@woosh/meep-engine 3.37.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +42 -36
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +58 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +423 -293
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
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- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +15 -26
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +373 -213
- package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
- package/src/shade/renderer/water/shader_water_avboit.js +268 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
- package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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export type GraphicsContext = import("../GraphicsContext.js").GraphicsContext;
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{"version":3,"file":"GPUSceneVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/GPUSceneVolumetrics.js"],"names":[],"mappings":"
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{"version":3,"file":"GPUSceneVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/GPUSceneVolumetrics.js"],"names":[],"mappings":"AAEA;;;;GAIG;AAEH;;;;;;;;;;;GAWG;AACH;IAeI;;;;OAIG;IACH,+FAFW,gBAAgB,EAM1B;IAtBD;;OAEG;IACH,QAFU,gBAAgB,CAEpB;IAqBN;;OAEG;IACH,gBACC;IAED;;;;OAIG;IACH,YAHW,eAAe,gBACf,MAAM,QA4ChB;;CAEJ;8BAlGY,OAAO,uBAAuB,EAAE,eAAe;+BAC/C,OAAO,uBAAuB,EAAE,gBAAgB"}
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constructor(
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})
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constructor(table, volumetrics) {
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*/
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const
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if (!m4_invert(m4_transform_inverse, v.transform.matrix)) {
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}
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table.add({
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@@ -110,22 +94,9 @@ export class GPUSceneVolumetrics {
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})
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}, this.#device.queue);
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}
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this.#version = this.source.version;
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}
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101
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|
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-
}
|
|
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|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A participating-media volume at a point and along a ray, exactly: what the ray passes trace
|
|
3
|
+
* through, where the froxel volumetrics discretize.
|
|
4
|
+
*
|
|
5
|
+
* - `participating_media_volume_density_at` is the volume's particle density at a world position:
|
|
6
|
+
* `density` times its edge fade, zero outside its box. The fade is the per-axis smoothstep over
|
|
7
|
+
* `fade_distance` (in world units, unaffected by scale) that `compute_volume_fade_factor` evaluates
|
|
8
|
+
* at a froxel's midpoint; here it is the field itself. Bounded above by `density`, so
|
|
9
|
+
* `density * extinction` majorizes the volume anywhere in it.
|
|
10
|
+
* - `participating_media_volume_span` is where a ray is inside the box, as distances along it,
|
|
11
|
+
* clipped to `[0, t_max]`; empty (`y <= x`) when it misses. The direction need not be unit
|
|
12
|
+
* length, and the distances are in its units: the local direction is not renormalized.
|
|
13
|
+
*
|
|
14
|
+
* The coefficients at a point are `density_at * particle_spec.{scattering, extinction}`, scattered
|
|
15
|
+
* by Henyey-Greenstein with `particle_spec.g`, as the froxels scatter it.
|
|
16
|
+
*
|
|
17
|
+
* @type {CodeChunk}
|
|
18
|
+
*/
|
|
19
|
+
export const chunk_participating_media_volume_sample: CodeChunk;
|
|
20
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
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|
+
//# sourceMappingURL=chunk_participating_media_volume_sample.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
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1
|
+
{"version":3,"file":"chunk_participating_media_volume_sample.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;GAiBG;AACH,sDAFU,SAAS,CAgDjB;0BAnEwB,iCAAiC"}
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
import { chunk_aabb3_slab_span } from "../shader/chunk/geometry/aabb3/chunk_aabb3_slab_span.js";
|
|
2
|
+
import { chunk_mat4_extract_scale } from "../shader/chunk/geometry/mat4/chunk_mat4_extract_scale.js";
|
|
3
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
4
|
+
import { PARTICIPATING_MEDIA_VOLUME_STRUCT } from "./PARTICIPATING_MEDIA_VOLUME_STRUCT.js";
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* A participating-media volume at a point and along a ray, exactly: what the ray passes trace
|
|
8
|
+
* through, where the froxel volumetrics discretize.
|
|
9
|
+
*
|
|
10
|
+
* - `participating_media_volume_density_at` is the volume's particle density at a world position:
|
|
11
|
+
* `density` times its edge fade, zero outside its box. The fade is the per-axis smoothstep over
|
|
12
|
+
* `fade_distance` (in world units, unaffected by scale) that `compute_volume_fade_factor` evaluates
|
|
13
|
+
* at a froxel's midpoint; here it is the field itself. Bounded above by `density`, so
|
|
14
|
+
* `density * extinction` majorizes the volume anywhere in it.
|
|
15
|
+
* - `participating_media_volume_span` is where a ray is inside the box, as distances along it,
|
|
16
|
+
* clipped to `[0, t_max]`; empty (`y <= x`) when it misses. The direction need not be unit
|
|
17
|
+
* length, and the distances are in its units: the local direction is not renormalized.
|
|
18
|
+
*
|
|
19
|
+
* The coefficients at a point are `density_at * particle_spec.{scattering, extinction}`, scattered
|
|
20
|
+
* by Henyey-Greenstein with `particle_spec.g`, as the froxels scatter it.
|
|
21
|
+
*
|
|
22
|
+
* @type {CodeChunk}
|
|
23
|
+
*/
|
|
24
|
+
export const chunk_participating_media_volume_sample = CodeChunk.from(
|
|
25
|
+
//language=WGSL
|
|
26
|
+
`
|
|
27
|
+
fn participating_media_volume_density_at(volume: ${PARTICIPATING_MEDIA_VOLUME_STRUCT.wgsl_ref}, position: vec3<f32>) -> f32 {
|
|
28
|
+
let local = (volume.transform_inverse * vec4<f32>(position, 1.0)).xyz;
|
|
29
|
+
let to_edge_local = vec3<f32>(0.5) - abs(local);
|
|
30
|
+
|
|
31
|
+
if (any(to_edge_local < vec3<f32>(0.0))) {
|
|
32
|
+
return 0.0;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
if (volume.fade_distance <= 0.001) {
|
|
36
|
+
return volume.density;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
let to_edge_world = to_edge_local * mat4_extract_scale(volume.transform);
|
|
40
|
+
let fade = smoothstep(vec3<f32>(0.0), vec3<f32>(volume.fade_distance), to_edge_world);
|
|
41
|
+
|
|
42
|
+
return volume.density * fade.x * fade.y * fade.z;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
fn participating_media_volume_span(
|
|
46
|
+
volume: ${PARTICIPATING_MEDIA_VOLUME_STRUCT.wgsl_ref},
|
|
47
|
+
origin: vec3<f32>,
|
|
48
|
+
direction: vec3<f32>,
|
|
49
|
+
t_max: f32,
|
|
50
|
+
) -> vec2<f32> {
|
|
51
|
+
let local_origin = (volume.transform_inverse * vec4<f32>(origin, 1.0)).xyz;
|
|
52
|
+
let local_direction = (volume.transform_inverse * vec4<f32>(direction, 0.0)).xyz;
|
|
53
|
+
let inverse_direction = 1.0 / local_direction;
|
|
54
|
+
|
|
55
|
+
let x = aabb3_slab_span(-0.5 - local_origin.x, 0.5 - local_origin.x, inverse_direction.x);
|
|
56
|
+
let y = aabb3_slab_span(-0.5 - local_origin.y, 0.5 - local_origin.y, inverse_direction.y);
|
|
57
|
+
let z = aabb3_slab_span(-0.5 - local_origin.z, 0.5 - local_origin.z, inverse_direction.z);
|
|
58
|
+
|
|
59
|
+
let near = max(max(x.x, y.x), max(z.x, 0.0));
|
|
60
|
+
let far = min(min(x.y, y.y), min(z.y, t_max));
|
|
61
|
+
|
|
62
|
+
return vec2<f32>(near, far);
|
|
63
|
+
}
|
|
64
|
+
`,
|
|
65
|
+
[
|
|
66
|
+
PARTICIPATING_MEDIA_VOLUME_STRUCT.declaration_chunk,
|
|
67
|
+
chunk_aabb3_slab_span,
|
|
68
|
+
chunk_mat4_extract_scale,
|
|
69
|
+
]
|
|
70
|
+
);
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The scene's participating-media volumes, as rows of the scene database.
|
|
3
|
+
* @type {import("../buffer/table/GPUTypedTableDescriptor.js").GPUTypedTableDescriptor}
|
|
4
|
+
*/
|
|
5
|
+
export const PARTICIPATING_MEDIA_VOLUMES_TABLE: import("../buffer/table/GPUTypedTableDescriptor.js").GPUTypedTableDescriptor;
|
|
6
|
+
/**
|
|
7
|
+
* Per-thread iteration over the scene's participating-media volumes, read from the scene database
|
|
8
|
+
* the importing shader binds as `scene_database` (`var<storage, read>`, `array<u32>`). No workgroup
|
|
9
|
+
* memory, so it serves the froxel passes and the ray passes alike.
|
|
10
|
+
*
|
|
11
|
+
* The table is written whole from row 0 — `GPUSceneVolumetrics` clears it and adds every volume in
|
|
12
|
+
* the scene's order — so its rows are `[0, count)`, its pages run from page 0 without a hole, and
|
|
13
|
+
* only the last of them is partly full. `participating_media_volumes_count` reads the count off the
|
|
14
|
+
* pages' live counts, stopping at the first page that is missing or not full: one page for up to
|
|
15
|
+
* {@link PARTICIPATING_MEDIA_VOLUMES_TABLE}'s `elements_per_page` volumes. A walk is then over rows,
|
|
16
|
+
* never over the table's page capacity:
|
|
17
|
+
*
|
|
18
|
+
* let volume_count = participating_media_volumes_count(&scene_database);
|
|
19
|
+
*
|
|
20
|
+
* for (var v = 0u; v < volume_count; v++) {
|
|
21
|
+
* let volume = participating_media_volume_read(&scene_database, v);
|
|
22
|
+
* // ...
|
|
23
|
+
* }
|
|
24
|
+
*
|
|
25
|
+
* The page accessors stay for readers that walk the occupancy bitmap.
|
|
26
|
+
*
|
|
27
|
+
* @type {CodeChunk}
|
|
28
|
+
*/
|
|
29
|
+
export const chunk_participating_media_volumes_iterate: CodeChunk;
|
|
30
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
31
|
+
//# sourceMappingURL=chunk_participating_media_volumes_iterate.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_participating_media_volumes_iterate.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH,gDAFU,OAAO,4CAA4C,EAAE,uBAAuB,CAEkB;AAExG;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wDAFU,SAAS,CAsDjB;0BApFwB,iCAAiC"}
|
|
@@ -0,0 +1,86 @@
|
|
|
1
|
+
import { SCENE_DATABASE_SPEC } from "../scene/SCENE_DATABASE_SPEC.js";
|
|
2
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
3
|
+
import { PARTICIPATING_MEDIA_VOLUME_STRUCT } from "./PARTICIPATING_MEDIA_VOLUME_STRUCT.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* The scene's participating-media volumes, as rows of the scene database.
|
|
7
|
+
* @type {import("../buffer/table/GPUTypedTableDescriptor.js").GPUTypedTableDescriptor}
|
|
8
|
+
*/
|
|
9
|
+
export const PARTICIPATING_MEDIA_VOLUMES_TABLE = SCENE_DATABASE_SPEC.get('participating_media_volumes');
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* Per-thread iteration over the scene's participating-media volumes, read from the scene database
|
|
13
|
+
* the importing shader binds as `scene_database` (`var<storage, read>`, `array<u32>`). No workgroup
|
|
14
|
+
* memory, so it serves the froxel passes and the ray passes alike.
|
|
15
|
+
*
|
|
16
|
+
* The table is written whole from row 0 — `GPUSceneVolumetrics` clears it and adds every volume in
|
|
17
|
+
* the scene's order — so its rows are `[0, count)`, its pages run from page 0 without a hole, and
|
|
18
|
+
* only the last of them is partly full. `participating_media_volumes_count` reads the count off the
|
|
19
|
+
* pages' live counts, stopping at the first page that is missing or not full: one page for up to
|
|
20
|
+
* {@link PARTICIPATING_MEDIA_VOLUMES_TABLE}'s `elements_per_page` volumes. A walk is then over rows,
|
|
21
|
+
* never over the table's page capacity:
|
|
22
|
+
*
|
|
23
|
+
* let volume_count = participating_media_volumes_count(&scene_database);
|
|
24
|
+
*
|
|
25
|
+
* for (var v = 0u; v < volume_count; v++) {
|
|
26
|
+
* let volume = participating_media_volume_read(&scene_database, v);
|
|
27
|
+
* // ...
|
|
28
|
+
* }
|
|
29
|
+
*
|
|
30
|
+
* The page accessors stay for readers that walk the occupancy bitmap.
|
|
31
|
+
*
|
|
32
|
+
* @type {CodeChunk}
|
|
33
|
+
*/
|
|
34
|
+
export const chunk_participating_media_volumes_iterate = CodeChunk.from(
|
|
35
|
+
//language=WGSL
|
|
36
|
+
`
|
|
37
|
+
const PARTICIPATING_MEDIA_VOLUMES_PAGE_LIMIT: u32 = ${PARTICIPATING_MEDIA_VOLUMES_TABLE.page_limit}u;
|
|
38
|
+
const PARTICIPATING_MEDIA_VOLUMES_OCCUPANCY_BITMAP_WORDS: u32 = ${PARTICIPATING_MEDIA_VOLUMES_TABLE.occupancy_bitmap_words}u;
|
|
39
|
+
const PARTICIPATING_MEDIA_VOLUMES_ELEMENTS_PER_PAGE: u32 = ${PARTICIPATING_MEDIA_VOLUMES_TABLE.elements_per_page}u;
|
|
40
|
+
|
|
41
|
+
fn participating_media_volumes_page_address(database: ptr<storage, array<u32>, read>, page_index: u32) -> u32 {
|
|
42
|
+
return database[page_index + ${PARTICIPATING_MEDIA_VOLUMES_TABLE.page_lookup_address}u];
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
fn participating_media_volumes_page_bitmap_word(database: ptr<storage, array<u32>, read>, page_address: u32, word_index: u32) -> u32 {
|
|
46
|
+
// page header: [u32 live_count][u32 bitmap[OCCUPANCY_BITMAP_WORDS]]
|
|
47
|
+
return database[page_address + 1u + word_index];
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
fn participating_media_volumes_slot_to_index(page_index: u32, in_page_slot: u32) -> u32 {
|
|
51
|
+
return page_index * PARTICIPATING_MEDIA_VOLUMES_ELEMENTS_PER_PAGE + in_page_slot;
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
fn participating_media_volume_read(database: ptr<storage, array<u32>, read>, index: u32) -> ${PARTICIPATING_MEDIA_VOLUME_STRUCT.wgsl_ref} {
|
|
55
|
+
return ${PARTICIPATING_MEDIA_VOLUMES_TABLE.marshalling_method_read}(database, index);
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
// how many volumes the scene has, as rows [0, count)
|
|
59
|
+
fn participating_media_volumes_count(database: ptr<storage, array<u32>, read>) -> u32 {
|
|
60
|
+
var count = 0u;
|
|
61
|
+
|
|
62
|
+
for (var page = 0u; page < PARTICIPATING_MEDIA_VOLUMES_PAGE_LIMIT; page++) {
|
|
63
|
+
let page_address = participating_media_volumes_page_address(database, page);
|
|
64
|
+
|
|
65
|
+
if (page_address == ~0u) {
|
|
66
|
+
break;
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
// page header: [u32 live_count]...
|
|
70
|
+
let live = database[page_address];
|
|
71
|
+
|
|
72
|
+
count += live;
|
|
73
|
+
|
|
74
|
+
if (live < PARTICIPATING_MEDIA_VOLUMES_ELEMENTS_PER_PAGE) {
|
|
75
|
+
break;
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
return count;
|
|
80
|
+
}
|
|
81
|
+
`,
|
|
82
|
+
[
|
|
83
|
+
PARTICIPATING_MEDIA_VOLUMES_TABLE.chunk_read,
|
|
84
|
+
PARTICIPATING_MEDIA_VOLUME_STRUCT.declaration_chunk,
|
|
85
|
+
]
|
|
86
|
+
);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_build_volumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/graph_build_volumetrics.js"],"names":[],"mappings":"AA0BA;;;;;;;;GAQG;AACH;IAH+B,KAAK;IACvB;IAAC,iBAAiB,EAAE,MAAM,CAAC;IAAC,gBAAgB,EAAE,MAAM,CAAA;CAAC,CA8DjE;
|
|
1
|
+
{"version":3,"file":"graph_build_volumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/graph_build_volumetrics.js"],"names":[],"mappings":"AA0BA;;;;;;;;GAQG;AACH;IAH+B,KAAK;IACvB;IAAC,iBAAiB,EAAE,MAAM,CAAC;IAAC,gBAAgB,EAAE,MAAM,CAAA;CAAC,CA8DjE;AAoVD;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IAnB+B,KAAK;IACC,MAAM;IACJ,MAAM;IACV,IAAI;IACZ,kBAAkB,EAAlC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACU,eAAe,EAA/B,MAAM;IACY,qBAAqB,EAAvC,MAAM,EAAE;IACU,qBAAqB,EAAvC,MAAM,EAAE;IAGQ,oBAAoB,EAApC,MAAM;IACuE,sBAAsB,EAAnG,OAAO,iCAAiC,EAAE,yBAAyB;IAElD,WAAW,GAA5B,MAAM;IACW,UAAU,GAA3B,MAAM;IACqB,eAAe;;;;;;WAjKH,MAAM;cAAQ,MAAM;;;EAyVrE"}
|
|
@@ -151,8 +151,7 @@ function graph_integrate_participating_media({
|
|
|
151
151
|
camera: camera.buffer.buffer,
|
|
152
152
|
view: view.uniform_buffer.buffer,
|
|
153
153
|
volumetrics_metadata,
|
|
154
|
-
|
|
155
|
-
scene_volumes: scene.volumetrics.table.buffer,
|
|
154
|
+
scene_database: scene.scene_database_buffer,
|
|
156
155
|
tOutput0: output0.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
|
|
157
156
|
tOutput1: output1.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
|
|
158
157
|
}
|
|
@@ -600,8 +599,7 @@ export function graph_build_volumetrics({
|
|
|
600
599
|
tParticipatingMedia1: participating_media1.obtainView(),
|
|
601
600
|
|
|
602
601
|
// RDR2-style far-field march inputs (used beyond froxel_far)
|
|
603
|
-
|
|
604
|
-
scene_volumes: view.scene.volumetrics.table.buffer,
|
|
602
|
+
scene_database: view.scene.scene_database_buffer,
|
|
605
603
|
light_data: lights.buffer_data,
|
|
606
604
|
tSunTransmittance: sun_transmittance_lut.obtainView(),
|
|
607
605
|
|
package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_volumetrics_build_participating_media.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_volumetrics_build_participating_media.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js"],"names":[],"mappings":"AAqMA,yEAIE;8BApL4B,4BAA4B"}
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@@ -26,8 +26,7 @@ import { chunk_cluster_depth_from_z_slice } from "../light/cluster/chunk_cluster
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import { chunk_compute_volume_fade_factor } from "./chunk_compute_volume_fade_factor.js";
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import { chunk_frustum_unit_box_coverage_multisample } from "./chunk_frustum_unit_box_coverage_multisample.js";
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import { chunk_volumetrics_column_jitter } from "./chunk_volumetrics_column_jitter.js";
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import {
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import { SCENE_VOLUMETRICS_METADATA_STRUCT } from "./SCENE_VOLUMETRICS_METADATA_STRUCT.js";
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import { chunk_participating_media_volumes_iterate } from "./chunk_participating_media_volumes_iterate.js";
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import { VOLUMETRICS_METADATA_STRUCT } from "./VOLUMETRICS_METADATA_STRUCT.js";
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const resources = new ShaderResourceSetDescriptor();
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@@ -36,8 +35,7 @@ resources.createGroup()
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.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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.addUniform("view", VIEW_UNIFORM_STRUCT)
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.addUniform("volumetrics_metadata", VOLUMETRICS_METADATA_STRUCT)
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.
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.addStorageBuffer("scene_volumes", WebGPUArray.from(PARTICIPATING_MEDIA_VOLUME_STRUCT))
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.addStorageBuffer("scene_database", WebGPUArray.u32)
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.addStorageTexture("tOutput0", "rgba16float", "3d", "write-only")
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.addStorageTexture("tOutput1", "rgba16float", "3d", "write-only")
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@@ -104,9 +102,10 @@ fn main(
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var scattering_luma_sum = 0.0;
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var anisotropic_g = 0.0;
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-
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let volume_count = participating_media_volumes_count(&scene_database);
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-
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for (var v = 0u; v < volume_count; v++) {
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let volume = participating_media_volume_read(&scene_database, v);
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// Transform froxel into volume's coordinate space. Points go world -> local through
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// transform_inverse, so planes go by the transpose of *its* inverse, which is just
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@@ -165,7 +164,6 @@ fn main(
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anisotropic_g += volume.particle_spec.g * volume_scattering_luma;
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scattering_luma_sum += volume_scattering_luma;
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-
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}
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if(scattering_luma_sum != 0.0){
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@@ -193,6 +191,7 @@ fn main(
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chunk_compute_volume_fade_factor,
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chunk_mat4_extract_scale,
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chunk_volumetrics_column_jitter,
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chunk_participating_media_volumes_iterate,
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]
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)
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@@ -20,8 +20,7 @@ import { chunk_get_directional_light_info_by_index } from "../shader/chunk/light
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import { chunk_sky_lut_compute_uv } from "../atmosphere/chunk_sky_lut_compute_uv.js";
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import { chunk_calculate_multiscattering } from "./chunk_calculate_multiscattering.js";
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import { chunk_camera_ray_planar_depth_scale } from "./chunk_camera_ray_planar_depth_scale.js";
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import {
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import { SCENE_VOLUMETRICS_METADATA_STRUCT } from "./SCENE_VOLUMETRICS_METADATA_STRUCT.js";
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import { chunk_participating_media_volumes_iterate } from "./chunk_participating_media_volumes_iterate.js";
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const resources = new ShaderResourceSetDescriptor();
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@@ -35,8 +34,7 @@ resources.createGroup()
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.addTexture("tVolumeLighting", "float", "3d") // pre-integrated volumetric light scattering
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// RDR2-style far field: beyond froxel_far the pass ray-marches the scene volumes directly,
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// lit by the directional sun + atmosphere (single scattering, no self-shadow).
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.
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.addStorageBuffer("scene_volumes", WebGPUArray.from(PARTICIPATING_MEDIA_VOLUME_STRUCT))
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.addStorageBuffer("scene_database", WebGPUArray.u32)
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.addStorageBuffer("light_data", WebGPUArray.u32)
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.addTexture("tSunTransmittance", "float", "2d")
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.addSampler("sLinear")
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@@ -65,9 +63,10 @@ fn far_sample_volumes(world_pos: vec3<f32>) -> FarVolumeSample {
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var g_weighted = 0.0;
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var scattering_luma = 0.0;
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let
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-
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+
let volume_count = participating_media_volumes_count(&scene_database);
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+
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for (var v = 0u; v < volume_count; v++) {
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let volume = participating_media_volume_read(&scene_database, v);
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let local = (volume.transform_inverse * vec4<f32>(world_pos, 1.0)).xyz;
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if (any(abs(local) > vec3<f32>(0.5))) {
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continue;
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@@ -263,6 +262,7 @@ fn main(
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chunk_get_directional_light_info_by_index,
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chunk_sky_lut_compute_uv,
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chunk_calculate_multiscattering,
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chunk_participating_media_volumes_iterate,
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]
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)
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