@nativewrappers/redm-codegen 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +109 -109
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +158 -158
  4. package/dist/classes/BaseModel.d.ts +34 -34
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +53 -53
  7. package/dist/classes/BaseTask.d.ts +36 -36
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +44 -44
  10. package/dist/classes/Cam.d.ts +91 -91
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +124 -124
  13. package/dist/classes/Entity.d.ts +507 -502
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +723 -714
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +770 -770
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +985 -985
  31. package/dist/classes/PersChar.d.ts +11 -11
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +23 -23
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +12 -12
  37. package/dist/classes/Player.d.ts +237 -233
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +309 -303
  40. package/dist/classes/Prop.d.ts +126 -126
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +180 -180
  43. package/dist/classes/PropSet.d.ts +16 -16
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +22 -22
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +17 -17
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +24 -24
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +243 -243
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +339 -339
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +37 -37
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +51 -51
  70. package/dist/namespaces/Audio.d.ts +395 -395
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +530 -530
  73. package/dist/namespaces/Bounty.d.ts +23 -23
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +40 -40
  76. package/dist/namespaces/Brain.d.ts +15 -15
  77. package/dist/namespaces/Brain.d.ts.map +1 -1
  78. package/dist/namespaces/Brain.js +20 -20
  79. package/dist/namespaces/CamStatics.d.ts +483 -483
  80. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  81. package/dist/namespaces/CamStatics.js +693 -693
  82. package/dist/namespaces/Clock.d.ts +51 -51
  83. package/dist/namespaces/Clock.d.ts.map +1 -1
  84. package/dist/namespaces/Clock.js +73 -73
  85. package/dist/namespaces/Collection.d.ts +6 -6
  86. package/dist/namespaces/Collection.d.ts.map +1 -1
  87. package/dist/namespaces/Collection.js +11 -11
  88. package/dist/namespaces/Compapp.js +1 -1
  89. package/dist/namespaces/Compendium.d.ts +58 -58
  90. package/dist/namespaces/Compendium.d.ts.map +1 -1
  91. package/dist/namespaces/Compendium.js +83 -83
  92. package/dist/namespaces/Crashlog.js +9 -9
  93. package/dist/namespaces/Crew.d.ts +9 -9
  94. package/dist/namespaces/Crew.d.ts.map +1 -1
  95. package/dist/namespaces/Crew.js +18 -18
  96. package/dist/namespaces/Databinding.d.ts +146 -146
  97. package/dist/namespaces/Databinding.d.ts.map +1 -1
  98. package/dist/namespaces/Databinding.js +218 -218
  99. package/dist/namespaces/Datafile.js +4 -4
  100. package/dist/namespaces/Decorator.d.ts +19 -19
  101. package/dist/namespaces/Decorator.d.ts.map +1 -1
  102. package/dist/namespaces/Decorator.js +34 -34
  103. package/dist/namespaces/Dlc.js +2 -2
  104. package/dist/namespaces/EntityStatics.d.ts +186 -186
  105. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  106. package/dist/namespaces/EntityStatics.js +249 -249
  107. package/dist/namespaces/Event.js +4 -4
  108. package/dist/namespaces/Fire.d.ts +89 -89
  109. package/dist/namespaces/Fire.d.ts.map +1 -1
  110. package/dist/namespaces/Fire.js +115 -115
  111. package/dist/namespaces/Flock.js +2 -2
  112. package/dist/namespaces/Gang.js +2 -2
  113. package/dist/namespaces/GoogleAnalytics.js +2 -2
  114. package/dist/namespaces/Graphics.d.ts +776 -776
  115. package/dist/namespaces/Graphics.d.ts.map +1 -1
  116. package/dist/namespaces/Graphics.js +1120 -1120
  117. package/dist/namespaces/Hud.d.ts +497 -497
  118. package/dist/namespaces/Hud.d.ts.map +1 -1
  119. package/dist/namespaces/Hud.js +748 -748
  120. package/dist/namespaces/Ik.js +1 -1
  121. package/dist/namespaces/Interaction.js +3 -3
  122. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  123. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  124. package/dist/namespaces/InteriorStatics.js +57 -57
  125. package/dist/namespaces/Inventory.d.ts +205 -205
  126. package/dist/namespaces/Inventory.d.ts.map +1 -1
  127. package/dist/namespaces/Inventory.js +340 -340
  128. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  129. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  130. package/dist/namespaces/Itemdatabase.js +109 -109
  131. package/dist/namespaces/Itemset.js +2 -2
  132. package/dist/namespaces/Law.d.ts +1 -1
  133. package/dist/namespaces/Law.d.ts.map +1 -1
  134. package/dist/namespaces/Law.js +19 -19
  135. package/dist/namespaces/Localization.js +1 -1
  136. package/dist/namespaces/Map.d.ts +156 -156
  137. package/dist/namespaces/Map.d.ts.map +1 -1
  138. package/dist/namespaces/Map.js +209 -209
  139. package/dist/namespaces/Minigame.d.ts +66 -66
  140. package/dist/namespaces/Minigame.d.ts.map +1 -1
  141. package/dist/namespaces/Minigame.js +111 -111
  142. package/dist/namespaces/Misc.d.ts +3 -3
  143. package/dist/namespaces/Misc.d.ts.map +1 -1
  144. package/dist/namespaces/Misc.js +35 -35
  145. package/dist/namespaces/Missiondata.js +1 -1
  146. package/dist/namespaces/Money.js +3 -3
  147. package/dist/namespaces/Netshopping.d.ts +58 -58
  148. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  149. package/dist/namespaces/Netshopping.js +89 -89
  150. package/dist/namespaces/Network.d.ts +1199 -1199
  151. package/dist/namespaces/Network.d.ts.map +1 -1
  152. package/dist/namespaces/Network.js +1650 -1650
  153. package/dist/namespaces/Object.d.ts +262 -262
  154. package/dist/namespaces/Object.d.ts.map +1 -1
  155. package/dist/namespaces/Object.js +367 -367
  156. package/dist/namespaces/Pad.d.ts +102 -102
  157. package/dist/namespaces/Pad.d.ts.map +1 -1
  158. package/dist/namespaces/Pad.js +141 -141
  159. package/dist/namespaces/Pathfind.js +10 -10
  160. package/dist/namespaces/PedStatics.d.ts +2 -2
  161. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  162. package/dist/namespaces/PedStatics.js +10 -10
  163. package/dist/namespaces/Perschar.d.ts +42 -42
  164. package/dist/namespaces/Perschar.d.ts.map +1 -1
  165. package/dist/namespaces/Perschar.js +59 -59
  166. package/dist/namespaces/Physics.d.ts +37 -37
  167. package/dist/namespaces/Physics.d.ts.map +1 -1
  168. package/dist/namespaces/Physics.js +54 -54
  169. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  170. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  171. package/dist/namespaces/PlayerStatics.js +104 -104
  172. package/dist/namespaces/Population.d.ts +86 -86
  173. package/dist/namespaces/Population.d.ts.map +1 -1
  174. package/dist/namespaces/Population.js +116 -116
  175. package/dist/namespaces/Posse.d.ts +48 -48
  176. package/dist/namespaces/Posse.d.ts.map +1 -1
  177. package/dist/namespaces/Posse.js +78 -78
  178. package/dist/namespaces/Propset.d.ts +59 -59
  179. package/dist/namespaces/Propset.d.ts.map +1 -1
  180. package/dist/namespaces/Propset.js +81 -81
  181. package/dist/namespaces/Replay.d.ts +1 -1
  182. package/dist/namespaces/Replay.d.ts.map +1 -1
  183. package/dist/namespaces/Replay.js +2 -2
  184. package/dist/namespaces/Scripts.d.ts +1 -1
  185. package/dist/namespaces/Scripts.d.ts.map +1 -1
  186. package/dist/namespaces/Scripts.js +12 -12
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +203 -203
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +294 -294
  193. package/dist/namespaces/Streaming.d.ts +128 -128
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +202 -202
  196. package/dist/namespaces/Task.d.ts +366 -366
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +517 -517
  199. package/dist/namespaces/Telemetry.d.ts +83 -83
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +111 -111
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.js +1 -1
  208. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  209. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  210. package/dist/namespaces/Uistickyfeed.js +21 -21
  211. package/dist/namespaces/Unlock.js +5 -5
  212. package/dist/namespaces/VehicleStatics.js +12 -12
  213. package/dist/namespaces/Voice.js +7 -7
  214. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  215. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  216. package/dist/namespaces/VolumeStatics.js +137 -137
  217. package/dist/namespaces/Water.d.ts +27 -27
  218. package/dist/namespaces/Water.d.ts.map +1 -1
  219. package/dist/namespaces/Water.js +41 -41
  220. package/dist/namespaces/WeaponStatics.d.ts +206 -206
  221. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  222. package/dist/namespaces/WeaponStatics.js +303 -303
  223. package/dist/types/NativeAliases.d.ts +3 -1
  224. package/dist/types/NativeAliases.d.ts.map +1 -1
  225. package/dist/types/NativeAliases.js +3 -1
  226. package/package.json +1 -1
  227. package/src/classes/AnimScene.ts +164 -164
  228. package/src/classes/BaseModel.ts +60 -60
  229. package/src/classes/BaseTask.ts +46 -46
  230. package/src/classes/Cam.ts +136 -136
  231. package/src/classes/Entity.ts +738 -727
  232. package/src/classes/Interior.ts +43 -43
  233. package/src/classes/ItemSet.ts +3 -3
  234. package/src/classes/Ped.ts +432 -432
  235. package/src/classes/PedModel.ts +2 -2
  236. package/src/classes/PedTask.ts +1023 -1023
  237. package/src/classes/PersChar.ts +28 -28
  238. package/src/classes/Pickup.ts +13 -13
  239. package/src/classes/Player.ts +326 -319
  240. package/src/classes/Prop.ts +185 -185
  241. package/src/classes/PropSet.ts +25 -25
  242. package/src/classes/Vehicle.ts +147 -147
  243. package/src/classes/VehicleModel.ts +2 -2
  244. package/src/classes/VehicleTask.ts +27 -27
  245. package/src/classes/Volume.ts +62 -62
  246. package/src/classes/Weapon.ts +358 -358
  247. package/src/namespaces/Aicoverpoint.ts +40 -40
  248. package/src/namespaces/Aitransport.ts +104 -104
  249. package/src/namespaces/Animscene.ts +55 -55
  250. package/src/namespaces/Audio.ts +565 -565
  251. package/src/namespaces/Bounty.ts +46 -46
  252. package/src/namespaces/Brain.ts +22 -22
  253. package/src/namespaces/CamStatics.ts +706 -706
  254. package/src/namespaces/Clock.ts +82 -82
  255. package/src/namespaces/Collection.ts +12 -12
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +9 -9
  259. package/src/namespaces/Crew.ts +20 -20
  260. package/src/namespaces/Databinding.ts +222 -222
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +2 -2
  264. package/src/namespaces/EntityStatics.ts +259 -259
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1081 -1081
  271. package/src/namespaces/Hud.ts +767 -767
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +352 -352
  276. package/src/namespaces/Itemdatabase.ts +121 -121
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +217 -217
  281. package/src/namespaces/Minigame.ts +119 -119
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +1 -1
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1738 -1738
  287. package/src/namespaces/Object.ts +370 -370
  288. package/src/namespaces/Pad.ts +155 -155
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +67 -67
  292. package/src/namespaces/Physics.ts +62 -62
  293. package/src/namespaces/PlayerStatics.ts +112 -112
  294. package/src/namespaces/Population.ts +131 -131
  295. package/src/namespaces/Posse.ts +81 -81
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Socialclub.ts +8 -8
  300. package/src/namespaces/Socialclubfeed.ts +1 -1
  301. package/src/namespaces/Spactionproxy.ts +4 -4
  302. package/src/namespaces/Stats.ts +296 -296
  303. package/src/namespaces/Streaming.ts +236 -236
  304. package/src/namespaces/Task.ts +583 -583
  305. package/src/namespaces/Telemetry.ts +125 -125
  306. package/src/namespaces/Txd.ts +1 -1
  307. package/src/namespaces/Uiapps.ts +43 -43
  308. package/src/namespaces/Uievents.ts +1 -1
  309. package/src/namespaces/Uifeed.ts +1 -1
  310. package/src/namespaces/Uistickyfeed.ts +23 -23
  311. package/src/namespaces/Unlock.ts +5 -5
  312. package/src/namespaces/VehicleStatics.ts +12 -12
  313. package/src/namespaces/Voice.ts +7 -7
  314. package/src/namespaces/VolumeStatics.ts +143 -143
  315. package/src/namespaces/Water.ts +47 -47
  316. package/src/namespaces/WeaponStatics.ts +311 -311
  317. package/src/types/NativeAliases.ts +6 -1
@@ -19,6 +19,189 @@ export class PedTask extends BaseTask {
19
19
  super(entity);
20
20
  }
21
21
 
22
+ /**
23
+ * @param toggle
24
+ */
25
+ set PedPathCanUseLadders(toggle: boolean) {
26
+ inv<void>('0x77A5B103C87F476E', this.entity.handle, toggle);
27
+ }
28
+
29
+ /**
30
+ * @param p1
31
+ * @param p2
32
+ */
33
+ stopAnimPlayback(p1: number, p2: boolean): void {
34
+ inv<void>('0xEE08C992D238C5D1', this.entity.handle, p1, p2);
35
+ }
36
+
37
+ /**
38
+ * @param targetPed
39
+ * @param p2
40
+ * @returns
41
+ */
42
+ confront(targetPed: Ped, p2: number): any {
43
+ return inv<number>('0x3A2A2071DF5CC569', this.entity.handle, targetPed.handle, p2);
44
+ }
45
+
46
+ N_0x1F298C7BD30D1240(): void {
47
+ inv<void>('0x1F298C7BD30D1240', this.entity.handle);
48
+ }
49
+
50
+ /**
51
+ * @param p1
52
+ * @param p2
53
+ * @param p3
54
+ */
55
+ setCrouchMovement(p1: boolean, p2: any, p3: boolean): void {
56
+ inv<void>('0x17293C633C8AC019', this.entity.handle, p1, p2, p3);
57
+ }
58
+
59
+ /**
60
+ * Tells the ped to go to an offset coord from an entity, without using the navmesh. if timeBeforeTeleport is -1 the ped will never warp, p7 is 1 or 0 still unknown param
61
+ *
62
+ * @param entity
63
+ * @param offset
64
+ * @param moveBlendRatio
65
+ * @param timeBeforeTeleport
66
+ * @param p7
67
+ */
68
+ goStraightToCoordRelativeToEntity(entity: Entity, offset: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, p7: number): void {
69
+ inv<void>('0x61E360B7E040D12E', this.entity.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), moveBlendRatio, timeBeforeTeleport, p7);
70
+ }
71
+
72
+ /**
73
+ * Sets the time it takes for a hogtied ped to escape
74
+ * -1.0f for ped to never escape
75
+ *
76
+ * @param time
77
+ */
78
+ set HogtieEscapeTimer(time: number) {
79
+ inv<void>('0xAB591AE6B48B913E', this.entity.handle, f(time));
80
+ }
81
+
82
+ /**
83
+ * Makes the ped run to take cover
84
+ */
85
+ stayInCover(): void {
86
+ inv<void>('0xE5DA8615A6180789', this.entity.handle);
87
+ }
88
+
89
+ /**
90
+ * @param p1
91
+ */
92
+ followWaypointRecordingAdvanced(p1: any): void {
93
+ inv<void>('0x0CFC13EBC19BCA52', this.entity.handle, p1);
94
+ }
95
+
96
+ /**
97
+ * Tells the ped to go to a coord, without using the navemesh. if timeBeforeTeleport is -1 the ped will never warp, p8 is always 0 or 1 still unknown
98
+ *
99
+ * @param pos
100
+ * @param moveBlendRatio
101
+ * @param timeBeforeTeleport
102
+ * @param finalHeading
103
+ * @param targetRadius
104
+ * @param p8
105
+ */
106
+ goStraightToCoord(pos: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, finalHeading: number, targetRadius: number, p8: number): void {
107
+ inv<void>('0xD76B57B44F1E6F8B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(moveBlendRatio), timeBeforeTeleport, f(finalHeading), f(targetRadius), p8);
108
+ }
109
+
110
+ /**
111
+ * @param pos
112
+ * @param speedMultiplier
113
+ * @param timeout
114
+ * @param stoppingRange
115
+ * @param flags
116
+ * @param p8
117
+ * @param p9
118
+ * @param p10
119
+ * @param entity
120
+ * @param unk
121
+ */
122
+ followNavMeshToCoordAdvanced(pos: Vector3, speedMultiplier: number, timeout: number, stoppingRange: number, flags: number, p8: number, p9: number, p10: number, entity: Entity, unk: number): void {
123
+ inv<void>('0x17F58B88D085DBAC', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(speedMultiplier), timeout, f(stoppingRange), flags, f(p8), f(p9), f(p10), entity.handle, f(unk));
124
+ }
125
+
126
+ /**
127
+ * @param radius
128
+ * @param time
129
+ * @param flags
130
+ */
131
+ combatHatedTargetsAroundPedTimed(radius: number, time: number, flags: number): void {
132
+ inv<void>('0x2BBA30B854534A0C', this.entity.handle, f(radius), time, flags);
133
+ }
134
+
135
+ /**
136
+ * @returns
137
+ */
138
+ get IsPedRunning(): boolean {
139
+ return !!inv<boolean>('0xC5286FFC176F28A2', this.entity.handle, rai());
140
+ }
141
+
142
+ /**
143
+ * @returns
144
+ */
145
+ get IsPedSprinting(): boolean {
146
+ return !!inv<boolean>('0x57E457CD2C0FC168', this.entity.handle, rai());
147
+ }
148
+
149
+ /**
150
+ * @param useSlidingSurfaces
151
+ */
152
+ set PedPathMayUseSlidingSurfaces(useSlidingSurfaces: boolean) {
153
+ inv<void>('0x06ECF3925BC2ABAE', this.entity.handle, useSlidingSurfaces);
154
+ }
155
+
156
+ /**
157
+ * Force a ped that is already attacking to aim directly at the specified world coordinates.
158
+ *
159
+ * @param pos
160
+ * @param p4
161
+ * @param p5
162
+ * @param p6
163
+ */
164
+ forcePointAimAtCoord(pos: Vector3, p4?: number, p5?: boolean, p6?: boolean): void {
165
+ inv<void>('0x41323F4E0C4AE94B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5, p6);
166
+ }
167
+
168
+ /**
169
+ * @param p1
170
+ * @param p2
171
+ * @param p3
172
+ * @param p4
173
+ */
174
+ swapWeapon(p1: any, p2: any, p3: any, p4: any): void {
175
+ inv<void>('0xA21C51255B205245', this.entity.handle, p1, p2, p3, p4);
176
+ }
177
+
178
+ /**
179
+ * @param p1
180
+ * @param p2
181
+ * @param p3
182
+ * @param p4
183
+ * @param p5
184
+ * @param p6
185
+ * @param p7
186
+ * @param p8
187
+ */
188
+ gotoEntityOffsetXyz(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
189
+ inv<void>('0xFA6DA9D151769392', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
190
+ }
191
+
192
+ /**
193
+ * @param pos
194
+ * @param distance
195
+ * @param duration
196
+ * @param p6
197
+ * @param p7
198
+ * @param p8
199
+ * @param p9
200
+ */
201
+ useNearestScenarioToCoordWarp(pos: Vector3, distance: number, duration: number, p6: boolean, p7: boolean, p8: boolean, p9: boolean): void {
202
+ inv<void>('0x58E2E0F23F6B76C3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), duration, p6, p7, p8, p9);
203
+ }
204
+
22
205
  /**
23
206
  * Baits: p_fishHook02x, p_baitBread01x, p_baitCorn01x, p_baitCheese01x, p_baitWorm01x, p_baitCricket01x, p_crawdad01x, p_finisheDragonfly01x, p_finisdFishlure01x, p_finishdCrawd01x, p_finisheDragonflyLegendary01x, p_finisdFishlureLegendary01x, p_finishdCrawdLegendary01x, p_lgoc_spinner_v4
24
207
  *
@@ -48,8 +231,8 @@ export class PedTask extends BaseTask {
48
231
  /**
49
232
  * @returns Returns `true` if the specified `ped` is currently in combat using a ranged weapon, and is ready to shoot (actively attempting to attack)
50
233
  */
51
- getTaskCombatReadyToShoot(): boolean {
52
- return inv<boolean>('0x5EA655F01D93667A', this.entity.handle, rai());
234
+ get TaskCombatReadyToShoot(): boolean {
235
+ return !!inv<boolean>('0x5EA655F01D93667A', this.entity.handle, rai());
53
236
  }
54
237
 
55
238
  /**
@@ -115,10 +298,83 @@ export class PedTask extends BaseTask {
115
298
  inv<void>('0xC35B5CDB2824CF69', this.entity.handle);
116
299
  }
117
300
 
301
+ /**
302
+ * @param p1
303
+ * @returns
304
+ */
305
+ N_0x2D657B10F211C572(p1: number): any {
306
+ return inv<number>('0x2D657B10F211C572', this.entity.handle, f(p1));
307
+ }
308
+
309
+ /**
310
+ * Coords: volume coords used in R* Script smuggler2
311
+ * p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
312
+ *
313
+ * @param pos
314
+ * @param p4
315
+ * @param p5
316
+ */
317
+ combatPedAtCoords(pos: Vector3, p4: number, p5: number): void {
318
+ inv<void>('0xC624414FA748B9BA', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5);
319
+ }
320
+
321
+ /**
322
+ * Makes the specified ped stand still for (time) milliseconds.
323
+ *
324
+ * @param time
325
+ */
326
+ standStill(time: number): void {
327
+ inv<void>('0x919BE13EED931959', this.entity.handle, time);
328
+ }
329
+
330
+ /**
331
+ * @param animDictionary
332
+ * @param animationName
333
+ * @param p3
334
+ */
335
+ stopAnimTask(animDictionary: string | null, animationName: string | null, p3: number): void {
336
+ inv<void>('0x97FF36A1D40EA00A', this.entity.handle, animDictionary, animationName, f(p3));
337
+ }
338
+
339
+ /**
340
+ * @param p1
341
+ * @param p2
342
+ * @param p3
343
+ */
344
+ turnToFaceClosestPed(p1: number, p2: number, p3: number): void {
345
+ inv<void>('0x84179419DBDD36F2', this.entity.handle, f(p1), f(p2), p3);
346
+ }
347
+
348
+ /**
349
+ * Fishing Research: https://pastebin.com/NmK5ZLVs
350
+ * Only used in R* Scripts fishing_core and av_fishing_river
351
+ *
352
+ * @returns p1
353
+ */
354
+ get TaskFishing(): [any, number] {
355
+ const result = inv<[number, number]>('0xF3735ACD11ACD500', this.entity.handle, pvi());
356
+ return [result[0], result[1]];
357
+ }
358
+
359
+ /**
360
+ * @param p1
361
+ * @param p2
362
+ */
363
+ shockingEventReact(p1: any, p2: any): void {
364
+ inv<void>('0x452419CBD838065B', this.entity.handle, p1, p2);
365
+ }
366
+
367
+ /**
368
+ * @returns
369
+ */
370
+ N_0xB520DBDA7FCF573F(): boolean {
371
+ return !!inv<boolean>('0xB520DBDA7FCF573F', this.entity.handle, rai());
372
+ }
373
+
118
374
  /**
119
375
  * @param neverUseInteriors
120
376
  */
121
- setPedPathNeverUseInteriors(neverUseInteriors: boolean): void {
377
+ set PedPathNeverUseInteriors(neverUseInteriors: boolean) {
122
378
  inv<void>('0x42CFD8FD8CC8DC69', this.entity.handle, neverUseInteriors);
123
379
  }
124
380
 
@@ -178,117 +434,148 @@ export class PedTask extends BaseTask {
178
434
  }
179
435
 
180
436
  /**
181
- * @param p1
437
+ * @returns
182
438
  */
183
- N_0xFFB520A3E16F7B7B(p1: number): void {
184
- inv<void>('0xFFB520A3E16F7B7B', this.entity.handle, f(p1));
185
- }
186
-
187
- persistentCharacter(): void {
188
- inv<void>('0x4391700CBD89C3D8', this.entity.handle);
439
+ get PedWaypointOverrideSpeed(): number {
440
+ return inv<number>('0xD39A2F3E7FCAFF08', this.entity.handle, raf());
189
441
  }
190
442
 
191
443
  /**
192
- * @param speed
193
- * @param p2
194
- * @param p3
195
- * @param p4
444
+ * Climbs or vaults the nearest thing.
445
+ *
446
+ * @param unused
196
447
  */
197
- waypointPlaybackOverrideSpeed(speed: number, p2: any, p3: any, p4: any): void {
198
- inv<void>('0x7D7D2B47FA788E85', this.entity.handle, f(speed), p2, p3, p4);
448
+ climb(unused: boolean): void {
449
+ inv<void>('0x89D9FCC2435112F1', this.entity.handle, unused);
450
+ }
451
+
452
+ /**
453
+ * Old name: _TASK_VEHICLE_DRIVE_TO_POINT
454
+ * flag: 524419 and 0 in shop_horse_shop R* Script
455
+ *
456
+ * @param vehicle
457
+ * @param pos
458
+ * @param p5
459
+ * @param p6
460
+ * @param flag
461
+ */
462
+ vehicleDriveStraightToPoint(vehicle: Vehicle, pos: Vector3, p5: number, p6: number, flag: number): void {
463
+ inv<void>('0x089FF2FB965F0A29', this.entity.handle, vehicle.handle, f(pos.x), f(pos.y), f(pos.z), f(p5), f(p6), flag);
199
464
  }
200
465
 
201
466
  /**
202
467
  * @param p1
203
468
  * @param p2
204
469
  * @param p3
470
+ * @param p4
471
+ * @param p5
472
+ * @param p6
473
+ * @param p7
474
+ * @param p8
475
+ * @param p9
476
+ * @param p10
477
+ * @param p11
478
+ * @param p12
479
+ * @param p13
480
+ * @param p14
481
+ * @param p15
205
482
  */
206
- climbLadder(p1: number, p2: boolean, p3: boolean): void {
207
- inv<void>('0xB6C987F9285A3814', this.entity.handle, f(p1), p2, p3);
483
+ goToCoordWhileAimingAtCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any, p15: any): void {
484
+ inv<void>('0x639C0425A0B4E77E', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15);
208
485
  }
209
486
 
210
487
  /**
211
- * Makes a ped run away from another ped (fleeFromTarget) fleeDistance = ped will flee this distance
212
- * fleeTime = ped will flee for this amount of time, set to "-1" to flee forever
213
- * fleeType = can be 0, R* Scripts: fm_mission/race_controller: 66048; fme_escaped_convicts: 2260992, 2523136, 2359296; la_alligator/fox: 2097152; net_fetch: 17301536; net_stable_mount: 540928
214
- * fleeSpeed = mostly 3f, rarely 1f in R* Scripts
488
+ * flags: 0 = HANDS_UP_NOTHING; 1 = HANDS_UP_STRAIGHT_TO_LOOP
215
489
  *
216
- * @param fleeFromTarget
217
- * @param fleeDistance
218
- * @param fleeTime
219
- * @param fleeType Refer to [enum: eFleeStyle]
220
- * @param fleeSpeed
221
- * @param targetPed
490
+ * @param duration
491
+ * @param facingPed
492
+ * @param timeToFacePed
493
+ * @param flags
222
494
  */
223
- smartFleePed(fleeFromTarget: Ped, fleeDistance: number, fleeTime: number, fleeType: number, fleeSpeed: number, targetPed: Ped): void {
224
- inv<void>('0x22B0D0E37CCB840D', this.entity.handle, fleeFromTarget.handle, f(fleeDistance), fleeTime, fleeType, f(fleeSpeed), targetPed.handle);
495
+ handsUp(duration: number, facingPed: Ped, timeToFacePed: number, flags: number): void {
496
+ inv<void>('0xF2EAB31979A7F910', this.entity.handle, duration, facingPed.handle, timeToFacePed, flags);
225
497
  }
226
498
 
227
499
  /**
228
- * @param pos
229
- * @param time
230
- * @param p5
500
+ * timer: in ms, if it reaches 0 it will auto warp the ped on the horse
501
+ * Flags will still apply to mountStyle
502
+ *
503
+ * @param mount
504
+ * @param timer
505
+ * @param seatIndex Refer to [enum: eVehicleSeat]
506
+ * @param pedSpeed
507
+ * @param mountStyle
231
508
  * @param p6
509
+ * @param p7
232
510
  */
233
- aimGunAtCoord(pos: Vector3, time: number, p5: boolean, p6: boolean): void {
234
- inv<void>('0x6671F3EEC681BDA1', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), time, p5, p6);
511
+ mountAnimal(mount: Ped, timer: number, seatIndex: eVehicleSeat, pedSpeed: number, mountStyle: number, p6: any, p7: any): void {
512
+ inv<void>('0x92DB0739813C5186', this.entity.handle, mount.handle, timer, seatIndex, f(pedSpeed), mountStyle, p6, p7);
235
513
  }
236
514
 
237
515
  /**
238
- * @param targetPed
516
+ * @returns
239
517
  */
240
- cutFreeHogtiedTargetPed(targetPed: Ped): void {
241
- inv<void>('0x81D16C4FF3A77ADF', this.entity.handle, targetPed.handle);
518
+ get PedIsIgnoringDeadBodies(): any {
519
+ return inv<number>('0x1948BBE561A2375A', this.entity.handle);
242
520
  }
243
521
 
244
522
  /**
245
- * @param signalName
246
- * @param value
523
+ * @param p1
524
+ * @param p2
525
+ * @param p3
526
+ * @param p4
247
527
  */
248
- setTaskMoveNetworkSignalFloat2(signalName: string | null, value: number): void {
249
- inv<void>('0x099D4A855D53B03B', this.entity.handle, signalName, f(value));
528
+ setSphereDefensiveArea(p1: number, p2: number, p3: number, p4: number): void {
529
+ inv<void>('0x933C06518B52A9A4', this.entity.handle, f(p1), f(p2), f(p3), f(p4));
250
530
  }
251
531
 
252
532
  /**
253
533
  * @param p1
254
534
  * @param p2
535
+ * @param p3
536
+ * @param p4
255
537
  */
256
- ambientAnimalHunt(p1: any, p2: any): void {
257
- inv<void>('0x4B39D8F9D0FE7749', this.entity.handle, p1, p2);
538
+ useRandomScenarioInGroup(p1: any, p2: any, p3: any, p4: any): void {
539
+ inv<void>('0x14747F4A5971DE4E', this.entity.handle, p1, p2, p3, p4);
258
540
  }
259
541
 
260
542
  /**
261
- * @param goToLocationX
262
- * @param goToLocationY
263
- * @param goToLocationZ
264
- * @param focusLocationX
265
- * @param focusLocationY
266
- * @param focusLocationZ
267
- * @param speed
268
- * @param shootAtEnemies
269
- * @param distanceToStopAt
270
- * @param noRoadsDistance
271
- * @param unkTrue
272
- * @param unkFlag
273
- * @param aimingFlag
274
- * @param firingPattern
543
+ * enum eWhistleType
544
+ * {
545
+ * WHISTLE_MAIN,
546
+ * WHISTLE_SECONDARY,
547
+ * WHISTLE_DOUBLE,
548
+ * WHISTLE_URGENT,
549
+ * WHISTLE_LONG
550
+ * };
551
+ *
552
+ * @param p1
553
+ * @param whistleType
275
554
  */
276
- goToCoordAndAimAtHatedEntitiesNearCoord(goToLocationX: number, goToLocationY: number, goToLocationZ: number, focusLocationX: number, focusLocationY: number, focusLocationZ: number, speed: number, shootAtEnemies: boolean, distanceToStopAt: number, noRoadsDistance: number, unkTrue: boolean, unkFlag: number, aimingFlag: number, firingPattern: string | number): void {
277
- inv<void>('0xA55547801EB331FC', this.entity.handle, f(goToLocationX), f(goToLocationY), f(goToLocationZ), f(focusLocationX), f(focusLocationY), f(focusLocationZ), f(speed), shootAtEnemies, f(distanceToStopAt), f(noRoadsDistance), unkTrue, unkFlag, aimingFlag, _h(firingPattern));
555
+ goToWhistle(p1: Ped, whistleType: number): void {
556
+ inv<void>('0xBAD6545608CECA6E', this.entity.handle, p1.handle, whistleType);
557
+ }
558
+
559
+ /**
560
+ * @param pos
561
+ * @param duration
562
+ * @param flags
563
+ * @param p6
564
+ * @param p7
565
+ */
566
+ lookAtCoord(pos: Vector3, duration: number, flags: number, p6: number, p7: boolean): void {
567
+ inv<void>('0x6FA46612594F7973', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration, flags, p6, p7);
278
568
  }
279
569
 
280
570
  /**
281
- * @param itemHash
282
- * @param interactionAnimHash
283
- * @param p3
284
571
  * @returns
285
572
  */
286
- canStartItemInteraction(itemHash: string | number, interactionAnimHash: string | number, p3: number): any {
287
- return inv<number>('0x2D19BC4DF626CBE7', this.entity.handle, _h(itemHash), _h(interactionAnimHash), p3);
573
+ get IsPedInHitReact(): boolean {
574
+ return !!inv<boolean>('0xF330A5C062B29BED', this.entity.handle, rai());
288
575
  }
289
576
 
290
577
  /**
291
- * @param targetPed
578
+ * @param p1
292
579
  * @param p2
293
580
  * @param p3
294
581
  * @param p4
@@ -296,268 +583,291 @@ export class PedTask extends BaseTask {
296
583
  * @param p6
297
584
  * @param p7
298
585
  * @param p8
299
- * @param p9
300
- * @param p10
301
586
  */
302
- followAndConverseWithPed(targetPed: Ped, p2: any, p3: any, p4: number, p5: number, p6: number, p7: any, p8: any, p9: number, p10: number): void {
303
- inv<void>('0x489FFCCCE7392B55', this.entity.handle, targetPed.handle, p2, p3, f(p4), f(p5), p6, p7, p8, f(p9), f(p10));
587
+ N_0x3FFCD7BBA074CC80(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
588
+ inv<void>('0x3FFCD7BBA074CC80', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
589
+ }
590
+
591
+ /**
592
+ * @returns
593
+ */
594
+ get IsMountedWeaponTaskUnderneathDrivingTask(): boolean {
595
+ return !!inv<boolean>('0xA320EF046186FA3B', this.entity.handle, rai());
596
+ }
597
+
598
+ /**
599
+ * flags: See TASK_ENTER_VEHICLE
600
+ *
601
+ * @param p1
602
+ * @param flags Refer to [enum: eEnterExitVehicleFlags]
603
+ */
604
+ disembarkNearestTrainCarriage(p1: number, flags: number): void {
605
+ inv<void>('0x0A11F3BDEC03ED5F', this.entity.handle, f(p1), flags);
304
606
  }
305
607
 
306
608
  /**
609
+ * fleeType: see TASK_FLEE_COORD
610
+ *
611
+ * @param fleeFromTarget
307
612
  * @param pos
308
613
  * @param distance
309
- * @param p5
310
614
  * @param p6
311
615
  * @param p7
312
616
  * @param p8
617
+ * @param targetPed
313
618
  */
314
- useNearestScenarioChainToCoord(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void {
315
- inv<void>('0x9FDA1B3D7E7028B3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p5, p6, p7, p8);
619
+ fleeFromPed(fleeFromTarget: Ped, pos: Vector3, distance: number, p6: number, p7: number, p8: number, targetPed: Ped): void {
620
+ inv<void>('0x7B74D8EEDE9B5727', this.entity.handle, fleeFromTarget.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p6, p7, f(p8), targetPed.handle);
316
621
  }
317
622
 
318
623
  /**
319
- * @param eventName
320
624
  * @returns
321
625
  */
322
- getTaskMoveNetworkEvent(eventName: string | null): boolean {
323
- return inv<boolean>('0xB4F47213DF45A64C', this.entity.handle, eventName, rai());
626
+ get IsPedGettingUp(): boolean {
627
+ return !!inv<boolean>('0x2A74E1D5F2F00EEC', this.entity.handle, rai());
324
628
  }
325
629
 
326
630
  /**
327
- * Baits: see 0x9B0C7FA063E67629
328
- *
329
- * @param bait
330
- * @param withoutBuoy
631
+ * @param time
331
632
  */
332
- swapFishingBait(bait: string | null, withoutBuoy: boolean): void {
333
- inv<void>('0x2C28AC30A72722DA', this.entity.handle, bait, withoutBuoy);
633
+ duck(time: number): void {
634
+ inv<void>('0xA14B5FBF986BAC23', this.entity.handle, time);
334
635
  }
335
636
 
336
637
  /**
337
- * @returns
638
+ * @param p1
639
+ * @param p2
640
+ * @param p3
641
+ * @param p4
338
642
  */
339
- isDrivebyTaskUnderneathDrivingTask(): boolean {
340
- return inv<boolean>('0x8785E6E40C7A8818', this.entity.handle, rai());
341
- }
342
-
343
- cuffPed(): void {
344
- inv<void>('0x7981037A96E7D174', this.entity.handle);
643
+ robPed(p1: any, p2: any, p3: any, p4: any): void {
644
+ inv<void>('0x7BB967F85D8CCBDB', this.entity.handle, p1, p2, p3, p4);
345
645
  }
346
646
 
347
647
  /**
348
- * This native allows to control the cruise speed of where you want the ped to go
349
- * 3rd param might be the entity ped is in? like boat or wagon, 12th param might be the cruiseSpeed of the entity ped is in?
350
- * EXAMPLE: TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(PlayerPedId(), vector3(x, y, z), 3.0, entity, 1, 0, -1082130432, 0, 101004800, 520, 3.0, 1082130432, 0)
648
+ * getupSetHash: see nm_blend_out_sets.meta
351
649
  *
352
- * @param cruiseSpeed
353
- * @param entity
650
+ * @param flags
651
+ * @param getupSetHash
652
+ * @param p3
354
653
  * @param p4
355
654
  * @param p5
356
- * @param p6
357
- * @param p7
358
- * @param p8
359
- * @param p9
360
- * @param p10
361
- * @param p11
362
- * @param cruiseSpeed2
363
- * @param p13
364
- * @param p14
365
- * @returns gotoCoords
366
655
  */
367
- goToCoordAnyMeansExtraParamsWithCruiseSpeed(cruiseSpeed: number, entity: Entity, p4: number, p5: number, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, cruiseSpeed2: number, p13: any, p14: any): Vector3 {
368
- const result = inv<number[]>('0xB8ECD61F531A7B02', this.entity.handle, pvv(), f(cruiseSpeed), entity.handle, p4, p5, p6, p7, p8, p9, p10, p11, f(cruiseSpeed2), p13, p14);
369
- return Vector3.fromArray(result);
656
+ unhogtiePed(flags: number, getupSetHash: string | number, p3: string | null, p4: string | null, p5: number): void {
657
+ inv<void>('0x79559BAD83CCD038', this.entity.handle, flags, _h(getupSetHash), p3, p4, f(p5));
370
658
  }
371
659
 
372
660
  /**
373
- * @returns
661
+ * hecks if the ped camera is directed at the given coord within the specified radius. https://www.youtube.com/watch?v=iLHXrWVvq_c
662
+ *
663
+ * @param coord The coord to check if they're looking at
664
+ * @param radius The radius of the frustum
665
+ * @returns Returns `true` if the ped camera is within the range of the frustum, `false` otherwise
374
666
  */
375
- isTaskMoveNetworkReadyForTransition(): boolean {
376
- return inv<boolean>('0x30ED88D5E0C56A37', this.entity.handle, rai());
377
- }
378
-
379
- clearDefensiveArea(): void {
380
- inv<void>('0x95A6C46A31D1917D', this.entity.handle);
667
+ isPedLookingAtCoord(coord: Vector3, radius: number): boolean {
668
+ return !!inv<boolean>('0x508F5053E3F6F0C4', this.entity.handle, f(coord.x), f(coord.y), f(coord.z), f(radius), rai());
381
669
  }
382
670
 
383
671
  /**
384
- * @param modifier
672
+ * @param entity
385
673
  */
386
- setPedPathDeepSnowCostModifier(modifier: number): void {
387
- inv<void>('0xE8C296B75EACC357', this.entity.handle, f(modifier));
674
+ walkAway(entity: Entity): void {
675
+ inv<void>('0x04ACFAC71E6858F9', this.entity.handle, entity.handle);
388
676
  }
389
677
 
390
678
  /**
391
679
  * @returns
392
680
  */
393
- getItemInteractionItemId(): number {
394
- return (inv<number>('0x804425C4BBD00883', this.entity.handle, rai())) & 0xFFFFFFFF;
395
- }
396
-
397
- /**
398
- * @param entity
399
- * @param mount
400
- * @param p3
401
- */
402
- placeCarriedEntityOnMount(entity: Entity, mount: Ped, p3: number): void {
403
- inv<void>('0x6D3D87C57B3D52C7', this.entity.handle, entity.handle, mount.handle, f(p3));
681
+ get HogtieEscapeTimer(): number {
682
+ return inv<number>('0x4687E69D258BBE41', this.entity.handle, raf());
404
683
  }
405
684
 
406
- detachCarriablePed(): void {
407
- inv<void>('0x36D188AECB26094B', this.entity.handle);
685
+ weapon(): void {
686
+ inv<void>('0x7157B82D60E4BC46', this.entity.handle);
408
687
  }
409
688
 
410
689
  /**
411
690
  * @returns
412
691
  */
413
- getItemInteractionState(): number {
414
- return (inv<number>('0x6AA3DCA2C6F5EB6D', this.entity.handle, rai())) & 0xFFFFFFFF;
692
+ get IsPedWalking(): boolean {
693
+ return !!inv<boolean>('0xDE4C184B2B9B071A', this.entity.handle, rai());
415
694
  }
416
695
 
417
696
  /**
418
- * @returns
697
+ * @param p1
419
698
  */
420
- getIsPedAimingInTheAir(): any {
421
- return inv<number>('0x8785E6E40C7A8819', this.entity.handle);
422
- }
699
+ N_0xFFB520A3E16F7B7B(p1: number): void {
700
+ inv<void>('0xFFB520A3E16F7B7B', this.entity.handle, f(p1));
701
+ }
702
+
703
+ persistentCharacter(): void {
704
+ inv<void>('0x4391700CBD89C3D8', this.entity.handle);
705
+ }
423
706
 
424
707
  /**
425
- * param3: duration in ms, use -1 to look forever
426
- * param4: using 2048 is fine
427
- * param5: using 3 is fine
428
- *
429
- * @param lookAtTarget
430
- * @param duration
708
+ * @param speed
709
+ * @param p2
431
710
  * @param p3
432
711
  * @param p4
433
- * @param p5
434
712
  */
435
- lookAtEntity(lookAtTarget: Entity, duration: number, p3: number, p4: number, p5: number): void {
436
- inv<void>('0x69F4BE8C8CC4796C', this.entity.handle, lookAtTarget.handle, duration, p3, p4, p5);
713
+ waypointPlaybackOverrideSpeed(speed: number, p2: any, p3: any, p4: any): void {
714
+ inv<void>('0x7D7D2B47FA788E85', this.entity.handle, f(speed), p2, p3, p4);
437
715
  }
438
716
 
439
717
  /**
440
- * @param taskIndex
441
- * @returns
718
+ * @param p1
719
+ * @param p2
720
+ * @param p3
442
721
  */
443
- getIsTaskActive(taskIndex: number): boolean {
444
- return inv<boolean>('0xB0760331C7AA4155', this.entity.handle, taskIndex, rai());
722
+ climbLadder(p1: number, p2: boolean, p3: boolean): void {
723
+ inv<void>('0xB6C987F9285A3814', this.entity.handle, f(p1), p2, p3);
445
724
  }
446
725
 
447
726
  /**
448
- * grappleStyle: AR_GRAPPLE_STRUGGLE, AR_ALLIGATOR_LEG_GRAB_CHALLENGE_FAIL, AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_BACK_DEFEND, AR_GRAPPLE_FRONT_FROM_FRONT
727
+ * Makes a ped run away from another ped (fleeFromTarget) fleeDistance = ped will flee this distance
728
+ * fleeTime = ped will flee for this amount of time, set to "-1" to flee forever
729
+ * fleeType = can be 0, R* Scripts: fm_mission/race_controller: 66048; fme_escaped_convicts: 2260992, 2523136, 2359296; la_alligator/fox: 2097152; net_fetch: 17301536; net_stable_mount: 540928
730
+ * fleeSpeed = mostly 3f, rarely 1f in R* Scripts
449
731
  *
450
- * @param grappleTarget
451
- * @param grappleStyle
452
- * @param p3
453
- * @param p4
732
+ * @param fleeFromTarget
733
+ * @param fleeDistance
734
+ * @param fleeTime
735
+ * @param fleeType Refer to [enum: eFleeStyle]
736
+ * @param fleeSpeed
737
+ * @param targetPed
738
+ */
739
+ smartFleePed(fleeFromTarget: Ped, fleeDistance: number, fleeTime: number, fleeType: number, fleeSpeed: number, targetPed: Ped): void {
740
+ inv<void>('0x22B0D0E37CCB840D', this.entity.handle, fleeFromTarget.handle, f(fleeDistance), fleeTime, fleeType, f(fleeSpeed), targetPed.handle);
741
+ }
742
+
743
+ /**
744
+ * @param pos
745
+ * @param time
454
746
  * @param p5
455
747
  * @param p6
456
748
  */
457
- putPedDirectlyIntoGrapple(grappleTarget: Ped, grappleStyle: string | number, p3: number, p4: number, p5: boolean, p6: number): void {
458
- inv<void>('0xA05F3F20889D7A5B', this.entity.handle, grappleTarget.handle, _h(grappleStyle), f(p3), f(p4), p5, p6);
749
+ aimGunAtCoord(pos: Vector3, time: number, p5: boolean, p6: boolean): void {
750
+ inv<void>('0x6671F3EEC681BDA1', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), time, p5, p6);
459
751
  }
460
752
 
461
753
  /**
462
- * @param p1
463
- * @param p2
754
+ * @param targetPed
464
755
  */
465
- combatAnimalWarn(p1: any, p2: any): void {
466
- inv<void>('0xF960F3D57B660E96', this.entity.handle, p1, p2);
756
+ cutFreeHogtiedTargetPed(targetPed: Ped): void {
757
+ inv<void>('0x81D16C4FF3A77ADF', this.entity.handle, targetPed.handle);
467
758
  }
468
759
 
469
760
  /**
470
- * @param toggle
761
+ * @param signalName
762
+ * @param value
471
763
  */
472
- setPedIgnoreDeadBodies(toggle: boolean): void {
473
- inv<void>('0x013A7BA5015C1372', this.entity.handle, toggle);
764
+ setTaskMoveNetworkSignalFloat2(signalName: string | null, value: number): void {
765
+ inv<void>('0x099D4A855D53B03B', this.entity.handle, signalName, f(value));
474
766
  }
475
767
 
476
768
  /**
477
769
  * @param p1
478
770
  * @param p2
479
- * @param p3
480
- * @param p4
481
- * @param p5
482
- * @param p6
483
- * @param p7
484
771
  */
485
- moveInTrafficToDestination(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void {
486
- inv<void>('0xDCA3A13F7A45338B', this.entity.handle, p1, p2, p3, p4, p5, p6, p7);
772
+ ambientAnimalHunt(p1: any, p2: any): void {
773
+ inv<void>('0x4B39D8F9D0FE7749', this.entity.handle, p1, p2);
487
774
  }
488
775
 
489
776
  /**
490
- * @param attacker
491
- * @param p2
492
- * @returns Returns `true` on success, or `false` if `attacker` doesn't exist, or is dead.
777
+ * @param p1
778
+ * @param taskFlag Refer to [enum: eEnterExitVehicleFlags]
493
779
  */
494
- intimidated(attacker: Ped, p2: boolean): boolean {
495
- return inv<boolean>('0x648B75D44930D6BD', this.entity.handle, attacker.handle, p2, rai());
780
+ leaveAnyVehicle(p1: number, taskFlag: number): void {
781
+ inv<void>('0x504D54DF3F6F2247', this.entity.handle, p1, taskFlag);
496
782
  }
497
783
 
498
784
  /**
499
- * @returns
785
+ * @param targetPed
786
+ * @param p2
787
+ * @param p3
500
788
  */
501
- waypointPlaybackGetIsShooting(): any {
502
- return inv<number>('0xA5B94DF8AF058F46', this.entity.handle);
789
+ combatPed(targetPed: Ped, p2: number, p3: number): void {
790
+ inv<void>('0xF166E48407BAC484', this.entity.handle, targetPed.handle, p2, p3);
503
791
  }
504
792
 
505
793
  /**
506
- * @param pos
507
- * @param distance
794
+ * Params: p4 = -1.0f, p5 = -1, p6 = 0 in R* Scripts
795
+ *
796
+ * @param fleeFromTarget
797
+ * @param fleeStyle Refer to [enum: eFleeStyle]
798
+ * @param flag
799
+ * @param p4
508
800
  * @param p5
509
801
  * @param p6
510
- * @param p7
511
- * @param p8
512
802
  */
513
- useNearestScenarioChainToCoordWarp(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void {
514
- inv<void>('0x97A28E63F0BA5631', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p5, p6, p7, p8);
803
+ fleePed(fleeFromTarget: Ped, fleeStyle: number, flag: number, p4: number, p5: number, p6: number): void {
804
+ inv<void>('0xFD45175A6DFD7CE9', this.entity.handle, fleeFromTarget.handle, fleeStyle, flag, f(p4), p5, p6);
515
805
  }
516
806
 
517
807
  /**
518
- * returned values:
519
- * 0 to 7 = task that's currently in progress, 0 meaning the first one.
520
- * -1 no task sequence in progress.
521
- *
522
808
  * @returns
523
809
  */
524
- getSequenceProgress(): number {
525
- return inv<number>('0x00A9010CFE1E3533', this.entity.handle, rai());
810
+ get IsPedLeadingHorse(): any {
811
+ return inv<number>('0xEFC4303DDC6E60D3', this.entity.handle);
526
812
  }
527
813
 
528
814
  /**
529
- * @returns
815
+ * @param entity
816
+ * @param offset
817
+ * @param movementSpeed
818
+ * @param timeout
819
+ * @param stoppingRange
820
+ * @param persistFollowing
821
+ * @param p9
822
+ * @param walkOnly
823
+ * @param p11
824
+ * @param p12
825
+ * @param p13
530
826
  */
531
- waypointPlaybackGetIsAiming(): any {
532
- return inv<number>('0xD73A5D1F0325C71C', this.entity.handle);
827
+ followToOffsetOfEntity(entity: Entity, offset: Vector3, movementSpeed: number, timeout: number, stoppingRange: number, persistFollowing: boolean, p9: boolean, walkOnly: boolean, p11: boolean, p12: boolean, p13: boolean): void {
828
+ inv<void>('0x304AE42E357B8C7E', this.entity.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), f(movementSpeed), timeout, f(stoppingRange), persistFollowing, p9, walkOnly, p11, p12, p13);
533
829
  }
534
830
 
535
831
  /**
536
- * @param toggle
832
+ * duration: the amount of time in milliseconds to do the task. -1 will keep the task going until either another task is applied, or CLEAR_ALL_TASKS() is called with the ped
833
+ *
834
+ * @param targetEntity
835
+ * @param duration
836
+ * @param p3
837
+ * @param p4
537
838
  */
538
- setPedPathCanUseLadders(toggle: boolean): void {
539
- inv<void>('0x77A5B103C87F476E', this.entity.handle, toggle);
839
+ aimGunAtEntity(targetEntity: Entity, duration: number, p3: boolean, p4: number): void {
840
+ inv<void>('0x9B53BB6E8943AF53', this.entity.handle, targetEntity.handle, duration, p3, p4);
540
841
  }
541
842
 
542
843
  /**
543
- * @param p1
544
- * @param p2
844
+ * `_GET_ANIM_SCENE_FROM_PED_*` But in a strange way, it also seems to work with the butcher's meat-cutting animscene. This does not return AnimScenes in general — it seems restricted to
845
+ * SEARCH-related scenes (needs more research).
846
+ *
847
+ * @returns Returns the AnimScene handle currently associated with the given Ped, but only when the anim event "SEARCHSTART" has fired on that Ped.
545
848
  */
546
- stopAnimPlayback(p1: number, p2: boolean): void {
547
- inv<void>('0xEE08C992D238C5D1', this.entity.handle, p1, p2);
849
+ N_0x2C497BDEF897C6DF(): AnimScene | null {
850
+ return createFromHandle<AnimScene>('AnimScene', inv<number>('0x2C497BDEF897C6DF', this.entity.handle, rai()));
548
851
  }
549
852
 
550
853
  /**
551
- * @param targetPed
552
- * @param p2
854
+ * @param p1
553
855
  * @returns
554
856
  */
555
- confront(targetPed: Ped, p2: number): any {
556
- return inv<number>('0x3A2A2071DF5CC569', this.entity.handle, targetPed.handle, p2);
857
+ police(p1: boolean): any {
858
+ return inv<number>('0x87BE56724650408E', this.entity.handle, p1);
557
859
  }
558
860
 
559
- N_0x1F298C7BD30D1240(): void {
560
- inv<void>('0x1F298C7BD30D1240', this.entity.handle);
861
+ /**
862
+ * @param scenarioPoint
863
+ * @param flag
864
+ */
865
+ hitchAnimal(scenarioPoint: number, flag: number): void {
866
+ inv<void>('0x9030AD4B6207BFE8', this.entity.handle, scenarioPoint, flag);
867
+ }
868
+
869
+ uncuffPed(): void {
870
+ inv<void>('0x67406F2C8F87FC4F', this.entity.handle);
561
871
  }
562
872
 
563
873
  /**
@@ -565,95 +875,101 @@ export class PedTask extends BaseTask {
565
875
  * @param p2
566
876
  * @param p3
567
877
  */
568
- setCrouchMovement(p1: boolean, p2: any, p3: boolean): void {
569
- inv<void>('0x17293C633C8AC019', this.entity.handle, p1, p2, p3);
878
+ waypointPlaybackPause(p1: any, p2: any, p3: any): void {
879
+ inv<void>('0x0F342546AA06FED5', this.entity.handle, p1, p2, p3);
570
880
  }
571
881
 
572
882
  /**
573
- * Tells the ped to go to an offset coord from an entity, without using the navmesh. if timeBeforeTeleport is -1 the ped will never warp, p7 is 1 or 0 still unknown param
883
+ * meleeStyles: AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_MOUNT_FACEDOWN_FROM_FRONT, AR_ALLIGATOR_LEAPKILL, AR_ALLIGATOR_WAIST_AUTOKILL_FRONT
574
884
  *
575
- * @param entity
576
- * @param offset
577
- * @param moveBlendRatio
578
- * @param timeBeforeTeleport
579
- * @param p7
885
+ * @param meleeTarget
886
+ * @param meleeStyle
887
+ * @param p3
888
+ * @param animBlendRatio
889
+ * @param p5
890
+ * @param p6
580
891
  */
581
- goStraightToCoordRelativeToEntity(entity: Entity, offset: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, p7: number): void {
582
- inv<void>('0x61E360B7E040D12E', this.entity.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), moveBlendRatio, timeBeforeTeleport, p7);
892
+ putPedDirectlyIntoMelee(meleeTarget: Ped, meleeStyle: string | number, p3: number, animBlendRatio: number, p5: boolean, p6: number): void {
893
+ inv<void>('0x1C6CD14A876FFE39', this.entity.handle, meleeTarget.handle, _h(meleeStyle), f(p3), f(animBlendRatio), p5, p6);
583
894
  }
584
895
 
585
896
  /**
586
- * Sets the time it takes for a hogtied ped to escape
587
- * -1.0f for ped to never escape
588
- *
589
- * @param time
897
+ * @param waypointRecording
898
+ * @param p2
899
+ * @param flag
900
+ * @param p4
901
+ * @param p5
902
+ * @param p6
903
+ * @param p7
590
904
  */
591
- setHogtieEscapeTimer(time: number): void {
592
- inv<void>('0xAB591AE6B48B913E', this.entity.handle, f(time));
905
+ followWaypointRecording(waypointRecording: string | null, p2: number, flag: number, p4: number, p5: boolean, p6: any, p7: number): void {
906
+ inv<void>('0x0759591819534F7B', this.entity.handle, waypointRecording, p2, flag, p4, p5, p6, p7);
593
907
  }
594
908
 
595
909
  /**
596
- * Makes the ped run to take cover
910
+ * @param targetPed
597
911
  */
598
- stayInCover(): void {
599
- inv<void>('0xE5DA8615A6180789', this.entity.handle);
912
+ hogtieTargetPed(targetPed: Ped): void {
913
+ inv<void>('0x27829AFD3E03AC1A', this.entity.handle, targetPed.handle);
600
914
  }
601
915
 
602
916
  /**
917
+ * shootatEntity:
918
+ * If true, peds will shoot at Entity till it is dead.
919
+ * If false, peds will just walk till they reach the entity and will cease shooting.
920
+ *
603
921
  * @param p1
922
+ * @param p2
923
+ * @param p3
924
+ * @param p4
925
+ * @param p5
926
+ * @param p6
927
+ * @param p7
928
+ * @param p8
929
+ * @param p9
930
+ * @param p10
604
931
  */
605
- followWaypointRecordingAdvanced(p1: any): void {
606
- inv<void>('0x0CFC13EBC19BCA52', this.entity.handle, p1);
932
+ goToEntityWhileAimingAtEntity(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any): void {
933
+ inv<void>('0x97465886D35210E9', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
607
934
  }
608
935
 
609
936
  /**
610
- * Tells the ped to go to a coord, without using the navemesh. if timeBeforeTeleport is -1 the ped will never warp, p8 is always 0 or 1 still unknown
611
- *
612
937
  * @param pos
613
- * @param moveBlendRatio
614
- * @param timeBeforeTeleport
615
- * @param finalHeading
616
- * @param targetRadius
617
- * @param p8
938
+ * @param distance
618
939
  */
619
- goStraightToCoord(pos: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, finalHeading: number, targetRadius: number, p8: number): void {
620
- inv<void>('0xD76B57B44F1E6F8B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(moveBlendRatio), timeBeforeTeleport, f(finalHeading), f(targetRadius), p8);
940
+ useNearestTrainScenarioToCoordWarp(pos: Vector3, distance: number): void {
941
+ inv<void>('0x3774B03456DD6106', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance));
621
942
  }
622
943
 
623
944
  /**
624
- * @returns
945
+ * @param p1
625
946
  */
626
- getPedWaypointOverrideSpeed(): number {
627
- return inv<number>('0xD39A2F3E7FCAFF08', this.entity.handle, raf());
947
+ wanderSwim(p1: any): void {
948
+ inv<void>('0x527EA3DB8BC7F03B', this.entity.handle, p1);
628
949
  }
629
950
 
630
951
  /**
631
- * Climbs or vaults the nearest thing.
952
+ * duration in milliseconds
632
953
  *
633
- * @param unused
954
+ * @param pos
955
+ * @param duration
634
956
  */
635
- climb(unused: boolean): void {
636
- inv<void>('0x89D9FCC2435112F1', this.entity.handle, unused);
957
+ turnPedToFaceCoord(pos: Vector3, duration: number): void {
958
+ inv<void>('0x1DDA930A0AC38571', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration);
637
959
  }
638
960
 
639
961
  /**
640
- * Old name: _TASK_VEHICLE_DRIVE_TO_POINT
641
- * flag: 524419 and 0 in shop_horse_shop R* Script
642
- *
643
- * @param vehicle
644
- * @param pos
645
- * @param p5
646
- * @param p6
647
- * @param flag
962
+ * @param preferAvoidMud
963
+ * @param p2
648
964
  */
649
- vehicleDriveStraightToPoint(vehicle: Vehicle, pos: Vector3, p5: number, p6: number, flag: number): void {
650
- inv<void>('0x089FF2FB965F0A29', this.entity.handle, vehicle.handle, f(pos.x), f(pos.y), f(pos.z), f(p5), f(p6), flag);
965
+ setPedPathPreferToAvoidMud(preferAvoidMud: boolean, p2: number): void {
966
+ inv<void>('0x8BB283A7888AD1AD', this.entity.handle, preferAvoidMud, f(p2));
651
967
  }
652
968
 
653
969
  /**
654
- * @param p1
655
- * @param p2
656
- * @param p3
970
+ * @param animDict
971
+ * @param animName
972
+ * @param entity
657
973
  * @param p4
658
974
  * @param p5
659
975
  * @param p6
@@ -665,142 +981,172 @@ export class PedTask extends BaseTask {
665
981
  * @param p12
666
982
  * @param p13
667
983
  * @param p14
668
- * @param p15
669
984
  */
670
- goToCoordWhileAimingAtCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any, p15: any): void {
671
- inv<void>('0x639C0425A0B4E77E', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15);
985
+ playUpperAnimFacingEntity(animDict: string | null, animName: string | null, entity: Entity, p4: number, p5: number, p6: number, p7: number, p8: number, p9: boolean, p10: boolean, p11: number, p12: string | null, p13: number, p14: number): void {
986
+ inv<void>('0xAD67214236AB1CFE', this.entity.handle, animDict, animName, entity.handle, p4, f(p5), f(p6), p7, f(p8), p9, p10, f(p11), p12, p13, f(p14));
672
987
  }
673
988
 
674
989
  /**
675
- * flags: 0 = HANDS_UP_NOTHING; 1 = HANDS_UP_STRAIGHT_TO_LOOP
676
- *
677
- * @param duration
678
- * @param facingPed
679
- * @param timeToFacePed
680
- * @param flags
990
+ * @param goToLocationX
991
+ * @param goToLocationY
992
+ * @param goToLocationZ
993
+ * @param focusLocationX
994
+ * @param focusLocationY
995
+ * @param focusLocationZ
996
+ * @param speed
997
+ * @param shootAtEnemies
998
+ * @param distanceToStopAt
999
+ * @param noRoadsDistance
1000
+ * @param unkTrue
1001
+ * @param unkFlag
1002
+ * @param aimingFlag
1003
+ * @param firingPattern
681
1004
  */
682
- handsUp(duration: number, facingPed: Ped, timeToFacePed: number, flags: number): void {
683
- inv<void>('0xF2EAB31979A7F910', this.entity.handle, duration, facingPed.handle, timeToFacePed, flags);
1005
+ goToCoordAndAimAtHatedEntitiesNearCoord(goToLocationX: number, goToLocationY: number, goToLocationZ: number, focusLocationX: number, focusLocationY: number, focusLocationZ: number, speed: number, shootAtEnemies: boolean, distanceToStopAt: number, noRoadsDistance: number, unkTrue: boolean, unkFlag: number, aimingFlag: number, firingPattern: string | number): void {
1006
+ inv<void>('0xA55547801EB331FC', this.entity.handle, f(goToLocationX), f(goToLocationY), f(goToLocationZ), f(focusLocationX), f(focusLocationY), f(focusLocationZ), f(speed), shootAtEnemies, f(distanceToStopAt), f(noRoadsDistance), unkTrue, unkFlag, aimingFlag, _h(firingPattern));
684
1007
  }
685
1008
 
686
1009
  /**
687
- * timer: in ms, if it reaches 0 it will auto warp the ped on the horse
688
- * Flags will still apply to mountStyle
689
- *
690
- * @param mount
691
- * @param timer
692
- * @param seatIndex Refer to [enum: eVehicleSeat]
693
- * @param pedSpeed
694
- * @param mountStyle
695
- * @param p6
696
- * @param p7
1010
+ * @param itemHash
1011
+ * @param interactionAnimHash
1012
+ * @param p3
1013
+ * @returns
697
1014
  */
698
- mountAnimal(mount: Ped, timer: number, seatIndex: eVehicleSeat, pedSpeed: number, mountStyle: number, p6: any, p7: any): void {
699
- inv<void>('0x92DB0739813C5186', this.entity.handle, mount.handle, timer, seatIndex, f(pedSpeed), mountStyle, p6, p7);
1015
+ canStartItemInteraction(itemHash: string | number, interactionAnimHash: string | number, p3: number): any {
1016
+ return inv<number>('0x2D19BC4DF626CBE7', this.entity.handle, _h(itemHash), _h(interactionAnimHash), p3);
700
1017
  }
701
1018
 
702
1019
  /**
703
- * @returns
1020
+ * @param targetPed
1021
+ * @param p2
1022
+ * @param p3
1023
+ * @param p4
1024
+ * @param p5
1025
+ * @param p6
1026
+ * @param p7
1027
+ * @param p8
1028
+ * @param p9
1029
+ * @param p10
704
1030
  */
705
- getPedIsIgnoringDeadBodies(): any {
706
- return inv<number>('0x1948BBE561A2375A', this.entity.handle);
1031
+ followAndConverseWithPed(targetPed: Ped, p2: any, p3: any, p4: number, p5: number, p6: number, p7: any, p8: any, p9: number, p10: number): void {
1032
+ inv<void>('0x489FFCCCE7392B55', this.entity.handle, targetPed.handle, p2, p3, f(p4), f(p5), p6, p7, p8, f(p9), f(p10));
707
1033
  }
708
1034
 
709
1035
  /**
710
- * @param p1
711
- * @param taskFlag Refer to [enum: eEnterExitVehicleFlags]
1036
+ * @param pos
1037
+ * @param distance
1038
+ * @param p5
1039
+ * @param p6
1040
+ * @param p7
1041
+ * @param p8
712
1042
  */
713
- leaveAnyVehicle(p1: number, taskFlag: number): void {
714
- inv<void>('0x504D54DF3F6F2247', this.entity.handle, p1, taskFlag);
1043
+ useNearestScenarioChainToCoord(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void {
1044
+ inv<void>('0x9FDA1B3D7E7028B3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p5, p6, p7, p8);
715
1045
  }
716
1046
 
717
1047
  /**
718
- * @param targetPed
719
- * @param p2
720
- * @param p3
1048
+ * @param eventName
1049
+ * @returns
721
1050
  */
722
- combatPed(targetPed: Ped, p2: number, p3: number): void {
723
- inv<void>('0xF166E48407BAC484', this.entity.handle, targetPed.handle, p2, p3);
1051
+ getTaskMoveNetworkEvent(eventName: string | null): boolean {
1052
+ return !!inv<boolean>('0xB4F47213DF45A64C', this.entity.handle, eventName, rai());
724
1053
  }
725
1054
 
726
1055
  /**
727
- * Params: p4 = -1.0f, p5 = -1, p6 = 0 in R* Scripts
1056
+ * Baits: see 0x9B0C7FA063E67629
728
1057
  *
729
- * @param fleeFromTarget
730
- * @param fleeStyle Refer to [enum: eFleeStyle]
731
- * @param flag
732
- * @param p4
733
- * @param p5
734
- * @param p6
1058
+ * @param bait
1059
+ * @param withoutBuoy
735
1060
  */
736
- fleePed(fleeFromTarget: Ped, fleeStyle: number, flag: number, p4: number, p5: number, p6: number): void {
737
- inv<void>('0xFD45175A6DFD7CE9', this.entity.handle, fleeFromTarget.handle, fleeStyle, flag, f(p4), p5, p6);
1061
+ swapFishingBait(bait: string | null, withoutBuoy: boolean): void {
1062
+ inv<void>('0x2C28AC30A72722DA', this.entity.handle, bait, withoutBuoy);
738
1063
  }
739
1064
 
740
1065
  /**
741
1066
  * @returns
742
1067
  */
743
- isPedLeadingHorse(): any {
744
- return inv<number>('0xEFC4303DDC6E60D3', this.entity.handle);
1068
+ get IsDrivebyTaskUnderneathDrivingTask(): boolean {
1069
+ return !!inv<boolean>('0x8785E6E40C7A8818', this.entity.handle, rai());
1070
+ }
1071
+
1072
+ cuffPed(): void {
1073
+ inv<void>('0x7981037A96E7D174', this.entity.handle);
745
1074
  }
746
1075
 
747
1076
  /**
1077
+ * This native allows to control the cruise speed of where you want the ped to go
1078
+ * 3rd param might be the entity ped is in? like boat or wagon, 12th param might be the cruiseSpeed of the entity ped is in?
1079
+ * EXAMPLE: TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(PlayerPedId(), vector3(x, y, z), 3.0, entity, 1, 0, -1082130432, 0, 101004800, 520, 3.0, 1082130432, 0)
1080
+ *
1081
+ * @param cruiseSpeed
748
1082
  * @param entity
749
- * @param offset
750
- * @param movementSpeed
751
- * @param timeout
752
- * @param stoppingRange
753
- * @param persistFollowing
1083
+ * @param p4
1084
+ * @param p5
1085
+ * @param p6
1086
+ * @param p7
1087
+ * @param p8
754
1088
  * @param p9
755
- * @param walkOnly
1089
+ * @param p10
756
1090
  * @param p11
757
- * @param p12
1091
+ * @param cruiseSpeed2
758
1092
  * @param p13
1093
+ * @param p14
1094
+ * @returns gotoCoords
759
1095
  */
760
- followToOffsetOfEntity(entity: Entity, offset: Vector3, movementSpeed: number, timeout: number, stoppingRange: number, persistFollowing: boolean, p9: boolean, walkOnly: boolean, p11: boolean, p12: boolean, p13: boolean): void {
761
- inv<void>('0x304AE42E357B8C7E', this.entity.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), f(movementSpeed), timeout, f(stoppingRange), persistFollowing, p9, walkOnly, p11, p12, p13);
1096
+ goToCoordAnyMeansExtraParamsWithCruiseSpeed(cruiseSpeed: number, entity: Entity, p4: number, p5: number, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, cruiseSpeed2: number, p13: any, p14: any): Vector3 {
1097
+ const result = inv<number[]>('0xB8ECD61F531A7B02', this.entity.handle, pvv(), f(cruiseSpeed), entity.handle, p4, p5, p6, p7, p8, p9, p10, p11, f(cruiseSpeed2), p13, p14);
1098
+ return Vector3.fromArray(result);
762
1099
  }
763
1100
 
764
1101
  /**
765
- * duration: the amount of time in milliseconds to do the task. -1 will keep the task going until either another task is applied, or CLEAR_ALL_TASKS() is called with the ped
766
- *
767
- * @param targetEntity
768
- * @param duration
769
- * @param p3
770
- * @param p4
1102
+ * @param radius
771
1103
  */
772
- aimGunAtEntity(targetEntity: Entity, duration: number, p3: boolean, p4: number): void {
773
- inv<void>('0x9B53BB6E8943AF53', this.entity.handle, targetEntity.handle, duration, p3, p4);
1104
+ combatHatedTargetsNoLosTest(radius: number): void {
1105
+ inv<void>('0xB5BC69D9C4060BC3', this.entity.handle, f(radius));
774
1106
  }
775
1107
 
776
1108
  /**
777
- * `_GET_ANIM_SCENE_FROM_PED_*` But in a strange way, it also seems to work with the butcher's meat-cutting animscene. This does not return AnimScenes in general — it seems restricted to
778
- * SEARCH-related scenes (needs more research).
779
- *
780
- * @returns Returns the AnimScene handle currently associated with the given Ped, but only when the anim event "SEARCHSTART" has fired on that Ped.
1109
+ * @param p1
781
1110
  */
782
- N_0x2C497BDEF897C6DF(): AnimScene | null {
783
- return createFromHandle<AnimScene>('AnimScene', inv<number>('0x2C497BDEF897C6DF', this.entity.handle, rai()));
1111
+ N_0x31BB338F64D5C861(p1: boolean): void {
1112
+ inv<void>('0x31BB338F64D5C861', this.entity.handle, p1);
784
1113
  }
785
1114
 
786
1115
  /**
787
- * @param p1
788
- * @returns
1116
+ * @param modifier
789
1117
  */
790
- police(p1: boolean): any {
791
- return inv<number>('0x87BE56724650408E', this.entity.handle, p1);
1118
+ set PedPathClimbCostModifier(modifier: number) {
1119
+ inv<void>('0x88E32DB8C1A4AA4B', this.entity.handle, f(modifier));
792
1120
  }
793
1121
 
794
1122
  /**
795
- * @param scenarioPoint
796
- * @param flag
1123
+ * @param entity
1124
+ * @param duration
1125
+ * @param targetRadius
1126
+ * @param offset
1127
+ * @param moveBlendRatio
1128
+ * @param offsetFlags
797
1129
  */
798
- hitchAnimal(scenarioPoint: number, flag: number): void {
799
- inv<void>('0x9030AD4B6207BFE8', this.entity.handle, scenarioPoint, flag);
1130
+ gotoEntityOffsetXy(entity: Entity, duration: number, targetRadius: number, offset: Vector2, moveBlendRatio: number, offsetFlags: number): void {
1131
+ inv<void>('0x338E7EF52B6095A9', this.entity.handle, entity.handle, duration, f(targetRadius), f(offset.x), f(offset.y), f(moveBlendRatio), offsetFlags);
800
1132
  }
801
1133
 
802
- uncuffPed(): void {
803
- inv<void>('0x67406F2C8F87FC4F', this.entity.handle);
1134
+ /**
1135
+ * Makes ped walk around the area the params p1 p2 seems to not affect anything but p2 is either 0 or 1 and p1 is mostly 1.0 or ped heading
1136
+ *
1137
+ * @param p2
1138
+ * @param p3
1139
+ */
1140
+ wanderStandard(p2: number, p3: number): void {
1141
+ inv<void>('0xBB9CE077274F6A1B', this.entity.handle, f(p2), p3);
1142
+ }
1143
+
1144
+ /**
1145
+ * @param p1
1146
+ * @param p2
1147
+ */
1148
+ clearPedTasks(p1: boolean, p2: boolean): void {
1149
+ inv<void>('0xE1EF3C1216AFF2CD', this.entity.handle, p1, p2);
804
1150
  }
805
1151
 
806
1152
  /**
@@ -835,43 +1181,188 @@ export class PedTask extends BaseTask {
835
1181
  * @param p8
836
1182
  * @param p9
837
1183
  */
838
- useScenarioPoint(scenario: number, conditionalAnim: string | null, p3: number, p4: boolean, p5: boolean, p6: string | number, p7: boolean, p8: number, p9: boolean): void {
839
- inv<void>('0xCCDAE6324B6A821C', this.entity.handle, scenario, conditionalAnim, p3, p4, p5, _h(p6), p7, f(p8), p9);
1184
+ useScenarioPoint(scenario: number, conditionalAnim: string | null, p3: number, p4: boolean, p5: boolean, p6: string | number, p7: boolean, p8: number, p9: boolean): void {
1185
+ inv<void>('0xCCDAE6324B6A821C', this.entity.handle, scenario, conditionalAnim, p3, p4, p5, _h(p6), p7, f(p8), p9);
1186
+ }
1187
+
1188
+ /**
1189
+ * @returns
1190
+ */
1191
+ get IsPedRunningTaskItemInteraction(): boolean {
1192
+ return !!inv<boolean>('0xEC7E480FF8BD0BED', this.entity.handle, rai());
1193
+ }
1194
+
1195
+ /**
1196
+ * @param vehicle
1197
+ */
1198
+ breakVehicleDoorLock(vehicle: Vehicle): void {
1199
+ inv<void>('0xBB28D1BC9EA8A6A5', this.entity.handle, vehicle.handle);
1200
+ }
1201
+
1202
+ /**
1203
+ * @param vehicle
1204
+ * @param vehicleTarget
1205
+ * @param missionType
1206
+ * @param p4
1207
+ * @param p5
1208
+ * @param p6
1209
+ * @param p7
1210
+ * @param DriveAgainstTraffic
1211
+ */
1212
+ vehicleMission(vehicle: Vehicle, vehicleTarget: Vehicle, missionType: number, p4: number, p5: any, p6: number, p7: number, DriveAgainstTraffic: boolean): void {
1213
+ inv<void>('0x659427E0EF36BCDE', this.entity.handle, vehicle.handle, vehicleTarget.handle, missionType, f(p4), p5, f(p6), f(p7), DriveAgainstTraffic);
1214
+ }
1215
+
1216
+ /**
1217
+ * @param avoidTraffic
1218
+ */
1219
+ set PedPathAvoidTraffic(avoidTraffic: boolean) {
1220
+ inv<void>('0x7C015D8BCEC72CF4', this.entity.handle, avoidTraffic);
1221
+ }
1222
+
1223
+ /**
1224
+ * @param p1
1225
+ * @param p2
1226
+ */
1227
+ guard(p1: any, p2: any): void {
1228
+ inv<void>('0xB9FB242EACCAF30F', this.entity.handle, p1, p2);
1229
+ }
1230
+
1231
+ /**
1232
+ * @param attacker
1233
+ * @param p2
1234
+ * @param unusedParam3 Unused by the native.
1235
+ * @param unusedParam4 Unused by the native.
1236
+ * @param everyFrame Removes the `0x1000` bitmask from `flag`
1237
+ * @param p6
1238
+ * @param p7 Removes the `0x80000` bitmask from `flag`
1239
+ * @param flag
1240
+ * @returns Returns `true` on success, `false` if it failed (whether due to `attacker` being invalid, or the `attacker` ped being dead)
1241
+ */
1242
+ intimidated2(attacker: Ped, p2: number, unusedParam3: boolean, unusedParam4: boolean, everyFrame: boolean, p6: boolean, p7: boolean, flag: number): boolean {
1243
+ return !!inv<boolean>('0x933ACC1A1771A288', this.entity.handle, attacker.handle, p2, unusedParam3, unusedParam4, everyFrame, p6, p7, flag, rai());
1244
+ }
1245
+
1246
+ /**
1247
+ * @param avoidFire
1248
+ */
1249
+ set PedPathAvoidFire(avoidFire: boolean) {
1250
+ inv<void>('0x4455517B28441E60', this.entity.handle, avoidFire);
1251
+ }
1252
+
1253
+ /**
1254
+ * @param reviver
1255
+ * @param tool
1256
+ */
1257
+ reviveTarget(reviver: Ped, tool: string | number): void {
1258
+ inv<void>('0x356088527D9EBAAD', this.entity.handle, reviver.handle, _h(tool));
1259
+ }
1260
+
1261
+ /**
1262
+ * https://github.com/femga/rdr3_discoveries/blob/master/animations/kit_emotes_list.lua
1263
+ * emote: https://alloc8or.re/rdr3/doc/enums/eEmote.txt enum eEmoteType
1264
+ * {
1265
+ * EMOTE_TYPE_INVALID = -1,
1266
+ * EMOTE_TYPE_REACT,
1267
+ * EMOTE_TYPE_ACTION,
1268
+ * EMOTE_TYPE_TAUNT,
1269
+ * EMOTE_TYPE_GREET,
1270
+ * EMOTE_TYPE_TWIRL_GUN,
1271
+ * EMOTE_TYPE_DANCE_FLOOR
1272
+ * }; enum eEmotePlaybackMode
1273
+ * {
1274
+ * EMOTE_PM_INVALID = -1,
1275
+ * EMOTE_PM_UPPERBODY,
1276
+ * EMOTE_PM_UPPERBODY_LOOP,
1277
+ * EMOTE_PM_FULLBODY,
1278
+ * };
1279
+ *
1280
+ * @param emoteType
1281
+ * @param playbackMode
1282
+ * @param emote
1283
+ * @param isSecondaryTask
1284
+ * @param canBreakOut
1285
+ * @param disableEarlyOutAnimTag
1286
+ * @param ignoreInvalidMainTask
1287
+ * @param destroyProps
1288
+ */
1289
+ playEmoteWithHash(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void {
1290
+ inv<void>('0xB31A277C1AC7B7FF', this.entity.handle, emoteType, playbackMode, _h(emote), isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
1291
+ }
1292
+
1293
+ /**
1294
+ * @returns
1295
+ */
1296
+ get IsTaskMoveNetworkReadyForTransition(): boolean {
1297
+ return !!inv<boolean>('0x30ED88D5E0C56A37', this.entity.handle, rai());
1298
+ }
1299
+
1300
+ clearDefensiveArea(): void {
1301
+ inv<void>('0x95A6C46A31D1917D', this.entity.handle);
1302
+ }
1303
+
1304
+ /**
1305
+ * @param modifier
1306
+ */
1307
+ set PedPathDeepSnowCostModifier(modifier: number) {
1308
+ inv<void>('0xE8C296B75EACC357', this.entity.handle, f(modifier));
1309
+ }
1310
+
1311
+ /**
1312
+ * @returns
1313
+ */
1314
+ get ItemInteractionItemId(): number {
1315
+ return (inv<number>('0x804425C4BBD00883', this.entity.handle, rai())) & 0xFFFFFFFF;
1316
+ }
1317
+
1318
+ /**
1319
+ * @param entity
1320
+ * @param mount
1321
+ * @param p3
1322
+ */
1323
+ placeCarriedEntityOnMount(entity: Entity, mount: Ped, p3: number): void {
1324
+ inv<void>('0x6D3D87C57B3D52C7', this.entity.handle, entity.handle, mount.handle, f(p3));
1325
+ }
1326
+
1327
+ detachCarriablePed(): void {
1328
+ inv<void>('0x36D188AECB26094B', this.entity.handle);
840
1329
  }
841
1330
 
842
1331
  /**
843
1332
  * @returns
844
1333
  */
845
- isPedRunningTaskItemInteraction(): any {
846
- return inv<number>('0xEC7E480FF8BD0BED', this.entity.handle);
1334
+ get ItemInteractionState(): number {
1335
+ return (inv<number>('0x6AA3DCA2C6F5EB6D', this.entity.handle, rai())) & 0xFFFFFFFF;
847
1336
  }
848
1337
 
849
1338
  /**
850
- * @param vehicle
1339
+ * @returns
851
1340
  */
852
- breakVehicleDoorLock(vehicle: Vehicle): void {
853
- inv<void>('0xBB28D1BC9EA8A6A5', this.entity.handle, vehicle.handle);
1341
+ get IsPedAimingInTheAir(): any {
1342
+ return inv<number>('0x8785E6E40C7A8819', this.entity.handle);
854
1343
  }
855
1344
 
856
1345
  /**
857
- * @param vehicle
858
- * @param vehicleTarget
859
- * @param missionType
1346
+ * param3: duration in ms, use -1 to look forever
1347
+ * param4: using 2048 is fine
1348
+ * param5: using 3 is fine
1349
+ *
1350
+ * @param lookAtTarget
1351
+ * @param duration
1352
+ * @param p3
860
1353
  * @param p4
861
1354
  * @param p5
862
- * @param p6
863
- * @param p7
864
- * @param DriveAgainstTraffic
865
1355
  */
866
- vehicleMission(vehicle: Vehicle, vehicleTarget: Vehicle, missionType: number, p4: number, p5: any, p6: number, p7: number, DriveAgainstTraffic: boolean): void {
867
- inv<void>('0x659427E0EF36BCDE', this.entity.handle, vehicle.handle, vehicleTarget.handle, missionType, f(p4), p5, f(p6), f(p7), DriveAgainstTraffic);
1356
+ lookAtEntity(lookAtTarget: Entity, duration: number, p3: number, p4: number, p5: number): void {
1357
+ inv<void>('0x69F4BE8C8CC4796C', this.entity.handle, lookAtTarget.handle, duration, p3, p4, p5);
868
1358
  }
869
1359
 
870
1360
  /**
871
- * @param avoidTraffic
1361
+ * @param taskIndex
1362
+ * @returns
872
1363
  */
873
- setPedPathAvoidTraffic(avoidTraffic: boolean): void {
874
- inv<void>('0x7C015D8BCEC72CF4', this.entity.handle, avoidTraffic);
1364
+ getIsTaskActive(taskIndex: number): boolean {
1365
+ return !!inv<boolean>('0xB0760331C7AA4155', this.entity.handle, taskIndex, rai());
875
1366
  }
876
1367
 
877
1368
  /**
@@ -880,7 +1371,7 @@ export class PedTask extends BaseTask {
880
1371
  *
881
1372
  * @returns
882
1373
  */
883
- getTaskMoveNetworkId(): number {
1374
+ get TaskMoveNetworkId(): number {
884
1375
  return (inv<number>('0xCACC2F9D994504B7', this.entity.handle, rai())) & 0xFFFFFFFF;
885
1376
  }
886
1377
 
@@ -1015,70 +1506,18 @@ export class PedTask extends BaseTask {
1015
1506
 
1016
1507
  /**
1017
1508
  * @param pos
1018
- * @param speedMultiplier
1019
1509
  * @param timeout
1020
- * @param stoppingRange
1021
- * @param flags
1022
- * @param p8
1023
- * @param p9
1024
- * @param p10
1025
- * @param entity
1026
- * @param unk
1027
- */
1028
- followNavMeshToCoordAdvanced(pos: Vector3, speedMultiplier: number, timeout: number, stoppingRange: number, flags: number, p8: number, p9: number, p10: number, entity: Entity, unk: number): void {
1029
- inv<void>('0x17F58B88D085DBAC', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(speedMultiplier), timeout, f(stoppingRange), flags, f(p8), f(p9), f(p10), entity.handle, f(unk));
1030
- }
1031
-
1032
- /**
1033
- * @param radius
1034
- * @param time
1035
- * @param flags
1036
- */
1037
- combatHatedTargetsAroundPedTimed(radius: number, time: number, flags: number): void {
1038
- inv<void>('0x2BBA30B854534A0C', this.entity.handle, f(radius), time, flags);
1039
- }
1040
-
1041
- /**
1042
- * @returns
1043
- */
1044
- isPedRunning(): boolean {
1045
- return inv<boolean>('0xC5286FFC176F28A2', this.entity.handle, rai());
1046
- }
1047
-
1048
- /**
1049
- * @returns
1050
- */
1051
- isPedSprinting(): boolean {
1052
- return inv<boolean>('0x57E457CD2C0FC168', this.entity.handle, rai());
1053
- }
1054
-
1055
- /**
1056
- * @param useSlidingSurfaces
1057
- */
1058
- setPedPathMayUseSlidingSurfaces(useSlidingSurfaces: boolean): void {
1059
- inv<void>('0x06ECF3925BC2ABAE', this.entity.handle, useSlidingSurfaces);
1060
- }
1061
-
1062
- /**
1063
- * Force a ped that is already attacking to aim directly at the specified world coordinates.
1064
- *
1065
- * @param pos
1066
- * @param p4
1067
1510
  * @param p5
1068
1511
  * @param p6
1512
+ * @param p7
1513
+ * @param p8
1514
+ * @param coverpoint
1515
+ * @param p10
1516
+ * @param p11
1517
+ * @param p12
1069
1518
  */
1070
- forcePointAimAtCoord(pos: Vector3, p4?: number, p5?: boolean, p6?: boolean): void {
1071
- inv<void>('0x41323F4E0C4AE94B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5, p6);
1072
- }
1073
-
1074
- /**
1075
- * @param p1
1076
- * @param p2
1077
- * @param p3
1078
- * @param p4
1079
- */
1080
- swapWeapon(p1: any, p2: any, p3: any, p4: any): void {
1081
- inv<void>('0xA21C51255B205245', this.entity.handle, p1, p2, p3, p4);
1519
+ putPedDirectlyIntoCover(pos: Vector3, timeout: number, p5: boolean, p6: number, p7: any, p8: any, coverpoint: number, p10: boolean, p11: boolean, p12: any): void {
1520
+ inv<void>('0x4172393E6BE1FECE', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), timeout, p5, f(p6), p7, p8, coverpoint, p10, p11, p12);
1082
1521
  }
1083
1522
 
1084
1523
  /**
@@ -1090,482 +1529,267 @@ export class PedTask extends BaseTask {
1090
1529
  * @param p6
1091
1530
  * @param p7
1092
1531
  * @param p8
1093
- */
1094
- gotoEntityOffsetXyz(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
1095
- inv<void>('0xFA6DA9D151769392', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
1096
- }
1097
-
1098
- /**
1099
- * @param pos
1100
- * @param distance
1101
- * @param duration
1102
- * @param p6
1103
- * @param p7
1104
- * @param p8
1105
1532
  * @param p9
1533
+ * @param p10
1534
+ * @param p11
1535
+ * @param p12
1536
+ * @param p13
1537
+ * @param p14
1106
1538
  */
1107
- useNearestScenarioToCoordWarp(pos: Vector3, distance: number, duration: number, p6: boolean, p7: boolean, p8: boolean, p9: boolean): void {
1108
- inv<void>('0x58E2E0F23F6B76C3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), duration, p6, p7, p8, p9);
1109
- }
1110
-
1111
- /**
1112
- * @param p1
1113
- * @returns
1114
- */
1115
- N_0x2D657B10F211C572(p1: number): any {
1116
- return inv<number>('0x2D657B10F211C572', this.entity.handle, f(p1));
1117
- }
1118
-
1119
- /**
1120
- * Coords: volume coords used in R* Script smuggler2
1121
- * p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
1122
- *
1123
- * @param pos
1124
- * @param p4
1125
- * @param p5
1126
- */
1127
- combatPedAtCoords(pos: Vector3, p4: number, p5: number): void {
1128
- inv<void>('0xC624414FA748B9BA', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5);
1129
- }
1130
-
1131
- /**
1132
- * Makes the specified ped stand still for (time) milliseconds.
1133
- *
1134
- * @param time
1135
- */
1136
- standStill(time: number): void {
1137
- inv<void>('0x919BE13EED931959', this.entity.handle, time);
1138
- }
1139
-
1140
- /**
1141
- * @param animDictionary
1142
- * @param animationName
1143
- * @param p3
1144
- */
1145
- stopAnimTask(animDictionary: string | null, animationName: string | null, p3: number): void {
1146
- inv<void>('0x97FF36A1D40EA00A', this.entity.handle, animDictionary, animationName, f(p3));
1147
- }
1148
-
1149
- /**
1150
- * @param p1
1151
- * @param p2
1152
- * @param p3
1153
- */
1154
- turnToFaceClosestPed(p1: number, p2: number, p3: number): void {
1155
- inv<void>('0x84179419DBDD36F2', this.entity.handle, f(p1), f(p2), p3);
1156
- }
1157
-
1158
- /**
1159
- * Fishing Research: https://pastebin.com/NmK5ZLVs
1160
- * Only used in R* Scripts fishing_core and av_fishing_river
1161
- *
1162
- * @returns p1
1163
- */
1164
- getTaskFishing(): [any, number] {
1165
- const result = inv<[number, number]>('0xF3735ACD11ACD500', this.entity.handle, pvi());
1166
- return [result[0], result[1]];
1167
- }
1168
-
1169
- /**
1170
- * @param p1
1171
- * @param p2
1172
- */
1173
- shockingEventReact(p1: any, p2: any): void {
1174
- inv<void>('0x452419CBD838065B', this.entity.handle, p1, p2);
1175
- }
1176
-
1177
- /**
1178
- * @returns
1179
- */
1180
- N_0xB520DBDA7FCF573F(): boolean {
1181
- return inv<boolean>('0xB520DBDA7FCF573F', this.entity.handle, rai());
1182
- }
1183
-
1184
- /**
1185
- * fleeType: see TASK_FLEE_COORD
1186
- *
1187
- * @param fleeFromTarget
1188
- * @param pos
1189
- * @param distance
1190
- * @param p6
1191
- * @param p7
1192
- * @param p8
1193
- * @param targetPed
1194
- */
1195
- fleeFromPed(fleeFromTarget: Ped, pos: Vector3, distance: number, p6: number, p7: number, p8: number, targetPed: Ped): void {
1196
- inv<void>('0x7B74D8EEDE9B5727', this.entity.handle, fleeFromTarget.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p6, p7, f(p8), targetPed.handle);
1197
- }
1198
-
1199
- /**
1200
- * @returns
1201
- */
1202
- isPedGettingUp(): boolean {
1203
- return inv<boolean>('0x2A74E1D5F2F00EEC', this.entity.handle, rai());
1204
- }
1205
-
1206
- /**
1207
- * @param time
1208
- */
1209
- duck(time: number): void {
1210
- inv<void>('0xA14B5FBF986BAC23', this.entity.handle, time);
1211
- }
1212
-
1213
- /**
1214
- * @param p1
1215
- * @param p2
1216
- * @param p3
1217
- * @param p4
1218
- */
1219
- robPed(p1: any, p2: any, p3: any, p4: any): void {
1220
- inv<void>('0x7BB967F85D8CCBDB', this.entity.handle, p1, p2, p3, p4);
1221
- }
1222
-
1223
- /**
1224
- * getupSetHash: see nm_blend_out_sets.meta
1225
- *
1226
- * @param flags
1227
- * @param getupSetHash
1228
- * @param p3
1229
- * @param p4
1230
- * @param p5
1231
- */
1232
- unhogtiePed(flags: number, getupSetHash: string | number, p3: string | null, p4: string | null, p5: number): void {
1233
- inv<void>('0x79559BAD83CCD038', this.entity.handle, flags, _h(getupSetHash), p3, p4, f(p5));
1234
- }
1235
-
1236
- /**
1237
- * hecks if the ped camera is directed at the given coord within the specified radius. https://www.youtube.com/watch?v=iLHXrWVvq_c
1238
- *
1239
- * @param coord The coord to check if they're looking at
1240
- * @param radius The radius of the frustum
1241
- * @returns Returns `true` if the ped camera is within the range of the frustum, `false` otherwise
1242
- */
1243
- isPedLookingAtCoord(coord: Vector3, radius: number): boolean {
1244
- return inv<boolean>('0x508F5053E3F6F0C4', this.entity.handle, f(coord.x), f(coord.y), f(coord.z), f(radius), rai());
1539
+ goToCoordAndAimAtHatedEntitiesNearCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any): void {
1540
+ inv<void>('0x87BD711FC31EA273', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
1245
1541
  }
1246
1542
 
1247
1543
  /**
1248
- * @param entity
1544
+ * @param target
1249
1545
  */
1250
- walkAway(entity: Entity): void {
1251
- inv<void>('0x04ACFAC71E6858F9', this.entity.handle, entity.handle);
1546
+ arrestPed(target: Ped): void {
1547
+ inv<void>('0xF3B9A78A178572B1', this.entity.handle, target.handle);
1252
1548
  }
1253
1549
 
1254
1550
  /**
1551
+ * @param p1
1552
+ * @param p2
1553
+ * @param p3
1255
1554
  * @returns
1256
1555
  */
1257
- getHogtieEscapeTimer(): number {
1258
- return inv<number>('0x4687E69D258BBE41', this.entity.handle, raf());
1259
- }
1260
-
1261
- weapon(): void {
1262
- inv<void>('0x7157B82D60E4BC46', this.entity.handle);
1556
+ setPedWaypointRouteOffset(p1: number, p2: number, p3: number): any {
1557
+ return inv<number>('0xED98E10B0AFCE4B4', this.entity.handle, f(p1), f(p2), f(p3));
1263
1558
  }
1264
1559
 
1265
1560
  /**
1561
+ * @param waypointRecording
1266
1562
  * @returns
1267
1563
  */
1268
- isPedWalking(): boolean {
1269
- return inv<boolean>('0xDE4C184B2B9B071A', this.entity.handle, rai());
1564
+ isWaypointPlaybackGoingOnForPed(waypointRecording: string | null): boolean {
1565
+ return !!inv<boolean>('0xE03B3F2D3DC59B64', this.entity.handle, waypointRecording, rai());
1270
1566
  }
1271
1567
 
1272
1568
  /**
1273
1569
  * @param p1
1274
1570
  * @param p2
1275
- * @param p3
1276
- */
1277
- waypointPlaybackPause(p1: any, p2: any, p3: any): void {
1278
- inv<void>('0x0F342546AA06FED5', this.entity.handle, p1, p2, p3);
1279
- }
1280
-
1281
- /**
1282
- * meleeStyles: AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_MOUNT_FACEDOWN_FROM_FRONT, AR_ALLIGATOR_LEAPKILL, AR_ALLIGATOR_WAIST_AUTOKILL_FRONT
1283
- *
1284
- * @param meleeTarget
1285
- * @param meleeStyle
1286
- * @param p3
1287
- * @param animBlendRatio
1288
- * @param p5
1289
- * @param p6
1290
1571
  */
1291
- putPedDirectlyIntoMelee(meleeTarget: Ped, meleeStyle: string | number, p3: number, animBlendRatio: number, p5: boolean, p6: number): void {
1292
- inv<void>('0x1C6CD14A876FFE39', this.entity.handle, meleeTarget.handle, _h(meleeStyle), f(p3), f(animBlendRatio), p5, p6);
1572
+ animalWrithe(p1: any, p2: any): void {
1573
+ inv<void>('0x8C038A39C4A4B6D6', this.entity.handle, p1, p2);
1293
1574
  }
1294
1575
 
1295
1576
  /**
1296
- * @param waypointRecording
1577
+ * @param p1
1297
1578
  * @param p2
1298
- * @param flag
1579
+ * @param p3
1299
1580
  * @param p4
1300
- * @param p5
1301
- * @param p6
1302
- * @param p7
1303
1581
  */
1304
- followWaypointRecording(waypointRecording: string | null, p2: number, flag: number, p4: number, p5: boolean, p6: any, p7: number): void {
1305
- inv<void>('0x0759591819534F7B', this.entity.handle, waypointRecording, p2, flag, p4, p5, p6, p7);
1582
+ aimAtEntity(p1: any, p2: any, p3: any, p4: any): void {
1583
+ inv<void>('0xCF7569BD0FB480A0', this.entity.handle, p1, p2, p3, p4);
1306
1584
  }
1307
1585
 
1308
1586
  /**
1309
1587
  * @param targetPed
1588
+ * @param p2
1589
+ * @param p3
1310
1590
  */
1311
- hogtieTargetPed(targetPed: Ped): void {
1312
- inv<void>('0x27829AFD3E03AC1A', this.entity.handle, targetPed.handle);
1591
+ combatPedTimed(targetPed: Ped, p2: number, p3: any): void {
1592
+ inv<void>('0x944F30DCB7096BDE', this.entity.handle, targetPed.handle, p2, p3);
1313
1593
  }
1314
1594
 
1315
1595
  /**
1316
- * shootatEntity:
1317
- * If true, peds will shoot at Entity till it is dead.
1318
- * If false, peds will just walk till they reach the entity and will cease shooting.
1319
- *
1320
1596
  * @param p1
1321
1597
  * @param p2
1322
1598
  * @param p3
1323
- * @param p4
1324
- * @param p5
1325
- * @param p6
1326
- * @param p7
1327
- * @param p8
1328
- * @param p9
1329
- * @param p10
1330
1599
  */
1331
- goToEntityWhileAimingAtEntity(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any): void {
1332
- inv<void>('0x97465886D35210E9', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
1600
+ throwProjectile(p1: any, p2: any, p3: any): void {
1601
+ inv<void>('0x7285951DBF6B5A51', this.entity.handle, p1, p2, p3);
1333
1602
  }
1334
1603
 
1335
1604
  /**
1336
1605
  * @param pos
1337
- * @param distance
1338
- */
1339
- useNearestTrainScenarioToCoordWarp(pos: Vector3, distance: number): void {
1340
- inv<void>('0x3774B03456DD6106', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance));
1341
- }
1342
-
1343
- /**
1344
- * @param p1
1606
+ * @param heading
1607
+ * @param p5
1345
1608
  */
1346
- wanderSwim(p1: any): void {
1347
- inv<void>('0x527EA3DB8BC7F03B', this.entity.handle, p1);
1609
+ pedSlideToCoord(pos: Vector3, heading: number, p5: number): void {
1610
+ inv<void>('0xD04FE6765D990A06', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(heading), f(p5));
1348
1611
  }
1349
1612
 
1350
1613
  /**
1351
- * duration in milliseconds
1614
+ * grappleStyle: AR_GRAPPLE_STRUGGLE, AR_ALLIGATOR_LEG_GRAB_CHALLENGE_FAIL, AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_BACK_DEFEND, AR_GRAPPLE_FRONT_FROM_FRONT
1352
1615
  *
1353
- * @param pos
1354
- * @param duration
1616
+ * @param grappleTarget
1617
+ * @param grappleStyle
1618
+ * @param p3
1619
+ * @param p4
1620
+ * @param p5
1621
+ * @param p6
1355
1622
  */
1356
- turnPedToFaceCoord(pos: Vector3, duration: number): void {
1357
- inv<void>('0x1DDA930A0AC38571', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration);
1623
+ putPedDirectlyIntoGrapple(grappleTarget: Ped, grappleStyle: string | number, p3: number, p4: number, p5: boolean, p6: number): void {
1624
+ inv<void>('0xA05F3F20889D7A5B', this.entity.handle, grappleTarget.handle, _h(grappleStyle), f(p3), f(p4), p5, p6);
1358
1625
  }
1359
1626
 
1360
1627
  /**
1361
- * @param preferAvoidMud
1628
+ * @param p1
1362
1629
  * @param p2
1363
1630
  */
1364
- setPedPathPreferToAvoidMud(preferAvoidMud: boolean, p2: number): void {
1365
- inv<void>('0x8BB283A7888AD1AD', this.entity.handle, preferAvoidMud, f(p2));
1631
+ combatAnimalWarn(p1: any, p2: any): void {
1632
+ inv<void>('0xF960F3D57B660E96', this.entity.handle, p1, p2);
1366
1633
  }
1367
1634
 
1368
1635
  /**
1369
- * @param animDict
1370
- * @param animName
1371
- * @param entity
1372
- * @param p4
1373
- * @param p5
1374
- * @param p6
1375
- * @param p7
1376
- * @param p8
1377
- * @param p9
1378
- * @param p10
1379
- * @param p11
1380
- * @param p12
1381
- * @param p13
1382
- * @param p14
1636
+ * @param toggle
1383
1637
  */
1384
- playUpperAnimFacingEntity(animDict: string | null, animName: string | null, entity: Entity, p4: number, p5: number, p6: number, p7: number, p8: number, p9: boolean, p10: boolean, p11: number, p12: string | null, p13: number, p14: number): void {
1385
- inv<void>('0xAD67214236AB1CFE', this.entity.handle, animDict, animName, entity.handle, p4, f(p5), f(p6), p7, f(p8), p9, p10, f(p11), p12, p13, f(p14));
1638
+ set PedIgnoreDeadBodies(toggle: boolean) {
1639
+ inv<void>('0x013A7BA5015C1372', this.entity.handle, toggle);
1386
1640
  }
1387
1641
 
1388
1642
  /**
1389
1643
  * @param p1
1390
1644
  * @param p2
1645
+ * @param p3
1646
+ * @param p4
1647
+ * @param p5
1648
+ * @param p6
1649
+ * @param p7
1391
1650
  */
1392
- guard(p1: any, p2: any): void {
1393
- inv<void>('0xB9FB242EACCAF30F', this.entity.handle, p1, p2);
1651
+ moveInTrafficToDestination(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void {
1652
+ inv<void>('0xDCA3A13F7A45338B', this.entity.handle, p1, p2, p3, p4, p5, p6, p7);
1394
1653
  }
1395
1654
 
1396
1655
  /**
1397
1656
  * @param attacker
1398
1657
  * @param p2
1399
- * @param unusedParam3 Unused by the native.
1400
- * @param unusedParam4 Unused by the native.
1401
- * @param everyFrame Removes the `0x1000` bitmask from `flag`
1402
- * @param p6
1403
- * @param p7 Removes the `0x80000` bitmask from `flag`
1404
- * @param flag
1405
- * @returns Returns `true` on success, `false` if it failed (whether due to `attacker` being invalid, or the `attacker` ped being dead)
1658
+ * @returns Returns `true` on success, or `false` if `attacker` doesn't exist, or is dead.
1406
1659
  */
1407
- intimidated2(attacker: Ped, p2: number, unusedParam3: boolean, unusedParam4: boolean, everyFrame: boolean, p6: boolean, p7: boolean, flag: number): boolean {
1408
- return inv<boolean>('0x933ACC1A1771A288', this.entity.handle, attacker.handle, p2, unusedParam3, unusedParam4, everyFrame, p6, p7, flag, rai());
1660
+ intimidated(attacker: Ped, p2: boolean): boolean {
1661
+ return !!inv<boolean>('0x648B75D44930D6BD', this.entity.handle, attacker.handle, p2, rai());
1409
1662
  }
1410
1663
 
1411
1664
  /**
1412
- * @param avoidFire
1665
+ * @returns
1413
1666
  */
1414
- setPedPathAvoidFire(avoidFire: boolean): void {
1415
- inv<void>('0x4455517B28441E60', this.entity.handle, avoidFire);
1667
+ waypointPlaybackGetIsShooting(): any {
1668
+ return inv<number>('0xA5B94DF8AF058F46', this.entity.handle);
1416
1669
  }
1417
1670
 
1418
1671
  /**
1419
- * @param reviver
1420
- * @param tool
1672
+ * @param pos
1673
+ * @param distance
1674
+ * @param p5
1675
+ * @param p6
1676
+ * @param p7
1677
+ * @param p8
1421
1678
  */
1422
- reviveTarget(reviver: Ped, tool: string | number): void {
1423
- inv<void>('0x356088527D9EBAAD', this.entity.handle, reviver.handle, _h(tool));
1679
+ useNearestScenarioChainToCoordWarp(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void {
1680
+ inv<void>('0x97A28E63F0BA5631', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p5, p6, p7, p8);
1424
1681
  }
1425
1682
 
1426
1683
  /**
1427
- * https://github.com/femga/rdr3_discoveries/blob/master/animations/kit_emotes_list.lua
1428
- * emote: https://alloc8or.re/rdr3/doc/enums/eEmote.txt enum eEmoteType
1429
- * {
1430
- * EMOTE_TYPE_INVALID = -1,
1431
- * EMOTE_TYPE_REACT,
1432
- * EMOTE_TYPE_ACTION,
1433
- * EMOTE_TYPE_TAUNT,
1434
- * EMOTE_TYPE_GREET,
1435
- * EMOTE_TYPE_TWIRL_GUN,
1436
- * EMOTE_TYPE_DANCE_FLOOR
1437
- * }; enum eEmotePlaybackMode
1438
- * {
1439
- * EMOTE_PM_INVALID = -1,
1440
- * EMOTE_PM_UPPERBODY,
1441
- * EMOTE_PM_UPPERBODY_LOOP,
1442
- * EMOTE_PM_FULLBODY,
1443
- * };
1684
+ * returned values:
1685
+ * 0 to 7 = task that's currently in progress, 0 meaning the first one.
1686
+ * -1 no task sequence in progress.
1444
1687
  *
1445
- * @param emoteType
1446
- * @param playbackMode
1447
- * @param emote
1448
- * @param isSecondaryTask
1449
- * @param canBreakOut
1450
- * @param disableEarlyOutAnimTag
1451
- * @param ignoreInvalidMainTask
1452
- * @param destroyProps
1688
+ * @returns
1453
1689
  */
1454
- playEmoteWithHash(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void {
1455
- inv<void>('0xB31A277C1AC7B7FF', this.entity.handle, emoteType, playbackMode, _h(emote), isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
1690
+ get SequenceProgress(): number {
1691
+ return inv<number>('0x00A9010CFE1E3533', this.entity.handle, rai());
1456
1692
  }
1457
1693
 
1458
1694
  /**
1459
- * @param pos
1460
- * @param timeout
1461
- * @param p5
1462
- * @param p6
1463
- * @param p7
1464
- * @param p8
1465
- * @param coverpoint
1466
- * @param p10
1467
- * @param p11
1468
- * @param p12
1695
+ * @returns
1469
1696
  */
1470
- putPedDirectlyIntoCover(pos: Vector3, timeout: number, p5: boolean, p6: number, p7: any, p8: any, coverpoint: number, p10: boolean, p11: boolean, p12: any): void {
1471
- inv<void>('0x4172393E6BE1FECE', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), timeout, p5, f(p6), p7, p8, coverpoint, p10, p11, p12);
1697
+ waypointPlaybackGetIsAiming(): any {
1698
+ return inv<number>('0xD73A5D1F0325C71C', this.entity.handle);
1472
1699
  }
1473
1700
 
1474
1701
  /**
1475
- * @param p1
1476
- * @param p2
1477
- * @param p3
1478
- * @param p4
1479
- * @param p5
1480
- * @param p6
1481
- * @param p7
1482
- * @param p8
1483
- * @param p9
1484
- * @param p10
1485
- * @param p11
1486
- * @param p12
1487
- * @param p13
1488
- * @param p14
1702
+ * @param signalName
1703
+ * @param value
1489
1704
  */
1490
- goToCoordAndAimAtHatedEntitiesNearCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any): void {
1491
- inv<void>('0x87BD711FC31EA273', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
1705
+ setTaskMoveNetworkSignalFloat(signalName: string | null, value: number): void {
1706
+ inv<void>('0xD5BB4025AE449A4E', this.entity.handle, signalName, f(value));
1492
1707
  }
1493
1708
 
1494
1709
  /**
1495
- * @param target
1710
+ * @param taskSequenceId
1496
1711
  */
1497
- arrestPed(target: Ped): void {
1498
- inv<void>('0xF3B9A78A178572B1', this.entity.handle, target.handle);
1712
+ performSequence(taskSequenceId: number): void {
1713
+ inv<void>('0x5ABA3986D90D8A3B', this.entity.handle, taskSequenceId);
1499
1714
  }
1500
1715
 
1501
1716
  /**
1502
1717
  * @param p1
1503
1718
  * @param p2
1504
1719
  * @param p3
1505
- * @returns
1506
1720
  */
1507
- setPedWaypointRouteOffset(p1: number, p2: number, p3: number): any {
1508
- return inv<number>('0xED98E10B0AFCE4B4', this.entity.handle, f(p1), f(p2), f(p3));
1721
+ moveInTraffic(p1: any, p2: any, p3: any): void {
1722
+ inv<void>('0x8AA1593AEC087A29', this.entity.handle, p1, p2, p3);
1509
1723
  }
1510
1724
 
1511
1725
  /**
1512
- * @param waypointRecording
1513
- * @returns
1726
+ * @param p1
1727
+ * @param permanently
1514
1728
  */
1515
- isWaypointPlaybackGoingOnForPed(waypointRecording: string | null): boolean {
1516
- return inv<boolean>('0xE03B3F2D3DC59B64', this.entity.handle, waypointRecording, rai());
1729
+ knockedOut(p1: number, permanently: boolean): void {
1730
+ inv<void>('0xF90427F00A495A28', this.entity.handle, f(p1), permanently);
1517
1731
  }
1518
1732
 
1519
1733
  /**
1520
- * @param p1
1521
- * @param p2
1734
+ * @param duration
1522
1735
  */
1523
- animalWrithe(p1: any, p2: any): void {
1524
- inv<void>('0x8C038A39C4A4B6D6', this.entity.handle, p1, p2);
1736
+ updateTaskHandsUpDuration(duration: number): void {
1737
+ inv<void>('0xA98FCAFD7893C834', this.entity.handle, duration);
1525
1738
  }
1526
1739
 
1527
1740
  /**
1528
- * @param p1
1529
- * @param p2
1530
- * @param p3
1531
- * @param p4
1741
+ * Similar to 0xB31A277C1AC7B7FF but checks if the ped's inventory contains the specified emote kit.
1742
+ *
1743
+ * @param emoteType
1744
+ * @param playbackMode
1745
+ * @param emote
1746
+ * @param isSecondaryTask
1747
+ * @param canBreakOut
1748
+ * @param disableEarlyOutAnimTag
1749
+ * @param ignoreInvalidMainTask
1750
+ * @param destroyProps
1532
1751
  */
1533
- aimAtEntity(p1: any, p2: any, p3: any, p4: any): void {
1534
- inv<void>('0xCF7569BD0FB480A0', this.entity.handle, p1, p2, p3, p4);
1752
+ playEmote(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void {
1753
+ inv<void>('0x884E3436CC1F41DD', this.entity.handle, emoteType, playbackMode, _h(emote), isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
1535
1754
  }
1536
1755
 
1537
1756
  /**
1538
- * @param targetPed
1757
+ * @param boat
1539
1758
  * @param p2
1540
1759
  * @param p3
1760
+ * @param pos
1761
+ * @param p7
1762
+ * @param maxSpeed
1763
+ * @param drivingStyle
1764
+ * @param p10
1765
+ * @param p11
1541
1766
  */
1542
- combatPedTimed(targetPed: Ped, p2: number, p3: any): void {
1543
- inv<void>('0x944F30DCB7096BDE', this.entity.handle, targetPed.handle, p2, p3);
1767
+ boatMission(boat: Vehicle, p2: any, p3: any, pos: Vector3, p7: any, maxSpeed: number, drivingStyle: number, p10: number, p11: any): void {
1768
+ inv<void>('0x15C86013127CE63F', this.entity.handle, boat.handle, p2, p3, f(pos.x), f(pos.y), f(pos.z), p7, f(maxSpeed), drivingStyle, f(p10), p11);
1544
1769
  }
1545
1770
 
1546
1771
  /**
1547
- * @param p1
1548
- * @param p2
1549
- * @param p3
1772
+ * @param useLimits If `true` the ped's viewing angle will be limited to the angle range given for `minAngle` and `maxAngle`, when set to `false` the player always fully faces the player
1773
+ * @param minAngle The minimum viewing angle, requires `useLimits` to be `true`.
1774
+ * @param maxAngle The maximum viewing angle, reuqeres `useLimits` to be `true`.
1550
1775
  */
1551
- throwProjectile(p1: any, p2: any, p3: any): void {
1552
- inv<void>('0x7285951DBF6B5A51', this.entity.handle, p1, p2, p3);
1776
+ setIntimidatedFacingAngle(useLimits: boolean, minAngle: number, maxAngle: number): void {
1777
+ inv<void>('0x0FE797DD9F70DFA6', this.entity.handle, useLimits, f(minAngle), f(maxAngle));
1553
1778
  }
1554
1779
 
1555
1780
  /**
1556
- * @param pos
1557
- * @param heading
1558
- * @param p5
1781
+ * @param targetPed
1782
+ * @param p2
1559
1783
  */
1560
- pedSlideToCoord(pos: Vector3, heading: number, p5: number): void {
1561
- inv<void>('0xD04FE6765D990A06', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(heading), f(p5));
1784
+ animalFlee(targetPed: Ped, p2: any): void {
1785
+ inv<void>('0xA899B61C66F09134', this.entity.handle, targetPed.handle, p2);
1562
1786
  }
1563
1787
 
1564
1788
  /**
1565
1789
  * @returns
1566
1790
  */
1567
- isPedCuffed(): boolean {
1568
- return inv<boolean>('0x74E559B3BC910685', this.entity.handle, rai());
1791
+ get IsPedCuffed(): boolean {
1792
+ return !!inv<boolean>('0x74E559B3BC910685', this.entity.handle, rai());
1569
1793
  }
1570
1794
 
1571
1795
  /**
@@ -1602,7 +1826,7 @@ export class PedTask extends BaseTask {
1602
1826
  /**
1603
1827
  * @returns
1604
1828
  */
1605
- getPedDesiredMoveBlendRatio(): number {
1829
+ get PedDesiredMoveBlendRatio(): number {
1606
1830
  return inv<number>('0x8517D4A6CA8513ED', this.entity.handle, raf());
1607
1831
  }
1608
1832
 
@@ -1643,7 +1867,7 @@ export class PedTask extends BaseTask {
1643
1867
  /**
1644
1868
  * @param modifier
1645
1869
  */
1646
- setPedPathFoliageCostModifier(modifier: number): void {
1870
+ set PedPathFoliageCostModifier(modifier: number) {
1647
1871
  inv<void>('0x3AD8EFF9703BE657', this.entity.handle, f(modifier));
1648
1872
  }
1649
1873
 
@@ -1664,7 +1888,7 @@ export class PedTask extends BaseTask {
1664
1888
  *
1665
1889
  * @param maxCruiseSpeed
1666
1890
  */
1667
- setDriveTaskMaxCruiseSpeed(maxCruiseSpeed: number): void {
1891
+ set DriveTaskMaxCruiseSpeed(maxCruiseSpeed: number) {
1668
1892
  inv<void>('0x404A5AA9B9F0B746', this.entity.handle, f(maxCruiseSpeed));
1669
1893
  }
1670
1894
 
@@ -1793,7 +2017,7 @@ export class PedTask extends BaseTask {
1793
2017
  /**
1794
2018
  * @param toggle
1795
2019
  */
1796
- setPedPathCanDropFromHeight(toggle: boolean): void {
2020
+ set PedPathCanDropFromHeight(toggle: boolean) {
1797
2021
  inv<void>('0xE361C5C71C431A4F', this.entity.handle, toggle);
1798
2022
  }
1799
2023
 
@@ -1951,7 +2175,7 @@ export class PedTask extends BaseTask {
1951
2175
  /**
1952
2176
  * @param toggle
1953
2177
  */
1954
- setPedPathCanUseClimbovers(toggle: boolean): void {
2178
+ set PedPathCanUseClimbovers(toggle: boolean) {
1955
2179
  inv<void>('0x8E06A6FE76C9EFF4', this.entity.handle, toggle);
1956
2180
  }
1957
2181
 
@@ -1977,7 +2201,7 @@ export class PedTask extends BaseTask {
1977
2201
  /**
1978
2202
  * @param cruiseSpeed
1979
2203
  */
1980
- setDriveTaskCruiseSpeed(cruiseSpeed: number): void {
2204
+ set DriveTaskCruiseSpeed(cruiseSpeed: number) {
1981
2205
  inv<void>('0x5C9B84BD7D31D908', this.entity.handle, f(cruiseSpeed));
1982
2206
  }
1983
2207
 
@@ -1996,7 +2220,7 @@ export class PedTask extends BaseTask {
1996
2220
  /**
1997
2221
  * @returns
1998
2222
  */
1999
- isPedDuelling(): any {
2223
+ get IsPedDuelling(): any {
2000
2224
  return inv<number>('0xC8B29D18022EA2B7', this.entity.handle);
2001
2225
  }
2002
2226
 
@@ -2064,7 +2288,7 @@ export class PedTask extends BaseTask {
2064
2288
  *
2065
2289
  * @returns
2066
2290
  */
2067
- getPedWritheBreakFreeProgress(): number {
2291
+ get PedWritheBreakFreeProgress(): number {
2068
2292
  return inv<number>('0x03D741CB4052E26C', this.entity.handle, raf());
2069
2293
  }
2070
2294
 
@@ -2103,7 +2327,7 @@ export class PedTask extends BaseTask {
2103
2327
  /**
2104
2328
  * @param toggle
2105
2329
  */
2106
- setBlockingOfNonTemporaryEvents(toggle: boolean): void {
2330
+ set BlockingOfNonTemporaryEvents(toggle: boolean) {
2107
2331
  inv<void>('0x90D2156198831D69', this.entity.handle, toggle);
2108
2332
  }
2109
2333
 
@@ -2128,7 +2352,7 @@ export class PedTask extends BaseTask {
2128
2352
  /**
2129
2353
  * @param p1
2130
2354
  */
2131
- setPedClearAimingInTheAir(p1: any): void {
2355
+ set PedClearAimingInTheAir(p1: any) {
2132
2356
  inv<void>('0x34C0010188D7C54A', this.entity.handle, p1);
2133
2357
  }
2134
2358
 
@@ -2172,7 +2396,7 @@ export class PedTask extends BaseTask {
2172
2396
  /**
2173
2397
  * @returns
2174
2398
  */
2175
- getLedHorseFromPed(): Ped | null {
2399
+ get LedHorseFromPed(): Ped | null {
2176
2400
  return createFromHandle<Ped>('Ped', inv<number>('0xED1F514AF4732258', this.entity.handle, rai()));
2177
2401
  }
2178
2402
 
@@ -2180,14 +2404,14 @@ export class PedTask extends BaseTask {
2180
2404
  * @returns
2181
2405
  */
2182
2406
  N_0xBEDBE39B5FD98FD6(): boolean {
2183
- return inv<boolean>('0xBEDBE39B5FD98FD6', this.entity.handle, rai());
2407
+ return !!inv<boolean>('0xBEDBE39B5FD98FD6', this.entity.handle, rai());
2184
2408
  }
2185
2409
 
2186
2410
  /**
2187
2411
  * @returns
2188
2412
  */
2189
- isPedRunningInspectionTask(): any {
2190
- return inv<number>('0x038B1F1674F0E242', this.entity.handle);
2413
+ get IsPedRunningInspectionTask(): boolean {
2414
+ return !!inv<boolean>('0x038B1F1674F0E242', this.entity.handle, rai());
2191
2415
  }
2192
2416
 
2193
2417
  /**
@@ -2214,7 +2438,7 @@ export class PedTask extends BaseTask {
2214
2438
  /**
2215
2439
  * @returns
2216
2440
  */
2217
- getPedWaypointProgress(): number {
2441
+ get PedWaypointProgress(): number {
2218
2442
  return inv<number>('0x2720AAA75001E094', this.entity.handle, rai());
2219
2443
  }
2220
2444
 
@@ -2414,7 +2638,7 @@ export class PedTask extends BaseTask {
2414
2638
  /**
2415
2639
  * @param mayEnterDeepWater
2416
2640
  */
2417
- setPedPathMayEnterDeepWater(mayEnterDeepWater: boolean): void {
2641
+ set PedPathMayEnterDeepWater(mayEnterDeepWater: boolean) {
2418
2642
  inv<void>('0x9DE63896B176EA94', this.entity.handle, mayEnterDeepWater);
2419
2643
  }
2420
2644
 
@@ -2430,8 +2654,8 @@ export class PedTask extends BaseTask {
2430
2654
  *
2431
2655
  * @returns
2432
2656
  */
2433
- isPedInWrithe(): boolean {
2434
- return inv<boolean>('0xDEB6D52126E7D640', this.entity.handle, rai());
2657
+ get IsPedInWrithe(): boolean {
2658
+ return !!inv<boolean>('0xDEB6D52126E7D640', this.entity.handle, rai());
2435
2659
  }
2436
2660
 
2437
2661
  /**
@@ -2457,7 +2681,7 @@ export class PedTask extends BaseTask {
2457
2681
  /**
2458
2682
  * @returns
2459
2683
  */
2460
- isPedArrestingAnyPed(): any {
2684
+ get IsPedArrestingAnyPed(): any {
2461
2685
  return inv<number>('0xA9CC7856D52DBD25', this.entity.handle);
2462
2686
  }
2463
2687
 
@@ -2465,15 +2689,15 @@ export class PedTask extends BaseTask {
2465
2689
  * @returns
2466
2690
  */
2467
2691
  waypointPlaybackGetIsPaused(): boolean {
2468
- return inv<boolean>('0x701375A7D43F01CB', this.entity.handle, rai());
2692
+ return !!inv<boolean>('0x701375A7D43F01CB', this.entity.handle, rai());
2469
2693
  }
2470
2694
 
2471
2695
  /**
2472
2696
  * @param p1
2473
2697
  * @returns
2474
2698
  */
2475
- isPedScenarioReactLooking(p1: boolean): any {
2476
- return inv<number>('0x916B8E075ABC8B4E', this.entity.handle, p1);
2699
+ isPedScenarioReactLooking(p1: boolean): boolean {
2700
+ return !!inv<boolean>('0x916B8E075ABC8B4E', this.entity.handle, p1, rai());
2477
2701
  }
2478
2702
 
2479
2703
  /**
@@ -2491,14 +2715,14 @@ export class PedTask extends BaseTask {
2491
2715
  /**
2492
2716
  * @returns
2493
2717
  */
2494
- getPedWaypointDistance(): number {
2718
+ get PedWaypointDistance(): number {
2495
2719
  return inv<number>('0xE6A877C64CAF1BC5', this.entity.handle, raf());
2496
2720
  }
2497
2721
 
2498
2722
  /**
2499
2723
  * @param mayEnterWater
2500
2724
  */
2501
- setPedPathMayEnterWater(mayEnterWater: boolean): void {
2725
+ set PedPathMayEnterWater(mayEnterWater: boolean) {
2502
2726
  inv<void>('0xF35425A4204367EC', this.entity.handle, mayEnterWater);
2503
2727
  }
2504
2728
 
@@ -2516,7 +2740,7 @@ export class PedTask extends BaseTask {
2516
2740
  /**
2517
2741
  * @param p1
2518
2742
  */
2519
- setPedDesiredMoveBlendRatio(p1: number): void {
2743
+ set PedDesiredMoveBlendRatio(p1: number) {
2520
2744
  inv<void>('0x1E982AC8716912C5', this.entity.handle, f(p1));
2521
2745
  }
2522
2746
 
@@ -2533,7 +2757,7 @@ export class PedTask extends BaseTask {
2533
2757
  /**
2534
2758
  * @returns
2535
2759
  */
2536
- isEntityRevivable(): any {
2760
+ get IsEntityRevivable(): any {
2537
2761
  return inv<number>('0x6C50B9DCCCA70023', this.entity.handle);
2538
2762
  }
2539
2763
 
@@ -2643,7 +2867,7 @@ export class PedTask extends BaseTask {
2643
2867
  /**
2644
2868
  * @returns
2645
2869
  */
2646
- getTaskMoveNetworkState(): string | null {
2870
+ get TaskMoveNetworkState(): string | null {
2647
2871
  return inv<string>('0x717E4D1F2048376D', this.entity.handle, ras());
2648
2872
  }
2649
2873
 
@@ -2739,7 +2963,7 @@ export class PedTask extends BaseTask {
2739
2963
  /**
2740
2964
  * @returns
2741
2965
  */
2742
- getScenarioPointTypePedIsUsing(): number {
2966
+ get ScenarioPointTypePedIsUsing(): number {
2743
2967
  return inv<number>('0x2D0571BB55879DA2', this.entity.handle, rai());
2744
2968
  }
2745
2969
 
@@ -2795,8 +3019,8 @@ export class PedTask extends BaseTask {
2795
3019
  *
2796
3020
  * @returns
2797
3021
  */
2798
- isPedBeingArrested(): boolean {
2799
- return inv<boolean>('0x90A09F3A45FED688', this.entity.handle, rai());
3022
+ get IsPedBeingArrested(): boolean {
3023
+ return !!inv<boolean>('0x90A09F3A45FED688', this.entity.handle, rai());
2800
3024
  }
2801
3025
 
2802
3026
  /**
@@ -2831,8 +3055,8 @@ export class PedTask extends BaseTask {
2831
3055
  /**
2832
3056
  * @returns Returns `true` if the specified mount is currently being lead by a player, `false` otherwise.
2833
3057
  */
2834
- isPedBeingLead(): boolean {
2835
- return inv<boolean>('0xAC5045AB7F1A34FD', this.entity.handle, rai());
3058
+ get IsPedBeingLead(): boolean {
3059
+ return !!inv<boolean>('0xAC5045AB7F1A34FD', this.entity.handle, rai());
2836
3060
  }
2837
3061
 
2838
3062
  /**
@@ -2857,8 +3081,8 @@ export class PedTask extends BaseTask {
2857
3081
  * @param p1
2858
3082
  * @returns
2859
3083
  */
2860
- isPedExitingScenario(p1: boolean): any {
2861
- return inv<number>('0x0C3CB2E600C8977D', this.entity.handle, p1);
3084
+ isPedExitingScenario(p1: boolean): boolean {
3085
+ return !!inv<boolean>('0x0C3CB2E600C8977D', this.entity.handle, p1, rai());
2862
3086
  }
2863
3087
 
2864
3088
  /**
@@ -2945,7 +3169,7 @@ export class PedTask extends BaseTask {
2945
3169
  *
2946
3170
  * @param modifier
2947
3171
  */
2948
- setPedPathLadderCostModifier(modifier: number): void {
3172
+ set PedPathLadderCostModifier(modifier: number) {
2949
3173
  inv<void>('0x70F7A1EAB1AE3AA8', this.entity.handle, f(modifier));
2950
3174
  }
2951
3175
 
@@ -2995,7 +3219,7 @@ export class PedTask extends BaseTask {
2995
3219
  * @returns
2996
3220
  */
2997
3221
  pedHasUseScenarioTask(): boolean {
2998
- return inv<boolean>('0x295E3CCEC879CCD7', this.entity.handle, rai());
3222
+ return !!inv<boolean>('0x295E3CCEC879CCD7', this.entity.handle, rai());
2999
3223
  }
3000
3224
 
3001
3225
  /**
@@ -3013,8 +3237,8 @@ export class PedTask extends BaseTask {
3013
3237
  /**
3014
3238
  * @returns
3015
3239
  */
3016
- isPedStill(): boolean {
3017
- return inv<boolean>('0xAC29253EEF8F0180', this.entity.handle, rai());
3240
+ get IsPedStill(): boolean {
3241
+ return !!inv<boolean>('0xAC29253EEF8F0180', this.entity.handle, rai());
3018
3242
  }
3019
3243
 
3020
3244
  /**
@@ -3022,7 +3246,7 @@ export class PedTask extends BaseTask {
3022
3246
  * @returns
3023
3247
  */
3024
3248
  isPedActiveInScenario(scenario: number): boolean {
3025
- return inv<boolean>('0xAA135F9482C82CC3', this.entity.handle, scenario, rai());
3249
+ return !!inv<boolean>('0xAA135F9482C82CC3', this.entity.handle, scenario, rai());
3026
3250
  }
3027
3251
 
3028
3252
  /**
@@ -3094,7 +3318,7 @@ export class PedTask extends BaseTask {
3094
3318
  /**
3095
3319
  * @returns
3096
3320
  */
3097
- getRansackScenarioPointPedIsUsing(): any {
3321
+ get RansackScenarioPointPedIsUsing(): any {
3098
3322
  return inv<number>('0xD04241BBF6D03A5E', this.entity.handle);
3099
3323
  }
3100
3324
 
@@ -3115,7 +3339,7 @@ export class PedTask extends BaseTask {
3115
3339
  * @returns
3116
3340
  */
3117
3341
  isEmoteTaskRunning(p1: any): boolean {
3118
- return inv<boolean>('0xCF9B71C0AF824036', this.entity.handle, p1, rai());
3342
+ return !!inv<boolean>('0xCF9B71C0AF824036', this.entity.handle, p1, rai());
3119
3343
  }
3120
3344
 
3121
3345
  /**
@@ -3129,8 +3353,8 @@ export class PedTask extends BaseTask {
3129
3353
  /**
3130
3354
  * @returns
3131
3355
  */
3132
- isTaskMoveNetworkActive(): boolean {
3133
- return inv<boolean>('0x921CE12C489C4C41', this.entity.handle, rai());
3356
+ get IsTaskMoveNetworkActive(): boolean {
3357
+ return !!inv<boolean>('0x921CE12C489C4C41', this.entity.handle, rai());
3134
3358
  }
3135
3359
 
3136
3360
  /**
@@ -3417,228 +3641,4 @@ export class PedTask extends BaseTask {
3417
3641
  return inv<number>('0xBC864A70AD55E0C1', this.entity.handle, _h(inputContext), raf());
3418
3642
  }
3419
3643
 
3420
- /**
3421
- * @param p1
3422
- * @param p2
3423
- * @param p3
3424
- * @param p4
3425
- */
3426
- setSphereDefensiveArea(p1: number, p2: number, p3: number, p4: number): void {
3427
- inv<void>('0x933C06518B52A9A4', this.entity.handle, f(p1), f(p2), f(p3), f(p4));
3428
- }
3429
-
3430
- /**
3431
- * @param p1
3432
- * @param p2
3433
- * @param p3
3434
- * @param p4
3435
- */
3436
- useRandomScenarioInGroup(p1: any, p2: any, p3: any, p4: any): void {
3437
- inv<void>('0x14747F4A5971DE4E', this.entity.handle, p1, p2, p3, p4);
3438
- }
3439
-
3440
- /**
3441
- * enum eWhistleType
3442
- * {
3443
- * WHISTLE_MAIN,
3444
- * WHISTLE_SECONDARY,
3445
- * WHISTLE_DOUBLE,
3446
- * WHISTLE_URGENT,
3447
- * WHISTLE_LONG
3448
- * };
3449
- *
3450
- * @param p1
3451
- * @param whistleType
3452
- */
3453
- goToWhistle(p1: Ped, whistleType: number): void {
3454
- inv<void>('0xBAD6545608CECA6E', this.entity.handle, p1.handle, whistleType);
3455
- }
3456
-
3457
- /**
3458
- * @param pos
3459
- * @param duration
3460
- * @param flags
3461
- * @param p6
3462
- * @param p7
3463
- */
3464
- lookAtCoord(pos: Vector3, duration: number, flags: number, p6: number, p7: boolean): void {
3465
- inv<void>('0x6FA46612594F7973', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration, flags, p6, p7);
3466
- }
3467
-
3468
- /**
3469
- * @returns
3470
- */
3471
- isPedInHitReact(): any {
3472
- return inv<number>('0xF330A5C062B29BED', this.entity.handle);
3473
- }
3474
-
3475
- /**
3476
- * @param p1
3477
- * @param p2
3478
- * @param p3
3479
- * @param p4
3480
- * @param p5
3481
- * @param p6
3482
- * @param p7
3483
- * @param p8
3484
- */
3485
- N_0x3FFCD7BBA074CC80(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
3486
- inv<void>('0x3FFCD7BBA074CC80', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
3487
- }
3488
-
3489
- /**
3490
- * @returns
3491
- */
3492
- isMountedWeaponTaskUnderneathDrivingTask(): boolean {
3493
- return inv<boolean>('0xA320EF046186FA3B', this.entity.handle, rai());
3494
- }
3495
-
3496
- /**
3497
- * flags: See TASK_ENTER_VEHICLE
3498
- *
3499
- * @param p1
3500
- * @param flags Refer to [enum: eEnterExitVehicleFlags]
3501
- */
3502
- disembarkNearestTrainCarriage(p1: number, flags: number): void {
3503
- inv<void>('0x0A11F3BDEC03ED5F', this.entity.handle, f(p1), flags);
3504
- }
3505
-
3506
- /**
3507
- * @param radius
3508
- */
3509
- combatHatedTargetsNoLosTest(radius: number): void {
3510
- inv<void>('0xB5BC69D9C4060BC3', this.entity.handle, f(radius));
3511
- }
3512
-
3513
- /**
3514
- * @param p1
3515
- */
3516
- N_0x31BB338F64D5C861(p1: boolean): void {
3517
- inv<void>('0x31BB338F64D5C861', this.entity.handle, p1);
3518
- }
3519
-
3520
- /**
3521
- * @param modifier
3522
- */
3523
- setPedPathClimbCostModifier(modifier: number): void {
3524
- inv<void>('0x88E32DB8C1A4AA4B', this.entity.handle, f(modifier));
3525
- }
3526
-
3527
- /**
3528
- * @param entity
3529
- * @param duration
3530
- * @param targetRadius
3531
- * @param offset
3532
- * @param moveBlendRatio
3533
- * @param offsetFlags
3534
- */
3535
- gotoEntityOffsetXy(entity: Entity, duration: number, targetRadius: number, offset: Vector2, moveBlendRatio: number, offsetFlags: number): void {
3536
- inv<void>('0x338E7EF52B6095A9', this.entity.handle, entity.handle, duration, f(targetRadius), f(offset.x), f(offset.y), f(moveBlendRatio), offsetFlags);
3537
- }
3538
-
3539
- /**
3540
- * Makes ped walk around the area the params p1 p2 seems to not affect anything but p2 is either 0 or 1 and p1 is mostly 1.0 or ped heading
3541
- *
3542
- * @param p2
3543
- * @param p3
3544
- */
3545
- wanderStandard(p2: number, p3: number): void {
3546
- inv<void>('0xBB9CE077274F6A1B', this.entity.handle, f(p2), p3);
3547
- }
3548
-
3549
- /**
3550
- * @param p1
3551
- * @param p2
3552
- */
3553
- clearPedTasks(p1: boolean, p2: boolean): void {
3554
- inv<void>('0xE1EF3C1216AFF2CD', this.entity.handle, p1, p2);
3555
- }
3556
-
3557
- /**
3558
- * @param signalName
3559
- * @param value
3560
- */
3561
- setTaskMoveNetworkSignalFloat(signalName: string | null, value: number): void {
3562
- inv<void>('0xD5BB4025AE449A4E', this.entity.handle, signalName, f(value));
3563
- }
3564
-
3565
- /**
3566
- * @param taskSequenceId
3567
- */
3568
- performSequence(taskSequenceId: number): void {
3569
- inv<void>('0x5ABA3986D90D8A3B', this.entity.handle, taskSequenceId);
3570
- }
3571
-
3572
- /**
3573
- * @param p1
3574
- * @param p2
3575
- * @param p3
3576
- */
3577
- moveInTraffic(p1: any, p2: any, p3: any): void {
3578
- inv<void>('0x8AA1593AEC087A29', this.entity.handle, p1, p2, p3);
3579
- }
3580
-
3581
- /**
3582
- * @param p1
3583
- * @param permanently
3584
- */
3585
- knockedOut(p1: number, permanently: boolean): void {
3586
- inv<void>('0xF90427F00A495A28', this.entity.handle, f(p1), permanently);
3587
- }
3588
-
3589
- /**
3590
- * @param duration
3591
- */
3592
- updateTaskHandsUpDuration(duration: number): void {
3593
- inv<void>('0xA98FCAFD7893C834', this.entity.handle, duration);
3594
- }
3595
-
3596
- /**
3597
- * Similar to 0xB31A277C1AC7B7FF but checks if the ped's inventory contains the specified emote kit.
3598
- *
3599
- * @param emoteType
3600
- * @param playbackMode
3601
- * @param emote
3602
- * @param isSecondaryTask
3603
- * @param canBreakOut
3604
- * @param disableEarlyOutAnimTag
3605
- * @param ignoreInvalidMainTask
3606
- * @param destroyProps
3607
- */
3608
- playEmote(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void {
3609
- inv<void>('0x884E3436CC1F41DD', this.entity.handle, emoteType, playbackMode, _h(emote), isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
3610
- }
3611
-
3612
- /**
3613
- * @param boat
3614
- * @param p2
3615
- * @param p3
3616
- * @param pos
3617
- * @param p7
3618
- * @param maxSpeed
3619
- * @param drivingStyle
3620
- * @param p10
3621
- * @param p11
3622
- */
3623
- boatMission(boat: Vehicle, p2: any, p3: any, pos: Vector3, p7: any, maxSpeed: number, drivingStyle: number, p10: number, p11: any): void {
3624
- inv<void>('0x15C86013127CE63F', this.entity.handle, boat.handle, p2, p3, f(pos.x), f(pos.y), f(pos.z), p7, f(maxSpeed), drivingStyle, f(p10), p11);
3625
- }
3626
-
3627
- /**
3628
- * @param useLimits If `true` the ped's viewing angle will be limited to the angle range given for `minAngle` and `maxAngle`, when set to `false` the player always fully faces the player
3629
- * @param minAngle The minimum viewing angle, requires `useLimits` to be `true`.
3630
- * @param maxAngle The maximum viewing angle, reuqeres `useLimits` to be `true`.
3631
- */
3632
- setIntimidatedFacingAngle(useLimits: boolean, minAngle: number, maxAngle: number): void {
3633
- inv<void>('0x0FE797DD9F70DFA6', this.entity.handle, useLimits, f(minAngle), f(maxAngle));
3634
- }
3635
-
3636
- /**
3637
- * @param targetPed
3638
- * @param p2
3639
- */
3640
- animalFlee(targetPed: Ped, p2: any): void {
3641
- inv<void>('0xA899B61C66F09134', this.entity.handle, targetPed.handle, p2);
3642
- }
3643
-
3644
3644
  }