@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
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- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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import { aabb3_matrix4_project } from "../../../../core/geom/3d/aabb/aabb3_matrix4_project.js";
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} from "../../../../core/geom/3d/mat4/
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import {
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m4_from_rotation_translation_scale_array
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} from "../../../../core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js";
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import { v3_quaternion_apply_array } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
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import { ClothColliderKind } from "./ClothColliderKind.js";
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import {
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CCR_AABB_MAX_X,
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} from "./ClothColliderRecord.js";
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import { cloth_collider_local_bounds } from "./cloth_collider_pack.js";
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/**
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* Outward error allowance when a world-space query precedes the solver's
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* Float32 conversion. Shared by the cloth query and the collider leaf: their
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* allowances add, just as their speculative contact reaches do.
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*
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* Let u = 2^-24, P bound the particle's local distance from the anchor, G the
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* shape radius, and L the sum of the contact and motion reaches. Rounding a
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* localized translation contributes at most u times its length; rounding both
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* swept translations adds at most u(2|t| + travel) to the measured travel.
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* The relative quaternion is rounded, normalized and rounded again. Its
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* less than 9u times its radius. Shape parameters and inflation round once.
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* Together these are bounded by 4u|t| + 16u(G + L). For an accepted contact,
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* |t| <= P + G + L + error; substituting bounds that error by 32u(P + G + L).
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* We spend 64u, including outward arithmetic rounding. P and the particle
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* reach are paid by the query, G and collider reach by the index. No world
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* coordinate is multiplied by a Float32 epsilon.
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*
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* World transforms/bounds use doubles: the separate world term covers their
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* subtraction and rotation arithmetic, including cancellation far from the
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* origin. The absolute term covers Float32 subnormals. Assumes finite solver
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* values and rigid unit-quaternion input poses, as the collider API does.
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* Unbounded planes cannot use a shape-radius bound and are always candidates
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* for a contact query (their layer/mask still applies).
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*
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* @param {number} local_scale nonnegative local length bound
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* @param {number} world_scale nonnegative world arithmetic magnitude bound
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* @returns {number} metres of outward padding
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*/
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export function cloth_contact_rounding(local_scale, world_scale) {
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return 64 * (2 ** -24 * local_scale + Number.EPSILON * world_scale + 2 ** -149);
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}
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/**
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* # The swept bounds of a packed collider
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*
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project(PREVIOUS_BOUNDS, table, r + CCR_PREV_QX, r + CCR_PREV_TX);
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for (let axis = 0; axis < 3; axis++) {
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table[r + CCR_AABB_MIN_X + axis] =
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table[r + CCR_AABB_MAX_X + axis] =
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table[r + CCR_AABB_MIN_X + axis] = min_exact(CURRENT_BOUNDS[axis], PREVIOUS_BOUNDS[axis]);
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table[r + CCR_AABB_MAX_X + axis] = max_exact(CURRENT_BOUNDS[axis + 3], PREVIOUS_BOUNDS[axis + 3]);
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}
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}
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/**
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* `Math.min(a, b)` without the call: the smaller, NaN if either is, and `-0` below `+0`. The refit
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* runs a few times a cloth a step, so V8 is slow to optimise it, and until it does `Math.min` is a
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* call into a builtin that hands its answer back boxed into a heap object.
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*
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*
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* @private
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*/
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function min_exact(a, b) {
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if (a < b) {
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return a;
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}
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if (b < a) {
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return b;
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}
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if (a === b) {
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// equal, and of two zeros the negative one if either is
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}
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// one of them is NaN
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return NaN;
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}
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/**
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* `Math.max(a, b)` without the call, as {@link min_exact}: the larger, NaN if either is, and `+0`
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* above `-0`.
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*
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* @param {number} a
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* @param {number} b
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* @returns {number}
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* @private
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*/
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function max_exact(a, b) {
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if (a > b) {
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return a;
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}
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if (b > a) {
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return b;
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}
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if (a === b) {
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// equal, and of two zeros the positive one if either is
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return a === 0 && 1 / a < 0 ? b : a;
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}
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return NaN;
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}
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/**
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* @param {Float32Array|Float64Array} table
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* @private
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*/
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function project(out, table, rotation, translation) {
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);
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// The pose is read where it sits in the table. Handed to the compose as ten numbers, the seven
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// that are not small integers were each boxed into a heap object wherever the call was not
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// inlined.
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m4_from_rotation_translation_scale_array(POSE, table, rotation, table, translation, UNIT_SCALE, 0);
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aabb3_matrix4_project(out, LOCAL_BOUNDS, POSE);
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}
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table[r + CCR_AABB_MAX_X + axis] = -Infinity;
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}
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const
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// indexed rather than `for...of`, which until V8 optimises this allocates an iterator result per pose
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for (let p = 0; p < PLANE_POSES.length; p += 2) {
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const rotation = r + PLANE_POSES[p];
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const translation = r + PLANE_POSES[p + 1];
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table[r + CCR_PARAM_0], table[r + CCR_PARAM_1], table[r + CCR_PARAM_2],
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table[rotation], table[rotation + 1], table[rotation + 2], table[rotation + 3]
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);
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// the local normal and the rotation straight from the table, as in `project`
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v3_quaternion_apply_array(PLANE_NORMAL, 0, table, r + CCR_PARAM_0, table, rotation);
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// The boundary plane passes through `R·(offset·n_local) + t`, so its
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// offset along the *world* normal is `offset + n_world·t`.
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// different ways is not a half-space, so the looser of the two wins
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// and a rotating plane simply stops bounding anything.
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if (n > PLANE_AXIS_TOLERANCE) {
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table[r + CCR_AABB_MAX_X + axis] =
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table[r + CCR_AABB_MAX_X + axis] = max_exact(table[r + CCR_AABB_MAX_X + axis], offset);
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} else if (n < -PLANE_AXIS_TOLERANCE) {
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table[r + CCR_AABB_MIN_X + axis] =
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table[r + CCR_AABB_MIN_X + axis] = min_exact(table[r + CCR_AABB_MIN_X + axis], -offset);
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}
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}
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}
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/**
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* The two pose slot pairs a plane's bounds are computed from — current, then
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* previous — as `
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* @type {number[]
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* previous — as `rotation, translation` offsets within a record, flat.
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* @type {number[]}
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* @private
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*/
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const PLANE_POSES = [
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const PLANE_POSES = [CCR_QX, CCR_TX, CCR_PREV_QX, CCR_PREV_TX];
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/**
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* @type {Float64Array}
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@@ -188,3 +274,10 @@ const PREVIOUS_BOUNDS = new Float64Array(6);
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* @private
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*/
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const POSE = new Float64Array(16);
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/**
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* The scale {@link project} composes with: a collider's pose is rigid.
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* @type {Float64Array}
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* @private
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*/
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const UNIT_SCALE = new Float64Array([1, 1, 1]);
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@@ -11,9 +11,10 @@
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* inverts by conjugating its quaternion and subtracting its translation, which
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* costs less than storing an inverse and is exact rather than cached.
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*
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* The fields themselves live in `core/geom/3d/shape/sdf/` as free functions
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*
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*
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* The fields themselves live in `core/geom/3d/shape/sdf/` as free functions,
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* so this dispatch, through their array forms, and {@link SphereShape3D} and
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* the rest, through their scalar forms, are calling one implementation
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* (§14.1). Before M2 those shapes fell back to
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18
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* `compute_signed_distance_gradient_by_sampling` — four field evaluations and a
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18
19
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* normalise, for shapes whose gradients are two lines of algebra.
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19
20
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*
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@@ -59,6 +60,22 @@ export function cloth_collider_pose_at(table: Float32Array | Float64Array, count
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59
60
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* @returns {number} the signed distance
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60
61
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*/
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61
62
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export function cloth_collider_signed_distance(gradient: Float32Array | Float64Array | number[], gradient_offset: number, table: Float32Array | Float64Array, record: number, x: number, y: number, z: number): number;
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63
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/**
|
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64
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* {@link cloth_collider_signed_distance} with the point read from an array and the distance written
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* beside the gradient rather than returned. For the solver's per-particle, per-iteration loops: a
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* point handed over as three numbers, or a distance handed back as one, is boxed into a heap object
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export function cloth_collider_from_local_array(out: Float32Array | Float64Array | number[], out_offset: number, table: Float32Array | Float64Array, record: number, point: Float32Array | Float64Array | number[], point_offset: number): void;
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export function cloth_collider_to_local_array(out: Float32Array | Float64Array | number[], out_offset: number, table: Float32Array | Float64Array, record: number, point: Float32Array | Float64Array | number[], point_offset: number): void;
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//# sourceMappingURL=cloth_collider_sdf.d.ts.map
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{"version":3,"file":"cloth_collider_sdf.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/cloth_collider_sdf.js"],"names":[],"mappings":"
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{"version":3,"file":"cloth_collider_sdf.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/cloth_collider_sdf.js"],"names":[],"mappings":"AAmCA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AAEH;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,8CALW,YAAY,GAAC,YAAY,SACzB,MAAM,KACN,MAAM,GACJ,IAAI,CAiDhB;AAED;;;;;;;;;;;;;;GAcG;AACH,yDATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,mBAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAclB;AAED;;;;;;;;;;;;;;GAcG;AACH,0DATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAElC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,GACJ,IAAI,CAgChB;AAED;;;;;;;;;;;;;;;GAeG;AACH,+CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;AAED;;;;;;;;;;;GAWG;AACH,qDARW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,GACJ,IAAI,CAUhB;AAED;;;;;;;;;;;;;GAaG;AACH,6CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;AAED;;;;;;;;;;;GAWG;AACH,mDARW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,GACJ,IAAI,CAUhB"}
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import {
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import { sdf3_box_gradient_array } from "../../../../core/geom/3d/shape/sdf/sdf3_box.js";
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import { sdf3_capsule_gradient_array } from "../../../../core/geom/3d/shape/sdf/sdf3_capsule.js";
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import { sdf3_cylinder_gradient_array } from "../../../../core/geom/3d/shape/sdf/sdf3_cylinder.js";
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import { sdf3_sphere_gradient_array } from "../../../../core/geom/3d/shape/sdf/sdf3_sphere.js";
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import {
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CCR_INTERP_QW,
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CCR_INTERP_QX,
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CCR_INTERP_TZ,
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CCR_KIND,
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* inverts by conjugating its quaternion and subtracting its translation, which
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* The fields themselves live in `core/geom/3d/shape/sdf/` as free functions,
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* so this dispatch, through their array forms, and {@link SphereShape3D} and
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* (§14.1). Before M2 those shapes fell back to
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* normalise, for shapes whose gradients are two lines of algebra.
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export function cloth_collider_signed_distance(gradient, gradient_offset, table, record, x, y, z) {
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cloth_collider_signed_distance_array(SCALAR_RESULT, 0, table, record, SCALAR_POINT, 0);
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);
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gradient[gradient_offset] = SCALAR_RESULT[0];
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const lz = LOCAL_POINT[2];
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return SCALAR_RESULT[3];
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}
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/**
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* {@link cloth_collider_signed_distance} with the point read from an array and the distance written
|
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* beside the gradient rather than returned. For the solver's per-particle, per-iteration loops: a
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*
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|
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export function cloth_collider_signed_distance_array(out, out_offset, table, record, point, point_offset) {
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const r = record * CCR_STRIDE;
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LOCAL_POINT[0] = point[point_offset] - table[r + CCR_INTERP_TX];
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LOCAL_POINT[2] = point[point_offset + 2] - table[r + CCR_INTERP_TZ];
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v3_quaternion_apply_inverse_array(LOCAL_POINT, 0, LOCAL_POINT, 0, table, r + CCR_INTERP_QX);
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const kind = table[r + CCR_KIND];
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// A record's shape parameters sit in a row from `CCR_PARAM_0`, in the order each field's array
|
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// form reads them.
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sdf3_sphere_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
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} else if (kind === ClothColliderKind.Capsule) {
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table[r + CCR_PARAM_0], table[r + CCR_PARAM_1]
|
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);
|
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sdf3_capsule_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
|
|
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|
} else if (kind === ClothColliderKind.Box) {
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|
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|
|
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|
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|
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|
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table[r + CCR_PARAM_0], table[r + CCR_PARAM_1], table[r + CCR_PARAM_2]
|
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|
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);
|
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sdf3_box_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
|
|
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} else if (kind === ClothColliderKind.Cylinder) {
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|
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|
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table[r + CCR_PARAM_0], table[r + CCR_PARAM_1]
|
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);
|
|
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|
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sdf3_cylinder_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
|
|
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|
} else {
|
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|
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|
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|
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|
|
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|
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table[r + CCR_PARAM_0], table[r + CCR_PARAM_1], table[r + CCR_PARAM_2],
|
|
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|
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table[r + CCR_PARAM_3]
|
|
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|
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);
|
|
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|
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sdf3_plane_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
|
|
195
198
|
}
|
|
196
199
|
|
|
197
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|
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|
|
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|
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|
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|
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|
|
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|
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|
|
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|
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LOCAL_GRADIENT[0], LOCAL_GRADIENT[1], LOCAL_GRADIENT[2],
|
|
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|
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qx, qy, qz, qw
|
|
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|
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);
|
|
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|
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v3_quaternion_apply_array(out, out_offset, LOCAL_RESULT, 0, table, r + CCR_INTERP_QX);
|
|
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203
|
|
|
205
|
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|
|
204
|
+
out[out_offset + 3] = LOCAL_RESULT[3];
|
|
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205
|
}
|
|
207
206
|
|
|
208
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|
/**
|
|
@@ -222,13 +221,29 @@ export function cloth_collider_signed_distance(gradient, gradient_offset, table,
|
|
|
222
221
|
* @returns {void}
|
|
223
222
|
*/
|
|
224
223
|
export function cloth_collider_from_local(out, out_offset, table, record, x, y, z) {
|
|
224
|
+
SCALAR_POINT[0] = x;
|
|
225
|
+
SCALAR_POINT[1] = y;
|
|
226
|
+
SCALAR_POINT[2] = z;
|
|
227
|
+
|
|
228
|
+
cloth_collider_from_local_array(out, out_offset, table, record, SCALAR_POINT, 0);
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
/**
|
|
232
|
+
* {@link cloth_collider_from_local} with the point read from an array, for the same reason as
|
|
233
|
+
* {@link cloth_collider_signed_distance_array}. `out` may be `point`.
|
|
234
|
+
*
|
|
235
|
+
* @param {Float32Array|Float64Array|number[]} out
|
|
236
|
+
* @param {number} out_offset
|
|
237
|
+
* @param {Float32Array|Float64Array} table
|
|
238
|
+
* @param {number} record
|
|
239
|
+
* @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, local
|
|
240
|
+
* @param {number} point_offset
|
|
241
|
+
* @returns {void}
|
|
242
|
+
*/
|
|
243
|
+
export function cloth_collider_from_local_array(out, out_offset, table, record, point, point_offset) {
|
|
225
244
|
const r = record * CCR_STRIDE;
|
|
226
245
|
|
|
227
|
-
|
|
228
|
-
out, out_offset, x, y, z,
|
|
229
|
-
table[r + CCR_INTERP_QX], table[r + CCR_INTERP_QY],
|
|
230
|
-
table[r + CCR_INTERP_QZ], table[r + CCR_INTERP_QW]
|
|
231
|
-
);
|
|
246
|
+
v3_quaternion_apply_array(out, out_offset, point, point_offset, table, r + CCR_INTERP_QX);
|
|
232
247
|
|
|
233
248
|
out[out_offset] += table[r + CCR_INTERP_TX];
|
|
234
249
|
out[out_offset + 1] += table[r + CCR_INTERP_TY];
|
|
@@ -250,26 +265,59 @@ export function cloth_collider_from_local(out, out_offset, table, record, x, y,
|
|
|
250
265
|
* @returns {void}
|
|
251
266
|
*/
|
|
252
267
|
export function cloth_collider_to_local(out, out_offset, table, record, x, y, z) {
|
|
268
|
+
SCALAR_POINT[0] = x;
|
|
269
|
+
SCALAR_POINT[1] = y;
|
|
270
|
+
SCALAR_POINT[2] = z;
|
|
271
|
+
|
|
272
|
+
cloth_collider_to_local_array(out, out_offset, table, record, SCALAR_POINT, 0);
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}
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/**
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* {@link cloth_collider_to_local} with the point read from an array, for the same reason as
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* {@link cloth_collider_signed_distance_array}. `out` may be `point`.
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*
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* @param {Float32Array|Float64Array|number[]} out
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* @param {number} record
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* @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, in the frame `table` is expressed in
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* @param {number} point_offset
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* @returns {void}
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*/
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export function cloth_collider_to_local_array(out, out_offset, table, record, point, point_offset) {
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const r = record * CCR_STRIDE;
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-
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-
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-
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-
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table[r + CCR_INTERP_QX], table[r + CCR_INTERP_QY],
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-
table[r + CCR_INTERP_QZ], table[r + CCR_INTERP_QW]
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-
);
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LOCAL_POINT[0] = point[point_offset] - table[r + CCR_INTERP_TX];
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LOCAL_POINT[1] = point[point_offset + 1] - table[r + CCR_INTERP_TY];
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LOCAL_POINT[2] = point[point_offset + 2] - table[r + CCR_INTERP_TZ];
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+
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v3_quaternion_apply_inverse_array(out, out_offset, LOCAL_POINT, 0, table, r + CCR_INTERP_QX);
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}
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/**
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* A collider's field at a point in its own frame, `[gx, gy, gz, distance]`, as the fields' array
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* forms write it.
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* @type {Float64Array}
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* @private
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*/
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-
const
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+
const LOCAL_RESULT = new Float64Array(4);
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/**
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* @type {Float64Array}
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* @private
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*/
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const LOCAL_POINT = new Float64Array(3);
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+
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/**
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* The scalar forms' point, packed for the array forms they delegate to.
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* @type {Float64Array}
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* @private
|
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+
*/
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+
const SCALAR_POINT = new Float64Array(3);
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+
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/**
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* {@link cloth_collider_signed_distance}'s gradient and distance, as the array form writes them.
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* @type {Float64Array}
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+
* @private
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+
*/
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const SCALAR_RESULT = new Float64Array(4);
|
|
@@ -24,7 +24,8 @@ export const ClothColliderFlags = {
|
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24
24
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* the sweep degenerates to the pose it already had. Move the entity anyway
|
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25
25
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* and the cloth will not notice: that is the trade, and it is why this is
|
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26
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* an author's assertion rather than something derived from a pose that
|
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-
* happens not to have changed yet.
|
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|
+
* happens not to have changed yet. An explicit TRANSFORM64_EVENT_PLACED
|
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+
* (including PhysicsSystem.setPose) does re-place a static proxy.
|
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*/
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Static: 1
|
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30
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|
};
|
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@@ -63,7 +63,8 @@ export class ClothColliderSystem extends System<any> {
|
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63
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|
* they were linked. Held rather than looked up per step for the same reason
|
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64
64
|
* `ClothInstance` holds its transforms: a refresh is a loop over live
|
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65
65
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* colliders, not a query.
|
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|
-
* @type {{collider: ClothCollider, transform: Transform64, entity: number, handle: number
|
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66
|
+
* @type {{collider: ClothCollider, transform: Transform64, entity: number, handle: number,
|
|
67
|
+
* linked: boolean, onPlaced: function(): void}[]}
|
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|
* @private
|
|
68
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|
*/
|
|
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|
private __linked;
|
|
@@ -99,6 +100,14 @@ export class ClothColliderSystem extends System<any> {
|
|
|
99
100
|
* @returns {void}
|
|
100
101
|
*/
|
|
101
102
|
refreshSurface(entity: number): void;
|
|
103
|
+
/**
|
|
104
|
+
* Reset motion history at an explicitly published placement, including
|
|
105
|
+
* static proxies. The next refresh can still sweep any subsequent motion.
|
|
106
|
+
* @param {number} handle
|
|
107
|
+
* @param {Transform64} transform
|
|
108
|
+
* @private
|
|
109
|
+
*/
|
|
110
|
+
private __place;
|
|
102
111
|
/**
|
|
103
112
|
* @param {number} entity
|
|
104
113
|
* @returns {number} the index handle, or `undefined` if the entity is not indexed
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ClothColliderSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothColliderSystem.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ClothColliderSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothColliderSystem.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2CG;AACH;;IAEI,8EAAsD;IAEtD,wKAIE;IAEF;;OAEG;IACH,OAFU,kBAAkB,CAEK;IAEjC;;;;;;OAMG;IACH,kBAAsB;IAEtB;;;;;;;;OAQG;IACH,iBAAc;IAEd;;;;;OAKG;IACH,qBALW,aAAa,YACb,QAAQ,aACR,WAAW,UACX,MAAM,QAoChB;IAED;;;;;OAKG;IACH,uBALW,aAAa,YACb,QAAQ,aACR,WAAW,UACX,MAAM,QAqBhB;IAED;;;;;;OAMG;IACH,WAFa,IAAI,CAkChB;IAED;;;;;;;;OAQG;IACH,uBAHW,MAAM,GACJ,IAAI,CAyBhB;IAED;;;;;;OAMG;IACH,gBAWC;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,MAAM,CAIlB;CACJ;uBAtQsB,wBAAwB;4BAMxC,uCAAuC;yBACrB,uBAAuB;8BAElB,oBAAoB;4CAVN,uDAAuD;mCAShE,mCAAmC"}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import { ResourceAccessKind } from "../../../../core/model/ResourceAccessKind.js";
|
|
2
2
|
import { ResourceAccessSpecification } from "../../../../core/model/ResourceAccessSpecification.js";
|
|
3
3
|
import { System } from "../../../ecs/System.js";
|
|
4
|
+
import { TRANSFORM64_EVENT_PLACED } from "../../../ecs/transform/TRANSFORM64_EVENT_PLACED.js";
|
|
4
5
|
import {
|
|
5
6
|
TRANSFORM64_ROTATION_OFFSET,
|
|
6
7
|
TRANSFORM64_TRANSLATION_OFFSET,
|
|
@@ -84,7 +85,8 @@ export class ClothColliderSystem extends System {
|
|
|
84
85
|
* they were linked. Held rather than looked up per step for the same reason
|
|
85
86
|
* `ClothInstance` holds its transforms: a refresh is a loop over live
|
|
86
87
|
* colliders, not a query.
|
|
87
|
-
* @type {{collider: ClothCollider, transform: Transform64, entity: number, handle: number
|
|
88
|
+
* @type {{collider: ClothCollider, transform: Transform64, entity: number, handle: number,
|
|
89
|
+
* linked: boolean, onPlaced: function(): void}[]}
|
|
88
90
|
* @private
|
|
89
91
|
*/
|
|
90
92
|
__linked = [];
|
|
@@ -117,20 +119,18 @@ export class ClothColliderSystem extends System {
|
|
|
117
119
|
|
|
118
120
|
this.__handles.set(entity, handle);
|
|
119
121
|
|
|
120
|
-
|
|
122
|
+
const entry = { collider: cloth_collider, transform, entity, handle, linked: true, onPlaced: () => {
|
|
123
|
+
// Dispatch snapshots can retain this listener after unlink, even
|
|
124
|
+
// after both its entity id and index slot have been reused.
|
|
125
|
+
if (entry.linked) this.__place(handle, transform);
|
|
126
|
+
} };
|
|
127
|
+
this.__linked.push(entry);
|
|
128
|
+
|
|
129
|
+
this.entityManager.dataset.addEntityEventListener(entity, TRANSFORM64_EVENT_PLACED, entry.onPlaced);
|
|
121
130
|
|
|
122
131
|
// Placed rather than posed, so its first step sweeps nothing. A
|
|
123
132
|
// collider that has just appeared did not move.
|
|
124
|
-
this.
|
|
125
|
-
handle,
|
|
126
|
-
transform[TRANSFORM64_TRANSLATION_OFFSET],
|
|
127
|
-
transform[TRANSFORM64_TRANSLATION_OFFSET + 1],
|
|
128
|
-
transform[TRANSFORM64_TRANSLATION_OFFSET + 2],
|
|
129
|
-
transform[TRANSFORM64_ROTATION_OFFSET],
|
|
130
|
-
transform[TRANSFORM64_ROTATION_OFFSET + 1],
|
|
131
|
-
transform[TRANSFORM64_ROTATION_OFFSET + 2],
|
|
132
|
-
transform[TRANSFORM64_ROTATION_OFFSET + 3]
|
|
133
|
-
);
|
|
133
|
+
this.__place(handle, transform);
|
|
134
134
|
}
|
|
135
135
|
|
|
136
136
|
/**
|
|
@@ -148,9 +148,11 @@ export class ClothColliderSystem extends System {
|
|
|
148
148
|
|
|
149
149
|
this.__handles.delete(entity);
|
|
150
150
|
this.index.remove(handle);
|
|
151
|
-
|
|
152
151
|
for (let i = 0; i < this.__linked.length; i++) {
|
|
153
|
-
|
|
152
|
+
const entry = this.__linked[i];
|
|
153
|
+
if (entry.entity === entity) {
|
|
154
|
+
entry.linked = false;
|
|
155
|
+
this.entityManager.dataset.removeEntityEventListener(entity, TRANSFORM64_EVENT_PLACED, entry.onPlaced);
|
|
154
156
|
this.__linked.splice(i, 1);
|
|
155
157
|
|
|
156
158
|
break;
|
|
@@ -233,6 +235,26 @@ export class ClothColliderSystem extends System {
|
|
|
233
235
|
this.index.setFilter(handle, cloth_collider.layer, cloth_collider.mask);
|
|
234
236
|
}
|
|
235
237
|
|
|
238
|
+
/**
|
|
239
|
+
* Reset motion history at an explicitly published placement, including
|
|
240
|
+
* static proxies. The next refresh can still sweep any subsequent motion.
|
|
241
|
+
* @param {number} handle
|
|
242
|
+
* @param {Transform64} transform
|
|
243
|
+
* @private
|
|
244
|
+
*/
|
|
245
|
+
__place(handle, transform) {
|
|
246
|
+
this.index.placePose(
|
|
247
|
+
handle,
|
|
248
|
+
transform[TRANSFORM64_TRANSLATION_OFFSET],
|
|
249
|
+
transform[TRANSFORM64_TRANSLATION_OFFSET + 1],
|
|
250
|
+
transform[TRANSFORM64_TRANSLATION_OFFSET + 2],
|
|
251
|
+
transform[TRANSFORM64_ROTATION_OFFSET],
|
|
252
|
+
transform[TRANSFORM64_ROTATION_OFFSET + 1],
|
|
253
|
+
transform[TRANSFORM64_ROTATION_OFFSET + 2],
|
|
254
|
+
transform[TRANSFORM64_ROTATION_OFFSET + 3]
|
|
255
|
+
);
|
|
256
|
+
}
|
|
257
|
+
|
|
236
258
|
/**
|
|
237
259
|
* @param {number} entity
|
|
238
260
|
* @returns {number} the index handle, or `undefined` if the entity is not indexed
|