@woosh/meep-engine 3.37.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
  159. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
  160. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
  161. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  166. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
  167. package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
  168. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/Water.js +42 -36
  170. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  178. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  181. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  184. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  187. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  189. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  190. package/src/engine/graphics3/WaterSystem.d.ts +58 -6
  191. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  192. package/src/engine/graphics3/WaterSystem.js +423 -293
  193. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  194. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  195. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  196. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  197. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  198. package/src/engine/interpolation/InterpolationLog.js +12 -6
  199. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  200. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  201. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  204. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  206. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  207. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  209. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  213. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  214. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  215. package/src/engine/physics/body/SolverBodyState.js +4 -5
  216. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  217. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  218. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  219. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  220. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  221. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  222. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
  223. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  224. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
  225. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
  226. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
  228. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  231. package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
  233. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
  235. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
  236. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
  238. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
  240. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
  241. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
  243. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  244. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  246. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  247. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
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  899. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
  900. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
  901. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
  902. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
  903. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
  904. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
  905. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
  906. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  907. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  908. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  909. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  910. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  911. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  912. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  913. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  914. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  915. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  916. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
  917. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
  918. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  919. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  920. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  921. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  922. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  923. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  924. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  925. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  926. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  927. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  928. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  929. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  930. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  931. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  932. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  933. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +72 -27
  934. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  935. package/src/shade/renderer/water/GPUWaterRenderer.js +275 -138
  936. package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
  937. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
  938. package/src/shade/renderer/water/chunk_water_gi.js +56 -0
  939. package/src/shade/renderer/water/chunk_water_transport.d.ts +7 -0
  940. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -0
  941. package/src/shade/renderer/water/chunk_water_transport.js +105 -0
  942. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +29 -0
  943. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
  944. package/src/shade/renderer/water/medium/GPUWaterBodies.js +116 -0
  945. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +23 -0
  946. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  947. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
  948. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
  949. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
  950. package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
  951. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
  952. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
  953. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  954. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  955. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  956. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  957. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  958. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  959. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  960. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  961. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  962. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  963. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  964. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  965. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  966. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  967. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  968. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  969. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  970. package/src/shade/renderer/water/shader_water.d.ts +15 -26
  971. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  972. package/src/shade/renderer/water/shader_water.js +373 -213
  973. package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
  974. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
  975. package/src/shade/renderer/water/shader_water_avboit.js +268 -0
  976. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  977. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  978. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  979. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  980. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  981. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  982. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  983. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  984. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  985. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  986. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  987. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  988. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  989. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  990. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  991. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  992. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  993. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  994. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  995. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  996. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  997. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  998. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  999. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  1000. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  1001. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1002. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1003. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1004. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1005. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1006. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1007. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
  1008. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
  1009. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
  1010. package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
  1011. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1012. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1013. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1014. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1015. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1016. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -0,0 +1,949 @@
1
+ import { line3_compute_segment_segment_closest_points } from "../../../core/geom/3d/line/line3_compute_segment_segment_closest_points.js";
2
+ import { v3_quaternion_apply } from "../../../core/geom/vec3/v3_quaternion_apply.js";
3
+ import { v3_quaternion_apply_inverse } from "../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
4
+ import { clip_poly } from "./convex_convex_manifold.js";
5
+ import { reduce_manifold_contacts } from "./reduce_manifold_contacts.js";
6
+
7
+ /**
8
+ * Contact points for a convex pair the narrowphase has an axis and a depth for (GJK + EPA) but no
9
+ * dedicated routine: a cylinder against anything, a capsule against a hull, a hull or a cylinder
10
+ * against a mesh triangle, a scaled TransformedShape3D.
11
+ *
12
+ * Each side contributes its SUPPORTING FEATURE along the axis — the face, edge or point of it that
13
+ * faces the other body — and the two are clipped against each other, as Jolt's
14
+ * `ManifoldBetweenTwoFaces` and Box3D's capsule/hull face contact do: a cylinder standing on its cap
15
+ * gets the cap's rim, clipped to the floor face, and stands; a capsule lying on a hull face gets
16
+ * both ends of its segment. Where the features do not face each other squarely there is one contact,
17
+ * on the smaller feature, projected along the axis onto the other body — never at a body's origin,
18
+ * which is what this path used to report, putting the push metres from where the bodies touch.
19
+ *
20
+ * Features:
21
+ * - box, convex hull (any `{vertices, face_offsets, face_loops}` polytope), triangle: the face whose
22
+ * outward normal is within {@link FACE_ALIGNMENT} of the direction; otherwise the vertices tied
23
+ * at the extreme (an edge, or a vertex);
24
+ * - cylinder: the cap, as {@link CYLINDER_CAP_POINTS} rim points, within FACE_ALIGNMENT of its
25
+ * axis; the side line, within the same angle of perpendicular; otherwise the support point;
26
+ * - capsule: its segment's two hemisphere support points, within that angle of perpendicular;
27
+ * otherwise the support point;
28
+ * - TransformedShape3D (one that scales; rigid ones are collided as their subject): the subject's
29
+ * feature along the direction mapped into it, carried through the matrix;
30
+ * - anything else: the support point.
31
+ *
32
+ * @author Alex Goldring
33
+ * @copyright Company Named Limited (c) 2026
34
+ */
35
+
36
+ /** @type {number} */
37
+ export const FEATURE_POINT = 1;
38
+ /** @type {number} */
39
+ export const FEATURE_SEGMENT = 2;
40
+ /** @type {number} */
41
+ export const FEATURE_POLYGON = 3;
42
+
43
+ /**
44
+ * A face is the supporting feature when its outward normal is within this cosine of the direction —
45
+ * Box3D's `kTolerance` for clipping a capsule against a hull face (about 3.6°).
46
+ * @type {number}
47
+ */
48
+ const FACE_ALIGNMENT = 0.998;
49
+
50
+ /**
51
+ * A segment (a capsule's, or a cylinder's side line) is the supporting feature when the direction is
52
+ * within the same angle of perpendicular to it.
53
+ * @type {number}
54
+ */
55
+ const SEGMENT_ALIGNMENT = Math.sqrt(1 - FACE_ALIGNMENT * FACE_ALIGNMENT);
56
+
57
+ /**
58
+ * Points on the rim standing in for a cylinder's circular cap. They lie ON the rim, so a clipped
59
+ * point's depth is exact; of eight, the manifold's reduction to four keeps a square inscribed in the
60
+ * cap for a cylinder standing square on a face, and the deepest of them when it leans.
61
+ * @type {number}
62
+ */
63
+ const CYLINDER_CAP_POINTS = 8;
64
+
65
+ /**
66
+ * Vertices within this fraction of a polytope's extent along the direction of the extreme one tie as
67
+ * one feature (an edge lying across the direction is two vertices, not one).
68
+ * @type {number}
69
+ */
70
+ const SUPPORT_TIE_REL = 1e-3;
71
+
72
+ /**
73
+ * The part of a convex shape that faces a direction, in world space.
74
+ */
75
+ export class SupportFeature {
76
+ /**
77
+ * World points, flat `(x, y, z)`. A POLYGON's are in loop order.
78
+ * @type {Float64Array}
79
+ */
80
+ points = new Float64Array(16 * 3);
81
+
82
+ /** @type {number} */
83
+ count = 0;
84
+
85
+ /**
86
+ * {@link FEATURE_POINT}, {@link FEATURE_SEGMENT} or {@link FEATURE_POLYGON}.
87
+ * @type {number}
88
+ */
89
+ kind = FEATURE_POINT;
90
+
91
+ /**
92
+ * Unit outward normal of a POLYGON feature, world.
93
+ */
94
+ nx = 0;
95
+ ny = 0;
96
+ nz = 0;
97
+
98
+ /**
99
+ * The shape's furthest projection on the direction, `max(p · d)`: its support plane along it.
100
+ * @type {number}
101
+ */
102
+ extreme = 0;
103
+
104
+ /**
105
+ * @param {number} n points about to be written
106
+ */
107
+ reserve(n) {
108
+ if (this.points.length < n * 3) {
109
+ this.points = new Float64Array(n * 3 * 2);
110
+ }
111
+ }
112
+ }
113
+
114
+ const scratch_local = new Float64Array(3);
115
+ const scratch_world = new Float64Array(3);
116
+ const scratch_st = new Float64Array(2);
117
+
118
+ /** The local direction a shape's generic support is asked along. */
119
+ const scratch_direction = new Float64Array(3);
120
+
121
+ /*
122
+ The feature builders below all work in the shape's own frame and write local points;
123
+ support_feature carries the finished feature into the world in one pass. (They used to carry each
124
+ point as they wrote it, through a helper taking the pose's seven numbers: when V8 declined to inline
125
+ it, every one of those numbers was boxed on the heap, per point.)
126
+ */
127
+
128
+ /**
129
+ * Append one point to a feature.
130
+ */
131
+ function put(f, x, y, z) {
132
+ const o = f.count * 3;
133
+ f.points[o] = x;
134
+ f.points[o + 1] = y;
135
+ f.points[o + 2] = z;
136
+ f.count++;
137
+ }
138
+
139
+ /**
140
+ * Make a feature a POLYGON with this outward normal.
141
+ */
142
+ function set_polygon(f, nx, ny, nz) {
143
+ f.kind = FEATURE_POLYGON;
144
+ f.nx = nx;
145
+ f.ny = ny;
146
+ f.nz = nz;
147
+ }
148
+
149
+ /**
150
+ * The vertices tied at the extreme of a point set along `(dx, dy, dz)`: a POINT, or a SEGMENT for two.
151
+ * More than two tie only for a face lying across the direction, which the callers have already taken
152
+ * as a POLYGON when it is within FACE_ALIGNMENT; past that, their centroid is a POINT.
153
+ */
154
+ function tied_vertices(f, v, n, dx, dy, dz) {
155
+ let hi = -Infinity, lo = Infinity;
156
+
157
+ for (let i = 0; i < n; i++) {
158
+ const d = v[i * 3] * dx + v[i * 3 + 1] * dy + v[i * 3 + 2] * dz;
159
+ if (d > hi) hi = d;
160
+ if (d < lo) lo = d;
161
+ }
162
+
163
+ const floor = hi - (hi - lo) * SUPPORT_TIE_REL;
164
+
165
+ let tied = 0, cx = 0, cy = 0, cz = 0;
166
+ f.count = 0;
167
+ f.kind = FEATURE_POINT;
168
+
169
+ for (let i = 0; i < n; i++) {
170
+ const x = v[i * 3], y = v[i * 3 + 1], z = v[i * 3 + 2];
171
+ if (x * dx + y * dy + z * dz < floor) continue;
172
+
173
+ if (tied < 2) {
174
+ put(f, x, y, z);
175
+ }
176
+
177
+ cx += x; cy += y; cz += z;
178
+ tied++;
179
+ }
180
+
181
+ if (tied === 2) {
182
+ f.kind = FEATURE_SEGMENT;
183
+ } else if (tied > 2) {
184
+ f.count = 0;
185
+ put(f, cx / tied, cy / tied, cz / tied);
186
+ }
187
+
188
+ return hi;
189
+ }
190
+
191
+ /** The eight corners of a box, local, for the tied-vertex search. */
192
+ const box_corners = new Float64Array(24);
193
+
194
+ /** Half-extents, a face corner, and a face normal of a box by axis index. */
195
+ const box_half = new Float64Array(3);
196
+ const box_local = new Float64Array(3);
197
+ const box_normal = new Float64Array(3);
198
+
199
+ function box_feature(f, h, dx, dy, dz) {
200
+ const hx = h.x, hy = h.y, hz = h.z;
201
+ const ax = Math.abs(dx), ay = Math.abs(dy), az = Math.abs(dz);
202
+
203
+ // the face axis k most aligned with d, and the other two (u, w) cyclically after it
204
+ let k = 0;
205
+ if (ay > ax && ay >= az) k = 1;
206
+ else if (az > ax && az > ay) k = 2;
207
+
208
+ const dk = k === 0 ? dx : (k === 1 ? dy : dz);
209
+
210
+ if (Math.abs(dk) >= FACE_ALIGNMENT) {
211
+ const s = dk >= 0 ? 1 : -1;
212
+ const u = (k + 1) % 3, w = (k + 2) % 3;
213
+
214
+ box_half[0] = hx; box_half[1] = hy; box_half[2] = hz;
215
+
216
+ f.count = 0;
217
+ f.reserve(4);
218
+
219
+ for (let i = 0; i < 4; i++) {
220
+ box_local[k] = s * box_half[k];
221
+ box_local[u] = (i === 1 || i === 2 ? 1 : -1) * box_half[u];
222
+ box_local[w] = (i >= 2 ? 1 : -1) * box_half[w];
223
+ put(f, box_local[0], box_local[1], box_local[2]);
224
+ }
225
+
226
+ box_normal[0] = 0; box_normal[1] = 0; box_normal[2] = 0;
227
+ box_normal[k] = s;
228
+ set_polygon(f, box_normal[0], box_normal[1], box_normal[2]);
229
+
230
+ return hx * ax + hy * ay + hz * az;
231
+ }
232
+
233
+ for (let i = 0; i < 8; i++) {
234
+ box_corners[i * 3] = (i & 1) ? hx : -hx;
235
+ box_corners[i * 3 + 1] = (i & 2) ? hy : -hy;
236
+ box_corners[i * 3 + 2] = (i & 4) ? hz : -hz;
237
+ }
238
+
239
+ f.reserve(2);
240
+ return tied_vertices(f, box_corners, 8, dx, dy, dz);
241
+ }
242
+
243
+ function polytope_feature(f, shape, dx, dy, dz) {
244
+ const v = shape.vertices;
245
+ const fo = shape.face_offsets;
246
+ const fl = shape.face_loops;
247
+ const face_count = fo.length - 1;
248
+
249
+ // the face most aligned with d
250
+ let best = -Infinity, best_face = -1, bnx = 0, bny = 0, bnz = 0;
251
+
252
+ const planes = shape.face_loop_planes;
253
+
254
+ if (planes !== undefined) {
255
+ // stored, one per side (ConvexHullShape3D); a face with no area has a zero plane
256
+ for (let face = 0; face < face_count; face++) {
257
+ const o = face * 4;
258
+ const nx = planes[o], ny = planes[o + 1], nz = planes[o + 2];
259
+
260
+ if (nx * nx + ny * ny + nz * nz < 0.5) continue;
261
+
262
+ const align = nx * dx + ny * dy + nz * dz;
263
+
264
+ if (align > best) {
265
+ best = align;
266
+ best_face = face;
267
+ bnx = nx; bny = ny; bnz = nz;
268
+ }
269
+ }
270
+ } else {
271
+ // any other face-loop polytope: the Newell normal of each loop
272
+ for (let face = 0; face < face_count; face++) {
273
+ const s = fo[face], e = fo[face + 1];
274
+ let nx = 0, ny = 0, nz = 0;
275
+
276
+ for (let i = s; i < e; i++) {
277
+ const a = fl[i] * 3, b = fl[i + 1 < e ? i + 1 : s] * 3;
278
+ nx += (v[a + 1] - v[b + 1]) * (v[a + 2] + v[b + 2]);
279
+ ny += (v[a + 2] - v[b + 2]) * (v[a] + v[b]);
280
+ nz += (v[a] - v[b]) * (v[a + 1] + v[b + 1]);
281
+ }
282
+
283
+ const l = Math.sqrt(nx * nx + ny * ny + nz * nz);
284
+ if (l === 0) continue;
285
+
286
+ const align = (nx * dx + ny * dy + nz * dz) / l;
287
+
288
+ if (align > best) {
289
+ best = align;
290
+ best_face = face;
291
+ bnx = nx / l; bny = ny / l; bnz = nz / l;
292
+ }
293
+ }
294
+ }
295
+
296
+ const n = v.length / 3;
297
+
298
+ if (best >= FACE_ALIGNMENT) {
299
+ const s = fo[best_face], e = fo[best_face + 1];
300
+
301
+ f.count = 0;
302
+ f.reserve(e - s);
303
+
304
+ for (let i = s; i < e; i++) {
305
+ const a = fl[i] * 3;
306
+ put(f, v[a], v[a + 1], v[a + 2]);
307
+ }
308
+
309
+ set_polygon(f, bnx, bny, bnz);
310
+
311
+ let hi = -Infinity;
312
+ for (let i = 0; i < n; i++) {
313
+ const d = v[i * 3] * dx + v[i * 3 + 1] * dy + v[i * 3 + 2] * dz;
314
+ if (d > hi) hi = d;
315
+ }
316
+ return hi;
317
+ }
318
+
319
+ f.reserve(2);
320
+ return tied_vertices(f, v, n, dx, dy, dz);
321
+ }
322
+
323
+ /** The cap's rim points, as angles round the axis. */
324
+ const cap_cos = new Float64Array(CYLINDER_CAP_POINTS);
325
+ const cap_sin = new Float64Array(CYLINDER_CAP_POINTS);
326
+
327
+ for (let i = 0; i < CYLINDER_CAP_POINTS; i++) {
328
+ const a = (i / CYLINDER_CAP_POINTS) * Math.PI * 2;
329
+ cap_cos[i] = Math.cos(a);
330
+ cap_sin[i] = Math.sin(a);
331
+ }
332
+
333
+ function cylinder_feature(f, r, h, dx, dy, dz) {
334
+ const rl = Math.sqrt(dx * dx + dz * dz);
335
+ const ay = Math.abs(dy);
336
+
337
+ f.count = 0;
338
+
339
+ if (ay >= FACE_ALIGNMENT) {
340
+ const cap = dy >= 0 ? h : -h;
341
+
342
+ f.reserve(CYLINDER_CAP_POINTS);
343
+
344
+ for (let i = 0; i < CYLINDER_CAP_POINTS; i++) {
345
+ put(f, cap_cos[i] * r, cap, cap_sin[i] * r);
346
+ }
347
+
348
+ set_polygon(f, 0, dy >= 0 ? 1 : -1, 0);
349
+ } else {
350
+ const ux = dx / rl, uz = dz / rl;
351
+
352
+ f.reserve(2);
353
+
354
+ if (ay <= SEGMENT_ALIGNMENT) {
355
+ put(f, ux * r, -h, uz * r);
356
+ put(f, ux * r, h, uz * r);
357
+ f.kind = FEATURE_SEGMENT;
358
+ } else {
359
+ put(f, ux * r, dy >= 0 ? h : -h, uz * r);
360
+ f.kind = FEATURE_POINT;
361
+ }
362
+ }
363
+
364
+ return ay * h + rl * r;
365
+ }
366
+
367
+ function capsule_feature(f, r, h, dx, dy, dz) {
368
+ f.count = 0;
369
+ f.reserve(2);
370
+
371
+ if (Math.abs(dy) <= SEGMENT_ALIGNMENT) {
372
+ put(f, dx * r, -h + dy * r, dz * r);
373
+ put(f, dx * r, h + dy * r, dz * r);
374
+ f.kind = FEATURE_SEGMENT;
375
+ } else {
376
+ put(f, dx * r, (dy >= 0 ? h : -h) + dy * r, dz * r);
377
+ f.kind = FEATURE_POINT;
378
+ }
379
+
380
+ return Math.abs(dy) * h + r;
381
+ }
382
+
383
+ /**
384
+ * The feature of a {@link TransformedShape3D} — a subject under an affine matrix `M = [L | t]`, which
385
+ * may scale it: the subject's own feature along `normalise(Lᵀ·d)`, its points carried by `M`. That is
386
+ * the support mapping of an affine image — the support of `M(S)` along `d` is `M` applied to the
387
+ * support of `S` along `Lᵀ·d` — so a stretched box's long face is still a face, and its feature still
388
+ * four corners; a polygon's normal maps by `(L⁻¹)ᵀ`, which keeps it perpendicular to the face.
389
+ *
390
+ * Rigid wrappers never get here (the narrowphase collides them as their subject); one that scales
391
+ * used to be a single support point, and a stretched box rocked on it and never slept.
392
+ *
393
+ * @returns {number} the wrapper-local extreme along `(dx, dy, dz)`
394
+ */
395
+ function transformed_feature(f, shape, dx, dy, dz) {
396
+ const m = shape.transform;
397
+
398
+ // the subject's direction, Lᵀ·d
399
+ let sx = m[0] * dx + m[1] * dy + m[2] * dz;
400
+ let sy = m[4] * dx + m[5] * dy + m[6] * dz;
401
+ let sz = m[8] * dx + m[9] * dy + m[10] * dz;
402
+
403
+ const sl = Math.sqrt(sx * sx + sy * sy + sz * sz);
404
+ if (sl > 0) {
405
+ sx /= sl; sy /= sl; sz /= sl;
406
+ }
407
+
408
+ // the subject's feature, in its own frame
409
+ local_feature(f, shape.subject, sx, sy, sz);
410
+
411
+ // carried through M, into the wrapper's frame
412
+ const p = f.points;
413
+ let extreme = -Infinity;
414
+
415
+ for (let i = 0; i < f.count; i++) {
416
+ const o = i * 3;
417
+ const x = p[o], y = p[o + 1], z = p[o + 2];
418
+
419
+ const wx = m[0] * x + m[4] * y + m[8] * z + m[12];
420
+ const wy = m[1] * x + m[5] * y + m[9] * z + m[13];
421
+ const wz = m[2] * x + m[6] * y + m[10] * z + m[14];
422
+
423
+ const e = wx * dx + wy * dy + wz * dz;
424
+ if (e > extreme) extreme = e;
425
+
426
+ p[o] = wx;
427
+ p[o + 1] = wy;
428
+ p[o + 2] = wz;
429
+ }
430
+
431
+ if (f.kind === FEATURE_POLYGON) {
432
+ // normal by the inverse transpose: n'ᵢ = Σⱼ (M⁻¹)ⱼᵢ nⱼ
433
+ const inv = shape.inverse_transform;
434
+ const nx = f.nx, ny = f.ny, nz = f.nz;
435
+
436
+ const wx = inv[0] * nx + inv[1] * ny + inv[2] * nz;
437
+ const wy = inv[4] * nx + inv[5] * ny + inv[6] * nz;
438
+ const wz = inv[8] * nx + inv[9] * ny + inv[10] * nz;
439
+
440
+ const wl = Math.sqrt(wx * wx + wy * wy + wz * wz);
441
+
442
+ f.nx = wx / wl;
443
+ f.ny = wy / wl;
444
+ f.nz = wz / wl;
445
+ }
446
+
447
+ return extreme;
448
+ }
449
+
450
+ /**
451
+ * The supporting feature of a shape along a direction, both in the shape's own frame.
452
+ *
453
+ * @returns {number} the shape's extreme projection on the direction
454
+ */
455
+ function local_feature(f, shape, lx, ly, lz) {
456
+ if (shape.isBoxShape3D === true) {
457
+ return box_feature(f, shape.half_extents, lx, ly, lz);
458
+ }
459
+
460
+ if (shape.face_loops !== undefined && shape.face_offsets !== undefined) {
461
+ return polytope_feature(f, shape, lx, ly, lz);
462
+ }
463
+
464
+ if (shape.isCylinderShape3D === true) {
465
+ return cylinder_feature(f, shape.radius, shape.height * 0.5, lx, ly, lz);
466
+ }
467
+
468
+ if (shape.isCapsuleShape3D === true) {
469
+ return capsule_feature(f, shape.radius, shape.height * 0.5, lx, ly, lz);
470
+ }
471
+
472
+ if (shape.isTransformedShape3D === true && shape.subject !== null) {
473
+ return transformed_feature(f, shape, lx, ly, lz);
474
+ }
475
+
476
+ scratch_direction[0] = lx;
477
+ scratch_direction[1] = ly;
478
+ scratch_direction[2] = lz;
479
+ shape.support(scratch_local, 0, scratch_direction, 0);
480
+ const sx = scratch_local[0], sy = scratch_local[1], sz = scratch_local[2];
481
+
482
+ f.count = 0;
483
+ f.kind = FEATURE_POINT;
484
+ put(f, sx, sy, sz);
485
+
486
+ return sx * lx + sy * ly + sz * lz;
487
+ }
488
+
489
+ /**
490
+ * The supporting feature of a posed convex shape along a world direction — see the module notes.
491
+ *
492
+ * @param {SupportFeature} f receives the feature
493
+ * @param {AbstractShape3D|{vertices, face_offsets, face_loops, support}} shape
494
+ * @param {number} px shape position x
495
+ * @param {number} py
496
+ * @param {number} pz
497
+ * @param {number} qx shape rotation quaternion x
498
+ * @param {number} qy
499
+ * @param {number} qz
500
+ * @param {number} qw
501
+ * @param {number} dx unit world direction, toward the other body
502
+ * @param {number} dy
503
+ * @param {number} dz
504
+ */
505
+ export function support_feature(f, shape, px, py, pz, qx, qy, qz, qw, dx, dy, dz) {
506
+ v3_quaternion_apply_inverse(scratch_local, 0, dx, dy, dz, qx, qy, qz, qw);
507
+ const lx = scratch_local[0], ly = scratch_local[1], lz = scratch_local[2];
508
+
509
+ const extreme = local_feature(f, shape, lx, ly, lz);
510
+
511
+ // into the world: p_world = q · p · q* + position (v3_quaternion_apply, written out)
512
+ const p = f.points;
513
+
514
+ for (let i = 0; i < f.count; i++) {
515
+ const o = i * 3;
516
+ const vx = p[o], vy = p[o + 1], vz = p[o + 2];
517
+
518
+ const tx = qw * vx + qy * vz - qz * vy;
519
+ const ty = qw * vy + qz * vx - qx * vz;
520
+ const tz = qw * vz + qx * vy - qy * vx;
521
+ const tw = -qx * vx - qy * vy - qz * vz;
522
+
523
+ p[o] = tx * qw - tw * qx - ty * qz + tz * qy + px;
524
+ p[o + 1] = ty * qw - tw * qy - tz * qx + tx * qz + py;
525
+ p[o + 2] = tz * qw - tw * qz - tx * qy + ty * qx + pz;
526
+ }
527
+
528
+ if (f.kind === FEATURE_POLYGON) {
529
+ v3_quaternion_apply(scratch_world, 0, f.nx, f.ny, f.nz, qx, qy, qz, qw);
530
+ f.nx = scratch_world[0];
531
+ f.ny = scratch_world[1];
532
+ f.nz = scratch_world[2];
533
+ }
534
+
535
+ // local extreme to world: (q·v + p) · d = v · (q*·d) + p · d
536
+ f.extreme = extreme + px * dx + py * dy + pz * dz;
537
+ }
538
+
539
+ /**
540
+ * The supporting feature of a world triangle along a direction: the triangle itself when its outward
541
+ * normal is within {@link FACE_ALIGNMENT} of the direction, else the vertices tied at the extreme.
542
+ *
543
+ * @param {SupportFeature} f
544
+ * @param {number} ax
545
+ * @param {number} ay
546
+ * @param {number} az
547
+ * @param {number} bx
548
+ * @param {number} by
549
+ * @param {number} bz
550
+ * @param {number} cx
551
+ * @param {number} cy
552
+ * @param {number} cz
553
+ * @param {number} nx unit outward normal of the triangle
554
+ * @param {number} ny
555
+ * @param {number} nz
556
+ * @param {number} dx unit direction, toward the other body
557
+ * @param {number} dy
558
+ * @param {number} dz
559
+ */
560
+ export function triangle_feature(f, ax, ay, az, bx, by, bz, cx, cy, cz, nx, ny, nz, dx, dy, dz) {
561
+ f.reserve(3);
562
+
563
+ triangle_vertices[0] = ax; triangle_vertices[1] = ay; triangle_vertices[2] = az;
564
+ triangle_vertices[3] = bx; triangle_vertices[4] = by; triangle_vertices[5] = bz;
565
+ triangle_vertices[6] = cx; triangle_vertices[7] = cy; triangle_vertices[8] = cz;
566
+
567
+ if (nx * dx + ny * dy + nz * dz >= FACE_ALIGNMENT) {
568
+ f.count = 3;
569
+ f.points.set(triangle_vertices);
570
+ f.kind = FEATURE_POLYGON;
571
+ f.nx = nx; f.ny = ny; f.nz = nz;
572
+
573
+ f.extreme = Math.max(
574
+ ax * dx + ay * dy + az * dz,
575
+ bx * dx + by * dy + bz * dz,
576
+ cx * dx + cy * dy + cz * dz
577
+ );
578
+ return;
579
+ }
580
+
581
+ // the triangle is given in the world already
582
+ f.extreme = tied_vertices(f, triangle_vertices, 3, dx, dy, dz);
583
+ }
584
+
585
+ const triangle_vertices = new Float64Array(9);
586
+
587
+ /** Clip scratch, grown to fit. */
588
+ let clip_a = new Float64Array(32 * 3);
589
+ let clip_b = new Float64Array(32 * 3);
590
+ let candidates = new Float64Array(32 * 4);
591
+
592
+ /** Centroid and largest squared distance from it of a feature's points: `[cx, cy, cz, spread²]`. */
593
+ const centroid_a = new Float64Array(4);
594
+ const centroid_b = new Float64Array(4);
595
+
596
+ function feature_centroid(out, f) {
597
+ const p = f.points, n = f.count;
598
+ let cx = 0, cy = 0, cz = 0;
599
+
600
+ for (let i = 0; i < n; i++) {
601
+ cx += p[i * 3]; cy += p[i * 3 + 1]; cz += p[i * 3 + 2];
602
+ }
603
+
604
+ cx /= n; cy /= n; cz /= n;
605
+
606
+ let spread = 0;
607
+
608
+ for (let i = 0; i < n; i++) {
609
+ const ex = p[i * 3] - cx, ey = p[i * 3 + 1] - cy, ez = p[i * 3 + 2] - cz;
610
+ const s = ex * ex + ey * ey + ez * ez;
611
+ if (s > spread) spread = s;
612
+ }
613
+
614
+ out[0] = cx; out[1] = cy; out[2] = cz; out[3] = spread;
615
+ }
616
+
617
+ /**
618
+ * Clip the incident feature to the reference polygon's prism and keep the points that reach behind
619
+ * its plane. Writes `(x, y, z, depth)` candidates; returns their count.
620
+ */
621
+ function clip_to_reference(ref, inc) {
622
+ const rp = ref.points, rn = ref.count;
623
+ const nx = ref.nx, ny = ref.ny, nz = ref.nz;
624
+
625
+ const cap = inc.count + rn + 2;
626
+ if (clip_a.length < cap * 3) {
627
+ clip_a = new Float64Array(cap * 3);
628
+ clip_b = new Float64Array(cap * 3);
629
+ candidates = new Float64Array(cap * 4);
630
+ }
631
+
632
+ // reference centroid: orients each side plane outward
633
+ let rcx = 0, rcy = 0, rcz = 0;
634
+ for (let i = 0; i < rn; i++) {
635
+ rcx += rp[i * 3]; rcy += rp[i * 3 + 1]; rcz += rp[i * 3 + 2];
636
+ }
637
+ rcx /= rn; rcy /= rn; rcz /= rn;
638
+
639
+ let src = clip_a, dst = clip_b;
640
+ let n = inc.count;
641
+
642
+ const ip = inc.points;
643
+ for (let i = 0; i < n * 3; i++) {
644
+ src[i] = ip[i];
645
+ }
646
+
647
+ // a segment clips as a parametric interval, so it never sprouts duplicate crossings
648
+ let t0 = 0, t1 = 1;
649
+ const segment = inc.kind === FEATURE_SEGMENT;
650
+
651
+ for (let e = 0; e < rn && n > 0; e++) {
652
+ const a = e * 3, b = ((e + 1) % rn) * 3;
653
+ const ex = rp[b] - rp[a], ey = rp[b + 1] - rp[a + 1], ez = rp[b + 2] - rp[a + 2];
654
+
655
+ // side plane through the edge, normal pointing out of the polygon
656
+ let sx = ey * nz - ez * ny, sy = ez * nx - ex * nz, sz = ex * ny - ey * nx;
657
+ if ((rcx - rp[a]) * sx + (rcy - rp[a + 1]) * sy + (rcz - rp[a + 2]) * sz > 0) {
658
+ sx = -sx; sy = -sy; sz = -sz;
659
+ }
660
+
661
+ if (segment) {
662
+ const d0 = (src[0] - rp[a]) * sx + (src[1] - rp[a + 1]) * sy + (src[2] - rp[a + 2]) * sz;
663
+ const d1 = (src[3] - rp[a]) * sx + (src[4] - rp[a + 1]) * sy + (src[5] - rp[a + 2]) * sz;
664
+
665
+ if (d0 > 0 && d1 > 0) {
666
+ n = 0;
667
+ } else if (d0 > 0) {
668
+ t0 = Math.max(t0, d0 / (d0 - d1));
669
+ } else if (d1 > 0) {
670
+ t1 = Math.min(t1, d0 / (d0 - d1));
671
+ }
672
+ } else {
673
+ n = clip_poly(src, n, dst, sx, sy, sz, rp[a], rp[a + 1], rp[a + 2]);
674
+ const t = src; src = dst; dst = t;
675
+ }
676
+ }
677
+
678
+ if (segment && n > 0) {
679
+ if (t0 > t1) {
680
+ n = 0;
681
+ } else {
682
+ const x0 = src[0], y0 = src[1], z0 = src[2];
683
+ const lx = src[3] - x0, ly = src[4] - y0, lz = src[5] - z0;
684
+
685
+ dst[0] = x0 + lx * t0; dst[1] = y0 + ly * t0; dst[2] = z0 + lz * t0;
686
+ dst[3] = x0 + lx * t1; dst[4] = y0 + ly * t1; dst[5] = z0 + lz * t1;
687
+ n = t1 > t0 ? 2 : 1;
688
+
689
+ const t = src; src = dst; dst = t;
690
+ }
691
+ }
692
+
693
+ let kept = 0;
694
+
695
+ for (let i = 0; i < n; i++) {
696
+ const x = src[i * 3], y = src[i * 3 + 1], z = src[i * 3 + 2];
697
+ const depth = -((x - rp[0]) * nx + (y - rp[1]) * ny + (z - rp[2]) * nz);
698
+
699
+ if (depth < 0) continue;
700
+
701
+ candidates[kept * 4] = x;
702
+ candidates[kept * 4 + 1] = y;
703
+ candidates[kept * 4 + 2] = z;
704
+ candidates[kept * 4 + 3] = depth;
705
+ kept++;
706
+ }
707
+
708
+ return kept;
709
+ }
710
+
711
+ /**
712
+ * Squared sine of the angle below which two segment features count as parallel — the threshold
713
+ * `capsule_capsule_multi_contacts` uses for capsule axes (about 2.6°).
714
+ * @type {number}
715
+ */
716
+ const SEGMENT_PARALLEL_SIN_SQR = 0.002;
717
+
718
+ /**
719
+ * Two parallel segment features — two logs lying along each other, a capsule along a cylinder's side —
720
+ * touch along the stretch of line they share, and one point of it is a pivot the upper body pitches
721
+ * and rolls about: a pile of cylinders sank 15 cm into its groove and never slept. Writes a contact at
722
+ * each end of the shared stretch, at the depth along `n` it reaches there.
723
+ *
724
+ * @returns {boolean} false when the segments are not parallel, share no stretch, or neither end of
725
+ * it reaches the other segment; the caller then takes the closest points
726
+ */
727
+ function parallel_segments(out, fa, fb, nx, ny, nz) {
728
+ const pa = fa.points, pb = fb.points;
729
+
730
+ const d1x = pa[3] - pa[0], d1y = pa[4] - pa[1], d1z = pa[5] - pa[2];
731
+ const d2x = pb[3] - pb[0], d2y = pb[4] - pb[1], d2z = pb[5] - pb[2];
732
+
733
+ const len1_sqr = d1x * d1x + d1y * d1y + d1z * d1z;
734
+ const len2_sqr = d2x * d2x + d2y * d2y + d2z * d2z;
735
+
736
+ if (!(len1_sqr > 0) || !(len2_sqr > 0)) return false;
737
+
738
+ const cx = d1y * d2z - d1z * d2y, cy = d1z * d2x - d1x * d2z, cz = d1x * d2y - d1y * d2x;
739
+
740
+ if (cx * cx + cy * cy + cz * cz >= SEGMENT_PARALLEL_SIN_SQR * len1_sqr * len2_sqr) return false;
741
+
742
+ // B's ends along A's line, from A's first end
743
+ const len1 = Math.sqrt(len1_sqr);
744
+ const ux = d1x / len1, uy = d1y / len1, uz = d1z / len1;
745
+
746
+ const t0 = (pb[0] - pa[0]) * ux + (pb[1] - pa[1]) * uy + (pb[2] - pa[2]) * uz;
747
+ const t1 = (pb[3] - pa[0]) * ux + (pb[4] - pa[1]) * uy + (pb[5] - pa[2]) * uz;
748
+
749
+ const lo = Math.max(0, Math.min(t0, t1));
750
+ const hi = Math.min(len1, Math.max(t0, t1));
751
+
752
+ if (!(hi > lo)) return false;
753
+
754
+ let count = 0;
755
+
756
+ for (let e = 0; e < 2; e++) {
757
+ const s = e === 0 ? lo : hi;
758
+ const ax = pa[0] + ux * s, ay = pa[1] + uy * s, az = pa[2] + uz * s;
759
+
760
+ // the closest point of B's segment
761
+ let t = ((ax - pb[0]) * d2x + (ay - pb[1]) * d2y + (az - pb[2]) * d2z) / len2_sqr;
762
+ t = t < 0 ? 0 : (t > 1 ? 1 : t);
763
+ const bx = pb[0] + d2x * t, by = pb[1] + d2y * t, bz = pb[2] + d2z * t;
764
+
765
+ // A is on the +n side: B's point past A's along n is penetration
766
+ const depth = (bx - ax) * nx + (by - ay) * ny + (bz - az) * nz;
767
+
768
+ if (depth < 0) continue;
769
+
770
+ const o = 4 + count * 7;
771
+ out[o] = ax; out[o + 1] = ay; out[o + 2] = az;
772
+ out[o + 3] = bx; out[o + 4] = by; out[o + 5] = bz;
773
+ out[o + 6] = depth;
774
+ count++;
775
+ }
776
+
777
+ if (count === 0) return false;
778
+
779
+ out[0] = nx;
780
+ out[1] = ny;
781
+ out[2] = nz;
782
+ out[3] = count;
783
+
784
+ return true;
785
+ }
786
+
787
+ /**
788
+ * How far two features overlap along an axis `m` pointing from B toward A: B's furthest point along it
789
+ * less A's nearest.
790
+ */
791
+ function feature_overlap(fa, fb, mx, my, mz) {
792
+ let b_max = -Infinity;
793
+ for (let i = 0; i < fb.count; i++) {
794
+ const o = i * 3;
795
+ const d = fb.points[o] * mx + fb.points[o + 1] * my + fb.points[o + 2] * mz;
796
+ if (d > b_max) b_max = d;
797
+ }
798
+
799
+ let a_min = Infinity;
800
+ for (let i = 0; i < fa.count; i++) {
801
+ const o = i * 3;
802
+ const d = fa.points[o] * mx + fa.points[o + 1] * my + fa.points[o + 2] * mz;
803
+ if (d < a_min) a_min = d;
804
+ }
805
+
806
+ return b_max - a_min;
807
+ }
808
+
809
+ /**
810
+ * Output length of {@link feature_manifold}: `[nx, ny, nz, count, (ax, ay, az, bx, by, bz, depth) × 4]`.
811
+ * @type {number}
812
+ */
813
+ export const FEATURE_MANIFOLD_OUT_LENGTH = 4 + 4 * 7;
814
+
815
+ /**
816
+ * Contacts between two supporting features, along the axis `n` (unit, from B toward A) the pair
817
+ * penetrates along by `depth`. A's feature must face B (taken along −n), B's face A (along +n).
818
+ *
819
+ * When either feature is a face, the other is clipped to that face's prism and every point that
820
+ * reaches behind it is a contact, at the depth it reaches, with the face's own normal — the exact
821
+ * normal of a face-on-face contact, however rough the axis it was found along. Otherwise, or when
822
+ * the clip leaves nothing, one contact: two segments meet at their closest points; anything else on
823
+ * the smaller feature's centroid, projected along `n` onto the other side's support plane, at
824
+ * `depth`.
825
+ *
826
+ * Layout matches {@link convex_hull_clip}: `out[0..2]` the normal (B→A), `out[3]` the count, then
827
+ * per contact the point on A, the point on B and the depth.
828
+ *
829
+ * @param {Float64Array} out length ≥ {@link FEATURE_MANIFOLD_OUT_LENGTH}
830
+ * @param {SupportFeature} fa
831
+ * @param {SupportFeature} fb
832
+ * @param {number} nx
833
+ * @param {number} ny
834
+ * @param {number} nz
835
+ * @param {number} depth
836
+ */
837
+ export function feature_manifold(out, fa, fb, nx, ny, nz, depth) {
838
+ let ref = null, inc = null, ref_is_a = false;
839
+
840
+ if (fa.kind === FEATURE_POLYGON && fb.kind === FEATURE_POLYGON) {
841
+ // SAT over the two faces' normals: the reference is the face whose normal the features overlap
842
+ // least along — for a cap leaning on a floor, the floor, whose normal the rim only just reaches
843
+ // past, not the cap, along whose tilted normal the floor's far corners stand proud. The axis
844
+ // the pair was found along cannot decide it: off a triangle's degenerate support it leans
845
+ // toward either. Faces parallel to each other overlap equally along both; then the one that
846
+ // meets the axis more squarely.
847
+ const along_a = feature_overlap(fa, fb, -fa.nx, -fa.ny, -fa.nz);
848
+ const along_b = feature_overlap(fa, fb, fb.nx, fb.ny, fb.nz);
849
+ const tie = 1e-9 * (1 + Math.max(Math.abs(along_a), Math.abs(along_b)));
850
+
851
+ if (along_a < along_b - tie) {
852
+ ref_is_a = true;
853
+ } else if (along_b < along_a - tie) {
854
+ ref_is_a = false;
855
+ } else {
856
+ ref_is_a = -(fa.nx * nx + fa.ny * ny + fa.nz * nz) >= fb.nx * nx + fb.ny * ny + fb.nz * nz;
857
+ }
858
+ } else if (fa.kind === FEATURE_POLYGON) {
859
+ ref_is_a = true;
860
+ }
861
+
862
+ if (fa.kind === FEATURE_POLYGON || fb.kind === FEATURE_POLYGON) {
863
+ ref = ref_is_a ? fa : fb;
864
+ inc = ref_is_a ? fb : fa;
865
+
866
+ const kept = clip_to_reference(ref, inc);
867
+
868
+ if (kept > 0) {
869
+ const count = reduce_manifold_contacts(candidates, kept, 4, 4, 3);
870
+ const rnx = ref.nx, rny = ref.ny, rnz = ref.nz;
871
+ const rp = ref.points;
872
+
873
+ // the reference face's outward normal points at the other body: B→A if it is B's
874
+ out[0] = ref_is_a ? -rnx : rnx;
875
+ out[1] = ref_is_a ? -rny : rny;
876
+ out[2] = ref_is_a ? -rnz : rnz;
877
+ out[3] = count;
878
+
879
+ for (let k = 0; k < count; k++) {
880
+ const x = candidates[k * 4], y = candidates[k * 4 + 1], z = candidates[k * 4 + 2];
881
+ const d = candidates[k * 4 + 3];
882
+
883
+ // onto the reference plane
884
+ const sep = (x - rp[0]) * rnx + (y - rp[1]) * rny + (z - rp[2]) * rnz;
885
+ const qx = x - rnx * sep, qy = y - rny * sep, qz = z - rnz * sep;
886
+
887
+ const o = 4 + k * 7;
888
+ if (ref_is_a) {
889
+ out[o] = qx; out[o + 1] = qy; out[o + 2] = qz;
890
+ out[o + 3] = x; out[o + 4] = y; out[o + 5] = z;
891
+ } else {
892
+ out[o] = x; out[o + 1] = y; out[o + 2] = z;
893
+ out[o + 3] = qx; out[o + 4] = qy; out[o + 5] = qz;
894
+ }
895
+ out[o + 6] = d;
896
+ }
897
+
898
+ return;
899
+ }
900
+ }
901
+
902
+ out[0] = nx;
903
+ out[1] = ny;
904
+ out[2] = nz;
905
+ out[3] = 1;
906
+ out[10] = depth;
907
+
908
+ if (fa.kind === FEATURE_SEGMENT && fb.kind === FEATURE_SEGMENT) {
909
+ if (parallel_segments(out, fa, fb, nx, ny, nz)) {
910
+ return;
911
+ }
912
+
913
+ const pa = fa.points, pb = fb.points;
914
+
915
+ line3_compute_segment_segment_closest_points(
916
+ scratch_st,
917
+ pa[0], pa[1], pa[2], pa[3], pa[4], pa[5],
918
+ pb[0], pb[1], pb[2], pb[3], pb[4], pb[5]
919
+ );
920
+
921
+ const s = scratch_st[0], t = scratch_st[1];
922
+
923
+ out[4] = pa[0] + (pa[3] - pa[0]) * s;
924
+ out[5] = pa[1] + (pa[4] - pa[1]) * s;
925
+ out[6] = pa[2] + (pa[5] - pa[2]) * s;
926
+ out[7] = pb[0] + (pb[3] - pb[0]) * t;
927
+ out[8] = pb[1] + (pb[4] - pb[1]) * t;
928
+ out[9] = pb[2] + (pb[5] - pb[2]) * t;
929
+ return;
930
+ }
931
+
932
+ feature_centroid(centroid_a, fa);
933
+ feature_centroid(centroid_b, fb);
934
+
935
+ // n · x is −fa.extreme on A's support plane (A's was taken along −n), fb.extreme on B's
936
+ if (centroid_a[3] <= centroid_b[3]) {
937
+ const cx = centroid_a[0], cy = centroid_a[1], cz = centroid_a[2];
938
+ const k = fb.extreme - (nx * cx + ny * cy + nz * cz);
939
+
940
+ out[4] = cx; out[5] = cy; out[6] = cz;
941
+ out[7] = cx + nx * k; out[8] = cy + ny * k; out[9] = cz + nz * k;
942
+ } else {
943
+ const cx = centroid_b[0], cy = centroid_b[1], cz = centroid_b[2];
944
+ const k = -fa.extreme - (nx * cx + ny * cy + nz * cz);
945
+
946
+ out[4] = cx + nx * k; out[5] = cy + ny * k; out[6] = cz + nz * k;
947
+ out[7] = cx; out[8] = cy; out[9] = cz;
948
+ }
949
+ }