@woosh/meep-engine 3.37.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
  159. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
  160. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
  161. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  166. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
  167. package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
  168. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/Water.js +42 -36
  170. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  178. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  181. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  184. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  187. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  189. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  190. package/src/engine/graphics3/WaterSystem.d.ts +58 -6
  191. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  192. package/src/engine/graphics3/WaterSystem.js +423 -293
  193. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  194. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  195. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  196. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  197. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  198. package/src/engine/interpolation/InterpolationLog.js +12 -6
  199. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  200. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  201. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  204. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  206. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  207. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  209. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  213. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  214. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  215. package/src/engine/physics/body/SolverBodyState.js +4 -5
  216. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  217. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  218. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  219. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  220. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  221. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  222. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
  223. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  224. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
  225. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
  226. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
  228. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  231. package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
  233. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
  235. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
  236. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
  238. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
  240. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
  241. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
  243. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  244. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  246. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  247. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
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  899. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
  900. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
  901. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
  902. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
  903. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
  904. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
  905. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
  906. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  907. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  908. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  909. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  910. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
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  918. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
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  920. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  921. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  922. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  923. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
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  929. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  930. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  931. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  932. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  933. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +72 -27
  934. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
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  947. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
  948. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
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  953. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  954. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
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  956. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  957. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
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  960. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  961. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  962. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  963. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
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  969. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  970. package/src/shade/renderer/water/shader_water.d.ts +15 -26
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  973. package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
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  975. package/src/shade/renderer/water/shader_water_avboit.js +268 -0
  976. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  977. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  978. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  979. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  980. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  981. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  982. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
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  984. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  985. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
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  990. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  991. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
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  994. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
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@@ -40,11 +40,12 @@ export function gjk_epa_penetration(out: Float64Array | number[], A: SupportProv
40
40
  */
41
41
  export const GJK_SEPARATED: number;
42
42
  /**
43
- * A convex shape exposing a world-space support mapping: `support(out, off, dx,
44
- * dy, dz)` writes the farthest point of the shape in direction `(dx, dy, dz)`
45
- * into `out[off..off+2]` (e.g. {@link PosedShape3D }).
43
+ * A convex shape exposing a world-space support mapping: `support(out, off, direction,
44
+ * direction_offset)` writes the farthest point of the shape along the unit direction in
45
+ * `direction[direction_offset .. +2]` into `out[off..off+2]` (e.g. {@link PosedShape3D }), under the
46
+ * contract of {@link AbstractShape3Dsupport }.
46
47
  */
47
48
  export type SupportProvider = {
48
- support: (arg0: Float64Array, arg1: number, arg2: number, arg3: number, arg4: number) => void;
49
+ support: (arg0: Float64Array, arg1: number, arg2: (Float64Array | number[]), arg3: number) => void;
49
50
  };
50
51
  //# sourceMappingURL=gjk_epa_penetration.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"gjk_epa_penetration.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/gjk/gjk_epa_penetration.js"],"names":[],"mappings":"AA6jBA;;;;;;;;;;;;;;;;GAgBG;AACH,yCATW,YAAY,GAAC,MAAM,EAAE,KACrB,eAAe,KACf,eAAe,GACb,MAAM,CA0BlB;AA7DD;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,4BAFU,MAAM,CAEgB;;;;;;8BAzdnB;IAAE,OAAO,SAAW,YAAY,QAAE,MAAM,QAAE,MAAM,QAAE,MAAM,QAAE,MAAM,KAAG,IAAI,CAAA;CAAE"}
1
+ {"version":3,"file":"gjk_epa_penetration.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/gjk/gjk_epa_penetration.js"],"names":[],"mappings":"AAkkBA;;;;;;;;;;;;;;;;GAgBG;AACH,yCATW,YAAY,GAAC,MAAM,EAAE,KACrB,eAAe,KACf,eAAe,GACb,MAAM,CA0BlB;AA7DD;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,4BAFU,MAAM,CAEgB;;;;;;;8BAzdnB;IAAE,OAAO,SAAW,YAAY,QAAE,MAAM,QAAE,CAAC,YAAY,GAAC,MAAM,EAAE,CAAC,QAAE,MAAM,KAAG,IAAI,CAAA;CAAE"}
@@ -35,7 +35,7 @@ import { v3_triple_cross } from "../../vec3/v3_triple_cross.js";
35
35
  * Structure follows Bullet's btGjkEpa2: GJK produces a rank-4 simplex that
36
36
  * strictly encloses the origin; EPA builds outward-oriented faces from it and
37
37
  * expands toward the closest face, rebuilding the horizon each step. Operates on
38
- * any support provider with `support(out, off, dx, dy, dz)` in WORLD space (e.g.
38
+ * any support provider with `support(out, off, direction, direction_offset)` in WORLD space (e.g.
39
39
  * {@link PosedShape3D}); the penetration normal + depth come from the Minkowski
40
40
  * difference's closest face to the origin. No cross-frame state → reset-and-
41
41
  * resimulate determinism preserved.
@@ -74,6 +74,10 @@ const _w = new Float64Array(3); // newly sampled support point
74
74
  const SIMPLEX = new Float64Array(12); // 4 points, 3 floats each; slot 0 = newest (a)
75
75
  const DIR = new Float64Array(3);
76
76
 
77
+ // GJK's seed directions, in arrays as minkowski_support takes them. Never written.
78
+ const AXIS_X = new Float64Array([1, 0, 0]);
79
+ const AXIS_Y = new Float64Array([0, 1, 0]);
80
+
77
81
  // --- vector scratch (shared; GJK and EPA never run concurrently) ---
78
82
  const _ab = new Float64Array(3);
79
83
  const _ac = new Float64Array(3);
@@ -92,11 +96,12 @@ const EDGE = new Int32Array(EDGE_CAP * 2); // horizon edges, 2 vertex indices ea
92
96
  const CEN = new Float64Array(3); // polytope centroid (for outward orientation)
93
97
 
94
98
  /**
95
- * A convex shape exposing a world-space support mapping: `support(out, off, dx,
96
- * dy, dz)` writes the farthest point of the shape in direction `(dx, dy, dz)`
97
- * into `out[off..off+2]` (e.g. {@link PosedShape3D}).
99
+ * A convex shape exposing a world-space support mapping: `support(out, off, direction,
100
+ * direction_offset)` writes the farthest point of the shape along the unit direction in
101
+ * `direction[direction_offset .. +2]` into `out[off..off+2]` (e.g. {@link PosedShape3D}), under the
102
+ * contract of {@link AbstractShape3D#support}.
98
103
  *
99
- * @typedef {{ support: function(Float64Array, number, number, number, number): void }} SupportProvider
104
+ * @typedef {{ support: function(Float64Array, number, (Float64Array|number[]), number): void }} SupportProvider
100
105
  */
101
106
 
102
107
  /**
@@ -140,9 +145,9 @@ const GJK_INCONCLUSIVE = 0;
140
145
  * {@link GJK_INCONCLUSIVE}
141
146
  */
142
147
  function gjk(A, B) {
143
- minkowski_support(SIMPLEX, 0, A, B, 1, 0, 0);
148
+ minkowski_support(SIMPLEX, 0, A, B, AXIS_X, 0);
144
149
  if (v3_length_sqr(SIMPLEX[0], SIMPLEX[1], SIMPLEX[2]) < DIR_EPS) {
145
- minkowski_support(SIMPLEX, 0, A, B, 0, 1, 0);
150
+ minkowski_support(SIMPLEX, 0, A, B, AXIS_Y, 0);
146
151
  }
147
152
  DIR[0] = -SIMPLEX[0];
148
153
  DIR[1] = -SIMPLEX[1];
@@ -153,7 +158,7 @@ function gjk(A, B) {
153
158
  if (v3_length_sqr(DIR[0], DIR[1], DIR[2]) < DIR_EPS) {
154
159
  return GJK_INCONCLUSIVE; // direction collapsed → touching, or apart; unknown
155
160
  }
156
- minkowski_support(_w, 0, A, B, DIR[0], DIR[1], DIR[2]);
161
+ minkowski_support(_w, 0, A, B, DIR, 0);
157
162
  if (v3_dot(_w[0], _w[1], _w[2], DIR[0], DIR[1], DIR[2]) < 0) {
158
163
  return GJK_APART; // farthest point short of the origin → proven separated
159
164
  }
@@ -478,7 +483,7 @@ function epa(A, B, out) {
478
483
  }
479
484
 
480
485
  const bn = best * 3;
481
- minkowski_support(_w, 0, A, B, FACE_N[bn], FACE_N[bn + 1], FACE_N[bn + 2]);
486
+ minkowski_support(_w, 0, A, B, FACE_N, bn);
482
487
  const wdist = v3_dot(FACE_N[bn], FACE_N[bn + 1], FACE_N[bn + 2], _w[0], _w[1], _w[2]) - FACE_DIST[best];
483
488
  if (wdist < EPA_EPS) {
484
489
  break; // converged onto the closest face
@@ -17,17 +17,21 @@
17
17
  *
18
18
  * Shared by GJK, MPR, AND the robust penetration query
19
19
  * (`gjk_epa_penetration.js`): all three operate on the same support-provider
20
- * protocol — `support(out, off, dx, dy, dz)` with a unit direction — there
21
- * is no body-space/world-space split between them (a {@link PosedShape3D}
22
- * world adapter satisfies the same contract a raw shape does).
20
+ * protocol — `support(out, off, direction, direction_offset)` with a unit
21
+ * direction — there is no body-space/world-space split between them (a
22
+ * {@link PosedShape3D} world adapter satisfies the same contract a raw shape does).
23
+ *
24
+ * The direction arrives in an array, as it leaves for the two shapes: this is called from GJK, MPR
25
+ * and EPA loops that V8 does not always inline it into, and it calls two shapes' supports that V8
26
+ * never inlines, so a direction handed across as three numbers was boxed at both crossings.
23
27
  *
24
28
  * @param {Float64Array|number[]} result 3-vector destination
25
29
  * @param {number} result_offset
26
30
  * @param {AbstractShape3D} shape_a
27
31
  * @param {AbstractShape3D} shape_b
28
- * @param {number} dir_x search direction (any non-zero magnitude)
29
- * @param {number} dir_y
30
- * @param {number} dir_z
32
+ * @param {Float64Array|number[]} direction search direction (any non-zero magnitude), at
33
+ * `direction_offset`; read before anything is written, and left untouched
34
+ * @param {number} direction_offset
31
35
  */
32
- export function minkowski_support(result: Float64Array | number[], result_offset: number, shape_a: AbstractShape3D, shape_b: AbstractShape3D, dir_x: number, dir_y: number, dir_z: number): void;
36
+ export function minkowski_support(result: Float64Array | number[], result_offset: number, shape_a: AbstractShape3D, shape_b: AbstractShape3D, direction: Float64Array | number[], direction_offset: number): void;
33
37
  //# sourceMappingURL=minkowski_support.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"minkowski_support.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/gjk/minkowski_support.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,0CARW,YAAY,GAAC,MAAM,EAAE,iBACrB,MAAM,6DAGN,MAAM,SACN,MAAM,SACN,MAAM,QA2BhB"}
1
+ {"version":3,"file":"minkowski_support.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/gjk/minkowski_support.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,0CARW,YAAY,GAAC,MAAM,EAAE,iBACrB,MAAM,iEAGN,YAAY,GAAC,MAAM,EAAE,oBAErB,MAAM,QAyChB"}
@@ -19,24 +19,32 @@ import { v3_length } from "../../vec3/v3_length.js";
19
19
  *
20
20
  * Shared by GJK, MPR, AND the robust penetration query
21
21
  * (`gjk_epa_penetration.js`): all three operate on the same support-provider
22
- * protocol — `support(out, off, dx, dy, dz)` with a unit direction — there
23
- * is no body-space/world-space split between them (a {@link PosedShape3D}
24
- * world adapter satisfies the same contract a raw shape does).
22
+ * protocol — `support(out, off, direction, direction_offset)` with a unit
23
+ * direction — there is no body-space/world-space split between them (a
24
+ * {@link PosedShape3D} world adapter satisfies the same contract a raw shape does).
25
+ *
26
+ * The direction arrives in an array, as it leaves for the two shapes: this is called from GJK, MPR
27
+ * and EPA loops that V8 does not always inline it into, and it calls two shapes' supports that V8
28
+ * never inlines, so a direction handed across as three numbers was boxed at both crossings.
25
29
  *
26
30
  * @param {Float64Array|number[]} result 3-vector destination
27
31
  * @param {number} result_offset
28
32
  * @param {AbstractShape3D} shape_a
29
33
  * @param {AbstractShape3D} shape_b
30
- * @param {number} dir_x search direction (any non-zero magnitude)
31
- * @param {number} dir_y
32
- * @param {number} dir_z
34
+ * @param {Float64Array|number[]} direction search direction (any non-zero magnitude), at
35
+ * `direction_offset`; read before anything is written, and left untouched
36
+ * @param {number} direction_offset
33
37
  */
34
38
  export function minkowski_support(
35
39
  result, result_offset,
36
40
  shape_a,
37
41
  shape_b,
38
- dir_x, dir_y, dir_z
42
+ direction, direction_offset
39
43
  ) {
44
+ let dir_x = direction[direction_offset];
45
+ let dir_y = direction[direction_offset + 1];
46
+ let dir_z = direction[direction_offset + 2];
47
+
40
48
  const len = v3_length(dir_x, dir_y, dir_z);
41
49
 
42
50
  if (len > 0) {
@@ -50,8 +58,18 @@ export function minkowski_support(
50
58
 
51
59
  }
52
60
 
53
- shape_a.support(scratch_support_a, 0, dir_x, dir_y, dir_z);
54
- shape_b.support(scratch_support_b, 0, -dir_x, -dir_y, -dir_z);
61
+ // One scratch for both directions, each written just before its call.
62
+ scratch_direction[0] = dir_x;
63
+ scratch_direction[1] = dir_y;
64
+ scratch_direction[2] = dir_z;
65
+
66
+ shape_a.support(scratch_support_a, 0, scratch_direction, 0);
67
+
68
+ scratch_direction[0] = -dir_x;
69
+ scratch_direction[1] = -dir_y;
70
+ scratch_direction[2] = -dir_z;
71
+
72
+ shape_b.support(scratch_support_b, 0, scratch_direction, 0);
55
73
 
56
74
  result[result_offset] = scratch_support_a[0] - scratch_support_b[0];
57
75
  result[result_offset + 1] = scratch_support_a[1] - scratch_support_b[1];
@@ -69,3 +87,9 @@ export function minkowski_support(
69
87
  */
70
88
  const scratch_support_a = new Float64Array(3);
71
89
  const scratch_support_b = new Float64Array(3);
90
+
91
+ /**
92
+ * The unit direction handed to each shape's support, in double precision as the rest.
93
+ * @type {Float64Array}
94
+ */
95
+ const scratch_direction = new Float64Array(3);
@@ -1 +1 @@
1
- {"version":3,"file":"mpr.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/gjk/mpr.js"],"names":[],"mappings":"AAsDA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2DG;AACH,4BANW,YAAY,iBACZ,MAAM,iDAGJ,OAAO,CA8TnB"}
1
+ {"version":3,"file":"mpr.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/gjk/mpr.js"],"names":[],"mappings":"AA4DA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2DG;AACH,4BANW,YAAY,iBACZ,MAAM,iDAGJ,OAAO,CA6UnB"}
@@ -52,6 +52,12 @@ const V2 = new Float64Array(3);
52
52
  const V3 = new Float64Array(3);
53
53
  const V4 = new Float64Array(3);
54
54
 
55
+ /**
56
+ * The search direction handed to {@link minkowski_support}, which takes it in an array.
57
+ * @type {Float64Array}
58
+ */
59
+ const search_direction = new Float64Array(3);
60
+
55
61
  /**
56
62
  * Minkowski Portal Refinement (XenoCollide, Gary Snethen, GDC 2009).
57
63
  *
@@ -146,7 +152,10 @@ export function mpr(result, result_offset, shape_a, shape_b) {
146
152
  }
147
153
 
148
154
  // ── Step 2: first support V1 in direction −V0 (toward the origin) ──
149
- minkowski_support(V1, 0, shape_a, shape_b, -V0[0], -V0[1], -V0[2]);
155
+ search_direction[0] = -V0[0];
156
+ search_direction[1] = -V0[1];
157
+ search_direction[2] = -V0[2];
158
+ minkowski_support(V1, 0, shape_a, shape_b, search_direction, 0);
150
159
 
151
160
  // If V1 isn't past the origin along −V0, the origin lies outside
152
161
  // the Mink-diff and the shapes are separated.
@@ -184,7 +193,10 @@ export function mpr(result, result_offset, shape_a, shape_b) {
184
193
  return true;
185
194
  }
186
195
 
187
- minkowski_support(V2, 0, shape_a, shape_b, nx, ny, nz);
196
+ search_direction[0] = nx;
197
+ search_direction[1] = ny;
198
+ search_direction[2] = nz;
199
+ minkowski_support(V2, 0, shape_a, shape_b, search_direction, 0);
188
200
 
189
201
  if (V2[0] * nx + V2[1] * ny + V2[2] * nz < 0) {
190
202
  return false;
@@ -212,7 +224,10 @@ export function mpr(result, result_offset, shape_a, shape_b) {
212
224
  // tetrahedron V0–V1–V2–V3 actually contains the origin.
213
225
  let discovered = false;
214
226
  for (let i = 0; i < MPR_MAX_ITERATIONS; i++) {
215
- minkowski_support(V3, 0, shape_a, shape_b, nx, ny, nz);
227
+ search_direction[0] = nx;
228
+ search_direction[1] = ny;
229
+ search_direction[2] = nz;
230
+ minkowski_support(V3, 0, shape_a, shape_b, search_direction, 0);
216
231
 
217
232
  if (V3[0] * nx + V3[1] * ny + V3[2] * nz < 0) {
218
233
  return false;
@@ -317,7 +332,10 @@ export function mpr(result, result_offset, shape_a, shape_b) {
317
332
  const portal_dist = V1[0] * pn_x + V1[1] * pn_y + V1[2] * pn_z;
318
333
 
319
334
  // New support V4 in the portal normal direction.
320
- minkowski_support(V4, 0, shape_a, shape_b, pn_x, pn_y, pn_z);
335
+ search_direction[0] = pn_x;
336
+ search_direction[1] = pn_y;
337
+ search_direction[2] = pn_z;
338
+ minkowski_support(V4, 0, shape_a, shape_b, search_direction, 0);
321
339
 
322
340
  const v4_dist = V4[0] * pn_x + V4[1] * pn_y + V4[2] * pn_z;
323
341
 
@@ -419,7 +437,10 @@ export function mpr(result, result_offset, shape_a, shape_b) {
419
437
  // separating-plane certificate costs one support call and holds
420
438
  // regardless of how the refinement terminated. Apply the same rule
421
439
  // both exits use rather than emitting an unexamined MTV.
422
- minkowski_support(V4, 0, shape_a, shape_b, pn_x, pn_y, pn_z);
440
+ search_direction[0] = pn_x;
441
+ search_direction[1] = pn_y;
442
+ search_direction[2] = pn_z;
443
+ minkowski_support(V4, 0, shape_a, shape_b, search_direction, 0);
423
444
  if (V4[0] * pn_x + V4[1] * pn_y + V4[2] * pn_z < 0) {
424
445
  return false;
425
446
  }
@@ -41,4 +41,19 @@
41
41
  * @returns {number} t in [0, 1]
42
42
  */
43
43
  export function line3_compute_segment_closest_point_to_aabb3_t(p0_x: number, p0_y: number, p0_z: number, p1_x: number, p1_y: number, p1_z: number, box_x0: number, box_y0: number, box_z0: number, box_x1: number, box_y1: number, box_z1: number): number;
44
+ /**
45
+ * {@link line3_compute_segment_closest_point_to_aabb3_t} with the segment read from
46
+ * `segment[segment_offset ..+5]` as `[p0, p1]` and the box from `box[box_offset ..+5]` as
47
+ * `[min, max]`, writing `t` to `result[result_offset]`. The one place the arithmetic lives. For a
48
+ * caller that cannot have the call inlined, where twelve numbers passed in and one returned would
49
+ * each be boxed into a new heap object.
50
+ *
51
+ * @param {Float64Array} result
52
+ * @param {number} result_offset
53
+ * @param {Float64Array} segment
54
+ * @param {number} segment_offset
55
+ * @param {Float64Array} box
56
+ * @param {number} box_offset
57
+ */
58
+ export function line3_compute_segment_closest_point_to_aabb3_t_array(result: Float64Array, result_offset: number, segment: Float64Array, segment_offset: number, box: Float64Array, box_offset: number): void;
44
59
  //# sourceMappingURL=line3_compute_segment_closest_point_to_aabb3_t.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"line3_compute_segment_closest_point_to_aabb3_t.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js"],"names":[],"mappings":"AA2BA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH,qEAdW,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,UACN,MAAM,UACN,MAAM,UACN,MAAM,UACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAqFlB"}
1
+ {"version":3,"file":"line3_compute_segment_closest_point_to_aabb3_t.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js"],"names":[],"mappings":"AAuCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH,qEAdW,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,UACN,MAAM,UACN,MAAM,UACN,MAAM,UACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CA0BlB;AAMD;;;;;;;;;;;;;GAaG;AACH,6EAPW,YAAY,iBACZ,MAAM,WACN,YAAY,kBACZ,MAAM,OACN,YAAY,cACZ,MAAM,QAsGhB"}
@@ -11,18 +11,30 @@ import { v3_dot } from "../../vec3/v3_dot.js";
11
11
  * narrowphase `g_ct_*` accumulators):
12
12
  * a = (max t, g) with g' ≤ 0, b = (min t, g) with g' > 0 → t_hi (rightmost min)
13
13
  * c = (max t, g) with g' < 0, d = (min t, g) with g' ≥ 0 → t_lo (leftmost min)
14
+ *
15
+ * In a Float64Array, `(t, g)` per tracker at A, B, C, D, rather than module-level `let`s: a number
16
+ * written to a module-level binding is boxed into a new heap object on every write. The candidate
17
+ * being folded in is staged there too, at CANDIDATE.
14
18
  */
15
- let _a_t = -1, _a_g = 0;
16
- let _b_t = 2, _b_g = 0;
17
- let _c_t = -1, _c_g = 0;
18
- let _d_t = 2, _d_g = 0;
19
-
20
- /** Fold one candidate `(t, g'(t))` into the argmin-interval trackers. */
21
- function _consider(t, g) {
22
- if (g <= 0 && t > _a_t) { _a_t = t; _a_g = g; }
23
- if (g > 0 && t < _b_t) { _b_t = t; _b_g = g; }
24
- if (g < 0 && t > _c_t) { _c_t = t; _c_g = g; }
25
- if (g >= 0 && t < _d_t) { _d_t = t; _d_g = g; }
19
+ const TRACK_A = 0;
20
+ const TRACK_B = 2;
21
+ const TRACK_C = 4;
22
+ const TRACK_D = 6;
23
+ const TRACK_CANDIDATE = 8;
24
+ const track = new Float64Array(10);
25
+
26
+ /**
27
+ * Fold the staged candidate `(t, g'(t))` into the argmin-interval trackers. It is read from
28
+ * {@link track} rather than passed: the face-crossing candidates are folded in on a branch taken too
29
+ * rarely for V8 to inline the call, and a call that is not inlined boxes each number handed to it.
30
+ */
31
+ function _consider() {
32
+ const t = track[TRACK_CANDIDATE], g = track[TRACK_CANDIDATE + 1];
33
+
34
+ if (g <= 0 && t > track[TRACK_A]) { track[TRACK_A] = t; track[TRACK_A + 1] = g; }
35
+ if (g > 0 && t < track[TRACK_B]) { track[TRACK_B] = t; track[TRACK_B + 1] = g; }
36
+ if (g < 0 && t > track[TRACK_C]) { track[TRACK_C] = t; track[TRACK_C + 1] = g; }
37
+ if (g >= 0 && t < track[TRACK_D]) { track[TRACK_D] = t; track[TRACK_D + 1] = g; }
26
38
  }
27
39
 
28
40
  /**
@@ -73,33 +85,86 @@ export function line3_compute_segment_closest_point_to_aabb3_t(
73
85
  box_x0, box_y0, box_z0,
74
86
  box_x1, box_y1, box_z1
75
87
  ) {
88
+ const inputs = scalar_inputs;
89
+
90
+ inputs[0] = p0_x;
91
+ inputs[1] = p0_y;
92
+ inputs[2] = p0_z;
93
+ inputs[3] = p1_x;
94
+ inputs[4] = p1_y;
95
+ inputs[5] = p1_z;
96
+ inputs[6] = box_x0;
97
+ inputs[7] = box_y0;
98
+ inputs[8] = box_z0;
99
+ inputs[9] = box_x1;
100
+ inputs[10] = box_y1;
101
+ inputs[11] = box_z1;
102
+
103
+ line3_compute_segment_closest_point_to_aabb3_t_array(scalar_result, 0, inputs, 0, inputs, 6);
104
+
105
+ return scalar_result[0];
106
+ }
107
+
108
+ /** Where {@link line3_compute_segment_closest_point_to_aabb3_t} packs its segment and its box. */
109
+ const scalar_inputs = new Float64Array(12);
110
+ const scalar_result = new Float64Array(1);
111
+
112
+ /**
113
+ * {@link line3_compute_segment_closest_point_to_aabb3_t} with the segment read from
114
+ * `segment[segment_offset ..+5]` as `[p0, p1]` and the box from `box[box_offset ..+5]` as
115
+ * `[min, max]`, writing `t` to `result[result_offset]`. The one place the arithmetic lives. For a
116
+ * caller that cannot have the call inlined, where twelve numbers passed in and one returned would
117
+ * each be boxed into a new heap object.
118
+ *
119
+ * @param {Float64Array} result
120
+ * @param {number} result_offset
121
+ * @param {Float64Array} segment
122
+ * @param {number} segment_offset
123
+ * @param {Float64Array} box
124
+ * @param {number} box_offset
125
+ */
126
+ export function line3_compute_segment_closest_point_to_aabb3_t_array(
127
+ result, result_offset,
128
+ segment, segment_offset,
129
+ box, box_offset
130
+ ) {
131
+ const p0_x = segment[segment_offset], p0_y = segment[segment_offset + 1], p0_z = segment[segment_offset + 2];
132
+ const p1_x = segment[segment_offset + 3], p1_y = segment[segment_offset + 4], p1_z = segment[segment_offset + 5];
133
+ const box_x0 = box[box_offset], box_y0 = box[box_offset + 1], box_z0 = box[box_offset + 2];
134
+ const box_x1 = box[box_offset + 3], box_y1 = box[box_offset + 4], box_z1 = box[box_offset + 5];
135
+
76
136
  const d_x = p1_x - p0_x;
77
137
  const d_y = p1_y - p0_y;
78
138
  const d_z = p1_z - p0_z;
79
139
 
80
140
  if (d_x === 0 && d_y === 0 && d_z === 0) {
81
141
  // Degenerate segment (a point) — its parameter is arbitrary.
82
- return 0;
142
+ result[result_offset] = 0;
143
+ return;
83
144
  }
84
145
 
85
- _a_t = -1; _a_g = 0;
86
- _b_t = 2; _b_g = 0;
87
- _c_t = -1; _c_g = 0;
88
- _d_t = 2; _d_g = 0;
146
+ track[TRACK_A] = -1; track[TRACK_A + 1] = 0;
147
+ track[TRACK_B] = 2; track[TRACK_B + 1] = 0;
148
+ track[TRACK_C] = -1; track[TRACK_C + 1] = 0;
149
+ track[TRACK_D] = 2; track[TRACK_D + 1] = 0;
89
150
 
90
151
  // Endpoint candidates.
91
- _consider(0, v3_dot(
152
+ track[TRACK_CANDIDATE] = 0;
153
+ track[TRACK_CANDIDATE + 1] = v3_dot(
92
154
  p0_x - clamp(p0_x, box_x0, box_x1),
93
155
  p0_y - clamp(p0_y, box_y0, box_y1),
94
156
  p0_z - clamp(p0_z, box_z0, box_z1),
95
157
  d_x, d_y, d_z
96
- ));
97
- _consider(1, v3_dot(
158
+ );
159
+ _consider();
160
+ track[TRACK_CANDIDATE] = 1;
161
+ track[TRACK_CANDIDATE + 1] = v3_dot(
98
162
  p1_x - clamp(p1_x, box_x0, box_x1),
99
163
  p1_y - clamp(p1_y, box_y0, box_y1),
100
164
  p1_z - clamp(p1_z, box_z0, box_z1),
101
165
  d_x, d_y, d_z
102
- ));
166
+ );
167
+ _consider();
103
168
 
104
169
  // Face-plane crossing candidates (where an axis enters/leaves its slab).
105
170
  for (let axis = 0; axis < 3; axis++) {
@@ -120,34 +185,42 @@ export function line3_compute_segment_closest_point_to_aabb3_t(
120
185
  const c_x = p0_x + d_x * tc;
121
186
  const c_y = p0_y + d_y * tc;
122
187
  const c_z = p0_z + d_z * tc;
123
- _consider(tc, v3_dot(
124
- c_x - clamp(c_x, box_x0, box_x1),
125
- c_y - clamp(c_y, box_y0, box_y1),
126
- c_z - clamp(c_z, box_z0, box_z1),
127
- d_x, d_y, d_z
128
- ));
188
+ // v3_dot of the offset from the clamped point, written out with clamp's comparisons:
189
+ // this branch is taken too rarely for V8 to inline calls on it, and they box what
190
+ // they are handed
191
+ const k_x = c_x < box_x0 ? box_x0 : (c_x > box_x1 ? box_x1 : c_x);
192
+ const k_y = c_y < box_y0 ? box_y0 : (c_y > box_y1 ? box_y1 : c_y);
193
+ const k_z = c_z < box_z0 ? box_z0 : (c_z > box_z1 ? box_z1 : c_z);
194
+ track[TRACK_CANDIDATE] = tc;
195
+ track[TRACK_CANDIDATE + 1] = ((c_x - k_x) * d_x + (c_y - k_y) * d_y + (c_z - k_z) * d_z);
196
+ _consider();
129
197
  }
130
198
  }
131
199
 
200
+ const a_t = track[TRACK_A], a_g = track[TRACK_A + 1];
201
+ const b_t = track[TRACK_B], b_g = track[TRACK_B + 1];
202
+ const c_t = track[TRACK_C], c_g = track[TRACK_C + 1];
203
+ const d_t = track[TRACK_D], d_g = track[TRACK_D + 1];
204
+
132
205
  // Rightmost minimiser: where g' last reaches 0 (g' linear between a and b).
133
206
  let t_hi;
134
- if (_a_t < 0) {
207
+ if (a_t < 0) {
135
208
  t_hi = 0; // g' > 0 everywhere → minimum at the p0 end
136
- } else if (_b_t > 1) {
209
+ } else if (b_t > 1) {
137
210
  t_hi = 1; // g' ≤ 0 everywhere → minimum at the p1 end
138
211
  } else {
139
- t_hi = _a_t - _a_g * (_b_t - _a_t) / (_b_g - _a_g);
212
+ t_hi = a_t - a_g * (b_t - a_t) / (b_g - a_g);
140
213
  }
141
214
 
142
215
  // Leftmost minimiser: where g' first reaches 0.
143
216
  let t_lo;
144
- if (_d_t > 1) {
217
+ if (d_t > 1) {
145
218
  t_lo = 1; // g' < 0 everywhere → minimum at the p1 end
146
- } else if (_c_t < 0) {
219
+ } else if (c_t < 0) {
147
220
  t_lo = 0; // g' ≥ 0 everywhere → minimum at the p0 end
148
221
  } else {
149
- t_lo = _c_t - _c_g * (_d_t - _c_t) / (_d_g - _c_g);
222
+ t_lo = c_t - c_g * (d_t - c_t) / (d_g - c_g);
150
223
  }
151
224
 
152
- return (t_lo + t_hi) * 0.5;
225
+ result[result_offset] = (t_lo + t_hi) * 0.5;
153
226
  }
@@ -7,7 +7,8 @@
7
7
  * gl-matrix `mat4.fromRotationTranslationScale`. The quaternion is assumed to be of
8
8
  * unit length. Allocation-free.
9
9
  *
10
- * Both flavours share {@link m4_from_rotation_translation_scale_scalar}.
10
+ * {@link m4_from_rotation_translation_scale_array} with every offset 0, which is where the
11
+ * arithmetic lives; use that one for operands at other offsets.
11
12
  *
12
13
  * @param {number[]|Float32Array|Float64Array} out destination 4x4 matrix
13
14
  * @param {number[]|Float32Array|Float64Array} q rotation quaternion `[x, y, z, w]`
@@ -1 +1 @@
1
- {"version":3,"file":"m4_from_rotation_translation_scale.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wDATW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,KAClC,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,KAClC,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,KAClC,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,CAc9C"}
1
+ {"version":3,"file":"m4_from_rotation_translation_scale.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wDATW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,KAClC,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,KAClC,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,KAClC,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,CAS9C"}
@@ -1,4 +1,4 @@
1
- import { m4_from_rotation_translation_scale_scalar } from "./m4_from_rotation_translation_scale_scalar.js";
1
+ import { m4_from_rotation_translation_scale_array } from "./m4_from_rotation_translation_scale_array.js";
2
2
 
3
3
  /**
4
4
  * Compose a 4x4 transform matrix from a rotation quaternion, a translation and a
@@ -9,7 +9,8 @@ import { m4_from_rotation_translation_scale_scalar } from "./m4_from_rotation_tr
9
9
  * gl-matrix `mat4.fromRotationTranslationScale`. The quaternion is assumed to be of
10
10
  * unit length. Allocation-free.
11
11
  *
12
- * Both flavours share {@link m4_from_rotation_translation_scale_scalar}.
12
+ * {@link m4_from_rotation_translation_scale_array} with every offset 0, which is where the
13
+ * arithmetic lives; use that one for operands at other offsets.
13
14
  *
14
15
  * @param {number[]|Float32Array|Float64Array} out destination 4x4 matrix
15
16
  * @param {number[]|Float32Array|Float64Array} q rotation quaternion `[x, y, z, w]`
@@ -21,12 +22,7 @@ import { m4_from_rotation_translation_scale_scalar } from "./m4_from_rotation_tr
21
22
  * @copyright Company Named Limited (c) 2026
22
23
  */
23
24
  export function m4_from_rotation_translation_scale(out, q, v, s) {
24
- m4_from_rotation_translation_scale_scalar(
25
- out,
26
- q[0], q[1], q[2], q[3],
27
- v[0], v[1], v[2],
28
- s[0], s[1], s[2]
29
- );
25
+ m4_from_rotation_translation_scale_array(out, q, 0, v, 0, s, 0);
30
26
 
31
27
  return out;
32
28
  }
@@ -0,0 +1,32 @@
1
+ /**
2
+ * Compose a 4x4 transform matrix from a rotation quaternion, a translation and a (non-uniform) scale,
3
+ * each read from an array at an offset. `out = T * R * S`.
4
+ *
5
+ * The one place the quaternion→matrix expansion lives: {@link m4_from_rotation_translation_scale}
6
+ * (arrays at offset 0) hands it its arrays, and {@link m4_from_rotation_translation_scale_scalar}
7
+ * packs its numbers for it. Use this one wherever the operands already sit in flat arrays, such as
8
+ * {@link Transform64}, which packs the matrix and all three operands in a single buffer: a caller V8
9
+ * does not inline this into passes arrays and small integers, where handing over the ten operands as
10
+ * numbers would box each of them into a new heap object.
11
+ *
12
+ * Inverse of {@link m4_decompose_array}, and shaped like it: the matrix at offset 0, each operand at
13
+ * its own offset.
14
+ *
15
+ * Every operand is read before the first element of `out` is written, so the operands may overlap
16
+ * `out`, as a {@link Transform64}'s translation overlaps its matrix.
17
+ *
18
+ * The quaternion is assumed to be of unit length. Allocation-free.
19
+ *
20
+ * @param {number[]|Float32Array|Float64Array} out destination 4x4 matrix, column-major
21
+ * @param {number[]|Float32Array|Float64Array} rotation quaternion `[x, y, z, w]`
22
+ * @param {number} rotation_offset offset into `rotation`
23
+ * @param {number[]|Float32Array|Float64Array} translation `[x, y, z]`
24
+ * @param {number} translation_offset offset into `translation`
25
+ * @param {number[]|Float32Array|Float64Array} scale `[x, y, z]`
26
+ * @param {number} scale_offset offset into `scale`
27
+ *
28
+ * @author Alex Goldring
29
+ * @copyright Company Named Limited (c) 2026
30
+ */
31
+ export function m4_from_rotation_translation_scale_array(out: number[] | Float32Array | Float64Array, rotation: number[] | Float32Array | Float64Array, rotation_offset: number, translation: number[] | Float32Array | Float64Array, translation_offset: number, scale: number[] | Float32Array | Float64Array, scale_offset: number): void;
32
+ //# sourceMappingURL=m4_from_rotation_translation_scale_array.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"m4_from_rotation_translation_scale_array.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,8DAXW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,YAClC,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,mBAClC,MAAM,eACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,sBAClC,MAAM,SACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,gBAClC,MAAM,QA2DhB"}