@nativewrappers/redm-codegen 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +109 -109
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +158 -158
  4. package/dist/classes/BaseModel.d.ts +34 -34
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +53 -53
  7. package/dist/classes/BaseTask.d.ts +36 -36
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +44 -44
  10. package/dist/classes/Cam.d.ts +91 -91
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +124 -124
  13. package/dist/classes/Entity.d.ts +507 -502
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +723 -714
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +770 -770
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +985 -985
  31. package/dist/classes/PersChar.d.ts +11 -11
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +23 -23
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +12 -12
  37. package/dist/classes/Player.d.ts +237 -233
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +309 -303
  40. package/dist/classes/Prop.d.ts +126 -126
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +180 -180
  43. package/dist/classes/PropSet.d.ts +16 -16
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +22 -22
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +17 -17
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +24 -24
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +243 -243
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +339 -339
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +37 -37
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +51 -51
  70. package/dist/namespaces/Audio.d.ts +395 -395
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +530 -530
  73. package/dist/namespaces/Bounty.d.ts +23 -23
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +40 -40
  76. package/dist/namespaces/Brain.d.ts +15 -15
  77. package/dist/namespaces/Brain.d.ts.map +1 -1
  78. package/dist/namespaces/Brain.js +20 -20
  79. package/dist/namespaces/CamStatics.d.ts +483 -483
  80. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  81. package/dist/namespaces/CamStatics.js +693 -693
  82. package/dist/namespaces/Clock.d.ts +51 -51
  83. package/dist/namespaces/Clock.d.ts.map +1 -1
  84. package/dist/namespaces/Clock.js +73 -73
  85. package/dist/namespaces/Collection.d.ts +6 -6
  86. package/dist/namespaces/Collection.d.ts.map +1 -1
  87. package/dist/namespaces/Collection.js +11 -11
  88. package/dist/namespaces/Compapp.js +1 -1
  89. package/dist/namespaces/Compendium.d.ts +58 -58
  90. package/dist/namespaces/Compendium.d.ts.map +1 -1
  91. package/dist/namespaces/Compendium.js +83 -83
  92. package/dist/namespaces/Crashlog.js +9 -9
  93. package/dist/namespaces/Crew.d.ts +9 -9
  94. package/dist/namespaces/Crew.d.ts.map +1 -1
  95. package/dist/namespaces/Crew.js +18 -18
  96. package/dist/namespaces/Databinding.d.ts +146 -146
  97. package/dist/namespaces/Databinding.d.ts.map +1 -1
  98. package/dist/namespaces/Databinding.js +218 -218
  99. package/dist/namespaces/Datafile.js +4 -4
  100. package/dist/namespaces/Decorator.d.ts +19 -19
  101. package/dist/namespaces/Decorator.d.ts.map +1 -1
  102. package/dist/namespaces/Decorator.js +34 -34
  103. package/dist/namespaces/Dlc.js +2 -2
  104. package/dist/namespaces/EntityStatics.d.ts +186 -186
  105. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  106. package/dist/namespaces/EntityStatics.js +249 -249
  107. package/dist/namespaces/Event.js +4 -4
  108. package/dist/namespaces/Fire.d.ts +89 -89
  109. package/dist/namespaces/Fire.d.ts.map +1 -1
  110. package/dist/namespaces/Fire.js +115 -115
  111. package/dist/namespaces/Flock.js +2 -2
  112. package/dist/namespaces/Gang.js +2 -2
  113. package/dist/namespaces/GoogleAnalytics.js +2 -2
  114. package/dist/namespaces/Graphics.d.ts +776 -776
  115. package/dist/namespaces/Graphics.d.ts.map +1 -1
  116. package/dist/namespaces/Graphics.js +1120 -1120
  117. package/dist/namespaces/Hud.d.ts +497 -497
  118. package/dist/namespaces/Hud.d.ts.map +1 -1
  119. package/dist/namespaces/Hud.js +748 -748
  120. package/dist/namespaces/Ik.js +1 -1
  121. package/dist/namespaces/Interaction.js +3 -3
  122. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  123. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  124. package/dist/namespaces/InteriorStatics.js +57 -57
  125. package/dist/namespaces/Inventory.d.ts +205 -205
  126. package/dist/namespaces/Inventory.d.ts.map +1 -1
  127. package/dist/namespaces/Inventory.js +340 -340
  128. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  129. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  130. package/dist/namespaces/Itemdatabase.js +109 -109
  131. package/dist/namespaces/Itemset.js +2 -2
  132. package/dist/namespaces/Law.d.ts +1 -1
  133. package/dist/namespaces/Law.d.ts.map +1 -1
  134. package/dist/namespaces/Law.js +19 -19
  135. package/dist/namespaces/Localization.js +1 -1
  136. package/dist/namespaces/Map.d.ts +156 -156
  137. package/dist/namespaces/Map.d.ts.map +1 -1
  138. package/dist/namespaces/Map.js +209 -209
  139. package/dist/namespaces/Minigame.d.ts +66 -66
  140. package/dist/namespaces/Minigame.d.ts.map +1 -1
  141. package/dist/namespaces/Minigame.js +111 -111
  142. package/dist/namespaces/Misc.d.ts +3 -3
  143. package/dist/namespaces/Misc.d.ts.map +1 -1
  144. package/dist/namespaces/Misc.js +35 -35
  145. package/dist/namespaces/Missiondata.js +1 -1
  146. package/dist/namespaces/Money.js +3 -3
  147. package/dist/namespaces/Netshopping.d.ts +58 -58
  148. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  149. package/dist/namespaces/Netshopping.js +89 -89
  150. package/dist/namespaces/Network.d.ts +1199 -1199
  151. package/dist/namespaces/Network.d.ts.map +1 -1
  152. package/dist/namespaces/Network.js +1650 -1650
  153. package/dist/namespaces/Object.d.ts +262 -262
  154. package/dist/namespaces/Object.d.ts.map +1 -1
  155. package/dist/namespaces/Object.js +367 -367
  156. package/dist/namespaces/Pad.d.ts +102 -102
  157. package/dist/namespaces/Pad.d.ts.map +1 -1
  158. package/dist/namespaces/Pad.js +141 -141
  159. package/dist/namespaces/Pathfind.js +10 -10
  160. package/dist/namespaces/PedStatics.d.ts +2 -2
  161. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  162. package/dist/namespaces/PedStatics.js +10 -10
  163. package/dist/namespaces/Perschar.d.ts +42 -42
  164. package/dist/namespaces/Perschar.d.ts.map +1 -1
  165. package/dist/namespaces/Perschar.js +59 -59
  166. package/dist/namespaces/Physics.d.ts +37 -37
  167. package/dist/namespaces/Physics.d.ts.map +1 -1
  168. package/dist/namespaces/Physics.js +54 -54
  169. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  170. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  171. package/dist/namespaces/PlayerStatics.js +104 -104
  172. package/dist/namespaces/Population.d.ts +86 -86
  173. package/dist/namespaces/Population.d.ts.map +1 -1
  174. package/dist/namespaces/Population.js +116 -116
  175. package/dist/namespaces/Posse.d.ts +48 -48
  176. package/dist/namespaces/Posse.d.ts.map +1 -1
  177. package/dist/namespaces/Posse.js +78 -78
  178. package/dist/namespaces/Propset.d.ts +59 -59
  179. package/dist/namespaces/Propset.d.ts.map +1 -1
  180. package/dist/namespaces/Propset.js +81 -81
  181. package/dist/namespaces/Replay.d.ts +1 -1
  182. package/dist/namespaces/Replay.d.ts.map +1 -1
  183. package/dist/namespaces/Replay.js +2 -2
  184. package/dist/namespaces/Scripts.d.ts +1 -1
  185. package/dist/namespaces/Scripts.d.ts.map +1 -1
  186. package/dist/namespaces/Scripts.js +12 -12
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +203 -203
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +294 -294
  193. package/dist/namespaces/Streaming.d.ts +128 -128
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +202 -202
  196. package/dist/namespaces/Task.d.ts +366 -366
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +517 -517
  199. package/dist/namespaces/Telemetry.d.ts +83 -83
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +111 -111
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.js +1 -1
  208. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  209. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  210. package/dist/namespaces/Uistickyfeed.js +21 -21
  211. package/dist/namespaces/Unlock.js +5 -5
  212. package/dist/namespaces/VehicleStatics.js +12 -12
  213. package/dist/namespaces/Voice.js +7 -7
  214. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  215. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  216. package/dist/namespaces/VolumeStatics.js +137 -137
  217. package/dist/namespaces/Water.d.ts +27 -27
  218. package/dist/namespaces/Water.d.ts.map +1 -1
  219. package/dist/namespaces/Water.js +41 -41
  220. package/dist/namespaces/WeaponStatics.d.ts +206 -206
  221. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  222. package/dist/namespaces/WeaponStatics.js +303 -303
  223. package/dist/types/NativeAliases.d.ts +3 -1
  224. package/dist/types/NativeAliases.d.ts.map +1 -1
  225. package/dist/types/NativeAliases.js +3 -1
  226. package/package.json +1 -1
  227. package/src/classes/AnimScene.ts +164 -164
  228. package/src/classes/BaseModel.ts +60 -60
  229. package/src/classes/BaseTask.ts +46 -46
  230. package/src/classes/Cam.ts +136 -136
  231. package/src/classes/Entity.ts +738 -727
  232. package/src/classes/Interior.ts +43 -43
  233. package/src/classes/ItemSet.ts +3 -3
  234. package/src/classes/Ped.ts +432 -432
  235. package/src/classes/PedModel.ts +2 -2
  236. package/src/classes/PedTask.ts +1023 -1023
  237. package/src/classes/PersChar.ts +28 -28
  238. package/src/classes/Pickup.ts +13 -13
  239. package/src/classes/Player.ts +326 -319
  240. package/src/classes/Prop.ts +185 -185
  241. package/src/classes/PropSet.ts +25 -25
  242. package/src/classes/Vehicle.ts +147 -147
  243. package/src/classes/VehicleModel.ts +2 -2
  244. package/src/classes/VehicleTask.ts +27 -27
  245. package/src/classes/Volume.ts +62 -62
  246. package/src/classes/Weapon.ts +358 -358
  247. package/src/namespaces/Aicoverpoint.ts +40 -40
  248. package/src/namespaces/Aitransport.ts +104 -104
  249. package/src/namespaces/Animscene.ts +55 -55
  250. package/src/namespaces/Audio.ts +565 -565
  251. package/src/namespaces/Bounty.ts +46 -46
  252. package/src/namespaces/Brain.ts +22 -22
  253. package/src/namespaces/CamStatics.ts +706 -706
  254. package/src/namespaces/Clock.ts +82 -82
  255. package/src/namespaces/Collection.ts +12 -12
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +9 -9
  259. package/src/namespaces/Crew.ts +20 -20
  260. package/src/namespaces/Databinding.ts +222 -222
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +2 -2
  264. package/src/namespaces/EntityStatics.ts +259 -259
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1081 -1081
  271. package/src/namespaces/Hud.ts +767 -767
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +352 -352
  276. package/src/namespaces/Itemdatabase.ts +121 -121
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +217 -217
  281. package/src/namespaces/Minigame.ts +119 -119
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +1 -1
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1738 -1738
  287. package/src/namespaces/Object.ts +370 -370
  288. package/src/namespaces/Pad.ts +155 -155
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +67 -67
  292. package/src/namespaces/Physics.ts +62 -62
  293. package/src/namespaces/PlayerStatics.ts +112 -112
  294. package/src/namespaces/Population.ts +131 -131
  295. package/src/namespaces/Posse.ts +81 -81
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Socialclub.ts +8 -8
  300. package/src/namespaces/Socialclubfeed.ts +1 -1
  301. package/src/namespaces/Spactionproxy.ts +4 -4
  302. package/src/namespaces/Stats.ts +296 -296
  303. package/src/namespaces/Streaming.ts +236 -236
  304. package/src/namespaces/Task.ts +583 -583
  305. package/src/namespaces/Telemetry.ts +125 -125
  306. package/src/namespaces/Txd.ts +1 -1
  307. package/src/namespaces/Uiapps.ts +43 -43
  308. package/src/namespaces/Uievents.ts +1 -1
  309. package/src/namespaces/Uifeed.ts +1 -1
  310. package/src/namespaces/Uistickyfeed.ts +23 -23
  311. package/src/namespaces/Unlock.ts +5 -5
  312. package/src/namespaces/VehicleStatics.ts +12 -12
  313. package/src/namespaces/Voice.ts +7 -7
  314. package/src/namespaces/VolumeStatics.ts +143 -143
  315. package/src/namespaces/Water.ts +47 -47
  316. package/src/namespaces/WeaponStatics.ts +311 -311
  317. package/src/types/NativeAliases.ts +6 -1
@@ -5,141 +5,156 @@ import type { Vehicle } from '../classes/Vehicle';
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  import { Vector3 } from '../types/Vector3';
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  export declare class CamStatics {
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  /**
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- * Only used in R* Script camera_photomode
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+ * p6 & p7 - possibly length or time
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  *
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- * @returns
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+ * @param entity
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+ * @param offset
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+ * @param p4
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+ * @param p5
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+ * @param p6
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+ * @param p7
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+ * @param p8
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  */
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- static isAnimSceneCamActive(): any;
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+ static setGameplayEntityHint(entity: Entity, offset: Vector3, p4: boolean, p5: number, p6: number, p7: number, p8: any): void;
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  /**
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- * Hash used in finale1.ysc: 1726668277
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- *
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- * @param pos
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- * @param duration
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- * @param blendOutDuration
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- * @param blendInDuration
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- * @param p6
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+ * Forces camera position to second furthest 3rd person
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  */
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- static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void;
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+ static forceThirdPersonCamThisFrame(): void;
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  /**
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- * @returns
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+ * @param p0
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  */
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- static N_0x14C4A49E36C29E49(): any;
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+ static setGameplayHintFollowDistanceScalar(p0: number): void;
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  /**
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  * @returns
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  */
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- static isScreenFadingIn(): boolean;
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+ static isCamPhotofxRunning(): any;
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  /**
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- * @returns
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+ * Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
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+ *
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+ * @param amplitude
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  */
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- static isGameplayCamShaking(): boolean;
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+ static setGameplayCamShakeAmplitude(amplitude: number): void;
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  /**
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- * @returns
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+ * @param dictionary
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+ * @param shotName
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+ * @param duration
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  */
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- static N_0x190F7DA1AC09A8EF(): any;
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+ static cinematicLocationTriggerScriptedShotEvent2(dictionary: string | null, shotName: string | null, duration: number): void;
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  /**
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- * @param p0
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- * @param p1
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- * @param p2
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+ * Sets the camera pitch. Parameters:
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+ * x = pitches the camera on the x axis.
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+ * Value2 = always seems to be hex 0x3F800000 (1.000000 float).
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+ *
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+ * @param x
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+ * @param Value2
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  */
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- static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void;
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+ static setGameplayCamRelativePitch(x: number, Value2: number): void;
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  /**
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- * @returns
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+ * Creates Kill Cam for specified Ped Handle
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+ *
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+ * @param ped
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  */
48
- static getGameplayCamRelativePitch(): number;
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+ static createKillCam(ped: Ped): void;
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  /**
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  * @param p0
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  */
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- static N_0x8E036B41C37D0E5F(p0: any): void;
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+ static setGameplayHintBaseOrbitPitchOffset(p0: number): void;
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  /**
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  * @param p0
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  * @param p1
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+ * @param p2
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+ * @param p3
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+ * @param p4
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+ * @param p5
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+ * @param p6
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+ * @param p7
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  */
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- static N_0x1F6EBD94680252CE(p0: any, p1: any): void;
72
+ static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
58
73
  /**
59
- * @returns
74
+ * Forces camera position to furthest 3rd person
60
75
  */
61
- static N_0xB6A80E1E3A5444F1(): any;
76
+ static forceThirdPersonCamFarThisFrame(): void;
62
77
  /**
63
- * @returns
78
+ * Used to enable headshot kill replay when you headshot set ped.
79
+ * Params: p1 seems to be 0 or 1 in R* Scripts
80
+ *
81
+ * @param ped
82
+ * @param p1
64
83
  */
65
- static getGameplayCamRelativeHeading(): number;
84
+ static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void;
85
+ static N_0x641092322A8852AB(): void;
86
+ static triggerMissionFailedCam(): void;
66
87
  /**
67
88
  * @param p0
68
89
  */
69
- static N_0x1FC6C727D30FFDDE(p0: any): void;
70
- /**
71
- * @returns
72
- */
73
- static isInCinematicMode(): any;
90
+ static N_0x1D9F72DD4FD9A9D7(p0: any): void;
91
+ static N_0xE6F364DE6C2FDEFE(): void;
74
92
  /**
75
- * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
76
- * _RES*
77
- *
78
93
  * @param shakeName
79
94
  * @param intensity
80
95
  */
81
- static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void;
82
- /**
83
- * @param dictionary
84
- * @param shotName
85
- * @param cameraName
86
- * @param p3
87
- */
88
- static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void;
96
+ static shakeGameplayCam(shakeName: string | null, intensity: number): void;
89
97
  /**
90
- * @param cameraDictionary
91
98
  * @returns
92
99
  */
93
- static isCamDataDictLoaded(cameraDictionary: string | null): any;
94
- /**
95
- * Forces camera position to closest 3rd person
96
- */
97
- static forceThirdPersonCloseThisFrame(): void;
100
+ static N_0x796085220ADCC847(): any;
98
101
  /**
99
102
  * @param p0
100
- * @param p1
101
103
  */
102
- static N_0x0FF7125F07DEB84F(p0: any, p1: any): void;
104
+ static forceCinematicRenderingThisUpdate(p0: boolean): void;
103
105
  /**
104
- * @param cameraDictionary
106
+ * Maintains the death camera after respawn
107
+ *
108
+ * @param toggle
105
109
  */
106
- static create2(cameraDictionary: string | null): void;
110
+ static N_0x63E5841A9264D016(toggle: boolean): void;
111
+ static N_0x41E452A3C580D1A7(): void;
107
112
  /**
108
- * Camera will be or is running
113
+ * @param p0
109
114
  */
110
- static N_0xC3742F1FDF0A6824(): void;
115
+ static N_0x728491FB3DFFEF99(p0: any): void;
111
116
  /**
112
117
  * @returns
113
118
  */
114
- static getRenderingCam(): Cam | null;
119
+ static isGameplayHintActive(): boolean;
115
120
  /**
116
- * @param p0
121
+ * @param FOV
117
122
  */
118
- static N_0x8505E05FC8822843(p0: any): void;
123
+ static setGameplayHintFov(FOV: number): void;
119
124
  /**
120
125
  * @param p0
121
126
  */
122
- static N_0x2DD3149DC34A3F4C(p0: any): void;
123
- static N_0xFC3F638BE2B6BB02(): void;
127
+ static N_0xB85C13E0BF1F2A1C(p0: any): void;
124
128
  /**
125
- * _IS_SCRIPTED_S*
129
+ * @returns
130
+ */
131
+ static N_0x73FF6BE63DC18819(): any;
132
+ /**
133
+ * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
134
+ * *IS_GAMEPLAY**
126
135
  *
136
+ * @param shakeName
127
137
  * @returns
128
138
  */
129
- static N_0x975F6EBB62632FE3(): boolean;
139
+ static N_0x0060B31968E60E41(shakeName: string | null): boolean;
130
140
  /**
131
141
  * @param dictionary
132
142
  * @param shotName
133
143
  * @param duration
134
144
  * @returns
135
145
  */
136
- static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any;
146
+ static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean;
137
147
  /**
138
- * @param cameraDictionary
139
- * @returns
148
+ * @param p0
149
+ * @param p1
140
150
  */
141
- static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean;
142
- static disableCinematicModeThisFrame(): void;
151
+ static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void;
152
+ /**
153
+ * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
154
+ *
155
+ * @param entity
156
+ */
157
+ static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void;
143
158
  /**
144
159
  * Zooms in the third person camera closer to ground level.
145
160
  * Must be called every frame to interpolate.
@@ -216,757 +231,742 @@ export declare class CamStatics {
216
231
  */
217
232
  static N_0x6DFD37E586D4F44F(): any;
218
233
  /**
219
- * @param p0
220
- * @param p1
234
+ * @param locationDictName
221
235
  */
222
- static N_0xF48664E9C83825E3(p0: any, p1: any): void;
236
+ static loadCinematicCamLocation(locationDictName: string | null): void;
223
237
  /**
224
- * @returns
238
+ * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
239
+ *
240
+ * @param shakeName
241
+ * @param intensity
225
242
  */
226
- static isGameplayCamLookingBehind(): boolean;
243
+ static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void;
227
244
  /**
228
- * @param cameraDictionary
229
245
  * @returns
230
246
  */
231
- static isCameraAvailable(cameraDictionary: string | null): any;
232
- /**
233
- * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
234
- */
235
- static disableCinematicBonnetCameraThisUpdate(): void;
236
- /**
237
- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
238
- * *DISABLE**
239
- */
240
- static N_0xA8BA2E0204D8486F(): void;
247
+ static N_0x5060FA977CEA4455(): any;
241
248
  /**
242
- * Forces gameplay cam to specified vehicle as if you were in it
249
+ * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
250
+ * p0: struct<32> /*256*\/
243
251
  *
244
- * @param vehicle
245
- * @param p1
252
+ * @returns p0
246
253
  */
247
- static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void;
254
+ static startCameraOrbit(): number;
248
255
  /**
249
- * @param camName
250
- * @param pos
251
- * @param rot
252
- * @param fov
253
- * @param p8
254
- * @param p9
255
- * @returns
256
+ * @param p0
257
+ * @param p1
256
258
  */
257
- static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null;
259
+ static setWidescreenBorders(p0: boolean, p1: number): void;
260
+ static N_0x06557F6D96C86881(): void;
258
261
  /**
259
- * @returns
262
+ * minimum: Degrees between -180f and 180f.
263
+ * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
264
+ *
265
+ * @param minimum
266
+ * @param maximum
260
267
  */
261
- static getPhotoModeFocusDistance(): number;
262
- static N_0x70A6658D476C6187(): void;
268
+ static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void;
263
269
  /**
264
- * @param dictionary
265
- * @param shotName
266
- * @param cameraName
267
- * @returns
270
+ * @param p0
268
271
  */
269
- static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean;
270
- static forceLetterBoxThisUpdate(): void;
272
+ static N_0xDF7F5BE9150E47E4(p0: any): void;
273
+ static N_0x04084490CC302CFB(): void;
271
274
  /**
272
275
  * @param p0
273
- * @param p1
274
- * @param p2
275
- * @param p3
276
- * @param p4
277
- * @param p5
278
- * @param p6
279
- * @param p7
280
276
  */
281
- static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
277
+ static stopGameplayCamShaking(p0: boolean): void;
282
278
  /**
283
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
284
- * _SET_P* - _SET_S*
279
+ * Creates Cinematic Black Bars (at top and bottom)
280
+ * Disable instantly: false/false, Enable instantly: true/true
285
281
  *
286
282
  * @param p0
283
+ * @param p1
287
284
  */
288
- static setStartCinematicDeathCam(p0: boolean): void;
289
- static N_0x6CAB0BA160B168D2(): void;
285
+ static requestLetterBoxNow(p0: boolean, p1: boolean): void;
290
286
  /**
291
- * @returns
287
+ * @param entity
292
288
  */
293
- static isScreenFadingOut(): boolean;
289
+ static disableCamCollisionForObject(entity: Entity): void;
294
290
  /**
295
- * @param p0
296
- * @param p1
297
291
  * @returns
298
292
  */
299
- static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any;
293
+ static getGameplayCamFov(): number;
300
294
  /**
301
- * nullsub, doesn't do anything
295
+ * Fades the screen in. duration: The time the fade should take, in milliseconds.
296
+ *
297
+ * @param duration
302
298
  */
303
- static disableFirstPersonFlashEffectThisUpdate(): void;
299
+ static doScreenFadeIn(duration: number): void;
304
300
  /**
305
- * Returns true if first person camera is active in saloon1.ysc
301
+ * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
302
+ * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
303
+ * _STOP_GAMEPLAY_CAM* - _STOP_I*
306
304
  *
307
- * @returns
305
+ * @param shakeName
306
+ * @param p1
308
307
  */
309
- static forceFirstPersonCamThisFrame(): any;
310
- static N_0x18C3DFAC458783BB(): void;
311
- static N_0x16E9ABDD34DDD931(): void;
312
- /**
313
- * @param cameraDictionary
314
- */
315
- static create(cameraDictionary: string | null): void;
316
- /**
317
- * @param p0
318
- */
319
- static N_0x5B637D6F3B67716A(p0: any): void;
308
+ static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
320
309
  /**
321
310
  * @returns
322
311
  */
323
- static isCinematicCamRendering(): boolean;
324
- static N_0xCF69EA05CD9C33C9(): void;
312
+ static isInterpolatingToScriptCams(): boolean;
325
313
  /**
326
- * @param camHash
327
- * @param p1
328
314
  * @returns
329
315
  */
330
- static createCamera(camHash: string | number, p1: boolean): Cam | null;
316
+ static getFinalRenderedCamFov(): number;
331
317
  /**
332
- * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
318
+ * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
319
+ * Return type char in ida
320
+ * *SET_GAMEPLAY_HINT**
333
321
  *
334
- * @param camInitialZoom
322
+ * @param p0
335
323
  */
336
- static setGameplayCamInitialZoom(camInitialZoom: number): void;
324
+ static N_0x88544C0E3291DCAE(p0: boolean): void;
337
325
  /**
338
- * Only used in R* Script fm_mission_controller
339
- *
340
- * @param name
341
- * @param entity
326
+ * @returns
342
327
  */
343
- static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void;
328
+ static isScreenFadedIn(): boolean;
344
329
  /**
345
- * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
346
- * *IS_SC(REEN*)* (?)
347
- *
348
- * @returns
330
+ * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
349
331
  */
350
- static N_0x1204EB53A5FBC63D(): boolean;
351
- static freezeGameplayCamThisFrame(): void;
332
+ static disableOnFootFirstPersonViewThisUpdate(): void;
352
333
  /**
353
- * @returns
334
+ * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
354
335
  */
355
- static isInterpolatingFromScriptCams(): boolean;
336
+ static invalidateCinematicVehicleIdleMode(): void;
356
337
  /**
357
- * @param p0
338
+ * @param dictionaryName
358
339
  */
359
- static N_0x9AC65A36D3C0C189(p0: any): void;
340
+ static unloadCinematicCameraLocation(dictionaryName: string | null): void;
360
341
  /**
361
342
  * @returns
362
343
  */
363
- static N_0xF824530B612FE0CE(): any;
344
+ static isScreenFadedOut(): boolean;
364
345
  /**
365
- * @returns
346
+ * @param dictionary
347
+ * @param shotName
348
+ * @param duration
366
349
  */
367
- static getFirstPersonAimCamZoomFactor(): number;
350
+ static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
368
351
  /**
369
- * @param rotationOrder
370
352
  * @returns
371
353
  */
372
- static getGameplayCamRot(rotationOrder: number): Vector3;
354
+ static isDeathFailCameraRunning(): boolean;
373
355
  /**
374
- * @param camName
375
- * @param p1
376
356
  * @returns
377
357
  */
378
- static createCam(camName: string | null, p1: boolean): Cam | null;
358
+ static N_0xDC62CD70658E7A02(): any;
379
359
  /**
380
- * Fades the screen out. duration: The time the fade should take, in milliseconds.
381
- *
382
- * @param duration
360
+ * @param cameraDictionary
383
361
  */
384
- static doScreenFadeOut(duration: number): void;
362
+ static loadCameraDataDict(cameraDictionary: string | null): void;
385
363
  /**
386
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
387
- * Params: targetPed = death cam focuses on it
388
- *
389
- * @param targetPed
364
+ * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
390
365
  */
391
- static forceCinematicDeathCamOnPed(targetPed: Ped): void;
366
+ static disableOnFootFirstPersonViewThisUpdate2(): void;
367
+ static N_0xF1A6FEEDF3776EF9(): void;
392
368
  /**
369
+ * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
370
+ *
393
371
  * @param p0
372
+ * @param distance
394
373
  */
395
- static N_0xC252C0CC969AF79A(p0: any): void;
396
- static N_0x3C486E334520579D(): void;
374
+ static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void;
397
375
  /**
398
- * @param p0
376
+ * More info: see HAS_LETTER_BOX
377
+ *
378
+ * @returns
399
379
  */
400
- static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void;
380
+ static getLetterBoxRatio(): number;
401
381
  /**
402
- * @param p0
403
- * @param p1
404
- * @param p2
405
382
  * @returns
406
383
  */
407
- static isFirstPersonCameraActive(p0: any, p1: any, p2: any): any;
408
- static N_0x3C8F74E8FE751614(): void;
384
+ static N_0x7CE9DC58E3E4755F(): any;
409
385
  /**
410
- * @param dictionary
411
- * @param shotName
412
- * @param duration
413
- * @returns
386
+ * @param p0
387
+ * @param p1
414
388
  */
415
- static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any;
389
+ static N_0xFEB8646818294C75(p0: any, p1: any): void;
416
390
  /**
417
391
  * @param p0
418
392
  */
419
- static N_0xE2BB2D6A9FE2ECDE(p0: any): void;
393
+ static N_0xDB382FE20C2DA222(p0: any): void;
420
394
  /**
421
- * @param cameraDictionary
395
+ * @param p0
422
396
  */
423
- static unloadCameraDataDict(cameraDictionary: string | null): void;
397
+ static N_0x29E6655DF3590B0D(p0: any): void;
424
398
  /**
425
- * @param sLocationDictName
399
+ * @param pos
400
+ * @param radius
426
401
  * @returns
427
402
  */
428
- static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean;
403
+ static isSphereVisible(pos: Vector3, radius: number): boolean;
429
404
  /**
430
- * @returns
405
+ * @param camInitialHeading
431
406
  */
432
- static N_0x450769C833D58844(): any;
407
+ static setGameplayCamInitialHeading(camInitialHeading: number): void;
433
408
  /**
434
409
  * @param p0
435
- * @param p1
436
- * @param p2
437
- * @param p3
438
- * @param p4
439
- * @param p5
440
410
  */
441
- static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void;
411
+ static stopGameplayHint(p0: boolean): void;
442
412
  /**
443
- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
444
- * *DISABLE**
413
+ * @param p0
445
414
  */
446
- static N_0x0F1FFEF5D54AE832(): void;
415
+ static N_0x0961B089947BA6D0(p0: any): void;
447
416
  /**
448
- * Returns true if player is in first person
417
+ * minimum: Degrees between -90f and 90f.
418
+ * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
449
419
  *
450
- * @returns
420
+ * @param minimum
421
+ * @param maximum
451
422
  */
452
- static isInFullFirstPersonMode(): any;
423
+ static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void;
453
424
  /**
454
425
  * @returns
455
426
  */
456
- static isFirstPersonAimCamActive(): boolean;
427
+ static N_0x6072B7420A83A03F(): any;
457
428
  /**
458
- * @param cameraDictionary
429
+ * @param p0
459
430
  */
460
- static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void;
431
+ static N_0xC205B3C54C6A4E37(p0: any): void;
461
432
  /**
462
- * @param p0
433
+ * Only used in R* Script camera_photomode
434
+ *
435
+ * @returns
463
436
  */
464
- static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void;
437
+ static isAnimSceneCamActive(): any;
465
438
  /**
466
- * @param p0
467
- * @param pos1
468
- * @param p4
469
- * @param p5
439
+ * Hash used in finale1.ysc: 1726668277
440
+ *
441
+ * @param pos
442
+ * @param duration
443
+ * @param blendOutDuration
444
+ * @param blendInDuration
470
445
  * @param p6
471
- * @param p7
472
446
  */
473
- static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void;
447
+ static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void;
474
448
  /**
475
449
  * @returns
476
450
  */
477
- static getFinalRenderedCamCoord(): Vector3;
451
+ static N_0x14C4A49E36C29E49(): any;
478
452
  /**
479
- * @param p0
453
+ * @returns
480
454
  */
481
- static N_0x1D9F72DD4FD9A9D7(p0: any): void;
482
- static N_0xE6F364DE6C2FDEFE(): void;
455
+ static isScreenFadingIn(): boolean;
483
456
  /**
484
- * @param shakeName
485
- * @param intensity
457
+ * @returns
486
458
  */
487
- static shakeGameplayCam(shakeName: string | null, intensity: number): void;
459
+ static isGameplayCamShaking(): boolean;
488
460
  /**
489
461
  * @returns
490
462
  */
491
- static N_0x796085220ADCC847(): any;
463
+ static N_0x190F7DA1AC09A8EF(): any;
492
464
  /**
493
465
  * @param p0
466
+ * @param p1
467
+ * @param p2
494
468
  */
495
- static forceCinematicRenderingThisUpdate(p0: boolean): void;
469
+ static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void;
496
470
  /**
497
- * Maintains the death camera after respawn
498
- *
499
- * @param toggle
471
+ * @returns
500
472
  */
501
- static N_0x63E5841A9264D016(toggle: boolean): void;
502
- static N_0x41E452A3C580D1A7(): void;
473
+ static getGameplayCamRelativePitch(): number;
503
474
  /**
504
475
  * @param p0
505
476
  */
506
- static N_0x728491FB3DFFEF99(p0: any): void;
477
+ static N_0x8E036B41C37D0E5F(p0: any): void;
478
+ /**
479
+ * @param p0
480
+ * @param p1
481
+ */
482
+ static N_0x1F6EBD94680252CE(p0: any, p1: any): void;
507
483
  /**
508
484
  * @returns
509
485
  */
510
- static isGameplayHintActive(): boolean;
486
+ static N_0xB6A80E1E3A5444F1(): any;
511
487
  /**
512
- * @param FOV
488
+ * @returns
513
489
  */
514
- static setGameplayHintFov(FOV: number): void;
490
+ static getGameplayCamRelativeHeading(): number;
515
491
  /**
516
492
  * @param p0
517
493
  */
518
- static N_0xB85C13E0BF1F2A1C(p0: any): void;
494
+ static N_0x1FC6C727D30FFDDE(p0: any): void;
519
495
  /**
520
496
  * @returns
521
497
  */
522
- static N_0x73FF6BE63DC18819(): any;
498
+ static isInCinematicMode(): any;
523
499
  /**
524
- * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
525
- * *IS_GAMEPLAY**
500
+ * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
501
+ * _RES*
526
502
  *
527
503
  * @param shakeName
528
- * @returns
504
+ * @param intensity
529
505
  */
530
- static N_0x0060B31968E60E41(shakeName: string | null): boolean;
506
+ static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void;
531
507
  /**
532
508
  * @param dictionary
533
509
  * @param shotName
534
- * @param duration
510
+ * @param cameraName
511
+ * @param p3
512
+ */
513
+ static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void;
514
+ /**
515
+ * @param cameraDictionary
535
516
  * @returns
536
517
  */
537
- static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean;
518
+ static isCamDataDictLoaded(cameraDictionary: string | null): any;
519
+ /**
520
+ * Forces camera position to closest 3rd person
521
+ */
522
+ static forceThirdPersonCloseThisFrame(): void;
538
523
  /**
539
524
  * @param p0
540
525
  * @param p1
541
526
  */
542
- static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void;
527
+ static N_0x0FF7125F07DEB84F(p0: any, p1: any): void;
543
528
  /**
544
- * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
545
- *
546
- * @param entity
529
+ * @param cameraDictionary
547
530
  */
548
- static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void;
531
+ static create2(cameraDictionary: string | null): void;
549
532
  /**
550
- * @returns
533
+ * Camera will be or is running
551
534
  */
552
- static N_0x8B1A5FE7E41E52B2(): any;
535
+ static N_0xC3742F1FDF0A6824(): void;
553
536
  /**
554
- * Forces gameplay cam to specified ped as if you were the ped or spectating it
555
- *
556
- * @param ped
537
+ * @returns
557
538
  */
558
- static setGameplayCamFollowPedThisUpdate(ped: Ped): void;
539
+ static getRenderingCam(): Cam | null;
559
540
  /**
560
- * @param name
561
- * @param pos
562
- * @param rot
541
+ * @param p0
563
542
  */
564
- static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
543
+ static N_0x8505E05FC8822843(p0: any): void;
565
544
  /**
566
- * @param camInitialPitch
545
+ * @param p0
567
546
  */
568
- static setGameplayCamInitialPitch(camInitialPitch: number): void;
547
+ static N_0x2DD3149DC34A3F4C(p0: any): void;
548
+ static N_0xFC3F638BE2B6BB02(): void;
569
549
  /**
570
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
550
+ * _IS_SCRIPTED_S*
571
551
  *
572
- * @param p0
573
- */
574
- static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
575
- /**
576
- * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
577
- *
578
- * @param p0
579
- * @param p1
552
+ * @returns
580
553
  */
581
- static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void;
554
+ static N_0x975F6EBB62632FE3(): boolean;
582
555
  /**
583
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
584
- *
585
- * @param p0
556
+ * @param dictionary
557
+ * @param shotName
558
+ * @param duration
559
+ * @returns
586
560
  */
587
- static destroyAllCams(p0: boolean): void;
561
+ static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any;
588
562
  /**
589
563
  * @param cameraDictionary
590
- */
591
- static destroy(cameraDictionary: string | null): void;
592
- /**
593
564
  * @returns
594
565
  */
595
- static getPhotoModeDof(): number;
566
+ static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean;
567
+ static disableCinematicModeThisFrame(): void;
596
568
  /**
597
- * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
598
- *
599
- * @param locationDictName
600
- * @returns
569
+ * @param p0
570
+ * @param p1
601
571
  */
602
- static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean;
572
+ static N_0xF48664E9C83825E3(p0: any, p1: any): void;
603
573
  /**
604
574
  * @returns
605
575
  */
606
- static isGameplayCamRendering(): boolean;
576
+ static isGameplayCamLookingBehind(): boolean;
607
577
  /**
578
+ * @param cameraDictionary
608
579
  * @returns
609
580
  */
610
- static N_0xEF9A3132A0AA6B19(): any;
581
+ static isCameraAvailable(cameraDictionary: string | null): any;
611
582
  /**
612
- * @returns
583
+ * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
613
584
  */
614
- static getGameplayCamCoord(): Vector3;
585
+ static disableCinematicBonnetCameraThisUpdate(): void;
615
586
  /**
616
- * @param p0
587
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
588
+ * *DISABLE**
617
589
  */
618
- static setCinematicButtonActive(p0: boolean): void;
590
+ static N_0xA8BA2E0204D8486F(): void;
619
591
  /**
620
- * @param rotationOrder
621
- * @returns
592
+ * Forces gameplay cam to specified vehicle as if you were in it
593
+ *
594
+ * @param vehicle
595
+ * @param p1
622
596
  */
623
- static getFinalRenderedCamRot(rotationOrder: number): Vector3;
597
+ static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void;
624
598
  /**
599
+ * @param camName
600
+ * @param pos
601
+ * @param rot
602
+ * @param fov
603
+ * @param p8
604
+ * @param p9
625
605
  * @returns
626
606
  */
627
- static N_0x1811A02277A9E49D(): boolean;
607
+ static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null;
628
608
  /**
629
609
  * @returns
630
610
  */
631
- static N_0x80D7A3E39B120BC4(): any;
632
- /**
633
- * Not official name
634
- * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
635
- * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
636
- *
637
- * @param camSpeed
638
- * @param enableSlide
639
- * @param slideOffset
640
- * @param enableZoom
641
- * @param zoomOffset
642
- */
643
- static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void;
611
+ static getPhotoModeFocusDistance(): number;
612
+ static N_0x70A6658D476C6187(): void;
644
613
  /**
645
- * @param p0
614
+ * @param dictionary
615
+ * @param shotName
616
+ * @param cameraName
617
+ * @returns
646
618
  */
647
- static stopCodeGameplayHint(p0: boolean): void;
619
+ static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean;
620
+ static N_0xCF69EA05CD9C33C9(): void;
648
621
  /**
649
622
  * @param camHash
650
- * @param pos
651
- * @param rot
652
- * @param fov
653
- * @param p8
654
- * @param p9
623
+ * @param p1
655
624
  * @returns
656
625
  */
657
- static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null;
626
+ static createCamera(camHash: string | number, p1: boolean): Cam | null;
658
627
  /**
659
- * @param p0
628
+ * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
629
+ *
630
+ * @param camInitialZoom
660
631
  */
661
- static setCinematicModeActive(p0: boolean): void;
632
+ static setGameplayCamInitialZoom(camInitialZoom: number): void;
662
633
  /**
663
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
634
+ * Only used in R* Script fm_mission_controller
664
635
  *
665
- * @param p0
636
+ * @param name
637
+ * @param entity
666
638
  */
667
- static setGameplayHintCameraRelativeSideOffset(p0: number): void;
639
+ static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void;
668
640
  /**
669
- * @param p0
641
+ * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
642
+ * *IS_SC(REEN*)* (?)
643
+ *
644
+ * @returns
670
645
  */
671
- static N_0x6519238858AF5479(p0: any): void;
646
+ static N_0x1204EB53A5FBC63D(): boolean;
647
+ static freezeGameplayCamThisFrame(): void;
672
648
  /**
673
- * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
674
- *
675
- * @param heading
676
- * @param p1
649
+ * @returns
677
650
  */
678
- static setGameplayCamRelativeHeading(heading: number, p1: number): void;
651
+ static isInterpolatingFromScriptCams(): boolean;
679
652
  /**
680
653
  * @param p0
681
- * @param p1
682
654
  */
683
- static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void;
655
+ static N_0x9AC65A36D3C0C189(p0: any): void;
684
656
  /**
685
657
  * @returns
686
658
  */
687
- static getPhotoModeFocalLength(): number;
659
+ static N_0xF824530B612FE0CE(): any;
688
660
  /**
689
661
  * @returns
690
662
  */
691
- static N_0x2AB7C81B3F70570C(): any;
663
+ static getFirstPersonAimCamZoomFactor(): number;
692
664
  /**
665
+ * @param rotationOrder
693
666
  * @returns
694
667
  */
695
- static isInterpolatingToScriptCams(): boolean;
668
+ static getGameplayCamRot(rotationOrder: number): Vector3;
696
669
  /**
670
+ * @param camName
671
+ * @param p1
697
672
  * @returns
698
673
  */
699
- static getFinalRenderedCamFov(): number;
674
+ static createCam(camName: string | null, p1: boolean): Cam | null;
700
675
  /**
701
- * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
702
- * Return type char in ida
703
- * *SET_GAMEPLAY_HINT**
676
+ * Fades the screen out. duration: The time the fade should take, in milliseconds.
704
677
  *
678
+ * @param duration
679
+ */
680
+ static doScreenFadeOut(duration: number): void;
681
+ /**
682
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
683
+ * Params: targetPed = death cam focuses on it
684
+ *
685
+ * @param targetPed
686
+ */
687
+ static forceCinematicDeathCamOnPed(targetPed: Ped): void;
688
+ /**
705
689
  * @param p0
706
690
  */
707
- static N_0x88544C0E3291DCAE(p0: boolean): void;
691
+ static N_0xC252C0CC969AF79A(p0: any): void;
692
+ static N_0x3C486E334520579D(): void;
708
693
  /**
694
+ * @param dictionary
695
+ * @param shotName
696
+ * @param duration
709
697
  * @returns
710
698
  */
711
- static isScreenFadedIn(): boolean;
699
+ static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any;
712
700
  /**
713
- * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
701
+ * @param p0
714
702
  */
715
- static disableOnFootFirstPersonViewThisUpdate(): void;
703
+ static N_0xE2BB2D6A9FE2ECDE(p0: any): void;
716
704
  /**
717
- * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
705
+ * @param cameraDictionary
718
706
  */
719
- static invalidateCinematicVehicleIdleMode(): void;
707
+ static unloadCameraDataDict(cameraDictionary: string | null): void;
720
708
  /**
721
- * @param dictionaryName
709
+ * @param sLocationDictName
710
+ * @returns
722
711
  */
723
- static unloadCinematicCameraLocation(dictionaryName: string | null): void;
712
+ static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean;
724
713
  /**
725
714
  * @returns
726
715
  */
727
- static isScreenFadedOut(): boolean;
716
+ static N_0x450769C833D58844(): any;
728
717
  /**
729
- * @param dictionary
730
- * @param shotName
731
- * @param duration
718
+ * @param p0
719
+ * @param p1
720
+ * @param p2
721
+ * @param p3
722
+ * @param p4
723
+ * @param p5
732
724
  */
733
- static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
725
+ static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void;
726
+ /**
727
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
728
+ * *DISABLE**
729
+ */
730
+ static N_0x0F1FFEF5D54AE832(): void;
734
731
  /**
732
+ * Returns true if player is in first person
733
+ *
735
734
  * @returns
736
735
  */
737
- static isDeathFailCameraRunning(): any;
736
+ static isInFullFirstPersonMode(): any;
738
737
  /**
739
738
  * @returns
740
739
  */
741
- static N_0xDC62CD70658E7A02(): any;
740
+ static isFirstPersonAimCamActive(): boolean;
742
741
  /**
743
- * p6 & p7 - possibly length or time
744
- *
745
- * @param entity
746
- * @param offset
742
+ * @param cameraDictionary
743
+ */
744
+ static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void;
745
+ /**
746
+ * @param p0
747
+ */
748
+ static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void;
749
+ /**
750
+ * @param p0
751
+ * @param pos1
747
752
  * @param p4
748
753
  * @param p5
749
754
  * @param p6
750
755
  * @param p7
751
- * @param p8
752
756
  */
753
- static setGameplayEntityHint(entity: Entity, offset: Vector3, p4: boolean, p5: number, p6: number, p7: number, p8: any): void;
754
- /**
755
- * Forces camera position to second furthest 3rd person
756
- */
757
- static forceThirdPersonCamThisFrame(): void;
757
+ static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void;
758
758
  /**
759
- * @param p0
759
+ * @returns
760
760
  */
761
- static setGameplayHintFollowDistanceScalar(p0: number): void;
761
+ static getFinalRenderedCamCoord(): Vector3;
762
762
  /**
763
763
  * @returns
764
764
  */
765
- static isCamPhotofxRunning(): any;
765
+ static N_0x8B1A5FE7E41E52B2(): any;
766
766
  /**
767
- * Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
767
+ * Forces gameplay cam to specified ped as if you were the ped or spectating it
768
768
  *
769
- * @param amplitude
769
+ * @param ped
770
770
  */
771
- static setGameplayCamShakeAmplitude(amplitude: number): void;
771
+ static setGameplayCamFollowPedThisUpdate(ped: Ped): void;
772
772
  /**
773
- * @param dictionary
774
- * @param shotName
775
- * @param duration
773
+ * @param name
774
+ * @param pos
775
+ * @param rot
776
776
  */
777
- static cinematicLocationTriggerScriptedShotEvent2(dictionary: string | null, shotName: string | null, duration: number): void;
777
+ static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
778
778
  /**
779
- * Sets the camera pitch. Parameters:
780
- * x = pitches the camera on the x axis.
781
- * Value2 = always seems to be hex 0x3F800000 (1.000000 float).
782
- *
783
- * @param x
784
- * @param Value2
779
+ * @param camInitialPitch
785
780
  */
786
- static setGameplayCamRelativePitch(x: number, Value2: number): void;
781
+ static setGameplayCamInitialPitch(camInitialPitch: number): void;
787
782
  /**
788
- * Creates Kill Cam for specified Ped Handle
783
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
789
784
  *
790
- * @param ped
785
+ * @param p0
791
786
  */
792
- static createKillCam(ped: Ped): void;
787
+ static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
793
788
  /**
789
+ * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
790
+ *
794
791
  * @param p0
792
+ * @param p1
795
793
  */
796
- static setGameplayHintBaseOrbitPitchOffset(p0: number): void;
794
+ static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void;
797
795
  /**
796
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
797
+ *
798
798
  * @param p0
799
- * @param p1
800
- * @param p2
801
- * @param p3
802
- * @param p4
803
- * @param p5
804
- * @param p6
805
- * @param p7
806
799
  */
807
- static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
800
+ static destroyAllCams(p0: boolean): void;
808
801
  /**
809
- * Forces camera position to furthest 3rd person
802
+ * @param cameraDictionary
810
803
  */
811
- static forceThirdPersonCamFarThisFrame(): void;
804
+ static destroy(cameraDictionary: string | null): void;
812
805
  /**
813
- * Used to enable headshot kill replay when you headshot set ped.
814
- * Params: p1 seems to be 0 or 1 in R* Scripts
815
- *
816
- * @param ped
817
- * @param p1
806
+ * @returns
818
807
  */
819
- static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void;
820
- static N_0x641092322A8852AB(): void;
821
- static triggerMissionFailedCam(): void;
808
+ static getPhotoModeDof(): number;
822
809
  /**
810
+ * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
811
+ *
823
812
  * @param locationDictName
813
+ * @returns
824
814
  */
825
- static loadCinematicCamLocation(locationDictName: string | null): void;
815
+ static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean;
826
816
  /**
827
- * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
828
- *
829
- * @param shakeName
830
- * @param intensity
817
+ * @returns
831
818
  */
832
- static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void;
819
+ static isGameplayCamRendering(): boolean;
833
820
  /**
834
821
  * @returns
835
822
  */
836
- static N_0x5060FA977CEA4455(): any;
823
+ static N_0xEF9A3132A0AA6B19(): any;
837
824
  /**
838
- * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
839
- * p0: struct<32> /*256*\/
840
- *
841
- * @returns p0
825
+ * @returns
842
826
  */
843
- static startCameraOrbit(): number;
827
+ static getGameplayCamCoord(): Vector3;
844
828
  /**
845
829
  * @param p0
846
- * @param p1
847
830
  */
848
- static setWidescreenBorders(p0: boolean, p1: number): void;
849
- static N_0x06557F6D96C86881(): void;
831
+ static setCinematicButtonActive(p0: boolean): void;
850
832
  /**
851
- * minimum: Degrees between -180f and 180f.
852
- * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
853
- *
854
- * @param minimum
855
- * @param maximum
833
+ * @param rotationOrder
834
+ * @returns
856
835
  */
857
- static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void;
836
+ static getFinalRenderedCamRot(rotationOrder: number): Vector3;
858
837
  /**
859
- * @param p0
838
+ * @returns
860
839
  */
861
- static N_0xDF7F5BE9150E47E4(p0: any): void;
862
- static N_0x04084490CC302CFB(): void;
840
+ static N_0x1811A02277A9E49D(): boolean;
863
841
  /**
864
- * @param p0
842
+ * @returns
865
843
  */
866
- static stopGameplayCamShaking(p0: boolean): void;
844
+ static N_0x80D7A3E39B120BC4(): any;
867
845
  /**
868
- * Creates Cinematic Black Bars (at top and bottom)
869
- * Disable instantly: false/false, Enable instantly: true/true
846
+ * Not official name
847
+ * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
848
+ * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
870
849
  *
871
- * @param p0
872
- * @param p1
850
+ * @param camSpeed
851
+ * @param enableSlide
852
+ * @param slideOffset
853
+ * @param enableZoom
854
+ * @param zoomOffset
873
855
  */
874
- static requestLetterBoxNow(p0: boolean, p1: boolean): void;
856
+ static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void;
875
857
  /**
876
- * @param entity
858
+ * @param p0
877
859
  */
878
- static disableCamCollisionForObject(entity: Entity): void;
860
+ static stopCodeGameplayHint(p0: boolean): void;
879
861
  /**
862
+ * @param camHash
863
+ * @param pos
864
+ * @param rot
865
+ * @param fov
866
+ * @param p8
867
+ * @param p9
880
868
  * @returns
881
869
  */
882
- static getGameplayCamFov(): number;
870
+ static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null;
883
871
  /**
884
- * Fades the screen in. duration: The time the fade should take, in milliseconds.
885
- *
886
- * @param duration
872
+ * @param p0
887
873
  */
888
- static doScreenFadeIn(duration: number): void;
874
+ static setCinematicModeActive(p0: boolean): void;
889
875
  /**
890
- * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
891
- * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
892
- * _STOP_GAMEPLAY_CAM* - _STOP_I*
876
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
893
877
  *
894
- * @param shakeName
895
- * @param p1
878
+ * @param p0
896
879
  */
897
- static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
880
+ static setGameplayHintCameraRelativeSideOffset(p0: number): void;
898
881
  /**
899
- * @param cameraDictionary
882
+ * @param p0
900
883
  */
901
- static loadCameraDataDict(cameraDictionary: string | null): void;
884
+ static N_0x6519238858AF5479(p0: any): void;
902
885
  /**
903
- * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
886
+ * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
887
+ *
888
+ * @param heading
889
+ * @param p1
904
890
  */
905
- static disableOnFootFirstPersonViewThisUpdate2(): void;
906
- static N_0xF1A6FEEDF3776EF9(): void;
891
+ static setGameplayCamRelativeHeading(heading: number, p1: number): void;
907
892
  /**
908
- * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
909
- *
910
893
  * @param p0
911
- * @param distance
894
+ * @param p1
912
895
  */
913
- static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void;
896
+ static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void;
914
897
  /**
915
- * More info: see HAS_LETTER_BOX
916
- *
917
898
  * @returns
918
899
  */
919
- static getLetterBoxRatio(): number;
900
+ static getPhotoModeFocalLength(): number;
920
901
  /**
921
902
  * @returns
922
903
  */
923
- static N_0x7CE9DC58E3E4755F(): any;
904
+ static N_0x2AB7C81B3F70570C(): any;
905
+ static forceLetterBoxThisUpdate(): void;
924
906
  /**
925
907
  * @param p0
926
908
  * @param p1
909
+ * @param p2
910
+ * @param p3
911
+ * @param p4
912
+ * @param p5
913
+ * @param p6
914
+ * @param p7
927
915
  */
928
- static N_0xFEB8646818294C75(p0: any, p1: any): void;
916
+ static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
929
917
  /**
918
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
919
+ * _SET_P* - _SET_S*
920
+ *
930
921
  * @param p0
931
922
  */
932
- static N_0xDB382FE20C2DA222(p0: any): void;
923
+ static setStartCinematicDeathCam(p0: boolean): void;
924
+ static N_0x6CAB0BA160B168D2(): void;
933
925
  /**
934
- * @param p0
926
+ * @returns
935
927
  */
936
- static N_0x29E6655DF3590B0D(p0: any): void;
928
+ static isScreenFadingOut(): boolean;
937
929
  /**
938
- * @param pos
939
- * @param radius
930
+ * @param p0
931
+ * @param p1
940
932
  * @returns
941
933
  */
942
- static isSphereVisible(pos: Vector3, radius: number): boolean;
934
+ static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any;
943
935
  /**
944
- * @param camInitialHeading
936
+ * nullsub, doesn't do anything
945
937
  */
946
- static setGameplayCamInitialHeading(camInitialHeading: number): void;
938
+ static disableFirstPersonFlashEffectThisUpdate(): void;
947
939
  /**
948
- * @param p0
940
+ * Returns true if first person camera is active in saloon1.ysc
941
+ *
942
+ * @returns
949
943
  */
950
- static stopGameplayHint(p0: boolean): void;
944
+ static forceFirstPersonCamThisFrame(): any;
945
+ static N_0x18C3DFAC458783BB(): void;
946
+ static N_0x16E9ABDD34DDD931(): void;
951
947
  /**
952
- * @param p0
948
+ * @param cameraDictionary
953
949
  */
954
- static N_0x0961B089947BA6D0(p0: any): void;
950
+ static create(cameraDictionary: string | null): void;
955
951
  /**
956
- * minimum: Degrees between -90f and 90f.
957
- * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
958
- *
959
- * @param minimum
960
- * @param maximum
952
+ * @param p0
961
953
  */
962
- static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void;
954
+ static N_0x5B637D6F3B67716A(p0: any): void;
963
955
  /**
964
956
  * @returns
965
957
  */
966
- static N_0x6072B7420A83A03F(): any;
958
+ static isCinematicCamRendering(): boolean;
967
959
  /**
968
960
  * @param p0
969
961
  */
970
- static N_0xC205B3C54C6A4E37(p0: any): void;
962
+ static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void;
963
+ /**
964
+ * @param p0
965
+ * @param p1
966
+ * @param p2
967
+ * @returns
968
+ */
969
+ static isFirstPersonCameraActive(p0: any, p1: any, p2: any): boolean;
970
+ static N_0x3C8F74E8FE751614(): void;
971
971
  }
972
972
  //# sourceMappingURL=CamStatics.d.ts.map