@nativewrappers/redm-codegen 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +109 -109
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +158 -158
  4. package/dist/classes/BaseModel.d.ts +34 -34
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +53 -53
  7. package/dist/classes/BaseTask.d.ts +36 -36
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +44 -44
  10. package/dist/classes/Cam.d.ts +91 -91
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +124 -124
  13. package/dist/classes/Entity.d.ts +507 -502
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +723 -714
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +770 -770
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +985 -985
  31. package/dist/classes/PersChar.d.ts +11 -11
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +23 -23
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +12 -12
  37. package/dist/classes/Player.d.ts +237 -233
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +309 -303
  40. package/dist/classes/Prop.d.ts +126 -126
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +180 -180
  43. package/dist/classes/PropSet.d.ts +16 -16
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +22 -22
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +17 -17
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +24 -24
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +243 -243
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +339 -339
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +37 -37
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +51 -51
  70. package/dist/namespaces/Audio.d.ts +395 -395
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +530 -530
  73. package/dist/namespaces/Bounty.d.ts +23 -23
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +40 -40
  76. package/dist/namespaces/Brain.d.ts +15 -15
  77. package/dist/namespaces/Brain.d.ts.map +1 -1
  78. package/dist/namespaces/Brain.js +20 -20
  79. package/dist/namespaces/CamStatics.d.ts +483 -483
  80. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  81. package/dist/namespaces/CamStatics.js +693 -693
  82. package/dist/namespaces/Clock.d.ts +51 -51
  83. package/dist/namespaces/Clock.d.ts.map +1 -1
  84. package/dist/namespaces/Clock.js +73 -73
  85. package/dist/namespaces/Collection.d.ts +6 -6
  86. package/dist/namespaces/Collection.d.ts.map +1 -1
  87. package/dist/namespaces/Collection.js +11 -11
  88. package/dist/namespaces/Compapp.js +1 -1
  89. package/dist/namespaces/Compendium.d.ts +58 -58
  90. package/dist/namespaces/Compendium.d.ts.map +1 -1
  91. package/dist/namespaces/Compendium.js +83 -83
  92. package/dist/namespaces/Crashlog.js +9 -9
  93. package/dist/namespaces/Crew.d.ts +9 -9
  94. package/dist/namespaces/Crew.d.ts.map +1 -1
  95. package/dist/namespaces/Crew.js +18 -18
  96. package/dist/namespaces/Databinding.d.ts +146 -146
  97. package/dist/namespaces/Databinding.d.ts.map +1 -1
  98. package/dist/namespaces/Databinding.js +218 -218
  99. package/dist/namespaces/Datafile.js +4 -4
  100. package/dist/namespaces/Decorator.d.ts +19 -19
  101. package/dist/namespaces/Decorator.d.ts.map +1 -1
  102. package/dist/namespaces/Decorator.js +34 -34
  103. package/dist/namespaces/Dlc.js +2 -2
  104. package/dist/namespaces/EntityStatics.d.ts +186 -186
  105. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  106. package/dist/namespaces/EntityStatics.js +249 -249
  107. package/dist/namespaces/Event.js +4 -4
  108. package/dist/namespaces/Fire.d.ts +89 -89
  109. package/dist/namespaces/Fire.d.ts.map +1 -1
  110. package/dist/namespaces/Fire.js +115 -115
  111. package/dist/namespaces/Flock.js +2 -2
  112. package/dist/namespaces/Gang.js +2 -2
  113. package/dist/namespaces/GoogleAnalytics.js +2 -2
  114. package/dist/namespaces/Graphics.d.ts +776 -776
  115. package/dist/namespaces/Graphics.d.ts.map +1 -1
  116. package/dist/namespaces/Graphics.js +1120 -1120
  117. package/dist/namespaces/Hud.d.ts +497 -497
  118. package/dist/namespaces/Hud.d.ts.map +1 -1
  119. package/dist/namespaces/Hud.js +748 -748
  120. package/dist/namespaces/Ik.js +1 -1
  121. package/dist/namespaces/Interaction.js +3 -3
  122. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  123. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  124. package/dist/namespaces/InteriorStatics.js +57 -57
  125. package/dist/namespaces/Inventory.d.ts +205 -205
  126. package/dist/namespaces/Inventory.d.ts.map +1 -1
  127. package/dist/namespaces/Inventory.js +340 -340
  128. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  129. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  130. package/dist/namespaces/Itemdatabase.js +109 -109
  131. package/dist/namespaces/Itemset.js +2 -2
  132. package/dist/namespaces/Law.d.ts +1 -1
  133. package/dist/namespaces/Law.d.ts.map +1 -1
  134. package/dist/namespaces/Law.js +19 -19
  135. package/dist/namespaces/Localization.js +1 -1
  136. package/dist/namespaces/Map.d.ts +156 -156
  137. package/dist/namespaces/Map.d.ts.map +1 -1
  138. package/dist/namespaces/Map.js +209 -209
  139. package/dist/namespaces/Minigame.d.ts +66 -66
  140. package/dist/namespaces/Minigame.d.ts.map +1 -1
  141. package/dist/namespaces/Minigame.js +111 -111
  142. package/dist/namespaces/Misc.d.ts +3 -3
  143. package/dist/namespaces/Misc.d.ts.map +1 -1
  144. package/dist/namespaces/Misc.js +35 -35
  145. package/dist/namespaces/Missiondata.js +1 -1
  146. package/dist/namespaces/Money.js +3 -3
  147. package/dist/namespaces/Netshopping.d.ts +58 -58
  148. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  149. package/dist/namespaces/Netshopping.js +89 -89
  150. package/dist/namespaces/Network.d.ts +1199 -1199
  151. package/dist/namespaces/Network.d.ts.map +1 -1
  152. package/dist/namespaces/Network.js +1650 -1650
  153. package/dist/namespaces/Object.d.ts +262 -262
  154. package/dist/namespaces/Object.d.ts.map +1 -1
  155. package/dist/namespaces/Object.js +367 -367
  156. package/dist/namespaces/Pad.d.ts +102 -102
  157. package/dist/namespaces/Pad.d.ts.map +1 -1
  158. package/dist/namespaces/Pad.js +141 -141
  159. package/dist/namespaces/Pathfind.js +10 -10
  160. package/dist/namespaces/PedStatics.d.ts +2 -2
  161. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  162. package/dist/namespaces/PedStatics.js +10 -10
  163. package/dist/namespaces/Perschar.d.ts +42 -42
  164. package/dist/namespaces/Perschar.d.ts.map +1 -1
  165. package/dist/namespaces/Perschar.js +59 -59
  166. package/dist/namespaces/Physics.d.ts +37 -37
  167. package/dist/namespaces/Physics.d.ts.map +1 -1
  168. package/dist/namespaces/Physics.js +54 -54
  169. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  170. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  171. package/dist/namespaces/PlayerStatics.js +104 -104
  172. package/dist/namespaces/Population.d.ts +86 -86
  173. package/dist/namespaces/Population.d.ts.map +1 -1
  174. package/dist/namespaces/Population.js +116 -116
  175. package/dist/namespaces/Posse.d.ts +48 -48
  176. package/dist/namespaces/Posse.d.ts.map +1 -1
  177. package/dist/namespaces/Posse.js +78 -78
  178. package/dist/namespaces/Propset.d.ts +59 -59
  179. package/dist/namespaces/Propset.d.ts.map +1 -1
  180. package/dist/namespaces/Propset.js +81 -81
  181. package/dist/namespaces/Replay.d.ts +1 -1
  182. package/dist/namespaces/Replay.d.ts.map +1 -1
  183. package/dist/namespaces/Replay.js +2 -2
  184. package/dist/namespaces/Scripts.d.ts +1 -1
  185. package/dist/namespaces/Scripts.d.ts.map +1 -1
  186. package/dist/namespaces/Scripts.js +12 -12
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +203 -203
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +294 -294
  193. package/dist/namespaces/Streaming.d.ts +128 -128
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +202 -202
  196. package/dist/namespaces/Task.d.ts +366 -366
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +517 -517
  199. package/dist/namespaces/Telemetry.d.ts +83 -83
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +111 -111
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.js +1 -1
  208. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  209. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  210. package/dist/namespaces/Uistickyfeed.js +21 -21
  211. package/dist/namespaces/Unlock.js +5 -5
  212. package/dist/namespaces/VehicleStatics.js +12 -12
  213. package/dist/namespaces/Voice.js +7 -7
  214. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  215. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  216. package/dist/namespaces/VolumeStatics.js +137 -137
  217. package/dist/namespaces/Water.d.ts +27 -27
  218. package/dist/namespaces/Water.d.ts.map +1 -1
  219. package/dist/namespaces/Water.js +41 -41
  220. package/dist/namespaces/WeaponStatics.d.ts +206 -206
  221. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  222. package/dist/namespaces/WeaponStatics.js +303 -303
  223. package/dist/types/NativeAliases.d.ts +3 -1
  224. package/dist/types/NativeAliases.d.ts.map +1 -1
  225. package/dist/types/NativeAliases.js +3 -1
  226. package/package.json +1 -1
  227. package/src/classes/AnimScene.ts +164 -164
  228. package/src/classes/BaseModel.ts +60 -60
  229. package/src/classes/BaseTask.ts +46 -46
  230. package/src/classes/Cam.ts +136 -136
  231. package/src/classes/Entity.ts +738 -727
  232. package/src/classes/Interior.ts +43 -43
  233. package/src/classes/ItemSet.ts +3 -3
  234. package/src/classes/Ped.ts +432 -432
  235. package/src/classes/PedModel.ts +2 -2
  236. package/src/classes/PedTask.ts +1023 -1023
  237. package/src/classes/PersChar.ts +28 -28
  238. package/src/classes/Pickup.ts +13 -13
  239. package/src/classes/Player.ts +326 -319
  240. package/src/classes/Prop.ts +185 -185
  241. package/src/classes/PropSet.ts +25 -25
  242. package/src/classes/Vehicle.ts +147 -147
  243. package/src/classes/VehicleModel.ts +2 -2
  244. package/src/classes/VehicleTask.ts +27 -27
  245. package/src/classes/Volume.ts +62 -62
  246. package/src/classes/Weapon.ts +358 -358
  247. package/src/namespaces/Aicoverpoint.ts +40 -40
  248. package/src/namespaces/Aitransport.ts +104 -104
  249. package/src/namespaces/Animscene.ts +55 -55
  250. package/src/namespaces/Audio.ts +565 -565
  251. package/src/namespaces/Bounty.ts +46 -46
  252. package/src/namespaces/Brain.ts +22 -22
  253. package/src/namespaces/CamStatics.ts +706 -706
  254. package/src/namespaces/Clock.ts +82 -82
  255. package/src/namespaces/Collection.ts +12 -12
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +9 -9
  259. package/src/namespaces/Crew.ts +20 -20
  260. package/src/namespaces/Databinding.ts +222 -222
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +2 -2
  264. package/src/namespaces/EntityStatics.ts +259 -259
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1081 -1081
  271. package/src/namespaces/Hud.ts +767 -767
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +352 -352
  276. package/src/namespaces/Itemdatabase.ts +121 -121
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +217 -217
  281. package/src/namespaces/Minigame.ts +119 -119
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +1 -1
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1738 -1738
  287. package/src/namespaces/Object.ts +370 -370
  288. package/src/namespaces/Pad.ts +155 -155
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +67 -67
  292. package/src/namespaces/Physics.ts +62 -62
  293. package/src/namespaces/PlayerStatics.ts +112 -112
  294. package/src/namespaces/Population.ts +131 -131
  295. package/src/namespaces/Posse.ts +81 -81
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Socialclub.ts +8 -8
  300. package/src/namespaces/Socialclubfeed.ts +1 -1
  301. package/src/namespaces/Spactionproxy.ts +4 -4
  302. package/src/namespaces/Stats.ts +296 -296
  303. package/src/namespaces/Streaming.ts +236 -236
  304. package/src/namespaces/Task.ts +583 -583
  305. package/src/namespaces/Telemetry.ts +125 -125
  306. package/src/namespaces/Txd.ts +1 -1
  307. package/src/namespaces/Uiapps.ts +43 -43
  308. package/src/namespaces/Uievents.ts +1 -1
  309. package/src/namespaces/Uifeed.ts +1 -1
  310. package/src/namespaces/Uistickyfeed.ts +23 -23
  311. package/src/namespaces/Unlock.ts +5 -5
  312. package/src/namespaces/VehicleStatics.ts +12 -12
  313. package/src/namespaces/Voice.ts +7 -7
  314. package/src/namespaces/VolumeStatics.ts +143 -143
  315. package/src/namespaces/Water.ts +47 -47
  316. package/src/namespaces/WeaponStatics.ts +311 -311
  317. package/src/types/NativeAliases.ts +6 -1
@@ -20,7 +20,7 @@ export class Prop extends Entity {
20
20
  /**
21
21
  * @param toggle
22
22
  */
23
- setObjectAllowLowLodBuoyancy(toggle: boolean): void {
23
+ set ObjectAllowLowLodBuoyancy(toggle: boolean) {
24
24
  inv<void>('0x4D89D607CB3DD1D2', this.handle, toggle);
25
25
  }
26
26
 
@@ -43,7 +43,7 @@ export class Prop extends Entity {
43
43
  /**
44
44
  * @returns
45
45
  */
46
- getLightIntensityFromObject(): number {
46
+ get LightIntensityFromObject(): number {
47
47
  return inv<number>('0xFA3B61EC249B4674', this.handle, raf());
48
48
  }
49
49
 
@@ -52,7 +52,7 @@ export class Prop extends Entity {
52
52
  *
53
53
  * @returns
54
54
  */
55
- getObjectLightIntensity(): number {
55
+ get ObjectLightIntensity(): number {
56
56
  return inv<number>('0x3397CD4E0353DFBA', this.handle, raf());
57
57
  }
58
58
 
@@ -61,149 +61,180 @@ export class Prop extends Entity {
61
61
  *
62
62
  * @param name
63
63
  */
64
- setObjectPromptName(name: string | null): void {
64
+ set ObjectPromptName(name: string | null) {
65
65
  inv<void>('0xAEE6C800E124CFE1', this.handle, name);
66
66
  }
67
67
 
68
- resetObjectVelocity(): void {
69
- inv<void>('0xF40AB58D83C35027', this.handle);
68
+ /**
69
+ * @param targettable
70
+ */
71
+ set ObjectTargettable2(targettable: boolean) {
72
+ inv<void>('0x581EDBE56E8D62C9', this.handle, targettable);
70
73
  }
71
74
 
72
75
  /**
73
- * @param bone
76
+ * Not official native name
77
+ *
78
+ * @param gxtEntryHash
74
79
  */
75
- damageBoneOnProp(bone: number): void {
76
- inv<void>('0xE4EFB315BCD2A838', this.handle, bone);
80
+ set ObjectPromptNameFromGxtEntry(gxtEntryHash: string | number) {
81
+ inv<void>('0xD503D6F0986D58BC', this.handle, _h(gxtEntryHash));
77
82
  }
78
83
 
79
84
  /**
80
- * Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
85
+ * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
86
+ * p3: seems similar to p2
87
+ * p4: makes obj fall slower the higher the value
88
+ * p5: similar to p4
81
89
  *
82
- * @param burnLevel
83
- * @param affectAsh
90
+ * @param weight
91
+ * @param p2
92
+ * @param p3
93
+ * @param p4
94
+ * @param p5
95
+ * @param gravity
96
+ * @param p7
97
+ * @param p8
98
+ * @param p9
99
+ * @param p10
100
+ * @param buoyancy
84
101
  */
85
- setObjectBurnLevel(burnLevel: number, affectAsh: boolean): void {
86
- inv<void>('0x2797C633DCDBBAC5', this.handle, f(burnLevel), affectAsh);
102
+ setObjectPhysicsParams(weight: number, p2: number, p3: number, p4: number, p5: number, gravity: number, p7: number, p8: number, p9: number, p10: number, buoyancy: number): void {
103
+ inv<void>('0xF6DF6E90DE7DF90F', this.handle, f(weight), f(p2), f(p3), f(p4), f(p5), f(gravity), f(p7), f(p8), f(p9), f(p10), f(buoyancy));
104
+ }
105
+
106
+ setPickupCollectableOnMount(): void {
107
+ inv<void>('0x00EE08603EADEE92', this.handle);
108
+ }
109
+
110
+ breakAllObjectFragmentBones(): void {
111
+ inv<void>('0x8462BE2341A55B6F', this.handle);
87
112
  }
88
113
 
89
114
  /**
90
- * Params: value = 0.0 - 586.67 (?)
115
+ * p2 is usually the same as speed parameter
91
116
  *
92
- * @param value
117
+ * @param speed
118
+ * @param p2
93
119
  */
94
- setLightTranslucencyForObject(value: number): void {
95
- inv<void>('0x63E39F09310F481F', this.handle, f(value));
120
+ setObjectBurnSpeed(speed: number, p2: number): void {
121
+ inv<void>('0x646564A3B7DF68F8', this.handle, f(speed), f(p2));
96
122
  }
97
123
 
98
124
  /**
99
- * Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
125
+ * @param opacity
100
126
  */
101
- deleteObject(): void {
102
- inv<void>('0x931914268722C263', this.handle);
127
+ set ObjectBurnOpacity(opacity: number) {
128
+ inv<void>('0x7D7285EFEAB5AF15', this.handle, f(opacity));
103
129
  }
104
130
 
105
131
  /**
106
- * @param toggle
132
+ * Sets object as auto-jumpable by horse.
133
+ *
134
+ * @param p1
107
135
  */
108
- hidePickupObject(toggle: boolean): void {
109
- inv<void>('0x2777150CC7D9365E', this.handle, toggle);
136
+ set AutoJumpableByHorse(p1: boolean) {
137
+ inv<void>('0x98D2D9C053A1F449', this.handle, p1);
110
138
  }
111
139
 
112
140
  /**
113
- * @param scale
141
+ * @returns
114
142
  */
115
- setObjectBreakScale(scale: number): void {
116
- inv<void>('0xFFB99FFD17F65889', this.handle, f(scale));
143
+ get IsObjectVisible(): boolean {
144
+ return !!inv<boolean>('0x8B32ACE6326A7546', this.handle, rai());
145
+ }
146
+
147
+ fixObjectFragment(): void {
148
+ inv<void>('0xF9C1681347C8BD15', this.handle);
117
149
  }
118
150
 
119
151
  /**
120
- * @param toX
121
- * @param toY
122
- * @param toZ
123
- * @param speedX
124
- * @param speedY
125
- * @param speedZ
126
- * @param collision
127
- * @returns
152
+ * @param intensity
128
153
  */
129
- slideObject(toX: number, toY: number, toZ: number, speedX: number, speedY: number, speedZ: number, collision: boolean): boolean {
130
- return inv<boolean>('0x2FDFF4107B8C1147', this.handle, f(toX), f(toY), f(toZ), f(speedX), f(speedY), f(speedZ), collision, rai());
154
+ set ObjectBurnIntensity(intensity: number) {
155
+ inv<void>('0xC8E21C1677DC5E6F', this.handle, f(intensity));
131
156
  }
132
157
 
133
158
  /**
134
- * @param p1
159
+ * @param state
135
160
  */
136
- N_0x3DF1A0A58498E209(p1: any): void {
137
- inv<void>('0x3DF1A0A58498E209', this.handle, p1);
161
+ set StateOfRayfireMapObject(state: number) {
162
+ inv<void>('0x5C29F698D404C5E1', this.handle, state);
138
163
  }
139
164
 
140
165
  /**
141
- * Params: p1 = 23 in R* Scripts
142
- *
143
- * @param p1
144
166
  * @returns
145
167
  */
146
- N_0x0943113E02322164(p1: number): any {
147
- return inv<number>('0x0943113E02322164', this.handle, p1);
168
+ doesRayfireMapObjectExist(): boolean {
169
+ return !!inv<boolean>('0x52AF537A0C5B8AAD', this.handle, rai());
148
170
  }
149
171
 
150
172
  /**
151
- * @param disable
173
+ * @returns
152
174
  */
153
- setLightScatteringDisabledForObject(disable: boolean): void {
154
- inv<void>('0x04D1D4E411CE52D0', this.handle, disable);
175
+ doesPickupObjectExist(): boolean {
176
+ return !!inv<boolean>('0xD9EFB6DBF7DAAEA3', this.handle, rai());
155
177
  }
156
178
 
157
179
  /**
158
- * @returns
180
+ * Sets object as not jumpable by horse.
181
+ *
182
+ * @param p1
159
183
  */
160
- getRayfireMapObjectAnimPhase(): number {
161
- return inv<number>('0x260EE4FDBDF4DB01', this.handle, raf());
184
+ set NotJumpableByHorse(p1: boolean) {
185
+ inv<void>('0xE1C708BA4885796B', this.handle, p1);
162
186
  }
163
187
 
164
188
  /**
165
- * @returns
189
+ * @param kickable
166
190
  */
167
- createObjectSkeleton(): any {
168
- return inv<number>('0xB6CBD40F8EA69E8A', this.handle);
191
+ set ObjectKickable(kickable: boolean) {
192
+ inv<void>('0xB7017DA4D498269F', this.handle, kickable);
169
193
  }
170
194
 
171
195
  /**
172
- * _PRE* or _Q* or _RE*
196
+ * @param p1
197
+ * @returns
173
198
  */
174
- makeItemCarriable(): void {
175
- inv<void>('0x1461DF6DB886BE3F', this.handle);
199
+ placeObjectOnGroundProperly(p1: boolean): boolean {
200
+ return !!inv<boolean>('0x58A850EAEE20FAA3', this.handle, p1, rai());
176
201
  }
177
202
 
178
203
  /**
179
- * focus on objects like focus on peds, p1 is to enable/disable p2 is to enable/disable focus when you have a weapon out
204
+ * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
180
205
  *
181
- * @param toggle
182
- * @param weaponLock
206
+ * @param textureVariation
183
207
  */
184
- setObjectTargettableFocus(toggle: boolean, weaponLock: boolean): void {
185
- inv<void>('0xA22712E8471AA08E', this.handle, toggle, weaponLock);
208
+ set ObjectTintIndex(textureVariation: number) {
209
+ inv<void>('0x971DA0055324D033', this.handle, textureVariation);
186
210
  }
187
211
 
188
212
  /**
189
- * @returns
213
+ * *SET_OBJECT**
214
+ *
215
+ * @param p1
190
216
  */
191
- getStateOfRayfireMapObject(): number {
192
- return inv<number>('0x899BA936634A322E', this.handle, rai());
217
+ N_0xCAAF2BCCFEF37F77(p1: any): void {
218
+ inv<void>('0xCAAF2BCCFEF37F77', this.handle, p1);
219
+ }
220
+
221
+ trackObjectVisibility(): void {
222
+ inv<void>('0xB252BC036B525623', this.handle);
193
223
  }
194
224
 
195
225
  /**
196
- * @param ped
226
+ * @param p1
227
+ * @param p2
197
228
  */
198
- attachPortablePickupToPed(ped: Ped): void {
199
- inv<void>('0x8DC39368BDD57755', this.handle, ped.handle);
229
+ preventCollectionOfPortablePickup(p1: boolean, p2: boolean): void {
230
+ inv<void>('0x92AEFB5F6E294023', this.handle, p1, p2);
200
231
  }
201
232
 
202
233
  /**
203
- * @param lightIntensity
234
+ * @param enabled
204
235
  */
205
- setLightIntensityForObject(lightIntensity: number): void {
206
- inv<void>('0xF49574E2332A8F06', this.handle, f(lightIntensity));
236
+ set ObjectTakesDamageFromCollidingWithBuildings(enabled: boolean) {
237
+ inv<void>('0xEB6F1A9B5510A5D2', this.handle, enabled);
207
238
  }
208
239
 
209
240
  /**
@@ -216,211 +247,180 @@ export class Prop extends Entity {
216
247
  /**
217
248
  * @param targettable
218
249
  */
219
- setObjectTargettable(targettable: boolean): void {
250
+ set ObjectTargettable(targettable: boolean) {
220
251
  inv<void>('0x8A7391690F5AFD81', this.handle, targettable);
221
252
  }
222
253
 
223
- /**
224
- * @param targettable
225
- */
226
- setObjectTargettable2(targettable: boolean): void {
227
- inv<void>('0x581EDBE56E8D62C9', this.handle, targettable);
254
+ detachPortablePickupFromPed(): void {
255
+ inv<void>('0xCF463D1E9A0AECB1', this.handle);
228
256
  }
229
257
 
230
258
  /**
231
- * Not official native name
232
- *
233
- * @param gxtEntryHash
259
+ * @returns
234
260
  */
235
- setObjectPromptNameFromGxtEntry(gxtEntryHash: string | number): void {
236
- inv<void>('0xD503D6F0986D58BC', this.handle, _h(gxtEntryHash));
261
+ get IsObjectAPortablePickup(): boolean {
262
+ return !!inv<boolean>('0x0378C08504160D0D', this.handle, rai());
237
263
  }
238
264
 
239
265
  /**
240
- * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
241
- * p3: seems similar to p2
242
- * p4: makes obj fall slower the higher the value
243
- * p5: similar to p4
244
- *
245
- * @param weight
246
- * @param p2
247
- * @param p3
248
- * @param p4
249
- * @param p5
250
- * @param gravity
251
- * @param p7
252
- * @param p8
253
- * @param p9
254
- * @param p10
255
- * @param buoyancy
266
+ * @param toggle
256
267
  */
257
- setObjectPhysicsParams(weight: number, p2: number, p3: number, p4: number, p5: number, gravity: number, p7: number, p8: number, p9: number, p10: number, buoyancy: number): void {
258
- inv<void>('0xF6DF6E90DE7DF90F', this.handle, f(weight), f(p2), f(p3), f(p4), f(p5), f(gravity), f(p7), f(p8), f(p9), f(p10), f(buoyancy));
259
- }
260
-
261
- setPickupCollectableOnMount(): void {
262
- inv<void>('0x00EE08603EADEE92', this.handle);
268
+ set ActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle: boolean) {
269
+ inv<void>('0x406137F8EF90EAF5', this.handle, toggle);
263
270
  }
264
271
 
265
- breakAllObjectFragmentBones(): void {
266
- inv<void>('0x8462BE2341A55B6F', this.handle);
272
+ resetObjectVelocity(): void {
273
+ inv<void>('0xF40AB58D83C35027', this.handle);
267
274
  }
268
275
 
269
276
  /**
270
- * p2 is usually the same as speed parameter
271
- *
272
- * @param speed
273
- * @param p2
277
+ * @param bone
274
278
  */
275
- setObjectBurnSpeed(speed: number, p2: number): void {
276
- inv<void>('0x646564A3B7DF68F8', this.handle, f(speed), f(p2));
279
+ damageBoneOnProp(bone: number): void {
280
+ inv<void>('0xE4EFB315BCD2A838', this.handle, bone);
277
281
  }
278
282
 
279
283
  /**
280
- * @param opacity
284
+ * Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
285
+ *
286
+ * @param burnLevel
287
+ * @param affectAsh
281
288
  */
282
- setObjectBurnOpacity(opacity: number): void {
283
- inv<void>('0x7D7285EFEAB5AF15', this.handle, f(opacity));
284
- }
285
-
286
- setPickupDoNotAutoPlaceOnGround(): void {
287
- inv<void>('0x634C19521485AB25', this.handle);
289
+ setObjectBurnLevel(burnLevel: number, affectAsh: boolean): void {
290
+ inv<void>('0x2797C633DCDBBAC5', this.handle, f(burnLevel), affectAsh);
288
291
  }
289
292
 
290
293
  /**
291
- * @param txdHash
292
- * @param p2
293
- * @param p3
294
+ * Params: value = 0.0 - 586.67 (?)
295
+ *
296
+ * @param value
294
297
  */
295
- setCustomTexturesOnObject(txdHash: string | number, p2: any, p3: any): void {
296
- inv<void>('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
297
- }
298
-
299
- detachPortablePickupFromPed(): void {
300
- inv<void>('0xCF463D1E9A0AECB1', this.handle);
298
+ set LightTranslucencyForObject(value: number) {
299
+ inv<void>('0x63E39F09310F481F', this.handle, f(value));
301
300
  }
302
301
 
303
302
  /**
304
- * @returns
303
+ * Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
305
304
  */
306
- isObjectAPortablePickup(): boolean {
307
- return inv<boolean>('0x0378C08504160D0D', this.handle, rai());
305
+ deleteObject(): void {
306
+ inv<void>('0x931914268722C263', this.handle);
308
307
  }
309
308
 
310
309
  /**
311
310
  * @param toggle
312
311
  */
313
- setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle: boolean): void {
314
- inv<void>('0x406137F8EF90EAF5', this.handle, toggle);
312
+ hidePickupObject(toggle: boolean): void {
313
+ inv<void>('0x2777150CC7D9365E', this.handle, toggle);
315
314
  }
316
315
 
317
316
  /**
318
- * Sets object as auto-jumpable by horse.
319
- *
320
- * @param p1
317
+ * @param scale
321
318
  */
322
- setAutoJumpableByHorse(p1: boolean): void {
323
- inv<void>('0x98D2D9C053A1F449', this.handle, p1);
319
+ set ObjectBreakScale(scale: number) {
320
+ inv<void>('0xFFB99FFD17F65889', this.handle, f(scale));
324
321
  }
325
322
 
326
323
  /**
324
+ * @param toX
325
+ * @param toY
326
+ * @param toZ
327
+ * @param speedX
328
+ * @param speedY
329
+ * @param speedZ
330
+ * @param collision
327
331
  * @returns
328
332
  */
329
- isObjectVisible(): boolean {
330
- return inv<boolean>('0x8B32ACE6326A7546', this.handle, rai());
333
+ slideObject(toX: number, toY: number, toZ: number, speedX: number, speedY: number, speedZ: number, collision: boolean): boolean {
334
+ return !!inv<boolean>('0x2FDFF4107B8C1147', this.handle, f(toX), f(toY), f(toZ), f(speedX), f(speedY), f(speedZ), collision, rai());
331
335
  }
332
336
 
333
- fixObjectFragment(): void {
334
- inv<void>('0xF9C1681347C8BD15', this.handle);
337
+ /**
338
+ * @param p1
339
+ */
340
+ N_0x3DF1A0A58498E209(p1: any): void {
341
+ inv<void>('0x3DF1A0A58498E209', this.handle, p1);
335
342
  }
336
343
 
337
344
  /**
338
- * @param intensity
345
+ * Params: p1 = 23 in R* Scripts
346
+ *
347
+ * @param p1
348
+ * @returns
339
349
  */
340
- setObjectBurnIntensity(intensity: number): void {
341
- inv<void>('0xC8E21C1677DC5E6F', this.handle, f(intensity));
350
+ N_0x0943113E02322164(p1: number): any {
351
+ return inv<number>('0x0943113E02322164', this.handle, p1);
342
352
  }
343
353
 
344
354
  /**
345
- * @param state
355
+ * @param disable
346
356
  */
347
- setStateOfRayfireMapObject(state: number): void {
348
- inv<void>('0x5C29F698D404C5E1', this.handle, state);
357
+ set LightScatteringDisabledForObject(disable: boolean) {
358
+ inv<void>('0x04D1D4E411CE52D0', this.handle, disable);
349
359
  }
350
360
 
351
361
  /**
352
362
  * @returns
353
363
  */
354
- doesRayfireMapObjectExist(): boolean {
355
- return inv<boolean>('0x52AF537A0C5B8AAD', this.handle, rai());
364
+ get RayfireMapObjectAnimPhase(): number {
365
+ return inv<number>('0x260EE4FDBDF4DB01', this.handle, raf());
356
366
  }
357
367
 
358
368
  /**
359
369
  * @returns
360
370
  */
361
- doesPickupObjectExist(): boolean {
362
- return inv<boolean>('0xD9EFB6DBF7DAAEA3', this.handle, rai());
371
+ createObjectSkeleton(): any {
372
+ return inv<number>('0xB6CBD40F8EA69E8A', this.handle);
363
373
  }
364
374
 
365
375
  /**
366
- * Sets object as not jumpable by horse.
367
- *
368
- * @param p1
376
+ * _PRE* or _Q* or _RE*
369
377
  */
370
- setNotJumpableByHorse(p1: boolean): void {
371
- inv<void>('0xE1C708BA4885796B', this.handle, p1);
378
+ makeItemCarriable(): void {
379
+ inv<void>('0x1461DF6DB886BE3F', this.handle);
372
380
  }
373
381
 
374
382
  /**
375
- * @param kickable
383
+ * focus on objects like focus on peds, p1 is to enable/disable p2 is to enable/disable focus when you have a weapon out
384
+ *
385
+ * @param toggle
386
+ * @param weaponLock
376
387
  */
377
- setObjectKickable(kickable: boolean): void {
378
- inv<void>('0xB7017DA4D498269F', this.handle, kickable);
388
+ setObjectTargettableFocus(toggle: boolean, weaponLock: boolean): void {
389
+ inv<void>('0xA22712E8471AA08E', this.handle, toggle, weaponLock);
379
390
  }
380
391
 
381
392
  /**
382
- * @param p1
383
393
  * @returns
384
394
  */
385
- placeObjectOnGroundProperly(p1: boolean): boolean {
386
- return inv<boolean>('0x58A850EAEE20FAA3', this.handle, p1, rai());
395
+ get StateOfRayfireMapObject(): number {
396
+ return inv<number>('0x899BA936634A322E', this.handle, rai());
387
397
  }
388
398
 
389
399
  /**
390
- * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
391
- *
392
- * @param textureVariation
400
+ * @param ped
393
401
  */
394
- setObjectTintIndex(textureVariation: number): void {
395
- inv<void>('0x971DA0055324D033', this.handle, textureVariation);
402
+ attachPortablePickupToPed(ped: Ped): void {
403
+ inv<void>('0x8DC39368BDD57755', this.handle, ped.handle);
396
404
  }
397
405
 
398
406
  /**
399
- * *SET_OBJECT**
400
- *
401
- * @param p1
407
+ * @param lightIntensity
402
408
  */
403
- N_0xCAAF2BCCFEF37F77(p1: any): void {
404
- inv<void>('0xCAAF2BCCFEF37F77', this.handle, p1);
409
+ set LightIntensityForObject(lightIntensity: number) {
410
+ inv<void>('0xF49574E2332A8F06', this.handle, f(lightIntensity));
405
411
  }
406
412
 
407
- trackObjectVisibility(): void {
408
- inv<void>('0xB252BC036B525623', this.handle);
413
+ setPickupDoNotAutoPlaceOnGround(): void {
414
+ inv<void>('0x634C19521485AB25', this.handle);
409
415
  }
410
416
 
411
417
  /**
412
- * @param p1
418
+ * @param txdHash
413
419
  * @param p2
420
+ * @param p3
414
421
  */
415
- preventCollectionOfPortablePickup(p1: boolean, p2: boolean): void {
416
- inv<void>('0x92AEFB5F6E294023', this.handle, p1, p2);
417
- }
418
-
419
- /**
420
- * @param enabled
421
- */
422
- setObjectTakesDamageFromCollidingWithBuildings(enabled: boolean): void {
423
- inv<void>('0xEB6F1A9B5510A5D2', this.handle, enabled);
422
+ setCustomTexturesOnObject(txdHash: string | number, p2: any, p3: any): void {
423
+ inv<void>('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
424
424
  }
425
425
 
426
426
  }
@@ -17,32 +17,10 @@ export class PropSet implements IHandle {
17
17
  /**
18
18
  * @returns
19
19
  */
20
- isPropSetVisible(): any {
20
+ get IsPropSetVisible(): any {
21
21
  return inv<number>('0x0CE8AAFE9E433A23', this.handle);
22
22
  }
23
23
 
24
- /**
25
- * @param toggle
26
- */
27
- setPropSetVisible(toggle: boolean): void {
28
- inv<void>('0x9D096A5BD02F953E', this.handle, toggle);
29
- }
30
-
31
- /**
32
- * @returns
33
- */
34
- isPropSetFullyLoaded(): any {
35
- return inv<number>('0xF42DB680A8B2A4D9', this.handle);
36
- }
37
-
38
- /**
39
- * @param p1
40
- * @param p2
41
- */
42
- deletePropSet(p1: boolean, p2: boolean): void {
43
- inv<void>('0x58AC173A55D9D7B4', this.handle, p1, p2);
44
- }
45
-
46
24
  /**
47
25
  * @returns
48
26
  */
@@ -53,7 +31,7 @@ export class PropSet implements IHandle {
53
31
  /**
54
32
  * @returns
55
33
  */
56
- getPropSetModel(): number {
34
+ get PropSetModel(): number {
57
35
  return (inv<number>('0xA6A9712955F53D9C', this.handle, rai())) & 0xFFFFFFFF;
58
36
  }
59
37
 
@@ -71,7 +49,7 @@ export class PropSet implements IHandle {
71
49
  /**
72
50
  * @param flag
73
51
  */
74
- setPropSetFlag(flag: number): void {
52
+ set PropSetFlag(flag: number) {
75
53
  inv<void>('0xC1AB7EEFD3E6EE49', this.handle, flag);
76
54
  }
77
55
 
@@ -79,6 +57,28 @@ export class PropSet implements IHandle {
79
57
  inv<void>('0x909E3C7FAE539FB1', this.handle);
80
58
  }
81
59
 
60
+ /**
61
+ * @param toggle
62
+ */
63
+ set PropSetVisible(toggle: boolean) {
64
+ inv<void>('0x9D096A5BD02F953E', this.handle, toggle);
65
+ }
66
+
67
+ /**
68
+ * @returns
69
+ */
70
+ get IsPropSetFullyLoaded(): boolean {
71
+ return !!inv<boolean>('0xF42DB680A8B2A4D9', this.handle, rai());
72
+ }
73
+
74
+ /**
75
+ * @param p1
76
+ * @param p2
77
+ */
78
+ deletePropSet(p1: boolean, p2: boolean): void {
79
+ inv<void>('0x58AC173A55D9D7B4', this.handle, p1, p2);
80
+ }
81
+
82
82
  }
83
83
 
84
84
  registerHandle('PropSet', PropSet);