@nativewrappers/redm-codegen 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +109 -109
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +158 -158
  4. package/dist/classes/BaseModel.d.ts +34 -34
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +53 -53
  7. package/dist/classes/BaseTask.d.ts +36 -36
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +44 -44
  10. package/dist/classes/Cam.d.ts +91 -91
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +124 -124
  13. package/dist/classes/Entity.d.ts +507 -502
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +723 -714
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +770 -770
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +985 -985
  31. package/dist/classes/PersChar.d.ts +11 -11
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +23 -23
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +12 -12
  37. package/dist/classes/Player.d.ts +237 -233
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +309 -303
  40. package/dist/classes/Prop.d.ts +126 -126
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +180 -180
  43. package/dist/classes/PropSet.d.ts +16 -16
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +22 -22
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +17 -17
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +24 -24
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +243 -243
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +339 -339
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +37 -37
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +51 -51
  70. package/dist/namespaces/Audio.d.ts +395 -395
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +530 -530
  73. package/dist/namespaces/Bounty.d.ts +23 -23
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +40 -40
  76. package/dist/namespaces/Brain.d.ts +15 -15
  77. package/dist/namespaces/Brain.d.ts.map +1 -1
  78. package/dist/namespaces/Brain.js +20 -20
  79. package/dist/namespaces/CamStatics.d.ts +483 -483
  80. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  81. package/dist/namespaces/CamStatics.js +693 -693
  82. package/dist/namespaces/Clock.d.ts +51 -51
  83. package/dist/namespaces/Clock.d.ts.map +1 -1
  84. package/dist/namespaces/Clock.js +73 -73
  85. package/dist/namespaces/Collection.d.ts +6 -6
  86. package/dist/namespaces/Collection.d.ts.map +1 -1
  87. package/dist/namespaces/Collection.js +11 -11
  88. package/dist/namespaces/Compapp.js +1 -1
  89. package/dist/namespaces/Compendium.d.ts +58 -58
  90. package/dist/namespaces/Compendium.d.ts.map +1 -1
  91. package/dist/namespaces/Compendium.js +83 -83
  92. package/dist/namespaces/Crashlog.js +9 -9
  93. package/dist/namespaces/Crew.d.ts +9 -9
  94. package/dist/namespaces/Crew.d.ts.map +1 -1
  95. package/dist/namespaces/Crew.js +18 -18
  96. package/dist/namespaces/Databinding.d.ts +146 -146
  97. package/dist/namespaces/Databinding.d.ts.map +1 -1
  98. package/dist/namespaces/Databinding.js +218 -218
  99. package/dist/namespaces/Datafile.js +4 -4
  100. package/dist/namespaces/Decorator.d.ts +19 -19
  101. package/dist/namespaces/Decorator.d.ts.map +1 -1
  102. package/dist/namespaces/Decorator.js +34 -34
  103. package/dist/namespaces/Dlc.js +2 -2
  104. package/dist/namespaces/EntityStatics.d.ts +186 -186
  105. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  106. package/dist/namespaces/EntityStatics.js +249 -249
  107. package/dist/namespaces/Event.js +4 -4
  108. package/dist/namespaces/Fire.d.ts +89 -89
  109. package/dist/namespaces/Fire.d.ts.map +1 -1
  110. package/dist/namespaces/Fire.js +115 -115
  111. package/dist/namespaces/Flock.js +2 -2
  112. package/dist/namespaces/Gang.js +2 -2
  113. package/dist/namespaces/GoogleAnalytics.js +2 -2
  114. package/dist/namespaces/Graphics.d.ts +776 -776
  115. package/dist/namespaces/Graphics.d.ts.map +1 -1
  116. package/dist/namespaces/Graphics.js +1120 -1120
  117. package/dist/namespaces/Hud.d.ts +497 -497
  118. package/dist/namespaces/Hud.d.ts.map +1 -1
  119. package/dist/namespaces/Hud.js +748 -748
  120. package/dist/namespaces/Ik.js +1 -1
  121. package/dist/namespaces/Interaction.js +3 -3
  122. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  123. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  124. package/dist/namespaces/InteriorStatics.js +57 -57
  125. package/dist/namespaces/Inventory.d.ts +205 -205
  126. package/dist/namespaces/Inventory.d.ts.map +1 -1
  127. package/dist/namespaces/Inventory.js +340 -340
  128. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  129. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  130. package/dist/namespaces/Itemdatabase.js +109 -109
  131. package/dist/namespaces/Itemset.js +2 -2
  132. package/dist/namespaces/Law.d.ts +1 -1
  133. package/dist/namespaces/Law.d.ts.map +1 -1
  134. package/dist/namespaces/Law.js +19 -19
  135. package/dist/namespaces/Localization.js +1 -1
  136. package/dist/namespaces/Map.d.ts +156 -156
  137. package/dist/namespaces/Map.d.ts.map +1 -1
  138. package/dist/namespaces/Map.js +209 -209
  139. package/dist/namespaces/Minigame.d.ts +66 -66
  140. package/dist/namespaces/Minigame.d.ts.map +1 -1
  141. package/dist/namespaces/Minigame.js +111 -111
  142. package/dist/namespaces/Misc.d.ts +3 -3
  143. package/dist/namespaces/Misc.d.ts.map +1 -1
  144. package/dist/namespaces/Misc.js +35 -35
  145. package/dist/namespaces/Missiondata.js +1 -1
  146. package/dist/namespaces/Money.js +3 -3
  147. package/dist/namespaces/Netshopping.d.ts +58 -58
  148. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  149. package/dist/namespaces/Netshopping.js +89 -89
  150. package/dist/namespaces/Network.d.ts +1199 -1199
  151. package/dist/namespaces/Network.d.ts.map +1 -1
  152. package/dist/namespaces/Network.js +1650 -1650
  153. package/dist/namespaces/Object.d.ts +262 -262
  154. package/dist/namespaces/Object.d.ts.map +1 -1
  155. package/dist/namespaces/Object.js +367 -367
  156. package/dist/namespaces/Pad.d.ts +102 -102
  157. package/dist/namespaces/Pad.d.ts.map +1 -1
  158. package/dist/namespaces/Pad.js +141 -141
  159. package/dist/namespaces/Pathfind.js +10 -10
  160. package/dist/namespaces/PedStatics.d.ts +2 -2
  161. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  162. package/dist/namespaces/PedStatics.js +10 -10
  163. package/dist/namespaces/Perschar.d.ts +42 -42
  164. package/dist/namespaces/Perschar.d.ts.map +1 -1
  165. package/dist/namespaces/Perschar.js +59 -59
  166. package/dist/namespaces/Physics.d.ts +37 -37
  167. package/dist/namespaces/Physics.d.ts.map +1 -1
  168. package/dist/namespaces/Physics.js +54 -54
  169. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  170. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  171. package/dist/namespaces/PlayerStatics.js +104 -104
  172. package/dist/namespaces/Population.d.ts +86 -86
  173. package/dist/namespaces/Population.d.ts.map +1 -1
  174. package/dist/namespaces/Population.js +116 -116
  175. package/dist/namespaces/Posse.d.ts +48 -48
  176. package/dist/namespaces/Posse.d.ts.map +1 -1
  177. package/dist/namespaces/Posse.js +78 -78
  178. package/dist/namespaces/Propset.d.ts +59 -59
  179. package/dist/namespaces/Propset.d.ts.map +1 -1
  180. package/dist/namespaces/Propset.js +81 -81
  181. package/dist/namespaces/Replay.d.ts +1 -1
  182. package/dist/namespaces/Replay.d.ts.map +1 -1
  183. package/dist/namespaces/Replay.js +2 -2
  184. package/dist/namespaces/Scripts.d.ts +1 -1
  185. package/dist/namespaces/Scripts.d.ts.map +1 -1
  186. package/dist/namespaces/Scripts.js +12 -12
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +203 -203
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +294 -294
  193. package/dist/namespaces/Streaming.d.ts +128 -128
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +202 -202
  196. package/dist/namespaces/Task.d.ts +366 -366
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +517 -517
  199. package/dist/namespaces/Telemetry.d.ts +83 -83
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +111 -111
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.js +1 -1
  208. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  209. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  210. package/dist/namespaces/Uistickyfeed.js +21 -21
  211. package/dist/namespaces/Unlock.js +5 -5
  212. package/dist/namespaces/VehicleStatics.js +12 -12
  213. package/dist/namespaces/Voice.js +7 -7
  214. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  215. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  216. package/dist/namespaces/VolumeStatics.js +137 -137
  217. package/dist/namespaces/Water.d.ts +27 -27
  218. package/dist/namespaces/Water.d.ts.map +1 -1
  219. package/dist/namespaces/Water.js +41 -41
  220. package/dist/namespaces/WeaponStatics.d.ts +206 -206
  221. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  222. package/dist/namespaces/WeaponStatics.js +303 -303
  223. package/dist/types/NativeAliases.d.ts +3 -1
  224. package/dist/types/NativeAliases.d.ts.map +1 -1
  225. package/dist/types/NativeAliases.js +3 -1
  226. package/package.json +1 -1
  227. package/src/classes/AnimScene.ts +164 -164
  228. package/src/classes/BaseModel.ts +60 -60
  229. package/src/classes/BaseTask.ts +46 -46
  230. package/src/classes/Cam.ts +136 -136
  231. package/src/classes/Entity.ts +738 -727
  232. package/src/classes/Interior.ts +43 -43
  233. package/src/classes/ItemSet.ts +3 -3
  234. package/src/classes/Ped.ts +432 -432
  235. package/src/classes/PedModel.ts +2 -2
  236. package/src/classes/PedTask.ts +1023 -1023
  237. package/src/classes/PersChar.ts +28 -28
  238. package/src/classes/Pickup.ts +13 -13
  239. package/src/classes/Player.ts +326 -319
  240. package/src/classes/Prop.ts +185 -185
  241. package/src/classes/PropSet.ts +25 -25
  242. package/src/classes/Vehicle.ts +147 -147
  243. package/src/classes/VehicleModel.ts +2 -2
  244. package/src/classes/VehicleTask.ts +27 -27
  245. package/src/classes/Volume.ts +62 -62
  246. package/src/classes/Weapon.ts +358 -358
  247. package/src/namespaces/Aicoverpoint.ts +40 -40
  248. package/src/namespaces/Aitransport.ts +104 -104
  249. package/src/namespaces/Animscene.ts +55 -55
  250. package/src/namespaces/Audio.ts +565 -565
  251. package/src/namespaces/Bounty.ts +46 -46
  252. package/src/namespaces/Brain.ts +22 -22
  253. package/src/namespaces/CamStatics.ts +706 -706
  254. package/src/namespaces/Clock.ts +82 -82
  255. package/src/namespaces/Collection.ts +12 -12
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +9 -9
  259. package/src/namespaces/Crew.ts +20 -20
  260. package/src/namespaces/Databinding.ts +222 -222
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +2 -2
  264. package/src/namespaces/EntityStatics.ts +259 -259
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1081 -1081
  271. package/src/namespaces/Hud.ts +767 -767
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +352 -352
  276. package/src/namespaces/Itemdatabase.ts +121 -121
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +217 -217
  281. package/src/namespaces/Minigame.ts +119 -119
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +1 -1
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1738 -1738
  287. package/src/namespaces/Object.ts +370 -370
  288. package/src/namespaces/Pad.ts +155 -155
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +67 -67
  292. package/src/namespaces/Physics.ts +62 -62
  293. package/src/namespaces/PlayerStatics.ts +112 -112
  294. package/src/namespaces/Population.ts +131 -131
  295. package/src/namespaces/Posse.ts +81 -81
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Socialclub.ts +8 -8
  300. package/src/namespaces/Socialclubfeed.ts +1 -1
  301. package/src/namespaces/Spactionproxy.ts +4 -4
  302. package/src/namespaces/Stats.ts +296 -296
  303. package/src/namespaces/Streaming.ts +236 -236
  304. package/src/namespaces/Task.ts +583 -583
  305. package/src/namespaces/Telemetry.ts +125 -125
  306. package/src/namespaces/Txd.ts +1 -1
  307. package/src/namespaces/Uiapps.ts +43 -43
  308. package/src/namespaces/Uievents.ts +1 -1
  309. package/src/namespaces/Uifeed.ts +1 -1
  310. package/src/namespaces/Uistickyfeed.ts +23 -23
  311. package/src/namespaces/Unlock.ts +5 -5
  312. package/src/namespaces/VehicleStatics.ts +12 -12
  313. package/src/namespaces/Voice.ts +7 -7
  314. package/src/namespaces/VolumeStatics.ts +143 -143
  315. package/src/namespaces/Water.ts +47 -47
  316. package/src/namespaces/WeaponStatics.ts +311 -311
  317. package/src/types/NativeAliases.ts +6 -1
@@ -13,157 +13,6 @@ import { createFromHandle } from '../types/HandleRegistry';
13
13
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
14
14
 
15
15
  export class WeaponStatics {
16
- /**
17
- * @param weaponObject
18
- * @param scale
19
- */
20
- static setWeaponScale(weaponObject: Prop, scale: number): void {
21
- inv<void>('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
22
- }
23
-
24
- /**
25
- * @param weaponHash Refer to [enum: eWeaponHash]
26
- * @returns
27
- */
28
- static isWeaponSniper(weaponHash: eWeaponHash): any {
29
- return inv<number>('0x6AD66548840472E5', weaponHash);
30
- }
31
-
32
- /**
33
- * @param weaponHash Refer to [enum: eWeaponHash]
34
- * @returns
35
- */
36
- static isWeaponTorch(weaponHash: eWeaponHash): any {
37
- return inv<number>('0x506F1DE1BFC75304', weaponHash);
38
- }
39
-
40
- /**
41
- * Gets the model hash from the weapon hash.
42
- *
43
- * @param weaponHash Refer to [enum: eWeaponHash]
44
- * @returns
45
- */
46
- static getWeapontypeModel(weaponHash: eWeaponHash): number {
47
- return (inv<number>('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
48
- }
49
-
50
- /**
51
- * @param p0
52
- * @param p1
53
- */
54
- static N_0xD63B4BA3A02A99E0(p0: any, p1: any): void {
55
- inv<void>('0xD63B4BA3A02A99E0', p0, p1);
56
- }
57
-
58
- /**
59
- * @param p0
60
- * @param p1
61
- */
62
- static N_0x74C2365FDD1BB48F(p0: any, p1: any): void {
63
- inv<void>('0x74C2365FDD1BB48F', p0, p1);
64
- }
65
-
66
- /**
67
- * @param weaponObject
68
- * @param component
69
- */
70
- static removeWeaponComponentFromWeaponObject(weaponObject: Prop, component: string | number): void {
71
- inv<void>('0xF7D82B0D66777611', weaponObject.handle, _h(component));
72
- }
73
-
74
- /**
75
- * @param p0
76
- * @param p1
77
- * @returns
78
- */
79
- static N_0xF2F585411E748B9C(p0: any, p1: any): any {
80
- return inv<number>('0xF2F585411E748B9C', p0, p1);
81
- }
82
-
83
- /**
84
- * @param p0
85
- * @param p1
86
- * @param p2
87
- */
88
- static N_0xD53846B9C931C181(p0: any, p1: any, p2: any): void {
89
- inv<void>('0xD53846B9C931C181', p0, p1, p2);
90
- }
91
-
92
- /**
93
- * @param weaponHash Refer to [enum: eWeaponHash]
94
- * @returns
95
- */
96
- static getWeaponClipSize(weaponHash: eWeaponHash): number {
97
- return inv<number>('0xD3750CCC00635FC2', weaponHash, rai());
98
- }
99
-
100
- /**
101
- * @param p0
102
- */
103
- static N_0x000FA7A4A8443AF7(p0: any): void {
104
- inv<void>('0x000FA7A4A8443AF7', p0);
105
- }
106
-
107
- /**
108
- * Only used in R* Script fme_escaped_convicts, p0 = 0
109
- *
110
- * @param p0
111
- */
112
- static N_0x63B83A526329AFBC(p0: any): void {
113
- inv<void>('0x63B83A526329AFBC', p0);
114
- }
115
-
116
- /**
117
- * Related to rust of weapons
118
- *
119
- * @param weaponObject
120
- * @returns
121
- */
122
- static getWeaponPermanentDegradation(weaponObject: Prop): number {
123
- return inv<number>('0xD56E5F336C675EFA', weaponObject.handle, raf());
124
- }
125
-
126
- /**
127
- * @param weaponHash Refer to [enum: eWeaponHash]
128
- */
129
- static removeWeaponAsset(weaponHash: eWeaponHash): void {
130
- inv<void>('0xC3896D03E2852236', weaponHash);
131
- }
132
-
133
- /**
134
- * @param p0
135
- * @returns
136
- */
137
- static N_0x23BF601A42F329A0(p0: any): any {
138
- return inv<number>('0x23BF601A42F329A0', p0);
139
- }
140
-
141
- /**
142
- * @param weaponHash Refer to [enum: eWeaponHash]
143
- * @returns
144
- */
145
- static isWeaponRifle(weaponHash: eWeaponHash): any {
146
- return inv<number>('0x0A82317B7EBFC420', weaponHash);
147
- }
148
-
149
- /**
150
- * @param p0
151
- * @returns
152
- */
153
- static N_0x3799EFCC3C8CD5E1(p0: any): any {
154
- return inv<number>('0x3799EFCC3C8CD5E1', p0);
155
- }
156
-
157
- /**
158
- * @param p0
159
- * @param p1
160
- * @param p2
161
- * @returns
162
- */
163
- static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any {
164
- return inv<number>('0x9CCA3131E6B53C68', p0, p1, p2);
165
- }
166
-
167
16
  /**
168
17
  * @param ammoType
169
18
  * @returns
@@ -220,7 +69,7 @@ export class WeaponStatics {
220
69
  * @returns
221
70
  */
222
71
  static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean {
223
- return inv<boolean>('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
72
+ return !!inv<boolean>('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
224
73
  }
225
74
 
226
75
  /**
@@ -233,66 +82,65 @@ export class WeaponStatics {
233
82
 
234
83
  /**
235
84
  * @param weaponHash Refer to [enum: eWeaponHash]
85
+ * @param ammoHash Refer to [enum: eAmmoType]
236
86
  * @returns
237
87
  */
238
- static getWeaponUnlock(weaponHash: eWeaponHash): number {
239
- return (inv<number>('0x865F36299079FB75', weaponHash, rai())) & 0xFFFFFFFF;
240
- }
241
-
242
- /**
243
- * @param weaponHash Refer to [enum: eWeaponHash]
244
- * @returns Returns the ammo type, see: [enum: eAmmoType]
245
- */
246
- static getAmmoTypeForWeapon(weaponHash: eWeaponHash): number {
247
- return (inv<number>('0x5C2EA6C44F515F34', weaponHash, rai())) & 0xFFFFFFFF;
88
+ static isAmmoTypeValidForWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): any {
89
+ return inv<number>('0xC570B881754DF609', weaponHash, ammoHash);
248
90
  }
249
91
 
250
92
  /**
251
- * @param weaponHash Refer to [enum: eWeaponHash]
252
- * @returns
93
+ * @param p0
94
+ * @param p1
253
95
  */
254
- static isWeaponKnife(weaponHash: eWeaponHash): any {
255
- return inv<number>('0x792E3EF76C911959', weaponHash);
96
+ static N_0x183CE355115B6E75(p0: any, p1: any): void {
97
+ inv<void>('0x183CE355115B6E75', p0, p1);
256
98
  }
257
99
 
258
100
  /**
259
- * @param weaponHash Refer to [enum: eWeaponHash]
260
- * @returns
101
+ * @param p0
102
+ * @param p1
261
103
  */
262
- static isWeaponBow(weaponHash: eWeaponHash): any {
263
- return inv<number>('0xC4DEC3CA8C365A5D', weaponHash);
104
+ static N_0x74C9080FDD1BB48F(p0: any, p1: any): void {
105
+ inv<void>('0x74C9080FDD1BB48F', p0, p1);
264
106
  }
265
107
 
266
108
  /**
267
- * @param weaponHash Refer to [enum: eWeaponHash]
109
+ * @param vehicle
110
+ * @param p1
111
+ * @param minHeading
112
+ * @param maxHeading
268
113
  * @returns
269
114
  */
270
- static getCanTwirlWeapon(weaponHash: eWeaponHash): any {
271
- return inv<number>('0x6554ECCE226F2A2A', weaponHash);
115
+ static setVehicleWeaponHeadingLimits2(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): any {
116
+ return inv<number>('0xBF5987E1CDE63501', vehicle.handle, p1, f(minHeading), f(maxHeading));
272
117
  }
273
118
 
274
119
  /**
275
- * @param weaponHash Refer to [enum: eWeaponHash]
120
+ * @param p0
121
+ * @param p1
276
122
  * @returns
277
123
  */
278
- static shouldWeaponBeDiscardedWhenSwapped(weaponHash: eWeaponHash): any {
279
- return inv<number>('0x2C83212A7AA51D3D', weaponHash);
124
+ static N_0x486C96A0DCD2BC92(p0: any, p1: any): any {
125
+ return inv<number>('0x486C96A0DCD2BC92', p0, p1);
280
126
  }
281
127
 
282
128
  /**
283
129
  * @param weaponHash Refer to [enum: eWeaponHash]
284
- * @returns
130
+ * @returns Returns the [enum: eWeaponAttachPoint]
285
131
  */
286
- static isWeaponSilent(weaponHash: eWeaponHash): any {
287
- return inv<number>('0x5809DBCA0A37C82B', weaponHash);
132
+ static getDefaultWeaponAttachPoint(weaponHash: eWeaponHash): number {
133
+ return inv<number>('0x65DC4AC5B96614CB', weaponHash, rai());
288
134
  }
289
135
 
290
136
  /**
291
- * @param weaponHash Refer to [enum: eWeaponHash]
137
+ * Related to weapon visual damage, not actual damage.
138
+ *
139
+ * @param weaponObject
292
140
  * @returns
293
141
  */
294
- static isWeaponOneHanded(weaponHash: eWeaponHash): any {
295
- return inv<number>('0xD955FEE4B87AFA07', weaponHash);
142
+ static getWeaponDamage(weaponObject: Prop): number {
143
+ return inv<number>('0x904103D5D2333977', weaponObject.handle, raf());
296
144
  }
297
145
 
298
146
  /**
@@ -360,25 +208,6 @@ export class WeaponStatics {
360
208
  return (inv<number>('0x8EC44AE8DECFF841', weaponHash, rai())) & 0xFFFFFFFF;
361
209
  }
362
210
 
363
- /**
364
- * @param vehicle
365
- * @param p1
366
- * @param minHeading
367
- * @param maxHeading
368
- */
369
- static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void {
370
- inv<void>('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
371
- }
372
-
373
- /**
374
- * @param p0
375
- * @param p1
376
- * @returns
377
- */
378
- static N_0x74C8000FDD1BB222(p0: any, p1: any): any {
379
- return inv<number>('0x74C8000FDD1BB222', p0, p1);
380
- }
381
-
382
211
  /**
383
212
  * Returns hash where WEAPON_ is replaced with SLOT_
384
213
  *
@@ -404,7 +233,7 @@ export class WeaponStatics {
404
233
  * @returns
405
234
  */
406
235
  static N_0xF252A85B8F3F8C58(weaponCollection: string | number, dualwieldVariant: string | number): boolean {
407
- return inv<boolean>('0xF252A85B8F3F8C58', _h(weaponCollection), _h(dualwieldVariant), rai());
236
+ return !!inv<boolean>('0xF252A85B8F3F8C58', _h(weaponCollection), _h(dualwieldVariant), rai());
408
237
  }
409
238
 
410
239
  /**
@@ -452,56 +281,146 @@ export class WeaponStatics {
452
281
  }
453
282
 
454
283
  /**
455
- * @param weaponObject
456
- * @param level
457
- * @param p2
284
+ * @param weaponHash Refer to [enum: eWeaponHash]
285
+ * @returns
458
286
  */
459
- static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void {
460
- inv<void>('0xA9EF4AD10BDDDB57', weaponObject.handle, f(level), p2);
287
+ static getWeaponUnlock(weaponHash: eWeaponHash): number {
288
+ return (inv<number>('0x865F36299079FB75', weaponHash, rai())) & 0xFFFFFFFF;
461
289
  }
462
290
 
463
291
  /**
464
- * Returns weaponCollection Hash
465
- * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
466
- *
467
- * @param pedModel
468
- * @returns
292
+ * @param weaponHash Refer to [enum: eWeaponHash]
293
+ * @returns Returns the ammo type, see: [enum: eAmmoType]
469
294
  */
470
- static getDefaultPedWeaponCollection(pedModel: string | number): number {
471
- return (inv<number>('0xD42514C182121C23', _h(pedModel), rai())) & 0xFFFFFFFF;
295
+ static getAmmoTypeForWeapon(weaponHash: eWeaponHash): number {
296
+ return (inv<number>('0x5C2EA6C44F515F34', weaponHash, rai())) & 0xFFFFFFFF;
472
297
  }
473
298
 
474
299
  /**
475
- * @param vehicle
476
- * @param seatIndex Refer to [enum: eVehicleSeat]
477
- * @param heading
478
- * @param p3
300
+ * @param weaponHash Refer to [enum: eWeaponHash]
301
+ * @returns
479
302
  */
480
- static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void {
481
- inv<void>('0x194D877FC5597B7D', vehicle.handle, seatIndex, f(heading), p3);
303
+ static isWeaponKnife(weaponHash: eWeaponHash): any {
304
+ return inv<number>('0x792E3EF76C911959', weaponHash);
482
305
  }
483
306
 
484
307
  /**
485
308
  * @param weaponHash Refer to [enum: eWeaponHash]
486
309
  * @returns
487
310
  */
488
- static isWeaponLantern(weaponHash: eWeaponHash): any {
489
- return inv<number>('0x79407D33328286C6', weaponHash);
311
+ static isWeaponBow(weaponHash: eWeaponHash): boolean {
312
+ return !!inv<boolean>('0xC4DEC3CA8C365A5D', weaponHash, rai());
490
313
  }
491
314
 
492
315
  /**
493
316
  * @param weaponHash Refer to [enum: eWeaponHash]
494
317
  * @returns
495
318
  */
496
- static isWeaponRevolver(weaponHash: eWeaponHash): any {
497
- return inv<number>('0xC212F1D05A8232BB', weaponHash);
319
+ static getCanTwirlWeapon(weaponHash: eWeaponHash): any {
320
+ return inv<number>('0x6554ECCE226F2A2A', weaponHash);
321
+ }
322
+
323
+ /**
324
+ * @param weaponHash Refer to [enum: eWeaponHash]
325
+ * @returns
326
+ */
327
+ static shouldWeaponBeDiscardedWhenSwapped(weaponHash: eWeaponHash): any {
328
+ return inv<number>('0x2C83212A7AA51D3D', weaponHash);
329
+ }
330
+
331
+ /**
332
+ * @param weaponHash Refer to [enum: eWeaponHash]
333
+ * @returns
334
+ */
335
+ static isWeaponSilent(weaponHash: eWeaponHash): any {
336
+ return inv<number>('0x5809DBCA0A37C82B', weaponHash);
337
+ }
338
+
339
+ /**
340
+ * @param weaponHash Refer to [enum: eWeaponHash]
341
+ * @returns
342
+ */
343
+ static isWeaponOneHanded(weaponHash: eWeaponHash): any {
344
+ return inv<number>('0xD955FEE4B87AFA07', weaponHash);
498
345
  }
499
346
 
500
347
  /**
501
348
  * @param p0
349
+ * @returns
502
350
  */
503
- static N_0x74C90AAACC1DD48F(p0: any): void {
504
- inv<void>('0x74C90AAACC1DD48F', p0);
351
+ static N_0xBC9444F2FF94A9C0(p0: any): any {
352
+ return inv<number>('0xBC9444F2FF94A9C0', p0);
353
+ }
354
+
355
+ /**
356
+ * @param weaponHash Refer to [enum: eWeaponHash]
357
+ * @returns
358
+ */
359
+ static isWeaponValid(weaponHash: eWeaponHash): boolean {
360
+ return !!inv<boolean>('0x937C71165CF334B3', weaponHash, rai());
361
+ }
362
+
363
+ /**
364
+ * @param p0
365
+ * @param p1
366
+ * @param p2
367
+ */
368
+ static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void {
369
+ inv<void>('0xE9B3FEC825668291', p0, p1, p2);
370
+ }
371
+
372
+ /**
373
+ * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
374
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
375
+ *
376
+ * @param weaponHash Refer to [enum: eWeaponHash]
377
+ * @returns
378
+ */
379
+ static isWeaponKit2(weaponHash: eWeaponHash): any {
380
+ return inv<number>('0x49E40483948AF062', weaponHash);
381
+ }
382
+
383
+ /**
384
+ * 0.0: good condition, 1.0: poor condition
385
+ *
386
+ * @param weaponObject
387
+ * @returns
388
+ */
389
+ static getWeaponDegradation(weaponObject: Prop): number {
390
+ return inv<number>('0x0D78E1097F89E637', weaponObject.handle, raf());
391
+ }
392
+
393
+ /**
394
+ * @param p0
395
+ * @param p1
396
+ * @returns
397
+ */
398
+ static N_0xFDCEDFB0577A390D(p0: any, p1: any): any {
399
+ return inv<number>('0xFDCEDFB0577A390D', p0, p1);
400
+ }
401
+
402
+ /**
403
+ * @param weaponHash Refer to [enum: eWeaponHash]
404
+ * @returns
405
+ */
406
+ static isWeaponPistol(weaponHash: eWeaponHash): boolean {
407
+ return !!inv<boolean>('0xDDC64F5E31EEDAB6', weaponHash, rai());
408
+ }
409
+
410
+ /**
411
+ * @param weaponHash Refer to [enum: eWeaponHash]
412
+ * @returns
413
+ */
414
+ static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any {
415
+ return inv<number>('0xFF07CF465F48B830', weaponHash);
416
+ }
417
+
418
+ /**
419
+ * @param weaponHash Refer to [enum: eWeaponHash]
420
+ * @returns
421
+ */
422
+ static isWeaponRepeater(weaponHash: eWeaponHash): boolean {
423
+ return !!inv<boolean>('0xDDB2578E95EF7138', weaponHash, rai());
505
424
  }
506
425
 
507
426
  /**
@@ -566,82 +485,104 @@ export class WeaponStatics {
566
485
  }
567
486
 
568
487
  /**
569
- * @param weaponHash Refer to [enum: eWeaponHash]
570
- * @param ammoHash Refer to [enum: eAmmoType]
571
- * @returns
488
+ * @param p0
489
+ * @param p1
490
+ * @param p2
572
491
  */
573
- static isAmmoTypeValidForWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): any {
574
- return inv<number>('0xC570B881754DF609', weaponHash, ammoHash);
492
+ static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void {
493
+ inv<void>('0xB0FB9B196A3D13F0', p0, p1, p2);
575
494
  }
576
495
 
577
496
  /**
578
- * @param p0
579
- * @param p1
497
+ * @param entity
498
+ * @param weaponName
499
+ * @param weaponType
500
+ * @returns
580
501
  */
581
- static N_0x183CE355115B6E75(p0: any, p1: any): void {
582
- inv<void>('0x183CE355115B6E75', p0, p1);
502
+ static hasEntityBeenDamagedByWeapon(entity: Entity, weaponName: string | number, weaponType: number): any {
503
+ return inv<number>('0xDCF06D0CDFF68424', entity.handle, _h(weaponName), weaponType);
583
504
  }
584
505
 
585
506
  /**
586
- * @param p0
587
- * @param p1
507
+ * @param weaponObject
508
+ * @returns
588
509
  */
589
- static N_0x74C9080FDD1BB48F(p0: any, p1: any): void {
590
- inv<void>('0x74C9080FDD1BB48F', p0, p1);
510
+ static getWeaponScale(weaponObject: Prop): number {
511
+ return inv<number>('0x22084CA699219624', weaponObject.handle, raf());
591
512
  }
592
513
 
593
514
  /**
594
- * @param vehicle
595
- * @param p1
596
- * @param minHeading
597
- * @param maxHeading
515
+ * Returns iSpinHash
516
+ *
517
+ * @param emote
518
+ * @param weaponEmoteTrickType
598
519
  * @returns
599
520
  */
600
- static setVehicleWeaponHeadingLimits2(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): any {
601
- return inv<number>('0xBF5987E1CDE63501', vehicle.handle, p1, f(minHeading), f(maxHeading));
521
+ static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number): number {
522
+ return (inv<number>('0xF4601C1203B1A78D', _h(emote), weaponEmoteTrickType, rai())) & 0xFFFFFFFF;
602
523
  }
603
524
 
604
525
  /**
605
- * @param p0
606
- * @param p1
526
+ * Returns true if CWeaponInfoFlags::Flags::Gun is set.
527
+ *
528
+ * @param weaponHash Refer to [enum: eWeaponHash]
607
529
  * @returns
608
530
  */
609
- static N_0x486C96A0DCD2BC92(p0: any, p1: any): any {
610
- return inv<number>('0x486C96A0DCD2BC92', p0, p1);
531
+ static isWeaponAGun(weaponHash: eWeaponHash): boolean {
532
+ return !!inv<boolean>('0x705BE297EEBDB95D', weaponHash, rai());
611
533
  }
612
534
 
613
535
  /**
614
- * @param weaponHash Refer to [enum: eWeaponHash]
615
- * @returns Returns the [enum: eWeaponAttachPoint]
536
+ * @param weaponObject
537
+ * @param level
538
+ * @param p2
616
539
  */
617
- static getDefaultWeaponAttachPoint(weaponHash: eWeaponHash): number {
618
- return inv<number>('0x65DC4AC5B96614CB', weaponHash, rai());
540
+ static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void {
541
+ inv<void>('0xA9EF4AD10BDDDB57', weaponObject.handle, f(level), p2);
619
542
  }
620
543
 
621
544
  /**
622
- * Related to weapon visual damage, not actual damage.
545
+ * Returns weaponCollection Hash
546
+ * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
623
547
  *
624
- * @param weaponObject
548
+ * @param pedModel
625
549
  * @returns
626
550
  */
627
- static getWeaponDamage(weaponObject: Prop): number {
628
- return inv<number>('0x904103D5D2333977', weaponObject.handle, raf());
551
+ static getDefaultPedWeaponCollection(pedModel: string | number): number {
552
+ return (inv<number>('0xD42514C182121C23', _h(pedModel), rai())) & 0xFFFFFFFF;
629
553
  }
630
554
 
631
555
  /**
632
- * @param p0
556
+ * @param vehicle
557
+ * @param seatIndex Refer to [enum: eVehicleSeat]
558
+ * @param heading
559
+ * @param p3
560
+ */
561
+ static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void {
562
+ inv<void>('0x194D877FC5597B7D', vehicle.handle, seatIndex, f(heading), p3);
563
+ }
564
+
565
+ /**
566
+ * @param weaponHash Refer to [enum: eWeaponHash]
633
567
  * @returns
634
568
  */
635
- static N_0xBC9444F2FF94A9C0(p0: any): any {
636
- return inv<number>('0xBC9444F2FF94A9C0', p0);
569
+ static isWeaponLantern(weaponHash: eWeaponHash): any {
570
+ return inv<number>('0x79407D33328286C6', weaponHash);
637
571
  }
638
572
 
639
573
  /**
640
574
  * @param weaponHash Refer to [enum: eWeaponHash]
641
575
  * @returns
642
576
  */
643
- static isWeaponValid(weaponHash: eWeaponHash): boolean {
644
- return inv<boolean>('0x937C71165CF334B3', weaponHash, rai());
577
+ static isWeaponRevolver(weaponHash: eWeaponHash): boolean {
578
+ return !!inv<boolean>('0xC212F1D05A8232BB', weaponHash, rai());
579
+ }
580
+
581
+ /**
582
+ * @param p0
583
+ */
584
+ static N_0x74C90AAACC1DD48F(p0: any): void {
585
+ inv<void>('0x74C90AAACC1DD48F', p0);
645
586
  }
646
587
 
647
588
  /**
@@ -649,62 +590,102 @@ export class WeaponStatics {
649
590
  * @param p1
650
591
  * @param p2
651
592
  */
652
- static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void {
653
- inv<void>('0xE9B3FEC825668291', p0, p1, p2);
593
+ static N_0xD53846B9C931C181(p0: any, p1: any, p2: any): void {
594
+ inv<void>('0xD53846B9C931C181', p0, p1, p2);
654
595
  }
655
596
 
656
597
  /**
657
- * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
658
- * _IS_WEAPON_M* - _IS_WEAPON_P*
659
- *
660
598
  * @param weaponHash Refer to [enum: eWeaponHash]
661
599
  * @returns
662
600
  */
663
- static isWeaponKit2(weaponHash: eWeaponHash): any {
664
- return inv<number>('0x49E40483948AF062', weaponHash);
601
+ static getWeaponClipSize(weaponHash: eWeaponHash): number {
602
+ return inv<number>('0xD3750CCC00635FC2', weaponHash, rai());
665
603
  }
666
604
 
667
605
  /**
668
- * 0.0: good condition, 1.0: poor condition
606
+ * @param p0
607
+ */
608
+ static N_0x000FA7A4A8443AF7(p0: any): void {
609
+ inv<void>('0x000FA7A4A8443AF7', p0);
610
+ }
611
+
612
+ /**
613
+ * Only used in R* Script fme_escaped_convicts, p0 = 0
614
+ *
615
+ * @param p0
616
+ */
617
+ static N_0x63B83A526329AFBC(p0: any): void {
618
+ inv<void>('0x63B83A526329AFBC', p0);
619
+ }
620
+
621
+ /**
622
+ * Related to rust of weapons
669
623
  *
670
624
  * @param weaponObject
671
625
  * @returns
672
626
  */
673
- static getWeaponDegradation(weaponObject: Prop): number {
674
- return inv<number>('0x0D78E1097F89E637', weaponObject.handle, raf());
627
+ static getWeaponPermanentDegradation(weaponObject: Prop): number {
628
+ return inv<number>('0xD56E5F336C675EFA', weaponObject.handle, raf());
629
+ }
630
+
631
+ /**
632
+ * @param weaponHash Refer to [enum: eWeaponHash]
633
+ */
634
+ static removeWeaponAsset(weaponHash: eWeaponHash): void {
635
+ inv<void>('0xC3896D03E2852236', weaponHash);
675
636
  }
676
637
 
677
638
  /**
678
639
  * @param p0
679
- * @param p1
680
640
  * @returns
681
641
  */
682
- static N_0xFDCEDFB0577A390D(p0: any, p1: any): any {
683
- return inv<number>('0xFDCEDFB0577A390D', p0, p1);
642
+ static N_0x23BF601A42F329A0(p0: any): any {
643
+ return inv<number>('0x23BF601A42F329A0', p0);
684
644
  }
685
645
 
686
646
  /**
687
647
  * @param weaponHash Refer to [enum: eWeaponHash]
688
648
  * @returns
689
649
  */
690
- static isWeaponPistol(weaponHash: eWeaponHash): any {
691
- return inv<number>('0xDDC64F5E31EEDAB6', weaponHash);
650
+ static isWeaponRifle(weaponHash: eWeaponHash): boolean {
651
+ return !!inv<boolean>('0x0A82317B7EBFC420', weaponHash, rai());
692
652
  }
693
653
 
694
654
  /**
695
- * @param weaponHash Refer to [enum: eWeaponHash]
655
+ * @param p0
696
656
  * @returns
697
657
  */
698
- static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any {
699
- return inv<number>('0xFF07CF465F48B830', weaponHash);
658
+ static N_0x3799EFCC3C8CD5E1(p0: any): any {
659
+ return inv<number>('0x3799EFCC3C8CD5E1', p0);
700
660
  }
701
661
 
702
662
  /**
703
- * @param weaponHash Refer to [enum: eWeaponHash]
663
+ * @param p0
664
+ * @param p1
665
+ * @param p2
704
666
  * @returns
705
667
  */
706
- static isWeaponRepeater(weaponHash: eWeaponHash): any {
707
- return inv<number>('0xDDB2578E95EF7138', weaponHash);
668
+ static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any {
669
+ return inv<number>('0x9CCA3131E6B53C68', p0, p1, p2);
670
+ }
671
+
672
+ /**
673
+ * @param vehicle
674
+ * @param p1
675
+ * @param minHeading
676
+ * @param maxHeading
677
+ */
678
+ static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void {
679
+ inv<void>('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
680
+ }
681
+
682
+ /**
683
+ * @param p0
684
+ * @param p1
685
+ * @returns
686
+ */
687
+ static N_0x74C8000FDD1BB222(p0: any, p1: any): any {
688
+ return inv<number>('0x74C8000FDD1BB222', p0, p1);
708
689
  }
709
690
 
710
691
  /**
@@ -727,8 +708,8 @@ export class WeaponStatics {
727
708
  * @param weaponHash Refer to [enum: eWeaponHash]
728
709
  * @returns
729
710
  */
730
- static isWeaponShotgun(weaponHash: eWeaponHash): any {
731
- return inv<number>('0xC75386174ECE95D5', weaponHash);
711
+ static isWeaponShotgun(weaponHash: eWeaponHash): boolean {
712
+ return !!inv<boolean>('0xC75386174ECE95D5', weaponHash, rai());
732
713
  }
733
714
 
734
715
  /**
@@ -757,51 +738,70 @@ export class WeaponStatics {
757
738
  }
758
739
 
759
740
  /**
760
- * @param p0
761
- * @param p1
762
- * @param p2
741
+ * @param weaponObject
742
+ * @param scale
763
743
  */
764
- static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void {
765
- inv<void>('0xB0FB9B196A3D13F0', p0, p1, p2);
744
+ static setWeaponScale(weaponObject: Prop, scale: number): void {
745
+ inv<void>('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
766
746
  }
767
747
 
768
748
  /**
769
- * @param entity
770
- * @param weaponName
771
- * @param weaponType
749
+ * @param weaponHash Refer to [enum: eWeaponHash]
772
750
  * @returns
773
751
  */
774
- static hasEntityBeenDamagedByWeapon(entity: Entity, weaponName: string | number, weaponType: number): any {
775
- return inv<number>('0xDCF06D0CDFF68424', entity.handle, _h(weaponName), weaponType);
752
+ static isWeaponSniper(weaponHash: eWeaponHash): any {
753
+ return inv<number>('0x6AD66548840472E5', weaponHash);
776
754
  }
777
755
 
778
756
  /**
779
- * @param weaponObject
757
+ * @param weaponHash Refer to [enum: eWeaponHash]
780
758
  * @returns
781
759
  */
782
- static getWeaponScale(weaponObject: Prop): number {
783
- return inv<number>('0x22084CA699219624', weaponObject.handle, raf());
760
+ static isWeaponTorch(weaponHash: eWeaponHash): any {
761
+ return inv<number>('0x506F1DE1BFC75304', weaponHash);
784
762
  }
785
763
 
786
764
  /**
787
- * Returns iSpinHash
765
+ * Gets the model hash from the weapon hash.
788
766
  *
789
- * @param emote
790
- * @param weaponEmoteTrickType
767
+ * @param weaponHash Refer to [enum: eWeaponHash]
791
768
  * @returns
792
769
  */
793
- static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number): number {
794
- return (inv<number>('0xF4601C1203B1A78D', _h(emote), weaponEmoteTrickType, rai())) & 0xFFFFFFFF;
770
+ static getWeapontypeModel(weaponHash: eWeaponHash): number {
771
+ return (inv<number>('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
795
772
  }
796
773
 
797
774
  /**
798
- * Returns true if CWeaponInfoFlags::Flags::Gun is set.
799
- *
800
- * @param weaponHash Refer to [enum: eWeaponHash]
775
+ * @param p0
776
+ * @param p1
777
+ */
778
+ static N_0xD63B4BA3A02A99E0(p0: any, p1: any): void {
779
+ inv<void>('0xD63B4BA3A02A99E0', p0, p1);
780
+ }
781
+
782
+ /**
783
+ * @param p0
784
+ * @param p1
785
+ */
786
+ static N_0x74C2365FDD1BB48F(p0: any, p1: any): void {
787
+ inv<void>('0x74C2365FDD1BB48F', p0, p1);
788
+ }
789
+
790
+ /**
791
+ * @param weaponObject
792
+ * @param component
793
+ */
794
+ static removeWeaponComponentFromWeaponObject(weaponObject: Prop, component: string | number): void {
795
+ inv<void>('0xF7D82B0D66777611', weaponObject.handle, _h(component));
796
+ }
797
+
798
+ /**
799
+ * @param p0
800
+ * @param p1
801
801
  * @returns
802
802
  */
803
- static isWeaponAGun(weaponHash: eWeaponHash): any {
804
- return inv<number>('0x705BE297EEBDB95D', weaponHash);
803
+ static N_0xF2F585411E748B9C(p0: any, p1: any): any {
804
+ return inv<number>('0xF2F585411E748B9C', p0, p1);
805
805
  }
806
806
 
807
807
  /**
@@ -840,8 +840,8 @@ export class WeaponStatics {
840
840
  * @param weaponHash Refer to [enum: eWeaponHash]
841
841
  * @returns
842
842
  */
843
- static isWeaponMeleeWeapon(weaponHash: eWeaponHash): any {
844
- return inv<number>('0x959383DCD42040DA', weaponHash);
843
+ static isWeaponMeleeWeapon(weaponHash: eWeaponHash): boolean {
844
+ return !!inv<boolean>('0x959383DCD42040DA', weaponHash, rai());
845
845
  }
846
846
 
847
847
  /**
@@ -860,7 +860,7 @@ export class WeaponStatics {
860
860
  * @returns
861
861
  */
862
862
  static isAmmoSilent(ammoHash: eAmmoType): boolean {
863
- return inv<boolean>('0xD2866CBA797E872E', ammoHash, rai());
863
+ return !!inv<boolean>('0xD2866CBA797E872E', ammoHash, rai());
864
864
  }
865
865
 
866
866
  /**