@nativewrappers/redm-codegen 0.0.4 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +109 -109
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +158 -158
- package/dist/classes/BaseModel.d.ts +34 -34
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +53 -53
- package/dist/classes/BaseTask.d.ts +36 -36
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +44 -44
- package/dist/classes/Cam.d.ts +91 -91
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +124 -124
- package/dist/classes/Entity.d.ts +507 -502
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +723 -714
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +286 -286
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +425 -425
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +770 -770
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +985 -985
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +23 -23
- package/dist/classes/Pickup.d.ts +6 -6
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +12 -12
- package/dist/classes/Player.d.ts +237 -233
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +309 -303
- package/dist/classes/Prop.d.ts +126 -126
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +180 -180
- package/dist/classes/PropSet.d.ts +16 -16
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +22 -22
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +24 -24
- package/dist/classes/Volume.d.ts +44 -44
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +58 -58
- package/dist/classes/Weapon.d.ts +243 -243
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +339 -339
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +37 -37
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +51 -51
- package/dist/namespaces/Audio.d.ts +395 -395
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +530 -530
- package/dist/namespaces/Bounty.d.ts +23 -23
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +40 -40
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +483 -483
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +693 -693
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +6 -6
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +11 -11
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +58 -58
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +83 -83
- package/dist/namespaces/Crashlog.js +9 -9
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +18 -18
- package/dist/namespaces/Databinding.d.ts +146 -146
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +218 -218
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.js +2 -2
- package/dist/namespaces/EntityStatics.d.ts +186 -186
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +249 -249
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +776 -776
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1120 -1120
- package/dist/namespaces/Hud.d.ts +497 -497
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +748 -748
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +57 -57
- package/dist/namespaces/Inventory.d.ts +205 -205
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +340 -340
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +109 -109
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +209 -209
- package/dist/namespaces/Minigame.d.ts +66 -66
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +111 -111
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.js +1 -1
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +1199 -1199
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1650 -1650
- package/dist/namespaces/Object.d.ts +262 -262
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +367 -367
- package/dist/namespaces/Pad.d.ts +102 -102
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +141 -141
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +2 -2
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +10 -10
- package/dist/namespaces/Perschar.d.ts +42 -42
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +59 -59
- package/dist/namespaces/Physics.d.ts +37 -37
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +54 -54
- package/dist/namespaces/PlayerStatics.d.ts +68 -68
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +104 -104
- package/dist/namespaces/Population.d.ts +86 -86
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +48 -48
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +78 -78
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +203 -203
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +294 -294
- package/dist/namespaces/Streaming.d.ts +128 -128
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +202 -202
- package/dist/namespaces/Task.d.ts +366 -366
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +517 -517
- package/dist/namespaces/Telemetry.d.ts +83 -83
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +111 -111
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.js +1 -1
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.js +7 -7
- package/dist/namespaces/VolumeStatics.d.ts +99 -99
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +137 -137
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +206 -206
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +303 -303
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +164 -164
- package/src/classes/BaseModel.ts +60 -60
- package/src/classes/BaseTask.ts +46 -46
- package/src/classes/Cam.ts +136 -136
- package/src/classes/Entity.ts +738 -727
- package/src/classes/Interior.ts +43 -43
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +432 -432
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +1023 -1023
- package/src/classes/PersChar.ts +28 -28
- package/src/classes/Pickup.ts +13 -13
- package/src/classes/Player.ts +326 -319
- package/src/classes/Prop.ts +185 -185
- package/src/classes/PropSet.ts +25 -25
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +27 -27
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +358 -358
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +55 -55
- package/src/namespaces/Audio.ts +565 -565
- package/src/namespaces/Bounty.ts +46 -46
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +706 -706
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +12 -12
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +94 -94
- package/src/namespaces/Crashlog.ts +9 -9
- package/src/namespaces/Crew.ts +20 -20
- package/src/namespaces/Databinding.ts +222 -222
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +2 -2
- package/src/namespaces/EntityStatics.ts +259 -259
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +1081 -1081
- package/src/namespaces/Hud.ts +767 -767
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +65 -65
- package/src/namespaces/Inventory.ts +352 -352
- package/src/namespaces/Itemdatabase.ts +121 -121
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +217 -217
- package/src/namespaces/Minigame.ts +119 -119
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +1 -1
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1738 -1738
- package/src/namespaces/Object.ts +370 -370
- package/src/namespaces/Pad.ts +155 -155
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +12 -12
- package/src/namespaces/Perschar.ts +67 -67
- package/src/namespaces/Physics.ts +62 -62
- package/src/namespaces/PlayerStatics.ts +112 -112
- package/src/namespaces/Population.ts +131 -131
- package/src/namespaces/Posse.ts +81 -81
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +296 -296
- package/src/namespaces/Streaming.ts +236 -236
- package/src/namespaces/Task.ts +583 -583
- package/src/namespaces/Telemetry.ts +125 -125
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +1 -1
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +7 -7
- package/src/namespaces/VolumeStatics.ts +143 -143
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +311 -311
- package/src/types/NativeAliases.ts +6 -1
package/src/classes/Prop.ts
CHANGED
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@@ -20,7 +20,7 @@ export class Prop extends Entity {
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/**
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* @param toggle
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*/
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set ObjectAllowLowLodBuoyancy(toggle: boolean) {
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inv<void>('0x4D89D607CB3DD1D2', this.handle, toggle);
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}
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get LightIntensityFromObject(): number {
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return inv<number>('0xFA3B61EC249B4674', this.handle, raf());
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}
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get ObjectLightIntensity(): number {
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return inv<number>('0x3397CD4E0353DFBA', this.handle, raf());
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}
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set ObjectPromptName(name: string | null) {
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inv<void>('0xAEE6C800E124CFE1', this.handle, name);
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}
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set ObjectTargettable2(targettable: boolean) {
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inv<void>('0x581EDBE56E8D62C9', this.handle, targettable);
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}
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* Not official native name
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* @param gxtEntryHash
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inv<void>('
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set ObjectPromptNameFromGxtEntry(gxtEntryHash: string | number) {
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inv<void>('0xD503D6F0986D58BC', this.handle, _h(gxtEntryHash));
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* Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
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* p3: seems similar to p2
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* p4: makes obj fall slower the higher the value
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* p5: similar to p4
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* @param
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* @param weight
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* @param p5
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* @param gravity
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* @param buoyancy
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inv<void>('
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setObjectPhysicsParams(weight: number, p2: number, p3: number, p4: number, p5: number, gravity: number, p7: number, p8: number, p9: number, p10: number, buoyancy: number): void {
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inv<void>('0xF6DF6E90DE7DF90F', this.handle, f(weight), f(p2), f(p3), f(p4), f(p5), f(gravity), f(p7), f(p8), f(p9), f(p10), f(buoyancy));
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}
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|
+
setPickupCollectableOnMount(): void {
|
|
107
|
+
inv<void>('0x00EE08603EADEE92', this.handle);
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
breakAllObjectFragmentBones(): void {
|
|
111
|
+
inv<void>('0x8462BE2341A55B6F', this.handle);
|
|
87
112
|
}
|
|
88
113
|
|
|
89
114
|
/**
|
|
90
|
-
*
|
|
115
|
+
* p2 is usually the same as speed parameter
|
|
91
116
|
*
|
|
92
|
-
* @param
|
|
117
|
+
* @param speed
|
|
118
|
+
* @param p2
|
|
93
119
|
*/
|
|
94
|
-
|
|
95
|
-
inv<void>('
|
|
120
|
+
setObjectBurnSpeed(speed: number, p2: number): void {
|
|
121
|
+
inv<void>('0x646564A3B7DF68F8', this.handle, f(speed), f(p2));
|
|
96
122
|
}
|
|
97
123
|
|
|
98
124
|
/**
|
|
99
|
-
*
|
|
125
|
+
* @param opacity
|
|
100
126
|
*/
|
|
101
|
-
|
|
102
|
-
inv<void>('
|
|
127
|
+
set ObjectBurnOpacity(opacity: number) {
|
|
128
|
+
inv<void>('0x7D7285EFEAB5AF15', this.handle, f(opacity));
|
|
103
129
|
}
|
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104
130
|
|
|
105
131
|
/**
|
|
106
|
-
*
|
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132
|
+
* Sets object as auto-jumpable by horse.
|
|
133
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+
*
|
|
134
|
+
* @param p1
|
|
107
135
|
*/
|
|
108
|
-
|
|
109
|
-
inv<void>('
|
|
136
|
+
set AutoJumpableByHorse(p1: boolean) {
|
|
137
|
+
inv<void>('0x98D2D9C053A1F449', this.handle, p1);
|
|
110
138
|
}
|
|
111
139
|
|
|
112
140
|
/**
|
|
113
|
-
* @
|
|
141
|
+
* @returns
|
|
114
142
|
*/
|
|
115
|
-
|
|
116
|
-
inv<
|
|
143
|
+
get IsObjectVisible(): boolean {
|
|
144
|
+
return !!inv<boolean>('0x8B32ACE6326A7546', this.handle, rai());
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
fixObjectFragment(): void {
|
|
148
|
+
inv<void>('0xF9C1681347C8BD15', this.handle);
|
|
117
149
|
}
|
|
118
150
|
|
|
119
151
|
/**
|
|
120
|
-
* @param
|
|
121
|
-
* @param toY
|
|
122
|
-
* @param toZ
|
|
123
|
-
* @param speedX
|
|
124
|
-
* @param speedY
|
|
125
|
-
* @param speedZ
|
|
126
|
-
* @param collision
|
|
127
|
-
* @returns
|
|
152
|
+
* @param intensity
|
|
128
153
|
*/
|
|
129
|
-
|
|
130
|
-
|
|
154
|
+
set ObjectBurnIntensity(intensity: number) {
|
|
155
|
+
inv<void>('0xC8E21C1677DC5E6F', this.handle, f(intensity));
|
|
131
156
|
}
|
|
132
157
|
|
|
133
158
|
/**
|
|
134
|
-
* @param
|
|
159
|
+
* @param state
|
|
135
160
|
*/
|
|
136
|
-
|
|
137
|
-
inv<void>('
|
|
161
|
+
set StateOfRayfireMapObject(state: number) {
|
|
162
|
+
inv<void>('0x5C29F698D404C5E1', this.handle, state);
|
|
138
163
|
}
|
|
139
164
|
|
|
140
165
|
/**
|
|
141
|
-
* Params: p1 = 23 in R* Scripts
|
|
142
|
-
*
|
|
143
|
-
* @param p1
|
|
144
166
|
* @returns
|
|
145
167
|
*/
|
|
146
|
-
|
|
147
|
-
return inv<
|
|
168
|
+
doesRayfireMapObjectExist(): boolean {
|
|
169
|
+
return !!inv<boolean>('0x52AF537A0C5B8AAD', this.handle, rai());
|
|
148
170
|
}
|
|
149
171
|
|
|
150
172
|
/**
|
|
151
|
-
* @
|
|
173
|
+
* @returns
|
|
152
174
|
*/
|
|
153
|
-
|
|
154
|
-
inv<
|
|
175
|
+
doesPickupObjectExist(): boolean {
|
|
176
|
+
return !!inv<boolean>('0xD9EFB6DBF7DAAEA3', this.handle, rai());
|
|
155
177
|
}
|
|
156
178
|
|
|
157
179
|
/**
|
|
158
|
-
*
|
|
180
|
+
* Sets object as not jumpable by horse.
|
|
181
|
+
*
|
|
182
|
+
* @param p1
|
|
159
183
|
*/
|
|
160
|
-
|
|
161
|
-
|
|
184
|
+
set NotJumpableByHorse(p1: boolean) {
|
|
185
|
+
inv<void>('0xE1C708BA4885796B', this.handle, p1);
|
|
162
186
|
}
|
|
163
187
|
|
|
164
188
|
/**
|
|
165
|
-
* @
|
|
189
|
+
* @param kickable
|
|
166
190
|
*/
|
|
167
|
-
|
|
168
|
-
|
|
191
|
+
set ObjectKickable(kickable: boolean) {
|
|
192
|
+
inv<void>('0xB7017DA4D498269F', this.handle, kickable);
|
|
169
193
|
}
|
|
170
194
|
|
|
171
195
|
/**
|
|
172
|
-
*
|
|
196
|
+
* @param p1
|
|
197
|
+
* @returns
|
|
173
198
|
*/
|
|
174
|
-
|
|
175
|
-
inv<
|
|
199
|
+
placeObjectOnGroundProperly(p1: boolean): boolean {
|
|
200
|
+
return !!inv<boolean>('0x58A850EAEE20FAA3', this.handle, p1, rai());
|
|
176
201
|
}
|
|
177
202
|
|
|
178
203
|
/**
|
|
179
|
-
*
|
|
204
|
+
* Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
|
|
180
205
|
*
|
|
181
|
-
* @param
|
|
182
|
-
* @param weaponLock
|
|
206
|
+
* @param textureVariation
|
|
183
207
|
*/
|
|
184
|
-
|
|
185
|
-
inv<void>('
|
|
208
|
+
set ObjectTintIndex(textureVariation: number) {
|
|
209
|
+
inv<void>('0x971DA0055324D033', this.handle, textureVariation);
|
|
186
210
|
}
|
|
187
211
|
|
|
188
212
|
/**
|
|
189
|
-
*
|
|
213
|
+
* *SET_OBJECT**
|
|
214
|
+
*
|
|
215
|
+
* @param p1
|
|
190
216
|
*/
|
|
191
|
-
|
|
192
|
-
|
|
217
|
+
N_0xCAAF2BCCFEF37F77(p1: any): void {
|
|
218
|
+
inv<void>('0xCAAF2BCCFEF37F77', this.handle, p1);
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
trackObjectVisibility(): void {
|
|
222
|
+
inv<void>('0xB252BC036B525623', this.handle);
|
|
193
223
|
}
|
|
194
224
|
|
|
195
225
|
/**
|
|
196
|
-
* @param
|
|
226
|
+
* @param p1
|
|
227
|
+
* @param p2
|
|
197
228
|
*/
|
|
198
|
-
|
|
199
|
-
inv<void>('
|
|
229
|
+
preventCollectionOfPortablePickup(p1: boolean, p2: boolean): void {
|
|
230
|
+
inv<void>('0x92AEFB5F6E294023', this.handle, p1, p2);
|
|
200
231
|
}
|
|
201
232
|
|
|
202
233
|
/**
|
|
203
|
-
* @param
|
|
234
|
+
* @param enabled
|
|
204
235
|
*/
|
|
205
|
-
|
|
206
|
-
inv<void>('
|
|
236
|
+
set ObjectTakesDamageFromCollidingWithBuildings(enabled: boolean) {
|
|
237
|
+
inv<void>('0xEB6F1A9B5510A5D2', this.handle, enabled);
|
|
207
238
|
}
|
|
208
239
|
|
|
209
240
|
/**
|
|
@@ -216,211 +247,180 @@ export class Prop extends Entity {
|
|
|
216
247
|
/**
|
|
217
248
|
* @param targettable
|
|
218
249
|
*/
|
|
219
|
-
|
|
250
|
+
set ObjectTargettable(targettable: boolean) {
|
|
220
251
|
inv<void>('0x8A7391690F5AFD81', this.handle, targettable);
|
|
221
252
|
}
|
|
222
253
|
|
|
223
|
-
|
|
224
|
-
|
|
225
|
-
*/
|
|
226
|
-
setObjectTargettable2(targettable: boolean): void {
|
|
227
|
-
inv<void>('0x581EDBE56E8D62C9', this.handle, targettable);
|
|
254
|
+
detachPortablePickupFromPed(): void {
|
|
255
|
+
inv<void>('0xCF463D1E9A0AECB1', this.handle);
|
|
228
256
|
}
|
|
229
257
|
|
|
230
258
|
/**
|
|
231
|
-
*
|
|
232
|
-
*
|
|
233
|
-
* @param gxtEntryHash
|
|
259
|
+
* @returns
|
|
234
260
|
*/
|
|
235
|
-
|
|
236
|
-
inv<
|
|
261
|
+
get IsObjectAPortablePickup(): boolean {
|
|
262
|
+
return !!inv<boolean>('0x0378C08504160D0D', this.handle, rai());
|
|
237
263
|
}
|
|
238
264
|
|
|
239
265
|
/**
|
|
240
|
-
*
|
|
241
|
-
* p3: seems similar to p2
|
|
242
|
-
* p4: makes obj fall slower the higher the value
|
|
243
|
-
* p5: similar to p4
|
|
244
|
-
*
|
|
245
|
-
* @param weight
|
|
246
|
-
* @param p2
|
|
247
|
-
* @param p3
|
|
248
|
-
* @param p4
|
|
249
|
-
* @param p5
|
|
250
|
-
* @param gravity
|
|
251
|
-
* @param p7
|
|
252
|
-
* @param p8
|
|
253
|
-
* @param p9
|
|
254
|
-
* @param p10
|
|
255
|
-
* @param buoyancy
|
|
266
|
+
* @param toggle
|
|
256
267
|
*/
|
|
257
|
-
|
|
258
|
-
inv<void>('
|
|
259
|
-
}
|
|
260
|
-
|
|
261
|
-
setPickupCollectableOnMount(): void {
|
|
262
|
-
inv<void>('0x00EE08603EADEE92', this.handle);
|
|
268
|
+
set ActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle: boolean) {
|
|
269
|
+
inv<void>('0x406137F8EF90EAF5', this.handle, toggle);
|
|
263
270
|
}
|
|
264
271
|
|
|
265
|
-
|
|
266
|
-
inv<void>('
|
|
272
|
+
resetObjectVelocity(): void {
|
|
273
|
+
inv<void>('0xF40AB58D83C35027', this.handle);
|
|
267
274
|
}
|
|
268
275
|
|
|
269
276
|
/**
|
|
270
|
-
*
|
|
271
|
-
*
|
|
272
|
-
* @param speed
|
|
273
|
-
* @param p2
|
|
277
|
+
* @param bone
|
|
274
278
|
*/
|
|
275
|
-
|
|
276
|
-
inv<void>('
|
|
279
|
+
damageBoneOnProp(bone: number): void {
|
|
280
|
+
inv<void>('0xE4EFB315BCD2A838', this.handle, bone);
|
|
277
281
|
}
|
|
278
282
|
|
|
279
283
|
/**
|
|
280
|
-
*
|
|
284
|
+
* Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
|
|
285
|
+
*
|
|
286
|
+
* @param burnLevel
|
|
287
|
+
* @param affectAsh
|
|
281
288
|
*/
|
|
282
|
-
|
|
283
|
-
inv<void>('
|
|
284
|
-
}
|
|
285
|
-
|
|
286
|
-
setPickupDoNotAutoPlaceOnGround(): void {
|
|
287
|
-
inv<void>('0x634C19521485AB25', this.handle);
|
|
289
|
+
setObjectBurnLevel(burnLevel: number, affectAsh: boolean): void {
|
|
290
|
+
inv<void>('0x2797C633DCDBBAC5', this.handle, f(burnLevel), affectAsh);
|
|
288
291
|
}
|
|
289
292
|
|
|
290
293
|
/**
|
|
291
|
-
*
|
|
292
|
-
*
|
|
293
|
-
* @param
|
|
294
|
+
* Params: value = 0.0 - 586.67 (?)
|
|
295
|
+
*
|
|
296
|
+
* @param value
|
|
294
297
|
*/
|
|
295
|
-
|
|
296
|
-
inv<void>('
|
|
297
|
-
}
|
|
298
|
-
|
|
299
|
-
detachPortablePickupFromPed(): void {
|
|
300
|
-
inv<void>('0xCF463D1E9A0AECB1', this.handle);
|
|
298
|
+
set LightTranslucencyForObject(value: number) {
|
|
299
|
+
inv<void>('0x63E39F09310F481F', this.handle, f(value));
|
|
301
300
|
}
|
|
302
301
|
|
|
303
302
|
/**
|
|
304
|
-
*
|
|
303
|
+
* Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
|
|
305
304
|
*/
|
|
306
|
-
|
|
307
|
-
|
|
305
|
+
deleteObject(): void {
|
|
306
|
+
inv<void>('0x931914268722C263', this.handle);
|
|
308
307
|
}
|
|
309
308
|
|
|
310
309
|
/**
|
|
311
310
|
* @param toggle
|
|
312
311
|
*/
|
|
313
|
-
|
|
314
|
-
inv<void>('
|
|
312
|
+
hidePickupObject(toggle: boolean): void {
|
|
313
|
+
inv<void>('0x2777150CC7D9365E', this.handle, toggle);
|
|
315
314
|
}
|
|
316
315
|
|
|
317
316
|
/**
|
|
318
|
-
*
|
|
319
|
-
*
|
|
320
|
-
* @param p1
|
|
317
|
+
* @param scale
|
|
321
318
|
*/
|
|
322
|
-
|
|
323
|
-
inv<void>('
|
|
319
|
+
set ObjectBreakScale(scale: number) {
|
|
320
|
+
inv<void>('0xFFB99FFD17F65889', this.handle, f(scale));
|
|
324
321
|
}
|
|
325
322
|
|
|
326
323
|
/**
|
|
324
|
+
* @param toX
|
|
325
|
+
* @param toY
|
|
326
|
+
* @param toZ
|
|
327
|
+
* @param speedX
|
|
328
|
+
* @param speedY
|
|
329
|
+
* @param speedZ
|
|
330
|
+
* @param collision
|
|
327
331
|
* @returns
|
|
328
332
|
*/
|
|
329
|
-
|
|
330
|
-
return inv<boolean>('
|
|
333
|
+
slideObject(toX: number, toY: number, toZ: number, speedX: number, speedY: number, speedZ: number, collision: boolean): boolean {
|
|
334
|
+
return !!inv<boolean>('0x2FDFF4107B8C1147', this.handle, f(toX), f(toY), f(toZ), f(speedX), f(speedY), f(speedZ), collision, rai());
|
|
331
335
|
}
|
|
332
336
|
|
|
333
|
-
|
|
334
|
-
|
|
337
|
+
/**
|
|
338
|
+
* @param p1
|
|
339
|
+
*/
|
|
340
|
+
N_0x3DF1A0A58498E209(p1: any): void {
|
|
341
|
+
inv<void>('0x3DF1A0A58498E209', this.handle, p1);
|
|
335
342
|
}
|
|
336
343
|
|
|
337
344
|
/**
|
|
338
|
-
*
|
|
345
|
+
* Params: p1 = 23 in R* Scripts
|
|
346
|
+
*
|
|
347
|
+
* @param p1
|
|
348
|
+
* @returns
|
|
339
349
|
*/
|
|
340
|
-
|
|
341
|
-
inv<
|
|
350
|
+
N_0x0943113E02322164(p1: number): any {
|
|
351
|
+
return inv<number>('0x0943113E02322164', this.handle, p1);
|
|
342
352
|
}
|
|
343
353
|
|
|
344
354
|
/**
|
|
345
|
-
* @param
|
|
355
|
+
* @param disable
|
|
346
356
|
*/
|
|
347
|
-
|
|
348
|
-
inv<void>('
|
|
357
|
+
set LightScatteringDisabledForObject(disable: boolean) {
|
|
358
|
+
inv<void>('0x04D1D4E411CE52D0', this.handle, disable);
|
|
349
359
|
}
|
|
350
360
|
|
|
351
361
|
/**
|
|
352
362
|
* @returns
|
|
353
363
|
*/
|
|
354
|
-
|
|
355
|
-
return inv<
|
|
364
|
+
get RayfireMapObjectAnimPhase(): number {
|
|
365
|
+
return inv<number>('0x260EE4FDBDF4DB01', this.handle, raf());
|
|
356
366
|
}
|
|
357
367
|
|
|
358
368
|
/**
|
|
359
369
|
* @returns
|
|
360
370
|
*/
|
|
361
|
-
|
|
362
|
-
return inv<
|
|
371
|
+
createObjectSkeleton(): any {
|
|
372
|
+
return inv<number>('0xB6CBD40F8EA69E8A', this.handle);
|
|
363
373
|
}
|
|
364
374
|
|
|
365
375
|
/**
|
|
366
|
-
*
|
|
367
|
-
*
|
|
368
|
-
* @param p1
|
|
376
|
+
* _PRE* or _Q* or _RE*
|
|
369
377
|
*/
|
|
370
|
-
|
|
371
|
-
inv<void>('
|
|
378
|
+
makeItemCarriable(): void {
|
|
379
|
+
inv<void>('0x1461DF6DB886BE3F', this.handle);
|
|
372
380
|
}
|
|
373
381
|
|
|
374
382
|
/**
|
|
375
|
-
*
|
|
383
|
+
* focus on objects like focus on peds, p1 is to enable/disable p2 is to enable/disable focus when you have a weapon out
|
|
384
|
+
*
|
|
385
|
+
* @param toggle
|
|
386
|
+
* @param weaponLock
|
|
376
387
|
*/
|
|
377
|
-
|
|
378
|
-
inv<void>('
|
|
388
|
+
setObjectTargettableFocus(toggle: boolean, weaponLock: boolean): void {
|
|
389
|
+
inv<void>('0xA22712E8471AA08E', this.handle, toggle, weaponLock);
|
|
379
390
|
}
|
|
380
391
|
|
|
381
392
|
/**
|
|
382
|
-
* @param p1
|
|
383
393
|
* @returns
|
|
384
394
|
*/
|
|
385
|
-
|
|
386
|
-
return inv<
|
|
395
|
+
get StateOfRayfireMapObject(): number {
|
|
396
|
+
return inv<number>('0x899BA936634A322E', this.handle, rai());
|
|
387
397
|
}
|
|
388
398
|
|
|
389
399
|
/**
|
|
390
|
-
*
|
|
391
|
-
*
|
|
392
|
-
* @param textureVariation
|
|
400
|
+
* @param ped
|
|
393
401
|
*/
|
|
394
|
-
|
|
395
|
-
inv<void>('
|
|
402
|
+
attachPortablePickupToPed(ped: Ped): void {
|
|
403
|
+
inv<void>('0x8DC39368BDD57755', this.handle, ped.handle);
|
|
396
404
|
}
|
|
397
405
|
|
|
398
406
|
/**
|
|
399
|
-
*
|
|
400
|
-
*
|
|
401
|
-
* @param p1
|
|
407
|
+
* @param lightIntensity
|
|
402
408
|
*/
|
|
403
|
-
|
|
404
|
-
inv<void>('
|
|
409
|
+
set LightIntensityForObject(lightIntensity: number) {
|
|
410
|
+
inv<void>('0xF49574E2332A8F06', this.handle, f(lightIntensity));
|
|
405
411
|
}
|
|
406
412
|
|
|
407
|
-
|
|
408
|
-
inv<void>('
|
|
413
|
+
setPickupDoNotAutoPlaceOnGround(): void {
|
|
414
|
+
inv<void>('0x634C19521485AB25', this.handle);
|
|
409
415
|
}
|
|
410
416
|
|
|
411
417
|
/**
|
|
412
|
-
* @param
|
|
418
|
+
* @param txdHash
|
|
413
419
|
* @param p2
|
|
420
|
+
* @param p3
|
|
414
421
|
*/
|
|
415
|
-
|
|
416
|
-
inv<void>('
|
|
417
|
-
}
|
|
418
|
-
|
|
419
|
-
/**
|
|
420
|
-
* @param enabled
|
|
421
|
-
*/
|
|
422
|
-
setObjectTakesDamageFromCollidingWithBuildings(enabled: boolean): void {
|
|
423
|
-
inv<void>('0xEB6F1A9B5510A5D2', this.handle, enabled);
|
|
422
|
+
setCustomTexturesOnObject(txdHash: string | number, p2: any, p3: any): void {
|
|
423
|
+
inv<void>('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
|
|
424
424
|
}
|
|
425
425
|
|
|
426
426
|
}
|
package/src/classes/PropSet.ts
CHANGED
|
@@ -17,32 +17,10 @@ export class PropSet implements IHandle {
|
|
|
17
17
|
/**
|
|
18
18
|
* @returns
|
|
19
19
|
*/
|
|
20
|
-
|
|
20
|
+
get IsPropSetVisible(): any {
|
|
21
21
|
return inv<number>('0x0CE8AAFE9E433A23', this.handle);
|
|
22
22
|
}
|
|
23
23
|
|
|
24
|
-
/**
|
|
25
|
-
* @param toggle
|
|
26
|
-
*/
|
|
27
|
-
setPropSetVisible(toggle: boolean): void {
|
|
28
|
-
inv<void>('0x9D096A5BD02F953E', this.handle, toggle);
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
/**
|
|
32
|
-
* @returns
|
|
33
|
-
*/
|
|
34
|
-
isPropSetFullyLoaded(): any {
|
|
35
|
-
return inv<number>('0xF42DB680A8B2A4D9', this.handle);
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
/**
|
|
39
|
-
* @param p1
|
|
40
|
-
* @param p2
|
|
41
|
-
*/
|
|
42
|
-
deletePropSet(p1: boolean, p2: boolean): void {
|
|
43
|
-
inv<void>('0x58AC173A55D9D7B4', this.handle, p1, p2);
|
|
44
|
-
}
|
|
45
|
-
|
|
46
24
|
/**
|
|
47
25
|
* @returns
|
|
48
26
|
*/
|
|
@@ -53,7 +31,7 @@ export class PropSet implements IHandle {
|
|
|
53
31
|
/**
|
|
54
32
|
* @returns
|
|
55
33
|
*/
|
|
56
|
-
|
|
34
|
+
get PropSetModel(): number {
|
|
57
35
|
return (inv<number>('0xA6A9712955F53D9C', this.handle, rai())) & 0xFFFFFFFF;
|
|
58
36
|
}
|
|
59
37
|
|
|
@@ -71,7 +49,7 @@ export class PropSet implements IHandle {
|
|
|
71
49
|
/**
|
|
72
50
|
* @param flag
|
|
73
51
|
*/
|
|
74
|
-
|
|
52
|
+
set PropSetFlag(flag: number) {
|
|
75
53
|
inv<void>('0xC1AB7EEFD3E6EE49', this.handle, flag);
|
|
76
54
|
}
|
|
77
55
|
|
|
@@ -79,6 +57,28 @@ export class PropSet implements IHandle {
|
|
|
79
57
|
inv<void>('0x909E3C7FAE539FB1', this.handle);
|
|
80
58
|
}
|
|
81
59
|
|
|
60
|
+
/**
|
|
61
|
+
* @param toggle
|
|
62
|
+
*/
|
|
63
|
+
set PropSetVisible(toggle: boolean) {
|
|
64
|
+
inv<void>('0x9D096A5BD02F953E', this.handle, toggle);
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
/**
|
|
68
|
+
* @returns
|
|
69
|
+
*/
|
|
70
|
+
get IsPropSetFullyLoaded(): boolean {
|
|
71
|
+
return !!inv<boolean>('0xF42DB680A8B2A4D9', this.handle, rai());
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
/**
|
|
75
|
+
* @param p1
|
|
76
|
+
* @param p2
|
|
77
|
+
*/
|
|
78
|
+
deletePropSet(p1: boolean, p2: boolean): void {
|
|
79
|
+
inv<void>('0x58AC173A55D9D7B4', this.handle, p1, p2);
|
|
80
|
+
}
|
|
81
|
+
|
|
82
82
|
}
|
|
83
83
|
|
|
84
84
|
registerHandle('PropSet', PropSet);
|