@nativewrappers/redm-codegen 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +109 -109
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +158 -158
  4. package/dist/classes/BaseModel.d.ts +34 -34
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +53 -53
  7. package/dist/classes/BaseTask.d.ts +36 -36
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +44 -44
  10. package/dist/classes/Cam.d.ts +91 -91
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +124 -124
  13. package/dist/classes/Entity.d.ts +507 -502
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +723 -714
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +770 -770
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +985 -985
  31. package/dist/classes/PersChar.d.ts +11 -11
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +23 -23
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +12 -12
  37. package/dist/classes/Player.d.ts +237 -233
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +309 -303
  40. package/dist/classes/Prop.d.ts +126 -126
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +180 -180
  43. package/dist/classes/PropSet.d.ts +16 -16
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +22 -22
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +17 -17
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +24 -24
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +243 -243
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +339 -339
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +37 -37
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +51 -51
  70. package/dist/namespaces/Audio.d.ts +395 -395
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +530 -530
  73. package/dist/namespaces/Bounty.d.ts +23 -23
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +40 -40
  76. package/dist/namespaces/Brain.d.ts +15 -15
  77. package/dist/namespaces/Brain.d.ts.map +1 -1
  78. package/dist/namespaces/Brain.js +20 -20
  79. package/dist/namespaces/CamStatics.d.ts +483 -483
  80. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  81. package/dist/namespaces/CamStatics.js +693 -693
  82. package/dist/namespaces/Clock.d.ts +51 -51
  83. package/dist/namespaces/Clock.d.ts.map +1 -1
  84. package/dist/namespaces/Clock.js +73 -73
  85. package/dist/namespaces/Collection.d.ts +6 -6
  86. package/dist/namespaces/Collection.d.ts.map +1 -1
  87. package/dist/namespaces/Collection.js +11 -11
  88. package/dist/namespaces/Compapp.js +1 -1
  89. package/dist/namespaces/Compendium.d.ts +58 -58
  90. package/dist/namespaces/Compendium.d.ts.map +1 -1
  91. package/dist/namespaces/Compendium.js +83 -83
  92. package/dist/namespaces/Crashlog.js +9 -9
  93. package/dist/namespaces/Crew.d.ts +9 -9
  94. package/dist/namespaces/Crew.d.ts.map +1 -1
  95. package/dist/namespaces/Crew.js +18 -18
  96. package/dist/namespaces/Databinding.d.ts +146 -146
  97. package/dist/namespaces/Databinding.d.ts.map +1 -1
  98. package/dist/namespaces/Databinding.js +218 -218
  99. package/dist/namespaces/Datafile.js +4 -4
  100. package/dist/namespaces/Decorator.d.ts +19 -19
  101. package/dist/namespaces/Decorator.d.ts.map +1 -1
  102. package/dist/namespaces/Decorator.js +34 -34
  103. package/dist/namespaces/Dlc.js +2 -2
  104. package/dist/namespaces/EntityStatics.d.ts +186 -186
  105. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  106. package/dist/namespaces/EntityStatics.js +249 -249
  107. package/dist/namespaces/Event.js +4 -4
  108. package/dist/namespaces/Fire.d.ts +89 -89
  109. package/dist/namespaces/Fire.d.ts.map +1 -1
  110. package/dist/namespaces/Fire.js +115 -115
  111. package/dist/namespaces/Flock.js +2 -2
  112. package/dist/namespaces/Gang.js +2 -2
  113. package/dist/namespaces/GoogleAnalytics.js +2 -2
  114. package/dist/namespaces/Graphics.d.ts +776 -776
  115. package/dist/namespaces/Graphics.d.ts.map +1 -1
  116. package/dist/namespaces/Graphics.js +1120 -1120
  117. package/dist/namespaces/Hud.d.ts +497 -497
  118. package/dist/namespaces/Hud.d.ts.map +1 -1
  119. package/dist/namespaces/Hud.js +748 -748
  120. package/dist/namespaces/Ik.js +1 -1
  121. package/dist/namespaces/Interaction.js +3 -3
  122. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  123. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  124. package/dist/namespaces/InteriorStatics.js +57 -57
  125. package/dist/namespaces/Inventory.d.ts +205 -205
  126. package/dist/namespaces/Inventory.d.ts.map +1 -1
  127. package/dist/namespaces/Inventory.js +340 -340
  128. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  129. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  130. package/dist/namespaces/Itemdatabase.js +109 -109
  131. package/dist/namespaces/Itemset.js +2 -2
  132. package/dist/namespaces/Law.d.ts +1 -1
  133. package/dist/namespaces/Law.d.ts.map +1 -1
  134. package/dist/namespaces/Law.js +19 -19
  135. package/dist/namespaces/Localization.js +1 -1
  136. package/dist/namespaces/Map.d.ts +156 -156
  137. package/dist/namespaces/Map.d.ts.map +1 -1
  138. package/dist/namespaces/Map.js +209 -209
  139. package/dist/namespaces/Minigame.d.ts +66 -66
  140. package/dist/namespaces/Minigame.d.ts.map +1 -1
  141. package/dist/namespaces/Minigame.js +111 -111
  142. package/dist/namespaces/Misc.d.ts +3 -3
  143. package/dist/namespaces/Misc.d.ts.map +1 -1
  144. package/dist/namespaces/Misc.js +35 -35
  145. package/dist/namespaces/Missiondata.js +1 -1
  146. package/dist/namespaces/Money.js +3 -3
  147. package/dist/namespaces/Netshopping.d.ts +58 -58
  148. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  149. package/dist/namespaces/Netshopping.js +89 -89
  150. package/dist/namespaces/Network.d.ts +1199 -1199
  151. package/dist/namespaces/Network.d.ts.map +1 -1
  152. package/dist/namespaces/Network.js +1650 -1650
  153. package/dist/namespaces/Object.d.ts +262 -262
  154. package/dist/namespaces/Object.d.ts.map +1 -1
  155. package/dist/namespaces/Object.js +367 -367
  156. package/dist/namespaces/Pad.d.ts +102 -102
  157. package/dist/namespaces/Pad.d.ts.map +1 -1
  158. package/dist/namespaces/Pad.js +141 -141
  159. package/dist/namespaces/Pathfind.js +10 -10
  160. package/dist/namespaces/PedStatics.d.ts +2 -2
  161. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  162. package/dist/namespaces/PedStatics.js +10 -10
  163. package/dist/namespaces/Perschar.d.ts +42 -42
  164. package/dist/namespaces/Perschar.d.ts.map +1 -1
  165. package/dist/namespaces/Perschar.js +59 -59
  166. package/dist/namespaces/Physics.d.ts +37 -37
  167. package/dist/namespaces/Physics.d.ts.map +1 -1
  168. package/dist/namespaces/Physics.js +54 -54
  169. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  170. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  171. package/dist/namespaces/PlayerStatics.js +104 -104
  172. package/dist/namespaces/Population.d.ts +86 -86
  173. package/dist/namespaces/Population.d.ts.map +1 -1
  174. package/dist/namespaces/Population.js +116 -116
  175. package/dist/namespaces/Posse.d.ts +48 -48
  176. package/dist/namespaces/Posse.d.ts.map +1 -1
  177. package/dist/namespaces/Posse.js +78 -78
  178. package/dist/namespaces/Propset.d.ts +59 -59
  179. package/dist/namespaces/Propset.d.ts.map +1 -1
  180. package/dist/namespaces/Propset.js +81 -81
  181. package/dist/namespaces/Replay.d.ts +1 -1
  182. package/dist/namespaces/Replay.d.ts.map +1 -1
  183. package/dist/namespaces/Replay.js +2 -2
  184. package/dist/namespaces/Scripts.d.ts +1 -1
  185. package/dist/namespaces/Scripts.d.ts.map +1 -1
  186. package/dist/namespaces/Scripts.js +12 -12
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +203 -203
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +294 -294
  193. package/dist/namespaces/Streaming.d.ts +128 -128
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +202 -202
  196. package/dist/namespaces/Task.d.ts +366 -366
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +517 -517
  199. package/dist/namespaces/Telemetry.d.ts +83 -83
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +111 -111
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.js +1 -1
  208. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  209. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  210. package/dist/namespaces/Uistickyfeed.js +21 -21
  211. package/dist/namespaces/Unlock.js +5 -5
  212. package/dist/namespaces/VehicleStatics.js +12 -12
  213. package/dist/namespaces/Voice.js +7 -7
  214. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  215. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  216. package/dist/namespaces/VolumeStatics.js +137 -137
  217. package/dist/namespaces/Water.d.ts +27 -27
  218. package/dist/namespaces/Water.d.ts.map +1 -1
  219. package/dist/namespaces/Water.js +41 -41
  220. package/dist/namespaces/WeaponStatics.d.ts +206 -206
  221. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  222. package/dist/namespaces/WeaponStatics.js +303 -303
  223. package/dist/types/NativeAliases.d.ts +3 -1
  224. package/dist/types/NativeAliases.d.ts.map +1 -1
  225. package/dist/types/NativeAliases.js +3 -1
  226. package/package.json +1 -1
  227. package/src/classes/AnimScene.ts +164 -164
  228. package/src/classes/BaseModel.ts +60 -60
  229. package/src/classes/BaseTask.ts +46 -46
  230. package/src/classes/Cam.ts +136 -136
  231. package/src/classes/Entity.ts +738 -727
  232. package/src/classes/Interior.ts +43 -43
  233. package/src/classes/ItemSet.ts +3 -3
  234. package/src/classes/Ped.ts +432 -432
  235. package/src/classes/PedModel.ts +2 -2
  236. package/src/classes/PedTask.ts +1023 -1023
  237. package/src/classes/PersChar.ts +28 -28
  238. package/src/classes/Pickup.ts +13 -13
  239. package/src/classes/Player.ts +326 -319
  240. package/src/classes/Prop.ts +185 -185
  241. package/src/classes/PropSet.ts +25 -25
  242. package/src/classes/Vehicle.ts +147 -147
  243. package/src/classes/VehicleModel.ts +2 -2
  244. package/src/classes/VehicleTask.ts +27 -27
  245. package/src/classes/Volume.ts +62 -62
  246. package/src/classes/Weapon.ts +358 -358
  247. package/src/namespaces/Aicoverpoint.ts +40 -40
  248. package/src/namespaces/Aitransport.ts +104 -104
  249. package/src/namespaces/Animscene.ts +55 -55
  250. package/src/namespaces/Audio.ts +565 -565
  251. package/src/namespaces/Bounty.ts +46 -46
  252. package/src/namespaces/Brain.ts +22 -22
  253. package/src/namespaces/CamStatics.ts +706 -706
  254. package/src/namespaces/Clock.ts +82 -82
  255. package/src/namespaces/Collection.ts +12 -12
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +9 -9
  259. package/src/namespaces/Crew.ts +20 -20
  260. package/src/namespaces/Databinding.ts +222 -222
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +2 -2
  264. package/src/namespaces/EntityStatics.ts +259 -259
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1081 -1081
  271. package/src/namespaces/Hud.ts +767 -767
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +352 -352
  276. package/src/namespaces/Itemdatabase.ts +121 -121
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +217 -217
  281. package/src/namespaces/Minigame.ts +119 -119
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +1 -1
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1738 -1738
  287. package/src/namespaces/Object.ts +370 -370
  288. package/src/namespaces/Pad.ts +155 -155
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +67 -67
  292. package/src/namespaces/Physics.ts +62 -62
  293. package/src/namespaces/PlayerStatics.ts +112 -112
  294. package/src/namespaces/Population.ts +131 -131
  295. package/src/namespaces/Posse.ts +81 -81
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Socialclub.ts +8 -8
  300. package/src/namespaces/Socialclubfeed.ts +1 -1
  301. package/src/namespaces/Spactionproxy.ts +4 -4
  302. package/src/namespaces/Stats.ts +296 -296
  303. package/src/namespaces/Streaming.ts +236 -236
  304. package/src/namespaces/Task.ts +583 -583
  305. package/src/namespaces/Telemetry.ts +125 -125
  306. package/src/namespaces/Txd.ts +1 -1
  307. package/src/namespaces/Uiapps.ts +43 -43
  308. package/src/namespaces/Uievents.ts +1 -1
  309. package/src/namespaces/Uifeed.ts +1 -1
  310. package/src/namespaces/Uistickyfeed.ts +23 -23
  311. package/src/namespaces/Unlock.ts +5 -5
  312. package/src/namespaces/VehicleStatics.ts +12 -12
  313. package/src/namespaces/Voice.ts +7 -7
  314. package/src/namespaces/VolumeStatics.ts +143 -143
  315. package/src/namespaces/Water.ts +47 -47
  316. package/src/namespaces/WeaponStatics.ts +311 -311
  317. package/src/types/NativeAliases.ts +6 -1
@@ -9,185 +9,58 @@ export class Player {
9
9
  return handle === 0 ? null : new Player(handle);
10
10
  }
11
11
  /**
12
- * Returns true if the player is riding a train.
13
- *
14
- * @returns
15
- */
16
- isRidingTrain() {
17
- return inv('0x2FB0ACADA6A238DD', this.handle, rai());
18
- }
19
- /**
20
- * Sets whether all trails are hidden during Eagle Eye mode.
21
- *
22
- * @param hide
23
- */
24
- eagleEyeSetHideAllTrails(hide) {
25
- inv('0x330CA55A3647FA1C', this.handle, hide);
26
- }
27
- /**
28
- * _IS_PLAYER_S* - _IS_PLAYER_T*
29
- *
30
- * @returns
31
- */
32
- N_0x621D1B289CAF5978() {
33
- return inv('0x621D1B289CAF5978', this.handle, rai());
34
- }
35
- /**
36
- * Decreases the damage the player receives while on horseback
37
- * Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
38
- *
39
- * @param damageDecrease
40
- */
41
- setReceivedDamageTakenOnHorsebackModifier(damageDecrease) {
42
- inv('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
43
- }
44
- /**
45
- * @param toggle
46
- */
47
- setCanMercyKill(toggle) {
48
- inv('0x39363DFD04E91496', this.handle, toggle);
49
- }
50
- /**
51
- * @param p1
52
- * @param discoveryHash
53
- * @returns
54
- */
55
- getHasDiscoveredCharacterNameSp(p1, discoveryHash) {
56
- return inv('0x0772F87D7B07719A', this.handle, p1, _h(discoveryHash));
57
- }
58
- /**
59
- * @param speech
60
- */
61
- setInteractionPositiveResponse(speech) {
62
- inv('0xC6366A585659D15C', this.handle, speech);
63
- }
64
- /**
65
- * This can be between 1.0f - 50.0f
66
- *
67
- * @param multiplier
68
- */
69
- setAirDragMultiplierForPlayersVehicle(multiplier) {
70
- inv('0x5DA6500FE849DA16', this.handle, f(multiplier));
71
- }
72
- /**
73
- * Only applies to HUNTERCART01
74
- *
75
- * @param wagon
76
- */
77
- setHuntingWagon(wagon) {
78
- inv('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
79
- }
80
- /**
81
- * Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
82
- *
83
- * @param p1
84
12
  * @param p2
85
13
  * @param p3
86
- * @param intensity
87
- * @param flag
88
- */
89
- setDeadeyeEntityAuraIntensityWithFlag(p1, p2, p3, intensity, flag) {
90
- inv('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
91
- }
92
- /**
93
- * @param target
94
- */
95
- setBountyTarget(target) {
96
- inv('0x6ADF821FBF21920E', this.handle, target.handle);
97
- }
98
- /**
99
- * Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
100
- *
101
- * @returns
102
- */
103
- eagleEyeAreAllTrailsHidden() {
104
- return inv('0xA62BBAAE67A05BB0', this.handle);
105
- }
106
- /**
107
- * @returns
14
+ * @returns outEntity
108
15
  */
109
- getIsDeadeyeTaggingEnabled() {
110
- return inv('0x32348719DCED2969', this.handle);
16
+ getInteractionTargetEntity(p2, p3) {
17
+ const result = inv('0x3EE1F7A8C32F24E1', this.handle, pvi(), p2, p3);
18
+ return [result[0], createFromHandle('Entity', result[1])];
111
19
  }
112
20
  /**
113
- * @param weaponGroup
114
21
  * @param toggle
115
22
  */
116
- setWeaponGroupAsInstantKill(weaponGroup, toggle) {
117
- inv('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
23
+ set DeadeyeTaggingEnabled(toggle) {
24
+ inv('0x6B5DDFB967E5073D', this.handle, toggle);
118
25
  }
119
26
  /**
120
- * Returns false if PromptType is enabled
121
- * Params: See 0x0751D461F06E41CE
122
- *
123
- * @param promptType
124
- * @param promptMode
125
27
  * @returns
126
28
  */
127
- getUiPromptIsDisabled(promptType, promptMode) {
128
- return inv('0x6614F9039BD31931', this.handle, promptType, promptMode);
129
- }
130
- /**
131
- * @param toggle
132
- */
133
- setLockonToFriendlyPlayers(toggle) {
134
- inv('0x4A056257802DD3E5', this.handle, toggle);
135
- }
136
- /**
137
- * Activates the Surrender prompt for the specified player in the current frame.
138
- *
139
- * @param targetPed
140
- * @param promptOrder
141
- * @param p3
142
- */
143
- setCooperatePromptThisFrame(targetPed, promptOrder, p3) {
144
- inv('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
29
+ get Stamina() {
30
+ return inv('0x0FF421E467373FCF', this.handle, raf());
145
31
  }
146
32
  /**
147
- * https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
148
- * https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
149
- *
150
- * @param playerResetFlag
151
- * @param p2
33
+ * @param modifier
152
34
  */
153
- setResetFlag(playerResetFlag, p2) {
154
- inv('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
35
+ set MeleeWeaponDamageModifier(modifier) {
36
+ inv('0xE4CB5A3F18170381', this.handle, f(modifier));
155
37
  }
156
38
  /**
157
39
  * @returns
158
40
  */
159
- getWantedLevel() {
160
- return inv('0xABC532F9098BFD9D', this.handle, rai());
161
- }
162
- /**
163
- * @param closeRangeLowerBound
164
- * @param closeRangeUpperBound
165
- */
166
- setDamageCloseDistanceBonus(closeRangeLowerBound, closeRangeUpperBound) {
167
- inv('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
168
- }
169
- /**
170
- * @param multiplier
171
- */
172
- setSneakingNoiseMultiplier(multiplier) {
173
- inv('0x4DE44FA389DCA565', this.handle, f(multiplier));
41
+ hasBeenSpottedInStolenVehicle() {
42
+ return !!inv('0xC932F57F31EA9152', this.handle, rai());
174
43
  }
175
44
  /**
176
- * Sets the player's team.
45
+ * Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
177
46
  *
178
- * @param team
179
- * @param bRestrictToThisScript
47
+ * @param canPickup
180
48
  */
181
- setTeam(team, bRestrictToThisScript) {
182
- inv('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
49
+ set CanPickupHat(canPickup) {
50
+ inv('0xACA45DDCEF6071C4', this.handle, canPickup);
183
51
  }
184
52
  /**
185
- * Checks if the player's Deadeye ability is enabled.
53
+ * Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
54
+ * some colors
55
+ * 0: Default aura
56
+ * 1014693585
57
+ * 1936842089
58
+ * 1979474018
186
59
  *
187
- * @returns
60
+ * @param auraColorHash
188
61
  */
189
- isSpecialAbilityEnabled() {
190
- return inv('0xDE6C85975F9D4894', this.handle);
62
+ set DeadEyeAuraByHash(auraColorHash) {
63
+ inv('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
191
64
  }
192
65
  /**
193
66
  * @param disabled
@@ -220,7 +93,7 @@ export class Player {
220
93
  /**
221
94
  * @returns
222
95
  */
223
- getCachedDeadEyeAmount() {
96
+ get CachedDeadEyeAmount() {
224
97
  return inv('0xDF66A37936D5F3D9', this.handle, raf());
225
98
  }
226
99
  clearHasDamagedAtLeastOnePed() {
@@ -232,14 +105,14 @@ export class Player {
232
105
  * @returns
233
106
  */
234
107
  isTargettingEntity(entity, p2) {
235
- return inv('0x27F89FDC16688A7A', this.handle, entity.handle, p2, rai());
108
+ return !!inv('0x27F89FDC16688A7A', this.handle, entity.handle, p2, rai());
236
109
  }
237
110
  /**
238
111
  * If player has less Dead Eye than required, Dead Eye cant be triggered.
239
112
  *
240
113
  * @returns
241
114
  */
242
- getRequiredDeadEyeAmount() {
115
+ get RequiredDeadEyeAmount() {
243
116
  return inv('0x811A748B1BE231BA', this.handle, raf());
244
117
  }
245
118
  /**
@@ -260,7 +133,7 @@ export class Player {
260
133
  /**
261
134
  * @param toggle
262
135
  */
263
- setLockon(toggle) {
136
+ set Lockon(toggle) {
264
137
  inv('0x462AA1973CBBA75E', this.handle, toggle);
265
138
  }
266
139
  /**
@@ -276,7 +149,7 @@ export class Player {
276
149
  /**
277
150
  * @param closeDamageBonus
278
151
  */
279
- setDamageCloseDistanceBonusTotal(closeDamageBonus) {
152
+ set DamageCloseDistanceBonusTotal(closeDamageBonus) {
280
153
  inv('0x5006C36652D6EC56', this.handle, f(closeDamageBonus));
281
154
  }
282
155
  /**
@@ -291,7 +164,7 @@ export class Player {
291
164
  /**
292
165
  * @param multiplier
293
166
  */
294
- setStaminaSprintDepletionMultiplier(multiplier) {
167
+ set StaminaSprintDepletionMultiplier(multiplier) {
295
168
  inv('0xBBADFB5E5E5766FB', this.handle, f(multiplier));
296
169
  }
297
170
  /**
@@ -305,26 +178,26 @@ export class Player {
305
178
  *
306
179
  * @returns entity
307
180
  */
308
- getInteractionAimEntity() {
181
+ get InteractionAimEntity() {
309
182
  const result = inv('0xBEA3A6E5F5F79A6F', this.handle, pvi(), rai());
310
183
  return [!!result[0], createFromHandle('Entity', result[1])];
311
184
  }
312
185
  /**
313
186
  * @param modifier
314
187
  */
315
- setWeaponDefenseModifier(modifier) {
188
+ set WeaponDefenseModifier(modifier) {
316
189
  inv('0xD15CC2D493160BE3', this.handle, f(modifier));
317
190
  }
318
191
  /**
319
192
  * @returns
320
193
  */
321
194
  hasDamagedAtLeastOneNonAnimalPed() {
322
- return inv('0x16C8D205DD5A2E90', this.handle, rai());
195
+ return !!inv('0x16C8D205DD5A2E90', this.handle, rai());
323
196
  }
324
197
  /**
325
198
  * @returns
326
199
  */
327
- getDeadeyeAbilityLevel() {
200
+ get DeadeyeAbilityLevel() {
328
201
  return inv('0xCCE7C695C164C35F', this.handle, rai());
329
202
  }
330
203
  /**
@@ -332,8 +205,8 @@ export class Player {
332
205
  *
333
206
  * @returns
334
207
  */
335
- isOnMountLockonEntity() {
336
- return inv('0x2009F8AB7A5E9D6D', this.handle, rai());
208
+ get IsOnMountLockonEntity() {
209
+ return !!inv('0x2009F8AB7A5E9D6D', this.handle, rai());
337
210
  }
338
211
  suppressWitnessesCallingPoliceThisFrame() {
339
212
  inv('0x96722257E5381E00', this.handle);
@@ -377,13 +250,13 @@ export class Player {
377
250
  /**
378
251
  * @param accuracy
379
252
  */
380
- setTotalAccuracyModifier(accuracy) {
253
+ set TotalAccuracyModifier(accuracy) {
381
254
  inv('0x967FF5BC0CFE6D26', this.handle, f(accuracy));
382
255
  }
383
256
  /**
384
257
  * @returns
385
258
  */
386
- getVehicleOwnedByPlayer() {
259
+ get VehicleOwnedByPlayer() {
387
260
  return createFromHandle('Vehicle', inv('0xB9050A97594C8832', this.handle, rai()));
388
261
  }
389
262
  /**
@@ -398,7 +271,7 @@ export class Player {
398
271
  * @returns
399
272
  */
400
273
  N_0x927861B2C08DBEA5() {
401
- return inv('0x927861B2C08DBEA5', this.handle, rai());
274
+ return !!inv('0x927861B2C08DBEA5', this.handle, rai());
402
275
  }
403
276
  /**
404
277
  * it is used to check for that period of time if player damaged any peds only returns the last 3 hits with the entity ids so if you hit the same entity 3 times it will return the same entity id 3 times, if you hit 4 different entities within that time it will return the last 3 entity ids
@@ -416,7 +289,7 @@ export class Player {
416
289
  /**
417
290
  * @param multiplier
418
291
  */
419
- setStaminaRechargeMultiplier(multiplier) {
292
+ set StaminaRechargeMultiplier(multiplier) {
420
293
  inv('0xFECA17CF3343694B', this.handle, f(multiplier));
421
294
  }
422
295
  /**
@@ -431,7 +304,7 @@ export class Player {
431
304
  * @returns
432
305
  */
433
306
  updateTeleport() {
434
- return inv('0xC39DCE4672CBFBC1', this.handle, rai());
307
+ return !!inv('0xC39DCE4672CBFBC1', this.handle, rai());
435
308
  }
436
309
  resetInputGait() {
437
310
  inv('0x61A2EECAB274829B', this.handle);
@@ -448,7 +321,7 @@ export class Player {
448
321
  /**
449
322
  * @param modifier
450
323
  */
451
- setWeaponDegradationModifier(modifier) {
324
+ set WeaponDegradationModifier(modifier) {
452
325
  inv('0x11A7FF918EF6BC66', this.handle, f(modifier));
453
326
  }
454
327
  /**
@@ -456,7 +329,7 @@ export class Player {
456
329
  *
457
330
  * @param timer
458
331
  */
459
- setSpecialAbilityDisableTimer(timer) {
332
+ set SpecialAbilityDisableTimer(timer) {
460
333
  inv('0xC0B1C05B313693D1', this.handle, f(timer));
461
334
  }
462
335
  /**
@@ -480,13 +353,13 @@ export class Player {
480
353
  *
481
354
  * @returns
482
355
  */
483
- isClimbing() {
484
- return inv('0xB8A70C22FD48197A', this.handle, rai());
356
+ get IsClimbing() {
357
+ return !!inv('0xB8A70C22FD48197A', this.handle, rai());
485
358
  }
486
359
  /**
487
360
  * @returns Refer to [enum: ePedMood]
488
361
  */
489
- getMood() {
362
+ get Mood() {
490
363
  return inv('0x054473164C012699', this.handle, rai());
491
364
  }
492
365
  clearBountyTarget() {
@@ -497,7 +370,7 @@ export class Player {
497
370
  *
498
371
  * @param p1
499
372
  */
500
- setLockonFocusFireVfx(p1) {
373
+ set LockonFocusFireVfx(p1) {
501
374
  inv('0x5F8E0303C229C84B', this.handle, p1);
502
375
  }
503
376
  /**
@@ -555,21 +428,21 @@ export class Player {
555
428
  /**
556
429
  * @param vehicle
557
430
  */
558
- setOwnsVehicle(vehicle) {
431
+ set OwnsVehicle(vehicle) {
559
432
  inv('0xD0E02AA618020D17', this.handle, vehicle.handle);
560
433
  }
561
434
  /**
562
435
  * @returns
563
436
  */
564
437
  hasDamagedAtLeastOnePed() {
565
- return inv('0xDA4A4B9B96E20092', this.handle, rai());
438
+ return !!inv('0xDA4A4B9B96E20092', this.handle, rai());
566
439
  }
567
440
  /**
568
441
  * Seems to enable active horse equipment prompt when being near it and enables the control that opens the inventory as well
569
442
  *
570
443
  * @param mount
571
444
  */
572
- setOwnsMount(mount) {
445
+ set OwnsMount(mount) {
573
446
  inv('0xE6D4E435B56D5BD0', this.handle, mount.handle);
574
447
  }
575
448
  /**
@@ -583,7 +456,7 @@ export class Player {
583
456
  *
584
457
  * @returns
585
458
  */
586
- getPedScriptIndex() {
459
+ get PedScriptIndex() {
587
460
  return createFromHandle('Ped', inv('0x5C880F9056D784C8', this.handle, rai()));
588
461
  }
589
462
  /**
@@ -597,7 +470,7 @@ export class Player {
597
470
  /**
598
471
  * @returns Returns the player name, or if the player doesn't exist, it returns "**Invalid**"
599
472
  */
600
- getName() {
473
+ get Name() {
601
474
  return inv('0x7124FD9AC0E01BA0', this.handle, ras());
602
475
  }
603
476
  /**
@@ -605,7 +478,7 @@ export class Player {
605
478
  *
606
479
  * @param horse
607
480
  */
608
- setPedActiveHorse(horse) {
481
+ set PedActiveHorse(horse) {
609
482
  inv('0x8FBF9EDB378CCB8C', this.handle, horse.handle);
610
483
  }
611
484
  /**
@@ -615,7 +488,7 @@ export class Player {
615
488
  *
616
489
  * @param active
617
490
  */
618
- setMountStateActive(active) {
491
+ set MountStateActive(active) {
619
492
  inv('0xDF93973251FB2CA5', this.handle, active);
620
493
  }
621
494
  /**
@@ -646,7 +519,7 @@ export class Player {
646
519
  *
647
520
  * @param label
648
521
  */
649
- setSitPromptText(label) {
522
+ set SitPromptText(label) {
650
523
  inv('0x988C9045531B9FCE', this.handle, label);
651
524
  }
652
525
  updateWantedPositionThisFrame() {
@@ -671,7 +544,7 @@ export class Player {
671
544
  *
672
545
  * @param label
673
546
  */
674
- setMeleePromptText(label) {
547
+ set MeleePromptText(label) {
675
548
  inv('0x0FAF95D71ED67ADE', this.handle, label);
676
549
  }
677
550
  /**
@@ -708,7 +581,7 @@ export class Player {
708
581
  /**
709
582
  * @param modifier
710
583
  */
711
- setExplosiveWeaponDamageModifier(modifier) {
584
+ set ExplosiveWeaponDamageModifier(modifier) {
712
585
  inv('0x2D3ACE3DE0A2B622', this.handle, f(modifier));
713
586
  }
714
587
  /**
@@ -716,7 +589,7 @@ export class Player {
716
589
  *
717
590
  * @returns
718
591
  */
719
- isMountOnRoad() {
592
+ get IsMountOnRoad() {
720
593
  return inv('0xE631EAF35828FA67', this.handle);
721
594
  }
722
595
  /**
@@ -731,7 +604,7 @@ export class Player {
731
604
  *
732
605
  * @param level
733
606
  */
734
- setDeadeyeAbilityLevel(level) {
607
+ set DeadeyeAbilityLevel(level) {
735
608
  inv('0xF0FE8E790BFEB5BB', this.handle, level);
736
609
  }
737
610
  /**
@@ -739,19 +612,19 @@ export class Player {
739
612
  *
740
613
  * @param enable
741
614
  */
742
- setPickupPromptVisible(enable) {
615
+ set PickupPromptVisible(enable) {
743
616
  inv('0xD1A70C1E8D1031FE', this.handle, enable);
744
617
  }
745
618
  /**
746
619
  * @param mount
747
620
  */
748
- setPedAsSaddleHorseForPlayer(mount) {
621
+ set PedAsSaddleHorseForPlayer(mount) {
749
622
  inv('0xD2CB0FB0FDCB473D', this.handle, mount.handle);
750
623
  }
751
624
  /**
752
625
  * @returns
753
626
  */
754
- getActiveHorseForPlayer() {
627
+ get ActiveHorseForPlayer() {
755
628
  return createFromHandle('Ped', inv('0x46FA0AE18F4C7FA9', this.handle, rai()));
756
629
  }
757
630
  /**
@@ -790,7 +663,7 @@ export class Player {
790
663
  * @returns
791
664
  */
792
665
  canStartMission() {
793
- return inv('0x2DF170B1185AF777', this.handle, rai());
666
+ return !!inv('0x2DF170B1185AF777', this.handle, rai());
794
667
  }
795
668
  /**
796
669
  * Adds an interactive focus mode preset between a player and a specific set of coordinates with a target entity.
@@ -809,7 +682,7 @@ export class Player {
809
682
  /**
810
683
  * @returns
811
684
  */
812
- getStaminaRechargeMultiplier() {
685
+ get StaminaRechargeMultiplier() {
813
686
  return inv('0x617D3494AD58200F', this.handle, raf());
814
687
  }
815
688
  /**
@@ -817,14 +690,14 @@ export class Player {
817
690
  *
818
691
  * @returns
819
692
  */
820
- getDeadeyeAbilityDepletionDelay() {
693
+ get DeadeyeAbilityDepletionDelay() {
821
694
  return inv('0xE92261BD28C0878F', this.handle);
822
695
  }
823
696
  /**
824
697
  * @returns
825
698
  */
826
- isReadyForCutscene() {
827
- return inv('0xAA67BCB0097F2FA3', this.handle, rai());
699
+ get IsReadyForCutscene() {
700
+ return !!inv('0xAA67BCB0097F2FA3', this.handle, rai());
828
701
  }
829
702
  /**
830
703
  * @param p1
@@ -863,7 +736,7 @@ export class Player {
863
736
  /**
864
737
  * @returns
865
738
  */
866
- getPed() {
739
+ get Ped() {
867
740
  return createFromHandle('Ped', inv('0x275F255ED201B937', this.handle, rai()));
868
741
  }
869
742
  /**
@@ -871,7 +744,7 @@ export class Player {
871
744
  *
872
745
  * @param toggle
873
746
  */
874
- setAllRandomPedsFlee(toggle) {
747
+ set AllRandomPedsFlee(toggle) {
875
748
  inv('0xE705309B8C6445A4', this.handle, toggle);
876
749
  }
877
750
  /**
@@ -884,14 +757,14 @@ export class Player {
884
757
  /**
885
758
  * @returns entity
886
759
  */
887
- getEntityIsFreeAimingAt() {
760
+ get EntityIsFreeAimingAt() {
888
761
  const result = inv('0xA6817C110B830EAD', this.handle, pvi(), rai());
889
762
  return [!!result[0], createFromHandle('Entity', result[1])];
890
763
  }
891
764
  /**
892
765
  * @returns
893
766
  */
894
- getTempHorse() {
767
+ get TempHorse() {
895
768
  return createFromHandle('Ped', inv('0xD3F7445CEA2E5035', this.handle, rai()));
896
769
  }
897
770
  /**
@@ -902,25 +775,25 @@ export class Player {
902
775
  * @returns
903
776
  */
904
777
  hasDamagedAnyPedRecently(duration) {
905
- return inv('0x72AD59F7B7FB6E24', this.handle, duration, rai());
778
+ return !!inv('0x72AD59F7B7FB6E24', this.handle, duration, rai());
906
779
  }
907
780
  /**
908
781
  * @returns entity
909
782
  */
910
- getTargetEntity() {
783
+ get TargetEntity() {
911
784
  const result = inv('0xAE663DDD99C8A670', this.handle, pvi(), rai());
912
785
  return [!!result[0], createFromHandle('Entity', result[1])];
913
786
  }
914
787
  /**
915
788
  * @returns Returns true if the ped has a ped, and the ped is alive and not arrested.
916
789
  */
917
- isPlaying() {
918
- return inv('0xBFFB35986CAAE58C', this.handle, rai());
790
+ get IsPlaying() {
791
+ return !!inv('0xBFFB35986CAAE58C', this.handle, rai());
919
792
  }
920
793
  /**
921
794
  * @returns
922
795
  */
923
- getSaddleHorseForPlayer() {
796
+ get SaddleHorseForPlayer() {
924
797
  return createFromHandle('Ped', inv('0xB48050D326E9A2F3', this.handle, rai()));
925
798
  }
926
799
  /**
@@ -928,19 +801,19 @@ export class Player {
928
801
  *
929
802
  * @param range
930
803
  */
931
- setLockonRangeOverride(range) {
804
+ set LockonRangeOverride(range) {
932
805
  inv('0x3A3CD06597388322', this.handle, f(range));
933
806
  }
934
807
  /**
935
808
  * @returns
936
809
  */
937
- getHuntingWagon() {
810
+ get HuntingWagon() {
938
811
  return createFromHandle('Vehicle', inv('0x5CA6BBD4A7D8145E', this.handle, rai()));
939
812
  }
940
813
  /**
941
814
  * @param modifier
942
815
  */
943
- setTrampleDamageModifier(modifier) {
816
+ set TrampleDamageModifier(modifier) {
944
817
  inv('0xAF341032E97FB061', this.handle, f(modifier));
945
818
  }
946
819
  /**
@@ -948,7 +821,7 @@ export class Player {
948
821
  *
949
822
  * @returns
950
823
  */
951
- isFreeFocusing() {
824
+ get IsFreeFocusing() {
952
825
  return inv('0x1A51BFE60708E482', this.handle);
953
826
  }
954
827
  /**
@@ -966,13 +839,13 @@ export class Player {
966
839
  *
967
840
  * @returns
968
841
  */
969
- isSecondarySpecialAbilityEnabled() {
970
- return inv('0xE022CC1B545F1D9F', this.handle, rai());
842
+ get IsSecondarySpecialAbilityEnabled() {
843
+ return !!inv('0xE022CC1B545F1D9F', this.handle, rai());
971
844
  }
972
845
  /**
973
846
  * @param multiplier
974
847
  */
975
- setNoiseMultiplier(multiplier) {
848
+ set NoiseMultiplier(multiplier) {
976
849
  inv('0xB5EC6BDAEBCA454C', this.handle, f(multiplier));
977
850
  }
978
851
  /**
@@ -980,19 +853,19 @@ export class Player {
980
853
  *
981
854
  * @returns
982
855
  */
983
- isFreeAiming() {
984
- return inv('0x936F967D4BE1CE9D', this.handle, rai());
856
+ get IsFreeAiming() {
857
+ return !!inv('0x936F967D4BE1CE9D', this.handle, rai());
985
858
  }
986
859
  /**
987
860
  * @param showingInfoCard
988
861
  */
989
- setShowInfoCard(showingInfoCard) {
862
+ set ShowInfoCard(showingInfoCard) {
990
863
  inv('0xDC68829BB3F37023', this.handle, showingInfoCard);
991
864
  }
992
865
  /**
993
866
  * @param regenRate
994
867
  */
995
- setHealthRechargeMultiplier(regenRate) {
868
+ set HealthRechargeMultiplier(regenRate) {
996
869
  inv('0x8899C244EBCF70DE', this.handle, f(regenRate));
997
870
  }
998
871
  /**
@@ -1000,7 +873,7 @@ export class Player {
1000
873
  *
1001
874
  * @param damageInfo
1002
875
  */
1003
- setDamageInfoOverride(damageInfo) {
876
+ set DamageInfoOverride(damageInfo) {
1004
877
  inv('0x78B3D19AF6391A55', this.handle, damageInfo);
1005
878
  }
1006
879
  /**
@@ -1008,7 +881,7 @@ export class Player {
1008
881
  *
1009
882
  * @param toggle
1010
883
  */
1011
- setCanBeHassledByGangs(toggle) {
884
+ set CanBeHassledByGangs(toggle) {
1012
885
  inv('0xC7FE774412046825', this.handle, toggle);
1013
886
  }
1014
887
  /**
@@ -1024,7 +897,7 @@ export class Player {
1024
897
  *
1025
898
  * @param staminaDrain
1026
899
  */
1027
- setBowStaminaDrainSpeed(staminaDrain) {
900
+ set BowStaminaDrainSpeed(staminaDrain) {
1028
901
  inv('0xFE7C9CF376D23342', this.handle, f(staminaDrain));
1029
902
  }
1030
903
  setAllRandomPedsFleeThisFrame() {
@@ -1043,7 +916,7 @@ export class Player {
1043
916
  *
1044
917
  * @param damage
1045
918
  */
1046
- setLassoDamagePerSecond(damage) {
919
+ set LassoDamagePerSecond(damage) {
1047
920
  inv('0x43F50A7CD2482156', this.handle, f(damage));
1048
921
  }
1049
922
  /**
@@ -1053,7 +926,7 @@ export class Player {
1053
926
  * @returns
1054
927
  */
1055
928
  isBeingArrested(atArresting) {
1056
- return inv('0xC8183AE963C58374', this.handle, atArresting, rai());
929
+ return !!inv('0xC8183AE963C58374', this.handle, atArresting, rai());
1057
930
  }
1058
931
  /**
1059
932
  * Gets a value indicating whether the specified player is currently aiming freely at the specified entity.
@@ -1062,12 +935,12 @@ export class Player {
1062
935
  * @returns
1063
936
  */
1064
937
  isFreeAimingAtEntity(entity) {
1065
- return inv('0x8C67C11C68713D25', this.handle, entity.handle, rai());
938
+ return !!inv('0x8C67C11C68713D25', this.handle, entity.handle, rai());
1066
939
  }
1067
940
  /**
1068
941
  * @param farDamageBonus
1069
942
  */
1070
- setDamageFarDistanceBonusTotal(farDamageBonus) {
943
+ set DamageFarDistanceBonusTotal(farDamageBonus) {
1071
944
  inv('0x1F0E3A4434565F8F', this.handle, f(farDamageBonus));
1072
945
  }
1073
946
  setMayNotEnterAnyVehicle() {
@@ -1076,7 +949,7 @@ export class Player {
1076
949
  /**
1077
950
  * @returns
1078
951
  */
1079
- getHealth() {
952
+ get Health() {
1080
953
  return inv('0x0317C947D062854E', this.handle, raf());
1081
954
  }
1082
955
  resetWantedLevelDifficulty() {
@@ -1091,7 +964,7 @@ export class Player {
1091
964
  /**
1092
965
  * @returns
1093
966
  */
1094
- getNumMarkedDeadeyeTargets() {
967
+ get NumMarkedDeadeyeTargets() {
1095
968
  return inv('0xCCD9B77F70D31C9D', this.handle, rai());
1096
969
  }
1097
970
  /**
@@ -1113,7 +986,7 @@ export class Player {
1113
986
  /**
1114
987
  * @param speech
1115
988
  */
1116
- setInteractionNegativeResponse(speech) {
989
+ set InteractionNegativeResponse(speech) {
1117
990
  inv('0x98CD760DE43B612E', this.handle, speech);
1118
991
  }
1119
992
  /**
@@ -1131,13 +1004,13 @@ export class Player {
1131
1004
  /**
1132
1005
  * @param toggle
1133
1006
  */
1134
- setSimulateAiming(toggle) {
1007
+ set SimulateAiming(toggle) {
1135
1008
  inv('0xE0447DEF81CCDFD2', this.handle, toggle);
1136
1009
  }
1137
1010
  /**
1138
1011
  * @returns
1139
1012
  */
1140
- getAiDefenseModifierAgainstAi() {
1013
+ get AiDefenseModifierAgainstAi() {
1141
1014
  return inv('0x2E78D822208E740A', this.handle, raf());
1142
1015
  }
1143
1016
  /**
@@ -1145,7 +1018,7 @@ export class Player {
1145
1018
  *
1146
1019
  * @param modifier
1147
1020
  */
1148
- setHealthRechargeTimeModifier(modifier) {
1021
+ set HealthRechargeTimeModifier(modifier) {
1149
1022
  inv('0x535ED4605F89AB6E', this.handle, f(modifier));
1150
1023
  }
1151
1024
  /**
@@ -1159,7 +1032,7 @@ export class Player {
1159
1032
  /**
1160
1033
  * @param accuracy
1161
1034
  */
1162
- setRemoteAccuracyFloorModifier(accuracy) {
1035
+ set RemoteAccuracyFloorModifier(accuracy) {
1163
1036
  inv('0xDEE80FEDFDD43C9B', this.handle, f(accuracy));
1164
1037
  }
1165
1038
  /**
@@ -1172,13 +1045,13 @@ export class Player {
1172
1045
  /**
1173
1046
  * @returns
1174
1047
  */
1175
- getStaminaDepletionMultiplier() {
1048
+ get StaminaDepletionMultiplier() {
1176
1049
  return inv('0x68A0389E0718AC8F', this.handle, raf());
1177
1050
  }
1178
1051
  /**
1179
1052
  * @returns
1180
1053
  */
1181
- getCurrentStealthNoise() {
1054
+ get CurrentStealthNoise() {
1182
1055
  return inv('0xD7ECC25E176ECBA5', this.handle, raf());
1183
1056
  }
1184
1057
  /**
@@ -1193,7 +1066,7 @@ export class Player {
1193
1066
  *
1194
1067
  * @param mood Refer to [enum: ePedMood]
1195
1068
  */
1196
- setMood(mood) {
1069
+ set Mood(mood) {
1197
1070
  inv('0x39BED552DB46FFA9', this.handle, mood);
1198
1071
  }
1199
1072
  /**
@@ -1220,7 +1093,7 @@ export class Player {
1220
1093
  *
1221
1094
  * @param disable
1222
1095
  */
1223
- setDisableWantedLevel(disable) {
1096
+ set DisableWantedLevel(disable) {
1224
1097
  inv('0x8674D138391FFB1B', this.handle, disable);
1225
1098
  }
1226
1099
  /**
@@ -1234,19 +1107,19 @@ export class Player {
1234
1107
  /**
1235
1108
  * @param p1
1236
1109
  */
1237
- setManageBuffSuperJump(p1) {
1110
+ set ManageBuffSuperJump(p1) {
1238
1111
  inv('0x292F0B6EDC82E3A4', this.handle, f(p1));
1239
1112
  }
1240
1113
  /**
1241
1114
  * @param multiplier
1242
1115
  */
1243
- setSpecialAbilityMultiplier(multiplier) {
1116
+ set SpecialAbilityMultiplier(multiplier) {
1244
1117
  inv('0x5A498FCA232F71E1', this.handle, f(multiplier));
1245
1118
  }
1246
1119
  /**
1247
1120
  * @param accuracy
1248
1121
  */
1249
- setLocalAccuracyFloorModifier(accuracy) {
1122
+ set LocalAccuracyFloorModifier(accuracy) {
1250
1123
  inv('0x4EA69188FBCE6A7D', this.handle, f(accuracy));
1251
1124
  }
1252
1125
  /**
@@ -1254,7 +1127,7 @@ export class Player {
1254
1127
  * @returns
1255
1128
  */
1256
1129
  isWantedLevelGreater(wantedLevel) {
1257
- return inv('0xE1C0AD4C24324C36', this.handle, wantedLevel, rai());
1130
+ return !!inv('0xE1C0AD4C24324C36', this.handle, wantedLevel, rai());
1258
1131
  }
1259
1132
  /**
1260
1133
  * SPECIAL_ABILITY_NONE = -1,
@@ -1268,13 +1141,13 @@ export class Player {
1268
1141
  *
1269
1142
  * @param type
1270
1143
  */
1271
- setSpecialAbilityType(type) {
1144
+ set SpecialAbilityType(type) {
1272
1145
  inv('0x00BA333DA05ADC23', this.handle, type);
1273
1146
  }
1274
1147
  /**
1275
1148
  * @param toggle
1276
1149
  */
1277
- setEveryoneIgnorePlayer(toggle) {
1150
+ set EveryoneIgnorePlayer(toggle) {
1278
1151
  inv('0x34630A768925B852', this.handle, toggle);
1279
1152
  }
1280
1153
  /**
@@ -1282,7 +1155,7 @@ export class Player {
1282
1155
  *
1283
1156
  * @param toggle
1284
1157
  */
1285
- setCanUseCover(toggle) {
1158
+ set CanUseCover(toggle) {
1286
1159
  inv('0x5EDA520F7A3BAF4E', this.handle, toggle);
1287
1160
  }
1288
1161
  /**
@@ -1315,7 +1188,7 @@ export class Player {
1315
1188
  /**
1316
1189
  * @param filter
1317
1190
  */
1318
- setDeadeyeTaggingConfig(filter) {
1191
+ set DeadeyeTaggingConfig(filter) {
1319
1192
  inv('0x83FCD6921FC8FD05', this.handle, filter);
1320
1193
  }
1321
1194
  /**
@@ -1338,7 +1211,7 @@ export class Player {
1338
1211
  /**
1339
1212
  * @returns
1340
1213
  */
1341
- isSpecialAbilityActive() {
1214
+ get IsSpecialAbilityActive() {
1342
1215
  return inv('0xB16223CB7DA965F0', this.handle);
1343
1216
  }
1344
1217
  reportPoliceSpottedPlayer() {
@@ -1350,12 +1223,12 @@ export class Player {
1350
1223
  * @returns
1351
1224
  */
1352
1225
  getReceivedBattleEventRecently(p1, p2) {
1353
- return inv('0xFB6EB8785F808551', this.handle, p1, p2, rai());
1226
+ return !!inv('0xFB6EB8785F808551', this.handle, p1, p2, rai());
1354
1227
  }
1355
1228
  /**
1356
1229
  * @returns
1357
1230
  */
1358
- getSpecialAbilityMultiplier() {
1231
+ get SpecialAbilityMultiplier() {
1359
1232
  return inv('0xAB3773E7AA1E9DCC', this.handle, raf());
1360
1233
  }
1361
1234
  /**
@@ -1385,18 +1258,18 @@ export class Player {
1385
1258
  * @returns
1386
1259
  */
1387
1260
  N_0xE7F8707269544B29(ped) {
1388
- return inv('0xE7F8707269544B29', this.handle, ped.handle, rai());
1261
+ return !!inv('0xE7F8707269544B29', this.handle, ped.handle, rai());
1389
1262
  }
1390
1263
  /**
1391
1264
  * @returns
1392
1265
  */
1393
- isScriptControlOn() {
1394
- return inv('0xB78350754157C00F', this.handle, rai());
1266
+ get IsScriptControlOn() {
1267
+ return !!inv('0xB78350754157C00F', this.handle, rai());
1395
1268
  }
1396
1269
  /**
1397
1270
  * @returns
1398
1271
  */
1399
- isSecondarySpecialAbilityActive() {
1272
+ get IsSecondarySpecialAbilityActive() {
1400
1273
  return inv('0x45AB66D02B601FA7', this.handle);
1401
1274
  }
1402
1275
  N_0xC900A465364A85D6() {
@@ -1407,7 +1280,7 @@ export class Player {
1407
1280
  *
1408
1281
  * @returns
1409
1282
  */
1410
- getGroup() {
1283
+ get Group() {
1411
1284
  return inv('0x9BAB31815159ABCF', this.handle, rai());
1412
1285
  }
1413
1286
  /**
@@ -1424,7 +1297,7 @@ export class Player {
1424
1297
  *
1425
1298
  * @param modifier
1426
1299
  */
1427
- setWeaponDamageModifier(modifier) {
1300
+ set WeaponDamageModifier(modifier) {
1428
1301
  inv('0x94D529F7B73D7A85', this.handle, f(modifier));
1429
1302
  }
1430
1303
  /**
@@ -1432,14 +1305,14 @@ export class Player {
1432
1305
  *
1433
1306
  * @param durationCost
1434
1307
  */
1435
- setSpecialAbilityDurationCost(durationCost) {
1308
+ set SpecialAbilityDurationCost(durationCost) {
1436
1309
  inv('0xB783F75940B23014', this.handle, f(durationCost));
1437
1310
  }
1438
1311
  /**
1439
1312
  * @returns
1440
1313
  */
1441
- isTargettingAnything() {
1442
- return inv('0x4605C66E0F935F83', this.handle, rai());
1314
+ get IsTargettingAnything() {
1315
+ return !!inv('0x4605C66E0F935F83', this.handle, rai());
1443
1316
  }
1444
1317
  /**
1445
1318
  * @param modifier
@@ -1450,13 +1323,13 @@ export class Player {
1450
1323
  /**
1451
1324
  * @returns
1452
1325
  */
1453
- getDeadEye() {
1326
+ get DeadEye() {
1454
1327
  return inv('0xA81D24AE0AF99A5E', this.handle, raf());
1455
1328
  }
1456
1329
  /**
1457
1330
  * @returns
1458
1331
  */
1459
- isInScope() {
1332
+ get IsInScope() {
1460
1333
  return inv('0x04D7F33640662FA2', this.handle);
1461
1334
  }
1462
1335
  /**
@@ -1475,58 +1348,85 @@ export class Player {
1475
1348
  inv('0x09C28F828EE674FA', this.handle, f(speedBoost), duration);
1476
1349
  }
1477
1350
  /**
1478
- * @param p2
1479
- * @param p3
1480
- * @returns outEntity
1351
+ * Returns true if the player is riding a train.
1352
+ *
1353
+ * @returns
1481
1354
  */
1482
- getInteractionTargetEntity(p2, p3) {
1483
- const result = inv('0x3EE1F7A8C32F24E1', this.handle, pvi(), p2, p3);
1484
- return [result[0], createFromHandle('Entity', result[1])];
1355
+ get IsRidingTrain() {
1356
+ return !!inv('0x2FB0ACADA6A238DD', this.handle, rai());
1485
1357
  }
1486
1358
  /**
1487
- * @param toggle
1359
+ * Sets whether all trails are hidden during Eagle Eye mode.
1360
+ *
1361
+ * @param hide
1488
1362
  */
1489
- setDeadeyeTaggingEnabled(toggle) {
1490
- inv('0x6B5DDFB967E5073D', this.handle, toggle);
1363
+ eagleEyeSetHideAllTrails(hide) {
1364
+ inv('0x330CA55A3647FA1C', this.handle, hide);
1491
1365
  }
1492
1366
  /**
1367
+ * _IS_PLAYER_S* - _IS_PLAYER_T*
1368
+ *
1493
1369
  * @returns
1494
1370
  */
1495
- getStamina() {
1496
- return inv('0x0FF421E467373FCF', this.handle, raf());
1371
+ N_0x621D1B289CAF5978() {
1372
+ return !!inv('0x621D1B289CAF5978', this.handle, rai());
1497
1373
  }
1498
1374
  /**
1499
- * @param modifier
1375
+ * Decreases the damage the player receives while on horseback
1376
+ * Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
1377
+ *
1378
+ * @param damageDecrease
1500
1379
  */
1501
- setMeleeWeaponDamageModifier(modifier) {
1502
- inv('0xE4CB5A3F18170381', this.handle, f(modifier));
1380
+ set ReceivedDamageTakenOnHorsebackModifier(damageDecrease) {
1381
+ inv('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
1382
+ }
1383
+ /**
1384
+ * @param toggle
1385
+ */
1386
+ set CanMercyKill(toggle) {
1387
+ inv('0x39363DFD04E91496', this.handle, toggle);
1503
1388
  }
1504
1389
  /**
1390
+ * @param p1
1391
+ * @param discoveryHash
1505
1392
  * @returns
1506
1393
  */
1507
- hasBeenSpottedInStolenVehicle() {
1508
- return inv('0xC932F57F31EA9152', this.handle, rai());
1394
+ getHasDiscoveredCharacterNameSp(p1, discoveryHash) {
1395
+ return inv('0x0772F87D7B07719A', this.handle, p1, _h(discoveryHash));
1509
1396
  }
1510
1397
  /**
1511
- * Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
1398
+ * @param speech
1399
+ */
1400
+ set InteractionPositiveResponse(speech) {
1401
+ inv('0xC6366A585659D15C', this.handle, speech);
1402
+ }
1403
+ /**
1404
+ * This can be between 1.0f - 50.0f
1512
1405
  *
1513
- * @param canPickup
1406
+ * @param multiplier
1514
1407
  */
1515
- setCanPickupHat(canPickup) {
1516
- inv('0xACA45DDCEF6071C4', this.handle, canPickup);
1408
+ set AirDragMultiplierForPlayersVehicle(multiplier) {
1409
+ inv('0x5DA6500FE849DA16', this.handle, f(multiplier));
1517
1410
  }
1518
1411
  /**
1519
- * Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
1520
- * some colors
1521
- * 0: Default aura
1522
- * 1014693585
1523
- * 1936842089
1524
- * 1979474018
1412
+ * Only applies to HUNTERCART01
1525
1413
  *
1526
- * @param auraColorHash
1414
+ * @param wagon
1527
1415
  */
1528
- setDeadEyeAuraByHash(auraColorHash) {
1529
- inv('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
1416
+ set HuntingWagon(wagon) {
1417
+ inv('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
1418
+ }
1419
+ /**
1420
+ * Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
1421
+ *
1422
+ * @param p1
1423
+ * @param p2
1424
+ * @param p3
1425
+ * @param intensity
1426
+ * @param flag
1427
+ */
1428
+ setDeadeyeEntityAuraIntensityWithFlag(p1, p2, p3, intensity, flag) {
1429
+ inv('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
1530
1430
  }
1531
1431
  /**
1532
1432
  * Returns true if PromptType is enabled for ped (mount)
@@ -1545,13 +1445,13 @@ export class Player {
1545
1445
  *
1546
1446
  * @param flag
1547
1447
  */
1548
- setDeadeyeEntityAuraWithFlag(flag) {
1448
+ set DeadeyeEntityAuraWithFlag(flag) {
1549
1449
  inv('0x2B12B6FC8B8772AB', this.handle, flag);
1550
1450
  }
1551
1451
  /**
1552
1452
  * @returns
1553
1453
  */
1554
- getMountOwnedByPlayer() {
1454
+ get MountOwnedByPlayer() {
1555
1455
  return createFromHandle('Ped', inv('0xF49F14462F0AE27C', this.handle, rai()));
1556
1456
  }
1557
1457
  /**
@@ -1591,7 +1491,7 @@ export class Player {
1591
1491
  /**
1592
1492
  * @param drawReductionTime
1593
1493
  */
1594
- setBowDrawReductionTimeInDeadeye(drawReductionTime) {
1494
+ set BowDrawReductionTimeInDeadeye(drawReductionTime) {
1595
1495
  inv('0xBE0C524970892D41', this.handle, f(drawReductionTime));
1596
1496
  }
1597
1497
  /**
@@ -1630,7 +1530,7 @@ export class Player {
1630
1530
  *
1631
1531
  * @param modifier
1632
1532
  */
1633
- setAiDefenseModifierAgainstAi(modifier) {
1533
+ set AiDefenseModifierAgainstAi(modifier) {
1634
1534
  inv('0x914071FF93AF2692', this.handle, f(modifier));
1635
1535
  }
1636
1536
  /**
@@ -1639,13 +1539,13 @@ export class Player {
1639
1539
  *
1640
1540
  * @returns
1641
1541
  */
1642
- getTeam() {
1542
+ get Team() {
1643
1543
  return inv('0xB464EB6A40C7975B', this.handle, rai());
1644
1544
  }
1645
1545
  /**
1646
1546
  * @returns
1647
1547
  */
1648
- getHealthRechargeMultiplier() {
1548
+ get HealthRechargeMultiplier() {
1649
1549
  return inv('0x22CD23BB0C45E0CD', this.handle, raf());
1650
1550
  }
1651
1551
  /**
@@ -1677,7 +1577,7 @@ export class Player {
1677
1577
  *
1678
1578
  * @param promptTextKey
1679
1579
  */
1680
- setPromptLeaveText(promptTextKey) {
1580
+ set PromptLeaveText(promptTextKey) {
1681
1581
  inv('0x06C3DB00B69D5435', this.handle, promptTextKey);
1682
1582
  }
1683
1583
  /**
@@ -1692,7 +1592,7 @@ export class Player {
1692
1592
  /**
1693
1593
  * @returns
1694
1594
  */
1695
- getPed2() {
1595
+ get Ped2() {
1696
1596
  return createFromHandle('Ped', inv('0x5EBE38A20BC51C27', this.handle, rai()));
1697
1597
  }
1698
1598
  /**
@@ -1726,7 +1626,7 @@ export class Player {
1726
1626
  *
1727
1627
  * @param delay
1728
1628
  */
1729
- setDeadeyeAbilityDepletionDelay(delay) {
1629
+ set DeadeyeAbilityDepletionDelay(delay) {
1730
1630
  inv('0x870634493CB4372C', this.handle, f(delay));
1731
1631
  }
1732
1632
  /**
@@ -1735,14 +1635,14 @@ export class Player {
1735
1635
  *
1736
1636
  * @param multiplier
1737
1637
  */
1738
- setSwimMultiplierForPlayer(multiplier) {
1638
+ set SwimMultiplierForPlayer(multiplier) {
1739
1639
  inv('0xBFCEABDE34DA5085', this.handle, f(multiplier));
1740
1640
  }
1741
1641
  /**
1742
1642
  * @returns
1743
1643
  */
1744
- isDead() {
1745
- return inv('0x2E9C3FCB6798F397', this.handle, rai());
1644
+ get IsDead() {
1645
+ return !!inv('0x2E9C3FCB6798F397', this.handle, rai());
1746
1646
  }
1747
1647
  /**
1748
1648
  * @param ped
@@ -1768,8 +1668,8 @@ export class Player {
1768
1668
  *
1769
1669
  * @returns
1770
1670
  */
1771
- getInvincible() {
1772
- return inv('0x0CBBCB2CCFA7DC4E', this.handle, rai());
1671
+ get Invincible() {
1672
+ return !!inv('0x0CBBCB2CCFA7DC4E', this.handle, rai());
1773
1673
  }
1774
1674
  resetArrestState() {
1775
1675
  inv('0x12917931C31F1750', this.handle);
@@ -1787,7 +1687,7 @@ export class Player {
1787
1687
  *
1788
1688
  * @param toggle
1789
1689
  */
1790
- setInvincible(toggle) {
1690
+ set Invincible(toggle) {
1791
1691
  inv('0xFEBEEBC9CBDF4B12', this.handle, toggle);
1792
1692
  }
1793
1693
  /**
@@ -1795,14 +1695,120 @@ export class Player {
1795
1695
  *
1796
1696
  * @returns
1797
1697
  */
1798
- isControlOn() {
1799
- return inv('0x7964097FCE4C244B', this.handle, rai());
1698
+ get IsControlOn() {
1699
+ return !!inv('0x7964097FCE4C244B', this.handle, rai());
1800
1700
  }
1801
1701
  /**
1802
1702
  * @param vehicle
1803
1703
  */
1804
- setMayOnlyEnterThisVehicle(vehicle) {
1704
+ set MayOnlyEnterThisVehicle(vehicle) {
1805
1705
  inv('0xDA35A134038557EC', this.handle, vehicle.handle);
1806
1706
  }
1707
+ /**
1708
+ * @param weaponGroup
1709
+ * @param toggle
1710
+ */
1711
+ setWeaponGroupAsInstantKill(weaponGroup, toggle) {
1712
+ inv('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
1713
+ }
1714
+ /**
1715
+ * Returns false if PromptType is enabled
1716
+ * Params: See 0x0751D461F06E41CE
1717
+ *
1718
+ * @param promptType
1719
+ * @param promptMode
1720
+ * @returns
1721
+ */
1722
+ getUiPromptIsDisabled(promptType, promptMode) {
1723
+ return inv('0x6614F9039BD31931', this.handle, promptType, promptMode);
1724
+ }
1725
+ /**
1726
+ * @param toggle
1727
+ */
1728
+ set LockonToFriendlyPlayers(toggle) {
1729
+ inv('0x4A056257802DD3E5', this.handle, toggle);
1730
+ }
1731
+ /**
1732
+ * Activates the Surrender prompt for the specified player in the current frame.
1733
+ *
1734
+ * @param targetPed
1735
+ * @param promptOrder
1736
+ * @param p3
1737
+ */
1738
+ setCooperatePromptThisFrame(targetPed, promptOrder, p3) {
1739
+ inv('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
1740
+ }
1741
+ /**
1742
+ * https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
1743
+ * https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
1744
+ *
1745
+ * @param playerResetFlag
1746
+ * @param p2
1747
+ */
1748
+ setResetFlag(playerResetFlag, p2) {
1749
+ inv('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
1750
+ }
1751
+ /**
1752
+ * @returns
1753
+ */
1754
+ get WantedLevel() {
1755
+ return inv('0xABC532F9098BFD9D', this.handle, rai());
1756
+ }
1757
+ /**
1758
+ * @param closeRangeLowerBound
1759
+ * @param closeRangeUpperBound
1760
+ */
1761
+ setDamageCloseDistanceBonus(closeRangeLowerBound, closeRangeUpperBound) {
1762
+ inv('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
1763
+ }
1764
+ /**
1765
+ * @param multiplier
1766
+ */
1767
+ set SneakingNoiseMultiplier(multiplier) {
1768
+ inv('0x4DE44FA389DCA565', this.handle, f(multiplier));
1769
+ }
1770
+ /**
1771
+ * Sets the player's team.
1772
+ *
1773
+ * @param team
1774
+ * @param bRestrictToThisScript
1775
+ */
1776
+ setTeam(team, bRestrictToThisScript) {
1777
+ inv('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
1778
+ }
1779
+ /**
1780
+ * Checks if the player's Deadeye ability is enabled.
1781
+ *
1782
+ * @returns
1783
+ */
1784
+ get IsSpecialAbilityEnabled() {
1785
+ return inv('0xDE6C85975F9D4894', this.handle);
1786
+ }
1787
+ /**
1788
+ * @param target
1789
+ */
1790
+ set BountyTarget(target) {
1791
+ inv('0x6ADF821FBF21920E', this.handle, target.handle);
1792
+ }
1793
+ /**
1794
+ * Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
1795
+ *
1796
+ * @returns
1797
+ */
1798
+ eagleEyeAreAllTrailsHidden() {
1799
+ return inv('0xA62BBAAE67A05BB0', this.handle);
1800
+ }
1801
+ /**
1802
+ * @returns
1803
+ */
1804
+ get IsDeadeyeTaggingEnabled() {
1805
+ return inv('0x32348719DCED2969', this.handle);
1806
+ }
1807
+ /**
1808
+ * Gets the player's server ID. In multiplayer, this is the player's unique server-side identifier.
1809
+ */
1810
+ get ServerId() {
1811
+ return inv('0x4D97BCC7', this.handle, rai());
1812
+ }
1807
1813
  }
1808
1814
  registerHandle('Player', Player);