@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
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- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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@@ -63,6 +63,15 @@ export class PosedShape3D extends AbstractShape3D {
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*/
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setup_components(shape: AbstractShape3D, px: number, py: number, pz: number, qx: number, qy: number, qz: number, qw: number): void;
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/**
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* The same, from a pose packed in an array, `[px, py, pz, qx, qy, qz, qw]`: a caller that cannot
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* inline {@link setup_components} would box all seven numbers it passes.
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*
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* @param {AbstractShape3D} shape
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*/
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setup_pose(shape: AbstractShape3D, pose: number[] | Float64Array, pose_offset: number): void;
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compute_bounding_box(result: any): void;
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/**
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* Signed distance from a WORLD-space point to the posed shape's boundary.
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{"version":3,"file":"PosedShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/PosedShape3D.js"],"names":[],"mappings":"
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{"version":3,"file":"PosedShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/PosedShape3D.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IAEI,mCAAmC;IACnC,OADW,eAAe,GAAC,IAAI,CAClB;IAEb,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IAEP;;;;;;;OAOG;IACH,aAJW,eAAe,YACf,UAAQ;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,YACpC,aAAW;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAe1D;IAED;;;;;;;;;;;;;;;OAeG;IACH,wBATW,eAAe,MACf,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAMhB;IAED;;;;;;;OAOG;IACH,kBAJW,eAAe,QACf,MAAM,EAAE,GAAC,YAAY,eACrB,MAAM,QAOhB;IAwID,wCASC;IA4BD;;;;;;;OAOG;IACH,gCAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,MAAM,CAKlB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,OAAO,CAKnB;IAED;;;;;;;OAOG;IACH,cAHW,YAAY,GACV,OAAO,CAoBnB;IAiBL;;;;OAIG;IACH,yBAFU,OAAO,CAEoB;;CAPpC;gCApV+B,sBAAsB"}
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@@ -9,6 +9,12 @@ import { AbstractShape3D } from "./AbstractShape3D.js";
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const scratch_local = new Float64Array(3);
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const scratch_local_aabb = new Float64Array(6);
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/**
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* The body-local query direction {@link PosedShape3D#support} hands its shape.
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* @type {Float64Array}
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*/
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const scratch_direction = new Float64Array(3);
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/**
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* AbstractShape3D adapter that re-frames a shape's `support` (and bounding box)
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* into world space under a rigid pose (position + unit quaternion). The
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@@ -87,6 +93,21 @@ export class PosedShape3D extends AbstractShape3D {
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this.qx = qx; this.qy = qy; this.qz = qz; this.qw = qw;
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}
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/**
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* The same, from a pose packed in an array, `[px, py, pz, qx, qy, qz, qw]`: a caller that cannot
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*
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* @param {AbstractShape3D} shape
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* @param {number[]|Float64Array} pose
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* @param {number} pose_offset
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*/
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setup_pose(shape, pose, pose_offset) {
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this.shape = shape;
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this.px = pose[pose_offset]; this.py = pose[pose_offset + 1]; this.pz = pose[pose_offset + 2];
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this.qx = pose[pose_offset + 3]; this.qy = pose[pose_offset + 4];
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this.qz = pose[pose_offset + 5]; this.qw = pose[pose_offset + 6];
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}
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/**
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* A rigid pose is an isometry: it moves the shape without deforming it, so the volume it encloses
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* is the subject's, with nothing to re-frame. (Contrast {@link TransformedShape3D}, whose matrix
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/**
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* @param {number[]|Float32Array|Float64Array} result
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* @param {number} result_offset
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* @param {number}
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*
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* @param {number}
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* @param {number[]|Float32Array|Float64Array} direction world-space query direction (unit), at
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* `direction_offset`
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* @param {number} direction_offset
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*/
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support(result, result_offset,
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support(result, result_offset, direction, direction_offset) {
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// Inline q·v·q* math: PosedShape3D.support is the hottest GJK call
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// (twice per iteration of the body-level fallback, once per
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// triangle for concave dispatch). V8 declines to inline
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@@ -122,6 +143,10 @@ export class PosedShape3D extends AbstractShape3D {
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// inline here at the cost of ~7 extra lines per direction.
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// See core/geom/vec3/v3_quat3_apply.js for the canonical form
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// — this is a literal expansion of it.
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const dx = direction[direction_offset];
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const dy = direction[direction_offset + 1];
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const dz = direction[direction_offset + 2];
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const qx = this.qx;
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const qy = this.qy;
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const qz = this.qz;
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@@ -139,8 +164,13 @@ export class PosedShape3D extends AbstractShape3D {
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const ldy = tdy * qw + tdw * qy + tdz * qx - tdx * qz;
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const ldz = tdz * qw + tdw * qz + tdx * qy - tdy * qx;
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// Ask the local shape for its support point in body-local space.
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-
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// Ask the local shape for its support point in body-local space. The direction goes down in
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// module scratch: a posed shape wrapping another reads it before it writes its own there.
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scratch_direction[0] = ldx;
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scratch_direction[1] = ldy;
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scratch_direction[2] = ldz;
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this.shape.support(scratch_local, 0, scratch_direction, 0);
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// Rotate the body-local support point back to world: v_world =
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// q · v_local · q*.
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@@ -25,7 +25,7 @@ export class SphereShape3D extends AbstractShape3D {
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* @type {number}
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*/
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radius: number;
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support(result: any, result_offset: any,
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support(result: any, result_offset: any, direction: any, direction_offset: any): void;
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raycast(hit: any, ray: any): boolean;
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compute_bounding_box(result: any): void;
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nearest_point_on_surface(result: any, reference: any): void;
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@@ -1 +1 @@
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{"version":3,"file":"SphereShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/SphereShape3D.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;GAcG;AACH;IAOI;;;;OAIG;IACH,oBAHW,MAAM,GACJ,aAAa,CAMzB;IAfD;;;OAGG;IACH,QAFU,MAAM,CAEL;IAuBX,
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{"version":3,"file":"SphereShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/SphereShape3D.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;GAcG;AACH;IAOI;;;;OAIG;IACH,oBAHW,MAAM,GACJ,aAAa,CAMzB;IAfD;;;OAGG;IACH,QAFU,MAAM,CAEL;IAuBX,sFAYC;IAED,qCAYC;IAED,wCAQC;IAED,4DAaC;IAED,mEAEC;IAED,6CAEC;IAED,oCAOC;IAED,kFAMC;IAED,4BAEC;IAOL;;;;;;;;OAQG;IACH,0BAFU,OAAO,CAEsB;CAXtC;gCAnI+B,sBAAsB"}
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@@ -48,10 +48,14 @@ export class SphereShape3D extends AbstractShape3D {
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return 4 * Math.PI * r * r;
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}
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support(result, result_offset,
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support(result, result_offset, direction, direction_offset) {
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// Farthest point along `direction` on a sphere of this radius. Matches
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// the unit-sphere convention (no normalisation — callers pass a unit
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// direction); for radius r it is simply the direction scaled by r.
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const direction_x = direction[direction_offset];
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const direction_y = direction[direction_offset + 1];
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const direction_z = direction[direction_offset + 2];
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const r = this.radius;
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result[result_offset] = direction_x * r;
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result[result_offset + 1] = direction_y * r;
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@@ -27,14 +27,13 @@ export class TransformedShape3D extends AbstractShape3D {
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*/
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static from_scale(subject: AbstractShape3D, scale: number[] | Float32Array | vec3): TransformedShape3D;
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/**
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*
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* @type {
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* In double precision, as the points and supports mapped through it are.
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* @type {Float64Array}
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* @private
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*/
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private __matrix;
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/**
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*
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* @type {Float32Array|mat4}
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* @type {Float64Array}
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* @private
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*/
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private __inverse_matrix;
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@@ -51,25 +50,28 @@ export class TransformedShape3D extends AbstractShape3D {
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get subject(): AbstractShape3D;
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/**
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*
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54
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-
* @param {number[]|Float32Array} m
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* @param {number[]|Float32Array|Float64Array} m
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*/
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set transform(m: Float64Array);
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/**
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* @returns {Float64Array}
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*/
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get transform(): Float32Array | number[];
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get transform(): Float64Array;
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/**
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* The inverse of {@link transform}, kept in step with it by the setter. Exposed because the
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* operations that map a WORLD query into the subject's frame — the ray refinement in the
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* physics narrowphase — need it, and re-inverting a 4x4 per query to recover something already
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* stored is pure waste.
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*
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* @returns {
|
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* @returns {Float64Array}
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65
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*/
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66
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get inverse_transform():
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get inverse_transform(): Float64Array;
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compute_bounding_box(result: any): void;
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signed_distance_gradient_at_point(result: any, point: any): number;
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signed_distance_at_point(point: any): number;
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contains_point(point: any): boolean;
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sample_random_point_in_volume(result: any, result_offset: any, random: any): void;
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-
support(result: any, result_offset: any,
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support(result: any, result_offset: any, direction: any, direction_offset: any): void;
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73
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/**
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*
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75
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* @param {TransformedShape3D} other
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@@ -1 +1 @@
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1
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{"version":3,"file":"TransformedShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/TransformedShape3D.js"],"names":[],"mappings":"
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1
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{"version":3,"file":"TransformedShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/TransformedShape3D.js"],"names":[],"mappings":"AA4CA;IAuCI;;;;;OAKG;IACH,wBAHW,eAAe,MADf,MAAM,EAAE,GAAC,YAAY,OAAK,GAExB,kBAAkB,CAS9B;IAED;;;;;OAKG;IACH,uCAJW,eAAe,eACf,MAAM,EAAE,SACR,MAAM,EAAE,sBAiBlB;IAED;;;;OAIG;IACH,iCAHW,eAAe,eACf,MAAM,EAAE,sBAIlB;IAED;;;;;OAKG;IACH,2BAHW,eAAe,SACf,MAAM,EAAE,GAAC,YAAY,OAAK,GAFxB,kBAAkB,CAM9B;IA7FD;;;;OAIG;IACH,iBAAgC;IAEhC;;;OAGG;IACH,yBAAwC;IAExC;;;;OAIG;IACH,kBAAiB;IAEjB;;;OAGG;IACH,+BAEC;IAqED;;;OAGG;IACH,+BAIC;IAED;;OAEG;IACH,8BAEC;IAED;;;;;;;OAOG;IACH,sCAEC;IAUD,wCASC;IAED,mEAyDC;IAED,6CAEC;IAED,oCAKC;IAED,kFAIC;IAED,sFAiDC;IAuGD;;;;OAIG;IACH,cAHW,kBAAkB,GAChB,OAAO,CAOnB;IAQL;;;;;OAKG;IACH,+BAFU,OAAO,CAEgC;CARhD;gCAra+B,sBAAsB"}
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@@ -12,31 +12,49 @@ import { Ray3 } from "../ray/Ray3.js";
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import { AbstractShape3D } from "./AbstractShape3D.js";
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* through here on its way into this frame, and in float32 a support a metre out was rounded by
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* 6e-8 m and one 1e3 m out by 6e-5 m — support planes that overstated the gap, so a cast parked
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* The subject-frame query direction {@link TransformedShape3D#support} hands its subject.
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set transform(m) {
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m4_invert(this.__inverse_matrix, this.__matrix);
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get transform() {
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* physics narrowphase — need it, and re-inverting a 4x4 per query to recover something already
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get inverse_transform() {
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@@ -155,10 +176,14 @@ export class TransformedShape3D extends AbstractShape3D {
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compute_bounding_box(result) {
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// least twice (broadphase refit, the narrowphase's collider-pair test), and those arrays were
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// 5% of a scene of 40 compound tables' step, and much of its garbage.
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this.__subject.compute_bounding_box(subject_box);
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subject_box_copy.set(subject_box);
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aabb3_matrix4_project(result, subject_box_copy, this.__matrix);
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}
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signed_distance_gradient_at_point(result, point) {
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}
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support(result, result_offset,
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support(result, result_offset, direction, direction_offset) {
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@@ -274,7 +303,12 @@ export class TransformedShape3D extends AbstractShape3D {
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ld_x *= inv; ld_y *= inv; ld_z *= inv;
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this
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@@ -57,7 +57,7 @@ export class Triangle3D extends AbstractShape3D {
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* @returns {Triangle3D} this (for chaining)
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bind(buffer: Float64Array, offset: number): Triangle3D;
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support(result: any, result_offset: any,
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support(result: any, result_offset: any, direction: any, direction_offset: any): void;
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raycast(hit: any, ray: any): boolean;
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/**
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1
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-
{"version":3,"file":"Triangle3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/Triangle3D.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IA+BI;;;;;;;;;;;;;;;OAeG;IACH,gBAXW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,UAAU,CAWtB;IAvDD;;;OAGG;IACH,QAFU,YAAY,GAAG,IAAI,CAEf;IAEd;;;;OAIG;IACH,QAFU,MAAM,CAEL;IAEX;;;;;;;OAOG;IACH,aAJW,YAAY,UACZ,MAAM,GACJ,UAAU,CAStB;IA6BD,
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1
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{"version":3,"file":"Triangle3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/Triangle3D.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IA+BI;;;;;;;;;;;;;;;OAeG;IACH,gBAXW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,UAAU,CAWtB;IAvDD;;;OAGG;IACH,QAFU,YAAY,GAAG,IAAI,CAEf;IAEd;;;;OAIG;IACH,QAFU,MAAM,CAEL;IAEX;;;;;;;OAOG;IACH,aAJW,YAAY,UACZ,MAAM,GACJ,UAAU,CAStB;IA6BD,sFA6BC;IAED,qCAuBC;IAED,wCAeC;IAED;;OAEG;IACH,qCAEC;IAED;;;;;;;;OAQG;IACH,6CA+BC;IAED,4DAeC;IAED;;;OAGG;IACH,kFAsBC;IAwBD;;;OAGG;IACH,cAHW,UAAU,GACR,OAAO,CAenB;IAgBL;;;;OAIG;IACH,uBAFU,OAAO,CAEgB;CAPhC;gCA9S+B,sBAAsB"}
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@@ -84,7 +84,11 @@ export class Triangle3D extends AbstractShape3D {
|
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84
|
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|
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85
|
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|
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86
|
|
|
87
|
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support(result, result_offset,
|
|
87
|
+
support(result, result_offset, direction, direction_offset) {
|
|
88
|
+
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|
|
89
|
+
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|
|
90
|
+
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|
|
91
|
+
|
|
88
92
|
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|
|
89
93
|
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|
|
90
94
|
|
|
@@ -35,7 +35,7 @@ export class UnionShape3D extends AbstractShape3D {
|
|
|
35
35
|
signed_distance_at_point(point: any): number;
|
|
36
36
|
contains_point(point: any): boolean;
|
|
37
37
|
sample_random_point_in_volume(result: any, result_offset: any, random: any): void;
|
|
38
|
-
support(result: any, result_offset: any,
|
|
38
|
+
support(result: any, result_offset: any, direction: any, direction_offset: any): void;
|
|
39
39
|
/**
|
|
40
40
|
*
|
|
41
41
|
* @param {UnionShape3D} other
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"UnionShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/UnionShape3D.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"UnionShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/UnionShape3D.js"],"names":[],"mappings":"AAkCA;IAkII;;;;OAIG;IACH,sBAHW,eAAe,EAAE,GACf,YAAY,CAYxB;IAhJD;;;OAGG;IACH,UAFU,eAAe,EAAE,CAEb;IAEd;;;;;OAKG;IACH,kCAA+B;IAE/B,qBAAkB;IAClB,qBAAmB;IACnB,uBAAqB;IAErB,wCAgCC;IAED;;;OAGG;IACH,mCAkBC;IAED;;;OAGG;IACH,2CA+CC;IA2DD,mEAEC;IAED,6CAaC;IAED,oCAYC;IAED,kFAoDC;IAED,sFAqDC;IAiED;;;;OAIG;IACH,cAHW,YAAY,GACV,OAAO,CAKnB;IA6BL;;;;OAIG;IACH,yBAFU,OAAO,CAEoB;CApBpC;gCAtb+B,sBAAsB"}
|
|
@@ -26,6 +26,12 @@ const VOLUME_OVERLAP_ESTIMATION_SUB_TAPS = 4;
|
|
|
26
26
|
|
|
27
27
|
const scratch_array = [];
|
|
28
28
|
|
|
29
|
+
/**
|
|
30
|
+
* The query direction {@link UnionShape3D#support} hands each child.
|
|
31
|
+
* @type {Float64Array}
|
|
32
|
+
*/
|
|
33
|
+
const scratch_direction = new Float64Array(3);
|
|
34
|
+
|
|
29
35
|
export class UnionShape3D extends AbstractShape3D {
|
|
30
36
|
/**
|
|
31
37
|
*
|
|
@@ -300,7 +306,11 @@ export class UnionShape3D extends AbstractShape3D {
|
|
|
300
306
|
}
|
|
301
307
|
}
|
|
302
308
|
|
|
303
|
-
support(result, result_offset,
|
|
309
|
+
support(result, result_offset, direction, direction_offset) {
|
|
310
|
+
const direction_x = direction[direction_offset];
|
|
311
|
+
const direction_y = direction[direction_offset + 1];
|
|
312
|
+
const direction_z = direction[direction_offset + 2];
|
|
313
|
+
|
|
304
314
|
let best_distance = -Infinity;
|
|
305
315
|
|
|
306
316
|
// NOTE: the winner is held in locals, not written into `result` as it is found. When this
|
|
@@ -317,7 +327,14 @@ export class UnionShape3D extends AbstractShape3D {
|
|
|
317
327
|
for (let i = 0; i < child_count; i++) {
|
|
318
328
|
const child = children[i];
|
|
319
329
|
|
|
320
|
-
child
|
|
330
|
+
// Written out afresh for every child rather than passed through: a child of a wrapping
|
|
331
|
+
// class reuses its own module scratch once it has read it, and that can be this array (a
|
|
332
|
+
// union child) or `direction` itself (when this union is wrapped by the child's class).
|
|
333
|
+
scratch_direction[0] = direction_x;
|
|
334
|
+
scratch_direction[1] = direction_y;
|
|
335
|
+
scratch_direction[2] = direction_z;
|
|
336
|
+
|
|
337
|
+
child.support(scratch_array, 0, scratch_direction, 0);
|
|
321
338
|
|
|
322
339
|
const x = scratch_array[0];
|
|
323
340
|
const y = scratch_array[1];
|
|
@@ -48,4 +48,18 @@ export function sdf3_box(x: number, y: number, z: number, half_x: number, half_y
|
|
|
48
48
|
* @returns {number} the signed distance
|
|
49
49
|
*/
|
|
50
50
|
export function sdf3_box_gradient(out: Float32Array | Float64Array | number[], out_offset: number, x: number, y: number, z: number, half_x: number, half_y: number, half_z: number): number;
|
|
51
|
+
/**
|
|
52
|
+
* {@link sdf3_box_gradient} with the point and the box read from arrays, and the distance written
|
|
53
|
+
* after the gradient rather than returned. See `sdf3_sphere.js` for why both forms exist.
|
|
54
|
+
*
|
|
55
|
+
* @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
|
|
56
|
+
* the unit outward gradient, then the signed distance
|
|
57
|
+
* @param {number} out_offset
|
|
58
|
+
* @param {Float32Array|Float64Array|number[]} point `[x, y, z]`
|
|
59
|
+
* @param {number} point_offset
|
|
60
|
+
* @param {Float32Array|Float64Array|number[]} box `[half_x, half_y, half_z]`
|
|
61
|
+
* @param {number} box_offset
|
|
62
|
+
* @returns {void}
|
|
63
|
+
*/
|
|
64
|
+
export function sdf3_box_gradient_array(out: Float32Array | Float64Array | number[], out_offset: number, point: Float32Array | Float64Array | number[], point_offset: number, box: Float32Array | Float64Array | number[], box_offset: number): void;
|
|
51
65
|
//# sourceMappingURL=sdf3_box.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sdf3_box.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_box.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AAEH;;;;;;;;;;GAUG;AACH,4BARW,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAkBlB;AAED;;;;;;;;;;;;GAYG;AACH,uCAVW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,
|
|
1
|
+
{"version":3,"file":"sdf3_box.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_box.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AAEH;;;;;;;;;;GAUG;AACH,4BARW,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAkBlB;AAED;;;;;;;;;;;;GAYG;AACH,uCAVW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAkBlB;AAED;;;;;;;;;;;;GAYG;AACH,6CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAElC,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,OACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,GACJ,IAAI,CAuDhB"}
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@@ -68,6 +68,45 @@ export function sdf3_box(x, y, z, half_x, half_y, half_z) {
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* @returns {number} the signed distance
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*/
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export function sdf3_box_gradient(out, out_offset, x, y, z, half_x, half_y, half_z) {
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SCALAR_POINT[0] = x;
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SCALAR_POINT[1] = y;
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SCALAR_POINT[2] = z;
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SCALAR_SHAPE[0] = half_x;
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SCALAR_SHAPE[1] = half_y;
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SCALAR_SHAPE[2] = half_z;
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sdf3_box_gradient_array(SCALAR_RESULT, 0, SCALAR_POINT, 0, SCALAR_SHAPE, 0);
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out[out_offset] = SCALAR_RESULT[0];
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out[out_offset + 1] = SCALAR_RESULT[1];
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out[out_offset + 2] = SCALAR_RESULT[2];
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return SCALAR_RESULT[3];
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}
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/**
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* {@link sdf3_box_gradient} with the point and the box read from arrays, and the distance written
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* after the gradient rather than returned. See `sdf3_sphere.js` for why both forms exist.
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*
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* @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
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* the unit outward gradient, then the signed distance
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* @param {number} out_offset
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* @param {Float32Array|Float64Array|number[]} point `[x, y, z]`
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* @param {number} point_offset
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* @param {Float32Array|Float64Array|number[]} box `[half_x, half_y, half_z]`
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* @param {number} box_offset
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* @returns {void}
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*/
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export function sdf3_box_gradient_array(out, out_offset, point, point_offset, box, box_offset) {
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const x = point[point_offset];
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const y = point[point_offset + 1];
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const z = point[point_offset + 2];
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const half_x = box[box_offset];
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const half_y = box[box_offset + 1];
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const half_z = box[box_offset + 2];
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const qx = Math.abs(x) - half_x;
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const qy = Math.abs(y) - half_y;
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const qz = Math.abs(z) - half_z;
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@@ -84,8 +123,9 @@ export function sdf3_box_gradient(out, out_offset, x, y, z, half_x, half_y, half
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out[out_offset] = (x < 0 ? -ex : ex) * inverse;
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out[out_offset + 1] = (y < 0 ? -ey : ey) * inverse;
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out[out_offset + 2] = (z < 0 ? -ez : ez) * inverse;
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out[out_offset + 3] = outside;
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return
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return;
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}
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// Inside, or exactly on the surface. The field is `max(q)` and its gradient
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@@ -97,17 +137,39 @@ export function sdf3_box_gradient(out, out_offset, x, y, z, half_x, half_y, half
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if (qx >= qy && qx >= qz) {
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out[out_offset] = x < 0 ? -1 : 1;
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out[out_offset + 3] = qx;
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return
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return;
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}
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if (qy >= qz) {
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out[out_offset + 1] = y < 0 ? -1 : 1;
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out[out_offset + 3] = qy;
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return
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return;
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}
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out[out_offset + 2] = z < 0 ? -1 : 1;
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-
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return qz;
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out[out_offset + 3] = qz;
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}
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/**
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* The scalar form's point, packed for the array form it delegates to.
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* @type {Float64Array}
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* @private
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*/
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const SCALAR_POINT = new Float64Array(3);
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/**
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* The scalar form's `[half_x, half_y, half_z]`.
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* @type {Float64Array}
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* @private
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*/
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const SCALAR_SHAPE = new Float64Array(3);
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/**
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* The scalar form's gradient and distance, as the array form writes them.
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* @type {Float64Array}
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* @private
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*/
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const SCALAR_RESULT = new Float64Array(4);
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@@ -43,4 +43,18 @@ export function sdf3_capsule(x: number, y: number, z: number, radius: number, he
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* @returns {number} the signed distance
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*/
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export function sdf3_capsule_gradient(out: Float32Array | Float64Array | number[], out_offset: number, x: number, y: number, z: number, radius: number, height: number): number;
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/**
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* {@link sdf3_capsule_gradient} with the point and the capsule read from arrays, and the distance
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* written after the gradient rather than returned. See `sdf3_sphere.js` for why both forms exist.
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*
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* @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
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* the unit outward gradient, then the signed distance
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* @param {number} out_offset
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* @param {Float32Array|Float64Array|number[]} point `[x, y, z]`
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* @param {number} point_offset
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* @param {Float32Array|Float64Array|number[]} capsule `[radius, height]`
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* @param {number} capsule_offset
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* @returns {void}
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*/
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export function sdf3_capsule_gradient_array(out: Float32Array | Float64Array | number[], out_offset: number, point: Float32Array | Float64Array | number[], point_offset: number, capsule: Float32Array | Float64Array | number[], capsule_offset: number): void;
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//# sourceMappingURL=sdf3_capsule.d.ts.map
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{"version":3,"file":"sdf3_capsule.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_capsule.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;GAoBG;AAEH;;;;;;;;;GASG;AACH,gCAPW,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAQlB;AAED;;;;;;;;;;;GAWG;AACH,2CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,
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{"version":3,"file":"sdf3_capsule.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_capsule.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;GAoBG;AAEH;;;;;;;;;GASG;AACH,gCAPW,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAQlB;AAED;;;;;;;;;;;GAWG;AACH,2CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAiBlB;AAED;;;;;;;;;;;;GAYG;AACH,iDATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAElC,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,WACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,kBAClC,MAAM,GACJ,IAAI,CA+BhB"}
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@@ -58,6 +58,43 @@ export function sdf3_capsule(x, y, z, radius, height) {
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* @returns {number} the signed distance
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*/
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export function sdf3_capsule_gradient(out, out_offset, x, y, z, radius, height) {
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SCALAR_POINT[0] = x;
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SCALAR_POINT[1] = y;
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SCALAR_POINT[2] = z;
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SCALAR_SHAPE[0] = radius;
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SCALAR_SHAPE[1] = height;
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sdf3_capsule_gradient_array(SCALAR_RESULT, 0, SCALAR_POINT, 0, SCALAR_SHAPE, 0);
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out[out_offset] = SCALAR_RESULT[0];
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out[out_offset + 1] = SCALAR_RESULT[1];
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out[out_offset + 2] = SCALAR_RESULT[2];
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return SCALAR_RESULT[3];
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}
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/**
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* {@link sdf3_capsule_gradient} with the point and the capsule read from arrays, and the distance
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* written after the gradient rather than returned. See `sdf3_sphere.js` for why both forms exist.
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*
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* @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
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* the unit outward gradient, then the signed distance
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* @param {number} out_offset
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* @param {Float32Array|Float64Array|number[]} point `[x, y, z]`
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* @param {number} point_offset
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* @param {Float32Array|Float64Array|number[]} capsule `[radius, height]`
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* @param {number} capsule_offset
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* @returns {void}
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*/
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export function sdf3_capsule_gradient_array(out, out_offset, point, point_offset, capsule, capsule_offset) {
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const x = point[point_offset];
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const y = point[point_offset + 1];
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const z = point[point_offset + 2];
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const radius = capsule[capsule_offset];
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const height = capsule[capsule_offset + 1];
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const half = height * 0.5;
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const dy = y < -half ? y + half : (y > half ? y - half : 0);
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@@ -68,8 +105,9 @@ export function sdf3_capsule_gradient(out, out_offset, x, y, z, radius, height)
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out[out_offset] = SDF3_DEGENERATE_NORMAL_X;
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out[out_offset + 1] = SDF3_DEGENERATE_NORMAL_Y;
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out[out_offset + 2] = SDF3_DEGENERATE_NORMAL_Z;
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out[out_offset + 3] = -radius;
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return
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return;
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}
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const inverse = 1 / length;
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@@ -77,6 +115,26 @@ export function sdf3_capsule_gradient(out, out_offset, x, y, z, radius, height)
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out[out_offset] = x * inverse;
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out[out_offset + 1] = dy * inverse;
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out[out_offset + 2] = z * inverse;
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return length - radius;
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out[out_offset + 3] = length - radius;
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}
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/**
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* The scalar form's point, packed for the array form it delegates to.
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* @type {Float64Array}
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* @private
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*/
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const SCALAR_POINT = new Float64Array(3);
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/**
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* The scalar form's `[radius, height]`.
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* @type {Float64Array}
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* @private
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*/
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const SCALAR_SHAPE = new Float64Array(2);
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/**
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* The scalar form's gradient and distance, as the array form writes them.
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* @type {Float64Array}
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* @private
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*/
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const SCALAR_RESULT = new Float64Array(4);
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