@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
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- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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import ConcurrentExecutor from "../../../core/process/executor/ConcurrentExecutor.js";
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import Vector3 from "../../../core/geom/Vector3.js";
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import Quaternion from "../../../core/geom/Quaternion.js";
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import { AssetManager } from "../../../engine/asset/AssetManager.js";
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import { GameAssetType } from "../../../engine/asset/GameAssetType.js";
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import { ImageRGBADataLoader } from "../../../engine/asset/loaders/image/ImageRGBADataLoader.js";
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import { EntityComponentDataset } from "../../../engine/ecs/EntityComponentDataset.js";
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import { EntityManager } from "../../../engine/ecs/EntityManager.js";
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import { Entity } from "../../../engine/ecs/Entity.js";
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import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
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import { Light } from "../../../engine/graphics/ecs/light/Light.js";
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import { GPUParticleEmitterSystem } from "../../../engine/graphics3/GPUParticleEmitterSystem.js";
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import { GraphicsEngine } from "../../../engine/graphics3/GraphicsEngine.js";
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import { LightSystem } from "../../../engine/graphics3/LightSystem.js";
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import { ShadedGeometrySystem } from "../../../engine/graphics3/ShadedGeometrySystem.js";
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import { WaterSystem } from "../../../engine/graphics3/WaterSystem.js";
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import { OrbitalCameraController } from "../../renderer/camera/OrbitalCameraController.js";
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import { create_frame_loop } from "../../renderer/create_frame_loop.js";
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import { DynamicMeshAVBOITChannel } from "../../renderer/dynamic/DynamicMeshAVBOITChannel.js";
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import { Scene } from "../../renderer/scene/Scene.js";
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import { ShadeTransparencyMode } from "../../renderer/ShadeTransparencyMode.js";
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import { ShadeUpscalerType } from "../../renderer/ShadeUpscalerType.js";
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import { ParticipatingMediaVolume } from "../../renderer/volumetrics/ParticipatingMediaVolume.js";
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import { water_medium_preset } from "../../renderer/medium/water/water_presets.js";
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import { water_finalize_shader_brick4, water_finalize_shader_ibl, water_shader } from "../../renderer/water/shader_water.js";
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import * as water_shaders from "../../renderer/water/shader_water_avboit.js";
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import { install_profile_hotkey } from "../profile_hotkey.js";
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import { build_world } from "./world.js";
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const element = id => document.getElementById(id);
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const presets = {
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shore: [[22,9,28],[16,0,15]], normal: [[12,17,12.01],[12,0,12]],
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grazing: [[21,0.6,17],[12,0,12]], posts: [[8,3,20],[10,-0.5,14]],
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edge: [[22,5,18],[23,0,11]], underwater: [[19,-0.8,18],[12,-1,12]],
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discontinuities: [[18.946,7.002,6.28],[15.4,2.439,10.562]],
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};
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const input_ids = ["preset","enabled","level","ior","wind","wind_direction","roughness","medium","segments",
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"reflection","layer_height","opacity","particles","ribbon","animate",
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"overlap","warp_steps","mode","iterations","fallback","temporal","resolution","ssr","fog","transparency","debug"];
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const initial_inputs = Object.fromEntries(input_ids.map(id => [id,element(id).type === "checkbox" ? element(id).checked : element(id).value]));
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const number = id => Number(element(id).value);
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const checked = id => element(id).checked;
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async function main() {
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const viewport = element("viewport"), graphics = new GraphicsEngine(), scene = new Scene();
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viewport.appendChild(graphics.viewport.el);
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const assets = new AssetManager({context:{},executor:new ConcurrentExecutor()});
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await assets.registerLoader(GameAssetType.Image,new ImageRGBADataLoader()); assets.startup();
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const dataset = new EntityComponentDataset(), entities = new EntityManager();
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const water_system = new WaterSystem(graphics);
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entities.addSystem(new ShadedGeometrySystem(graphics,scene)); entities.addSystem(new LightSystem(graphics,scene));
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entities.addSystem(new GPUParticleEmitterSystem(graphics,scene,assets)); entities.addSystem(water_system);
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entities.attachDataset(dataset);
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await new Promise((resolve,reject) => entities.startup(resolve,reject));
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const world = await build_world(dataset), channel = new DynamicMeshAVBOITChannel(world.batch);
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graphics.add_transparency_channel(channel);
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const sun = new Light(); sun.intensity.set(2.2);
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const sun_pose = new Transform64(), rotation = new Quaternion();
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rotation.fromUnitVectors(Vector3.forward,new Vector3(-0.3,-1,0.2).normalize());
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sun_pose.setRotation(rotation.x,rotation.y,rotation.z,rotation.w);sun_pose.updateMatrix();
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const sun_entity = new Entity().add(sun).add(sun_pose);sun_entity.build(dataset);
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const camera = graphics.camera.camera, controller = new OrbitalCameraController(camera,viewport);
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camera.near=0.1;camera.far=300;camera.fov=Math.PI/3;
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const look = key => controller.look(new Vector3(...presets[key][0]),new Vector3(...presets[key][1]));
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look("shore");
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let ready=false,paused=false,step=false,time=0,profile=null,stop_loop=null,swapped=false,terrain_offset=0,revision=0;
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const fog = new ParticipatingMediaVolume();fog.target_extinction=0.015;
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fog.transform.setScale(80,40,80);fog.transform.setTranslation(16,0,16);fog.transform.updateMatrix();
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let fog_added=false;
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const report = message => {element("status").textContent=message;};
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graphics.on.contextFailed.add(error => report(error.message));
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graphics.on.contextLost.add(error => {ready=false;report(`GPU device lost · ${error.message} · use Restart device`);});
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function configure() {
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revision++;
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const w=world.water,s=water_system.settings,r=graphics.renderer;
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w.level.set(number("level"));w.ior.set(number("ior"));w.roughness.set(number("roughness"));
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world.waves.windSpeed.set(number("wind"));world.waves.windDirection.set(number("wind_direction")*Math.PI/180);
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w.medium=water_medium_preset({preset:element("medium").value});
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Object.assign(s,{enabled:checked("enabled"),mode:number("mode"),max_updates:number("iterations"),
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inscatter_segments:number("segments"),
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fallback_steps:number("fallback"),reflections:checked("reflection")?1:0,debug_view:number("debug")});
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world.card.component.material.diffuse_color.a=number("opacity");
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world.effects.forEach(effect=>effect.emitting=checked("particles"));world.ribbon.visible=checked("ribbon");
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world.overlap(checked("overlap"));
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if(checked("fog")&&!fog_added){scene.volumetrics.add(fog);fog_added=true;}
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if(!checked("fog")&&fog_added){scene.volumetrics.remove(fog);fog_added=false;}
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if(r!==null&&r!==undefined){
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r.transparency_mode=element("transparency").value==="avboit"?ShadeTransparencyMode.AVBOIT:ShadeTransparencyMode.MBOIT;
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r.avboit.warp_steps_per_octave=checked("warp_steps")?4:1;
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r.feature_taa_enabled=element("temporal").value!=="off";
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r.upscale_type=element("temporal").value==="nss"?ShadeUpscalerType.NSS:ShadeUpscalerType.TAA;
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r.feature_ssr_enabled=checked("ssr");r.pixel_ratio=number("resolution");
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r.feature_automatic_exposure_enabled=false;r.exposure_compensation=0;
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r.feature_bloom_enabled=false;r.feature_ssao_enabled=false;
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}
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element("probe").textContent="Settings changed — Shift-click to inspect a fresh pixel.";
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if(element("transparency").value!=="avboit")report("MBOIT · water, particles and ribbons are unavailable");
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else if(!s.enabled)report("Water disabled · shared transparency remains active");
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else if(element("preset").value==="underwater")report("Below interface · bounded tint control; underwater transport is unsupported");
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else report("Ready · one water interface · shared AVBOIT");
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}
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async function start_device() {
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ready=false;profile?.dispose();await graphics.start();configure();
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const renderer=graphics.renderer;
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profile=install_profile_hotkey({renderer,name:"water_refraction",status:element("status"),target:viewport,
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settings:()=>[element("mode").selectedOptions[0].textContent,`${number("iterations")} updates`,`${number("fallback")} fallback`,element("temporal").value]});
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let validation_failed=false;
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renderer.graphics.device.addEventListener("uncapturederror",event=>{
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if(validation_failed)return;
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validation_failed=true;ready=false;report(event.error.message);console.error(event.error.message);
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});
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ready=true;report("Ready · one water interface · shared AVBOIT");
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}
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function state() {
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const t=camera.transform;
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return {version:1,inputs:Object.fromEntries(input_ids.map(id=>[id,element(id).type==="checkbox"?checked(id):element(id).value])),
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camera:{position:[t.translation_x,t.translation_y,t.translation_z],target:[controller.target.x,controller.target.y,controller.target.z]},
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time,paused,terrain_offset,swapped};
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}
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function apply_state(value) {
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if(value.version!==1)throw new Error("Unsupported state version");
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for(const id of input_ids){const el=element(id),v=value.inputs?.[id];if(v===undefined)continue;
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if(el.type==="checkbox")el.checked=!!v;
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else if(el.type==="range"||el.type==="number"){
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const n=Number(v);if(!Number.isFinite(n))throw new Error(`Invalid ${id}`);
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el.value=Math.max(Number(el.min),Math.min(Number(el.max),n));
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127
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}else if(el.tagName==="SELECT"){
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128
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if(![...el.options].some(o=>o.value===String(v)))throw new Error(`Invalid ${id}`);el.value=v;
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}else if(/^#[0-9a-f]{6}$/i.test(v))el.value=v;
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}
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const vector=v=>{if(!Array.isArray(v)||v.length!==3||!v.every(Number.isFinite))throw new Error("Invalid camera");return new Vector3(...v);};
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controller.look(vector(value.camera.position),vector(value.camera.target));
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if(!Number.isFinite(value.time)||value.time<0)throw new Error("Invalid time");
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time=value.time;water_system.time=time;paused=!!value.paused;
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terrain_offset=Number(value.terrain_offset)||0;world.replace_terrain(terrain_offset);
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if(!!value.swapped!==swapped)swap_order();
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configure();element("pause").textContent=paused?"Resume":"Pause";
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}
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function swap_order() {
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graphics.remove_transparency_channel(channel);graphics.remove_transparency_channel(water_system.transparency_channel);
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swapped=!swapped;
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(swapped?[channel,water_system.transparency_channel]:[water_system.transparency_channel,channel]).forEach(c=>graphics.add_transparency_channel(c));
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}
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input_ids.forEach(id=>element(id).addEventListener("input",configure));
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element("preset").addEventListener("change",()=>{look(element("preset").value);configure();});
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element("pause").onclick=()=>{paused=!paused;element("pause").textContent=paused?"Resume":"Pause";};
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element("step").onclick=()=>{paused=true;step=true;element("pause").textContent="Resume";};
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element("reset").onclick=()=>{world.reset_particles();apply_state({version:1,inputs:initial_inputs,
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camera:{position:presets.shore[0],target:presets.shore[1]},time:0,paused:false,terrain_offset:0,swapped:false});};
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150
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element("order").onclick=swap_order;
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element("terrain").onclick=()=>{terrain_offset=terrain_offset===0?-0.25:0;world.replace_terrain(terrain_offset);};
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element("restart").onclick=async()=>{try{ready=false;graphics.stop();await start_device();}catch(error){report(error.message);}};
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153
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element("profile").onclick=()=>profile?.toggle().catch(error=>report(error.message));
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element("copy").onclick=async()=>{const json=JSON.stringify(state(),null,2);element("state").value=json;
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try{await navigator.clipboard.writeText(json);}catch{/* Text remains available for manual copying. */}};
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element("apply").onclick=()=>{try{apply_state(JSON.parse(element("state").value));}catch(error){report(error.message);}};
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157
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element("compile").onclick=async()=>{
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if(!ready)return;
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159
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const device=graphics.renderer.graphics.device,errors=[];
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160
|
+
for(const shader of [water_shader,water_finalize_shader_ibl,water_finalize_shader_brick4,...Object.values(water_shaders).map(s=>s.descriptor)]){
|
|
161
|
+
if(typeof shader?.source!=="string")continue;
|
|
162
|
+
const module=device.createShaderModule({code:shader.source});const info=await module.getCompilationInfo();
|
|
163
|
+
errors.push(...info.messages.filter(m=>m.type==="error").map(m=>`${m.lineNum}: ${m.message}`));
|
|
164
|
+
}
|
|
165
|
+
report(errors.length?errors.join("\n"):"Water shader modules compiled successfully.");
|
|
166
|
+
};
|
|
167
|
+
let probe_pending=false;
|
|
168
|
+
viewport.addEventListener("click",async event=>{
|
|
169
|
+
if(!event.shiftKey||!ready||probe_pending)return;
|
|
170
|
+
if(!checked("enabled")||element("transparency").value!=="avboit"){element("probe").textContent="Enable AVBOIT water before inspecting.";return;}
|
|
171
|
+
const rect=viewport.getBoundingClientRect();probe_pending=true;
|
|
172
|
+
const probe_revision=revision,probe_camera=JSON.stringify(state().camera);
|
|
173
|
+
try{const result=await water_system.request_probe([(event.clientX-rect.left)/rect.width,(event.clientY-rect.top)/rect.height]);
|
|
174
|
+
const packed=result.receiver[3],code=Math.floor(packed);
|
|
175
|
+
const classification=result.transmission[3]<=0?"no water coverage":code===31?"below-interface control":
|
|
176
|
+
["Newton hit","HZB hit","undisplaced fallback","bounded sky"][Math.floor(code/8)]??"invalid";
|
|
177
|
+
const reason=["none / not attempted","bounds / clip","sky","parallel / invalid","ray interval","budget / residual"][code%8];
|
|
178
|
+
element("probe").textContent=JSON.stringify({...result,
|
|
179
|
+
stale:revision!==probe_revision||JSON.stringify(state().camera)!==probe_camera,
|
|
180
|
+
classification,newton_reason:code===31?"unsupported view":reason,
|
|
181
|
+
newton_updates:Math.round((packed-code)*32)},null,2);
|
|
182
|
+
}catch(error){element("probe").textContent=error.message;}finally{probe_pending=false;}
|
|
183
|
+
});
|
|
184
|
+
Object.assign(globalThis,{graphics,scene,dataset,entities,world,water_system,camera,controller,
|
|
185
|
+
water_playground:{state,apply_state,get ready(){return ready;}}});
|
|
186
|
+
await start_device();
|
|
187
|
+
function frame(raw_dt) {
|
|
188
|
+
if(!ready)return;
|
|
189
|
+
const dt=step?1/60:paused?0:Math.min(raw_dt,0.05);step=false;time+=dt;
|
|
190
|
+
graphics.viewport.size.set(Math.max(1,viewport.clientWidth),Math.max(1,viewport.clientHeight));
|
|
191
|
+
controller.update();world.update(time,{layer_height:number("layer_height"),animate:checked("animate")});
|
|
192
|
+
entities.update(dt);graphics.render(dt);
|
|
193
|
+
}
|
|
194
|
+
stop_loop=create_frame_loop(frame,60);
|
|
195
|
+
globalThis.water_playground.frame=frame;
|
|
196
|
+
window.addEventListener("pagehide",()=>{
|
|
197
|
+
ready=false;stop_loop?.();profile?.dispose();world.dispose();dataset.removeEntity(sun_entity.id);
|
|
198
|
+
channel.release(world.ribbon.geometry);graphics.remove_transparency_channel(channel);
|
|
199
|
+
entities.shutdown(()=>{},console.error);controller.pointer.stop();controller.keyboard.stop();graphics.stop();
|
|
200
|
+
},{once:true});
|
|
201
|
+
}
|
|
202
|
+
main().catch(error=>{console.error(error);element("status").textContent=error.message;});
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
/** All visible static content uses ordinary ECS meshlets; water owns no demo-specific pass. */
|
|
2
|
+
export function build_world(dataset: any): Promise<{
|
|
3
|
+
terrain: Terrain;
|
|
4
|
+
water: Water;
|
|
5
|
+
waves: WaterWaves;
|
|
6
|
+
water_entity: any;
|
|
7
|
+
card: {
|
|
8
|
+
transform: Transform64;
|
|
9
|
+
component: ShadedGeometry;
|
|
10
|
+
entity: any;
|
|
11
|
+
};
|
|
12
|
+
submerged: {
|
|
13
|
+
transform: Transform64;
|
|
14
|
+
component: ShadedGeometry;
|
|
15
|
+
entity: any;
|
|
16
|
+
};
|
|
17
|
+
batch: DynamicMeshBatch;
|
|
18
|
+
ribbon: DynamicMesh;
|
|
19
|
+
effects: ParticleEffect[];
|
|
20
|
+
entities: any[];
|
|
21
|
+
reset_particles(): void;
|
|
22
|
+
update(time: any, { layer_height, animate }?: {
|
|
23
|
+
layer_height?: number;
|
|
24
|
+
animate?: boolean;
|
|
25
|
+
}): void;
|
|
26
|
+
replace_terrain(offset?: number): void;
|
|
27
|
+
overlap(enabled: any): void;
|
|
28
|
+
dispose(): void;
|
|
29
|
+
}>;
|
|
30
|
+
export function height_at(x: any, z: any, offset?: number): number;
|
|
31
|
+
import Terrain from "../../../engine/ecs/terrain/ecs/Terrain.js";
|
|
32
|
+
import Water from "../../../engine/graphics/ecs/water/Water.js";
|
|
33
|
+
import WaterWaves from "../../../engine/graphics/ecs/water/WaterWaves.js";
|
|
34
|
+
import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
|
|
35
|
+
import { ShadedGeometry } from "../../../engine/graphics/ecs/mesh-v2/ShadedGeometry.js";
|
|
36
|
+
import { DynamicMeshBatch } from "../../renderer/scene/DynamicMeshBatch.js";
|
|
37
|
+
import { DynamicMesh } from "../../renderer/scene/DynamicMesh.js";
|
|
38
|
+
import { ParticleEffect } from "../../../engine/graphics/ecs/particles/ParticleEffect.js";
|
|
39
|
+
//# sourceMappingURL=world.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"world.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/water_refraction/world.js"],"names":[],"mappings":"AA4DA,+FAA+F;AAC/F;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+EC;AA9GM,mEAAsE;oBAzBzD,4CAA4C;kBAI9C,6CAA6C;uBACxC,kDAAkD;4BAJ7C,8CAA8C;+BAE3C,wDAAwD;iCAetD,0CAA0C;4BAD/C,qCAAqC;+BAXlC,0DAA0D"}
|
|
@@ -0,0 +1,141 @@
|
|
|
1
|
+
import { Color } from "../../../core/color/Color.js";
|
|
2
|
+
import { water_medium_preset } from "../../renderer/medium/water/water_presets.js";
|
|
3
|
+
import Quaternion from "../../../core/geom/Quaternion.js";
|
|
4
|
+
import Vector3 from "../../../core/geom/Vector3.js";
|
|
5
|
+
import { Entity } from "../../../engine/ecs/Entity.js";
|
|
6
|
+
import Terrain from "../../../engine/ecs/terrain/ecs/Terrain.js";
|
|
7
|
+
import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
|
|
8
|
+
import { t64_announce_change } from "../../../engine/ecs/transform/t64_announce_change.js";
|
|
9
|
+
import { ShadedGeometry } from "../../../engine/graphics/ecs/mesh-v2/ShadedGeometry.js";
|
|
10
|
+
import Water from "../../../engine/graphics/ecs/water/Water.js";
|
|
11
|
+
import WaterWaves from "../../../engine/graphics/ecs/water/WaterWaves.js";
|
|
12
|
+
import { ParticleEffect } from "../../../engine/graphics/ecs/particles/ParticleEffect.js";
|
|
13
|
+
import { Sampler2D } from "../../../engine/graphics/texture/sampler/Sampler2D.js";
|
|
14
|
+
import { MeshoptClusterizer } from "../../renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.js";
|
|
15
|
+
import { meshlet_geometry_build_from_geometry } from "../../renderer/geometry/meshlet_geometry_build_from_geometry.js";
|
|
16
|
+
import { MeshletGeometry } from "../../renderer/geometry/MeshletGeometry.js";
|
|
17
|
+
import { make_box_geometry } from "../../renderer/geometry/primitives/make_box_geometry.js";
|
|
18
|
+
import { make_plane_geometry } from "../../renderer/geometry/primitives/make_plane_geometry.js";
|
|
19
|
+
import { StandardAttributes } from "../../renderer/geometry/StandardAttributes.js";
|
|
20
|
+
import { ShadeDrawSide } from "../../renderer/material/ShadeDrawSide.js";
|
|
21
|
+
import { StandardShadeMaterial } from "../../renderer/material/StandardShadeMaterial.js";
|
|
22
|
+
import { TransparencyMode } from "../../renderer/material/TransparencyMode.js";
|
|
23
|
+
import { DynamicMesh } from "../../renderer/scene/DynamicMesh.js";
|
|
24
|
+
import { DynamicMeshBatch } from "../../renderer/scene/DynamicMeshBatch.js";
|
|
25
|
+
import { ColorSpace } from "../../renderer/texture/ColorSpace.js";
|
|
26
|
+
import { ShadeTexture } from "../../renderer/texture/ShadeTexture.js";
|
|
27
|
+
import { ShadeImage } from "../../renderer/texture/source/ShadeImage.js";
|
|
28
|
+
import { bonfire_effects } from "../particle_ecs/bonfire_effects.js";
|
|
29
|
+
import { bonfire_sprites } from "../particle_ecs/bonfire_sprites.js";
|
|
30
|
+
|
|
31
|
+
export const height_at = (x,z,offset=0) => -2 + Math.max(0,z-18)*0.5 + offset;
|
|
32
|
+
|
|
33
|
+
function pose(x,y,z,rotation=Quaternion.identity) {
|
|
34
|
+
const transform = new Transform64();
|
|
35
|
+
transform.setTranslation(x,y,z);
|
|
36
|
+
if (rotation !== undefined) { transform.setRotation(rotation.x,rotation.y,rotation.z,rotation.w); }
|
|
37
|
+
transform.updateMatrix(); return transform;
|
|
38
|
+
}
|
|
39
|
+
function material(rgb,alpha=1) {
|
|
40
|
+
const m=new StandardShadeMaterial(); m.diffuse_color.copy(new Color(...rgb,alpha));
|
|
41
|
+
m.metallic_factor=0; m.roughness_factor=0.55; m.draw_side=ShadeDrawSide.Double;
|
|
42
|
+
m.transparency_mode=alpha<1?TransparencyMode.Transparent:TransparencyMode.Opaque;
|
|
43
|
+
return m;
|
|
44
|
+
}
|
|
45
|
+
function meshlets(geometry) {
|
|
46
|
+
const result=new MeshletGeometry(); meshlet_geometry_build_from_geometry(geometry,result); return result;
|
|
47
|
+
}
|
|
48
|
+
function shaded(geometry,material) { const s=new ShadedGeometry(); s.geometry=geometry; s.material=material; return s; }
|
|
49
|
+
function checker() {
|
|
50
|
+
// A four-texel-wide square blurred under ordinary bilinear filtering even with
|
|
51
|
+
// water disabled. Keep the same world-space pattern with a sharp source image.
|
|
52
|
+
const size=1024, data=Sampler2D.uint8(4,size,size);
|
|
53
|
+
for(let y=0;y<size;y++) for(let x=0;x<size;x++) {
|
|
54
|
+
const bright=((x>>6)+(y>>6))%2===0;
|
|
55
|
+
const n=bright?215:42; data.data.set([n,bright?220:66,bright?200:84,255],(y*size+x)*4);
|
|
56
|
+
}
|
|
57
|
+
const image=ShadeImage.fromSampler2D(data); image.color_space=ColorSpace.SRGB;
|
|
58
|
+
return ShadeTexture.from(image);
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
/** All visible static content uses ordinary ECS meshlets; water owns no demo-specific pass. */
|
|
62
|
+
export async function build_world(dataset) {
|
|
63
|
+
await MeshoptClusterizer.ready;
|
|
64
|
+
const entities=[];
|
|
65
|
+
const build=builder=>{builder.build(dataset);entities.push(builder.id);return builder.id;};
|
|
66
|
+
const terrain=new Terrain(); terrain.size.set(32,32); terrain.gridScale=1;
|
|
67
|
+
function sampler(offset=0) {
|
|
68
|
+
const s=Sampler2D.float32(1,65,65);
|
|
69
|
+
for(let y=0;y<65;y++) for(let x=0;x<65;x++) s.data[y*65+x]=height_at(x/64*32,y/64*32,offset);
|
|
70
|
+
return s;
|
|
71
|
+
}
|
|
72
|
+
terrain.samplerHeight=sampler(); build(new Entity().add(terrain).add(pose(0,0,0)));
|
|
73
|
+
const floor_geo=make_plane_geometry(32,32,32,32);
|
|
74
|
+
const positions=floor_geo.getAttribute(StandardAttributes.Position).data;
|
|
75
|
+
const normals=floor_geo.getAttribute(StandardAttributes.Normal).data;
|
|
76
|
+
for(let i=0;i<positions.length;i+=3) {
|
|
77
|
+
const x=positions[i]+16,z=16-positions[i+1];
|
|
78
|
+
positions[i]=x; positions[i+1]=height_at(x,z); positions[i+2]=z;
|
|
79
|
+
const slope=z>18?0.5:0,n=Math.hypot(1,slope);
|
|
80
|
+
normals[i]=0; normals[i+1]=1/n; normals[i+2]=-slope/n;
|
|
81
|
+
}
|
|
82
|
+
const floor_material=material([1,1,1]); floor_material.texture_albedo=checker();
|
|
83
|
+
const floor_transform=pose(0,0,0);
|
|
84
|
+
const floor_entity=build(new Entity().add(floor_transform).add(shaded(meshlets(floor_geo),floor_material)));
|
|
85
|
+
const water=new Water(); water.level.set(0);
|
|
86
|
+
// the primitive wave simulation's forcing; the overlapping second body below has none and stays calm
|
|
87
|
+
const waves=new WaterWaves();
|
|
88
|
+
const water_entity=build(new Entity().add(water).add(waves));
|
|
89
|
+
const add_mesh=(geo,m,x,y,z,rotation)=>{
|
|
90
|
+
const t=pose(x,y,z,rotation);const component=shaded(meshlets(geo),m);
|
|
91
|
+
const entity=build(new Entity().add(t).add(component)); return {transform:t,component,entity};
|
|
92
|
+
};
|
|
93
|
+
add_mesh(make_box_geometry(4,1.5,2),material([0.48,0.23,0.08]),16,0.15,14);
|
|
94
|
+
for(let i=0;i<5;i++) add_mesh(make_box_geometry(0.12,3.5,0.12),material([0.9,0.5,0.13]),9+i*0.45,-0.25,14);
|
|
95
|
+
const card=add_mesh(make_plane_geometry(2,2),material([0.2,0.65,0.9],0.5),12,0,12);
|
|
96
|
+
const submerged=add_mesh(make_box_geometry(1.2,0.8,1.2),material([0.8,0.14,0.1]),15,-1.4,11);
|
|
97
|
+
const effects=bonfire_effects(bonfire_sprites());
|
|
98
|
+
const live_effects=[effects.smoke,effects.embers];
|
|
99
|
+
const particle_transforms=[];
|
|
100
|
+
for(const [i,effect] of [effects.smoke,effects.embers].entries()) {
|
|
101
|
+
effect.spawn_rate=80; const t=pose(11+i*2,-0.5,10);
|
|
102
|
+
const entity=build(new Entity().add(t).add(effect)); particle_transforms.push({transform:t,entity});
|
|
103
|
+
}
|
|
104
|
+
const ribbon=DynamicMesh.from(make_plane_geometry(6,0.14,16,1),[0.75,0.12,0.9,0.55]);
|
|
105
|
+
const ribbon_base=ribbon.geometry.getAttribute(StandardAttributes.Position).data.slice();
|
|
106
|
+
const batch=new DynamicMeshBatch(); batch.add(ribbon);
|
|
107
|
+
let secondary=null;
|
|
108
|
+
let last_update=null;
|
|
109
|
+
return {terrain,water,waves,water_entity,card,submerged,batch,ribbon,effects:live_effects,entities,
|
|
110
|
+
reset_particles() {
|
|
111
|
+
particle_transforms.forEach(({entity},i)=>{
|
|
112
|
+
const replacement=live_effects[i].clone();
|
|
113
|
+
dataset.removeComponentFromEntity(entity,ParticleEffect);
|
|
114
|
+
dataset.addComponentToEntity(entity,replacement);live_effects[i]=replacement;
|
|
115
|
+
});
|
|
116
|
+
},
|
|
117
|
+
update(time,{layer_height=0,animate=false}={}) {
|
|
118
|
+
if(last_update!==null&&last_update[0]===time&&last_update[1]===layer_height&&last_update[2]===animate)return;
|
|
119
|
+
last_update=[time,layer_height,animate];
|
|
120
|
+
card.transform.setTranslation(12,layer_height,12); t64_announce_change(dataset,card.entity);
|
|
121
|
+
particle_transforms.forEach(({transform:t,entity},i)=>{t.setTranslation(11+i*2,layer_height-0.7,10);t64_announce_change(dataset,entity);});
|
|
122
|
+
submerged.transform.setTranslation(15+(animate?Math.sin(time)*2:0),-1.4,11);
|
|
123
|
+
t64_announce_change(dataset,submerged.entity);
|
|
124
|
+
const p=ribbon.geometry.getAttribute(StandardAttributes.Position).data;
|
|
125
|
+
for(let i=0;i<p.length;i+=3) {
|
|
126
|
+
p[i]=13+ribbon_base[i]; p[i+1]=layer_height+ribbon_base[i+1]+Math.sin(ribbon_base[i]+time)*0.6;
|
|
127
|
+
p[i+2]=9+Math.cos(ribbon_base[i]*0.5)*0.7;
|
|
128
|
+
}
|
|
129
|
+
ribbon.geometry.needsUpdate=true;
|
|
130
|
+
},
|
|
131
|
+
replace_terrain(offset=-0.25) {
|
|
132
|
+
terrain.samplerHeight=sampler(offset); floor_transform.setTranslation(0,offset,0);t64_announce_change(dataset,floor_entity);
|
|
133
|
+
},
|
|
134
|
+
overlap(enabled) {
|
|
135
|
+
if(enabled&&secondary===null) {const other=new Water();other.level.set(water.level.getValue()-0.4);
|
|
136
|
+
other.medium=water_medium_preset({preset:'turbid_river'});secondary=build(new Entity().add(other));}
|
|
137
|
+
if(!enabled&&secondary!==null) {dataset.removeEntity(secondary);secondary=null;}
|
|
138
|
+
},
|
|
139
|
+
dispose() {entities.forEach(id=>{if(dataset.entityExists(id)) dataset.removeEntity(id);});batch.clear();},
|
|
140
|
+
};
|
|
141
|
+
}
|
|
@@ -73,6 +73,8 @@ export class Renderer {
|
|
|
73
73
|
feature_tetrahedron_point_shadows: boolean;
|
|
74
74
|
set shadow_update_budget(v: number);
|
|
75
75
|
get shadow_update_budget(): number;
|
|
76
|
+
set shadow_cascade_count(v: number);
|
|
77
|
+
get shadow_cascade_count(): number;
|
|
76
78
|
feature_bloom_enabled: boolean;
|
|
77
79
|
feature_automatic_exposure_enabled: boolean;
|
|
78
80
|
set exposure_compensation(v: number);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AA+GA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,wCAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD;;;;;;;OAOG;IACH,mBAFU,qBAAqB,CAEkB;IAEjD;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B;;;;;;;;;OASG;IACH,2BAFU,OAAO,CAEiB;IAElC,6BAA4B;IAC5B,8BAA4B;IAC5B;;;;OAIG;IACH,mCAAkC;IAClC;;;;;;;OAOG;IACH,mCAFU,OAAO,CAEyB;IAW1C,oCAIC;IAED,mCAEC;IAYD,oCAIC;IAED,mCAEC;IAED,+BAA6B;IAC7B,4CAA0C;IAkB1C,qCAKC;IArBD;;;;;;;;;;OAUG;IACH,oCAGC;IASD;;;;;;;OAOG;IACH,0BAFU,OAAO,CAEe;IAQhC;;;;;OAKG;IACH,oCAOC;IAjBD,mCAEC;IAiBD;;;;;;;;;OASG;IACH,6BAFU,OAAO,CAEmB;IAWpC;;;;;OAKG;IACH,8BAA+C;IAE/C;;;;;;;;OAQG;IACH,6BAFU,OAAO,CAEmB;IAEpC;;;;;;;;;;;;;;OAcG;IACH,8BAFU,OAAO,CAEoB;IAErC;;;;;;;;;;OAUG;IACH,qBAFU,OAAO,CAEW;IAU5B;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;;;;;OAQG;IACH,eAFU,UAAU,GAAC,QAAQ,CAEF;IAU3B;;;;OAIG;IACH,gCAAwD;IAExD;;;OAGG;IACH,4BAFU,OAAO,CAEiB;IAKlC;;;OAGG;IACH,yBAEC;IAOD;;;OAGG;IACH,gCAEC;IAcD;;;;;;;;;OASG;IACH,qBAA+B;IAE/B;;;;;;;;;;OAUG;IACH,qBAA+B;IAgB/B;;;OAGG;IACH,yCAeC;IAED;;;OAGG;IACH,wCAEC;IA0BD;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,2BAEC;IAQD;;;OAGG;IACH,+CAIC;IAED;;;OAGG;IACH,gDAIC;IAwCD;;;OAGG;IACH,+BAcC;IA1BD;;;OAGG;IACH,0BAEC;IAsBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,iBAFU,iBAAiB,GAAC,IAAI,CAET;IAEvB;;OAEG;IACH;;;;;;;;;;;;;;OAcG;IACH,yBAHW,eAAe,GACb,eAAe,CAI3B;IAED;;;;;OAKG;IACH,4BAHW,eAAe,GACb,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,UAAU,GACR,MAAM,CAIlB;IAUD;;;;;;;;;;;;;;;;;OAiBG;IACH,kCAHW,iBAAiB,GACf,iBAAiB,CAsB7B;IAED;;;;;OAKG;IACH,qCAHW,iBAAiB,GACf,OAAO,CAYnB;IAED;;OAEG;IACH,8BAFa,MAAM,CAIlB;IAgBD;;;;OAIG;IACH,yBAHW,KAAK,GACJ,gBAAgB,CAW3B;IAED;;;OAGG;IACH,6BAYC;IAED;;;;OAIG;IACH,gCAHW,KAAK,GACH,2BAA2B,CAcvC;IAGD;;;OAGG;IACH,kBAFW,KAAK,QAyBf;IA8OD,oGAAoG;IACpG,kDAA2C;IAO3C;;;;OAIG;IACH,0BAEC;IAiBD;;;;;;OAMG;IACH,qBAHW,eAAe,GACb,iBAAiB,CAW7B;IAgBD;;;;;;OAMG;IACH,cAFU,iBAAiB,CAEU;IAErC;;;;;;OAMG;IACH,eAgBC;IAiFD;;;;;;OAMG;IACH;QAJsC,OAAO;QACd,MAAM;QACT,UAAU,GAA3B,MAAM;sBAoOhB;IAUD;;;;;;;;;;;;;;;;;OAiBG;IACH,WAFa,IAAI,CAuChB;IAgCD,4BAwBC;IAqID;;;;;OAKG;IACH,UAHW,MAAM,KACN,MAAM,QAgBhB;IAoFD,0CAMC;IAED;;;;;;;;;;;;;;;OAeG;IACH,eAVW,iBAAiB,SACjB,KAAK,uBACL,MAAM,GAIJ,OAAO,CAyBnB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,yBARW,iBAAiB,SACjB,KAAK,sBACL,MAAM,UACN,iBAAiB,GACf,OAAO,CAiBnB;;CAohCJ;+BAn4FY,OAAO,8CAA8C,EAAE,gBAAgB;gCACvE,OAAO,+CAA+C,EAAE,iBAAiB;gCACzE,OAAO,+BAA+B,EAAE,iBAAiB;8BACzD,OAAO,gCAAgC,EAAE,eAAe;gCACxD,OAAO,gDAAgD,EAAE,iBAAiB;8BAC1E,OAAO,4BAA4B,EAAE,eAAe;oBACpD,OAAO,kBAAkB,EAAE,KAAK;6BAxBhB,yBAAyB;0CACZ,gCAAgC;sCACpC,4BAA4B;+BACnC,6CAA6C;2BA1BjD,yCAAyC;6BAFvC,4CAA4C;8BAD3C,2CAA2C;4BAyC7C,uBAAuB;gCA9CnB,sBAAsB;oBApClC,4BAA4B;kCA+Ed,gCAAgC;2BA5DvC,2BAA2B;iCA0DrB,0CAA0C;4CA5C/B,+DAA+D;yBAgClF,yBAAyB;kCAChB,kCAAkC;kCAQlC,wBAAwB;oBA7BtC,0BAA0B;uCAPP,sDAAsD"}
|
|
@@ -77,6 +77,7 @@ import { graph_import_buffer } from "./shader/graph/graph_import_buffer.js";
|
|
|
77
77
|
import { graph_import_texture } from "./shader/graph/graph_import_texture.js";
|
|
78
78
|
import { ShadeUpscalerType } from "./ShadeUpscalerType.js";
|
|
79
79
|
import { DEFAULT_SHADOWMAP_UPDATE_BUDGET } from "./shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js";
|
|
80
|
+
import { SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT } from "./shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js";
|
|
80
81
|
import { CascadedSceneSDF } from "./shadow/sdf/cascade/CascadedSceneSDF.js";
|
|
81
82
|
import { STATIC_GRAPHICS_ENGINE_ASSETS } from "./STATIC_GRAPHICS_ENGINE_ASSETS.js";
|
|
82
83
|
import { GPUTextureContext } from "./texture/GPUTextureContext.js";
|
|
@@ -250,6 +251,26 @@ export class Renderer {
|
|
|
250
251
|
return this.#shadow_update_budget;
|
|
251
252
|
}
|
|
252
253
|
|
|
254
|
+
/**
|
|
255
|
+
* How many cascades a directional light's shadow map is split into, pushed to the scene's
|
|
256
|
+
* shadow context each frame; see {@link GPUSceneShadowmapContext.cascade_count}. More cascades
|
|
257
|
+
* put more shadow texels near the camera at the cost of a rasterization pass each. A change
|
|
258
|
+
* rebuilds every directional map, and its near planes come back loose for the two frames its
|
|
259
|
+
* caster range takes to be measured again.
|
|
260
|
+
* @type {number}
|
|
261
|
+
*/
|
|
262
|
+
#shadow_cascade_count = SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT;
|
|
263
|
+
|
|
264
|
+
set shadow_cascade_count(v) {
|
|
265
|
+
assert.isPositiveInteger(v, 'shadow_cascade_count');
|
|
266
|
+
|
|
267
|
+
this.#shadow_cascade_count = v;
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
get shadow_cascade_count() {
|
|
271
|
+
return this.#shadow_cascade_count;
|
|
272
|
+
}
|
|
273
|
+
|
|
253
274
|
feature_bloom_enabled = true;
|
|
254
275
|
feature_automatic_exposure_enabled = true;
|
|
255
276
|
|
|
@@ -2093,6 +2114,8 @@ export class Renderer {
|
|
|
2093
2114
|
sm.use_tetrahedron_point_shadows = this.feature_tetrahedron_point_shadows;
|
|
2094
2115
|
// How many views the refresh scheduler may spend on this scene this frame.
|
|
2095
2116
|
sm.update_budget = this.#shadow_update_budget;
|
|
2117
|
+
// How many cascades a directional map has; a change rebuilds the maps inside process_lights.
|
|
2118
|
+
sm.cascade_count = this.#shadow_cascade_count;
|
|
2096
2119
|
|
|
2097
2120
|
const taa = this.#taa;
|
|
2098
2121
|
|
|
@@ -2678,6 +2701,10 @@ export class Renderer {
|
|
|
2678
2701
|
color_texture: current_color_out,
|
|
2679
2702
|
depth_texture: gr_texture_depth_current,
|
|
2680
2703
|
|
|
2704
|
+
normal_texture: gr_texture_normal,
|
|
2705
|
+
hzb_texture: gr_texture_hzb,
|
|
2706
|
+
environment_texture: gr_texture_environment,
|
|
2707
|
+
|
|
2681
2708
|
limits: this.graphics.collection_limits,
|
|
2682
2709
|
|
|
2683
2710
|
light_cluster_data: light_clusters.data,
|
|
@@ -4,9 +4,8 @@
|
|
|
4
4
|
* The importing shader binds:
|
|
5
5
|
* `var<storage, read_write> pose_accumulator: array<atomic<u32>>;`
|
|
6
6
|
*
|
|
7
|
-
* f32 atomic-add isn't native to WGSL.
|
|
8
|
-
*
|
|
9
|
-
* f32, add the contribution, reinterpret back, CAS. Contention is
|
|
7
|
+
* f32 atomic-add isn't native to WGSL. The shared `atomic_add_f32_storage`
|
|
8
|
+
* helper uses a compare-exchange retry loop over plain f32 bits. Contention is
|
|
10
9
|
* typically low (each `(row, channel)` has 1–2 contributors in a
|
|
11
10
|
* normalised blend), so the spin rarely loops more than once.
|
|
12
11
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_pose_accumulator.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/chunk_pose_accumulator.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_pose_accumulator.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/chunk_pose_accumulator.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;GAgBG;AACH,qCAFU,SAAS,CA4FgB;0BA5HT,iCAAiC"}
|
package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_meshlet_bounds_reduce.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_meshlet_bounds_reduce.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js"],"names":[],"mappings":"AAWA;;;;;;;GAOG;AACH,gCAAiC;AAsKjC;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,yDAIG;8BAlN2B,kCAAkC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_dynamic_mesh_avboit_draw.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_dynamic_mesh_avboit_draw.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js"],"names":[],"mappings":"AAyBA;;;;;GAKG;AACH,uDAFU,MAAM,CAE0C;AA+F1D;;;;GAIG;AACH,gDAFU,wBAAwB,CAc/B;AAEH,8EAA8E;AAC9E,6EAA4D;AAE5D,mDAAmD;AACnD,+DAA0D;yCApJjB,8DAA8D;4CAY3D,mDAAmD;iCAC9D,+BAA+B"}
|
|
@@ -7,6 +7,8 @@ import { AVBOIT_DRAW_TARGETS } from "../rasterize/native/avboit/avboit_draw_frag
|
|
|
7
7
|
import {
|
|
8
8
|
chunk_avboit_premultiplied_contribution
|
|
9
9
|
} from "../rasterize/native/avboit/chunk_avboit_premultiplied_contribution.js";
|
|
10
|
+
import { chunk_avboit_view_depth_to_virtual } from "../rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.js";
|
|
11
|
+
import { chunk_avboit_footprint_bias } from "../rasterize/native/avboit/chunk_avboit_footprint_bias.js";
|
|
10
12
|
import { chunk_avboit_sample_transmittance } from "../rasterize/native/avboit/chunk_avboit_sample_transmittance.js";
|
|
11
13
|
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
12
14
|
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
@@ -78,6 +80,10 @@ fn vs_main(@builtin(vertex_index) vi : u32, @builtin(instance_index) draw_index
|
|
|
78
80
|
|
|
79
81
|
@fragment
|
|
80
82
|
fn fs_main(in : DynamicMeshAVBOITVertexOut) -> DynamicMeshAVBOITDrawOutput {
|
|
83
|
+
// a ribbon seen at an angle runs through depth across a voxel; see avboit_footprint_bias. Taken
|
|
84
|
+
// first, in uniform control flow
|
|
85
|
+
let footprint = avboit_footprint_bias(&warp, fwidth(avboit_view_depth_to_virtual(&warp, in.view_depth)));
|
|
86
|
+
|
|
81
87
|
if (in.color.a <= 0.0) {
|
|
82
88
|
// faded out: covers nothing, and straight alpha carries no light without coverage
|
|
83
89
|
discard;
|
|
@@ -85,7 +91,7 @@ fn fs_main(in : DynamicMeshAVBOITVertexOut) -> DynamicMeshAVBOITDrawOutput {
|
|
|
85
91
|
|
|
86
92
|
let screen_uv = in.clip.xy / vec2<f32>(f32(view.width), f32(view.height));
|
|
87
93
|
|
|
88
|
-
let transmittance = avboit_sample_transmittance(&warp, tIntegral, sLinear, screen_uv, in.view_depth);
|
|
94
|
+
let transmittance = avboit_sample_transmittance(&warp, tIntegral, sLinear, screen_uv, in.view_depth, footprint);
|
|
89
95
|
|
|
90
96
|
if (all(transmittance <= vec3<f32>(${AVBOIT_EXTINCT_TRANSMITTANCE}))) {
|
|
91
97
|
// nothing this fragment contributes survives what is in front of it; skip the shading
|
|
@@ -109,6 +115,8 @@ fn fs_main(in : DynamicMeshAVBOITVertexOut) -> DynamicMeshAVBOITDrawOutput {
|
|
|
109
115
|
}
|
|
110
116
|
`, [
|
|
111
117
|
chunk_dynamic_mesh_avboit_vertex,
|
|
118
|
+
chunk_avboit_view_depth_to_virtual,
|
|
119
|
+
chunk_avboit_footprint_bias,
|
|
112
120
|
chunk_avboit_sample_transmittance,
|
|
113
121
|
chunk_sample_volumetrics,
|
|
114
122
|
chunk_avboit_premultiplied_contribution,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_scene_point_query_volume_sign.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js"],"names":[],"mappings":"AAoBA,
|
|
1
|
+
{"version":3,"file":"chunk_scene_point_query_volume_sign.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js"],"names":[],"mappings":"AAoBA,4DAsEE;0BA9EwB,oCAAoC"}
|
|
@@ -9,7 +9,7 @@ import { chunk_ray_query_nearest } from "../../shader/chunk/geometry/ray/chunk_r
|
|
|
9
9
|
import { RAY_STRUCT } from "../../shader/chunk/geometry/ray/RAY_STRUCT.js";
|
|
10
10
|
import { chunk_sphere_fibonacci_point } from "../../shader/chunk/geometry/sphere/chunk_sphere_fibonacci_point.js";
|
|
11
11
|
import { chunk_f32_array_as_vec3 } from "../../shader/chunk/geometry/vec3/chunk_f32_array_as_vec3.js";
|
|
12
|
-
import {
|
|
12
|
+
import { chunk_compute_normal_matrix_from_m4 } from "../../shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.js";
|
|
13
13
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
14
14
|
|
|
15
15
|
/**
|
|
@@ -57,10 +57,12 @@ fn scene_point_query_volume_sign(position_ws: vec3<f32>, max_distance: f32) -> f
|
|
|
57
57
|
|
|
58
58
|
let normal = compute_triangle_face_normal(a,b,c);
|
|
59
59
|
|
|
60
|
-
//
|
|
60
|
+
// into the world by the normal matrix, not the instance matrix: under a non-uniform scale
|
|
61
|
+
// the two tilt a slanted face's normal opposite ways. Only its side is wanted, so it stays
|
|
62
|
+
// unnormalized
|
|
61
63
|
let mesh = scene_read_mesh(&scene_database, hit.instance);
|
|
62
64
|
let node = scene_read_node(&scene_database, mesh.node);
|
|
63
|
-
let normal_ws =
|
|
65
|
+
let normal_ws = compute_normal_matrix_from_m4(node.global) * normal;
|
|
64
66
|
|
|
65
67
|
if(dot(normal_ws, ray.direction) > 0.0){
|
|
66
68
|
// back-facing
|
|
@@ -83,7 +85,7 @@ fn scene_point_query_volume_sign(position_ws: vec3<f32>, max_distance: f32) -> f
|
|
|
83
85
|
chunk_geometry_read_triangle_vertices,
|
|
84
86
|
chunk_f32_array_as_vec3,
|
|
85
87
|
chunk_compute_triangle_face_normal,
|
|
86
|
-
|
|
88
|
+
chunk_compute_normal_matrix_from_m4,
|
|
87
89
|
chunk_scene_database_access,
|
|
88
90
|
]
|
|
89
91
|
);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"brick4_bake_basic.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js"],"names":[],"mappings":"AAoCA;;;;;;;GAOG;AACH;IAL2C,MAAM;IACb,QAAQ;IACT,GAAG;IACF,KAAK;
|
|
1
|
+
{"version":3,"file":"brick4_bake_basic.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js"],"names":[],"mappings":"AAoCA;;;;;;;GAOG;AACH;IAL2C,MAAM;IACb,QAAQ;IACT,GAAG;IACF,KAAK;yBAmMxC"}
|
|
@@ -1,3 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Fibonacci point `index` of `limit`, turned by a frame around a uniformly random axis.
|
|
3
|
+
*
|
|
4
|
+
* The axis must be uniform on the sphere: the resolve buckets samples by contiguous index, which is a
|
|
5
|
+
* latitude band in the frame, and only an isotropic axis makes every band isotropic in the world.
|
|
6
|
+
* @type {CodeChunk}
|
|
7
|
+
*/
|
|
1
8
|
export const chunk_direction_by_index_rand1: CodeChunk;
|
|
2
9
|
import { CodeChunk } from "../../../../../shader/compiler/CodeChunk.js";
|
|
3
10
|
//# sourceMappingURL=chunk_direction_by_index_rand1.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_direction_by_index_rand1.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_direction_by_index_rand1.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js"],"names":[],"mappings":"AAUA;;;;;;GAMG;AACH,6CAFU,SAAS,CAqBlB;0BA5ByB,6CAA6C"}
|