@nativewrappers/redm-codegen 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +109 -109
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +158 -158
  4. package/dist/classes/BaseModel.d.ts +34 -34
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +53 -53
  7. package/dist/classes/BaseTask.d.ts +36 -36
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +44 -44
  10. package/dist/classes/Cam.d.ts +91 -91
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +124 -124
  13. package/dist/classes/Entity.d.ts +507 -502
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +723 -714
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +770 -770
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +985 -985
  31. package/dist/classes/PersChar.d.ts +11 -11
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +23 -23
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +12 -12
  37. package/dist/classes/Player.d.ts +237 -233
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +309 -303
  40. package/dist/classes/Prop.d.ts +126 -126
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +180 -180
  43. package/dist/classes/PropSet.d.ts +16 -16
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +22 -22
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +17 -17
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +24 -24
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +243 -243
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +339 -339
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +37 -37
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +51 -51
  70. package/dist/namespaces/Audio.d.ts +395 -395
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +530 -530
  73. package/dist/namespaces/Bounty.d.ts +23 -23
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +40 -40
  76. package/dist/namespaces/Brain.d.ts +15 -15
  77. package/dist/namespaces/Brain.d.ts.map +1 -1
  78. package/dist/namespaces/Brain.js +20 -20
  79. package/dist/namespaces/CamStatics.d.ts +483 -483
  80. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  81. package/dist/namespaces/CamStatics.js +693 -693
  82. package/dist/namespaces/Clock.d.ts +51 -51
  83. package/dist/namespaces/Clock.d.ts.map +1 -1
  84. package/dist/namespaces/Clock.js +73 -73
  85. package/dist/namespaces/Collection.d.ts +6 -6
  86. package/dist/namespaces/Collection.d.ts.map +1 -1
  87. package/dist/namespaces/Collection.js +11 -11
  88. package/dist/namespaces/Compapp.js +1 -1
  89. package/dist/namespaces/Compendium.d.ts +58 -58
  90. package/dist/namespaces/Compendium.d.ts.map +1 -1
  91. package/dist/namespaces/Compendium.js +83 -83
  92. package/dist/namespaces/Crashlog.js +9 -9
  93. package/dist/namespaces/Crew.d.ts +9 -9
  94. package/dist/namespaces/Crew.d.ts.map +1 -1
  95. package/dist/namespaces/Crew.js +18 -18
  96. package/dist/namespaces/Databinding.d.ts +146 -146
  97. package/dist/namespaces/Databinding.d.ts.map +1 -1
  98. package/dist/namespaces/Databinding.js +218 -218
  99. package/dist/namespaces/Datafile.js +4 -4
  100. package/dist/namespaces/Decorator.d.ts +19 -19
  101. package/dist/namespaces/Decorator.d.ts.map +1 -1
  102. package/dist/namespaces/Decorator.js +34 -34
  103. package/dist/namespaces/Dlc.js +2 -2
  104. package/dist/namespaces/EntityStatics.d.ts +186 -186
  105. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  106. package/dist/namespaces/EntityStatics.js +249 -249
  107. package/dist/namespaces/Event.js +4 -4
  108. package/dist/namespaces/Fire.d.ts +89 -89
  109. package/dist/namespaces/Fire.d.ts.map +1 -1
  110. package/dist/namespaces/Fire.js +115 -115
  111. package/dist/namespaces/Flock.js +2 -2
  112. package/dist/namespaces/Gang.js +2 -2
  113. package/dist/namespaces/GoogleAnalytics.js +2 -2
  114. package/dist/namespaces/Graphics.d.ts +776 -776
  115. package/dist/namespaces/Graphics.d.ts.map +1 -1
  116. package/dist/namespaces/Graphics.js +1120 -1120
  117. package/dist/namespaces/Hud.d.ts +497 -497
  118. package/dist/namespaces/Hud.d.ts.map +1 -1
  119. package/dist/namespaces/Hud.js +748 -748
  120. package/dist/namespaces/Ik.js +1 -1
  121. package/dist/namespaces/Interaction.js +3 -3
  122. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  123. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  124. package/dist/namespaces/InteriorStatics.js +57 -57
  125. package/dist/namespaces/Inventory.d.ts +205 -205
  126. package/dist/namespaces/Inventory.d.ts.map +1 -1
  127. package/dist/namespaces/Inventory.js +340 -340
  128. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  129. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  130. package/dist/namespaces/Itemdatabase.js +109 -109
  131. package/dist/namespaces/Itemset.js +2 -2
  132. package/dist/namespaces/Law.d.ts +1 -1
  133. package/dist/namespaces/Law.d.ts.map +1 -1
  134. package/dist/namespaces/Law.js +19 -19
  135. package/dist/namespaces/Localization.js +1 -1
  136. package/dist/namespaces/Map.d.ts +156 -156
  137. package/dist/namespaces/Map.d.ts.map +1 -1
  138. package/dist/namespaces/Map.js +209 -209
  139. package/dist/namespaces/Minigame.d.ts +66 -66
  140. package/dist/namespaces/Minigame.d.ts.map +1 -1
  141. package/dist/namespaces/Minigame.js +111 -111
  142. package/dist/namespaces/Misc.d.ts +3 -3
  143. package/dist/namespaces/Misc.d.ts.map +1 -1
  144. package/dist/namespaces/Misc.js +35 -35
  145. package/dist/namespaces/Missiondata.js +1 -1
  146. package/dist/namespaces/Money.js +3 -3
  147. package/dist/namespaces/Netshopping.d.ts +58 -58
  148. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  149. package/dist/namespaces/Netshopping.js +89 -89
  150. package/dist/namespaces/Network.d.ts +1199 -1199
  151. package/dist/namespaces/Network.d.ts.map +1 -1
  152. package/dist/namespaces/Network.js +1650 -1650
  153. package/dist/namespaces/Object.d.ts +262 -262
  154. package/dist/namespaces/Object.d.ts.map +1 -1
  155. package/dist/namespaces/Object.js +367 -367
  156. package/dist/namespaces/Pad.d.ts +102 -102
  157. package/dist/namespaces/Pad.d.ts.map +1 -1
  158. package/dist/namespaces/Pad.js +141 -141
  159. package/dist/namespaces/Pathfind.js +10 -10
  160. package/dist/namespaces/PedStatics.d.ts +2 -2
  161. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  162. package/dist/namespaces/PedStatics.js +10 -10
  163. package/dist/namespaces/Perschar.d.ts +42 -42
  164. package/dist/namespaces/Perschar.d.ts.map +1 -1
  165. package/dist/namespaces/Perschar.js +59 -59
  166. package/dist/namespaces/Physics.d.ts +37 -37
  167. package/dist/namespaces/Physics.d.ts.map +1 -1
  168. package/dist/namespaces/Physics.js +54 -54
  169. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  170. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  171. package/dist/namespaces/PlayerStatics.js +104 -104
  172. package/dist/namespaces/Population.d.ts +86 -86
  173. package/dist/namespaces/Population.d.ts.map +1 -1
  174. package/dist/namespaces/Population.js +116 -116
  175. package/dist/namespaces/Posse.d.ts +48 -48
  176. package/dist/namespaces/Posse.d.ts.map +1 -1
  177. package/dist/namespaces/Posse.js +78 -78
  178. package/dist/namespaces/Propset.d.ts +59 -59
  179. package/dist/namespaces/Propset.d.ts.map +1 -1
  180. package/dist/namespaces/Propset.js +81 -81
  181. package/dist/namespaces/Replay.d.ts +1 -1
  182. package/dist/namespaces/Replay.d.ts.map +1 -1
  183. package/dist/namespaces/Replay.js +2 -2
  184. package/dist/namespaces/Scripts.d.ts +1 -1
  185. package/dist/namespaces/Scripts.d.ts.map +1 -1
  186. package/dist/namespaces/Scripts.js +12 -12
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +203 -203
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +294 -294
  193. package/dist/namespaces/Streaming.d.ts +128 -128
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +202 -202
  196. package/dist/namespaces/Task.d.ts +366 -366
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +517 -517
  199. package/dist/namespaces/Telemetry.d.ts +83 -83
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +111 -111
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.js +1 -1
  208. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  209. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  210. package/dist/namespaces/Uistickyfeed.js +21 -21
  211. package/dist/namespaces/Unlock.js +5 -5
  212. package/dist/namespaces/VehicleStatics.js +12 -12
  213. package/dist/namespaces/Voice.js +7 -7
  214. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  215. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  216. package/dist/namespaces/VolumeStatics.js +137 -137
  217. package/dist/namespaces/Water.d.ts +27 -27
  218. package/dist/namespaces/Water.d.ts.map +1 -1
  219. package/dist/namespaces/Water.js +41 -41
  220. package/dist/namespaces/WeaponStatics.d.ts +206 -206
  221. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  222. package/dist/namespaces/WeaponStatics.js +303 -303
  223. package/dist/types/NativeAliases.d.ts +3 -1
  224. package/dist/types/NativeAliases.d.ts.map +1 -1
  225. package/dist/types/NativeAliases.js +3 -1
  226. package/package.json +1 -1
  227. package/src/classes/AnimScene.ts +164 -164
  228. package/src/classes/BaseModel.ts +60 -60
  229. package/src/classes/BaseTask.ts +46 -46
  230. package/src/classes/Cam.ts +136 -136
  231. package/src/classes/Entity.ts +738 -727
  232. package/src/classes/Interior.ts +43 -43
  233. package/src/classes/ItemSet.ts +3 -3
  234. package/src/classes/Ped.ts +432 -432
  235. package/src/classes/PedModel.ts +2 -2
  236. package/src/classes/PedTask.ts +1023 -1023
  237. package/src/classes/PersChar.ts +28 -28
  238. package/src/classes/Pickup.ts +13 -13
  239. package/src/classes/Player.ts +326 -319
  240. package/src/classes/Prop.ts +185 -185
  241. package/src/classes/PropSet.ts +25 -25
  242. package/src/classes/Vehicle.ts +147 -147
  243. package/src/classes/VehicleModel.ts +2 -2
  244. package/src/classes/VehicleTask.ts +27 -27
  245. package/src/classes/Volume.ts +62 -62
  246. package/src/classes/Weapon.ts +358 -358
  247. package/src/namespaces/Aicoverpoint.ts +40 -40
  248. package/src/namespaces/Aitransport.ts +104 -104
  249. package/src/namespaces/Animscene.ts +55 -55
  250. package/src/namespaces/Audio.ts +565 -565
  251. package/src/namespaces/Bounty.ts +46 -46
  252. package/src/namespaces/Brain.ts +22 -22
  253. package/src/namespaces/CamStatics.ts +706 -706
  254. package/src/namespaces/Clock.ts +82 -82
  255. package/src/namespaces/Collection.ts +12 -12
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +9 -9
  259. package/src/namespaces/Crew.ts +20 -20
  260. package/src/namespaces/Databinding.ts +222 -222
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +2 -2
  264. package/src/namespaces/EntityStatics.ts +259 -259
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1081 -1081
  271. package/src/namespaces/Hud.ts +767 -767
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +352 -352
  276. package/src/namespaces/Itemdatabase.ts +121 -121
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +217 -217
  281. package/src/namespaces/Minigame.ts +119 -119
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +1 -1
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1738 -1738
  287. package/src/namespaces/Object.ts +370 -370
  288. package/src/namespaces/Pad.ts +155 -155
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +67 -67
  292. package/src/namespaces/Physics.ts +62 -62
  293. package/src/namespaces/PlayerStatics.ts +112 -112
  294. package/src/namespaces/Population.ts +131 -131
  295. package/src/namespaces/Posse.ts +81 -81
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Socialclub.ts +8 -8
  300. package/src/namespaces/Socialclubfeed.ts +1 -1
  301. package/src/namespaces/Spactionproxy.ts +4 -4
  302. package/src/namespaces/Stats.ts +296 -296
  303. package/src/namespaces/Streaming.ts +236 -236
  304. package/src/namespaces/Task.ts +583 -583
  305. package/src/namespaces/Telemetry.ts +125 -125
  306. package/src/namespaces/Txd.ts +1 -1
  307. package/src/namespaces/Uiapps.ts +43 -43
  308. package/src/namespaces/Uievents.ts +1 -1
  309. package/src/namespaces/Uifeed.ts +1 -1
  310. package/src/namespaces/Uistickyfeed.ts +23 -23
  311. package/src/namespaces/Unlock.ts +5 -5
  312. package/src/namespaces/VehicleStatics.ts +12 -12
  313. package/src/namespaces/Voice.ts +7 -7
  314. package/src/namespaces/VolumeStatics.ts +143 -143
  315. package/src/namespaces/Water.ts +47 -47
  316. package/src/namespaces/WeaponStatics.ts +311 -311
  317. package/src/types/NativeAliases.ts +6 -1
@@ -18,207 +18,64 @@ export class Player implements IHandle {
18
18
  }
19
19
 
20
20
  /**
21
- * Returns true if the player is riding a train.
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- *
23
- * @returns
24
- */
25
- isRidingTrain(): boolean {
26
- return inv<boolean>('0x2FB0ACADA6A238DD', this.handle, rai());
27
- }
28
-
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- /**
30
- * Sets whether all trails are hidden during Eagle Eye mode.
31
- *
32
- * @param hide
33
- */
34
- eagleEyeSetHideAllTrails(hide: boolean): void {
35
- inv<void>('0x330CA55A3647FA1C', this.handle, hide);
36
- }
37
-
38
- /**
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- * _IS_PLAYER_S* - _IS_PLAYER_T*
40
- *
41
- * @returns
42
- */
43
- N_0x621D1B289CAF5978(): boolean {
44
- return inv<boolean>('0x621D1B289CAF5978', this.handle, rai());
45
- }
46
-
47
- /**
48
- * Decreases the damage the player receives while on horseback
49
- * Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
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- *
51
- * @param damageDecrease
52
- */
53
- setReceivedDamageTakenOnHorsebackModifier(damageDecrease: number): void {
54
- inv<void>('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
55
- }
56
-
57
- /**
58
- * @param toggle
59
- */
60
- setCanMercyKill(toggle: boolean): void {
61
- inv<void>('0x39363DFD04E91496', this.handle, toggle);
62
- }
63
-
64
- /**
65
- * @param p1
66
- * @param discoveryHash
67
- * @returns
68
- */
69
- getHasDiscoveredCharacterNameSp(p1: number, discoveryHash: string | number): any {
70
- return inv<number>('0x0772F87D7B07719A', this.handle, p1, _h(discoveryHash));
71
- }
72
-
73
- /**
74
- * @param speech
75
- */
76
- setInteractionPositiveResponse(speech: string | null): void {
77
- inv<void>('0xC6366A585659D15C', this.handle, speech);
78
- }
79
-
80
- /**
81
- * This can be between 1.0f - 50.0f
82
- *
83
- * @param multiplier
84
- */
85
- setAirDragMultiplierForPlayersVehicle(multiplier: number): void {
86
- inv<void>('0x5DA6500FE849DA16', this.handle, f(multiplier));
87
- }
88
-
89
- /**
90
- * Only applies to HUNTERCART01
91
- *
92
- * @param wagon
93
- */
94
- setHuntingWagon(wagon: Vehicle): void {
95
- inv<void>('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
96
- }
97
-
98
- /**
99
- * Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
100
- *
101
- * @param p1
102
21
  * @param p2
103
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  * @param p3
104
- * @param intensity
105
- * @param flag
106
- */
107
- setDeadeyeEntityAuraIntensityWithFlag(p1: number, p2: number, p3: number, intensity: number, flag: number): void {
108
- inv<void>('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
109
- }
110
-
111
- /**
112
- * @param target
113
- */
114
- setBountyTarget(target: Player): void {
115
- inv<void>('0x6ADF821FBF21920E', this.handle, target.handle);
116
- }
117
-
118
- /**
119
- * Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
120
- *
121
- * @returns
122
- */
123
- eagleEyeAreAllTrailsHidden(): any {
124
- return inv<number>('0xA62BBAAE67A05BB0', this.handle);
125
- }
126
-
127
- /**
128
- * @returns
23
+ * @returns outEntity
129
24
  */
130
- getIsDeadeyeTaggingEnabled(): any {
131
- return inv<number>('0x32348719DCED2969', this.handle);
25
+ getInteractionTargetEntity(p2: boolean, p3: boolean): [any, Entity | null] {
26
+ const result = inv<[number, number]>('0x3EE1F7A8C32F24E1', this.handle, pvi(), p2, p3);
27
+ return [result[0], createFromHandle<Entity>('Entity', result[1])];
132
28
  }
133
29
 
134
30
  /**
135
- * @param weaponGroup
136
31
  * @param toggle
137
32
  */
138
- setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void {
139
- inv<void>('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
33
+ set DeadeyeTaggingEnabled(toggle: boolean) {
34
+ inv<void>('0x6B5DDFB967E5073D', this.handle, toggle);
140
35
  }
141
36
 
142
37
  /**
143
- * Returns false if PromptType is enabled
144
- * Params: See 0x0751D461F06E41CE
145
- *
146
- * @param promptType
147
- * @param promptMode
148
38
  * @returns
149
39
  */
150
- getUiPromptIsDisabled(promptType: number, promptMode: number): any {
151
- return inv<number>('0x6614F9039BD31931', this.handle, promptType, promptMode);
152
- }
153
-
154
- /**
155
- * @param toggle
156
- */
157
- setLockonToFriendlyPlayers(toggle: boolean): void {
158
- inv<void>('0x4A056257802DD3E5', this.handle, toggle);
159
- }
160
-
161
- /**
162
- * Activates the Surrender prompt for the specified player in the current frame.
163
- *
164
- * @param targetPed
165
- * @param promptOrder
166
- * @param p3
167
- */
168
- setCooperatePromptThisFrame(targetPed: Ped, promptOrder: number, p3: boolean): void {
169
- inv<void>('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
40
+ get Stamina(): number {
41
+ return inv<number>('0x0FF421E467373FCF', this.handle, raf());
170
42
  }
171
43
 
172
44
  /**
173
- * https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
174
- * https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
175
- *
176
- * @param playerResetFlag
177
- * @param p2
45
+ * @param modifier
178
46
  */
179
- setResetFlag(playerResetFlag: number, p2: boolean): void {
180
- inv<void>('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
47
+ set MeleeWeaponDamageModifier(modifier: number) {
48
+ inv<void>('0xE4CB5A3F18170381', this.handle, f(modifier));
181
49
  }
182
50
 
183
51
  /**
184
52
  * @returns
185
53
  */
186
- getWantedLevel(): number {
187
- return inv<number>('0xABC532F9098BFD9D', this.handle, rai());
188
- }
189
-
190
- /**
191
- * @param closeRangeLowerBound
192
- * @param closeRangeUpperBound
193
- */
194
- setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void {
195
- inv<void>('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
196
- }
197
-
198
- /**
199
- * @param multiplier
200
- */
201
- setSneakingNoiseMultiplier(multiplier: number): void {
202
- inv<void>('0x4DE44FA389DCA565', this.handle, f(multiplier));
54
+ hasBeenSpottedInStolenVehicle(): boolean {
55
+ return !!inv<boolean>('0xC932F57F31EA9152', this.handle, rai());
203
56
  }
204
57
 
205
58
  /**
206
- * Sets the player's team.
59
+ * Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
207
60
  *
208
- * @param team
209
- * @param bRestrictToThisScript
61
+ * @param canPickup
210
62
  */
211
- setTeam(team: number, bRestrictToThisScript: boolean): void {
212
- inv<void>('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
63
+ set CanPickupHat(canPickup: boolean) {
64
+ inv<void>('0xACA45DDCEF6071C4', this.handle, canPickup);
213
65
  }
214
66
 
215
67
  /**
216
- * Checks if the player's Deadeye ability is enabled.
68
+ * Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
69
+ * some colors
70
+ * 0: Default aura
71
+ * 1014693585
72
+ * 1936842089
73
+ * 1979474018
217
74
  *
218
- * @returns
75
+ * @param auraColorHash
219
76
  */
220
- isSpecialAbilityEnabled(): any {
221
- return inv<number>('0xDE6C85975F9D4894', this.handle);
77
+ set DeadEyeAuraByHash(auraColorHash: string | number) {
78
+ inv<void>('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
222
79
  }
223
80
 
224
81
  /**
@@ -257,7 +114,7 @@ export class Player implements IHandle {
257
114
  /**
258
115
  * @returns
259
116
  */
260
- getCachedDeadEyeAmount(): number {
117
+ get CachedDeadEyeAmount(): number {
261
118
  return inv<number>('0xDF66A37936D5F3D9', this.handle, raf());
262
119
  }
263
120
 
@@ -271,7 +128,7 @@ export class Player implements IHandle {
271
128
  * @returns
272
129
  */
273
130
  isTargettingEntity(entity: Entity, p2: boolean): boolean {
274
- return inv<boolean>('0x27F89FDC16688A7A', this.handle, entity.handle, p2, rai());
131
+ return !!inv<boolean>('0x27F89FDC16688A7A', this.handle, entity.handle, p2, rai());
275
132
  }
276
133
 
277
134
  /**
@@ -279,7 +136,7 @@ export class Player implements IHandle {
279
136
  *
280
137
  * @returns
281
138
  */
282
- getRequiredDeadEyeAmount(): number {
139
+ get RequiredDeadEyeAmount(): number {
283
140
  return inv<number>('0x811A748B1BE231BA', this.handle, raf());
284
141
  }
285
142
 
@@ -303,7 +160,7 @@ export class Player implements IHandle {
303
160
  /**
304
161
  * @param toggle
305
162
  */
306
- setLockon(toggle: boolean): void {
163
+ set Lockon(toggle: boolean) {
307
164
  inv<void>('0x462AA1973CBBA75E', this.handle, toggle);
308
165
  }
309
166
 
@@ -321,7 +178,7 @@ export class Player implements IHandle {
321
178
  /**
322
179
  * @param closeDamageBonus
323
180
  */
324
- setDamageCloseDistanceBonusTotal(closeDamageBonus: number): void {
181
+ set DamageCloseDistanceBonusTotal(closeDamageBonus: number) {
325
182
  inv<void>('0x5006C36652D6EC56', this.handle, f(closeDamageBonus));
326
183
  }
327
184
 
@@ -338,7 +195,7 @@ export class Player implements IHandle {
338
195
  /**
339
196
  * @param multiplier
340
197
  */
341
- setStaminaSprintDepletionMultiplier(multiplier: number): void {
198
+ set StaminaSprintDepletionMultiplier(multiplier: number) {
342
199
  inv<void>('0xBBADFB5E5E5766FB', this.handle, f(multiplier));
343
200
  }
344
201
 
@@ -354,7 +211,7 @@ export class Player implements IHandle {
354
211
  *
355
212
  * @returns entity
356
213
  */
357
- getInteractionAimEntity(): [boolean, Entity | null] {
214
+ get InteractionAimEntity(): [boolean, Entity | null] {
358
215
  const result = inv<[boolean, number]>('0xBEA3A6E5F5F79A6F', this.handle, pvi(), rai());
359
216
  return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
360
217
  }
@@ -362,7 +219,7 @@ export class Player implements IHandle {
362
219
  /**
363
220
  * @param modifier
364
221
  */
365
- setWeaponDefenseModifier(modifier: number): void {
222
+ set WeaponDefenseModifier(modifier: number) {
366
223
  inv<void>('0xD15CC2D493160BE3', this.handle, f(modifier));
367
224
  }
368
225
 
@@ -370,13 +227,13 @@ export class Player implements IHandle {
370
227
  * @returns
371
228
  */
372
229
  hasDamagedAtLeastOneNonAnimalPed(): boolean {
373
- return inv<boolean>('0x16C8D205DD5A2E90', this.handle, rai());
230
+ return !!inv<boolean>('0x16C8D205DD5A2E90', this.handle, rai());
374
231
  }
375
232
 
376
233
  /**
377
234
  * @returns
378
235
  */
379
- getDeadeyeAbilityLevel(): number {
236
+ get DeadeyeAbilityLevel(): number {
380
237
  return inv<number>('0xCCE7C695C164C35F', this.handle, rai());
381
238
  }
382
239
 
@@ -385,8 +242,8 @@ export class Player implements IHandle {
385
242
  *
386
243
  * @returns
387
244
  */
388
- isOnMountLockonEntity(): boolean {
389
- return inv<boolean>('0x2009F8AB7A5E9D6D', this.handle, rai());
245
+ get IsOnMountLockonEntity(): boolean {
246
+ return !!inv<boolean>('0x2009F8AB7A5E9D6D', this.handle, rai());
390
247
  }
391
248
 
392
249
  suppressWitnessesCallingPoliceThisFrame(): void {
@@ -436,14 +293,14 @@ export class Player implements IHandle {
436
293
  /**
437
294
  * @param accuracy
438
295
  */
439
- setTotalAccuracyModifier(accuracy: number): void {
296
+ set TotalAccuracyModifier(accuracy: number) {
440
297
  inv<void>('0x967FF5BC0CFE6D26', this.handle, f(accuracy));
441
298
  }
442
299
 
443
300
  /**
444
301
  * @returns
445
302
  */
446
- getVehicleOwnedByPlayer(): Vehicle | null {
303
+ get VehicleOwnedByPlayer(): Vehicle | null {
447
304
  return createFromHandle<Vehicle>('Vehicle', inv<number>('0xB9050A97594C8832', this.handle, rai()));
448
305
  }
449
306
 
@@ -460,7 +317,7 @@ export class Player implements IHandle {
460
317
  * @returns
461
318
  */
462
319
  N_0x927861B2C08DBEA5(): boolean {
463
- return inv<boolean>('0x927861B2C08DBEA5', this.handle, rai());
320
+ return !!inv<boolean>('0x927861B2C08DBEA5', this.handle, rai());
464
321
  }
465
322
 
466
323
  /**
@@ -480,7 +337,7 @@ export class Player implements IHandle {
480
337
  /**
481
338
  * @param multiplier
482
339
  */
483
- setStaminaRechargeMultiplier(multiplier: number): void {
340
+ set StaminaRechargeMultiplier(multiplier: number) {
484
341
  inv<void>('0xFECA17CF3343694B', this.handle, f(multiplier));
485
342
  }
486
343
 
@@ -497,7 +354,7 @@ export class Player implements IHandle {
497
354
  * @returns
498
355
  */
499
356
  updateTeleport(): boolean {
500
- return inv<boolean>('0xC39DCE4672CBFBC1', this.handle, rai());
357
+ return !!inv<boolean>('0xC39DCE4672CBFBC1', this.handle, rai());
501
358
  }
502
359
 
503
360
  resetInputGait(): void {
@@ -518,7 +375,7 @@ export class Player implements IHandle {
518
375
  /**
519
376
  * @param modifier
520
377
  */
521
- setWeaponDegradationModifier(modifier: number): void {
378
+ set WeaponDegradationModifier(modifier: number) {
522
379
  inv<void>('0x11A7FF918EF6BC66', this.handle, f(modifier));
523
380
  }
524
381
 
@@ -527,7 +384,7 @@ export class Player implements IHandle {
527
384
  *
528
385
  * @param timer
529
386
  */
530
- setSpecialAbilityDisableTimer(timer: number): void {
387
+ set SpecialAbilityDisableTimer(timer: number) {
531
388
  inv<void>('0xC0B1C05B313693D1', this.handle, f(timer));
532
389
  }
533
390
 
@@ -554,14 +411,14 @@ export class Player implements IHandle {
554
411
  *
555
412
  * @returns
556
413
  */
557
- isClimbing(): boolean {
558
- return inv<boolean>('0xB8A70C22FD48197A', this.handle, rai());
414
+ get IsClimbing(): boolean {
415
+ return !!inv<boolean>('0xB8A70C22FD48197A', this.handle, rai());
559
416
  }
560
417
 
561
418
  /**
562
419
  * @returns Refer to [enum: ePedMood]
563
420
  */
564
- getMood(): number {
421
+ get Mood(): number {
565
422
  return inv<number>('0x054473164C012699', this.handle, rai());
566
423
  }
567
424
 
@@ -574,7 +431,7 @@ export class Player implements IHandle {
574
431
  *
575
432
  * @param p1
576
433
  */
577
- setLockonFocusFireVfx(p1: string | null): void {
434
+ set LockonFocusFireVfx(p1: string | null) {
578
435
  inv<void>('0x5F8E0303C229C84B', this.handle, p1);
579
436
  }
580
437
 
@@ -640,7 +497,7 @@ export class Player implements IHandle {
640
497
  /**
641
498
  * @param vehicle
642
499
  */
643
- setOwnsVehicle(vehicle: Vehicle): void {
500
+ set OwnsVehicle(vehicle: Vehicle) {
644
501
  inv<void>('0xD0E02AA618020D17', this.handle, vehicle.handle);
645
502
  }
646
503
 
@@ -648,7 +505,7 @@ export class Player implements IHandle {
648
505
  * @returns
649
506
  */
650
507
  hasDamagedAtLeastOnePed(): boolean {
651
- return inv<boolean>('0xDA4A4B9B96E20092', this.handle, rai());
508
+ return !!inv<boolean>('0xDA4A4B9B96E20092', this.handle, rai());
652
509
  }
653
510
 
654
511
  /**
@@ -656,7 +513,7 @@ export class Player implements IHandle {
656
513
  *
657
514
  * @param mount
658
515
  */
659
- setOwnsMount(mount: Ped): void {
516
+ set OwnsMount(mount: Ped) {
660
517
  inv<void>('0xE6D4E435B56D5BD0', this.handle, mount.handle);
661
518
  }
662
519
 
@@ -672,7 +529,7 @@ export class Player implements IHandle {
672
529
  *
673
530
  * @returns
674
531
  */
675
- getPedScriptIndex(): Ped | null {
532
+ get PedScriptIndex(): Ped | null {
676
533
  return createFromHandle<Ped>('Ped', inv<number>('0x5C880F9056D784C8', this.handle, rai()));
677
534
  }
678
535
 
@@ -688,7 +545,7 @@ export class Player implements IHandle {
688
545
  /**
689
546
  * @returns Returns the player name, or if the player doesn't exist, it returns "**Invalid**"
690
547
  */
691
- getName(): string | null {
548
+ get Name(): string | null {
692
549
  return inv<string>('0x7124FD9AC0E01BA0', this.handle, ras());
693
550
  }
694
551
 
@@ -697,7 +554,7 @@ export class Player implements IHandle {
697
554
  *
698
555
  * @param horse
699
556
  */
700
- setPedActiveHorse(horse: Ped): void {
557
+ set PedActiveHorse(horse: Ped) {
701
558
  inv<void>('0x8FBF9EDB378CCB8C', this.handle, horse.handle);
702
559
  }
703
560
 
@@ -708,7 +565,7 @@ export class Player implements IHandle {
708
565
  *
709
566
  * @param active
710
567
  */
711
- setMountStateActive(active: boolean): void {
568
+ set MountStateActive(active: boolean) {
712
569
  inv<void>('0xDF93973251FB2CA5', this.handle, active);
713
570
  }
714
571
 
@@ -743,7 +600,7 @@ export class Player implements IHandle {
743
600
  *
744
601
  * @param label
745
602
  */
746
- setSitPromptText(label: string | null): void {
603
+ set SitPromptText(label: string | null) {
747
604
  inv<void>('0x988C9045531B9FCE', this.handle, label);
748
605
  }
749
606
 
@@ -772,7 +629,7 @@ export class Player implements IHandle {
772
629
  *
773
630
  * @param label
774
631
  */
775
- setMeleePromptText(label: string | null): void {
632
+ set MeleePromptText(label: string | null) {
776
633
  inv<void>('0x0FAF95D71ED67ADE', this.handle, label);
777
634
  }
778
635
 
@@ -814,7 +671,7 @@ export class Player implements IHandle {
814
671
  /**
815
672
  * @param modifier
816
673
  */
817
- setExplosiveWeaponDamageModifier(modifier: number): void {
674
+ set ExplosiveWeaponDamageModifier(modifier: number) {
818
675
  inv<void>('0x2D3ACE3DE0A2B622', this.handle, f(modifier));
819
676
  }
820
677
 
@@ -823,7 +680,7 @@ export class Player implements IHandle {
823
680
  *
824
681
  * @returns
825
682
  */
826
- isMountOnRoad(): any {
683
+ get IsMountOnRoad(): any {
827
684
  return inv<number>('0xE631EAF35828FA67', this.handle);
828
685
  }
829
686
 
@@ -840,7 +697,7 @@ export class Player implements IHandle {
840
697
  *
841
698
  * @param level
842
699
  */
843
- setDeadeyeAbilityLevel(level: number): void {
700
+ set DeadeyeAbilityLevel(level: number) {
844
701
  inv<void>('0xF0FE8E790BFEB5BB', this.handle, level);
845
702
  }
846
703
 
@@ -849,21 +706,21 @@ export class Player implements IHandle {
849
706
  *
850
707
  * @param enable
851
708
  */
852
- setPickupPromptVisible(enable: boolean): void {
709
+ set PickupPromptVisible(enable: boolean) {
853
710
  inv<void>('0xD1A70C1E8D1031FE', this.handle, enable);
854
711
  }
855
712
 
856
713
  /**
857
714
  * @param mount
858
715
  */
859
- setPedAsSaddleHorseForPlayer(mount: Ped): void {
716
+ set PedAsSaddleHorseForPlayer(mount: Ped) {
860
717
  inv<void>('0xD2CB0FB0FDCB473D', this.handle, mount.handle);
861
718
  }
862
719
 
863
720
  /**
864
721
  * @returns
865
722
  */
866
- getActiveHorseForPlayer(): Ped | null {
723
+ get ActiveHorseForPlayer(): Ped | null {
867
724
  return createFromHandle<Ped>('Ped', inv<number>('0x46FA0AE18F4C7FA9', this.handle, rai()));
868
725
  }
869
726
 
@@ -908,7 +765,7 @@ export class Player implements IHandle {
908
765
  * @returns
909
766
  */
910
767
  canStartMission(): boolean {
911
- return inv<boolean>('0x2DF170B1185AF777', this.handle, rai());
768
+ return !!inv<boolean>('0x2DF170B1185AF777', this.handle, rai());
912
769
  }
913
770
 
914
771
  /**
@@ -929,7 +786,7 @@ export class Player implements IHandle {
929
786
  /**
930
787
  * @returns
931
788
  */
932
- getStaminaRechargeMultiplier(): number {
789
+ get StaminaRechargeMultiplier(): number {
933
790
  return inv<number>('0x617D3494AD58200F', this.handle, raf());
934
791
  }
935
792
 
@@ -938,15 +795,15 @@ export class Player implements IHandle {
938
795
  *
939
796
  * @returns
940
797
  */
941
- getDeadeyeAbilityDepletionDelay(): any {
798
+ get DeadeyeAbilityDepletionDelay(): any {
942
799
  return inv<number>('0xE92261BD28C0878F', this.handle);
943
800
  }
944
801
 
945
802
  /**
946
803
  * @returns
947
804
  */
948
- isReadyForCutscene(): boolean {
949
- return inv<boolean>('0xAA67BCB0097F2FA3', this.handle, rai());
805
+ get IsReadyForCutscene(): boolean {
806
+ return !!inv<boolean>('0xAA67BCB0097F2FA3', this.handle, rai());
950
807
  }
951
808
 
952
809
  /**
@@ -990,7 +847,7 @@ export class Player implements IHandle {
990
847
  /**
991
848
  * @returns
992
849
  */
993
- getPed(): Ped | null {
850
+ get Ped(): Ped | null {
994
851
  return createFromHandle<Ped>('Ped', inv<number>('0x275F255ED201B937', this.handle, rai()));
995
852
  }
996
853
 
@@ -999,7 +856,7 @@ export class Player implements IHandle {
999
856
  *
1000
857
  * @param toggle
1001
858
  */
1002
- setAllRandomPedsFlee(toggle: boolean): void {
859
+ set AllRandomPedsFlee(toggle: boolean) {
1003
860
  inv<void>('0xE705309B8C6445A4', this.handle, toggle);
1004
861
  }
1005
862
 
@@ -1014,7 +871,7 @@ export class Player implements IHandle {
1014
871
  /**
1015
872
  * @returns entity
1016
873
  */
1017
- getEntityIsFreeAimingAt(): [boolean, Entity | null] {
874
+ get EntityIsFreeAimingAt(): [boolean, Entity | null] {
1018
875
  const result = inv<[boolean, number]>('0xA6817C110B830EAD', this.handle, pvi(), rai());
1019
876
  return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
1020
877
  }
@@ -1022,7 +879,7 @@ export class Player implements IHandle {
1022
879
  /**
1023
880
  * @returns
1024
881
  */
1025
- getTempHorse(): Ped | null {
882
+ get TempHorse(): Ped | null {
1026
883
  return createFromHandle<Ped>('Ped', inv<number>('0xD3F7445CEA2E5035', this.handle, rai()));
1027
884
  }
1028
885
 
@@ -1034,13 +891,13 @@ export class Player implements IHandle {
1034
891
  * @returns
1035
892
  */
1036
893
  hasDamagedAnyPedRecently(duration: number): boolean {
1037
- return inv<boolean>('0x72AD59F7B7FB6E24', this.handle, duration, rai());
894
+ return !!inv<boolean>('0x72AD59F7B7FB6E24', this.handle, duration, rai());
1038
895
  }
1039
896
 
1040
897
  /**
1041
898
  * @returns entity
1042
899
  */
1043
- getTargetEntity(): [boolean, Entity | null] {
900
+ get TargetEntity(): [boolean, Entity | null] {
1044
901
  const result = inv<[boolean, number]>('0xAE663DDD99C8A670', this.handle, pvi(), rai());
1045
902
  return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
1046
903
  }
@@ -1048,14 +905,14 @@ export class Player implements IHandle {
1048
905
  /**
1049
906
  * @returns Returns true if the ped has a ped, and the ped is alive and not arrested.
1050
907
  */
1051
- isPlaying(): boolean {
1052
- return inv<boolean>('0xBFFB35986CAAE58C', this.handle, rai());
908
+ get IsPlaying(): boolean {
909
+ return !!inv<boolean>('0xBFFB35986CAAE58C', this.handle, rai());
1053
910
  }
1054
911
 
1055
912
  /**
1056
913
  * @returns
1057
914
  */
1058
- getSaddleHorseForPlayer(): Ped | null {
915
+ get SaddleHorseForPlayer(): Ped | null {
1059
916
  return createFromHandle<Ped>('Ped', inv<number>('0xB48050D326E9A2F3', this.handle, rai()));
1060
917
  }
1061
918
 
@@ -1064,21 +921,21 @@ export class Player implements IHandle {
1064
921
  *
1065
922
  * @param range
1066
923
  */
1067
- setLockonRangeOverride(range: number): void {
924
+ set LockonRangeOverride(range: number) {
1068
925
  inv<void>('0x3A3CD06597388322', this.handle, f(range));
1069
926
  }
1070
927
 
1071
928
  /**
1072
929
  * @returns
1073
930
  */
1074
- getHuntingWagon(): Vehicle | null {
931
+ get HuntingWagon(): Vehicle | null {
1075
932
  return createFromHandle<Vehicle>('Vehicle', inv<number>('0x5CA6BBD4A7D8145E', this.handle, rai()));
1076
933
  }
1077
934
 
1078
935
  /**
1079
936
  * @param modifier
1080
937
  */
1081
- setTrampleDamageModifier(modifier: number): void {
938
+ set TrampleDamageModifier(modifier: number) {
1082
939
  inv<void>('0xAF341032E97FB061', this.handle, f(modifier));
1083
940
  }
1084
941
 
@@ -1087,7 +944,7 @@ export class Player implements IHandle {
1087
944
  *
1088
945
  * @returns
1089
946
  */
1090
- isFreeFocusing(): any {
947
+ get IsFreeFocusing(): any {
1091
948
  return inv<number>('0x1A51BFE60708E482', this.handle);
1092
949
  }
1093
950
 
@@ -1107,14 +964,14 @@ export class Player implements IHandle {
1107
964
  *
1108
965
  * @returns
1109
966
  */
1110
- isSecondarySpecialAbilityEnabled(): boolean {
1111
- return inv<boolean>('0xE022CC1B545F1D9F', this.handle, rai());
967
+ get IsSecondarySpecialAbilityEnabled(): boolean {
968
+ return !!inv<boolean>('0xE022CC1B545F1D9F', this.handle, rai());
1112
969
  }
1113
970
 
1114
971
  /**
1115
972
  * @param multiplier
1116
973
  */
1117
- setNoiseMultiplier(multiplier: number): void {
974
+ set NoiseMultiplier(multiplier: number) {
1118
975
  inv<void>('0xB5EC6BDAEBCA454C', this.handle, f(multiplier));
1119
976
  }
1120
977
 
@@ -1123,21 +980,21 @@ export class Player implements IHandle {
1123
980
  *
1124
981
  * @returns
1125
982
  */
1126
- isFreeAiming(): boolean {
1127
- return inv<boolean>('0x936F967D4BE1CE9D', this.handle, rai());
983
+ get IsFreeAiming(): boolean {
984
+ return !!inv<boolean>('0x936F967D4BE1CE9D', this.handle, rai());
1128
985
  }
1129
986
 
1130
987
  /**
1131
988
  * @param showingInfoCard
1132
989
  */
1133
- setShowInfoCard(showingInfoCard: boolean): void {
990
+ set ShowInfoCard(showingInfoCard: boolean) {
1134
991
  inv<void>('0xDC68829BB3F37023', this.handle, showingInfoCard);
1135
992
  }
1136
993
 
1137
994
  /**
1138
995
  * @param regenRate
1139
996
  */
1140
- setHealthRechargeMultiplier(regenRate: number): void {
997
+ set HealthRechargeMultiplier(regenRate: number) {
1141
998
  inv<void>('0x8899C244EBCF70DE', this.handle, f(regenRate));
1142
999
  }
1143
1000
 
@@ -1146,7 +1003,7 @@ export class Player implements IHandle {
1146
1003
  *
1147
1004
  * @param damageInfo
1148
1005
  */
1149
- setDamageInfoOverride(damageInfo: string | null): void {
1006
+ set DamageInfoOverride(damageInfo: string | null) {
1150
1007
  inv<void>('0x78B3D19AF6391A55', this.handle, damageInfo);
1151
1008
  }
1152
1009
 
@@ -1155,7 +1012,7 @@ export class Player implements IHandle {
1155
1012
  *
1156
1013
  * @param toggle
1157
1014
  */
1158
- setCanBeHassledByGangs(toggle: boolean): void {
1015
+ set CanBeHassledByGangs(toggle: boolean) {
1159
1016
  inv<void>('0xC7FE774412046825', this.handle, toggle);
1160
1017
  }
1161
1018
 
@@ -1173,7 +1030,7 @@ export class Player implements IHandle {
1173
1030
  *
1174
1031
  * @param staminaDrain
1175
1032
  */
1176
- setBowStaminaDrainSpeed(staminaDrain: number): void {
1033
+ set BowStaminaDrainSpeed(staminaDrain: number) {
1177
1034
  inv<void>('0xFE7C9CF376D23342', this.handle, f(staminaDrain));
1178
1035
  }
1179
1036
 
@@ -1195,7 +1052,7 @@ export class Player implements IHandle {
1195
1052
  *
1196
1053
  * @param damage
1197
1054
  */
1198
- setLassoDamagePerSecond(damage: number): void {
1055
+ set LassoDamagePerSecond(damage: number) {
1199
1056
  inv<void>('0x43F50A7CD2482156', this.handle, f(damage));
1200
1057
  }
1201
1058
 
@@ -1206,7 +1063,7 @@ export class Player implements IHandle {
1206
1063
  * @returns
1207
1064
  */
1208
1065
  isBeingArrested(atArresting: boolean): boolean {
1209
- return inv<boolean>('0xC8183AE963C58374', this.handle, atArresting, rai());
1066
+ return !!inv<boolean>('0xC8183AE963C58374', this.handle, atArresting, rai());
1210
1067
  }
1211
1068
 
1212
1069
  /**
@@ -1216,13 +1073,13 @@ export class Player implements IHandle {
1216
1073
  * @returns
1217
1074
  */
1218
1075
  isFreeAimingAtEntity(entity: Entity): boolean {
1219
- return inv<boolean>('0x8C67C11C68713D25', this.handle, entity.handle, rai());
1076
+ return !!inv<boolean>('0x8C67C11C68713D25', this.handle, entity.handle, rai());
1220
1077
  }
1221
1078
 
1222
1079
  /**
1223
1080
  * @param farDamageBonus
1224
1081
  */
1225
- setDamageFarDistanceBonusTotal(farDamageBonus: number): void {
1082
+ set DamageFarDistanceBonusTotal(farDamageBonus: number) {
1226
1083
  inv<void>('0x1F0E3A4434565F8F', this.handle, f(farDamageBonus));
1227
1084
  }
1228
1085
 
@@ -1233,7 +1090,7 @@ export class Player implements IHandle {
1233
1090
  /**
1234
1091
  * @returns
1235
1092
  */
1236
- getHealth(): number {
1093
+ get Health(): number {
1237
1094
  return inv<number>('0x0317C947D062854E', this.handle, raf());
1238
1095
  }
1239
1096
 
@@ -1251,7 +1108,7 @@ export class Player implements IHandle {
1251
1108
  /**
1252
1109
  * @returns
1253
1110
  */
1254
- getNumMarkedDeadeyeTargets(): number {
1111
+ get NumMarkedDeadeyeTargets(): number {
1255
1112
  return inv<number>('0xCCD9B77F70D31C9D', this.handle, rai());
1256
1113
  }
1257
1114
 
@@ -1276,7 +1133,7 @@ export class Player implements IHandle {
1276
1133
  /**
1277
1134
  * @param speech
1278
1135
  */
1279
- setInteractionNegativeResponse(speech: string | null): void {
1136
+ set InteractionNegativeResponse(speech: string | null) {
1280
1137
  inv<void>('0x98CD760DE43B612E', this.handle, speech);
1281
1138
  }
1282
1139
 
@@ -1296,14 +1153,14 @@ export class Player implements IHandle {
1296
1153
  /**
1297
1154
  * @param toggle
1298
1155
  */
1299
- setSimulateAiming(toggle: boolean): void {
1156
+ set SimulateAiming(toggle: boolean) {
1300
1157
  inv<void>('0xE0447DEF81CCDFD2', this.handle, toggle);
1301
1158
  }
1302
1159
 
1303
1160
  /**
1304
1161
  * @returns
1305
1162
  */
1306
- getAiDefenseModifierAgainstAi(): number {
1163
+ get AiDefenseModifierAgainstAi(): number {
1307
1164
  return inv<number>('0x2E78D822208E740A', this.handle, raf());
1308
1165
  }
1309
1166
 
@@ -1312,7 +1169,7 @@ export class Player implements IHandle {
1312
1169
  *
1313
1170
  * @param modifier
1314
1171
  */
1315
- setHealthRechargeTimeModifier(modifier: number): void {
1172
+ set HealthRechargeTimeModifier(modifier: number) {
1316
1173
  inv<void>('0x535ED4605F89AB6E', this.handle, f(modifier));
1317
1174
  }
1318
1175
 
@@ -1328,7 +1185,7 @@ export class Player implements IHandle {
1328
1185
  /**
1329
1186
  * @param accuracy
1330
1187
  */
1331
- setRemoteAccuracyFloorModifier(accuracy: number): void {
1188
+ set RemoteAccuracyFloorModifier(accuracy: number) {
1332
1189
  inv<void>('0xDEE80FEDFDD43C9B', this.handle, f(accuracy));
1333
1190
  }
1334
1191
 
@@ -1343,14 +1200,14 @@ export class Player implements IHandle {
1343
1200
  /**
1344
1201
  * @returns
1345
1202
  */
1346
- getStaminaDepletionMultiplier(): number {
1203
+ get StaminaDepletionMultiplier(): number {
1347
1204
  return inv<number>('0x68A0389E0718AC8F', this.handle, raf());
1348
1205
  }
1349
1206
 
1350
1207
  /**
1351
1208
  * @returns
1352
1209
  */
1353
- getCurrentStealthNoise(): number {
1210
+ get CurrentStealthNoise(): number {
1354
1211
  return inv<number>('0xD7ECC25E176ECBA5', this.handle, raf());
1355
1212
  }
1356
1213
 
@@ -1367,7 +1224,7 @@ export class Player implements IHandle {
1367
1224
  *
1368
1225
  * @param mood Refer to [enum: ePedMood]
1369
1226
  */
1370
- setMood(mood: number): void {
1227
+ set Mood(mood: number) {
1371
1228
  inv<void>('0x39BED552DB46FFA9', this.handle, mood);
1372
1229
  }
1373
1230
 
@@ -1397,7 +1254,7 @@ export class Player implements IHandle {
1397
1254
  *
1398
1255
  * @param disable
1399
1256
  */
1400
- setDisableWantedLevel(disable: boolean): void {
1257
+ set DisableWantedLevel(disable: boolean) {
1401
1258
  inv<void>('0x8674D138391FFB1B', this.handle, disable);
1402
1259
  }
1403
1260
 
@@ -1413,21 +1270,21 @@ export class Player implements IHandle {
1413
1270
  /**
1414
1271
  * @param p1
1415
1272
  */
1416
- setManageBuffSuperJump(p1: number): void {
1273
+ set ManageBuffSuperJump(p1: number) {
1417
1274
  inv<void>('0x292F0B6EDC82E3A4', this.handle, f(p1));
1418
1275
  }
1419
1276
 
1420
1277
  /**
1421
1278
  * @param multiplier
1422
1279
  */
1423
- setSpecialAbilityMultiplier(multiplier: number): void {
1280
+ set SpecialAbilityMultiplier(multiplier: number) {
1424
1281
  inv<void>('0x5A498FCA232F71E1', this.handle, f(multiplier));
1425
1282
  }
1426
1283
 
1427
1284
  /**
1428
1285
  * @param accuracy
1429
1286
  */
1430
- setLocalAccuracyFloorModifier(accuracy: number): void {
1287
+ set LocalAccuracyFloorModifier(accuracy: number) {
1431
1288
  inv<void>('0x4EA69188FBCE6A7D', this.handle, f(accuracy));
1432
1289
  }
1433
1290
 
@@ -1436,7 +1293,7 @@ export class Player implements IHandle {
1436
1293
  * @returns
1437
1294
  */
1438
1295
  isWantedLevelGreater(wantedLevel: number): boolean {
1439
- return inv<boolean>('0xE1C0AD4C24324C36', this.handle, wantedLevel, rai());
1296
+ return !!inv<boolean>('0xE1C0AD4C24324C36', this.handle, wantedLevel, rai());
1440
1297
  }
1441
1298
 
1442
1299
  /**
@@ -1451,14 +1308,14 @@ export class Player implements IHandle {
1451
1308
  *
1452
1309
  * @param type
1453
1310
  */
1454
- setSpecialAbilityType(type: number): void {
1311
+ set SpecialAbilityType(type: number) {
1455
1312
  inv<void>('0x00BA333DA05ADC23', this.handle, type);
1456
1313
  }
1457
1314
 
1458
1315
  /**
1459
1316
  * @param toggle
1460
1317
  */
1461
- setEveryoneIgnorePlayer(toggle: boolean): void {
1318
+ set EveryoneIgnorePlayer(toggle: boolean) {
1462
1319
  inv<void>('0x34630A768925B852', this.handle, toggle);
1463
1320
  }
1464
1321
 
@@ -1467,7 +1324,7 @@ export class Player implements IHandle {
1467
1324
  *
1468
1325
  * @param toggle
1469
1326
  */
1470
- setCanUseCover(toggle: boolean): void {
1327
+ set CanUseCover(toggle: boolean) {
1471
1328
  inv<void>('0x5EDA520F7A3BAF4E', this.handle, toggle);
1472
1329
  }
1473
1330
 
@@ -1505,7 +1362,7 @@ export class Player implements IHandle {
1505
1362
  /**
1506
1363
  * @param filter
1507
1364
  */
1508
- setDeadeyeTaggingConfig(filter: number): void {
1365
+ set DeadeyeTaggingConfig(filter: number) {
1509
1366
  inv<void>('0x83FCD6921FC8FD05', this.handle, filter);
1510
1367
  }
1511
1368
 
@@ -1531,7 +1388,7 @@ export class Player implements IHandle {
1531
1388
  /**
1532
1389
  * @returns
1533
1390
  */
1534
- isSpecialAbilityActive(): any {
1391
+ get IsSpecialAbilityActive(): any {
1535
1392
  return inv<number>('0xB16223CB7DA965F0', this.handle);
1536
1393
  }
1537
1394
 
@@ -1545,13 +1402,13 @@ export class Player implements IHandle {
1545
1402
  * @returns
1546
1403
  */
1547
1404
  getReceivedBattleEventRecently(p1: number, p2: boolean): boolean {
1548
- return inv<boolean>('0xFB6EB8785F808551', this.handle, p1, p2, rai());
1405
+ return !!inv<boolean>('0xFB6EB8785F808551', this.handle, p1, p2, rai());
1549
1406
  }
1550
1407
 
1551
1408
  /**
1552
1409
  * @returns
1553
1410
  */
1554
- getSpecialAbilityMultiplier(): number {
1411
+ get SpecialAbilityMultiplier(): number {
1555
1412
  return inv<number>('0xAB3773E7AA1E9DCC', this.handle, raf());
1556
1413
  }
1557
1414
 
@@ -1584,20 +1441,20 @@ export class Player implements IHandle {
1584
1441
  * @returns
1585
1442
  */
1586
1443
  N_0xE7F8707269544B29(ped: Ped): boolean {
1587
- return inv<boolean>('0xE7F8707269544B29', this.handle, ped.handle, rai());
1444
+ return !!inv<boolean>('0xE7F8707269544B29', this.handle, ped.handle, rai());
1588
1445
  }
1589
1446
 
1590
1447
  /**
1591
1448
  * @returns
1592
1449
  */
1593
- isScriptControlOn(): boolean {
1594
- return inv<boolean>('0xB78350754157C00F', this.handle, rai());
1450
+ get IsScriptControlOn(): boolean {
1451
+ return !!inv<boolean>('0xB78350754157C00F', this.handle, rai());
1595
1452
  }
1596
1453
 
1597
1454
  /**
1598
1455
  * @returns
1599
1456
  */
1600
- isSecondarySpecialAbilityActive(): any {
1457
+ get IsSecondarySpecialAbilityActive(): any {
1601
1458
  return inv<number>('0x45AB66D02B601FA7', this.handle);
1602
1459
  }
1603
1460
 
@@ -1610,7 +1467,7 @@ export class Player implements IHandle {
1610
1467
  *
1611
1468
  * @returns
1612
1469
  */
1613
- getGroup(): number {
1470
+ get Group(): number {
1614
1471
  return inv<number>('0x9BAB31815159ABCF', this.handle, rai());
1615
1472
  }
1616
1473
 
@@ -1629,7 +1486,7 @@ export class Player implements IHandle {
1629
1486
  *
1630
1487
  * @param modifier
1631
1488
  */
1632
- setWeaponDamageModifier(modifier: number): void {
1489
+ set WeaponDamageModifier(modifier: number) {
1633
1490
  inv<void>('0x94D529F7B73D7A85', this.handle, f(modifier));
1634
1491
  }
1635
1492
 
@@ -1638,15 +1495,15 @@ export class Player implements IHandle {
1638
1495
  *
1639
1496
  * @param durationCost
1640
1497
  */
1641
- setSpecialAbilityDurationCost(durationCost: number): void {
1498
+ set SpecialAbilityDurationCost(durationCost: number) {
1642
1499
  inv<void>('0xB783F75940B23014', this.handle, f(durationCost));
1643
1500
  }
1644
1501
 
1645
1502
  /**
1646
1503
  * @returns
1647
1504
  */
1648
- isTargettingAnything(): boolean {
1649
- return inv<boolean>('0x4605C66E0F935F83', this.handle, rai());
1505
+ get IsTargettingAnything(): boolean {
1506
+ return !!inv<boolean>('0x4605C66E0F935F83', this.handle, rai());
1650
1507
  }
1651
1508
 
1652
1509
  /**
@@ -1659,14 +1516,14 @@ export class Player implements IHandle {
1659
1516
  /**
1660
1517
  * @returns
1661
1518
  */
1662
- getDeadEye(): number {
1519
+ get DeadEye(): number {
1663
1520
  return inv<number>('0xA81D24AE0AF99A5E', this.handle, raf());
1664
1521
  }
1665
1522
 
1666
1523
  /**
1667
1524
  * @returns
1668
1525
  */
1669
- isInScope(): any {
1526
+ get IsInScope(): any {
1670
1527
  return inv<number>('0x04D7F33640662FA2', this.handle);
1671
1528
  }
1672
1529
 
@@ -1688,64 +1545,94 @@ export class Player implements IHandle {
1688
1545
  }
1689
1546
 
1690
1547
  /**
1691
- * @param p2
1692
- * @param p3
1693
- * @returns outEntity
1548
+ * Returns true if the player is riding a train.
1549
+ *
1550
+ * @returns
1694
1551
  */
1695
- getInteractionTargetEntity(p2: boolean, p3: boolean): [any, Entity | null] {
1696
- const result = inv<[number, number]>('0x3EE1F7A8C32F24E1', this.handle, pvi(), p2, p3);
1697
- return [result[0], createFromHandle<Entity>('Entity', result[1])];
1552
+ get IsRidingTrain(): boolean {
1553
+ return !!inv<boolean>('0x2FB0ACADA6A238DD', this.handle, rai());
1698
1554
  }
1699
1555
 
1700
1556
  /**
1701
- * @param toggle
1557
+ * Sets whether all trails are hidden during Eagle Eye mode.
1558
+ *
1559
+ * @param hide
1702
1560
  */
1703
- setDeadeyeTaggingEnabled(toggle: boolean): void {
1704
- inv<void>('0x6B5DDFB967E5073D', this.handle, toggle);
1561
+ eagleEyeSetHideAllTrails(hide: boolean): void {
1562
+ inv<void>('0x330CA55A3647FA1C', this.handle, hide);
1705
1563
  }
1706
1564
 
1707
1565
  /**
1566
+ * _IS_PLAYER_S* - _IS_PLAYER_T*
1567
+ *
1708
1568
  * @returns
1709
1569
  */
1710
- getStamina(): number {
1711
- return inv<number>('0x0FF421E467373FCF', this.handle, raf());
1570
+ N_0x621D1B289CAF5978(): boolean {
1571
+ return !!inv<boolean>('0x621D1B289CAF5978', this.handle, rai());
1712
1572
  }
1713
1573
 
1714
1574
  /**
1715
- * @param modifier
1575
+ * Decreases the damage the player receives while on horseback
1576
+ * Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
1577
+ *
1578
+ * @param damageDecrease
1716
1579
  */
1717
- setMeleeWeaponDamageModifier(modifier: number): void {
1718
- inv<void>('0xE4CB5A3F18170381', this.handle, f(modifier));
1580
+ set ReceivedDamageTakenOnHorsebackModifier(damageDecrease: number) {
1581
+ inv<void>('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
1719
1582
  }
1720
1583
 
1721
1584
  /**
1585
+ * @param toggle
1586
+ */
1587
+ set CanMercyKill(toggle: boolean) {
1588
+ inv<void>('0x39363DFD04E91496', this.handle, toggle);
1589
+ }
1590
+
1591
+ /**
1592
+ * @param p1
1593
+ * @param discoveryHash
1722
1594
  * @returns
1723
1595
  */
1724
- hasBeenSpottedInStolenVehicle(): boolean {
1725
- return inv<boolean>('0xC932F57F31EA9152', this.handle, rai());
1596
+ getHasDiscoveredCharacterNameSp(p1: number, discoveryHash: string | number): any {
1597
+ return inv<number>('0x0772F87D7B07719A', this.handle, p1, _h(discoveryHash));
1726
1598
  }
1727
1599
 
1728
1600
  /**
1729
- * Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
1601
+ * @param speech
1602
+ */
1603
+ set InteractionPositiveResponse(speech: string | null) {
1604
+ inv<void>('0xC6366A585659D15C', this.handle, speech);
1605
+ }
1606
+
1607
+ /**
1608
+ * This can be between 1.0f - 50.0f
1730
1609
  *
1731
- * @param canPickup
1610
+ * @param multiplier
1732
1611
  */
1733
- setCanPickupHat(canPickup: boolean): void {
1734
- inv<void>('0xACA45DDCEF6071C4', this.handle, canPickup);
1612
+ set AirDragMultiplierForPlayersVehicle(multiplier: number) {
1613
+ inv<void>('0x5DA6500FE849DA16', this.handle, f(multiplier));
1735
1614
  }
1736
1615
 
1737
1616
  /**
1738
- * Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
1739
- * some colors
1740
- * 0: Default aura
1741
- * 1014693585
1742
- * 1936842089
1743
- * 1979474018
1617
+ * Only applies to HUNTERCART01
1744
1618
  *
1745
- * @param auraColorHash
1619
+ * @param wagon
1746
1620
  */
1747
- setDeadEyeAuraByHash(auraColorHash: string | number): void {
1748
- inv<void>('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
1621
+ set HuntingWagon(wagon: Vehicle) {
1622
+ inv<void>('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
1623
+ }
1624
+
1625
+ /**
1626
+ * Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
1627
+ *
1628
+ * @param p1
1629
+ * @param p2
1630
+ * @param p3
1631
+ * @param intensity
1632
+ * @param flag
1633
+ */
1634
+ setDeadeyeEntityAuraIntensityWithFlag(p1: number, p2: number, p3: number, intensity: number, flag: number): void {
1635
+ inv<void>('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
1749
1636
  }
1750
1637
 
1751
1638
  /**
@@ -1766,14 +1653,14 @@ export class Player implements IHandle {
1766
1653
  *
1767
1654
  * @param flag
1768
1655
  */
1769
- setDeadeyeEntityAuraWithFlag(flag: number): void {
1656
+ set DeadeyeEntityAuraWithFlag(flag: number) {
1770
1657
  inv<void>('0x2B12B6FC8B8772AB', this.handle, flag);
1771
1658
  }
1772
1659
 
1773
1660
  /**
1774
1661
  * @returns
1775
1662
  */
1776
- getMountOwnedByPlayer(): Ped | null {
1663
+ get MountOwnedByPlayer(): Ped | null {
1777
1664
  return createFromHandle<Ped>('Ped', inv<number>('0xF49F14462F0AE27C', this.handle, rai()));
1778
1665
  }
1779
1666
 
@@ -1818,7 +1705,7 @@ export class Player implements IHandle {
1818
1705
  /**
1819
1706
  * @param drawReductionTime
1820
1707
  */
1821
- setBowDrawReductionTimeInDeadeye(drawReductionTime: number): void {
1708
+ set BowDrawReductionTimeInDeadeye(drawReductionTime: number) {
1822
1709
  inv<void>('0xBE0C524970892D41', this.handle, f(drawReductionTime));
1823
1710
  }
1824
1711
 
@@ -1862,7 +1749,7 @@ export class Player implements IHandle {
1862
1749
  *
1863
1750
  * @param modifier
1864
1751
  */
1865
- setAiDefenseModifierAgainstAi(modifier: number): void {
1752
+ set AiDefenseModifierAgainstAi(modifier: number) {
1866
1753
  inv<void>('0x914071FF93AF2692', this.handle, f(modifier));
1867
1754
  }
1868
1755
 
@@ -1872,14 +1759,14 @@ export class Player implements IHandle {
1872
1759
  *
1873
1760
  * @returns
1874
1761
  */
1875
- getTeam(): number {
1762
+ get Team(): number {
1876
1763
  return inv<number>('0xB464EB6A40C7975B', this.handle, rai());
1877
1764
  }
1878
1765
 
1879
1766
  /**
1880
1767
  * @returns
1881
1768
  */
1882
- getHealthRechargeMultiplier(): number {
1769
+ get HealthRechargeMultiplier(): number {
1883
1770
  return inv<number>('0x22CD23BB0C45E0CD', this.handle, raf());
1884
1771
  }
1885
1772
 
@@ -1913,7 +1800,7 @@ export class Player implements IHandle {
1913
1800
  *
1914
1801
  * @param promptTextKey
1915
1802
  */
1916
- setPromptLeaveText(promptTextKey: string | null): void {
1803
+ set PromptLeaveText(promptTextKey: string | null) {
1917
1804
  inv<void>('0x06C3DB00B69D5435', this.handle, promptTextKey);
1918
1805
  }
1919
1806
 
@@ -1930,7 +1817,7 @@ export class Player implements IHandle {
1930
1817
  /**
1931
1818
  * @returns
1932
1819
  */
1933
- getPed2(): Ped | null {
1820
+ get Ped2(): Ped | null {
1934
1821
  return createFromHandle<Ped>('Ped', inv<number>('0x5EBE38A20BC51C27', this.handle, rai()));
1935
1822
  }
1936
1823
 
@@ -1968,7 +1855,7 @@ export class Player implements IHandle {
1968
1855
  *
1969
1856
  * @param delay
1970
1857
  */
1971
- setDeadeyeAbilityDepletionDelay(delay: number): void {
1858
+ set DeadeyeAbilityDepletionDelay(delay: number) {
1972
1859
  inv<void>('0x870634493CB4372C', this.handle, f(delay));
1973
1860
  }
1974
1861
 
@@ -1978,15 +1865,15 @@ export class Player implements IHandle {
1978
1865
  *
1979
1866
  * @param multiplier
1980
1867
  */
1981
- setSwimMultiplierForPlayer(multiplier: number): void {
1868
+ set SwimMultiplierForPlayer(multiplier: number) {
1982
1869
  inv<void>('0xBFCEABDE34DA5085', this.handle, f(multiplier));
1983
1870
  }
1984
1871
 
1985
1872
  /**
1986
1873
  * @returns
1987
1874
  */
1988
- isDead(): boolean {
1989
- return inv<boolean>('0x2E9C3FCB6798F397', this.handle, rai());
1875
+ get IsDead(): boolean {
1876
+ return !!inv<boolean>('0x2E9C3FCB6798F397', this.handle, rai());
1990
1877
  }
1991
1878
 
1992
1879
  /**
@@ -2016,8 +1903,8 @@ export class Player implements IHandle {
2016
1903
  *
2017
1904
  * @returns
2018
1905
  */
2019
- getInvincible(): boolean {
2020
- return inv<boolean>('0x0CBBCB2CCFA7DC4E', this.handle, rai());
1906
+ get Invincible(): boolean {
1907
+ return !!inv<boolean>('0x0CBBCB2CCFA7DC4E', this.handle, rai());
2021
1908
  }
2022
1909
 
2023
1910
  resetArrestState(): void {
@@ -2038,7 +1925,7 @@ export class Player implements IHandle {
2038
1925
  *
2039
1926
  * @param toggle
2040
1927
  */
2041
- setInvincible(toggle: boolean): void {
1928
+ set Invincible(toggle: boolean) {
2042
1929
  inv<void>('0xFEBEEBC9CBDF4B12', this.handle, toggle);
2043
1930
  }
2044
1931
 
@@ -2047,17 +1934,137 @@ export class Player implements IHandle {
2047
1934
  *
2048
1935
  * @returns
2049
1936
  */
2050
- isControlOn(): boolean {
2051
- return inv<boolean>('0x7964097FCE4C244B', this.handle, rai());
1937
+ get IsControlOn(): boolean {
1938
+ return !!inv<boolean>('0x7964097FCE4C244B', this.handle, rai());
2052
1939
  }
2053
1940
 
2054
1941
  /**
2055
1942
  * @param vehicle
2056
1943
  */
2057
- setMayOnlyEnterThisVehicle(vehicle: Vehicle): void {
1944
+ set MayOnlyEnterThisVehicle(vehicle: Vehicle) {
2058
1945
  inv<void>('0xDA35A134038557EC', this.handle, vehicle.handle);
2059
1946
  }
2060
1947
 
1948
+ /**
1949
+ * @param weaponGroup
1950
+ * @param toggle
1951
+ */
1952
+ setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void {
1953
+ inv<void>('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
1954
+ }
1955
+
1956
+ /**
1957
+ * Returns false if PromptType is enabled
1958
+ * Params: See 0x0751D461F06E41CE
1959
+ *
1960
+ * @param promptType
1961
+ * @param promptMode
1962
+ * @returns
1963
+ */
1964
+ getUiPromptIsDisabled(promptType: number, promptMode: number): any {
1965
+ return inv<number>('0x6614F9039BD31931', this.handle, promptType, promptMode);
1966
+ }
1967
+
1968
+ /**
1969
+ * @param toggle
1970
+ */
1971
+ set LockonToFriendlyPlayers(toggle: boolean) {
1972
+ inv<void>('0x4A056257802DD3E5', this.handle, toggle);
1973
+ }
1974
+
1975
+ /**
1976
+ * Activates the Surrender prompt for the specified player in the current frame.
1977
+ *
1978
+ * @param targetPed
1979
+ * @param promptOrder
1980
+ * @param p3
1981
+ */
1982
+ setCooperatePromptThisFrame(targetPed: Ped, promptOrder: number, p3: boolean): void {
1983
+ inv<void>('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
1984
+ }
1985
+
1986
+ /**
1987
+ * https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
1988
+ * https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
1989
+ *
1990
+ * @param playerResetFlag
1991
+ * @param p2
1992
+ */
1993
+ setResetFlag(playerResetFlag: number, p2: boolean): void {
1994
+ inv<void>('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
1995
+ }
1996
+
1997
+ /**
1998
+ * @returns
1999
+ */
2000
+ get WantedLevel(): number {
2001
+ return inv<number>('0xABC532F9098BFD9D', this.handle, rai());
2002
+ }
2003
+
2004
+ /**
2005
+ * @param closeRangeLowerBound
2006
+ * @param closeRangeUpperBound
2007
+ */
2008
+ setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void {
2009
+ inv<void>('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
2010
+ }
2011
+
2012
+ /**
2013
+ * @param multiplier
2014
+ */
2015
+ set SneakingNoiseMultiplier(multiplier: number) {
2016
+ inv<void>('0x4DE44FA389DCA565', this.handle, f(multiplier));
2017
+ }
2018
+
2019
+ /**
2020
+ * Sets the player's team.
2021
+ *
2022
+ * @param team
2023
+ * @param bRestrictToThisScript
2024
+ */
2025
+ setTeam(team: number, bRestrictToThisScript: boolean): void {
2026
+ inv<void>('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
2027
+ }
2028
+
2029
+ /**
2030
+ * Checks if the player's Deadeye ability is enabled.
2031
+ *
2032
+ * @returns
2033
+ */
2034
+ get IsSpecialAbilityEnabled(): any {
2035
+ return inv<number>('0xDE6C85975F9D4894', this.handle);
2036
+ }
2037
+
2038
+ /**
2039
+ * @param target
2040
+ */
2041
+ set BountyTarget(target: Player) {
2042
+ inv<void>('0x6ADF821FBF21920E', this.handle, target.handle);
2043
+ }
2044
+
2045
+ /**
2046
+ * Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
2047
+ *
2048
+ * @returns
2049
+ */
2050
+ eagleEyeAreAllTrailsHidden(): any {
2051
+ return inv<number>('0xA62BBAAE67A05BB0', this.handle);
2052
+ }
2053
+
2054
+ /**
2055
+ * @returns
2056
+ */
2057
+ get IsDeadeyeTaggingEnabled(): any {
2058
+ return inv<number>('0x32348719DCED2969', this.handle);
2059
+ }
2060
+
2061
+
2062
+ /**
2063
+ * Gets the player's server ID. In multiplayer, this is the player's unique server-side identifier.
2064
+ */
2065
+ get ServerId(): number {
2066
+ return inv<number>('0x4D97BCC7', this.handle, rai());
2067
+ }
2061
2068
  }
2062
2069
 
2063
2070
  registerHandle('Player', Player);