@woosh/meep-engine 3.37.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
  159. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
  160. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
  161. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  166. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
  167. package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
  168. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/Water.js +42 -36
  170. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  178. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  181. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  184. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  187. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  189. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  190. package/src/engine/graphics3/WaterSystem.d.ts +58 -6
  191. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  192. package/src/engine/graphics3/WaterSystem.js +423 -293
  193. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  194. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  195. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  196. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  197. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  198. package/src/engine/interpolation/InterpolationLog.js +12 -6
  199. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  200. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  201. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  204. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  206. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  207. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  209. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  213. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  214. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  215. package/src/engine/physics/body/SolverBodyState.js +4 -5
  216. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  217. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  218. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  219. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  220. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  221. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  222. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
  223. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  224. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
  225. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
  226. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
  228. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  231. package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
  233. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
  235. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
  236. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
  238. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
  240. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
  241. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
  243. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  244. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  246. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  247. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
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  899. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
  900. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
  901. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
  902. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
  903. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
  904. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
  905. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
  906. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  907. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  908. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  909. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  910. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  911. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  912. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  913. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  914. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  915. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  916. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
  917. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
  918. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  919. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  920. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  921. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  922. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  923. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  924. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  925. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  926. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  927. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  928. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  929. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  930. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  931. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  932. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  933. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +72 -27
  934. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  935. package/src/shade/renderer/water/GPUWaterRenderer.js +275 -138
  936. package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
  937. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
  938. package/src/shade/renderer/water/chunk_water_gi.js +56 -0
  939. package/src/shade/renderer/water/chunk_water_transport.d.ts +7 -0
  940. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -0
  941. package/src/shade/renderer/water/chunk_water_transport.js +105 -0
  942. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +29 -0
  943. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
  944. package/src/shade/renderer/water/medium/GPUWaterBodies.js +116 -0
  945. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +23 -0
  946. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  947. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
  948. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
  949. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
  950. package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
  951. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
  952. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
  953. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  954. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  955. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  956. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  957. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  958. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  959. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  960. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  961. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  962. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  963. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  964. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  965. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  966. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  967. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  968. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  969. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  970. package/src/shade/renderer/water/shader_water.d.ts +15 -26
  971. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  972. package/src/shade/renderer/water/shader_water.js +373 -213
  973. package/src/shade/renderer/water/shader_water_avboit.d.ts +12 -0
  974. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -0
  975. package/src/shade/renderer/water/shader_water_avboit.js +268 -0
  976. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  977. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  978. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  979. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  980. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  981. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  982. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  983. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  984. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  985. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  986. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  987. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  988. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  989. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  990. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  991. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  992. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  993. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  994. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  995. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  996. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  997. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  998. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  999. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  1000. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  1001. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  1002. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  1003. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1004. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  1005. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  1006. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1007. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +61 -6
  1008. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts +0 -29
  1009. package/src/shade/renderer/animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.d.ts.map +0 -1
  1010. package/src/shade/renderer/shader/chunk/geometry/plane/plane_ray_raycast.d.ts.map +0 -1
  1011. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  1012. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  1013. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  1014. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  1015. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  1016. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -0,0 +1,34 @@
1
+ import { ColorSpace } from "../ColorSpace.js";
2
+ import { ShadeTexture } from "../ShadeTexture.js";
3
+ import { ShadeTextureFlags } from "../ShadeTextureFlags.js";
4
+ import { ShadeImage } from "../source/ShadeImage.js";
5
+ import { TextureFilterType } from "../TextureFilterType.js";
6
+ import { TextureWrapType } from "../TextureWrapType.js";
7
+
8
+ /**
9
+ * A texture of one texel, which reads the same at every UV: clamped, unfiltered, no mips.
10
+ *
11
+ * The texel's format is the sampler's — its typed array and channel count, in linear space.
12
+ *
13
+ * @param {Sampler2D} sampler 1x1
14
+ * @returns {ShadeTexture}
15
+ */
16
+ export function single_pixel_texture_from_sampler(sampler) {
17
+ const image = ShadeImage.fromSampler2D(sampler);
18
+
19
+ image.color_space = ColorSpace.LinearSRGB;
20
+
21
+ const texture = ShadeTexture.from(image);
22
+
23
+ texture.wrapS = TextureWrapType.ClampToEdge;
24
+ texture.wrapT = TextureWrapType.ClampToEdge;
25
+
26
+ texture.mipmapFilter = TextureFilterType.Nearest;
27
+ texture.minFilter = TextureFilterType.Nearest;
28
+ texture.magFilter = TextureFilterType.Nearest;
29
+
30
+ // no mip maps
31
+ texture.clearFlag(ShadeTextureFlags.GenerateMipMaps);
32
+
33
+ return texture;
34
+ }
@@ -1,24 +1,34 @@
1
1
  /**
2
2
  * @typedef {import("../GraphicsContext.js").GraphicsContext} GraphicsContext
3
3
  * @typedef {import("./SceneVolumetrics.js").SceneVolumetrics} SceneVolumetrics
4
+ * @typedef {import("../buffer/table/GPUTypedTable.js").GPUTypedTable} GPUTypedTable
4
5
  */
5
6
  /**
6
- * Represents participating media and volumetric lighting.
7
- * View-dependent.
7
+ * Keeps a scene's participating-media volumes in the scene database, as rows of its
8
+ * `participating_media_volumes` table: the froxel volumetrics read them there, and so do the ray
9
+ * passes, which already bind the scene database and have no storage binding to spare for a table
10
+ * of their own.
11
+ *
12
+ * The table is written whole whenever {@link SceneVolumetrics#version} moves — cleared and refilled
13
+ * in the scene's volume order — and not at all otherwise; the scene database's own update, later in
14
+ * the same frame, takes the rows to the GPU. The rows are dense from 0, which the passes' walk over
15
+ * `[0, participating_media_volumes_count)` relies on. A volume whose transform has no inverse —
16
+ * scaled to nothing on an axis — gets no row.
8
17
  */
9
18
  export class GPUSceneVolumetrics {
10
19
  /**
11
20
  *
12
- * @param {GPUDevice} device
21
+ * @param {GPUTypedTable} table the scene database's `participating_media_volumes` table
13
22
  * @param {SceneVolumetrics} volumetrics
14
23
  */
15
- constructor(device: GPUDevice, volumetrics: SceneVolumetrics);
24
+ constructor(table: import("../buffer/table/GPUTypedTable.js").GPUTypedTable<any>, volumetrics: SceneVolumetrics);
16
25
  /**
17
26
  * @type {SceneVolumetrics}
18
27
  */
19
28
  source: SceneVolumetrics;
20
- get table(): GPUSingleTypeTable;
21
- get metadata_buffer(): GPUTypedBuffer;
29
+ /**
30
+ * Nothing to release: the rows belong to the scene database.
31
+ */
22
32
  destroy(): void;
23
33
  /**
24
34
  *
@@ -30,6 +40,5 @@ export class GPUSceneVolumetrics {
30
40
  }
31
41
  export type GraphicsContext = import("../GraphicsContext.js").GraphicsContext;
32
42
  export type SceneVolumetrics = import("./SceneVolumetrics.js").SceneVolumetrics;
33
- import { GPUSingleTypeTable } from "../buffer/table/single/GPUSingleTypeTable.js";
34
- import { GPUTypedBuffer } from "../buffer/GPUTypedBuffer.js";
43
+ export type GPUTypedTable = import("../buffer/table/GPUTypedTable.js").GPUTypedTable<any>;
35
44
  //# sourceMappingURL=GPUSceneVolumetrics.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"GPUSceneVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/GPUSceneVolumetrics.js"],"names":[],"mappings":"AAOA;;;GAGG;AAEH;;;GAGG;AACH;IAkCI;;;;OAIG;IACH,4CAFW,gBAAgB,EAkB1B;IArDD;;OAEG;IACH,QAFU,gBAAgB,CAEpB;IAWN,gCAEC;IAOD,sCAEC;IA8BD,gBAGC;IAED;;;;OAIG;IACH,YAHW,eAAe,gBACf,MAAM,QA+ChB;;CAEJ;8BA1HY,OAAO,uBAAuB,EAAE,eAAe;+BAC/C,OAAO,uBAAuB,EAAE,gBAAgB;mCAN1B,8CAA8C;+BADlD,6BAA6B"}
1
+ {"version":3,"file":"GPUSceneVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/GPUSceneVolumetrics.js"],"names":[],"mappings":"AAEA;;;;GAIG;AAEH;;;;;;;;;;;GAWG;AACH;IAeI;;;;OAIG;IACH,+FAFW,gBAAgB,EAM1B;IAtBD;;OAEG;IACH,QAFU,gBAAgB,CAEpB;IAqBN;;OAEG;IACH,gBACC;IAED;;;;OAIG;IACH,YAHW,eAAe,gBACf,MAAM,QA4ChB;;CAEJ;8BAlGY,OAAO,uBAAuB,EAAE,eAAe;+BAC/C,OAAO,uBAAuB,EAAE,gBAAgB"}
@@ -1,18 +1,22 @@
1
1
  import { m4_invert } from "../../../core/geom/3d/mat4/m4_invert.js";
2
- import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
3
- import { GPUTypedBuffer } from "../buffer/GPUTypedBuffer.js";
4
- import { GPUSingleTypeTable } from "../buffer/table/single/GPUSingleTypeTable.js";
5
- import { PARTICIPATING_MEDIA_VOLUME_STRUCT } from "./PARTICIPATING_MEDIA_VOLUME_STRUCT.js";
6
- import { SCENE_VOLUMETRICS_METADATA_STRUCT } from "./SCENE_VOLUMETRICS_METADATA_STRUCT.js";
7
2
 
8
3
  /**
9
4
  * @typedef {import("../GraphicsContext.js").GraphicsContext} GraphicsContext
10
5
  * @typedef {import("./SceneVolumetrics.js").SceneVolumetrics} SceneVolumetrics
6
+ * @typedef {import("../buffer/table/GPUTypedTable.js").GPUTypedTable} GPUTypedTable
11
7
  */
12
8
 
13
9
  /**
14
- * Represents participating media and volumetric lighting.
15
- * View-dependent.
10
+ * Keeps a scene's participating-media volumes in the scene database, as rows of its
11
+ * `participating_media_volumes` table: the froxel volumetrics read them there, and so do the ray
12
+ * passes, which already bind the scene database and have no storage binding to spare for a table
13
+ * of their own.
14
+ *
15
+ * The table is written whole whenever {@link SceneVolumetrics#version} moves — cleared and refilled
16
+ * in the scene's volume order — and not at all otherwise; the scene database's own update, later in
17
+ * the same frame, takes the rows to the GPU. The rows are dense from 0, which the passes' walk over
18
+ * `[0, participating_media_volumes_count)` relies on. A volume whose transform has no inverse —
19
+ * scaled to nothing on an axis — gets no row.
16
20
  */
17
21
  export class GPUSceneVolumetrics {
18
22
 
@@ -21,59 +25,29 @@ export class GPUSceneVolumetrics {
21
25
  */
22
26
  source
23
27
 
24
-
25
28
  #version = -1;
26
29
 
27
30
  /**
28
- *
29
- * @type {GPUSingleTypeTable}
31
+ * The scene database's `participating_media_volumes` table; owned by the database.
32
+ * @type {GPUTypedTable}
30
33
  */
31
34
  #table;
32
35
 
33
- get table() {
34
- return this.#table;
35
- }
36
-
37
- /**
38
- * @type {GPUTypedBuffer}
39
- */
40
- #metadata_buffer;
41
-
42
- get metadata_buffer() {
43
- return this.#metadata_buffer;
44
- }
45
-
46
- /**
47
- * @type {GPUDevice}
48
- */
49
- #device;
50
-
51
36
  /**
52
37
  *
53
- * @param {GPUDevice} device
38
+ * @param {GPUTypedTable} table the scene database's `participating_media_volumes` table
54
39
  * @param {SceneVolumetrics} volumetrics
55
40
  */
56
- constructor(device, volumetrics) {
57
- this.#device = device;
58
-
59
- this.#table = new GPUSingleTypeTable({
60
- device,
61
- type: PARTICIPATING_MEDIA_VOLUME_STRUCT,
62
- });
63
-
64
- this.#metadata_buffer = GPUTypedBuffer.create({
65
- label: "scene volumetrics metadata buffer",
66
- device,
67
- type: SCENE_VOLUMETRICS_METADATA_STRUCT,
68
- usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
69
- })
41
+ constructor(table, volumetrics) {
42
+ this.#table = table;
70
43
 
71
44
  this.source = volumetrics;
72
45
  }
73
46
 
47
+ /**
48
+ * Nothing to release: the rows belong to the scene database.
49
+ */
74
50
  destroy() {
75
- this.#table.destroy();
76
- this.#metadata_buffer.destroy();
77
51
  }
78
52
 
79
53
  /**
@@ -90,14 +64,24 @@ export class GPUSceneVolumetrics {
90
64
  return;
91
65
  }
92
66
 
93
- const cmd = ShadeGPUCommandContext.create(gfx, 'volumetrics update');
67
+ const table = this.#table;
68
+
69
+ table.clear();
94
70
 
95
71
  const m4_transform_inverse = new Float32Array(16);
96
- this.source.volumes.forEach((v,index) => {
97
72
 
98
- m4_invert(m4_transform_inverse, v.transform.matrix);
73
+ const volumes = this.source.volumes;
74
+
75
+ for (let i = 0; i < volumes.length; i++) {
76
+ const v = volumes[i];
99
77
 
100
- this.#table.set(index, {
78
+ if (!m4_invert(m4_transform_inverse, v.transform.matrix)) {
79
+ // scaled to nothing on an axis: it encloses nothing, and without an inverse every
80
+ // pass would place it wrong — an all-zero matrix puts the whole world inside it
81
+ continue;
82
+ }
83
+
84
+ table.add({
101
85
  particle_spec: {
102
86
  scattering: v.particle_spec.scattering,
103
87
  extinction: v.particle_spec.extinction,
@@ -110,22 +94,9 @@ export class GPUSceneVolumetrics {
110
94
  fade_distance: v.fade_distance,
111
95
  density: v.density,
112
96
  });
113
-
114
- })
115
-
116
- this.#table.update(cmd);
117
-
118
- this.#metadata_buffer.upload({
119
- instance_count: this.source.volumes.length,
120
- }, this.#device.queue);
121
-
122
-
123
- cmd.finish();
124
-
125
- // this.#table.debug_dump().then(console.warn); // DEBUG
97
+ }
126
98
 
127
99
  this.#version = this.source.version;
128
-
129
100
  }
130
101
 
131
- }
102
+ }
@@ -0,0 +1,21 @@
1
+ /**
2
+ * A participating-media volume at a point and along a ray, exactly: what the ray passes trace
3
+ * through, where the froxel volumetrics discretize.
4
+ *
5
+ * - `participating_media_volume_density_at` is the volume's particle density at a world position:
6
+ * `density` times its edge fade, zero outside its box. The fade is the per-axis smoothstep over
7
+ * `fade_distance` (in world units, unaffected by scale) that `compute_volume_fade_factor` evaluates
8
+ * at a froxel's midpoint; here it is the field itself. Bounded above by `density`, so
9
+ * `density * extinction` majorizes the volume anywhere in it.
10
+ * - `participating_media_volume_span` is where a ray is inside the box, as distances along it,
11
+ * clipped to `[0, t_max]`; empty (`y <= x`) when it misses. The direction need not be unit
12
+ * length, and the distances are in its units: the local direction is not renormalized.
13
+ *
14
+ * The coefficients at a point are `density_at * particle_spec.{scattering, extinction}`, scattered
15
+ * by Henyey-Greenstein with `particle_spec.g`, as the froxels scatter it.
16
+ *
17
+ * @type {CodeChunk}
18
+ */
19
+ export const chunk_participating_media_volume_sample: CodeChunk;
20
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
21
+ //# sourceMappingURL=chunk_participating_media_volume_sample.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_participating_media_volume_sample.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;GAiBG;AACH,sDAFU,SAAS,CAgDjB;0BAnEwB,iCAAiC"}
@@ -0,0 +1,70 @@
1
+ import { chunk_aabb3_slab_span } from "../shader/chunk/geometry/aabb3/chunk_aabb3_slab_span.js";
2
+ import { chunk_mat4_extract_scale } from "../shader/chunk/geometry/mat4/chunk_mat4_extract_scale.js";
3
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
4
+ import { PARTICIPATING_MEDIA_VOLUME_STRUCT } from "./PARTICIPATING_MEDIA_VOLUME_STRUCT.js";
5
+
6
+ /**
7
+ * A participating-media volume at a point and along a ray, exactly: what the ray passes trace
8
+ * through, where the froxel volumetrics discretize.
9
+ *
10
+ * - `participating_media_volume_density_at` is the volume's particle density at a world position:
11
+ * `density` times its edge fade, zero outside its box. The fade is the per-axis smoothstep over
12
+ * `fade_distance` (in world units, unaffected by scale) that `compute_volume_fade_factor` evaluates
13
+ * at a froxel's midpoint; here it is the field itself. Bounded above by `density`, so
14
+ * `density * extinction` majorizes the volume anywhere in it.
15
+ * - `participating_media_volume_span` is where a ray is inside the box, as distances along it,
16
+ * clipped to `[0, t_max]`; empty (`y <= x`) when it misses. The direction need not be unit
17
+ * length, and the distances are in its units: the local direction is not renormalized.
18
+ *
19
+ * The coefficients at a point are `density_at * particle_spec.{scattering, extinction}`, scattered
20
+ * by Henyey-Greenstein with `particle_spec.g`, as the froxels scatter it.
21
+ *
22
+ * @type {CodeChunk}
23
+ */
24
+ export const chunk_participating_media_volume_sample = CodeChunk.from(
25
+ //language=WGSL
26
+ `
27
+ fn participating_media_volume_density_at(volume: ${PARTICIPATING_MEDIA_VOLUME_STRUCT.wgsl_ref}, position: vec3<f32>) -> f32 {
28
+ let local = (volume.transform_inverse * vec4<f32>(position, 1.0)).xyz;
29
+ let to_edge_local = vec3<f32>(0.5) - abs(local);
30
+
31
+ if (any(to_edge_local < vec3<f32>(0.0))) {
32
+ return 0.0;
33
+ }
34
+
35
+ if (volume.fade_distance <= 0.001) {
36
+ return volume.density;
37
+ }
38
+
39
+ let to_edge_world = to_edge_local * mat4_extract_scale(volume.transform);
40
+ let fade = smoothstep(vec3<f32>(0.0), vec3<f32>(volume.fade_distance), to_edge_world);
41
+
42
+ return volume.density * fade.x * fade.y * fade.z;
43
+ }
44
+
45
+ fn participating_media_volume_span(
46
+ volume: ${PARTICIPATING_MEDIA_VOLUME_STRUCT.wgsl_ref},
47
+ origin: vec3<f32>,
48
+ direction: vec3<f32>,
49
+ t_max: f32,
50
+ ) -> vec2<f32> {
51
+ let local_origin = (volume.transform_inverse * vec4<f32>(origin, 1.0)).xyz;
52
+ let local_direction = (volume.transform_inverse * vec4<f32>(direction, 0.0)).xyz;
53
+ let inverse_direction = 1.0 / local_direction;
54
+
55
+ let x = aabb3_slab_span(-0.5 - local_origin.x, 0.5 - local_origin.x, inverse_direction.x);
56
+ let y = aabb3_slab_span(-0.5 - local_origin.y, 0.5 - local_origin.y, inverse_direction.y);
57
+ let z = aabb3_slab_span(-0.5 - local_origin.z, 0.5 - local_origin.z, inverse_direction.z);
58
+
59
+ let near = max(max(x.x, y.x), max(z.x, 0.0));
60
+ let far = min(min(x.y, y.y), min(z.y, t_max));
61
+
62
+ return vec2<f32>(near, far);
63
+ }
64
+ `,
65
+ [
66
+ PARTICIPATING_MEDIA_VOLUME_STRUCT.declaration_chunk,
67
+ chunk_aabb3_slab_span,
68
+ chunk_mat4_extract_scale,
69
+ ]
70
+ );
@@ -0,0 +1,31 @@
1
+ /**
2
+ * The scene's participating-media volumes, as rows of the scene database.
3
+ * @type {import("../buffer/table/GPUTypedTableDescriptor.js").GPUTypedTableDescriptor}
4
+ */
5
+ export const PARTICIPATING_MEDIA_VOLUMES_TABLE: import("../buffer/table/GPUTypedTableDescriptor.js").GPUTypedTableDescriptor;
6
+ /**
7
+ * Per-thread iteration over the scene's participating-media volumes, read from the scene database
8
+ * the importing shader binds as `scene_database` (`var<storage, read>`, `array<u32>`). No workgroup
9
+ * memory, so it serves the froxel passes and the ray passes alike.
10
+ *
11
+ * The table is written whole from row 0 — `GPUSceneVolumetrics` clears it and adds every volume in
12
+ * the scene's order — so its rows are `[0, count)`, its pages run from page 0 without a hole, and
13
+ * only the last of them is partly full. `participating_media_volumes_count` reads the count off the
14
+ * pages' live counts, stopping at the first page that is missing or not full: one page for up to
15
+ * {@link PARTICIPATING_MEDIA_VOLUMES_TABLE}'s `elements_per_page` volumes. A walk is then over rows,
16
+ * never over the table's page capacity:
17
+ *
18
+ * let volume_count = participating_media_volumes_count(&scene_database);
19
+ *
20
+ * for (var v = 0u; v < volume_count; v++) {
21
+ * let volume = participating_media_volume_read(&scene_database, v);
22
+ * // ...
23
+ * }
24
+ *
25
+ * The page accessors stay for readers that walk the occupancy bitmap.
26
+ *
27
+ * @type {CodeChunk}
28
+ */
29
+ export const chunk_participating_media_volumes_iterate: CodeChunk;
30
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
31
+ //# sourceMappingURL=chunk_participating_media_volumes_iterate.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_participating_media_volumes_iterate.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH,gDAFU,OAAO,4CAA4C,EAAE,uBAAuB,CAEkB;AAExG;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wDAFU,SAAS,CAsDjB;0BApFwB,iCAAiC"}
@@ -0,0 +1,86 @@
1
+ import { SCENE_DATABASE_SPEC } from "../scene/SCENE_DATABASE_SPEC.js";
2
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
3
+ import { PARTICIPATING_MEDIA_VOLUME_STRUCT } from "./PARTICIPATING_MEDIA_VOLUME_STRUCT.js";
4
+
5
+ /**
6
+ * The scene's participating-media volumes, as rows of the scene database.
7
+ * @type {import("../buffer/table/GPUTypedTableDescriptor.js").GPUTypedTableDescriptor}
8
+ */
9
+ export const PARTICIPATING_MEDIA_VOLUMES_TABLE = SCENE_DATABASE_SPEC.get('participating_media_volumes');
10
+
11
+ /**
12
+ * Per-thread iteration over the scene's participating-media volumes, read from the scene database
13
+ * the importing shader binds as `scene_database` (`var<storage, read>`, `array<u32>`). No workgroup
14
+ * memory, so it serves the froxel passes and the ray passes alike.
15
+ *
16
+ * The table is written whole from row 0 — `GPUSceneVolumetrics` clears it and adds every volume in
17
+ * the scene's order — so its rows are `[0, count)`, its pages run from page 0 without a hole, and
18
+ * only the last of them is partly full. `participating_media_volumes_count` reads the count off the
19
+ * pages' live counts, stopping at the first page that is missing or not full: one page for up to
20
+ * {@link PARTICIPATING_MEDIA_VOLUMES_TABLE}'s `elements_per_page` volumes. A walk is then over rows,
21
+ * never over the table's page capacity:
22
+ *
23
+ * let volume_count = participating_media_volumes_count(&scene_database);
24
+ *
25
+ * for (var v = 0u; v < volume_count; v++) {
26
+ * let volume = participating_media_volume_read(&scene_database, v);
27
+ * // ...
28
+ * }
29
+ *
30
+ * The page accessors stay for readers that walk the occupancy bitmap.
31
+ *
32
+ * @type {CodeChunk}
33
+ */
34
+ export const chunk_participating_media_volumes_iterate = CodeChunk.from(
35
+ //language=WGSL
36
+ `
37
+ const PARTICIPATING_MEDIA_VOLUMES_PAGE_LIMIT: u32 = ${PARTICIPATING_MEDIA_VOLUMES_TABLE.page_limit}u;
38
+ const PARTICIPATING_MEDIA_VOLUMES_OCCUPANCY_BITMAP_WORDS: u32 = ${PARTICIPATING_MEDIA_VOLUMES_TABLE.occupancy_bitmap_words}u;
39
+ const PARTICIPATING_MEDIA_VOLUMES_ELEMENTS_PER_PAGE: u32 = ${PARTICIPATING_MEDIA_VOLUMES_TABLE.elements_per_page}u;
40
+
41
+ fn participating_media_volumes_page_address(database: ptr<storage, array<u32>, read>, page_index: u32) -> u32 {
42
+ return database[page_index + ${PARTICIPATING_MEDIA_VOLUMES_TABLE.page_lookup_address}u];
43
+ }
44
+
45
+ fn participating_media_volumes_page_bitmap_word(database: ptr<storage, array<u32>, read>, page_address: u32, word_index: u32) -> u32 {
46
+ // page header: [u32 live_count][u32 bitmap[OCCUPANCY_BITMAP_WORDS]]
47
+ return database[page_address + 1u + word_index];
48
+ }
49
+
50
+ fn participating_media_volumes_slot_to_index(page_index: u32, in_page_slot: u32) -> u32 {
51
+ return page_index * PARTICIPATING_MEDIA_VOLUMES_ELEMENTS_PER_PAGE + in_page_slot;
52
+ }
53
+
54
+ fn participating_media_volume_read(database: ptr<storage, array<u32>, read>, index: u32) -> ${PARTICIPATING_MEDIA_VOLUME_STRUCT.wgsl_ref} {
55
+ return ${PARTICIPATING_MEDIA_VOLUMES_TABLE.marshalling_method_read}(database, index);
56
+ }
57
+
58
+ // how many volumes the scene has, as rows [0, count)
59
+ fn participating_media_volumes_count(database: ptr<storage, array<u32>, read>) -> u32 {
60
+ var count = 0u;
61
+
62
+ for (var page = 0u; page < PARTICIPATING_MEDIA_VOLUMES_PAGE_LIMIT; page++) {
63
+ let page_address = participating_media_volumes_page_address(database, page);
64
+
65
+ if (page_address == ~0u) {
66
+ break;
67
+ }
68
+
69
+ // page header: [u32 live_count]...
70
+ let live = database[page_address];
71
+
72
+ count += live;
73
+
74
+ if (live < PARTICIPATING_MEDIA_VOLUMES_ELEMENTS_PER_PAGE) {
75
+ break;
76
+ }
77
+ }
78
+
79
+ return count;
80
+ }
81
+ `,
82
+ [
83
+ PARTICIPATING_MEDIA_VOLUMES_TABLE.chunk_read,
84
+ PARTICIPATING_MEDIA_VOLUME_STRUCT.declaration_chunk,
85
+ ]
86
+ );
@@ -1 +1 @@
1
- {"version":3,"file":"graph_build_volumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/graph_build_volumetrics.js"],"names":[],"mappings":"AA0BA;;;;;;;;GAQG;AACH;IAH+B,KAAK;IACvB;IAAC,iBAAiB,EAAE,MAAM,CAAC;IAAC,gBAAgB,EAAE,MAAM,CAAA;CAAC,CA8DjE;AAqVD;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IAnB+B,KAAK;IACC,MAAM;IACJ,MAAM;IACV,IAAI;IACZ,kBAAkB,EAAlC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACU,eAAe,EAA/B,MAAM;IACY,qBAAqB,EAAvC,MAAM,EAAE;IACU,qBAAqB,EAAvC,MAAM,EAAE;IAGQ,oBAAoB,EAApC,MAAM;IACuE,sBAAsB,EAAnG,OAAO,iCAAiC,EAAE,yBAAyB;IAElD,WAAW,GAA5B,MAAM;IACW,UAAU,GAA3B,MAAM;IACqB,eAAe;;;;;;WAjKH,MAAM;cAAQ,MAAM;;;EA0VrE"}
1
+ {"version":3,"file":"graph_build_volumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/graph_build_volumetrics.js"],"names":[],"mappings":"AA0BA;;;;;;;;GAQG;AACH;IAH+B,KAAK;IACvB;IAAC,iBAAiB,EAAE,MAAM,CAAC;IAAC,gBAAgB,EAAE,MAAM,CAAA;CAAC,CA8DjE;AAoVD;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IAnB+B,KAAK;IACC,MAAM;IACJ,MAAM;IACV,IAAI;IACZ,kBAAkB,EAAlC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACU,eAAe,EAA/B,MAAM;IACY,qBAAqB,EAAvC,MAAM,EAAE;IACU,qBAAqB,EAAvC,MAAM,EAAE;IAGQ,oBAAoB,EAApC,MAAM;IACuE,sBAAsB,EAAnG,OAAO,iCAAiC,EAAE,yBAAyB;IAElD,WAAW,GAA5B,MAAM;IACW,UAAU,GAA3B,MAAM;IACqB,eAAe;;;;;;WAjKH,MAAM;cAAQ,MAAM;;;EAyVrE"}
@@ -151,8 +151,7 @@ function graph_integrate_participating_media({
151
151
  camera: camera.buffer.buffer,
152
152
  view: view.uniform_buffer.buffer,
153
153
  volumetrics_metadata,
154
- scene_volumetrics_metadata: scene.volumetrics.metadata_buffer.buffer,
155
- scene_volumes: scene.volumetrics.table.buffer,
154
+ scene_database: scene.scene_database_buffer,
156
155
  tOutput0: output0.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
157
156
  tOutput1: output1.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
158
157
  }
@@ -600,8 +599,7 @@ export function graph_build_volumetrics({
600
599
  tParticipatingMedia1: participating_media1.obtainView(),
601
600
 
602
601
  // RDR2-style far-field march inputs (used beyond froxel_far)
603
- scene_volumetrics_metadata: view.scene.volumetrics.metadata_buffer.buffer,
604
- scene_volumes: view.scene.volumetrics.table.buffer,
602
+ scene_database: view.scene.scene_database_buffer,
605
603
  light_data: lights.buffer_data,
606
604
  tSunTransmittance: sun_transmittance_lut.obtainView(),
607
605
 
@@ -1 +1 @@
1
- {"version":3,"file":"shader_volumetrics_build_participating_media.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js"],"names":[],"mappings":"AAsMA,yEAIE;8BArL4B,4BAA4B"}
1
+ {"version":3,"file":"shader_volumetrics_build_participating_media.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js"],"names":[],"mappings":"AAqMA,yEAIE;8BApL4B,4BAA4B"}
@@ -26,8 +26,7 @@ import { chunk_cluster_depth_from_z_slice } from "../light/cluster/chunk_cluster
26
26
  import { chunk_compute_volume_fade_factor } from "./chunk_compute_volume_fade_factor.js";
27
27
  import { chunk_frustum_unit_box_coverage_multisample } from "./chunk_frustum_unit_box_coverage_multisample.js";
28
28
  import { chunk_volumetrics_column_jitter } from "./chunk_volumetrics_column_jitter.js";
29
- import { PARTICIPATING_MEDIA_VOLUME_STRUCT } from "./PARTICIPATING_MEDIA_VOLUME_STRUCT.js";
30
- import { SCENE_VOLUMETRICS_METADATA_STRUCT } from "./SCENE_VOLUMETRICS_METADATA_STRUCT.js";
29
+ import { chunk_participating_media_volumes_iterate } from "./chunk_participating_media_volumes_iterate.js";
31
30
  import { VOLUMETRICS_METADATA_STRUCT } from "./VOLUMETRICS_METADATA_STRUCT.js";
32
31
 
33
32
  const resources = new ShaderResourceSetDescriptor();
@@ -36,8 +35,7 @@ resources.createGroup()
36
35
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
37
36
  .addUniform("view", VIEW_UNIFORM_STRUCT)
38
37
  .addUniform("volumetrics_metadata", VOLUMETRICS_METADATA_STRUCT)
39
- .addUniform("scene_volumetrics_metadata", SCENE_VOLUMETRICS_METADATA_STRUCT)
40
- .addStorageBuffer("scene_volumes", WebGPUArray.from(PARTICIPATING_MEDIA_VOLUME_STRUCT))
38
+ .addStorageBuffer("scene_database", WebGPUArray.u32)
41
39
  .addStorageTexture("tOutput0", "rgba16float", "3d", "write-only")
42
40
  .addStorageTexture("tOutput1", "rgba16float", "3d", "write-only")
43
41
 
@@ -104,9 +102,10 @@ fn main(
104
102
  var scattering_luma_sum = 0.0;
105
103
  var anisotropic_g = 0.0;
106
104
 
107
- for(var i=0u; i < scene_volumetrics_metadata.instance_count; i++){
105
+ let volume_count = participating_media_volumes_count(&scene_database);
108
106
 
109
- let volume = scene_volumes[i];
107
+ for (var v = 0u; v < volume_count; v++) {
108
+ let volume = participating_media_volume_read(&scene_database, v);
110
109
 
111
110
  // Transform froxel into volume's coordinate space. Points go world -> local through
112
111
  // transform_inverse, so planes go by the transpose of *its* inverse, which is just
@@ -165,7 +164,6 @@ fn main(
165
164
  anisotropic_g += volume.particle_spec.g * volume_scattering_luma;
166
165
 
167
166
  scattering_luma_sum += volume_scattering_luma;
168
-
169
167
  }
170
168
 
171
169
  if(scattering_luma_sum != 0.0){
@@ -193,6 +191,7 @@ fn main(
193
191
  chunk_compute_volume_fade_factor,
194
192
  chunk_mat4_extract_scale,
195
193
  chunk_volumetrics_column_jitter,
194
+ chunk_participating_media_volumes_iterate,
196
195
  ]
197
196
  )
198
197
 
@@ -20,8 +20,7 @@ import { chunk_get_directional_light_info_by_index } from "../shader/chunk/light
20
20
  import { chunk_sky_lut_compute_uv } from "../atmosphere/chunk_sky_lut_compute_uv.js";
21
21
  import { chunk_calculate_multiscattering } from "./chunk_calculate_multiscattering.js";
22
22
  import { chunk_camera_ray_planar_depth_scale } from "./chunk_camera_ray_planar_depth_scale.js";
23
- import { PARTICIPATING_MEDIA_VOLUME_STRUCT } from "./PARTICIPATING_MEDIA_VOLUME_STRUCT.js";
24
- import { SCENE_VOLUMETRICS_METADATA_STRUCT } from "./SCENE_VOLUMETRICS_METADATA_STRUCT.js";
23
+ import { chunk_participating_media_volumes_iterate } from "./chunk_participating_media_volumes_iterate.js";
25
24
 
26
25
  const resources = new ShaderResourceSetDescriptor();
27
26
 
@@ -35,8 +34,7 @@ resources.createGroup()
35
34
  .addTexture("tVolumeLighting", "float", "3d") // pre-integrated volumetric light scattering
36
35
  // RDR2-style far field: beyond froxel_far the pass ray-marches the scene volumes directly,
37
36
  // lit by the directional sun + atmosphere (single scattering, no self-shadow).
38
- .addUniform("scene_volumetrics_metadata", SCENE_VOLUMETRICS_METADATA_STRUCT)
39
- .addStorageBuffer("scene_volumes", WebGPUArray.from(PARTICIPATING_MEDIA_VOLUME_STRUCT))
37
+ .addStorageBuffer("scene_database", WebGPUArray.u32)
40
38
  .addStorageBuffer("light_data", WebGPUArray.u32)
41
39
  .addTexture("tSunTransmittance", "float", "2d")
42
40
  .addSampler("sLinear")
@@ -65,9 +63,10 @@ fn far_sample_volumes(world_pos: vec3<f32>) -> FarVolumeSample {
65
63
  var g_weighted = 0.0;
66
64
  var scattering_luma = 0.0;
67
65
 
68
- let count = scene_volumetrics_metadata.instance_count;
69
- for (var i = 0u; i < count; i++) {
70
- let volume = scene_volumes[i];
66
+ let volume_count = participating_media_volumes_count(&scene_database);
67
+
68
+ for (var v = 0u; v < volume_count; v++) {
69
+ let volume = participating_media_volume_read(&scene_database, v);
71
70
  let local = (volume.transform_inverse * vec4<f32>(world_pos, 1.0)).xyz;
72
71
  if (any(abs(local) > vec3<f32>(0.5))) {
73
72
  continue;
@@ -263,6 +262,7 @@ fn main(
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262
  chunk_get_directional_light_info_by_index,
264
263
  chunk_sky_lut_compute_uv,
265
264
  chunk_calculate_multiscattering,
265
+ chunk_participating_media_volumes_iterate,
266
266
  ]
267
267
  )
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268