@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
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- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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{"version":3,"file":"refine_ray_hit.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/refine_ray_hit.js"],"names":[],"mappings":"AA6NA
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{"version":3,"file":"refine_ray_hit.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/refine_ray_hit.js"],"names":[],"mappings":"AA6NA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,iEAnBW,UAAU,MAAM,CAAC,YAMjB,UAAU,MAAM,CAAC,MACjB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,YAAY,UAAQ,GAElB,MAAM,CA4BlB;AA9QD;;;;;;GAMG;AACH,qCAFU,MAAM,CAEyB"}
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* read), a `Vector3`, or a plain array. Read by index like `rotation`, so an
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* The world pose of what a rigid `TransformedShape3D` wraps, given the wrapper's own world pose.
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* its subject without changing it, so the subject at the composed pose IS the wrapped shape:
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* whatever routine the subject's type has, and the queries take a wrapped mesh or heightmap's triangles
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* @param {import("../../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D} shape
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* is untouched when it is not
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*/
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export function rigid_subject_pose(out: import("../../ecs/transform/Transform64.js").Transform64, shape: import("../../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D, px: number, py: number, pz: number, qx: number, qy: number, qz: number, qw: number): boolean;
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{"version":3,"file":"rigid_subject_pose.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/rigid_subject_pose.js"],"names":[],"mappings":"AAmDA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,wCAZW,OAAO,oCAAoC,EAAE,WAAW,SACxD,OAAO,gDAAgD,EAAE,eAAe,MACxE,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAsBnB"}
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import { m4_decompose_array } from "../../../core/geom/3d/mat4/m4_decompose_array.js";
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import { quat3_multiply } from "../../../core/geom/3d/quaternion/quat3_multiply.js";
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* How far a TransformedShape3D's matrix may be from a rigid motion — column lengths off 1, columns off
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const RIGID_TOLERANCE = 1e-5;
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/** Translation / rotation / scale of the wrapper matrix last passed to {@link decompose_rigid}. */
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const wrapper_scale = new Float64Array(3);
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/**
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function decompose_rigid(m) {
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}
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|| Math.abs(wrapper_scale[1] - 1) > RIGID_TOLERANCE
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|| Math.abs(wrapper_scale[2] - 1) > RIGID_TOLERANCE) {
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return false;
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}
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const d01 = m[0] * m[4] + m[1] * m[5] + m[2] * m[6];
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const d02 = m[0] * m[8] + m[1] * m[9] + m[2] * m[10];
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return Math.abs(d01) <= RIGID_TOLERANCE
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&& Math.abs(d02) <= RIGID_TOLERANCE
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&& Math.abs(d12) <= RIGID_TOLERANCE;
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}
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/**
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* The world pose of what a rigid `TransformedShape3D` wraps, given the wrapper's own world pose.
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*
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* A wrapper whose matrix is a rigid motion — unit, perpendicular columns, no reflection, affine — moves
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* its subject without changing it, so the subject at the composed pose IS the wrapped shape:
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* `p = p_pose + q_pose · t`, `q = q_pose ⊗ q_wrapper`. The narrowphase collides it there, through
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* whatever routine the subject's type has, and the queries take a wrapped mesh or heightmap's triangles
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* from it there. A wrapper that scales, shears or mirrors is no such thing, and is left as it is.
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*
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* The pose is passed as scalars, so a caller holding it as a `Transform64`, as arrays or as the `out`
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* of an earlier call (a wrapper of a wrapper) passes it alike; every one is read before `out` is
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* written.
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*
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* @param {import("../../ecs/transform/Transform64.js").Transform64} out receives the subject's world pose
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* @param {import("../../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D} shape
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* @param {number} px the wrapper's world position
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* @param {number} py
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* @param {number} pz
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* @param {number} qx the wrapper's world rotation, a unit quaternion
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* @param {number} qy
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* @returns {boolean} whether `shape` is a TransformedShape3D with a subject and a rigid matrix; `out`
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* is untouched when it is not
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*/
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export function rigid_subject_pose(out, shape, px, py, pz, qx, qy, qz, qw) {
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if (shape.isTransformedShape3D !== true || shape.subject === null || !decompose_rigid(shape.transform)) {
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return false;
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}
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// subject pose = pose ∘ wrapper: p = p_pose + q_pose · t, q = q_pose ⊗ q_wrapper
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v3_quaternion_apply(wrapper_offset, 0,
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wrapper_translation[0], wrapper_translation[1], wrapper_translation[2],
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qx, qy, qz, qw
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);
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quat3_multiply(wrapper_rotation, 0,
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qx, qy, qz, qw,
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wrapper_rotation[0], wrapper_rotation[1], wrapper_rotation[2], wrapper_rotation[3]
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);
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out.setTranslation(px + wrapper_offset[0], py + wrapper_offset[1], pz + wrapper_offset[2]);
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out.setRotation(wrapper_rotation[0], wrapper_rotation[1], wrapper_rotation[2], wrapper_rotation[3]);
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return true;
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}
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* @returns {boolean} true if overlap
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export function sphere_box_contact(out: number[] | Float64Array, sx: number, sy: number, sz: number, radius: number, bx: number, by: number, bz: number, bqx: number, bqy: number, bqz: number, bqw: number, hx: number, hy: number, hz: number): boolean;
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/**
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* {@link sphere_box_contact} with the sphere read from an array as `[centre, radius]` and the box as
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* `[centre, orientation (unit quaternion), half-extents]`. A call V8 does not inline boxes each number
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* passed to it, fourteen here, once per sphere-box pair, and the same goes for the rotations inside, so
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* those take arrays too.
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*
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* @param {number[]|Float64Array} out length >= 10
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* @param {Float64Array} sphere
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* @param {number} sphere_offset
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* @param {Float64Array} box
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* @param {number} box_offset
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* @returns {boolean} true if overlap
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*/
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export function sphere_box_contact_array(out: number[] | Float64Array, sphere: Float64Array, sphere_offset: number, box: Float64Array, box_offset: number): boolean;
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{"version":3,"file":"sphere_box_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/sphere_box_contact.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,wCAjBW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,
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{"version":3,"file":"sphere_box_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/sphere_box_contact.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,wCAjBW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAmBnB;AASD;;;;;;;;;;;;GAYG;AACH,8CAPW,MAAM,EAAE,GAAC,YAAY,UACrB,YAAY,iBACZ,MAAM,OACN,YAAY,cACZ,MAAM,GACJ,OAAO,CA8FnB"}
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import {
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import {
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import { v3_quaternion_apply_array } from "../../../core/geom/vec3/v3_quaternion_apply.js";
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import { v3_quaternion_apply_inverse_array } from "../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
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/**
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* Scratch for the world→box-local rotation of the sphere centre at the
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@@ -51,9 +51,52 @@ export function sphere_box_contact(
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bqx, bqy, bqz, bqw,
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hx, hy, hz
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) {
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const sphere = scratch_sphere;
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const box = scratch_box;
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sphere[0] = sx; sphere[1] = sy; sphere[2] = sz; sphere[3] = radius;
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box[0] = bx; box[1] = by; box[2] = bz;
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box[3] = bqx; box[4] = bqy; box[5] = bqz; box[6] = bqw;
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box[7] = hx; box[8] = hy; box[9] = hz;
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return sphere_box_contact_array(out, sphere, 0, box, 0);
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}
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/** Where {@link sphere_box_contact} packs its sphere and its box. */
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const scratch_sphere = new Float64Array(4);
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const scratch_box = new Float64Array(10);
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/** The box-local vectors {@link sphere_box_contact_array} rotates back to world. */
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const scratch_vector = new Float64Array(3);
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/**
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* {@link sphere_box_contact} with the sphere read from an array as `[centre, radius]` and the box as
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* `[centre, orientation (unit quaternion), half-extents]`. A call V8 does not inline boxes each number
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* passed to it, fourteen here, once per sphere-box pair, and the same goes for the rotations inside, so
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* those take arrays too.
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*
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* @param {number[]|Float64Array} out length >= 10
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* @param {Float64Array} sphere
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* @param {number} sphere_offset
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* @param {Float64Array} box
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* @returns {boolean} true if overlap
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*/
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export function sphere_box_contact_array(out, sphere, sphere_offset, box, box_offset) {
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const sx = sphere[sphere_offset], sy = sphere[sphere_offset + 1], sz = sphere[sphere_offset + 2];
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const radius = sphere[sphere_offset + 3];
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const bx = box[box_offset], by = box[box_offset + 1], bz = box[box_offset + 2];
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const hx = box[box_offset + 7], hy = box[box_offset + 8], hz = box[box_offset + 9];
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const rotation = box_offset + 3;
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// Step 1: bring the sphere centre into box-local space via the conjugate
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// quaternion. v_local = q* · (s - b) · q
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scratch_local[0] = sx - bx;
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scratch_local[1] = sy - by;
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scratch_local[2] = sz - bz;
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v3_quaternion_apply_inverse_array(scratch_local, 0, scratch_local, 0, box, rotation);
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const lx = scratch_local[0];
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const ly = scratch_local[1];
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const lz = scratch_local[2];
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@@ -113,7 +156,9 @@ export function sphere_box_contact(
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// Step 3: rotate normal and surface point back to world. v_world = q · v · q*
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// World normal (box → sphere).
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const v = scratch_vector;
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v[0] = nlx; v[1] = nly; v[2] = nlz;
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v3_quaternion_apply_array(out, 0, v, 0, box, rotation);
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const nx = out[0], ny = out[1], nz = out[2];
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out[3] = radius - dist;
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@@ -123,7 +168,8 @@ export function sphere_box_contact(
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out[6] = sz - nz * radius;
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// World contact on box: rotate the local-space clamped point to world, plus box centre.
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v[0] = clx; v[1] = cly; v[2] = clz;
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v3_quaternion_apply_array(out, 7, v, 0, box, rotation);
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out[7] += bx;
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out[8] += by;
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out[9] += bz;
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* @returns {boolean} true if spheres overlap
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*/
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26
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export function sphere_sphere_contact(out: number[] | Float64Array, ax: number, ay: number, az: number, bx: number, by: number, bz: number, radius_a: number, radius_b: number): boolean;
|
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27
|
+
/**
|
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28
|
+
* {@link sphere_sphere_contact} with each sphere read from an array as `[centre, radius]`: a call V8
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+
* does not inline boxes each number passed to it, eight here, once per sphere pair.
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*
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* @param {number[]|Float64Array} out length >= 4
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* @param {Float64Array} sphere_a
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* @param {number} sphere_a_offset
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* @param {Float64Array} sphere_b
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* @param {number} sphere_b_offset
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* @returns {boolean} true if spheres overlap
|
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+
*/
|
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+
export function sphere_sphere_contact_array(out: number[] | Float64Array, sphere_a: Float64Array, sphere_a_offset: number, sphere_b: Float64Array, sphere_b_offset: number): boolean;
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//# sourceMappingURL=sphere_sphere_contact.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"sphere_sphere_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/sphere_sphere_contact.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,2CAXW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,YACN,MAAM,YACN,MAAM,GACJ,OAAO,
|
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1
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{"version":3,"file":"sphere_sphere_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/sphere_sphere_contact.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,2CAXW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,YACN,MAAM,YACN,MAAM,GACJ,OAAO,CAUnB;AAMD;;;;;;;;;;GAUG;AACH,iDAPW,MAAM,EAAE,GAAC,YAAY,YACrB,YAAY,mBACZ,MAAM,YACN,YAAY,mBACZ,MAAM,GACJ,OAAO,CAiCnB"}
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@@ -24,6 +24,36 @@
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24
24
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* @returns {boolean} true if spheres overlap
|
|
25
25
|
*/
|
|
26
26
|
export function sphere_sphere_contact(out, ax, ay, az, bx, by, bz, radius_a, radius_b) {
|
|
27
|
+
const a = scratch_sphere_a;
|
|
28
|
+
const b = scratch_sphere_b;
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+
|
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30
|
+
a[0] = ax; a[1] = ay; a[2] = az; a[3] = radius_a;
|
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+
b[0] = bx; b[1] = by; b[2] = bz; b[3] = radius_b;
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32
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+
|
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33
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+
return sphere_sphere_contact_array(out, a, 0, b, 0);
|
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}
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+
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36
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/** Where {@link sphere_sphere_contact} packs its spheres. */
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37
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+
const scratch_sphere_a = new Float64Array(4);
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38
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+
const scratch_sphere_b = new Float64Array(4);
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+
|
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+
/**
|
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41
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+
* {@link sphere_sphere_contact} with each sphere read from an array as `[centre, radius]`: a call V8
|
|
42
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+
* does not inline boxes each number passed to it, eight here, once per sphere pair.
|
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43
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*
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44
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* @param {number[]|Float64Array} out length >= 4
|
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* @param {Float64Array} sphere_a
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* @param {number} sphere_a_offset
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+
* @param {Float64Array} sphere_b
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* @param {number} sphere_b_offset
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49
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+
* @returns {boolean} true if spheres overlap
|
|
50
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+
*/
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51
|
+
export function sphere_sphere_contact_array(out, sphere_a, sphere_a_offset, sphere_b, sphere_b_offset) {
|
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52
|
+
const ax = sphere_a[sphere_a_offset], ay = sphere_a[sphere_a_offset + 1], az = sphere_a[sphere_a_offset + 2];
|
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53
|
+
const radius_a = sphere_a[sphere_a_offset + 3];
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54
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+
const bx = sphere_b[sphere_b_offset], by = sphere_b[sphere_b_offset + 1], bz = sphere_b[sphere_b_offset + 2];
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+
const radius_b = sphere_b[sphere_b_offset + 3];
|
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+
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27
57
|
const dx = ax - bx;
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28
58
|
const dy = ay - by;
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29
59
|
const dz = az - bz;
|
|
@@ -45,4 +45,16 @@
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45
45
|
* @returns {boolean} true if sphere overlaps the triangle
|
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46
46
|
*/
|
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47
47
|
export function sphere_triangle_contact(out: number[] | Float64Array, sx: number, sy: number, sz: number, radius: number, ax: number, ay: number, az: number, bx: number, by: number, bz: number, cx: number, cy: number, cz: number): boolean;
|
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48
|
+
/**
|
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49
|
+
* {@link sphere_triangle_contact} with the sphere and the triangle read from arrays: a call V8 does not
|
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50
|
+
* inline boxes each number passed to it, thirteen here, once per triangle under a sphere.
|
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51
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+
*
|
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52
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+
* @param {number[]|Float64Array} out length >= 10
|
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53
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+
* @param {Float64Array} sphere centre (world) then radius
|
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|
+
* @param {number} sphere_offset
|
|
55
|
+
* @param {Float64Array} triangle vertices A, B, C (world)
|
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56
|
+
* @param {number} triangle_offset
|
|
57
|
+
* @returns {boolean} true if sphere overlaps the triangle
|
|
58
|
+
*/
|
|
59
|
+
export function sphere_triangle_contact_array(out: number[] | Float64Array, sphere: Float64Array, sphere_offset: number, triangle: Float64Array, triangle_offset: number): boolean;
|
|
48
60
|
//# sourceMappingURL=sphere_triangle_contact.d.ts.map
|
|
@@ -1 +1 @@
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|
|
1
|
-
{"version":3,"file":"sphere_triangle_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/sphere_triangle_contact.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH,6CAhBW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,
|
|
1
|
+
{"version":3,"file":"sphere_triangle_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/sphere_triangle_contact.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH,6CAhBW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAmBnB;AAMD;;;;;;;;;;GAUG;AACH,mDAPW,MAAM,EAAE,GAAC,YAAY,UACrB,YAAY,iBACZ,MAAM,YACN,YAAY,mBACZ,MAAM,GACJ,OAAO,CA8EnB"}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { tri3_closest_point_array } from "../../../core/geom/3d/triangle/tri3_closest_point.js";
|
|
2
2
|
|
|
3
3
|
/**
|
|
4
4
|
* Closest-point on triangle, written into the first two floats of `out`
|
|
@@ -61,6 +61,41 @@ export function sphere_triangle_contact(
|
|
|
61
61
|
bx, by, bz,
|
|
62
62
|
cx, cy, cz
|
|
63
63
|
) {
|
|
64
|
+
const sphere = scratch_sphere;
|
|
65
|
+
const triangle = scratch_triangle;
|
|
66
|
+
|
|
67
|
+
sphere[0] = sx; sphere[1] = sy; sphere[2] = sz; sphere[3] = radius;
|
|
68
|
+
|
|
69
|
+
triangle[0] = ax; triangle[1] = ay; triangle[2] = az;
|
|
70
|
+
triangle[3] = bx; triangle[4] = by; triangle[5] = bz;
|
|
71
|
+
triangle[6] = cx; triangle[7] = cy; triangle[8] = cz;
|
|
72
|
+
|
|
73
|
+
return sphere_triangle_contact_array(out, sphere, 0, triangle, 0);
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
/** Where {@link sphere_triangle_contact} packs its sphere and its triangle. */
|
|
77
|
+
const scratch_sphere = new Float64Array(4);
|
|
78
|
+
const scratch_triangle = new Float64Array(9);
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* {@link sphere_triangle_contact} with the sphere and the triangle read from arrays: a call V8 does not
|
|
82
|
+
* inline boxes each number passed to it, thirteen here, once per triangle under a sphere.
|
|
83
|
+
*
|
|
84
|
+
* @param {number[]|Float64Array} out length >= 10
|
|
85
|
+
* @param {Float64Array} sphere centre (world) then radius
|
|
86
|
+
* @param {number} sphere_offset
|
|
87
|
+
* @param {Float64Array} triangle vertices A, B, C (world)
|
|
88
|
+
* @param {number} triangle_offset
|
|
89
|
+
* @returns {boolean} true if sphere overlaps the triangle
|
|
90
|
+
*/
|
|
91
|
+
export function sphere_triangle_contact_array(out, sphere, sphere_offset, triangle, triangle_offset) {
|
|
92
|
+
const sx = sphere[sphere_offset], sy = sphere[sphere_offset + 1], sz = sphere[sphere_offset + 2];
|
|
93
|
+
const radius = sphere[sphere_offset + 3];
|
|
94
|
+
|
|
95
|
+
const ax = triangle[triangle_offset], ay = triangle[triangle_offset + 1], az = triangle[triangle_offset + 2];
|
|
96
|
+
const bx = triangle[triangle_offset + 3], by = triangle[triangle_offset + 4], bz = triangle[triangle_offset + 5];
|
|
97
|
+
const cx = triangle[triangle_offset + 6], cy = triangle[triangle_offset + 7], cz = triangle[triangle_offset + 8];
|
|
98
|
+
|
|
64
99
|
// Degenerate-triangle guard. For zero-area triangles (colinear or
|
|
65
100
|
// duplicate vertices) the closest-point algorithm still returns
|
|
66
101
|
// a point on the degenerate "line" but the surrounding geometry
|
|
@@ -79,13 +114,7 @@ export function sphere_triangle_contact(
|
|
|
79
114
|
if (fn_mag_sqr === 0) return false;
|
|
80
115
|
|
|
81
116
|
// Closest-point on triangle to sphere centre — barycentric output.
|
|
82
|
-
|
|
83
|
-
scratch_closest, 0,
|
|
84
|
-
sx, sy, sz,
|
|
85
|
-
ax, ay, az,
|
|
86
|
-
bx, by, bz,
|
|
87
|
-
cx, cy, cz
|
|
88
|
-
);
|
|
117
|
+
tri3_closest_point_array(scratch_closest, 0, sphere, sphere_offset, triangle, triangle_offset);
|
|
89
118
|
const px = scratch_closest[0];
|
|
90
119
|
const py = scratch_closest[1];
|
|
91
120
|
const pz = scratch_closest[2];
|
|
@@ -0,0 +1,139 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The supporting feature of a posed convex shape along a world direction — see the module notes.
|
|
3
|
+
*
|
|
4
|
+
* @param {SupportFeature} f receives the feature
|
|
5
|
+
* @param {AbstractShape3D|{vertices, face_offsets, face_loops, support}} shape
|
|
6
|
+
* @param {number} px shape position x
|
|
7
|
+
* @param {number} py
|
|
8
|
+
* @param {number} pz
|
|
9
|
+
* @param {number} qx shape rotation quaternion x
|
|
10
|
+
* @param {number} qy
|
|
11
|
+
* @param {number} qz
|
|
12
|
+
* @param {number} qw
|
|
13
|
+
* @param {number} dx unit world direction, toward the other body
|
|
14
|
+
* @param {number} dy
|
|
15
|
+
* @param {number} dz
|
|
16
|
+
*/
|
|
17
|
+
export function support_feature(f: SupportFeature, shape: AbstractShape3D | {
|
|
18
|
+
vertices;
|
|
19
|
+
face_offsets;
|
|
20
|
+
face_loops;
|
|
21
|
+
support;
|
|
22
|
+
}, px: number, py: number, pz: number, qx: number, qy: number, qz: number, qw: number, dx: number, dy: number, dz: number): void;
|
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23
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+
/**
|
|
24
|
+
* The supporting feature of a world triangle along a direction: the triangle itself when its outward
|
|
25
|
+
* normal is within {@link FACE_ALIGNMENT} of the direction, else the vertices tied at the extreme.
|
|
26
|
+
*
|
|
27
|
+
* @param {SupportFeature} f
|
|
28
|
+
* @param {number} ax
|
|
29
|
+
* @param {number} ay
|
|
30
|
+
* @param {number} az
|
|
31
|
+
* @param {number} bx
|
|
32
|
+
* @param {number} by
|
|
33
|
+
* @param {number} bz
|
|
34
|
+
* @param {number} cx
|
|
35
|
+
* @param {number} cy
|
|
36
|
+
* @param {number} cz
|
|
37
|
+
* @param {number} nx unit outward normal of the triangle
|
|
38
|
+
* @param {number} ny
|
|
39
|
+
* @param {number} nz
|
|
40
|
+
* @param {number} dx unit direction, toward the other body
|
|
41
|
+
* @param {number} dy
|
|
42
|
+
* @param {number} dz
|
|
43
|
+
*/
|
|
44
|
+
export function triangle_feature(f: SupportFeature, ax: number, ay: number, az: number, bx: number, by: number, bz: number, cx: number, cy: number, cz: number, nx: number, ny: number, nz: number, dx: number, dy: number, dz: number): void;
|
|
45
|
+
/**
|
|
46
|
+
* Contacts between two supporting features, along the axis `n` (unit, from B toward A) the pair
|
|
47
|
+
* penetrates along by `depth`. A's feature must face B (taken along −n), B's face A (along +n).
|
|
48
|
+
*
|
|
49
|
+
* When either feature is a face, the other is clipped to that face's prism and every point that
|
|
50
|
+
* reaches behind it is a contact, at the depth it reaches, with the face's own normal — the exact
|
|
51
|
+
* normal of a face-on-face contact, however rough the axis it was found along. Otherwise, or when
|
|
52
|
+
* the clip leaves nothing, one contact: two segments meet at their closest points; anything else on
|
|
53
|
+
* the smaller feature's centroid, projected along `n` onto the other side's support plane, at
|
|
54
|
+
* `depth`.
|
|
55
|
+
*
|
|
56
|
+
* Layout matches {@link convex_hull_clip}: `out[0..2]` the normal (B→A), `out[3]` the count, then
|
|
57
|
+
* per contact the point on A, the point on B and the depth.
|
|
58
|
+
*
|
|
59
|
+
* @param {Float64Array} out length ≥ {@link FEATURE_MANIFOLD_OUT_LENGTH}
|
|
60
|
+
* @param {SupportFeature} fa
|
|
61
|
+
* @param {SupportFeature} fb
|
|
62
|
+
* @param {number} nx
|
|
63
|
+
* @param {number} ny
|
|
64
|
+
* @param {number} nz
|
|
65
|
+
* @param {number} depth
|
|
66
|
+
*/
|
|
67
|
+
export function feature_manifold(out: Float64Array, fa: SupportFeature, fb: SupportFeature, nx: number, ny: number, nz: number, depth: number): void;
|
|
68
|
+
/**
|
|
69
|
+
* Contact points for a convex pair the narrowphase has an axis and a depth for (GJK + EPA) but no
|
|
70
|
+
* dedicated routine: a cylinder against anything, a capsule against a hull, a hull or a cylinder
|
|
71
|
+
* against a mesh triangle, a scaled TransformedShape3D.
|
|
72
|
+
*
|
|
73
|
+
* Each side contributes its SUPPORTING FEATURE along the axis — the face, edge or point of it that
|
|
74
|
+
* faces the other body — and the two are clipped against each other, as Jolt's
|
|
75
|
+
* `ManifoldBetweenTwoFaces` and Box3D's capsule/hull face contact do: a cylinder standing on its cap
|
|
76
|
+
* gets the cap's rim, clipped to the floor face, and stands; a capsule lying on a hull face gets
|
|
77
|
+
* both ends of its segment. Where the features do not face each other squarely there is one contact,
|
|
78
|
+
* on the smaller feature, projected along the axis onto the other body — never at a body's origin,
|
|
79
|
+
* which is what this path used to report, putting the push metres from where the bodies touch.
|
|
80
|
+
*
|
|
81
|
+
* Features:
|
|
82
|
+
* - box, convex hull (any `{vertices, face_offsets, face_loops}` polytope), triangle: the face whose
|
|
83
|
+
* outward normal is within {@link FACE_ALIGNMENT} of the direction; otherwise the vertices tied
|
|
84
|
+
* at the extreme (an edge, or a vertex);
|
|
85
|
+
* - cylinder: the cap, as {@link CYLINDER_CAP_POINTS} rim points, within FACE_ALIGNMENT of its
|
|
86
|
+
* axis; the side line, within the same angle of perpendicular; otherwise the support point;
|
|
87
|
+
* - capsule: its segment's two hemisphere support points, within that angle of perpendicular;
|
|
88
|
+
* otherwise the support point;
|
|
89
|
+
* - TransformedShape3D (one that scales; rigid ones are collided as their subject): the subject's
|
|
90
|
+
* feature along the direction mapped into it, carried through the matrix;
|
|
91
|
+
* - anything else: the support point.
|
|
92
|
+
*
|
|
93
|
+
* @author Alex Goldring
|
|
94
|
+
* @copyright Company Named Limited (c) 2026
|
|
95
|
+
*/
|
|
96
|
+
/** @type {number} */
|
|
97
|
+
export const FEATURE_POINT: number;
|
|
98
|
+
/** @type {number} */
|
|
99
|
+
export const FEATURE_SEGMENT: number;
|
|
100
|
+
/** @type {number} */
|
|
101
|
+
export const FEATURE_POLYGON: number;
|
|
102
|
+
/**
|
|
103
|
+
* The part of a convex shape that faces a direction, in world space.
|
|
104
|
+
*/
|
|
105
|
+
export class SupportFeature {
|
|
106
|
+
/**
|
|
107
|
+
* World points, flat `(x, y, z)`. A POLYGON's are in loop order.
|
|
108
|
+
* @type {Float64Array}
|
|
109
|
+
*/
|
|
110
|
+
points: Float64Array;
|
|
111
|
+
/** @type {number} */
|
|
112
|
+
count: number;
|
|
113
|
+
/**
|
|
114
|
+
* {@link FEATURE_POINT}, {@link FEATURE_SEGMENT} or {@link FEATURE_POLYGON}.
|
|
115
|
+
* @type {number}
|
|
116
|
+
*/
|
|
117
|
+
kind: number;
|
|
118
|
+
/**
|
|
119
|
+
* Unit outward normal of a POLYGON feature, world.
|
|
120
|
+
*/
|
|
121
|
+
nx: number;
|
|
122
|
+
ny: number;
|
|
123
|
+
nz: number;
|
|
124
|
+
/**
|
|
125
|
+
* The shape's furthest projection on the direction, `max(p · d)`: its support plane along it.
|
|
126
|
+
* @type {number}
|
|
127
|
+
*/
|
|
128
|
+
extreme: number;
|
|
129
|
+
/**
|
|
130
|
+
* @param {number} n points about to be written
|
|
131
|
+
*/
|
|
132
|
+
reserve(n: number): void;
|
|
133
|
+
}
|
|
134
|
+
/**
|
|
135
|
+
* Output length of {@link feature_manifold}: `[nx, ny, nz, count, (ax, ay, az, bx, by, bz, depth) × 4]`.
|
|
136
|
+
* @type {number}
|
|
137
|
+
*/
|
|
138
|
+
export const FEATURE_MANIFOLD_OUT_LENGTH: number;
|
|
139
|
+
//# sourceMappingURL=support_feature_manifold.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|