@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +810 -96
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +5 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +3 -4
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +9 -7
- package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js +65 -43
- package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts +23 -0
- package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts.map +1 -0
- package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.js +22 -0
- package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts +29 -0
- package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts.map +1 -0
- package/src/engine/physics/inertia/convex_hull_mass_properties.js +117 -0
- package/src/engine/physics/inertia/mass_properties_accumulate.d.ts +24 -0
- package/src/engine/physics/inertia/mass_properties_accumulate.d.ts.map +1 -0
- package/src/engine/physics/inertia/mass_properties_accumulate.js +93 -0
- package/src/engine/physics/inertia/primitive_mass_properties.d.ts +46 -0
- package/src/engine/physics/inertia/primitive_mass_properties.d.ts.map +1 -0
- package/src/engine/physics/inertia/primitive_mass_properties.js +118 -0
- package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts +27 -0
- package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts.map +1 -0
- package/src/engine/physics/inertia/rigid_body_set_mass_properties.js +62 -0
- package/src/engine/physics/inertia/world_inverse_inertia.d.ts +67 -25
- package/src/engine/physics/inertia/world_inverse_inertia.d.ts.map +1 -1
- package/src/engine/physics/inertia/world_inverse_inertia.js +149 -26
- package/src/engine/physics/integration/integrate_position.d.ts +18 -19
- package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
- package/src/engine/physics/integration/integrate_position.js +40 -37
- package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
- package/src/engine/physics/integration/integrate_velocity.js +13 -4
- package/src/engine/physics/island/IslandBuilder.d.ts +124 -6
- package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -1
- package/src/engine/physics/island/IslandBuilder.js +322 -19
- package/src/engine/physics/narrowphase/box_box_manifold.d.ts +13 -0
- package/src/engine/physics/narrowphase/box_box_manifold.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/box_box_manifold.js +95 -39
- package/src/engine/physics/narrowphase/box_triangle_contact.d.ts +40 -0
- package/src/engine/physics/narrowphase/box_triangle_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/box_triangle_contact.js +415 -120
- package/src/engine/physics/narrowphase/capsule_contacts.d.ts +63 -0
- package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/capsule_contacts.js +234 -46
- package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts +13 -0
- package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/capsule_triangle_contact.js +141 -93
- package/src/engine/physics/narrowphase/compute_penetration.d.ts +29 -11
- package/src/engine/physics/narrowphase/compute_penetration.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/compute_penetration.js +157 -34
- package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts +76 -0
- package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/convex_convex_manifold.js +243 -48
- package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts +13 -0
- package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +28 -12
- package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts +13 -0
- package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js +27 -0
- package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts +42 -0
- package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.js +250 -0
- package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts +27 -11
- package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +291 -12
- package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts +7 -1
- package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +7 -1
- package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts +35 -0
- package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.js +61 -0
- package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts +54 -0
- package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/hull_sphere_contact.js +244 -0
- package/src/engine/physics/narrowphase/mesh_convex_hull.js +5 -1
- package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts +2 -0
- package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +56 -31
- package/src/engine/physics/narrowphase/narrowphase_step.d.ts +6 -5
- package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/narrowphase_step.js +2185 -483
- package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts +56 -5
- package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/reduce_manifold_contacts.js +546 -5
- package/src/engine/physics/narrowphase/refine_ray_concave.d.ts +29 -2
- package/src/engine/physics/narrowphase/refine_ray_concave.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/refine_ray_concave.js +628 -75
- package/src/engine/physics/narrowphase/refine_ray_hit.d.ts +3 -2
- package/src/engine/physics/narrowphase/refine_ray_hit.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/refine_ray_hit.js +3 -2
- package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts +27 -0
- package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/rigid_subject_pose.js +96 -0
- package/src/engine/physics/narrowphase/sphere_box_contact.d.ts +14 -0
- package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/sphere_box_contact.js +51 -5
- package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts +12 -0
- package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/sphere_sphere_contact.js +30 -0
- package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts +12 -0
- package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/sphere_triangle_contact.js +37 -8
- package/src/engine/physics/narrowphase/support_feature_manifold.d.ts +139 -0
- package/src/engine/physics/narrowphase/support_feature_manifold.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/support_feature_manifold.js +949 -0
- package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts +32 -13
- package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts.map +1 -1
- package/src/engine/physics/queries/PhysicsSurfacePoint.js +36 -13
- package/src/engine/physics/queries/convex_overlaps_shape.d.ts +27 -0
- package/src/engine/physics/queries/convex_overlaps_shape.d.ts.map +1 -0
- package/src/engine/physics/queries/convex_overlaps_shape.js +169 -0
- package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
- package/src/engine/physics/queries/overlap_shape.js +57 -79
- package/src/engine/physics/queries/raycast.d.ts +10 -4
- package/src/engine/physics/queries/raycast.d.ts.map +1 -1
- package/src/engine/physics/queries/raycast.js +133 -9
- package/src/engine/physics/queries/shape_cast.d.ts +55 -24
- package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
- package/src/engine/physics/queries/shape_cast.js +2061 -245
- package/src/engine/physics/solver/apply_impulse_to_body.d.ts +32 -10
- package/src/engine/physics/solver/apply_impulse_to_body.d.ts.map +1 -1
- package/src/engine/physics/solver/apply_impulse_to_body.js +69 -28
- package/src/engine/physics/solver/solve_contacts.d.ts +65 -18
- package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -1
- package/src/engine/physics/solver/solve_contacts.js +458 -234
- package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
- package/src/engine/physics/vehicle/RaycastVehicle.js +5 -6
- package/src/shade/assets/textures/split_sum.bin +0 -0
- package/src/shade/device/mock/SoftwareGPUQueue.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUQueue.js +2 -1
- package/src/shade/playground/path_traced_media/README.md +78 -0
- package/src/shade/playground/path_traced_media/capture_radiance.d.ts +33 -0
- package/src/shade/playground/path_traced_media/capture_radiance.d.ts.map +1 -0
- package/src/shade/playground/path_traced_media/capture_radiance.js +174 -0
- package/src/shade/playground/path_traced_media/checks.d.ts +160 -0
- package/src/shade/playground/path_traced_media/checks.d.ts.map +1 -0
- package/src/shade/playground/path_traced_media/checks.js +921 -0
- package/src/shade/playground/path_traced_media/index.html +71 -0
- package/src/shade/playground/path_traced_media/main.d.ts +2 -0
- package/src/shade/playground/path_traced_media/main.d.ts.map +1 -0
- package/src/shade/playground/path_traced_media/main.js +440 -0
- package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts +26 -0
- package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts.map +1 -0
- package/src/shade/playground/path_traced_media/make_wave_pool_geometry.js +117 -0
- package/src/shade/playground/path_traced_media/views.d.ts +21 -0
- package/src/shade/playground/path_traced_media/views.d.ts.map +1 -0
- package/src/shade/playground/path_traced_media/views.js +161 -0
- package/src/shade/playground/sh_exponential/README.md +43 -0
- package/src/shade/playground/sh_exponential/index.html +59 -0
- package/src/shade/playground/sh_exponential/main.d.ts +2 -0
- package/src/shade/playground/sh_exponential/main.d.ts.map +1 -0
- package/src/shade/playground/sh_exponential/main.js +571 -0
- package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts +46 -0
- package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts.map +1 -0
- package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.js +270 -0
- package/src/shade/playground/water_refraction/README.md +158 -0
- package/src/shade/playground/water_refraction/index.html +40 -0
- package/src/shade/playground/water_refraction/main.d.ts +2 -0
- package/src/shade/playground/water_refraction/main.d.ts.map +1 -0
- package/src/shade/playground/water_refraction/main.js +202 -0
- package/src/shade/playground/water_refraction/world.d.ts +39 -0
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -0
- package/src/shade/playground/water_refraction/world.js +141 -0
- package/src/shade/renderer/Renderer.d.ts +2 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +27 -0
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts +2 -3
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +9 -1
- package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js +6 -4
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts +7 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js +12 -12
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts +4 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js +13 -9
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +2 -0
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -9
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +20 -10
- package/src/shade/renderer/light/environment/chunk_roughness_to_mip_ratio.d.ts +8 -0
- package/src/shade/renderer/light/environment/chunk_roughness_to_mip_ratio.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/chunk_sphere_probe_roughness_to_lod.d.ts +0 -6
- package/src/shade/renderer/light/environment/chunk_sphere_probe_roughness_to_lod.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts +2 -1
- package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/rgbe/load_environment_map.js +2 -1
- package/src/shade/renderer/light/environment/sh_exponential/README.md +171 -0
- package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts +170 -0
- package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.js +377 -0
- package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts +16 -0
- package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.js +27 -0
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts +21 -0
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +53 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts +33 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.js +90 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts +28 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.js +92 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts +39 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.js +44 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts +42 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.js +123 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts +30 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.js +147 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts +24 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.js +79 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts +17 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.js +99 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts +24 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.js +104 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts +12 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.js +93 -0
- package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/GPULightMap.js +1 -0
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -0
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -0
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts +1 -1
- package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts.map +1 -1
- package/src/shade/renderer/material/StandardShadeMaterial.d.ts +15 -0
- package/src/shade/renderer/material/StandardShadeMaterial.d.ts.map +1 -1
- package/src/shade/renderer/material/StandardShadeMaterial.js +17 -0
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +36 -2
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +218 -18
- package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js +10 -0
- package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts +17 -0
- package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.js +24 -0
- package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts +24 -0
- package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts.map +1 -0
- package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.js +18 -0
- package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts +20 -0
- package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/medium/MEDIUM_STRUCT.js +43 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts +108 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -0
- package/src/shade/renderer/medium/ParticipatingMedium.js +204 -0
- package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts +13 -0
- package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts.map +1 -0
- package/src/shade/renderer/medium/chunk_medium_lobe_phase.js +33 -0
- package/src/shade/renderer/medium/participating_medium_serialization.d.ts +32 -0
- package/src/shade/renderer/medium/participating_medium_serialization.d.ts.map +1 -0
- package/src/shade/renderer/medium/participating_medium_serialization.js +181 -0
- package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts +48 -0
- package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/MediumPhaseFunction.js +42 -0
- package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts +23 -0
- package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseCornetteShanks.js +45 -0
- package/src/shade/renderer/medium/phase/PhaseDraine.d.ts +30 -0
- package/src/shade/renderer/medium/phase/PhaseDraine.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseDraine.js +58 -0
- package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts +24 -0
- package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseFournierForand.js +53 -0
- package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts +21 -0
- package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.js +43 -0
- package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts +25 -0
- package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseJendersieDeon.js +66 -0
- package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts +9 -0
- package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseRayleigh.js +21 -0
- package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts +28 -0
- package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseWaterMolecular.js +49 -0
- package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts +10 -0
- package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.js +25 -0
- package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts +47 -0
- package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_iop_from_appearance.js +174 -0
- package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts +57 -0
- package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_iop_from_constituents.js +242 -0
- package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts +41 -0
- package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_iop_jerlov.js +231 -0
- package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts +66 -0
- package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_iop_spectral_reference.js +223 -0
- package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts +96 -0
- package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_medium_from_iop.js +145 -0
- package/src/shade/renderer/medium/water/water_presets.d.ts +69 -0
- package/src/shade/renderer/medium/water/water_presets.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_presets.js +119 -0
- package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts +69 -0
- package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_rgb_from_spectral.js +341 -0
- package/src/shade/renderer/particles/DESIGN.md +4 -2
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts +1 -1
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts +26 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.js +71 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +16 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +6 -13
- package/src/shade/renderer/path_tracer/PATH_TRACED_MEDIA_PLAN_2026_10_02.md +520 -0
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -0
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +2 -0
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +188 -185
- package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.js +4 -1
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts +13 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js +29 -0
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts +79 -0
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +360 -70
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +4 -3
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts +24 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.js +99 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts +68 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.js +263 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts +55 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.js +148 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts +17 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.js +41 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts +20 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.js +105 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts +28 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.js +97 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts +12 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.js +46 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts +25 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.js +75 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts +54 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.js +245 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts +42 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.js +236 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts +24 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.js +97 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts +57 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.js +222 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts +88 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.js +304 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts +35 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.js +137 -0
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +85 -84
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts +8 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js +9 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +28 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +17 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts +13 -7
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js +13 -7
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +309 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +54 -9
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +9 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts +33 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.js +45 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts +4 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.js +6 -2
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_renormalization.d.ts +4 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_renormalization.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_renormalization.js +11 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_rgb_contribution.d.ts +4 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_rgb_contribution.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_rgb_contribution.js +19 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js +4 -2
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +5 -3
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_split_counts.d.ts +4 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_split_counts.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_split_counts.js +8 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts +14 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.js +28 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts +10 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.js +18 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts +19 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.js +44 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts +10 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.js +17 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +23 -2
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js +163 -64
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.js +4 -8
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +4 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +5 -0
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +12 -1
- package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +22 -3
- package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.js +31 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts +43 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.js +153 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.js +57 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts +45 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js +109 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.js +6 -3
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.js +49 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.js +18 -0
- package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_add_f32_storage.d.ts +12 -0
- package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_add_f32_storage.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_max_f32_storage.d.ts +12 -0
- package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_max_f32_storage.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_min_f32_storage.d.ts +12 -0
- package/src/shade/renderer/shader/chunk/atomic/chunk_atomic_min_f32_storage.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +3 -0
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +3 -0
- package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.js +3 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.js +53 -0
- package/src/shade/renderer/shader/chunk/geometry/plane/{plane_ray_raycast.d.ts → chunk_plane_ray_raycast.d.ts} +2 -2
- package/src/shade/renderer/shader/chunk/geometry/plane/chunk_plane_ray_raycast.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.js +12 -60
- package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts +26 -6
- package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.js +30 -20
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.js +3 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.js +3 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.js +3 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.js +25 -0
- package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts +9 -2
- package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.js +33 -10
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts +4 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +135 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.js +30 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts +19 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.js +73 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts +19 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.js +25 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.js +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts +26 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.js +55 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +52 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +65 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.js +229 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.js +278 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.js +58 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.js +75 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.js +70 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.js +95 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.js +89 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.js +118 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.js +111 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.js +144 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.js +136 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.js +173 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.js +164 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.js +205 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.js +195 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.js +240 -0
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +0 -6
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +46 -1
- package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.d.ts +7 -7
- package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js +7 -7
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +42 -10
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +104 -48
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +20 -4
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +186 -74
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts +2 -1
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/Shadowmap.js +2 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts +30 -0
- package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.js +52 -0
- package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts +14 -0
- package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.js +20 -0
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts +8 -0
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js +7 -0
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +8 -6
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +28 -34
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts +3 -2
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.js +19 -14
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +4 -3
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +12 -7
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +4 -4
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +4 -4
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +39 -17
- package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +5 -36
- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +3 -2
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +49 -35
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +4 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +8 -9
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +2 -2
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
- package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
- package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
- package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
- package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
- package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
- package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
- package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
- package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
- package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +72 -27
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +275 -138
- package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
- package/src/shade/renderer/water/chunk_water_gi.js +56 -0
- package/src/shade/renderer/water/chunk_water_transport.d.ts +7 -0
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -0
- package/src/shade/renderer/water/chunk_water_transport.js +105 -0
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +29 -0
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/GPUWaterBodies.js +116 -0
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +23 -0
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
|
@@ -0,0 +1,921 @@
|
|
|
1
|
+
import { Color } from "../../../core/color/Color.js";
|
|
2
|
+
import Quaternion from "../../../core/geom/Quaternion.js";
|
|
3
|
+
import Vector3 from "../../../core/geom/Vector3.js";
|
|
4
|
+
import { make_box_geometry } from "../../renderer/geometry/primitives/make_box_geometry.js";
|
|
5
|
+
import { make_octahedron_geometry } from "../../renderer/geometry/primitives/make_octahedron_geometry.js";
|
|
6
|
+
import { make_plane_geometry } from "../../renderer/geometry/primitives/make_plane_geometry.js";
|
|
7
|
+
import { make_sunlight } from "../../renderer/light/make_sunlight.js";
|
|
8
|
+
import { PointLight } from "../../renderer/light/model/PointLight.js";
|
|
9
|
+
import { place_light } from "../../renderer/light/place_light.js";
|
|
10
|
+
import { ShadeDrawSide } from "../../renderer/material/ShadeDrawSide.js";
|
|
11
|
+
import { StandardShadeMaterial } from "../../renderer/material/StandardShadeMaterial.js";
|
|
12
|
+
import { ParticipatingMedium } from "../../renderer/medium/ParticipatingMedium.js";
|
|
13
|
+
import { PhaseHenyeyGreenstein } from "../../renderer/medium/phase/PhaseHenyeyGreenstein.js";
|
|
14
|
+
import { PhaseWaterMolecular } from "../../renderer/medium/phase/PhaseWaterMolecular.js";
|
|
15
|
+
import {
|
|
16
|
+
ParticipatingMediaVolume,
|
|
17
|
+
VolumetricsParticleSpec
|
|
18
|
+
} from "../../renderer/volumetrics/ParticipatingMediaVolume.js";
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* Scenes with a closed-form answer, for the accumulating path tracer to converge to.
|
|
22
|
+
*
|
|
23
|
+
* Each check renders one or two variants of a scene and compares rectangles of the image — mean
|
|
24
|
+
* radiance per channel — with what the scene must produce: an absolute value, or for a `ratio`
|
|
25
|
+
* region the test variant over the control, which cancels everything the two share (the BRDF, the
|
|
26
|
+
* light's units, the view). Rectangles are in normalized image coordinates, `[x0, y0, x1, y1]` from
|
|
27
|
+
* the top left. Where the answer depends on the angle a pixel's ray makes with the camera's axis —
|
|
28
|
+
* the path length through a slab facing the camera — `expected` is a function of its cosine, and of
|
|
29
|
+
* the ray's direction in the camera's frame (x right, y up, looking down -z) where the answer is not
|
|
30
|
+
* symmetric about the axis, evaluated per pixel and averaged over the rectangle like the measurement
|
|
31
|
+
* is.
|
|
32
|
+
*
|
|
33
|
+
* @typedef {Object} MediaCheckRegion
|
|
34
|
+
* @property {string} name
|
|
35
|
+
* @property {number[]} rect
|
|
36
|
+
* @property {number[]|function(number, number[]): number[]} expected RGB, or RGB of the cosine
|
|
37
|
+
* between a pixel's ray and the camera's axis and of that ray's unit direction
|
|
38
|
+
* @property {boolean} [ratio]
|
|
39
|
+
* @property {number} [allowance] relative error tolerated on top of the standard errors, where a
|
|
40
|
+
* measured residual is known and stated; 0.2% otherwise
|
|
41
|
+
*
|
|
42
|
+
* @typedef {Object} MediaCheck
|
|
43
|
+
* @property {string} name
|
|
44
|
+
* @property {string} about
|
|
45
|
+
* @property {number[]} environment flat RGB radiance of the sky
|
|
46
|
+
* @property {{position: number[], target: number[], fov_degrees: number}} camera
|
|
47
|
+
* @property {function(MediaScene): void} test
|
|
48
|
+
* @property {function(MediaScene): void} [control]
|
|
49
|
+
* @property {MediaCheckRegion[]} regions
|
|
50
|
+
*
|
|
51
|
+
* @typedef {Object} MediaScene
|
|
52
|
+
* @property {import("../../renderer/scene/Scene.js").Scene} scene
|
|
53
|
+
* @property {function(MeshletGeometry, StandardShadeMaterial, Vector3, Quaternion=): void} place
|
|
54
|
+
* @property {function(BufferedGeometry): MeshletGeometry} meshlets
|
|
55
|
+
*/
|
|
56
|
+
|
|
57
|
+
/** absorption of the coloured media below, 1/m: red passes, blue does not */
|
|
58
|
+
const SIGMA = [0.2, 0.5, 1.0];
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
* Unpolarized reflectance of a smooth dielectric interface, light arriving at `cos_i` on the side of
|
|
62
|
+
* index 1 into index `eta`.
|
|
63
|
+
*
|
|
64
|
+
* @param {number} cos_i
|
|
65
|
+
* @param {number} eta
|
|
66
|
+
* @returns {number}
|
|
67
|
+
*/
|
|
68
|
+
function fresnel_dielectric(cos_i, eta) {
|
|
69
|
+
const sin2_t = (1 - cos_i * cos_i) / (eta * eta);
|
|
70
|
+
|
|
71
|
+
if (sin2_t >= 1) {
|
|
72
|
+
return 1;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
const cos_t = Math.sqrt(1 - sin2_t);
|
|
76
|
+
|
|
77
|
+
const parallel = (eta * cos_i - cos_t) / (eta * cos_i + cos_t);
|
|
78
|
+
const perpendicular = (cos_i - eta * cos_t) / (cos_i + eta * cos_t);
|
|
79
|
+
|
|
80
|
+
return 0.5 * (parallel * parallel + perpendicular * perpendicular);
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
/**
|
|
84
|
+
* @param {object} options
|
|
85
|
+
* @param {number[]} [options.albedo]
|
|
86
|
+
* @param {number[]} [options.emissive]
|
|
87
|
+
* @param {number} [options.roughness]
|
|
88
|
+
* @param {number} [options.transmission]
|
|
89
|
+
* @param {number} [options.ior]
|
|
90
|
+
* @param {ParticipatingMedium|null} [options.medium]
|
|
91
|
+
* @returns {StandardShadeMaterial}
|
|
92
|
+
*/
|
|
93
|
+
export function surface({
|
|
94
|
+
albedo = [0, 0, 0],
|
|
95
|
+
emissive = [0, 0, 0],
|
|
96
|
+
roughness = 0.5,
|
|
97
|
+
transmission = 0,
|
|
98
|
+
ior = 1.5,
|
|
99
|
+
medium = null,
|
|
100
|
+
}) {
|
|
101
|
+
const material = new StandardShadeMaterial();
|
|
102
|
+
|
|
103
|
+
material.diffuse_color.copy(new Color(albedo[0], albedo[1], albedo[2], 1));
|
|
104
|
+
material.emissive_factor.copy(new Color(emissive[0], emissive[1], emissive[2]));
|
|
105
|
+
material.roughness_factor = roughness;
|
|
106
|
+
material.metallic_factor = 0;
|
|
107
|
+
material.transmission_factor = transmission;
|
|
108
|
+
material.ior_factor = ior;
|
|
109
|
+
material.medium = medium;
|
|
110
|
+
material.draw_side = ShadeDrawSide.Double;
|
|
111
|
+
|
|
112
|
+
return material;
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
/**
|
|
116
|
+
* @param {number[]} absorption
|
|
117
|
+
* @returns {ParticipatingMedium}
|
|
118
|
+
*/
|
|
119
|
+
export function absorbing_medium(absorption) {
|
|
120
|
+
const medium = new ParticipatingMedium();
|
|
121
|
+
|
|
122
|
+
medium.absorption = absorption.slice();
|
|
123
|
+
|
|
124
|
+
return medium;
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
/** an emitter facing +z, black otherwise, filling the view behind whatever is tested */
|
|
128
|
+
function place_backdrop({ place, meshlets }, z, radiance = [1, 1, 1]) {
|
|
129
|
+
place(
|
|
130
|
+
meshlets(make_plane_geometry(60, 60, 1, 1)),
|
|
131
|
+
surface({ emissive: radiance, roughness: 1 }),
|
|
132
|
+
new Vector3(0, 0, z)
|
|
133
|
+
);
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
/** a grey floor at y = 0 under a sun straight overhead */
|
|
137
|
+
function place_floor_in_sun({ scene, place, meshlets }) {
|
|
138
|
+
place(
|
|
139
|
+
meshlets(make_plane_geometry(40, 40, 1, 1)),
|
|
140
|
+
surface({ albedo: [0.5, 0.5, 0.5], roughness: 0.5 }),
|
|
141
|
+
new Vector3(0, 0, 0),
|
|
142
|
+
Quaternion.fromAxisAngle(Vector3.right, -Math.PI / 2)
|
|
143
|
+
);
|
|
144
|
+
|
|
145
|
+
place_light(scene, make_sunlight({
|
|
146
|
+
intensity: 3,
|
|
147
|
+
direction: new Vector3(0, -1, 0),
|
|
148
|
+
temperature: 6500,
|
|
149
|
+
}));
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
/**
|
|
153
|
+
* A fog volume of uniform density: `extinction` and `scattering` are its coefficients, 1/m.
|
|
154
|
+
*/
|
|
155
|
+
export function place_fog({ scene }, { position, scale, extinction, scattering, g }) {
|
|
156
|
+
const volume = new ParticipatingMediaVolume();
|
|
157
|
+
|
|
158
|
+
volume.transform.setTranslation(position[0], position[1], position[2]);
|
|
159
|
+
volume.transform.setScale(scale[0], scale[1], scale[2]);
|
|
160
|
+
volume.transform.updateMatrix();
|
|
161
|
+
|
|
162
|
+
volume.fade_distance = 0;
|
|
163
|
+
volume.particle_spec = VolumetricsParticleSpec.fromJSON({ extinction, scattering, radius: 1e-6, g });
|
|
164
|
+
volume.density = 1;
|
|
165
|
+
|
|
166
|
+
scene.volumetrics.add(volume);
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
/**
|
|
170
|
+
* Through a slab of thickness 1 of index `eta` and absorption `sigma`, seen at `cos_i` to its
|
|
171
|
+
* normal: an interface reflecting F on each side, transmittance T along the refracted ray inside,
|
|
172
|
+
* every internal round trip summed — (1 - F)² T / (1 - F² T²).
|
|
173
|
+
*
|
|
174
|
+
* @param {number} cos_i
|
|
175
|
+
* @param {number} eta
|
|
176
|
+
* @param {number} sigma
|
|
177
|
+
* @returns {number}
|
|
178
|
+
*/
|
|
179
|
+
function slab_transmittance(cos_i, eta, sigma) {
|
|
180
|
+
const F = fresnel_dielectric(cos_i, eta);
|
|
181
|
+
|
|
182
|
+
const sin2_t = (1 - cos_i * cos_i) / (eta * eta);
|
|
183
|
+
const T = Math.exp(-sigma / Math.sqrt(1 - sin2_t));
|
|
184
|
+
|
|
185
|
+
return (1 - F) * (1 - F) * T / (1 - F * F * T * T);
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
/** a slab 4 x 4 x 1 at the origin, between the camera at +z and the backdrop at -3 */
|
|
189
|
+
const SLAB_CAMERA = { position: [0, 0, 6], target: [0, 0, 0], fov_degrees: 20 };
|
|
190
|
+
|
|
191
|
+
/** the middle of the frame, where every view ray is within a few degrees of the slab's normal */
|
|
192
|
+
const CENTRE = [0.35, 0.35, 0.65, 0.65];
|
|
193
|
+
|
|
194
|
+
/** water's index of refraction, and its absorption in 1/m: red goes first */
|
|
195
|
+
const N_WATER = 1.333;
|
|
196
|
+
const WATER_ABSORPTION = [0.1, 0.05, 0.02];
|
|
197
|
+
|
|
198
|
+
/** how deep the tile lies under the water's flat surface, m */
|
|
199
|
+
const TILE_DEPTH = 1;
|
|
200
|
+
|
|
201
|
+
/**
|
|
202
|
+
* A camera above the water, a little off vertical — straight down leaves the view's up undefined — and
|
|
203
|
+
* how steeply its central ray runs: 4.29 degrees from the vertical in air.
|
|
204
|
+
*/
|
|
205
|
+
const WATER_CAMERA = { position: [0, 4, 0.3], target: [0, 0, 0], fov_degrees: 8 };
|
|
206
|
+
const WATER_VIEW_COS = 4 / Math.hypot(4, 0.3);
|
|
207
|
+
|
|
208
|
+
/**
|
|
209
|
+
* What the camera's side of the round trip leaves of the tile's radiance: the surface's transmission
|
|
210
|
+
* at the view's angle, radiance's 1 / n² going from water into air, and the water along the refracted
|
|
211
|
+
* view ray down to the tile.
|
|
212
|
+
*
|
|
213
|
+
* @returns {number[]}
|
|
214
|
+
*/
|
|
215
|
+
function water_view_factor() {
|
|
216
|
+
const sin_w = Math.sqrt(1 - WATER_VIEW_COS * WATER_VIEW_COS) / N_WATER;
|
|
217
|
+
const cos_w = Math.sqrt(1 - sin_w * sin_w);
|
|
218
|
+
|
|
219
|
+
return WATER_ABSORPTION.map(a => (1 - fresnel_dielectric(WATER_VIEW_COS, N_WATER)) / (N_WATER * N_WATER) * Math.exp(-a * TILE_DEPTH / cos_w));
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
/**
|
|
223
|
+
* A grey tile at the bottom of the check, Lambertian — smooth, where the rough diffuse lobe has no
|
|
224
|
+
* dependence on angle — and its specular off: its index `ior` is that of what surrounds it, 1 dry
|
|
225
|
+
* and N_WATER under water, and a surface reflects by the ratio. What it shows is the irradiance on it
|
|
226
|
+
* times one constant, whichever way the light arrives.
|
|
227
|
+
*/
|
|
228
|
+
function place_tile({ place, meshlets }, ior = 1) {
|
|
229
|
+
place(
|
|
230
|
+
meshlets(make_plane_geometry(0.4, 0.4, 1, 1)),
|
|
231
|
+
surface({ albedo: [0.5, 0.5, 0.5], roughness: 0, ior }),
|
|
232
|
+
new Vector3(0, 0, 0),
|
|
233
|
+
Quaternion.fromAxisAngle(Vector3.right, -Math.PI / 2)
|
|
234
|
+
);
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
/** the water of the checks below: absorbing, its index N_WATER */
|
|
238
|
+
function water() {
|
|
239
|
+
return surface({ transmission: 1, ior: N_WATER, medium: absorbing_medium(WATER_ABSORPTION) });
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
/** water from TILE_DEPTH above the tile to well below it, flat on top, wide enough for any of the lights */
|
|
243
|
+
function place_water({ place, meshlets }, material = water()) {
|
|
244
|
+
place(
|
|
245
|
+
meshlets(make_box_geometry(40, 4, 40)),
|
|
246
|
+
material,
|
|
247
|
+
new Vector3(0, TILE_DEPTH - 2, 0)
|
|
248
|
+
);
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
/**
|
|
252
|
+
* The sun at `zenith` degrees from overhead, low toward -x: its light travels toward +x.
|
|
253
|
+
*/
|
|
254
|
+
function place_sun_at({ scene }, zenith) {
|
|
255
|
+
const theta = zenith * Math.PI / 180;
|
|
256
|
+
|
|
257
|
+
place_light(scene, make_sunlight({
|
|
258
|
+
intensity: 3,
|
|
259
|
+
direction: new Vector3(Math.sin(theta), -Math.cos(theta), 0),
|
|
260
|
+
temperature: 6500,
|
|
261
|
+
}));
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
/** a water check under the sun at `zenith` degrees */
|
|
265
|
+
function sun_through_water_check(zenith) {
|
|
266
|
+
const theta = zenith * Math.PI / 180;
|
|
267
|
+
const sin_w = Math.sin(theta) / N_WATER;
|
|
268
|
+
const cos_w = Math.sqrt(1 - sin_w * sin_w);
|
|
269
|
+
|
|
270
|
+
const sun_factor = WATER_ABSORPTION.map(a => (1 - fresnel_dielectric(Math.cos(theta), N_WATER)) * Math.exp(-a * TILE_DEPTH / cos_w));
|
|
271
|
+
const view_factor = water_view_factor();
|
|
272
|
+
|
|
273
|
+
return {
|
|
274
|
+
name: `sun through flat water, ${zenith} degrees`,
|
|
275
|
+
about: `a tile ${TILE_DEPTH} m under flat water (n = ${N_WATER}), the sun ${zenith} degrees from overhead, seen from above, against the same tile dry: the sun reaches it only through the surface, by manifold next-event estimation — Fresnel, the beam's widening by cos(water) / cos(air), the water along the refracted ray — and the camera sees it through the surface: t(view) / n² and the water down to the tile`,
|
|
276
|
+
environment: [0, 0, 0],
|
|
277
|
+
camera: WATER_CAMERA,
|
|
278
|
+
control(s) {
|
|
279
|
+
place_tile(s);
|
|
280
|
+
place_sun_at(s, zenith);
|
|
281
|
+
},
|
|
282
|
+
test(s) {
|
|
283
|
+
place_tile(s, N_WATER);
|
|
284
|
+
place_sun_at(s, zenith);
|
|
285
|
+
place_water(s);
|
|
286
|
+
},
|
|
287
|
+
regions: [
|
|
288
|
+
{
|
|
289
|
+
name: 'the tile',
|
|
290
|
+
rect: [0.4, 0.4, 0.6, 0.6],
|
|
291
|
+
expected: sun_factor.map((f, c) => f * view_factor[c]),
|
|
292
|
+
ratio: true,
|
|
293
|
+
},
|
|
294
|
+
],
|
|
295
|
+
};
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
/** how high over the water the lamp hangs, m */
|
|
299
|
+
const LAMP_HEIGHT = 2;
|
|
300
|
+
|
|
301
|
+
/** a bare point lamp — no range window, no radius — LAMP_HEIGHT over the water, straight over the tile */
|
|
302
|
+
function place_lamp({ scene }) {
|
|
303
|
+
const lamp = new PointLight();
|
|
304
|
+
|
|
305
|
+
lamp.distance = 0;
|
|
306
|
+
lamp.radius = 0;
|
|
307
|
+
lamp.intensity = 10;
|
|
308
|
+
lamp.transform.setTranslation(0, TILE_DEPTH + LAMP_HEIGHT, 0);
|
|
309
|
+
lamp.transform.updateMatrix();
|
|
310
|
+
|
|
311
|
+
place_light(scene, lamp);
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
/**
|
|
315
|
+
* What a scattering glass sphere holds past `PATH_INTERFACE_EVENT_LIMIT`, relative: light that
|
|
316
|
+
* scatters inside and is turned back by total internal reflection at every wall it reaches. Measured,
|
|
317
|
+
* with the noise taken from the two halves of the run, 0.5% low in the middle and 0.25–0.73% at the
|
|
318
|
+
* outline at a limit of 16 events, the left and right rims the most; none at 64. The scattering limit
|
|
319
|
+
* is not it (the same to five digits at 32 and 64 events).
|
|
320
|
+
* @type {number}
|
|
321
|
+
*/
|
|
322
|
+
const TRAPPED_SCATTERING_ALLOWANCE = 0.006;
|
|
323
|
+
|
|
324
|
+
/**
|
|
325
|
+
* The outline of the unit sphere at the origin seen from (0, 0, 6) through 30°, on all four sides. It
|
|
326
|
+
* sits 0.315 of the image from the centre; each rectangle straddles it, so it holds the most grazing
|
|
327
|
+
* incidence there is — where an interface goes wrong first — and some sky, which in a furnace reads
|
|
328
|
+
* the same. The tessellated clear sphere holds 0.1% there, on every side, by total internal
|
|
329
|
+
* reflection a smooth one would not have: inside the default allowance.
|
|
330
|
+
*/
|
|
331
|
+
const SPHERE_RIMS = [
|
|
332
|
+
{ name: 'the sphere, its left rim', rect: [0.17, 0.42, 0.23, 0.58] },
|
|
333
|
+
{ name: 'the sphere, its right rim', rect: [0.77, 0.42, 0.83, 0.58] },
|
|
334
|
+
{ name: 'the sphere, its top rim', rect: [0.42, 0.17, 0.58, 0.23] },
|
|
335
|
+
{ name: 'the sphere, its bottom rim', rect: [0.42, 0.77, 0.58, 0.83] },
|
|
336
|
+
];
|
|
337
|
+
|
|
338
|
+
/** how far the slope check's tile leans toward the sun's travel, degrees */
|
|
339
|
+
const SLOPE_DEGREES = 35;
|
|
340
|
+
|
|
341
|
+
/**
|
|
342
|
+
* Chandrasekhar's H-function for isotropic scattering of single-scattering albedo `albedo`, at `mu`:
|
|
343
|
+
* H(mu) = 1 / (1 - (albedo / 2) mu ∫ H(mu') / (mu + mu') dmu' over [0, 1]), iterated to convergence
|
|
344
|
+
* on 64 Gauss-Legendre nodes.
|
|
345
|
+
*
|
|
346
|
+
* @param {number} albedo
|
|
347
|
+
* @returns {function(number): number}
|
|
348
|
+
*/
|
|
349
|
+
function chandrasekhar_h(albedo) {
|
|
350
|
+
// Gauss-Legendre on [-1, 1] by Newton on P_n, then mapped to [0, 1]
|
|
351
|
+
const n = 64;
|
|
352
|
+
const nodes = [];
|
|
353
|
+
const weights = [];
|
|
354
|
+
|
|
355
|
+
for (let i = 0; i < n; i++) {
|
|
356
|
+
let x = Math.cos(Math.PI * (i + 0.75) / (n + 0.5));
|
|
357
|
+
let dp = 0;
|
|
358
|
+
|
|
359
|
+
for (let k = 0; k < 100; k++) {
|
|
360
|
+
let p0 = 1, p1 = x;
|
|
361
|
+
|
|
362
|
+
for (let j = 2; j <= n; j++) {
|
|
363
|
+
const p2 = ((2 * j - 1) * x * p1 - (j - 1) * p0) / j;
|
|
364
|
+
p0 = p1;
|
|
365
|
+
p1 = p2;
|
|
366
|
+
}
|
|
367
|
+
|
|
368
|
+
dp = n * (x * p1 - p0) / (x * x - 1);
|
|
369
|
+
const dx = p1 / dp;
|
|
370
|
+
x -= dx;
|
|
371
|
+
|
|
372
|
+
if (Math.abs(dx) < 1e-15) {
|
|
373
|
+
break;
|
|
374
|
+
}
|
|
375
|
+
}
|
|
376
|
+
|
|
377
|
+
nodes.push(0.5 * (x + 1));
|
|
378
|
+
weights.push(1 / ((1 - x * x) * dp * dp));
|
|
379
|
+
}
|
|
380
|
+
|
|
381
|
+
let h = nodes.map(() => 1);
|
|
382
|
+
|
|
383
|
+
const at = (mu, table) => {
|
|
384
|
+
let integral = 0;
|
|
385
|
+
|
|
386
|
+
for (let j = 0; j < n; j++) {
|
|
387
|
+
integral += weights[j] * table[j] / (mu + nodes[j]);
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
return 1 / (1 - 0.5 * albedo * mu * integral);
|
|
391
|
+
};
|
|
392
|
+
|
|
393
|
+
for (let iteration = 0; iteration < 1000; iteration++) {
|
|
394
|
+
const next = nodes.map(mu => at(mu, h));
|
|
395
|
+
const change = Math.max(...next.map((v, j) => Math.abs(v - h[j])));
|
|
396
|
+
|
|
397
|
+
h = next;
|
|
398
|
+
|
|
399
|
+
if (change < 1e-13) {
|
|
400
|
+
break;
|
|
401
|
+
}
|
|
402
|
+
}
|
|
403
|
+
|
|
404
|
+
return mu => at(mu, h);
|
|
405
|
+
}
|
|
406
|
+
|
|
407
|
+
/** the scattering half-space's single-scattering albedo per channel; its extinction is 1/m */
|
|
408
|
+
const HALF_SPACE_ALBEDO = [0.3, 0.5, 0.7];
|
|
409
|
+
|
|
410
|
+
/**
|
|
411
|
+
* @type {MediaCheck[]}
|
|
412
|
+
*/
|
|
413
|
+
export const MEDIA_CHECKS = [
|
|
414
|
+
{
|
|
415
|
+
name: 'slab, index-matched, absorbing',
|
|
416
|
+
about: 'Beer-Lambert through 1 m of a coloured medium entered through an n = 1 surface: no reflection, no bending, exp(-sigma d) per channel',
|
|
417
|
+
environment: [0, 0, 0],
|
|
418
|
+
camera: SLAB_CAMERA,
|
|
419
|
+
test(s) {
|
|
420
|
+
place_backdrop(s, -3);
|
|
421
|
+
|
|
422
|
+
s.place(
|
|
423
|
+
s.meshlets(make_box_geometry(4, 4, 1)),
|
|
424
|
+
surface({ transmission: 1, ior: 1, medium: absorbing_medium(SIGMA) }),
|
|
425
|
+
new Vector3(0, 0, 0)
|
|
426
|
+
);
|
|
427
|
+
},
|
|
428
|
+
regions: [
|
|
429
|
+
{ name: 'through the slab', rect: CENTRE, expected: cos => SIGMA.map(s => slab_transmittance(cos, 1, s)) },
|
|
430
|
+
],
|
|
431
|
+
},
|
|
432
|
+
{
|
|
433
|
+
name: 'slab, glass n = 1.5, absorbing',
|
|
434
|
+
about: 'the same medium behind exact Fresnel at n = 1.5, every internal reflection summed; the radiance carried inside is scaled by 1/n² going in and n² coming out',
|
|
435
|
+
environment: [0, 0, 0],
|
|
436
|
+
camera: SLAB_CAMERA,
|
|
437
|
+
test(s) {
|
|
438
|
+
place_backdrop(s, -3);
|
|
439
|
+
|
|
440
|
+
s.place(
|
|
441
|
+
s.meshlets(make_box_geometry(4, 4, 1)),
|
|
442
|
+
surface({ transmission: 1, ior: 1.5, medium: absorbing_medium(SIGMA) }),
|
|
443
|
+
new Vector3(0, 0, 0)
|
|
444
|
+
);
|
|
445
|
+
},
|
|
446
|
+
regions: [
|
|
447
|
+
{
|
|
448
|
+
name: 'through the slab',
|
|
449
|
+
rect: CENTRE,
|
|
450
|
+
expected: cos => SIGMA.map(s => slab_transmittance(cos, 1.5, s)),
|
|
451
|
+
},
|
|
452
|
+
],
|
|
453
|
+
},
|
|
454
|
+
{
|
|
455
|
+
name: 'underwater camera',
|
|
456
|
+
about: 'a camera inside a closed box of absorbing water (n = 1.333) sees an emitter 8 m away through 8 m of it: the path starts inside the medium, which only the probe from its origin can tell it',
|
|
457
|
+
environment: [0, 0, 0],
|
|
458
|
+
camera: { position: [0, 0, 5], target: [0, 0, 0], fov_degrees: 20 },
|
|
459
|
+
test(s) {
|
|
460
|
+
place_backdrop(s, -3);
|
|
461
|
+
|
|
462
|
+
s.place(
|
|
463
|
+
s.meshlets(make_box_geometry(20, 20, 20)),
|
|
464
|
+
surface({ transmission: 1, ior: 1.333, medium: absorbing_medium([0.02, 0.05, 0.1]) }),
|
|
465
|
+
new Vector3(0, 0, 0)
|
|
466
|
+
);
|
|
467
|
+
},
|
|
468
|
+
regions: [
|
|
469
|
+
{ name: 'the emitter', rect: CENTRE, expected: cos => [0.02, 0.05, 0.1].map(s => Math.exp(-8 * s / cos)) },
|
|
470
|
+
],
|
|
471
|
+
},
|
|
472
|
+
{
|
|
473
|
+
name: 'underwater camera inside two overlapping meshes of the same water',
|
|
474
|
+
about: 'the underwater camera, also inside a second, smaller box of the same water overlapping the first: leaving the small box it is still in the large one, which the path knows only if its starting stack counts the two meshes apart',
|
|
475
|
+
environment: [0, 0, 0],
|
|
476
|
+
camera: { position: [0, 0, 5], target: [0, 0, 0], fov_degrees: 20 },
|
|
477
|
+
test(s) {
|
|
478
|
+
const material = surface({ transmission: 1, ior: 1.333, medium: absorbing_medium([0.02, 0.05, 0.1]) });
|
|
479
|
+
|
|
480
|
+
place_backdrop(s, -3);
|
|
481
|
+
|
|
482
|
+
s.place(s.meshlets(make_box_geometry(20, 20, 20)), material, new Vector3(0, 0, 0));
|
|
483
|
+
s.place(s.meshlets(make_box_geometry(6, 6, 6)), material, new Vector3(0, 0, 4));
|
|
484
|
+
},
|
|
485
|
+
regions: [
|
|
486
|
+
{ name: 'the emitter', rect: CENTRE, expected: cos => [0.02, 0.05, 0.1].map(s => Math.exp(-8 * s / cos)) },
|
|
487
|
+
],
|
|
488
|
+
},
|
|
489
|
+
{
|
|
490
|
+
name: 'slab, glass n = 1.5, absorbing, at 45 degrees',
|
|
491
|
+
about: 'the glass slab turned 45 degrees about the vertical: Fresnel at 45 degrees, the path inside lengthened by the refracted angle, every internal reflection summed',
|
|
492
|
+
environment: [0, 0, 0],
|
|
493
|
+
camera: SLAB_CAMERA,
|
|
494
|
+
test(s) {
|
|
495
|
+
place_backdrop(s, -3);
|
|
496
|
+
|
|
497
|
+
s.place(
|
|
498
|
+
s.meshlets(make_box_geometry(4, 4, 1)),
|
|
499
|
+
surface({ transmission: 1, ior: 1.5, medium: absorbing_medium(SIGMA) }),
|
|
500
|
+
new Vector3(0, 0, 0),
|
|
501
|
+
Quaternion.fromAxisAngle(Vector3.up, Math.PI / 4)
|
|
502
|
+
);
|
|
503
|
+
},
|
|
504
|
+
regions: [
|
|
505
|
+
{
|
|
506
|
+
name: 'through the slab',
|
|
507
|
+
rect: CENTRE,
|
|
508
|
+
// the slab's normal is (sin 45, 0, cos 45); the camera's frame is the world's
|
|
509
|
+
expected: (cos, direction) => {
|
|
510
|
+
const cos_i = Math.abs(direction[0] + direction[2]) * Math.SQRT1_2;
|
|
511
|
+
|
|
512
|
+
return SIGMA.map(s => slab_transmittance(cos_i, 1.5, s));
|
|
513
|
+
},
|
|
514
|
+
},
|
|
515
|
+
],
|
|
516
|
+
},
|
|
517
|
+
{
|
|
518
|
+
name: 'smooth black tile in air',
|
|
519
|
+
about: 'a black dielectric tile (n = 1.5) reflecting an emitter behind the camera: a smooth surface reflects the Fresnel fraction of what it faces, 4% head-on — the specular bounce alone, its weight F G2 / G1 one for a smooth lobe',
|
|
520
|
+
environment: [0, 0, 0],
|
|
521
|
+
camera: { position: [0, 0, 5], target: [0, 0, 0], fov_degrees: 8 },
|
|
522
|
+
test(s) {
|
|
523
|
+
s.place(s.meshlets(make_plane_geometry(2, 2, 1, 1)), surface({ albedo: [0, 0, 0], roughness: 0, ior: 1.5 }), new Vector3(0, 0, 0));
|
|
524
|
+
s.place(s.meshlets(make_plane_geometry(20, 20, 1, 1)), surface({ emissive: [1, 1, 1], roughness: 1 }), new Vector3(0, 0, 9));
|
|
525
|
+
},
|
|
526
|
+
regions: [
|
|
527
|
+
{ name: 'the tile', rect: [0.4, 0.4, 0.6, 0.6], expected: cos => [0, 1, 2].map(() => fresnel_dielectric(cos, 1.5)) },
|
|
528
|
+
],
|
|
529
|
+
},
|
|
530
|
+
{
|
|
531
|
+
name: 'smooth black tile under water',
|
|
532
|
+
about: 'a black dielectric tile (n = 1.5) inside water reflecting an emitter behind the camera: it reflects by the ratio of its index to the water\'s, 1.125 — 0.35% head-on, not the 4% of glass in air',
|
|
533
|
+
environment: [0, 0, 0],
|
|
534
|
+
camera: { position: [0, 0, 5], target: [0, 0, 0], fov_degrees: 8 },
|
|
535
|
+
test(s) {
|
|
536
|
+
s.place(
|
|
537
|
+
s.meshlets(make_box_geometry(30, 30, 30)),
|
|
538
|
+
surface({ transmission: 1, ior: N_WATER, medium: new ParticipatingMedium() }),
|
|
539
|
+
new Vector3(0, 0, 0)
|
|
540
|
+
);
|
|
541
|
+
|
|
542
|
+
s.place(s.meshlets(make_plane_geometry(2, 2, 1, 1)), surface({ albedo: [0, 0, 0], roughness: 0, ior: 1.5 }), new Vector3(0, 0, 0));
|
|
543
|
+
s.place(s.meshlets(make_plane_geometry(20, 20, 1, 1)), surface({ emissive: [1, 1, 1], roughness: 1 }), new Vector3(0, 0, 9));
|
|
544
|
+
},
|
|
545
|
+
regions: [
|
|
546
|
+
{ name: 'the tile', rect: [0.4, 0.4, 0.6, 0.6], expected: cos => [0, 1, 2].map(() => fresnel_dielectric(cos, 1.5 / N_WATER)) },
|
|
547
|
+
],
|
|
548
|
+
},
|
|
549
|
+
{
|
|
550
|
+
name: 'sunlit scattering half-space',
|
|
551
|
+
about: `a deep, index-matched box of an isotropically scattering medium (extinction 1/m, albedo ${HALF_SPACE_ALBEDO.join(', ')}) under the sun 30 degrees from overhead, against a dry tile: every order of scattering summed, by Chandrasekhar's H-function — omega H(mu_sun) H(mu_view) / (4 rho (mu_sun + mu_view)) — so the sun must reach every scattering point`,
|
|
552
|
+
environment: [0, 0, 0],
|
|
553
|
+
camera: WATER_CAMERA,
|
|
554
|
+
control(s) {
|
|
555
|
+
place_tile(s);
|
|
556
|
+
place_sun_at(s, 30);
|
|
557
|
+
},
|
|
558
|
+
test(s) {
|
|
559
|
+
const medium = new ParticipatingMedium();
|
|
560
|
+
|
|
561
|
+
medium.absorption = HALF_SPACE_ALBEDO.map(a => 1 - a);
|
|
562
|
+
medium.add_lobe(HALF_SPACE_ALBEDO.slice(), new PhaseHenyeyGreenstein({ g: 0 }));
|
|
563
|
+
|
|
564
|
+
s.place(s.meshlets(make_box_geometry(40, 20, 40)), surface({ transmission: 1, ior: 1, medium }), new Vector3(0, -10, 0));
|
|
565
|
+
place_sun_at(s, 30);
|
|
566
|
+
},
|
|
567
|
+
regions: [
|
|
568
|
+
{
|
|
569
|
+
name: 'the medium',
|
|
570
|
+
rect: [0.4, 0.4, 0.6, 0.6],
|
|
571
|
+
expected: (() => {
|
|
572
|
+
const mu_sun = Math.cos(Math.PI / 6);
|
|
573
|
+
const mu_view = WATER_VIEW_COS;
|
|
574
|
+
|
|
575
|
+
// the tile's albedo, 0.5
|
|
576
|
+
return HALF_SPACE_ALBEDO.map(a => {
|
|
577
|
+
const h = chandrasekhar_h(a);
|
|
578
|
+
return a * h(mu_sun) * h(mu_view) / (4 * 0.5 * (mu_sun + mu_view));
|
|
579
|
+
});
|
|
580
|
+
})(),
|
|
581
|
+
ratio: true,
|
|
582
|
+
},
|
|
583
|
+
],
|
|
584
|
+
},
|
|
585
|
+
{
|
|
586
|
+
name: 'white furnace, clear glass sphere',
|
|
587
|
+
about: 'a sphere of n = 1.5 enclosing a medium that neither scatters nor absorbs, under a uniform sky: exact Fresnel and the n² law conserve energy, and a sphere traps no light, so it vanishes',
|
|
588
|
+
environment: [0.5, 0.5, 0.5],
|
|
589
|
+
camera: { position: [0, 0, 6], target: [0, 0, 0], fov_degrees: 30 },
|
|
590
|
+
test(s) {
|
|
591
|
+
s.place(
|
|
592
|
+
s.meshlets(make_octahedron_geometry(1, 24)),
|
|
593
|
+
surface({ transmission: 1, ior: 1.5, medium: new ParticipatingMedium() }),
|
|
594
|
+
new Vector3(0, 0, 0)
|
|
595
|
+
);
|
|
596
|
+
},
|
|
597
|
+
regions: [
|
|
598
|
+
{ name: 'the sphere', rect: [0.4, 0.4, 0.6, 0.6], expected: [0.5, 0.5, 0.5] },
|
|
599
|
+
...SPHERE_RIMS.map(rim => ({ ...rim, expected: [0.5, 0.5, 0.5] })),
|
|
600
|
+
],
|
|
601
|
+
},
|
|
602
|
+
{
|
|
603
|
+
name: 'white furnace, scattering index-matched sphere',
|
|
604
|
+
about: 'the scattering medium below behind an n = 1 surface, so nothing reflects or is trapped: the medium alone, bounded by a mesh',
|
|
605
|
+
environment: [0.5, 0.5, 0.5],
|
|
606
|
+
camera: { position: [0, 0, 6], target: [0, 0, 0], fov_degrees: 30 },
|
|
607
|
+
test(s) {
|
|
608
|
+
const medium = new ParticipatingMedium();
|
|
609
|
+
|
|
610
|
+
medium.add_lobe([1.2, 0.8, 0.4], new PhaseHenyeyGreenstein({ g: 0.7 }));
|
|
611
|
+
medium.add_lobe([0.2, 0.4, 0.8], new PhaseWaterMolecular({ depolarization: 0.039 }));
|
|
612
|
+
|
|
613
|
+
s.place(
|
|
614
|
+
s.meshlets(make_octahedron_geometry(1, 24)),
|
|
615
|
+
surface({ transmission: 1, ior: 1, medium }),
|
|
616
|
+
new Vector3(0, 0, 0)
|
|
617
|
+
);
|
|
618
|
+
},
|
|
619
|
+
regions: [
|
|
620
|
+
{ name: 'the sphere', rect: [0.4, 0.4, 0.6, 0.6], expected: [0.5, 0.5, 0.5] },
|
|
621
|
+
...SPHERE_RIMS.map(rim => ({ ...rim, expected: [0.5, 0.5, 0.5] })),
|
|
622
|
+
],
|
|
623
|
+
},
|
|
624
|
+
{
|
|
625
|
+
name: 'white furnace, scattering glass sphere',
|
|
626
|
+
about: 'a sphere of n = 1.333 filled with a medium that scatters and does not absorb — chromatic, through two phase lobes — under a uniform sky: nothing is lost, so the sphere vanishes',
|
|
627
|
+
environment: [0.5, 0.5, 0.5],
|
|
628
|
+
camera: { position: [0, 0, 6], target: [0, 0, 0], fov_degrees: 30 },
|
|
629
|
+
test(s) {
|
|
630
|
+
const medium = new ParticipatingMedium();
|
|
631
|
+
|
|
632
|
+
medium.add_lobe([1.2, 0.8, 0.4], new PhaseHenyeyGreenstein({ g: 0.7 }));
|
|
633
|
+
medium.add_lobe([0.2, 0.4, 0.8], new PhaseWaterMolecular({ depolarization: 0.039 }));
|
|
634
|
+
|
|
635
|
+
s.place(
|
|
636
|
+
s.meshlets(make_octahedron_geometry(1, 24)),
|
|
637
|
+
surface({ transmission: 1, ior: 1.333, medium }),
|
|
638
|
+
new Vector3(0, 0, 0)
|
|
639
|
+
);
|
|
640
|
+
},
|
|
641
|
+
regions: [
|
|
642
|
+
{ name: 'the sphere', rect: [0.4, 0.4, 0.6, 0.6], expected: [0.5, 0.5, 0.5], allowance: TRAPPED_SCATTERING_ALLOWANCE },
|
|
643
|
+
...SPHERE_RIMS.map(rim => ({ ...rim, expected: [0.5, 0.5, 0.5], allowance: TRAPPED_SCATTERING_ALLOWANCE })),
|
|
644
|
+
{ name: 'the sky', rect: [0, 0, 0.1, 0.1], expected: [0.5, 0.5, 0.5] },
|
|
645
|
+
],
|
|
646
|
+
},
|
|
647
|
+
{
|
|
648
|
+
name: 'white furnace, fog volume',
|
|
649
|
+
about: 'a scene participating-media volume that scatters and does not absorb, under a uniform sky: it vanishes',
|
|
650
|
+
environment: [0.5, 0.5, 0.5],
|
|
651
|
+
camera: { position: [0, 0, 6], target: [0, 0, 0], fov_degrees: 30 },
|
|
652
|
+
test(s) {
|
|
653
|
+
place_fog(s, {
|
|
654
|
+
position: [0, 0, 0],
|
|
655
|
+
scale: [2, 2, 2],
|
|
656
|
+
extinction: [0.6, 1.2, 2.4],
|
|
657
|
+
scattering: [0.6, 1.2, 2.4],
|
|
658
|
+
g: 0.6,
|
|
659
|
+
});
|
|
660
|
+
},
|
|
661
|
+
regions: [
|
|
662
|
+
{ name: 'through the fog', rect: [0.4, 0.4, 0.6, 0.6], expected: [0.5, 0.5, 0.5] },
|
|
663
|
+
{ name: 'the sky', rect: [0, 0, 0.1, 0.1], expected: [0.5, 0.5, 0.5] },
|
|
664
|
+
],
|
|
665
|
+
},
|
|
666
|
+
{
|
|
667
|
+
name: 'shadow through an index-matched absorbing box',
|
|
668
|
+
about: 'sunlight reaching a floor through 1 m of an absorbing medium bounded by an n = 1 mesh: the shadow ray crosses the boundary and is attenuated by exp(-sigma d)',
|
|
669
|
+
environment: [0, 0, 0],
|
|
670
|
+
camera: { position: [0, 0.8, 7], target: [0, 0, 0], fov_degrees: 30 },
|
|
671
|
+
control(s) {
|
|
672
|
+
place_floor_in_sun(s);
|
|
673
|
+
},
|
|
674
|
+
test(s) {
|
|
675
|
+
place_floor_in_sun(s);
|
|
676
|
+
|
|
677
|
+
s.place(
|
|
678
|
+
s.meshlets(make_box_geometry(8, 1, 8)),
|
|
679
|
+
surface({ transmission: 1, ior: 1, medium: absorbing_medium(SIGMA) }),
|
|
680
|
+
new Vector3(0, 2.5, 0)
|
|
681
|
+
);
|
|
682
|
+
},
|
|
683
|
+
regions: [
|
|
684
|
+
{ name: 'the floor under it', rect: [0.4, 0.55, 0.6, 0.62], expected: SIGMA.map(s => Math.exp(-s)), ratio: true },
|
|
685
|
+
],
|
|
686
|
+
},
|
|
687
|
+
{
|
|
688
|
+
name: 'shadow through an absorbing fog volume',
|
|
689
|
+
about: 'the same through a scene participating-media volume that only absorbs',
|
|
690
|
+
environment: [0, 0, 0],
|
|
691
|
+
camera: { position: [0, 0.8, 7], target: [0, 0, 0], fov_degrees: 30 },
|
|
692
|
+
control(s) {
|
|
693
|
+
place_floor_in_sun(s);
|
|
694
|
+
},
|
|
695
|
+
test(s) {
|
|
696
|
+
place_floor_in_sun(s);
|
|
697
|
+
|
|
698
|
+
place_fog(s, {
|
|
699
|
+
position: [0, 2.5, 0],
|
|
700
|
+
scale: [8, 1, 8],
|
|
701
|
+
extinction: SIGMA,
|
|
702
|
+
scattering: [0, 0, 0],
|
|
703
|
+
g: 0,
|
|
704
|
+
});
|
|
705
|
+
},
|
|
706
|
+
regions: [
|
|
707
|
+
{ name: 'the floor under it', rect: [0.4, 0.55, 0.6, 0.62], expected: SIGMA.map(s => Math.exp(-s)), ratio: true },
|
|
708
|
+
],
|
|
709
|
+
},
|
|
710
|
+
sun_through_water_check(30),
|
|
711
|
+
sun_through_water_check(60),
|
|
712
|
+
sun_through_water_check(75),
|
|
713
|
+
sun_through_water_check(85),
|
|
714
|
+
{
|
|
715
|
+
name: 'sun on an underwater slope facing away from it',
|
|
716
|
+
about: `the tile ${TILE_DEPTH} m under flat water leaning ${SLOPE_DEGREES} degrees away from a sun 60 degrees from overhead, against the same tile flat and dry: in air the sun is 5 degrees behind the slope, but refracted to 40.5 degrees it lights it at 75.5 — only if the light is chosen and its connection tried by the refracted direction, not the straight one`,
|
|
717
|
+
environment: [0, 0, 0],
|
|
718
|
+
camera: WATER_CAMERA,
|
|
719
|
+
control(s) {
|
|
720
|
+
place_tile(s);
|
|
721
|
+
place_sun_at(s, 60);
|
|
722
|
+
},
|
|
723
|
+
test(s) {
|
|
724
|
+
const phi = SLOPE_DEGREES * Math.PI / 180;
|
|
725
|
+
|
|
726
|
+
// its normal (sin phi, cos phi, 0): +z turned a quarter about the axis between them
|
|
727
|
+
s.place(
|
|
728
|
+
s.meshlets(make_plane_geometry(0.4, 0.4, 1, 1)),
|
|
729
|
+
surface({ albedo: [0.5, 0.5, 0.5], roughness: 0, ior: N_WATER }),
|
|
730
|
+
new Vector3(0, 0, 0),
|
|
731
|
+
Quaternion.fromAxisAngle(new Vector3(-Math.cos(phi), Math.sin(phi), 0), Math.PI / 2)
|
|
732
|
+
);
|
|
733
|
+
place_sun_at(s, 60);
|
|
734
|
+
place_water(s);
|
|
735
|
+
},
|
|
736
|
+
regions: [
|
|
737
|
+
{
|
|
738
|
+
name: 'the tile',
|
|
739
|
+
rect: [0.45, 0.45, 0.55, 0.55],
|
|
740
|
+
expected: (() => {
|
|
741
|
+
const theta = Math.PI / 3, phi = SLOPE_DEGREES * Math.PI / 180;
|
|
742
|
+
const sin_w = Math.sin(theta) / N_WATER;
|
|
743
|
+
const cos_w = Math.sqrt(1 - sin_w * sin_w);
|
|
744
|
+
// toward the sun in water, (-sin_w, cos_w, 0), on the leaning normal
|
|
745
|
+
const cos_slope = -Math.sin(phi) * sin_w + Math.cos(phi) * cos_w;
|
|
746
|
+
const view_factor = water_view_factor();
|
|
747
|
+
|
|
748
|
+
// the beam's irradiance across itself under water is the flat tile's over cos_w
|
|
749
|
+
return WATER_ABSORPTION.map((a, c) => (1 - fresnel_dielectric(Math.cos(theta), N_WATER))
|
|
750
|
+
* Math.exp(-a * TILE_DEPTH / cos_w) * cos_slope / cos_w * view_factor[c]);
|
|
751
|
+
})(),
|
|
752
|
+
ratio: true,
|
|
753
|
+
},
|
|
754
|
+
],
|
|
755
|
+
},
|
|
756
|
+
{
|
|
757
|
+
name: 'sun through flat water past an index-matched box',
|
|
758
|
+
about: `the 30-degree water check with a box of the same water between the tile and the surface: its walls are no interface, so it changes nothing — but every probe of the connection's walk meets its walls first, on its way to the surface`,
|
|
759
|
+
environment: [0, 0, 0],
|
|
760
|
+
camera: WATER_CAMERA,
|
|
761
|
+
control(s) {
|
|
762
|
+
place_tile(s);
|
|
763
|
+
place_sun_at(s, 30);
|
|
764
|
+
},
|
|
765
|
+
test(s) {
|
|
766
|
+
const material = water();
|
|
767
|
+
|
|
768
|
+
place_tile(s, N_WATER);
|
|
769
|
+
place_sun_at(s, 30);
|
|
770
|
+
place_water(s, material);
|
|
771
|
+
|
|
772
|
+
s.place(s.meshlets(make_box_geometry(2, 0.6, 2)), material, new Vector3(0, 0.5, 0));
|
|
773
|
+
},
|
|
774
|
+
regions: [
|
|
775
|
+
{
|
|
776
|
+
name: 'the tile',
|
|
777
|
+
rect: [0.4, 0.4, 0.6, 0.6],
|
|
778
|
+
expected: sun_through_water_check(30).regions[0].expected,
|
|
779
|
+
ratio: true,
|
|
780
|
+
},
|
|
781
|
+
],
|
|
782
|
+
},
|
|
783
|
+
{
|
|
784
|
+
name: 'lamp over flat water',
|
|
785
|
+
about: `the same tile under a point lamp ${LAMP_HEIGHT} m above the water's surface, straight over it: through flat water a point light's beam narrows to (h + z / n)² from (h + z)², so the tile is brighter by ((h + z) / (h + z / n))² than the water's transmission alone would leave it`,
|
|
786
|
+
environment: [0, 0, 0],
|
|
787
|
+
camera: WATER_CAMERA,
|
|
788
|
+
control(s) {
|
|
789
|
+
place_tile(s);
|
|
790
|
+
place_lamp(s);
|
|
791
|
+
},
|
|
792
|
+
test(s) {
|
|
793
|
+
place_tile(s, N_WATER);
|
|
794
|
+
place_lamp(s);
|
|
795
|
+
place_water(s);
|
|
796
|
+
},
|
|
797
|
+
regions: [
|
|
798
|
+
{
|
|
799
|
+
name: 'the tile',
|
|
800
|
+
rect: [0.45, 0.45, 0.55, 0.55],
|
|
801
|
+
expected: (() => {
|
|
802
|
+
const h = LAMP_HEIGHT, z = TILE_DEPTH;
|
|
803
|
+
const narrowing = ((h + z) / (h + z / N_WATER)) ** 2;
|
|
804
|
+
const view_factor = water_view_factor();
|
|
805
|
+
|
|
806
|
+
return WATER_ABSORPTION.map((a, c) => (1 - fresnel_dielectric(1, N_WATER)) * Math.exp(-a * z) * narrowing * view_factor[c]);
|
|
807
|
+
})(),
|
|
808
|
+
ratio: true,
|
|
809
|
+
},
|
|
810
|
+
],
|
|
811
|
+
},
|
|
812
|
+
];
|
|
813
|
+
|
|
814
|
+
/**
|
|
815
|
+
* Mean and standard error per channel over a rectangle of the image, and the mean over the same
|
|
816
|
+
* pixels of what each should be.
|
|
817
|
+
*
|
|
818
|
+
* Given the accumulation read halfway (`half_image`), the standard error is the estimate's own
|
|
819
|
+
* noise: per pixel, the second half (2 image - half) less the first is noise alone, and the mean of
|
|
820
|
+
* the whole has a quarter of its variance. Without it, each pixel is taken as one independent
|
|
821
|
+
* estimate of the rectangle's mean — which counts any structure across the rectangle, a dark arc
|
|
822
|
+
* where the answer is flat, as noise, and widens the tolerance for exactly the error it should find.
|
|
823
|
+
*
|
|
824
|
+
* @param {{rgb: Float32Array, width: number, height: number}} image
|
|
825
|
+
* @param {number[]} rect
|
|
826
|
+
* @param {number[]|function(number, number[]): number[]} expected
|
|
827
|
+
* @param {number} fov_degrees the camera's vertical field of view; the image is square
|
|
828
|
+
* @param {{rgb: Float32Array}|null} [half_image] the same accumulation after half the frames
|
|
829
|
+
* @returns {{mean: number[], standard_error: number[], expected: number[], pixels: number, non_finite: number}}
|
|
830
|
+
*/
|
|
831
|
+
export function region_statistics(image, rect, expected, fov_degrees, half_image = null) {
|
|
832
|
+
const x0 = Math.floor(rect[0] * image.width);
|
|
833
|
+
const y0 = Math.floor(rect[1] * image.height);
|
|
834
|
+
const x1 = Math.ceil(rect[2] * image.width);
|
|
835
|
+
const y1 = Math.ceil(rect[3] * image.height);
|
|
836
|
+
|
|
837
|
+
const sum = [0, 0, 0];
|
|
838
|
+
const sum2 = [0, 0, 0];
|
|
839
|
+
const sum_expected = [0, 0, 0];
|
|
840
|
+
|
|
841
|
+
// second half less first half, per pixel
|
|
842
|
+
const sum_d = [0, 0, 0];
|
|
843
|
+
const sum_d2 = [0, 0, 0];
|
|
844
|
+
|
|
845
|
+
const tan_half = Math.tan(fov_degrees * Math.PI / 360);
|
|
846
|
+
|
|
847
|
+
let pixels = 0;
|
|
848
|
+
let non_finite = 0;
|
|
849
|
+
|
|
850
|
+
for (let y = y0; y < y1; y++) {
|
|
851
|
+
for (let x = x0; x < x1; x++) {
|
|
852
|
+
const i = (y * image.width + x) * 3;
|
|
853
|
+
|
|
854
|
+
let finite = true;
|
|
855
|
+
|
|
856
|
+
for (let c = 0; c < 3; c++) {
|
|
857
|
+
if (!Number.isFinite(image.rgb[i + c])) {
|
|
858
|
+
finite = false;
|
|
859
|
+
}
|
|
860
|
+
}
|
|
861
|
+
|
|
862
|
+
if (!finite) {
|
|
863
|
+
non_finite++;
|
|
864
|
+
continue;
|
|
865
|
+
}
|
|
866
|
+
|
|
867
|
+
// the pixel centre's ray, against the camera's axis; image rows run down, the frame's y up
|
|
868
|
+
const tx = ((x + 0.5) / image.width * 2 - 1) * tan_half;
|
|
869
|
+
const ty = ((y + 0.5) / image.height * 2 - 1) * tan_half;
|
|
870
|
+
const length = Math.sqrt(1 + tx * tx + ty * ty);
|
|
871
|
+
|
|
872
|
+
const answer = typeof expected === 'function'
|
|
873
|
+
? expected(1 / length, [tx / length, -ty / length, -1 / length])
|
|
874
|
+
: expected;
|
|
875
|
+
|
|
876
|
+
for (let c = 0; c < 3; c++) {
|
|
877
|
+
const v = image.rgb[i + c];
|
|
878
|
+
|
|
879
|
+
sum[c] += v;
|
|
880
|
+
sum2[c] += v * v;
|
|
881
|
+
sum_expected[c] += answer[c];
|
|
882
|
+
|
|
883
|
+
if (half_image !== null) {
|
|
884
|
+
const d = 2 * (v - half_image.rgb[i + c]);
|
|
885
|
+
|
|
886
|
+
sum_d[c] += d;
|
|
887
|
+
sum_d2[c] += d * d;
|
|
888
|
+
}
|
|
889
|
+
}
|
|
890
|
+
|
|
891
|
+
pixels++;
|
|
892
|
+
}
|
|
893
|
+
}
|
|
894
|
+
|
|
895
|
+
const mean = sum.map(s => s / pixels);
|
|
896
|
+
|
|
897
|
+
const standard_error = half_image !== null
|
|
898
|
+
? sum_d2.map((s, c) => {
|
|
899
|
+
const d = sum_d[c] / pixels;
|
|
900
|
+
const variance = Math.max(0, s - pixels * d * d) / (pixels - 1);
|
|
901
|
+
|
|
902
|
+
return Math.sqrt(variance / 4 / pixels);
|
|
903
|
+
})
|
|
904
|
+
: sum2.map((s, c) => Math.sqrt(Math.max(0, s / pixels - mean[c] * mean[c]) / pixels));
|
|
905
|
+
|
|
906
|
+
return { mean, standard_error, expected: sum_expected.map(s => s / pixels), pixels, non_finite };
|
|
907
|
+
}
|
|
908
|
+
|
|
909
|
+
/**
|
|
910
|
+
* Whether a measured value agrees with the expected one: within four standard errors, plus a
|
|
911
|
+
* relative allowance — by default 0.2%, for what the image's formats and the dithered material
|
|
912
|
+
* inputs add.
|
|
913
|
+
*
|
|
914
|
+
* @param {number} measured
|
|
915
|
+
* @param {number} standard_error
|
|
916
|
+
* @param {number} expected
|
|
917
|
+
* @returns {boolean}
|
|
918
|
+
*/
|
|
919
|
+
export function agrees(measured, standard_error, expected, allowance = 2e-3) {
|
|
920
|
+
return Math.abs(measured - expected) <= 4 * standard_error + allowance * Math.abs(expected) + 1e-5;
|
|
921
|
+
}
|