@nativewrappers/redm-codegen 0.0.4 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +109 -109
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +158 -158
- package/dist/classes/BaseModel.d.ts +34 -34
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +53 -53
- package/dist/classes/BaseTask.d.ts +36 -36
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +44 -44
- package/dist/classes/Cam.d.ts +91 -91
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +124 -124
- package/dist/classes/Entity.d.ts +507 -502
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +723 -714
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +286 -286
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +425 -425
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +770 -770
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +985 -985
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +23 -23
- package/dist/classes/Pickup.d.ts +6 -6
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +12 -12
- package/dist/classes/Player.d.ts +237 -233
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +309 -303
- package/dist/classes/Prop.d.ts +126 -126
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +180 -180
- package/dist/classes/PropSet.d.ts +16 -16
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +22 -22
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +24 -24
- package/dist/classes/Volume.d.ts +44 -44
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +58 -58
- package/dist/classes/Weapon.d.ts +243 -243
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +339 -339
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +37 -37
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +51 -51
- package/dist/namespaces/Audio.d.ts +395 -395
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +530 -530
- package/dist/namespaces/Bounty.d.ts +23 -23
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +40 -40
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +483 -483
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +693 -693
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +6 -6
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +11 -11
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +58 -58
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +83 -83
- package/dist/namespaces/Crashlog.js +9 -9
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +18 -18
- package/dist/namespaces/Databinding.d.ts +146 -146
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +218 -218
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.js +2 -2
- package/dist/namespaces/EntityStatics.d.ts +186 -186
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +249 -249
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +776 -776
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1120 -1120
- package/dist/namespaces/Hud.d.ts +497 -497
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +748 -748
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +57 -57
- package/dist/namespaces/Inventory.d.ts +205 -205
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +340 -340
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +109 -109
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +209 -209
- package/dist/namespaces/Minigame.d.ts +66 -66
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +111 -111
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.js +1 -1
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +1199 -1199
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1650 -1650
- package/dist/namespaces/Object.d.ts +262 -262
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +367 -367
- package/dist/namespaces/Pad.d.ts +102 -102
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +141 -141
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +2 -2
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +10 -10
- package/dist/namespaces/Perschar.d.ts +42 -42
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +59 -59
- package/dist/namespaces/Physics.d.ts +37 -37
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +54 -54
- package/dist/namespaces/PlayerStatics.d.ts +68 -68
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +104 -104
- package/dist/namespaces/Population.d.ts +86 -86
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +48 -48
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +78 -78
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +203 -203
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +294 -294
- package/dist/namespaces/Streaming.d.ts +128 -128
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +202 -202
- package/dist/namespaces/Task.d.ts +366 -366
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +517 -517
- package/dist/namespaces/Telemetry.d.ts +83 -83
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +111 -111
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.js +1 -1
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.js +7 -7
- package/dist/namespaces/VolumeStatics.d.ts +99 -99
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +137 -137
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +206 -206
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +303 -303
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +164 -164
- package/src/classes/BaseModel.ts +60 -60
- package/src/classes/BaseTask.ts +46 -46
- package/src/classes/Cam.ts +136 -136
- package/src/classes/Entity.ts +738 -727
- package/src/classes/Interior.ts +43 -43
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +432 -432
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +1023 -1023
- package/src/classes/PersChar.ts +28 -28
- package/src/classes/Pickup.ts +13 -13
- package/src/classes/Player.ts +326 -319
- package/src/classes/Prop.ts +185 -185
- package/src/classes/PropSet.ts +25 -25
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +27 -27
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +358 -358
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +55 -55
- package/src/namespaces/Audio.ts +565 -565
- package/src/namespaces/Bounty.ts +46 -46
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +706 -706
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +12 -12
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +94 -94
- package/src/namespaces/Crashlog.ts +9 -9
- package/src/namespaces/Crew.ts +20 -20
- package/src/namespaces/Databinding.ts +222 -222
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +2 -2
- package/src/namespaces/EntityStatics.ts +259 -259
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +1081 -1081
- package/src/namespaces/Hud.ts +767 -767
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +65 -65
- package/src/namespaces/Inventory.ts +352 -352
- package/src/namespaces/Itemdatabase.ts +121 -121
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +217 -217
- package/src/namespaces/Minigame.ts +119 -119
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +1 -1
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1738 -1738
- package/src/namespaces/Object.ts +370 -370
- package/src/namespaces/Pad.ts +155 -155
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +12 -12
- package/src/namespaces/Perschar.ts +67 -67
- package/src/namespaces/Physics.ts +62 -62
- package/src/namespaces/PlayerStatics.ts +112 -112
- package/src/namespaces/Population.ts +131 -131
- package/src/namespaces/Posse.ts +81 -81
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +296 -296
- package/src/namespaces/Streaming.ts +236 -236
- package/src/namespaces/Task.ts +583 -583
- package/src/namespaces/Telemetry.ts +125 -125
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +1 -1
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +7 -7
- package/src/namespaces/VolumeStatics.ts +143 -143
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +311 -311
- package/src/types/NativeAliases.ts +6 -1
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import { Vector3 } from '../types/Vector3';
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export declare class CamStatics {
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static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
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* Forces camera position to furthest 3rd person
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static forceThirdPersonCamFarThisFrame(): void;
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/**
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*
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* Used to enable headshot kill replay when you headshot set ped.
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* Params: p1 seems to be 0 or 1 in R* Scripts
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*
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* @param ped
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* @param p1
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static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void;
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static N_0x641092322A8852AB(): void;
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static triggerMissionFailedCam(): void;
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static isInCinematicMode(): any;
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static N_0x1D9F72DD4FD9A9D7(p0: any): void;
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static N_0xE6F364DE6C2FDEFE(): void;
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/**
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* shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
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static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void;
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static shakeGameplayCam(shakeName: string | null, intensity: number): void;
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static forceThirdPersonCloseThisFrame(): void;
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static N_0x796085220ADCC847(): any;
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static forceCinematicRenderingThisUpdate(p0: boolean): void;
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*
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static N_0x63E5841A9264D016(toggle: boolean): void;
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static N_0x41E452A3C580D1A7(): void;
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*
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* @param p0
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static N_0x728491FB3DFFEF99(p0: any): void;
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static isGameplayHintActive(): boolean;
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* @param FOV
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static setGameplayHintFov(FOV: number): void;
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static N_0xFC3F638BE2B6BB02(): void;
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static N_0xB85C13E0BF1F2A1C(p0: any): void;
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*
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* @returns
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*/
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static N_0x73FF6BE63DC18819(): any;
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/**
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* shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
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* *IS_GAMEPLAY**
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*
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* @param shakeName
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*/
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static N_0x0060B31968E60E41(shakeName: string | null): boolean;
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/**
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*/
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static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean;
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/**
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* @param
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* @
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* @param p1
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*/
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static
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static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void;
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/**
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* Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
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+
*
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* @param entity
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+
*/
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+
static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void;
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|
/**
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* Zooms in the third person camera closer to ground level.
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* Must be called every frame to interpolate.
|
|
@@ -216,757 +231,742 @@ export declare class CamStatics {
|
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*/
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static N_0x6DFD37E586D4F44F(): any;
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|
/**
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* @param
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* @param p1
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+
* @param locationDictName
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|
*/
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static
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+
static loadCinematicCamLocation(locationDictName: string | null): void;
|
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|
/**
|
|
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|
-
*
|
|
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|
+
* _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
|
|
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|
+
*
|
|
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+
* @param shakeName
|
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+
* @param intensity
|
|
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|
*/
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static
|
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+
static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void;
|
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|
/**
|
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|
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* @param cameraDictionary
|
|
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|
* @returns
|
|
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|
*/
|
|
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|
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static
|
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/**
|
|
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|
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* Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
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|
-
*/
|
|
235
|
-
static disableCinematicBonnetCameraThisUpdate(): void;
|
|
236
|
-
/**
|
|
237
|
-
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
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|
-
* *DISABLE**
|
|
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|
-
*/
|
|
240
|
-
static N_0xA8BA2E0204D8486F(): void;
|
|
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|
+
static N_0x5060FA977CEA4455(): any;
|
|
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|
/**
|
|
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|
-
*
|
|
249
|
+
* [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
|
|
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|
+
* p0: struct<32> /*256*\/
|
|
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|
*
|
|
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|
-
* @
|
|
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|
-
* @param p1
|
|
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|
+
* @returns p0
|
|
246
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|
*/
|
|
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|
-
static
|
|
254
|
+
static startCameraOrbit(): number;
|
|
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|
/**
|
|
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|
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* @param
|
|
250
|
-
* @param
|
|
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|
-
* @param rot
|
|
252
|
-
* @param fov
|
|
253
|
-
* @param p8
|
|
254
|
-
* @param p9
|
|
255
|
-
* @returns
|
|
256
|
+
* @param p0
|
|
257
|
+
* @param p1
|
|
256
258
|
*/
|
|
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|
-
static
|
|
259
|
+
static setWidescreenBorders(p0: boolean, p1: number): void;
|
|
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|
+
static N_0x06557F6D96C86881(): void;
|
|
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|
/**
|
|
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|
-
*
|
|
262
|
+
* minimum: Degrees between -180f and 180f.
|
|
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|
+
* maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
|
|
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|
+
*
|
|
265
|
+
* @param minimum
|
|
266
|
+
* @param maximum
|
|
260
267
|
*/
|
|
261
|
-
static
|
|
262
|
-
static N_0x70A6658D476C6187(): void;
|
|
268
|
+
static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void;
|
|
263
269
|
/**
|
|
264
|
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* @param
|
|
265
|
-
* @param shotName
|
|
266
|
-
* @param cameraName
|
|
267
|
-
* @returns
|
|
270
|
+
* @param p0
|
|
268
271
|
*/
|
|
269
|
-
static
|
|
270
|
-
static
|
|
272
|
+
static N_0xDF7F5BE9150E47E4(p0: any): void;
|
|
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|
+
static N_0x04084490CC302CFB(): void;
|
|
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|
/**
|
|
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|
* @param p0
|
|
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* @param p1
|
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|
-
* @param p2
|
|
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|
-
* @param p3
|
|
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|
-
* @param p4
|
|
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|
-
* @param p5
|
|
278
|
-
* @param p6
|
|
279
|
-
* @param p7
|
|
280
276
|
*/
|
|
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|
-
static
|
|
277
|
+
static stopGameplayCamShaking(p0: boolean): void;
|
|
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278
|
/**
|
|
283
|
-
*
|
|
284
|
-
*
|
|
279
|
+
* Creates Cinematic Black Bars (at top and bottom)
|
|
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|
+
* Disable instantly: false/false, Enable instantly: true/true
|
|
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281
|
*
|
|
286
282
|
* @param p0
|
|
283
|
+
* @param p1
|
|
287
284
|
*/
|
|
288
|
-
static
|
|
289
|
-
static N_0x6CAB0BA160B168D2(): void;
|
|
285
|
+
static requestLetterBoxNow(p0: boolean, p1: boolean): void;
|
|
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286
|
/**
|
|
291
|
-
* @
|
|
287
|
+
* @param entity
|
|
292
288
|
*/
|
|
293
|
-
static
|
|
289
|
+
static disableCamCollisionForObject(entity: Entity): void;
|
|
294
290
|
/**
|
|
295
|
-
* @param p0
|
|
296
|
-
* @param p1
|
|
297
291
|
* @returns
|
|
298
292
|
*/
|
|
299
|
-
static
|
|
293
|
+
static getGameplayCamFov(): number;
|
|
300
294
|
/**
|
|
301
|
-
*
|
|
295
|
+
* Fades the screen in. duration: The time the fade should take, in milliseconds.
|
|
296
|
+
*
|
|
297
|
+
* @param duration
|
|
302
298
|
*/
|
|
303
|
-
static
|
|
299
|
+
static doScreenFadeIn(duration: number): void;
|
|
304
300
|
/**
|
|
305
|
-
*
|
|
301
|
+
* script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
|
|
302
|
+
* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
303
|
+
* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
|
306
304
|
*
|
|
307
|
-
* @
|
|
305
|
+
* @param shakeName
|
|
306
|
+
* @param p1
|
|
308
307
|
*/
|
|
309
|
-
static
|
|
310
|
-
static N_0x18C3DFAC458783BB(): void;
|
|
311
|
-
static N_0x16E9ABDD34DDD931(): void;
|
|
312
|
-
/**
|
|
313
|
-
* @param cameraDictionary
|
|
314
|
-
*/
|
|
315
|
-
static create(cameraDictionary: string | null): void;
|
|
316
|
-
/**
|
|
317
|
-
* @param p0
|
|
318
|
-
*/
|
|
319
|
-
static N_0x5B637D6F3B67716A(p0: any): void;
|
|
308
|
+
static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
|
|
320
309
|
/**
|
|
321
310
|
* @returns
|
|
322
311
|
*/
|
|
323
|
-
static
|
|
324
|
-
static N_0xCF69EA05CD9C33C9(): void;
|
|
312
|
+
static isInterpolatingToScriptCams(): boolean;
|
|
325
313
|
/**
|
|
326
|
-
* @param camHash
|
|
327
|
-
* @param p1
|
|
328
314
|
* @returns
|
|
329
315
|
*/
|
|
330
|
-
static
|
|
316
|
+
static getFinalRenderedCamFov(): number;
|
|
331
317
|
/**
|
|
332
|
-
*
|
|
318
|
+
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
319
|
+
* Return type char in ida
|
|
320
|
+
* *SET_GAMEPLAY_HINT**
|
|
333
321
|
*
|
|
334
|
-
* @param
|
|
322
|
+
* @param p0
|
|
335
323
|
*/
|
|
336
|
-
static
|
|
324
|
+
static N_0x88544C0E3291DCAE(p0: boolean): void;
|
|
337
325
|
/**
|
|
338
|
-
*
|
|
339
|
-
*
|
|
340
|
-
* @param name
|
|
341
|
-
* @param entity
|
|
326
|
+
* @returns
|
|
342
327
|
*/
|
|
343
|
-
static
|
|
328
|
+
static isScreenFadedIn(): boolean;
|
|
344
329
|
/**
|
|
345
|
-
*
|
|
346
|
-
* *IS_SC(REEN*)* (?)
|
|
347
|
-
*
|
|
348
|
-
* @returns
|
|
330
|
+
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
349
331
|
*/
|
|
350
|
-
static
|
|
351
|
-
static freezeGameplayCamThisFrame(): void;
|
|
332
|
+
static disableOnFootFirstPersonViewThisUpdate(): void;
|
|
352
333
|
/**
|
|
353
|
-
*
|
|
334
|
+
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
354
335
|
*/
|
|
355
|
-
static
|
|
336
|
+
static invalidateCinematicVehicleIdleMode(): void;
|
|
356
337
|
/**
|
|
357
|
-
* @param
|
|
338
|
+
* @param dictionaryName
|
|
358
339
|
*/
|
|
359
|
-
static
|
|
340
|
+
static unloadCinematicCameraLocation(dictionaryName: string | null): void;
|
|
360
341
|
/**
|
|
361
342
|
* @returns
|
|
362
343
|
*/
|
|
363
|
-
static
|
|
344
|
+
static isScreenFadedOut(): boolean;
|
|
364
345
|
/**
|
|
365
|
-
* @
|
|
346
|
+
* @param dictionary
|
|
347
|
+
* @param shotName
|
|
348
|
+
* @param duration
|
|
366
349
|
*/
|
|
367
|
-
static
|
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350
|
+
static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
|
|
368
351
|
/**
|
|
369
|
-
* @param rotationOrder
|
|
370
352
|
* @returns
|
|
371
353
|
*/
|
|
372
|
-
static
|
|
354
|
+
static isDeathFailCameraRunning(): boolean;
|
|
373
355
|
/**
|
|
374
|
-
* @param camName
|
|
375
|
-
* @param p1
|
|
376
356
|
* @returns
|
|
377
357
|
*/
|
|
378
|
-
static
|
|
358
|
+
static N_0xDC62CD70658E7A02(): any;
|
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379
359
|
/**
|
|
380
|
-
*
|
|
381
|
-
*
|
|
382
|
-
* @param duration
|
|
360
|
+
* @param cameraDictionary
|
|
383
361
|
*/
|
|
384
|
-
static
|
|
362
|
+
static loadCameraDataDict(cameraDictionary: string | null): void;
|
|
385
363
|
/**
|
|
386
|
-
*
|
|
387
|
-
* Params: targetPed = death cam focuses on it
|
|
388
|
-
*
|
|
389
|
-
* @param targetPed
|
|
364
|
+
* Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
|
|
390
365
|
*/
|
|
391
|
-
static
|
|
366
|
+
static disableOnFootFirstPersonViewThisUpdate2(): void;
|
|
367
|
+
static N_0xF1A6FEEDF3776EF9(): void;
|
|
392
368
|
/**
|
|
369
|
+
* Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
|
|
370
|
+
*
|
|
393
371
|
* @param p0
|
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372
|
+
* @param distance
|
|
394
373
|
*/
|
|
395
|
-
static
|
|
396
|
-
static N_0x3C486E334520579D(): void;
|
|
374
|
+
static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void;
|
|
397
375
|
/**
|
|
398
|
-
*
|
|
376
|
+
* More info: see HAS_LETTER_BOX
|
|
377
|
+
*
|
|
378
|
+
* @returns
|
|
399
379
|
*/
|
|
400
|
-
static
|
|
380
|
+
static getLetterBoxRatio(): number;
|
|
401
381
|
/**
|
|
402
|
-
* @param p0
|
|
403
|
-
* @param p1
|
|
404
|
-
* @param p2
|
|
405
382
|
* @returns
|
|
406
383
|
*/
|
|
407
|
-
static
|
|
408
|
-
static N_0x3C8F74E8FE751614(): void;
|
|
384
|
+
static N_0x7CE9DC58E3E4755F(): any;
|
|
409
385
|
/**
|
|
410
|
-
* @param
|
|
411
|
-
* @param
|
|
412
|
-
* @param duration
|
|
413
|
-
* @returns
|
|
386
|
+
* @param p0
|
|
387
|
+
* @param p1
|
|
414
388
|
*/
|
|
415
|
-
static
|
|
389
|
+
static N_0xFEB8646818294C75(p0: any, p1: any): void;
|
|
416
390
|
/**
|
|
417
391
|
* @param p0
|
|
418
392
|
*/
|
|
419
|
-
static
|
|
393
|
+
static N_0xDB382FE20C2DA222(p0: any): void;
|
|
420
394
|
/**
|
|
421
|
-
* @param
|
|
395
|
+
* @param p0
|
|
422
396
|
*/
|
|
423
|
-
static
|
|
397
|
+
static N_0x29E6655DF3590B0D(p0: any): void;
|
|
424
398
|
/**
|
|
425
|
-
* @param
|
|
399
|
+
* @param pos
|
|
400
|
+
* @param radius
|
|
426
401
|
* @returns
|
|
427
402
|
*/
|
|
428
|
-
static
|
|
403
|
+
static isSphereVisible(pos: Vector3, radius: number): boolean;
|
|
429
404
|
/**
|
|
430
|
-
* @
|
|
405
|
+
* @param camInitialHeading
|
|
431
406
|
*/
|
|
432
|
-
static
|
|
407
|
+
static setGameplayCamInitialHeading(camInitialHeading: number): void;
|
|
433
408
|
/**
|
|
434
409
|
* @param p0
|
|
435
|
-
* @param p1
|
|
436
|
-
* @param p2
|
|
437
|
-
* @param p3
|
|
438
|
-
* @param p4
|
|
439
|
-
* @param p5
|
|
440
410
|
*/
|
|
441
|
-
static
|
|
411
|
+
static stopGameplayHint(p0: boolean): void;
|
|
442
412
|
/**
|
|
443
|
-
*
|
|
444
|
-
* *DISABLE**
|
|
413
|
+
* @param p0
|
|
445
414
|
*/
|
|
446
|
-
static
|
|
415
|
+
static N_0x0961B089947BA6D0(p0: any): void;
|
|
447
416
|
/**
|
|
448
|
-
*
|
|
417
|
+
* minimum: Degrees between -90f and 90f.
|
|
418
|
+
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
449
419
|
*
|
|
450
|
-
* @
|
|
420
|
+
* @param minimum
|
|
421
|
+
* @param maximum
|
|
451
422
|
*/
|
|
452
|
-
static
|
|
423
|
+
static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void;
|
|
453
424
|
/**
|
|
454
425
|
* @returns
|
|
455
426
|
*/
|
|
456
|
-
static
|
|
427
|
+
static N_0x6072B7420A83A03F(): any;
|
|
457
428
|
/**
|
|
458
|
-
* @param
|
|
429
|
+
* @param p0
|
|
459
430
|
*/
|
|
460
|
-
static
|
|
431
|
+
static N_0xC205B3C54C6A4E37(p0: any): void;
|
|
461
432
|
/**
|
|
462
|
-
*
|
|
433
|
+
* Only used in R* Script camera_photomode
|
|
434
|
+
*
|
|
435
|
+
* @returns
|
|
463
436
|
*/
|
|
464
|
-
static
|
|
437
|
+
static isAnimSceneCamActive(): any;
|
|
465
438
|
/**
|
|
466
|
-
*
|
|
467
|
-
*
|
|
468
|
-
* @param
|
|
469
|
-
* @param
|
|
439
|
+
* Hash used in finale1.ysc: 1726668277
|
|
440
|
+
*
|
|
441
|
+
* @param pos
|
|
442
|
+
* @param duration
|
|
443
|
+
* @param blendOutDuration
|
|
444
|
+
* @param blendInDuration
|
|
470
445
|
* @param p6
|
|
471
|
-
* @param p7
|
|
472
446
|
*/
|
|
473
|
-
static
|
|
447
|
+
static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void;
|
|
474
448
|
/**
|
|
475
449
|
* @returns
|
|
476
450
|
*/
|
|
477
|
-
static
|
|
451
|
+
static N_0x14C4A49E36C29E49(): any;
|
|
478
452
|
/**
|
|
479
|
-
* @
|
|
453
|
+
* @returns
|
|
480
454
|
*/
|
|
481
|
-
static
|
|
482
|
-
static N_0xE6F364DE6C2FDEFE(): void;
|
|
455
|
+
static isScreenFadingIn(): boolean;
|
|
483
456
|
/**
|
|
484
|
-
* @
|
|
485
|
-
* @param intensity
|
|
457
|
+
* @returns
|
|
486
458
|
*/
|
|
487
|
-
static
|
|
459
|
+
static isGameplayCamShaking(): boolean;
|
|
488
460
|
/**
|
|
489
461
|
* @returns
|
|
490
462
|
*/
|
|
491
|
-
static
|
|
463
|
+
static N_0x190F7DA1AC09A8EF(): any;
|
|
492
464
|
/**
|
|
493
465
|
* @param p0
|
|
466
|
+
* @param p1
|
|
467
|
+
* @param p2
|
|
494
468
|
*/
|
|
495
|
-
static
|
|
469
|
+
static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void;
|
|
496
470
|
/**
|
|
497
|
-
*
|
|
498
|
-
*
|
|
499
|
-
* @param toggle
|
|
471
|
+
* @returns
|
|
500
472
|
*/
|
|
501
|
-
static
|
|
502
|
-
static N_0x41E452A3C580D1A7(): void;
|
|
473
|
+
static getGameplayCamRelativePitch(): number;
|
|
503
474
|
/**
|
|
504
475
|
* @param p0
|
|
505
476
|
*/
|
|
506
|
-
static
|
|
477
|
+
static N_0x8E036B41C37D0E5F(p0: any): void;
|
|
478
|
+
/**
|
|
479
|
+
* @param p0
|
|
480
|
+
* @param p1
|
|
481
|
+
*/
|
|
482
|
+
static N_0x1F6EBD94680252CE(p0: any, p1: any): void;
|
|
507
483
|
/**
|
|
508
484
|
* @returns
|
|
509
485
|
*/
|
|
510
|
-
static
|
|
486
|
+
static N_0xB6A80E1E3A5444F1(): any;
|
|
511
487
|
/**
|
|
512
|
-
* @
|
|
488
|
+
* @returns
|
|
513
489
|
*/
|
|
514
|
-
static
|
|
490
|
+
static getGameplayCamRelativeHeading(): number;
|
|
515
491
|
/**
|
|
516
492
|
* @param p0
|
|
517
493
|
*/
|
|
518
|
-
static
|
|
494
|
+
static N_0x1FC6C727D30FFDDE(p0: any): void;
|
|
519
495
|
/**
|
|
520
496
|
* @returns
|
|
521
497
|
*/
|
|
522
|
-
static
|
|
498
|
+
static isInCinematicMode(): any;
|
|
523
499
|
/**
|
|
524
|
-
*
|
|
525
|
-
* *
|
|
500
|
+
* shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
501
|
+
* _RES*
|
|
526
502
|
*
|
|
527
503
|
* @param shakeName
|
|
528
|
-
* @
|
|
504
|
+
* @param intensity
|
|
529
505
|
*/
|
|
530
|
-
static
|
|
506
|
+
static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void;
|
|
531
507
|
/**
|
|
532
508
|
* @param dictionary
|
|
533
509
|
* @param shotName
|
|
534
|
-
* @param
|
|
510
|
+
* @param cameraName
|
|
511
|
+
* @param p3
|
|
512
|
+
*/
|
|
513
|
+
static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void;
|
|
514
|
+
/**
|
|
515
|
+
* @param cameraDictionary
|
|
535
516
|
* @returns
|
|
536
517
|
*/
|
|
537
|
-
static
|
|
518
|
+
static isCamDataDictLoaded(cameraDictionary: string | null): any;
|
|
519
|
+
/**
|
|
520
|
+
* Forces camera position to closest 3rd person
|
|
521
|
+
*/
|
|
522
|
+
static forceThirdPersonCloseThisFrame(): void;
|
|
538
523
|
/**
|
|
539
524
|
* @param p0
|
|
540
525
|
* @param p1
|
|
541
526
|
*/
|
|
542
|
-
static
|
|
527
|
+
static N_0x0FF7125F07DEB84F(p0: any, p1: any): void;
|
|
543
528
|
/**
|
|
544
|
-
*
|
|
545
|
-
*
|
|
546
|
-
* @param entity
|
|
529
|
+
* @param cameraDictionary
|
|
547
530
|
*/
|
|
548
|
-
static
|
|
531
|
+
static create2(cameraDictionary: string | null): void;
|
|
549
532
|
/**
|
|
550
|
-
*
|
|
533
|
+
* Camera will be or is running
|
|
551
534
|
*/
|
|
552
|
-
static
|
|
535
|
+
static N_0xC3742F1FDF0A6824(): void;
|
|
553
536
|
/**
|
|
554
|
-
*
|
|
555
|
-
*
|
|
556
|
-
* @param ped
|
|
537
|
+
* @returns
|
|
557
538
|
*/
|
|
558
|
-
static
|
|
539
|
+
static getRenderingCam(): Cam | null;
|
|
559
540
|
/**
|
|
560
|
-
* @param
|
|
561
|
-
* @param pos
|
|
562
|
-
* @param rot
|
|
541
|
+
* @param p0
|
|
563
542
|
*/
|
|
564
|
-
static
|
|
543
|
+
static N_0x8505E05FC8822843(p0: any): void;
|
|
565
544
|
/**
|
|
566
|
-
* @param
|
|
545
|
+
* @param p0
|
|
567
546
|
*/
|
|
568
|
-
static
|
|
547
|
+
static N_0x2DD3149DC34A3F4C(p0: any): void;
|
|
548
|
+
static N_0xFC3F638BE2B6BB02(): void;
|
|
569
549
|
/**
|
|
570
|
-
*
|
|
550
|
+
* _IS_SCRIPTED_S*
|
|
571
551
|
*
|
|
572
|
-
* @
|
|
573
|
-
*/
|
|
574
|
-
static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
|
|
575
|
-
/**
|
|
576
|
-
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
577
|
-
*
|
|
578
|
-
* @param p0
|
|
579
|
-
* @param p1
|
|
552
|
+
* @returns
|
|
580
553
|
*/
|
|
581
|
-
static
|
|
554
|
+
static N_0x975F6EBB62632FE3(): boolean;
|
|
582
555
|
/**
|
|
583
|
-
*
|
|
584
|
-
*
|
|
585
|
-
* @param
|
|
556
|
+
* @param dictionary
|
|
557
|
+
* @param shotName
|
|
558
|
+
* @param duration
|
|
559
|
+
* @returns
|
|
586
560
|
*/
|
|
587
|
-
static
|
|
561
|
+
static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any;
|
|
588
562
|
/**
|
|
589
563
|
* @param cameraDictionary
|
|
590
|
-
*/
|
|
591
|
-
static destroy(cameraDictionary: string | null): void;
|
|
592
|
-
/**
|
|
593
564
|
* @returns
|
|
594
565
|
*/
|
|
595
|
-
static
|
|
566
|
+
static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean;
|
|
567
|
+
static disableCinematicModeThisFrame(): void;
|
|
596
568
|
/**
|
|
597
|
-
*
|
|
598
|
-
*
|
|
599
|
-
* @param locationDictName
|
|
600
|
-
* @returns
|
|
569
|
+
* @param p0
|
|
570
|
+
* @param p1
|
|
601
571
|
*/
|
|
602
|
-
static
|
|
572
|
+
static N_0xF48664E9C83825E3(p0: any, p1: any): void;
|
|
603
573
|
/**
|
|
604
574
|
* @returns
|
|
605
575
|
*/
|
|
606
|
-
static
|
|
576
|
+
static isGameplayCamLookingBehind(): boolean;
|
|
607
577
|
/**
|
|
578
|
+
* @param cameraDictionary
|
|
608
579
|
* @returns
|
|
609
580
|
*/
|
|
610
|
-
static
|
|
581
|
+
static isCameraAvailable(cameraDictionary: string | null): any;
|
|
611
582
|
/**
|
|
612
|
-
*
|
|
583
|
+
* Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
613
584
|
*/
|
|
614
|
-
static
|
|
585
|
+
static disableCinematicBonnetCameraThisUpdate(): void;
|
|
615
586
|
/**
|
|
616
|
-
*
|
|
587
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
588
|
+
* *DISABLE**
|
|
617
589
|
*/
|
|
618
|
-
static
|
|
590
|
+
static N_0xA8BA2E0204D8486F(): void;
|
|
619
591
|
/**
|
|
620
|
-
*
|
|
621
|
-
*
|
|
592
|
+
* Forces gameplay cam to specified vehicle as if you were in it
|
|
593
|
+
*
|
|
594
|
+
* @param vehicle
|
|
595
|
+
* @param p1
|
|
622
596
|
*/
|
|
623
|
-
static
|
|
597
|
+
static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void;
|
|
624
598
|
/**
|
|
599
|
+
* @param camName
|
|
600
|
+
* @param pos
|
|
601
|
+
* @param rot
|
|
602
|
+
* @param fov
|
|
603
|
+
* @param p8
|
|
604
|
+
* @param p9
|
|
625
605
|
* @returns
|
|
626
606
|
*/
|
|
627
|
-
static
|
|
607
|
+
static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null;
|
|
628
608
|
/**
|
|
629
609
|
* @returns
|
|
630
610
|
*/
|
|
631
|
-
static
|
|
632
|
-
|
|
633
|
-
* Not official name
|
|
634
|
-
* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
|
|
635
|
-
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
636
|
-
*
|
|
637
|
-
* @param camSpeed
|
|
638
|
-
* @param enableSlide
|
|
639
|
-
* @param slideOffset
|
|
640
|
-
* @param enableZoom
|
|
641
|
-
* @param zoomOffset
|
|
642
|
-
*/
|
|
643
|
-
static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void;
|
|
611
|
+
static getPhotoModeFocusDistance(): number;
|
|
612
|
+
static N_0x70A6658D476C6187(): void;
|
|
644
613
|
/**
|
|
645
|
-
* @param
|
|
614
|
+
* @param dictionary
|
|
615
|
+
* @param shotName
|
|
616
|
+
* @param cameraName
|
|
617
|
+
* @returns
|
|
646
618
|
*/
|
|
647
|
-
static
|
|
619
|
+
static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean;
|
|
620
|
+
static N_0xCF69EA05CD9C33C9(): void;
|
|
648
621
|
/**
|
|
649
622
|
* @param camHash
|
|
650
|
-
* @param
|
|
651
|
-
* @param rot
|
|
652
|
-
* @param fov
|
|
653
|
-
* @param p8
|
|
654
|
-
* @param p9
|
|
623
|
+
* @param p1
|
|
655
624
|
* @returns
|
|
656
625
|
*/
|
|
657
|
-
static
|
|
626
|
+
static createCamera(camHash: string | number, p1: boolean): Cam | null;
|
|
658
627
|
/**
|
|
659
|
-
*
|
|
628
|
+
* Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
|
|
629
|
+
*
|
|
630
|
+
* @param camInitialZoom
|
|
660
631
|
*/
|
|
661
|
-
static
|
|
632
|
+
static setGameplayCamInitialZoom(camInitialZoom: number): void;
|
|
662
633
|
/**
|
|
663
|
-
*
|
|
634
|
+
* Only used in R* Script fm_mission_controller
|
|
664
635
|
*
|
|
665
|
-
* @param
|
|
636
|
+
* @param name
|
|
637
|
+
* @param entity
|
|
666
638
|
*/
|
|
667
|
-
static
|
|
639
|
+
static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void;
|
|
668
640
|
/**
|
|
669
|
-
*
|
|
641
|
+
* Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
|
|
642
|
+
* *IS_SC(REEN*)* (?)
|
|
643
|
+
*
|
|
644
|
+
* @returns
|
|
670
645
|
*/
|
|
671
|
-
static
|
|
646
|
+
static N_0x1204EB53A5FBC63D(): boolean;
|
|
647
|
+
static freezeGameplayCamThisFrame(): void;
|
|
672
648
|
/**
|
|
673
|
-
*
|
|
674
|
-
*
|
|
675
|
-
* @param heading
|
|
676
|
-
* @param p1
|
|
649
|
+
* @returns
|
|
677
650
|
*/
|
|
678
|
-
static
|
|
651
|
+
static isInterpolatingFromScriptCams(): boolean;
|
|
679
652
|
/**
|
|
680
653
|
* @param p0
|
|
681
|
-
* @param p1
|
|
682
654
|
*/
|
|
683
|
-
static
|
|
655
|
+
static N_0x9AC65A36D3C0C189(p0: any): void;
|
|
684
656
|
/**
|
|
685
657
|
* @returns
|
|
686
658
|
*/
|
|
687
|
-
static
|
|
659
|
+
static N_0xF824530B612FE0CE(): any;
|
|
688
660
|
/**
|
|
689
661
|
* @returns
|
|
690
662
|
*/
|
|
691
|
-
static
|
|
663
|
+
static getFirstPersonAimCamZoomFactor(): number;
|
|
692
664
|
/**
|
|
665
|
+
* @param rotationOrder
|
|
693
666
|
* @returns
|
|
694
667
|
*/
|
|
695
|
-
static
|
|
668
|
+
static getGameplayCamRot(rotationOrder: number): Vector3;
|
|
696
669
|
/**
|
|
670
|
+
* @param camName
|
|
671
|
+
* @param p1
|
|
697
672
|
* @returns
|
|
698
673
|
*/
|
|
699
|
-
static
|
|
674
|
+
static createCam(camName: string | null, p1: boolean): Cam | null;
|
|
700
675
|
/**
|
|
701
|
-
*
|
|
702
|
-
* Return type char in ida
|
|
703
|
-
* *SET_GAMEPLAY_HINT**
|
|
676
|
+
* Fades the screen out. duration: The time the fade should take, in milliseconds.
|
|
704
677
|
*
|
|
678
|
+
* @param duration
|
|
679
|
+
*/
|
|
680
|
+
static doScreenFadeOut(duration: number): void;
|
|
681
|
+
/**
|
|
682
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
683
|
+
* Params: targetPed = death cam focuses on it
|
|
684
|
+
*
|
|
685
|
+
* @param targetPed
|
|
686
|
+
*/
|
|
687
|
+
static forceCinematicDeathCamOnPed(targetPed: Ped): void;
|
|
688
|
+
/**
|
|
705
689
|
* @param p0
|
|
706
690
|
*/
|
|
707
|
-
static
|
|
691
|
+
static N_0xC252C0CC969AF79A(p0: any): void;
|
|
692
|
+
static N_0x3C486E334520579D(): void;
|
|
708
693
|
/**
|
|
694
|
+
* @param dictionary
|
|
695
|
+
* @param shotName
|
|
696
|
+
* @param duration
|
|
709
697
|
* @returns
|
|
710
698
|
*/
|
|
711
|
-
static
|
|
699
|
+
static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any;
|
|
712
700
|
/**
|
|
713
|
-
*
|
|
701
|
+
* @param p0
|
|
714
702
|
*/
|
|
715
|
-
static
|
|
703
|
+
static N_0xE2BB2D6A9FE2ECDE(p0: any): void;
|
|
716
704
|
/**
|
|
717
|
-
*
|
|
705
|
+
* @param cameraDictionary
|
|
718
706
|
*/
|
|
719
|
-
static
|
|
707
|
+
static unloadCameraDataDict(cameraDictionary: string | null): void;
|
|
720
708
|
/**
|
|
721
|
-
* @param
|
|
709
|
+
* @param sLocationDictName
|
|
710
|
+
* @returns
|
|
722
711
|
*/
|
|
723
|
-
static
|
|
712
|
+
static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean;
|
|
724
713
|
/**
|
|
725
714
|
* @returns
|
|
726
715
|
*/
|
|
727
|
-
static
|
|
716
|
+
static N_0x450769C833D58844(): any;
|
|
728
717
|
/**
|
|
729
|
-
* @param
|
|
730
|
-
* @param
|
|
731
|
-
* @param
|
|
718
|
+
* @param p0
|
|
719
|
+
* @param p1
|
|
720
|
+
* @param p2
|
|
721
|
+
* @param p3
|
|
722
|
+
* @param p4
|
|
723
|
+
* @param p5
|
|
732
724
|
*/
|
|
733
|
-
static
|
|
725
|
+
static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void;
|
|
726
|
+
/**
|
|
727
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
728
|
+
* *DISABLE**
|
|
729
|
+
*/
|
|
730
|
+
static N_0x0F1FFEF5D54AE832(): void;
|
|
734
731
|
/**
|
|
732
|
+
* Returns true if player is in first person
|
|
733
|
+
*
|
|
735
734
|
* @returns
|
|
736
735
|
*/
|
|
737
|
-
static
|
|
736
|
+
static isInFullFirstPersonMode(): any;
|
|
738
737
|
/**
|
|
739
738
|
* @returns
|
|
740
739
|
*/
|
|
741
|
-
static
|
|
740
|
+
static isFirstPersonAimCamActive(): boolean;
|
|
742
741
|
/**
|
|
743
|
-
*
|
|
744
|
-
|
|
745
|
-
|
|
746
|
-
|
|
742
|
+
* @param cameraDictionary
|
|
743
|
+
*/
|
|
744
|
+
static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void;
|
|
745
|
+
/**
|
|
746
|
+
* @param p0
|
|
747
|
+
*/
|
|
748
|
+
static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void;
|
|
749
|
+
/**
|
|
750
|
+
* @param p0
|
|
751
|
+
* @param pos1
|
|
747
752
|
* @param p4
|
|
748
753
|
* @param p5
|
|
749
754
|
* @param p6
|
|
750
755
|
* @param p7
|
|
751
|
-
* @param p8
|
|
752
756
|
*/
|
|
753
|
-
static
|
|
754
|
-
/**
|
|
755
|
-
* Forces camera position to second furthest 3rd person
|
|
756
|
-
*/
|
|
757
|
-
static forceThirdPersonCamThisFrame(): void;
|
|
757
|
+
static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void;
|
|
758
758
|
/**
|
|
759
|
-
* @
|
|
759
|
+
* @returns
|
|
760
760
|
*/
|
|
761
|
-
static
|
|
761
|
+
static getFinalRenderedCamCoord(): Vector3;
|
|
762
762
|
/**
|
|
763
763
|
* @returns
|
|
764
764
|
*/
|
|
765
|
-
static
|
|
765
|
+
static N_0x8B1A5FE7E41E52B2(): any;
|
|
766
766
|
/**
|
|
767
|
-
*
|
|
767
|
+
* Forces gameplay cam to specified ped as if you were the ped or spectating it
|
|
768
768
|
*
|
|
769
|
-
* @param
|
|
769
|
+
* @param ped
|
|
770
770
|
*/
|
|
771
|
-
static
|
|
771
|
+
static setGameplayCamFollowPedThisUpdate(ped: Ped): void;
|
|
772
772
|
/**
|
|
773
|
-
* @param
|
|
774
|
-
* @param
|
|
775
|
-
* @param
|
|
773
|
+
* @param name
|
|
774
|
+
* @param pos
|
|
775
|
+
* @param rot
|
|
776
776
|
*/
|
|
777
|
-
static
|
|
777
|
+
static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
|
|
778
778
|
/**
|
|
779
|
-
*
|
|
780
|
-
* x = pitches the camera on the x axis.
|
|
781
|
-
* Value2 = always seems to be hex 0x3F800000 (1.000000 float).
|
|
782
|
-
*
|
|
783
|
-
* @param x
|
|
784
|
-
* @param Value2
|
|
779
|
+
* @param camInitialPitch
|
|
785
780
|
*/
|
|
786
|
-
static
|
|
781
|
+
static setGameplayCamInitialPitch(camInitialPitch: number): void;
|
|
787
782
|
/**
|
|
788
|
-
*
|
|
783
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
789
784
|
*
|
|
790
|
-
* @param
|
|
785
|
+
* @param p0
|
|
791
786
|
*/
|
|
792
|
-
static
|
|
787
|
+
static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
|
|
793
788
|
/**
|
|
789
|
+
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
790
|
+
*
|
|
794
791
|
* @param p0
|
|
792
|
+
* @param p1
|
|
795
793
|
*/
|
|
796
|
-
static
|
|
794
|
+
static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void;
|
|
797
795
|
/**
|
|
796
|
+
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
797
|
+
*
|
|
798
798
|
* @param p0
|
|
799
|
-
* @param p1
|
|
800
|
-
* @param p2
|
|
801
|
-
* @param p3
|
|
802
|
-
* @param p4
|
|
803
|
-
* @param p5
|
|
804
|
-
* @param p6
|
|
805
|
-
* @param p7
|
|
806
799
|
*/
|
|
807
|
-
static
|
|
800
|
+
static destroyAllCams(p0: boolean): void;
|
|
808
801
|
/**
|
|
809
|
-
*
|
|
802
|
+
* @param cameraDictionary
|
|
810
803
|
*/
|
|
811
|
-
static
|
|
804
|
+
static destroy(cameraDictionary: string | null): void;
|
|
812
805
|
/**
|
|
813
|
-
*
|
|
814
|
-
* Params: p1 seems to be 0 or 1 in R* Scripts
|
|
815
|
-
*
|
|
816
|
-
* @param ped
|
|
817
|
-
* @param p1
|
|
806
|
+
* @returns
|
|
818
807
|
*/
|
|
819
|
-
static
|
|
820
|
-
static N_0x641092322A8852AB(): void;
|
|
821
|
-
static triggerMissionFailedCam(): void;
|
|
808
|
+
static getPhotoModeDof(): number;
|
|
822
809
|
/**
|
|
810
|
+
* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
|
|
811
|
+
*
|
|
823
812
|
* @param locationDictName
|
|
813
|
+
* @returns
|
|
824
814
|
*/
|
|
825
|
-
static
|
|
815
|
+
static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean;
|
|
826
816
|
/**
|
|
827
|
-
*
|
|
828
|
-
*
|
|
829
|
-
* @param shakeName
|
|
830
|
-
* @param intensity
|
|
817
|
+
* @returns
|
|
831
818
|
*/
|
|
832
|
-
static
|
|
819
|
+
static isGameplayCamRendering(): boolean;
|
|
833
820
|
/**
|
|
834
821
|
* @returns
|
|
835
822
|
*/
|
|
836
|
-
static
|
|
823
|
+
static N_0xEF9A3132A0AA6B19(): any;
|
|
837
824
|
/**
|
|
838
|
-
*
|
|
839
|
-
* p0: struct<32> /*256*\/
|
|
840
|
-
*
|
|
841
|
-
* @returns p0
|
|
825
|
+
* @returns
|
|
842
826
|
*/
|
|
843
|
-
static
|
|
827
|
+
static getGameplayCamCoord(): Vector3;
|
|
844
828
|
/**
|
|
845
829
|
* @param p0
|
|
846
|
-
* @param p1
|
|
847
830
|
*/
|
|
848
|
-
static
|
|
849
|
-
static N_0x06557F6D96C86881(): void;
|
|
831
|
+
static setCinematicButtonActive(p0: boolean): void;
|
|
850
832
|
/**
|
|
851
|
-
*
|
|
852
|
-
*
|
|
853
|
-
*
|
|
854
|
-
* @param minimum
|
|
855
|
-
* @param maximum
|
|
833
|
+
* @param rotationOrder
|
|
834
|
+
* @returns
|
|
856
835
|
*/
|
|
857
|
-
static
|
|
836
|
+
static getFinalRenderedCamRot(rotationOrder: number): Vector3;
|
|
858
837
|
/**
|
|
859
|
-
* @
|
|
838
|
+
* @returns
|
|
860
839
|
*/
|
|
861
|
-
static
|
|
862
|
-
static N_0x04084490CC302CFB(): void;
|
|
840
|
+
static N_0x1811A02277A9E49D(): boolean;
|
|
863
841
|
/**
|
|
864
|
-
* @
|
|
842
|
+
* @returns
|
|
865
843
|
*/
|
|
866
|
-
static
|
|
844
|
+
static N_0x80D7A3E39B120BC4(): any;
|
|
867
845
|
/**
|
|
868
|
-
*
|
|
869
|
-
*
|
|
846
|
+
* Not official name
|
|
847
|
+
* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
|
|
848
|
+
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
870
849
|
*
|
|
871
|
-
* @param
|
|
872
|
-
* @param
|
|
850
|
+
* @param camSpeed
|
|
851
|
+
* @param enableSlide
|
|
852
|
+
* @param slideOffset
|
|
853
|
+
* @param enableZoom
|
|
854
|
+
* @param zoomOffset
|
|
873
855
|
*/
|
|
874
|
-
static
|
|
856
|
+
static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void;
|
|
875
857
|
/**
|
|
876
|
-
* @param
|
|
858
|
+
* @param p0
|
|
877
859
|
*/
|
|
878
|
-
static
|
|
860
|
+
static stopCodeGameplayHint(p0: boolean): void;
|
|
879
861
|
/**
|
|
862
|
+
* @param camHash
|
|
863
|
+
* @param pos
|
|
864
|
+
* @param rot
|
|
865
|
+
* @param fov
|
|
866
|
+
* @param p8
|
|
867
|
+
* @param p9
|
|
880
868
|
* @returns
|
|
881
869
|
*/
|
|
882
|
-
static
|
|
870
|
+
static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null;
|
|
883
871
|
/**
|
|
884
|
-
*
|
|
885
|
-
*
|
|
886
|
-
* @param duration
|
|
872
|
+
* @param p0
|
|
887
873
|
*/
|
|
888
|
-
static
|
|
874
|
+
static setCinematicModeActive(p0: boolean): void;
|
|
889
875
|
/**
|
|
890
|
-
*
|
|
891
|
-
* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
892
|
-
* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
|
876
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
|
|
893
877
|
*
|
|
894
|
-
* @param
|
|
895
|
-
* @param p1
|
|
878
|
+
* @param p0
|
|
896
879
|
*/
|
|
897
|
-
static
|
|
880
|
+
static setGameplayHintCameraRelativeSideOffset(p0: number): void;
|
|
898
881
|
/**
|
|
899
|
-
* @param
|
|
882
|
+
* @param p0
|
|
900
883
|
*/
|
|
901
|
-
static
|
|
884
|
+
static N_0x6519238858AF5479(p0: any): void;
|
|
902
885
|
/**
|
|
903
|
-
*
|
|
886
|
+
* Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
|
|
887
|
+
*
|
|
888
|
+
* @param heading
|
|
889
|
+
* @param p1
|
|
904
890
|
*/
|
|
905
|
-
static
|
|
906
|
-
static N_0xF1A6FEEDF3776EF9(): void;
|
|
891
|
+
static setGameplayCamRelativeHeading(heading: number, p1: number): void;
|
|
907
892
|
/**
|
|
908
|
-
* Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
|
|
909
|
-
*
|
|
910
893
|
* @param p0
|
|
911
|
-
* @param
|
|
894
|
+
* @param p1
|
|
912
895
|
*/
|
|
913
|
-
static
|
|
896
|
+
static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void;
|
|
914
897
|
/**
|
|
915
|
-
* More info: see HAS_LETTER_BOX
|
|
916
|
-
*
|
|
917
898
|
* @returns
|
|
918
899
|
*/
|
|
919
|
-
static
|
|
900
|
+
static getPhotoModeFocalLength(): number;
|
|
920
901
|
/**
|
|
921
902
|
* @returns
|
|
922
903
|
*/
|
|
923
|
-
static
|
|
904
|
+
static N_0x2AB7C81B3F70570C(): any;
|
|
905
|
+
static forceLetterBoxThisUpdate(): void;
|
|
924
906
|
/**
|
|
925
907
|
* @param p0
|
|
926
908
|
* @param p1
|
|
909
|
+
* @param p2
|
|
910
|
+
* @param p3
|
|
911
|
+
* @param p4
|
|
912
|
+
* @param p5
|
|
913
|
+
* @param p6
|
|
914
|
+
* @param p7
|
|
927
915
|
*/
|
|
928
|
-
static
|
|
916
|
+
static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
|
|
929
917
|
/**
|
|
918
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
919
|
+
* _SET_P* - _SET_S*
|
|
920
|
+
*
|
|
930
921
|
* @param p0
|
|
931
922
|
*/
|
|
932
|
-
static
|
|
923
|
+
static setStartCinematicDeathCam(p0: boolean): void;
|
|
924
|
+
static N_0x6CAB0BA160B168D2(): void;
|
|
933
925
|
/**
|
|
934
|
-
* @
|
|
926
|
+
* @returns
|
|
935
927
|
*/
|
|
936
|
-
static
|
|
928
|
+
static isScreenFadingOut(): boolean;
|
|
937
929
|
/**
|
|
938
|
-
* @param
|
|
939
|
-
* @param
|
|
930
|
+
* @param p0
|
|
931
|
+
* @param p1
|
|
940
932
|
* @returns
|
|
941
933
|
*/
|
|
942
|
-
static
|
|
934
|
+
static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any;
|
|
943
935
|
/**
|
|
944
|
-
*
|
|
936
|
+
* nullsub, doesn't do anything
|
|
945
937
|
*/
|
|
946
|
-
static
|
|
938
|
+
static disableFirstPersonFlashEffectThisUpdate(): void;
|
|
947
939
|
/**
|
|
948
|
-
*
|
|
940
|
+
* Returns true if first person camera is active in saloon1.ysc
|
|
941
|
+
*
|
|
942
|
+
* @returns
|
|
949
943
|
*/
|
|
950
|
-
static
|
|
944
|
+
static forceFirstPersonCamThisFrame(): any;
|
|
945
|
+
static N_0x18C3DFAC458783BB(): void;
|
|
946
|
+
static N_0x16E9ABDD34DDD931(): void;
|
|
951
947
|
/**
|
|
952
|
-
* @param
|
|
948
|
+
* @param cameraDictionary
|
|
953
949
|
*/
|
|
954
|
-
static
|
|
950
|
+
static create(cameraDictionary: string | null): void;
|
|
955
951
|
/**
|
|
956
|
-
*
|
|
957
|
-
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
958
|
-
*
|
|
959
|
-
* @param minimum
|
|
960
|
-
* @param maximum
|
|
952
|
+
* @param p0
|
|
961
953
|
*/
|
|
962
|
-
static
|
|
954
|
+
static N_0x5B637D6F3B67716A(p0: any): void;
|
|
963
955
|
/**
|
|
964
956
|
* @returns
|
|
965
957
|
*/
|
|
966
|
-
static
|
|
958
|
+
static isCinematicCamRendering(): boolean;
|
|
967
959
|
/**
|
|
968
960
|
* @param p0
|
|
969
961
|
*/
|
|
970
|
-
static
|
|
962
|
+
static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void;
|
|
963
|
+
/**
|
|
964
|
+
* @param p0
|
|
965
|
+
* @param p1
|
|
966
|
+
* @param p2
|
|
967
|
+
* @returns
|
|
968
|
+
*/
|
|
969
|
+
static isFirstPersonCameraActive(p0: any, p1: any, p2: any): boolean;
|
|
970
|
+
static N_0x3C8F74E8FE751614(): void;
|
|
971
971
|
}
|
|
972
972
|
//# sourceMappingURL=CamStatics.d.ts.map
|