@woosh/meep-engine 3.37.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
  159. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
  160. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
  161. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  166. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
  167. package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
  168. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/Water.js +42 -36
  170. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  178. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  181. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  184. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  187. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  189. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  190. package/src/engine/graphics3/WaterSystem.d.ts +58 -6
  191. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  192. package/src/engine/graphics3/WaterSystem.js +423 -293
  193. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  194. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  195. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  196. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  197. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  198. package/src/engine/interpolation/InterpolationLog.js +12 -6
  199. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  200. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  201. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  204. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  206. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  207. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  209. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  213. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  214. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  215. package/src/engine/physics/body/SolverBodyState.js +4 -5
  216. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  217. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  218. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  219. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  220. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  221. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  222. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
  223. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  224. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
  225. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
  226. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
  228. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  231. package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
  233. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
  235. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
  236. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
  238. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
  240. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
  241. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
  243. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  244. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  246. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  247. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
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  899. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
  900. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
  901. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
  902. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
  903. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
  904. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
  905. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
  906. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  907. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  908. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  909. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  910. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  911. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  912. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  913. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  914. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  915. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  916. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
  917. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
  918. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  919. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  920. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  921. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  922. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  923. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  924. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  925. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  926. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  927. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  928. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  929. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  930. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  931. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  932. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  933. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +72 -27
  934. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  935. package/src/shade/renderer/water/GPUWaterRenderer.js +275 -138
  936. package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
  937. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
  938. package/src/shade/renderer/water/chunk_water_gi.js +56 -0
  939. package/src/shade/renderer/water/chunk_water_transport.d.ts +7 -0
  940. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -0
  941. package/src/shade/renderer/water/chunk_water_transport.js +105 -0
  942. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +29 -0
  943. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
  944. package/src/shade/renderer/water/medium/GPUWaterBodies.js +116 -0
  945. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +23 -0
  946. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  947. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
  948. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
  949. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
  950. package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
  951. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
  952. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
  953. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  954. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  955. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  956. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  957. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  958. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  959. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  960. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  961. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  962. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  963. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  964. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  965. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  966. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  967. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  968. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  969. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  970. package/src/shade/renderer/water/shader_water.d.ts +15 -26
  971. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  972. package/src/shade/renderer/water/shader_water.js +373 -213
  973. package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
  974. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
  975. package/src/shade/renderer/water/shader_water_avboit.js +268 -0
  976. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  977. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  978. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  979. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  980. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  981. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  982. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  983. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  984. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  985. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  986. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  987. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  988. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  989. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  990. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  991. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  992. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  993. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  994. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  995. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  996. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  997. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  998. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  999. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  1000. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  1001. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1002. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1003. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1004. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1005. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1006. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1007. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
  1008. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
  1009. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
  1010. package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
  1011. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1012. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1013. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1014. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1015. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1016. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -1 +1 @@
1
- {"version":3,"file":"FluidField.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/fluid/FluidField.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH;IA2bI;;;;;;;;;OASG;IACH,wCAHW;QAAC,MAAM,EAAE,iBAAiB,CAAC;QAAC,UAAU,EAAE,MAAM,EAAE,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,uBAAuB,EAAE,OAAO,CAAA;KAAC,GACpG,UAAU,CAkBtB;IA7cD;;;;;;;OAOG;IACH,YAFU,YAAY,GAAC,IAAI,CAET;IAElB;;;;OAIG;IACH,YAFU,YAAY,GAAC,IAAI,CAET;IAElB;;;;;OAKG;IACH,YAFU,YAAY,GAAC,IAAI,CAET;IAElB;;;;;;OAMG;IACH,OAFU,UAAU,GAAC,IAAI,CAEZ;IAEb;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,sBAFU,UAAU,GAAC,IAAI,CAEG;IAE5B;;;;;;;OAOG;IACH,cAFU,UAAU,GAAC,IAAI,CAEL;IAEpB;;;OAGG;IACH,cAFU,UAAU,GAAC,IAAI,CAEL;IAEpB;;;OAGG;IACH,cAFU,UAAU,GAAC,IAAI,CAEL;IAEpB;;;;;;;;;;;;;;;;OAgBG;IACH,eAFU,UAAU,GAAC,IAAI,CAEJ;IAErB;;;;;;;;;;;;;OAaG;IACH,UAFU,YAAY,kBAAc,IAAI,CAExB;IAEhB;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,yBAFU,OAAO,CAEe;IAEhC;;;;;;;;;;;;;;;;;;;OAmBG;IACH,eAFU,OAAO,CAEK;IAetB;;;;;;OAMG;IACH,qBAJW,MAAM,SACN,MAAM,SACN,MAAM,QAWhB;IAED;;;OAGG;IACH,iBAHY,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAKnC;IAED;;;OAGG;IACH,aAHY,MAAM,CAKjB;IAED;;;;;;;;;OASG;IACH,gBAHW,MAAM,GACL,MAAM,CAejB;IAED;;;OAGG;IACH,kBAHW,MAAM,GACL,MAAM,CAIjB;IAED;;;;OAIG;IACH,oBAJW,MAAM,GACL,YAAY,GAAC,IAAI,CAM5B;IAED;;OAEG;IACH,uBAFY;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,YAAY,CAAA;KAAE,EAAE,CAIjD;IAED;;;OAGG;IACH,cAqBC;IA8GD;;OAEG;IACH,kBAFa,OAAO,CAInB;IAED;;;;;;OAMG;IACH,uBAHa;QAAC,MAAM,EAAE,iBAAiB,CAAC;QAAC,UAAU,EAAE,MAAM,EAAE,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,uBAAuB,EAAE,OAAO,CAAA;KAAC,CAclH;IA8BD;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,KACN,MAAM,GACL,MAAM,CAajB;IAED;;;;;;;;;;;;OAYG;IACH,iBAPW,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAgBhB;IAED;;;;;;;;;;OAUG;IACH,iBAPW,MAAM,KACN,MAAM,KACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,QAgBhB;IAED;;;;;;OAMG;IACH,kCANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,SACN,MAAM,QAOhB;IAED;;;;;;OAMG;IACH,cALW,MAAM,KACN,MAAM,KACN,MAAM,YACN,OAAO,QAIjB;IAED;;;;;OAKG;IACH,aALW,MAAM,KACN,MAAM,KACN,MAAM,GACL,OAAO,CAIlB;IAED;;;;;;;;;;;OAWG;IACH,oBANW,YAAY,GAAC,MAAM,EAAE,KACrB,MAAM,KACN,MAAM,KACN,MAAM,GACL,YAAY,GAAC,MAAM,EAAE,CAUhC;IAED;;;;;;;OAOG;IACH,mBANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACL,MAAM,CAMjB;IAED;;;;;;;;;;OAUG;IACH,cAHW,UAAU,GACT,OAAO,CAqDlB;IAED;;;;;;;;;;;OAWG;IACH,QAFY,MAAM,CAajB;IAED;;;;;;;;;;OAUG;IACH,oCAgBC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiCG;IACH,eAJW,MAAM,WACN,MAAM,WACN,MAAM,QA0ChB;IAED;;;;OAIG;IACH,cASC;;CACJ"}
1
+ {"version":3,"file":"FluidField.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/fluid/FluidField.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH;IA2bI;;;;;;;;;OASG;IACH,wCAHW;QAAC,MAAM,EAAE,iBAAiB,CAAC;QAAC,UAAU,EAAE,MAAM,EAAE,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,uBAAuB,EAAE,OAAO,CAAA;KAAC,GACpG,UAAU,CAkBtB;IA7cD;;;;;;;OAOG;IACH,YAFU,YAAY,GAAC,IAAI,CAET;IAElB;;;;OAIG;IACH,YAFU,YAAY,GAAC,IAAI,CAET;IAElB;;;;;OAKG;IACH,YAFU,YAAY,GAAC,IAAI,CAET;IAElB;;;;;;OAMG;IACH,OAFU,UAAU,GAAC,IAAI,CAEZ;IAEb;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,sBAFU,UAAU,GAAC,IAAI,CAEG;IAE5B;;;;;;;OAOG;IACH,cAFU,UAAU,GAAC,IAAI,CAEL;IAEpB;;;OAGG;IACH,cAFU,UAAU,GAAC,IAAI,CAEL;IAEpB;;;OAGG;IACH,cAFU,UAAU,GAAC,IAAI,CAEL;IAEpB;;;;;;;;;;;;;;;;OAgBG;IACH,eAFU,UAAU,GAAC,IAAI,CAEJ;IAErB;;;;;;;;;;;;;OAaG;IACH,UAFU,YAAY,kBAAc,IAAI,CAExB;IAEhB;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,yBAFU,OAAO,CAEe;IAEhC;;;;;;;;;;;;;;;;;;;OAmBG;IACH,eAFU,OAAO,CAEK;IAetB;;;;;;OAMG;IACH,qBAJW,MAAM,SACN,MAAM,SACN,MAAM,QAWhB;IAED;;;OAGG;IACH,iBAHY,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAKnC;IAED;;;OAGG;IACH,aAHY,MAAM,CAKjB;IAED;;;;;;;;;OASG;IACH,gBAHW,MAAM,GACL,MAAM,CAejB;IAED;;;OAGG;IACH,kBAHW,MAAM,GACL,MAAM,CAIjB;IAED;;;;OAIG;IACH,oBAJW,MAAM,GACL,YAAY,GAAC,IAAI,CAM5B;IAED;;OAEG;IACH,uBAFY;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,YAAY,CAAA;KAAE,EAAE,CAIjD;IAED;;;OAGG;IACH,cAqBC;IA8GD;;OAEG;IACH,kBAFa,OAAO,CAInB;IAED;;;;;;OAMG;IACH,uBAHa;QAAC,MAAM,EAAE,iBAAiB,CAAC;QAAC,UAAU,EAAE,MAAM,EAAE,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,uBAAuB,EAAE,OAAO,CAAA;KAAC,CAclH;IA8BD;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,KACN,MAAM,GACL,MAAM,CAajB;IAED;;;;;;;;;;;;OAYG;IACH,iBAPW,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAgBhB;IAED;;;;;;;;;;OAUG;IACH,iBAPW,MAAM,KACN,MAAM,KACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,QAgBhB;IAED;;;;;;OAMG;IACH,kCANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,SACN,MAAM,QAOhB;IAED;;;;;;OAMG;IACH,cALW,MAAM,KACN,MAAM,KACN,MAAM,YACN,OAAO,QAIjB;IAED;;;;;OAKG;IACH,aALW,MAAM,KACN,MAAM,KACN,MAAM,GACL,OAAO,CAIlB;IAED;;;;;;;;;;;OAWG;IACH,oBANW,YAAY,GAAC,MAAM,EAAE,KACrB,MAAM,KACN,MAAM,KACN,MAAM,GACL,YAAY,GAAC,MAAM,EAAE,CAUhC;IAED;;;;;;;OAOG;IACH,mBANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACL,MAAM,CAUjB;IAED;;;;;;;;;;OAUG;IACH,cAHW,UAAU,GACT,OAAO,CAqDlB;IAED;;;;;;;;;;;OAWG;IACH,QAFY,MAAM,CAajB;IAED;;;;;;;;;;OAUG;IACH,oCAgBC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiCG;IACH,eAJW,MAAM,WACN,MAAM,WACN,MAAM,QA0ChB;IAED;;;;OAIG;IACH,cASC;;CACJ"}
@@ -651,7 +651,11 @@ export class FluidField {
651
651
  */
652
652
  sampleScalar(name, x, y, z) {
653
653
  const data = this.getScalarData(name);
654
- assert.notNull(data, `scalar attribute '${name}'`);
654
+
655
+ // the message is built only when the check fails: as an argument it was a string per call
656
+ if (data === null) {
657
+ assert.notNull(data, `scalar attribute '${name}'`);
658
+ }
655
659
  return scs3d_sample_linear(data, this.#resolution[0], this.#resolution[1], this.#resolution[2], x, y, z);
656
660
  }
657
661
 
@@ -32,11 +32,13 @@
32
32
  * - Pose is still read from `Transform64`; velocity is NOT derived from
33
33
  * pose deltas. A teleported body (spawn snap, network correction)
34
34
  * relocates its walls but stamps no velocity — no one-tick air blast.
35
- * This mirrors the engine's own contact-solver rule: see
36
- * {@link BodyKind}.KinematicPosition, deferred for exactly this reason.
37
- * Consequently pose-animated colliders read as stationary walls that
38
- * teleport, for air just as for contacts — drive movers through
39
- * `BodyKind.KinematicVelocity` (or Dynamic) to displace air.
35
+ * This mirrors the engine's own contact-solver rule (see
36
+ * {@link BodyKind}.KinematicPosition): a pose written directly is a
37
+ * teleport, for air just as for contacts. A mover that should displace
38
+ * air needs a velocity — a `BodyKind.KinematicVelocity` body (or a Dynamic
39
+ * one), or a `KinematicPosition` body moved by
40
+ * `PhysicsSystem.setTargetPose`, whose step derives the velocity that
41
+ * reaches the target and leaves it on the body.
40
42
  * - `BodyKind.Static` bodies have zero velocity and stamp nothing.
41
43
  * Sleeping bodies stamp nothing either — the solver zeroes velocities
42
44
  * on sleep.
@@ -64,11 +66,11 @@ export class FluidObstacleSystem extends System<any> {
64
66
  /**
65
67
  * @param {FluidComponent} fluid
66
68
  */
67
- static "__#418@#refresh_masks"(fluid: FluidComponent): void;
69
+ static "__#422@#refresh_masks"(fluid: FluidComponent): void;
68
70
  /**
69
71
  * @param {FluidComponent} fluid
70
72
  */
71
- static "__#418@#clear_field"(fluid: FluidComponent): void;
73
+ static "__#422@#clear_field"(fluid: FluidComponent): void;
72
74
  /**
73
75
  * Mark every cell of `fluid` whose centre lies within `inflation` of the
74
76
  * posed shape as solid. Iteration is clipped to the shape's world AABB
@@ -80,7 +82,7 @@ export class FluidObstacleSystem extends System<any> {
80
82
  * @param {number} inflation world-units SDF threshold
81
83
  * @param {Float64Array} point length-3 scratch
82
84
  */
83
- static "__#418@#voxelize"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array): void;
85
+ static "__#422@#voxelize"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array): void;
84
86
  /**
85
87
  * Write the obstacle's translation velocity onto every face of every cell
86
88
  * it voxelized — the moving-wall boundary condition. Runs AFTER the mask
@@ -100,7 +102,7 @@ export class FluidObstacleSystem extends System<any> {
100
102
  * @param {number} wvy
101
103
  * @param {number} wvz
102
104
  */
103
- static "__#418@#stamp_wall_velocity"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array, wvx: number, wvy: number, wvz: number): void;
105
+ static "__#422@#stamp_wall_velocity"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array, wvx: number, wvy: number, wvz: number): void;
104
106
  constructor();
105
107
  dependencies: (typeof FluidObstacle)[];
106
108
  components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof RigidBody> | ResourceAccessSpecification<typeof Collider> | ResourceAccessSpecification<typeof FluidComponent> | ResourceAccessSpecification<typeof FluidObstacle>)[];
@@ -1 +1 @@
1
- {"version":3,"file":"FluidObstacleSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/FluidObstacleSystem.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6DG;AACH;IAuHI;;OAEG;IACH,sCAFW,cAAc,QAIxB;IAED;;OAEG;IACH,oCAFW,cAAc,QAOxB;IAED;;;;;;;;;;OAUG;IACH,iCANW,cAAc,SACd,YAAY,QACZ,YAAY,aACZ,MAAM,SACN,YAAY,QAiDtB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,4CATW,cAAc,SACd,YAAY,QACZ,YAAY,aACZ,MAAM,SACN,YAAY,OACZ,MAAM,OACN,MAAM,OACN,MAAM,QAqEhB;;IAxRD,uCAA+B;IAE/B,6QAOE;;CAgRL;uBAhWsB,wBAAwB;8BAKjB,oBAAoB;4BAJtB,uCAAuC;4CAFvB,uDAAuD;0BAIzE,wBAAwB;yBADzB,uBAAuB;+BAEjB,qBAAqB;6BAPvB,gDAAgD"}
1
+ {"version":3,"file":"FluidObstacleSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/FluidObstacleSystem.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+DG;AACH;IAuHI;;OAEG;IACH,sCAFW,cAAc,QAIxB;IAED;;OAEG;IACH,oCAFW,cAAc,QAOxB;IAED;;;;;;;;;;OAUG;IACH,iCANW,cAAc,SACd,YAAY,QACZ,YAAY,aACZ,MAAM,SACN,YAAY,QAiDtB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,4CATW,cAAc,SACd,YAAY,QACZ,YAAY,aACZ,MAAM,SACN,YAAY,OACZ,MAAM,OACN,MAAM,OACN,MAAM,QAqEhB;;IAxRD,uCAA+B;IAE/B,6QAOE;;CAgRL;uBAlWsB,wBAAwB;8BAKjB,oBAAoB;4BAJtB,uCAAuC;4CAFvB,uDAAuD;0BAIzE,wBAAwB;yBADzB,uBAAuB;+BAEjB,qBAAqB;6BAPvB,gDAAgD"}
@@ -42,11 +42,13 @@ import { FluidObstacle } from "./FluidObstacle.js";
42
42
  * - Pose is still read from `Transform64`; velocity is NOT derived from
43
43
  * pose deltas. A teleported body (spawn snap, network correction)
44
44
  * relocates its walls but stamps no velocity — no one-tick air blast.
45
- * This mirrors the engine's own contact-solver rule: see
46
- * {@link BodyKind}.KinematicPosition, deferred for exactly this reason.
47
- * Consequently pose-animated colliders read as stationary walls that
48
- * teleport, for air just as for contacts — drive movers through
49
- * `BodyKind.KinematicVelocity` (or Dynamic) to displace air.
45
+ * This mirrors the engine's own contact-solver rule (see
46
+ * {@link BodyKind}.KinematicPosition): a pose written directly is a
47
+ * teleport, for air just as for contacts. A mover that should displace
48
+ * air needs a velocity — a `BodyKind.KinematicVelocity` body (or a Dynamic
49
+ * one), or a `KinematicPosition` body moved by
50
+ * `PhysicsSystem.setTargetPose`, whose step derives the velocity that
51
+ * reaches the target and leaves it on the body.
50
52
  * - `BodyKind.Static` bodies have zero velocity and stamp nothing.
51
53
  * Sleeping bodies stamp nothing either — the solver zeroes velocities
52
54
  * on sleep.
@@ -1 +1 @@
1
- {"version":3,"file":"fluid_reanchor_field.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_reanchor_field.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,8FA0DC"}
1
+ {"version":3,"file":"fluid_reanchor_field.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_reanchor_field.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,8FA4DC"}
@@ -26,7 +26,9 @@
26
26
  */
27
27
  export function fluid_reanchor_field(component, transform) {
28
28
  const cs = component.cell_size;
29
- const p = transform.translation;
29
+ const px = transform.translation_x;
30
+ const py = transform.translation_y;
31
+ const pz = transform.translation_z;
30
32
  const offset = component.offset;
31
33
  const hyst = component.hysteresis;
32
34
 
@@ -40,9 +42,9 @@ export function fluid_reanchor_field(component, transform) {
40
42
  if (!component.anchored) {
41
43
  // First sync — adopt the freshly-quantized origin without shifting.
42
44
  // Subsequent frames will see integer-cs differences and shift instead.
43
- const q_x = Math.round(p[0] / cs);
44
- const q_y = Math.round(p[1] / cs);
45
- const q_z = Math.round(p[2] / cs);
45
+ const q_x = Math.round(px / cs);
46
+ const q_y = Math.round(py / cs);
47
+ const q_z = Math.round(pz / cs);
46
48
  origin[0] = q_x * cs + offset[0] - half_extent_x;
47
49
  origin[1] = q_y * cs + offset[1] - half_extent_y;
48
50
  origin[2] = q_z * cs + offset[2] - half_extent_z;
@@ -59,9 +61,9 @@ export function fluid_reanchor_field(component, transform) {
59
61
  const q_curr_z = Math.round((origin[2] + half_extent_z - offset[2]) / cs);
60
62
 
61
63
  // Raw (fractional) cell coordinate the Transform64 sits at right now.
62
- const raw_x = p[0] / cs;
63
- const raw_y = p[1] / cs;
64
- const raw_z = p[2] / cs;
64
+ const raw_x = px / cs;
65
+ const raw_y = py / cs;
66
+ const raw_z = pz / cs;
65
67
 
66
68
  // Hysteretic re-quantize: only adopt a new cell when raw has drifted past
67
69
  // 0.5 + hyst from the current one. Snap to the new nearest, not the threshold.
@@ -1 +1 @@
1
- {"version":3,"file":"ImpulseFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/ImpulseFluidEffector.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;GAiBG;AACH;IAEI;;;OAGG;IACH,UAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEb;IAErB;;;;;;OAMG;IACH,OAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEhB;IAElB;;;;;;OAMG;IACH,QAFU,MAAM,CAEL;CA+Md;sCA7PqC,4BAA4B"}
1
+ {"version":3,"file":"ImpulseFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/ImpulseFluidEffector.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;GAiBG;AACH;IAEI;;;OAGG;IACH,UAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEb;IAErB;;;;;;OAMG;IACH,OAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEhB;IAElB;;;;;;OAMG;IACH,QAFU,MAAM,CAEL;CA8Md;sCA5PqC,4BAA4B"}
@@ -196,10 +196,9 @@ export class ImpulseFluidEffector extends AbstractFluidEffector {
196
196
  * @param {Transform64} transform
197
197
  */
198
198
  syncFromTransform(transform) {
199
- const p = transform.translation;
200
- this.position[0] = p[0];
201
- this.position[1] = p[1];
202
- this.position[2] = p[2];
199
+ this.position[0] = transform.translation_x;
200
+ this.position[1] = transform.translation_y;
201
+ this.position[2] = transform.translation_z;
203
202
  }
204
203
 
205
204
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"WakeFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/WakeFluidEffector.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH;IAEI;;;;;OAKG;IACH,UAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEb;IAErB;;;;;;OAMG;IACH,mBAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEJ;IAE9B;;;;;OAKG;IACH,QAFU,MAAM,CAEL;IAEX;;;;;OAKG;IACH,UAFU,MAAM,CAEH;IAoBb;;;;;OAKG;IACH,oBAKC;;CA8RJ;sCAjZqC,4BAA4B"}
1
+ {"version":3,"file":"WakeFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/WakeFluidEffector.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH;IAEI;;;;;OAKG;IACH,UAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEb;IAErB;;;;;;OAMG;IACH,mBAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEJ;IAE9B;;;;;OAKG;IACH,QAFU,MAAM,CAEL;IAEX;;;;;OAKG;IACH,UAFU,MAAM,CAEH;IAoBb;;;;;OAKG;IACH,oBAKC;;CAgSJ;sCAnZqC,4BAA4B"}
@@ -132,20 +132,22 @@ export class WakeFluidEffector extends AbstractFluidEffector {
132
132
  * @param {Transform64} transform
133
133
  */
134
134
  syncFromTransform(transform) {
135
- const p = transform.translation;
135
+ const px = transform.translation_x;
136
+ const py = transform.translation_y;
137
+ const pz = transform.translation_z;
136
138
  this.#transform_managed = true;
137
139
  if (this.#initialized) {
138
140
  this.previous_position[0] = this.position[0];
139
141
  this.previous_position[1] = this.position[1];
140
142
  this.previous_position[2] = this.position[2];
141
143
  }
142
- this.position[0] = p[0];
143
- this.position[1] = p[1];
144
- this.position[2] = p[2];
144
+ this.position[0] = px;
145
+ this.position[1] = py;
146
+ this.position[2] = pz;
145
147
  if (!this.#initialized) {
146
- this.previous_position[0] = p[0];
147
- this.previous_position[1] = p[1];
148
- this.previous_position[2] = p[2];
148
+ this.previous_position[0] = px;
149
+ this.previous_position[1] = py;
150
+ this.previous_position[2] = pz;
149
151
  this.#initialized = true;
150
152
  }
151
153
  }
@@ -1 +1 @@
1
- {"version":3,"file":"v3_mac_advect_maccormack_velocity.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js"],"names":[],"mappings":"AAkCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,2DAbW,YAAY,EAAE,WACd,YAAY,EAAE,WACd,YAAY,EAAE,mBACd,YAAY,EAAE,SACd,MAAM,SACN,MAAM,SACN,MAAM,cACN,MAAM,gBACN,UAAU,gBACV,UAAU,gBACV,UAAU,SACV,UAAU,QA0MpB"}
1
+ {"version":3,"file":"v3_mac_advect_maccormack_velocity.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js"],"names":[],"mappings":"AA0CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,2DAbW,YAAY,EAAE,WACd,YAAY,EAAE,WACd,YAAY,EAAE,mBACd,YAAY,EAAE,SACd,MAAM,SACN,MAAM,SACN,MAAM,cACN,MAAM,gBACN,UAAU,gBACV,UAAU,gBACV,UAAU,SACV,UAAU,QAwNpB"}
@@ -1,11 +1,21 @@
1
1
  import { v3_grid_limit8_at_indices } from "./v3_grid_limit8_at_indices.js";
2
2
  import { assert } from "../../../../core/assert.js";
3
3
  import { clamp } from "../../../../core/math/clamp.js";
4
- import { scs3d_sample_linear } from "../../../graphics/texture/3d/scs3d_sample_linear.js";
4
+ import { scs3d_sample_linear_array } from "../../../graphics/texture/3d/scs3d_sample_linear.js";
5
5
  import { v3_mac_clip_trace } from "./v3_mac_clip_trace.js";
6
6
 
7
7
  const scratch_clip = new Float32Array(3);
8
8
 
9
+ /**
10
+ * Positions and values crossing calls, in arrays: a trace's end (`scratch_at`), the backward sample
11
+ * and the corrected value. The kernel's six samples, six solid tests and three limiter calls per face
12
+ * are more than it can inline, and a call that is not inlined boxes each number passed to it or
13
+ * returned, about nine per face.
14
+ */
15
+ const scratch_at = new Float64Array(3);
16
+ const scratch_backward = new Float64Array(1);
17
+ const scratch_corrected = new Float64Array(1);
18
+
9
19
  /**
10
20
  * Straight-line (loop-free, inlinable) test: is the cell containing the
11
21
  * point solid? Same rounding/clamping as v3_mac_clip_trace. Kernels use this
@@ -16,15 +26,13 @@ const scratch_clip = new Float32Array(3);
16
26
  * @param {number} res_x
17
27
  * @param {number} res_y
18
28
  * @param {number} res_z
19
- * @param {number} px
20
- * @param {number} py
21
- * @param {number} pz
29
+ * @param {Float64Array} point `[x, y, z]`, in cell index space
22
30
  * @return {boolean}
23
31
  */
24
- function end_in_solid(solid, res_x, res_y, res_z, px, py, pz) {
25
- let x = (px + 0.5) | 0;
26
- let y = (py + 0.5) | 0;
27
- let z = (pz + 0.5) | 0;
32
+ function end_in_solid(solid, res_x, res_y, res_z, point) {
33
+ let x = (point[0] + 0.5) | 0;
34
+ let y = (point[1] + 0.5) | 0;
35
+ let z = (point[2] + 0.5) | 0;
28
36
  if (x < 0) x = 0; else if (x >= res_x) x = res_x - 1;
29
37
  if (y < 0) y = 0; else if (y >= res_y) y = res_y - 1;
30
38
  if (z < 0) z = 0; else if (z >= res_z) z = res_z - 1;
@@ -97,6 +105,8 @@ export function v3_mac_advect_maccormack_velocity(outputs, sources, carrier, for
97
105
  const last_cy = res_y - 1;
98
106
  const last_cz = res_z - 1;
99
107
  const dt = time_delta;
108
+ const at = scratch_at;
109
+ const corrected = scratch_corrected;
100
110
 
101
111
  // ─── u (x-faces): face (x,y,z) sits at (x − 0.5, y, z) ──────────────────
102
112
  for (let pass = 0; pass < 2; pass++) {
@@ -128,13 +138,15 @@ export function v3_mac_advect_maccormack_velocity(outputs, sources, carrier, for
128
138
  let bx = px - cu * dt;
129
139
  let by = y - cv * dt;
130
140
  let bz = z - cw * dt;
131
- if (end_in_solid(solid, res_x, res_y, res_z, bx, by, bz)) {
141
+ at[0] = bx; at[1] = by; at[2] = bz;
142
+ if (end_in_solid(solid, res_x, res_y, res_z, at)) {
132
143
  v3_mac_clip_trace(scratch_clip, solid, res_x, res_y, res_z, px, y, z, bx, by, bz);
133
144
  bx = scratch_clip[0]; by = scratch_clip[1]; bz = scratch_clip[2];
134
145
  }
135
146
 
136
147
  if (pass === 0) {
137
- fwd_u[f] = scs3d_sample_linear(src_u, sx, res_y, res_z, bx + 0.5, by, bz);
148
+ at[0] = bx + 0.5; at[1] = by; at[2] = bz;
149
+ scs3d_sample_linear_array(fwd_u, f, src_u, sx, res_y, res_z, at, 0);
138
150
  continue;
139
151
  }
140
152
 
@@ -142,15 +154,17 @@ export function v3_mac_advect_maccormack_velocity(outputs, sources, carrier, for
142
154
  let qx = px + cu * dt;
143
155
  let qy = y + cv * dt;
144
156
  let qz = z + cw * dt;
145
- if (end_in_solid(solid, res_x, res_y, res_z, qx, qy, qz)) {
157
+ at[0] = qx; at[1] = qy; at[2] = qz;
158
+ if (end_in_solid(solid, res_x, res_y, res_z, at)) {
146
159
  v3_mac_clip_trace(scratch_clip, solid, res_x, res_y, res_z, px, y, z, qx, qy, qz);
147
160
  qx = scratch_clip[0]; qy = scratch_clip[1]; qz = scratch_clip[2];
148
161
  }
149
- const backward = scs3d_sample_linear(fwd_u, sx, res_y, res_z, qx + 0.5, qy, qz);
150
- const corrected = fwd_u[f] + 0.5 * (src_u[f] - backward);
162
+ at[0] = qx + 0.5; at[1] = qy; at[2] = qz;
163
+ scs3d_sample_linear_array(scratch_backward, 0, fwd_u, sx, res_y, res_z, at, 0);
164
+ corrected[0] = fwd_u[f] + 0.5 * (src_u[f] - scratch_backward[0]);
151
165
 
152
- out_u[f] = limit8_at_position(corrected, src_u,
153
- bx + 0.5, by, bz,
166
+ at[0] = bx + 0.5; at[1] = by; at[2] = bz;
167
+ limit8_at_position(out_u, f, corrected, src_u, at,
154
168
  sx, res_y, res_z, sx, u_slice);
155
169
  }
156
170
  }
@@ -186,28 +200,32 @@ export function v3_mac_advect_maccormack_velocity(outputs, sources, carrier, for
186
200
  let bx = x - cu * dt;
187
201
  let by = py - cv * dt;
188
202
  let bz = z - cw * dt;
189
- if (end_in_solid(solid, res_x, res_y, res_z, bx, by, bz)) {
203
+ at[0] = bx; at[1] = by; at[2] = bz;
204
+ if (end_in_solid(solid, res_x, res_y, res_z, at)) {
190
205
  v3_mac_clip_trace(scratch_clip, solid, res_x, res_y, res_z, x, py, z, bx, by, bz);
191
206
  bx = scratch_clip[0]; by = scratch_clip[1]; bz = scratch_clip[2];
192
207
  }
193
208
 
194
209
  if (pass === 0) {
195
- fwd_v[f] = scs3d_sample_linear(src_v, res_x, sy, res_z, bx, by + 0.5, bz);
210
+ at[0] = bx; at[1] = by + 0.5; at[2] = bz;
211
+ scs3d_sample_linear_array(fwd_v, f, src_v, res_x, sy, res_z, at, 0);
196
212
  continue;
197
213
  }
198
214
 
199
215
  let qx = x + cu * dt;
200
216
  let qy = py + cv * dt;
201
217
  let qz = z + cw * dt;
202
- if (end_in_solid(solid, res_x, res_y, res_z, qx, qy, qz)) {
218
+ at[0] = qx; at[1] = qy; at[2] = qz;
219
+ if (end_in_solid(solid, res_x, res_y, res_z, at)) {
203
220
  v3_mac_clip_trace(scratch_clip, solid, res_x, res_y, res_z, x, py, z, qx, qy, qz);
204
221
  qx = scratch_clip[0]; qy = scratch_clip[1]; qz = scratch_clip[2];
205
222
  }
206
- const backward = scs3d_sample_linear(fwd_v, res_x, sy, res_z, qx, qy + 0.5, qz);
207
- const corrected = fwd_v[f] + 0.5 * (src_v[f] - backward);
223
+ at[0] = qx; at[1] = qy + 0.5; at[2] = qz;
224
+ scs3d_sample_linear_array(scratch_backward, 0, fwd_v, res_x, sy, res_z, at, 0);
225
+ corrected[0] = fwd_v[f] + 0.5 * (src_v[f] - scratch_backward[0]);
208
226
 
209
- out_v[f] = limit8_at_position(corrected, src_v,
210
- bx, by + 0.5, bz,
227
+ at[0] = bx; at[1] = by + 0.5; at[2] = bz;
228
+ limit8_at_position(out_v, f, corrected, src_v, at,
211
229
  res_x, sy, res_z, res_x, v_slice);
212
230
  }
213
231
  }
@@ -245,28 +263,32 @@ export function v3_mac_advect_maccormack_velocity(outputs, sources, carrier, for
245
263
  let bx = x - cu * dt;
246
264
  let by = y - cv * dt;
247
265
  let bz = pz - cw * dt;
248
- if (end_in_solid(solid, res_x, res_y, res_z, bx, by, bz)) {
266
+ at[0] = bx; at[1] = by; at[2] = bz;
267
+ if (end_in_solid(solid, res_x, res_y, res_z, at)) {
249
268
  v3_mac_clip_trace(scratch_clip, solid, res_x, res_y, res_z, x, y, pz, bx, by, bz);
250
269
  bx = scratch_clip[0]; by = scratch_clip[1]; bz = scratch_clip[2];
251
270
  }
252
271
 
253
272
  if (pass === 0) {
254
- fwd_w[f] = scs3d_sample_linear(src_w, res_x, res_y, sz, bx, by, bz + 0.5);
273
+ at[0] = bx; at[1] = by; at[2] = bz + 0.5;
274
+ scs3d_sample_linear_array(fwd_w, f, src_w, res_x, res_y, sz, at, 0);
255
275
  continue;
256
276
  }
257
277
 
258
278
  let qx = x + cu * dt;
259
279
  let qy = y + cv * dt;
260
280
  let qz = pz + cw * dt;
261
- if (end_in_solid(solid, res_x, res_y, res_z, qx, qy, qz)) {
281
+ at[0] = qx; at[1] = qy; at[2] = qz;
282
+ if (end_in_solid(solid, res_x, res_y, res_z, at)) {
262
283
  v3_mac_clip_trace(scratch_clip, solid, res_x, res_y, res_z, x, y, pz, qx, qy, qz);
263
284
  qx = scratch_clip[0]; qy = scratch_clip[1]; qz = scratch_clip[2];
264
285
  }
265
- const backward = scs3d_sample_linear(fwd_w, res_x, res_y, sz, qx, qy, qz + 0.5);
266
- const corrected = fwd_w[f] + 0.5 * (src_w[f] - backward);
286
+ at[0] = qx; at[1] = qy; at[2] = qz + 0.5;
287
+ scs3d_sample_linear_array(scratch_backward, 0, fwd_w, res_x, res_y, sz, at, 0);
288
+ corrected[0] = fwd_w[f] + 0.5 * (src_w[f] - scratch_backward[0]);
267
289
 
268
- out_w[f] = limit8_at_position(corrected, src_w,
269
- bx, by, bz + 0.5,
290
+ at[0] = bx; at[1] = by; at[2] = bz + 0.5;
291
+ limit8_at_position(out_w, f, corrected, src_w, at,
270
292
  res_x, res_y, sz, res_x, cell_slice);
271
293
  }
272
294
  }
@@ -275,26 +297,26 @@ export function v3_mac_advect_maccormack_velocity(outputs, sources, carrier, for
275
297
  }
276
298
 
277
299
  /**
278
- * Clamp `value` to the min/max of the 8 lattice taps around the fractional
279
- * position `(lx, ly, lz)` in the lattice's own index space (clamped to its
280
- * bounds — the same corner set the trilinear sampler interpolates from).
300
+ * Clamp `value[0]` to the min/max of the 8 lattice taps around the fractional
301
+ * position `position` in the lattice's own index space (clamped to its
302
+ * bounds — the same corner set the trilinear sampler interpolates from), into
303
+ * `out[out_offset]`.
281
304
  *
282
- * @param {number} value
305
+ * @param {Float32Array} out
306
+ * @param {number} out_offset
307
+ * @param {Float64Array} value the candidate value, at 0
283
308
  * @param {Float32Array} data
284
- * @param {number} lx
285
- * @param {number} ly
286
- * @param {number} lz
309
+ * @param {Float64Array} position `[x, y, z]`
287
310
  * @param {number} dim_x
288
311
  * @param {number} dim_y
289
312
  * @param {number} dim_z
290
313
  * @param {number} row lattice row stride
291
314
  * @param {number} slice lattice slice stride
292
- * @return {number}
293
315
  */
294
- function limit8_at_position(value, data, lx, ly, lz, dim_x, dim_y, dim_z, row, slice) {
295
- const bx = clamp(lx, 0, dim_x - 1);
296
- const by = clamp(ly, 0, dim_y - 1);
297
- const bz = clamp(lz, 0, dim_z - 1);
316
+ function limit8_at_position(out, out_offset, value, data, position, dim_x, dim_y, dim_z, row, slice) {
317
+ const bx = clamp(position[0], 0, dim_x - 1);
318
+ const by = clamp(position[1], 0, dim_y - 1);
319
+ const bz = clamp(position[2], 0, dim_z - 1);
298
320
  const x0 = bx | 0;
299
321
  const y0 = by | 0;
300
322
  const z0 = bz | 0;
@@ -307,8 +329,8 @@ function limit8_at_position(value, data, lx, ly, lz, dim_x, dim_y, dim_z, row, s
307
329
  const y0_off = y0 * row;
308
330
  const y1_off = y1 * row;
309
331
 
310
- return v3_grid_limit8_at_indices(
311
- value, data,
332
+ out[out_offset] = v3_grid_limit8_at_indices(
333
+ value[0], data,
312
334
  z0_off + y0_off + x0, z0_off + y0_off + x1,
313
335
  z0_off + y1_off + x0, z0_off + y1_off + x1,
314
336
  z1_off + y0_off + x0, z1_off + y0_off + x1,
@@ -0,0 +1,23 @@
1
+ /**
2
+ * Doubles in a mass-properties record: the mass, centre of mass and inertia tensor of a solid, as
3
+ * written by the shape functions ({@link sphere_mass_properties}, {@link box_mass_properties},
4
+ * {@link capsule_mass_properties}, {@link cylinder_mass_properties},
5
+ * {@link convex_hull_mass_properties}), combined by {@link mass_properties_accumulate} and applied
6
+ * to a body by {@link rigid_body_set_mass_properties}. Records are caller-owned, typically a
7
+ * `Float64Array` of this length; one of all zeros is the empty solid, the starting point of an
8
+ * accumulation.
9
+ *
10
+ * Layout, in the frame the record is expressed in (a shape's own frame for a shape, the body's
11
+ * frame for an accumulated compound):
12
+ *
13
+ * [0] mass, kg
14
+ * [1..3] centre of mass, x y z
15
+ * [4..6] moments of inertia about the centre of mass: Ixx, Iyy, Izz, kg·m²
16
+ * [7..9] the tensor's off-diagonal entries about the centre of mass: Ixy, Ixz, Iyz. These are
17
+ * the entries of the tensor itself, so each is MINUS the product of inertia:
18
+ * Ixy = -∫(x - cx)(y - cy) dm.
19
+ *
20
+ * @type {number}
21
+ */
22
+ export const MASS_PROPERTIES_SIZE: number;
23
+ //# sourceMappingURL=MASS_PROPERTIES_SIZE.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MASS_PROPERTIES_SIZE.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/inertia/MASS_PROPERTIES_SIZE.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,mCAFU,MAAM,CAEuB"}
@@ -0,0 +1,22 @@
1
+ /**
2
+ * Doubles in a mass-properties record: the mass, centre of mass and inertia tensor of a solid, as
3
+ * written by the shape functions ({@link sphere_mass_properties}, {@link box_mass_properties},
4
+ * {@link capsule_mass_properties}, {@link cylinder_mass_properties},
5
+ * {@link convex_hull_mass_properties}), combined by {@link mass_properties_accumulate} and applied
6
+ * to a body by {@link rigid_body_set_mass_properties}. Records are caller-owned, typically a
7
+ * `Float64Array` of this length; one of all zeros is the empty solid, the starting point of an
8
+ * accumulation.
9
+ *
10
+ * Layout, in the frame the record is expressed in (a shape's own frame for a shape, the body's
11
+ * frame for an accumulated compound):
12
+ *
13
+ * [0] mass, kg
14
+ * [1..3] centre of mass, x y z
15
+ * [4..6] moments of inertia about the centre of mass: Ixx, Iyy, Izz, kg·m²
16
+ * [7..9] the tensor's off-diagonal entries about the centre of mass: Ixy, Ixz, Iyz. These are
17
+ * the entries of the tensor itself, so each is MINUS the product of inertia:
18
+ * Ixy = -∫(x - cx)(y - cy) dm.
19
+ *
20
+ * @type {number}
21
+ */
22
+ export const MASS_PROPERTIES_SIZE = 10;
@@ -0,0 +1,29 @@
1
+ /**
2
+ * Mass properties of a solid convex hull, in its own frame (see {@link MASS_PROPERTIES_SIZE}).
3
+ *
4
+ * The solid is cut into one tetrahedron per surface triangle, each fanned from a common reference
5
+ * point: the hull's first vertex. Over a closed, outward-wound surface the signed tetrahedra sum
6
+ * to the solid whatever point they share, so the point is chosen for round-off — on the hull, the
7
+ * coordinates entering the products stay on the scale of the hull rather than of its distance
8
+ * from the frame's origin. For a tetrahedron with a vertex at the reference and the others at
9
+ * v1, v2, v3 (relative), with D = v1 · (v2 × v3) six times its signed volume and v4 = v1 + v2 + v3:
10
+ *
11
+ * volume D / 6, centroid v4 / 4, ∫ x_i x_j dV = D / 120 · (Σ_k v_k,i · v_k,j over v1..v4)
12
+ *
13
+ * The second moments about the reference are then moved to the centre of mass by the parallel
14
+ * axis theorem. The construction is Box3D's hull mass (hull.c, `b3ComputeHullMass` and the hull
15
+ * builder's inertia pass; MIT, Erin Catto), applied to the hull's triangles.
16
+ *
17
+ * The vertices are read as stored (`Float32Array`) and every product is formed in float64.
18
+ *
19
+ * A hull with no volume (flat, or no triangles) is the empty solid: all zeros. A hull wound inward
20
+ * sums to minus its volume and is refused (dev assert); with asserts stripped it too reads as all
21
+ * zeros.
22
+ *
23
+ * @param {Float64Array|number[]} out receives {@link MASS_PROPERTIES_SIZE} doubles
24
+ * @param {import("../../../core/geom/3d/shape/ConvexHullShape3D.js").ConvexHullShape3D} shape a
25
+ * closed, outward-CCW hull, as {@link ConvexHullShape3D.from} builds
26
+ * @param {number} density kg/m³
27
+ */
28
+ export function convex_hull_mass_properties(out: Float64Array | number[], shape: import("../../../core/geom/3d/shape/ConvexHullShape3D.js").ConvexHullShape3D, density: number): void;
29
+ //# sourceMappingURL=convex_hull_mass_properties.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"convex_hull_mass_properties.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/inertia/convex_hull_mass_properties.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,iDALW,YAAY,GAAC,MAAM,EAAE,SACrB,OAAO,kDAAkD,EAAE,iBAAiB,WAE5E,MAAM,QAkFhB"}