@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
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- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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import {
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import { tri3_closest_point_barycentric_array } from "../../../core/geom/3d/triangle/tri3_closest_point_barycentric.js";
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import { line3_compute_segment_segment_closest_points } from "../../../core/geom/3d/line/line3_compute_segment_segment_closest_points.js";
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import {
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import {
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import { capsule_world_segment_array } from "./capsule_contacts.js";
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import { sphere_triangle_contact_array } from "./sphere_triangle_contact.js";
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/**
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* Multi-point capsule-vs-triangle contact generation.
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// --- scratch (allocation-free across calls) ---------------------------------
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const scratch_seg = new Float64Array(6);
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const scratch_bary = new Float64Array(2);
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const scratch_pair_st = new Float64Array(2);
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const scratch_seg_tri = new Float64Array(
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const scratch_seg_tri = new Float64Array(7); // closest segment / triangle world points, their distance
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const scratch_sphere = new Float64Array(10);
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/** A cap's sphere, `[x, y, z, radius]`, for {@link try_endpoint_contact}. */
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const scratch_cap = new Float64Array(4);
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/** The case-0 intersection point, for the closest-point query. */
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const scratch_point = new Float64Array(3);
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// --- hoisted segment-vs-edge test (D3) -----------------------------------------
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//
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// `test_edge` used to be a per-call closure inside segment_triangle_closest —
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// segment endpoints + accumulator live in
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//
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// segment endpoints + accumulator live in `ct`, staged once per call. Same
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// arithmetic, same order — bit-identical results.
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//
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// Staged in a Float64Array, not module `let`s, which box every number written to
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// them; and the segment, the triangle and the cap spheres reach the helpers
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// below in arrays, because none of them is inlined, and a call that is not
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// inlined boxes every number passed to it.
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const CT_P1 = 0; // segment endpoint 1, x y z
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const CT_P2 = 3; // segment endpoint 2
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const CT_BEST_DIST_SQR = 6;
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const CT_BEST_S = 7; // the running closest point on the segment
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const CT_BEST_T = 10; // and on the triangle
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const ct = new Float64Array(13);
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/**
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* Segment-vs-triangle-edge closest pair; folds into the running minimum in `ct`.
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*
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*/
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function test_edge(triangle, e1, e2) {
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const p1x = ct[CT_P1], p1y = ct[CT_P1 + 1], p1z = ct[CT_P1 + 2];
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const p2x = ct[CT_P2], p2y = ct[CT_P2 + 1], p2z = ct[CT_P2 + 2];
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const e_p1x = triangle[e1], e_p1y = triangle[e1 + 1], e_p1z = triangle[e1 + 2];
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const e_p2x = triangle[e2], e_p2y = triangle[e2 + 1], e_p2z = triangle[e2 + 2];
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/** Segment-vs-triangle-edge closest pair; folds into the g_ct_best_* minimum. */
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function test_edge(e_p1x, e_p1y, e_p1z, e_p2x, e_p2y, e_p2z) {
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line3_compute_segment_segment_closest_points(
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scratch_pair_st,
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p1x, p1y, p1z, p2x, p2y, p2z,
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e_p1x, e_p1y, e_p1z, e_p2x, e_p2y, e_p2z
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const t = scratch_pair_st[1];
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const sx =
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const sy =
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const sz =
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const sx = p1x + s * (p2x - p1x);
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const sy = p1y + s * (p2y - p1y);
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const sz = p1z + s * (p2z - p1z);
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const tx = e_p1x + t * (e_p2x - e_p1x);
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const ty = e_p1y + t * (e_p2y - e_p1y);
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const tz = e_p1z + t * (e_p2z - e_p1z);
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const dx = sx - tx, dy = sy - ty, dz = sz - tz;
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const d_sqr = dx * dx + dy * dy + dz * dz;
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if (d_sqr <
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if (d_sqr < ct[CT_BEST_DIST_SQR]) {
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ct[CT_BEST_DIST_SQR] = d_sqr;
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ct[CT_BEST_S] = sx; ct[CT_BEST_S + 1] = sy; ct[CT_BEST_S + 2] = sz;
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ct[CT_BEST_T] = tx; ct[CT_BEST_T + 1] = ty; ct[CT_BEST_T + 2] = tz;
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}
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}
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* "segment interior closest to triangle edge" case that the
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* endpoint queries miss.
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* The segment is the one staged in `ct` (`CT_P1`, `CT_P2`); the distance is written to `out[6]`
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* rather than returned, which would box it.
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*
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* @param {number[]|Float64Array} out length >= 7
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* @param {Float64Array} triangle apices A, B, C
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* @param {number} triangle_offset
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*/
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function segment_triangle_closest(
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function segment_triangle_closest(out, triangle, triangle_offset) {
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const p1x = ct[CT_P1], p1y = ct[CT_P1 + 1], p1z = ct[CT_P1 + 2];
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const p2x = ct[CT_P2], p2y = ct[CT_P2 + 1], p2z = ct[CT_P2 + 2];
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const ax = triangle[triangle_offset], ay = triangle[triangle_offset + 1], az = triangle[triangle_offset + 2];
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const bx = triangle[triangle_offset + 3], by = triangle[triangle_offset + 4], bz = triangle[triangle_offset + 5];
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const cx = triangle[triangle_offset + 6], cy = triangle[triangle_offset + 7], cz = triangle[triangle_offset + 8];
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// Reset the closest-pair accumulator for the hoisted test_edge (see the D3
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// note above it). Cases 1/2 below fold into the same accumulator.
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ct[CT_BEST_DIST_SQR] = Infinity;
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ct[CT_BEST_S] = 0; ct[CT_BEST_S + 1] = 0; ct[CT_BEST_S + 2] = 0;
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ct[CT_BEST_T] = 0; ct[CT_BEST_T + 1] = 0; ct[CT_BEST_T + 2] = 0;
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// --- Case 0: segment intersects triangle plane INSIDE the face -----------
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const dx_seg = p2x - p1x, dy_seg = p2y - p1y, dz_seg = p2z - p1z;
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// closest point on the triangle. If the closest point equals
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// the input (within INSIDE_TRIANGLE_EPS_SQR), the intersection
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// is inside the face.
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ix, iy, iz,
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scratch_point[0] = ix; scratch_point[1] = iy; scratch_point[2] = iz;
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tri3_closest_point_barycentric_array(scratch_bary, 0, scratch_point, 0, triangle, triangle_offset);
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const alpha = scratch_bary[0];
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const gamma = 1 - alpha - beta;
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if (diff_x * diff_x + diff_y * diff_y + diff_z * diff_z < INSIDE_TRIANGLE_EPS_SQR) {
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out[0] = ix; out[1] = iy; out[2] = iz;
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out[3] = ix; out[4] = iy; out[5] = iz;
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out[6] = 0;
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return;
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}
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}
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// --- Case 1: P1 vs closest-on-triangle -----------------------------------
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scratch_bary, 0,
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tri3_closest_point_barycentric_array(scratch_bary, 0, ct, CT_P1, triangle, triangle_offset);
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{
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const alpha = scratch_bary[0];
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const beta = scratch_bary[1];
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const qz = alpha * az + beta * bz + gamma * cz;
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const dx = p1x - qx, dy = p1y - qy, dz = p1z - qz;
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const d_sqr = dx * dx + dy * dy + dz * dz;
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if (d_sqr <
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if (d_sqr < ct[CT_BEST_DIST_SQR]) {
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ct[CT_BEST_DIST_SQR] = d_sqr;
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ct[CT_BEST_S] = p1x; ct[CT_BEST_S + 1] = p1y; ct[CT_BEST_S + 2] = p1z;
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ct[CT_BEST_T] = qx; ct[CT_BEST_T + 1] = qy; ct[CT_BEST_T + 2] = qz;
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}
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}
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// --- Case 2: P2 vs closest-on-triangle -----------------------------------
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scratch_bary, 0,
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p2x, p2y, p2z,
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tri3_closest_point_barycentric_array(scratch_bary, 0, ct, CT_P2, triangle, triangle_offset);
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{
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const alpha = scratch_bary[0];
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const beta = scratch_bary[1];
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@@ -239,21 +251,21 @@ function segment_triangle_closest(
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const qz = alpha * az + beta * bz + gamma * cz;
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const dx = p2x - qx, dy = p2y - qy, dz = p2z - qz;
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const d_sqr = dx * dx + dy * dy + dz * dz;
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if (d_sqr <
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-
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-
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if (d_sqr < ct[CT_BEST_DIST_SQR]) {
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+
ct[CT_BEST_DIST_SQR] = d_sqr;
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ct[CT_BEST_S] = p2x; ct[CT_BEST_S + 1] = p2y; ct[CT_BEST_S + 2] = p2z;
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ct[CT_BEST_T] = qx; ct[CT_BEST_T + 1] = qy; ct[CT_BEST_T + 2] = qz;
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}
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}
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// --- Cases 3..5: segment vs each triangle edge (hoisted helper) ----------
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test_edge(
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test_edge(
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test_edge(
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test_edge(triangle, triangle_offset, triangle_offset + 3);
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test_edge(triangle, triangle_offset + 3, triangle_offset + 6);
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test_edge(triangle, triangle_offset + 6, triangle_offset);
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265
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out[0] =
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out[3] =
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-
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out[0] = ct[CT_BEST_S]; out[1] = ct[CT_BEST_S + 1]; out[2] = ct[CT_BEST_S + 2];
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out[3] = ct[CT_BEST_T]; out[4] = ct[CT_BEST_T + 1]; out[5] = ct[CT_BEST_T + 2];
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out[6] = Math.sqrt(ct[CT_BEST_DIST_SQR]);
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}
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270
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// --- main --------------------------------------------------------------------
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@@ -286,17 +298,50 @@ export function capsule_triangle_contact(
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c_cx, c_cy, c_cz, c_qx, c_qy, c_qz, c_qw, c_radius, c_half_h,
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ax, ay, az, bx, by, bz, cx, cy, cz
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) {
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-
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-
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-
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const capsule = scratch_capsule;
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|
+
const triangle = scratch_triangle;
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|
+
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304
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+
capsule[0] = c_cx; capsule[1] = c_cy; capsule[2] = c_cz;
|
|
305
|
+
capsule[3] = c_qx; capsule[4] = c_qy; capsule[5] = c_qz; capsule[6] = c_qw;
|
|
306
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+
capsule[7] = c_radius; capsule[8] = c_half_h;
|
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307
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+
|
|
308
|
+
triangle[0] = ax; triangle[1] = ay; triangle[2] = az;
|
|
309
|
+
triangle[3] = bx; triangle[4] = by; triangle[5] = bz;
|
|
310
|
+
triangle[6] = cx; triangle[7] = cy; triangle[8] = cz;
|
|
311
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+
|
|
312
|
+
return capsule_triangle_contact_array(out, capsule, 0, triangle, 0);
|
|
313
|
+
}
|
|
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|
+
|
|
315
|
+
/** Where {@link capsule_triangle_contact} packs its capsule and its triangle. */
|
|
316
|
+
const scratch_capsule = new Float64Array(9);
|
|
317
|
+
const scratch_triangle = new Float64Array(9);
|
|
318
|
+
|
|
319
|
+
/**
|
|
320
|
+
* {@link capsule_triangle_contact} with the capsule and the triangle read from arrays: a call V8 does
|
|
321
|
+
* not inline boxes each number passed to it, eighteen here, once per triangle under a capsule.
|
|
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|
+
*
|
|
323
|
+
* @param {Float64Array} out length >= CAPSULE_TRIANGLE_MAX_CONTACTS * CAPSULE_TRIANGLE_CONTACT_STRIDE
|
|
324
|
+
* @param {Float64Array} capsule centre (world), orientation (unit quaternion), radius, half-height
|
|
325
|
+
* (not including caps) — nine numbers
|
|
326
|
+
* @param {number} capsule_offset
|
|
327
|
+
* @param {Float64Array} triangle vertices A, B, C (world)
|
|
328
|
+
* @param {number} triangle_offset
|
|
329
|
+
* @returns {number} number of contacts emitted, in `[0, CAPSULE_TRIANGLE_MAX_CONTACTS]`
|
|
330
|
+
*/
|
|
331
|
+
export function capsule_triangle_contact_array(out, capsule, capsule_offset, triangle, triangle_offset) {
|
|
332
|
+
const c_radius = capsule[capsule_offset + 7];
|
|
333
|
+
|
|
334
|
+
const ax = triangle[triangle_offset], ay = triangle[triangle_offset + 1], az = triangle[triangle_offset + 2];
|
|
335
|
+
const bx = triangle[triangle_offset + 3], by = triangle[triangle_offset + 4], bz = triangle[triangle_offset + 5];
|
|
336
|
+
const cx = triangle[triangle_offset + 6], cy = triangle[triangle_offset + 7], cz = triangle[triangle_offset + 8];
|
|
337
|
+
|
|
338
|
+
// Capsule's world-space segment endpoints, staged for segment_triangle_closest: `ct` holds them
|
|
339
|
+
// at CT_P1 and CT_P2, six numbers from 0, as capsule_world_segment_array writes them.
|
|
340
|
+
capsule_world_segment_array(ct, capsule, capsule_offset);
|
|
293
341
|
|
|
294
342
|
// Primary contact: closest segment point ↔ closest triangle point.
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
sax, say, saz, sbx, sby, sbz,
|
|
298
|
-
ax, ay, az, bx, by, bz, cx, cy, cz
|
|
299
|
-
);
|
|
343
|
+
segment_triangle_closest(scratch_seg_tri, triangle, triangle_offset);
|
|
344
|
+
const dist = scratch_seg_tri[6];
|
|
300
345
|
if (dist >= c_radius) return 0;
|
|
301
346
|
|
|
302
347
|
const seg_pt_x = scratch_seg_tri[0];
|
|
@@ -344,8 +389,14 @@ export function capsule_triangle_contact(
|
|
|
344
389
|
|
|
345
390
|
// Endpoint sphere contacts. Inline the 2 endpoint queries to keep
|
|
346
391
|
// allocation-free.
|
|
347
|
-
|
|
348
|
-
|
|
392
|
+
const cap = scratch_cap;
|
|
393
|
+
cap[3] = c_radius;
|
|
394
|
+
|
|
395
|
+
cap[0] = ct[CT_P1]; cap[1] = ct[CT_P1 + 1]; cap[2] = ct[CT_P1 + 2];
|
|
396
|
+
count = try_endpoint_contact(out, count, cap, triangle, triangle_offset);
|
|
397
|
+
|
|
398
|
+
cap[0] = ct[CT_P2]; cap[1] = ct[CT_P2 + 1]; cap[2] = ct[CT_P2 + 2];
|
|
399
|
+
count = try_endpoint_contact(out, count, cap, triangle, triangle_offset);
|
|
349
400
|
|
|
350
401
|
return count;
|
|
351
402
|
}
|
|
@@ -355,18 +406,15 @@ export function capsule_triangle_contact(
|
|
|
355
406
|
* resulting contact to `out` (with spatial dedup against the
|
|
356
407
|
* already-emitted entries). Returns the new contact count.
|
|
357
408
|
*
|
|
409
|
+
* @param {Float64Array} out
|
|
410
|
+
* @param {number} count
|
|
411
|
+
* @param {Float64Array} cap the cap's sphere, `[x, y, z, radius]`
|
|
412
|
+
* @param {Float64Array} triangle
|
|
413
|
+
* @param {number} triangle_offset
|
|
358
414
|
* @returns {number}
|
|
359
415
|
*/
|
|
360
|
-
function try_endpoint_contact(
|
|
361
|
-
|
|
362
|
-
cap_x, cap_y, cap_z, radius,
|
|
363
|
-
ax, ay, az, bx, by, bz, cx, cy, cz
|
|
364
|
-
) {
|
|
365
|
-
const ok = sphere_triangle_contact(
|
|
366
|
-
scratch_sphere,
|
|
367
|
-
cap_x, cap_y, cap_z, radius,
|
|
368
|
-
ax, ay, az, bx, by, bz, cx, cy, cz
|
|
369
|
-
);
|
|
416
|
+
function try_endpoint_contact(out, count, cap, triangle, triangle_offset) {
|
|
417
|
+
const ok = sphere_triangle_contact_array(scratch_sphere, cap, 0, triangle, triangle_offset);
|
|
370
418
|
if (!ok) return count;
|
|
371
419
|
|
|
372
420
|
const e_nx = scratch_sphere[0], e_ny = scratch_sphere[1], e_nz = scratch_sphere[2];
|
|
@@ -31,18 +31,24 @@
|
|
|
31
31
|
* resting on a large box reports the few-cm overlap through the near face
|
|
32
32
|
* rather than the metres-deep "exit through the far side" a centroid-seeded
|
|
33
33
|
* MPR portal used to return.
|
|
34
|
-
* - **
|
|
35
|
-
*
|
|
36
|
-
*
|
|
37
|
-
*
|
|
34
|
+
* - **convex hull pairs** → a hull against a hull or a box takes the GJK +
|
|
35
|
+
* EPA axis and the hull face clip; against a sphere, a closed form.
|
|
36
|
+
* - **every other convex pair** (a cylinder against anything, a capsule
|
|
37
|
+
* against a hull, a scaling TransformedShape3D) → GJK + EPA for the axis
|
|
38
|
+
* and depth, the contacts from the two shapes' supporting features. EPA is
|
|
39
|
+
* exact for polytopes; on a curved support (the cylinder's side, the
|
|
40
|
+
* capsule's ends) its depth is good to its convergence tolerance. A rigid
|
|
41
|
+
* TransformedShape3D is collided as its subject, so it takes whichever of
|
|
42
|
+
* these its subject does.
|
|
38
43
|
* - **convex vs concave** (one of heightmap / mesh) → triangle decomposition
|
|
39
44
|
* over the convex AABB + the closed-form per-triangle solvers
|
|
40
|
-
* (`sphere_triangle`, `box_triangle`, `capsule_triangle`),
|
|
45
|
+
* (`sphere_triangle`, `box_triangle`, `capsule_triangle`), or GJK + EPA and
|
|
46
|
+
* the supporting features for any other convex shape, deepest wins.
|
|
41
47
|
* These are bounded to each triangle's true 2-D extent, so the historical
|
|
42
48
|
* over-report on closed-mesh side faces (infinite-plane extrapolation) is
|
|
43
49
|
* gone.
|
|
44
50
|
*
|
|
45
|
-
* ## Convex-vs-concave recovery (
|
|
51
|
+
* ## Convex-vs-concave recovery (tunnelled bodies)
|
|
46
52
|
*
|
|
47
53
|
* The per-triangle closed-form solvers are intentionally one-sided: a convex
|
|
48
54
|
* shape that has crossed to the *inner* side of a surface produces no
|
|
@@ -52,8 +58,19 @@
|
|
|
52
58
|
* back out. When the primary dispatch finds no contact for a convex-vs-concave
|
|
53
59
|
* pair, this function falls back to a half-space test
|
|
54
60
|
* ({@link concave_recovery_penetration}) that reports the outward push-out
|
|
55
|
-
* vector.
|
|
56
|
-
*
|
|
61
|
+
* vector. What that recovers depends on what the concave shape is:
|
|
62
|
+
*
|
|
63
|
+
* - A **heightmap** is solid everywhere under its surface, so a convex behind
|
|
64
|
+
* one of its triangles is in it, crossing the surface or wholly below it,
|
|
65
|
+
* and is pushed back up.
|
|
66
|
+
* - A **mesh** is a surface. Only a convex that crosses one of its triangles
|
|
67
|
+
* is recovered, through the triangle it crosses. A convex wholly behind a
|
|
68
|
+
* mesh triangle without touching it — under a roof, beneath an open sheet,
|
|
69
|
+
* wholly past a one-sided face it tunnelled through, or wholly inside a
|
|
70
|
+
* closed mesh — is reported as not penetrating (0). This path used to push
|
|
71
|
+
* such a convex out through the plane of any triangle near it, which
|
|
72
|
+
* recovered a body sealed inside a closed mesh but also pushed a mover up
|
|
73
|
+
* through a roof it was standing under.
|
|
57
74
|
*
|
|
58
75
|
* Concave-vs-concave throws — the M×N triangle-pair cost is out of scope (and
|
|
59
76
|
* is also refused by the narrowphase for dynamic pairs).
|
|
@@ -62,9 +79,10 @@
|
|
|
62
79
|
*
|
|
63
80
|
* Every pose component is consumed as `position[0..2]` / `rotation[0..3]` —
|
|
64
81
|
* here in the recovery path, and inside the {@link deepest_pair_penetration}
|
|
65
|
-
* dispatch this hands them to. A
|
|
66
|
-
*
|
|
67
|
-
*
|
|
82
|
+
* dispatch this hands them to. A retained `Float64Array` the caller copied a
|
|
83
|
+
* Transform64's pose into (its `translation` / `rotation` accessors allocate
|
|
84
|
+
* a view per read), a `Vector3` / `Quaternion` (both `Float64Array`
|
|
85
|
+
* subclasses) and plain `[x, y, z]` /
|
|
68
86
|
* `[x, y, z, w]` arrays all satisfy that; an `{x, y, z}` / `{x, y, z, w}`
|
|
69
87
|
* object does NOT. Its components read as `undefined`, which trips
|
|
70
88
|
* `Transform64.setTranslation`'s `assert.isNumber` in development — but
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"compute_penetration.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/compute_penetration.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"compute_penetration.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/compute_penetration.js"],"names":[],"mappings":"AAoGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6GG;AACH,mDAfW,YAAY,GAAC,MAAM,EAAE,wCAGrB,UAAU,MAAM,CAAC,cAEjB,UAAU,MAAM,CAAC,wCAGjB,UAAU,MAAM,CAAC,cAEjB,UAAU,MAAM,CAAC,GAEf,MAAM,CAwClB"}
|