@nativewrappers/redm-codegen 0.0.4 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +109 -109
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +158 -158
- package/dist/classes/BaseModel.d.ts +34 -34
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +53 -53
- package/dist/classes/BaseTask.d.ts +36 -36
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +44 -44
- package/dist/classes/Cam.d.ts +91 -91
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +124 -124
- package/dist/classes/Entity.d.ts +507 -502
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +723 -714
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +286 -286
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +425 -425
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +770 -770
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +985 -985
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +23 -23
- package/dist/classes/Pickup.d.ts +6 -6
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +12 -12
- package/dist/classes/Player.d.ts +237 -233
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +309 -303
- package/dist/classes/Prop.d.ts +126 -126
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +180 -180
- package/dist/classes/PropSet.d.ts +16 -16
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +22 -22
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +24 -24
- package/dist/classes/Volume.d.ts +44 -44
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +58 -58
- package/dist/classes/Weapon.d.ts +243 -243
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +339 -339
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +37 -37
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +51 -51
- package/dist/namespaces/Audio.d.ts +395 -395
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +530 -530
- package/dist/namespaces/Bounty.d.ts +23 -23
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +40 -40
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +483 -483
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +693 -693
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +6 -6
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +11 -11
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +58 -58
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +83 -83
- package/dist/namespaces/Crashlog.js +9 -9
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +18 -18
- package/dist/namespaces/Databinding.d.ts +146 -146
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +218 -218
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.js +2 -2
- package/dist/namespaces/EntityStatics.d.ts +186 -186
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +249 -249
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +776 -776
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1120 -1120
- package/dist/namespaces/Hud.d.ts +497 -497
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +748 -748
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +57 -57
- package/dist/namespaces/Inventory.d.ts +205 -205
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +340 -340
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +109 -109
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +209 -209
- package/dist/namespaces/Minigame.d.ts +66 -66
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +111 -111
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.js +1 -1
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +1199 -1199
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1650 -1650
- package/dist/namespaces/Object.d.ts +262 -262
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +367 -367
- package/dist/namespaces/Pad.d.ts +102 -102
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +141 -141
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +2 -2
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +10 -10
- package/dist/namespaces/Perschar.d.ts +42 -42
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +59 -59
- package/dist/namespaces/Physics.d.ts +37 -37
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +54 -54
- package/dist/namespaces/PlayerStatics.d.ts +68 -68
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +104 -104
- package/dist/namespaces/Population.d.ts +86 -86
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +48 -48
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +78 -78
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +203 -203
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +294 -294
- package/dist/namespaces/Streaming.d.ts +128 -128
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +202 -202
- package/dist/namespaces/Task.d.ts +366 -366
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +517 -517
- package/dist/namespaces/Telemetry.d.ts +83 -83
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +111 -111
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.js +1 -1
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.js +7 -7
- package/dist/namespaces/VolumeStatics.d.ts +99 -99
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +137 -137
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +206 -206
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +303 -303
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +164 -164
- package/src/classes/BaseModel.ts +60 -60
- package/src/classes/BaseTask.ts +46 -46
- package/src/classes/Cam.ts +136 -136
- package/src/classes/Entity.ts +738 -727
- package/src/classes/Interior.ts +43 -43
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +432 -432
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +1023 -1023
- package/src/classes/PersChar.ts +28 -28
- package/src/classes/Pickup.ts +13 -13
- package/src/classes/Player.ts +326 -319
- package/src/classes/Prop.ts +185 -185
- package/src/classes/PropSet.ts +25 -25
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +27 -27
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +358 -358
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +55 -55
- package/src/namespaces/Audio.ts +565 -565
- package/src/namespaces/Bounty.ts +46 -46
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +706 -706
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +12 -12
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +94 -94
- package/src/namespaces/Crashlog.ts +9 -9
- package/src/namespaces/Crew.ts +20 -20
- package/src/namespaces/Databinding.ts +222 -222
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +2 -2
- package/src/namespaces/EntityStatics.ts +259 -259
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +1081 -1081
- package/src/namespaces/Hud.ts +767 -767
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +65 -65
- package/src/namespaces/Inventory.ts +352 -352
- package/src/namespaces/Itemdatabase.ts +121 -121
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +217 -217
- package/src/namespaces/Minigame.ts +119 -119
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +1 -1
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1738 -1738
- package/src/namespaces/Object.ts +370 -370
- package/src/namespaces/Pad.ts +155 -155
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +12 -12
- package/src/namespaces/Perschar.ts +67 -67
- package/src/namespaces/Physics.ts +62 -62
- package/src/namespaces/PlayerStatics.ts +112 -112
- package/src/namespaces/Population.ts +131 -131
- package/src/namespaces/Posse.ts +81 -81
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +296 -296
- package/src/namespaces/Streaming.ts +236 -236
- package/src/namespaces/Task.ts +583 -583
- package/src/namespaces/Telemetry.ts +125 -125
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +1 -1
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +7 -7
- package/src/namespaces/VolumeStatics.ts +143 -143
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +311 -311
- package/src/types/NativeAliases.ts +6 -1
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@@ -13,157 +13,6 @@ import { createFromHandle } from '../types/HandleRegistry';
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import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
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export class WeaponStatics {
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/**
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* @param weaponObject
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static setWeaponScale(weaponObject: Prop, scale: number): void {
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inv<void>('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
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}
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*/
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static isWeaponSniper(weaponHash: eWeaponHash): any {
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
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95
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*/
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static getWeaponClipSize(weaponHash: eWeaponHash): number {
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return inv<number>('0xD3750CCC00635FC2', weaponHash, rai());
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}
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static N_0x000FA7A4A8443AF7(p0: any): void {
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inv<void>('0x000FA7A4A8443AF7', p0);
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}
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/**
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* Only used in R* Script fme_escaped_convicts, p0 = 0
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*
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static N_0x63B83A526329AFBC(p0: any): void {
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inv<void>('0x63B83A526329AFBC', p0);
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}
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* Related to rust of weapons
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static getWeaponPermanentDegradation(weaponObject: Prop): number {
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return inv<number>('0xD56E5F336C675EFA', weaponObject.handle, raf());
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}
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* @param weaponHash Refer to [enum: eWeaponHash]
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static removeWeaponAsset(weaponHash: eWeaponHash): void {
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inv<void>('0xC3896D03E2852236', weaponHash);
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}
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static N_0x23BF601A42F329A0(p0: any): any {
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return inv<number>('0x23BF601A42F329A0', p0);
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}
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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static isWeaponRifle(weaponHash: eWeaponHash): any {
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return inv<number>('0x0A82317B7EBFC420', weaponHash);
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}
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static N_0x3799EFCC3C8CD5E1(p0: any): any {
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}
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/**
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static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any {
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return inv<number>('0x9CCA3131E6B53C68', p0, p1, p2);
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}
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@@ -220,7 +69,7 @@ export class WeaponStatics {
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|
* @returns
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70
|
*/
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|
static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean {
|
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|
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return inv<boolean>('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
|
|
72
|
+
return !!inv<boolean>('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
|
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73
|
}
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|
/**
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@@ -233,66 +82,65 @@ export class WeaponStatics {
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|
/**
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84
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
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|
+
* @param ammoHash Refer to [enum: eAmmoType]
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|
* @returns
|
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87
|
*/
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static
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|
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return
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}
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns Returns the ammo type, see: [enum: eAmmoType]
|
|
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|
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*/
|
|
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|
-
static getAmmoTypeForWeapon(weaponHash: eWeaponHash): number {
|
|
247
|
-
return (inv<number>('0x5C2EA6C44F515F34', weaponHash, rai())) & 0xFFFFFFFF;
|
|
88
|
+
static isAmmoTypeValidForWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): any {
|
|
89
|
+
return inv<number>('0xC570B881754DF609', weaponHash, ammoHash);
|
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90
|
}
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|
/**
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* @param
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|
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* @
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|
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* @param p0
|
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|
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* @param p1
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95
|
*/
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|
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static
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|
-
|
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|
+
static N_0x183CE355115B6E75(p0: any, p1: any): void {
|
|
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|
+
inv<void>('0x183CE355115B6E75', p0, p1);
|
|
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98
|
}
|
|
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|
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100
|
/**
|
|
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|
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* @param
|
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|
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* @
|
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|
+
* @param p0
|
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|
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* @param p1
|
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103
|
*/
|
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|
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static
|
|
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|
-
|
|
104
|
+
static N_0x74C9080FDD1BB48F(p0: any, p1: any): void {
|
|
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|
+
inv<void>('0x74C9080FDD1BB48F', p0, p1);
|
|
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106
|
}
|
|
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107
|
|
|
266
108
|
/**
|
|
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|
-
* @param
|
|
109
|
+
* @param vehicle
|
|
110
|
+
* @param p1
|
|
111
|
+
* @param minHeading
|
|
112
|
+
* @param maxHeading
|
|
268
113
|
* @returns
|
|
269
114
|
*/
|
|
270
|
-
static
|
|
271
|
-
return inv<number>('
|
|
115
|
+
static setVehicleWeaponHeadingLimits2(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): any {
|
|
116
|
+
return inv<number>('0xBF5987E1CDE63501', vehicle.handle, p1, f(minHeading), f(maxHeading));
|
|
272
117
|
}
|
|
273
118
|
|
|
274
119
|
/**
|
|
275
|
-
* @param
|
|
120
|
+
* @param p0
|
|
121
|
+
* @param p1
|
|
276
122
|
* @returns
|
|
277
123
|
*/
|
|
278
|
-
static
|
|
279
|
-
return inv<number>('
|
|
124
|
+
static N_0x486C96A0DCD2BC92(p0: any, p1: any): any {
|
|
125
|
+
return inv<number>('0x486C96A0DCD2BC92', p0, p1);
|
|
280
126
|
}
|
|
281
127
|
|
|
282
128
|
/**
|
|
283
129
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
284
|
-
* @returns
|
|
130
|
+
* @returns Returns the [enum: eWeaponAttachPoint]
|
|
285
131
|
*/
|
|
286
|
-
static
|
|
287
|
-
return inv<number>('
|
|
132
|
+
static getDefaultWeaponAttachPoint(weaponHash: eWeaponHash): number {
|
|
133
|
+
return inv<number>('0x65DC4AC5B96614CB', weaponHash, rai());
|
|
288
134
|
}
|
|
289
135
|
|
|
290
136
|
/**
|
|
291
|
-
*
|
|
137
|
+
* Related to weapon visual damage, not actual damage.
|
|
138
|
+
*
|
|
139
|
+
* @param weaponObject
|
|
292
140
|
* @returns
|
|
293
141
|
*/
|
|
294
|
-
static
|
|
295
|
-
return inv<number>('
|
|
142
|
+
static getWeaponDamage(weaponObject: Prop): number {
|
|
143
|
+
return inv<number>('0x904103D5D2333977', weaponObject.handle, raf());
|
|
296
144
|
}
|
|
297
145
|
|
|
298
146
|
/**
|
|
@@ -360,25 +208,6 @@ export class WeaponStatics {
|
|
|
360
208
|
return (inv<number>('0x8EC44AE8DECFF841', weaponHash, rai())) & 0xFFFFFFFF;
|
|
361
209
|
}
|
|
362
210
|
|
|
363
|
-
/**
|
|
364
|
-
* @param vehicle
|
|
365
|
-
* @param p1
|
|
366
|
-
* @param minHeading
|
|
367
|
-
* @param maxHeading
|
|
368
|
-
*/
|
|
369
|
-
static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void {
|
|
370
|
-
inv<void>('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
|
|
371
|
-
}
|
|
372
|
-
|
|
373
|
-
/**
|
|
374
|
-
* @param p0
|
|
375
|
-
* @param p1
|
|
376
|
-
* @returns
|
|
377
|
-
*/
|
|
378
|
-
static N_0x74C8000FDD1BB222(p0: any, p1: any): any {
|
|
379
|
-
return inv<number>('0x74C8000FDD1BB222', p0, p1);
|
|
380
|
-
}
|
|
381
|
-
|
|
382
211
|
/**
|
|
383
212
|
* Returns hash where WEAPON_ is replaced with SLOT_
|
|
384
213
|
*
|
|
@@ -404,7 +233,7 @@ export class WeaponStatics {
|
|
|
404
233
|
* @returns
|
|
405
234
|
*/
|
|
406
235
|
static N_0xF252A85B8F3F8C58(weaponCollection: string | number, dualwieldVariant: string | number): boolean {
|
|
407
|
-
return inv<boolean>('0xF252A85B8F3F8C58', _h(weaponCollection), _h(dualwieldVariant), rai());
|
|
236
|
+
return !!inv<boolean>('0xF252A85B8F3F8C58', _h(weaponCollection), _h(dualwieldVariant), rai());
|
|
408
237
|
}
|
|
409
238
|
|
|
410
239
|
/**
|
|
@@ -452,56 +281,146 @@ export class WeaponStatics {
|
|
|
452
281
|
}
|
|
453
282
|
|
|
454
283
|
/**
|
|
455
|
-
* @param
|
|
456
|
-
* @
|
|
457
|
-
* @param p2
|
|
284
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
285
|
+
* @returns
|
|
458
286
|
*/
|
|
459
|
-
static
|
|
460
|
-
inv<
|
|
287
|
+
static getWeaponUnlock(weaponHash: eWeaponHash): number {
|
|
288
|
+
return (inv<number>('0x865F36299079FB75', weaponHash, rai())) & 0xFFFFFFFF;
|
|
461
289
|
}
|
|
462
290
|
|
|
463
291
|
/**
|
|
464
|
-
*
|
|
465
|
-
*
|
|
466
|
-
*
|
|
467
|
-
* @param pedModel
|
|
468
|
-
* @returns
|
|
292
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
293
|
+
* @returns Returns the ammo type, see: [enum: eAmmoType]
|
|
469
294
|
*/
|
|
470
|
-
static
|
|
471
|
-
return (inv<number>('
|
|
295
|
+
static getAmmoTypeForWeapon(weaponHash: eWeaponHash): number {
|
|
296
|
+
return (inv<number>('0x5C2EA6C44F515F34', weaponHash, rai())) & 0xFFFFFFFF;
|
|
472
297
|
}
|
|
473
298
|
|
|
474
299
|
/**
|
|
475
|
-
* @param
|
|
476
|
-
* @
|
|
477
|
-
* @param heading
|
|
478
|
-
* @param p3
|
|
300
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
301
|
+
* @returns
|
|
479
302
|
*/
|
|
480
|
-
static
|
|
481
|
-
inv<
|
|
303
|
+
static isWeaponKnife(weaponHash: eWeaponHash): any {
|
|
304
|
+
return inv<number>('0x792E3EF76C911959', weaponHash);
|
|
482
305
|
}
|
|
483
306
|
|
|
484
307
|
/**
|
|
485
308
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
486
309
|
* @returns
|
|
487
310
|
*/
|
|
488
|
-
static
|
|
489
|
-
return inv<
|
|
311
|
+
static isWeaponBow(weaponHash: eWeaponHash): boolean {
|
|
312
|
+
return !!inv<boolean>('0xC4DEC3CA8C365A5D', weaponHash, rai());
|
|
490
313
|
}
|
|
491
314
|
|
|
492
315
|
/**
|
|
493
316
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
494
317
|
* @returns
|
|
495
318
|
*/
|
|
496
|
-
static
|
|
497
|
-
return inv<number>('
|
|
319
|
+
static getCanTwirlWeapon(weaponHash: eWeaponHash): any {
|
|
320
|
+
return inv<number>('0x6554ECCE226F2A2A', weaponHash);
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
/**
|
|
324
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
325
|
+
* @returns
|
|
326
|
+
*/
|
|
327
|
+
static shouldWeaponBeDiscardedWhenSwapped(weaponHash: eWeaponHash): any {
|
|
328
|
+
return inv<number>('0x2C83212A7AA51D3D', weaponHash);
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
/**
|
|
332
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
333
|
+
* @returns
|
|
334
|
+
*/
|
|
335
|
+
static isWeaponSilent(weaponHash: eWeaponHash): any {
|
|
336
|
+
return inv<number>('0x5809DBCA0A37C82B', weaponHash);
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
/**
|
|
340
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
341
|
+
* @returns
|
|
342
|
+
*/
|
|
343
|
+
static isWeaponOneHanded(weaponHash: eWeaponHash): any {
|
|
344
|
+
return inv<number>('0xD955FEE4B87AFA07', weaponHash);
|
|
498
345
|
}
|
|
499
346
|
|
|
500
347
|
/**
|
|
501
348
|
* @param p0
|
|
349
|
+
* @returns
|
|
502
350
|
*/
|
|
503
|
-
static
|
|
504
|
-
inv<
|
|
351
|
+
static N_0xBC9444F2FF94A9C0(p0: any): any {
|
|
352
|
+
return inv<number>('0xBC9444F2FF94A9C0', p0);
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
/**
|
|
356
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
357
|
+
* @returns
|
|
358
|
+
*/
|
|
359
|
+
static isWeaponValid(weaponHash: eWeaponHash): boolean {
|
|
360
|
+
return !!inv<boolean>('0x937C71165CF334B3', weaponHash, rai());
|
|
361
|
+
}
|
|
362
|
+
|
|
363
|
+
/**
|
|
364
|
+
* @param p0
|
|
365
|
+
* @param p1
|
|
366
|
+
* @param p2
|
|
367
|
+
*/
|
|
368
|
+
static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void {
|
|
369
|
+
inv<void>('0xE9B3FEC825668291', p0, p1, p2);
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
/**
|
|
373
|
+
* Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
|
|
374
|
+
* _IS_WEAPON_M* - _IS_WEAPON_P*
|
|
375
|
+
*
|
|
376
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
377
|
+
* @returns
|
|
378
|
+
*/
|
|
379
|
+
static isWeaponKit2(weaponHash: eWeaponHash): any {
|
|
380
|
+
return inv<number>('0x49E40483948AF062', weaponHash);
|
|
381
|
+
}
|
|
382
|
+
|
|
383
|
+
/**
|
|
384
|
+
* 0.0: good condition, 1.0: poor condition
|
|
385
|
+
*
|
|
386
|
+
* @param weaponObject
|
|
387
|
+
* @returns
|
|
388
|
+
*/
|
|
389
|
+
static getWeaponDegradation(weaponObject: Prop): number {
|
|
390
|
+
return inv<number>('0x0D78E1097F89E637', weaponObject.handle, raf());
|
|
391
|
+
}
|
|
392
|
+
|
|
393
|
+
/**
|
|
394
|
+
* @param p0
|
|
395
|
+
* @param p1
|
|
396
|
+
* @returns
|
|
397
|
+
*/
|
|
398
|
+
static N_0xFDCEDFB0577A390D(p0: any, p1: any): any {
|
|
399
|
+
return inv<number>('0xFDCEDFB0577A390D', p0, p1);
|
|
400
|
+
}
|
|
401
|
+
|
|
402
|
+
/**
|
|
403
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
404
|
+
* @returns
|
|
405
|
+
*/
|
|
406
|
+
static isWeaponPistol(weaponHash: eWeaponHash): boolean {
|
|
407
|
+
return !!inv<boolean>('0xDDC64F5E31EEDAB6', weaponHash, rai());
|
|
408
|
+
}
|
|
409
|
+
|
|
410
|
+
/**
|
|
411
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
412
|
+
* @returns
|
|
413
|
+
*/
|
|
414
|
+
static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any {
|
|
415
|
+
return inv<number>('0xFF07CF465F48B830', weaponHash);
|
|
416
|
+
}
|
|
417
|
+
|
|
418
|
+
/**
|
|
419
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
420
|
+
* @returns
|
|
421
|
+
*/
|
|
422
|
+
static isWeaponRepeater(weaponHash: eWeaponHash): boolean {
|
|
423
|
+
return !!inv<boolean>('0xDDB2578E95EF7138', weaponHash, rai());
|
|
505
424
|
}
|
|
506
425
|
|
|
507
426
|
/**
|
|
@@ -566,82 +485,104 @@ export class WeaponStatics {
|
|
|
566
485
|
}
|
|
567
486
|
|
|
568
487
|
/**
|
|
569
|
-
* @param
|
|
570
|
-
* @param
|
|
571
|
-
* @
|
|
488
|
+
* @param p0
|
|
489
|
+
* @param p1
|
|
490
|
+
* @param p2
|
|
572
491
|
*/
|
|
573
|
-
static
|
|
574
|
-
|
|
492
|
+
static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void {
|
|
493
|
+
inv<void>('0xB0FB9B196A3D13F0', p0, p1, p2);
|
|
575
494
|
}
|
|
576
495
|
|
|
577
496
|
/**
|
|
578
|
-
* @param
|
|
579
|
-
* @param
|
|
497
|
+
* @param entity
|
|
498
|
+
* @param weaponName
|
|
499
|
+
* @param weaponType
|
|
500
|
+
* @returns
|
|
580
501
|
*/
|
|
581
|
-
static
|
|
582
|
-
inv<
|
|
502
|
+
static hasEntityBeenDamagedByWeapon(entity: Entity, weaponName: string | number, weaponType: number): any {
|
|
503
|
+
return inv<number>('0xDCF06D0CDFF68424', entity.handle, _h(weaponName), weaponType);
|
|
583
504
|
}
|
|
584
505
|
|
|
585
506
|
/**
|
|
586
|
-
* @param
|
|
587
|
-
* @
|
|
507
|
+
* @param weaponObject
|
|
508
|
+
* @returns
|
|
588
509
|
*/
|
|
589
|
-
static
|
|
590
|
-
inv<
|
|
510
|
+
static getWeaponScale(weaponObject: Prop): number {
|
|
511
|
+
return inv<number>('0x22084CA699219624', weaponObject.handle, raf());
|
|
591
512
|
}
|
|
592
513
|
|
|
593
514
|
/**
|
|
594
|
-
*
|
|
595
|
-
*
|
|
596
|
-
* @param
|
|
597
|
-
* @param
|
|
515
|
+
* Returns iSpinHash
|
|
516
|
+
*
|
|
517
|
+
* @param emote
|
|
518
|
+
* @param weaponEmoteTrickType
|
|
598
519
|
* @returns
|
|
599
520
|
*/
|
|
600
|
-
static
|
|
601
|
-
return inv<number>('
|
|
521
|
+
static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number): number {
|
|
522
|
+
return (inv<number>('0xF4601C1203B1A78D', _h(emote), weaponEmoteTrickType, rai())) & 0xFFFFFFFF;
|
|
602
523
|
}
|
|
603
524
|
|
|
604
525
|
/**
|
|
605
|
-
*
|
|
606
|
-
*
|
|
526
|
+
* Returns true if CWeaponInfoFlags::Flags::Gun is set.
|
|
527
|
+
*
|
|
528
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
607
529
|
* @returns
|
|
608
530
|
*/
|
|
609
|
-
static
|
|
610
|
-
return inv<
|
|
531
|
+
static isWeaponAGun(weaponHash: eWeaponHash): boolean {
|
|
532
|
+
return !!inv<boolean>('0x705BE297EEBDB95D', weaponHash, rai());
|
|
611
533
|
}
|
|
612
534
|
|
|
613
535
|
/**
|
|
614
|
-
* @param
|
|
615
|
-
* @
|
|
536
|
+
* @param weaponObject
|
|
537
|
+
* @param level
|
|
538
|
+
* @param p2
|
|
616
539
|
*/
|
|
617
|
-
static
|
|
618
|
-
|
|
540
|
+
static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void {
|
|
541
|
+
inv<void>('0xA9EF4AD10BDDDB57', weaponObject.handle, f(level), p2);
|
|
619
542
|
}
|
|
620
543
|
|
|
621
544
|
/**
|
|
622
|
-
*
|
|
545
|
+
* Returns weaponCollection Hash
|
|
546
|
+
* Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
|
|
623
547
|
*
|
|
624
|
-
* @param
|
|
548
|
+
* @param pedModel
|
|
625
549
|
* @returns
|
|
626
550
|
*/
|
|
627
|
-
static
|
|
628
|
-
return inv<number>('
|
|
551
|
+
static getDefaultPedWeaponCollection(pedModel: string | number): number {
|
|
552
|
+
return (inv<number>('0xD42514C182121C23', _h(pedModel), rai())) & 0xFFFFFFFF;
|
|
629
553
|
}
|
|
630
554
|
|
|
631
555
|
/**
|
|
632
|
-
* @param
|
|
556
|
+
* @param vehicle
|
|
557
|
+
* @param seatIndex Refer to [enum: eVehicleSeat]
|
|
558
|
+
* @param heading
|
|
559
|
+
* @param p3
|
|
560
|
+
*/
|
|
561
|
+
static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void {
|
|
562
|
+
inv<void>('0x194D877FC5597B7D', vehicle.handle, seatIndex, f(heading), p3);
|
|
563
|
+
}
|
|
564
|
+
|
|
565
|
+
/**
|
|
566
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
633
567
|
* @returns
|
|
634
568
|
*/
|
|
635
|
-
static
|
|
636
|
-
return inv<number>('
|
|
569
|
+
static isWeaponLantern(weaponHash: eWeaponHash): any {
|
|
570
|
+
return inv<number>('0x79407D33328286C6', weaponHash);
|
|
637
571
|
}
|
|
638
572
|
|
|
639
573
|
/**
|
|
640
574
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
641
575
|
* @returns
|
|
642
576
|
*/
|
|
643
|
-
static
|
|
644
|
-
return inv<boolean>('
|
|
577
|
+
static isWeaponRevolver(weaponHash: eWeaponHash): boolean {
|
|
578
|
+
return !!inv<boolean>('0xC212F1D05A8232BB', weaponHash, rai());
|
|
579
|
+
}
|
|
580
|
+
|
|
581
|
+
/**
|
|
582
|
+
* @param p0
|
|
583
|
+
*/
|
|
584
|
+
static N_0x74C90AAACC1DD48F(p0: any): void {
|
|
585
|
+
inv<void>('0x74C90AAACC1DD48F', p0);
|
|
645
586
|
}
|
|
646
587
|
|
|
647
588
|
/**
|
|
@@ -649,62 +590,102 @@ export class WeaponStatics {
|
|
|
649
590
|
* @param p1
|
|
650
591
|
* @param p2
|
|
651
592
|
*/
|
|
652
|
-
static
|
|
653
|
-
inv<void>('
|
|
593
|
+
static N_0xD53846B9C931C181(p0: any, p1: any, p2: any): void {
|
|
594
|
+
inv<void>('0xD53846B9C931C181', p0, p1, p2);
|
|
654
595
|
}
|
|
655
596
|
|
|
656
597
|
/**
|
|
657
|
-
* Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
|
|
658
|
-
* _IS_WEAPON_M* - _IS_WEAPON_P*
|
|
659
|
-
*
|
|
660
598
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
661
599
|
* @returns
|
|
662
600
|
*/
|
|
663
|
-
static
|
|
664
|
-
return inv<number>('
|
|
601
|
+
static getWeaponClipSize(weaponHash: eWeaponHash): number {
|
|
602
|
+
return inv<number>('0xD3750CCC00635FC2', weaponHash, rai());
|
|
665
603
|
}
|
|
666
604
|
|
|
667
605
|
/**
|
|
668
|
-
*
|
|
606
|
+
* @param p0
|
|
607
|
+
*/
|
|
608
|
+
static N_0x000FA7A4A8443AF7(p0: any): void {
|
|
609
|
+
inv<void>('0x000FA7A4A8443AF7', p0);
|
|
610
|
+
}
|
|
611
|
+
|
|
612
|
+
/**
|
|
613
|
+
* Only used in R* Script fme_escaped_convicts, p0 = 0
|
|
614
|
+
*
|
|
615
|
+
* @param p0
|
|
616
|
+
*/
|
|
617
|
+
static N_0x63B83A526329AFBC(p0: any): void {
|
|
618
|
+
inv<void>('0x63B83A526329AFBC', p0);
|
|
619
|
+
}
|
|
620
|
+
|
|
621
|
+
/**
|
|
622
|
+
* Related to rust of weapons
|
|
669
623
|
*
|
|
670
624
|
* @param weaponObject
|
|
671
625
|
* @returns
|
|
672
626
|
*/
|
|
673
|
-
static
|
|
674
|
-
return inv<number>('
|
|
627
|
+
static getWeaponPermanentDegradation(weaponObject: Prop): number {
|
|
628
|
+
return inv<number>('0xD56E5F336C675EFA', weaponObject.handle, raf());
|
|
629
|
+
}
|
|
630
|
+
|
|
631
|
+
/**
|
|
632
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
633
|
+
*/
|
|
634
|
+
static removeWeaponAsset(weaponHash: eWeaponHash): void {
|
|
635
|
+
inv<void>('0xC3896D03E2852236', weaponHash);
|
|
675
636
|
}
|
|
676
637
|
|
|
677
638
|
/**
|
|
678
639
|
* @param p0
|
|
679
|
-
* @param p1
|
|
680
640
|
* @returns
|
|
681
641
|
*/
|
|
682
|
-
static
|
|
683
|
-
return inv<number>('
|
|
642
|
+
static N_0x23BF601A42F329A0(p0: any): any {
|
|
643
|
+
return inv<number>('0x23BF601A42F329A0', p0);
|
|
684
644
|
}
|
|
685
645
|
|
|
686
646
|
/**
|
|
687
647
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
688
648
|
* @returns
|
|
689
649
|
*/
|
|
690
|
-
static
|
|
691
|
-
return inv<
|
|
650
|
+
static isWeaponRifle(weaponHash: eWeaponHash): boolean {
|
|
651
|
+
return !!inv<boolean>('0x0A82317B7EBFC420', weaponHash, rai());
|
|
692
652
|
}
|
|
693
653
|
|
|
694
654
|
/**
|
|
695
|
-
* @param
|
|
655
|
+
* @param p0
|
|
696
656
|
* @returns
|
|
697
657
|
*/
|
|
698
|
-
static
|
|
699
|
-
return inv<number>('
|
|
658
|
+
static N_0x3799EFCC3C8CD5E1(p0: any): any {
|
|
659
|
+
return inv<number>('0x3799EFCC3C8CD5E1', p0);
|
|
700
660
|
}
|
|
701
661
|
|
|
702
662
|
/**
|
|
703
|
-
* @param
|
|
663
|
+
* @param p0
|
|
664
|
+
* @param p1
|
|
665
|
+
* @param p2
|
|
704
666
|
* @returns
|
|
705
667
|
*/
|
|
706
|
-
static
|
|
707
|
-
return inv<number>('
|
|
668
|
+
static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any {
|
|
669
|
+
return inv<number>('0x9CCA3131E6B53C68', p0, p1, p2);
|
|
670
|
+
}
|
|
671
|
+
|
|
672
|
+
/**
|
|
673
|
+
* @param vehicle
|
|
674
|
+
* @param p1
|
|
675
|
+
* @param minHeading
|
|
676
|
+
* @param maxHeading
|
|
677
|
+
*/
|
|
678
|
+
static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void {
|
|
679
|
+
inv<void>('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
|
|
680
|
+
}
|
|
681
|
+
|
|
682
|
+
/**
|
|
683
|
+
* @param p0
|
|
684
|
+
* @param p1
|
|
685
|
+
* @returns
|
|
686
|
+
*/
|
|
687
|
+
static N_0x74C8000FDD1BB222(p0: any, p1: any): any {
|
|
688
|
+
return inv<number>('0x74C8000FDD1BB222', p0, p1);
|
|
708
689
|
}
|
|
709
690
|
|
|
710
691
|
/**
|
|
@@ -727,8 +708,8 @@ export class WeaponStatics {
|
|
|
727
708
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
728
709
|
* @returns
|
|
729
710
|
*/
|
|
730
|
-
static isWeaponShotgun(weaponHash: eWeaponHash):
|
|
731
|
-
return inv<
|
|
711
|
+
static isWeaponShotgun(weaponHash: eWeaponHash): boolean {
|
|
712
|
+
return !!inv<boolean>('0xC75386174ECE95D5', weaponHash, rai());
|
|
732
713
|
}
|
|
733
714
|
|
|
734
715
|
/**
|
|
@@ -757,51 +738,70 @@ export class WeaponStatics {
|
|
|
757
738
|
}
|
|
758
739
|
|
|
759
740
|
/**
|
|
760
|
-
* @param
|
|
761
|
-
* @param
|
|
762
|
-
* @param p2
|
|
741
|
+
* @param weaponObject
|
|
742
|
+
* @param scale
|
|
763
743
|
*/
|
|
764
|
-
static
|
|
765
|
-
inv<void>('
|
|
744
|
+
static setWeaponScale(weaponObject: Prop, scale: number): void {
|
|
745
|
+
inv<void>('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
|
|
766
746
|
}
|
|
767
747
|
|
|
768
748
|
/**
|
|
769
|
-
* @param
|
|
770
|
-
* @param weaponName
|
|
771
|
-
* @param weaponType
|
|
749
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
772
750
|
* @returns
|
|
773
751
|
*/
|
|
774
|
-
static
|
|
775
|
-
return inv<number>('
|
|
752
|
+
static isWeaponSniper(weaponHash: eWeaponHash): any {
|
|
753
|
+
return inv<number>('0x6AD66548840472E5', weaponHash);
|
|
776
754
|
}
|
|
777
755
|
|
|
778
756
|
/**
|
|
779
|
-
* @param
|
|
757
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
780
758
|
* @returns
|
|
781
759
|
*/
|
|
782
|
-
static
|
|
783
|
-
return inv<number>('
|
|
760
|
+
static isWeaponTorch(weaponHash: eWeaponHash): any {
|
|
761
|
+
return inv<number>('0x506F1DE1BFC75304', weaponHash);
|
|
784
762
|
}
|
|
785
763
|
|
|
786
764
|
/**
|
|
787
|
-
*
|
|
765
|
+
* Gets the model hash from the weapon hash.
|
|
788
766
|
*
|
|
789
|
-
* @param
|
|
790
|
-
* @param weaponEmoteTrickType
|
|
767
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
791
768
|
* @returns
|
|
792
769
|
*/
|
|
793
|
-
static
|
|
794
|
-
return (inv<number>('
|
|
770
|
+
static getWeapontypeModel(weaponHash: eWeaponHash): number {
|
|
771
|
+
return (inv<number>('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
|
|
795
772
|
}
|
|
796
773
|
|
|
797
774
|
/**
|
|
798
|
-
*
|
|
799
|
-
*
|
|
800
|
-
|
|
775
|
+
* @param p0
|
|
776
|
+
* @param p1
|
|
777
|
+
*/
|
|
778
|
+
static N_0xD63B4BA3A02A99E0(p0: any, p1: any): void {
|
|
779
|
+
inv<void>('0xD63B4BA3A02A99E0', p0, p1);
|
|
780
|
+
}
|
|
781
|
+
|
|
782
|
+
/**
|
|
783
|
+
* @param p0
|
|
784
|
+
* @param p1
|
|
785
|
+
*/
|
|
786
|
+
static N_0x74C2365FDD1BB48F(p0: any, p1: any): void {
|
|
787
|
+
inv<void>('0x74C2365FDD1BB48F', p0, p1);
|
|
788
|
+
}
|
|
789
|
+
|
|
790
|
+
/**
|
|
791
|
+
* @param weaponObject
|
|
792
|
+
* @param component
|
|
793
|
+
*/
|
|
794
|
+
static removeWeaponComponentFromWeaponObject(weaponObject: Prop, component: string | number): void {
|
|
795
|
+
inv<void>('0xF7D82B0D66777611', weaponObject.handle, _h(component));
|
|
796
|
+
}
|
|
797
|
+
|
|
798
|
+
/**
|
|
799
|
+
* @param p0
|
|
800
|
+
* @param p1
|
|
801
801
|
* @returns
|
|
802
802
|
*/
|
|
803
|
-
static
|
|
804
|
-
return inv<number>('
|
|
803
|
+
static N_0xF2F585411E748B9C(p0: any, p1: any): any {
|
|
804
|
+
return inv<number>('0xF2F585411E748B9C', p0, p1);
|
|
805
805
|
}
|
|
806
806
|
|
|
807
807
|
/**
|
|
@@ -840,8 +840,8 @@ export class WeaponStatics {
|
|
|
840
840
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
841
841
|
* @returns
|
|
842
842
|
*/
|
|
843
|
-
static isWeaponMeleeWeapon(weaponHash: eWeaponHash):
|
|
844
|
-
return inv<
|
|
843
|
+
static isWeaponMeleeWeapon(weaponHash: eWeaponHash): boolean {
|
|
844
|
+
return !!inv<boolean>('0x959383DCD42040DA', weaponHash, rai());
|
|
845
845
|
}
|
|
846
846
|
|
|
847
847
|
/**
|
|
@@ -860,7 +860,7 @@ export class WeaponStatics {
|
|
|
860
860
|
* @returns
|
|
861
861
|
*/
|
|
862
862
|
static isAmmoSilent(ammoHash: eAmmoType): boolean {
|
|
863
|
-
return inv<boolean>('0xD2866CBA797E872E', ammoHash, rai());
|
|
863
|
+
return !!inv<boolean>('0xD2866CBA797E872E', ammoHash, rai());
|
|
864
864
|
}
|
|
865
865
|
|
|
866
866
|
/**
|