@nativewrappers/redm-codegen 0.0.4 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +109 -109
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +158 -158
- package/dist/classes/BaseModel.d.ts +34 -34
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +53 -53
- package/dist/classes/BaseTask.d.ts +36 -36
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +44 -44
- package/dist/classes/Cam.d.ts +91 -91
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +124 -124
- package/dist/classes/Entity.d.ts +507 -502
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +723 -714
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +286 -286
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +425 -425
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +770 -770
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +985 -985
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +23 -23
- package/dist/classes/Pickup.d.ts +6 -6
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +12 -12
- package/dist/classes/Player.d.ts +237 -233
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +309 -303
- package/dist/classes/Prop.d.ts +126 -126
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +180 -180
- package/dist/classes/PropSet.d.ts +16 -16
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +22 -22
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +24 -24
- package/dist/classes/Volume.d.ts +44 -44
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +58 -58
- package/dist/classes/Weapon.d.ts +243 -243
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +339 -339
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +37 -37
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +51 -51
- package/dist/namespaces/Audio.d.ts +395 -395
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +530 -530
- package/dist/namespaces/Bounty.d.ts +23 -23
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +40 -40
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +483 -483
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +693 -693
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +6 -6
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +11 -11
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +58 -58
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +83 -83
- package/dist/namespaces/Crashlog.js +9 -9
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +18 -18
- package/dist/namespaces/Databinding.d.ts +146 -146
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +218 -218
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.js +2 -2
- package/dist/namespaces/EntityStatics.d.ts +186 -186
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +249 -249
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +776 -776
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1120 -1120
- package/dist/namespaces/Hud.d.ts +497 -497
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +748 -748
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +57 -57
- package/dist/namespaces/Inventory.d.ts +205 -205
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +340 -340
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +109 -109
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +209 -209
- package/dist/namespaces/Minigame.d.ts +66 -66
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +111 -111
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.js +1 -1
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +1199 -1199
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1650 -1650
- package/dist/namespaces/Object.d.ts +262 -262
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +367 -367
- package/dist/namespaces/Pad.d.ts +102 -102
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +141 -141
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +2 -2
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +10 -10
- package/dist/namespaces/Perschar.d.ts +42 -42
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +59 -59
- package/dist/namespaces/Physics.d.ts +37 -37
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +54 -54
- package/dist/namespaces/PlayerStatics.d.ts +68 -68
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +104 -104
- package/dist/namespaces/Population.d.ts +86 -86
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +48 -48
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +78 -78
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +203 -203
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +294 -294
- package/dist/namespaces/Streaming.d.ts +128 -128
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +202 -202
- package/dist/namespaces/Task.d.ts +366 -366
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +517 -517
- package/dist/namespaces/Telemetry.d.ts +83 -83
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +111 -111
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.js +1 -1
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.js +7 -7
- package/dist/namespaces/VolumeStatics.d.ts +99 -99
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +137 -137
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +206 -206
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +303 -303
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +164 -164
- package/src/classes/BaseModel.ts +60 -60
- package/src/classes/BaseTask.ts +46 -46
- package/src/classes/Cam.ts +136 -136
- package/src/classes/Entity.ts +738 -727
- package/src/classes/Interior.ts +43 -43
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +432 -432
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +1023 -1023
- package/src/classes/PersChar.ts +28 -28
- package/src/classes/Pickup.ts +13 -13
- package/src/classes/Player.ts +326 -319
- package/src/classes/Prop.ts +185 -185
- package/src/classes/PropSet.ts +25 -25
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +27 -27
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +358 -358
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +55 -55
- package/src/namespaces/Audio.ts +565 -565
- package/src/namespaces/Bounty.ts +46 -46
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +706 -706
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +12 -12
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +94 -94
- package/src/namespaces/Crashlog.ts +9 -9
- package/src/namespaces/Crew.ts +20 -20
- package/src/namespaces/Databinding.ts +222 -222
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +2 -2
- package/src/namespaces/EntityStatics.ts +259 -259
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +1081 -1081
- package/src/namespaces/Hud.ts +767 -767
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +65 -65
- package/src/namespaces/Inventory.ts +352 -352
- package/src/namespaces/Itemdatabase.ts +121 -121
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +217 -217
- package/src/namespaces/Minigame.ts +119 -119
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +1 -1
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1738 -1738
- package/src/namespaces/Object.ts +370 -370
- package/src/namespaces/Pad.ts +155 -155
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +12 -12
- package/src/namespaces/Perschar.ts +67 -67
- package/src/namespaces/Physics.ts +62 -62
- package/src/namespaces/PlayerStatics.ts +112 -112
- package/src/namespaces/Population.ts +131 -131
- package/src/namespaces/Posse.ts +81 -81
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +296 -296
- package/src/namespaces/Streaming.ts +236 -236
- package/src/namespaces/Task.ts +583 -583
- package/src/namespaces/Telemetry.ts +125 -125
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +1 -1
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +7 -7
- package/src/namespaces/VolumeStatics.ts +143 -143
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +311 -311
- package/src/types/NativeAliases.ts +6 -1
package/src/classes/Player.ts
CHANGED
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@@ -18,207 +18,64 @@ export class Player implements IHandle {
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}
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/**
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* Returns true if the player is riding a train.
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*/
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isRidingTrain(): boolean {
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return inv<boolean>('0x2FB0ACADA6A238DD', this.handle, rai());
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}
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/**
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* Sets whether all trails are hidden during Eagle Eye mode.
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*/
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eagleEyeSetHideAllTrails(hide: boolean): void {
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inv<void>('0x330CA55A3647FA1C', this.handle, hide);
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}
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/**
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*/
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N_0x621D1B289CAF5978(): boolean {
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return inv<boolean>('0x621D1B289CAF5978', this.handle, rai());
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}
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/**
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* Decreases the damage the player receives while on horseback
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* Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
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*/
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setReceivedDamageTakenOnHorsebackModifier(damageDecrease: number): void {
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inv<void>('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
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}
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/**
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setCanMercyKill(toggle: boolean): void {
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inv<void>('0x39363DFD04E91496', this.handle, toggle);
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}
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getHasDiscoveredCharacterNameSp(p1: number, discoveryHash: string | number): any {
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return inv<number>('0x0772F87D7B07719A', this.handle, p1, _h(discoveryHash));
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}
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setInteractionPositiveResponse(speech: string | null): void {
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inv<void>('0xC6366A585659D15C', this.handle, speech);
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}
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* This can be between 1.0f - 50.0f
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setAirDragMultiplierForPlayersVehicle(multiplier: number): void {
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inv<void>('0x5DA6500FE849DA16', this.handle, f(multiplier));
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}
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/**
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setHuntingWagon(wagon: Vehicle): void {
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inv<void>('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
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}
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* Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
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|
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* @param p1
|
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21
|
* @param p2
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22
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* @param p3
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|
-
* @
|
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105
|
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* @param flag
|
|
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|
-
*/
|
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|
-
setDeadeyeEntityAuraIntensityWithFlag(p1: number, p2: number, p3: number, intensity: number, flag: number): void {
|
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|
-
inv<void>('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
|
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|
-
}
|
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|
-
|
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|
-
/**
|
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|
-
* @param target
|
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|
-
*/
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|
-
setBountyTarget(target: Player): void {
|
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|
-
inv<void>('0x6ADF821FBF21920E', this.handle, target.handle);
|
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|
-
}
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|
-
|
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-
/**
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-
* Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
|
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|
-
*
|
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121
|
-
* @returns
|
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122
|
-
*/
|
|
123
|
-
eagleEyeAreAllTrailsHidden(): any {
|
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|
-
return inv<number>('0xA62BBAAE67A05BB0', this.handle);
|
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|
-
}
|
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|
-
|
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|
-
/**
|
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|
-
* @returns
|
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23
|
+
* @returns outEntity
|
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24
|
*/
|
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|
-
|
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|
-
|
|
25
|
+
getInteractionTargetEntity(p2: boolean, p3: boolean): [any, Entity | null] {
|
|
26
|
+
const result = inv<[number, number]>('0x3EE1F7A8C32F24E1', this.handle, pvi(), p2, p3);
|
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+
return [result[0], createFromHandle<Entity>('Entity', result[1])];
|
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|
}
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29
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/**
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* @param weaponGroup
|
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* @param toggle
|
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32
|
*/
|
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|
-
|
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|
-
inv<void>('
|
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33
|
+
set DeadeyeTaggingEnabled(toggle: boolean) {
|
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+
inv<void>('0x6B5DDFB967E5073D', this.handle, toggle);
|
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35
|
}
|
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36
|
|
|
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37
|
/**
|
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|
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* Returns false if PromptType is enabled
|
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|
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* Params: See 0x0751D461F06E41CE
|
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|
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*
|
|
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|
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* @param promptType
|
|
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|
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* @param promptMode
|
|
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38
|
* @returns
|
|
149
39
|
*/
|
|
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|
-
|
|
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-
return inv<number>('
|
|
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|
-
}
|
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|
-
|
|
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|
-
/**
|
|
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|
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* @param toggle
|
|
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|
-
*/
|
|
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|
-
setLockonToFriendlyPlayers(toggle: boolean): void {
|
|
158
|
-
inv<void>('0x4A056257802DD3E5', this.handle, toggle);
|
|
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|
-
}
|
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|
-
|
|
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|
-
/**
|
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|
-
* Activates the Surrender prompt for the specified player in the current frame.
|
|
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|
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*
|
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|
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* @param targetPed
|
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|
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* @param promptOrder
|
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|
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* @param p3
|
|
167
|
-
*/
|
|
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|
-
setCooperatePromptThisFrame(targetPed: Ped, promptOrder: number, p3: boolean): void {
|
|
169
|
-
inv<void>('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
|
|
40
|
+
get Stamina(): number {
|
|
41
|
+
return inv<number>('0x0FF421E467373FCF', this.handle, raf());
|
|
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42
|
}
|
|
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43
|
|
|
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44
|
/**
|
|
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|
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*
|
|
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|
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* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
|
|
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|
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*
|
|
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|
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* @param playerResetFlag
|
|
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|
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* @param p2
|
|
45
|
+
* @param modifier
|
|
178
46
|
*/
|
|
179
|
-
|
|
180
|
-
inv<void>('
|
|
47
|
+
set MeleeWeaponDamageModifier(modifier: number) {
|
|
48
|
+
inv<void>('0xE4CB5A3F18170381', this.handle, f(modifier));
|
|
181
49
|
}
|
|
182
50
|
|
|
183
51
|
/**
|
|
184
52
|
* @returns
|
|
185
53
|
*/
|
|
186
|
-
|
|
187
|
-
return inv<
|
|
188
|
-
}
|
|
189
|
-
|
|
190
|
-
/**
|
|
191
|
-
* @param closeRangeLowerBound
|
|
192
|
-
* @param closeRangeUpperBound
|
|
193
|
-
*/
|
|
194
|
-
setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void {
|
|
195
|
-
inv<void>('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
|
|
196
|
-
}
|
|
197
|
-
|
|
198
|
-
/**
|
|
199
|
-
* @param multiplier
|
|
200
|
-
*/
|
|
201
|
-
setSneakingNoiseMultiplier(multiplier: number): void {
|
|
202
|
-
inv<void>('0x4DE44FA389DCA565', this.handle, f(multiplier));
|
|
54
|
+
hasBeenSpottedInStolenVehicle(): boolean {
|
|
55
|
+
return !!inv<boolean>('0xC932F57F31EA9152', this.handle, rai());
|
|
203
56
|
}
|
|
204
57
|
|
|
205
58
|
/**
|
|
206
|
-
*
|
|
59
|
+
* Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
|
|
207
60
|
*
|
|
208
|
-
* @param
|
|
209
|
-
* @param bRestrictToThisScript
|
|
61
|
+
* @param canPickup
|
|
210
62
|
*/
|
|
211
|
-
|
|
212
|
-
inv<void>('
|
|
63
|
+
set CanPickupHat(canPickup: boolean) {
|
|
64
|
+
inv<void>('0xACA45DDCEF6071C4', this.handle, canPickup);
|
|
213
65
|
}
|
|
214
66
|
|
|
215
67
|
/**
|
|
216
|
-
*
|
|
68
|
+
* Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
|
|
69
|
+
* some colors
|
|
70
|
+
* 0: Default aura
|
|
71
|
+
* 1014693585
|
|
72
|
+
* 1936842089
|
|
73
|
+
* 1979474018
|
|
217
74
|
*
|
|
218
|
-
* @
|
|
75
|
+
* @param auraColorHash
|
|
219
76
|
*/
|
|
220
|
-
|
|
221
|
-
|
|
77
|
+
set DeadEyeAuraByHash(auraColorHash: string | number) {
|
|
78
|
+
inv<void>('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
|
|
222
79
|
}
|
|
223
80
|
|
|
224
81
|
/**
|
|
@@ -257,7 +114,7 @@ export class Player implements IHandle {
|
|
|
257
114
|
/**
|
|
258
115
|
* @returns
|
|
259
116
|
*/
|
|
260
|
-
|
|
117
|
+
get CachedDeadEyeAmount(): number {
|
|
261
118
|
return inv<number>('0xDF66A37936D5F3D9', this.handle, raf());
|
|
262
119
|
}
|
|
263
120
|
|
|
@@ -271,7 +128,7 @@ export class Player implements IHandle {
|
|
|
271
128
|
* @returns
|
|
272
129
|
*/
|
|
273
130
|
isTargettingEntity(entity: Entity, p2: boolean): boolean {
|
|
274
|
-
return inv<boolean>('0x27F89FDC16688A7A', this.handle, entity.handle, p2, rai());
|
|
131
|
+
return !!inv<boolean>('0x27F89FDC16688A7A', this.handle, entity.handle, p2, rai());
|
|
275
132
|
}
|
|
276
133
|
|
|
277
134
|
/**
|
|
@@ -279,7 +136,7 @@ export class Player implements IHandle {
|
|
|
279
136
|
*
|
|
280
137
|
* @returns
|
|
281
138
|
*/
|
|
282
|
-
|
|
139
|
+
get RequiredDeadEyeAmount(): number {
|
|
283
140
|
return inv<number>('0x811A748B1BE231BA', this.handle, raf());
|
|
284
141
|
}
|
|
285
142
|
|
|
@@ -303,7 +160,7 @@ export class Player implements IHandle {
|
|
|
303
160
|
/**
|
|
304
161
|
* @param toggle
|
|
305
162
|
*/
|
|
306
|
-
|
|
163
|
+
set Lockon(toggle: boolean) {
|
|
307
164
|
inv<void>('0x462AA1973CBBA75E', this.handle, toggle);
|
|
308
165
|
}
|
|
309
166
|
|
|
@@ -321,7 +178,7 @@ export class Player implements IHandle {
|
|
|
321
178
|
/**
|
|
322
179
|
* @param closeDamageBonus
|
|
323
180
|
*/
|
|
324
|
-
|
|
181
|
+
set DamageCloseDistanceBonusTotal(closeDamageBonus: number) {
|
|
325
182
|
inv<void>('0x5006C36652D6EC56', this.handle, f(closeDamageBonus));
|
|
326
183
|
}
|
|
327
184
|
|
|
@@ -338,7 +195,7 @@ export class Player implements IHandle {
|
|
|
338
195
|
/**
|
|
339
196
|
* @param multiplier
|
|
340
197
|
*/
|
|
341
|
-
|
|
198
|
+
set StaminaSprintDepletionMultiplier(multiplier: number) {
|
|
342
199
|
inv<void>('0xBBADFB5E5E5766FB', this.handle, f(multiplier));
|
|
343
200
|
}
|
|
344
201
|
|
|
@@ -354,7 +211,7 @@ export class Player implements IHandle {
|
|
|
354
211
|
*
|
|
355
212
|
* @returns entity
|
|
356
213
|
*/
|
|
357
|
-
|
|
214
|
+
get InteractionAimEntity(): [boolean, Entity | null] {
|
|
358
215
|
const result = inv<[boolean, number]>('0xBEA3A6E5F5F79A6F', this.handle, pvi(), rai());
|
|
359
216
|
return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
360
217
|
}
|
|
@@ -362,7 +219,7 @@ export class Player implements IHandle {
|
|
|
362
219
|
/**
|
|
363
220
|
* @param modifier
|
|
364
221
|
*/
|
|
365
|
-
|
|
222
|
+
set WeaponDefenseModifier(modifier: number) {
|
|
366
223
|
inv<void>('0xD15CC2D493160BE3', this.handle, f(modifier));
|
|
367
224
|
}
|
|
368
225
|
|
|
@@ -370,13 +227,13 @@ export class Player implements IHandle {
|
|
|
370
227
|
* @returns
|
|
371
228
|
*/
|
|
372
229
|
hasDamagedAtLeastOneNonAnimalPed(): boolean {
|
|
373
|
-
return inv<boolean>('0x16C8D205DD5A2E90', this.handle, rai());
|
|
230
|
+
return !!inv<boolean>('0x16C8D205DD5A2E90', this.handle, rai());
|
|
374
231
|
}
|
|
375
232
|
|
|
376
233
|
/**
|
|
377
234
|
* @returns
|
|
378
235
|
*/
|
|
379
|
-
|
|
236
|
+
get DeadeyeAbilityLevel(): number {
|
|
380
237
|
return inv<number>('0xCCE7C695C164C35F', this.handle, rai());
|
|
381
238
|
}
|
|
382
239
|
|
|
@@ -385,8 +242,8 @@ export class Player implements IHandle {
|
|
|
385
242
|
*
|
|
386
243
|
* @returns
|
|
387
244
|
*/
|
|
388
|
-
|
|
389
|
-
return inv<boolean>('0x2009F8AB7A5E9D6D', this.handle, rai());
|
|
245
|
+
get IsOnMountLockonEntity(): boolean {
|
|
246
|
+
return !!inv<boolean>('0x2009F8AB7A5E9D6D', this.handle, rai());
|
|
390
247
|
}
|
|
391
248
|
|
|
392
249
|
suppressWitnessesCallingPoliceThisFrame(): void {
|
|
@@ -436,14 +293,14 @@ export class Player implements IHandle {
|
|
|
436
293
|
/**
|
|
437
294
|
* @param accuracy
|
|
438
295
|
*/
|
|
439
|
-
|
|
296
|
+
set TotalAccuracyModifier(accuracy: number) {
|
|
440
297
|
inv<void>('0x967FF5BC0CFE6D26', this.handle, f(accuracy));
|
|
441
298
|
}
|
|
442
299
|
|
|
443
300
|
/**
|
|
444
301
|
* @returns
|
|
445
302
|
*/
|
|
446
|
-
|
|
303
|
+
get VehicleOwnedByPlayer(): Vehicle | null {
|
|
447
304
|
return createFromHandle<Vehicle>('Vehicle', inv<number>('0xB9050A97594C8832', this.handle, rai()));
|
|
448
305
|
}
|
|
449
306
|
|
|
@@ -460,7 +317,7 @@ export class Player implements IHandle {
|
|
|
460
317
|
* @returns
|
|
461
318
|
*/
|
|
462
319
|
N_0x927861B2C08DBEA5(): boolean {
|
|
463
|
-
return inv<boolean>('0x927861B2C08DBEA5', this.handle, rai());
|
|
320
|
+
return !!inv<boolean>('0x927861B2C08DBEA5', this.handle, rai());
|
|
464
321
|
}
|
|
465
322
|
|
|
466
323
|
/**
|
|
@@ -480,7 +337,7 @@ export class Player implements IHandle {
|
|
|
480
337
|
/**
|
|
481
338
|
* @param multiplier
|
|
482
339
|
*/
|
|
483
|
-
|
|
340
|
+
set StaminaRechargeMultiplier(multiplier: number) {
|
|
484
341
|
inv<void>('0xFECA17CF3343694B', this.handle, f(multiplier));
|
|
485
342
|
}
|
|
486
343
|
|
|
@@ -497,7 +354,7 @@ export class Player implements IHandle {
|
|
|
497
354
|
* @returns
|
|
498
355
|
*/
|
|
499
356
|
updateTeleport(): boolean {
|
|
500
|
-
return inv<boolean>('0xC39DCE4672CBFBC1', this.handle, rai());
|
|
357
|
+
return !!inv<boolean>('0xC39DCE4672CBFBC1', this.handle, rai());
|
|
501
358
|
}
|
|
502
359
|
|
|
503
360
|
resetInputGait(): void {
|
|
@@ -518,7 +375,7 @@ export class Player implements IHandle {
|
|
|
518
375
|
/**
|
|
519
376
|
* @param modifier
|
|
520
377
|
*/
|
|
521
|
-
|
|
378
|
+
set WeaponDegradationModifier(modifier: number) {
|
|
522
379
|
inv<void>('0x11A7FF918EF6BC66', this.handle, f(modifier));
|
|
523
380
|
}
|
|
524
381
|
|
|
@@ -527,7 +384,7 @@ export class Player implements IHandle {
|
|
|
527
384
|
*
|
|
528
385
|
* @param timer
|
|
529
386
|
*/
|
|
530
|
-
|
|
387
|
+
set SpecialAbilityDisableTimer(timer: number) {
|
|
531
388
|
inv<void>('0xC0B1C05B313693D1', this.handle, f(timer));
|
|
532
389
|
}
|
|
533
390
|
|
|
@@ -554,14 +411,14 @@ export class Player implements IHandle {
|
|
|
554
411
|
*
|
|
555
412
|
* @returns
|
|
556
413
|
*/
|
|
557
|
-
|
|
558
|
-
return inv<boolean>('0xB8A70C22FD48197A', this.handle, rai());
|
|
414
|
+
get IsClimbing(): boolean {
|
|
415
|
+
return !!inv<boolean>('0xB8A70C22FD48197A', this.handle, rai());
|
|
559
416
|
}
|
|
560
417
|
|
|
561
418
|
/**
|
|
562
419
|
* @returns Refer to [enum: ePedMood]
|
|
563
420
|
*/
|
|
564
|
-
|
|
421
|
+
get Mood(): number {
|
|
565
422
|
return inv<number>('0x054473164C012699', this.handle, rai());
|
|
566
423
|
}
|
|
567
424
|
|
|
@@ -574,7 +431,7 @@ export class Player implements IHandle {
|
|
|
574
431
|
*
|
|
575
432
|
* @param p1
|
|
576
433
|
*/
|
|
577
|
-
|
|
434
|
+
set LockonFocusFireVfx(p1: string | null) {
|
|
578
435
|
inv<void>('0x5F8E0303C229C84B', this.handle, p1);
|
|
579
436
|
}
|
|
580
437
|
|
|
@@ -640,7 +497,7 @@ export class Player implements IHandle {
|
|
|
640
497
|
/**
|
|
641
498
|
* @param vehicle
|
|
642
499
|
*/
|
|
643
|
-
|
|
500
|
+
set OwnsVehicle(vehicle: Vehicle) {
|
|
644
501
|
inv<void>('0xD0E02AA618020D17', this.handle, vehicle.handle);
|
|
645
502
|
}
|
|
646
503
|
|
|
@@ -648,7 +505,7 @@ export class Player implements IHandle {
|
|
|
648
505
|
* @returns
|
|
649
506
|
*/
|
|
650
507
|
hasDamagedAtLeastOnePed(): boolean {
|
|
651
|
-
return inv<boolean>('0xDA4A4B9B96E20092', this.handle, rai());
|
|
508
|
+
return !!inv<boolean>('0xDA4A4B9B96E20092', this.handle, rai());
|
|
652
509
|
}
|
|
653
510
|
|
|
654
511
|
/**
|
|
@@ -656,7 +513,7 @@ export class Player implements IHandle {
|
|
|
656
513
|
*
|
|
657
514
|
* @param mount
|
|
658
515
|
*/
|
|
659
|
-
|
|
516
|
+
set OwnsMount(mount: Ped) {
|
|
660
517
|
inv<void>('0xE6D4E435B56D5BD0', this.handle, mount.handle);
|
|
661
518
|
}
|
|
662
519
|
|
|
@@ -672,7 +529,7 @@ export class Player implements IHandle {
|
|
|
672
529
|
*
|
|
673
530
|
* @returns
|
|
674
531
|
*/
|
|
675
|
-
|
|
532
|
+
get PedScriptIndex(): Ped | null {
|
|
676
533
|
return createFromHandle<Ped>('Ped', inv<number>('0x5C880F9056D784C8', this.handle, rai()));
|
|
677
534
|
}
|
|
678
535
|
|
|
@@ -688,7 +545,7 @@ export class Player implements IHandle {
|
|
|
688
545
|
/**
|
|
689
546
|
* @returns Returns the player name, or if the player doesn't exist, it returns "**Invalid**"
|
|
690
547
|
*/
|
|
691
|
-
|
|
548
|
+
get Name(): string | null {
|
|
692
549
|
return inv<string>('0x7124FD9AC0E01BA0', this.handle, ras());
|
|
693
550
|
}
|
|
694
551
|
|
|
@@ -697,7 +554,7 @@ export class Player implements IHandle {
|
|
|
697
554
|
*
|
|
698
555
|
* @param horse
|
|
699
556
|
*/
|
|
700
|
-
|
|
557
|
+
set PedActiveHorse(horse: Ped) {
|
|
701
558
|
inv<void>('0x8FBF9EDB378CCB8C', this.handle, horse.handle);
|
|
702
559
|
}
|
|
703
560
|
|
|
@@ -708,7 +565,7 @@ export class Player implements IHandle {
|
|
|
708
565
|
*
|
|
709
566
|
* @param active
|
|
710
567
|
*/
|
|
711
|
-
|
|
568
|
+
set MountStateActive(active: boolean) {
|
|
712
569
|
inv<void>('0xDF93973251FB2CA5', this.handle, active);
|
|
713
570
|
}
|
|
714
571
|
|
|
@@ -743,7 +600,7 @@ export class Player implements IHandle {
|
|
|
743
600
|
*
|
|
744
601
|
* @param label
|
|
745
602
|
*/
|
|
746
|
-
|
|
603
|
+
set SitPromptText(label: string | null) {
|
|
747
604
|
inv<void>('0x988C9045531B9FCE', this.handle, label);
|
|
748
605
|
}
|
|
749
606
|
|
|
@@ -772,7 +629,7 @@ export class Player implements IHandle {
|
|
|
772
629
|
*
|
|
773
630
|
* @param label
|
|
774
631
|
*/
|
|
775
|
-
|
|
632
|
+
set MeleePromptText(label: string | null) {
|
|
776
633
|
inv<void>('0x0FAF95D71ED67ADE', this.handle, label);
|
|
777
634
|
}
|
|
778
635
|
|
|
@@ -814,7 +671,7 @@ export class Player implements IHandle {
|
|
|
814
671
|
/**
|
|
815
672
|
* @param modifier
|
|
816
673
|
*/
|
|
817
|
-
|
|
674
|
+
set ExplosiveWeaponDamageModifier(modifier: number) {
|
|
818
675
|
inv<void>('0x2D3ACE3DE0A2B622', this.handle, f(modifier));
|
|
819
676
|
}
|
|
820
677
|
|
|
@@ -823,7 +680,7 @@ export class Player implements IHandle {
|
|
|
823
680
|
*
|
|
824
681
|
* @returns
|
|
825
682
|
*/
|
|
826
|
-
|
|
683
|
+
get IsMountOnRoad(): any {
|
|
827
684
|
return inv<number>('0xE631EAF35828FA67', this.handle);
|
|
828
685
|
}
|
|
829
686
|
|
|
@@ -840,7 +697,7 @@ export class Player implements IHandle {
|
|
|
840
697
|
*
|
|
841
698
|
* @param level
|
|
842
699
|
*/
|
|
843
|
-
|
|
700
|
+
set DeadeyeAbilityLevel(level: number) {
|
|
844
701
|
inv<void>('0xF0FE8E790BFEB5BB', this.handle, level);
|
|
845
702
|
}
|
|
846
703
|
|
|
@@ -849,21 +706,21 @@ export class Player implements IHandle {
|
|
|
849
706
|
*
|
|
850
707
|
* @param enable
|
|
851
708
|
*/
|
|
852
|
-
|
|
709
|
+
set PickupPromptVisible(enable: boolean) {
|
|
853
710
|
inv<void>('0xD1A70C1E8D1031FE', this.handle, enable);
|
|
854
711
|
}
|
|
855
712
|
|
|
856
713
|
/**
|
|
857
714
|
* @param mount
|
|
858
715
|
*/
|
|
859
|
-
|
|
716
|
+
set PedAsSaddleHorseForPlayer(mount: Ped) {
|
|
860
717
|
inv<void>('0xD2CB0FB0FDCB473D', this.handle, mount.handle);
|
|
861
718
|
}
|
|
862
719
|
|
|
863
720
|
/**
|
|
864
721
|
* @returns
|
|
865
722
|
*/
|
|
866
|
-
|
|
723
|
+
get ActiveHorseForPlayer(): Ped | null {
|
|
867
724
|
return createFromHandle<Ped>('Ped', inv<number>('0x46FA0AE18F4C7FA9', this.handle, rai()));
|
|
868
725
|
}
|
|
869
726
|
|
|
@@ -908,7 +765,7 @@ export class Player implements IHandle {
|
|
|
908
765
|
* @returns
|
|
909
766
|
*/
|
|
910
767
|
canStartMission(): boolean {
|
|
911
|
-
return inv<boolean>('0x2DF170B1185AF777', this.handle, rai());
|
|
768
|
+
return !!inv<boolean>('0x2DF170B1185AF777', this.handle, rai());
|
|
912
769
|
}
|
|
913
770
|
|
|
914
771
|
/**
|
|
@@ -929,7 +786,7 @@ export class Player implements IHandle {
|
|
|
929
786
|
/**
|
|
930
787
|
* @returns
|
|
931
788
|
*/
|
|
932
|
-
|
|
789
|
+
get StaminaRechargeMultiplier(): number {
|
|
933
790
|
return inv<number>('0x617D3494AD58200F', this.handle, raf());
|
|
934
791
|
}
|
|
935
792
|
|
|
@@ -938,15 +795,15 @@ export class Player implements IHandle {
|
|
|
938
795
|
*
|
|
939
796
|
* @returns
|
|
940
797
|
*/
|
|
941
|
-
|
|
798
|
+
get DeadeyeAbilityDepletionDelay(): any {
|
|
942
799
|
return inv<number>('0xE92261BD28C0878F', this.handle);
|
|
943
800
|
}
|
|
944
801
|
|
|
945
802
|
/**
|
|
946
803
|
* @returns
|
|
947
804
|
*/
|
|
948
|
-
|
|
949
|
-
return inv<boolean>('0xAA67BCB0097F2FA3', this.handle, rai());
|
|
805
|
+
get IsReadyForCutscene(): boolean {
|
|
806
|
+
return !!inv<boolean>('0xAA67BCB0097F2FA3', this.handle, rai());
|
|
950
807
|
}
|
|
951
808
|
|
|
952
809
|
/**
|
|
@@ -990,7 +847,7 @@ export class Player implements IHandle {
|
|
|
990
847
|
/**
|
|
991
848
|
* @returns
|
|
992
849
|
*/
|
|
993
|
-
|
|
850
|
+
get Ped(): Ped | null {
|
|
994
851
|
return createFromHandle<Ped>('Ped', inv<number>('0x275F255ED201B937', this.handle, rai()));
|
|
995
852
|
}
|
|
996
853
|
|
|
@@ -999,7 +856,7 @@ export class Player implements IHandle {
|
|
|
999
856
|
*
|
|
1000
857
|
* @param toggle
|
|
1001
858
|
*/
|
|
1002
|
-
|
|
859
|
+
set AllRandomPedsFlee(toggle: boolean) {
|
|
1003
860
|
inv<void>('0xE705309B8C6445A4', this.handle, toggle);
|
|
1004
861
|
}
|
|
1005
862
|
|
|
@@ -1014,7 +871,7 @@ export class Player implements IHandle {
|
|
|
1014
871
|
/**
|
|
1015
872
|
* @returns entity
|
|
1016
873
|
*/
|
|
1017
|
-
|
|
874
|
+
get EntityIsFreeAimingAt(): [boolean, Entity | null] {
|
|
1018
875
|
const result = inv<[boolean, number]>('0xA6817C110B830EAD', this.handle, pvi(), rai());
|
|
1019
876
|
return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
1020
877
|
}
|
|
@@ -1022,7 +879,7 @@ export class Player implements IHandle {
|
|
|
1022
879
|
/**
|
|
1023
880
|
* @returns
|
|
1024
881
|
*/
|
|
1025
|
-
|
|
882
|
+
get TempHorse(): Ped | null {
|
|
1026
883
|
return createFromHandle<Ped>('Ped', inv<number>('0xD3F7445CEA2E5035', this.handle, rai()));
|
|
1027
884
|
}
|
|
1028
885
|
|
|
@@ -1034,13 +891,13 @@ export class Player implements IHandle {
|
|
|
1034
891
|
* @returns
|
|
1035
892
|
*/
|
|
1036
893
|
hasDamagedAnyPedRecently(duration: number): boolean {
|
|
1037
|
-
return inv<boolean>('0x72AD59F7B7FB6E24', this.handle, duration, rai());
|
|
894
|
+
return !!inv<boolean>('0x72AD59F7B7FB6E24', this.handle, duration, rai());
|
|
1038
895
|
}
|
|
1039
896
|
|
|
1040
897
|
/**
|
|
1041
898
|
* @returns entity
|
|
1042
899
|
*/
|
|
1043
|
-
|
|
900
|
+
get TargetEntity(): [boolean, Entity | null] {
|
|
1044
901
|
const result = inv<[boolean, number]>('0xAE663DDD99C8A670', this.handle, pvi(), rai());
|
|
1045
902
|
return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
1046
903
|
}
|
|
@@ -1048,14 +905,14 @@ export class Player implements IHandle {
|
|
|
1048
905
|
/**
|
|
1049
906
|
* @returns Returns true if the ped has a ped, and the ped is alive and not arrested.
|
|
1050
907
|
*/
|
|
1051
|
-
|
|
1052
|
-
return inv<boolean>('0xBFFB35986CAAE58C', this.handle, rai());
|
|
908
|
+
get IsPlaying(): boolean {
|
|
909
|
+
return !!inv<boolean>('0xBFFB35986CAAE58C', this.handle, rai());
|
|
1053
910
|
}
|
|
1054
911
|
|
|
1055
912
|
/**
|
|
1056
913
|
* @returns
|
|
1057
914
|
*/
|
|
1058
|
-
|
|
915
|
+
get SaddleHorseForPlayer(): Ped | null {
|
|
1059
916
|
return createFromHandle<Ped>('Ped', inv<number>('0xB48050D326E9A2F3', this.handle, rai()));
|
|
1060
917
|
}
|
|
1061
918
|
|
|
@@ -1064,21 +921,21 @@ export class Player implements IHandle {
|
|
|
1064
921
|
*
|
|
1065
922
|
* @param range
|
|
1066
923
|
*/
|
|
1067
|
-
|
|
924
|
+
set LockonRangeOverride(range: number) {
|
|
1068
925
|
inv<void>('0x3A3CD06597388322', this.handle, f(range));
|
|
1069
926
|
}
|
|
1070
927
|
|
|
1071
928
|
/**
|
|
1072
929
|
* @returns
|
|
1073
930
|
*/
|
|
1074
|
-
|
|
931
|
+
get HuntingWagon(): Vehicle | null {
|
|
1075
932
|
return createFromHandle<Vehicle>('Vehicle', inv<number>('0x5CA6BBD4A7D8145E', this.handle, rai()));
|
|
1076
933
|
}
|
|
1077
934
|
|
|
1078
935
|
/**
|
|
1079
936
|
* @param modifier
|
|
1080
937
|
*/
|
|
1081
|
-
|
|
938
|
+
set TrampleDamageModifier(modifier: number) {
|
|
1082
939
|
inv<void>('0xAF341032E97FB061', this.handle, f(modifier));
|
|
1083
940
|
}
|
|
1084
941
|
|
|
@@ -1087,7 +944,7 @@ export class Player implements IHandle {
|
|
|
1087
944
|
*
|
|
1088
945
|
* @returns
|
|
1089
946
|
*/
|
|
1090
|
-
|
|
947
|
+
get IsFreeFocusing(): any {
|
|
1091
948
|
return inv<number>('0x1A51BFE60708E482', this.handle);
|
|
1092
949
|
}
|
|
1093
950
|
|
|
@@ -1107,14 +964,14 @@ export class Player implements IHandle {
|
|
|
1107
964
|
*
|
|
1108
965
|
* @returns
|
|
1109
966
|
*/
|
|
1110
|
-
|
|
1111
|
-
return inv<boolean>('0xE022CC1B545F1D9F', this.handle, rai());
|
|
967
|
+
get IsSecondarySpecialAbilityEnabled(): boolean {
|
|
968
|
+
return !!inv<boolean>('0xE022CC1B545F1D9F', this.handle, rai());
|
|
1112
969
|
}
|
|
1113
970
|
|
|
1114
971
|
/**
|
|
1115
972
|
* @param multiplier
|
|
1116
973
|
*/
|
|
1117
|
-
|
|
974
|
+
set NoiseMultiplier(multiplier: number) {
|
|
1118
975
|
inv<void>('0xB5EC6BDAEBCA454C', this.handle, f(multiplier));
|
|
1119
976
|
}
|
|
1120
977
|
|
|
@@ -1123,21 +980,21 @@ export class Player implements IHandle {
|
|
|
1123
980
|
*
|
|
1124
981
|
* @returns
|
|
1125
982
|
*/
|
|
1126
|
-
|
|
1127
|
-
return inv<boolean>('0x936F967D4BE1CE9D', this.handle, rai());
|
|
983
|
+
get IsFreeAiming(): boolean {
|
|
984
|
+
return !!inv<boolean>('0x936F967D4BE1CE9D', this.handle, rai());
|
|
1128
985
|
}
|
|
1129
986
|
|
|
1130
987
|
/**
|
|
1131
988
|
* @param showingInfoCard
|
|
1132
989
|
*/
|
|
1133
|
-
|
|
990
|
+
set ShowInfoCard(showingInfoCard: boolean) {
|
|
1134
991
|
inv<void>('0xDC68829BB3F37023', this.handle, showingInfoCard);
|
|
1135
992
|
}
|
|
1136
993
|
|
|
1137
994
|
/**
|
|
1138
995
|
* @param regenRate
|
|
1139
996
|
*/
|
|
1140
|
-
|
|
997
|
+
set HealthRechargeMultiplier(regenRate: number) {
|
|
1141
998
|
inv<void>('0x8899C244EBCF70DE', this.handle, f(regenRate));
|
|
1142
999
|
}
|
|
1143
1000
|
|
|
@@ -1146,7 +1003,7 @@ export class Player implements IHandle {
|
|
|
1146
1003
|
*
|
|
1147
1004
|
* @param damageInfo
|
|
1148
1005
|
*/
|
|
1149
|
-
|
|
1006
|
+
set DamageInfoOverride(damageInfo: string | null) {
|
|
1150
1007
|
inv<void>('0x78B3D19AF6391A55', this.handle, damageInfo);
|
|
1151
1008
|
}
|
|
1152
1009
|
|
|
@@ -1155,7 +1012,7 @@ export class Player implements IHandle {
|
|
|
1155
1012
|
*
|
|
1156
1013
|
* @param toggle
|
|
1157
1014
|
*/
|
|
1158
|
-
|
|
1015
|
+
set CanBeHassledByGangs(toggle: boolean) {
|
|
1159
1016
|
inv<void>('0xC7FE774412046825', this.handle, toggle);
|
|
1160
1017
|
}
|
|
1161
1018
|
|
|
@@ -1173,7 +1030,7 @@ export class Player implements IHandle {
|
|
|
1173
1030
|
*
|
|
1174
1031
|
* @param staminaDrain
|
|
1175
1032
|
*/
|
|
1176
|
-
|
|
1033
|
+
set BowStaminaDrainSpeed(staminaDrain: number) {
|
|
1177
1034
|
inv<void>('0xFE7C9CF376D23342', this.handle, f(staminaDrain));
|
|
1178
1035
|
}
|
|
1179
1036
|
|
|
@@ -1195,7 +1052,7 @@ export class Player implements IHandle {
|
|
|
1195
1052
|
*
|
|
1196
1053
|
* @param damage
|
|
1197
1054
|
*/
|
|
1198
|
-
|
|
1055
|
+
set LassoDamagePerSecond(damage: number) {
|
|
1199
1056
|
inv<void>('0x43F50A7CD2482156', this.handle, f(damage));
|
|
1200
1057
|
}
|
|
1201
1058
|
|
|
@@ -1206,7 +1063,7 @@ export class Player implements IHandle {
|
|
|
1206
1063
|
* @returns
|
|
1207
1064
|
*/
|
|
1208
1065
|
isBeingArrested(atArresting: boolean): boolean {
|
|
1209
|
-
return inv<boolean>('0xC8183AE963C58374', this.handle, atArresting, rai());
|
|
1066
|
+
return !!inv<boolean>('0xC8183AE963C58374', this.handle, atArresting, rai());
|
|
1210
1067
|
}
|
|
1211
1068
|
|
|
1212
1069
|
/**
|
|
@@ -1216,13 +1073,13 @@ export class Player implements IHandle {
|
|
|
1216
1073
|
* @returns
|
|
1217
1074
|
*/
|
|
1218
1075
|
isFreeAimingAtEntity(entity: Entity): boolean {
|
|
1219
|
-
return inv<boolean>('0x8C67C11C68713D25', this.handle, entity.handle, rai());
|
|
1076
|
+
return !!inv<boolean>('0x8C67C11C68713D25', this.handle, entity.handle, rai());
|
|
1220
1077
|
}
|
|
1221
1078
|
|
|
1222
1079
|
/**
|
|
1223
1080
|
* @param farDamageBonus
|
|
1224
1081
|
*/
|
|
1225
|
-
|
|
1082
|
+
set DamageFarDistanceBonusTotal(farDamageBonus: number) {
|
|
1226
1083
|
inv<void>('0x1F0E3A4434565F8F', this.handle, f(farDamageBonus));
|
|
1227
1084
|
}
|
|
1228
1085
|
|
|
@@ -1233,7 +1090,7 @@ export class Player implements IHandle {
|
|
|
1233
1090
|
/**
|
|
1234
1091
|
* @returns
|
|
1235
1092
|
*/
|
|
1236
|
-
|
|
1093
|
+
get Health(): number {
|
|
1237
1094
|
return inv<number>('0x0317C947D062854E', this.handle, raf());
|
|
1238
1095
|
}
|
|
1239
1096
|
|
|
@@ -1251,7 +1108,7 @@ export class Player implements IHandle {
|
|
|
1251
1108
|
/**
|
|
1252
1109
|
* @returns
|
|
1253
1110
|
*/
|
|
1254
|
-
|
|
1111
|
+
get NumMarkedDeadeyeTargets(): number {
|
|
1255
1112
|
return inv<number>('0xCCD9B77F70D31C9D', this.handle, rai());
|
|
1256
1113
|
}
|
|
1257
1114
|
|
|
@@ -1276,7 +1133,7 @@ export class Player implements IHandle {
|
|
|
1276
1133
|
/**
|
|
1277
1134
|
* @param speech
|
|
1278
1135
|
*/
|
|
1279
|
-
|
|
1136
|
+
set InteractionNegativeResponse(speech: string | null) {
|
|
1280
1137
|
inv<void>('0x98CD760DE43B612E', this.handle, speech);
|
|
1281
1138
|
}
|
|
1282
1139
|
|
|
@@ -1296,14 +1153,14 @@ export class Player implements IHandle {
|
|
|
1296
1153
|
/**
|
|
1297
1154
|
* @param toggle
|
|
1298
1155
|
*/
|
|
1299
|
-
|
|
1156
|
+
set SimulateAiming(toggle: boolean) {
|
|
1300
1157
|
inv<void>('0xE0447DEF81CCDFD2', this.handle, toggle);
|
|
1301
1158
|
}
|
|
1302
1159
|
|
|
1303
1160
|
/**
|
|
1304
1161
|
* @returns
|
|
1305
1162
|
*/
|
|
1306
|
-
|
|
1163
|
+
get AiDefenseModifierAgainstAi(): number {
|
|
1307
1164
|
return inv<number>('0x2E78D822208E740A', this.handle, raf());
|
|
1308
1165
|
}
|
|
1309
1166
|
|
|
@@ -1312,7 +1169,7 @@ export class Player implements IHandle {
|
|
|
1312
1169
|
*
|
|
1313
1170
|
* @param modifier
|
|
1314
1171
|
*/
|
|
1315
|
-
|
|
1172
|
+
set HealthRechargeTimeModifier(modifier: number) {
|
|
1316
1173
|
inv<void>('0x535ED4605F89AB6E', this.handle, f(modifier));
|
|
1317
1174
|
}
|
|
1318
1175
|
|
|
@@ -1328,7 +1185,7 @@ export class Player implements IHandle {
|
|
|
1328
1185
|
/**
|
|
1329
1186
|
* @param accuracy
|
|
1330
1187
|
*/
|
|
1331
|
-
|
|
1188
|
+
set RemoteAccuracyFloorModifier(accuracy: number) {
|
|
1332
1189
|
inv<void>('0xDEE80FEDFDD43C9B', this.handle, f(accuracy));
|
|
1333
1190
|
}
|
|
1334
1191
|
|
|
@@ -1343,14 +1200,14 @@ export class Player implements IHandle {
|
|
|
1343
1200
|
/**
|
|
1344
1201
|
* @returns
|
|
1345
1202
|
*/
|
|
1346
|
-
|
|
1203
|
+
get StaminaDepletionMultiplier(): number {
|
|
1347
1204
|
return inv<number>('0x68A0389E0718AC8F', this.handle, raf());
|
|
1348
1205
|
}
|
|
1349
1206
|
|
|
1350
1207
|
/**
|
|
1351
1208
|
* @returns
|
|
1352
1209
|
*/
|
|
1353
|
-
|
|
1210
|
+
get CurrentStealthNoise(): number {
|
|
1354
1211
|
return inv<number>('0xD7ECC25E176ECBA5', this.handle, raf());
|
|
1355
1212
|
}
|
|
1356
1213
|
|
|
@@ -1367,7 +1224,7 @@ export class Player implements IHandle {
|
|
|
1367
1224
|
*
|
|
1368
1225
|
* @param mood Refer to [enum: ePedMood]
|
|
1369
1226
|
*/
|
|
1370
|
-
|
|
1227
|
+
set Mood(mood: number) {
|
|
1371
1228
|
inv<void>('0x39BED552DB46FFA9', this.handle, mood);
|
|
1372
1229
|
}
|
|
1373
1230
|
|
|
@@ -1397,7 +1254,7 @@ export class Player implements IHandle {
|
|
|
1397
1254
|
*
|
|
1398
1255
|
* @param disable
|
|
1399
1256
|
*/
|
|
1400
|
-
|
|
1257
|
+
set DisableWantedLevel(disable: boolean) {
|
|
1401
1258
|
inv<void>('0x8674D138391FFB1B', this.handle, disable);
|
|
1402
1259
|
}
|
|
1403
1260
|
|
|
@@ -1413,21 +1270,21 @@ export class Player implements IHandle {
|
|
|
1413
1270
|
/**
|
|
1414
1271
|
* @param p1
|
|
1415
1272
|
*/
|
|
1416
|
-
|
|
1273
|
+
set ManageBuffSuperJump(p1: number) {
|
|
1417
1274
|
inv<void>('0x292F0B6EDC82E3A4', this.handle, f(p1));
|
|
1418
1275
|
}
|
|
1419
1276
|
|
|
1420
1277
|
/**
|
|
1421
1278
|
* @param multiplier
|
|
1422
1279
|
*/
|
|
1423
|
-
|
|
1280
|
+
set SpecialAbilityMultiplier(multiplier: number) {
|
|
1424
1281
|
inv<void>('0x5A498FCA232F71E1', this.handle, f(multiplier));
|
|
1425
1282
|
}
|
|
1426
1283
|
|
|
1427
1284
|
/**
|
|
1428
1285
|
* @param accuracy
|
|
1429
1286
|
*/
|
|
1430
|
-
|
|
1287
|
+
set LocalAccuracyFloorModifier(accuracy: number) {
|
|
1431
1288
|
inv<void>('0x4EA69188FBCE6A7D', this.handle, f(accuracy));
|
|
1432
1289
|
}
|
|
1433
1290
|
|
|
@@ -1436,7 +1293,7 @@ export class Player implements IHandle {
|
|
|
1436
1293
|
* @returns
|
|
1437
1294
|
*/
|
|
1438
1295
|
isWantedLevelGreater(wantedLevel: number): boolean {
|
|
1439
|
-
return inv<boolean>('0xE1C0AD4C24324C36', this.handle, wantedLevel, rai());
|
|
1296
|
+
return !!inv<boolean>('0xE1C0AD4C24324C36', this.handle, wantedLevel, rai());
|
|
1440
1297
|
}
|
|
1441
1298
|
|
|
1442
1299
|
/**
|
|
@@ -1451,14 +1308,14 @@ export class Player implements IHandle {
|
|
|
1451
1308
|
*
|
|
1452
1309
|
* @param type
|
|
1453
1310
|
*/
|
|
1454
|
-
|
|
1311
|
+
set SpecialAbilityType(type: number) {
|
|
1455
1312
|
inv<void>('0x00BA333DA05ADC23', this.handle, type);
|
|
1456
1313
|
}
|
|
1457
1314
|
|
|
1458
1315
|
/**
|
|
1459
1316
|
* @param toggle
|
|
1460
1317
|
*/
|
|
1461
|
-
|
|
1318
|
+
set EveryoneIgnorePlayer(toggle: boolean) {
|
|
1462
1319
|
inv<void>('0x34630A768925B852', this.handle, toggle);
|
|
1463
1320
|
}
|
|
1464
1321
|
|
|
@@ -1467,7 +1324,7 @@ export class Player implements IHandle {
|
|
|
1467
1324
|
*
|
|
1468
1325
|
* @param toggle
|
|
1469
1326
|
*/
|
|
1470
|
-
|
|
1327
|
+
set CanUseCover(toggle: boolean) {
|
|
1471
1328
|
inv<void>('0x5EDA520F7A3BAF4E', this.handle, toggle);
|
|
1472
1329
|
}
|
|
1473
1330
|
|
|
@@ -1505,7 +1362,7 @@ export class Player implements IHandle {
|
|
|
1505
1362
|
/**
|
|
1506
1363
|
* @param filter
|
|
1507
1364
|
*/
|
|
1508
|
-
|
|
1365
|
+
set DeadeyeTaggingConfig(filter: number) {
|
|
1509
1366
|
inv<void>('0x83FCD6921FC8FD05', this.handle, filter);
|
|
1510
1367
|
}
|
|
1511
1368
|
|
|
@@ -1531,7 +1388,7 @@ export class Player implements IHandle {
|
|
|
1531
1388
|
/**
|
|
1532
1389
|
* @returns
|
|
1533
1390
|
*/
|
|
1534
|
-
|
|
1391
|
+
get IsSpecialAbilityActive(): any {
|
|
1535
1392
|
return inv<number>('0xB16223CB7DA965F0', this.handle);
|
|
1536
1393
|
}
|
|
1537
1394
|
|
|
@@ -1545,13 +1402,13 @@ export class Player implements IHandle {
|
|
|
1545
1402
|
* @returns
|
|
1546
1403
|
*/
|
|
1547
1404
|
getReceivedBattleEventRecently(p1: number, p2: boolean): boolean {
|
|
1548
|
-
return inv<boolean>('0xFB6EB8785F808551', this.handle, p1, p2, rai());
|
|
1405
|
+
return !!inv<boolean>('0xFB6EB8785F808551', this.handle, p1, p2, rai());
|
|
1549
1406
|
}
|
|
1550
1407
|
|
|
1551
1408
|
/**
|
|
1552
1409
|
* @returns
|
|
1553
1410
|
*/
|
|
1554
|
-
|
|
1411
|
+
get SpecialAbilityMultiplier(): number {
|
|
1555
1412
|
return inv<number>('0xAB3773E7AA1E9DCC', this.handle, raf());
|
|
1556
1413
|
}
|
|
1557
1414
|
|
|
@@ -1584,20 +1441,20 @@ export class Player implements IHandle {
|
|
|
1584
1441
|
* @returns
|
|
1585
1442
|
*/
|
|
1586
1443
|
N_0xE7F8707269544B29(ped: Ped): boolean {
|
|
1587
|
-
return inv<boolean>('0xE7F8707269544B29', this.handle, ped.handle, rai());
|
|
1444
|
+
return !!inv<boolean>('0xE7F8707269544B29', this.handle, ped.handle, rai());
|
|
1588
1445
|
}
|
|
1589
1446
|
|
|
1590
1447
|
/**
|
|
1591
1448
|
* @returns
|
|
1592
1449
|
*/
|
|
1593
|
-
|
|
1594
|
-
return inv<boolean>('0xB78350754157C00F', this.handle, rai());
|
|
1450
|
+
get IsScriptControlOn(): boolean {
|
|
1451
|
+
return !!inv<boolean>('0xB78350754157C00F', this.handle, rai());
|
|
1595
1452
|
}
|
|
1596
1453
|
|
|
1597
1454
|
/**
|
|
1598
1455
|
* @returns
|
|
1599
1456
|
*/
|
|
1600
|
-
|
|
1457
|
+
get IsSecondarySpecialAbilityActive(): any {
|
|
1601
1458
|
return inv<number>('0x45AB66D02B601FA7', this.handle);
|
|
1602
1459
|
}
|
|
1603
1460
|
|
|
@@ -1610,7 +1467,7 @@ export class Player implements IHandle {
|
|
|
1610
1467
|
*
|
|
1611
1468
|
* @returns
|
|
1612
1469
|
*/
|
|
1613
|
-
|
|
1470
|
+
get Group(): number {
|
|
1614
1471
|
return inv<number>('0x9BAB31815159ABCF', this.handle, rai());
|
|
1615
1472
|
}
|
|
1616
1473
|
|
|
@@ -1629,7 +1486,7 @@ export class Player implements IHandle {
|
|
|
1629
1486
|
*
|
|
1630
1487
|
* @param modifier
|
|
1631
1488
|
*/
|
|
1632
|
-
|
|
1489
|
+
set WeaponDamageModifier(modifier: number) {
|
|
1633
1490
|
inv<void>('0x94D529F7B73D7A85', this.handle, f(modifier));
|
|
1634
1491
|
}
|
|
1635
1492
|
|
|
@@ -1638,15 +1495,15 @@ export class Player implements IHandle {
|
|
|
1638
1495
|
*
|
|
1639
1496
|
* @param durationCost
|
|
1640
1497
|
*/
|
|
1641
|
-
|
|
1498
|
+
set SpecialAbilityDurationCost(durationCost: number) {
|
|
1642
1499
|
inv<void>('0xB783F75940B23014', this.handle, f(durationCost));
|
|
1643
1500
|
}
|
|
1644
1501
|
|
|
1645
1502
|
/**
|
|
1646
1503
|
* @returns
|
|
1647
1504
|
*/
|
|
1648
|
-
|
|
1649
|
-
return inv<boolean>('0x4605C66E0F935F83', this.handle, rai());
|
|
1505
|
+
get IsTargettingAnything(): boolean {
|
|
1506
|
+
return !!inv<boolean>('0x4605C66E0F935F83', this.handle, rai());
|
|
1650
1507
|
}
|
|
1651
1508
|
|
|
1652
1509
|
/**
|
|
@@ -1659,14 +1516,14 @@ export class Player implements IHandle {
|
|
|
1659
1516
|
/**
|
|
1660
1517
|
* @returns
|
|
1661
1518
|
*/
|
|
1662
|
-
|
|
1519
|
+
get DeadEye(): number {
|
|
1663
1520
|
return inv<number>('0xA81D24AE0AF99A5E', this.handle, raf());
|
|
1664
1521
|
}
|
|
1665
1522
|
|
|
1666
1523
|
/**
|
|
1667
1524
|
* @returns
|
|
1668
1525
|
*/
|
|
1669
|
-
|
|
1526
|
+
get IsInScope(): any {
|
|
1670
1527
|
return inv<number>('0x04D7F33640662FA2', this.handle);
|
|
1671
1528
|
}
|
|
1672
1529
|
|
|
@@ -1688,64 +1545,94 @@ export class Player implements IHandle {
|
|
|
1688
1545
|
}
|
|
1689
1546
|
|
|
1690
1547
|
/**
|
|
1691
|
-
*
|
|
1692
|
-
*
|
|
1693
|
-
* @returns
|
|
1548
|
+
* Returns true if the player is riding a train.
|
|
1549
|
+
*
|
|
1550
|
+
* @returns
|
|
1694
1551
|
*/
|
|
1695
|
-
|
|
1696
|
-
|
|
1697
|
-
return [result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
1552
|
+
get IsRidingTrain(): boolean {
|
|
1553
|
+
return !!inv<boolean>('0x2FB0ACADA6A238DD', this.handle, rai());
|
|
1698
1554
|
}
|
|
1699
1555
|
|
|
1700
1556
|
/**
|
|
1701
|
-
*
|
|
1557
|
+
* Sets whether all trails are hidden during Eagle Eye mode.
|
|
1558
|
+
*
|
|
1559
|
+
* @param hide
|
|
1702
1560
|
*/
|
|
1703
|
-
|
|
1704
|
-
inv<void>('
|
|
1561
|
+
eagleEyeSetHideAllTrails(hide: boolean): void {
|
|
1562
|
+
inv<void>('0x330CA55A3647FA1C', this.handle, hide);
|
|
1705
1563
|
}
|
|
1706
1564
|
|
|
1707
1565
|
/**
|
|
1566
|
+
* _IS_PLAYER_S* - _IS_PLAYER_T*
|
|
1567
|
+
*
|
|
1708
1568
|
* @returns
|
|
1709
1569
|
*/
|
|
1710
|
-
|
|
1711
|
-
return inv<
|
|
1570
|
+
N_0x621D1B289CAF5978(): boolean {
|
|
1571
|
+
return !!inv<boolean>('0x621D1B289CAF5978', this.handle, rai());
|
|
1712
1572
|
}
|
|
1713
1573
|
|
|
1714
1574
|
/**
|
|
1715
|
-
*
|
|
1575
|
+
* Decreases the damage the player receives while on horseback
|
|
1576
|
+
* Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
|
|
1577
|
+
*
|
|
1578
|
+
* @param damageDecrease
|
|
1716
1579
|
*/
|
|
1717
|
-
|
|
1718
|
-
inv<void>('
|
|
1580
|
+
set ReceivedDamageTakenOnHorsebackModifier(damageDecrease: number) {
|
|
1581
|
+
inv<void>('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
|
|
1719
1582
|
}
|
|
1720
1583
|
|
|
1721
1584
|
/**
|
|
1585
|
+
* @param toggle
|
|
1586
|
+
*/
|
|
1587
|
+
set CanMercyKill(toggle: boolean) {
|
|
1588
|
+
inv<void>('0x39363DFD04E91496', this.handle, toggle);
|
|
1589
|
+
}
|
|
1590
|
+
|
|
1591
|
+
/**
|
|
1592
|
+
* @param p1
|
|
1593
|
+
* @param discoveryHash
|
|
1722
1594
|
* @returns
|
|
1723
1595
|
*/
|
|
1724
|
-
|
|
1725
|
-
return inv<
|
|
1596
|
+
getHasDiscoveredCharacterNameSp(p1: number, discoveryHash: string | number): any {
|
|
1597
|
+
return inv<number>('0x0772F87D7B07719A', this.handle, p1, _h(discoveryHash));
|
|
1726
1598
|
}
|
|
1727
1599
|
|
|
1728
1600
|
/**
|
|
1729
|
-
*
|
|
1601
|
+
* @param speech
|
|
1602
|
+
*/
|
|
1603
|
+
set InteractionPositiveResponse(speech: string | null) {
|
|
1604
|
+
inv<void>('0xC6366A585659D15C', this.handle, speech);
|
|
1605
|
+
}
|
|
1606
|
+
|
|
1607
|
+
/**
|
|
1608
|
+
* This can be between 1.0f - 50.0f
|
|
1730
1609
|
*
|
|
1731
|
-
* @param
|
|
1610
|
+
* @param multiplier
|
|
1732
1611
|
*/
|
|
1733
|
-
|
|
1734
|
-
inv<void>('
|
|
1612
|
+
set AirDragMultiplierForPlayersVehicle(multiplier: number) {
|
|
1613
|
+
inv<void>('0x5DA6500FE849DA16', this.handle, f(multiplier));
|
|
1735
1614
|
}
|
|
1736
1615
|
|
|
1737
1616
|
/**
|
|
1738
|
-
*
|
|
1739
|
-
* some colors
|
|
1740
|
-
* 0: Default aura
|
|
1741
|
-
* 1014693585
|
|
1742
|
-
* 1936842089
|
|
1743
|
-
* 1979474018
|
|
1617
|
+
* Only applies to HUNTERCART01
|
|
1744
1618
|
*
|
|
1745
|
-
* @param
|
|
1619
|
+
* @param wagon
|
|
1746
1620
|
*/
|
|
1747
|
-
|
|
1748
|
-
inv<void>('
|
|
1621
|
+
set HuntingWagon(wagon: Vehicle) {
|
|
1622
|
+
inv<void>('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
|
|
1623
|
+
}
|
|
1624
|
+
|
|
1625
|
+
/**
|
|
1626
|
+
* Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
|
|
1627
|
+
*
|
|
1628
|
+
* @param p1
|
|
1629
|
+
* @param p2
|
|
1630
|
+
* @param p3
|
|
1631
|
+
* @param intensity
|
|
1632
|
+
* @param flag
|
|
1633
|
+
*/
|
|
1634
|
+
setDeadeyeEntityAuraIntensityWithFlag(p1: number, p2: number, p3: number, intensity: number, flag: number): void {
|
|
1635
|
+
inv<void>('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
|
|
1749
1636
|
}
|
|
1750
1637
|
|
|
1751
1638
|
/**
|
|
@@ -1766,14 +1653,14 @@ export class Player implements IHandle {
|
|
|
1766
1653
|
*
|
|
1767
1654
|
* @param flag
|
|
1768
1655
|
*/
|
|
1769
|
-
|
|
1656
|
+
set DeadeyeEntityAuraWithFlag(flag: number) {
|
|
1770
1657
|
inv<void>('0x2B12B6FC8B8772AB', this.handle, flag);
|
|
1771
1658
|
}
|
|
1772
1659
|
|
|
1773
1660
|
/**
|
|
1774
1661
|
* @returns
|
|
1775
1662
|
*/
|
|
1776
|
-
|
|
1663
|
+
get MountOwnedByPlayer(): Ped | null {
|
|
1777
1664
|
return createFromHandle<Ped>('Ped', inv<number>('0xF49F14462F0AE27C', this.handle, rai()));
|
|
1778
1665
|
}
|
|
1779
1666
|
|
|
@@ -1818,7 +1705,7 @@ export class Player implements IHandle {
|
|
|
1818
1705
|
/**
|
|
1819
1706
|
* @param drawReductionTime
|
|
1820
1707
|
*/
|
|
1821
|
-
|
|
1708
|
+
set BowDrawReductionTimeInDeadeye(drawReductionTime: number) {
|
|
1822
1709
|
inv<void>('0xBE0C524970892D41', this.handle, f(drawReductionTime));
|
|
1823
1710
|
}
|
|
1824
1711
|
|
|
@@ -1862,7 +1749,7 @@ export class Player implements IHandle {
|
|
|
1862
1749
|
*
|
|
1863
1750
|
* @param modifier
|
|
1864
1751
|
*/
|
|
1865
|
-
|
|
1752
|
+
set AiDefenseModifierAgainstAi(modifier: number) {
|
|
1866
1753
|
inv<void>('0x914071FF93AF2692', this.handle, f(modifier));
|
|
1867
1754
|
}
|
|
1868
1755
|
|
|
@@ -1872,14 +1759,14 @@ export class Player implements IHandle {
|
|
|
1872
1759
|
*
|
|
1873
1760
|
* @returns
|
|
1874
1761
|
*/
|
|
1875
|
-
|
|
1762
|
+
get Team(): number {
|
|
1876
1763
|
return inv<number>('0xB464EB6A40C7975B', this.handle, rai());
|
|
1877
1764
|
}
|
|
1878
1765
|
|
|
1879
1766
|
/**
|
|
1880
1767
|
* @returns
|
|
1881
1768
|
*/
|
|
1882
|
-
|
|
1769
|
+
get HealthRechargeMultiplier(): number {
|
|
1883
1770
|
return inv<number>('0x22CD23BB0C45E0CD', this.handle, raf());
|
|
1884
1771
|
}
|
|
1885
1772
|
|
|
@@ -1913,7 +1800,7 @@ export class Player implements IHandle {
|
|
|
1913
1800
|
*
|
|
1914
1801
|
* @param promptTextKey
|
|
1915
1802
|
*/
|
|
1916
|
-
|
|
1803
|
+
set PromptLeaveText(promptTextKey: string | null) {
|
|
1917
1804
|
inv<void>('0x06C3DB00B69D5435', this.handle, promptTextKey);
|
|
1918
1805
|
}
|
|
1919
1806
|
|
|
@@ -1930,7 +1817,7 @@ export class Player implements IHandle {
|
|
|
1930
1817
|
/**
|
|
1931
1818
|
* @returns
|
|
1932
1819
|
*/
|
|
1933
|
-
|
|
1820
|
+
get Ped2(): Ped | null {
|
|
1934
1821
|
return createFromHandle<Ped>('Ped', inv<number>('0x5EBE38A20BC51C27', this.handle, rai()));
|
|
1935
1822
|
}
|
|
1936
1823
|
|
|
@@ -1968,7 +1855,7 @@ export class Player implements IHandle {
|
|
|
1968
1855
|
*
|
|
1969
1856
|
* @param delay
|
|
1970
1857
|
*/
|
|
1971
|
-
|
|
1858
|
+
set DeadeyeAbilityDepletionDelay(delay: number) {
|
|
1972
1859
|
inv<void>('0x870634493CB4372C', this.handle, f(delay));
|
|
1973
1860
|
}
|
|
1974
1861
|
|
|
@@ -1978,15 +1865,15 @@ export class Player implements IHandle {
|
|
|
1978
1865
|
*
|
|
1979
1866
|
* @param multiplier
|
|
1980
1867
|
*/
|
|
1981
|
-
|
|
1868
|
+
set SwimMultiplierForPlayer(multiplier: number) {
|
|
1982
1869
|
inv<void>('0xBFCEABDE34DA5085', this.handle, f(multiplier));
|
|
1983
1870
|
}
|
|
1984
1871
|
|
|
1985
1872
|
/**
|
|
1986
1873
|
* @returns
|
|
1987
1874
|
*/
|
|
1988
|
-
|
|
1989
|
-
return inv<boolean>('0x2E9C3FCB6798F397', this.handle, rai());
|
|
1875
|
+
get IsDead(): boolean {
|
|
1876
|
+
return !!inv<boolean>('0x2E9C3FCB6798F397', this.handle, rai());
|
|
1990
1877
|
}
|
|
1991
1878
|
|
|
1992
1879
|
/**
|
|
@@ -2016,8 +1903,8 @@ export class Player implements IHandle {
|
|
|
2016
1903
|
*
|
|
2017
1904
|
* @returns
|
|
2018
1905
|
*/
|
|
2019
|
-
|
|
2020
|
-
return inv<boolean>('0x0CBBCB2CCFA7DC4E', this.handle, rai());
|
|
1906
|
+
get Invincible(): boolean {
|
|
1907
|
+
return !!inv<boolean>('0x0CBBCB2CCFA7DC4E', this.handle, rai());
|
|
2021
1908
|
}
|
|
2022
1909
|
|
|
2023
1910
|
resetArrestState(): void {
|
|
@@ -2038,7 +1925,7 @@ export class Player implements IHandle {
|
|
|
2038
1925
|
*
|
|
2039
1926
|
* @param toggle
|
|
2040
1927
|
*/
|
|
2041
|
-
|
|
1928
|
+
set Invincible(toggle: boolean) {
|
|
2042
1929
|
inv<void>('0xFEBEEBC9CBDF4B12', this.handle, toggle);
|
|
2043
1930
|
}
|
|
2044
1931
|
|
|
@@ -2047,17 +1934,137 @@ export class Player implements IHandle {
|
|
|
2047
1934
|
*
|
|
2048
1935
|
* @returns
|
|
2049
1936
|
*/
|
|
2050
|
-
|
|
2051
|
-
return inv<boolean>('0x7964097FCE4C244B', this.handle, rai());
|
|
1937
|
+
get IsControlOn(): boolean {
|
|
1938
|
+
return !!inv<boolean>('0x7964097FCE4C244B', this.handle, rai());
|
|
2052
1939
|
}
|
|
2053
1940
|
|
|
2054
1941
|
/**
|
|
2055
1942
|
* @param vehicle
|
|
2056
1943
|
*/
|
|
2057
|
-
|
|
1944
|
+
set MayOnlyEnterThisVehicle(vehicle: Vehicle) {
|
|
2058
1945
|
inv<void>('0xDA35A134038557EC', this.handle, vehicle.handle);
|
|
2059
1946
|
}
|
|
2060
1947
|
|
|
1948
|
+
/**
|
|
1949
|
+
* @param weaponGroup
|
|
1950
|
+
* @param toggle
|
|
1951
|
+
*/
|
|
1952
|
+
setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void {
|
|
1953
|
+
inv<void>('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
|
|
1954
|
+
}
|
|
1955
|
+
|
|
1956
|
+
/**
|
|
1957
|
+
* Returns false if PromptType is enabled
|
|
1958
|
+
* Params: See 0x0751D461F06E41CE
|
|
1959
|
+
*
|
|
1960
|
+
* @param promptType
|
|
1961
|
+
* @param promptMode
|
|
1962
|
+
* @returns
|
|
1963
|
+
*/
|
|
1964
|
+
getUiPromptIsDisabled(promptType: number, promptMode: number): any {
|
|
1965
|
+
return inv<number>('0x6614F9039BD31931', this.handle, promptType, promptMode);
|
|
1966
|
+
}
|
|
1967
|
+
|
|
1968
|
+
/**
|
|
1969
|
+
* @param toggle
|
|
1970
|
+
*/
|
|
1971
|
+
set LockonToFriendlyPlayers(toggle: boolean) {
|
|
1972
|
+
inv<void>('0x4A056257802DD3E5', this.handle, toggle);
|
|
1973
|
+
}
|
|
1974
|
+
|
|
1975
|
+
/**
|
|
1976
|
+
* Activates the Surrender prompt for the specified player in the current frame.
|
|
1977
|
+
*
|
|
1978
|
+
* @param targetPed
|
|
1979
|
+
* @param promptOrder
|
|
1980
|
+
* @param p3
|
|
1981
|
+
*/
|
|
1982
|
+
setCooperatePromptThisFrame(targetPed: Ped, promptOrder: number, p3: boolean): void {
|
|
1983
|
+
inv<void>('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
|
|
1984
|
+
}
|
|
1985
|
+
|
|
1986
|
+
/**
|
|
1987
|
+
* https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
|
|
1988
|
+
* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
|
|
1989
|
+
*
|
|
1990
|
+
* @param playerResetFlag
|
|
1991
|
+
* @param p2
|
|
1992
|
+
*/
|
|
1993
|
+
setResetFlag(playerResetFlag: number, p2: boolean): void {
|
|
1994
|
+
inv<void>('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
|
|
1995
|
+
}
|
|
1996
|
+
|
|
1997
|
+
/**
|
|
1998
|
+
* @returns
|
|
1999
|
+
*/
|
|
2000
|
+
get WantedLevel(): number {
|
|
2001
|
+
return inv<number>('0xABC532F9098BFD9D', this.handle, rai());
|
|
2002
|
+
}
|
|
2003
|
+
|
|
2004
|
+
/**
|
|
2005
|
+
* @param closeRangeLowerBound
|
|
2006
|
+
* @param closeRangeUpperBound
|
|
2007
|
+
*/
|
|
2008
|
+
setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void {
|
|
2009
|
+
inv<void>('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
|
|
2010
|
+
}
|
|
2011
|
+
|
|
2012
|
+
/**
|
|
2013
|
+
* @param multiplier
|
|
2014
|
+
*/
|
|
2015
|
+
set SneakingNoiseMultiplier(multiplier: number) {
|
|
2016
|
+
inv<void>('0x4DE44FA389DCA565', this.handle, f(multiplier));
|
|
2017
|
+
}
|
|
2018
|
+
|
|
2019
|
+
/**
|
|
2020
|
+
* Sets the player's team.
|
|
2021
|
+
*
|
|
2022
|
+
* @param team
|
|
2023
|
+
* @param bRestrictToThisScript
|
|
2024
|
+
*/
|
|
2025
|
+
setTeam(team: number, bRestrictToThisScript: boolean): void {
|
|
2026
|
+
inv<void>('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
|
|
2027
|
+
}
|
|
2028
|
+
|
|
2029
|
+
/**
|
|
2030
|
+
* Checks if the player's Deadeye ability is enabled.
|
|
2031
|
+
*
|
|
2032
|
+
* @returns
|
|
2033
|
+
*/
|
|
2034
|
+
get IsSpecialAbilityEnabled(): any {
|
|
2035
|
+
return inv<number>('0xDE6C85975F9D4894', this.handle);
|
|
2036
|
+
}
|
|
2037
|
+
|
|
2038
|
+
/**
|
|
2039
|
+
* @param target
|
|
2040
|
+
*/
|
|
2041
|
+
set BountyTarget(target: Player) {
|
|
2042
|
+
inv<void>('0x6ADF821FBF21920E', this.handle, target.handle);
|
|
2043
|
+
}
|
|
2044
|
+
|
|
2045
|
+
/**
|
|
2046
|
+
* Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
|
|
2047
|
+
*
|
|
2048
|
+
* @returns
|
|
2049
|
+
*/
|
|
2050
|
+
eagleEyeAreAllTrailsHidden(): any {
|
|
2051
|
+
return inv<number>('0xA62BBAAE67A05BB0', this.handle);
|
|
2052
|
+
}
|
|
2053
|
+
|
|
2054
|
+
/**
|
|
2055
|
+
* @returns
|
|
2056
|
+
*/
|
|
2057
|
+
get IsDeadeyeTaggingEnabled(): any {
|
|
2058
|
+
return inv<number>('0x32348719DCED2969', this.handle);
|
|
2059
|
+
}
|
|
2060
|
+
|
|
2061
|
+
|
|
2062
|
+
/**
|
|
2063
|
+
* Gets the player's server ID. In multiplayer, this is the player's unique server-side identifier.
|
|
2064
|
+
*/
|
|
2065
|
+
get ServerId(): number {
|
|
2066
|
+
return inv<number>('0x4D97BCC7', this.handle, rai());
|
|
2067
|
+
}
|
|
2061
2068
|
}
|
|
2062
2069
|
|
|
2063
2070
|
registerHandle('Player', Player);
|