@woosh/meep-engine 3.37.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
  159. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
  160. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
  161. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  166. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
  167. package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
  168. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/Water.js +42 -36
  170. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  178. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  181. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  184. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  187. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  189. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  190. package/src/engine/graphics3/WaterSystem.d.ts +58 -6
  191. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  192. package/src/engine/graphics3/WaterSystem.js +423 -293
  193. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  194. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  195. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  196. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  197. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  198. package/src/engine/interpolation/InterpolationLog.js +12 -6
  199. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  200. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  201. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  204. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  206. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  207. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  209. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  213. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  214. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  215. package/src/engine/physics/body/SolverBodyState.js +4 -5
  216. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  217. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  218. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  219. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  220. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  221. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  222. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
  223. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  224. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
  225. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
  226. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
  228. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  231. package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
  233. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
  235. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
  236. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
  238. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
  240. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
  241. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
  243. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  244. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  246. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  247. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
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  899. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
  900. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
  901. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
  902. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
  903. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
  904. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
  905. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
  906. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  907. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  908. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  909. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  910. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  911. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  912. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  913. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  914. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  915. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  916. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
  917. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
  918. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  919. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  920. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  921. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  922. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  923. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  924. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  925. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  926. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  927. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  928. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  929. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  930. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  931. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  932. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  933. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +72 -27
  934. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  935. package/src/shade/renderer/water/GPUWaterRenderer.js +275 -138
  936. package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
  937. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
  938. package/src/shade/renderer/water/chunk_water_gi.js +56 -0
  939. package/src/shade/renderer/water/chunk_water_transport.d.ts +7 -0
  940. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -0
  941. package/src/shade/renderer/water/chunk_water_transport.js +105 -0
  942. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +29 -0
  943. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
  944. package/src/shade/renderer/water/medium/GPUWaterBodies.js +116 -0
  945. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +23 -0
  946. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  947. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
  948. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
  949. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
  950. package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
  951. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
  952. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
  953. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  954. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  955. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  956. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  957. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  958. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  959. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  960. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  961. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  962. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  963. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  964. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  965. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  966. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  967. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  968. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  969. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  970. package/src/shade/renderer/water/shader_water.d.ts +15 -26
  971. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  972. package/src/shade/renderer/water/shader_water.js +373 -213
  973. package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
  974. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
  975. package/src/shade/renderer/water/shader_water_avboit.js +268 -0
  976. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  977. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  978. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  979. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  980. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  981. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  982. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  983. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  984. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  985. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  986. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  987. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  988. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  989. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  990. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  991. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  992. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  993. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  994. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  995. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  996. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  997. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  998. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  999. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  1000. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  1001. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1002. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1003. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1004. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1005. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1006. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1007. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
  1008. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
  1009. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
  1010. package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
  1011. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1012. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1013. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1014. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1015. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1016. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -1,6 +1,4 @@
1
1
  import { platform_compute_endianness } from "../../../../core/binary/platform_compute_endianness.js";
2
- import { split_by_2 } from "../../../../core/binary/split_by_2.js";
3
- import { isPowerOfTwo } from "../../../../core/math/isPowerOfTwo.js";
4
2
  import { GPUTextureContext } from "../../texture/GPUTextureContext.js";
5
3
  import { VSM_UNIFORMS_STRUCT } from "./VSM_UNIFORMS_STRUCT.js";
6
4
 
@@ -44,10 +42,9 @@ export class VirtualShadowMap {
44
42
  */
45
43
  buffer_lookup
46
44
 
47
- get total_tile_count(){
48
- const max_mip_level = Math.log2(this.resolution_in_tiles);
49
-
50
- return split_by_2((1 << (max_mip_level + 1)) - 1);
45
+ get total_tile_count() {
46
+ // Sum of the square grids at every level: 1 + 4 + ... + resolution_in_tiles^2.
47
+ return this.resolution_in_tiles === 0 ? 0 : (4 * this.resolution_in_tiles ** 2 - 1) / 3;
51
48
  }
52
49
 
53
50
  /**
@@ -55,7 +52,7 @@ export class VirtualShadowMap {
55
52
  * @param {GPUDevice} device
56
53
  * @param {number} [virtual_resolution]
57
54
  * @param {number} [physical_resolution]
58
- * @param {number} [tile_size]
55
+ * @param {number} [tile_resolution]
59
56
  */
60
57
  initialize({
61
58
  device,
@@ -64,32 +61,42 @@ export class VirtualShadowMap {
64
61
  tile_resolution = 128
65
62
  }) {
66
63
 
67
- if (!isPowerOfTwo(virtual_resolution)) {
68
- throw new Error(`virtual_resolution must be a power of two, instead was ${virtual_resolution}`);
64
+ if (!Number.isSafeInteger(virtual_resolution) || virtual_resolution <= 0
65
+ || virtual_resolution > 0xffffffff || !Number.isInteger(Math.log2(virtual_resolution))) {
66
+ throw new RangeError(`virtual_resolution must be a positive u32 power of two, instead was ${virtual_resolution}`);
69
67
  }
70
68
 
71
- if (!isPowerOfTwo(tile_resolution)) {
72
- throw new Error(`tile_resolution must be a power of two, instead was ${tile_resolution}`);
69
+ if (!Number.isSafeInteger(tile_resolution) || tile_resolution <= 0
70
+ || tile_resolution > virtual_resolution || !Number.isInteger(Math.log2(tile_resolution))) {
71
+ throw new RangeError(`tile_resolution must be a positive power of two no larger than virtual_resolution, instead was ${tile_resolution}`);
73
72
  }
74
73
 
75
- this.tile_resolution = tile_resolution;
74
+ if (!Number.isSafeInteger(physical_resolution) || physical_resolution <= 0) {
75
+ throw new RangeError(`physical_resolution must be a positive integer, instead was ${physical_resolution}`);
76
+ }
76
77
 
77
78
  const resolution_limit = device.limits.maxTextureDimension2D;
78
-
79
- let _actual_physical_resolution;
80
-
81
- if (physical_resolution > resolution_limit) {
82
- _actual_physical_resolution = resolution_limit;
83
- console.warn(`Requested physical resolution (=${physical_resolution}) exceeds device limit (=${resolution_limit}), defaulting to limit instead`);
84
- } else {
85
- _actual_physical_resolution = physical_resolution;
79
+ // Pages cannot straddle the edge of the physical atlas, including after device clamping.
80
+ const physical_tiles_per_side = Math.floor(Math.min(physical_resolution, resolution_limit) / tile_resolution);
81
+ const _actual_physical_resolution = physical_tiles_per_side * tile_resolution;
82
+ if (physical_tiles_per_side === 0) {
83
+ throw new RangeError('The physical atlas must fit at least one tile within the device texture limit');
86
84
  }
87
85
 
88
- if (virtual_resolution <= _actual_physical_resolution) {
89
- console.warn(`physical_resolution(=${_actual_physical_resolution}) >= virtual_resolution(=${virtual_resolution}), this is a pointless configuration. Likely a mistake`);
86
+ const resolution_in_tiles = virtual_resolution / tile_resolution;
87
+ const total_tile_count = (4 * resolution_in_tiles ** 2 - 1) / 3;
88
+ const lookup_size = total_tile_count * Uint32Array.BYTES_PER_ELEMENT;
89
+ // The shaders spread at most sixteen bits and dispatch one invocation per tree node.
90
+ if (resolution_in_tiles > 32768 || lookup_size > device.limits.maxBufferSize
91
+ || lookup_size > device.limits.maxStorageBufferBindingSize
92
+ || Math.ceil(total_tile_count / 256) > device.limits.maxComputeWorkgroupsPerDimension) {
93
+ throw new RangeError('The virtual tile tree exceeds the shader or device buffer/dispatch limits');
90
94
  }
91
95
 
92
- this.resolution_in_tiles = Math.floor(virtual_resolution / this.tile_resolution);
96
+ // Validate first so an invalid replacement leaves the existing map intact.
97
+ this.destroy();
98
+ this.tile_resolution = tile_resolution;
99
+ this.resolution_in_tiles = resolution_in_tiles;
93
100
 
94
101
 
95
102
  // initialize physical texture
@@ -116,26 +123,23 @@ export class VirtualShadowMap {
116
123
 
117
124
  buffer_uniforms_view.setUint32(VSM_UNIFORMS_STRUCT.get('tile_resolution').offset, tile_resolution, platform_compute_endianness());
118
125
  buffer_uniforms_view.setUint32(VSM_UNIFORMS_STRUCT.get('resolution_in_tiles').offset, this.resolution_in_tiles, platform_compute_endianness());
126
+ buffer_uniforms_view.setUint32(VSM_UNIFORMS_STRUCT.get('physical_tile_count').offset, physical_tiles_per_side ** 2, platform_compute_endianness());
119
127
 
120
128
  this.buffer_uniforms.unmap();
121
129
 
122
130
  //
123
131
 
124
- /*
125
- One entry per NODE of the implicit quadtree, which is what total_tile_count computes.
126
-
127
- The size used to be resolution_in_tiles * 4/3, a side length where a node count belongs.
128
- For the 16384 / 256 configuration GPUViewShadowMaps asks for, that is 86 entries against
129
- the 5461 the tree has: an indexing shader reads zeros past node 85 where storage access is
130
- clamped, and fails buffer-size validation at bind time where it is not. Nothing binds this
131
- today because VirtualShadowmapRenderer is never constructed, so the shape of the failure
132
- matters more than the count: it would look like a shader bug.
133
- */
132
+ // One entry per node of the implicit quadtree.
134
133
  this.buffer_lookup = device.createBuffer({
135
134
  label:"VSM / lookup",
136
135
  size: Uint32Array.BYTES_PER_ELEMENT * this.total_tile_count,
137
- usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST
136
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
137
+ mappedAtCreation: true
138
138
  });
139
+ // Page zero is a valid allocation, so a zero-initialized table would claim that every
140
+ // virtual tile already has a page before the first allocation pass has run.
141
+ new Uint32Array(this.buffer_lookup.getMappedRange()).fill(0xffffffff);
142
+ this.buffer_lookup.unmap();
139
143
 
140
144
  }
141
145
 
@@ -151,5 +155,15 @@ export class VirtualShadowMap {
151
155
  this.physical_texture.destroy();
152
156
  this.physical_texture = undefined;
153
157
  }
158
+
159
+ if (this.buffer_uniforms !== undefined) {
160
+ this.buffer_uniforms.destroy();
161
+ this.buffer_uniforms = undefined;
162
+ }
163
+ if (this.buffer_lookup !== undefined) {
164
+ this.buffer_lookup.destroy();
165
+ this.buffer_lookup = undefined;
166
+ }
167
+ this.resolution_in_tiles = 0;
154
168
  }
155
- }
169
+ }
@@ -1,3 +1,4 @@
1
+ /** @typedef {import("./GPUViewShadowMaps.js").GPUViewShadowMaps} GPUViewShadowMaps */
1
2
  export class VirtualShadowmapRenderer {
2
3
  /**
3
4
  *
@@ -17,8 +18,10 @@ export class VirtualShadowmapRenderer {
17
18
  * @param {ShadeGPUCommandContext} encoder
18
19
  * @param {GPUViewContext} main_view
19
20
  * @param {RenderTarget} viz
21
+ * @param {GPUViewShadowMaps} shadows the VSM collection for this view
20
22
  */
21
- render_for_view(encoder: ShadeGPUCommandContext, main_view: GPUViewContext, viz: RenderTarget): void;
23
+ render_for_view(encoder: ShadeGPUCommandContext, main_view: GPUViewContext, viz: RenderTarget, shadows: GPUViewShadowMaps): void;
22
24
  #private;
23
25
  }
26
+ export type GPUViewShadowMaps = import("./GPUViewShadowMaps.js").GPUViewShadowMaps;
24
27
  //# sourceMappingURL=VirtualShadowmapRenderer.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"VirtualShadowmapRenderer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js"],"names":[],"mappings":"AAMA;IAOI;;;OAGG;IACH,uCAIC;IAED;;;;;;OAMG;IACH,oHAkDC;IAED;;;;;OAKG;IACH,qGAYC;;CAEJ"}
1
+ {"version":3,"file":"VirtualShadowmapRenderer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js"],"names":[],"mappings":"AAMA,sFAAsF;AAEtF;IAOI;;;OAGG;IACH,uCAIC;IAED;;;;;;OAMG;IACH,oHAgDC;IAED;;;;;;OAMG;IACH,wGAFW,iBAAiB,QAY3B;;CAEJ;gCA/Fa,OAAO,wBAAwB,EAAE,iBAAiB"}
@@ -4,6 +4,8 @@ import { vsm_coarse_bounds_pass, VSMCoarseBoundsPassData } from "./vms_pipeline_
4
4
  import { vsm_time_usage_data, VSMTileUsagePassData } from "./vsm_residence_pipeline.js";
5
5
  import { vsm_allocate_tiles_pass, VSMTileAllocationPassData } from "./vsm_tile_allocation_pipeline.js";
6
6
 
7
+ /** @typedef {import("./GPUViewShadowMaps.js").GPUViewShadowMaps} GPUViewShadowMaps */
8
+
7
9
  export class VirtualShadowmapRenderer {
8
10
  /**
9
11
  * @type {GraphicsContext}
@@ -34,7 +36,7 @@ export class VirtualShadowmapRenderer {
34
36
 
35
37
  const residence_buffer_size = map.total_tile_count * Uint32Array.BYTES_PER_ELEMENT;
36
38
 
37
- const res_lookup = graph.import_resource("lookup", BufferResourceDescriptor.from(0, 0), map.buffer_lookup);
39
+ const res_lookup = graph.import_resource("lookup", BufferResourceDescriptor.fromBuffer(map.buffer_lookup), map.buffer_lookup);
38
40
 
39
41
  const tile_usage_data = new VSMTileUsagePassData();
40
42
  tile_usage_data.map = map;
@@ -45,8 +47,7 @@ export class VirtualShadowmapRenderer {
45
47
 
46
48
  tile_usage_data.residence = tile_usage.create("residence", BufferResourceDescriptor.from(
47
49
  residence_buffer_size,
48
- GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
49
- 0, residence_buffer_size
50
+ GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST
50
51
  ));
51
52
 
52
53
  const coarse_bounds_data = new VSMCoarseBoundsPassData();
@@ -67,8 +68,7 @@ export class VirtualShadowmapRenderer {
67
68
 
68
69
  allocation_data.allocation_count = allocations.create("allocation_count", BufferResourceDescriptor.from(
69
70
  Uint32Array.BYTES_PER_ELEMENT,
70
- GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC,
71
- 0, Uint32Array.BYTES_PER_ELEMENT
71
+ GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC
72
72
  ));
73
73
  allocation_data.lookup = allocations.write(res_lookup);
74
74
  allocation_data.residence = allocations.read(tile_usage_data.residence);
@@ -85,10 +85,9 @@ export class VirtualShadowmapRenderer {
85
85
  * @param {ShadeGPUCommandContext} encoder
86
86
  * @param {GPUViewContext} main_view
87
87
  * @param {RenderTarget} viz
88
+ * @param {GPUViewShadowMaps} shadows the VSM collection for this view
88
89
  */
89
- render_for_view(encoder, main_view, viz) {
90
-
91
- const shadows = main_view.lights.shadows;
90
+ render_for_view(encoder, main_view, viz, shadows) {
92
91
 
93
92
  const maps = shadows.maps;
94
93
 
@@ -100,4 +99,4 @@ export class VirtualShadowmapRenderer {
100
99
  }
101
100
  }
102
101
 
103
- }
102
+ }
@@ -31,7 +31,7 @@ export function debug_inspect_residence_buffer(debug_buffer, device, map, viewpo
31
31
 
32
32
  let total_shadowed_pixels = 0;
33
33
 
34
- let used_mips = new Uint32Array(max_mip_level);
34
+ let used_mips = new Uint32Array(max_mip_level + 1);
35
35
 
36
36
  let live_tiles = 0;
37
37
 
@@ -61,4 +61,4 @@ export function debug_inspect_residence_buffer(debug_buffer, device, map, viewpo
61
61
 
62
62
  return hits;
63
63
  });
64
- }
64
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"decode_tile_address.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/decode_tile_address.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,2CAHW,MAAM,GACJ;IAAC,GAAG,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAC,GAAC,IAAI,CA4BpD"}
1
+ {"version":3,"file":"decode_tile_address.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/decode_tile_address.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,2CAHW,MAAM,GACJ;IAAC,GAAG,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAC,GAAC,IAAI,CAsBpD"}
@@ -1,34 +1,26 @@
1
- import { split_by_2 } from "../../../../core/binary/split_by_2.js";
2
-
3
1
  /**
4
2
  *
5
3
  * @param {number} index
6
4
  * @returns {{mip: number, x: number, y: number}|null}
7
5
  */
8
6
  export function decode_tile_address(index) {
9
- for (let mip = 0; mip < 99; mip++) {
10
- const resolution = 1 << mip;
11
-
12
- const mip_mask = resolution - 1;
13
-
14
- const index_offset = split_by_2(mip_mask);
15
-
16
- const next_mip_mask = mip_mask << 1 | 0x1;
17
-
18
- const index_offset_next = split_by_2(next_mip_mask);
7
+ if (!Number.isSafeInteger(index) || index < 0) {
8
+ return null;
9
+ }
19
10
 
20
- if (index >= index_offset_next) {
21
- continue;
22
- }
11
+ // 1. Analytically find the mip level
12
+ const mip = Math.floor(Math.log2(3 * index + 1) / 2);
23
13
 
24
- const local_index = index - index_offset;
14
+ // 2. Calculate the starting index offset for this mip level
15
+ const index_offset = (4 ** mip - 1) / 3;
25
16
 
26
- const y = (local_index / resolution) | 0;
27
- const x = local_index % resolution;
17
+ // 3. Isolate the index relative to the current mip level
18
+ const local_index = index - index_offset;
19
+ const resolution = 2 ** mip;
28
20
 
29
- return { mip, x, y };
30
- }
21
+ // 4. Resolve row-major x and y coordinates
22
+ const y = Math.floor(local_index / resolution);
23
+ const x = local_index % resolution;
31
24
 
32
- // not found
33
- return null;
34
- }
25
+ return { mip, x, y };
26
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"vms_pipeline_compute_coarse_bounds.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js"],"names":[],"mappings":"AAuIA;;;;;GAKG;AACH,6CAJW,uBAAuB,0EAiDjC;AAjLD,+CAGmB;AAgGnB,2EAYG;AAGH;IACI,eAAW;IACX,kBAAc;IAEd;;OAEG;IACH,sBAAG;CACN;6BA9H4B,mCAAmC;0CAHtB,mEAAmE"}
1
+ {"version":3,"file":"vms_pipeline_compute_coarse_bounds.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js"],"names":[],"mappings":"AAuIA;;;;;GAKG;AACH,6CAJW,uBAAuB,0EA8CjC;AA9KD,+CAGmB;AAgGnB,2EAYG;AAGH;IACI,eAAW;IACX,kBAAc;IAEd;;OAEG;IACH,sBAAG;CACN;6BA9H4B,mCAAmC;0CAHtB,mEAAmE"}
@@ -143,18 +143,15 @@ export function vsm_coarse_bounds_pass(data, resources, context) {
143
143
 
144
144
  const encoder = context.encoder;
145
145
 
146
- const initial_bounds = encoder.allocateTransientValueBuffer(
147
- WebGPUArray.from(u32, 4),
148
- INITIAL_BOUNDS_AABB2
149
- );
150
-
151
146
  const buffer_texture_bounds_coarse = resources.get(data.bounds);
152
147
 
153
148
  const map = data.map;
154
149
 
155
- encoder.copyBufferToBuffer(
156
- initial_bounds, 0,
157
- buffer_texture_bounds_coarse, 0, initial_bounds.size
150
+ // Write exactly four words at this point in the command stream. A pooled transient buffer
151
+ // may be larger than the bounds and is not necessarily usable as a copy source.
152
+ encoder.writeValueBuffer(
153
+ buffer_texture_bounds_coarse, 0,
154
+ WebGPUArray.from(u32, 4), INITIAL_BOUNDS_AABB2
158
155
  );
159
156
 
160
157
  /**
@@ -184,4 +181,4 @@ export function vsm_coarse_bounds_pass(data, resources, context) {
184
181
  //
185
182
  // const device = this.#graphics.device;
186
183
  // debug_inspect_coarse_bounds_buffer(debug_buffer, device, map);
187
- }
184
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"vsm_residence_pipeline.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js"],"names":[],"mappings":"AAkKA;;;;;GAKG;AACH,0CAJW,oBAAoB,0EAsD9B;AA3FD,+DAeE;AAEF;IACI,kBAAc;IACd;;OAEG;IACH,sBAAG;IAEH;;OAEG;IACH,kBAAG;IAEH;;OAEG;IACH,0BAAS;CACZ;0CA9JyC,mEAAmE"}
1
+ {"version":3,"file":"vsm_residence_pipeline.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js"],"names":[],"mappings":"AAyKA;;;;;GAKG;AACH,0CAJW,oBAAoB,0EAyD9B;AA9FD,+DAeE;AAEF;IACI,kBAAc;IACd;;OAEG;IACH,sBAAG;IAEH;;OAEG;IACH,kBAAG;IAEH;;OAEG;IACH,0BAAS;CACZ;0CArKyC,mEAAmE"}
@@ -5,6 +5,7 @@ import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
5
5
  import { chunk_split_by_2 } from "../../shader/chunk/binary/chunk_split_by_2.js";
6
6
  import { chunk_project_position_from_depth } from "../../shader/chunk/camera/chunk_project_position_from_depth.js";
7
7
  import { chunk_v3_matrix4_project } from "../../shader/chunk/geometry/vec3/chunk_v3_matrix4_project.js";
8
+ import { chunk_ndc_to_uv } from "../../shader/chunk/texture/chunk_ndc_to_uv.js";
8
9
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
9
10
  import { VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION } from "./VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js";
10
11
  import { VSM_UNIFORMS_STRUCT } from "./VSM_UNIFORMS_STRUCT.js";
@@ -48,8 +49,6 @@ let index_offset = split_by_2(lod_mask);
48
49
  return index_offset + y * lod_resolution + x;
49
50
  }
50
51
 
51
- const SQRT1_2 = 0.7071067811865475;
52
-
53
52
  @compute @workgroup_size(${VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION}, ${VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION}, 1)
54
53
  fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
55
54
 
@@ -63,12 +62,19 @@ fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
63
62
  let pixel_coordinates = global_id.xy;
64
63
 
65
64
  let depth_sample = textureLoad(texture_depth, pixel_coordinates, 0);
65
+ // The renderer clears reverse-Z depth to zero: these pixels have no receiver surface.
66
+ if (depth_sample == 0.0) {
67
+ return;
68
+ }
66
69
 
67
70
  // - we need to compute world bounds of the pixel based on the depth sample
68
71
 
69
- let pixel_size = 1.0;
70
-
71
72
  let view_pixel_center = vec2f(pixel_coordinates) + 0.5;
73
+ let world_center = getWorldFromUVDepth(view_pixel_center / vec2f(input_texture_size), depth_sample);
74
+ let shadow_clip = shadow_camera.view_projection_matrix * vec4f(world_center, 1.0);
75
+ if (shadow_clip.w <= 0.0 || shadow_clip.z < 0.0 || shadow_clip.z > shadow_clip.w) {
76
+ return;
77
+ }
72
78
 
73
79
  let world_00 = getWorldFromUVDepth( ( view_pixel_center + vec2(-0.5, -0.5)) / vec2f(input_texture_size), depth_sample);
74
80
  let world_10 = getWorldFromUVDepth( ( view_pixel_center + vec2( 0.5, -0.5)) / vec2f(input_texture_size), depth_sample);
@@ -88,7 +94,7 @@ fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
88
94
 
89
95
 
90
96
  // - get UV coordinate of the pixel in shadowmap space
91
- let shadow_uv = (shadow_texel_bounds_max + shadow_texel_bounds_min) * 0.25 + 0.5;
97
+ let shadow_uv = ndc_to_uv(shadow_clip.xy / shadow_clip.w);
92
98
 
93
99
  if(shadow_uv.x < 0.0 || shadow_uv.x >= 1.0 || shadow_uv.y < 0.0 || shadow_uv.y >= 1.0){
94
100
  // outside of the shadow
@@ -99,12 +105,12 @@ fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
99
105
 
100
106
  let shadow_dxy = (shadow_texel_bounds_max - shadow_texel_bounds_min)*0.5;
101
107
 
102
- let shadow_pixel_size = max( 1.0, f32(shadowmap_resolution) * length( shadow_dxy ) * SQRT1_2);
108
+ // An isotropic mip must account for the larger axis of a rectangular pixel footprint.
109
+ let shadow_pixel_size = max(1.0, f32(shadowmap_resolution) * max(shadow_dxy.x, shadow_dxy.y));
103
110
 
104
111
  // - figure out LOD based on the UV bounds
105
- let shadow_lod_count = countTrailingZeros(vsm.resolution_in_tiles); // fast log2 alternative
106
-
107
- let shadow_lod_max = shadow_lod_count - 1u;
112
+ // A grid with 2^k tiles has k+1 levels, including both the root and the finest grid.
113
+ let shadow_lod_max = countTrailingZeros(vsm.resolution_in_tiles);
108
114
 
109
115
  let mip_level = clamp( u32( floor( log2(shadow_pixel_size) )) , 0u, shadow_lod_max ) ;
110
116
  let shadow_lod = shadow_lod_max - mip_level;
@@ -122,6 +128,7 @@ fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
122
128
  [
123
129
  chunk_project_position_from_depth,
124
130
  chunk_v3_matrix4_project,
131
+ chunk_ndc_to_uv,
125
132
  ]
126
133
  ).compile().text;
127
134
 
@@ -182,6 +189,9 @@ export function vsm_time_usage_data(data, resources, context) {
182
189
 
183
190
  const depth_texture = viz.depth_attachment;
184
191
 
192
+ // Demand belongs to this frame, including when the graph reuses a buffer from its pool.
193
+ encoder.clearBuffer(residence_buffer);
194
+
185
195
  const residence_pass = encoder.constructComputePass({
186
196
  label: "VSM / Compute Residence",
187
197
  pipeline: vsm_residence_pipeline,
@@ -1 +1 @@
1
- {"version":3,"file":"vsm_tile_allocation_pipeline.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js"],"names":[],"mappings":"AAuEA;;;;;GAKG;AACH,8CAJW,yBAAyB,0EAyCnC;AArED,qEAaG;AAEH;IACI,yBAAqB;IACrB,kBAAc;IACd,eAAW;IAEX;;OAEG;IACH,sBAAG;CACN;0CAnEyC,mEAAmE"}
1
+ {"version":3,"file":"vsm_tile_allocation_pipeline.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js"],"names":[],"mappings":"AAmFA;;;;;GAKG;AACH,8CAJW,yBAAyB,0EAyCnC;AArED,qEAaG;AAEH;IACI,yBAAqB;IACrB,kBAAc;IACd,eAAW;IAEX;;OAEG;IACH,sBAAG;CACN;0CA/EyC,mEAAmE"}
@@ -16,7 +16,7 @@ ${chunk_split_by_2}
16
16
  @group(1) @binding(0) var<storage, read_write> counter: atomic<u32>;
17
17
  @group(1) @binding(1) var<storage, read_write> allocation: array<u32>;
18
18
 
19
- const INVALID_ALLOCATION = ${UINT32_MAX};
19
+ const INVALID_ALLOCATION: u32 = ${UINT32_MAX}u;
20
20
 
21
21
  @compute @workgroup_size(256,1,1)
22
22
  fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
@@ -38,9 +38,21 @@ fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
38
38
  return;
39
39
  }
40
40
 
41
- let allocated_page_index = atomicAdd(&counter, 1u);
42
-
43
- allocation[tile_index] = allocated_page_index;
41
+ // Only successful reservations advance the count. An unconditional atomicAdd would return
42
+ // pages outside the atlas, and clamping the count afterwards could grant duplicate pages.
43
+ var page = atomicLoad(&counter);
44
+ loop {
45
+ if (page >= vsm.physical_tile_count) {
46
+ allocation[tile_index] = INVALID_ALLOCATION;
47
+ return;
48
+ }
49
+ let reservation = atomicCompareExchangeWeak(&counter, page, page + 1u);
50
+ if (reservation.exchanged) {
51
+ allocation[tile_index] = page;
52
+ return;
53
+ }
54
+ page = reservation.old_value;
55
+ }
44
56
  }
45
57
  `;
46
58
  export const vsm_tile_allocation_pipeline = ComputePipelineDescriptor.simplified({
@@ -84,7 +96,7 @@ export function vsm_allocate_tiles_pass(data, resources, context) {
84
96
 
85
97
  const map = data.map;
86
98
 
87
- encoder.clearBuffer(lookup_buffer);
99
+ encoder.clearBuffer(allocation_count);
88
100
 
89
101
  const allocation_pass = encoder.constructComputePass({
90
102
  pipeline: vsm_tile_allocation_pipeline,
@@ -112,4 +124,4 @@ export function vsm_allocate_tiles_pass(data, resources, context) {
112
124
  // }).then(arr => {
113
125
  // console.log(`Allocated tiles: ${arr[0]}`)
114
126
  // });
115
- }
127
+ }
@@ -1,2 +1,2 @@
1
- export const BLACK_PIXEL_TEXTURE: import("../ShadeTexture.js").ShadeTexture;
1
+ export const BLACK_PIXEL_TEXTURE: ShadeTexture;
2
2
  //# sourceMappingURL=BLACK_PIXEL_TEXTURE.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"BLACK_PIXEL_TEXTURE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.js"],"names":[],"mappings":"AAGA,4EAAyE"}
1
+ {"version":3,"file":"BLACK_PIXEL_TEXTURE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.js"],"names":[],"mappings":"AAGA,+CAAyE"}
@@ -1,2 +1,19 @@
1
- export const PIXEL_TEXTURE_NORMAL: import("../ShadeTexture.js").ShadeTexture;
1
+ /**
2
+ * What a material without a normal map samples in its place: the flat tangent-space normal
3
+ * (0, 0, 1), stored the way every normal map stores one, `n * 0.5 + 0.5`.
4
+ *
5
+ * **Half-float, because that is 0.5 and no unorm format can hold it** — k / (2^n - 1) = 1/2 asks for
6
+ * an odd number to be even. In 8 bits it was 128/255, which {@link chunk_decode_tangent_normal}
7
+ * read as xy = (1/255, 1/255): every surface without a normal map shaded with a normal leaning 0.32
8
+ * degrees along its tangent diagonal. 0.5 is exact in binary16, so this decodes to the geometric
9
+ * normal exactly.
10
+ *
11
+ * The texel is what changed rather than the decode, because `v * 2 - 1` is what every normal map
12
+ * in the engine is written for — the normal mip filter re-encodes with `n * 0.5 + 0.5`, and the
13
+ * importers hand maps over as authored — and the alternative, `(255v - 128) / 127`, would move every
14
+ * texel of every one of them but the brightest.
15
+ *
16
+ * @type {ShadeTexture}
17
+ */
18
+ export const PIXEL_TEXTURE_NORMAL: ShadeTexture;
2
19
  //# sourceMappingURL=PIXEL_TEXTURE_NORMAL.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PIXEL_TEXTURE_NORMAL.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js"],"names":[],"mappings":"AAGA,6EAAyF"}
1
+ {"version":3,"file":"PIXEL_TEXTURE_NORMAL.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;GAgBG;AACH,gDAA+E"}
@@ -1,5 +1,26 @@
1
- import { Color } from "../../../../core/color/Color.js";
2
- import { get_single_pixel_texture } from "./get_single_pixel_texture.js";
1
+ import { Sampler2D } from "../../../../engine/graphics/texture/sampler/Sampler2D.js";
2
+ import { single_pixel_texture_from_sampler } from "./single_pixel_texture_from_sampler.js";
3
3
 
4
- export const PIXEL_TEXTURE_NORMAL = get_single_pixel_texture(Color.fromRGB(0.5, 0.5, 1));
4
+ const sampler = Sampler2D.float16(4, 1, 1);
5
+
6
+ sampler.data.set([0.5, 0.5, 1, 1]);
7
+
8
+ /**
9
+ * What a material without a normal map samples in its place: the flat tangent-space normal
10
+ * (0, 0, 1), stored the way every normal map stores one, `n * 0.5 + 0.5`.
11
+ *
12
+ * **Half-float, because that is 0.5 and no unorm format can hold it** — k / (2^n - 1) = 1/2 asks for
13
+ * an odd number to be even. In 8 bits it was 128/255, which {@link chunk_decode_tangent_normal}
14
+ * read as xy = (1/255, 1/255): every surface without a normal map shaded with a normal leaning 0.32
15
+ * degrees along its tangent diagonal. 0.5 is exact in binary16, so this decodes to the geometric
16
+ * normal exactly.
17
+ *
18
+ * The texel is what changed rather than the decode, because `v * 2 - 1` is what every normal map
19
+ * in the engine is written for — the normal mip filter re-encodes with `n * 0.5 + 0.5`, and the
20
+ * importers hand maps over as authored — and the alternative, `(255v - 128) / 127`, would move every
21
+ * texel of every one of them but the brightest.
22
+ *
23
+ * @type {ShadeTexture}
24
+ */
25
+ export const PIXEL_TEXTURE_NORMAL = single_pixel_texture_from_sampler(sampler);
5
26
  PIXEL_TEXTURE_NORMAL.label = "normal";
@@ -1,2 +1,2 @@
1
- export const WHITE_PIXEL_TEXTURE: import("../ShadeTexture.js").ShadeTexture;
1
+ export const WHITE_PIXEL_TEXTURE: ShadeTexture;
2
2
  //# sourceMappingURL=WHITE_PIXEL_TEXTURE.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"WHITE_PIXEL_TEXTURE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.js"],"names":[],"mappings":"AAGA,4EAAyE"}
1
+ {"version":3,"file":"WHITE_PIXEL_TEXTURE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.js"],"names":[],"mappings":"AAGA,+CAAyE"}
@@ -4,5 +4,4 @@
4
4
  * @returns {ShadeTexture}
5
5
  */
6
6
  export function get_single_pixel_texture(color: Color): ShadeTexture;
7
- import { ShadeTexture } from "../ShadeTexture.js";
8
7
  //# sourceMappingURL=get_single_pixel_texture.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"get_single_pixel_texture.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/util/get_single_pixel_texture.js"],"names":[],"mappings":"AAsDA;;;;GAIG;AACH,wDAFa,YAAY,CAMxB;6BAzD4B,oBAAoB"}
1
+ {"version":3,"file":"get_single_pixel_texture.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/util/get_single_pixel_texture.js"],"names":[],"mappings":"AAiCA;;;;GAIG;AACH,qEAIC"}
@@ -3,12 +3,7 @@ import { Cache } from "../../../../core/cache/Cache.js";
3
3
  import { invokeObjectEquals } from "../../../../core/model/object/invokeObjectEquals.js";
4
4
  import { invokeObjectHash } from "../../../../core/model/object/invokeObjectHash.js";
5
5
  import { Sampler2D } from "../../../../engine/graphics/texture/sampler/Sampler2D.js";
6
- import { ColorSpace } from "../ColorSpace.js";
7
- import { ShadeTexture } from "../ShadeTexture.js";
8
- import { ShadeTextureFlags } from "../ShadeTextureFlags.js";
9
- import { ShadeImage } from "../source/ShadeImage.js";
10
- import { TextureFilterType } from "../TextureFilterType.js";
11
- import { TextureWrapType } from "../TextureWrapType.js";
6
+ import { single_pixel_texture_from_sampler } from "./single_pixel_texture_from_sampler.js";
12
7
 
13
8
  /**
14
9
  *
@@ -33,23 +28,7 @@ function make_single_pixel_texture(color) {
33
28
  sampler.data[2] = float_to_uint8(color.b);
34
29
  sampler.data[3] = float_to_uint8(color.a);
35
30
 
36
- const image = ShadeImage.fromSampler2D(sampler);
37
-
38
- image.color_space = ColorSpace.LinearSRGB;
39
-
40
- const texture = ShadeTexture.from(image);
41
-
42
- texture.wrapS = TextureWrapType.ClampToEdge;
43
- texture.wrapT = TextureWrapType.ClampToEdge;
44
-
45
- texture.mipmapFilter = TextureFilterType.Nearest;
46
- texture.minFilter = TextureFilterType.Nearest;
47
- texture.magFilter = TextureFilterType.Nearest;
48
-
49
- // no mip maps
50
- texture.clearFlag(ShadeTextureFlags.GenerateMipMaps);
51
-
52
- return texture;
31
+ return single_pixel_texture_from_sampler(sampler);
53
32
  }
54
33
 
55
34
  /**
@@ -0,0 +1,11 @@
1
+ /**
2
+ * A texture of one texel, which reads the same at every UV: clamped, unfiltered, no mips.
3
+ *
4
+ * The texel's format is the sampler's — its typed array and channel count, in linear space.
5
+ *
6
+ * @param {Sampler2D} sampler 1x1
7
+ * @returns {ShadeTexture}
8
+ */
9
+ export function single_pixel_texture_from_sampler(sampler: Sampler2D): ShadeTexture;
10
+ import { ShadeTexture } from "../ShadeTexture.js";
11
+ //# sourceMappingURL=single_pixel_texture_from_sampler.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"single_pixel_texture_from_sampler.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js"],"names":[],"mappings":"AAOA;;;;;;;GAOG;AACH,uEAFa,YAAY,CAoBxB;6BAhC4B,oBAAoB"}