@woosh/meep-engine 3.37.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
  159. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
  160. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
  161. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  166. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
  167. package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
  168. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/Water.js +42 -36
  170. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  178. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  181. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  184. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  187. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  189. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  190. package/src/engine/graphics3/WaterSystem.d.ts +58 -6
  191. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  192. package/src/engine/graphics3/WaterSystem.js +423 -293
  193. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  194. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  195. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  196. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  197. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  198. package/src/engine/interpolation/InterpolationLog.js +12 -6
  199. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  200. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  201. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  204. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  206. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  207. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  209. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  213. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  214. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  215. package/src/engine/physics/body/SolverBodyState.js +4 -5
  216. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  217. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  218. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  219. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  220. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  221. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  222. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
  223. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  224. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
  225. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
  226. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
  228. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  231. package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
  233. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
  235. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
  236. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
  238. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
  240. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
  241. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
  243. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  244. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  246. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  247. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
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  899. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
  900. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
  901. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
  902. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
  903. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
  904. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
  905. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
  906. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  907. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  908. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  909. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  910. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  911. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  912. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  913. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  914. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  915. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  916. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
  917. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
  918. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  919. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  920. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  921. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  922. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  923. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  924. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  925. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  926. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  927. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  928. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  929. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  930. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  931. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  932. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  933. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +72 -27
  934. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  935. package/src/shade/renderer/water/GPUWaterRenderer.js +275 -138
  936. package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
  937. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
  938. package/src/shade/renderer/water/chunk_water_gi.js +56 -0
  939. package/src/shade/renderer/water/chunk_water_transport.d.ts +7 -0
  940. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -0
  941. package/src/shade/renderer/water/chunk_water_transport.js +105 -0
  942. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +29 -0
  943. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
  944. package/src/shade/renderer/water/medium/GPUWaterBodies.js +116 -0
  945. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +23 -0
  946. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  947. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
  948. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
  949. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
  950. package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
  951. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
  952. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
  953. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  954. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  955. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  956. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  957. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  958. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  959. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  960. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  961. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  962. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  963. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  964. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  965. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  966. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  967. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  968. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  969. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  970. package/src/shade/renderer/water/shader_water.d.ts +15 -26
  971. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  972. package/src/shade/renderer/water/shader_water.js +373 -213
  973. package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
  974. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
  975. package/src/shade/renderer/water/shader_water_avboit.js +268 -0
  976. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  977. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  978. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  979. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  980. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  981. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  982. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  983. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  984. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  985. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  986. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  987. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  988. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  989. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  990. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  991. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  992. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  993. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  994. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  995. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  996. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  997. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  998. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  999. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  1000. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  1001. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1002. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1003. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1004. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1005. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1006. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1007. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
  1008. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
  1009. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
  1010. package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
  1011. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1012. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1013. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1014. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1015. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1016. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -1,8 +1,8 @@
1
1
  import { aabb3_matrix4_project } from "../../../../core/geom/3d/aabb/aabb3_matrix4_project.js";
2
2
  import {
3
- m4_from_rotation_translation_scale_scalar
4
- } from "../../../../core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js";
5
- import { v3_quaternion_apply } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
3
+ m4_from_rotation_translation_scale_array
4
+ } from "../../../../core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js";
5
+ import { v3_quaternion_apply_array } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
6
6
  import { ClothColliderKind } from "./ClothColliderKind.js";
7
7
  import {
8
8
  CCR_AABB_MAX_X,
@@ -19,6 +19,39 @@ import {
19
19
  } from "./ClothColliderRecord.js";
20
20
  import { cloth_collider_local_bounds } from "./cloth_collider_pack.js";
21
21
 
22
+ /**
23
+ * Outward error allowance when a world-space query precedes the solver's
24
+ * Float32 conversion. Shared by the cloth query and the collider leaf: their
25
+ * allowances add, just as their speculative contact reaches do.
26
+ *
27
+ * Let u = 2^-24, P bound the particle's local distance from the anchor, G the
28
+ * shape radius, and L the sum of the contact and motion reaches. Rounding a
29
+ * localized translation contributes at most u times its length; rounding both
30
+ * swept translations adds at most u(2|t| + travel) to the measured travel.
31
+ * The relative quaternion is rounded, normalized and rounded again. Its
32
+ * error is less than 4u, so its inverse rotation/scale displaces a point by
33
+ * less than 9u times its radius. Shape parameters and inflation round once.
34
+ * Together these are bounded by 4u|t| + 16u(G + L). For an accepted contact,
35
+ * |t| <= P + G + L + error; substituting bounds that error by 32u(P + G + L).
36
+ * We spend 64u, including outward arithmetic rounding. P and the particle
37
+ * reach are paid by the query, G and collider reach by the index. No world
38
+ * coordinate is multiplied by a Float32 epsilon.
39
+ *
40
+ * World transforms/bounds use doubles: the separate world term covers their
41
+ * subtraction and rotation arithmetic, including cancellation far from the
42
+ * origin. The absolute term covers Float32 subnormals. Assumes finite solver
43
+ * values and rigid unit-quaternion input poses, as the collider API does.
44
+ * Unbounded planes cannot use a shape-radius bound and are always candidates
45
+ * for a contact query (their layer/mask still applies).
46
+ *
47
+ * @param {number} local_scale nonnegative local length bound
48
+ * @param {number} world_scale nonnegative world arithmetic magnitude bound
49
+ * @returns {number} metres of outward padding
50
+ */
51
+ export function cloth_contact_rounding(local_scale, world_scale) {
52
+ return 64 * (2 ** -24 * local_scale + Number.EPSILON * world_scale + 2 ** -149);
53
+ }
54
+
22
55
  /**
23
56
  * # The swept bounds of a packed collider
24
57
  *
@@ -58,11 +91,68 @@ export function cloth_collider_refit_bounds(table, record, stride) {
58
91
  project(PREVIOUS_BOUNDS, table, r + CCR_PREV_QX, r + CCR_PREV_TX);
59
92
 
60
93
  for (let axis = 0; axis < 3; axis++) {
61
- table[r + CCR_AABB_MIN_X + axis] = Math.min(CURRENT_BOUNDS[axis], PREVIOUS_BOUNDS[axis]);
62
- table[r + CCR_AABB_MAX_X + axis] = Math.max(CURRENT_BOUNDS[axis + 3], PREVIOUS_BOUNDS[axis + 3]);
94
+ table[r + CCR_AABB_MIN_X + axis] = min_exact(CURRENT_BOUNDS[axis], PREVIOUS_BOUNDS[axis]);
95
+ table[r + CCR_AABB_MAX_X + axis] = max_exact(CURRENT_BOUNDS[axis + 3], PREVIOUS_BOUNDS[axis + 3]);
63
96
  }
64
97
  }
65
98
 
99
+ /**
100
+ * `Math.min(a, b)` without the call: the smaller, NaN if either is, and `-0` below `+0`. The refit
101
+ * runs a few times a cloth a step, so V8 is slow to optimise it, and until it does `Math.min` is a
102
+ * call into a builtin that hands its answer back boxed into a heap object.
103
+ *
104
+ * The same as `Math.min` under `Object.is` for every pair of numbers. A NaN answer is the canonical
105
+ * NaN; which NaN `Math.min` answers is the platform's (on x64, the one with the sign bit set).
106
+ *
107
+ * @param {number} a
108
+ * @param {number} b
109
+ * @returns {number}
110
+ * @private
111
+ */
112
+ function min_exact(a, b) {
113
+ if (a < b) {
114
+ return a;
115
+ }
116
+
117
+ if (b < a) {
118
+ return b;
119
+ }
120
+
121
+ if (a === b) {
122
+ // equal, and of two zeros the negative one if either is
123
+ return a === 0 && 1 / a > 0 ? b : a;
124
+ }
125
+
126
+ // one of them is NaN
127
+ return NaN;
128
+ }
129
+
130
+ /**
131
+ * `Math.max(a, b)` without the call, as {@link min_exact}: the larger, NaN if either is, and `+0`
132
+ * above `-0`.
133
+ *
134
+ * @param {number} a
135
+ * @param {number} b
136
+ * @returns {number}
137
+ * @private
138
+ */
139
+ function max_exact(a, b) {
140
+ if (a > b) {
141
+ return a;
142
+ }
143
+
144
+ if (b > a) {
145
+ return b;
146
+ }
147
+
148
+ if (a === b) {
149
+ // equal, and of two zeros the positive one if either is
150
+ return a === 0 && 1 / a < 0 ? b : a;
151
+ }
152
+
153
+ return NaN;
154
+ }
155
+
66
156
  /**
67
157
  * @param {Float64Array} out
68
158
  * @param {Float32Array|Float64Array} table
@@ -71,12 +161,10 @@ export function cloth_collider_refit_bounds(table, record, stride) {
71
161
  * @private
72
162
  */
73
163
  function project(out, table, rotation, translation) {
74
- m4_from_rotation_translation_scale_scalar(
75
- POSE,
76
- table[rotation], table[rotation + 1], table[rotation + 2], table[rotation + 3],
77
- table[translation], table[translation + 1], table[translation + 2],
78
- 1, 1, 1
79
- );
164
+ // The pose is read where it sits in the table. Handed to the compose as ten numbers, the seven
165
+ // that are not small integers were each boxed into a heap object wherever the call was not
166
+ // inlined.
167
+ m4_from_rotation_translation_scale_array(POSE, table, rotation, table, translation, UNIT_SCALE, 0);
80
168
 
81
169
  aabb3_matrix4_project(out, LOCAL_BOUNDS, POSE);
82
170
  }
@@ -97,15 +185,13 @@ function refit_plane(table, r) {
97
185
  table[r + CCR_AABB_MAX_X + axis] = -Infinity;
98
186
  }
99
187
 
100
- for (const pose of PLANE_POSES) {
101
- const rotation = r + pose[0];
102
- const translation = r + pose[1];
188
+ // indexed rather than `for...of`, which until V8 optimises this allocates an iterator result per pose
189
+ for (let p = 0; p < PLANE_POSES.length; p += 2) {
190
+ const rotation = r + PLANE_POSES[p];
191
+ const translation = r + PLANE_POSES[p + 1];
103
192
 
104
- v3_quaternion_apply(
105
- PLANE_NORMAL, 0,
106
- table[r + CCR_PARAM_0], table[r + CCR_PARAM_1], table[r + CCR_PARAM_2],
107
- table[rotation], table[rotation + 1], table[rotation + 2], table[rotation + 3]
108
- );
193
+ // the local normal and the rotation straight from the table, as in `project`
194
+ v3_quaternion_apply_array(PLANE_NORMAL, 0, table, r + CCR_PARAM_0, table, rotation);
109
195
 
110
196
  // The boundary plane passes through `R·(offset·n_local) + t`, so its
111
197
  // offset along the *world* normal is `offset + n_world·t`.
@@ -122,9 +208,9 @@ function refit_plane(table, r) {
122
208
  // different ways is not a half-space, so the looser of the two wins
123
209
  // and a rotating plane simply stops bounding anything.
124
210
  if (n > PLANE_AXIS_TOLERANCE) {
125
- table[r + CCR_AABB_MAX_X + axis] = Math.max(table[r + CCR_AABB_MAX_X + axis], offset);
211
+ table[r + CCR_AABB_MAX_X + axis] = max_exact(table[r + CCR_AABB_MAX_X + axis], offset);
126
212
  } else if (n < -PLANE_AXIS_TOLERANCE) {
127
- table[r + CCR_AABB_MIN_X + axis] = Math.min(table[r + CCR_AABB_MIN_X + axis], -offset);
213
+ table[r + CCR_AABB_MIN_X + axis] = min_exact(table[r + CCR_AABB_MIN_X + axis], -offset);
128
214
  }
129
215
  }
130
216
  }
@@ -153,11 +239,11 @@ const PLANE_AXIS_TOLERANCE = 0.999999;
153
239
 
154
240
  /**
155
241
  * The two pose slot pairs a plane's bounds are computed from — current, then
156
- * previous — as `[rotation, translation]` offsets within a record.
157
- * @type {number[][]}
242
+ * previous — as `rotation, translation` offsets within a record, flat.
243
+ * @type {number[]}
158
244
  * @private
159
245
  */
160
- const PLANE_POSES = [[CCR_QX, CCR_TX], [CCR_PREV_QX, CCR_PREV_TX]];
246
+ const PLANE_POSES = [CCR_QX, CCR_TX, CCR_PREV_QX, CCR_PREV_TX];
161
247
 
162
248
  /**
163
249
  * @type {Float64Array}
@@ -188,3 +274,10 @@ const PREVIOUS_BOUNDS = new Float64Array(6);
188
274
  * @private
189
275
  */
190
276
  const POSE = new Float64Array(16);
277
+
278
+ /**
279
+ * The scale {@link project} composes with: a collider's pose is rigid.
280
+ * @type {Float64Array}
281
+ * @private
282
+ */
283
+ const UNIT_SCALE = new Float64Array([1, 1, 1]);
@@ -11,9 +11,10 @@
11
11
  * inverts by conjugating its quaternion and subtracting its translation, which
12
12
  * costs less than storing an inverse and is exact rather than cached.
13
13
  *
14
- * The fields themselves live in `core/geom/3d/shape/sdf/` as free functions
15
- * over scalars, so this dispatch and {@link SphereShape3D} and the rest are
16
- * calling one implementation (§14.1). Before M2 those shapes fell back to
14
+ * The fields themselves live in `core/geom/3d/shape/sdf/` as free functions,
15
+ * so this dispatch, through their array forms, and {@link SphereShape3D} and
16
+ * the rest, through their scalar forms, are calling one implementation
17
+ * (§14.1). Before M2 those shapes fell back to
17
18
  * `compute_signed_distance_gradient_by_sampling` — four field evaluations and a
18
19
  * normalise, for shapes whose gradients are two lines of algebra.
19
20
  *
@@ -59,6 +60,22 @@ export function cloth_collider_pose_at(table: Float32Array | Float64Array, count
59
60
  * @returns {number} the signed distance
60
61
  */
61
62
  export function cloth_collider_signed_distance(gradient: Float32Array | Float64Array | number[], gradient_offset: number, table: Float32Array | Float64Array, record: number, x: number, y: number, z: number): number;
63
+ /**
64
+ * {@link cloth_collider_signed_distance} with the point read from an array and the distance written
65
+ * beside the gradient rather than returned. For the solver's per-particle, per-iteration loops: a
66
+ * point handed over as three numbers, or a distance handed back as one, is boxed into a heap object
67
+ * wherever V8 does not inline the call.
68
+ *
69
+ * @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
70
+ * the unit outward gradient, then the signed distance
71
+ * @param {number} out_offset
72
+ * @param {Float32Array|Float64Array} table
73
+ * @param {number} record record index, not a slot offset
74
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, in the frame `table` is expressed in
75
+ * @param {number} point_offset
76
+ * @returns {void}
77
+ */
78
+ export function cloth_collider_signed_distance_array(out: Float32Array | Float64Array | number[], out_offset: number, table: Float32Array | Float64Array, record: number, point: Float32Array | Float64Array | number[], point_offset: number): void;
62
79
  /**
63
80
  * Bring a point expressed in a collider's own local frame out into the frame
64
81
  * the table is expressed in, using the interpolated pose. This is the inverse
@@ -76,6 +93,19 @@ export function cloth_collider_signed_distance(gradient: Float32Array | Float64A
76
93
  * @returns {void}
77
94
  */
78
95
  export function cloth_collider_from_local(out: Float32Array | Float64Array | number[], out_offset: number, table: Float32Array | Float64Array, record: number, x: number, y: number, z: number): void;
96
+ /**
97
+ * {@link cloth_collider_from_local} with the point read from an array, for the same reason as
98
+ * {@link cloth_collider_signed_distance_array}. `out` may be `point`.
99
+ *
100
+ * @param {Float32Array|Float64Array|number[]} out
101
+ * @param {number} out_offset
102
+ * @param {Float32Array|Float64Array} table
103
+ * @param {number} record
104
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, local
105
+ * @param {number} point_offset
106
+ * @returns {void}
107
+ */
108
+ export function cloth_collider_from_local_array(out: Float32Array | Float64Array | number[], out_offset: number, table: Float32Array | Float64Array, record: number, point: Float32Array | Float64Array | number[], point_offset: number): void;
79
109
  /**
80
110
  * Bring a point out of the table's frame into a collider's own local frame,
81
111
  * using the interpolated pose. The anchoring half of
@@ -91,4 +121,17 @@ export function cloth_collider_from_local(out: Float32Array | Float64Array | num
91
121
  * @returns {void}
92
122
  */
93
123
  export function cloth_collider_to_local(out: Float32Array | Float64Array | number[], out_offset: number, table: Float32Array | Float64Array, record: number, x: number, y: number, z: number): void;
124
+ /**
125
+ * {@link cloth_collider_to_local} with the point read from an array, for the same reason as
126
+ * {@link cloth_collider_signed_distance_array}. `out` may be `point`.
127
+ *
128
+ * @param {Float32Array|Float64Array|number[]} out
129
+ * @param {number} out_offset
130
+ * @param {Float32Array|Float64Array} table
131
+ * @param {number} record
132
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, in the frame `table` is expressed in
133
+ * @param {number} point_offset
134
+ * @returns {void}
135
+ */
136
+ export function cloth_collider_to_local_array(out: Float32Array | Float64Array | number[], out_offset: number, table: Float32Array | Float64Array, record: number, point: Float32Array | Float64Array | number[], point_offset: number): void;
94
137
  //# sourceMappingURL=cloth_collider_sdf.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"cloth_collider_sdf.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/cloth_collider_sdf.js"],"names":[],"mappings":"AAsCA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,8CALW,YAAY,GAAC,YAAY,SACzB,MAAM,KACN,MAAM,GACJ,IAAI,CAiDhB;AAED;;;;;;;;;;;;;;GAcG;AACH,yDATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,mBAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CA4DlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,+CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAchB;AAED;;;;;;;;;;;;;GAaG;AACH,6CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAahB"}
1
+ {"version":3,"file":"cloth_collider_sdf.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/cloth_collider_sdf.js"],"names":[],"mappings":"AAmCA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AAEH;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,8CALW,YAAY,GAAC,YAAY,SACzB,MAAM,KACN,MAAM,GACJ,IAAI,CAiDhB;AAED;;;;;;;;;;;;;;GAcG;AACH,yDATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,mBAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAclB;AAED;;;;;;;;;;;;;;GAcG;AACH,0DATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAElC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,GACJ,IAAI,CAgChB;AAED;;;;;;;;;;;;;;;GAeG;AACH,+CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;AAED;;;;;;;;;;;GAWG;AACH,qDARW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,GACJ,IAAI,CAUhB;AAED;;;;;;;;;;;;;GAaG;AACH,6CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;AAED;;;;;;;;;;;GAWG;AACH,mDARW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,GACJ,IAAI,CAUhB"}
@@ -1,10 +1,10 @@
1
- import { sdf3_box_gradient } from "../../../../core/geom/3d/shape/sdf/sdf3_box.js";
2
- import { sdf3_capsule_gradient } from "../../../../core/geom/3d/shape/sdf/sdf3_capsule.js";
3
- import { sdf3_cylinder_gradient } from "../../../../core/geom/3d/shape/sdf/sdf3_cylinder.js";
4
- import { sdf3_plane_gradient } from "../../../../core/geom/3d/shape/sdf/sdf3_plane.js";
5
- import { sdf3_sphere_gradient } from "../../../../core/geom/3d/shape/sdf/sdf3_sphere.js";
6
- import { v3_quaternion_apply } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
7
- import { v3_quaternion_apply_inverse } from "../../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
1
+ import { sdf3_box_gradient_array } from "../../../../core/geom/3d/shape/sdf/sdf3_box.js";
2
+ import { sdf3_capsule_gradient_array } from "../../../../core/geom/3d/shape/sdf/sdf3_capsule.js";
3
+ import { sdf3_cylinder_gradient_array } from "../../../../core/geom/3d/shape/sdf/sdf3_cylinder.js";
4
+ import { sdf3_plane_gradient_array } from "../../../../core/geom/3d/shape/sdf/sdf3_plane.js";
5
+ import { sdf3_sphere_gradient_array } from "../../../../core/geom/3d/shape/sdf/sdf3_sphere.js";
6
+ import { v3_quaternion_apply_array } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
7
+ import { v3_quaternion_apply_inverse_array } from "../../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
8
8
  import {
9
9
  CCR_INTERP_QW,
10
10
  CCR_INTERP_QX,
@@ -15,9 +15,6 @@ import {
15
15
  CCR_INTERP_TZ,
16
16
  CCR_KIND,
17
17
  CCR_PARAM_0,
18
- CCR_PARAM_1,
19
- CCR_PARAM_2,
20
- CCR_PARAM_3,
21
18
  CCR_PREV_QW,
22
19
  CCR_PREV_QX,
23
20
  CCR_PREV_QY,
@@ -49,9 +46,10 @@ import { ClothColliderKind } from "./ClothColliderKind.js";
49
46
  * inverts by conjugating its quaternion and subtracting its translation, which
50
47
  * costs less than storing an inverse and is exact rather than cached.
51
48
  *
52
- * The fields themselves live in `core/geom/3d/shape/sdf/` as free functions
53
- * over scalars, so this dispatch and {@link SphereShape3D} and the rest are
54
- * calling one implementation (§14.1). Before M2 those shapes fell back to
49
+ * The fields themselves live in `core/geom/3d/shape/sdf/` as free functions,
50
+ * so this dispatch, through their array forms, and {@link SphereShape3D} and
51
+ * the rest, through their scalar forms, are calling one implementation
52
+ * (§14.1). Before M2 those shapes fell back to
55
53
  * `compute_signed_distance_gradient_by_sampling` — four field evaluations and a
56
54
  * normalise, for shapes whose gradients are two lines of algebra.
57
55
  *
@@ -146,63 +144,64 @@ export function cloth_collider_pose_at(table, count, t) {
146
144
  * @returns {number} the signed distance
147
145
  */
148
146
  export function cloth_collider_signed_distance(gradient, gradient_offset, table, record, x, y, z) {
149
- const r = record * CCR_STRIDE;
147
+ SCALAR_POINT[0] = x;
148
+ SCALAR_POINT[1] = y;
149
+ SCALAR_POINT[2] = z;
150
150
 
151
- const qx = table[r + CCR_INTERP_QX];
152
- const qy = table[r + CCR_INTERP_QY];
153
- const qz = table[r + CCR_INTERP_QZ];
154
- const qw = table[r + CCR_INTERP_QW];
151
+ cloth_collider_signed_distance_array(SCALAR_RESULT, 0, table, record, SCALAR_POINT, 0);
155
152
 
156
- v3_quaternion_apply_inverse(
157
- LOCAL_POINT, 0,
158
- x - table[r + CCR_INTERP_TX],
159
- y - table[r + CCR_INTERP_TY],
160
- z - table[r + CCR_INTERP_TZ],
161
- qx, qy, qz, qw
162
- );
153
+ gradient[gradient_offset] = SCALAR_RESULT[0];
154
+ gradient[gradient_offset + 1] = SCALAR_RESULT[1];
155
+ gradient[gradient_offset + 2] = SCALAR_RESULT[2];
163
156
 
164
- const lx = LOCAL_POINT[0];
165
- const ly = LOCAL_POINT[1];
166
- const lz = LOCAL_POINT[2];
157
+ return SCALAR_RESULT[3];
158
+ }
167
159
 
168
- const kind = table[r + CCR_KIND];
160
+ /**
161
+ * {@link cloth_collider_signed_distance} with the point read from an array and the distance written
162
+ * beside the gradient rather than returned. For the solver's per-particle, per-iteration loops: a
163
+ * point handed over as three numbers, or a distance handed back as one, is boxed into a heap object
164
+ * wherever V8 does not inline the call.
165
+ *
166
+ * @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
167
+ * the unit outward gradient, then the signed distance
168
+ * @param {number} out_offset
169
+ * @param {Float32Array|Float64Array} table
170
+ * @param {number} record record index, not a slot offset
171
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, in the frame `table` is expressed in
172
+ * @param {number} point_offset
173
+ * @returns {void}
174
+ */
175
+ export function cloth_collider_signed_distance_array(out, out_offset, table, record, point, point_offset) {
176
+ const r = record * CCR_STRIDE;
177
+
178
+ LOCAL_POINT[0] = point[point_offset] - table[r + CCR_INTERP_TX];
179
+ LOCAL_POINT[1] = point[point_offset + 1] - table[r + CCR_INTERP_TY];
180
+ LOCAL_POINT[2] = point[point_offset + 2] - table[r + CCR_INTERP_TZ];
169
181
 
170
- let distance;
182
+ v3_quaternion_apply_inverse_array(LOCAL_POINT, 0, LOCAL_POINT, 0, table, r + CCR_INTERP_QX);
171
183
 
184
+ const kind = table[r + CCR_KIND];
185
+
186
+ // A record's shape parameters sit in a row from `CCR_PARAM_0`, in the order each field's array
187
+ // form reads them.
172
188
  if (kind === ClothColliderKind.Sphere) {
173
- distance = sdf3_sphere_gradient(LOCAL_GRADIENT, 0, lx, ly, lz, table[r + CCR_PARAM_0]);
189
+ sdf3_sphere_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
174
190
  } else if (kind === ClothColliderKind.Capsule) {
175
- distance = sdf3_capsule_gradient(
176
- LOCAL_GRADIENT, 0, lx, ly, lz,
177
- table[r + CCR_PARAM_0], table[r + CCR_PARAM_1]
178
- );
191
+ sdf3_capsule_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
179
192
  } else if (kind === ClothColliderKind.Box) {
180
- distance = sdf3_box_gradient(
181
- LOCAL_GRADIENT, 0, lx, ly, lz,
182
- table[r + CCR_PARAM_0], table[r + CCR_PARAM_1], table[r + CCR_PARAM_2]
183
- );
193
+ sdf3_box_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
184
194
  } else if (kind === ClothColliderKind.Cylinder) {
185
- distance = sdf3_cylinder_gradient(
186
- LOCAL_GRADIENT, 0, lx, ly, lz,
187
- table[r + CCR_PARAM_0], table[r + CCR_PARAM_1]
188
- );
195
+ sdf3_cylinder_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
189
196
  } else {
190
- distance = sdf3_plane_gradient(
191
- LOCAL_GRADIENT, 0, lx, ly, lz,
192
- table[r + CCR_PARAM_0], table[r + CCR_PARAM_1], table[r + CCR_PARAM_2],
193
- table[r + CCR_PARAM_3]
194
- );
197
+ sdf3_plane_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
195
198
  }
196
199
 
197
200
  // The gradient is a direction, so it takes the rotation and not the
198
201
  // translation.
199
- v3_quaternion_apply(
200
- gradient, gradient_offset,
201
- LOCAL_GRADIENT[0], LOCAL_GRADIENT[1], LOCAL_GRADIENT[2],
202
- qx, qy, qz, qw
203
- );
202
+ v3_quaternion_apply_array(out, out_offset, LOCAL_RESULT, 0, table, r + CCR_INTERP_QX);
204
203
 
205
- return distance;
204
+ out[out_offset + 3] = LOCAL_RESULT[3];
206
205
  }
207
206
 
208
207
  /**
@@ -222,13 +221,29 @@ export function cloth_collider_signed_distance(gradient, gradient_offset, table,
222
221
  * @returns {void}
223
222
  */
224
223
  export function cloth_collider_from_local(out, out_offset, table, record, x, y, z) {
224
+ SCALAR_POINT[0] = x;
225
+ SCALAR_POINT[1] = y;
226
+ SCALAR_POINT[2] = z;
227
+
228
+ cloth_collider_from_local_array(out, out_offset, table, record, SCALAR_POINT, 0);
229
+ }
230
+
231
+ /**
232
+ * {@link cloth_collider_from_local} with the point read from an array, for the same reason as
233
+ * {@link cloth_collider_signed_distance_array}. `out` may be `point`.
234
+ *
235
+ * @param {Float32Array|Float64Array|number[]} out
236
+ * @param {number} out_offset
237
+ * @param {Float32Array|Float64Array} table
238
+ * @param {number} record
239
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, local
240
+ * @param {number} point_offset
241
+ * @returns {void}
242
+ */
243
+ export function cloth_collider_from_local_array(out, out_offset, table, record, point, point_offset) {
225
244
  const r = record * CCR_STRIDE;
226
245
 
227
- v3_quaternion_apply(
228
- out, out_offset, x, y, z,
229
- table[r + CCR_INTERP_QX], table[r + CCR_INTERP_QY],
230
- table[r + CCR_INTERP_QZ], table[r + CCR_INTERP_QW]
231
- );
246
+ v3_quaternion_apply_array(out, out_offset, point, point_offset, table, r + CCR_INTERP_QX);
232
247
 
233
248
  out[out_offset] += table[r + CCR_INTERP_TX];
234
249
  out[out_offset + 1] += table[r + CCR_INTERP_TY];
@@ -250,26 +265,59 @@ export function cloth_collider_from_local(out, out_offset, table, record, x, y,
250
265
  * @returns {void}
251
266
  */
252
267
  export function cloth_collider_to_local(out, out_offset, table, record, x, y, z) {
268
+ SCALAR_POINT[0] = x;
269
+ SCALAR_POINT[1] = y;
270
+ SCALAR_POINT[2] = z;
271
+
272
+ cloth_collider_to_local_array(out, out_offset, table, record, SCALAR_POINT, 0);
273
+ }
274
+
275
+ /**
276
+ * {@link cloth_collider_to_local} with the point read from an array, for the same reason as
277
+ * {@link cloth_collider_signed_distance_array}. `out` may be `point`.
278
+ *
279
+ * @param {Float32Array|Float64Array|number[]} out
280
+ * @param {number} out_offset
281
+ * @param {Float32Array|Float64Array} table
282
+ * @param {number} record
283
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, in the frame `table` is expressed in
284
+ * @param {number} point_offset
285
+ * @returns {void}
286
+ */
287
+ export function cloth_collider_to_local_array(out, out_offset, table, record, point, point_offset) {
253
288
  const r = record * CCR_STRIDE;
254
289
 
255
- v3_quaternion_apply_inverse(
256
- out, out_offset,
257
- x - table[r + CCR_INTERP_TX],
258
- y - table[r + CCR_INTERP_TY],
259
- z - table[r + CCR_INTERP_TZ],
260
- table[r + CCR_INTERP_QX], table[r + CCR_INTERP_QY],
261
- table[r + CCR_INTERP_QZ], table[r + CCR_INTERP_QW]
262
- );
290
+ LOCAL_POINT[0] = point[point_offset] - table[r + CCR_INTERP_TX];
291
+ LOCAL_POINT[1] = point[point_offset + 1] - table[r + CCR_INTERP_TY];
292
+ LOCAL_POINT[2] = point[point_offset + 2] - table[r + CCR_INTERP_TZ];
293
+
294
+ v3_quaternion_apply_inverse_array(out, out_offset, LOCAL_POINT, 0, table, r + CCR_INTERP_QX);
263
295
  }
264
296
 
265
297
  /**
298
+ * A collider's field at a point in its own frame, `[gx, gy, gz, distance]`, as the fields' array
299
+ * forms write it.
266
300
  * @type {Float64Array}
267
301
  * @private
268
302
  */
269
- const LOCAL_GRADIENT = new Float64Array(3);
303
+ const LOCAL_RESULT = new Float64Array(4);
270
304
 
271
305
  /**
272
306
  * @type {Float64Array}
273
307
  * @private
274
308
  */
275
309
  const LOCAL_POINT = new Float64Array(3);
310
+
311
+ /**
312
+ * The scalar forms' point, packed for the array forms they delegate to.
313
+ * @type {Float64Array}
314
+ * @private
315
+ */
316
+ const SCALAR_POINT = new Float64Array(3);
317
+
318
+ /**
319
+ * {@link cloth_collider_signed_distance}'s gradient and distance, as the array form writes them.
320
+ * @type {Float64Array}
321
+ * @private
322
+ */
323
+ const SCALAR_RESULT = new Float64Array(4);
@@ -24,7 +24,8 @@ export const ClothColliderFlags = {
24
24
  * the sweep degenerates to the pose it already had. Move the entity anyway
25
25
  * and the cloth will not notice: that is the trade, and it is why this is
26
26
  * an author's assertion rather than something derived from a pose that
27
- * happens not to have changed yet.
27
+ * happens not to have changed yet. An explicit TRANSFORM64_EVENT_PLACED
28
+ * (including PhysicsSystem.setPose) does re-place a static proxy.
28
29
  */
29
30
  Static: 1
30
31
  };
@@ -63,7 +63,8 @@ export class ClothColliderSystem extends System<any> {
63
63
  * they were linked. Held rather than looked up per step for the same reason
64
64
  * `ClothInstance` holds its transforms: a refresh is a loop over live
65
65
  * colliders, not a query.
66
- * @type {{collider: ClothCollider, transform: Transform64, entity: number, handle: number}[]}
66
+ * @type {{collider: ClothCollider, transform: Transform64, entity: number, handle: number,
67
+ * linked: boolean, onPlaced: function(): void}[]}
67
68
  * @private
68
69
  */
69
70
  private __linked;
@@ -99,6 +100,14 @@ export class ClothColliderSystem extends System<any> {
99
100
  * @returns {void}
100
101
  */
101
102
  refreshSurface(entity: number): void;
103
+ /**
104
+ * Reset motion history at an explicitly published placement, including
105
+ * static proxies. The next refresh can still sweep any subsequent motion.
106
+ * @param {number} handle
107
+ * @param {Transform64} transform
108
+ * @private
109
+ */
110
+ private __place;
102
111
  /**
103
112
  * @param {number} entity
104
113
  * @returns {number} the index handle, or `undefined` if the entity is not indexed
@@ -1 +1 @@
1
- {"version":3,"file":"ClothColliderSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothColliderSystem.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2CG;AACH;;IAEI,8EAAsD;IAEtD,wKAIE;IAEF;;OAEG;IACH,OAFU,kBAAkB,CAEK;IAEjC;;;;;;OAMG;IACH,kBAAsB;IAEtB;;;;;;;OAOG;IACH,iBAAc;IAEd;;;;;OAKG;IACH,qBALW,aAAa,YACb,QAAQ,aACR,WAAW,UACX,MAAM,QAsChB;IAED;;;;;OAKG;IACH,uBALW,aAAa,YACb,QAAQ,aACR,WAAW,UACX,MAAM,QAmBhB;IAED;;;;;;OAMG;IACH,WAFa,IAAI,CAkChB;IAED;;;;;;;;OAQG;IACH,uBAHW,MAAM,GACJ,IAAI,CAyBhB;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,MAAM,CAIlB;CACJ;uBAhPsB,wBAAwB;4BAKxC,uCAAuC;yBACrB,uBAAuB;8BAElB,oBAAoB;4CATN,uDAAuD;mCAQhE,mCAAmC"}
1
+ {"version":3,"file":"ClothColliderSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothColliderSystem.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2CG;AACH;;IAEI,8EAAsD;IAEtD,wKAIE;IAEF;;OAEG;IACH,OAFU,kBAAkB,CAEK;IAEjC;;;;;;OAMG;IACH,kBAAsB;IAEtB;;;;;;;;OAQG;IACH,iBAAc;IAEd;;;;;OAKG;IACH,qBALW,aAAa,YACb,QAAQ,aACR,WAAW,UACX,MAAM,QAoChB;IAED;;;;;OAKG;IACH,uBALW,aAAa,YACb,QAAQ,aACR,WAAW,UACX,MAAM,QAqBhB;IAED;;;;;;OAMG;IACH,WAFa,IAAI,CAkChB;IAED;;;;;;;;OAQG;IACH,uBAHW,MAAM,GACJ,IAAI,CAyBhB;IAED;;;;;;OAMG;IACH,gBAWC;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,MAAM,CAIlB;CACJ;uBAtQsB,wBAAwB;4BAMxC,uCAAuC;yBACrB,uBAAuB;8BAElB,oBAAoB;4CAVN,uDAAuD;mCAShE,mCAAmC"}
@@ -1,6 +1,7 @@
1
1
  import { ResourceAccessKind } from "../../../../core/model/ResourceAccessKind.js";
2
2
  import { ResourceAccessSpecification } from "../../../../core/model/ResourceAccessSpecification.js";
3
3
  import { System } from "../../../ecs/System.js";
4
+ import { TRANSFORM64_EVENT_PLACED } from "../../../ecs/transform/TRANSFORM64_EVENT_PLACED.js";
4
5
  import {
5
6
  TRANSFORM64_ROTATION_OFFSET,
6
7
  TRANSFORM64_TRANSLATION_OFFSET,
@@ -84,7 +85,8 @@ export class ClothColliderSystem extends System {
84
85
  * they were linked. Held rather than looked up per step for the same reason
85
86
  * `ClothInstance` holds its transforms: a refresh is a loop over live
86
87
  * colliders, not a query.
87
- * @type {{collider: ClothCollider, transform: Transform64, entity: number, handle: number}[]}
88
+ * @type {{collider: ClothCollider, transform: Transform64, entity: number, handle: number,
89
+ * linked: boolean, onPlaced: function(): void}[]}
88
90
  * @private
89
91
  */
90
92
  __linked = [];
@@ -117,20 +119,18 @@ export class ClothColliderSystem extends System {
117
119
 
118
120
  this.__handles.set(entity, handle);
119
121
 
120
- this.__linked.push({ collider: cloth_collider, transform, entity, handle });
122
+ const entry = { collider: cloth_collider, transform, entity, handle, linked: true, onPlaced: () => {
123
+ // Dispatch snapshots can retain this listener after unlink, even
124
+ // after both its entity id and index slot have been reused.
125
+ if (entry.linked) this.__place(handle, transform);
126
+ } };
127
+ this.__linked.push(entry);
128
+
129
+ this.entityManager.dataset.addEntityEventListener(entity, TRANSFORM64_EVENT_PLACED, entry.onPlaced);
121
130
 
122
131
  // Placed rather than posed, so its first step sweeps nothing. A
123
132
  // collider that has just appeared did not move.
124
- this.index.placePose(
125
- handle,
126
- transform[TRANSFORM64_TRANSLATION_OFFSET],
127
- transform[TRANSFORM64_TRANSLATION_OFFSET + 1],
128
- transform[TRANSFORM64_TRANSLATION_OFFSET + 2],
129
- transform[TRANSFORM64_ROTATION_OFFSET],
130
- transform[TRANSFORM64_ROTATION_OFFSET + 1],
131
- transform[TRANSFORM64_ROTATION_OFFSET + 2],
132
- transform[TRANSFORM64_ROTATION_OFFSET + 3]
133
- );
133
+ this.__place(handle, transform);
134
134
  }
135
135
 
136
136
  /**
@@ -148,9 +148,11 @@ export class ClothColliderSystem extends System {
148
148
 
149
149
  this.__handles.delete(entity);
150
150
  this.index.remove(handle);
151
-
152
151
  for (let i = 0; i < this.__linked.length; i++) {
153
- if (this.__linked[i].entity === entity) {
152
+ const entry = this.__linked[i];
153
+ if (entry.entity === entity) {
154
+ entry.linked = false;
155
+ this.entityManager.dataset.removeEntityEventListener(entity, TRANSFORM64_EVENT_PLACED, entry.onPlaced);
154
156
  this.__linked.splice(i, 1);
155
157
 
156
158
  break;
@@ -233,6 +235,26 @@ export class ClothColliderSystem extends System {
233
235
  this.index.setFilter(handle, cloth_collider.layer, cloth_collider.mask);
234
236
  }
235
237
 
238
+ /**
239
+ * Reset motion history at an explicitly published placement, including
240
+ * static proxies. The next refresh can still sweep any subsequent motion.
241
+ * @param {number} handle
242
+ * @param {Transform64} transform
243
+ * @private
244
+ */
245
+ __place(handle, transform) {
246
+ this.index.placePose(
247
+ handle,
248
+ transform[TRANSFORM64_TRANSLATION_OFFSET],
249
+ transform[TRANSFORM64_TRANSLATION_OFFSET + 1],
250
+ transform[TRANSFORM64_TRANSLATION_OFFSET + 2],
251
+ transform[TRANSFORM64_ROTATION_OFFSET],
252
+ transform[TRANSFORM64_ROTATION_OFFSET + 1],
253
+ transform[TRANSFORM64_ROTATION_OFFSET + 2],
254
+ transform[TRANSFORM64_ROTATION_OFFSET + 3]
255
+ );
256
+ }
257
+
236
258
  /**
237
259
  * @param {number} entity
238
260
  * @returns {number} the index handle, or `undefined` if the entity is not indexed