@nativewrappers/redm-codegen 0.0.4 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +109 -109
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +158 -158
- package/dist/classes/BaseModel.d.ts +34 -34
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +53 -53
- package/dist/classes/BaseTask.d.ts +36 -36
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +44 -44
- package/dist/classes/Cam.d.ts +91 -91
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +124 -124
- package/dist/classes/Entity.d.ts +507 -502
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +723 -714
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +286 -286
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +425 -425
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +770 -770
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +985 -985
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +23 -23
- package/dist/classes/Pickup.d.ts +6 -6
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +12 -12
- package/dist/classes/Player.d.ts +237 -233
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +309 -303
- package/dist/classes/Prop.d.ts +126 -126
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +180 -180
- package/dist/classes/PropSet.d.ts +16 -16
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +22 -22
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +24 -24
- package/dist/classes/Volume.d.ts +44 -44
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +58 -58
- package/dist/classes/Weapon.d.ts +243 -243
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +339 -339
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +37 -37
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +51 -51
- package/dist/namespaces/Audio.d.ts +395 -395
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +530 -530
- package/dist/namespaces/Bounty.d.ts +23 -23
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +40 -40
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +483 -483
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +693 -693
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +6 -6
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +11 -11
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +58 -58
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +83 -83
- package/dist/namespaces/Crashlog.js +9 -9
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +18 -18
- package/dist/namespaces/Databinding.d.ts +146 -146
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +218 -218
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.js +2 -2
- package/dist/namespaces/EntityStatics.d.ts +186 -186
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +249 -249
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +776 -776
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1120 -1120
- package/dist/namespaces/Hud.d.ts +497 -497
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +748 -748
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +57 -57
- package/dist/namespaces/Inventory.d.ts +205 -205
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +340 -340
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +109 -109
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +209 -209
- package/dist/namespaces/Minigame.d.ts +66 -66
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +111 -111
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.js +1 -1
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +1199 -1199
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1650 -1650
- package/dist/namespaces/Object.d.ts +262 -262
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +367 -367
- package/dist/namespaces/Pad.d.ts +102 -102
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +141 -141
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +2 -2
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +10 -10
- package/dist/namespaces/Perschar.d.ts +42 -42
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +59 -59
- package/dist/namespaces/Physics.d.ts +37 -37
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +54 -54
- package/dist/namespaces/PlayerStatics.d.ts +68 -68
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +104 -104
- package/dist/namespaces/Population.d.ts +86 -86
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +48 -48
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +78 -78
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +203 -203
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +294 -294
- package/dist/namespaces/Streaming.d.ts +128 -128
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +202 -202
- package/dist/namespaces/Task.d.ts +366 -366
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +517 -517
- package/dist/namespaces/Telemetry.d.ts +83 -83
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +111 -111
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.js +1 -1
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.js +7 -7
- package/dist/namespaces/VolumeStatics.d.ts +99 -99
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +137 -137
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +206 -206
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +303 -303
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +164 -164
- package/src/classes/BaseModel.ts +60 -60
- package/src/classes/BaseTask.ts +46 -46
- package/src/classes/Cam.ts +136 -136
- package/src/classes/Entity.ts +738 -727
- package/src/classes/Interior.ts +43 -43
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +432 -432
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +1023 -1023
- package/src/classes/PersChar.ts +28 -28
- package/src/classes/Pickup.ts +13 -13
- package/src/classes/Player.ts +326 -319
- package/src/classes/Prop.ts +185 -185
- package/src/classes/PropSet.ts +25 -25
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +27 -27
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +358 -358
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +55 -55
- package/src/namespaces/Audio.ts +565 -565
- package/src/namespaces/Bounty.ts +46 -46
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +706 -706
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +12 -12
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +94 -94
- package/src/namespaces/Crashlog.ts +9 -9
- package/src/namespaces/Crew.ts +20 -20
- package/src/namespaces/Databinding.ts +222 -222
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +2 -2
- package/src/namespaces/EntityStatics.ts +259 -259
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +1081 -1081
- package/src/namespaces/Hud.ts +767 -767
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +65 -65
- package/src/namespaces/Inventory.ts +352 -352
- package/src/namespaces/Itemdatabase.ts +121 -121
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +217 -217
- package/src/namespaces/Minigame.ts +119 -119
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +1 -1
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1738 -1738
- package/src/namespaces/Object.ts +370 -370
- package/src/namespaces/Pad.ts +155 -155
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +12 -12
- package/src/namespaces/Perschar.ts +67 -67
- package/src/namespaces/Physics.ts +62 -62
- package/src/namespaces/PlayerStatics.ts +112 -112
- package/src/namespaces/Population.ts +131 -131
- package/src/namespaces/Posse.ts +81 -81
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +296 -296
- package/src/namespaces/Streaming.ts +236 -236
- package/src/namespaces/Task.ts +583 -583
- package/src/namespaces/Telemetry.ts +125 -125
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +1 -1
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +7 -7
- package/src/namespaces/VolumeStatics.ts +143 -143
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +311 -311
- package/src/types/NativeAliases.ts +6 -1
package/src/classes/Weapon.ts
CHANGED
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@@ -19,132 +19,6 @@ export class Weapon {
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this.ped = ped;
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}
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param ammoHash Refer to [enum: eAmmoType]
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*/
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enableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void {
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inv<void>('0x23FB9FACA28779C1', this.ped.handle, weaponHash, ammoHash);
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}
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/**
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* @param toggle
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*/
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N_0x431240A58484D5D0(toggle: boolean): void {
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inv<void>('0x431240A58484D5D0', this.ped.handle, toggle);
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}
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/**
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* @param p2
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* @param p3
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* @returns outGUID
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*/
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getBestPedShortarmGuid(p2: boolean, p3: boolean): number {
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const result = inv<number>('0xF52BD94B47CCF736', this.ped.handle, pvi(), p2, p3);
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return result;
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}
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/**
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* @returns coords
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*/
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getPedLastWeaponImpactCoord(): [boolean, Vector3] {
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const result = inv<[boolean, number[]]>('0x6C4D0409BA1A2BC2', this.ped.handle, pvv(), rai());
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return [!!result[0], Vector3.fromArray(result[1])];
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}
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/**
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* Returns WeaponAttachPoint
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* @param attachPoint Refer to [enum: eWeaponAttachPoint]
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* @returns
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*/
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getWeaponAttachPoint(attachPoint: number): number {
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return inv<number>('0xCAD4FE9398820D24', this.ped.handle, attachPoint, rai());
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}
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/**
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* @param p2
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* @param attachPoint Refer to [enum: eWeaponAttachPoint]
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* @param p4
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* @returns weaponHash: Refer to [enum: eWeaponHash]
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getCurrentPedWeapon(p2: boolean, attachPoint: number, p4: boolean): [boolean, number] {
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const result = inv<[boolean, number]>('0x3A87E44BB9A01D54', this.ped.handle, pvi(), p2, attachPoint, p4, rai());
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return [!!result[0], result[1]];
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}
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/**
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* Returns whether the ped has a revolver p1: 0 or 1
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doesPedHaveRevolver(p1: number): any {
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return inv<number>('0x5B235F24472F2C3B', this.ped.handle, p1);
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}
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/**
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* Returns emote Hash
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getPedGunSpinningEquippedKitEmoteTwirl(): number {
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return (inv<number>('0x2C4FEC3D0EFA9FC0', this.ped.handle, rai())) & 0xFFFFFFFF;
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}
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/**
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* Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
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*
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* @param weaponObject
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* @returns
|
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*/
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getCurrentPedWeaponAmmoType(weaponObject: Prop): number {
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return (inv<number>('0x7E7B19A4355FEE13', this.ped.handle, weaponObject.handle, rai())) & 0xFFFFFFFF;
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}
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/**
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* @param p1
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* @param p2
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* @param p3
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* @returns
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*/
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getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number {
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return (inv<number>('0xDA37A053C1522F5D', this.ped.handle, p1, p2, p3, rai())) & 0xFFFFFFFF;
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}
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/**
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* @param toggle
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*/
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setPedDropsWeaponsWhenDead(toggle: boolean): void {
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inv<void>('0x476AE72C1D19D1A8', this.ped.handle, toggle);
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}
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/**
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* Returns ammoHash
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*
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* @returns Returns the [enum: eAmmoType]; weaponGuid
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*/
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getCurrentAmmoTypeFromGuid(): [number, number] {
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const result = inv<[number, number]>('0xAF9D167A5656D6A6', this.ped.handle, pvi(), rai());
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return [result[0] & 0xFFFFFFFF, result[1]];
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}
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/**
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* @param toggle
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*/
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setPedInfiniteAmmoClip(toggle: boolean): void {
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inv<void>('0xFBAA1E06B6BCA741', this.ped.handle, toggle);
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}
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/**
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* returns the amount of peds that were restrained with the weapon thrown bolas
|
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|
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*
|
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|
-
* @returns
|
|
143
|
-
*/
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|
-
getNumPedsRestrainedFromWeaponBolas(): any {
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return inv<number>('0x46D42883E873C1D7', this.ped.handle);
|
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|
-
}
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|
-
|
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22
|
/**
|
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149
23
|
* Stores longarms to your horse on dismount
|
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24
|
* Params: p2 = 0
|
|
@@ -225,7 +99,7 @@ export class Weapon {
|
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99
|
* @returns
|
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226
100
|
*/
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101
|
isTargetPedConstrainedByPedUsingBolas(targetPed: Ped): boolean {
|
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|
-
return inv<boolean>('0x8D50F43298AB9545', this.ped.handle, targetPed.handle, rai());
|
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+
return !!inv<boolean>('0x8D50F43298AB9545', this.ped.handle, targetPed.handle, rai());
|
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103
|
}
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104
|
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231
105
|
/**
|
|
@@ -237,68 +111,85 @@ export class Weapon {
|
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237
111
|
return [result[0], result[1]];
|
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238
112
|
}
|
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113
|
|
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114
|
+
/**
|
|
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|
+
* @param visible
|
|
116
|
+
*/
|
|
117
|
+
set PedAllWeaponsVisibility(visible: boolean) {
|
|
118
|
+
inv<void>('0x4F806A6CFED89468', this.ped.handle, visible);
|
|
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|
+
}
|
|
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|
+
|
|
240
121
|
/**
|
|
241
122
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
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|
+
* @param ammo
|
|
124
|
+
* @returns
|
|
242
125
|
*/
|
|
243
|
-
|
|
244
|
-
inv<
|
|
126
|
+
setAmmoInClip(weaponHash: eWeaponHash, ammo: number): boolean {
|
|
127
|
+
return !!inv<boolean>('0xDCD2A934D65CB497', this.ped.handle, weaponHash, ammo, rai());
|
|
245
128
|
}
|
|
246
129
|
|
|
247
130
|
/**
|
|
248
|
-
*
|
|
131
|
+
* _GET_M* - _GET_PED_A*
|
|
249
132
|
*
|
|
250
133
|
* @param p1
|
|
251
134
|
* @returns
|
|
252
135
|
*/
|
|
253
|
-
|
|
254
|
-
return createFromHandle<Prop>('Prop', inv<number>('
|
|
136
|
+
getPedWeaponObject(p1: boolean): Prop | null {
|
|
137
|
+
return createFromHandle<Prop>('Prop', inv<number>('0x6CA484C9A7377E4F', this.ped.handle, p1, rai()));
|
|
255
138
|
}
|
|
256
139
|
|
|
257
140
|
/**
|
|
141
|
+
* slotHash is usually just the weaponHash name, but WEAPON_* is replaced with SLOT_*
|
|
142
|
+
*
|
|
143
|
+
* @param slotHash
|
|
258
144
|
* @returns
|
|
259
145
|
*/
|
|
260
|
-
|
|
261
|
-
return inv<number>('
|
|
146
|
+
getPedWeaponInSlot(slotHash: string | number): number {
|
|
147
|
+
return (inv<number>('0xDBC4B552B2AE9A83', this.ped.handle, _h(slotHash), rai())) & 0xFFFFFFFF;
|
|
262
148
|
}
|
|
263
149
|
|
|
264
150
|
/**
|
|
265
|
-
*
|
|
151
|
+
* Outputs cached guids
|
|
152
|
+
*
|
|
153
|
+
* @returns guidPrimary; guidSecondary
|
|
266
154
|
*/
|
|
267
|
-
|
|
268
|
-
inv<
|
|
155
|
+
get PlayerPedQuickSwapWeaponByGuid(): [number, number] {
|
|
156
|
+
const result = inv<[number, number]>('0xB7E52A058B07C7E2', this.ped.handle, pvi(), pvi());
|
|
157
|
+
return [result[0], result[1]];
|
|
269
158
|
}
|
|
270
159
|
|
|
271
160
|
/**
|
|
272
|
-
*
|
|
161
|
+
* Returns true if the ped is currently holstering or unholstering a weapon
|
|
273
162
|
*
|
|
274
|
-
* @
|
|
163
|
+
* @returns
|
|
275
164
|
*/
|
|
276
|
-
|
|
277
|
-
inv<
|
|
165
|
+
get IsWeaponHolsterStateChanging(): boolean {
|
|
166
|
+
return !!inv<boolean>('0x2387D6E9C6B478AA', this.ped.handle, rai());
|
|
278
167
|
}
|
|
279
168
|
|
|
280
169
|
/**
|
|
281
|
-
* @
|
|
170
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
171
|
+
* @returns
|
|
282
172
|
*/
|
|
283
|
-
|
|
284
|
-
|
|
285
|
-
return [result[0], result[1]];
|
|
173
|
+
N_0x44C8F4908F1B2622(ammoHash: eAmmoType): boolean {
|
|
174
|
+
return !!inv<boolean>('0x44C8F4908F1B2622', this.ped.handle, ammoHash, rai());
|
|
286
175
|
}
|
|
287
176
|
|
|
288
177
|
/**
|
|
289
|
-
* @
|
|
178
|
+
* @param p2
|
|
179
|
+
* @returns clipInventoryUid
|
|
290
180
|
*/
|
|
291
|
-
|
|
292
|
-
const result = inv<[number, number]>('
|
|
181
|
+
refillAmmoInClip(p2: number): [any, number] {
|
|
182
|
+
const result = inv<[number, number]>('0xDF4A3404D022ADDE', this.ped.handle, pvi(), p2);
|
|
293
183
|
return [result[0], result[1]];
|
|
294
184
|
}
|
|
295
185
|
|
|
296
186
|
/**
|
|
187
|
+
* _SET_A* - _SET_B*
|
|
188
|
+
*
|
|
297
189
|
* @param p1
|
|
298
|
-
* @param p2
|
|
299
190
|
*/
|
|
300
|
-
|
|
301
|
-
inv<void>('
|
|
191
|
+
N_0x2EBF70E1D8C06683(p1: string | number): void {
|
|
192
|
+
inv<void>('0x2EBF70E1D8C06683', this.ped.handle, _h(p1));
|
|
302
193
|
}
|
|
303
194
|
|
|
304
195
|
/**
|
|
@@ -370,15 +261,6 @@ export class Weapon {
|
|
|
370
261
|
return [!!result[0], result[1]];
|
|
371
262
|
}
|
|
372
263
|
|
|
373
|
-
/**
|
|
374
|
-
* emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
|
|
375
|
-
*
|
|
376
|
-
* @param emote
|
|
377
|
-
*/
|
|
378
|
-
setActiveGunSpinningEquipKitEmoteTwirl(emote: string | number): void {
|
|
379
|
-
inv<void>('0xCBCFFF805F1B4596', this.ped.handle, _h(emote));
|
|
380
|
-
}
|
|
381
|
-
|
|
382
264
|
/**
|
|
383
265
|
* @returns
|
|
384
266
|
*/
|
|
@@ -395,7 +277,7 @@ export class Weapon {
|
|
|
395
277
|
* @returns
|
|
396
278
|
*/
|
|
397
279
|
isPedHoldingWeapon(weapon: string | number): boolean {
|
|
398
|
-
return inv<boolean>('0x07E1C35F0078C3F9', this.ped.handle, _h(weapon), rai());
|
|
280
|
+
return !!inv<boolean>('0x07E1C35F0078C3F9', this.ped.handle, _h(weapon), rai());
|
|
399
281
|
}
|
|
400
282
|
|
|
401
283
|
/**
|
|
@@ -404,15 +286,15 @@ export class Weapon {
|
|
|
404
286
|
* @returns
|
|
405
287
|
*/
|
|
406
288
|
N_0x0DE0944ECCB3DF5D(): boolean {
|
|
407
|
-
return inv<boolean>('0x0DE0944ECCB3DF5D', this.ped.handle, rai());
|
|
289
|
+
return !!inv<boolean>('0x0DE0944ECCB3DF5D', this.ped.handle, rai());
|
|
408
290
|
}
|
|
409
291
|
|
|
410
292
|
/**
|
|
411
293
|
* @param flags
|
|
412
294
|
* @returns
|
|
413
295
|
*/
|
|
414
|
-
isPedArmed(flags: number):
|
|
415
|
-
return inv<
|
|
296
|
+
isPedArmed(flags: number): boolean {
|
|
297
|
+
return !!inv<boolean>('0xCB690F680A3EA971', this.ped.handle, flags, rai());
|
|
416
298
|
}
|
|
417
299
|
|
|
418
300
|
/**
|
|
@@ -431,7 +313,7 @@ export class Weapon {
|
|
|
431
313
|
*
|
|
432
314
|
* @returns
|
|
433
315
|
*/
|
|
434
|
-
|
|
316
|
+
get DefaultUnarmedWeaponHash(): number {
|
|
435
317
|
return (inv<number>('0x08FF1099ED2E6E21', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
436
318
|
}
|
|
437
319
|
|
|
@@ -453,96 +335,139 @@ export class Weapon {
|
|
|
453
335
|
}
|
|
454
336
|
|
|
455
337
|
/**
|
|
338
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
339
|
+
*/
|
|
340
|
+
enableAmmoTypeForPed(weaponHash: eWeaponHash): void {
|
|
341
|
+
inv<void>('0x3B7B7908B7ADFB4B', this.ped.handle, weaponHash);
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
/**
|
|
345
|
+
* Detaches the weapon from the ped and actually removes the ped's weapon
|
|
346
|
+
*
|
|
347
|
+
* @param p1
|
|
456
348
|
* @returns
|
|
457
349
|
*/
|
|
458
|
-
|
|
459
|
-
return inv<
|
|
350
|
+
getWeaponObjectFromPed(p1: boolean): Prop | null {
|
|
351
|
+
return createFromHandle<Prop>('Prop', inv<number>('0xC6A6789BB405D11C', this.ped.handle, p1, rai()));
|
|
460
352
|
}
|
|
461
353
|
|
|
462
354
|
/**
|
|
463
|
-
* @
|
|
464
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
355
|
+
* @returns
|
|
465
356
|
*/
|
|
466
|
-
|
|
467
|
-
inv<
|
|
357
|
+
get IsPedCurrentWeaponHolstered(): any {
|
|
358
|
+
return inv<number>('0xBDD9C235D8D1052E', this.ped.handle);
|
|
468
359
|
}
|
|
469
360
|
|
|
470
361
|
/**
|
|
471
|
-
* @param
|
|
472
|
-
* @param deselectWeapon
|
|
473
|
-
* @param p3
|
|
474
|
-
* @param p4
|
|
362
|
+
* @param toggle
|
|
475
363
|
*/
|
|
476
|
-
|
|
477
|
-
inv<void>('
|
|
364
|
+
set InstantlyEquipWeaponPickups(toggle: boolean) {
|
|
365
|
+
inv<void>('0x739B9C6D0E7F7F93', this.ped.handle, toggle);
|
|
478
366
|
}
|
|
479
367
|
|
|
480
368
|
/**
|
|
481
|
-
*
|
|
369
|
+
* Hides the ped's weapon during a cutscene.
|
|
482
370
|
*
|
|
483
|
-
* @param
|
|
484
|
-
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
485
|
-
* @param p3
|
|
486
|
-
* @param p4
|
|
487
|
-
* @returns
|
|
371
|
+
* @param toggle
|
|
488
372
|
*/
|
|
489
|
-
|
|
490
|
-
|
|
373
|
+
hidePedWeaponForScriptedCutscene(toggle: boolean): void {
|
|
374
|
+
inv<void>('0x6F6981D2253C208F', this.ped.handle, toggle);
|
|
491
375
|
}
|
|
492
376
|
|
|
493
|
-
|
|
494
|
-
|
|
377
|
+
/**
|
|
378
|
+
* @returns guidPrimary; guidSecondary
|
|
379
|
+
*/
|
|
380
|
+
setPlayerPedQuickSwapWeaponByGuid(): [number, number] {
|
|
381
|
+
const result = inv<[number, number]>('0xEC1F85DA51D3D6C4', this.ped.handle, pvi(), pvi());
|
|
382
|
+
return [result[0], result[1]];
|
|
495
383
|
}
|
|
496
384
|
|
|
497
385
|
/**
|
|
498
|
-
* @
|
|
386
|
+
* @returns Returns the total ammo in the ped weapon from it's guid, or `0`.; guid
|
|
499
387
|
*/
|
|
500
|
-
|
|
501
|
-
inv<
|
|
388
|
+
get AmmoInPedWeaponFromGuid(): [number, number] {
|
|
389
|
+
const result = inv<[number, number]>('0x4823F13A21F51964', this.ped.handle, pvi(), rai());
|
|
390
|
+
return [result[0], result[1]];
|
|
502
391
|
}
|
|
503
392
|
|
|
504
393
|
/**
|
|
505
|
-
*
|
|
506
|
-
*
|
|
507
|
-
* WEAPON_EMOTE_VARIATION_A,
|
|
508
|
-
* WEAPON_EMOTE_VARIATION_B,
|
|
509
|
-
* WEAPON_EMOTE_VARIATION_C,
|
|
510
|
-
* WEAPON_EMOTE_VARIATION_D,
|
|
511
|
-
* WEAPON_EMOTE_VARIATION_PREVIEW,
|
|
512
|
-
* WEAPON_EMOTE_NUM_VARIATIONS
|
|
513
|
-
*
|
|
514
|
-
* @param variation
|
|
515
|
-
* @returns
|
|
394
|
+
* @param p1
|
|
395
|
+
* @param p2
|
|
516
396
|
*/
|
|
517
|
-
|
|
518
|
-
|
|
397
|
+
removeAllPedWeapons(p1: boolean, p2: boolean): void {
|
|
398
|
+
inv<void>('0xF25DF915FA38C5F3', this.ped.handle, p1, p2);
|
|
519
399
|
}
|
|
520
400
|
|
|
521
401
|
/**
|
|
522
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
523
402
|
* @returns
|
|
524
403
|
*/
|
|
525
|
-
|
|
526
|
-
return inv<number>('
|
|
404
|
+
get AllowDualWield(): any {
|
|
405
|
+
return inv<number>('0x918990BD9CE08582', this.ped.handle);
|
|
527
406
|
}
|
|
528
407
|
|
|
529
408
|
/**
|
|
530
|
-
*
|
|
531
|
-
|
|
532
|
-
|
|
533
|
-
|
|
409
|
+
* Returns eCurrentHeldWeapon
|
|
410
|
+
* _GET_R* - _GET_T*
|
|
411
|
+
*
|
|
412
|
+
* @returns
|
|
413
|
+
*/
|
|
414
|
+
get PedCurrentHeldWeapon(): number {
|
|
415
|
+
return (inv<number>('0x8425C5F057012DAB', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
534
416
|
}
|
|
535
417
|
|
|
536
418
|
/**
|
|
537
|
-
*
|
|
538
|
-
|
|
539
|
-
|
|
419
|
+
* @param toggle
|
|
420
|
+
*/
|
|
421
|
+
set ForceAutoEquip(toggle: boolean) {
|
|
422
|
+
inv<void>('0xBE711B14A159E84F', this.ped.handle, toggle);
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
/**
|
|
426
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
427
|
+
* @param ammo
|
|
428
|
+
*/
|
|
429
|
+
setPedAmmo(weaponHash: eWeaponHash, ammo: number): void {
|
|
430
|
+
inv<void>('0x14E56BC5B5DB6A19', this.ped.handle, weaponHash, ammo);
|
|
431
|
+
}
|
|
432
|
+
|
|
433
|
+
/**
|
|
434
|
+
* Gives the ped the weapon.
|
|
435
|
+
* List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
|
|
436
|
+
* permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
|
|
540
437
|
*
|
|
541
|
-
* @param
|
|
542
|
-
* @param
|
|
438
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
439
|
+
* @param ammoCount
|
|
440
|
+
* @param bForceInHand
|
|
441
|
+
* @param bForceInHolster
|
|
442
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
443
|
+
* @param bAllowMultipleCopies
|
|
444
|
+
* @param p7
|
|
445
|
+
* @param p8
|
|
446
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
447
|
+
* @param bIgnoreUnlocks
|
|
448
|
+
* @param permanentDegradation
|
|
449
|
+
* @param p12
|
|
450
|
+
* @returns
|
|
543
451
|
*/
|
|
544
|
-
|
|
545
|
-
inv<
|
|
452
|
+
giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): number {
|
|
453
|
+
return (inv<number>('0x5E3BDDBCB83F3D84', this.ped.handle, weaponHash, ammoCount, bForceInHand, bForceInHolster, attachPoint, bAllowMultipleCopies, f(p7), f(p8), addReason, bIgnoreUnlocks, f(permanentDegradation), p12, rai())) & 0xFFFFFFFF;
|
|
454
|
+
}
|
|
455
|
+
|
|
456
|
+
/**
|
|
457
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
458
|
+
* @returns
|
|
459
|
+
*/
|
|
460
|
+
getAmmoInPedWeapon(weaponHash: eWeaponHash): number {
|
|
461
|
+
return inv<number>('0x015A522136D7F951', this.ped.handle, weaponHash, rai());
|
|
462
|
+
}
|
|
463
|
+
|
|
464
|
+
/**
|
|
465
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
466
|
+
* @returns weaponGuid
|
|
467
|
+
*/
|
|
468
|
+
getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number] {
|
|
469
|
+
const result = inv<[number, number]>('0x6929E22158E52265', this.ped.handle, attachPoint, pvi());
|
|
470
|
+
return [result[0], result[1]];
|
|
546
471
|
}
|
|
547
472
|
|
|
548
473
|
/**
|
|
@@ -633,167 +558,268 @@ export class Weapon {
|
|
|
633
558
|
/**
|
|
634
559
|
* @returns
|
|
635
560
|
*/
|
|
636
|
-
|
|
561
|
+
get MaxLockonDistanceOfCurrentPedWeapon(): number {
|
|
637
562
|
return inv<number>('0x79B1A6E780266DB0', this.ped.handle, raf());
|
|
638
563
|
}
|
|
639
564
|
|
|
640
565
|
/**
|
|
641
|
-
* @param
|
|
566
|
+
* @param ammoType
|
|
567
|
+
* @returns
|
|
642
568
|
*/
|
|
643
|
-
|
|
644
|
-
inv<
|
|
569
|
+
getPedAmmoByType(ammoType: string | number): number {
|
|
570
|
+
return inv<number>('0x39D22031557946C1', this.ped.handle, _h(ammoType), rai());
|
|
571
|
+
}
|
|
572
|
+
|
|
573
|
+
/**
|
|
574
|
+
* @param p1
|
|
575
|
+
* @param p2
|
|
576
|
+
* @returns
|
|
577
|
+
*/
|
|
578
|
+
getBestPedWeapon(p1: boolean, p2: boolean): number {
|
|
579
|
+
return (inv<number>('0x8483E98E8B888AE2', this.ped.handle, p1, p2, rai())) & 0xFFFFFFFF;
|
|
580
|
+
}
|
|
581
|
+
|
|
582
|
+
/**
|
|
583
|
+
* @param toggle
|
|
584
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
585
|
+
*/
|
|
586
|
+
setPedInfiniteAmmo(toggle: boolean, weaponHash: eWeaponHash): void {
|
|
587
|
+
inv<void>('0x3EDCB0505123623B', this.ped.handle, toggle, weaponHash);
|
|
588
|
+
}
|
|
589
|
+
|
|
590
|
+
/**
|
|
591
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
592
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
593
|
+
*/
|
|
594
|
+
setAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void {
|
|
595
|
+
inv<void>('0xCC9C4393523833E2', this.ped.handle, weaponHash, ammoHash);
|
|
596
|
+
}
|
|
597
|
+
|
|
598
|
+
/**
|
|
599
|
+
* *GET_BEST** - *GET_CLOSEST**
|
|
600
|
+
*
|
|
601
|
+
* @returns weaponGuid
|
|
602
|
+
*/
|
|
603
|
+
get CorrectKitEmoteTwirlGun(): [boolean, number] {
|
|
604
|
+
const result = inv<[boolean, number]>('0xCD356B42C57BFE01', this.ped.handle, pvi(), rai());
|
|
605
|
+
return [!!result[0], result[1]];
|
|
645
606
|
}
|
|
646
607
|
|
|
647
608
|
/**
|
|
648
609
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
649
|
-
* @param ammo
|
|
650
610
|
* @returns
|
|
651
611
|
*/
|
|
652
|
-
|
|
653
|
-
return inv<boolean>('
|
|
612
|
+
setCurrentPedVehicleWeapon(weaponHash: eWeaponHash): boolean {
|
|
613
|
+
return !!inv<boolean>('0x75C55983C2C39DAA', this.ped.handle, weaponHash, rai());
|
|
654
614
|
}
|
|
655
615
|
|
|
656
616
|
/**
|
|
657
|
-
*
|
|
617
|
+
* Returns whether the ped has a rifle p1: 0 or 1
|
|
658
618
|
*
|
|
659
619
|
* @param p1
|
|
660
620
|
* @returns
|
|
661
621
|
*/
|
|
662
|
-
|
|
663
|
-
return
|
|
622
|
+
doesPedHaveRifle(p1: number): any {
|
|
623
|
+
return inv<number>('0x95CA12E2C68043E5', this.ped.handle, p1);
|
|
664
624
|
}
|
|
665
625
|
|
|
666
626
|
/**
|
|
667
|
-
*
|
|
627
|
+
* Puts the gun visibly in your horse's holster without having to be close to the horse. Use `_SEND_WEAPON_TO_INVENTORY` before using this native
|
|
628
|
+
* _A* or _B*
|
|
668
629
|
*
|
|
669
|
-
* @param
|
|
670
|
-
* @
|
|
630
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
631
|
+
* @param ped
|
|
671
632
|
*/
|
|
672
|
-
|
|
673
|
-
|
|
633
|
+
N_0x14FF0C2545527F9B(weaponHash: eWeaponHash, ped: Ped): void {
|
|
634
|
+
inv<void>('0x14FF0C2545527F9B', this.ped.handle, weaponHash, ped.handle);
|
|
674
635
|
}
|
|
675
636
|
|
|
676
637
|
/**
|
|
677
|
-
*
|
|
638
|
+
* Returns iSpinHash / iVariationSpin
|
|
678
639
|
*
|
|
679
|
-
* @
|
|
640
|
+
* @param weaponEmoteVariation
|
|
641
|
+
* @returns
|
|
680
642
|
*/
|
|
681
|
-
|
|
682
|
-
|
|
683
|
-
return [result[0], result[1]];
|
|
643
|
+
getPedGunSpinningHashFromWeaponEmoteVariation(weaponEmoteVariation: number): number {
|
|
644
|
+
return (inv<number>('0xF3B1620B920D1708', this.ped.handle, weaponEmoteVariation, rai())) & 0xFFFFFFFF;
|
|
684
645
|
}
|
|
685
646
|
|
|
686
647
|
/**
|
|
687
|
-
* Returns
|
|
648
|
+
* Returns whether the ped has a repeater p1: 0 or 1
|
|
688
649
|
*
|
|
650
|
+
* @param p1
|
|
689
651
|
* @returns
|
|
690
652
|
*/
|
|
691
|
-
|
|
692
|
-
return inv<
|
|
653
|
+
doesPedHaveRepeater(p1: number): any {
|
|
654
|
+
return inv<number>('0x495A04CAEC263AF8', this.ped.handle, p1);
|
|
655
|
+
}
|
|
656
|
+
|
|
657
|
+
/**
|
|
658
|
+
* @param weaponCollection
|
|
659
|
+
*/
|
|
660
|
+
giveWeaponCollectionToPed(weaponCollection: string | number): void {
|
|
661
|
+
inv<void>('0x899A04AFCC725D04', this.ped.handle, _h(weaponCollection));
|
|
693
662
|
}
|
|
694
663
|
|
|
695
664
|
/**
|
|
696
|
-
* @param ammoHash Refer to [enum: eAmmoType]
|
|
697
665
|
* @returns
|
|
698
666
|
*/
|
|
699
|
-
|
|
700
|
-
return inv<boolean>('
|
|
667
|
+
get IsPedWeaponReadyToShoot(): boolean {
|
|
668
|
+
return !!inv<boolean>('0xB80CA294F2F26749', this.ped.handle, rai());
|
|
701
669
|
}
|
|
702
670
|
|
|
703
671
|
/**
|
|
704
|
-
* @param
|
|
705
|
-
* @
|
|
672
|
+
* @param componentHash
|
|
673
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
706
674
|
*/
|
|
707
|
-
|
|
708
|
-
|
|
709
|
-
return [result[0], result[1]];
|
|
675
|
+
removeWeaponComponentFromPed(componentHash: string | number, weaponHash: eWeaponHash): void {
|
|
676
|
+
inv<void>('0x19F70C4D80494FF8', this.ped.handle, _h(componentHash), weaponHash);
|
|
710
677
|
}
|
|
711
678
|
|
|
712
679
|
/**
|
|
713
|
-
*
|
|
680
|
+
* @param visible
|
|
681
|
+
* @param deselectWeapon
|
|
682
|
+
* @param p3
|
|
683
|
+
* @param p4
|
|
684
|
+
*/
|
|
685
|
+
setPedCurrentWeaponVisible(visible: boolean, deselectWeapon: boolean, p3: boolean, p4: boolean): void {
|
|
686
|
+
inv<void>('0x0725A4CCFDED9A70', this.ped.handle, visible, deselectWeapon, p3, p4);
|
|
687
|
+
}
|
|
688
|
+
|
|
689
|
+
/**
|
|
690
|
+
* Old name: _DROP_CURRENT_PED_WEAPON
|
|
714
691
|
*
|
|
715
692
|
* @param p1
|
|
693
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
694
|
+
* @param p3
|
|
695
|
+
* @param p4
|
|
696
|
+
* @returns
|
|
716
697
|
*/
|
|
717
|
-
|
|
718
|
-
inv<
|
|
698
|
+
makePedDropWeapon(p1: boolean, attachPoint: number, p3: boolean, p4: boolean): Entity | null {
|
|
699
|
+
return createFromHandle<Entity>('Entity', inv<number>('0xCEF4C65DE502D367', this.ped.handle, p1, attachPoint, p3, p4, rai()));
|
|
700
|
+
}
|
|
701
|
+
|
|
702
|
+
removeAllPedAmmo(): void {
|
|
703
|
+
inv<void>('0x1B83C0DEEBCBB214', this.ped.handle);
|
|
719
704
|
}
|
|
720
705
|
|
|
721
706
|
/**
|
|
722
|
-
* @
|
|
707
|
+
* @param allow
|
|
723
708
|
*/
|
|
724
|
-
|
|
725
|
-
|
|
709
|
+
set AllowDualWield(allow: boolean) {
|
|
710
|
+
inv<void>('0x83B8D50EB9446BBA', this.ped.handle, allow);
|
|
726
711
|
}
|
|
727
712
|
|
|
728
713
|
/**
|
|
729
|
-
* Returns
|
|
730
|
-
*
|
|
714
|
+
* Returns weaponEmoteVariation WEAPON_EMOTE_VARIATION_INVALID = -2,
|
|
715
|
+
* WEAPON_EMOTE_VARIATION_BASE,
|
|
716
|
+
* WEAPON_EMOTE_VARIATION_A,
|
|
717
|
+
* WEAPON_EMOTE_VARIATION_B,
|
|
718
|
+
* WEAPON_EMOTE_VARIATION_C,
|
|
719
|
+
* WEAPON_EMOTE_VARIATION_D,
|
|
720
|
+
* WEAPON_EMOTE_VARIATION_PREVIEW,
|
|
721
|
+
* WEAPON_EMOTE_NUM_VARIATIONS
|
|
731
722
|
*
|
|
723
|
+
* @param variation
|
|
732
724
|
* @returns
|
|
733
725
|
*/
|
|
734
|
-
|
|
735
|
-
return
|
|
726
|
+
getWeaponEmoteVariation(variation: number): number {
|
|
727
|
+
return inv<number>('0x86147D05FA831D3A', this.ped.handle, variation, rai());
|
|
736
728
|
}
|
|
737
729
|
|
|
738
730
|
/**
|
|
739
|
-
* @param
|
|
731
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
732
|
+
* @returns
|
|
740
733
|
*/
|
|
741
|
-
|
|
742
|
-
inv<
|
|
734
|
+
isPedCarryingWeapon(weaponHash: eWeaponHash): boolean {
|
|
735
|
+
return !!inv<boolean>('0xF29A186ED428B552', this.ped.handle, weaponHash, rai());
|
|
743
736
|
}
|
|
744
737
|
|
|
745
738
|
/**
|
|
746
|
-
* @
|
|
747
|
-
* @param ammo
|
|
739
|
+
* @returns
|
|
748
740
|
*/
|
|
749
|
-
|
|
750
|
-
inv<
|
|
741
|
+
refillAmmoInCurrentPedWeapon(): any {
|
|
742
|
+
return inv<number>('0x0A2AB7B7ABC055F4', this.ped.handle);
|
|
751
743
|
}
|
|
752
744
|
|
|
753
745
|
/**
|
|
754
|
-
*
|
|
755
|
-
*
|
|
756
|
-
*
|
|
746
|
+
* Unequip current weapon and set current weapon to WEAPON_UNARMED.
|
|
747
|
+
* p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
|
|
748
|
+
* immediately: if true it will instantly switch to unarmed
|
|
757
749
|
*
|
|
758
|
-
* @param
|
|
759
|
-
* @param
|
|
760
|
-
|
|
761
|
-
|
|
762
|
-
|
|
763
|
-
|
|
764
|
-
|
|
765
|
-
|
|
766
|
-
*
|
|
767
|
-
*
|
|
768
|
-
* @param
|
|
769
|
-
* @param p12
|
|
750
|
+
* @param p0
|
|
751
|
+
* @param immediately
|
|
752
|
+
*/
|
|
753
|
+
hidePedWeapons(p0: number, immediately: boolean): void {
|
|
754
|
+
inv<void>('0xFCCC886EDE3C63EC', this.ped.handle, p0, immediately);
|
|
755
|
+
}
|
|
756
|
+
|
|
757
|
+
/**
|
|
758
|
+
* Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
|
|
759
|
+
*
|
|
760
|
+
* @param weaponObject
|
|
770
761
|
* @returns
|
|
771
762
|
*/
|
|
772
|
-
|
|
773
|
-
return (inv<number>('
|
|
763
|
+
getCurrentPedWeaponAmmoType(weaponObject: Prop): number {
|
|
764
|
+
return (inv<number>('0x7E7B19A4355FEE13', this.ped.handle, weaponObject.handle, rai())) & 0xFFFFFFFF;
|
|
774
765
|
}
|
|
775
766
|
|
|
776
767
|
/**
|
|
777
|
-
* @param
|
|
768
|
+
* @param p1
|
|
769
|
+
* @param p2
|
|
770
|
+
* @param p3
|
|
778
771
|
* @returns
|
|
779
772
|
*/
|
|
780
|
-
|
|
781
|
-
return inv<number>('
|
|
773
|
+
getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number {
|
|
774
|
+
return (inv<number>('0xDA37A053C1522F5D', this.ped.handle, p1, p2, p3, rai())) & 0xFFFFFFFF;
|
|
782
775
|
}
|
|
783
776
|
|
|
784
777
|
/**
|
|
785
|
-
* @param
|
|
786
|
-
* @returns weaponGuid
|
|
778
|
+
* @param toggle
|
|
787
779
|
*/
|
|
788
|
-
|
|
789
|
-
|
|
790
|
-
|
|
780
|
+
set PedDropsWeaponsWhenDead(toggle: boolean) {
|
|
781
|
+
inv<void>('0x476AE72C1D19D1A8', this.ped.handle, toggle);
|
|
782
|
+
}
|
|
783
|
+
|
|
784
|
+
/**
|
|
785
|
+
* Returns ammoHash
|
|
786
|
+
*
|
|
787
|
+
* @returns Returns the [enum: eAmmoType]; weaponGuid
|
|
788
|
+
*/
|
|
789
|
+
get CurrentAmmoTypeFromGuid(): [number, number] {
|
|
790
|
+
const result = inv<[number, number]>('0xAF9D167A5656D6A6', this.ped.handle, pvi(), rai());
|
|
791
|
+
return [result[0] & 0xFFFFFFFF, result[1]];
|
|
791
792
|
}
|
|
792
793
|
|
|
793
794
|
/**
|
|
794
795
|
* @param toggle
|
|
795
796
|
*/
|
|
796
|
-
|
|
797
|
+
set PedInfiniteAmmoClip(toggle: boolean) {
|
|
798
|
+
inv<void>('0xFBAA1E06B6BCA741', this.ped.handle, toggle);
|
|
799
|
+
}
|
|
800
|
+
|
|
801
|
+
/**
|
|
802
|
+
* returns the amount of peds that were restrained with the weapon thrown bolas
|
|
803
|
+
*
|
|
804
|
+
* @returns
|
|
805
|
+
*/
|
|
806
|
+
get NumPedsRestrainedFromWeaponBolas(): any {
|
|
807
|
+
return inv<number>('0x46D42883E873C1D7', this.ped.handle);
|
|
808
|
+
}
|
|
809
|
+
|
|
810
|
+
/**
|
|
811
|
+
* emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
|
|
812
|
+
*
|
|
813
|
+
* @param emote
|
|
814
|
+
*/
|
|
815
|
+
set ActiveGunSpinningEquipKitEmoteTwirl(emote: string | number) {
|
|
816
|
+
inv<void>('0xCBCFFF805F1B4596', this.ped.handle, _h(emote));
|
|
817
|
+
}
|
|
818
|
+
|
|
819
|
+
/**
|
|
820
|
+
* @param toggle
|
|
821
|
+
*/
|
|
822
|
+
set AllowAnyWeaponDrop(toggle: boolean) {
|
|
797
823
|
inv<void>('0x78030C7867D8B9B6', this.ped.handle, toggle);
|
|
798
824
|
}
|
|
799
825
|
|
|
@@ -840,102 +866,76 @@ export class Weapon {
|
|
|
840
866
|
}
|
|
841
867
|
|
|
842
868
|
/**
|
|
843
|
-
* @param ammoType
|
|
844
|
-
* @returns
|
|
845
|
-
*/
|
|
846
|
-
getPedAmmoByType(ammoType: string | number): number {
|
|
847
|
-
return inv<number>('0x39D22031557946C1', this.ped.handle, _h(ammoType), rai());
|
|
848
|
-
}
|
|
849
|
-
|
|
850
|
-
/**
|
|
851
|
-
* @param p1
|
|
852
|
-
* @param p2
|
|
853
|
-
* @returns
|
|
854
|
-
*/
|
|
855
|
-
getBestPedWeapon(p1: boolean, p2: boolean): number {
|
|
856
|
-
return (inv<number>('0x8483E98E8B888AE2', this.ped.handle, p1, p2, rai())) & 0xFFFFFFFF;
|
|
857
|
-
}
|
|
858
|
-
|
|
859
|
-
/**
|
|
860
|
-
* @param toggle
|
|
861
869
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
870
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
862
871
|
*/
|
|
863
|
-
|
|
864
|
-
inv<void>('
|
|
872
|
+
enableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void {
|
|
873
|
+
inv<void>('0x23FB9FACA28779C1', this.ped.handle, weaponHash, ammoHash);
|
|
865
874
|
}
|
|
866
875
|
|
|
867
876
|
/**
|
|
868
|
-
* @param
|
|
869
|
-
* @param ammoHash Refer to [enum: eAmmoType]
|
|
877
|
+
* @param toggle
|
|
870
878
|
*/
|
|
871
|
-
|
|
872
|
-
inv<void>('
|
|
879
|
+
N_0x431240A58484D5D0(toggle: boolean): void {
|
|
880
|
+
inv<void>('0x431240A58484D5D0', this.ped.handle, toggle);
|
|
873
881
|
}
|
|
874
882
|
|
|
875
883
|
/**
|
|
876
|
-
*
|
|
877
|
-
*
|
|
878
|
-
* @returns
|
|
884
|
+
* @param p2
|
|
885
|
+
* @param p3
|
|
886
|
+
* @returns outGUID
|
|
879
887
|
*/
|
|
880
|
-
|
|
881
|
-
const result = inv<
|
|
882
|
-
return
|
|
888
|
+
getBestPedShortarmGuid(p2: boolean, p3: boolean): number {
|
|
889
|
+
const result = inv<number>('0xF52BD94B47CCF736', this.ped.handle, pvi(), p2, p3);
|
|
890
|
+
return result;
|
|
883
891
|
}
|
|
884
892
|
|
|
885
893
|
/**
|
|
886
|
-
* @
|
|
887
|
-
* @returns
|
|
894
|
+
* @returns coords
|
|
888
895
|
*/
|
|
889
|
-
|
|
890
|
-
|
|
896
|
+
get PedLastWeaponImpactCoord(): [boolean, Vector3] {
|
|
897
|
+
const result = inv<[boolean, number[]]>('0x6C4D0409BA1A2BC2', this.ped.handle, pvv(), rai());
|
|
898
|
+
return [!!result[0], Vector3.fromArray(result[1])];
|
|
891
899
|
}
|
|
892
900
|
|
|
893
901
|
/**
|
|
894
|
-
* Returns
|
|
902
|
+
* Returns WeaponAttachPoint
|
|
895
903
|
*
|
|
896
|
-
* @param
|
|
904
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
897
905
|
* @returns
|
|
898
906
|
*/
|
|
899
|
-
|
|
900
|
-
return inv<number>('
|
|
907
|
+
getWeaponAttachPoint(attachPoint: number): number {
|
|
908
|
+
return inv<number>('0xCAD4FE9398820D24', this.ped.handle, attachPoint, rai());
|
|
901
909
|
}
|
|
902
910
|
|
|
903
911
|
/**
|
|
904
|
-
*
|
|
905
|
-
*
|
|
906
|
-
*
|
|
907
|
-
* @
|
|
908
|
-
* @param ped
|
|
912
|
+
* @param p2
|
|
913
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
914
|
+
* @param p4
|
|
915
|
+
* @returns weaponHash: Refer to [enum: eWeaponHash]
|
|
909
916
|
*/
|
|
910
|
-
|
|
911
|
-
inv<
|
|
917
|
+
getCurrentPedWeapon(p2: boolean, attachPoint: number, p4: boolean): [boolean, number] {
|
|
918
|
+
const result = inv<[boolean, number]>('0x3A87E44BB9A01D54', this.ped.handle, pvi(), p2, attachPoint, p4, rai());
|
|
919
|
+
return [!!result[0], result[1]];
|
|
912
920
|
}
|
|
913
921
|
|
|
914
922
|
/**
|
|
915
|
-
* Returns
|
|
923
|
+
* Returns whether the ped has a revolver p1: 0 or 1
|
|
916
924
|
*
|
|
917
|
-
* @param
|
|
925
|
+
* @param p1
|
|
918
926
|
* @returns
|
|
919
927
|
*/
|
|
920
|
-
|
|
921
|
-
return
|
|
928
|
+
doesPedHaveRevolver(p1: number): any {
|
|
929
|
+
return inv<number>('0x5B235F24472F2C3B', this.ped.handle, p1);
|
|
922
930
|
}
|
|
923
931
|
|
|
924
932
|
/**
|
|
925
|
-
* Returns
|
|
933
|
+
* Returns emote Hash
|
|
926
934
|
*
|
|
927
|
-
* @param p1
|
|
928
935
|
* @returns
|
|
929
936
|
*/
|
|
930
|
-
|
|
931
|
-
return inv<number>('
|
|
932
|
-
}
|
|
933
|
-
|
|
934
|
-
/**
|
|
935
|
-
* @param weaponCollection
|
|
936
|
-
*/
|
|
937
|
-
giveWeaponCollectionToPed(weaponCollection: string | number): void {
|
|
938
|
-
inv<void>('0x899A04AFCC725D04', this.ped.handle, _h(weaponCollection));
|
|
937
|
+
get PedGunSpinningEquippedKitEmoteTwirl(): number {
|
|
938
|
+
return (inv<number>('0x2C4FEC3D0EFA9FC0', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
939
939
|
}
|
|
940
940
|
|
|
941
941
|
/**
|
|
@@ -948,7 +948,7 @@ export class Weapon {
|
|
|
948
948
|
/**
|
|
949
949
|
* @returns ammo; inventoryUid
|
|
950
950
|
*/
|
|
951
|
-
|
|
951
|
+
get AmmoInClipByInventoryUid(): [any, number, number] {
|
|
952
952
|
const result = inv<[number, number, number]>('0x678F00858980F516', this.ped.handle, pvi(), pvi());
|
|
953
953
|
return [result[0], result[1], result[2]];
|
|
954
954
|
}
|
|
@@ -969,7 +969,7 @@ export class Weapon {
|
|
|
969
969
|
*
|
|
970
970
|
* @param disableAnim
|
|
971
971
|
*/
|
|
972
|
-
|
|
972
|
+
set PedWeaponOnBack(disableAnim: boolean) {
|
|
973
973
|
inv<void>('0x4820A6939D7CEF28', this.ped.handle, disableAnim);
|
|
974
974
|
}
|
|
975
975
|
|
|
@@ -992,14 +992,14 @@ export class Weapon {
|
|
|
992
992
|
/**
|
|
993
993
|
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
994
994
|
*/
|
|
995
|
-
|
|
995
|
+
set ForceCurrentWeaponIntoCockedState(attachPoint: number) {
|
|
996
996
|
inv<void>('0x5230D3F6EE56CFE6', this.ped.handle, attachPoint);
|
|
997
997
|
}
|
|
998
998
|
|
|
999
999
|
/**
|
|
1000
1000
|
* @returns
|
|
1001
1001
|
*/
|
|
1002
|
-
|
|
1002
|
+
get PedHogtieWeapon(): number {
|
|
1003
1003
|
return (inv<number>('0x90EB1CB189923587', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
1004
1004
|
}
|
|
1005
1005
|
|
|
@@ -1018,14 +1018,14 @@ export class Weapon {
|
|
|
1018
1018
|
*
|
|
1019
1019
|
* @param emoteType
|
|
1020
1020
|
*/
|
|
1021
|
-
|
|
1021
|
+
set GunSpinningInventorySlotIdActivate(emoteType: number) {
|
|
1022
1022
|
inv<void>('0x408CF580C5E96D49', this.ped.handle, emoteType);
|
|
1023
1023
|
}
|
|
1024
1024
|
|
|
1025
1025
|
/**
|
|
1026
1026
|
* @returns weaponHash: Refer to [enum: eWeaponHash]
|
|
1027
1027
|
*/
|
|
1028
|
-
|
|
1028
|
+
get CurrentPedVehicleWeapon(): [boolean, number] {
|
|
1029
1029
|
const result = inv<[boolean, number]>('0x1017582BCD3832DC', this.ped.handle, pvi(), rai());
|
|
1030
1030
|
return [!!result[0], result[1]];
|
|
1031
1031
|
}
|
|
@@ -1057,7 +1057,7 @@ export class Weapon {
|
|
|
1057
1057
|
* @returns
|
|
1058
1058
|
*/
|
|
1059
1059
|
hasPedGotWeapon(weaponHash: eWeaponHash, p2: number, onlyCheckPlayerInventory: boolean): boolean {
|
|
1060
|
-
return inv<boolean>('0x8DECB02F88F428BC', this.ped.handle, weaponHash, p2, onlyCheckPlayerInventory, rai());
|
|
1060
|
+
return !!inv<boolean>('0x8DECB02F88F428BC', this.ped.handle, weaponHash, p2, onlyCheckPlayerInventory, rai());
|
|
1061
1061
|
}
|
|
1062
1062
|
|
|
1063
1063
|
}
|