@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
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- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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{"version":3,"file":"PhysicsSurfacePoint.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/queries/PhysicsSurfacePoint.js"],"names":[],"mappings":"AAAA
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{"version":3,"file":"PhysicsSurfacePoint.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/queries/PhysicsSurfacePoint.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;IAEI;;;;;;OAMG;IACH,mBAFU,YAAY,CAES;IAE/B;;;;OAIG;IACH,iBAFU,YAAY,CAEO;IAE7B;;;;;OAKG;IACH,GAFU,MAAM,CAEV;IAEN;;;OAGG;IACH,QAFU,MAAM,CAEJ;IAEZ;;;;;OAKG;IACH,SAFU,MAAM,CAEH;IAEb;;;;;OAKG;IACH,iBAFU,MAAM,CAEK;IAErB;;;;;;OAMG;IACH,UAFU,MAAM,CAEF;IAEd;;;;;;OAMG;IACH,cAUC;IAGL;;;;OAIG;IACH,gCAFU,OAAO,CAEkC;CAPlD"}
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export function convex_overlaps_shape(convex_shape: import("../../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D, convex_position: ArrayLike<number>, convex_rotation: ArrayLike<number>, other_shape: import("../../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D, other_position: ArrayLike<number>, other_rotation: ArrayLike<number>): boolean;
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{"version":3,"file":"convex_overlaps_shape.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/queries/convex_overlaps_shape.js"],"names":[],"mappings":"AAmDA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,oDAVW,OAAO,gDAAgD,EAAE,eAAe,mBAExE,UAAU,MAAM,CAAC,mBACjB,UAAU,MAAM,CAAC,eACjB,OAAO,gDAAgD,EAAE,eAAe,kBAExE,UAAU,MAAM,CAAC,kBACjB,UAAU,MAAM,CAAC,GACf,OAAO,CA8FnB"}
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import { TRIANGLE_FLOAT_STRIDE } from "../narrowphase/decomposition/triangle_buffer_layout.js";
|
|
9
|
+
import { rigid_subject_pose } from "../narrowphase/rigid_subject_pose.js";
|
|
10
|
+
import { Transform64 } from "../../ecs/transform/Transform64.js";
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* Module scratch: one query at a time, on the main thread, like the other physics queries.
|
|
14
|
+
*/
|
|
15
|
+
const local_aabb = new Float64Array(6);
|
|
16
|
+
const world_aabb = new Float64Array(6);
|
|
17
|
+
const other_local_aabb = new Float64Array(6);
|
|
18
|
+
const simplex = new Float64Array(12);
|
|
19
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+
|
|
20
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+
const convex_posed = new PosedShape3D();
|
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21
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+
const other_posed = new PosedShape3D();
|
|
22
|
+
const triangle = new Triangle3D();
|
|
23
|
+
|
|
24
|
+
/** The world pose of the mesh or heightmap a rigid TransformedShape3D wraps ({@link rigid_subject_pose}). */
|
|
25
|
+
const subject_pose = new Transform64();
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* Most triangles of a concave shape one test enumerates, the bound on {@link triangle_buffer}: the
|
|
29
|
+
* same as the narrowphase's per-pair limit, for the same reason — the count is the convex's
|
|
30
|
+
* footprint over the surface's triangle density. Under the overlap query's old fixed 1,024 the drop
|
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31
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+
* was not "a far edge": enumeration runs in index (mesh) or row (heightmap) order, so a sphere
|
|
32
|
+
* pressed into a finely meshed floor was tested only against the rows before its contact patch and
|
|
33
|
+
* reported no overlap, on every query.
|
|
34
|
+
* @type {number}
|
|
35
|
+
*/
|
|
36
|
+
const MAX_TRIANGLES = 1 << 16;
|
|
37
|
+
|
|
38
|
+
/**
|
|
39
|
+
* Concave triangle scratch. Grows by doubling (enumerating again once) up to
|
|
40
|
+
* {@link MAX_TRIANGLES}; the high-water mark is kept.
|
|
41
|
+
* @type {Float64Array}
|
|
42
|
+
*/
|
|
43
|
+
let triangle_buffer = new Float64Array(1024 * TRIANGLE_FLOAT_STRIDE);
|
|
44
|
+
|
|
45
|
+
/**
|
|
46
|
+
* Whether a test against more than {@link MAX_TRIANGLES} triangles has been reported (once per
|
|
47
|
+
* process).
|
|
48
|
+
* @type {boolean}
|
|
49
|
+
*/
|
|
50
|
+
let triangle_overflow_reported = false;
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* Whether a convex shape at a world pose overlaps another shape at its world pose: one GJK test
|
|
54
|
+
* when the other is convex, one per triangle near the convex when it is concave (a heightmap or a
|
|
55
|
+
* mesh), the first overlapping triangle deciding. {@link overlap_shape} makes this test against
|
|
56
|
+
* each collider of a candidate body, so a caller holding a body the query reported can ask which of
|
|
57
|
+
* the body's colliders it was and get the query's own answer.
|
|
58
|
+
*
|
|
59
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+
* A concave shape is a surface here — a convex wholly behind one of its triangles, touching none,
|
|
60
|
+
* does not overlap it — as it is in the overlap query. One wrapped in a rigid TransformedShape3D is
|
|
61
|
+
* that surface at the composed pose.
|
|
62
|
+
*
|
|
63
|
+
* The poses are read by index. A Transform64's `translation` and `rotation` getters build a new
|
|
64
|
+
* view on every read, so a caller testing many colliders copies their scalars into arrays of its
|
|
65
|
+
* own rather than passing those.
|
|
66
|
+
*
|
|
67
|
+
* @param {import("../../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D} convex_shape
|
|
68
|
+
* in its local frame; must be convex
|
|
69
|
+
* @param {ArrayLike<number>} convex_position world position, as [x, y, z]
|
|
70
|
+
* @param {ArrayLike<number>} convex_rotation world rotation, a unit quaternion as [x, y, z, w]
|
|
71
|
+
* @param {import("../../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D} other_shape
|
|
72
|
+
* in its local frame; convex or concave
|
|
73
|
+
* @param {ArrayLike<number>} other_position world position, as [x, y, z]
|
|
74
|
+
* @param {ArrayLike<number>} other_rotation world rotation, a unit quaternion as [x, y, z, w]
|
|
75
|
+
* @returns {boolean}
|
|
76
|
+
*/
|
|
77
|
+
export function convex_overlaps_shape(
|
|
78
|
+
convex_shape, convex_position, convex_rotation,
|
|
79
|
+
other_shape, other_position, other_rotation
|
|
80
|
+
) {
|
|
81
|
+
assert.notEqual(convex_shape.is_convex, false, 'convex_shape must be convex');
|
|
82
|
+
|
|
83
|
+
convex_posed.setup_components(
|
|
84
|
+
convex_shape,
|
|
85
|
+
convex_position[0], convex_position[1], convex_position[2],
|
|
86
|
+
convex_rotation[0], convex_rotation[1], convex_rotation[2], convex_rotation[3]
|
|
87
|
+
);
|
|
88
|
+
|
|
89
|
+
if (other_shape.is_convex !== false) {
|
|
90
|
+
other_posed.setup_components(
|
|
91
|
+
other_shape,
|
|
92
|
+
other_position[0], other_position[1], other_position[2],
|
|
93
|
+
other_rotation[0], other_rotation[1], other_rotation[2], other_rotation[3]
|
|
94
|
+
);
|
|
95
|
+
return gjk(simplex, convex_posed, other_posed);
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
// A mesh or heightmap a rigid TransformedShape3D wraps is that surface at the composed pose, as the
|
|
99
|
+
// narrowphase collides it. A wrapper that scales is not unwrapped, and has no enumerator, here as
|
|
100
|
+
// there.
|
|
101
|
+
let concave = other_shape;
|
|
102
|
+
let px = other_position[0], py = other_position[1], pz = other_position[2];
|
|
103
|
+
let qx = other_rotation[0], qy = other_rotation[1], qz = other_rotation[2], qw = other_rotation[3];
|
|
104
|
+
while (concave.isTransformedShape3D === true && rigid_subject_pose(subject_pose, concave, px, py, pz, qx, qy, qz, qw)) {
|
|
105
|
+
concave = concave.subject;
|
|
106
|
+
px = subject_pose.translation_x; py = subject_pose.translation_y; pz = subject_pose.translation_z;
|
|
107
|
+
qx = subject_pose.rotation_x; qy = subject_pose.rotation_y; qz = subject_pose.rotation_z; qw = subject_pose.rotation_w;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
// Concave: the convex's world box, taken into the other shape's frame, picks the triangles.
|
|
111
|
+
convex_shape.compute_bounding_box(local_aabb);
|
|
112
|
+
aabb3_transform_oriented(
|
|
113
|
+
world_aabb, 0,
|
|
114
|
+
local_aabb[0], local_aabb[1], local_aabb[2],
|
|
115
|
+
local_aabb[3], local_aabb[4], local_aabb[5],
|
|
116
|
+
convex_position[0], convex_position[1], convex_position[2],
|
|
117
|
+
convex_rotation[0], convex_rotation[1], convex_rotation[2], convex_rotation[3]
|
|
118
|
+
);
|
|
119
|
+
aabb3_transform_oriented_inverse(
|
|
120
|
+
other_local_aabb, 0,
|
|
121
|
+
world_aabb,
|
|
122
|
+
px, py, pz,
|
|
123
|
+
qx, qy, qz, qw
|
|
124
|
+
);
|
|
125
|
+
|
|
126
|
+
// The enumerator returns the TRUE count and drops writes past the buffer: grow and enumerate
|
|
127
|
+
// again, deterministic so once suffices.
|
|
128
|
+
let count = decompose_to_triangles(
|
|
129
|
+
triangle_buffer, 0, concave,
|
|
130
|
+
other_local_aabb[0], other_local_aabb[1], other_local_aabb[2],
|
|
131
|
+
other_local_aabb[3], other_local_aabb[4], other_local_aabb[5]
|
|
132
|
+
);
|
|
133
|
+
let capacity = triangle_buffer.length / TRIANGLE_FLOAT_STRIDE;
|
|
134
|
+
if (count > capacity && capacity < MAX_TRIANGLES) {
|
|
135
|
+
capacity = Math.min(MAX_TRIANGLES, Math.max(count, capacity * 2));
|
|
136
|
+
triangle_buffer = new Float64Array(capacity * TRIANGLE_FLOAT_STRIDE);
|
|
137
|
+
count = decompose_to_triangles(
|
|
138
|
+
triangle_buffer, 0, concave,
|
|
139
|
+
other_local_aabb[0], other_local_aabb[1], other_local_aabb[2],
|
|
140
|
+
other_local_aabb[3], other_local_aabb[4], other_local_aabb[5]
|
|
141
|
+
);
|
|
142
|
+
}
|
|
143
|
+
if (count > capacity) {
|
|
144
|
+
if (!triangle_overflow_reported) {
|
|
145
|
+
triangle_overflow_reported = true;
|
|
146
|
+
console.warn(
|
|
147
|
+
`convex_overlaps_shape: the convex overlaps ${count} triangles of a`
|
|
148
|
+
+ ` ${concave.constructor.name}; it is tested against ${capacity} and not the rest.`
|
|
149
|
+
);
|
|
150
|
+
}
|
|
151
|
+
count = capacity;
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
// One flyweight triangle, rebound per iteration, posed as the concave shape.
|
|
155
|
+
other_posed.setup_components(
|
|
156
|
+
triangle,
|
|
157
|
+
px, py, pz,
|
|
158
|
+
qx, qy, qz, qw
|
|
159
|
+
);
|
|
160
|
+
|
|
161
|
+
for (let t = 0; t < count; t++) {
|
|
162
|
+
triangle.bind(triangle_buffer, t * TRIANGLE_FLOAT_STRIDE);
|
|
163
|
+
if (gjk(simplex, convex_posed, other_posed)) {
|
|
164
|
+
return true;
|
|
165
|
+
}
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
return false;
|
|
169
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"overlap_shape.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/queries/overlap_shape.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"overlap_shape.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/queries/overlap_shape.js"],"names":[],"mappings":"AAuDA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,uFAZW,MAAM,EAAE,GAAC,YAAY,YAErB,MAAM,EAAE,GAAC,YAAY,UAErB,WAAW,GAAC,MAAM,EAAE,iBAEpB,MAAM,WACN,CAAC,MAAM,EAAC,MAAM,EAAE,QAAQ,UAAS,KAAG,OAAO,GAEzC,MAAM,CAclB"}
|
|
@@ -1,13 +1,9 @@
|
|
|
1
|
+
import { assert } from "../../../core/assert.js";
|
|
1
2
|
import { bvh_query_user_data_intersects_aabb } from "../../../core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js";
|
|
2
3
|
import { returnTrue } from "../../../core/function/returnTrue.js";
|
|
3
4
|
import { aabb3_transform_oriented } from "../../../core/geom/3d/aabb/aabb3_transform_oriented.js";
|
|
4
|
-
import { Triangle3D } from "../../../core/geom/3d/shape/Triangle3D.js";
|
|
5
5
|
import { body_id_index } from "../body/BodyStorage.js";
|
|
6
|
-
import {
|
|
7
|
-
import { aabb3_transform_oriented_inverse } from "../../../core/geom/3d/aabb/aabb3_transform_oriented_inverse.js";
|
|
8
|
-
import { decompose_to_triangles } from "../narrowphase/decomposition/decompose_to_triangles.js";
|
|
9
|
-
import { TRIANGLE_FLOAT_STRIDE } from "../narrowphase/decomposition/triangle_buffer_layout.js";
|
|
10
|
-
import { PosedShape3D } from "../../../core/geom/3d/shape/PosedShape3D.js";
|
|
6
|
+
import { convex_overlaps_shape } from "./convex_overlaps_shape.js";
|
|
11
7
|
|
|
12
8
|
/**
|
|
13
9
|
* Scratch state — module-scoped to avoid per-query allocation. Safe
|
|
@@ -15,28 +11,10 @@ import { PosedShape3D } from "../../../core/geom/3d/shape/PosedShape3D.js";
|
|
|
15
11
|
*/
|
|
16
12
|
const local_aabb = new Float64Array(6);
|
|
17
13
|
const world_aabb = new Float64Array(6);
|
|
18
|
-
const concave_query_aabb = new Float64Array(6);
|
|
19
|
-
const simplex_buf = new Float64Array(12);
|
|
20
14
|
|
|
21
|
-
|
|
22
|
-
const
|
|
23
|
-
const
|
|
24
|
-
|
|
25
|
-
/**
|
|
26
|
-
* Maximum triangles a concave candidate can emit per overlap pair.
|
|
27
|
-
* Same rationale as the narrowphase's `MAX_TRIANGLES_PER_PAIR`: the
|
|
28
|
-
* broadphase has already bounded the query AABB to the query shape's
|
|
29
|
-
* envelope, so a single candidate typically yields tens of triangles
|
|
30
|
-
* (a heightmap's count scales O(N²) with its `tessellation`, still
|
|
31
|
-
* inside the buffer for a bounded query at moderate tessellation).
|
|
32
|
-
* Excess triangles are dropped by the enumerator's bounds check —
|
|
33
|
-
* worst case is a missed overlap on a far edge of the candidate's
|
|
34
|
-
* geometry, recovered next query.
|
|
35
|
-
* @type {number}
|
|
36
|
-
*/
|
|
37
|
-
const MAX_TRIANGLES_PER_PAIR = 1024;
|
|
38
|
-
|
|
39
|
-
const triangle_buffer = new Float64Array(MAX_TRIANGLES_PER_PAIR * TRIANGLE_FLOAT_STRIDE);
|
|
15
|
+
/** The pose of the candidate collider being tested, as [x, y, z] and [x, y, z, w]. */
|
|
16
|
+
const candidate_position = new Float64Array(3);
|
|
17
|
+
const candidate_rotation = new Float64Array(4);
|
|
40
18
|
|
|
41
19
|
/**
|
|
42
20
|
* Broadphase candidate buffer. Grows by doubling on overflow.
|
|
@@ -63,6 +41,18 @@ let scratch_seen = new Int32Array(64);
|
|
|
63
41
|
*/
|
|
64
42
|
let seen_stamp = 0;
|
|
65
43
|
|
|
44
|
+
/**
|
|
45
|
+
* Whether an {@link overlap_shape} is in progress. Its candidates and stamps
|
|
46
|
+
* are module state, so an overlap started from inside one — from its filter —
|
|
47
|
+
* would overwrite the outer's half-finished scan (it reported none of the
|
|
48
|
+
* bodies it overlapped).
|
|
49
|
+
* @type {boolean}
|
|
50
|
+
*/
|
|
51
|
+
let overlap_running = false;
|
|
52
|
+
|
|
53
|
+
const NESTED_OVERLAP = 'overlap_shape: called from inside an overlap, from its filter. An overlap keeps its working'
|
|
54
|
+
+ ' state in module scratch, so it cannot run inside another; a raycast or a shapeCast can.';
|
|
55
|
+
|
|
66
56
|
/**
|
|
67
57
|
* Test what bodies overlap a convex shape placed at a given pose. Each
|
|
68
58
|
* overlapping body's `body_id` is written to `output` starting at
|
|
@@ -104,6 +94,31 @@ let seen_stamp = 0;
|
|
|
104
94
|
* @throws {Error} if `shape.is_convex === false`
|
|
105
95
|
*/
|
|
106
96
|
export function overlap_shape(system, shape, position, rotation, output, output_offset, filter = returnTrue) {
|
|
97
|
+
assert.ok(!overlap_running, NESTED_OVERLAP);
|
|
98
|
+
|
|
99
|
+
overlap_running = true;
|
|
100
|
+
try {
|
|
101
|
+
return overlap_shape_bodies(system, shape, position, rotation, output, output_offset, filter);
|
|
102
|
+
} finally {
|
|
103
|
+
// also on the way out of a throw — a filter's own error, or the assert
|
|
104
|
+
// above in an overlap the filter started — so the next one is not refused
|
|
105
|
+
overlap_running = false;
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
/**
|
|
110
|
+
* {@link overlap_shape}, unguarded.
|
|
111
|
+
*
|
|
112
|
+
* @param {PhysicsSystem} system
|
|
113
|
+
* @param {AbstractShape3D} shape
|
|
114
|
+
* @param {number[]|Float64Array} position
|
|
115
|
+
* @param {number[]|Float64Array} rotation
|
|
116
|
+
* @param {Uint32Array|number[]} output
|
|
117
|
+
* @param {number} output_offset
|
|
118
|
+
* @param {(entity:number, collider:Collider)=>boolean} filter
|
|
119
|
+
* @returns {number}
|
|
120
|
+
*/
|
|
121
|
+
function overlap_shape_bodies(system, shape, position, rotation, output, output_offset, filter) {
|
|
107
122
|
if (shape.is_convex === false) {
|
|
108
123
|
throw new Error(`overlap_shape: query shape must be convex; received \`${shape.constructor.name}\` (is_convex=false)`);
|
|
109
124
|
}
|
|
@@ -134,14 +149,7 @@ export function overlap_shape(system, shape, position, rotation, output, output_
|
|
|
134
149
|
}
|
|
135
150
|
if (n_total === 0) return 0;
|
|
136
151
|
|
|
137
|
-
// ── 3.
|
|
138
|
-
query_posed.setup_components(
|
|
139
|
-
shape,
|
|
140
|
-
position[0], position[1], position[2],
|
|
141
|
-
rotation[0], rotation[1], rotation[2], rotation[3]
|
|
142
|
-
);
|
|
143
|
-
|
|
144
|
-
// ── 4. Per-candidate narrowphase ────────────────────────────────
|
|
152
|
+
// ── 3. Per-candidate narrowphase ────────────────────────────────
|
|
145
153
|
const output_capacity = output.length - output_offset;
|
|
146
154
|
let count = 0;
|
|
147
155
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let cursor = output_offset;
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@@ -188,51 +196,21 @@ export function overlap_shape(system, shape, position, rotation, output, output_
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const collider = entry.collider;
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if (!filter(entity, collider)) continue;
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// One GJK for a convex collider, one per nearby triangle for a concave one. The pose is
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// copied out as scalars: a Transform64's translation / rotation getters make a new view
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// on every read.
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const candidate_tr = entry.transform;
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// run per-triangle GJK until one overlap is found.
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aabb3_transform_oriented_inverse(
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205
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concave_query_aabb, 0,
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world_aabb,
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candidate_tr.translation_x, candidate_tr.translation_y, candidate_tr.translation_z,
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candidate_tr.rotation_x, candidate_tr.rotation_y, candidate_tr.rotation_z, candidate_tr.rotation_w
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);
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let tri_count = decompose_to_triangles(
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triangle_buffer, 0, collider.shape,
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concave_query_aabb[0], concave_query_aabb[1], concave_query_aabb[2],
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concave_query_aabb[3], concave_query_aabb[4], concave_query_aabb[5]
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);
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// TRUE count may exceed the buffer (overflow writes dropped) —
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// clamp so the per-triangle GJK never binds past the end.
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if (tri_count > MAX_TRIANGLES_PER_PAIR) tri_count = MAX_TRIANGLES_PER_PAIR;
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// Re-pose candidate as the concave body (the flyweight triangle is
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// rebound per iteration below; setup only stores the shape reference).
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candidate_posed.setup_components(
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triangle_shape,
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224
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candidate_tr.translation_x, candidate_tr.translation_y, candidate_tr.translation_z,
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candidate_tr.rotation_x, candidate_tr.rotation_y, candidate_tr.rotation_z, candidate_tr.rotation_w
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);
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for (let t = 0; t < tri_count; t++) {
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triangle_shape.bind(triangle_buffer, t * TRIANGLE_FLOAT_STRIDE);
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230
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if (gjk(simplex_buf, query_posed, candidate_posed)) {
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overlaps = true;
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break;
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}
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}
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235
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}
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203
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candidate_position[0] = candidate_tr.translation_x;
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candidate_position[1] = candidate_tr.translation_y;
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205
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candidate_position[2] = candidate_tr.translation_z;
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candidate_rotation[0] = candidate_tr.rotation_x;
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candidate_rotation[1] = candidate_tr.rotation_y;
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candidate_rotation[2] = candidate_tr.rotation_z;
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candidate_rotation[3] = candidate_tr.rotation_w;
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210
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overlaps = convex_overlaps_shape(
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shape, position, rotation,
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212
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collider.shape, candidate_position, candidate_rotation
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);
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236
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}
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215
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238
216
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if (overlaps) {
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@@ -16,15 +16,21 @@
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16
16
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* nearest solid surface behind it. This is the only behaviour — a query that
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17
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* wants to find trigger volumes uses an overlap query, not a ray.
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18
18
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*
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*
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20
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*
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21
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*
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19
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* Every collider of a multi-collider body is tested, each at its own pose, and
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20
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* the result names the one struck: `result.collider_entity` is the entity that
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21
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* owns it, and `result.triangle` the triangle of a mesh or heightmap collider
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22
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* (`-1` otherwise, and for one wrapped in another shape).
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23
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*
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24
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* The filter may run a shapeCast or an overlap of its own, but not another
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25
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* raycast: a raycast keeps its working state in module scratch, and one started
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26
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* from its filter is refused by an assert.
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22
27
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*
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23
28
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* @param {PhysicsSystem} system
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24
29
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* @param {Ray3} ray origin + unit direction + `tMax`
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30
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* @param {PhysicsSurfacePoint} result populated on hit; untouched on miss
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26
31
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* @param {(entity:number, collider:Collider)=>boolean} [filter] called once per
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27
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*
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32
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+
* collider of each body whose broadphase leaves the ray crosses, however many
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33
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+
* of those leaves it crosses; defaults to {@link returnTrue}.
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28
34
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* @returns {boolean} true on hit, false on miss
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29
35
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*/
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30
36
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export function raycast(system: PhysicsSystem, ray: Ray3, result: PhysicsSurfacePoint, filter?: (entity: number, collider: Collider) => boolean): boolean;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"raycast.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/queries/raycast.js"],"names":[],"mappings":"
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1
|
+
{"version":3,"file":"raycast.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/queries/raycast.js"],"names":[],"mappings":"AA6QA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,gGALW,CAAC,MAAM,EAAC,MAAM,EAAE,QAAQ,UAAS,KAAG,OAAO,GAGzC,OAAO,CAgBnB"}
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