@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
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- package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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import { RECIPROCAL_PI_DECLARATION } from "../../shader/chunk/math/RECIPROCAL_PI_DECLARATION.js";
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import { chunk_random } from "../../shader/chunk/random/chunk_random.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import {
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chunk_participating_media_volumes_iterate
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} from "../../volumetrics/chunk_participating_media_volumes_iterate.js";
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import { chunk_russian_roulette } from "./chunk_russian_roulette.js";
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import { chunk_sample_material_data } from "./chunk_sample_material_data.js";
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import { chunk_shading_closure_from_material_data } from "./chunk_shading_closure_from_material_data.js";
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import { chunk_medium_interface } from "./media/chunk_medium_interface.js";
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import { chunk_manifold_connect } from "./manifold/chunk_manifold_connect.js";
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import { chunk_medium_path } from "./media/chunk_medium_path.js";
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import { chunk_medium_scatter_nee } from "./media/chunk_medium_scatter_nee.js";
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import { chunk_medium_phase } from "./media/chunk_medium_phase.js";
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import { chunk_medium_stack, MEDIUM_CROSSING_STRUCT } from "./media/chunk_medium_stack.js";
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import { chunk_medium_transport, MEDIUM_PATH_STATE_STRUCT } from "./media/chunk_medium_transport.js";
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export const PATH_TRACE_RESULT_STRUCT = WebGPUStruct.from({
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/**
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* Scattering events in media one path may take. Each costs a ray to the next surface and a shadow
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* ray, and every thread of a group waits for its longest path, so this bounds the work a thread can
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* hold its group for rather than leaving it to Russian roulette, which a medium that scatters much
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* and absorbs little barely ends. Light still in such a medium after this many events is dropped.
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* @type {number}
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*/
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export const PATH_MEDIUM_SCATTER_LIMIT = 32;
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/**
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* Reflections and refractions at interfaces into media one path may take: entering and leaving a
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* glass costs two, water in a glass four, total internal reflection one each. Not counted against
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* the caller's bounce limit, which is for diffuse and glossy bounces. Light still bouncing between
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* interfaces after this many is dropped: 0.3% of a white furnace built to trap it (a scattering
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* n = 1.333 sphere), where 64 events dropped none measurable.
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* @type {number}
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*/
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export const PATH_INTERFACE_EVENT_LIMIT = 16;
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/**
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* Interface events a path takes about the interpolated shading normal; after them, about the
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* triangle's own. A tessellated curved interface traps light the smooth one it stands for would
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* not: a ray entering a sphere near its outline refracts to just under the critical angle, the
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* normals interpolated across flat triangles tip it over at the far side, and from there the
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* interpolated normals keep its angle from triangle to triangle, so it circles by total internal
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* reflection until {@link PATH_INTERFACE_EVENT_LIMIT} drops it — a dark band inside the outline. The
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* triangles' own normals break that symmetry and let it out. Every event still reflects or
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* transmits the light whole.
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*
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* Measured on a white furnace with an n = 1.5 sphere of 5,000 triangles, at its left outline, the
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* side the tessellation tilts: with 64 interface events, 4.4% low always smooth, 1.1% with 8 smooth
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* events, 0.66% with 2 (and loss appearing on the other sides); with 16, 2.8% with 8 smooth events
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* and 1.4% with 4. What remains is light the faceted surface itself holds past the limit.
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* @type {number}
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*/
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export const PATH_INTERFACE_SMOOTH_EVENT_LIMIT = 4;
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/**
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* Medium-bounding surfaces one path may pass straight through, where no interface is: a second
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* mesh of the medium it is in, or a medium of lower priority.
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* @type {number}
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*/
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export const PATH_MEDIUM_PASS_LIMIT = 8;
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/**
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* How far above a surface's horizon, as the cosine to its geometric normal, the shadow ray toward a
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* light behind the surface goes, inside a medium, to find the interface its light may bend through.
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* @type {number}
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*/
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export const PATH_HORIZON_LIFT = 0.05;
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/**
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* Traces one path and returns the radiance it carries back along `inRay`.
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*
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* Between surfaces the path crosses participating media: the medium the surfaces it entered through
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* enclose (`StandardShadeMaterial.medium`, on the material's surface) and the scene's
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* participating-media volumes. In them it may scatter (light sampled from the scattering point, then
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* the medium's phase function sampled) or be absorbed — see chunk_medium_transport for the
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* estimators, which track RGB with hero-channel MIS: every contribution is the path's throughput over
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* the mean of its MIS state `r_u`, and `r_u` stays 1 where there are no media, leaving such paths
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* exactly as they were.
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*
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* Light from a light behind one refracting interface — the sun under water, a lamp behind glass —
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* reaches surfaces and scattering points by manifold next-event estimation (`manifold_connect`), up to
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* `PATH_MANIFOLD_LIMIT` connections a path. A surface inside a medium chooses its light with no
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* receiver cosine and traces its shadow ray whichever side of it the light is on, since the
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* interface may bend the light round to its front. Two things still judge by the straight line to
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* the light: a spot's cone, which can rule out a receiver its refracted beam reaches, and a surface
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* outside every medium lit through an interface by a light inside one — a pool light on a ceiling.
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*
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* A surface inside a medium reflects by the ratio of its index to the medium's (its specular F0).
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*
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* A surface whose material has a medium is a refracting interface into it — exact Fresnel at the
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* ratio of the two sides' `ior_factor`, total internal reflection, the radiance weight
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* (n_from / n_to)² refraction carries — with probability `transmission_factor`, and the rest of its
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* material otherwise. Without a medium, transmission is thin-walled, as it always was.
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*
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* `bounce_limit` counts diffuse and glossy surface bounces, as it always did; interface events and
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* medium scattering have their own limits ({@link PATH_INTERFACE_EVENT_LIMIT},
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* {@link PATH_MEDIUM_SCATTER_LIMIT}).
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*
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* The importing shader binds the ray-tracing group, `materials`, `textures`, `media`, `light_data`
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* and `tEnvironment`.
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*/
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export const chunk_render_trace_path = CodeChunk.from(
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//language=WGSL
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`
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const PATH_MEDIUM_SCATTER_LIMIT: u32 = ${PATH_MEDIUM_SCATTER_LIMIT}u;
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const PATH_INTERFACE_EVENT_LIMIT: u32 = ${PATH_INTERFACE_EVENT_LIMIT}u;
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const PATH_INTERFACE_SMOOTH_EVENT_LIMIT: u32 = ${PATH_INTERFACE_SMOOTH_EVENT_LIMIT}u;
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const PATH_MEDIUM_PASS_LIMIT: u32 = ${PATH_MEDIUM_PASS_LIMIT}u;
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const PATH_HORIZON_LIFT: f32 = ${PATH_HORIZON_LIFT};
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// a path's throughput as a contribution: over the mean of its MIS state
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fn path_contribution_weight(state: ${MEDIUM_PATH_STATE_STRUCT.wgsl_ref}) -> vec3<f32> {
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return state.beta / ((state.r_u.x + state.r_u.y + state.r_u.z) * (1.0 / 3.0));
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}
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fn render_trace_path(
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inRay: ${RAY_STRUCT.wgsl_ref},
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bounce_limit: u32
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@@ -52,23 +155,84 @@ fn render_trace_path(
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var irradiance: vec3<f32>;
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var
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var state: ${MEDIUM_PATH_STATE_STRUCT.wgsl_ref};
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159
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state.beta = vec3<f32>(1.0);
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state.r_u = vec3<f32>(1.0);
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state.hero = min(u32(random() * 3.0), 2u);
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state.capped = 0u;
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164
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var ray = inRay;
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// the media bounded by refracting surfaces the path is inside, and whether there are volumes
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var stack = medium_stack_at(ray.origin);
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let volumes_present = participating_media_volumes_count(&scene_database) > 0u;
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var bounce_index = 0u;
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var interface_events = 0u;
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var scatter_events = 0u;
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var passes = 0u;
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var manifold_connections = 0u;
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var first_segment = true;
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177
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const ENVIRONMENT_FIREFLY_CLAMP = 10.0; // miximum luninance of the environment
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178
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-
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+
loop {
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180
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if (bounce_index >= bounce_limit) {
|
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break;
|
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+
}
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183
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65
184
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let hit = ray_query_nearest(ray);
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185
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67
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if(
|
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186
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if (first_segment) {
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187
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// record distance to first intersection
|
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69
188
|
result.distance = hit.t;
|
|
189
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+
first_segment = false;
|
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70
190
|
}
|
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71
191
|
|
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192
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+
if (stack.depth > 0u || volumes_present) {
|
|
193
|
+
// through the medium to the surface, or to wherever the medium stops the path
|
|
194
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+
let host = medium_host_of_stack(stack);
|
|
195
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let collision = medium_free_flight(ray.origin, ray.direction, select(F32_MAX, hit.t, hit.t > 0.0), host, &state);
|
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196
|
+
|
|
197
|
+
if (collision.event == MEDIUM_EVENT_ABSORBED) {
|
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198
|
+
break;
|
|
199
|
+
}
|
|
200
|
+
|
|
201
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+
if (collision.event == MEDIUM_EVENT_SCATTERED) {
|
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202
|
+
scatter_events++;
|
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203
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+
|
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204
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+
if (scatter_events > PATH_MEDIUM_SCATTER_LIMIT) {
|
|
205
|
+
break;
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
let position = ray.origin + ray.direction * collision.t;
|
|
209
|
+
|
|
210
|
+
irradiance += path_contribution_weight(state) * medium_scatter_nee(position, ray.direction, host, stack, volumes_present, &manifold_connections);
|
|
211
|
+
|
|
212
|
+
let scattered = medium_phase_sample(position, host, ray.direction);
|
|
213
|
+
|
|
214
|
+
state.beta *= scattered.weight;
|
|
215
|
+
|
|
216
|
+
ray.origin = position;
|
|
217
|
+
ray.direction = scattered.direction;
|
|
218
|
+
ray.tmax = F32_MAX;
|
|
219
|
+
|
|
220
|
+
// Russian roulette on what the path still carries, after a few events
|
|
221
|
+
let carried = path_contribution_weight(state);
|
|
222
|
+
let survival = saturate(max(carried.x, max(carried.y, carried.z)));
|
|
223
|
+
|
|
224
|
+
if (scatter_events > 3u) {
|
|
225
|
+
if (random() > survival) {
|
|
226
|
+
break;
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
state.beta /= survival;
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
continue;
|
|
233
|
+
}
|
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234
|
+
}
|
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235
|
+
|
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72
236
|
if(hit.t <= 0.0){
|
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73
237
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// didn't hit anything
|
|
74
238
|
|
|
@@ -81,7 +245,7 @@ fn render_trace_path(
|
|
|
81
245
|
environment_sample *= ENVIRONMENT_FIREFLY_CLAMP / env_luma;
|
|
82
246
|
}
|
|
83
247
|
|
|
84
|
-
irradiance +=
|
|
248
|
+
irradiance += path_contribution_weight(state) * environment_sample;
|
|
85
249
|
|
|
86
250
|
break;
|
|
87
251
|
}
|
|
@@ -122,15 +286,38 @@ fn render_trace_path(
|
|
|
122
286
|
// following suggestion from "Triangle Intersection Offset: A Fast and Robust Method for Avoiding Self-Intersection" from Ray-Tracing Gems
|
|
123
287
|
let hit_position = shading_geometry.position;
|
|
124
288
|
|
|
289
|
+
// a surface that bounds a medium is an interface into it, or not there at all
|
|
290
|
+
var at_interface = false;
|
|
291
|
+
var crossing: ${MEDIUM_CROSSING_STRUCT.wgsl_ref};
|
|
125
292
|
|
|
126
|
-
if(
|
|
127
|
-
|
|
293
|
+
if (material_info.medium != MEDIUM_NONE) {
|
|
294
|
+
crossing = medium_crossing(stack, mesh.material, material_data.front_facing);
|
|
295
|
+
|
|
296
|
+
if (!crossing.is_interface) {
|
|
297
|
+
// the same medium on both sides, or one of lower priority: straight on
|
|
298
|
+
stack = crossing.stack;
|
|
299
|
+
passes++;
|
|
300
|
+
|
|
301
|
+
if (passes > PATH_MEDIUM_PASS_LIMIT) {
|
|
302
|
+
break;
|
|
303
|
+
}
|
|
304
|
+
|
|
305
|
+
ray.origin = offset_ray(hit_position, -shading_geometry.geometric_normal);
|
|
306
|
+
ray.tmax = F32_MAX;
|
|
307
|
+
|
|
308
|
+
continue;
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
at_interface = true;
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
if (
|
|
315
|
+
!at_interface
|
|
316
|
+
&& shading_material.opacity < 1.0
|
|
128
317
|
&& random() > shading_material.opacity // roll for transmission
|
|
129
318
|
){
|
|
130
319
|
// transmission
|
|
131
320
|
|
|
132
|
-
// TODO accummulate scattering
|
|
133
|
-
|
|
134
321
|
// hit a transparent surface, let's adjust the ray and resume
|
|
135
322
|
let NoD = dot(shading_geometry.geometric_normal, ray.direction);
|
|
136
323
|
|
|
@@ -140,15 +327,81 @@ fn render_trace_path(
|
|
|
140
327
|
// offset in the direction of the normal, along the ray, effectivelly pushing through the surface
|
|
141
328
|
ray.origin = offset_ray(hit_position , offset_direction );
|
|
142
329
|
|
|
330
|
+
bounce_index++;
|
|
331
|
+
|
|
143
332
|
continue;
|
|
144
333
|
}
|
|
145
334
|
|
|
146
|
-
let
|
|
335
|
+
let incoming_weight = path_contribution_weight(state);
|
|
147
336
|
|
|
148
337
|
// accummulate emissive component of the material
|
|
149
|
-
irradiance +=
|
|
338
|
+
irradiance += incoming_weight * shading_material.emissive;
|
|
150
339
|
|
|
340
|
+
if (at_interface && random() < material_data.transmission) {
|
|
341
|
+
// the interface itself: a smooth dielectric between the two sides' indices of refraction
|
|
342
|
+
interface_events++;
|
|
151
343
|
|
|
344
|
+
if (interface_events > PATH_INTERFACE_EVENT_LIMIT) {
|
|
345
|
+
break;
|
|
346
|
+
}
|
|
347
|
+
|
|
348
|
+
let n_outside = medium_ior_of_material(crossing.outside);
|
|
349
|
+
let n_inside = medium_ior_of_material(crossing.inside);
|
|
350
|
+
let n_from = select(n_inside, n_outside, material_data.front_facing);
|
|
351
|
+
let n_to = select(n_outside, n_inside, material_data.front_facing);
|
|
352
|
+
|
|
353
|
+
// both normals face the side the ray arrives from; a path still bouncing between interfaces
|
|
354
|
+
// after a few events is trapped by the tessellation, and the triangle's normal lets it out
|
|
355
|
+
let event = medium_interface_event(
|
|
356
|
+
ray.direction,
|
|
357
|
+
select(
|
|
358
|
+
shading_geometry.shading_normal,
|
|
359
|
+
shading_geometry.geometric_normal,
|
|
360
|
+
interface_events > PATH_INTERFACE_SMOOTH_EVENT_LIMIT
|
|
361
|
+
),
|
|
362
|
+
shading_geometry.geometric_normal,
|
|
363
|
+
n_to / n_from
|
|
364
|
+
);
|
|
365
|
+
|
|
366
|
+
ray.direction = event.direction;
|
|
367
|
+
|
|
368
|
+
if (!event.refracted) {
|
|
369
|
+
ray.origin = offset_ray(hit_position, shading_geometry.geometric_normal);
|
|
370
|
+
} else {
|
|
371
|
+
ray.origin = offset_ray(hit_position, -shading_geometry.geometric_normal);
|
|
372
|
+
|
|
373
|
+
// radiance over n² is what crosses an interface unchanged
|
|
374
|
+
let ratio = n_from / n_to;
|
|
375
|
+
state.beta *= ratio * ratio;
|
|
376
|
+
|
|
377
|
+
stack = crossing.stack;
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
ray.tmax = F32_MAX;
|
|
381
|
+
|
|
382
|
+
continue;
|
|
383
|
+
}
|
|
384
|
+
|
|
385
|
+
// MaterialX/OpenPBR substrate split: the (1 - F) energy that doesn't
|
|
386
|
+
// reflect feeds a substrate that mixes diffuse and transmission. The
|
|
387
|
+
// transmission scalar is read straight off material_data — it isn't
|
|
388
|
+
// carried in MATERIAL_SHADING_INFO_STRUCT because that struct is
|
|
389
|
+
// shared with non-path-tracer code paths that don't need it.
|
|
390
|
+
var transmission_weight = material_data.transmission;
|
|
391
|
+
|
|
392
|
+
if (at_interface) {
|
|
393
|
+
// the rest of a medium-bounding surface, picked with probability (1 - transmission): its
|
|
394
|
+
// diffuse undivided by it, and its transmission is the interface's, not a thin wall
|
|
395
|
+
shading_material.diffuse = material_data.albedo * (1.0 - material_data.metalness);
|
|
396
|
+
transmission_weight = 0.0;
|
|
397
|
+
} else if (stack.depth > 0u) {
|
|
398
|
+
// a surface reflects by the ratio of its index to the medium's it is seen from: a stone
|
|
399
|
+
// (1.5) under water (1.333) reflects 0.0035 head-on, not the 0.04 it does in air
|
|
400
|
+
let n_host = medium_ior_of_material(medium_stack_top(stack));
|
|
401
|
+
|
|
402
|
+
shading_material.specularF0 = dielectric_specular_color(material_data.ior / n_host, material_data.metalness, material_data.albedo);
|
|
403
|
+
}
|
|
404
|
+
|
|
152
405
|
let incoming_ray_origin = ray.origin;
|
|
153
406
|
let incoming_ray_direction = ray.direction;
|
|
154
407
|
|
|
@@ -172,76 +425,96 @@ fn render_trace_path(
|
|
|
172
425
|
// probability. Folding the cosine into the proxy reduces the dynamic
|
|
173
426
|
// range of selection PDFs and tames firefly amplification on grazing
|
|
174
427
|
// and back-facing geometry.
|
|
175
|
-
|
|
428
|
+
//
|
|
429
|
+
// Inside a medium, light can arrive bent by an interface the straight line to it crosses — the
|
|
430
|
+
// sun on an underwater slope that faces away from it in air — so there the selection takes no
|
|
431
|
+
// receiver cosine, and the shadow ray goes out whichever side of the surface the light is on.
|
|
432
|
+
let inside_medium = stack.depth > 0u;
|
|
433
|
+
let selection = select_light_importance(hit_position, select(N, vec3<f32>(0.0), inside_medium), random());
|
|
176
434
|
|
|
177
435
|
if (selection.pdf > 0.0) {
|
|
178
436
|
|
|
179
437
|
let jitter = vec2(random(), random());
|
|
180
438
|
let light_record = sample_light_record(&light_data, selection.light_type, selection.index, hit_position, jitter);
|
|
181
439
|
|
|
182
|
-
|
|
183
|
-
|
|
440
|
+
// straight to the light, or — where a refracting interface is in the way — through it
|
|
441
|
+
var L = light_record.direction;
|
|
442
|
+
var arriving = vec3<f32>(0.0);
|
|
443
|
+
|
|
444
|
+
if (dot(N, L) > 0.0 || inside_medium) {
|
|
445
|
+
// a light behind the surface can only reach it bent by an interface, and the straight
|
|
446
|
+
// line toward it runs into the surface itself: the shadow ray goes along the surface's
|
|
447
|
+
// horizon toward it instead, a little above, to find that interface. Nothing reaches
|
|
448
|
+
// the surface along it straight.
|
|
449
|
+
let ng = shading_geometry.geometric_normal;
|
|
450
|
+
let below = inside_medium && dot(ng, L) <= 0.0;
|
|
184
451
|
|
|
185
|
-
if ( NoL > 0.0 ){
|
|
186
452
|
var shadow_ray: ${RAY_STRUCT.wgsl_ref};
|
|
187
453
|
shadow_ray.origin = ray.origin;
|
|
188
|
-
shadow_ray.direction =
|
|
454
|
+
shadow_ray.direction = select(L, normalize(L - ng * (dot(ng, L) - PATH_HORIZON_LIFT)), below);
|
|
189
455
|
shadow_ray.tmax = light_record.distance;
|
|
190
456
|
|
|
191
|
-
//
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
|
|
196
|
-
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
|
|
203
|
-
|
|
204
|
-
|
|
205
|
-
var diffuse_brdf = oren_nayar_compensated_diffuse(
|
|
206
|
-
NoV,
|
|
207
|
-
NoL,
|
|
208
|
-
LoV,
|
|
209
|
-
roughness,
|
|
210
|
-
shading_material.diffuse
|
|
211
|
-
);
|
|
212
|
-
|
|
213
|
-
var specular_brdf = BRDF_GGX(
|
|
214
|
-
NoL,
|
|
215
|
-
NoV,
|
|
216
|
-
NoH*NoH,
|
|
217
|
-
VoH,
|
|
218
|
-
shading_material.specularF0,
|
|
219
|
-
shading_material.specularF90,
|
|
220
|
-
alpha
|
|
221
|
-
);
|
|
222
|
-
|
|
223
|
-
// Calculate the terminator term for the light direction [cite: 72]
|
|
224
|
-
let G_terminator = shadow_terminator_term(L, shading_geometry.geometric_normal, shading_geometry.shading_normal);
|
|
225
|
-
|
|
226
|
-
// Use the BRDF evaluated for the light direction, NOT the bounce direction.
|
|
227
|
-
// oren_nayar_compensated_diffuse is unnormalized (see EON.js), the 1/PI
|
|
228
|
-
// normalization is applied here, matching the deferred consumers and the
|
|
229
|
-
// albedo/PI convention assumed by the cosine-weighted bounce below.
|
|
230
|
-
irradiance += incoming_throughput * (diffuse_brdf * RECIPROCAL_PI + specular_brdf) * light_irradiance * G_terminator;
|
|
457
|
+
// what reaches the surface through media, thin glass and alpha holes;
|
|
458
|
+
// light_record.pdf is the within-light density (1.0 for our analytical local lights today)
|
|
459
|
+
let shadow = medium_shadow_transmittance(shadow_ray, stack, volumes_present, MEDIUM_SHADOW_HIT_LIMIT);
|
|
460
|
+
|
|
461
|
+
arriving = select(light_record.emission * shadow.transmittance / light_record.pdf, vec3<f32>(0.0), below);
|
|
462
|
+
|
|
463
|
+
if (shadow.refracting && manifold_connections < PATH_MANIFOLD_LIMIT) {
|
|
464
|
+
manifold_connections += 1u;
|
|
465
|
+
|
|
466
|
+
let connection = manifold_connect(ray.origin, stack, volumes_present, shadow, selection.light_type, selection.index, jitter);
|
|
467
|
+
|
|
468
|
+
L = connection.direction;
|
|
469
|
+
arriving = connection.irradiance;
|
|
231
470
|
}
|
|
232
471
|
}
|
|
472
|
+
|
|
473
|
+
let NoL = dot( N, L );
|
|
474
|
+
|
|
475
|
+
if ( NoL > 0.0 && any(arriving > vec3<f32>(0.0)) ){
|
|
476
|
+
|
|
477
|
+
let H = normalize(L + V);
|
|
478
|
+
let NoH = saturate( dot( N, H ) );
|
|
479
|
+
let VoH = saturate( dot( V, H ) );
|
|
480
|
+
let LoV = saturate( dot( L, V ) );
|
|
481
|
+
|
|
482
|
+
// selection.pdf is the discrete selection probability
|
|
483
|
+
let light_irradiance = arriving * NoL / selection.pdf;
|
|
484
|
+
|
|
485
|
+
var diffuse_brdf = oren_nayar_compensated_diffuse(
|
|
486
|
+
NoV,
|
|
487
|
+
NoL,
|
|
488
|
+
LoV,
|
|
489
|
+
roughness,
|
|
490
|
+
shading_material.diffuse
|
|
491
|
+
);
|
|
492
|
+
|
|
493
|
+
var specular_brdf = BRDF_GGX(
|
|
494
|
+
NoL,
|
|
495
|
+
NoV,
|
|
496
|
+
NoH*NoH,
|
|
497
|
+
VoH,
|
|
498
|
+
shading_material.specularF0,
|
|
499
|
+
shading_material.specularF90,
|
|
500
|
+
alpha
|
|
501
|
+
);
|
|
502
|
+
|
|
503
|
+
// Calculate the terminator term for the light direction [cite: 72]
|
|
504
|
+
let G_terminator = shadow_terminator_term(L, shading_geometry.geometric_normal, shading_geometry.shading_normal);
|
|
505
|
+
|
|
506
|
+
// Use the BRDF evaluated for the light direction, NOT the bounce direction.
|
|
507
|
+
// oren_nayar_compensated_diffuse is unnormalized (see EON.js), the 1/PI
|
|
508
|
+
// normalization is applied here, matching the deferred consumers and the
|
|
509
|
+
// albedo/PI convention assumed by the cosine-weighted bounce below.
|
|
510
|
+
irradiance += incoming_weight * (diffuse_brdf * RECIPROCAL_PI + specular_brdf) * light_irradiance * G_terminator;
|
|
511
|
+
}
|
|
233
512
|
}
|
|
234
513
|
|
|
235
514
|
let fresnel = F_Hauber(shading_material.specularF0, shading_material.specularF90, NoV);
|
|
236
515
|
let specular_weight = rgb_to_luminance(fresnel);
|
|
237
516
|
let diffuse_weight = rgb_to_luminance(shading_material.diffuse);
|
|
238
517
|
|
|
239
|
-
// MaterialX/OpenPBR substrate split: the (1 - F) energy that doesn't
|
|
240
|
-
// reflect feeds a substrate that mixes diffuse and transmission. The
|
|
241
|
-
// transmission scalar is read straight off material_data — it isn't
|
|
242
|
-
// carried in MATERIAL_SHADING_INFO_STRUCT because that struct is
|
|
243
|
-
// shared with non-path-tracer code paths that don't need it.
|
|
244
|
-
let transmission_weight = material_data.transmission;
|
|
245
518
|
let substrate_weight = diffuse_weight + transmission_weight;
|
|
246
519
|
|
|
247
520
|
let specular_probability = clamp(
|
|
@@ -275,8 +548,9 @@ fn render_trace_path(
|
|
|
275
548
|
let termV = NoL * sqrt(fma(NoV * NoV, (1.0 - a2), a2));
|
|
276
549
|
let termL = NoV * sqrt(fma(NoL * NoL, (1.0 - a2), a2));
|
|
277
550
|
|
|
278
|
-
// The specular weight simplifies to this:
|
|
279
|
-
|
|
551
|
+
// The specular weight F G2 / G1(V) simplifies to this: G2 = 2 NoL NoV / (termV + termL),
|
|
552
|
+
// G1(V) = 2 NoV / (NoV + sqrt(a2 + (1 - a2) NoV²)) — one for a smooth lobe
|
|
553
|
+
let spec_weight = F * ((NoL * NoV + termV) / (termV + termL));
|
|
280
554
|
|
|
281
555
|
weight = spec_weight / specular_probability;
|
|
282
556
|
} else {
|
|
@@ -326,22 +600,29 @@ fn render_trace_path(
|
|
|
326
600
|
weight *= G_terminator;
|
|
327
601
|
}
|
|
328
602
|
|
|
329
|
-
|
|
603
|
+
state.beta *= weight;
|
|
330
604
|
|
|
331
605
|
|
|
332
606
|
ray.tmax = F32_MAX;
|
|
333
607
|
|
|
334
608
|
|
|
335
|
-
// termination logic
|
|
609
|
+
// termination logic, on what the path carries
|
|
610
|
+
let mean_r_u = (state.r_u.x + state.r_u.y + state.r_u.z) * (1.0 / 3.0);
|
|
611
|
+
var carried = state.beta / mean_r_u;
|
|
612
|
+
|
|
336
613
|
let killed = russian_roulette(
|
|
337
614
|
bounce_index,
|
|
338
615
|
bounce_limit,
|
|
339
|
-
&
|
|
616
|
+
&carried
|
|
340
617
|
);
|
|
341
618
|
|
|
342
619
|
if(killed){
|
|
343
620
|
break;
|
|
344
621
|
}
|
|
622
|
+
|
|
623
|
+
state.beta = carried * mean_r_u;
|
|
624
|
+
|
|
625
|
+
bounce_index++;
|
|
345
626
|
}
|
|
346
627
|
|
|
347
628
|
result.bounces = bounce_index;
|
|
@@ -355,6 +636,8 @@ fn render_trace_path(
|
|
|
355
636
|
GEOMETRIC_SHADING_INFO_STRUCT.declaration_chunk,
|
|
356
637
|
MATERIAL_SHADING_INFO_STRUCT.declaration_chunk,
|
|
357
638
|
PATH_TRACE_RESULT_STRUCT.declaration_chunk,
|
|
639
|
+
MEDIUM_PATH_STATE_STRUCT.declaration_chunk,
|
|
640
|
+
MEDIUM_CROSSING_STRUCT.declaration_chunk,
|
|
358
641
|
RECIPROCAL_PI_DECLARATION,
|
|
359
642
|
chunk_rgb_to_luminance,
|
|
360
643
|
chunk_geometry_read_triangle_vertices,
|
|
@@ -374,7 +657,14 @@ fn render_trace_path(
|
|
|
374
657
|
chunk_russian_roulette,
|
|
375
658
|
chunk_F_Hauber,
|
|
376
659
|
chunk_shadow_terminator_term_Dreamworks2020,
|
|
377
|
-
chunk_ray_shaded_query_occluded,
|
|
378
660
|
chunk_scene_database_access,
|
|
661
|
+
chunk_participating_media_volumes_iterate,
|
|
662
|
+
chunk_medium_stack,
|
|
663
|
+
chunk_medium_transport,
|
|
664
|
+
chunk_medium_phase,
|
|
665
|
+
chunk_medium_interface,
|
|
666
|
+
chunk_medium_path,
|
|
667
|
+
chunk_medium_scatter_nee,
|
|
668
|
+
chunk_manifold_connect,
|
|
379
669
|
]
|
|
380
|
-
);
|
|
670
|
+
);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_sample_material_data.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js"],"names":[],"mappings":"AAkCA;;;GAGG;AACH,0CAFU,SAAS,CA+FlB;AAED,
|
|
1
|
+
{"version":3,"file":"chunk_sample_material_data.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js"],"names":[],"mappings":"AAkCA;;;GAGG;AACH,0CAFU,SAAS,CA+FlB;AAED,mDAwIC;0BAnPyB,oCAAoC"}
|
|
@@ -2,7 +2,6 @@ import { chunk_compute_normal_matrix_from_m4 } from "../../shader/chunk/geometry
|
|
|
2
2
|
import {
|
|
3
3
|
chunk_mat4_linear_determinant
|
|
4
4
|
} from "../../shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.js";
|
|
5
|
-
import { chunk_decode_tangent_normal } from "../../shader/chunk/geometry/normal/chunk_decode_tangent_normal.js";
|
|
6
5
|
import { chunk_F_Hauber } from "../../shader/chunk/brdf/fresnel/chunk_F_Hauber.js";
|
|
7
6
|
import { chunk_albedo_unpremultiply } from "../../shader/chunk/material/chunk_albedo_unpremultiply.js";
|
|
8
7
|
import {
|
|
@@ -27,6 +26,7 @@ import { chunk_v3_matrix4_project } from "../../shader/chunk/geometry/vec3/chunk
|
|
|
27
26
|
import { chunk_random_vec3 } from "../../shader/chunk/random/chunk_random_vec3.js";
|
|
28
27
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
29
28
|
import { INDIRECT_MATERIAL_STRUCT } from "../../material/resident/INDIRECT_MATERIAL_STRUCT.js";
|
|
29
|
+
import { chunk_indirect_sample_tangent_normal } from "./chunk_indirect_sample_tangent_normal.js";
|
|
30
30
|
import { chunk_indirect_sample_texture } from "./chunk_indirect_sample_texture.js";
|
|
31
31
|
|
|
32
32
|
import { RAY_HIT_TRANSPARENT_SURFACE_DESCRIPTION_STRUCT } from "./RAY_HIT_TRANSPARENT_SURFACE_DESCRIPTION_STRUCT.js";
|
|
@@ -216,7 +216,7 @@ fn sample_material_data(
|
|
|
216
216
|
|
|
217
217
|
let world_tangent_frame = build_orthonormal_matrix_nt(world_vertex_normal, vec4(world_tangent, tangent_handedness));
|
|
218
218
|
|
|
219
|
-
var normal_sample =
|
|
219
|
+
var normal_sample = indirect_sample_tangent_normal(material.texture_normal, material.sampler_normal, uv);
|
|
220
220
|
|
|
221
221
|
var output: ${STANDARD_MATERIAL_DATA_STRUCT.wgsl_ref};
|
|
222
222
|
|
|
@@ -225,6 +225,7 @@ fn sample_material_data(
|
|
|
225
225
|
output.opacity = texture_sample_diffuse.a * material.color_albedo.a;
|
|
226
226
|
output.normal_shading = shading_normal;
|
|
227
227
|
output.normal_geometric = world_face_normal;
|
|
228
|
+
output.front_facing = !is_back_facing;
|
|
228
229
|
|
|
229
230
|
const bit_step = 1.0 / 255.0;
|
|
230
231
|
|
|
@@ -260,9 +261,9 @@ fn sample_material_data(
|
|
|
260
261
|
chunk_compute_normal_matrix_from_m4,
|
|
261
262
|
chunk_mat4_linear_determinant,
|
|
262
263
|
chunk_build_orthonormal_matrix_nt,
|
|
263
|
-
chunk_decode_tangent_normal,
|
|
264
264
|
chunk_compute_triangle_face_normal,
|
|
265
265
|
chunk_indirect_sample_texture,
|
|
266
|
+
chunk_indirect_sample_tangent_normal,
|
|
266
267
|
chunk_albedo_unpremultiply,
|
|
267
268
|
chunk_random_vec3,
|
|
268
269
|
]
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* How wide a beam of light arrives at the receiver after refracting once through a smooth interface:
|
|
3
|
+
* the generalized geometric term of manifold next-event estimation (Hanika, Droske & Fascione 2015),
|
|
4
|
+
* computed by carrying the beam's first-order shape — ray differentials (Igehy 1999) — from the light,
|
|
5
|
+
* across the interface with the curvature its interpolated normals have, to the receiver.
|
|
6
|
+
*
|
|
7
|
+
* `manifold_beam_area(source, distant, x1, tri, x0, eta)`, the beam leaving `source` toward `x1` on
|
|
8
|
+
* `tri` and refracting there toward `x0`, `eta` the index of the light's side over the receiver's:
|
|
9
|
+
*
|
|
10
|
+
* - from a point light (`distant` false, `source` the light's position), the area across the beam at
|
|
11
|
+
* `x0` per unit of solid angle leaving the light: irradiance across the beam is intensity over it.
|
|
12
|
+
* With no interface between them it is the squared distance.
|
|
13
|
+
* - from a distant light (`distant` true, `source` any point on the incoming ray before `x1`), the
|
|
14
|
+
* area across the beam at `x0` per unit area across it before the interface: irradiance across the
|
|
15
|
+
* beam is the light's over it. Through a flat interface it is cos(transmitted) / cos(incident).
|
|
16
|
+
*
|
|
17
|
+
* Zero where the light cannot refract toward the receiver (total internal reflection), and where the
|
|
18
|
+
* beam focuses to a point.
|
|
19
|
+
*
|
|
20
|
+
* @type {CodeChunk}
|
|
21
|
+
*/
|
|
22
|
+
export const chunk_manifold_beam: CodeChunk;
|
|
23
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
24
|
+
//# sourceMappingURL=chunk_manifold_beam.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_manifold_beam.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,kCAFU,SAAS,CA2EjB;0BAjGwB,uCAAuC"}
|