache. Those
71
+ * vertices must still be support points of the shapes as they are posed now:
72
+ * {@link gjk_simplex_translate_b} keeps them so across a translation of B.
73
+ */
74
+ export class GJKSimplex {
75
+ /**
76
+ * Four vertices of {@link VERTEX_STRIDE} floats: the support point on A, the one on B, `B − A`.
77
+ * @type {Float64Array}
78
+ */
79
+ vertices = new Float64Array(4 * VERTEX_STRIDE);
80
+
81
+ /**
82
+ * Barycentric weight of each live vertex in the closest point.
83
+ * @type {Float64Array}
84
+ */
85
+ weights = new Float64Array(4);
86
+
87
+ /**
88
+ * Live vertices, 0 to 4.
89
+ * @type {number}
90
+ */
91
+ count = 0;
92
+
93
+ /**
94
+ * Whether the last query terminated on its own terms (a duplicate support, a closed gap, no
95
+ * further progress, an overlap) rather than on {@link MAX_ITERATIONS}. Its result is the best
96
+ * found either way, and its lower bound holds either way.
97
+ * @type {boolean}
98
+ */
99
+ converged = true;
100
+
101
+ /**
102
+ * Iterations the last query ran.
103
+ * @type {number}
104
+ */
105
+ iterations = 0;
106
+ }
107
+
108
+ /**
109
+ * Move every live vertex of `simplex` as shape B moves by `(dx, dy, dz)`, so it stays a valid warm
110
+ * start: a support point of a translated shape is the old one, translated.
111
+ *
112
+ * @param {GJKSimplex} simplex
113
+ * @param {number} dx
114
+ * @param {number} dy
115
+ * @param {number} dz
116
+ */
117
+ export function gjk_simplex_translate_b(simplex, dx, dy, dz) {
118
+ const v = simplex.vertices;
119
+ for (let i = 0; i < simplex.count; i++) {
120
+ const o = i * VERTEX_STRIDE;
121
+ v[o + OFFSET_B] += dx; v[o + OFFSET_B + 1] += dy; v[o + OFFSET_B + 2] += dz;
122
+ v[o + OFFSET_W] += dx; v[o + OFFSET_W + 1] += dy; v[o + OFFSET_W + 2] += dz;
123
+ }
124
+ }
125
+
126
+ // ── module scratch ──────────────────────────────────────────────────────────
127
+
128
+ /** The simplex as it was before a solve reordered it. */
129
+ const solve_source = new Float64Array(4 * VERTEX_STRIDE);
130
+
131
+ /** The simplex before the last vertex was added, restored when that vertex made no progress. */
132
+ const backup_vertices = new Float64Array(4 * VERTEX_STRIDE);
133
+ const backup_weights = new Float64Array(4);
134
+ let backup_count = 0;
135
+
136
+ /** A support point on each shape. */
137
+ const support_a = new Float64Array(3);
138
+ const support_b = new Float64Array(3);
139
+
140
+ /** The unit direction handed to each shape's support, which takes it in an array. */
141
+ const support_direction = new Float64Array(3);
142
+
143
+ /** Barycentric coordinates, Box3D's layout: the weights, then the divisor last. */
144
+ const w_ab = new Float64Array(3);
145
+ const w_ac = new Float64Array(3);
146
+ const w_ad = new Float64Array(3);
147
+ const w_bc = new Float64Array(3);
148
+ const w_cd = new Float64Array(3);
149
+ const w_db = new Float64Array(3);
150
+ const w_ca = new Float64Array(3);
151
+ const w_abc = new Float64Array(4);
152
+ const w_acb = new Float64Array(4);
153
+ const w_abd = new Float64Array(4);
154
+ const w_adc = new Float64Array(4);
155
+ const w_bcd = new Float64Array(4);
156
+ const w_abcd = new Float64Array(5);
157
+
158
+ /**
159
+ * @param {Float64Array} out
160
+ * @param {Float64Array} v vertex data
161
+ * @param {number} a vertex index
162
+ * @param {number} b vertex index
163
+ */
164
+ function barycentric_edge(out, v, a, b) {
165
+ const ao = a * VERTEX_STRIDE + OFFSET_W;
166
+ const bo = b * VERTEX_STRIDE + OFFSET_W;
167
+ const ax = v[ao], ay = v[ao + 1], az = v[ao + 2];
168
+ const bx = v[bo], by = v[bo + 1], bz = v[bo + 2];
169
+ const abx = bx - ax, aby = by - ay, abz = bz - az;
170
+
171
+ out[0] = bx * abx + by * aby + bz * abz;
172
+ out[1] = -(ax * abx + ay * aby + az * abz);
173
+ out[2] = abx * abx + aby * aby + abz * abz;
174
+ }
175
+
176
+ /**
177
+ * @param {Float64Array} out
178
+ * @param {Float64Array} v vertex data
179
+ * @param {number} a vertex index
180
+ * @param {number} b vertex index
181
+ * @param {number} c vertex index
182
+ */
183
+ function barycentric_triangle(out, v, a, b, c) {
184
+ const ao = a * VERTEX_STRIDE + OFFSET_W;
185
+ const bo = b * VERTEX_STRIDE + OFFSET_W;
186
+ const co = c * VERTEX_STRIDE + OFFSET_W;
187
+ const ax = v[ao], ay = v[ao + 1], az = v[ao + 2];
188
+ const bx = v[bo], by = v[bo + 1], bz = v[bo + 2];
189
+ const cx = v[co], cy = v[co + 1], cz = v[co + 2];
190
+
191
+ const abx = bx - ax, aby = by - ay, abz = bz - az;
192
+ const acx = cx - ax, acy = cy - ay, acz = cz - az;
193
+
194
+ // ab × ac
195
+ const nx = aby * acz - abz * acy;
196
+ const ny = abz * acx - abx * acz;
197
+ const nz = abx * acy - aby * acx;
198
+
199
+ // b × c, c × a, a × b, each against the normal
200
+ out[0] = (by * cz - bz * cy) * nx + (bz * cx - bx * cz) * ny + (bx * cy - by * cx) * nz;
201
+ out[1] = (cy * az - cz * ay) * nx + (cz * ax - cx * az) * ny + (cx * ay - cy * ax) * nz;
202
+ out[2] = (ay * bz - az * by) * nx + (az * bx - ax * bz) * ny + (ax * by - ay * bx) * nz;
203
+ out[3] = nx * nx + ny * ny + nz * nz;
204
+ }
205
+
206
+ /**
207
+ * `p · (q × r)` over three vertices' `w`.
208
+ */
209
+ function triple(v, p, q, r) {
210
+ const po = p * VERTEX_STRIDE + OFFSET_W;
211
+ const qo = q * VERTEX_STRIDE + OFFSET_W;
212
+ const ro = r * VERTEX_STRIDE + OFFSET_W;
213
+ const qx = v[qo], qy = v[qo + 1], qz = v[qo + 2];
214
+ const rx = v[ro], ry = v[ro + 1], rz = v[ro + 2];
215
+ return v[po] * (qy * rz - qz * ry) + v[po + 1] * (qz * rx - qx * rz) + v[po + 2] * (qx * ry - qy * rx);
216
+ }
217
+
218
+ /**
219
+ * @param {Float64Array} out
220
+ * @param {Float64Array} v vertex data
221
+ */
222
+ function barycentric_tetrahedron(out, v) {
223
+ const o0 = OFFSET_W, o1 = VERTEX_STRIDE + OFFSET_W, o2 = 2 * VERTEX_STRIDE + OFFSET_W, o3 = 3 * VERTEX_STRIDE + OFFSET_W;
224
+ const ax = v[o0], ay = v[o0 + 1], az = v[o0 + 2];
225
+ const abx = v[o1] - ax, aby = v[o1 + 1] - ay, abz = v[o1 + 2] - az;
226
+ const acx = v[o2] - ax, acy = v[o2 + 1] - ay, acz = v[o2 + 2] - az;
227
+ const adx = v[o3] - ax, ady = v[o3 + 1] - ay, adz = v[o3 + 2] - az;
228
+
229
+ // ab · (ac × ad)
230
+ const divisor = abx * (acy * adz - acz * ady) + aby * (acz * adx - acx * adz) + abz * (acx * ady - acy * adx);
231
+ const sign = divisor < 0 ? -1 : 1;
232
+
233
+ out[0] = sign * triple(v, 1, 2, 3);
234
+ out[1] = sign * triple(v, 0, 3, 2);
235
+ out[2] = sign * triple(v, 0, 1, 3);
236
+ out[3] = sign * triple(v, 0, 2, 1);
237
+ out[4] = sign * divisor;
238
+ }
239
+
240
+ /**
241
+ * Keep vertices `i`, `j`, `k` of {@link solve_source} (as many as `count` says), in that order.
242
+ *
243
+ * @param {GJKSimplex} simplex
244
+ * @param {number} count
245
+ * @param {number} i
246
+ * @param {number} j
247
+ * @param {number} k
248
+ */
249
+ function keep(simplex, count, i, j, k) {
250
+ const v = simplex.vertices;
251
+ const s = solve_source;
252
+ simplex.count = count;
253
+ for (let f = 0; f < VERTEX_STRIDE; f++) v[f] = s[i * VERTEX_STRIDE + f];
254
+ if (count < 2) return;
255
+ for (let f = 0; f < VERTEX_STRIDE; f++) v[VERTEX_STRIDE + f] = s[j * VERTEX_STRIDE + f];
256
+ if (count < 3) return;
257
+ for (let f = 0; f < VERTEX_STRIDE; f++) v[2 * VERTEX_STRIDE + f] = s[k * VERTEX_STRIDE + f];
258
+ }
259
+
260
+ /**
261
+ * Reduce a two-vertex simplex to the feature nearest the origin and weigh it. Box3D's
262
+ * `b3SolveSimplex2`.
263
+ *
264
+ * @param {GJKSimplex} simplex
265
+ * @returns {boolean} false when the edge is degenerate
266
+ */
267
+ function solve2(simplex) {
268
+ const weights = simplex.weights;
269
+ barycentric_edge(w_ab, simplex.vertices, 0, 1);
270
+
271
+ // V(A)
272
+ if (w_ab[1] <= 0) {
273
+ simplex.count = 1;
274
+ weights[0] = 1;
275
+ return true;
276
+ }
277
+
278
+ // V(B)
279
+ if (w_ab[0] <= 0) {
280
+ solve_source.set(simplex.vertices);
281
+ keep(simplex, 1, 1, 0, 0);
282
+ weights[0] = 1;
283
+ return true;
284
+ }
285
+
286
+ const divisor = w_ab[2];
287
+ if (divisor <= 0) return false;
288
+
289
+ weights[0] = w_ab[0] / divisor;
290
+ weights[1] = w_ab[1] / divisor;
291
+ return true;
292
+ }
293
+
294
+ /**
295
+ * Keep the edge `(i, j)` of {@link solve_source} with its edge coordinates `w`.
296
+ *
297
+ * @returns {boolean} false when the edge is degenerate
298
+ */
299
+ function keep_edge(simplex, i, j, w) {
300
+ keep(simplex, 2, i, j, 0);
301
+ const divisor = w[2];
302
+ if (divisor <= 0) return false;
303
+ simplex.weights[0] = w[0] / divisor;
304
+ simplex.weights[1] = w[1] / divisor;
305
+ return true;
306
+ }
307
+
308
+ /**
309
+ * Keep the face `(i, j, k)` of {@link solve_source} with its face coordinates `w`.
310
+ *
311
+ * @returns {boolean} false when the face is degenerate
312
+ */
313
+ function keep_face(simplex, i, j, k, w) {
314
+ keep(simplex, 3, i, j, k);
315
+ const divisor = w[3];
316
+ if (divisor <= 0) return false;
317
+ simplex.weights[0] = w[0] / divisor;
318
+ simplex.weights[1] = w[1] / divisor;
319
+ simplex.weights[2] = w[2] / divisor;
320
+ return true;
321
+ }
322
+
323
+ /**
324
+ * Box3D's `b3SolveSimplex3`.
325
+ *
326
+ * @param {GJKSimplex} simplex
327
+ * @returns {boolean}
328
+ */
329
+ function solve3(simplex) {
330
+ const v = simplex.vertices;
331
+ solve_source.set(v);
332
+
333
+ barycentric_edge(w_ab, v, 0, 1);
334
+ barycentric_edge(w_bc, v, 1, 2);
335
+ barycentric_edge(w_ca, v, 2, 0);
336
+
337
+ // VR(A)
338
+ if (w_ab[1] <= 0 && w_ca[0] <= 0) {
339
+ keep(simplex, 1, 0, 0, 0);
340
+ simplex.weights[0] = 1;
341
+ return true;
342
+ }
343
+
344
+ // VR(B)
345
+ if (w_bc[1] <= 0 && w_ab[0] <= 0) {
346
+ keep(simplex, 1, 1, 0, 0);
347
+ simplex.weights[0] = 1;
348
+ return true;
349
+ }
350
+
351
+ // VR(C)
352
+ if (w_ca[1] <= 0 && w_bc[0] <= 0) {
353
+ keep(simplex, 1, 2, 0, 0);
354
+ simplex.weights[0] = 1;
355
+ return true;
356
+ }
357
+
358
+ barycentric_triangle(w_abc, v, 0, 1, 2);
359
+
360
+ // VR(AB)
361
+ if (w_abc[2] <= 0 && w_ab[0] > 0 && w_ab[1] > 0) return keep_edge(simplex, 0, 1, w_ab);
362
+
363
+ // VR(BC)
364
+ if (w_abc[0] <= 0 && w_bc[0] > 0 && w_bc[1] > 0) return keep_edge(simplex, 1, 2, w_bc);
365
+
366
+ // VR(CA)
367
+ if (w_abc[1] <= 0 && w_ca[0] > 0 && w_ca[1] > 0) return keep_edge(simplex, 2, 0, w_ca);
368
+
369
+ // VR(ABC)
370
+ return keep_face(simplex, 0, 1, 2, w_abc);
371
+ }
372
+
373
+ /**
374
+ * Box3D's `b3SolveSimplex4`.
375
+ *
376
+ * @param {GJKSimplex} simplex
377
+ * @returns {boolean}
378
+ */
379
+ function solve4(simplex) {
380
+ const v = simplex.vertices;
381
+ solve_source.set(v);
382
+
383
+ // vertex regions
384
+ barycentric_edge(w_ab, v, 0, 1);
385
+ barycentric_edge(w_ac, v, 0, 2);
386
+ barycentric_edge(w_ad, v, 0, 3);
387
+ barycentric_edge(w_bc, v, 1, 2);
388
+ barycentric_edge(w_cd, v, 2, 3);
389
+ barycentric_edge(w_db, v, 3, 1);
390
+
391
+ // VR(A)
392
+ if (w_ab[1] <= 0 && w_ac[1] <= 0 && w_ad[1] <= 0) {
393
+ keep(simplex, 1, 0, 0, 0);
394
+ simplex.weights[0] = 1;
395
+ return true;
396
+ }
397
+
398
+ // VR(B)
399
+ if (w_ab[0] <= 0 && w_db[0] <= 0 && w_bc[1] <= 0) {
400
+ keep(simplex, 1, 1, 0, 0);
401
+ simplex.weights[0] = 1;
402
+ return true;
403
+ }
404
+
405
+ // VR(C)
406
+ if (w_ac[0] <= 0 && w_bc[0] <= 0 && w_cd[1] <= 0) {
407
+ keep(simplex, 1, 2, 0, 0);
408
+ simplex.weights[0] = 1;
409
+ return true;
410
+ }
411
+
412
+ // VR(D)
413
+ if (w_ad[0] <= 0 && w_cd[0] <= 0 && w_db[1] <= 0) {
414
+ keep(simplex, 1, 3, 0, 0);
415
+ simplex.weights[0] = 1;
416
+ return true;
417
+ }
418
+
419
+ // edge regions
420
+ barycentric_triangle(w_acb, v, 0, 2, 1);
421
+ barycentric_triangle(w_abd, v, 0, 1, 3);
422
+ barycentric_triangle(w_adc, v, 0, 3, 2);
423
+ barycentric_triangle(w_bcd, v, 1, 2, 3);
424
+
425
+ // VR(AB)
426
+ if (w_abd[2] <= 0 && w_acb[1] <= 0 && w_ab[0] > 0 && w_ab[1] > 0) return keep_edge(simplex, 0, 1, w_ab);
427
+
428
+ // VR(AC)
429
+ if (w_acb[2] <= 0 && w_adc[1] <= 0 && w_ac[0] > 0 && w_ac[1] > 0) return keep_edge(simplex, 0, 2, w_ac);
430
+
431
+ // VR(AD)
432
+ if (w_adc[2] <= 0 && w_abd[1] <= 0 && w_ad[0] > 0 && w_ad[1] > 0) return keep_edge(simplex, 0, 3, w_ad);
433
+
434
+ // VR(BC)
435
+ if (w_acb[0] <= 0 && w_bcd[2] <= 0 && w_bc[0] > 0 && w_bc[1] > 0) return keep_edge(simplex, 1, 2, w_bc);
436
+
437
+ // VR(CD)
438
+ if (w_adc[0] <= 0 && w_bcd[0] <= 0 && w_cd[0] > 0 && w_cd[1] > 0) return keep_edge(simplex, 2, 3, w_cd);
439
+
440
+ // VR(DB)
441
+ if (w_abd[0] <= 0 && w_bcd[1] <= 0 && w_db[0] > 0 && w_db[1] > 0) return keep_edge(simplex, 3, 1, w_db);
442
+
443
+ // face regions
444
+ barycentric_tetrahedron(w_abcd, v);
445
+
446
+ // VR(ACB)
447
+ if (w_abcd[3] < 0 && w_acb[0] > 0 && w_acb[1] > 0 && w_acb[2] > 0) return keep_face(simplex, 0, 2, 1, w_acb);
448
+
449
+ // VR(ABD)
450
+ if (w_abcd[2] < 0 && w_abd[0] > 0 && w_abd[1] > 0 && w_abd[2] > 0) return keep_face(simplex, 0, 1, 3, w_abd);
451
+
452
+ // VR(ADC)
453
+ if (w_abcd[1] < 0 && w_adc[0] > 0 && w_adc[1] > 0 && w_adc[2] > 0) return keep_face(simplex, 0, 3, 2, w_adc);
454
+
455
+ // VR(BCD)
456
+ if (w_abcd[0] < 0 && w_bcd[0] > 0 && w_bcd[1] > 0 && w_bcd[2] > 0) return keep_face(simplex, 1, 2, 3, w_bcd);
457
+
458
+ // inside the tetrahedron
459
+ const divisor = w_abcd[4];
460
+ if (divisor <= 0) return false;
461
+
462
+ simplex.weights[0] = w_abcd[0] / divisor;
463
+ simplex.weights[1] = w_abcd[1] / divisor;
464
+ simplex.weights[2] = w_abcd[2] / divisor;
465
+ simplex.weights[3] = w_abcd[3] / divisor;
466
+ return true;
467
+ }
468
+
469
+ /**
470
+ * Write the weighted sum of the live vertices' field at `field` (A's, B's or `w`) into
471
+ * `out[out_offset..+2]`.
472
+ */
473
+ function blend(out, out_offset, simplex, field) {
474
+ const v = simplex.vertices;
475
+ const weights = simplex.weights;
476
+ let x = 0, y = 0, z = 0;
477
+ for (let i = 0; i < simplex.count; i++) {
478
+ const o = i * VERTEX_STRIDE + field;
479
+ const a = weights[i];
480
+ x += a * v[o]; y += a * v[o + 1]; z += a * v[o + 2];
481
+ }
482
+ out[out_offset] = x;
483
+ out[out_offset + 1] = y;
484
+ out[out_offset + 2] = z;
485
+ }
486
+
487
+ /**
488
+ * Start `simplex` over from a single point of `B − A` — any point does.
489
+ *
490
+ * @param {GJKSimplex} simplex
491
+ * @param {{support:function}} shape_a
492
+ * @param {{support:function}} shape_b
493
+ */
494
+ function seed(simplex, shape_a, shape_b) {
495
+ const v = simplex.vertices;
496
+ support_direction[0] = -1; support_direction[1] = 0; support_direction[2] = 0;
497
+ shape_a.support(support_a, 0, support_direction, 0);
498
+ support_direction[0] = 1; support_direction[1] = 0; support_direction[2] = 0;
499
+ shape_b.support(support_b, 0, support_direction, 0);
500
+ v[OFFSET_A] = support_a[0]; v[OFFSET_A + 1] = support_a[1]; v[OFFSET_A + 2] = support_a[2];
501
+ v[OFFSET_B] = support_b[0]; v[OFFSET_B + 1] = support_b[1]; v[OFFSET_B + 2] = support_b[2];
502
+ v[OFFSET_W] = support_b[0] - support_a[0];
503
+ v[OFFSET_W + 1] = support_b[1] - support_a[1];
504
+ v[OFFSET_W + 2] = support_b[2] - support_a[2];
505
+ simplex.count = 1;
506
+ }
507
+
508
+ /**
509
+ * Report an overlap: both witness points at the shapes' shared point, no normal, zero distance.
510
+ *
511
+ * @returns {number} 0
512
+ */
513
+ function report_overlap(out, simplex) {
514
+ // Box3D forces the two points to coincide: blended from A's side, they are the same point.
515
+ blend(out, 0, simplex, OFFSET_A);
516
+ out[3] = out[0]; out[4] = out[1]; out[5] = out[2];
517
+ out[6] = 0; out[7] = 0; out[8] = 0;
518
+ out[9] = 0;
519
+ return 0;
520
+ }
521
+
522
+ /**
523
+ * Distance between convex shapes `shape_a` and `shape_b`, posed in world space.
524
+ *
525
+ * `out` receives:
526
+ * - `[0..2]` the closest point on A, `[3..5]` the closest point on B;
527
+ * - `[6..8]` the unit normal from A toward B — the direction B would move to separate further;
528
+ * - `[9]` a lower bound on the distance: every point of B lies at least this far beyond A along the
529
+ * normal. Within {@link GJK_DISTANCE_RELATIVE_GAP} of the distance on convergence (or within
530
+ * `gap_tolerance`), and a true bound regardless.
531
+ *
532
+ * When the shapes overlap or touch, the distance and the lower bound are 0, the normal is zero, and
533
+ * the two points coincide at a point the shapes share. A positive lower bound comes with a plane
534
+ * that separates the shapes. A search that runs out of {@link MAX_ITERATIONS} before finding any
535
+ * such plane establishes neither: it reports the closest it came — a distance no less than the
536
+ * true one, along the witness points' own direction — with a lower bound of 0, and
537
+ * `simplex.converged` false. Overlap is reported only by a search that ended on its own terms.
538
+ *
539
+ * @param {Float64Array} out at least 10 floats
540
+ * @param {GJKSimplex} simplex workspace, and warm start when its `count` is non-zero (see
541
+ * {@link GJKSimplex}); holds the final simplex afterwards
542
+ * @param {{support:function(Float64Array, number, Float64Array, number):void}} shape_a support in
543
+ * world space, unit direction ({@link AbstractShape3D#support}'s contract)
544
+ * @param {{support:function(Float64Array, number, Float64Array, number):void}} shape_b
545
+ * @param {number} gap_tolerance the search also stops once a support plane separates the shapes
546
+ * and lies within this distance of the closest point, so the distance and its lower bound are
547
+ * within it of the true distance. A curved pair's gap closes linearly, and chasing
548
+ * {@link GJK_DISTANCE_RELATIVE_GAP} ran a sphere's queries to {@link MAX_ITERATIONS} a third of
549
+ * the time; a caller that only steps by the bound needs no finer answer. The normal is no better
550
+ * than the gap, though: off by up to `sqrt(2 · gap_tolerance / R)` for a pair whose surfaces
551
+ * curve with a combined radius `R` (half a degree for a 5 cm sphere at 2.5e-6). 0 leaves
552
+ * {@link GJK_DISTANCE_RELATIVE_GAP} as the only stop
553
+ * @returns {number} the distance, `|point on B − point on A|`
554
+ */
555
+ export function gjk_distance(out, simplex, shape_a, shape_b, gap_tolerance) {
556
+ assert.isNumber(gap_tolerance, 'gap_tolerance');
557
+
558
+ const v = simplex.vertices;
559
+ const weights = simplex.weights;
560
+
561
+ if (simplex.count === 0) seed(simplex, shape_a, shape_b);
562
+
563
+ backup_count = 0;
564
+
565
+ let distance_sqr = Infinity;
566
+
567
+ // The best support plane found so far: its normal, and the gap behind it — van den Bergen's
568
+ // running maximum. Each plane is a true bound on its own; the last one taken need not be the
569
+ // best, and on a curved pair the search can end on one that no longer separates the two after
570
+ // an earlier one did.
571
+ let nx = 0, ny = 0, nz = 0;
572
+ let lower_bound = 0;
573
+
574
+ simplex.converged = false;
575
+
576
+ let iteration = 0;
577
+ for (; iteration < MAX_ITERATIONS; iteration++) {
578
+ let solved;
579
+ switch (simplex.count) {
580
+ case 1:
581
+ weights[0] = 1;
582
+ solved = true;
583
+ break;
584
+ case 2:
585
+ solved = solve2(simplex);
586
+ break;
587
+ case 3:
588
+ solved = solve3(simplex);
589
+ break;
590
+ default:
591
+ solved = solve4(simplex);
592
+ break;
593
+ }
594
+
595
+ if (!solved) {
596
+ if (backup_count === 0) {
597
+ // A warm start that no longer solves (it degenerated) has no earlier simplex to
598
+ // fall back on: start over from one point.
599
+ seed(simplex, shape_a, shape_b);
600
+ continue;
601
+ }
602
+ // no progress — reconstruct the last simplex
603
+ v.set(backup_vertices);
604
+ weights.set(backup_weights);
605
+ simplex.count = backup_count;
606
+ simplex.converged = true;
607
+ break;
608
+ }
609
+
610
+ if (simplex.count === 4) {
611
+ simplex.iterations = iteration;
612
+ simplex.converged = true;
613
+ return report_overlap(out, simplex);
614
+ }
615
+
616
+ // closest point of the simplex to the origin
617
+ const old_distance_sqr = distance_sqr;
618
+ let cx = 0, cy = 0, cz = 0;
619
+ for (let i = 0; i < simplex.count; i++) {
620
+ const o = i * VERTEX_STRIDE + OFFSET_W;
621
+ const a = weights[i];
622
+ cx += a * v[o]; cy += a * v[o + 1]; cz += a * v[o + 2];
623
+ }
624
+ distance_sqr = cx * cx + cy * cy + cz * cz;
625
+
626
+ if (distance_sqr >= old_distance_sqr) {
627
+ // no progress — reconstruct the last simplex
628
+ v.set(backup_vertices);
629
+ weights.set(backup_weights);
630
+ simplex.count = backup_count;
631
+ distance_sqr = old_distance_sqr;
632
+ simplex.converged = true;
633
+ break;
634
+ }
635
+
636
+ // search direction, toward the origin, built from the simplex's features rather than the
637
+ // closest point (Box3D: it keeps its precision when the origin is close)
638
+ let sx, sy, sz;
639
+ if (simplex.count === 1) {
640
+ sx = -v[OFFSET_W]; sy = -v[OFFSET_W + 1]; sz = -v[OFFSET_W + 2];
641
+ } else if (simplex.count === 2) {
642
+ // (ab × ao) × ab
643
+ const ax = v[OFFSET_W], ay = v[OFFSET_W + 1], az = v[OFFSET_W + 2];
644
+ const abx = v[VERTEX_STRIDE + OFFSET_W] - ax;
645
+ const aby = v[VERTEX_STRIDE + OFFSET_W + 1] - ay;
646
+ const abz = v[VERTEX_STRIDE + OFFSET_W + 2] - az;
647
+ const tx = aby * -az - abz * -ay;
648
+ const ty = abz * -ax - abx * -az;
649
+ const tz = abx * -ay - aby * -ax;
650
+ sx = ty * abz - tz * aby;
651
+ sy = tz * abx - tx * abz;
652
+ sz = tx * aby - ty * abx;
653
+ } else {
654
+ // the face normal, on the origin's side
655
+ const ax = v[OFFSET_W], ay = v[OFFSET_W + 1], az = v[OFFSET_W + 2];
656
+ const abx = v[VERTEX_STRIDE + OFFSET_W] - ax;
657
+ const aby = v[VERTEX_STRIDE + OFFSET_W + 1] - ay;
658
+ const abz = v[VERTEX_STRIDE + OFFSET_W + 2] - az;
659
+ const acx = v[2 * VERTEX_STRIDE + OFFSET_W] - ax;
660
+ const acy = v[2 * VERTEX_STRIDE + OFFSET_W + 1] - ay;
661
+ const acz = v[2 * VERTEX_STRIDE + OFFSET_W + 2] - az;
662
+ const fx = aby * acz - abz * acy;
663
+ const fy = abz * acx - abx * acz;
664
+ const fz = abx * acy - aby * acx;
665
+ if (fx * ax + fy * ay + fz * az < 0) {
666
+ sx = fx; sy = fy; sz = fz;
667
+ } else {
668
+ sx = -fx; sy = -fy; sz = -fz;
669
+ }
670
+ }
671
+
672
+ const search_sqr = sx * sx + sy * sy + sz * sz;
673
+ if (!(search_sqr >= COLLAPSED_SEARCH_SQR)) {
674
+ // The origin lies on the simplex: the shapes touch.
675
+ simplex.iterations = iteration;
676
+ simplex.converged = true;
677
+ return report_overlap(out, simplex);
678
+ }
679
+
680
+ const inv = 1 / Math.sqrt(search_sqr);
681
+ const ux = sx * inv, uy = sy * inv, uz = sz * inv;
682
+
683
+ // new support point of B − A, toward the origin
684
+ support_direction[0] = -ux; support_direction[1] = -uy; support_direction[2] = -uz;
685
+ shape_a.support(support_a, 0, support_direction, 0);
686
+ support_direction[0] = ux; support_direction[1] = uy; support_direction[2] = uz;
687
+ shape_b.support(support_b, 0, support_direction, 0);
688
+ const wx = support_b[0] - support_a[0];
689
+ const wy = support_b[1] - support_a[1];
690
+ const wz = support_b[2] - support_a[2];
691
+
692
+ // Every point of B − A lies on the far side of the plane through w normal to the search,
693
+ // so the origin is at least this far from it.
694
+ const plane_gap = -(wx * ux + wy * uy + wz * uz);
695
+ if (plane_gap > lower_bound) {
696
+ lower_bound = plane_gap;
697
+ nx = -ux; ny = -uy; nz = -uz;
698
+ }
699
+
700
+ // van den Bergen: the plane has closed on the closest point
701
+ const distance = Math.sqrt(distance_sqr);
702
+ // The caller's tolerance only once a plane separates the two: a pair it cannot yet tell
703
+ // apart from touching is searched to the end, so a gap under the tolerance is never
704
+ // reported as contact.
705
+ const gap = distance - lower_bound;
706
+ if (gap <= GJK_DISTANCE_RELATIVE_GAP * distance || (lower_bound > 0 && gap <= gap_tolerance)) {
707
+ simplex.converged = true;
708
+ break;
709
+ }
710
+
711
+ // save the simplex before adding the vertex
712
+ backup_vertices.set(v);
713
+ backup_weights.set(weights);
714
+ backup_count = simplex.count;
715
+
716
+ // a support point already in the simplex — the main termination for a polytope
717
+ let duplicate = false;
718
+ for (let i = 0; i < simplex.count; i++) {
719
+ const o = i * VERTEX_STRIDE;
720
+ if (v[o + OFFSET_A] === support_a[0] && v[o + OFFSET_A + 1] === support_a[1] && v[o + OFFSET_A + 2] === support_a[2]
721
+ && v[o + OFFSET_B] === support_b[0] && v[o + OFFSET_B + 1] === support_b[1] && v[o + OFFSET_B + 2] === support_b[2]) {
722
+ duplicate = true;
723
+ break;
724
+ }
725
+ }
726
+ if (duplicate) {
727
+ simplex.converged = true;
728
+ break;
729
+ }
730
+
731
+ const o = simplex.count * VERTEX_STRIDE;
732
+ v[o + OFFSET_A] = support_a[0]; v[o + OFFSET_A + 1] = support_a[1]; v[o + OFFSET_A + 2] = support_a[2];
733
+ v[o + OFFSET_B] = support_b[0]; v[o + OFFSET_B + 1] = support_b[1]; v[o + OFFSET_B + 2] = support_b[2];
734
+ v[o + OFFSET_W] = wx; v[o + OFFSET_W + 1] = wy; v[o + OFFSET_W + 2] = wz;
735
+ simplex.count++;
736
+ }
737
+
738
+ simplex.iterations = iteration;
739
+
740
+ if (!simplex.converged && backup_count > 0) {
741
+ // Out of iterations, with a vertex added that was never solved for: report the simplex
742
+ // before it.
743
+ v.set(backup_vertices);
744
+ weights.set(backup_weights);
745
+ simplex.count = backup_count;
746
+ }
747
+
748
+ if (!(lower_bound > 0) && simplex.converged) {
749
+ // The search ended on its own terms and no support plane separates the shapes: they touch
750
+ // or overlap. It can end here with the closest point a rounding error off the origin — the
751
+ // origin on a simplex face, the next support no further on — and a "distance" of 1e-17
752
+ // along a normal from nowhere. Over 4,000 sphere pairs overlapping 0.3 deep, 252 came back
753
+ // that way; a caller stepping by that distance along that normal walks straight through
754
+ // the overlap.
755
+ return report_overlap(out, simplex);
756
+ }
757
+
758
+ // witness points
759
+ blend(out, 0, simplex, OFFSET_A);
760
+ blend(out, 3, simplex, OFFSET_B);
761
+
762
+ const dx = out[3] - out[0];
763
+ const dy = out[4] - out[1];
764
+ const dz = out[5] - out[2];
765
+ const distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
766
+
767
+ if (lower_bound > 0) {
768
+ out[6] = nx; out[7] = ny; out[8] = nz;
769
+ out[9] = lower_bound < distance ? lower_bound : distance;
770
+ return distance;
771
+ }
772
+
773
+ // Out of iterations before any plane separated the shapes, which is no evidence that they
774
+ // touch: a sphere and a box 1e-5 apart at a size ratio of 1,000 ran out this way 50 times in
775
+ // 400. Neither apart nor overlapping is known. Report how close the search came — the distance
776
+ // is no less than the true one — along its own direction, with no lower bound behind it.
777
+ if (!(distance > 0)) return report_overlap(out, simplex);
778
+ const inv_distance = 1 / distance;
779
+ out[6] = dx * inv_distance; out[7] = dy * inv_distance; out[8] = dz * inv_distance;
780
+ out[9] = 0;
781
+ return distance;
782
+ }