@woosh/meep-engine 3.37.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
  159. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
  160. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
  161. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  166. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
  167. package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
  168. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/Water.js +42 -36
  170. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  178. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  181. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  184. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  187. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  189. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  190. package/src/engine/graphics3/WaterSystem.d.ts +58 -6
  191. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  192. package/src/engine/graphics3/WaterSystem.js +423 -293
  193. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  194. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  195. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  196. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  197. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  198. package/src/engine/interpolation/InterpolationLog.js +12 -6
  199. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  200. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  201. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  204. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  206. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  207. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  209. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  213. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  214. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  215. package/src/engine/physics/body/SolverBodyState.js +4 -5
  216. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  217. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  218. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  219. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  220. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  221. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  222. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
  223. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  224. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
  225. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
  226. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
  228. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  231. package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
  233. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
  235. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
  236. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
  238. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
  240. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
  241. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
  243. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  244. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  246. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  247. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  248. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  249. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  250. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  251. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  252. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  253. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  254. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  255. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  256. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  257. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  258. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  259. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  260. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  261. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  262. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
  263. package/src/engine/physics/contact/ManifoldStore.js +32 -0
  264. package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
  265. package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
  266. package/src/engine/physics/ecs/BodyKind.js +16 -8
  267. package/src/engine/physics/ecs/Collider.d.ts +7 -2
  268. package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
  269. package/src/engine/physics/ecs/Collider.js +7 -2
  270. package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
  271. package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
  272. package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
  273. package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
  274. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  275. package/src/engine/physics/ecs/PhysicsSystem.js +810 -96
  276. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  277. package/src/engine/physics/fluid/FluidField.js +5 -1
  278. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
  279. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  280. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
  281. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  282. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  283. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  284. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +3 -4
  285. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  286. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +9 -7
  287. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.d.ts.map +1 -1
  288. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js +65 -43
  289. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts +23 -0
  290. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts.map +1 -0
  291. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.js +22 -0
  292. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts +29 -0
  293. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts.map +1 -0
  294. package/src/engine/physics/inertia/convex_hull_mass_properties.js +117 -0
  295. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts +24 -0
  296. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts.map +1 -0
  297. package/src/engine/physics/inertia/mass_properties_accumulate.js +93 -0
  298. package/src/engine/physics/inertia/primitive_mass_properties.d.ts +46 -0
  299. package/src/engine/physics/inertia/primitive_mass_properties.d.ts.map +1 -0
  300. package/src/engine/physics/inertia/primitive_mass_properties.js +118 -0
  301. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts +27 -0
  302. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts.map +1 -0
  303. package/src/engine/physics/inertia/rigid_body_set_mass_properties.js +62 -0
  304. package/src/engine/physics/inertia/world_inverse_inertia.d.ts +67 -25
  305. package/src/engine/physics/inertia/world_inverse_inertia.d.ts.map +1 -1
  306. package/src/engine/physics/inertia/world_inverse_inertia.js +149 -26
  307. package/src/engine/physics/integration/integrate_position.d.ts +18 -19
  308. package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
  309. package/src/engine/physics/integration/integrate_position.js +40 -37
  310. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  311. package/src/engine/physics/integration/integrate_velocity.js +13 -4
  312. package/src/engine/physics/island/IslandBuilder.d.ts +124 -6
  313. package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -1
  314. package/src/engine/physics/island/IslandBuilder.js +322 -19
  315. package/src/engine/physics/narrowphase/box_box_manifold.d.ts +13 -0
  316. package/src/engine/physics/narrowphase/box_box_manifold.d.ts.map +1 -1
  317. package/src/engine/physics/narrowphase/box_box_manifold.js +95 -39
  318. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts +40 -0
  319. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts.map +1 -1
  320. package/src/engine/physics/narrowphase/box_triangle_contact.js +415 -120
  321. package/src/engine/physics/narrowphase/capsule_contacts.d.ts +63 -0
  322. package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
  323. package/src/engine/physics/narrowphase/capsule_contacts.js +234 -46
  324. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts +13 -0
  325. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts.map +1 -1
  326. package/src/engine/physics/narrowphase/capsule_triangle_contact.js +141 -93
  327. package/src/engine/physics/narrowphase/compute_penetration.d.ts +29 -11
  328. package/src/engine/physics/narrowphase/compute_penetration.d.ts.map +1 -1
  329. package/src/engine/physics/narrowphase/compute_penetration.js +157 -34
  330. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts +76 -0
  331. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts.map +1 -1
  332. package/src/engine/physics/narrowphase/convex_convex_manifold.js +243 -48
  333. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts +13 -0
  334. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts.map +1 -1
  335. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +28 -12
  336. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts +13 -0
  337. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts.map +1 -1
  338. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js +27 -0
  339. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts +42 -0
  340. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts.map +1 -0
  341. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.js +250 -0
  342. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts +27 -11
  343. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -1
  344. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +291 -12
  345. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts +7 -1
  346. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts.map +1 -1
  347. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +7 -1
  348. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts +35 -0
  349. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts.map +1 -0
  350. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.js +61 -0
  351. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts +54 -0
  352. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts.map +1 -0
  353. package/src/engine/physics/narrowphase/hull_sphere_contact.js +244 -0
  354. package/src/engine/physics/narrowphase/mesh_convex_hull.js +5 -1
  355. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts +2 -0
  356. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts.map +1 -1
  357. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +56 -31
  358. package/src/engine/physics/narrowphase/narrowphase_step.d.ts +6 -5
  359. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
  360. package/src/engine/physics/narrowphase/narrowphase_step.js +2185 -483
  361. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts +56 -5
  362. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts.map +1 -1
  363. package/src/engine/physics/narrowphase/reduce_manifold_contacts.js +546 -5
  364. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts +29 -2
  365. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts.map +1 -1
  366. package/src/engine/physics/narrowphase/refine_ray_concave.js +628 -75
  367. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts +3 -2
  368. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts.map +1 -1
  369. package/src/engine/physics/narrowphase/refine_ray_hit.js +3 -2
  370. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts +27 -0
  371. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -0
  372. package/src/engine/physics/narrowphase/rigid_subject_pose.js +96 -0
  373. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts +14 -0
  374. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
  375. package/src/engine/physics/narrowphase/sphere_box_contact.js +51 -5
  376. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts +12 -0
  377. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts.map +1 -1
  378. package/src/engine/physics/narrowphase/sphere_sphere_contact.js +30 -0
  379. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts +12 -0
  380. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts.map +1 -1
  381. package/src/engine/physics/narrowphase/sphere_triangle_contact.js +37 -8
  382. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts +139 -0
  383. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts.map +1 -0
  384. package/src/engine/physics/narrowphase/support_feature_manifold.js +949 -0
  385. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts +32 -13
  386. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts.map +1 -1
  387. package/src/engine/physics/queries/PhysicsSurfacePoint.js +36 -13
  388. package/src/engine/physics/queries/convex_overlaps_shape.d.ts +27 -0
  389. package/src/engine/physics/queries/convex_overlaps_shape.d.ts.map +1 -0
  390. package/src/engine/physics/queries/convex_overlaps_shape.js +169 -0
  391. package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
  392. package/src/engine/physics/queries/overlap_shape.js +57 -79
  393. package/src/engine/physics/queries/raycast.d.ts +10 -4
  394. package/src/engine/physics/queries/raycast.d.ts.map +1 -1
  395. package/src/engine/physics/queries/raycast.js +133 -9
  396. package/src/engine/physics/queries/shape_cast.d.ts +55 -24
  397. package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
  398. package/src/engine/physics/queries/shape_cast.js +2061 -245
  399. package/src/engine/physics/solver/apply_impulse_to_body.d.ts +32 -10
  400. package/src/engine/physics/solver/apply_impulse_to_body.d.ts.map +1 -1
  401. package/src/engine/physics/solver/apply_impulse_to_body.js +69 -28
  402. package/src/engine/physics/solver/solve_contacts.d.ts +65 -18
  403. package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -1
  404. package/src/engine/physics/solver/solve_contacts.js +458 -234
  405. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  406. package/src/engine/physics/vehicle/RaycastVehicle.js +5 -6
  407. package/src/shade/assets/textures/split_sum.bin +0 -0
  408. package/src/shade/device/mock/SoftwareGPUQueue.d.ts.map +1 -1
  409. package/src/shade/device/mock/SoftwareGPUQueue.js +2 -1
  410. package/src/shade/playground/path_traced_media/README.md +78 -0
  411. package/src/shade/playground/path_traced_media/capture_radiance.d.ts +33 -0
  412. package/src/shade/playground/path_traced_media/capture_radiance.d.ts.map +1 -0
  413. package/src/shade/playground/path_traced_media/capture_radiance.js +174 -0
  414. package/src/shade/playground/path_traced_media/checks.d.ts +160 -0
  415. package/src/shade/playground/path_traced_media/checks.d.ts.map +1 -0
  416. package/src/shade/playground/path_traced_media/checks.js +921 -0
  417. package/src/shade/playground/path_traced_media/index.html +71 -0
  418. package/src/shade/playground/path_traced_media/main.d.ts +2 -0
  419. package/src/shade/playground/path_traced_media/main.d.ts.map +1 -0
  420. package/src/shade/playground/path_traced_media/main.js +440 -0
  421. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts +26 -0
  422. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts.map +1 -0
  423. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.js +117 -0
  424. package/src/shade/playground/path_traced_media/views.d.ts +21 -0
  425. package/src/shade/playground/path_traced_media/views.d.ts.map +1 -0
  426. package/src/shade/playground/path_traced_media/views.js +161 -0
  427. package/src/shade/playground/sh_exponential/README.md +43 -0
  428. package/src/shade/playground/sh_exponential/index.html +59 -0
  429. package/src/shade/playground/sh_exponential/main.d.ts +2 -0
  430. package/src/shade/playground/sh_exponential/main.d.ts.map +1 -0
  431. package/src/shade/playground/sh_exponential/main.js +571 -0
  432. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts +46 -0
  433. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts.map +1 -0
  434. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.js +270 -0
  435. package/src/shade/playground/water_refraction/README.md +158 -0
  436. package/src/shade/playground/water_refraction/index.html +40 -0
  437. package/src/shade/playground/water_refraction/main.d.ts +2 -0
  438. package/src/shade/playground/water_refraction/main.d.ts.map +1 -0
  439. package/src/shade/playground/water_refraction/main.js +202 -0
  440. package/src/shade/playground/water_refraction/world.d.ts +39 -0
  441. package/src/shade/playground/water_refraction/world.d.ts.map +1 -0
  442. package/src/shade/playground/water_refraction/world.js +141 -0
  443. package/src/shade/renderer/Renderer.d.ts +2 -0
  444. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  445. package/src/shade/renderer/Renderer.js +27 -0
  446. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts +2 -3
  447. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  448. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  449. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
  450. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +9 -1
  451. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.d.ts.map +1 -1
  452. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js +6 -4
  453. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  454. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -0
  455. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts +7 -0
  456. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts.map +1 -1
  457. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js +12 -12
  458. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts +4 -0
  459. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts.map +1 -1
  460. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js +13 -9
  461. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  462. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +2 -0
  463. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  464. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  465. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  466. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -9
  467. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  468. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +20 -10
  469. package/src/shade/renderer/light/environment/chunk_roughness_to_mip_ratio.d.ts +8 -0
  470. package/src/shade/renderer/light/environment/chunk_roughness_to_mip_ratio.d.ts.map +1 -0
  471. package/src/shade/renderer/light/environment/chunk_sphere_probe_roughness_to_lod.d.ts +0 -6
  472. package/src/shade/renderer/light/environment/chunk_sphere_probe_roughness_to_lod.d.ts.map +1 -1
  473. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts +2 -1
  474. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts.map +1 -1
  475. package/src/shade/renderer/light/environment/rgbe/load_environment_map.js +2 -1
  476. package/src/shade/renderer/light/environment/sh_exponential/README.md +171 -0
  477. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts +170 -0
  478. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts.map +1 -0
  479. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.js +377 -0
  480. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts +16 -0
  481. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts.map +1 -0
  482. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.js +27 -0
  483. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts +21 -0
  484. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -0
  485. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +53 -0
  486. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts +33 -0
  487. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts.map +1 -0
  488. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.js +90 -0
  489. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts +28 -0
  490. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts.map +1 -0
  491. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.js +92 -0
  492. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts +39 -0
  493. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts.map +1 -0
  494. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.js +44 -0
  495. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts +42 -0
  496. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts.map +1 -0
  497. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.js +123 -0
  498. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts +30 -0
  499. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts.map +1 -0
  500. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.js +147 -0
  501. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts +24 -0
  502. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts.map +1 -0
  503. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.js +79 -0
  504. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts +17 -0
  505. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts.map +1 -0
  506. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.js +99 -0
  507. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts +24 -0
  508. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts.map +1 -0
  509. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.js +104 -0
  510. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts +12 -0
  511. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts.map +1 -0
  512. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.js +93 -0
  513. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  514. package/src/shade/renderer/lightmap/GPULightMap.js +1 -0
  515. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  516. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -0
  517. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  518. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -0
  519. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  520. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts +1 -1
  521. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts.map +1 -1
  522. package/src/shade/renderer/material/StandardShadeMaterial.d.ts +15 -0
  523. package/src/shade/renderer/material/StandardShadeMaterial.d.ts.map +1 -1
  524. package/src/shade/renderer/material/StandardShadeMaterial.js +17 -0
  525. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +36 -2
  526. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  527. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +218 -18
  528. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.d.ts.map +1 -1
  529. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js +10 -0
  530. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts +17 -0
  531. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts.map +1 -0
  532. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.js +24 -0
  533. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts +24 -0
  534. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts.map +1 -0
  535. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.js +18 -0
  536. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts +20 -0
  537. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts.map +1 -0
  538. package/src/shade/renderer/medium/MEDIUM_STRUCT.js +43 -0
  539. package/src/shade/renderer/medium/ParticipatingMedium.d.ts +108 -0
  540. package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -0
  541. package/src/shade/renderer/medium/ParticipatingMedium.js +204 -0
  542. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts +13 -0
  543. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts.map +1 -0
  544. package/src/shade/renderer/medium/chunk_medium_lobe_phase.js +33 -0
  545. package/src/shade/renderer/medium/participating_medium_serialization.d.ts +32 -0
  546. package/src/shade/renderer/medium/participating_medium_serialization.d.ts.map +1 -0
  547. package/src/shade/renderer/medium/participating_medium_serialization.js +181 -0
  548. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts +48 -0
  549. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts.map +1 -0
  550. package/src/shade/renderer/medium/phase/MediumPhaseFunction.js +42 -0
  551. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts +23 -0
  552. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts.map +1 -0
  553. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.js +45 -0
  554. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts +30 -0
  555. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts.map +1 -0
  556. package/src/shade/renderer/medium/phase/PhaseDraine.js +58 -0
  557. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts +24 -0
  558. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts.map +1 -0
  559. package/src/shade/renderer/medium/phase/PhaseFournierForand.js +53 -0
  560. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts +21 -0
  561. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts.map +1 -0
  562. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.js +43 -0
  563. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts +25 -0
  564. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts.map +1 -0
  565. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.js +66 -0
  566. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts +9 -0
  567. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts.map +1 -0
  568. package/src/shade/renderer/medium/phase/PhaseRayleigh.js +21 -0
  569. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts +28 -0
  570. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts.map +1 -0
  571. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.js +49 -0
  572. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts +10 -0
  573. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts.map +1 -0
  574. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.js +25 -0
  575. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts +47 -0
  576. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts.map +1 -0
  577. package/src/shade/renderer/medium/water/water_iop_from_appearance.js +174 -0
  578. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts +57 -0
  579. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts.map +1 -0
  580. package/src/shade/renderer/medium/water/water_iop_from_constituents.js +242 -0
  581. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts +41 -0
  582. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts.map +1 -0
  583. package/src/shade/renderer/medium/water/water_iop_jerlov.js +231 -0
  584. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts +66 -0
  585. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts.map +1 -0
  586. package/src/shade/renderer/medium/water/water_iop_spectral_reference.js +223 -0
  587. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts +96 -0
  588. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts.map +1 -0
  589. package/src/shade/renderer/medium/water/water_medium_from_iop.js +145 -0
  590. package/src/shade/renderer/medium/water/water_presets.d.ts +69 -0
  591. package/src/shade/renderer/medium/water/water_presets.d.ts.map +1 -0
  592. package/src/shade/renderer/medium/water/water_presets.js +119 -0
  593. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts +69 -0
  594. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts.map +1 -0
  595. package/src/shade/renderer/medium/water/water_rgb_from_spectral.js +341 -0
  596. package/src/shade/renderer/particles/DESIGN.md +4 -2
  597. package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts +1 -1
  598. package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts.map +1 -1
  599. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts +26 -0
  600. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts.map +1 -0
  601. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.js +71 -0
  602. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  603. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +16 -1
  604. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
  605. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +6 -13
  606. package/src/shade/renderer/path_tracer/PATH_TRACED_MEDIA_PLAN_2026_10_02.md +520 -0
  607. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  608. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -0
  609. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  610. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +2 -0
  611. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  612. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +188 -185
  613. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.d.ts.map +1 -1
  614. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.js +4 -1
  615. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts +13 -0
  616. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts.map +1 -0
  617. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js +29 -0
  618. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts +79 -0
  619. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts.map +1 -1
  620. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +360 -70
  621. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
  622. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +4 -3
  623. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts +24 -0
  624. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts.map +1 -0
  625. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.js +99 -0
  626. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts +68 -0
  627. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts.map +1 -0
  628. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.js +263 -0
  629. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts +55 -0
  630. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts.map +1 -0
  631. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.js +148 -0
  632. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts +17 -0
  633. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts.map +1 -0
  634. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.js +41 -0
  635. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts +20 -0
  636. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts.map +1 -0
  637. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.js +105 -0
  638. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts +28 -0
  639. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts.map +1 -0
  640. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.js +97 -0
  641. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts +12 -0
  642. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts.map +1 -0
  643. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.js +46 -0
  644. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts +25 -0
  645. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts.map +1 -0
  646. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.js +75 -0
  647. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts +54 -0
  648. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts.map +1 -0
  649. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.js +245 -0
  650. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts +42 -0
  651. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts.map +1 -0
  652. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.js +236 -0
  653. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts +24 -0
  654. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts.map +1 -0
  655. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.js +97 -0
  656. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts +57 -0
  657. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts.map +1 -0
  658. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.js +222 -0
  659. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts +88 -0
  660. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts.map +1 -0
  661. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.js +304 -0
  662. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts +35 -0
  663. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts.map +1 -0
  664. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.js +137 -0
  665. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  666. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -1
  667. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +85 -84
  668. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts +8 -0
  669. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts.map +1 -1
  670. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js +9 -0
  671. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +28 -1
  672. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  673. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +17 -1
  674. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts +13 -7
  675. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts.map +1 -1
  676. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js +13 -7
  677. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +309 -0
  678. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +54 -9
  679. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  680. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +9 -1
  681. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts +33 -0
  682. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts.map +1 -0
  683. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.js +45 -0
  684. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts +4 -0
  685. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts.map +1 -1
  686. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.js +6 -2
  687. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_renormalization.d.ts +4 -0
  688. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_renormalization.d.ts.map +1 -0
  689. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_renormalization.js +11 -0
  690. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_rgb_contribution.d.ts +4 -0
  691. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_rgb_contribution.d.ts.map +1 -0
  692. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_rgb_contribution.js +19 -0
  693. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts +2 -1
  694. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map +1 -1
  695. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js +4 -2
  696. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.d.ts.map +1 -1
  697. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +5 -3
  698. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_split_counts.d.ts +4 -0
  699. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_split_counts.d.ts.map +1 -0
  700. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_split_counts.js +8 -0
  701. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts +14 -0
  702. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts.map +1 -0
  703. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.js +28 -0
  704. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts +10 -0
  705. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts.map +1 -0
  706. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.js +18 -0
  707. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts +19 -0
  708. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts.map +1 -0
  709. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.js +44 -0
  710. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts +10 -0
  711. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts.map +1 -0
  712. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.js +17 -0
  713. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +1 -1
  714. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  715. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +23 -2
  716. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts.map +1 -1
  717. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js +163 -64
  718. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.d.ts.map +1 -1
  719. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.js +4 -8
  720. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  721. package/src/shade/renderer/scene/GPUSceneContext.js +4 -1
  722. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
  723. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +5 -0
  724. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  725. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +12 -1
  726. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts.map +1 -1
  727. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +22 -3
  728. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts +18 -0
  729. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts.map +1 -0
  730. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.js +31 -0
  731. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts +43 -0
  732. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts.map +1 -0
  733. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.js +153 -0
  734. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts +13 -0
  735. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts.map +1 -0
  736. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.js +57 -0
  737. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts +45 -0
  738. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts.map +1 -0
  739. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js +109 -0
  740. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.d.ts.map +1 -1
  741. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.js +6 -3
  742. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts +24 -0
  743. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts.map +1 -0
  744. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.js +49 -0
  745. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts +18 -0
  746. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts.map +1 -1
  747. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.js +18 -0
  748. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_add_f32_storage.d.ts +12 -0
  749. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_add_f32_storage.d.ts.map +1 -0
  750. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_max_f32_storage.d.ts +12 -0
  751. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_max_f32_storage.d.ts.map +1 -0
  752. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_min_f32_storage.d.ts +12 -0
  753. package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_min_f32_storage.d.ts.map +1 -0
  754. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +3 -0
  755. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
  756. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +3 -0
  757. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.d.ts.map +1 -1
  758. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.js +3 -1
  759. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts +24 -0
  760. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts.map +1 -0
  761. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.js +53 -0
  762. package/src/shade/renderer/shader/chunk/geometry/plane/{plane_ray_raycast.d.ts → chunk_plane_ray_raycast.d.ts} +2 -2
  763. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_plane_ray_raycast.d.ts.map +1 -0
  764. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts +7 -1
  765. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts.map +1 -1
  766. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.js +12 -60
  767. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts +26 -6
  768. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts.map +1 -1
  769. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.js +30 -20
  770. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.d.ts.map +1 -1
  771. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.js +3 -1
  772. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.d.ts.map +1 -1
  773. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.js +3 -1
  774. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.d.ts.map +1 -1
  775. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.js +3 -1
  776. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts +14 -0
  777. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts.map +1 -0
  778. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.js +25 -0
  779. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts +9 -2
  780. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts.map +1 -1
  781. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.js +33 -10
  782. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts +4 -0
  783. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts.map +1 -0
  784. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +135 -0
  785. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts +14 -0
  786. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts.map +1 -0
  787. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.js +30 -0
  788. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts +19 -0
  789. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts.map +1 -0
  790. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.js +73 -0
  791. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts +19 -0
  792. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts.map +1 -0
  793. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.js +25 -0
  794. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts +17 -0
  795. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts.map +1 -0
  796. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.js +23 -0
  797. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts +26 -0
  798. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts.map +1 -0
  799. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.js +55 -0
  800. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +52 -0
  801. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -0
  802. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +65 -0
  803. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts +13 -0
  804. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts.map +1 -0
  805. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.js +229 -0
  806. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts +23 -0
  807. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts.map +1 -0
  808. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.js +278 -0
  809. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts +23 -0
  810. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts.map +1 -0
  811. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.js +58 -0
  812. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts +23 -0
  813. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts.map +1 -0
  814. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.js +75 -0
  815. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts +13 -0
  816. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts.map +1 -0
  817. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.js +70 -0
  818. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts +23 -0
  819. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts.map +1 -0
  820. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.js +95 -0
  821. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts +13 -0
  822. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts.map +1 -0
  823. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.js +89 -0
  824. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts +23 -0
  825. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts.map +1 -0
  826. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.js +118 -0
  827. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts +13 -0
  828. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts.map +1 -0
  829. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.js +111 -0
  830. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts +23 -0
  831. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts.map +1 -0
  832. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.js +144 -0
  833. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts +13 -0
  834. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts.map +1 -0
  835. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.js +136 -0
  836. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts +23 -0
  837. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts.map +1 -0
  838. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.js +173 -0
  839. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts +13 -0
  840. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts.map +1 -0
  841. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.js +164 -0
  842. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts +23 -0
  843. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts.map +1 -0
  844. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.js +205 -0
  845. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts +13 -0
  846. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts.map +1 -0
  847. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.js +195 -0
  848. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts +23 -0
  849. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts.map +1 -0
  850. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.js +240 -0
  851. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +0 -6
  852. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  853. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +46 -1
  854. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.d.ts +7 -7
  855. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js +7 -7
  856. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +42 -10
  857. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  858. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +104 -48
  859. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +20 -4
  860. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  861. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +186 -74
  862. package/src/shade/renderer/shadow/map/Shadowmap.d.ts +2 -1
  863. package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
  864. package/src/shade/renderer/shadow/map/Shadowmap.js +2 -1
  865. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts +30 -0
  866. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts.map +1 -0
  867. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.js +52 -0
  868. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts +14 -0
  869. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts.map +1 -0
  870. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.js +20 -0
  871. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts +8 -0
  872. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts.map +1 -0
  873. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js +7 -0
  874. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +8 -6
  875. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
  876. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +28 -34
  877. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts +3 -2
  878. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts.map +1 -1
  879. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.js +19 -14
  880. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +4 -3
  881. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
  882. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +12 -7
  883. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +4 -4
  884. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +4 -4
  885. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  886. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +39 -17
  887. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +1 -1
  888. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +5 -36
  889. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +1 -1
  890. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +3 -2
  891. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +1 -1
  892. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  893. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +49 -35
  894. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +4 -1
  895. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +1 -1
  896. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +8 -9
  897. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +2 -2
  898. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +1 -1
  899. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
  900. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
  901. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
  902. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
  903. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
  904. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
  905. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
  906. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  907. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  908. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  909. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  910. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  911. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  912. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  913. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  914. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  915. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  916. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
  917. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
  918. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  919. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  920. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  921. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  922. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  923. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  924. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  925. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  926. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  927. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  928. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  929. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  930. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  931. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  932. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  933. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +72 -27
  934. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  935. package/src/shade/renderer/water/GPUWaterRenderer.js +275 -138
  936. package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
  937. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
  938. package/src/shade/renderer/water/chunk_water_gi.js +56 -0
  939. package/src/shade/renderer/water/chunk_water_transport.d.ts +7 -0
  940. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -0
  941. package/src/shade/renderer/water/chunk_water_transport.js +105 -0
  942. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +29 -0
  943. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
  944. package/src/shade/renderer/water/medium/GPUWaterBodies.js +116 -0
  945. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +23 -0
  946. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  947. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
  948. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
  949. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
  950. package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
  951. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
  952. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
  953. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  954. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  955. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  956. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  957. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  958. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  959. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  960. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  961. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  962. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  963. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  964. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  965. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  966. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  967. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  968. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  969. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  970. package/src/shade/renderer/water/shader_water.d.ts +15 -26
  971. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  972. package/src/shade/renderer/water/shader_water.js +373 -213
  973. package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
  974. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
  975. package/src/shade/renderer/water/shader_water_avboit.js +268 -0
  976. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  977. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  978. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  979. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  980. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  981. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  982. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  983. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  984. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  985. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  986. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  987. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  988. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  989. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  990. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  991. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  992. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  993. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  994. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  995. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  996. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  997. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  998. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  999. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  1000. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  1001. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1002. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1003. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1004. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1005. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1006. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1007. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
  1008. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
  1009. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
  1010. package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
  1011. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1012. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1013. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1014. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1015. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1016. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -1,293 +1,423 @@
1
- import { assert } from "../../core/assert.js";
2
- import Water from "../graphics/ecs/water/Water.js";
3
- import { WATER_SIZE } from "../graphics/ecs/water/WATER_SIZE.js";
4
- import { obtainTerrain } from "../ecs/terrain/util/obtainTerrain.js";
5
- import { System } from "../ecs/System.js";
6
- import { GPUWaterRenderer } from "../../shade/renderer/water/GPUWaterRenderer.js";
7
- import { water_height_texture_from_sampler } from "../../shade/renderer/water/water_height_texture_from_sampler.js";
8
- import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
9
- import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
10
- import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
11
- import { ViewTextures } from "../../shade/renderer/extension/ViewTextures.js";
12
-
13
- /**
14
- * Draws the level's water under Shade.
15
- *
16
- * **Water is a transparent pass on top of opaque**, so this system owns an extension rather than putting
17
- * anything in the scene: it registers once at startup against {@link FramePhase.AfterLighting} —
18
- * opaque lit and composited, transparency not yet run — and keeps a list of surfaces the pass draws.
19
- *
20
- * Registration does not wait for a device. `GraphicsEngine` holds extensions and applies them
21
- * to the renderer when one exists and again after a restart (E9, §4.8).
22
- */
23
- export class WaterSystem extends System {
24
- dependencies = [Water];
25
-
26
- /**
27
- * @type {GraphicsEngine}
28
- */
29
- #graphics;
30
-
31
- /**
32
- * @type {GPUWaterRenderer}
33
- */
34
- #renderer = new GPUWaterRenderer();
35
-
36
- /**
37
- * What the pass draws, in link order.
38
- *
39
- * @type {WaterSurface[]}
40
- */
41
- #surfaces = [];
42
-
43
- /**
44
- * @type {Map<number, WaterSurface>}
45
- */
46
- #entries = new Map();
47
-
48
- /**
49
- * @type {RenderExtension|null}
50
- */
51
- #extension = null;
52
-
53
- /**
54
- * Seconds since startup. Waves are a function of it and nothing else advances it.
55
- *
56
- * @type {number}
57
- */
58
- #time = 0;
59
-
60
- /**
61
- * What the pass draws. Read-only — the surfaces follow the entities, and a harness that wants
62
- * one gone takes its component off.
63
- *
64
- * @returns {WaterSurface[]}
65
- */
66
- get surfaces() {
67
- return this.#surfaces;
68
- }
69
-
70
- /**
71
- * @param {GraphicsEngine} graphics
72
- */
73
- constructor(graphics) {
74
- super();
75
-
76
- assert.defined(graphics, 'graphics');
77
-
78
- this.#graphics = graphics;
79
- }
80
-
81
- async startup(entityManager) {
82
- this.entityManager = entityManager;
83
-
84
- this.#extension = this.#graphics.add_extension(new WaterExtension(this));
85
- }
86
-
87
- async shutdown(entityManager) {
88
- if (this.#extension !== null) {
89
- this.#graphics.remove_extension(this.#extension);
90
-
91
- this.#extension = null;
92
- }
93
-
94
- this.#surfaces.length = 0;
95
- this.#entries.clear();
96
- }
97
-
98
- /**
99
- * @param {FrameContext} frame
100
- */
101
- record(frame) {
102
- if (this.#surfaces.length === 0) {
103
- // nothing to draw, and the frame's colour is left exactly as it was
104
- return;
105
- }
106
-
107
- const scene = frame.get(SceneColor);
108
-
109
- scene.color = this.#renderer.graph_draw({
110
- graph: frame.graph,
111
- surfaces: this.#surfaces,
112
- color: scene.color,
113
- depth: frame.get(ViewTextures).depth,
114
- camera: frame.view.camera.buffer
115
- });
116
- }
117
-
118
- /**
119
- * @param {Water} water
120
- * @param {number} entity
121
- */
122
- link(water, entity) {
123
- const surface = {
124
- visible: true,
125
- level: water.level.getValue(),
126
- time: this.#time,
127
- extent: new Float32Array(4),
128
- height_uv: new Float32Array([0, 0, 1, 1]),
129
- color_deep: new Float32Array(3),
130
- color_shore: new Float32Array(3),
131
- wave_amplitude: water.waveAmplitude.getValue(),
132
- wave_speed: water.waveSpeed.getValue(),
133
- wave_frequency: water.waveFrequency.getValue(),
134
- scattering: water.scattering.getValue(),
135
- shore_transition: new Float32Array(2),
136
- height_texture: null,
137
- height_data: null,
138
- height_version: -1,
139
- component: water
140
- };
141
-
142
- this.#entries.set(entity, surface);
143
-
144
- this.#refresh(surface, water);
145
-
146
- if (surface.height_texture !== null) {
147
- this.#surfaces.push(surface);
148
- }
149
- }
150
-
151
- /**
152
- * @param {Water} water
153
- * @param {number} entity
154
- */
155
- unlink(water, entity) {
156
- const surface = this.#entries.get(entity);
157
-
158
- if (surface === undefined) {
159
- return;
160
- }
161
-
162
- const index = this.#surfaces.indexOf(surface);
163
-
164
- if (index !== -1) {
165
- this.#surfaces.splice(index, 1);
166
- }
167
-
168
- this.#entries.delete(entity);
169
- }
170
-
171
- update(timeDelta) {
172
- this.#time += timeDelta;
173
-
174
- for (const surface of this.#entries.values()) {
175
- surface.time = this.#time;
176
-
177
- this.#refresh(surface, surface.component);
178
-
179
- if (surface.height_texture !== null && this.#surfaces.indexOf(surface) === -1) {
180
- // the terrain arrived after the water did, which is ordinary at level-load rates
181
- this.#surfaces.push(surface);
182
- }
183
- }
184
- }
185
-
186
- /**
187
- * Copy the component's authored values across, and work out where the surface sits over the
188
- * terrain it is flooding.
189
- *
190
- * @param {WaterSurface} surface
191
- * @param {Water} water
192
- */
193
- #refresh(surface, water) {
194
- surface.level = water.level.getValue();
195
- surface.wave_amplitude = water.waveAmplitude.getValue();
196
- surface.wave_speed = water.waveSpeed.getValue();
197
- surface.wave_frequency = water.waveFrequency.getValue();
198
- surface.scattering = water.scattering.getValue();
199
-
200
- surface.color_deep[0] = water.color.r;
201
- surface.color_deep[1] = water.color.g;
202
- surface.color_deep[2] = water.color.b;
203
-
204
- surface.color_shore[0] = water.shoreColor.r;
205
- surface.color_shore[1] = water.shoreColor.g;
206
- surface.color_shore[2] = water.shoreColor.b;
207
-
208
- surface.shore_transition[0] = water.shoreDepthTransition.min;
209
- surface.shore_transition[1] = water.shoreDepthTransition.max;
210
-
211
- const terrain = obtainTerrain(this.entityManager.dataset);
212
-
213
- if (terrain === null || terrain === undefined) {
214
- // no terrain to flood; the shore line has nothing to read and the surface stays out of
215
- // the pass until one exists
216
- return;
217
- }
218
-
219
- const width = terrain.size.x * terrain.gridScale;
220
- const height = terrain.size.y * terrain.gridScale;
221
-
222
- /*
223
- The legacy placement, read off it rather than derived: an 800-unit plane centred at
224
- `WATER_SIZE / 4` on both axes, so it spans [-200, 600] regardless of how big the terrain is.
225
- The map is an island in an ocean, not a lake fitted to the map, and where the surface hangs
226
- past the terrain the height map clamps — which is what lets the shore line continue instead
227
- of stopping at the boundary.
228
-
229
- The three path stated the same thing as a UV transform,
230
- `(uv - 0.25) * (WATER_SIZE / terrain_size)`, and the two agree by construction: world
231
- position is `(u - 0.25) * WATER_SIZE`, and terrain uv is that over the terrain's own size.
232
- */
233
- const x0 = -WATER_SIZE * 0.25;
234
- const z0 = -WATER_SIZE * 0.25;
235
-
236
- surface.extent[0] = x0;
237
- surface.extent[1] = z0;
238
- surface.extent[2] = x0 + WATER_SIZE;
239
- surface.extent[3] = z0 + WATER_SIZE;
240
-
241
- surface.height_uv[0] = x0 / width;
242
- surface.height_uv[1] = z0 / height;
243
- surface.height_uv[2] = WATER_SIZE / width;
244
- surface.height_uv[3] = WATER_SIZE / height;
245
-
246
- const height_field = terrain.samplerHeight;
247
-
248
- /*
249
- The height field a water surface links against is not the one it will read. A `Terrain`
250
- carries a 512² placeholder from the moment its entity exists, and the level's own field
251
- arrives later — while Shade uploads a texture once and has no notion of one changing. So a
252
- surface linked at load time would read a flat sea floor for the rest of the session.
253
-
254
- Watched on the data array rather than on the sampler: `Sampler2D.fromJSON` replaces `data`
255
- and leaves `version` alone, so deserialization is invisible to the counter. The version is
256
- watched too, for the edits that do bump it and keep the array.
257
- */
258
- if (surface.height_data !== height_field.data || surface.height_version !== height_field.version) {
259
- surface.height_texture = water_height_texture_from_sampler(height_field);
260
- surface.height_data = height_field.data;
261
- surface.height_version = height_field.version;
262
- }
263
- }
264
- }
265
-
266
- /**
267
- * Water is a transparent surface over the lit opaque scene, so it draws at
268
- * {@link FramePhase.AfterLighting} — opaque lit and composited, transparency not yet run, so what
269
- * transparency draws afterwards blends over the water rather than under it.
270
- */
271
- export class WaterExtension extends RenderExtension {
272
- name = "water";
273
-
274
- phase = FramePhase.AfterLighting;
275
-
276
- /**
277
- * @type {WaterSystem}
278
- */
279
- #system;
280
-
281
- /**
282
- * @param {WaterSystem} system
283
- */
284
- constructor(system) {
285
- super();
286
-
287
- this.#system = system;
288
- }
289
-
290
- record(frame) {
291
- this.#system.record(frame);
292
- }
293
- }
1
+ import { assert } from "../../core/assert.js";
2
+ import Water from "../graphics/ecs/water/Water.js";
3
+ import WaterWaves from "../graphics/ecs/water/WaterWaves.js";
4
+ import { WATER_SIZE } from "../graphics/ecs/water/WATER_SIZE.js";
5
+ import { obtainTerrain } from "../ecs/terrain/util/obtainTerrain.js";
6
+ import { System } from "../ecs/System.js";
7
+ import { ResourceAccessKind } from "../../core/model/ResourceAccessKind.js";
8
+ import { ResourceAccessSpecification } from "../../core/model/ResourceAccessSpecification.js";
9
+ import { GPUWaterRenderer } from "../../shade/renderer/water/GPUWaterRenderer.js";
10
+ import { GPUWaterBodies } from "../../shade/renderer/water/medium/GPUWaterBodies.js";
11
+ import { GPUWaterWaveSimulation } from "../../shade/renderer/water/surface/GPUWaterWaveSimulation.js";
12
+ import { WATER_WAVE_IMPULSE_LIMIT } from "../../shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js";
13
+ import { water_height_texture_from_sampler } from "../../shade/renderer/water/water_height_texture_from_sampler.js";
14
+ import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
15
+ import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
16
+ import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
17
+
18
+ /**
19
+ * Draws the level's water under Shade.
20
+ *
21
+ * Water is a shared AVBOIT side channel. The extension is debug presentation only; normal frames
22
+ * composite water exactly once alongside particles, meshlets and trails in AVBOIT's resolve.
23
+ *
24
+ * Registration does not wait for a device. `GraphicsEngine` holds extensions and applies them
25
+ * to the renderer when one exists and again after a restart (E9, §4.8).
26
+ */
27
+ export class WaterSystem extends System {
28
+ dependencies = [Water];
29
+
30
+ components_used = [
31
+ // optional: drives the surface producer when present, calm water when not
32
+ ResourceAccessSpecification.from(WaterWaves, ResourceAccessKind.Read),
33
+ ];
34
+
35
+ /**
36
+ * @type {GraphicsEngine}
37
+ */
38
+ #graphics;
39
+
40
+ /**
41
+ * @type {GPUWaterRenderer}
42
+ */
43
+ #renderer = new GPUWaterRenderer();
44
+
45
+ /**
46
+ * The surface producer: the primitive wave simulation, behind the surface interface the water
47
+ * draws read (WATER_OPTICS_PLAN_2026_10_02.md §7.2).
48
+ *
49
+ * @type {GPUWaterWaveSimulation}
50
+ */
51
+ #waves = new GPUWaterWaveSimulation();
52
+
53
+ /**
54
+ * The frame's water bodies on the GPU: each one's medium and surface optics, read by every pass
55
+ * that lights water.
56
+ *
57
+ * @type {GPUWaterBodies}
58
+ */
59
+ #bodies = new GPUWaterBodies();
60
+
61
+ /**
62
+ * What the pass draws, in link order.
63
+ *
64
+ * @type {WaterSurface[]}
65
+ */
66
+ #surfaces = [];
67
+
68
+ /**
69
+ * @type {Map<number, WaterSurface>}
70
+ */
71
+ #entries = new Map();
72
+
73
+ /**
74
+ * @type {RenderExtension|null}
75
+ */
76
+ #extension = null;
77
+
78
+ /**
79
+ * Records the surface producer at the head of each frame.
80
+ *
81
+ * @type {RenderExtension|null}
82
+ */
83
+ #surface_extension = null;
84
+
85
+ get settings() { return this.#renderer.settings; }
86
+
87
+ /** The surface producer, for settings such as its grid resolution. */
88
+ get waves() { return this.#waves; }
89
+
90
+ /** The registered channel, for diagnostics such as testing registration order. */
91
+ get transparency_channel() { return this.#renderer; }
92
+
93
+ request_probe(uv) { return this.#renderer.request_probe(uv); }
94
+
95
+ get time() { return this.#time; }
96
+ set time(seconds) {
97
+ assert.ok(Number.isFinite(seconds) && seconds >= 0, 'water time must be finite and non-negative');
98
+ this.#time = seconds;
99
+ this.update(0);
100
+ }
101
+
102
+ /**
103
+ * Seconds since startup. Waves are a function of it and nothing else advances it.
104
+ *
105
+ * @type {number}
106
+ */
107
+ #time = 0;
108
+
109
+ /**
110
+ * What the pass draws. Read-only — the surfaces follow the entities, and a harness that wants
111
+ * one gone takes its component off.
112
+ *
113
+ * @returns {WaterSurface[]}
114
+ */
115
+ get surfaces() {
116
+ return this.#surfaces;
117
+ }
118
+
119
+ /**
120
+ * @param {GraphicsEngine} graphics
121
+ */
122
+ constructor(graphics) {
123
+ super();
124
+
125
+ assert.defined(graphics, 'graphics');
126
+
127
+ this.#graphics = graphics;
128
+ }
129
+
130
+ async startup(entityManager) {
131
+ this.entityManager = entityManager;
132
+
133
+ this.#renderer.surfaces = this.#surfaces;
134
+ this.#renderer.bodies = this.#bodies;
135
+ this.#graphics.add_transparency_channel(this.#renderer);
136
+ this.#extension = this.#graphics.add_extension(new WaterExtension(this));
137
+ this.#surface_extension = this.#graphics.add_extension(new WaterSurfaceExtension(this));
138
+ }
139
+
140
+ async shutdown(entityManager) {
141
+ this.#graphics.remove_transparency_channel(this.#renderer);
142
+ this.#renderer.dispose();
143
+ if (this.#extension !== null) {
144
+ this.#graphics.remove_extension(this.#extension);
145
+
146
+ this.#extension = null;
147
+ }
148
+ if (this.#surface_extension !== null) {
149
+ this.#graphics.remove_extension(this.#surface_extension);
150
+
151
+ this.#surface_extension = null;
152
+ }
153
+ this.#waves.dispose();
154
+ this.#bodies.dispose();
155
+
156
+ this.#surfaces.length = 0;
157
+ this.#entries.clear();
158
+ }
159
+
160
+ /**
161
+ * @param {FrameContext} frame
162
+ */
163
+ record(frame) {
164
+ const inspection = this.#renderer.inspect(frame.graph, frame.view, frame.resolution);
165
+ if (inspection !== undefined) { frame.get(SceneColor).color = inspection; }
166
+ }
167
+
168
+ /**
169
+ * Record the surface producer: this frame's wave steps and the surface interface every water
170
+ * pass reads. At the head of the frame, so everything that reads it is recorded after.
171
+ *
172
+ * @param {FrameContext} frame
173
+ */
174
+ record_surface(frame) {
175
+ const renderer = this.#graphics.renderer;
176
+
177
+ if (renderer === null || renderer === undefined) {
178
+ return;
179
+ }
180
+
181
+ const device = renderer.graphics.device;
182
+
183
+ this.#waves.record({ graph: frame.graph, device, surfaces: this.#surfaces });
184
+ this.#bodies.record({ graph: frame.graph, device, surfaces: this.#surfaces });
185
+ }
186
+
187
+ /**
188
+ * Kick the surface of an entity's water, as a boat or a splash would: a vertical velocity
189
+ * `strength` m/s at `position`, falling off over `radius` m. Applied on the next frame that
190
+ * steps; at most {@link WATER_WAVE_IMPULSE_LIMIT} a frame per body, the rest wait for the
191
+ * following frames.
192
+ *
193
+ * @param {number} entity the entity carrying the {@link Water}
194
+ * @param {number[]} position world x, y, z; y is ignored
195
+ * @param {number} radius m
196
+ * @param {number} strength m/s, positive upwards
197
+ */
198
+ splash(entity, position, radius, strength) {
199
+ assert.isNonNegativeInteger(entity, 'entity');
200
+ assert.isArrayLike(position, 'position');
201
+ assert.isFinite(position[0], 'position[0]');
202
+ assert.isFinite(position[2], 'position[2]');
203
+ assert.isFinite(radius, 'radius');
204
+ assert.greaterThan(radius, 0, 'radius');
205
+ assert.isFinite(strength, 'strength');
206
+
207
+ const surface = this.#entries.get(entity);
208
+
209
+ assert.defined(surface, 'surface');
210
+
211
+ surface.impulses.push([position[0], position[2], radius, strength]);
212
+ }
213
+
214
+ /**
215
+ * @param {Water} water
216
+ * @param {number} entity
217
+ */
218
+ link(water, entity) {
219
+ const surface = {
220
+ entity,
221
+ visible: true,
222
+ level: water.level.getValue(),
223
+ ior: 1,
224
+ roughness: 0,
225
+ medium: water.medium,
226
+ body_index: 0,
227
+ time: this.#time,
228
+ extent: new Float32Array(4),
229
+ height_uv: new Float32Array([0, 0, 1, 1]),
230
+ height_texture: null,
231
+ height_data: null,
232
+ height_version: -1,
233
+ wind_speed: 0,
234
+ wind_direction: 0,
235
+ impulses: [],
236
+ gpu_surface: undefined,
237
+ component: water
238
+ };
239
+
240
+ this.#entries.set(entity, surface);
241
+
242
+ this.#refresh(surface, water);
243
+
244
+ if (surface.height_texture !== null) {
245
+ this.#surfaces.push(surface);
246
+ }
247
+ }
248
+
249
+ /**
250
+ * @param {Water} water
251
+ * @param {number} entity
252
+ */
253
+ unlink(water, entity) {
254
+ const surface = this.#entries.get(entity);
255
+
256
+ if (surface === undefined) {
257
+ return;
258
+ }
259
+
260
+ const index = this.#surfaces.indexOf(surface);
261
+
262
+ if (index !== -1) {
263
+ this.#surfaces.splice(index, 1);
264
+ }
265
+
266
+ this.#entries.delete(entity);
267
+ }
268
+
269
+ update(timeDelta) {
270
+ this.#time += timeDelta;
271
+ this.#waves.advance(timeDelta);
272
+
273
+ for (const surface of this.#entries.values()) {
274
+ surface.time = this.#time;
275
+
276
+ this.#refresh(surface, surface.component);
277
+
278
+ if (surface.height_texture !== null && this.#surfaces.indexOf(surface) === -1) {
279
+ // the terrain arrived after the water did, which is ordinary at level-load rates
280
+ this.#surfaces.push(surface);
281
+ } else if (surface.height_texture === null) {
282
+ const index = this.#surfaces.indexOf(surface);
283
+ if (index !== -1) { this.#surfaces.splice(index, 1); }
284
+ }
285
+ }
286
+ }
287
+
288
+ /**
289
+ * Copy the component's authored values across, and work out where the surface sits over the
290
+ * terrain it is flooding.
291
+ *
292
+ * @param {WaterSurface} surface
293
+ * @param {Water} water
294
+ */
295
+ #refresh(surface, water) {
296
+ surface.level = water.level.getValue();
297
+ surface.ior = Math.max(1, water.ior.getValue());
298
+ surface.roughness = Math.min(1, Math.max(0, water.roughness.getValue()));
299
+ surface.medium = water.medium;
300
+
301
+ const waves = this.entityManager.dataset.getComponent(surface.entity, WaterWaves);
302
+
303
+ surface.wind_speed = waves === undefined ? 0 : Math.max(0, waves.windSpeed.getValue());
304
+ surface.wind_direction = waves === undefined ? 0 : waves.windDirection.getValue();
305
+
306
+ const terrain = obtainTerrain(this.entityManager.dataset);
307
+
308
+ if (terrain === null || terrain === undefined) {
309
+ // no terrain to flood; the shore line has nothing to read and the surface stays out of
310
+ // the pass until one exists
311
+ surface.height_texture = null;
312
+ surface.height_data = null;
313
+ surface.height_version = -1;
314
+ return;
315
+ }
316
+
317
+ const width = terrain.size.x * terrain.gridScale;
318
+ const height = terrain.size.y * terrain.gridScale;
319
+ if (!(width > 0 && height > 0)) {
320
+ surface.height_texture = null; surface.height_data = null; surface.height_version = -1;
321
+ return;
322
+ }
323
+
324
+ /*
325
+ The legacy placement, read off it rather than derived: an 800-unit plane centred at
326
+ `WATER_SIZE / 4` on both axes, so it spans [-200, 600] regardless of how big the terrain is.
327
+ The map is an island in an ocean, not a lake fitted to the map, and where the surface hangs
328
+ past the terrain the height map clamps — which is what lets the shore line continue instead
329
+ of stopping at the boundary.
330
+
331
+ The three path stated the same thing as a UV transform,
332
+ `(uv - 0.25) * (WATER_SIZE / terrain_size)`, and the two agree by construction: world
333
+ position is `(u - 0.25) * WATER_SIZE`, and terrain uv is that over the terrain's own size.
334
+ */
335
+ const x0 = -WATER_SIZE * 0.25;
336
+ const z0 = -WATER_SIZE * 0.25;
337
+
338
+ surface.extent[0] = x0;
339
+ surface.extent[1] = z0;
340
+ surface.extent[2] = x0 + WATER_SIZE;
341
+ surface.extent[3] = z0 + WATER_SIZE;
342
+
343
+ surface.height_uv[0] = x0 / width;
344
+ surface.height_uv[1] = z0 / height;
345
+ surface.height_uv[2] = WATER_SIZE / width;
346
+ surface.height_uv[3] = WATER_SIZE / height;
347
+
348
+ const height_field = terrain.samplerHeight;
349
+
350
+ /*
351
+ The height field a water surface links against is not the one it will read. A `Terrain`
352
+ carries a 512² placeholder from the moment its entity exists, and the level's own field
353
+ arrives later — while Shade uploads a texture once and has no notion of one changing. So a
354
+ surface linked at load time would read a flat sea floor for the rest of the session.
355
+
356
+ Watched on the data array rather than on the sampler: `Sampler2D.fromJSON` replaces `data`
357
+ and leaves `version` alone, so deserialization is invisible to the counter. The version is
358
+ watched too, for the edits that do bump it and keep the array.
359
+ */
360
+ if (surface.height_data !== height_field.data || surface.height_version !== height_field.version) {
361
+ surface.height_texture = water_height_texture_from_sampler(height_field);
362
+ surface.height_data = height_field.data;
363
+ surface.height_version = height_field.version;
364
+ }
365
+ }
366
+ }
367
+
368
+ /**
369
+ * Opt-in water inspection after temporal processing. Kept under the exported name
370
+ * for compatibility; this never records a water color overlay in normal rendering.
371
+ */
372
+ export class WaterExtension extends RenderExtension {
373
+ name = "water";
374
+
375
+ // Diagnostics must show this frame's measurements, not temporally accumulated colors.
376
+ phase = FramePhase.BeforePresent;
377
+
378
+ /**
379
+ * @type {WaterSystem}
380
+ */
381
+ #system;
382
+
383
+ /**
384
+ * @param {WaterSystem} system
385
+ */
386
+ constructor(system) {
387
+ super();
388
+
389
+ this.#system = system;
390
+ }
391
+
392
+ record(frame) {
393
+ this.#system.record(frame);
394
+ }
395
+ }
396
+
397
+ /**
398
+ * Records the water surface producer at {@link FramePhase.FrameStart}, so the surface exists before
399
+ * anything in the frame reads it.
400
+ */
401
+ export class WaterSurfaceExtension extends RenderExtension {
402
+ name = "water surface";
403
+
404
+ phase = FramePhase.FrameStart;
405
+
406
+ /**
407
+ * @type {WaterSystem}
408
+ */
409
+ #system;
410
+
411
+ /**
412
+ * @param {WaterSystem} system
413
+ */
414
+ constructor(system) {
415
+ super();
416
+
417
+ this.#system = system;
418
+ }
419
+
420
+ record(frame) {
421
+ this.#system.record_surface(frame);
422
+ }
423
+ }