@woosh/meep-engine 3.37.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
  159. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
  160. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
  161. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  166. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
  167. package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
  168. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/Water.js +42 -36
  170. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  178. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  181. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  184. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  187. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  189. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  190. package/src/engine/graphics3/WaterSystem.d.ts +58 -6
  191. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  192. package/src/engine/graphics3/WaterSystem.js +423 -293
  193. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  194. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  195. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  196. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  197. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  198. package/src/engine/interpolation/InterpolationLog.js +12 -6
  199. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  200. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  201. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  204. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  206. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  207. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  209. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  213. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  214. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  215. package/src/engine/physics/body/SolverBodyState.js +4 -5
  216. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  217. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  218. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  219. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  220. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  221. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  222. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
  223. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  224. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
  225. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
  226. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
  228. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  231. package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
  233. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
  235. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
  236. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
  238. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
  240. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
  241. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
  243. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  244. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  246. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  247. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
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  899. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
  900. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
  901. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
  902. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
  903. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
  904. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
  905. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
  906. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  907. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  908. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  909. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  910. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  911. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  912. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  913. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  914. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  915. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  916. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
  917. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
  918. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  919. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  920. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  921. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  922. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  923. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  924. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  925. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  926. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  927. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  928. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  929. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  930. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  931. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  932. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  933. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +72 -27
  934. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  935. package/src/shade/renderer/water/GPUWaterRenderer.js +275 -138
  936. package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
  937. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
  938. package/src/shade/renderer/water/chunk_water_gi.js +56 -0
  939. package/src/shade/renderer/water/chunk_water_transport.d.ts +7 -0
  940. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -0
  941. package/src/shade/renderer/water/chunk_water_transport.js +105 -0
  942. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +29 -0
  943. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
  944. package/src/shade/renderer/water/medium/GPUWaterBodies.js +116 -0
  945. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +23 -0
  946. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  947. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
  948. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
  949. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
  950. package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
  951. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
  952. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
  953. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  954. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  955. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  956. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  957. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  958. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  959. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  960. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  961. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  962. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  963. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  964. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  965. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  966. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  967. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  968. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  969. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  970. package/src/shade/renderer/water/shader_water.d.ts +15 -26
  971. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  972. package/src/shade/renderer/water/shader_water.js +373 -213
  973. package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
  974. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
  975. package/src/shade/renderer/water/shader_water_avboit.js +268 -0
  976. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  977. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  978. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  979. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  980. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  981. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  982. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  983. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  984. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  985. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  986. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  987. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  988. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  989. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  990. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  991. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  992. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  993. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  994. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  995. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  996. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  997. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  998. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  999. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  1000. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  1001. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1002. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1003. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1004. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1005. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1006. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1007. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
  1008. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
  1009. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
  1010. package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
  1011. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1012. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1013. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1014. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1015. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1016. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -15,8 +15,9 @@
15
15
  *
16
16
  * @param {AbstractShape3D} shape
17
17
  * @param {ArrayLike<number>} position body world position, indexed as
18
- * [x, y, z] — a `Transform64`'s `translation` (what the raycast query
19
- * passes), a `Vector3`, or a plain array. Read by index like `rotation`, so an
18
+ * [x, y, z] — a retained array the pose was copied into (what the raycast
19
+ * query passes; a `Transform64`'s `translation` would allocate a view per
20
+ * read), a `Vector3`, or a plain array. Read by index like `rotation`, so an
20
21
  * `{x, y, z}` object yields `NaN` or `Infinity` depending on the shape
21
22
  * branch, and either way the body drops silently out of the cast
22
23
  * @param {ArrayLike<number>} rotation body world rotation quaternion (x,y,z,w)
@@ -1 +1 @@
1
- {"version":3,"file":"refine_ray_hit.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/refine_ray_hit.js"],"names":[],"mappings":"AA6NA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,iEAlBW,UAAU,MAAM,CAAC,YAKjB,UAAU,MAAM,CAAC,MACjB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,YAAY,UAAQ,GAElB,MAAM,CA4BlB;AA7QD;;;;;;GAMG;AACH,qCAFU,MAAM,CAEyB"}
1
+ {"version":3,"file":"refine_ray_hit.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/refine_ray_hit.js"],"names":[],"mappings":"AA6NA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,iEAnBW,UAAU,MAAM,CAAC,YAMjB,UAAU,MAAM,CAAC,MACjB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,YAAY,UAAQ,GAElB,MAAM,CA4BlB;AA9QD;;;;;;GAMG;AACH,qCAFU,MAAM,CAEyB"}
@@ -236,8 +236,9 @@ function refine_ray_union(shape, ox, oy, oz, dx, dy, dz, tMax, outNormal) {
236
236
  *
237
237
  * @param {AbstractShape3D} shape
238
238
  * @param {ArrayLike<number>} position body world position, indexed as
239
- * [x, y, z] — a `Transform64`'s `translation` (what the raycast query
240
- * passes), a `Vector3`, or a plain array. Read by index like `rotation`, so an
239
+ * [x, y, z] — a retained array the pose was copied into (what the raycast
240
+ * query passes; a `Transform64`'s `translation` would allocate a view per
241
+ * read), a `Vector3`, or a plain array. Read by index like `rotation`, so an
241
242
  * `{x, y, z}` object yields `NaN` or `Infinity` depending on the shape
242
243
  * branch, and either way the body drops silently out of the cast
243
244
  * @param {ArrayLike<number>} rotation body world rotation quaternion (x,y,z,w)
@@ -0,0 +1,27 @@
1
+ /**
2
+ * The world pose of what a rigid `TransformedShape3D` wraps, given the wrapper's own world pose.
3
+ *
4
+ * A wrapper whose matrix is a rigid motion — unit, perpendicular columns, no reflection, affine — moves
5
+ * its subject without changing it, so the subject at the composed pose IS the wrapped shape:
6
+ * `p = p_pose + q_pose · t`, `q = q_pose ⊗ q_wrapper`. The narrowphase collides it there, through
7
+ * whatever routine the subject's type has, and the queries take a wrapped mesh or heightmap's triangles
8
+ * from it there. A wrapper that scales, shears or mirrors is no such thing, and is left as it is.
9
+ *
10
+ * The pose is passed as scalars, so a caller holding it as a `Transform64`, as arrays or as the `out`
11
+ * of an earlier call (a wrapper of a wrapper) passes it alike; every one is read before `out` is
12
+ * written.
13
+ *
14
+ * @param {import("../../ecs/transform/Transform64.js").Transform64} out receives the subject's world pose
15
+ * @param {import("../../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D} shape
16
+ * @param {number} px the wrapper's world position
17
+ * @param {number} py
18
+ * @param {number} pz
19
+ * @param {number} qx the wrapper's world rotation, a unit quaternion
20
+ * @param {number} qy
21
+ * @param {number} qz
22
+ * @param {number} qw
23
+ * @returns {boolean} whether `shape` is a TransformedShape3D with a subject and a rigid matrix; `out`
24
+ * is untouched when it is not
25
+ */
26
+ export function rigid_subject_pose(out: import("../../ecs/transform/Transform64.js").Transform64, shape: import("../../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D, px: number, py: number, pz: number, qx: number, qy: number, qz: number, qw: number): boolean;
27
+ //# sourceMappingURL=rigid_subject_pose.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rigid_subject_pose.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/rigid_subject_pose.js"],"names":[],"mappings":"AAmDA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,wCAZW,OAAO,oCAAoC,EAAE,WAAW,SACxD,OAAO,gDAAgD,EAAE,eAAe,MACxE,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAsBnB"}
@@ -0,0 +1,96 @@
1
+ import { m4_decompose_array } from "../../../core/geom/3d/mat4/m4_decompose_array.js";
2
+ import { quat3_multiply } from "../../../core/geom/3d/quaternion/quat3_multiply.js";
3
+ import { v3_quaternion_apply } from "../../../core/geom/vec3/v3_quaternion_apply.js";
4
+
5
+ /**
6
+ * How far a TransformedShape3D's matrix may be from a rigid motion — column lengths off 1, columns off
7
+ * perpendicular — and still be treated as one. A matrix handed over in float32 arrives rounded at
8
+ * about 1e-7, an exact rotation included.
9
+ * @type {number}
10
+ */
11
+ const RIGID_TOLERANCE = 1e-5;
12
+
13
+ /** Translation / rotation / scale of the wrapper matrix last passed to {@link decompose_rigid}. */
14
+ const wrapper_translation = new Float64Array(3);
15
+ const wrapper_rotation = new Float64Array(4);
16
+ const wrapper_scale = new Float64Array(3);
17
+
18
+ /** The wrapper's translation rotated into the world, by {@link rigid_subject_pose}. */
19
+ const wrapper_offset = new Float64Array(3);
20
+
21
+ /**
22
+ * Whether an affine matrix (column-major) is a rigid motion, leaving its translation and rotation in
23
+ * {@link wrapper_translation} / {@link wrapper_rotation}.
24
+ *
25
+ * @param {ArrayLike<number>} m
26
+ * @returns {boolean}
27
+ */
28
+ function decompose_rigid(m) {
29
+ if (m[3] !== 0 || m[7] !== 0 || m[11] !== 0 || m[15] !== 1) {
30
+ return false;
31
+ }
32
+
33
+ // a reflection comes back as a negative x scale, so it fails here too
34
+ m4_decompose_array(m, wrapper_translation, 0, wrapper_rotation, 0, wrapper_scale, 0);
35
+
36
+ if (Math.abs(wrapper_scale[0] - 1) > RIGID_TOLERANCE
37
+ || Math.abs(wrapper_scale[1] - 1) > RIGID_TOLERANCE
38
+ || Math.abs(wrapper_scale[2] - 1) > RIGID_TOLERANCE) {
39
+ return false;
40
+ }
41
+
42
+ // the decomposition assumes no shear; a sheared matrix has unit columns that are not perpendicular
43
+ const d01 = m[0] * m[4] + m[1] * m[5] + m[2] * m[6];
44
+ const d02 = m[0] * m[8] + m[1] * m[9] + m[2] * m[10];
45
+ const d12 = m[4] * m[8] + m[5] * m[9] + m[6] * m[10];
46
+
47
+ return Math.abs(d01) <= RIGID_TOLERANCE
48
+ && Math.abs(d02) <= RIGID_TOLERANCE
49
+ && Math.abs(d12) <= RIGID_TOLERANCE;
50
+ }
51
+
52
+ /**
53
+ * The world pose of what a rigid `TransformedShape3D` wraps, given the wrapper's own world pose.
54
+ *
55
+ * A wrapper whose matrix is a rigid motion — unit, perpendicular columns, no reflection, affine — moves
56
+ * its subject without changing it, so the subject at the composed pose IS the wrapped shape:
57
+ * `p = p_pose + q_pose · t`, `q = q_pose ⊗ q_wrapper`. The narrowphase collides it there, through
58
+ * whatever routine the subject's type has, and the queries take a wrapped mesh or heightmap's triangles
59
+ * from it there. A wrapper that scales, shears or mirrors is no such thing, and is left as it is.
60
+ *
61
+ * The pose is passed as scalars, so a caller holding it as a `Transform64`, as arrays or as the `out`
62
+ * of an earlier call (a wrapper of a wrapper) passes it alike; every one is read before `out` is
63
+ * written.
64
+ *
65
+ * @param {import("../../ecs/transform/Transform64.js").Transform64} out receives the subject's world pose
66
+ * @param {import("../../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D} shape
67
+ * @param {number} px the wrapper's world position
68
+ * @param {number} py
69
+ * @param {number} pz
70
+ * @param {number} qx the wrapper's world rotation, a unit quaternion
71
+ * @param {number} qy
72
+ * @param {number} qz
73
+ * @param {number} qw
74
+ * @returns {boolean} whether `shape` is a TransformedShape3D with a subject and a rigid matrix; `out`
75
+ * is untouched when it is not
76
+ */
77
+ export function rigid_subject_pose(out, shape, px, py, pz, qx, qy, qz, qw) {
78
+ if (shape.isTransformedShape3D !== true || shape.subject === null || !decompose_rigid(shape.transform)) {
79
+ return false;
80
+ }
81
+
82
+ // subject pose = pose ∘ wrapper: p = p_pose + q_pose · t, q = q_pose ⊗ q_wrapper
83
+ v3_quaternion_apply(wrapper_offset, 0,
84
+ wrapper_translation[0], wrapper_translation[1], wrapper_translation[2],
85
+ qx, qy, qz, qw
86
+ );
87
+ quat3_multiply(wrapper_rotation, 0,
88
+ qx, qy, qz, qw,
89
+ wrapper_rotation[0], wrapper_rotation[1], wrapper_rotation[2], wrapper_rotation[3]
90
+ );
91
+
92
+ out.setTranslation(px + wrapper_offset[0], py + wrapper_offset[1], pz + wrapper_offset[2]);
93
+ out.setRotation(wrapper_rotation[0], wrapper_rotation[1], wrapper_rotation[2], wrapper_rotation[3]);
94
+
95
+ return true;
96
+ }
@@ -35,4 +35,18 @@
35
35
  * @returns {boolean} true if overlap
36
36
  */
37
37
  export function sphere_box_contact(out: number[] | Float64Array, sx: number, sy: number, sz: number, radius: number, bx: number, by: number, bz: number, bqx: number, bqy: number, bqz: number, bqw: number, hx: number, hy: number, hz: number): boolean;
38
+ /**
39
+ * {@link sphere_box_contact} with the sphere read from an array as `[centre, radius]` and the box as
40
+ * `[centre, orientation (unit quaternion), half-extents]`. A call V8 does not inline boxes each number
41
+ * passed to it, fourteen here, once per sphere-box pair, and the same goes for the rotations inside, so
42
+ * those take arrays too.
43
+ *
44
+ * @param {number[]|Float64Array} out length >= 10
45
+ * @param {Float64Array} sphere
46
+ * @param {number} sphere_offset
47
+ * @param {Float64Array} box
48
+ * @param {number} box_offset
49
+ * @returns {boolean} true if overlap
50
+ */
51
+ export function sphere_box_contact_array(out: number[] | Float64Array, sphere: Float64Array, sphere_offset: number, box: Float64Array, box_offset: number): boolean;
38
52
  //# sourceMappingURL=sphere_box_contact.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"sphere_box_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/sphere_box_contact.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,wCAjBW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAuFnB"}
1
+ {"version":3,"file":"sphere_box_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/sphere_box_contact.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,wCAjBW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAmBnB;AASD;;;;;;;;;;;;GAYG;AACH,8CAPW,MAAM,EAAE,GAAC,YAAY,UACrB,YAAY,iBACZ,MAAM,OACN,YAAY,cACZ,MAAM,GACJ,OAAO,CA8FnB"}
@@ -1,5 +1,5 @@
1
- import { v3_quaternion_apply } from "../../../core/geom/vec3/v3_quaternion_apply.js";
2
- import { v3_quaternion_apply_inverse } from "../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
1
+ import { v3_quaternion_apply_array } from "../../../core/geom/vec3/v3_quaternion_apply.js";
2
+ import { v3_quaternion_apply_inverse_array } from "../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
3
3
 
4
4
  /**
5
5
  * Scratch for the world→box-local rotation of the sphere centre at the
@@ -51,9 +51,52 @@ export function sphere_box_contact(
51
51
  bqx, bqy, bqz, bqw,
52
52
  hx, hy, hz
53
53
  ) {
54
+ const sphere = scratch_sphere;
55
+ const box = scratch_box;
56
+
57
+ sphere[0] = sx; sphere[1] = sy; sphere[2] = sz; sphere[3] = radius;
58
+
59
+ box[0] = bx; box[1] = by; box[2] = bz;
60
+ box[3] = bqx; box[4] = bqy; box[5] = bqz; box[6] = bqw;
61
+ box[7] = hx; box[8] = hy; box[9] = hz;
62
+
63
+ return sphere_box_contact_array(out, sphere, 0, box, 0);
64
+ }
65
+
66
+ /** Where {@link sphere_box_contact} packs its sphere and its box. */
67
+ const scratch_sphere = new Float64Array(4);
68
+ const scratch_box = new Float64Array(10);
69
+
70
+ /** The box-local vectors {@link sphere_box_contact_array} rotates back to world. */
71
+ const scratch_vector = new Float64Array(3);
72
+
73
+ /**
74
+ * {@link sphere_box_contact} with the sphere read from an array as `[centre, radius]` and the box as
75
+ * `[centre, orientation (unit quaternion), half-extents]`. A call V8 does not inline boxes each number
76
+ * passed to it, fourteen here, once per sphere-box pair, and the same goes for the rotations inside, so
77
+ * those take arrays too.
78
+ *
79
+ * @param {number[]|Float64Array} out length >= 10
80
+ * @param {Float64Array} sphere
81
+ * @param {number} sphere_offset
82
+ * @param {Float64Array} box
83
+ * @param {number} box_offset
84
+ * @returns {boolean} true if overlap
85
+ */
86
+ export function sphere_box_contact_array(out, sphere, sphere_offset, box, box_offset) {
87
+ const sx = sphere[sphere_offset], sy = sphere[sphere_offset + 1], sz = sphere[sphere_offset + 2];
88
+ const radius = sphere[sphere_offset + 3];
89
+
90
+ const bx = box[box_offset], by = box[box_offset + 1], bz = box[box_offset + 2];
91
+ const hx = box[box_offset + 7], hy = box[box_offset + 8], hz = box[box_offset + 9];
92
+ const rotation = box_offset + 3;
93
+
54
94
  // Step 1: bring the sphere centre into box-local space via the conjugate
55
95
  // quaternion. v_local = q* · (s - b) · q
56
- v3_quaternion_apply_inverse(scratch_local, 0, sx - bx, sy - by, sz - bz, bqx, bqy, bqz, bqw);
96
+ scratch_local[0] = sx - bx;
97
+ scratch_local[1] = sy - by;
98
+ scratch_local[2] = sz - bz;
99
+ v3_quaternion_apply_inverse_array(scratch_local, 0, scratch_local, 0, box, rotation);
57
100
  const lx = scratch_local[0];
58
101
  const ly = scratch_local[1];
59
102
  const lz = scratch_local[2];
@@ -113,7 +156,9 @@ export function sphere_box_contact(
113
156
  // Step 3: rotate normal and surface point back to world. v_world = q · v · q*
114
157
 
115
158
  // World normal (box → sphere).
116
- v3_quaternion_apply(out, 0, nlx, nly, nlz, bqx, bqy, bqz, bqw);
159
+ const v = scratch_vector;
160
+ v[0] = nlx; v[1] = nly; v[2] = nlz;
161
+ v3_quaternion_apply_array(out, 0, v, 0, box, rotation);
117
162
  const nx = out[0], ny = out[1], nz = out[2];
118
163
  out[3] = radius - dist;
119
164
 
@@ -123,7 +168,8 @@ export function sphere_box_contact(
123
168
  out[6] = sz - nz * radius;
124
169
 
125
170
  // World contact on box: rotate the local-space clamped point to world, plus box centre.
126
- v3_quaternion_apply(out, 7, clx, cly, clz, bqx, bqy, bqz, bqw);
171
+ v[0] = clx; v[1] = cly; v[2] = clz;
172
+ v3_quaternion_apply_array(out, 7, v, 0, box, rotation);
127
173
  out[7] += bx;
128
174
  out[8] += by;
129
175
  out[9] += bz;
@@ -24,4 +24,16 @@
24
24
  * @returns {boolean} true if spheres overlap
25
25
  */
26
26
  export function sphere_sphere_contact(out: number[] | Float64Array, ax: number, ay: number, az: number, bx: number, by: number, bz: number, radius_a: number, radius_b: number): boolean;
27
+ /**
28
+ * {@link sphere_sphere_contact} with each sphere read from an array as `[centre, radius]`: a call V8
29
+ * does not inline boxes each number passed to it, eight here, once per sphere pair.
30
+ *
31
+ * @param {number[]|Float64Array} out length >= 4
32
+ * @param {Float64Array} sphere_a
33
+ * @param {number} sphere_a_offset
34
+ * @param {Float64Array} sphere_b
35
+ * @param {number} sphere_b_offset
36
+ * @returns {boolean} true if spheres overlap
37
+ */
38
+ export function sphere_sphere_contact_array(out: number[] | Float64Array, sphere_a: Float64Array, sphere_a_offset: number, sphere_b: Float64Array, sphere_b_offset: number): boolean;
27
39
  //# sourceMappingURL=sphere_sphere_contact.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"sphere_sphere_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/sphere_sphere_contact.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,2CAXW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,YACN,MAAM,YACN,MAAM,GACJ,OAAO,CA4BnB"}
1
+ {"version":3,"file":"sphere_sphere_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/sphere_sphere_contact.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,2CAXW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,YACN,MAAM,YACN,MAAM,GACJ,OAAO,CAUnB;AAMD;;;;;;;;;;GAUG;AACH,iDAPW,MAAM,EAAE,GAAC,YAAY,YACrB,YAAY,mBACZ,MAAM,YACN,YAAY,mBACZ,MAAM,GACJ,OAAO,CAiCnB"}
@@ -24,6 +24,36 @@
24
24
  * @returns {boolean} true if spheres overlap
25
25
  */
26
26
  export function sphere_sphere_contact(out, ax, ay, az, bx, by, bz, radius_a, radius_b) {
27
+ const a = scratch_sphere_a;
28
+ const b = scratch_sphere_b;
29
+
30
+ a[0] = ax; a[1] = ay; a[2] = az; a[3] = radius_a;
31
+ b[0] = bx; b[1] = by; b[2] = bz; b[3] = radius_b;
32
+
33
+ return sphere_sphere_contact_array(out, a, 0, b, 0);
34
+ }
35
+
36
+ /** Where {@link sphere_sphere_contact} packs its spheres. */
37
+ const scratch_sphere_a = new Float64Array(4);
38
+ const scratch_sphere_b = new Float64Array(4);
39
+
40
+ /**
41
+ * {@link sphere_sphere_contact} with each sphere read from an array as `[centre, radius]`: a call V8
42
+ * does not inline boxes each number passed to it, eight here, once per sphere pair.
43
+ *
44
+ * @param {number[]|Float64Array} out length >= 4
45
+ * @param {Float64Array} sphere_a
46
+ * @param {number} sphere_a_offset
47
+ * @param {Float64Array} sphere_b
48
+ * @param {number} sphere_b_offset
49
+ * @returns {boolean} true if spheres overlap
50
+ */
51
+ export function sphere_sphere_contact_array(out, sphere_a, sphere_a_offset, sphere_b, sphere_b_offset) {
52
+ const ax = sphere_a[sphere_a_offset], ay = sphere_a[sphere_a_offset + 1], az = sphere_a[sphere_a_offset + 2];
53
+ const radius_a = sphere_a[sphere_a_offset + 3];
54
+ const bx = sphere_b[sphere_b_offset], by = sphere_b[sphere_b_offset + 1], bz = sphere_b[sphere_b_offset + 2];
55
+ const radius_b = sphere_b[sphere_b_offset + 3];
56
+
27
57
  const dx = ax - bx;
28
58
  const dy = ay - by;
29
59
  const dz = az - bz;
@@ -45,4 +45,16 @@
45
45
  * @returns {boolean} true if sphere overlaps the triangle
46
46
  */
47
47
  export function sphere_triangle_contact(out: number[] | Float64Array, sx: number, sy: number, sz: number, radius: number, ax: number, ay: number, az: number, bx: number, by: number, bz: number, cx: number, cy: number, cz: number): boolean;
48
+ /**
49
+ * {@link sphere_triangle_contact} with the sphere and the triangle read from arrays: a call V8 does not
50
+ * inline boxes each number passed to it, thirteen here, once per triangle under a sphere.
51
+ *
52
+ * @param {number[]|Float64Array} out length >= 10
53
+ * @param {Float64Array} sphere centre (world) then radius
54
+ * @param {number} sphere_offset
55
+ * @param {Float64Array} triangle vertices A, B, C (world)
56
+ * @param {number} triangle_offset
57
+ * @returns {boolean} true if sphere overlaps the triangle
58
+ */
59
+ export function sphere_triangle_contact_array(out: number[] | Float64Array, sphere: Float64Array, sphere_offset: number, triangle: Float64Array, triangle_offset: number): boolean;
48
60
  //# sourceMappingURL=sphere_triangle_contact.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"sphere_triangle_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/sphere_triangle_contact.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH,6CAhBW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAmFnB"}
1
+ {"version":3,"file":"sphere_triangle_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/sphere_triangle_contact.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH,6CAhBW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAmBnB;AAMD;;;;;;;;;;GAUG;AACH,mDAPW,MAAM,EAAE,GAAC,YAAY,UACrB,YAAY,iBACZ,MAAM,YACN,YAAY,mBACZ,MAAM,GACJ,OAAO,CA8EnB"}
@@ -1,4 +1,4 @@
1
- import { tri3_closest_point } from "../../../core/geom/3d/triangle/tri3_closest_point.js";
1
+ import { tri3_closest_point_array } from "../../../core/geom/3d/triangle/tri3_closest_point.js";
2
2
 
3
3
  /**
4
4
  * Closest-point on triangle, written into the first two floats of `out`
@@ -61,6 +61,41 @@ export function sphere_triangle_contact(
61
61
  bx, by, bz,
62
62
  cx, cy, cz
63
63
  ) {
64
+ const sphere = scratch_sphere;
65
+ const triangle = scratch_triangle;
66
+
67
+ sphere[0] = sx; sphere[1] = sy; sphere[2] = sz; sphere[3] = radius;
68
+
69
+ triangle[0] = ax; triangle[1] = ay; triangle[2] = az;
70
+ triangle[3] = bx; triangle[4] = by; triangle[5] = bz;
71
+ triangle[6] = cx; triangle[7] = cy; triangle[8] = cz;
72
+
73
+ return sphere_triangle_contact_array(out, sphere, 0, triangle, 0);
74
+ }
75
+
76
+ /** Where {@link sphere_triangle_contact} packs its sphere and its triangle. */
77
+ const scratch_sphere = new Float64Array(4);
78
+ const scratch_triangle = new Float64Array(9);
79
+
80
+ /**
81
+ * {@link sphere_triangle_contact} with the sphere and the triangle read from arrays: a call V8 does not
82
+ * inline boxes each number passed to it, thirteen here, once per triangle under a sphere.
83
+ *
84
+ * @param {number[]|Float64Array} out length >= 10
85
+ * @param {Float64Array} sphere centre (world) then radius
86
+ * @param {number} sphere_offset
87
+ * @param {Float64Array} triangle vertices A, B, C (world)
88
+ * @param {number} triangle_offset
89
+ * @returns {boolean} true if sphere overlaps the triangle
90
+ */
91
+ export function sphere_triangle_contact_array(out, sphere, sphere_offset, triangle, triangle_offset) {
92
+ const sx = sphere[sphere_offset], sy = sphere[sphere_offset + 1], sz = sphere[sphere_offset + 2];
93
+ const radius = sphere[sphere_offset + 3];
94
+
95
+ const ax = triangle[triangle_offset], ay = triangle[triangle_offset + 1], az = triangle[triangle_offset + 2];
96
+ const bx = triangle[triangle_offset + 3], by = triangle[triangle_offset + 4], bz = triangle[triangle_offset + 5];
97
+ const cx = triangle[triangle_offset + 6], cy = triangle[triangle_offset + 7], cz = triangle[triangle_offset + 8];
98
+
64
99
  // Degenerate-triangle guard. For zero-area triangles (colinear or
65
100
  // duplicate vertices) the closest-point algorithm still returns
66
101
  // a point on the degenerate "line" but the surrounding geometry
@@ -79,13 +114,7 @@ export function sphere_triangle_contact(
79
114
  if (fn_mag_sqr === 0) return false;
80
115
 
81
116
  // Closest-point on triangle to sphere centre — barycentric output.
82
- tri3_closest_point(
83
- scratch_closest, 0,
84
- sx, sy, sz,
85
- ax, ay, az,
86
- bx, by, bz,
87
- cx, cy, cz
88
- );
117
+ tri3_closest_point_array(scratch_closest, 0, sphere, sphere_offset, triangle, triangle_offset);
89
118
  const px = scratch_closest[0];
90
119
  const py = scratch_closest[1];
91
120
  const pz = scratch_closest[2];
@@ -0,0 +1,139 @@
1
+ /**
2
+ * The supporting feature of a posed convex shape along a world direction — see the module notes.
3
+ *
4
+ * @param {SupportFeature} f receives the feature
5
+ * @param {AbstractShape3D|{vertices, face_offsets, face_loops, support}} shape
6
+ * @param {number} px shape position x
7
+ * @param {number} py
8
+ * @param {number} pz
9
+ * @param {number} qx shape rotation quaternion x
10
+ * @param {number} qy
11
+ * @param {number} qz
12
+ * @param {number} qw
13
+ * @param {number} dx unit world direction, toward the other body
14
+ * @param {number} dy
15
+ * @param {number} dz
16
+ */
17
+ export function support_feature(f: SupportFeature, shape: AbstractShape3D | {
18
+ vertices;
19
+ face_offsets;
20
+ face_loops;
21
+ support;
22
+ }, px: number, py: number, pz: number, qx: number, qy: number, qz: number, qw: number, dx: number, dy: number, dz: number): void;
23
+ /**
24
+ * The supporting feature of a world triangle along a direction: the triangle itself when its outward
25
+ * normal is within {@link FACE_ALIGNMENT} of the direction, else the vertices tied at the extreme.
26
+ *
27
+ * @param {SupportFeature} f
28
+ * @param {number} ax
29
+ * @param {number} ay
30
+ * @param {number} az
31
+ * @param {number} bx
32
+ * @param {number} by
33
+ * @param {number} bz
34
+ * @param {number} cx
35
+ * @param {number} cy
36
+ * @param {number} cz
37
+ * @param {number} nx unit outward normal of the triangle
38
+ * @param {number} ny
39
+ * @param {number} nz
40
+ * @param {number} dx unit direction, toward the other body
41
+ * @param {number} dy
42
+ * @param {number} dz
43
+ */
44
+ export function triangle_feature(f: SupportFeature, ax: number, ay: number, az: number, bx: number, by: number, bz: number, cx: number, cy: number, cz: number, nx: number, ny: number, nz: number, dx: number, dy: number, dz: number): void;
45
+ /**
46
+ * Contacts between two supporting features, along the axis `n` (unit, from B toward A) the pair
47
+ * penetrates along by `depth`. A's feature must face B (taken along −n), B's face A (along +n).
48
+ *
49
+ * When either feature is a face, the other is clipped to that face's prism and every point that
50
+ * reaches behind it is a contact, at the depth it reaches, with the face's own normal — the exact
51
+ * normal of a face-on-face contact, however rough the axis it was found along. Otherwise, or when
52
+ * the clip leaves nothing, one contact: two segments meet at their closest points; anything else on
53
+ * the smaller feature's centroid, projected along `n` onto the other side's support plane, at
54
+ * `depth`.
55
+ *
56
+ * Layout matches {@link convex_hull_clip}: `out[0..2]` the normal (B→A), `out[3]` the count, then
57
+ * per contact the point on A, the point on B and the depth.
58
+ *
59
+ * @param {Float64Array} out length ≥ {@link FEATURE_MANIFOLD_OUT_LENGTH}
60
+ * @param {SupportFeature} fa
61
+ * @param {SupportFeature} fb
62
+ * @param {number} nx
63
+ * @param {number} ny
64
+ * @param {number} nz
65
+ * @param {number} depth
66
+ */
67
+ export function feature_manifold(out: Float64Array, fa: SupportFeature, fb: SupportFeature, nx: number, ny: number, nz: number, depth: number): void;
68
+ /**
69
+ * Contact points for a convex pair the narrowphase has an axis and a depth for (GJK + EPA) but no
70
+ * dedicated routine: a cylinder against anything, a capsule against a hull, a hull or a cylinder
71
+ * against a mesh triangle, a scaled TransformedShape3D.
72
+ *
73
+ * Each side contributes its SUPPORTING FEATURE along the axis — the face, edge or point of it that
74
+ * faces the other body — and the two are clipped against each other, as Jolt's
75
+ * `ManifoldBetweenTwoFaces` and Box3D's capsule/hull face contact do: a cylinder standing on its cap
76
+ * gets the cap's rim, clipped to the floor face, and stands; a capsule lying on a hull face gets
77
+ * both ends of its segment. Where the features do not face each other squarely there is one contact,
78
+ * on the smaller feature, projected along the axis onto the other body — never at a body's origin,
79
+ * which is what this path used to report, putting the push metres from where the bodies touch.
80
+ *
81
+ * Features:
82
+ * - box, convex hull (any `{vertices, face_offsets, face_loops}` polytope), triangle: the face whose
83
+ * outward normal is within {@link FACE_ALIGNMENT} of the direction; otherwise the vertices tied
84
+ * at the extreme (an edge, or a vertex);
85
+ * - cylinder: the cap, as {@link CYLINDER_CAP_POINTS} rim points, within FACE_ALIGNMENT of its
86
+ * axis; the side line, within the same angle of perpendicular; otherwise the support point;
87
+ * - capsule: its segment's two hemisphere support points, within that angle of perpendicular;
88
+ * otherwise the support point;
89
+ * - TransformedShape3D (one that scales; rigid ones are collided as their subject): the subject's
90
+ * feature along the direction mapped into it, carried through the matrix;
91
+ * - anything else: the support point.
92
+ *
93
+ * @author Alex Goldring
94
+ * @copyright Company Named Limited (c) 2026
95
+ */
96
+ /** @type {number} */
97
+ export const FEATURE_POINT: number;
98
+ /** @type {number} */
99
+ export const FEATURE_SEGMENT: number;
100
+ /** @type {number} */
101
+ export const FEATURE_POLYGON: number;
102
+ /**
103
+ * The part of a convex shape that faces a direction, in world space.
104
+ */
105
+ export class SupportFeature {
106
+ /**
107
+ * World points, flat `(x, y, z)`. A POLYGON's are in loop order.
108
+ * @type {Float64Array}
109
+ */
110
+ points: Float64Array;
111
+ /** @type {number} */
112
+ count: number;
113
+ /**
114
+ * {@link FEATURE_POINT}, {@link FEATURE_SEGMENT} or {@link FEATURE_POLYGON}.
115
+ * @type {number}
116
+ */
117
+ kind: number;
118
+ /**
119
+ * Unit outward normal of a POLYGON feature, world.
120
+ */
121
+ nx: number;
122
+ ny: number;
123
+ nz: number;
124
+ /**
125
+ * The shape's furthest projection on the direction, `max(p · d)`: its support plane along it.
126
+ * @type {number}
127
+ */
128
+ extreme: number;
129
+ /**
130
+ * @param {number} n points about to be written
131
+ */
132
+ reserve(n: number): void;
133
+ }
134
+ /**
135
+ * Output length of {@link feature_manifold}: `[nx, ny, nz, count, (ax, ay, az, bx, by, bz, depth) × 4]`.
136
+ * @type {number}
137
+ */
138
+ export const FEATURE_MANIFOLD_OUT_LENGTH: number;
139
+ //# sourceMappingURL=support_feature_manifold.d.ts.map
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