@woosh/meep-engine 3.37.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +6 -0
  159. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts +11 -0
  160. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.d.ts.map +1 -0
  161. package/src/engine/ecs/transform/TRANSFORM64_EVENT_PLACED.js +10 -0
  162. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  163. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  164. package/src/engine/ecs/transform/Transform64.js +10 -16
  165. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  166. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +16 -0
  167. package/src/engine/graphics/ecs/water/Water.d.ts +26 -34
  168. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/Water.js +42 -36
  170. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  171. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -62
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +6 -0
  173. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -0
  174. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -0
  175. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  176. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  177. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  178. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  179. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  180. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  181. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  182. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  183. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  184. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  185. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  186. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  187. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  188. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  189. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  190. package/src/engine/graphics3/WaterSystem.d.ts +58 -6
  191. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  192. package/src/engine/graphics3/WaterSystem.js +423 -293
  193. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  194. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  195. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  196. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  197. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  198. package/src/engine/interpolation/InterpolationLog.js +12 -6
  199. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  200. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  201. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  204. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  205. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  206. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  207. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  209. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  210. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  211. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  212. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  213. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  214. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  215. package/src/engine/physics/body/SolverBodyState.js +4 -5
  216. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  217. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  218. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  219. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  220. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  221. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  222. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +26 -14
  223. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  224. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +221 -52
  225. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +30 -0
  226. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +117 -24
  228. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  229. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  230. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  231. package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +2 -1
  232. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +10 -1
  233. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +36 -14
  235. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +15 -2
  236. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/ecs/ClothInstance.js +17 -2
  238. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/ecs/ClothWorld.js +78 -53
  240. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +18 -20
  241. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +185 -128
  243. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  244. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  245. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  246. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  247. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
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@@ -0,0 +1,153 @@
1
+ import { CodeChunk } from "../../../../compiler/CodeChunk.js";
2
+ import { PI_DECLARATION } from "../../../math/PI_DECLARATION.js";
3
+
4
+ /**
5
+ * The Fournier-Forand phase function: scattering by a Junge (power-law) population of particles,
6
+ * the analytic form fitted to measured ocean phase functions. Parameterized by
7
+ *
8
+ * - `nu` = (3 - junge_slope) / 2, in (-1, 0)
9
+ * - `kappa` = 4 / (3 (n - 1)²), the value of FF's delta at 180 degrees
10
+ *
11
+ * which `fournier_forand_parameters_from_backscatter` derives from a backscatter fraction.
12
+ *
13
+ * Everything here takes `sin2_half` = sin²(psi / 2) = (1 - cos psi) / 2 rather than the cosine:
14
+ * the forward peak is so narrow that most of its mass sits at angles an f32 cosine rounds to
15
+ * exactly 1. A caller holding two unit directions gets it without cancellation as
16
+ * |a - b|² / 4. `phase_fournier_forand` takes a cosine for callers that only have one.
17
+ *
18
+ * With delta = kappa sin2_half, the density and the cumulative (fraction scattered into angles
19
+ * below psi) are
20
+ *
21
+ * p(psi) = [ r - s / sin2_half ] / (4 pi delta^nu) + C' (3 cos² psi - 1)
22
+ * F(psi) = [ 1 + delta q (1 - 1 / kappa) ] / delta^nu + (C / 8) cos psi sin² psi
23
+ *
24
+ * q = (1 - delta^nu) / (1 - delta), r = (nu - q) / (1 - delta), s = r + q = (nu - delta q) / (1 - delta)
25
+ * C = (1 - kappa^nu) / ((kappa - 1) kappa^nu), C' = C / (16 pi)
26
+ *
27
+ * which is Mobley et al.'s form regrouped so that its removable singularities at delta = 1
28
+ * (psi of about 10 to 14 degrees for natural water) sit inside q and r. Within |e| < 0.25 of it,
29
+ * e = delta - 1, those are evaluated by their binomial series, q = sum_{k>=1} C(nu, k) e^(k-1) and
30
+ * r = sum_{k>=2} C(nu, k) e^(k-2); outside it directly. s is formed directly outside the band
31
+ * because r and q there are two large terms of opposite sign at small delta, deep in the forward
32
+ * peak, and their sum would lose every digit.
33
+ *
34
+ * Transcriptions of FF differ between sources, so this one is pinned by its specs rather than by
35
+ * any citation: it integrates to one, its cumulative is the integral of its density, and its
36
+ * backscatter is the fraction it was solved for. The sign of the cos psi sin² psi term is the one
37
+ * that makes the cumulative the integral of Mobley's density, whose last term is
38
+ * +C' (3 cos² psi - 1); it is invisible to normalization and to the backscatter fraction, because it
39
+ * vanishes at 0, 90 and 180 degrees.
40
+ *
41
+ * @see Fournier, Forand, "Analytic phase function for ocean water", Proc. SPIE 2258, 1994
42
+ * @see Mobley, Sundman, Boss, "Phase function effects on oceanic light fields", Applied Optics 41(6), 2002
43
+ */
44
+ export const chunk_phase_fournier_forand = CodeChunk.from(
45
+ //language=WGSL
46
+ `
47
+ // below this, sin2_half is clamped: a deflection of 2e-15 radians, and FF's density stays finite
48
+ const FOURNIER_FORAND_SIN2_HALF_MIN: f32 = 1e-30;
49
+
50
+ // half-width of the band around delta = 1 where q and r are summed as series; 14 terms reach
51
+ // f32 precision at its edge
52
+ const FOURNIER_FORAND_SERIES_BAND: f32 = 0.25;
53
+
54
+ // q(delta) = (1 - delta^nu) / (1 - delta)
55
+ fn fournier_forand_q(delta: f32, nu: f32) -> f32 {
56
+ let e = delta - 1.0;
57
+
58
+ if (abs(e) >= FOURNIER_FORAND_SERIES_BAND) {
59
+ return (1.0 - pow(delta, nu)) / (1.0 - delta);
60
+ }
61
+
62
+ // sum_{k>=1} C(nu, k) e^(k-1)
63
+ var coefficient = nu;
64
+ var power = 1.0;
65
+ var sum = nu;
66
+
67
+ for (var k = 1u; k < 14u; k++) {
68
+ let kf = f32(k);
69
+ coefficient *= (nu - kf) / (kf + 1.0);
70
+ power *= e;
71
+ sum += coefficient * power;
72
+ }
73
+
74
+ return sum;
75
+ }
76
+
77
+ // r(delta) = (nu - q) / (1 - delta), given q = fournier_forand_q(delta, nu)
78
+ fn fournier_forand_r(delta: f32, nu: f32, q: f32) -> f32 {
79
+ let e = delta - 1.0;
80
+
81
+ if (abs(e) >= FOURNIER_FORAND_SERIES_BAND) {
82
+ return (nu - q) / (1.0 - delta);
83
+ }
84
+
85
+ // sum_{k>=2} C(nu, k) e^(k-2)
86
+ var coefficient = 0.5 * nu * (nu - 1.0);
87
+ var power = 1.0;
88
+ var sum = coefficient;
89
+
90
+ for (var k = 2u; k < 15u; k++) {
91
+ let kf = f32(k);
92
+ coefficient *= (nu - kf) / (kf + 1.0);
93
+ power *= e;
94
+ sum += coefficient * power;
95
+ }
96
+
97
+ return sum;
98
+ }
99
+
100
+ // s(delta) = r + q = (nu - delta q) / (1 - delta), given q and r
101
+ fn fournier_forand_s(delta: f32, nu: f32, q: f32, r: f32) -> f32 {
102
+ if (abs(delta - 1.0) >= FOURNIER_FORAND_SERIES_BAND) {
103
+ return (nu - delta * q) / (1.0 - delta);
104
+ }
105
+
106
+ return r + q;
107
+ }
108
+
109
+ // probability density per steradian, normalized over the sphere
110
+ fn phase_fournier_forand_u(sin2_half: f32, nu: f32, kappa: f32) -> f32 {
111
+ let u = clamp(sin2_half, FOURNIER_FORAND_SIN2_HALF_MIN, 1.0);
112
+
113
+ let delta = kappa * u;
114
+ let q = fournier_forand_q(delta, nu);
115
+ let r = fournier_forand_r(delta, nu, q);
116
+ let s = fournier_forand_s(delta, nu, q, r);
117
+
118
+ let kappa_nu = pow(kappa, nu);
119
+ let c = (1.0 - kappa_nu) / (16.0 * PI * (kappa - 1.0) * kappa_nu);
120
+
121
+ let cos_psi = 1.0 - 2.0 * u;
122
+
123
+ return (r - s / u) / (4.0 * PI * pow(delta, nu)) + c * (3.0 * cos_psi * cos_psi - 1.0);
124
+ }
125
+
126
+ fn phase_fournier_forand(cos_theta: f32, nu: f32, kappa: f32) -> f32 {
127
+ return phase_fournier_forand_u(0.5 * (1.0 - cos_theta), nu, kappa);
128
+ }
129
+
130
+ // fraction of the scattered light deflected by less than psi, sin2_half = sin²(psi / 2)
131
+ fn fournier_forand_cdf_u(sin2_half: f32, nu: f32, kappa: f32) -> f32 {
132
+ if (sin2_half <= 0.0) {
133
+ return 0.0;
134
+ }
135
+
136
+ let u = clamp(sin2_half, FOURNIER_FORAND_SIN2_HALF_MIN, 1.0);
137
+
138
+ let delta = kappa * u;
139
+ let q = fournier_forand_q(delta, nu);
140
+
141
+ let kappa_nu = pow(kappa, nu);
142
+ let c = (1.0 - kappa_nu) / ((kappa - 1.0) * kappa_nu);
143
+
144
+ let cos_psi = 1.0 - 2.0 * u;
145
+ let sin2_psi = 4.0 * u * (1.0 - u);
146
+
147
+ return (1.0 + delta * q * (1.0 - 1.0 / kappa)) / pow(delta, nu) + 0.125 * c * cos_psi * sin2_psi;
148
+ }
149
+ `,
150
+ [
151
+ PI_DECLARATION,
152
+ ]
153
+ );
@@ -0,0 +1,13 @@
1
+ /**
2
+ * Samples a deflection from the Fournier-Forand phase function by inverting its closed-form
3
+ * cumulative, `fournier_forand_cdf_u`, for a uniform `xi` in [0, 1]. Returns sin²(psi / 2), not
4
+ * the cosine — see `chunk_phase_fournier_forand` for why — so a direction is built from
5
+ * cos psi = 1 - 2 u and sin psi = 2 sqrt(u (1 - u)).
6
+ *
7
+ * Newton's method on s = ln(sin²(psi / 2)), where the cumulative is close to a straight line
8
+ * (F ≈ (kappa u)^(-nu) through the forward peak, which is also the starting guess), safeguarded
9
+ * by a bracket that falls back to bisection. It stops at |F - xi| <= 1e-6, or after 32 steps.
10
+ */
11
+ export const chunk_sample_fournier_forand: CodeChunk;
12
+ import { CodeChunk } from "../../../../compiler/CodeChunk.js";
13
+ //# sourceMappingURL=chunk_sample_fournier_forand.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_sample_fournier_forand.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.js"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AACH,qDA0CE;0BAxDwB,mCAAmC"}
@@ -0,0 +1,57 @@
1
+ import { CodeChunk } from "../../../../compiler/CodeChunk.js";
2
+ import { PI_DECLARATION } from "../../../math/PI_DECLARATION.js";
3
+ import { chunk_phase_fournier_forand } from "./chunk_phase_fournier_forand.js";
4
+
5
+ /**
6
+ * Samples a deflection from the Fournier-Forand phase function by inverting its closed-form
7
+ * cumulative, `fournier_forand_cdf_u`, for a uniform `xi` in [0, 1]. Returns sin²(psi / 2), not
8
+ * the cosine — see `chunk_phase_fournier_forand` for why — so a direction is built from
9
+ * cos psi = 1 - 2 u and sin psi = 2 sqrt(u (1 - u)).
10
+ *
11
+ * Newton's method on s = ln(sin²(psi / 2)), where the cumulative is close to a straight line
12
+ * (F ≈ (kappa u)^(-nu) through the forward peak, which is also the starting guess), safeguarded
13
+ * by a bracket that falls back to bisection. It stops at |F - xi| <= 1e-6, or after 32 steps.
14
+ */
15
+ export const chunk_sample_fournier_forand = CodeChunk.from(
16
+ //language=WGSL
17
+ `
18
+ fn sample_fournier_forand_sin2_half(xi: f32, nu: f32, kappa: f32) -> f32 {
19
+ var low = log(FOURNIER_FORAND_SIN2_HALF_MIN);
20
+ var high = 0.0;
21
+
22
+ var s = clamp(log(max(xi, FOURNIER_FORAND_SIN2_HALF_MIN)) / -nu - log(kappa), low, high);
23
+
24
+ for (var step = 0u; step < 32u; step++) {
25
+ let u = exp(s);
26
+ let error = fournier_forand_cdf_u(u, nu, kappa) - xi;
27
+
28
+ if (abs(error) <= 1e-6) {
29
+ break;
30
+ }
31
+
32
+ if (error > 0.0) {
33
+ high = s;
34
+ } else {
35
+ low = s;
36
+ }
37
+
38
+ // dF/ds = u dF/du = 4 pi u p(u), as d(solid angle) = 4 pi du
39
+ let slope = 4.0 * PI * u * phase_fournier_forand_u(u, nu, kappa);
40
+
41
+ var next = s - error / slope;
42
+
43
+ if (!(next > low && next < high)) {
44
+ next = 0.5 * (low + high);
45
+ }
46
+
47
+ s = next;
48
+ }
49
+
50
+ return exp(s);
51
+ }
52
+ `,
53
+ [
54
+ PI_DECLARATION,
55
+ chunk_phase_fournier_forand,
56
+ ]
57
+ );
@@ -0,0 +1,45 @@
1
+ /**
2
+ * Backscatter fraction of a Fournier-Forand phase function: the share of scattered light that
3
+ * leaves at more than 90 degrees.
4
+ *
5
+ * B = 1 - (1 - d^(nu + 1) - (1 - d^nu) / 2) / ((1 - d) d^nu), d = kappa / 2
6
+ *
7
+ * @param {number} nu (3 - junge_slope) / 2
8
+ * @param {number} kappa 4 / (3 (n - 1)²), the value of the FF delta at 180 degrees
9
+ * @returns {number}
10
+ *
11
+ * @see Mobley, Sundman, Boss, "Phase function effects on oceanic light fields", Applied Optics 41(6), 2002
12
+ */
13
+ export function fournier_forand_backscatter_fraction(nu: number, kappa: number): number;
14
+ /**
15
+ * The Fournier-Forand phase function for particles of a given backscatter fraction, chosen on
16
+ * Mobley et al. 2002's line through Petzold's measurements. Mobley shows that underwater light
17
+ * fields depend mostly on the backscatter fraction being right; this is how a water medium states
18
+ * its particle phase function by that one number. Petzold's average, B = 0.0183, gives
19
+ * junge_slope 3.5835 and n 1.10.
20
+ *
21
+ * Backscatter grows monotonically with the Junge slope along the line, so the slope is found by
22
+ * bisection.
23
+ *
24
+ * @param {number} backscatter_fraction in the range the line reaches: above 0 (Junge slope 3) and
25
+ * below 0.5 (Junge slope 5). Natural waters sit around 0.005 to 0.05
26
+ * @returns {{junge_slope: number, refractive_index: number, nu: number, kappa: number}} `nu` and
27
+ * `kappa` are what the shader's Fournier-Forand chunks take
28
+ */
29
+ export function fournier_forand_parameters_from_backscatter(backscatter_fraction: number): {
30
+ junge_slope: number;
31
+ refractive_index: number;
32
+ nu: number;
33
+ kappa: number;
34
+ };
35
+ /**
36
+ * The backscatter fractions {@link fournier_forand_parameters_from_backscatter} reaches, inclusive:
37
+ * the ends of the Mobley line it solves along.
38
+ * @type {number}
39
+ */
40
+ export const FOURNIER_FORAND_BACKSCATTER_MIN: number;
41
+ /**
42
+ * @type {number}
43
+ */
44
+ export const FOURNIER_FORAND_BACKSCATTER_MAX: number;
45
+ //# sourceMappingURL=fournier_forand_parameters_from_backscatter.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fournier_forand_parameters_from_backscatter.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH,yDANW,MAAM,SACN,MAAM,GACJ,MAAM,CASlB;AAuCD;;;;;;;;;;;;;;GAcG;AACH,kFALW,MAAM,GAEJ;IAAC,WAAW,EAAE,MAAM,CAAC;IAAC,gBAAgB,EAAE,MAAM,CAAC;IAAC,EAAE,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAsCtF;AA9DD;;;;GAIG;AACH,8CAFU,MAAM,CAE2E;AAE3F;;GAEG;AACH,8CAFU,MAAM,CAE2E"}
@@ -0,0 +1,109 @@
1
+ import { assert } from "../../../../../../../core/assert.js";
2
+
3
+ /**
4
+ * Backscatter fraction of a Fournier-Forand phase function: the share of scattered light that
5
+ * leaves at more than 90 degrees.
6
+ *
7
+ * B = 1 - (1 - d^(nu + 1) - (1 - d^nu) / 2) / ((1 - d) d^nu), d = kappa / 2
8
+ *
9
+ * @param {number} nu (3 - junge_slope) / 2
10
+ * @param {number} kappa 4 / (3 (n - 1)²), the value of the FF delta at 180 degrees
11
+ * @returns {number}
12
+ *
13
+ * @see Mobley, Sundman, Boss, "Phase function effects on oceanic light fields", Applied Optics 41(6), 2002
14
+ */
15
+ export function fournier_forand_backscatter_fraction(nu, kappa) {
16
+ const delta_90 = kappa / 2;
17
+ const delta_90_nu = Math.pow(delta_90, nu);
18
+
19
+ return 1 - (1 - delta_90 * delta_90_nu - 0.5 * (1 - delta_90_nu)) / ((1 - delta_90) * delta_90_nu);
20
+ }
21
+
22
+ /**
23
+ * Mobley et al. 2002's relation between the particles' real refractive index and the Junge slope
24
+ * of their size distribution, along which Fournier-Forand reproduces Petzold's measured phase
25
+ * functions: n = 1.01 + 0.1542 (junge_slope - 3).
26
+ *
27
+ * @param {number} junge_slope
28
+ * @returns {number}
29
+ */
30
+ function refractive_index_on_mobley_line(junge_slope) {
31
+ return 1.01 + 0.1542 * (junge_slope - 3);
32
+ }
33
+
34
+ /**
35
+ * @param {number} junge_slope
36
+ * @returns {number}
37
+ */
38
+ function backscatter_on_mobley_line(junge_slope) {
39
+ const n = refractive_index_on_mobley_line(junge_slope);
40
+
41
+ return fournier_forand_backscatter_fraction((3 - junge_slope) / 2, 4 / (3 * (n - 1) * (n - 1)));
42
+ }
43
+
44
+ const JUNGE_SLOPE_MIN = 3 + 1e-6;
45
+ const JUNGE_SLOPE_MAX = 5 - 1e-6;
46
+
47
+ /**
48
+ * The backscatter fractions {@link fournier_forand_parameters_from_backscatter} reaches, inclusive:
49
+ * the ends of the Mobley line it solves along.
50
+ * @type {number}
51
+ */
52
+ export const FOURNIER_FORAND_BACKSCATTER_MIN = backscatter_on_mobley_line(JUNGE_SLOPE_MIN);
53
+
54
+ /**
55
+ * @type {number}
56
+ */
57
+ export const FOURNIER_FORAND_BACKSCATTER_MAX = backscatter_on_mobley_line(JUNGE_SLOPE_MAX);
58
+
59
+ /**
60
+ * The Fournier-Forand phase function for particles of a given backscatter fraction, chosen on
61
+ * Mobley et al. 2002's line through Petzold's measurements. Mobley shows that underwater light
62
+ * fields depend mostly on the backscatter fraction being right; this is how a water medium states
63
+ * its particle phase function by that one number. Petzold's average, B = 0.0183, gives
64
+ * junge_slope 3.5835 and n 1.10.
65
+ *
66
+ * Backscatter grows monotonically with the Junge slope along the line, so the slope is found by
67
+ * bisection.
68
+ *
69
+ * @param {number} backscatter_fraction in the range the line reaches: above 0 (Junge slope 3) and
70
+ * below 0.5 (Junge slope 5). Natural waters sit around 0.005 to 0.05
71
+ * @returns {{junge_slope: number, refractive_index: number, nu: number, kappa: number}} `nu` and
72
+ * `kappa` are what the shader's Fournier-Forand chunks take
73
+ */
74
+ export function fournier_forand_parameters_from_backscatter(backscatter_fraction) {
75
+ assert.isNumber(backscatter_fraction, 'backscatter_fraction');
76
+ assert.greaterThanOrEqual(
77
+ backscatter_fraction,
78
+ backscatter_on_mobley_line(JUNGE_SLOPE_MIN),
79
+ 'backscatter_fraction below what Fournier-Forand reaches on the Mobley line'
80
+ );
81
+ assert.lessThanOrEqual(
82
+ backscatter_fraction,
83
+ backscatter_on_mobley_line(JUNGE_SLOPE_MAX),
84
+ 'backscatter_fraction above what Fournier-Forand reaches on the Mobley line'
85
+ );
86
+
87
+ let low = JUNGE_SLOPE_MIN;
88
+ let high = JUNGE_SLOPE_MAX;
89
+
90
+ for (let i = 0; i < 64; i++) {
91
+ const middle = 0.5 * (low + high);
92
+
93
+ if (backscatter_on_mobley_line(middle) < backscatter_fraction) {
94
+ low = middle;
95
+ } else {
96
+ high = middle;
97
+ }
98
+ }
99
+
100
+ const junge_slope = 0.5 * (low + high);
101
+ const refractive_index = refractive_index_on_mobley_line(junge_slope);
102
+
103
+ return {
104
+ junge_slope,
105
+ refractive_index,
106
+ nu: (3 - junge_slope) / 2,
107
+ kappa: 4 / (3 * (refractive_index - 1) * (refractive_index - 1)),
108
+ };
109
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_phase_draine.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,iCAFU,SAAS,CAsBZ;0BA7BmB,mCAAmC"}
1
+ {"version":3,"file":"chunk_phase_draine.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,iCAFU,SAAS,CAyBZ;0BAhCmB,mCAAmC"}
@@ -14,9 +14,12 @@ fn phase_draine(cos_theta: f32, g: f32, alpha: f32) -> f32 {
14
14
  let g2 = g * g;
15
15
  let cos2 = cos_theta * cos_theta;
16
16
 
17
- // Henyey-Greenstein part of the equation
18
- let denom_hg = 1.0 + g2 - 2.0 * g * cos_theta;
19
- let hg_term = (1.0 - g2) / pow(denom_hg, 1.5);
17
+ // Henyey-Greenstein part of the equation, (1 - g²) / (1 + g² - 2g cos)^1.5 — written so that it
18
+ // does not cancel: straight ahead the denominator is (1 - g)², which in f32 is rounding noise as
19
+ // 1 + g² - 2g once g passes about 0.9997, and zero at g = 0.9999
20
+ let one_minus_g = 1.0 - g;
21
+ let denom_hg = one_minus_g * one_minus_g + 2.0 * g * (1.0 - cos_theta);
22
+ let hg_term = one_minus_g * (1.0 + g) / pow(denom_hg, 1.5);
20
23
 
21
24
  // Draine-specific part
22
25
  let num_draine = 1.0 + alpha * cos2;
@@ -0,0 +1,24 @@
1
+ /**
2
+ * Samples the cosine of the scattering angle from the Draine phase function `phase_draine(mu, g,
3
+ * alpha)` — Henyey-Greenstein (alpha = 0), Cornette-Shanks (alpha = 1), Rayleigh (g = 0,
4
+ * alpha = 1) and the molecular water phase (g = 0, alpha = (1 - d) / (1 + d)) alike. Draws from
5
+ * `random()`.
6
+ *
7
+ * Draine is Henyey-Greenstein times `(1 + alpha mu²)` up to a constant, so a Henyey-Greenstein
8
+ * proposal accepted with probability `(1 + alpha mu²) / max(1, 1 + alpha)` is exactly Draine. The
9
+ * expected number of proposals is `max(1, 1 + alpha) / (1 + alpha (1 + 2 g²) / 3)`: at most 3, for
10
+ * any g, as alpha grows. For alpha >= 0 only: below 0 the acceptance is `1 + alpha (1 + 2 g²) / 3`,
11
+ * which falls toward 0 as alpha nears -1 with g near ±1 (0.023 at g 0.99, alpha -0.99), and the
12
+ * proposal cap below then biases what it draws.
13
+ *
14
+ * Exact rather than closed form because the closed form loses the distribution where the engine's
15
+ * lobes live: see `chunk_sample_draine_cos`.
16
+ *
17
+ * After 64 rejected proposals the last one is returned. With an acceptance rate of at least 1/3
18
+ * that happens with probability below 6e-12.
19
+ *
20
+ * @see Jendersie, d'Eon, "An Approximate Mie Scattering Function for Fog and Cloud Rendering", SIGGRAPH 2023
21
+ */
22
+ export const chunk_sample_draine: CodeChunk;
23
+ import { CodeChunk } from "../../../../compiler/CodeChunk.js";
24
+ //# sourceMappingURL=chunk_sample_draine.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_sample_draine.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,4CAuBE;0BAhDwB,mCAAmC"}
@@ -0,0 +1,49 @@
1
+ import { CodeChunk } from "../../../../compiler/CodeChunk.js";
2
+ import { chunk_random } from "../../../random/chunk_random.js";
3
+ import { chunk_sample_henyey_greenstein_cos } from "../chunk_sample_henyey_greenstein_cos.js";
4
+
5
+ /**
6
+ * Samples the cosine of the scattering angle from the Draine phase function `phase_draine(mu, g,
7
+ * alpha)` — Henyey-Greenstein (alpha = 0), Cornette-Shanks (alpha = 1), Rayleigh (g = 0,
8
+ * alpha = 1) and the molecular water phase (g = 0, alpha = (1 - d) / (1 + d)) alike. Draws from
9
+ * `random()`.
10
+ *
11
+ * Draine is Henyey-Greenstein times `(1 + alpha mu²)` up to a constant, so a Henyey-Greenstein
12
+ * proposal accepted with probability `(1 + alpha mu²) / max(1, 1 + alpha)` is exactly Draine. The
13
+ * expected number of proposals is `max(1, 1 + alpha) / (1 + alpha (1 + 2 g²) / 3)`: at most 3, for
14
+ * any g, as alpha grows. For alpha >= 0 only: below 0 the acceptance is `1 + alpha (1 + 2 g²) / 3`,
15
+ * which falls toward 0 as alpha nears -1 with g near ±1 (0.023 at g 0.99, alpha -0.99), and the
16
+ * proposal cap below then biases what it draws.
17
+ *
18
+ * Exact rather than closed form because the closed form loses the distribution where the engine's
19
+ * lobes live: see `chunk_sample_draine_cos`.
20
+ *
21
+ * After 64 rejected proposals the last one is returned. With an acceptance rate of at least 1/3
22
+ * that happens with probability below 6e-12.
23
+ *
24
+ * @see Jendersie, d'Eon, "An Approximate Mie Scattering Function for Fog and Cloud Rendering", SIGGRAPH 2023
25
+ */
26
+ export const chunk_sample_draine = CodeChunk.from(
27
+ //language=WGSL
28
+ `
29
+ fn sample_draine(g: f32, alpha: f32) -> f32 {
30
+ let bound = max(1.0, 1.0 + alpha);
31
+
32
+ var mu = 0.0;
33
+
34
+ for (var attempt = 0u; attempt < 64u; attempt++) {
35
+ mu = sample_henyey_greenstein_cos(random(), g);
36
+
37
+ if (random() * bound <= 1.0 + alpha * mu * mu) {
38
+ break;
39
+ }
40
+ }
41
+
42
+ return mu;
43
+ }
44
+ `,
45
+ [
46
+ chunk_random,
47
+ chunk_sample_henyey_greenstein_cos,
48
+ ]
49
+ );
@@ -7,6 +7,24 @@
7
7
  * - `alpha` The "alpha" shape parameter.
8
8
  *
9
9
  * @see "An Approximate Mie Scattering Function for Fog and Cloud Rendering" by Johannes Jendersie & Eugene d’Eon, NVIDIA. SIGGRAPH 2023. https://research.nvidia.com/labs/rtr/approximate-mie/publications/approximate-mie.pdf
10
+ *
11
+ * @deprecated use `chunk_sample_draine`. The closed form is ill-conditioned for small `g` and large
12
+ * `alpha`, in f64 as much as in f32, and it divides by both. Measured 2026-10-02 as the largest
13
+ * |CDF(sample(xi)) - xi| over 400 stratified xi, against quadrature of the Draine density:
14
+ *
15
+ * | g | alpha | error (f32) |
16
+ * |-------|-------|-------------|
17
+ * | 0.8 | 1 | 4e-6 |
18
+ * | 0.5 | 250 | 8e-3 |
19
+ * | 0.1 | 250 | 9e-2 |
20
+ * | 0.01 | 50 | 0.19 |
21
+ * | 0.01 | 1 | 4e-2 |
22
+ * | 0.003 | 1 | 1.0 |
23
+ * | 0.001 | 50 | non-finite |
24
+ *
25
+ * At g = 0 or alpha = 0 it divides by zero.
26
+ *
27
+ * alpha = 250 with g below 0.7 is what the Jendersie-d'Eon fits give for droplets under 1.5 µm.
10
28
  */
11
29
  export const chunk_sample_draine_cos: CodeChunk;
12
30
  import { CodeChunk } from "../../../../compiler/CodeChunk.js";
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_sample_draine_cos.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH,gDA+BE;0BA3CwB,mCAAmC"}
1
+ {"version":3,"file":"chunk_sample_draine_cos.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,gDA+BE;0BA7DwB,mCAAmC"}
@@ -9,6 +9,24 @@ import { CodeChunk } from "../../../../compiler/CodeChunk.js";
9
9
  * - `alpha` The "alpha" shape parameter.
10
10
  *
11
11
  * @see "An Approximate Mie Scattering Function for Fog and Cloud Rendering" by Johannes Jendersie & Eugene d’Eon, NVIDIA. SIGGRAPH 2023. https://research.nvidia.com/labs/rtr/approximate-mie/publications/approximate-mie.pdf
12
+ *
13
+ * @deprecated use `chunk_sample_draine`. The closed form is ill-conditioned for small `g` and large
14
+ * `alpha`, in f64 as much as in f32, and it divides by both. Measured 2026-10-02 as the largest
15
+ * |CDF(sample(xi)) - xi| over 400 stratified xi, against quadrature of the Draine density:
16
+ *
17
+ * | g | alpha | error (f32) |
18
+ * |-------|-------|-------------|
19
+ * | 0.8 | 1 | 4e-6 |
20
+ * | 0.5 | 250 | 8e-3 |
21
+ * | 0.1 | 250 | 9e-2 |
22
+ * | 0.01 | 50 | 0.19 |
23
+ * | 0.01 | 1 | 4e-2 |
24
+ * | 0.003 | 1 | 1.0 |
25
+ * | 0.001 | 50 | non-finite |
26
+ *
27
+ * At g = 0 or alpha = 0 it divides by zero.
28
+ *
29
+ * alpha = 250 with g below 0.7 is what the Jendersie-d'Eon fits give for droplets under 1.5 µm.
12
30
  */
13
31
  export const chunk_sample_draine_cos = CodeChunk.from(
14
32
  //language=WGSL
@@ -0,0 +1,12 @@
1
+ /**
2
+ * Atomic f32 addition over a read-write storage atomic<u32> cell containing f32 bits.
3
+ *
4
+ * Each compare-exchange attempt adds to the current float value and writes the sum
5
+ * as plain f32 bits. Failed or spurious exchanges retry from a fresh atomic load,
6
+ * so concurrent additions are not lost.
7
+ *
8
+ * @type {CodeChunk}
9
+ */
10
+ export const chunk_atomic_add_f32_storage: CodeChunk;
11
+ import { CodeChunk } from "../../compiler/CodeChunk.js";
12
+ //# sourceMappingURL=chunk_atomic_add_f32_storage.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_atomic_add_f32_storage.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atomic/chunk_atomic_add_f32_storage.js"],"names":[],"mappings":"AAEA;;;;;;;;GAQG;AACH,2CAFU,SAAS,CAehB;0BAxBuB,6BAA6B"}
@@ -0,0 +1,12 @@
1
+ /**
2
+ * Atomic f32 maximum over a read-write storage atomic<u32> cell containing f32 bits.
3
+ *
4
+ * Compare-exchange retries keep the cell in plain f32 representation. If the stored
5
+ * value already bounds the contribution, the function exits without an exchange.
6
+ * Infinities are supported; the stored value and contribution must not be NaN.
7
+ *
8
+ * @type {CodeChunk}
9
+ */
10
+ export const chunk_atomic_max_f32_storage: CodeChunk;
11
+ import { CodeChunk } from "../../compiler/CodeChunk.js";
12
+ //# sourceMappingURL=chunk_atomic_max_f32_storage.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_atomic_max_f32_storage.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atomic/chunk_atomic_max_f32_storage.js"],"names":[],"mappings":"AAEA;;;;;;;;GAQG;AACH,2CAFU,SAAS,CAkBhB;0BA3BuB,6BAA6B"}
@@ -0,0 +1,12 @@
1
+ /**
2
+ * Atomic f32 minimum over a read-write storage atomic<u32> cell containing f32 bits.
3
+ *
4
+ * Compare-exchange retries keep the cell in plain f32 representation. If the stored
5
+ * value already bounds the contribution, the function exits without an exchange.
6
+ * Infinities are supported; the stored value and contribution must not be NaN.
7
+ *
8
+ * @type {CodeChunk}
9
+ */
10
+ export const chunk_atomic_min_f32_storage: CodeChunk;
11
+ import { CodeChunk } from "../../compiler/CodeChunk.js";
12
+ //# sourceMappingURL=chunk_atomic_min_f32_storage.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_atomic_min_f32_storage.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atomic/chunk_atomic_min_f32_storage.js"],"names":[],"mappings":"AAEA;;;;;;;;GAQG;AACH,2CAFU,SAAS,CAkBhB;0BA3BuB,6BAA6B"}
@@ -1,4 +1,7 @@
1
1
  /**
2
+ * The engine ships this integrated once, as `assets/textures/split_sum.bin` (`generate_dfg_texture`, run on a
3
+ * device), so changing what it integrates means regenerating that; `split_sum_asset.spec.js` holds the asset
4
+ * to the integral.
2
5
  * @see https://github.com/qiutang98/flower/blob/d67c6f1ae36bad18f6da15a70e2fe8d2949bf401/install/shader/brdf_lut.glsl
3
6
  * @see https://www.shadertoy.com/view/fdd3zf
4
7
  * @type {CodeChunk}
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_integrate_brdf.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js"],"names":[],"mappings":"AAKA;;;;GAIG;AACH,mCAFU,SAAS,CA4DlB;0BApEyB,gCAAgC"}
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+ {"version":3,"file":"chunk_integrate_brdf.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js"],"names":[],"mappings":"AAKA;;;;;;;GAOG;AACH,mCAFU,SAAS,CA4DlB;0BAvEyB,gCAAgC"}
@@ -4,6 +4,9 @@ import { chunk_importance_sample_GGX } from "../chunk_importance_sample_GGX.js";
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  import { chunk_V_GGX_SmithCorrelated } from "../chunk_V_GGX_SmithCorrelated.js";
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  /**
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+ * The engine ships this integrated once, as `assets/textures/split_sum.bin` (`generate_dfg_texture`, run on a
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+ * device), so changing what it integrates means regenerating that; `split_sum_asset.spec.js` holds the asset
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+ * to the integral.
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  * @see https://github.com/qiutang98/flower/blob/d67c6f1ae36bad18f6da15a70e2fe8d2949bf401/install/shader/brdf_lut.glsl
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  * @see https://www.shadertoy.com/view/fdd3zf
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  * @type {CodeChunk}
@@ -1 +1 @@
1
- {"version":3,"file":"shader_split_sum_dgf_lut.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.js"],"names":[],"mappings":"AAoBA,mDAQG;4BA3ByB,yBAAyB"}
1
+ {"version":3,"file":"shader_split_sum_dgf_lut.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.js"],"names":[],"mappings":"AAoBA,mDAUG;4BA7ByB,yBAAyB"}
@@ -24,6 +24,8 @@ export const shader_split_sum_dgf_lut = ImageShader.from({
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  body,
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  }),
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  targets: [{
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- format: "rg16float",
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+ // f32, though the LUT ships as f16: written to an rg16float target the RTX 4090 rounded toward zero,
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+ // half an f16 ulp low on average; `generate_dfg_texture` encodes to f16 itself, to nearest
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+ format: "rg32float",
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  }]
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  });